LightShark LS-1 User Manual

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lightSharkseries.
Introduction
lightShark series is a new concept in lighting control systems that adapts to the needs of everyday life, offering a compact, powerful and economical solution. Perfect for small events, nightclubs, theatre schools, corporate events, and for small live events.
Today's technicians and lighting designers require exible control solutions that enable impressive looks to be created in a short period of time, and that are easy to use for users with basic knowledge, but at the same time able to offer the advanced functions required by the most advanced users.
At WorkPro we hope it meets all your expectations.
Thank you very much for trusting us.
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LIghtShark series user manual
By WorkPro
Equipson S.A.
Copyright
© Equipson SA 2018, All rights reserved. No part of this manual, including the products or software described herein, may be reproduced, transmitted, or translated into any language in any form or by any means without the express prior written consent of Equipson S.A.
The guarantee of the product or service will not be extended if: (1) the product is repaired, modied or altered, unless the repair, modication or alteration is authorized in writing by Equipson SA; (2) the serial number of the product cannot be clearly read or is not present.
EQUIPSON SA PROVIDES THIS MANUAL "AS IS" WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES, MARKET CONDITIONS OR ADJUSTMENTS FOR ANY PURPOSE. IN NO EVENT SHALL EQUIPSON SA, ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS BE LIABLE FOR ANY DAMAGES, WHETHER INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL (INCLUDING DAMAGES FOR LOSS OF PROFITS, BUSINESS, LOSS OF USE OR DATA, BUSINESS INTERRUPTION OR THE LIKE), EVEN IF EQUIPSON SA HAS BEEN ADVISED THAT THE POSSIBILITY OF SUCH DAMAGES MAY ARISE FROM ANY DEFECT OR ERROR IN ITS MANUALS OR PRODUCTS.
THE SPECIFICATIONS AND INFORMATION CONTAINED IN THIS MANUAL ARE FOR INFORMATIONAL PURPOSES ONLY AND ARE SUBJECT TO CHANGE AT ANY TIME WITHOUT NOTICE AND MAY NOT BE USED AS A COMMITMENT BY EQUIPSON SA. EQUIPSON SA ASSUMES NO RESPONSIBILITY FOR ANY ERRORS OR INACCURACIES THAT MAY APPEAR IN THIS MANUAL, INCLUDING THE PRODUCTS AND/OR THE SOFTWARE DESCRIBED IN IT.
The products and corporate names appearing in this manual may (or may not) be trademarks or copyrights of their respective companies, and are used herein only for identication or explanatory purposes and for the benet of the owner, without intent to infringe such standards.
Policy
This equipment complies with EMC Directive 2004/108/EC and LVD 2006/95/EC.
This product is approved by the following safety standards: EN 60950~1:2006 + A11:2009 + A1:2010 + A12:2011 + A2:2013
AND EMC standards EN55022: 2010 EN61000-3-3: 2013 EN55020:2007+ A11 EN61000-4-2: 2009 EN61000-4-3: 2006 + A1+ A2
ATTENTION: Any modication or change made to this device, unless explicitly approved by Equipson SA,
will void the authorization to use this device.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules.
For further details please contact: Equipson SA, AV El Saler nº14, Silla, Valencia, Spain. Telephone: +34 961 216 301 E-mail: [email protected]
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1-Introduction
1.1 Explanation of the LightShark system . . . . . .
1.2 LS-1 . . . . . . . . . .
1.3 LS-Core . . . . . . . . . .
1.4 Safety Information . . . . . . . . .
2-First Steps with LightShark
2.1 Connection Options . . . . . . . . .
2.2 Using LightShark from Mobile Devices . . . . . .
2.3 Using LightShark from a Computer . . . . . . .
2.4 LightShark Graphical User Interface . . . . . . .
2.5 Common Actions . . . . . . . . .
2.6 Programmer . . . . . . . . .
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3-Basic Concepts of LightShark
3.1 Show File Management . . . . . . . .
3.2 Output Channels . . . . . . . . .
3.3 Adding Fixtures to a Show . . . . . . . .
3.4 Selecting Fixtures . . . . . . . . .
3.5 Dimmer Channel Control . . . . . . . .
3.6 Fixture Control . . . . . . . . .
3.7 Recording Scenes . . . . . . . . .
3.8 Adding an FX . . . . . . . . .
3.9 Playing Scenes . . . . . . . . .
3.10 Use of Executors . . . . . . . . .
3.11 File Manager . . . . . . . . .
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4-Playback Options
4.1 Playback options . . . . . . . . .
4.2 Trigger options . . . . . . . . .
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5-CueList Options
5.1 Playback options . . . . . . . . .
6-System Options
6.1 System Settings . . . . . . . . .
6.2 Network settings . . . . . . . . .
6.3 Event Scheduler . . . . . . . . .
7-Connectivity
7.1 MIDI . . . . . . . . . .
7.2 OSC . . . . . . . . . .
7.3 Network File Transfer . . . . . . . .
8-Library Editor
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8.1 Importing library packages . . . . . . . .
8.2 Creating a new Fixture . . . . . . . .
8.3 Editing a Fixture . . . . . . . . .
9-Software and Hardware
9.1 Software Update . . . . . . . . .
9.1 Reset . . . . . . . . . .
10-License
10.1 Licenses . . . . . . . . . .
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Section 1: Introduction
Explanation of the LightShark system
The lightShark series family consists of two devices:
LS-1 is a new generation of web-based lighting consoles designed for all types of
events. It offers a simple, powerful and portable multi-platform control system.
