LSC maXim MP, maXim LP, maXim XXLP, maXim XLP Operator's Manual

Lighting Control Desks
Models MP, L(P), XL(P) & XXL(P)
Operator Manual
Version 3.00
May 2008
LSC Lighting Systems (Aust) Pty. Ltd.
Building 3, 66-74 Micro Circuit Dandenong South, Victoria 3175 Australia
Tel: +61 3 9702 8000 Fax: +61 3 9702 8466
email: info@lsclighting.com.au web: www.lsclighting.com.au
Designed and
in
Manufactured
Australia
Supplied by:
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maXim MP L(P) XL(P) XXL(P)
Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd.
TABLE OF CONTENTS
1 maXim and PatPad QUICK REFERENCE 1 2 PRODUCT DESCRIPTION 5
2.1 INTRODUCTION _________________________ 5
2.2 FEATURES _____________________________ 5
2.3 SPECIFICATIONS________________________ 6
2.4 OPTIONS_______________________________ 6
2.5 CARING FOR YOUR maXim________________ 6
2.6 LABELING YOUR maXim __________________ 7
2.7 TERMINOLOGY _________________________ 7
2.8 SECONDARY FUNCTIONS ________________ 7
2.9 SOFTWARE_____________________________ 7
2.10 NEW FEATURES IN VERSION 2 SOFTWARE _ 7
2.11 NEW FEATURES IN VERSION 3 SOFTWARE _ 8
3 GETTING CONNECTED 10
3.1 POWER INPUT _________________________ 10
3.2 DIGITAL OUTPUTS (DMX 512) ____________ 10
3.3 VIDEO MONITOR _______________________ 10
3.4 SWITCHING ON ________________________ 10
3.5 SWITCHING OFF _______________________ 10
3.6 POWER SUPPLY RESET _________________ 10
3.7 FUSE _________________________________ 10
3.8 DESK LAMP ___________________________ 10
3.9 USB Connectors ________________________ 10
3.10 Capture (optional) _______________________ 10
4 FRONT PANEL TOUR 11
4.1 YELLOW BANK FADERS _________________ 11
4.2 YELLOW BANK MASTER _________________ 11
4.3 MODE RED BANK BUTTON_______________ 11
4.4 RED BANK FADERS_____________________ 11
4.5 RED MASTER __________________________ 11
4.6 BLUE PLAYBACKS (L,XL & XXL)___________ 12
4.7 BLUE MASTER (L,XL & XXL) ______________ 12
4.8 FLASH/ASSIGN [f/a] Buttons_______________ 12
4.9 MASTERS FLASH/ASSIGN BUTTONS ______ 12
4.10 IN & OUT TIME FADERS _________________ 12
4.11 FLASH LEVEL & ADD/SOLO BUTTON ______ 12
4.12 PAGE RED BANK BUTTON & DISPLAY _____ 13
4.13 PAGE BLUE BANK BUTTON & DISPLAY ____ 13
4.14 STACK MASTER________________________ 13
4.15 STACK FLASH _________________________ 13
4.16 > (STACK) _____________________________ 13
4.17 < (STACK) _____________________________ 13
4.18 STEP/STOP (STACK) ____________________ 13
4.19 PATPAD_______________________________ 13
4.20 DOT MATRIX DISPAY & LEDS_____________ 14
4.21 RECORD SCENE BUTTON _______________ 14
4.22 RECORD CHASE BUTTON _______________ 14
4.23 RECORD STACK BUTTON________________ 14
4.24 ASSIGN COPY BUTTON _________________ 14
4.25 SELECT BUTTON _______________________ 14
4.26 EDIT BUTTON__________________________ 14
4.27 REMOVE BUTTON ______________________ 14
4.28 ADD BUTTON __________________________ 15
4.29 FUNCTION BUTTON_____________________ 15
4.30 EDIT WHEEL___________________________ 15
4.31 EDIT WHEEL INDICATOR ________________ 15
4.32 > (YES) BUTTON________________________ 15
4.33 < (NO) BUTTON ________________________ 15
4.34 STEP STOP (OK) BUTTON _______________ 15
5 PATCHING 16
5.1 INTRODUCTION _________________________16
5.2 PATCHING DIMMERS ____________________16
5.3 PATCHING FIXTURES ____________________16
5.4 SAVING A PATCH________________________19
5.5 INVERT PAN OR TILT ____________________19
6 MODES OF OPERATION 20
6.1 OVERVIEW _____________________________20
6.2 PRESET MODE__________________________20
6.3 WIDE MODE ____________________________20
6.4 PLAYBACK MODE _______________________20
7 MEMORY STRUCTURE 21
7.1 OVERVIEW _____________________________21
7.2 “PLAYBACK” MEMORY ACCESS ___________21
7.3 MODE/PAGE FREEZE ____________________21
7.4 FREEZE INDICATOR _____________________21
7.5 “RECORD” MEMORY ACCESS _____________21
7.6 SELECT PLAYBACK______________________22
7.7 EDIT MEMORY __________________________22
7.8 EXTERNAL STAORAGE___________________22
8 SCENES 23
8.1 OVERVIEW _____________________________23
8.2 SCENE RECORDING _____________________23
8.3 SCENE PLAYBACK_______________________24
8.4 EDITING A SCENE _______________________24
8.5 COPYING A SCENE ______________________25
8.6 REMOVING (DELETING) A SCENE__________25
9 CHASES 26
9.1 OVERVIEW _____________________________26
9.2 CHASE TERMINOLOGY___________________26
9.3 CHASE RECORDING _____________________26
9.4 CHASE PLAYBACK_______________________27
9.5 FIXTURE PARAMETER CHASE TIMES_______28
9.6 EDITING A CHASE _______________________28
9.7 COPYING A CHASE ______________________29
9.8 REMOVING A CHASE ____________________29
10 GRAB MASTER (MP only) 30
10.1 OVERVIEW _____________________________30
10.2 GRAB AS A GRAB MASTER _______________30
10.3 GRAB AS A SCENE MASTER ______________30
10.4 GRAB AS A CHASE MASTER ______________30
10.5 GRAB AS A MEMORY ____________________30
11 STACKS 31
11.1 OVERVIEW _____________________________31
11.2 RECORDING A STACK ___________________31
11.3 STACK PLAYBACK_______________________32
11.4 STACK TIMES___________________________32
11.5 EDITING A STACK _______________________33
11.6 COPYING A STACK ______________________34
11.7 REMOVING (DELETING) A STACK __________34
11.8 CLEARING THE STACK MASTER___________34
maXim MP L(P) XL(P) XXL(P) Contents Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd
12
FLASH 35
12.1 OVERVIEW ____________________________ 35
12.2 ADD/SOLO MODE_______________________ 35
12.3 FLASH LEVEL __________________________ 35
13 FIXTURE PROGRAMMING CONCEPTS
36
13.1 OVERVIEW ____________________________ 36
13.2 REHEARSED / PRE PROGRAMMED. _______ 36
13.3 LIVE OR AD LIB_________________________ 36
13.4 LTP PLAYBACK_________________________ 36
13.5 COMBINING REHEARSED AND LIVE _______ 37
13.6 FIXTURE INTENSITY CONTROL ___________ 37
14 BASIC FIXTURE PROGRAMMING 38
14.1 FADING UP FIXTURES___________________ 38
14.2 GETTING FIXTURES ONTO THE PATPAD ___ 38
14.3 ALL MODE_____________________________ 38
14.4 SELECTING A FIXTURE__________________ 39
14.5 CONTROLLING THE SELECTED FIXTURE___ 39
14.6 ADJUSTING PARAMETER VALUES ________ 39
14.7 TRACKBALL OR MOUSE PAN & TILT _______ 40
14.8 VARIABLE PARAMETERS ________________ 40
14.9 WHEEL STOPS _________________________ 40
14.10 VARIABLES WITHIN WHEEL STOPS ___ 40
14.11 PARAMETER TIMES ________________ 40
14.12 HOME ____________________________ 40
14.13 FILTERS __________________________ 40
14.14 HI-LIGHTS_________________________ 40
14.15 PAD VIEW_________________________ 41
14.16 SAVING SCENES ___________________ 41
14.17 SAVING CHASES ___________________ 41
15 FIXTURE PLAYBACK 42
15.1 OVERVIEW ____________________________ 42
15.2 SCENE PLAYBACK______________________ 42
15.3 PAD TRIGGER__________________________ 42
15.4 SCENE FLASH _________________________ 42
15.5 PADLOCK _____________________________ 42
15.6 PALETTE PLAYBACK (E-MOD) ____________ 43
15.7 PRESET PLAYBACK (P-MOD) _____________ 43
15.8 CHASE PLAYBACK______________________ 43
16 ADVANCED FIXTURE PROGRAMMING
44
16.1 LOADING FIXTURES ____________________ 44
16.2 ALL MODE_____________________________ 44
16.3 CLEARING FIXTURES ___________________ 44
16.4 HOME_________________________________ 44
16.5 P-TRIG________________________________ 44
16.6 PARAMETER TIMES_____________________ 45
16.7 GROUPS ______________________________ 47
16.8 FITERS________________________________ 48
16.9 HI-LIGHTS _____________________________ 49
16.10 PRESETS _________________________ 49
16.11 PALETTES ________________________ 51
16.12 EDITING PALETTES_________________ 52
16.13 PALETTE PLAYBACK (E-Mod)_________ 52
16.14 COMBINING PatPad FUNCTIONS______ 52
16.15 CLONE ___________________________ 53
16.16 SAVING SCENES ___________________ 53
16.17 NO STORE PARAMETERS ___________ 54
16.18 CLEARING PARAMETERS____________ 54
16.19 STORING INTENSITY ONLY SCENES __ 54
16.20 DIRECT ATTRIBUTE CONTROL _______ 54
17 EFFECTS 55
17.1 OVERVIEW ____________________________ 55
17.2 BASIC EFFECT OPERATIONS_____________ 55
17.3 STOPPING EFFECTS____________________ 56
17.4 EFFECT MENUS________________________ 56
17.5 SUB MENUS ___________________________ 56
17.6 DETAILED MENU DESCRIPTIONS _________ 56
17.7 COPYING EFFECTS_____________________ 58
18 FANS 59
18.1 OVERVIEW ____________________________ 59
18.2 FAN FUNCTIONS _______________________ 59
18.3 FANNING ORDER_______________________ 59
19 STL (SOUND TO LIGHT) and SyncoBEAT
61
19.1 OVERVIEW ____________________________ 61
19.2 CONNECT STL TO CHASE _______________ 61
19.3 STL (SOUND TO LIGHT) MODE____________ 61
19.4 SYNCOBEAT MODE_____________________ 62
20 MIDI 63
20.1 OVERVIEW ____________________________ 63
20.2 MIDI ON/OFF___________________________ 63
20.3 MIDI TRANSMIT ON/OFF _________________ 63
20.4 maXim MIDI MAPPING ___________________ 63
20.5 CONTROLLING THE maXim FROM A MIDI DEVICE ___________________________________ 63
20.6 CONTROLLING A MIDI DEVICE FROM THE maXim_____________________________________ 64
21 CAPTURE 66
21.1 OVERVIEW ____________________________ 66
21.2 CONNECTING THE CAPTURE PORT _______ 66
21.3 CAPTURE DEMO SHOWS ________________ 66
21.4 CAPTURE DEMO MODE _________________ 66
21.5 CAPTURE FULL ________________________ 66
22 VIDEO 67
22.1 VIDEO OVERVIEW ______________________ 67
22.2 MAIN DISPLAY _________________________ 67
22.3 SELECTABLE AREAS____________________ 67
22.4 VIDEO 1 TO 4 __________________________ 68
22.5 FIXTURE POP-UP WINDOW ______________ 70
22.6 GROUP POP-UP WINDOW _______________ 70
22.7 PALETTE POP-UP WINDOW ______________ 70
22.8 PRESET POP-UP WINDOW_______________ 70
22.9 FILTER POP-UP WINDOW________________ 70
22.10 PLAYBACK BANK MEMORIES ________ 70
23 UTILITIES 71
23.1 USB DISK OPERATIONS _________________ 71
23.2 RESET ________________________________ 71
23.3 SETUP MEMU__________________________ 71
23.4 LOCK _________________________________ 71
23.5 PREFERENCES ________________________ 72
23.6 SOFTWARE UPGRADE __________________ 73
23.7 DIAGNOSTICS _________________________ 73
24 TERMINOLOGY 75
24.1 FIXTURE.______________________________ 75
24.2 DMX SLOT. ____________________________ 75
24.3 TEMPLATE. ____________________________ 75
24.4 LIBRARY.______________________________ 75
Contents maXim MP L(P) XL(P) XXL(P)
Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd.
