LSC maxim S, maxim M Operator's Manual

Lighting Control Desks
Models S & M
Operator Manual
Version 3.00 May 2008
LSC Lighting Systems (Aust) Pty. Ltd.
ABN 21 090 801 675
Building 3, 66-74 Micro Circuit Dandenong South, Victoria 3175 Australia
Tel: +61 3 9702 8000 Fax: +61 3 9702 8466
email: info@lsclighting.com.au web: www.lsclighting.com.au
Designed and
in
Manufactured
Australia
Supplied by:
maXim S & M
Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd
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maXim S & M Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd.
CONTENTS
1 maXim S & M QUICK REFERENCE 1
1.1 RECORD A SCENE_______________________ 1
1.2 GRAB THE OUTPUT IN GRAB MASTER ______ 1
1.3 RECORD A CHASE_______________________ 1
1.4 PLAYBACK A SCENE OR CHASE ___________ 1
1.5 CONTROLLING A SCENE OR CHASE________ 1
1.6 CHASE MODES__________________________ 1
1.7 RECORD A STACK _______________________ 1
1.8 PLAYBACK A STACK _____________________ 1
2 PRODUCT DESCRIPTION 2
2.1 INTRODUCTION _________________________ 2
2.2 FEATURES _____________________________ 2
2.3 SPECIFICATIONS ________________________ 3
2.4 OPTIONS_______________________________ 3
2.5 CARING FOR YOUR maXim________________ 3
2.6 LABELING YOUR maXim __________________ 3
2.7 TERMINOLOGY__________________________ 3
2.8 SECONDARY FUNCTIONS ________________ 3
2.9 SOFTWARE_____________________________ 4
2.10 NEW FEATURES IN VERSION 2 SOFTWARE _ 4
2.11 NEW FEATURES IN VERSION 3 SOFTWARE _ 5
3 GETTING CONNECTED 6
3.1 POWER INPUT __________________________ 6
3.2 DMX DIGITAL OUTPUT (DMX 512) __________ 6
3.3 VIDEO MONITOR ________________________ 6
3.4 SWITCHING ON _________________________ 6
3.5 SWITCHING OFF_________________________ 6
3.6 POWER SUPPLY RESET __________________ 6
3.7 FUSE __________________________________ 6
3.8 AUDIO INPUT ___________________________ 6
3.9 DESK LAMP_____________________________ 6
3.10 USB Connectors (Optional) _________________ 6
3.11 Capture (optional)_________________________ 6
4 FRONT PANEL TOUR 7
4.1 YELLOW BANK FADERS __________________ 7
4.2 YELLOW BANK MASTER __________________ 7
4.3 MODE RED BANK BUTTON ________________ 7
4.4 RED BANK FADERS ______________________ 7
4.5 RED MASTER ___________________________ 7
4.6 FLASH ASSIGN f/a BUTTONS ______________ 7
4.7 MASTERS FLASH BUTTONS_______________ 8
4.8 GRAB MASTER__________________________ 8
4.9 GRAB f/a BUTTON _______________________ 8
4.10 IN and OUT TIME FADERS_________________ 8
4.11 FLASH LEVEL CONTROL__________________ 8
4.12 ADD/SOLO BUTTON______________________ 8
4.13 PAGE RED BANK BUTTON AND DISPLAY____ 8
4.14 STACK MASTER _________________________ 9
4.15 STACK FLASH___________________________ 9
4.16 > (STACK) ______________________________ 9
4.17 < (STACK) ______________________________ 9
4.18 STOP/STEP (STACK) _____________________ 9
4.19 DOT MATRIX DISPLAY AND LEDS __________ 9
4.20 RECORD SCENE BUTTON ________________ 9
4.21 RECORD CHASE BUTTON_________________ 9
4.22 RECORD STACK BUTTON________________ 10
4.23 ASSIGN COPY BUTTON__________________ 10
4.24 SELECT BUTTON _______________________ 10
4.25 EDIT BUTTON __________________________ 10
4.26 REMOVE BUTTON ______________________ 10
4.27 ADD BUTTON __________________________ 10
4.28 FUNCTION BUTTON_____________________ 10
4.29 EDIT WHEEL___________________________ 10
4.30 EDIT WHEEL INDICATOR ________________ 10
4.31 > (YES) BUTTON________________________ 10
4.32 < (NO) BUTTON_________________________ 10
4.33 STEP STOP (OK) BUTTON________________ 10
5 MODES OF OPERATION 11
5.1 OVERVIEW ____________________________ 11
5.2 PRESET MODE_________________________ 11
5.3 WIDE MODE ___________________________ 11
5.4 PLAYBACK MODE ______________________ 11
6 QUICKSTART TUTORIAL 12
6.1 RESET ________________________________ 12
6.2 CONTROLLING LIGHTS __________________ 12
6.3 TIMED FADES BETWEEN BANKS__________ 12
6.4 RECORDING A SCENE __________________ 13
6.5 REPLAYING A SCENE ___________________ 14
6.6 RECORDING A CHASE __________________ 14
6.7 REPLAYING A CHASE ___________________ 14
6.8 RECORDING A STACK___________________ 14
6.9 REPLAYING A STACK ___________________ 15
7 MEMORY STRUCTURE 16
7.1 OVERVIEW ____________________________ 16
7.2 “PLAYBACK” MEMORY ACCESS___________ 16
7.3 MODE/PAGE FREEZE ___________________ 16
7.4 FREEZE INDICATOR ____________________ 16
7.5 “RECORD” MEMORY ACCESS ____________ 16
7.6 SELECT PLAYBACK _____________________ 16