LS-Core is focused on those technicians who need the features of a complete lighting
console but in the smallest possible space. Thanks to its internal task scheduler it is an ideal solution for xed installations.
Both devices have the following features
4096 DMX channels
ArtNet and sACN output
1200 Cues
CueList
30 Pages
10 Main Playbacks
20 Playbacks in Wing mode
Full MIDI mapping
Fan Function
Parallel execution of multiple CueLists
Completely congured Executor Window
Numeric keypad
Integrated FX Generator
Multi Touch Interface
Simultaneous connection ( up to 3 devices ).
Rapid patching
User palettes
Control of size and speed of the Fx through the submasters.
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1.2 LS-1
The LS-1 consoles offer the user a control system with 4 encoders, 10 master playbacks and an integrated color display combined with a set of RGB buttons to create spectacular shows.
Thanks to its small size, it can be transported as carry-on luggage. In the back, there is a support to accommodate devices such as tablets. In addition, it includes a USB charging port located on the rear panel, which allows you to charge your movile devices .
Layout
1 Grand Master
2 Blackout
3 Page selection
4 Editing functions
5 Selection access keys
6 Go Keys
7 Playbacks Zone
8 Flash Buttons
9 Encoders
10 Playback control buttons
11 Selection buttons
12 Function buttons FIND-CLEAR-REC
13 Parameter selection buttons
14 FX Generator Access Button
15 Information display screen
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Rear Panel
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1 Connection port for 5v lamp
2 DMX output ( 2 universes )( 3-Pin or 5-Pin XLR for both )
3 Ethernet port (EtherCON)
4 USB ports, one for charging and one for data.
5 WiFi antenna
6 Power switch
7 Power supply connection (True1)
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Dimensions (WxHxD): 430x100x330cm
Weight: 3.7Kg
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1.3 LS-Core
The LS-Core is the smallest 8-universes lighting console on the market, incorporating all the features of the LightShark software. It has a USB port to connect a MIDI controller, allowing you to use faders and physical buttons.
LS-Core is especially useful as an architectural controller thanks to its internal event scheduler and its small size, which can be installed anywhere.
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1 USB data port
2 Navigation buttons
3 Wi Antenna
4 Information display screen
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5 Physical DMX output ports ( 2 universes )
6 Ethernet port (EtherCON)
7 Power connection
Dimensions (WxHxD): 10.8x4x14.2cm
Weight: 460g
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1.3 Security Information
Read the instructions contained in this manual carefully and thoroughly, they contain important information for your safety during use and maintenance. Keep this manual with the unit for future reference. If the unit is sold to another operator, be sure to always include this manual to allow the new owner to read the operating instructions.
Warning:
This product must be grounded.
DO NOT ALLOW any ammable liquids, water or metal objects into the unit.
To prevent risk of re or electric shock, do not expose the device to high temperature or humidity.
Be careful not to damage the unit's power cord.
DO NOT open the unit, there are no operating elements inside.
NEVER attempt to repair the unit yourself. Repairs by unqualied personnel may cause damage or malfunction. Contact your dealer.
Wait at least 5 seconds to turn the unit on after turning it off.
This unit is designed for indoor use.
After removing the packaging, check that the unit has not been damaged. If in doubt, do not use it and contact your dealer.
Packaging material (plastics, boxes, foam, etc.) should not be placed within the reach of children, as this may be dangerous.
Stop using the unit immediately in case of serious operating problems and contact your dealer.
Do not dismantle or modify the unit.
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Section 2: Getting Started with lightShark
2.1 Connection Options
LightShark uses an integrated Web Server to provide all its functions to computers, tablets and smartphones that have a web browser. Simply connect to the LS-1 or LS-Core’s integrated WiFi access point. Alternatively, you can connect via the computer's Ethernet port
for a wired connection.
Due to the technology used by lightShark, the use of the following web browsers is recommended:
FireFox: https://www.mozilla.org
Google Chrome: https://www.google.com
Opera: https://www.opera.com
Safari: https://www.apple.com/safari
All of these web browsers have versions for both desktop and mobile devices.
It is possible to connect up to three devices simultaneously to lightShark, so you can access different windows on each of the devices at the same time. Once the third device has been connected, lightShark will reject the rest of the connections.
All lightShark devices have two network interfaces, one wireless and one wired.
The wireless network interface is an integrated 2.4GHz Wi access point. This access point creates a wireless network with the default SSID "lightsharkXXXX". where XXXX refers to the last four digits of the MAC address of the wireless interface. How to modify the SSID of the device is detailed below.
By default the WiFi network password is "sharkjaws". How to modify the device password is detailed below.
It is possible to nd the name of the SSID of the devices in the screen of each one of them:
En LS-1: En LS-Core:
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-The wired network interface allows lightShark to be connected to other network devices or to integrate lightShark into an existing network.
The ethernet port has 2 different IP addresses, so it is possible to connect lightShark devices to multiple networks using the same physical connection:
Ethernet: Allow connection to the local area network shared with other
devices. It can be congured in either manual or automatic mode. By default it is congured with a xed IP.
DMX Streaming: Allows the transmission of DMX through Art-Net or sACN.