24.5 ATTRIBUTE. ___________________________ 75
24.6 PARAMETER. __________________________ 75
24.7 WHEEL STOPS. ________________________ 75
24.8 GROUP._______________________________ 75
24.9 FILTER. _______________________________ 75
24.10 HI-LIGHT. _________________________ 75
24.11 PRESET.__________________________ 75
24.12 PALETTE. _________________________ 75
24.13 HTP. (Highest Takes Precedence).______ 76
24.14 LTP. (Latest Takes Precedence). _______ 76
24.15 LOOK_____________________________ 76
24.16 SCENE ___________________________ 76
24.17 CHASE ___________________________ 76
24.18 STACK____________________________ 76
24.19 DIPLESS CROSSFADE ______________ 76
24.20 PLAYBACK ________________________ 76
24.21 DMX512A _________________________ 76
24.22 DMX UNIVERSES___________________ 76
25 COMPLIANCE STATEMENTS 77
C TICK COMPLIANCE STATEMENT ____________ 77 CE COMPLIANCE STATEMENT________________ 77 DISCLAIMER _______________________________ 77
26 COMPANY PROFILE 78
maXim MP L(P) XL(P) XXL(P) Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd
Page 1
1 maXim and PatPad QUICK REFERENCE
[PM] refers to the PaTPad 24 Parameter Matrix buttons. [f/a] refers to the flash/assign buttons below the faders.
PATCHING
Patching Dimmers
HOLD [function] TAP [patch]. Press [edit]. Select [PM] (DIMMER) (It flashes). Select the dimmers DMX slot using the EDIT wheel or [<] or [>] buttons. Give the dimmer a channel number by pressing a yellow or red [f/a] button. Press [edit] to save the patch.
Adding a Fixture Template to the Library
Insert the disk containing the Template(s). Press [menu], [PM] (LIBRARY), [PM] (Add), [PM] (Template name), [menu].
Loading Fixture Templates from the Library into the Patch
HOLD [function] TAP [patch]. Press [edit]. Select [PM] (LIBRARY). Select the Fixture Template by brand/model using the [PM] buttons. Press [edit].
Patching Fixtures
The Fixture’s Template must already be loaded in the patch (above). HOLD [function] TAP [patch]. Press [edit]. Select [PM] (Template name) (It flashes). Select the fixtures DMX slot using the EDIT w heel or [<] or [>] buttons. Give the fixture a number by pressing a yellow or red [f/a] (Fixture Number). Patch further Fixtures by selecting their DMX slot and giving them a Fixture Number. Press [edit] to save the patch.
Patching Multiple Same Type Fixtures
HOLD [function] TAP [patch]. Press [edit]. Press [PM] (Template name) (It flashes) Select the starting DMX slot using the EDIT w heel or [<] or [>] buttons. HOLD [f/a] (first Fixture Number), TAP [f/a] (last Fixture Number). Press [edit] to save the patch.
PROGRAMMING
Loading and Clearing Fixtures
To load the PatPad with all fixtures that have intensity on the output (and clear all other fixtures from the PatPad) press; [get], [flash] (yellow master).
To add a Fixture to the PaTPaD, press; [get], [f/a] (Fixture Number).
To add several Fixtures; HOLD [get], TAP [f/a] (Fixture Number), [f/a] (Fixture Number), etc.
Fixtures can also be loaded from groups, filters, presets and palettes.
To clear the PaTPad, press; [clear], [all].
ALL mode
When multiple fixtures are loaded in the one operation, “all mode” is automatically activated. All
fixtures of the same type as the selected fixture are controlled simultaneously.
To toggle “all mode” off or on, press [all].
Selecting Loaded Fixtures
To step through the fixtures loaded on the PaTPaD, tap either end of the [fixture displayer]. To directly select a loaded fixture;
HOLD the centre of the [fixture displayer], TAP [f/a] (fixture number).
Controlling the selected Fixture
To select a parameter on a displayer, press its [PM]. To control the selected parameter, tap and/or mouse its displayer. When you touch a displayer, its yellow LED flashes and the EDIT wheel can also be used to vary the value. If a mouse or trackball is connected to the maXim’s USB connector, it can be used to control the pan and tilt of the selected fixture(s). For fine control, HOLD down the LEFT button whilst moving the device. Tapping the RIGHT button cycles through “Pan only”, “Tilt only” and “Pan and Tilt”.
Hi-Lights
Fixtures are automatically Hi-lighted when loaded onto the PaTPaD. Only Hi-lighted fixtures are included when you “store” scenes or apply presets or palettes.
To clear the Hi-light of a Fixture, press; [clear], [f/a] (Fixture Number).
To clear the Hi-lights from all loaded fixtures, press; [clear], [fixture displayer].
To Hi-light a fixture, press; [get], [f/a] (Fixture Number).
To Hi-light all loaded fixtures, press; [group], [fixture displayer].
To ONLY Hi-light the fixtures in a group (and clear all other Hi-lights), press; [group], [f/a] (group number).
To ONLY Hi-light the fixtures in several groups (and clear all other Hi-lights); HOLD [group], then TAP; [f/a] (group number), [f/a] (group number), [f/a] (group number), etc, release [group].
Filters
If any filters are applied, only filtered parameters are included when you “store” or when you apply presets or
palettes. Only FLASHING parameters will be included.
To apply a Filter, select the Fixture on the PaTPad then press; [filter], [PM] (parameter to Filter).
To apply Filters to ONLY altered (a) parameters, press; [colour/beam/focus]. Further presses of [colour/beam/focus], will cycle through the groups of colour, beam and focus.
To clear all filters, press; [clear], [filter].
To store your filter selections in a memory press; [store], [filter], [f/a] (filter number).
Quick Reference maXim MP L(P) XL(P) XXL(P)
Operator Manual V3
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LSC Lighting Systems (Aust) Pty. Ltd.
To recall a filter memory press; [filter], [f/a] (filter number).
To load the PatPad with the fixtures in a filter memory including the filter selections press; [get], [filter], [f/a] (filter number).
Groups
See also “Hi-lights” for more group functions.
To store a Group, get the required Fixtures onto the PaTPad then press; [store], [group], [f/a] (Group Number). Only Hi-lighted fixtures will be stored in the Group. The order that fixtures were loaded onto the PatPad is also stored in the group. This order is used by the FANS function.
To get a Group onto the PatPad, press; [get], [group], [f/a] (Group Number). To get several Groups, press [get], HOLD [group], TAP [f/a] (Group Number) [f/a] (Group Number), etc, release [group].
Home
Homing a fixture sets all of its parameters to their home values (from their template) and sets the parameter times to their default values.
To home the selected Fixture press; [home], [fixture displayer]
To momentarily home a Fixture press; [home], [f/a] (Fixture Number).
To home filtered (flashing) parameters press; [home], [filter].
To home ALL Fixtures on the PaTPad press; [home], [all].
To home ALL patched Fixtures clear the PaTPad by pressing; [clear], [all], then press; [home], [all].
To home ALL Fixtures that have an intensity level on the output press; [home], [flash] (yellow master).
Clone
Only flashing parameters will be cloned.
To clone the selected Fixture on the PaTPad to another Fixture, press; [clone] [f/a] (destination Fixture Number).
To clone the selected Fixture to a Group, press; [clone] [group] [f/a] (Group Number).
Palette
A palette refers to specific Fixture types.