7.7 EDIT MEMORY _________________________ 16
7.8 EXTERNAL STORAGE ___________________ 16
8 FADE TIMES 17
8.1 TIME FADERS__________________________ 17
8.2 TIMED FADES__________________________ 17
8.3 MEMORY TIMES________________________ 17
8.4 MANUAL FADES ________________________ 17
8.5 CHANNELS FADE TIMES_________________ 17
8.6 MASTERS FADE TIMES __________________ 17
8.7 PLAYBACK FADE TIMES _________________ 17
8.8 GRAB MASTER FADE TIMES _____________ 17
8.9 STACK FADE TIMES_____________________ 17
9 SCENES 18
9.1 OVERVIEW ____________________________ 18
9.2 SCENE RECORDING ____________________ 18
9.3 SCENE PLAYBACK______________________ 19
9.4 EDITING A SCENE ______________________ 19
9.5 COPYING A SCENE _____________________ 20
9.6 REMOVING (DELETING) A SCENE _________ 20
10 CHASES 21
10.1 OVERVIEW ____________________________ 21
10.2 CHASE TERMINOLOGY__________________ 21
10.3 CHASE RECORDING ____________________ 21
10.4 CHASE PLAYBACK______________________ 22
10.5 EDITING A CHASE ______________________ 23
10.6 COPYING A CHASE _____________________ 24
10.7 REMOVING A CHASE____________________ 24
Contents maXim S & M
Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd
11
GRAB MASTER 25
11.1 OVERVIEW ____________________________ 25
11.2 GRAB AS A GRAB MASTER ______________ 25
11.3 GRAB AS A SCENE MASTER _____________ 25
11.4 GRAB AS A CHASE MASTER _____________ 25
11.5 GRAB AS A MEMORY ___________________ 25
12 STACKS 26
12.1 OVERVIEW ____________________________ 26
12.2 RECORDING A STACK___________________ 26
12.3 STACK PLAYBACK______________________ 27
12.4 STACK TIMES__________________________ 27
12.5 EDITING A STACK ______________________ 28
12.6 COPYING A STACK _____________________ 29
12.7 REMOVING (DELETING) A STACK _________ 29
12.8 CLEARING THE STACK MASTER __________ 29
13 FLASH 30
13.1 OVERVIEW ____________________________ 30
13.2 ADD/SOLO MODE_______________________ 30
13.3 FLASH LEVEL__________________________ 30
14 PATCH 31
14.1 OVERVIEW ____________________________ 31
14.2 REMOVE All PATCHES __________________ 31
14.3 PATCHING_____________________________ 31
14.4 PATCHING MULTIPLE SLOTS_____________ 31
14.5 SET A PATCH LEVEL____________________ 31
14.6 UNPATCH A DMX SLOT FROM A CHANNEL _ 31
14.7 1 TO 1 PATCH__________________________ 31
15 STL (SOUND TO LIGHT) and SyncoBEAT
32
15.1 OVERVIEW ____________________________ 32
15.2 CONNECT STL TO CHASE _______________ 32
15.3 STL (SOUND TO LIGHT) MODE____________ 32
15.4 SYNCOBEAT MODE_____________________ 33
16 MIDI 34
16.1 OVERVIEW ____________________________ 34
16.2 MIDI ON/OFF___________________________ 34
16.3 MIDI TRANSMIT ON/OFF _________________ 34
16.4 maXim MIDI MAPPING ___________________ 34
16.5 CONTROLLING THE maXim FROM A MIDI DEVICE ___________________________________ 34
16.6 CONTROLLING A MIDI DEVICE FROM THE maXim. ____________________________________ 35
17 CAPTURE 36
17.1 OVERVIEW ____________________________ 36
17.2 CONNECTING THE CAPTURE PORT _______ 36
17.3 CAPTURE DEMO SHOWS ________________ 36
17.4 CAPTURE DEMO MODE _________________ 36
17.5 CAPTURE FULL ________________________ 36
18 UTILITIES 37
18.1 USB DISK OPERATIONS _________________ 37
18.2 RESET________________________________ 37
18.3 SETUP MEMU__________________________ 37
18.4 LOCK _________________________________ 37
18.5 PREFERENCES ________________________ 38
18.6 SOFTWARE UPGRADE __________________ 39
18.7 VIDEO ________________________________ 39
18.8 DIAGNOSTICS _________________________ 40
19 DMX 512A 42
DMX512 APPLICATIONS ______________________42
20 TERMINOLOGY 43
20.1 FIXTURE _______________________________43
20.2 CHANNEL ______________________________43
20.3 LOOK__________________________________43
20.4 HIGHEST TAKES PRECEDENCE (HTP) ______43
20.5 DIPLESS CROSSFADE ___________________43
20.6 SCENE_________________________________43
20.7 CHASE_________________________________43
20.8 STACK_________________________________43
20.9 PLAYBACK _____________________________43
21 COMPLIANCE STATEMENTS 43
21.1 C TICK COMPLIANCE STATEMENT _________43
21.2 CE COMPLIANCE STATEMENT ____________43
21.3 DISCLAIMER____________________________43
22 COMPANY PROFILE 44
maXim S & M Operator Manual V3
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1 maXim S & M QUICK REFERENCE
1.1 RECORD A SCENE
To record the output as a Scene, press; [record scene] [f/a] (scene number) (any of the red bank flash/assign buttons).