By default it is congured to be able to communicate from factory to a Class A IP address scheme in the 2.x.y.z range.
The default address for lightShark devices is 2.0.0.1 and the subnet mask 255.0.0.0.0. This allows Art-Net or sACN devices to communicate directly to lightShark without the need for a DHCP server connected to the network.
This allows to control lightShark from the same network where there are other devices (sound tables, control software...) and at the same time emit DMX to the Nodes that require a specic network conguration according to the protocol used.
To connect to lightShark through ethernet you must congure the IP address of your device in the same subnet.
It is possible to nd the name of the SSID of the devices in the screen of each one of them:
LS-1: LS-Core:
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2.2 Using lightShark from mobile devices
To connect to LightShark devices, through the wireless network using a tablet device, the
steps are as follows:
1 Check that the WiFi antenna is correctly connected to the device, then connect the
external power supply and turn it on.
You will notice that the LCD screen of your device will illuminate, wait until the device has fully started and the network name is displayed.
2 Navigate to the WiFi network settings of your device and connect to the
"LightShark-xxxx" access point. If this is the rst time you connect, the default password will be "sharkjaws".
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-Once the password has been entered correctly, lightShark will automatically assign an IP address to your device (tablet, mobile phone, computer, etc).
3 Start your device's web browser and enter the lightshark.work address in the
URL eld or the IP address 192.168.42.1. You should see the lightShark loading screen and you will quickly be taken to the Palettes window.
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-It is possible to connect via ethernet from a tablet using a lightning-ethernet adapter (for iOS devices) or an OTG-ethernet adapter (for Android devices).
For iOS For Android
-To connect to LightShark devices through the wired network using a tablet:
1 Check that the ethernet adapter is correctly connected to the tablet . Then
connect an ethernet cable between the adapter and the lightShark device.
2 Access the preferences, in the sidebar you will nd the new Ethernet
interface:
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3 Then set the interface as "Manual" and the IP address and Subnet Mask as in the
following example:
It is possible to add the lightShark website to the iOS or Android home screen. This will create an icon and will automatically access lightShark in full screen mode without having to open the web browser.
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1 Launch Safari ( or Chrome in Android ) and select the share option:
2 Then select the "Add to Home Screen" option. You may have to scroll over on the icons to
access this.
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3 Press “Add”:
4 The icon will be added to the home screen:
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2.3 Using lightShark from a Computer
-The following steps detail the process of connecting via a computer using the wired network interface instead of the wireless network.
Network conguration in macOS
1 Access the System Preferences and then select "Network".
2 From the left side menu select the network interface to which the lightShark device is
connected.
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3 Then set the interface to "Manually".
4 Then set the IP address and Subnet Mask as in the following example:
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5 Start Safari and enter the address : 2.0.0.1
Network conguration in Windows10
1 Access the Windows Settings and then select "Network and Internet".
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2 Select the "Change Adapter Options" option.
3 Right click on the network interface to which lightShark is connected, then select
"Properties".
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4 Then "Double click" on "Internet Protocol version 4 (TCP/IPv4)".
5 Enter the network conguration as shown in the following example and accept the
changes:
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6 Start your web browser and enter the address "2.0.0.1" as shown below:
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2.4 LightShark graphical user interface
LightShark has a simple but complete user interface, from which the user can control all the parameters of the xtures, record scenes and perform shows. The interface is organized with 5 different views and a menu button:
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2
1 Access to the Options Menu/Main Menu.
2 Access to the different views of the interface.
MAIN MENU
The lightShark Options Menu can be accessed from the icon in the upper left corner.
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PALLETES WINDOW
This is the main view of LightShark. From this window the user can select and control the xtures, as well as record scenes or edit elements. The Palettes window is divided into 4 sections:
1 2
3
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1 Fixture selection area: You can select the xtures through groups, individually
or through the numeric keypad.
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2 Parameter control area: This is where you can modify selected xture’s
attributes. Depending on the type of parameter and selected xtures, you may see different information.
3 Editing Zone, allows the user to perform the functions related to editing and
recording.
4 Playbacks Zone, allows the user to control the playback of the show, trigger the
Cuelist and control the output level.
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VIRTUAL WINDOW PLAYBACKS
From the "Virtual PlayBacks" view the user has access to the Playbacks. This is very useful when using a LS-Core or when no physical control surface is available.
LightShark's interface is multi-touch, so you can operate multiple Playbacks simultaneously from one tablet or device. From the side buttons 1, 2, and 3 the user can directly access the desired Wing without scrolling.
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WINDOW CUELIST
LightShark has a Cuelist manager where you can navigate between all stored Cuelist and Cues:
From the playbacks it is possible to directly access the cuelist on that playback via a "double click" on the top of the Playback.
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EXECUTORS WINDOW
The "Executor" Window is a special user congurable window where you can add Cuelists and congure their behavior.
To congure the window of executors press the “EDIT” button.
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PROGRAMMER WINDOW
From this window it is possible to see the information in the programmer.
Fixtures are sorted according to the order of selection. The information shown in this window is the information that will be saved in the Cue if recorded at that moment.
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2.5 Common Actions
LightShark has a number of common actions that can be used throughout the entire interface.
Naming Elements, it is possible to change the name of groups, xtures, Cues, etc. This can be done in two different ways:
1 Using the "SET" key:
Press "SET".
Select the item to be renamed
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2 Press and hold down for 2 seconds on the name to rename the element.