To store a Palette, get one of each type of fixture,
filter for the desired parameter(s) then adjust the parameter(s) to the desired value(s). Press; [store], [palette], [Colour, Beam, Focus] (optional page), [f/a] (Palette Number).
To load a Palette, press; [palette], [Colour, Beam, Focus] (optional page), [f/a] (Palette Number).
To load the PatPad with the fixtures in a palette memory including the palette selections press; [get], [palette], [Colour, Beam, Focus] (optional page), [f/a] (Palette Number).
To clear all palettes (E) from parameters press; [clear], [palette].
To include a link to a Palette in a scene; load the Palette, then without altering any “E” (palEtte) (as seen on video screen) parameters, store into the desired scene number.
To remove a link to a Palette from a scene, press; [clear], [all] (to clear the PaTPad). Get the scene onto the PaTPad, press; [get], [store], [page], [f/a] (scene number). Clear the link to the Palette, press; [clear], [palette]. Use either [record] (all current output) or [store] (only flashing parameters) to save the scene back into the same memory location.
Palette Playback (E-Mod) HOLD [palette], it will lock on. You can now use the
[f/a] (palette number) buttons for live palette playback. Press [palette] again to de-select.
Preset
A preset refers to specific Fixture numbers.
To store a Preset, get the fixtures to which the preset will apply, filter for the desired parameters then adjust the parameters to the desired values. Press; [store], [preset], [Colour, Beam, Focus] (optional page), [f/a] (Preset Number).
To load a Preset, press; [preset], [Colour, Beam, Focus] (optional page), [f/a] (Preset Number).
To load the PatPad with the fixtures in a preset memory including the preset selections press; [get], [preset], [Colour, Beam, Focus] (optional page), [f/a] (preset number).
To clear all presets (p) from parameters press; [clear], [preset].
To include a link to a Preset in a scene; load the Preset, then without altering any “P” parameters (as seen on video screen), store the desired scene.
To remove a link to a Preset from a scene, press; [clear], [all] (to clear the PaTPad). Get the scene onto the PaTPad, press; [get], [store], [page], [f/a] (scene number). Clear the link to the Preset, press; [clear], [preset]. Use either [record] (all current output) or [store] (only flashing parameters) to save to the same memory.
Preset Playback (P-Mod) HOLD [preset], it will lock on. You can now use the
[f/a] (preset number) buttons for live presets playback. Press [preset] again to de-select P-Mod.
Parameter Times
To change the times of a parameter; HOLD [PM] (parameter to change) until times appear. Tap the ends of the displayer to select either.
Mov Move time. Dly Delay time that must expire before the Move
time starts. Flags----Flags shows which flags (if any) have been set to “yes”.
maXim MP L(P) XL(P) XXL(P) Quick Reference Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd
Page 3
Tapping the centre of “Flags----” selects the FLAGS menu. When the FLAGS menu is selected, tapping either end steps through the available flags. Tapping the centre of a displayer selects that flag.
Flags: - - - = No Flags Flags: - P - = As Pan Flags: EP - = End Pan Flags: - T - = As Tilt Flags: ET - = End Tilt Flags: - - C = As Chase
When the “As Chase” flag is set to Yes, this parameter, when played back as part of a CHASE, will ignore the time setting and instead use the crossfade setting of the chase.
p-trig
The current PatPad settings automatically are stored in “p-trig” memory whenever…. Fixtures are loaded onto the PaTPaD, or A scene is played back after parameters are altered. If parameters have been altered, pressing [p-trig] recalls the “p-trig” memory to restore the previous PaTPad parameter values.
Record Scene
To record a scene of the entire output, press; [record scene], [page] (optional red or blue page), [f/a] (scene number).
Store
To store a scene of only selected (flashing) parameters, press; [store], [page] (optional red or blue page), [f/a] (scene number).
Store + Level
To store a scene consisting of flashing parameters PLUS all intensity levels on the output PLUS all parameters of any fixtures not loaded on the PatPad but with an intensity above zero, press; [store + level], [page] (optional red or blue page), [f/a] (scene number).
Intensity Only Scenes
To store a scene containing only fixture intensities and no parameters, fade up only the required fixtures and get them onto the PatPad by pressing; [get], [flash], (yellow master). Clear all Hi-lights; [clear], [fixture displayer]. With no fixtures Hi-lighted, no parameters will be included. To store the scene with its intensity levels, press; [store + level], [page] (optional red or blue page), [f/a] (scene number).
Store Altered Parameters
To store a scene of only altered (a) parameters, press; [colour/beam/focus], [store
], [page] (optional red
or blue page), [f/a] (scene number).
Record Chase
To record a Chase press; [record chase], [page] (optional red or blue page), [f/a] (chase number).
To record a step consisting of a snapshot of the
current output press; [record scene].
To select an existing scene as a step, press;
[page] (optional red or blue page), [f/a] (scene number).
To store a step consisting only of selected (flashing) parameters press; [store].
To store a step consisting only of selected (flashing) parameters PLUS all intensity levels on the output PLUS all parameters of any fixtures not loaded on the PatPad but with an intensity above zero on the output press; [store + level].
When all steps have been recorded, complete the chase by pressing; [record chase].
Record Stack
To record a stack, press; [record stack], [page] (optional red or blue page), [f/a] (stack number).
To select a scene as a step, press; [page] (optional red or blue page), [f/a] (scene number).
To select a chase as a step, press; [page] (optional red or blue page), [f/a] (chase number).
To record a snapshot (of the current maXim output) as a step, press [record scene].
To store the flashing parameters on the PaTPaD press; [store].
To store the flashing parameters on the PaTPaD and all intensity levels press; [store+level].
Continue to record steps as above. You may mix snapshots, parameters, chases or scenes in any order.
When all steps have been recorded, complete the stack by pressing; [record stack].
PLAYBACK
Scenes and Chases
To playback a scene or chase on the red bank press [mode red bank] until “p'back” lights. Select the page containing the scene or chase then fade up the red master an also the red fader containing the scene or chase. To playback a scene or chase on the blue bank select the page containing the scene or chase then fade up the blue master an also the blue fader containing the scene or chase.
Controlling Chases
Press [select], [f/a] (chase to control). To control the SPEED, rotate the EDIT wheel. To change the CROSSFADE, press [function] until “in” & “out” light, then rotate the EDIT wheel. To change the MODE or DIRECTION use the buttons below the edit wheel as described below.
BUTTONS
ACTION
[step/stop] STOPS a chase or STEPS a
stopped chase.
[>](Forward) RUNS A CHASE FORWARD [<](Reverse) RUNS A CHASE REVERSE)
Hold [>] Tap [<]
Selects BOUNCE mode.
[>] or [<]
De-selects BOUNCE mode.
Hold[step/stop] Tap [>]
Selects SINGLE SHOT mode
[>] or [<] RUNS A SINGLE SHOT [f/a] RUNS A SINGLE SHOT
Hold[step/stop] Tap [>]
De-selects single shot mode
Quick Reference maXim MP L(P) XL(P) XXL(P)
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LSC Lighting Systems (Aust) Pty. Ltd.
When finished, press [select]. The changes that you have made are retained in the PLAYBACK until a page is changed or the memory is reloaded.
To reload the original chase press;
[copy], [f/a], to same [f/a].
To manually step a chase, press [f/a] (chase number)
Chase Global Speed Control
HOLD [select] for 1 second. Rotate the WHEEL to control all running chases. Tapping [function] resets all selected chases to the “default” chase speed. When finished press [select].
Stack Playback
To playback a stack, it must be copied to the stack master. Press; [copy], [page] (optional red or blue page), [f/a] (stack number), [stack flash]. Fade up the stack master. To crossfade to the next step press [>].
To stop a crossfade, press [step stop]. To momentarily run a stopped crossfade, HOLD [step stop]. To crossfade back to the previous step, press [<].You may only crossfade back one step. To snap forward; HOLD [step stop], tap [>]. To snap backwards; HOLD [step stop], tap [<]. To randomly select a step; HOLD [stop step] and rotate the EDIT Wheel. When [stop/step] is released, the stack jumps to the selected step.
EDITING
To edit a scene, chase or stack, press; [edit], [page] (optional red or blue page), [f/a] (memory number). Tap [function] to cycle through the parameters that you can edit. Press [edit] to end and save.
DEFAULT FADE TIMES
To set your own default fade times; HOLD [function] tap [f/a] (set-up). Press;[yes] [yes]. Follow the prompts and set the times with the EDIT
wheel. When a time is set lower than 0 seconds, it
will be controlled by the manual “time” fader. To accept the setting press; [ok]
DEFAULT PARAMETER TIMES
To set your own default parameter times, press; [menu], [TIMES]. The following choices are offered; [COLOUR], [BEAM], [FOCUS], [CLEAR?] Selecting colour, beam or focus will reveal 3 pages of settings which are the same as described in “Parameter Times” above. Pressing [clear] will restore the factory default times. When finished press; [menu]
STL and SyncoBEAT
To temporarily connect a STL to a Playback; HOLD [function], tap [f/a] (stl 1) or (stl 2). HOLD [function] until the display reads “Pick”.
Whilst still holding [function], tap [f/a] (chase). All Playbacks connected to the selected STL flash continuously. Tapping [f/a] again disconnects the STL. Press [edit] to finish. The STL is automatically disconnected when a page or mode is changed. To permanently connect a STL to a chase, whilst recording or editing a chase, tap [function] until the STEP number is displayed then;
HOLD [function],
tap either [stl 1] or [stl 2] (which
are flashing). Press [yes]. To disconnect, repeat the procedure.
STL (SOUND TO LIGHT) MODE
To select STL mode; HOLD [function], tap [f/a] (stl 1) or (stl 2). Tapping [yes], toggles the STL between either Sound To Light mode or SyncoBEAT mode. To select STL mode, turn SyncoBEAT OFF. To adjust the Volume Level, press; [function] then rotate the EDIT wheel. Set the level so that the bargraph turns Yellow. To adjust the audio
frequency, press; [function] then rotate the EDIT wheel. When finished press; [edit].