1.2 GRAB THE OUTPUT IN GRAB MASTER
To record the output in the Grab master, press; [record scene] [f/a] (grab master)
1.3 RECORD A CHASE
To record a Chase press; [record chase] [f/a] (chase number) (any red bank flash/assign buttons) (or the grab f/a). Each step of a chase consists of either a previously recorded scene or a snapshot of the maXim output.
To add a scene as a step, press; [f/a] (scene number) (any of the red bank flash/assign buttons).
To record a snapshot (of the current maXim output) as a step, press; [record scene]
Continue to add steps as above. When all steps have been recorded, complete the chase by pressing; [record chase].
1.4 PLAYBACK A SCENE OR CHASE
Select “Playback” mode by pressing; [mode red bank] until the “p’back” LED lights. If necessary, select the page containing the scene or chase by tapping [page red bank]. Fade up the red Playback containing the scene or chase and also fade up the red master.
1.5 CONTROLLING A SCENE OR CHASE
Use [select] to alter a playback without affecting the recorded memory. Press; [select], [f/a] (playback to control). Repeatedly press [function] to cycle though the control parameters. See “Chase Modes” below for details. When finished, press; [select].
Use [edit] to permanently change the contents of a memory. The changes are also seen live on the playback if the playback fader is up. Press; [edit], [page] (optional), [f/a] (memory to edit). Repeatedly press [function] to cycle though the parameters
that you can edit. See “Chase Modes”
below for details. When finished, press; [edit]. Changes are automatically saved.
1.6 CHASE MODES
To change the settings of a chase, press either; [select] or [edit] (see above for differences), [f/a] (Chase number). To set the SPEED, rotate the EDIT wheel. To set the FADE between steps, press [function] until both the “in” & “out” LEDs light, then rotate the EDIT wheel.
To change the MODE or DIRECTION of a chase use the 3 buttons below the EDIT wheel.
BUTTONS ACTION
[step/stop] STOPS a running chase
then STEPS a stopped case
[>] (Forward) RUNS A CHASE
FORWARD
[<] (Reverse) RUNS A CHASE
REVERSE
Hold [>] Tap [<] Selects BOUNCE mode
[>] or [<]
De-selects BOUNCE mode
Hold [step/stop] Tap [>]
Selects SINGLE SHOT mode
[>] or [<] RUNS A SINGLE SHOT
Hold [step/stop] Tap [>]
De-selects single shot
mode
When finished, press [select] or [edit]. To step a chase press its [f/a] button.
1.7 RECORD A STACK
To record a stack, press; [record stack], [page] (optional), [f/a] (stack number) (any red bank f/a buttons). To add a scene or chase as a step, press; [page] (optional), [f/a] (scene or chase number) (any of the red bank f/a buttons). To add a snapshot (of the output) as a step, press; [record scene]. As each step is added, you can repeatedly press [function] to set the fade IN time, OUT time and LINK (automatically to next step) time. Pressing [function] again shows the current step number and allows you to record the next step. Continue to record steps as above. When all steps have been recorded, complete the stack by pressing; [record stack].
1.8 PLAYBACK A STACK
To assign a stack to the stack master, press [assign], [page] (optional), [f/a] (stack number), [stack flash]. Fade up the stack master to reveal the first step. To crossfade to the next step, press [ >]. To stop a crossfade press [step/stop]. To start a stopped crossfade press [>]. To momentarily start hold [step/stop]. To reverse a stopped crossfade press [<]. To fade back one step, press [<] (reverse). You may only crossfade back one step but you may “step” back to any step. To instantly step a stack in the forward direction, hold [step/stop], tap [>]. To instantly step a stack in the reverse direction, hold [step/stop], tap [<]. To randomly select a step HOLD [step/stop] and rotate the EDIT wheel. To clear the stack master, press; [remove], [stack flash], [yes].
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2 PRODUCT DESCRIPTION
2.1 INTRODUCTION
The maXim–S and maXim-M models are the smaller desks in the extensive maXim family of fader based lighting controllers. Both models offer manual and memory operation with enough power within to allow the advanced user to create more complex shows – concurrently running multiple scenes and sequences and also incorporating a theatrical style cue Stack and In and Out Time Masters.
The S and M models are very similar, varying only in their number of faders and memories. At any point in this manual where the model affects the specification, the text will describe the maXim S followed by the maXim M in brackets. For example; “The Yellow bank has faders for channels 1 to 12 (24)”.
2.2 FEATURES The maXim incorporates the following features;
Manual faders for all channels with associated Flash buttons.
“Preset”, “Wide” and “Playback” modes of operation.
9 pages of non volatile memory.
Separate In (up) and Out (down) fade times (0 to 999 seconds).
Scene Fade Times can be derived from the Time Faders or from Memory.
Electronic labelling of all scenes, chases, stacks and stack steps.
Fully proportional Softpatch.
Flash level control, with associated Add or Solo mode button.
Page freeze retains active output when pages or modes are changed.
User prompts appear on the display and active buttons flash to make operations simple.
Different languages are available.
Optional Multi display SVGA colour video output.
Fully Isolated DMX512/1990 output signal.
Power supply is auto selecting, 90260 volts, 47/63Hz.
Red, and Yellow
Masters for overall
control.