Adjusting levels. It is possible to adjust levels or to adjust the values of the
numerical elds ... This can be done in two different ways:
1 Using the "SET" key:
Press "SET".
Select the item to be adjusted.
2 Press and hold on the value you wish to change for 2 seconds to rename
the element.
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Moving Elements: it is possible to move elements between different positions:
Select the element you want to move
Press "MOVE."
Select where you want to move.
Coping Items: you can create a copy of an item:
Select the item you want to copy
Press "COPY."
Selects where to leave the copied item.
Deleting Elements: it is possible to delete different elements (Groups, Cues, Executors...):
Press "DEL".
Select the item you want to delete.
Quick selection of elements: it is possible to select multiple elements at once:
Selects the rst element
Click twice in a row on the last element.
This will automatically select all items between the rst and last selected item.
Recording: It is possible to save elements inside the box type buttons (Groups, Cues, Palettes...):
Once you are ready to save, press "REC".
Click on the destination button.
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2.6 Programmer
All show information storage is carried out by the programmer and lightShark uses this information when recording Playbacks, palettes, and groups. The programmer has priority over all PlayBacks, Cues, Cuelist and channels. A xture is included in the programmer when any attribute is modied.
The CLEAR button illuminates when there is information inside the programmer. Press the "CLEAR" button to erase the information inside the programmer and all channels will be removed from the programmer. The HTP channels will be reset. It is possible to change the behavior of "CLEAR" from the main menu by choosing to return all channels to 0 or to the default value dened in the library.
If, after selecting a xture (or group of xtures ), the "FIND" button is pressed, all the attributes of the xture will be included in the programmer with the levels dened in the xture prole.
The programmer window allows the user to see what is in the programmer and how it is congured. The programmer window can be accessed from the upper window bar.
HTP and LTP channels
To understand how lightShark works it is necessary to know the different types of channels there are:
HTP stands for “Highest Takes Precedence”. This means that whatever fader has a particular light at the highest intensity, wins.
The limitation of this, however, is that you can’t just “grab” a light’s fader and bring it down to
get it to zero. If that light is recorded anywhere else in the console, and that fader or
cue is up, you can’t bring the light down!
It’s all about “priority” Priority is necessary because modern lighting console can bring up a particular light or parameter in multiple places within the console. It is then up to priority to decide which place in the console wins- and what you see on stage from the console’s output.
HTP and LTP are the 2 main “systems” for determining priority.
HTP is great for conventional lighting because you don’t really have a need control any other parameter besides intensity- which has a denite higher and lower.
When you move into the world of moving lights and LED’s, however, you need to control parameters such as color wheels, gobo spin, and frost. These parameters don’t have a higher or lower setting- green is not greater than orange, nor is orange greater than green! That brings us to LTP.
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LTP stands for latest takes precedence.
This means that the most recent fader, cue or button touch wins- no matter which light is higher. This means, that when you touch that play button, the exact cue you played, will play exactly as it is recorded.
However, it is important to note that if a cue has no information recorded for a specic light or parameter, it will not alter that light or parameter if it is live. This is a concept called “Tracking”.
Because the cue you’ve now played has taken precedence, you need to re-assert, or playback the rst cue if you want to see it again on stage, because LTP is more concerned about playing new looks than going back into old looks when you bring the fader down.
If a look is completely over-ridden, your console may force release it to help you when you choose to bring down your faders!
So next time you’re on that show, captaining that new professional-grade console, remember to always hit clear to release the programmer and to be careful what you record into cues with a “0”- the latest will always take precedence, whether you like it or not!
Be sure to think carefully and work intentionally, especially the rst few times you program a show in LTP if you come from the HTP world. It’s a lot different, but when working with moving lights, it’s a whole lot better and easier.
David Henry
Learn Stage Lighting
https://www.learnstagelighting.com/what-is-htp-what-is-ltp-why-should-i-care/
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Section 3: LightShark Basics
3.1 Management of Show Files
To create a new show from scratch, access the LightShark menu through the icon located in
the upper right corner and press the "NEW" button.
LightShark incorporates a le manager from which it is possible to load, copy, save, delete and rename les. To load an existing show:
1 Access the LightShark menu through the icon located in the upper right corner
and press the "LOAD" button.
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2 LightShark will open the le manager where you can nd all the les stored in the
console. “Double click” on the show you want to run.
In each of the show le icons you can nd information about the name of the show, creation date and time.
To save a show at any time:
1 Access the LightShark menu through the icon in the upper right corner and press
the "SAVE" button.
2 LightShark will display an on-screen keyboard where you can enter the name of
the show. If you want to overwrite the le simply press "OK".
Note
The current version ( R1 ) does not incorporate an auto-save function, it is recommended that the user save the changes from time to time. The auto save function will be implemented in next software updates.
It is possible to share LightShark show les between consoles or LS-Core:
1 Access the LightShark menu through the icon located in the upper left corner,
press the "File Manager" button and select the upper "Shows" tab.
2 Select the show you want to export and press the "Export" button. LightShark will
copy the show le to the external USB memory.
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You can delete any show as follows:
1 Access the LightShark menu through the icon located in the upper left corner,
press the "File Manager" button and select the upper "Shows" tab.
2 Press the "DEL" button and then select the show le you want to delete.
You can import a show le that was created from another lightShark device:
1 Connect the USB stick containing the show le you want to import to the USB port
labeled "Data" ( on the LS-1 ) or to the front USB port labeled "Host" ( on the LS­Core ).