SYNCOBEAT MODE
To create a SyncoBEAT; HOLD [function], tap [f/a] (stl 1) or (stl 2). Tapping [yes], toggles the STL between either Sound To Light mode or SyncoBEAT mode. Turn SyncoBEAT ON; To learn a beat pattern, HOLD [add] until the word “Learn” appears on the display. Whilst holding [add], enter your beat pattern by tapping [ok]. The beat pattern starts from the first tap of [ok] and ends when [add] is released. Press; [edit] to exit.
EFFECTS
To apply an effect to the highlighted fixtures on the PaTPaD , press; [menu], [EFFECTs], [shape]. Use the PaTPaD to set the shape, size and rate etc. To exit and remove the effect press [menu]. To exit and keep the effect running press [OK] To record the entire output including the effect press; [record scene], [page] (optional red or blue page), [f/a] (scene number). To store the effect with selected parameters press [store]. Two options are offered on the PatPad;
1. To store the effect and the current parameter values (subject to filters and Hi-lights) press; [Effect ++], [page] (optional red or blue page), [f/a] (scene number).
2. To store ONLY the effect without parameter values press; [Effect], [page] (optional red or blue page), [f/a] (scene number). To stop a running effect; Get the fixtures onto the PatPad then in the effects menu, press [control], [stop?]. Or, press; [home], [all].
LOCK
HOLD [function], tap [f/a] (set-up). The display asks “Lock Console?” and the PaTPaD shows:
-LOCK- PATCH
z
SAVE
5
ALL
z
Lock PATCH. The patch is locked.
Lock SAVE. Memories cannot be saved or edited.
Lock All. The current maXim output continues but
all controls are locked except for [function].
Select an option by pressing its [PM] button. The selected option flashes. To accept press;[yes].
For low level security press [ok], [ok]. For high level security use the red bank [f/a] buttons 1 to 9 (use 10 as 0) to enter a 1 to 4 digit lock code then press [ok]. Repeat the same digits then press [ok]. The console is now locked.
UNLOCK
HOLD [function], tap [f/a] (set-up). Press; [yes]. If the console was locked with low level security simply press [ok]. If the console was locked with high level security enter the same digits used to lock it then press [ok].
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2 PRODUCT DESCRIPTION
2.1 INTRODUCTION
The maXim MP, L(P), XL(P) and XXL(P) models are the larger desks in the extensive maXim family of
fader based lighting controllers. The letter P in the model name indicates that the PaTPaD moving light controller has been fitted.
This manual describes the operation of the maXim including the PaTPaD. If your maXim is not fitted with
a PatPad, please disregard any references to it. As you will see, the PaTPaD provides a multitude of features that are essential when operating moving fixtures. If you want to add these features, a PaTPaD can be retrofitted to your maXim by your LSC dealer.
All models are very similar in operation and vary only in their size, layout, number of faders and memories. At any point in this manual where the model affects the specification, the text will describe the
maXim MP followed by the maXim L, XL and XXL in brackets.
For example; “The Yellow bank has faders for channels/fixtures 1 to 24 (36, 48, 60)”.
2.2 FEATURES The maXim incorporates the following features;
Manual faders for all channels/fixtures with associated Flash buttons.
“Preset”, “Wide” and “Playback” modes of operation.
9 pages of non volatile memory.
Separate In (up) and Out (down) fade times (0 to 999 seconds).
Scene Fade Times can be derived from the Time Faders or from Memory.
Electronic labelling of all fixtures, scenes, chases, filters, presets, palettes, stacks and stack steps.
Fully proportional Softpatch.
Flash level control, with associated Add or Solo mode button.
Page freeze retains active output when pages or modes are changed.
User prompts appear on the display and active buttons flash to make operations simple.
Different languages are available.
Multi display SVGA colour video output.
Fully Isolated DMX512/1990 output signal.
Power supply is auto selecting, 90260 volts, 47/63Hz.
maXim L(P)
Extensive Editing and Control
functions.
Masters
for overall control.
Simple
recording and copying
functions.
Theatrical style Stack
with up to 500 steps
On Board keyboard for
naming of memories etc.
Red bank has 3 Modes.
Preset (duplicate channels).
Wide (additional channels/ fixtures). Playback (for Scenes or Chases)
with 9 pages of memory.
Separate In and Out
Time Masters .
Blue
Playbacks for
Scenes or
Chases with 9
pages of memory.
PaTPaD.
Touch pad for
control of moving fixtures.
Yellow bank channel / fixture faders with associated Flash
buttons.
Add or Solo
Flash modes with level control.
Product Description maXim MP L(P) XL(P) XXL(P)
Operator Manual V3
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LSC Lighting Systems (Aust) Pty. Ltd
2.3 SPECIFICATIONS
Model
MP L XL XXL
Fader Channels (Preset Mode)
24 36 48 60
Fader Channels (Wide Mode)
48 72 96 120
Fixtures 48 72 96 120 Red Playbacks (Playback Mode)
24 42 66 90
Pages of Red Playback memory
9
Dedicated Blue Playbacks
N/A 6 18 30
Pages of Blue Playback memory
9
Grab Master 1 N/A N/A N/A Maximum number of Scenes
216 378 594 810
Maximum Fade times (minutes)
>16
Maximum number of Chases
216 378 594 810
Steps per chase 250 Chase speed (Beats Per Min)
0-999
Sound To Light Yes SyncoBEAT “Learn the Beat”
Yes
Maximum number of Stacks
217 378 594 810
Steps per Stack 500 DMX512 Output Channels
512 1024
Maximum number of Fixtures
48 72 96 120
Max number of fixture attributes
400
Max Templates in Library
64
Max Templates in Patch
10
Video output SVGA Colour
Standard
USB type A 1 for memory flash disk
1 for trackball or mouse
USB type B 1 for “Capture”
simulation software. Desk Light Ports 1 2 2 2 MIDI In, Out and Thru Height (mm) 165 Width (mm)
656 797 1014 1230
Depth (mm) 515 Weight packed (kgs)
18 22 29 33
2.4 OPTIONS
The following options are available for your
maXim.
PaTPaD, touch sensitive moving light
controller.
Wireless or ARTnet DMX output available on
L, XL or XXL models.
“Capture” lighting simulation software with
“activation dongle” built into the maXim.
MAXLITE
15” Gooseneck desk light.
Dustcover
Sizes available for all models.
Flight case
Custom flight cases for all models are
available to house the maXim, 12V
gooseneck lamps, manual, power lead and
floppy disks. Contact your LSC agent for details on the above options.
2.5 CARING FOR YOUR MAXIM
The maXim is manufactured from quality
components and will give many years of service if you take some basic precautions.
Do not allow any liquids or foreign objects to
enter the maXim. If any liquids are spilt onto the maXim, the inside should be cleaned and
dried as soon as possible. Only suitably qualified personnel should remove the covers and perform any such maintenance.
Do not apply excessive force to any of the
controls. Spare parts and service are available from your LSC agent, but prevention is better than cure.
When connecting any devices to the maXim,
make sure that all connections are correct before switching on the power. If any doubt exists, obtain the assistance of qualified personnel.
If your maXim is to be used "on the road", you
should use the optional flight case to protect it.
Transport the maXim with all faders in the fully
down position. This gives the faders maximum protection from probable damage.
When your maXim is not in use, cover the
upper surface with the optional dust cover.
If the surface of your maXim becomes soiled,
clean it with a damp cloth. Do not use any powerful solvents. An alcohol swab may be used to remove any gum from labelling tape.
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2.6 LABELING YOUR MAXIM
Areas are provided below the faders for you to write identifying labels. To prevent permanent
marking of your maXim, LSC recommends that
you place strips of “write on” tape in these areas.
2.7 TERMINOLOGY
Certain button stroke terminology is used throughout this manual to describe the particular operations being undertaken.
Any text enclosed in these symbols [ ], refers to when that particular button needs to be pressed. For example; Press [record scene], means to
press the record scene button.
Flash/assign buttons are often abbreviated to [f/a].
If the button to be pressed is a Flash/Assign button (of which there are many) then it will be identified by naming it as follows;
[f/a] (Name).
Any information that appears on the LED display is printed in “quotes”.
See also the “TERMINOLOGY” section for definitions of the terms used in this manual.
2.8 SECONDARY FUNCTIONS
Some f/a buttons have secondary functions that are activated by holding down the [function] button and tapping an [f/a] button. These
secondary functions are printed on the front panel
below their f/a buttons. Some flash buttons have hidden secondary
functions that are activated by holding down the [function] button and tapping the [ok] button.
These secondary functions are not labelled but are described in “Diagnostics” in the “UTILITIES” section.
The buttons below the EDIT wheel have secondary functions in that they are used to
answer either “Yes”, “No” or “OK” to questions that appear on the display when you are performing certain actions. They are typically used to confirm or abort the action that you have selected.
2.9 SOFTWARE
LSC has a policy of continuous improvement of its
products. As the maXim is a computerised
lighting desk, its software is subject to this policy as new features are added and existing features improved.
The software version of your maXim is
momentarily displayed on the LED display when
the maXim is switched on.
The latest version can be downloaded from the
maXim forum.
http://forums.lsclighting.com.au
The operating software of the maXim and the
contents of this manual are copyright of LSC Lighting Systems Aust © 2001, 2008.
All Trademarks referred to in this manual are the registered names of their respective owners.
Whilst every care is taken in the preparation of this manual, LSC takes no responsibility for any errors or omissions.
2.10 NEW FEATURES IN VERSION 2 SOFTWARE
2.10.1 Fixtures on Red Faders
It is now possible to patch moving fixtures to the Red faders as well as the Yellow faders. This doubles the number of moving fixtures that can be controlled. There is a limit of 400 fixture parameters.
2.10.2 Global Chase Speed
It is now possible to take Global control of all running chases at one time. See “GLOBAL SPEED CONTROL” in the “CHASE” section for details.
2.10.3 Chase Control
The [f/a] button of the chase playback can be
used to manually step the chase. This works best if the chase speed is set to 0.
If a chase is in “one shot” mode, the [f/a] button of
a chase playback can be used to trigger a one shot.
2.10.4 Sound To Light
The STL operation has been enhanced and improved.
See the “STL MODE” section for details.