Theatrical style Stack
with up to 500 steps.
On Board keyboard for naming of memories.
Red bank has 3 Modes. Preset (duplicate channels). Wide (additional channels).
Playback (Playbacks for Scenes and Chases with 9 Pages of Memory).
Separate In and Out
Time Masters .
Inbuilt Screen
for messages and
prompts
Grab Master. Frees up faders for creation of next look.
Individual Channel Faders with
associated Flash buttons.
Simple recording
and copying
functions.
Extensive
Editing and
Control
functions.
maXim M
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2.3 SPECIFICATIONS
Model S M
Fader Channels (Preset Mode)
12 24
Fader Channels (Wide Mode)
24 48
Playbacks (Playback Mode)
12 24
Pages of Playback memory
9 9
Grab Master 1 1 Maximum number of Scenes
108 216
Maximum Fade times (minutes)
>16 >16
Maximum number of Chases
108 216
Steps per chase 250 250 Chase speed (Beats Per Minute)
0-999 0-999
Global Speed Control Yes Yes “SyncoBEAT” Learn the beat
Yes Yes
STL Chase Step Yes Yes Maximum number of Stacks
109 217
Steps per Stack 500 500 DMX512 Output Channels
512 512
Video output SVGA Colour
Option Option
USB connectors Option Option MIDI In, Out and Thru Option Option 15” Halogen Desk Light Port
1 1
Dimensions Height (mm)
115 115
Width (mm) 500 716 Depth (mm) 340 340 Weight packed (kgs)
9.0 13.0
2.4 OPTIONS
The following options are available.
MAX/V Video and USB connection add-on
pack.
MIDI Musical Instrument Digital Interface
“Capture” lighting simulation software with “dongle” built into the maXim.
MAXLITE 15” Gooseneck desk light.
Dustcover Sizes available for all models.
Flight case Custom flight cases for all models are available to house the maXim, 12V gooseneck lamps, manual and power lead.
2.5 CARING FOR YOUR MAXIM
The maXim is manufactured from quality components and will give many years of service if you take some basic precautions.
Do not allow any liquids or foreign objects to enter the maXim. If any liquids are spilt onto the maXim, the inside should be cleaned and dried as soon as possible. Only suitably qualified personnel should remove the covers and perform any such maintenance.
Do not apply excessive force to any of the controls. Spare parts and service are available from your LSC agent, but prevention is better than cure.
When connecting any devices to the maXim, make sure that all connections are correct before switching on the power. If any doubt exists, obtain the assistance of qualified personnel.
If your maXim is to be used "on the road", you should use the optional flight case to protect it. Transport the maXim with all faders in the fully down position. This gives the faders maximum protection from probable damage.
When your maXim is not in use, cover the upper surface with the optional dust cover.
If the surface of your maXim becomes soiled, clean it with a damp cloth. Do not use any powerful solvents. An alcohol swab may be used to remove any gum from labelling tape.
2.6 LABELING YOUR MAXIM
Areas are provided below the faders for you to write identifying labels. To prevent permanent marking of your maXim, LSC recommends that you place strips of “write on” tape in these areas.
2.7 TERMINOLOGY
Certain button stroke terminology is used throughout this manual to describe the particular operations being undertaken.
Any text enclosed in these symbols [ ], refers to when that particular button needs to be pressed. For example; Press [record scene], means to press the record scene button.
Flash/assign buttons are often abbreviated to [f/a]. If the button to be pressed is a Flash/Assign button (of which there are many) then it will be identified by naming it as follows; [f/a] (Name). Any information that appears on the LED display is printed in “quotes”. See also the “TERMINOLOGY” section for definitions of the terms used in this manual.
2.8 SECONDARY FUNCTIONS
Some f/a buttons have secondary functions that are activated by holding down the [function]
Product Description maXim S & M
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LSC Lighting Systems (Aust) Pty. Ltd
button and tapping an [f/a] button. These secondary functions are printed on the front panel below their f/a buttons.
Some flash buttons have hidden secondary functions that are activated by holding down the [function] button and tapping the [ok] button. These secondary functions are not labelled but are described in the “Diagnostics” section of the “UTILITIES” section.
The buttons below the EDIT wheel have secondary functions in that they are used to answer either “Yes”, “No” or “OK” to questions that appear on the display when you are performing certain actions. They are typically used to confirm or abort the action that you have selected.
2.9 SOFTWARE
LSC has a policy of continuous improvement of its products. As the maXim is a computerised lighting desk, its software is subject to this policy as new features are added and existing features improved. The software version of your maXim is momentarily displayed on the LED display when the maXim is switched on. The latest version can be downloaded from the maXim forum.
http://forums.lsclighting.com.au
The operating software of the maXim and the contents of this manual are copyright of LSC Lighting Systems Aust © 2001, 2006. All Trademarks referred to in this manual are the registered names of their respective owners.
Whilst every care is taken in the preparation of this manual, LSC takes no responsibility for any errors or omissions.
2.10 NEW FEATURES IN VERSION 2 SOFTWARE
2.10.1 Global Chase Speed
It is now possible to take Global control of all running chases at one time. See “GLOBAL SPEED CONTROL” in the “CHASE” section for details.
2.10.2 Chase Control
The [f/a] button of the chase playback can be used to manually step the chase. This works best if the chase speed is set to 0. If a chase is in “one shot” mode, the [f/a] button of a chase playback can be used to trigger a one shot.