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2 Access the lightShark menu through the icon located in the upper left corner,
press the "File Manager" button and select the upper "USB" tab. Note that this tab is only displayed if a USB stick has been connected.
3 Press the "IMPORT" button and then select the show le you want to import.
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3.2 DMX OUTPUT
LightShark offers a maximum of 8 DMX universes. Both LS-Core and LS-1 have 2 physical DMX output universes.
The LS-1 console offers support for XLR-3 and XLR-5 connectors, however, please only use 1 of each output’s connectors at a time.
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The LS-Core device has 2 XLR-5 connectors.
The other DMX universes are emitted using different network protocols through the ethernet connection. LightShark does not emit DMX signal over WiFi.
LS-CoreLS-1
The network protocols supported by lightShark are:
Art-Net is a free communications protocol for the transmission of the DMX512-A lighting control protocol via UDP. It is used for communication between "nodes" and a "server".
sACN is a set of network protocols for the control of entertainment technology equipment, especially when used in live performances or large­scale installations.
ACN was initially designed to be placed over UDP/IP and will therefore work over most IP networks.
You can adjust the output type through lightSharK's DMX conguration menu:
1 Access the lightShark menu through the icon located in the upper
left corner, press the "Settings" button and select the upper "DMX Setup" tab.
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2 In the "OUTPUT TYPE" section, select one of the 2 protocols:
Art-Net: Allows the use of up to 4 DMX output universes.
ACN: Allows the use of up to 8 DMX output universes.
By default lightShark is congured in Art-Net.
Through the "OUTPUT RATE" section you can congure the output frame rate, to improve compatibility with other devices.
You can adjust the network settings for DMX transmission via network from the "Network Setup" tab:
In the "DMX STREAMING" section, you can adjust the IP address and subnet mask so that lightShark can be congured in the same network as the other nodes and so that they can communicate with each other.
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Once the necessary changes have been made, press the "APPLY" button to save the changes. LightShark will restart, loading the new settings at startup.
3.3 Adding xtures to a show
LightShark assigns an ID to each of the xtures added to the show, this way the xtures can be selected through the keyboard, it is also possible to rename them to be identied quickly.
LightShark includes its own library of devices as well as a selection of generic proles for those devices in common use (Dimmers, fog/haze machines, ParLed, etc ), you can nd them in the folder "Generic". The proles created by the user are stored in the "User" folder.
1 Access the lightShark menu through the icon located in the upper left corner,
press the "Patch" button.
2 Select the top tab "ADD FIXTURES".
3 Select a manufacturer and then a xture model and mode. You can see the
manufacturers and models of xtures are sorted alphabetically, making it easy for you to access and search.
It is possible to scroll vertically between xture manufacturers or models.
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Scroll vertically:
Select a manufacturer:
Selecting a manufacturer in the "MODEL" section will display that manufacturer's alphabetically ltered xtures.
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Select a xture model:
Select the operating mode of the xture:
If the xture has more than 8 operating modes you can scroll to the left to access more modes.
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4 Enter the number of xtures you want to add and press the "Patch" button.
The xture will be added starting with the rst available DMX channel.
It is possible to add the xtures to the show by specifying a DMX address or a specic universe. To do this, enter the number of xtures you want to add and activate the "Advanced" option.
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In the "Universe" eld lightShark shows the number of the currently selected universe. If you want to add the xtures in a different universe, use the + and - buttons to select the appropriate universe. If you hold down the numeric eld, the on-screen keyboard will be displayed where you can directly enter the universe number.
Through the "Start Channel" eld you can set the number of the starting DMX channel where the xture (or group of xtures) will be added. Remember that you can adjust the channel with the + and - buttons or with the keyboard with a long press on the numeric eld.
In the "Offset" eld the user can dene how many channels to leave empty between each of the xtures. Remember that you can adjust the channel using the + and - buttons, or using the keyboard with a long press on the numeric eld.
Repatch
Once the xtures have been added to the patch, it is possible to change their addresses:
1 Access the lightShark menu through the icon located in the upper left corner,
press the patch button and select the upper "Patched" tab.
2 Select the xture that you want to change the address for.
3 Press the "REPATCH" button, on the right side and a panel will be displayed
where you can enter the new DMX address or universe.
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4 Set the new xture address and press the "PATCH" button.
UnPatch
Once the xtures have been added to the patch, it is possible to remove them:
1 Access the lightShark menu through the icon located in the upper left corner,
press the patch button and select the upper tab "Patched".
2 Press the "DELETE" button
3 Select the xture you want to delete.
To avoid possible errors, if a xture is used in a Cue it will not be possible to remove it from
the patch.
Reverse PAN / TILT
It is possible to reverse the movement of PAN and TILT:
1 Access the lightShark menu through the icon located in the upper left
corner, press the patch button and select the upper tab "Patched".
2 Click on the "P" button or the "T" button if you want to invert the Pan or Tilt. The
user will use this option depending on the direction in which he has physically mounted the xture. Press the "S" button to “Swap”, or switch the Pan and Tilt.
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3.4 Fixture Selection
LightShark assigns an ID to each patched xture, so it can be selected in 3 different ways:
1 Group View: By default LightShark creates Auto Groups for each of the xtures
added to the patch. Thanks to this functionality, you will nd groups of the different types of xtures according to the model. Auto-groups can be moved, but
not deleted. The user can also create custom groups.