2.10.5 SYNCOBEAT
SyncoBEAT is a ‘Tap To The Beat’ feature to control chase stepping. See the “SYNCOBEAT MODE” section for details.
2.10.6 Stack Step Random Selection
You can now instantly jump to any step in a stack.
HOLD [step/stop] and rotate the EDIT wheel.
The display shows the step numbers and a + or – sign before the number shows if the selected step is after (+) or before (-) the current (no sign) step.
When the desired step number is shown, release [stop/step] and the stack instantly jumps to that
step.
2.10.7 Stack Step Display
When a STACK is stepped, the display momentarily shows the step number. You can now momentarily see the step number again by
holding down [stop/step] (stack master).
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Operator Manual V3
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LSC Lighting Systems (Aust) Pty. Ltd
To continuously see the step number on the
display press [select], [stack flash]. To turn off the display press [select].
The video 3 (Stack) display now shows a percentage countdown of the link time (if the step has a link time) to show how much of the link time (to the next step) has expired.
2.10.8 Stack Recording
When recording a STACK, it is possible to enter a range of memories (scenes or chases). Any memory in the selected range that is empty or contains a stack will be ignored.
2.10.9 Fixtures with Dimmer/Strobe
Fixtures that use a single parameter to control both intensity (HTP) and strobe (LTP) now operate with the strobe controlled by HTP rules. Previously if a scene was recorded with a strobe, then turning that scene on triggered the strobe, but turning the scene off did not stop the strobe (as per normal LTP rules). In version 2 the strobe now stops when the scene is faded down. This only works with scenes. We will implement chases and stacks once we receive positive feedback on this method.
2.10.10 PaTPaD Operations
The [abs, fine, inc] button has been renamed [p-trig]. See the “ADVANCED FIXTURE
PROGRAMMING” section for details.
The operation of the pan and tilt parameters can be inverted. See the “PATCH” section.
A displayer can now be opened up by touching anywhere on the displayer. It was previously just the centre.
Wheel stops can now be moused, not just tapped.
The operation of the [filter] button has been
simplified. One tap enters filter mode. A second tap exits filter mode.
The [CBF] button has also been changed. It now
works independently of the Filter button.
Displayers that are open on the PatPad now do not close when changing fixtures.
Pressing [group], [pad] did not give the fixtures
an order (that can be used to create fans). It now does give them an order.
2.10.11 Scene Edit
When a scene is selected for editing;
[edit], [f/a] (scene number), simply pressing a channel/fixture [f/a] will
automatically select that channel/fixture for level editing. The [function] button does not need to be pressed.
2.10.12 SELECT
When a playback is altered via [select], it is now
possible to reload its original memory by pressing
[copy], [f/a], (to same) [f/a]. The [select] function now automatically “pins” and
reveals a video display of the selected playback.
2.10.13 Minor Changes
The default Move Time for Focus (Pan/Tilt) parameters is now 2.0 seconds.
Files on disk are sorted alphabetically
Lists of manufactures and models are now sorted alphabetically
Dimmers on the yellow faders can be named with the names appearing on video 1.
The Video 3 window is now persistent, so it remains on display even if no stack is loaded.
There is now a Link ‘percentage completed’ display in the Video 3 (Stack) window, to show how long before the Link is performed.
2.10.14 Diagnostics error code report.
In diagnostic mode, you can select a video window to show error codes. In the event of any problems, these codes can be reported to LSC to assist in problem solving.
2.11 NEW FEATURES IN VERSION 3 SOFTWARE
2.11.1 USB Conne ctors
The floppy disk drive has been replaced by two
USB “A” (Universal Serial Bus) connectors and one USB “B” connector.
The top USB “A” connector can be used for
connecting USB “flash disk” memory devices and thus replaces all of the functions previously performed by the Floppy Disk Drive.
The bottom USB connector can be used for connecting a mouse or trackball device which can then be used to control the pan and tilt of the selected fixture(s) on the PaTPaD. For fine control, HOLD down the LEFT button whilst moving the mouse or trackball. Tapping the RIGHT button cycles through “Pan only”, “Tilt only” and “Pan and Tilt”.
USB B
Top USB A
Bottom USB A
maXim MP L(P) XL(P) XXL(P) Product Description Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd
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The USB “B” connector is labelled “Capture” and
is used to connect the maXim to a computer running “Capture” software. “Capture” is a lighting simulation program that allows you to see a virtual stage and lights on your computer with the lights controlled by your maXim. See the separate section on “Capture” for details.
2.11.2 MIDI
MIDI (Musical Instrument Digital Interface) is an
international standard for data communication between musical instruments, computers and other equipment such as lighting desks. The possibility exists to either control lighting channels from a MIDI keyboard or a computer with a MIDI output and suitable sequencing software or to control a MIDI device from the maXim.
Three MIDI connectors are provided on the rear of the maXim. See the separate section on “MIDI” for details.
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3 GETTING CONNECTED
3.1 POWER INPUT
An IEC mains input socket is located on the rear panel and a POWER switch is beside the power
input. The maXim has a universal power supply
that will operate on voltages between 90 volts and 260 volts with a frequency range from 47 to 63 Hz.
3.2 DIGITAL OUTPUTS (DMX 512)
The maXim MP has a single DMX512 connector and the L, XL and XXL have two DMX512
connectors, one for “Universe 1 DMX slots” and the second for “Universe 2 DMX slots”.
Connect a DMX data cable from the Universe 1
DMX512 output of the maXim to the DMX512
input of your equipment (moving fixtures, dimmers, etc) and set the required DMX slots on your equipment.
Universe 2 is used for complex setups involving more than 512 DMX slots or when equipment has been split into different groups. For example, all moving lights on universe 1 and conventional dimmers on universe 2.
3.3 VIDEO MONITOR
Connect a SVGA (or better) computer monitor to the 15 pin VIDEO connector on the rear of the
maXim.
3.4 SWITCHING ON
At this point, with the mains power and DMX
connected, the maXim is ready to be operated.
Switch on the “POWER” switch on the rear of the maXim. After briefly displaying the opening
message, the maXim will commence operating in
exactly the same state that it was in when it was last switched off. All the scenes, stacks, chases, patches etc will be as they were.
3.5 SWITCHING OFF
The maXim has an inbuilt back up power supply. When the power is switched off you will hear a click followed a few seconds later by another click. The maXim keeps operating on its own power supply until the second click is heard. During this time all memories are automatically saved to non volatile storage.
NOTE: In the event of a short loss of mains power (a “brown out”) the maXim will continue to operate for a few seconds due to the storage capacity of its internal power supply.
3.6 POWER SUPPLY RESET
In the unlikely event that your maXim does not shut down after the second click (above) you can force it to do so by momentarily pressing the
power supply reset switch. Remove the power
then insert a small insulated pointer into the hole to the left of the “DMX UNIVERSE 1” connector.
3.7 FUSE
A 0.5Amp slow blow fuse is located in a slide out tray beside the mains input socket. Should the fuse blow, remove the mains lead and slide out the fuse tray. Pop out the blown fuse and replace
it with a 0.5 Amp slow blow fuse. A spare fuse is
provided in the slide out fuse tray. Replace the spare fuse if you use it.
3.8 DESK LAMP
The maXim MP has a single desk lamp socket
and the other models have two sockets. The sockets provide both power and mounting for a goose-neck desk lamp. There is an internal self­resetting thermal fuse for the power to the lamp.
3.9 USB CONNECTORS
The top USB connector accepts a USB “flash disk” for the external storage of your maXim shows and also for software upgrades. The bottom USB connector accepts a trackball or mouse for Pan and Tilt control of fixtures
3.10 CAPTURE
Capture is a programme that lets you simulate your lighting shows on a computer. See the separate “Capture” section for details
Fuse Holder
DMX Universe 1 Desk Lam
p
DMX Universe 2 Desk Lamp 2
Power Supply Reset
Power Switch
maXim MP L(P) XL(P) XXL(P) Operator Manual V3
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4 FRONT PANEL TOUR
The maXim MP, L(P), X L(P), XX L(P) all vary in layout and in the quantity if faders. This front panel tour describes the maXim L(P). The location of some controls might be different on your model of maXim but the names and operation are the same as described here.
4.1 YELLOW BANK FADERS
Control the intensity of dimmers or fixtures patched to them.
4.2 YELLOW BANK MASTER
Controls the overall level of the Yellow bank faders.
In WIDE mode, it controls the overall level of the Yellow bank faders and the Red bank faders.
4.3 MODE RED BANK BUTTON
Selects the current function for the RED bank faders. The choices are;
preset.
wide.
playback.
4.4 RED BANK FADERS
The Red bank of faders has different functions depending upon the current “MODE” as selected by the mode red bank button.
Preset mode. The Red bank of faders provide
a duplicate of the Yellow bank.
Wide mode. The Red bank of faders control the intensity of dimmers or fixtures patched to channels 25 (37, 49, 61) to 48 (72, 96, 120).
PLAYBACK mode. The Red bank of faders become PLAYBACKS. Each Playback can
control the level of a recorded Scene or Chase or it may be empty (does nothing). There are 9
pages of memory for the red playbacks and the function of each playback depends upon the contents of the currently selected red page. You determine what each red page contains
when you record (or copy) scenes, chases or
stacks into them. Although stacks can be recorded on the red bank (stored in red bank memory), they can only be played back on the stack master.
4.5 RED MASTER
In PRESET mode, it controls the overall level of the Red bank.
In WIDE mode it has no function.
In PLAYBACK mode it controls the overall
level of the Red Playbacks (Scenes or Chases).
4.4
4.5
4.8
4.1
4.6
4.24.7
4.8
4.8 4.10 4.9
4.11
4.12
4.13
maXim L (P)
4.3
4.19
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LSC Lighting Systems (Aust) Pty. Ltd
4.6 BLUE PLAYBACKS (L,XL & XXL)
The blue bank of faders are dedicated PLAYBACKS. Each Playback can control the level
of a recorded Scene or Chase or it may be empty
(does nothing). There are 9 pages of memory for the blue playbacks and the function of each playback depends upon the contents of the currently selected blue page. You determine what
each blue page contains when you record (or
copy) scenes, chases or stacks into them. Although stacks can be recorded on the blue bank (stored in blue bank memory), they can only be played back on the stack master.