2.10.3 Sound To Light
The STL operation has been enhanced and improved.
See the “STL” section for details.
2.10.4 SYNCOBEAT
SyncoBEAT is a ‘Tap To The Beat’ feature to control chase stepping. See the “SyncoBEAT MODE” section for details.
2.10.5 Stack Step Random Selection
You can now instantly jump to any step in a stack. HOLD [step/stop] and rotate the EDIT wheel. The display shows the step numbers and a + or – sign before the number shows if the selected step is after (+) or before (-) the current (no sign) step. When the desired step number is shown, release [stop/step] and the stack instantly jumps to that step.
2.10.6 Stack Step Display
When a STACK is stepped, the display momentarily shows the step number. Version 2 allows you to momentarily see the step number again by holding down [stop/step] (stack master). To continuously see the step number on the display press [select], [stack flash]. To turn off the display press [select]. The optional video 3 display now shows a percentage countdown of the link time (if the step has a link time) to show how much of the link time (to the next step) has expired.
2.10.7 Stack Recording
When recording a STACK, it is possible to enter a range of memories (scenes or chases). Any memory in the selected range that is empty or contains a stack will be ignored.
2.10.8 Scene Edit
When a scene is selected for editing; [edit], [f/a] (scene number), simply pressing a channel [f/a] will automatically select that channel/fixture for level editing. The [function] button does not need to be pressed.
2.10.9 SELECT
When a playback is altered via [select], it is now possible to reload its original memory by pressing [copy], [f/a], (to same) [f/a
]. The [select] function automatically “pins” and reveals a video display of the selected playback .
2.10.10 Minor Changes
Files on disk are sorted alphabetically Dimmers on the yellow faders can be named with
the names appearing on video 1.
The Video 3 window is now persistent, so it remains on display even if no stack is loaded.
There is now a Link ‘percentage completed’ display in the Video 3 window, to show how long before the Link is performed.
2.10.11 Diagnostics error code report.
In diagnostic mode, you can select a video window to show error codes. In the event of any
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problems, these codes can be reported to LSC to assist in problem solving.
2.11 NEW FEATURES IN VERSION 3 SOFTWARE
2.11.1 USB Connectors
The floppy disk drive has been replaced by two USB “A” (Universal Serial Bus) connectors and one USB “B” connector.
The top USB “A” connector can be used for connecting USB “flash disk” memory devices and thus replaces all of the functions previously performed by the Floppy Disk Drive.
The bottom USB “A” connector is not used in the maXim S and M models.
The USB “B” connector is labelled “Capture” and
is used to connect the maXim to a computer running “Capture” software. “Capture” is a lighting simulation program that allows you to see a virtual stage and lights on your computer with the lights controlled by your maXim. See the separate section on “Capture” for details.
2.11.2 MIDI
MIDI (Musical Instrument Digital Interface) is an international standard for data communication between musical instruments, computers and other equipment such as lighting desks. The maXim S and M models offer MIDI as an option and so the possibility exists to either control lighting channels from a MIDI keyboard or a computer with a MIDI output and suitable sequencing software or to control a MIDI device from the maXim.
Three MIDI connectors are provided on the rear of the maXim.
USB B
Top USB A
Bottom USB A
maXim S & M)
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3 GETTING CONNECTED
3.1 POWER INPUT
An IEC mains input socket is located on the rear panel and a POWER switch is beside the power input. The maXim has a universal power supply that will operate on voltages between 90 volts and 260 volts with a frequency range from 47 to 63 Hz.
3.2 DMX DIGITAL OUTPUT (DMX 512)
The maXim S and M models have a single DMX512 output connector located on the rear panel. Connect a DMX data cable from the DMX512 output of the maXim to the DMX512 input of your equipment (dimmers, moving fixtures etc) and set the required DMX slot address on your equipment.
Note: DMX512A together with some typical setups and address settings are described in the “DMX-512”section.
3.3 VIDEO MONITOR
If your maXim is fitted with the optional VGA output, connect a SVGA (or better) computer monitor to the 15 pin VIDEO connector on the rear of the maXim. See “VIDEO” in the “UTILITIES” section for more details.
3.4 SWITCHING ON
At this point, with the mains power and DMX connected, the maXim is ready to be operated. Simply switch on the “POWER” switch located near the mains input connector on the rear of the maXim. The maXim will commence its start up procedure. After briefly displaying the opening message, the
maXim will commence operating in exactly the same state that it was in when it was last switched off. All the scenes, stacks, chases, patches etc will be as they were.
3.5 SWITCHING OFF
The maXim has an inbuilt back up power supply. When the power is switched off (or there is an unexpected blackout), you will hear a click followed a few seconds later by another click. The maXim keeps operating on its own power supply until the second click is heard. During this time all memories are automatically saved to non volatile storage.
NOTE: In the event of a short loss of mains power (a “brown out”) the maXim will continue to operate for a few seconds due to the storage capacity of its internal power supply.
3.6 POWER SUPPLY RESET
In the unlikely event that your maXim does not shut down after the second click you can force it to do so by momentarily pressing the power supply reset switch. Remove the power then insert a small insulated pointer into the small hole to the left of the “DMX UNIVERSE 1” connector.
3.7 FUSE
A 0.5Amp slow blow fuse is located in a slide out tray beside the mains input socket. Should the fuse blow, remove the mains lead and slide out the fuse tray. Pop out the blown fuse and replace it with a 0.5 Amp slow blow fuse. A spare fuse is provided in the slide out fuse tray. Replace the spare fuse if you use it.