2 Fixtures View: All xtures added to the show are displayed in this window. Each
checkbox has 3 elds:
3
2
1
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1-Description/label of the xture
2-DMX Address
3- Fixture ID
3 Numeric Keypad: The xtures can be selected using the numeric keypad. The syntax
is as follows:
Select the xtures from 1 to 8:
1THRU8OK
Select xtures 1 and 8:
1+8OK
Select xtures 1 to 5 and 8:
1THRU5+8OK
Select the xtures from 1 to 5, but not 3:
1THRU5-3OK
Select the xtures from 1 to 3, and from 6 to 8:
1THRU3+6THRU8OK
Creating Fixture Groups
LightShark allows the creation of groups of xtures:
1 In the Fixtures window, select the xtures you want to group.
2 Once selected, click on the "REC" button and select an empty box above the
Groups window.
Renaming a xture group
LightShark allows you to name the groups of xtures, so you can identify the groups more easily. You can rename the groups in 2 different ways:
A Press the "SET" button and then select the xture group you want to rename,
LightShark will display the on-screen keyboard.
B Select the xture group you want to rename and hold down the box for 2
seconds. LightShark will display the on-screen keyboard.
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Moving a group of Fixtures
LightShark allows you to move the position of the xtrure groups within the window:
1 In the Groups window, select the xture group you want to move.
2 Once selected, click on the "MOVE" button and select an empty box above the
Groups window.
3.5 Dimmer channel control
As explained above each lighting xture is listed under its respective manufacturer, while "conventional" xture such as dimmer channels, fog machines and scrollers are listed under the manufacturer "GENERIC".
Example: Control of 24 dimmer channels:
1 Access the lightShark menu through the icon located in the upper left
corner, press the “PATCH” button and select the upper tab "ADD
FIXTURES".
2 Select the "GHI" tab and then select "Generic".
3 In the section "MODEL" select the tab "DEF" and then select "Dimmer". In
the lower part select "1Ch" mode.
4 In the “AMOUNT” eld enter "24" and press "PATCH".
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5 Once the xtures have been added to the Patch, return to the palletes window by
pressing the "EXIT" button in the upper left corner
6 In the group view you will nd an Auto-Group containing the 24 added dimmer
channels.
7 Select the xture group (or individually in the "FIXTURES" view) and select
"INTENSITY" in the parameter area:
8 You can adjust the level via the graphical interface or with encoder A if you are
using an LS-1.
You can adjust the level to the maximum by pressing the "FIND" button.
9 Once the desired level has been set, press the "REC" button and then select a
Playback.
1
2
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10 Press the "CLEAR" button to clear the programmer information. You can now
adjust the level through the PB-1 Fader.
3.6 Fixture Control
Intelligent lighting xtures have different types of attributes, among which are Pan, Tilt, Spot,
Color, etc. LightShark groups all these parameter types into 6 groups:
Parameter Type Parameter
Intensity
BackGround Intensity
Pattern Intensity
INTENSITY
POSITION
Shutter
Strobe
BackGround Strobe
Pattern Strobe
Bright
Pan
Pan Conitinuous
Tilt
Tilt Continuous
Pan/Tilt Speed
Position
Keystone
Red
Green
Blue
COLOR
Amber
White
Cyan
Magenta
Yellow
CTO
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CTB
CTC
Color
Hue
Saturation
Color Mix
COLOR
BEAM
UV
Mint
Lime
Add
Multiply
Contrast
Sharp
Tint
Focus
Zoom
Iris
Frost
Prism
Prism Rotation
Framing
GOBO
Framing Rotation
Beam Effect
Beam Shapper
Gobo
Gobo Rotate
Media Folder
Media File
Media Transition
Media Speed
Media IN
Media OUT
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Pattern
Pattern Rotate
GOBO
ADVANCED
Media Folder
Media File
Media Transition
FX
Function
Macro
Custom
Unknown
Reserved
Generic
Empty
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You can nd the access to these parameter types on the right side of the palletes window
By default each section has a parameter view and a palletes view:
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In the parameter view the user will nd all parameters of the selected type. By default the parameters are always shown in blocks of 4, if the selected device has for example 7 channels of type "BEAM" it is possible to access the next 3 by scrolling vertically with your nger. Or by clicking again on the parameter button on the LS-1.
Users with an LS-1 can interact with the interface using the encoders and buttons, so that each LS-1 encoder controls each of the currently visible interface parameters (the upper parameter is controlled by the rst encoder starting from the left, and so on).
The information shown in this area is also shown on the LCD screen that integrates the LS-
1. It is possible to switch between parameters using the console's physical parameter buttons, as well as scrolling over the interface.
Each type of parameter has its corresponding palettes, in some of the boxes the palettes dened by the xture prole will be shown, in the rest of the boxes the user can record his own palettes.
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LightShark displays up to 25 pallets simultaneously, it is possible to perform vertical scrolling as in the parameter window to access more pallets.
In the case of the Position and Color parameters it is possible to see a third view in addition to "PARAMETERS" and "PALETTES".
3.7 Recording Scenes
All show information storage is carried out by the programmer and lightShark uses this information when recording Playbacks, palettes, groups... The programmer has priority over all PlayBacks, Cues, Cuelist and channels. A xture is included in the programmer when any attribute is modied.