4.7 BLUE MASTER (L,XL & XXL)
It controls the overall level of the Blue Playbacks (Scenes or Chases).
4.8 FLASH/ASSIGN [f/a] BUTTONS
Below each fader in the fader section is a FLASH/ASSIGN button with an integral red indicator LED. As their name implies, these are multi purpose buttons. They may be used to:
FLASH (or bump) the contents of their particular fader, be it a channel, chase or a scene. (See also FLASH level and ADD/SOLO button below).
Provide a NUMERIC SELECTION function. When the “number” of a channel, fixture, scene, stack, chase, preset, etc needs to be entered, the appropriate Flash/Assign button “number” is pressed. To assist you in making a selection, valid buttons will flash when an entry is required.
In conjunction with the FUNCTION button, the
f/a buttons select various secondary functions
such as PATCH, SETUP, etc as indicated
below the f/a buttons.
Provide alphanumeric entry when typing names.
4.8.1 Button Numbering
Between each fader in the Yellow bank and its associated f/a button is a number that indicates the channel/fixture that the fader and f/a button
control. (Letters of the alphabet are also printed and are used when entering names).
Between each fader in the Red bank and its associated f/a button are two numbers;
The LARGER font indicates the channel number of the fader and f/a button when in
PRESET mode.
The
SMALLER font indicates the channel
number of the fader and f/a button when in
WIDE mode.
The LARGER font also indicates the number
of a particular SCENE, STACK or CHASE.
The
SMALLER font also indicates channel
numbers when editing scenes or chase or
stack steps, when viewing channel levels on
the FLASH/ASSIGN button LED indicators (refer below) or when patching.
The LED indicators in each f/a button are also
multi purpose.
5
CHANNEL LEVEL INDICATORS
The brightness of each indicator is proportional to the level of its channel. The red bank indicates the level of the channel numbers printed in the
SMALLER font.
In normal operation, they indicate the level of
their particular channel at the output of the maXim.
In edit mode they indicate the level of their particular channel in the Scene, Grab or Step of a Chase or Stack that is being edited.
5
VALID ENTRY BUTTON INDICATORS:
When you are required to make a numeric entry or Secondary Function selection, only valid buttons will be active and their LED indicators will light to indicate to you that an entry is required.
5
FADE IN PROGRESS INDICATORS:
The indicator for each Playback flashes slowly whilst a timed fade is in progress.
4.9 MASTERS FLASH/ASSIGN BUTTONS
Used to FLASH (bump) the contents of their particular master. (See also FLASH level and ADD/SOLO button below). The brightness of their LED indicators shows the level of the master at
the output of the maXim. It also will flash slowly whilst a timed fade is in progress.
4.10 IN & OUT TIME FADERS
Control the IN and OUT fade times of the masters. They may also be individually assigned to control the IN or OUT fade times of any scene or step of a stack. The current time setting of each fader is shown on the display when its fader is moved or presses of the FUNCTION button will toggle through the two time settings.
4.11 FLASH LEVEL & ADD/SOLO BUTTON
The level control sets the level to which any Channels, Playbacks, or Masters will be flashed when their respective Flash/Assign button is pressed. The “add/solo” button toggles the Add/Solo mode between “Add” and “Solo” as shown by a red indicator in the Add/Solo button which flashes in SOLO mode.
In ADD mode, when a FLASH/ASSIGN button is pressed, the channels that are being flashed will come on (at the level of the FLASH level master), and normal output is not affected.
In SOLO mode, when a FLASH/ASSIGN button is pressed, the channels that are being flashed will come on (at the level of the FLASH level master), and the normal output of the
maXim will be blacked out, leaving only the
channels that are being flashed on stage.
Note: Multiple Flash/Assign buttons may be pressed at the one time.
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4.12 PAGE RED BANK BUTTON & DISPLAY
In “p'back (playback) mode” it is used to select the current page (1 to 9) of red memory that is loaded into the red bank of playbacks.
When recording, editing or copying scenes, stacks or chases, it is used to select the required red page (1 to 9) for the scene, stack or chase.
Repeated presses of the Page button will step through the pages.
To directly select a page; HOLD [page red bank] then quickly tap [f/a] (red
1 to 9). The displays beside the button shows the red page number.
4.13 PAGE BLUE BANK BUTTON & DISPLAY
(L,XL & XXL only)
Used to select the current page (1 to 9) of blue memory that is loaded into the blue bank of playbacks.
When recording, editing or copying scenes, stacks or chases, it is used to select the required blue page (1 to 9) for the scene, stack or chase.
Repeated presses of the Page button will step through the pages.
To directly select a page; HOLD [page blue bank] then quickly tap [f/a]
(blue 1 to 9). The displays beside the button shows the blue page number.
Hint: The maXim can show the types of object recorded in each page. If you HOLD either [page red bank] or [page blue bank], playback flash/assign buttons in that bank containing Scenes will light, playbacks containing Chases flash quickly, playbacks containing Stacks flash slowly and empty playbacks are not lit.
4.14 STACK MASTER
It controls the overall level of the Stack Playback.
4.15 STACK FLASH
It is a multi purpose button and can be used to;
Select the Stack Master when assigning, editing or copying a stack.
FLASH (bump) the contents of the Stack Master. (See also FLASH level and ADD/SOLO button).
The brightness of its LED shows the level of the
master at the output of the maXim.
4.16 > (STACK)
It starts a crossfade from the current step to the next step. In conjunction with the step/stop button (below) it steps (snaps) a stack in the forward direction.
4.17 < (STACK)
It starts a crossfade from the current step to the previous step. Only one reverse crossfade is allowed. In conjunction with the step/stop button (below) it steps (snaps) a stack in the reverse direction.
4.18 STEP/STOP (STACK)
It stops a crossfade. It momentarily runs a stopped crossfade when held down. In conjunction with the > and < buttons it steps (snaps) a stack in the either direction.
4.19 PATPAD
The PatPad consists of a touch screen with an overlay that divides the touch screen into separate
areas. The small areas are virtual buttons and the long areas are displayer scroll bars.
The touch screen can be operated with either your finger or a stylus such as those available for hand held computing devices. The scrolling bar areas act like control wheels and can be either moused (scrolled) or they can be tapped.
The PaTPaD is used to control the
parameters of moving fixtures and to “store” their
parameter settings into the memory of the playbacks. The PaTPaD is also used to access “groups”, “palettes”, “presets”, “filters”, “effects”, “fans” and fixture patching. The PaTPaD is extensively described in the “BASIC FIXTURE PROGRAMMING” and “ADVANCED FIXTRE PROGRAMMING” sections.
4.17 4.16
4.15
4.18
4.14
4.19
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4.20 DOT MATRIX DISPAY & LEDS
The display is used to scroll messages and prompts and to show names and numbers. The small labelled LEDS beside the display are used
to define the numbers shown on it. For example;
If the CHAN LED is lit, then the number
displayed is a channel number.
If the LEVEL LED is lit, then the number
displayed is a channel level.
Comprehensive information (including these messages) are also shown on the video output.
4.21 RECORD SCENE BUTTON
Used to select RECORD SCENE mode or to
record a snapshot of the output of the maXim as
a step in a stack or a step in a chase (or into the Grab master on the MP model).
4.22 RECORD CHASE BUTTON
Used to select RECORD CHASE mode and to complete the recording of a chase when all the desired steps have been added.
4.23 RECORD STACK BUTTON
Used to select RECORD STACK mode and to complete the recording of a stack when all the desired steps have been added.
4.24 ASSIGN COPY BUTTON
Used to:
Assign a stack to the stack master.
Copy scenes, chases or stacks from one
memory location to another.
Copy scenes, chases or stacks to or from
the Grab master. (MP model).
Copy a Snapshot from the Grab master to
a memory. (MP model).
4.25 SELECT BUTTON
Used to take control of a playback. The recorded memory is not changed, only the way that it is currently being played back.
Press [select] [f/a] (playback to control). Repeatedly press [function] to cycle though the
parameters that you can control as indicated by the LEDs beside the display.
When finished, press [select] again to de-select it.
The changes that you have made are retained in the Playback until such time as the scene or chase is replaced on that Playback (by changing pages or mode). To restore the original memory to the playback
press [copy], [f/a] to the same [f/a].
“Select” is most useful for making one off changes during a performance or for experimenting with changes without affecting the memory.
4.26 EDIT BUTTON
When pressed, it selects Edit mode. You may then choose to Edit any Scene, Chase, Stack, the contents of the Grab master (MP model). To edit the patch;
HOLD [function] tap [f/a] (patch). Press [edit
].
4.27 REMOVE BUTTON
Used to:
Remove the contents of the Stack and Grab masters.
Delete memories, patches or steps of stacks or chases.
Remove characters from names.
4.20
4.21 4.22 4.23 4.24
4.25
4.26
4.27 4.28 4.29
4.30
4.32
4.31
4.33
4.34
4.3
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4.28 ADD BUTTON
Used to:
Insert steps in a stack or chase when editing.
Add a 1 to 1 patch
Insert spaces in names
4.29 FUNCTION BUTTON
When pressed during normal operations, it causes the display to momentarily show the current time “IN” or “OUT” settings of the time faders, whilst it is held down. Subsequent presses will toggle between the two time settings as indicated by the “in” or “out” LEDs above it.
When editing, pressing [function] steps
through the various parameters that can be changed as indicated on the LEDs above the function button.
After pressing [select], [f/a], pressing [function] steps through the various
parameters that can be changed on the selected playback.
It accesses the secondary functions such as reset, (USB) disk or patch etc as indicated
below the yellow and red bank [f/a] buttons.
To perform secondary functions;
HOLD [function] tap [f/a] (secondary function
as printed below red and yellow bank “f/a” buttons).
4.30 EDIT WHEEL
Continuously rotatable in either direction and can be used to:
Set fade and link times plus chase rate and crossfade when recording or editing.
Adjust the level of channels when editing.