3.8 AUDIO INPUT
The audio input is used for “Sound To Light” effects. See the “STL” section for details.
3.9 DESK LAMP
A goose-neck desk lamp may be connected to this socket. The socket provides both power and mounting for the lamp. There is an internal self­resetting thermal fuse for the power to the lamp.
3.10 USB CONNECTORS (OPTIONAL)
You can plug a USB “flash disk” memory device into the top USB connector for the external storage of your maXim shows and also for software upgrades. The bottom USB is not used on S and maXim models.
3.11 CAPTURE (OPTIONAL)
Capture is a programme that lets you simulate your lighting shows on a computer. See the separate “Capture” section for details.
Fuse Holder
DMX Universe 1 Desk Lam
p
Power Supply Reset
Power Switch
Audio Input
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4
FRONT PANEL TOUR
The diagram below shows a maXim M. The maXim S is similar but has fewer red and yellow faders.
4.1 YELLOW BANK FADERS
Control the levels of channels 1 to 12 (24) respectively.
4.2 YELLOW BANK MASTER
Controls the overall level of the Yellow bank faders.
In WIDE mode, it controls the overall level of the single wide preset consisting of the Yellow bank faders and the Red bank faders.
4.3 MODE RED BANK BUTTON
Selects the current function for the RED bank faders. The choices are;
preset.
wide.
p'back (playback).
4.4 RED BANK FADERS
The Red bank of faders has different functions depending upon the current “MODE” as selected by the mode red bank button.
PRESET mode. The Red bank of faders control the levels of channels 1 to 12 (24). A duplicate of the Yellow bank.
WIDE mode. The Red bank of faders control the levels of channels 13 (25) to 24 (48).
PLAYBACK mode. The Red bank of faders become PLAYBACKS. Each Playback can control the level of a recorded Scene or Chase (or it may be empty). There are 9 pages of memory for the red playbacks and the function of each playback depends upon the contents of the currently selected red page. You determine what each page contains when you record (or copy) scenes, chases or stacks into them. Although stacks can be recorded on the
red bank (stored in red bank memory), they can only be played back by copying them to the stack master.
4.5 RED MASTER
In PRESET mode, it controls the overall level of the Red bank.
In WIDE mode it has no function.
In PLAYBACK mode it controls the overall
level of the Red Playbacks (Scenes or Chases).
4.6 FLASH ASSIGN F/A BUTTONS
Below each fader in the fader section is a FLASH/ASSIGN button with an integral red indicator LED. As their name implies, these are multi purpose buttons. They may be used to:
FLASH (or bump) the contents of their particular fader, be it a channel, chase or a scene. (See also FLASH level and ADD/SOLO button below).
Provide a NUMERIC SELECTION function. When the “number” of a channel, scene, stack, chase, etc needs to be entered, the appropriate Flash/Assign button “number” is pressed. To assist you in making a selection, valid buttons will flash when an entry is required.
In conjunction with the FUNCTION button, select various secondary functions such as PATCH, SETUP, etc as indicated below the f/a buttons.
Provide alphanumeric entry when typing names.
4.10
4.6
4.4
4.1
4.3
4.7
4.12
4.9
4.11 4.5 4.2
4.6
4.8 4.13
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Operator Manual V3
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BUTTON NUMBERING
Between each fader in the Yellow bank and its associated f/a button is a number that indicates the channel that the fader and f/a button control. (Letters of the alphabet are also printed and are used when entering names). Between each fader in the Red bank and its associated f/a button are two numbers;
The LARGER font indicates the channel number of the fader and f/a button when in PRESET mode.
The
SMALLER font indicates the channel
number of the fader and f/a button when in WIDE mode.
The LARGER font also indicates the number of any SCENE, STACK or CHASE that you can record in that memory location.
The
SMALLER font also indicates channel
numbers when editing scenes or chase or
stack steps, when viewing channel levels on the f/a button LED indicators (refer below) or when patching.
LED INDICATORS
The LED indicators in each f/a button are also multi-purpose. They can act as;
1. Channel Level indicators
The brightness of each LED indicator is proportional to the level of its channel.
In normal operation, they indicate the level of their particular channel at the output of the maXim.
In edit mode they indicate the level of their particular channel in the Scene, Grab or Step of a Chase or Stack that is being edited.
2. Valid entry button indicators:
When you are required to make a numeric entry or Secondary Function selection, only valid buttons will be active and their LED indicators will light to indicate to you that an entry is required.
3. Fade in progress indicators:
The indicator for each Playback flashes slowly whilst a timed fade is in progress.
4.7 MASTERS FLASH BUTTONS
Used to FLASH (bump) the contents of their particular master. (See also FLASH level and ADD/SOLO button below). The brightness of their LED indicators shows the level of the master at the output of the maXim. It also will flash slowly whilst a timed fade is in progress.
4.8 GRAB MASTER
Controls the overall level of the contents of the Grab master. This may be a Grab, a Scene or a Chase. The Grab master can also be used as a memory location for a stack.
4.9 GRAB F/A BUTTON
Flash's (or bumps) the contents of the Grab master. (See also FLASH level and ADD/SOLO button below). In conjunction with the RECORD
SCENE button, it performs the “GRAB” function, or selects the grab master when required for other various functions. The brightness of its LED indicator shows the level of the Grab master at the output of the maXim. It also will flash slowly whilst a timed fade is in progress.