The CLEAR button illuminates when there is information inside the programmer. Press the "CLEAR" button to erase the information inside the programmer and all channels will be removed from the programmer and the HTP channels will be reset. It is possible to change the behavior of the "CLEAR" from the main menu by choosing to return all channels to the default value dened in the library.
When the "FIND" button is pressed and there is a selected xture then we are activating the parameters that have been dened in the library for “FIND”.
The programmer window allows the user to see what is in the programmer and how it is congured. It is possible to access the programmer window from the top navigation bar.
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The Cuelist
CueLists are used to manage sequences of Cues. They keep track of the order of Cues and the options of how they are reproduced. A CueList can have a single Cue associated with it or the entire list of Cues.
When a Cue is recorded in a Playback a Cuelist is automatically generated. LightShark adds that created Cuelist to the list of Cuelists that are stored in the Cues window.
If the playback already has a Cuelist stored in it, then the new Cue will be added to the end of that Cuelist.
The CueList stores a Cue ID and a text eld for each of the Cues so that all steps can be tagged. The Cue ID and text eld are displayed on the Playback screen when the list is played, this allows the user to keep track of the current Cue during the show.
Recording a Cuelist
Below is the process for recording a Cuelist over an empty Playback:
1 Select a xture ( or xture group )
2 Modify at least one of the parameters ( or press FIND to activate all parameters )
3 Press the RECORD key ( illuminated )
4 Select the Playback where you want to store the Cue. Doing this will create a new
Cuelist and assign you a Cuelist ID with the next available Cuelist ID to the general list of Cuelists.
In addition a new Cue is created that is added to the beginning of the Cuelist and it is assigned a Cue ID with the following available Cue ID with respect to the general listing of Cues.
5 Press CLEAR to empty the programmer.
6 Activate the Playback to check that everything has been recorded correctly.
Recording on a Playback that already contains information
Here is the process for recording a Cue on a Playback that already contains information:
1 Select a xture ( or xture group )
2 Modify at least one of the parameters ( or press FIND to activate all parameters )
3 Press the RECORD key ( illuminated )
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4 Select the Playback where you want to store it. Doing so will add the Cue to
the end of the Cuelist and assign it a Cue ID with the next available Cue ID from the general Cues list.
5 Repeat steps 1-4 as necessary.
6 Press CLEAR to empty the programmer.
7 Activate the Playback to check that everything has been recorded correctly.
Assigning Times to a CueList
It is possible to assign different waiting and fade times to each of the Cues. You can access a CueList's information from the CueList view or by quickly pressing twice on the Playback number.
Each Cue has a Crossfade time where you can dene a Fade In time and a Fade Out time.
1 Access a CueList
2 Hold down the "HALT" eld to assign the Cue a wait time.
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3 Hold down the "CROSSFADE" eld to assign a transition time between one Cue
and the next.
4 Hold down the "FADE IN" eld to assign an input fade time.
5 Hold down the “FADE OUT” eld to assing a Fade Out (if necessary )
Set a CueList as Chase
It is possible to use a CueList to make a Chase. Thus any wait time is ignored and each cue becomes a Chase step, where there is a global "Xfade" and "Rate" time for all Cues that make up the CueList.
You can switch from one mode to another using the "Chase Mode" or "Step Mode" buttons.
View information contained in a Cue
It is possible to see the information contained in a Cue:
Clicking on the arrow icon will show all the information stored inside:
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You can modify the Cue information by changing values, deleting parameters, deleting
devices...
Change the playback order of the CueList
By default the Cues are reproduced consecutively. It is possible to alter the order of
reproduction by modifying the "NEXT CUE" eld. The default value is "NEXT".
Hold down the "Next" eld for two seconds and enter the ID of the Cue you want to go next.
Move an order Cue within a CueList
It is possible to change the order of a Cue within a CueList:
1 Select the Cue you want to move.
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2 Press "MOVE".
3 Select the Cue on which you want to move the selected Cue.
Removing a Cue from a CueList
It is possible to remove a Cue from a CueList:
1 Press "DEL".
2 Select the Cue you want to delete.
Copying a Cue
It is possible to copy a Cue from one CueList to another:
1 Open the Cuelist window and select the Cuelist containing the Cue you
want to copy. Then select the Cue.
2 Press "COPY" and select the destination CueList.
Deleting a CueList
By default lightShark does not allow you to delete a CueList that contains information inside. It is necessary to remove all the Cues it contains in order to remove it.
You can change this behavior from the preferences:
1 Access the LightShark menu through the icon located in the upper left
corner, press the "Settings" button and select the upper "User Preferences" tab.
2 Activate the "CUELIST REMOVE" option.
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Editing a Cue
It is possible to edit a Cue from a CueList .
1 Open the Cuelist window and select the Cuelist containing the Cue you want to
edit. Then click "EDIT".
2 Select the Cue you want to edit.
3 The Cue will be loaded into the programmer, so from the Palette window you can
make the necessary changes.
4 Once the changes have been made, press "UPDATE". The Cue information will
be updated with the changes made.
5 Click "CLEAR" to clean the programmer.
Note that once a Cue's information has been uploaded to the programmer it is also possible to use that information to record a new Cue.