Adjust Sound To Light parameters.
Select DMX address numbers when patching.
Select characters for names.
Scroll the V1 or V2 video displays.
Adjust selected parameters on the PatPad.
4.31 EDIT WHEEL INDICATOR
Lights when the EDIT Wheel is active.
4.32 > (YES) BUTTON
Runs a selected or edited chase in the FORWARD direction.
Steps a stack forward when editing.
Increments through the DMX address numbers
when patching.
Answers “YES” to a request from the maXim.
Select the next parameter on the PatPad.
4.33 < (NO) BUTTON
Runs a selected or edited chase in the REVERSE direction.
Steps a stack backwards when editing.
Decrements through the DMX address
numbers when patching.
Answers “NO” to a request from the maXim.
Select the previous parameter on the PatPad.
4.34 STEP STOP (OK) BUTTON
Used to STOP a selected or edited chase or STEP a stopped chase.
Answers “ok” to a request from the maXim.
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5 PATCHING
5.1 INTRODUCTION
When dimmers are connected, the maXim needs
to know the DMX slot of each dimmer and which
maXim channel is to be used to control each dimmer.
When lighting fixtures or other DMX controlled
devices are connected, the maXim needs to know
each fixture’s manufacturer, model and starting DMX slot. A fixture number is then assigned to the
fixture allowing it to be controlled by the maXim.
If no patches exist, either due to a “Total Reset” or if all patches have been removed (below) the patch will be automatically bypassed giving a
direct 1 to 1 connection between maXim channel
numbers and their matching DMX slot numbers. When any patch is made by the user, the bypass is automatically removed and only the users patches will exist.
5.2 PATCHING DIMMERS
5.2.1 PATCHING
Patching is performed by “editing the patch”. To edit the patch;
HOLD [function], tap [patch], press [edit].
If a PaTPaD is fitted, ensure that the [PM] button
beside “DIMMER” is flashing. If not, press [PM]
(DIMMER).
To select the dimmers DMX slot number, press [<] or [>] or rotate the EDIT Wheel.
To patch the selected DMX slot to a channel
number, press the [f/a] button of the channel number (any yellow or red f/a button). The channel f/a button will flash to show the
patch.
Select another DMX slot with the EDIT wheel, [<] or [>] and patch it to a channel by pressing the channels [f/a] button. Continue to select DMX slots and patch them to maXim channels. Patched channels f/a buttons remain lit. As each
patch is made, the “V2 Output & Patch” video shows the channel number and name, DMX slot and patch level. When scrolling through the DMX slots, as each slot number is selected, if a channel is patched to
that slot, its f/a button will flash. When finished patching, press [edit]. The patch is
automatically saved.
5.2.2 PATCHING MULTIPLE SLOTS
To automatically patch a sequential range of DMX slots to a sequential range of channels, edit the patch (above), then select the first DMX slot
number in the sequence. HOLD the [f/a] button of
the channel number to be patched to that slot then
tap the [f/a] button of the channel to be patched to
last DMX slot number in the sequence. All
channels in the selected range are automatically patched to their respective slots.
For example, to patch a rack of 12 dimmers with a
starting DMX slot of 100 to maXim channels 13 to 24 respectively, press [<] or [>] or rotate the EDIT Wheel to select DMX slot 100, then HOLD [f/a] (13) and tap [f/a] (24).
5.2.3 SET A PATCH LEVEL
All patches can have a proportional patch level. See “INTENSITY PATCH LEVEL” below.
5.2.4 UNPATCH A DMX SLOT FROM
A CHANNEL
To delete a single patch, edit the patch (above) and select the DMX slot (above) then press
[remove]. The display scrolls, “Delete patch to DMX#?” Press [yes].
Alternately, select the DMX slot and set the proportional patch level to zero.
5.2.5 REMOVE All PATCHES
To remove ALL patches; HOLD [function], tap [patch].
Press; [remove], [yes].
The patch is now automatically bypassed.
5.2.6 1 TO 1 PATCH
A 1 to 1 patch is available to speed the patching
process. It directly connects each maXim channel
number to its matching DMX slot number. To add a “1 to 1 patch”;
HOLD [function], tap [patch]. Press [add], [yes]. Note; Adding a 1 to 1 patch will replace any
existing patches.
5.3 PATCHING FIXTURES
5.3.1 TEMPLATE LIBRARY
In order for the maXim to control a fixture, it
needs to know all of the functions of that fixture. It gets this information from a computer file called a
Fixture Template. This file tells the maXim the
function of each control channel for that type of fixture and it also defines the unique parameter controls and labels that will appear on the
PaTPad and video screen. Every different type of Fixture that you control from the maXim requires a Template. Many popular templates are already loaded in the maXim
’s library plus additional
templates are available from the LSC website;
www.lsclighting.com.au
If the template for your fixture is not on the website you can contact LSC by posting a request on the LSC forum providing details of manufacturer, model and software version number. The forum URL is;
http://forums.lsclighting.com.au
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Detailed instructions on how to write your own Templates using a text editor program on a personal computer can also be obtained from the LSC forum.
Templates are loaded into the maXim library via the disk drive
The maXim stores its Templates in a library that
can hold up to 64 Fixture Templates. When you want to use a particular model of Fixture, you select its Template from the library and load it into
the patch. The maXim can have up to 10 different types of Fixture Templates (from the library) in
use in the patch at the same time.
5.3.2 VIEW LIBRARY CONTENTS
To see if the Templates for the Fixtures you are
using are in the maXim’s Fixture library, press [menu], [library], [view].
Templates are organised in the library by
manufacturer and model. The PaTPad shows a
list of Fixture manufacturers. If more than 6 manufacturers are loaded in the library, press the “>” or “<” symbol on the Fixture Displayer to change pages.
Press the [PM]
button beside the required
manufacturers name. The PaTPad shows a list of
Template names (models) from that manufacturer. If more than 6 templates for that manufacturer are loaded in the library, press the “>” or “<” symbol on the Fixture Displayer to change pages.
Press [menu] to finish.
5.3.3 ADDING TEMPLATES
To add a template to the library, insert the floppy
disk containing the template into the maXim disk
drive then press;
[menu], [library], [add].
The display shows the Templates on the disk. If
more than 6 are on the disk, press the “>” or “<” symbol on the Fixture Displayer to change pages. Press the [PM] button corresponding to the
required Template.
5.3.4 ADDING ALL TEMPLATES
If the disc contains many Templates they can all
be added to the library in a single operation. Press;
[menu], [library], [add], [all], [yes].
5.3.5 COPY A TEMPLATE TO DISK
Templates can be copied from the library to disk so that they can be archived or edited. Press
;
[menu], [library], [CopyToDsk]. Use the [PM] buttons to select the manufacturer,
then the model.
5.3.6 REMOVE A TEMPLATE
To remove a Fixture Template from the library; press;
[menu], [library], [remove]. Use the [PM] buttons to select the manufacturer,
then the model.
5.3.7 REMOVE ALL TEMPLATES
To remove the entire contents of the library; press
[menu], [library], [remove], [all], [yes].
5.3.8 CLEARING THE PATCH
If you are patching a new installation of fixtures it is advisable to clear the patch.
Hold [function], tap [patch]. Press [remove], [yes].
Warning. This will erase ALL existing patches. If you need to keep the patch, save your show to disk.
5.3.9 PATCHING FIXTURES
Hold [function], tap [patch], press; [edit]. The PaTPad shows;
DIMMER LIBRARY
The PM button beside “DIMMER” will be flashing,
indicating that the maXim is ready to patch a
dimmer. Before you can patch a Fixture, its Template must be loaded from the library into the patch.
5.3.10 LOADING TEMPLATES INTO
THE PATCH
To load a Fixture Template into the patch, edit the
patch (above) then press the [PM] button beside “LIBRARY”. The PaTPad shows a list of Fixture
manufacturers in the library. If more than 6
manufacturers are loaded, press “>” or “<”on the Fixture Displayer to change pages. Press the [PM]
button beside the manufacturers name. The
PaTPad shows a list of Template names (models)
from that manufacturer that are in the library. If there are more than 6 Templates (models) for that
manufacturer, press “>” or “<”on the Fixture
Displayer to change pages.
Press the [PM] button beside the required
template to load it into the patch.
The PaTPad shows;
DIMMER SCAN-X LIBRARY
In this example the selected Fixture is a fictitious “scan-x” but you will see the name of the actual
Template you selected. The [PM] button beside it will be flashing, indicating that the maXim is ready
to patch that Template (type of Fixture). This Template is now loaded into the patch (from the library) and does not need to be loaded again. You can use it every time that you need to patch that type of Fixture. If you are using several
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different types of Fixtures you can load their Templates now or you can patch the currently loaded Fixture (see below) then return to the library later and load the other Templates. To load
more Templates now press the [PM] button
beside “LIBRARY” and make your selection as above.
5.3.11 DMX SLOT AND FIXTURE
NUMBER
Each Fixture that you patch will have its own DMX slot (that you set on that Fixture). This is the starting DMX slot for that Fixture and each Fixture will use a quantity of DMX slots, as defined in its Fixture Template. Select the template for the type of fixture you want
to patch by pressing the [PM] button beside its
name. The [PM] button will flash. All patches that you now make will use this (flashing) template.
Select the starting DMX slot of the fixture to be
patched by pressing [<] or [>] or rotating the EDIT wheel . The maXim has 2 DMX universes (2 DMX
outputs) and uses “U1” or “U2” to indicate DMX Universe 1 or Universe 2. When the DMX slot number is incremented above the highest number in Universe 1 (U1-512), it changes to the first slot in Universe 2 (U2-1).
To patch a fixture you must give it a “Fixture
Number” by pressing a yellow or red [f/a] button. When a fixture number is selected, the maXim
automatically patches all of the remaining DMX slots for that Fixture according to the information contained in the Fixture Template. The DMX slot number automatically advances to the slot after the last slot used by the patched Fixture, ready for the next fixture (or dimmer) to be patched.
To patch further Fixtures of the same type
(flashing [PM] button on the PaTPad), select the starting DMX slot of the Fixture by pressing [<] or [>] or rotating the EDIT wheel , then give it a Fixture number by pressing; [f/a] (Fixture
Number).