4.10 IN AND OUT TIME FADERS
Control the IN and OUT fade times of the masters. They may also be individually assigned to control the IN or OUT fade times of any scene or step of a stack. The current time setting of each fader is shown on the display when its fader is moved or presses of the FUNCTION button will toggle through the two time settings.
4.11 FLASH LEVEL CONTROL
Sets the level to which any Channels, Playbacks, or Masters will be flashed when their respective Flash/Assign button is pressed.
4.12 ADD/SOLO BUTTON
Toggles the Add/Solo mode between “Add” and “Solo” as shown by a red indicator in the Add/Solo button which flashes in SOLO mode.
In ADD mode, when a FLASH/ASSIGN button is pressed, the channels that are being flashed will come on (at the level of the FLASH level master), and normal output is not affected.
In SOLO mode, when a FLASH/ASSIGN button is pressed, the channels that are being flashed will come on (at the level of the FLASH level master), and the normal output of the maXim will be blacked out, leaving only the channels that are being flashed on stage.
Note: Multiple Flash/Assign buttons may be pressed at the one time.
4.13 PAGE RED BANK BUTTON AND DISPLAY
In PLAYBACK mode it is used to select the current page (1 to 9) of red memory that is loaded into the red bank of playbacks.
When recording, editing or copying scenes, stacks or chases, it is used to select the required red page (1 to 9) for the scene, stack or chase.
Repeated presses of the Page button will step through the pages. To directly select a page; Hold [page] then quickly tap [f/a] (red 1 to 9). The displays beside the “page red bank” button shows the red page number.
Hint: The maXim can show the types of object recorded in each page. If you press and hold [page], playback flash/assign buttons containing Scenes will light, playbacks containing Chases flash quickly, playbacks containing Stacks flash slowly and empty playbacks are not lit. The contents of all pages are also shown on the optional video screen.
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4.14 STACK MASTER
It controls the overall level of the Stack Playback.
4.15 STACK FLASH
It is a multi purpose button and can be used to;
Select the Stack Master when assigning , editing or copying a stack.
FLASH (bump) the contents of the Stack Master. (See also FLASH level and ADD/SOLO button).
The brightness of its LED shows the level of the master at the output of the maXim.
4.16 > (STACK)
It starts a crossfade from the current step to the next step. In conjunction with the step/stop button (below) it steps (snaps) a stack in the forward direction.
4.17 < (STACK)
It starts a crossfade from the current step to the previous step. Only one reverse crossfade is allowed. In conjunction with the step/stop button (below) it steps (snaps) a stack in the reverse direction.
4.18 STOP/STEP (STACK)
It stops a crossfade. It momentarily runs a stopped crossfade when held down. In conjunction with the > and < buttons it steps (snaps) a stack in the either direction. In conjunction with the EDIT wheel, it allows you to instantly jump to any step.
4.19 DOT MATRIX DISPLAY AND LEDS
The display is used to scroll messages and prompts and to show names and numbers. The small labelled LEDS beside the display are used to define the numbers shown on it. For example;
If the CHAN LED is lit, then the number displayed is a channel number.
If the LEVEL LED is lit, then the number displayed is a channel level.
Comprehensive information (including these messages) are also shown on the optional video output.
4.20 RECORD SCENE BUTTON
Used to select RECORD SCENE mode or to record a snapshot of the output of the maXim as a step in a stack or a chase or into the Grab master.
4.21 RECORD CHASE BUTTON
Used to select RECORD CHASE mode and to complete the recording of a chase when all the desired steps have been added.
4.20
4.29
4.19
4.24
4.25 4.26 4.27 4.28
4.30
4.31 4.33 4.32
4.21
4.22
4.23
4.17
4.15
4.16
4.18
4.14
4.3
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Operator Manual V3
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LSC Lighting Systems (Aust) Pty. Ltd
4.22 RECORD STACK BUTTON
Used to select RECORD STACK mode and to complete the recording of a stack when all the desired steps have been added.
4.23 ASSIGN COPY BUTTON
Used to:
Assign a stack to the stack master.
Copy scenes, chases or stacks from one
memory location to another.
Copy scenes, chases or stacks to or from the Grab master.
Copy a Snapshot from the Grab master to a memory.
4.24 SELECT BUTTON
Used to take control of a playback. The recorded memory is not changed, only the way that it is currently being played back. Press [select] [f/a] (playback to control). Repeatedly press [function] to cycle though the parameters that you can control as indicated by the LEDs beside the display. When finished, press [select] again to de-select it. The changes that you have made are retained in the Playback until such time as the scene or chase is replaced on that Playback (by changing pages or mode). To restore the original memory to the playback press [copy], [f/a] to the same [f/a].
“Select” is most useful for making one off changes during a performance or for experimenting with changes without affecting the memory.
4.25 EDIT BUTTON
When pressed, it selects Edit mode. You may then choose to Edit any Scene, Chase, Stack, the contents of the Grab master or the Patch (if previously selected via the function button).
4.26 REMOVE BUTTON
Used to:
Remove the contents of the Stack and Grab.
Delete memories, patches or steps of stacks or
chases.
Remove characters from names.
4.27 ADD BUTTON
Used to:
Insert steps in a stack or chase when editing.
Add a 1 to 1 patch
Insert spaces in names
4.28 FUNCTION BUTTON
When pressed during normal operations, it causes the display to momentarily show the current time “IN” or “OUT” settings of the time faders, whilst it is held down. Subsequent presses will toggle between the two time settings.
When editing, pressing [function] steps through the various parameters that can be
changed as indicated on the LEDs above the function button.
After pressing [select], [f/a], pressing [function] steps through the various parameters that can be changed on the selected playback
It accesses the secondary functions such as reset, (USB) disk or patch etc as indicated
below the yellow and red bank [
f/a] buttons.
To perform secondary functions; HOLD [function] tap [f/a] (secondary function as printed below red and yellow bank “f/a” buttons).
4.29 EDIT WHEEL
Continuously rotatable in either direction and can be used to:
Set fade and link times plus chase speed and crossfade when recording or editing.
Adjust the level of channels when editing.
Adjust Sound To Light parameters.
Select DMX address numbers when patching.
Select characters for names.
Scroll the V1 or V2 optional video displays.
4.30 EDIT WHEEL INDICATOR
Lights when the EDIT Wheel is active.
4.31 > (YES) BUTTON
Runs a selected or edited chase in the FORWARD direction.
Steps a stack forward when editing.
Increments through the DMX address numbers
when patching.
Answers “YES” to a request from the maXim.
4.32 < (NO) BUTTON
Runs a selected or edited chase in the REVERSE direction.
Steps a stack backwards when editing.
Decrements through the DMX address
numbers when patching.
Answers “NO” to a request from the maXim.
4.33 STEP STOP (OK) BUTTON
Used to STOP a selected or edited chase or STEP a stopped chase.
Answers “ok” to a request from the maXim.
Note: Combinations of buttons 35, 36 and 37 are used to set and control various chase modes such as bounce and single shot. See the “CHASE” section for details.
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5 MODES OF OPERATION
5.1 OVERVIEW The maXim has several banks of faders.
The Yellow bank always controls the levels of channels/fixtures 1 to 12 (24).
The Red bank has different functions as selected by the “mode red bank” button.
PRESET mode. The Red bank controls the
levels of channels 1 to 12 (24). (A duplicate of the Yellow bank).
WIDE mode. The Red bank controls the
levels of channels 13 (25) to 24 (48). (An
extension of the Yellow bank providing double the number of channel faders).
PLAYBACK mode. The Red bank faders
become PLAYBACKS and control the
levels of recorded Scenes or Chases. You may freely change red modes at any time during your operation of the maXim and the current red mode is always shown by the “LED” MODE indicators. Each mode has its particular advantage for different types of operations.
5.2 PRESET MODE
RED
ADD/SOLO
YELLOW BANK
RED BANK
MASTERS
YELLOW
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
CHANNELS 1-12
CHANNELS 1-12
OUTPUT
Simplified diagram of a maXim S in PRESET mode.
You can create a lighting look by fading up your required channels on one of the colour coded banks and fading up the same colour master. By keeping the other master faded down, another look can be preset on the duplicate set of channel faders without the channels being revealed on stage. The new look is revealed by fading up its master whilst the first look is faded down with its master. The next look may now be “preset” on the bank that has just been faded down. The fade times of the masters are set by the IN and OUT time faders.
5.2.1 PRESET ADVANTAGE
This simple mode of operating is most useful in unrehearsed situations where the next “look” needs to be created “on the fly”. The channel faders provide instant “hands on”.
5.2.2 PRESET DISADVANTAGE
Only half of the possible maXim channels can be intensity controlled by dedicated faders and any look that needs to be used at a later time must be manually reproduced.
5.3 WIDE MODE
Wide mode utilises both the red and yellow banks as a single wide bank thus doubling the number of channel faders. The yellow faders control the low numbered channels and the red faders control the high numbered channels. The yellow master controls the total output.
RED
GRAB
ADD/SOLO
YELLOW BANK
RED BANK
MASTERS YELLOW
1
2 3 456
7 8 9 10 11 12
13 14 15 16 17 18 19 20 21 22 23 24
CHANNELS 1-12
CHAN NE LS 13-24
OUTPUT
Simplified diagram of a maXim S in Wide mode.
5.3.1 WIDE ADVANTAGE
You have individual access to all of the channels that are available on the maXim. This is most useful when you are RECORDING scenes as you can utilise all channels to create your scenes. (See “Playback Mode” below).
5.3.2 WIDE DISADVANTAGE
You do not have a second “preset” bank on which to create the next look.
5.4 PLAYBACK MODE
Selecting Playback mode only changes the operation of the red bank. The faders of the red fader bank become Playbacks containing scenes or chases that you have recorded.
RED
GRAB
ADD/SOLO
YELLOW BANK
RED BANK
MASTERS
YELLOW
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
PLAYBACKS 1 - 12
CHANNELS 1 - 12
OUTPUT
Simplified diagram of a maXim S in Playback mode.
Scenes, stacks and chases can be recorded or edited whilst operating in any modes but scenes
and chases can only be played back on the Red bank when it is in Playback mode.
5.4.1 PLAYBACK ADVANTAGE
During rehearsal (in any mode), each lighting look can be created and “recorded” into a Scene, (with its own IN and OUT fade times if required). During the show (in Playback mode), the Playback containing each scene is faded up when required. The maXim remembers all the channels and their levels together with the fade times. You may also use the Red Playbacks to playback chases that you have recorded.
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