To patch a different type of Fixture, select its
template by pressing the [PM] button beside its
template name (it flashes) then select the starting
DMX slot of the Fixture by pressing [<] or [>] or rotating the edit wheel , then give it a Fixture number by pressing; [f/a] (Fixture Number).
Each patch that is made will use the Template indicated by the flashing [PM] button. If the Template you require is not shown, load it from the library as above.
When finished patching press; [edit]. The patch is
automatically saved.
5.3.12 PATCHING MULTIPLE
FIXTURES
Whilst patching (above), you can automatically patch a sequential range of Fixtures of the same type with contiguous DMX slots, to a sequential range of Fixture Numbers. Select the DMX slot of the first Fixture by pressing
[<]
or [>] or rotating the edit wheel . Select the Fixture Template on the PaTPad. HOLD the [f/a] button of the first Fixture Number then tap the [f/a] button of the last Fixture Number
in the sequence. All Fixtures in the selected range are automatically patched.
For example, to patch 10 Fixtures of the same type to Fixture Numbers 6 to 16 respectively and with the starting DMX slot of the first Fixture set to
100, press [<] or [>] or rotate the edit wheel to select DMX slot 100. HOLD [f/a] (6) and tap [f/a]
(16)). All patches for all 10 Fixtures are automatically made.
If finished patching press; [edit]. The patch is
automatically saved.
5.3.13 PATCHING SCROLLERS OR
FIXTURES WITH EXTERNAL DIMMERS
Colour scrollers and some brands of fixture require a separate dimmer to control their intensity. The dimmer usually has a DMX slot number that is not related to the DMX slot numbers used by the scroller or fixture. Whilst patching (above), select the DMX slot of Fixture
by pressing [<] or [>] or rotating the EDIT wheel . Select the Fixture Template on the PaTPad.
Patch the fixture to a fixture number by pressing
[f/a] (fixture number). The maXim display scrolls
the message, “Fixture needs HTP channel”. The
maXim knows that this scroller or fixture needs an
external dimmer because it is defined in its
template. Press; [OK]. Use the EDIT wheel or [<] or [>] to select the DMX slot of the external dimmer then press; [OK]. The fader of the ”fixture
number“ button that was selected for the fixture number now controls the intensity of the dimmer
and the PaTPad controls the scroller colours or
fixture parameters. If finished patching press;
[edit]. The patch is automatically saved.
5.3.14 INTENSITY PATCH LEVEL
All fixture intensity attributes and dimmers can
have a proportional (adjustable) patch level. When patching (above), select the DMX slot of the
intensity channel (use EDIT wheel , [<] or [>]). The fixtures (or dimmers) [f/a] button will flash showing the existence of the patch. Hold down the FLASHING [f/a] button and the display shows
the patch level.
Whilst holding down the [f/a] button, rotate the edit wheel to set the patch level. The level of the
patch is shown on the display. If you inadvertently
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select the DMX slot of a fixtures LTP attribute
(instead of the HTP intensity attribute) the maXim
will automatically adjust the patch level of the HTP intensity attribute associated with that fixture.
5.3.15 PATCH INDICATORS
Whilst you are patching, the LEDs of any Fixture Number buttons that are patched are lit to show that they have been used. As each DMX slot is selected (with [<] or [>] or the
EDIT wheel), if the displayed DMX slot is used (patched), it’s Fixture Number LED will flash.
The “V2 Output & Patch” video screen shows the Fixture Number and name, parameter names, DMX slots and DMX levels for each Fixture. The “FIXTURES” pop up video window also shows each Fixture name beside its number.
5.3.16 REMOVING A FIXTURE FROM
THE PATCH
If a fixture is no longer required, it can be removed from the patch
HOLD [function], tap [patch]. Press [edit]. Select any DMX slot that is used by the Fixture to
be removed.
Press; [remove], [yes]. When finished patching press; [edit].
5.3.17 REMOVING A TEM P LATE
FROM THE PATCH
If a template is removed from the patch, all patches for that type of fixture are also removed. To remove a Template from the patch;
HOLD [function], tap [patch]. Press [edit]. The PaTPad shows the Templates in the patch,
for example,
DIMMER TRACKSPOT MAC250 LIBRARY
Press; the [PM] button beside the template to be
removed (it flashes).
Press; [clear], [yes], [edit].
5.3.18 LOADING SHOWS
CONTAINING TEMPLATES
When a show is loaded from disc onto the
maXim, the system checks to see if the templates
in the show are already in the library. It does this by comparing manufacturer and model names. If the templates are already in the library, it then
compares the version numbers. The highest version is always used.
If the library template is the newer
version, it will be used for the show and also saved to disk when the show is saved replacing the older show template.
If the show (disk) template is the newer
version, it will be used for the show and also copied into the library, replacing the older library template
5.3.19 EDITING FIXTURE NAMES
The default name of each Fixture as shown on the video screens is defined in its Template. Hence all Fixtures of the same type have the same name. You can individually edit the name of every Fixture to make it more descriptive for your application.
To edit a name, HOLD [function], tap [f/a]
(name).
Press; [f/a] (Fixture Number).
Either rotate the edit wheel or press the yellow
bank [f/a] buttons for the desired characters as labelled below the buttons. Press [<] or [>] to move the cursor and press [remove] or [add] to
remove or add characters or spaces.
When finished, press [ok].
5.4 SAVING A PATCH
Whenever you finish editing a patch it is automatically saved. When you save or load a show from disk, you copy the entire contents of
the maXim’s memory. This includes the Patch.
See the “UTILITIES” section for details.
5.5 INVERT PAN OR TILT
You can invert the operation of the PaTPaD pan and tilt displayers. This makes operation easier when a fixture is rigged such that mousing a displayer from left to right, pans the fixture from right to left or if it tilts in the wrong direction. To invert the operation of a fixtures pan or tilt parameters the fixture must be loaded on the PaTPaD.
Press [get], [f/a] (fixture number). Press [menu] [PM] (INVERT)
The PaTPaD shows the selected fixture number and the current state of its pan and tilt as either “normal” (green PM button) or “inverted” (red PM button).
PAN
normal
TILT
inverted
Fx #
To reverse a parameter press its flashing [PM]
button.
Tapping either end of the [fixture displayer]
steps through the fixtures loaded on the PaTPaD.
When finished press [menu]. Video screens 1 and 2 indicate inverted pan or tilt
parameters as follows;
PAN -i TILT-i
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6 MODES OF OPERATION
6.1 OVERVIEW The maXim has several banks of faders.
The Yellow bank always controls the levels of channels/fixtures 1 to 24 (36, 48, 60)
The Red bank has different functions as selected by the “mode red bank” button;
PRESET mode. The Red bank controls the
levels of channels/fixtures 1 to 24 (36, 48,
60). (A duplicate of the Yellow bank).
WIDE mode. The Red bank controls the
levels of channels/fixtures 25 (37, 49, 61) to
48 (72, 96, 120). (An extension of the Yellow bank providing double the number
of channel/fixture faders)
PLAYBACK mode. The Red bank faders
become PLAYBACKS and control the
levels of recorded Scenes or Chases.
You may freely change red modes at any time
during your operation of the maXim and the current red mode is always shown by the “LED”
MODE indicators. Each mode has its particular advantage for different types of operations.
6.2 PRESET MODE
RED
ADD/SOLO
YELLOW BANK
RED BANK
MASTERS
YELLOW
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
CHANNELS 1-12
CHANNELS 1-12
OUTPUT
Simplified diagram of a maXim in PRESET mode.
You can create a lighting look by fading up your required channels on one of the colour coded banks and fading up the same colour master. By keeping the other master faded down, another
look can be preset on the duplicate set of channel
faders without the channels being revealed on stage. The new look is revealed by fading up its master whilst the first look is faded down with its
master. The next look may now be “preset” on the
bank that has just been faded down. The fade times of the masters are set by the IN and OUT time faders.
6.2.1 PRESET ADVANTAGE
This simple mode of operating is most useful in unrehearsed situations where the next “look” needs to be created “on the fly”. The channel faders provide instant “hands on”.
6.2.2 PRESET DISADVANTAGE
Only half of the possible maXim channels/fixtures
can be intensity controlled by dedicated faders.
6.3 WIDE MODE
Wide mode utilises both the red and yellow banks as a single wide bank thus doubling the number of
channel/fixture faders. The yellow faders control the low numbered channels and the red faders control the high numbered channels. The yellow master controls the total output.
RED
GRAB
ADD/SOLO
YELLOW BANK
RED BANK
MASTERS YELLOW
1
2 3 456
7 8 9 10 11 12
13 14 15 16 17 18 19 20 21 22 23 24
CHAN N ELS 1-12
CHANNELS 13-24
OUTPUT
Simplified diagram of a maXim in Wide mode.
6.3.1 WIDE ADVANTAGE
You have individual access to all of the channels that are available on the maXim. This is most
useful when you are RECORDING scenes as you can utilise all channels to create your scenes. (See “Playback Mode” below).
6.3.2 WIDE DISADVANTAGE
You do not have a second “preset” bank on which to create the next look and you have less playbacks.
6.4 PLAYBACK MODE
Selecting Playback mode only changes the operation of the red bank. The faders of the red
fader bank become Playbacks containing scenes or chases that you have recorded.
RED
GRAB
ADD/SOLO
YELLOW BANK
RED BANK
MASTERS YELLOW
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
PLAYBACKS 1 - 12
CHANNELS 1 - 12
OUTPUT
Simplified diagram of a maXim S in Playback mode.
Scenes, stacks and chases can be recorded or edited whilst operating in any modes but scenes
and chases can only be played back on the Red bank when it is in Playback mode.
6.4.1 PLAYBACK ADVANTAGE
During rehearsal (in any mode), each lighting look can be created and “recorded” into a Scene. During the show (in Playback mode), the Playback containing each scene is faded up when
required. The maXim remembers all the channels
and their levels together with the fade times. You may also use the Red Playbacks to playback chases that you have recorded.
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