3.8 Adding FX
LightShark includes an internal effects generator. FX’s can be applied to a xture or group of
xtures directly without having to create multiple Cues to create an effect. FXs can be
modied live, allowing you to adjust the speed and the FX amplitude according to the rhythm
of the show.
LightShark has an extensive internal FX library (e.g. circles, squares, pan, tilt, zigzag...), in
addition to Position effects, there are also Beam, Color and Intensity effects.
The use of FX allows the complete recording of shows in just a few minutes.
It is possible to add an effect to one or several xtures, or to a group or several groups of
xtures. To add an FX the user must rst select one or more xtures and then from the "FX"
window select one of the effects that incorporates lightShark.
Once you’ve selected an FX it is possible to modify its parameters (speed, size, offset...)
through the virtual sliders that appear on the screen (or from the encoders in the LS-1).
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It is possible to add several effects to a xture (or groups of xtures) that make use of
different attributes, for example, the user can add a Pan effect and also add an effect of
Intensity and an effect of change-color.
LightShark groups effects into 4 categories: Intensity, Position, Beam, and Color. Each
category can have up to 9 effects.
FX SIZE: Dened as the range in which the parameter value varies. This is described in terms appropriate for that particular parameter.
It can be modied through on-screen sliders. By default, when adding an effect the Size value is set to 50%.
FX SPEED: Can be modied through on-screen sliders. To maintain synchronization between the characteristics of an effect, the speed of the effect is controllable.
Adjusting the speed of an effect increases or decreases the number of cycles completed per minute.
OFFSET: The Offset denes the start and end point for each effect, so that individual xtures can run the effect at the same time, or with a “fanned” look.
With the shortcut buttons it is possible to have 4 different "types" of offset shapes (or sets of shapes).
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3.9 Scene Playback
It is possible to control the playback of the show, to trigger the Cuelist and to control the
release of the Playbacks from the Playback Zone.
By default the GrandMaster is minimized. Click on the button to enlarge it and show the
fader. Pressing it again will minimize it.
It is possible to enter a specic level into the GrandMaster by holding down the value eld
for 2 seconds.
LightShark allows the reproduction of all the information stored in the show through the
Playbacks. LightShark supports up to 30 Playbacks per page, distributed in 10 main
Playbacks located next to the UI of the software and in other 20 accessible making
horizontal scrolling with your nger on the Playbacks area.
These 20 playbacks, accessible by sliding (or from the "Virtual Playbacks" View) behave like
Wings.
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on the left you can access the rest of Playbacks.
Slide nger horizontally
to navigate between the 30 Playbacks.
As you slide your nger toward
LightShark allows you to control the Playbacks using:
Keyboard: A Playback can be mapped to a key on the computer keyboard.
MIDI: Any component (Fader, Encoder, Button) from a MIDI controller can be
mapped to a Playback so that it can be triggered or the level adjusted.
The control surface is set to always control the rst 10 Playbacks regardless of the 3
selected Playbacks blocks. This means that when you slide your nger to access Playbacks
11-20 the control surface will continue to operate over the rst 10 Playbacks.
The Playbacks are always minimized, in case you want to have access to all the control
functions of the Playback, you must click on the intensity level indicator of the fader to
maximize it.
When Playback is maximized, only the buttons on that playback will work. To access the rest
of the user interface again, you must minimize the Playback.
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It is possible to enter a specic level into a PlayBack by holding down the value eld for 2
seconds.
It is possible to congure several options that determine how the Playback and the elements
that compose it work. It is possible to determine the priority of the Playback, the way in
which it is reproduced, and the control functions of FX.
You can enter the playback options via the “3 dot” icon that appears when the playback is
maximized. These options are discussed in detail in Section 4 of this manual.
Virtual Playback
From the "Virtual PlayBacks" view you can have access to the Playbacks, it is very
useful when using a LS-Core or when no physical control surface is available.
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LightShark's interface is multi-touch, so you can operate multiple Playbacks simultaneously
from one tablet or any device with this technology. From the buttons the user can directly
access the desired Wing without scrolling.
Playbacks can have 3 states:
Empty: When no Cuelist is assigned they are shown in grey. It is the default state, when starting a show from 0 all Playbacks are empty.
Used: When a Cuelist is assigned it is shown in Blue.
Selected: When selected, it is shown in Red.
The pages allow the user to predene some presets of Cuelist through the playbacks, so
they can be loaded quickly at any time.
LighShark supports up to 30 Playback pages, allowing physical and virtual faders to have
different functions and behaviors depending on which page they are on. As a general rule,
one page per song is used.
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PAGE 1
PB-1 PB-2
MAIN PLAYBACK
PB-10
PAGE 2
PAGE 30
PB-1 PB-2
MAIN PLAYBACK
PB-1 PB-2
MAIN PLAYBACK
PB-10
PB-10
With the UP and DOWN buttons you can navigate between the pages. Between the two
buttons is the label indicating the current page.
3.10 Use of Executors
From the executor window the user can congure a custom Layout to trigger the Cuelist. To
add or remove Cuelists from the executors window press the "Edit" button.
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The executor window is composed by an 8x6 button matrix. Each of the 8 vertical columns
can play 1 single Cuelist at the same time, so selecting a Cuelist from the same column
deselects the previous one.
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The user can modify the color of each of the buttons in the matrix, this way it is possible to
visually distinguish each of the buttons and assign a color depending on their characteristics.
It is possible to congure each button as "Flash" or as "Toggle", with Flash creating a
momentary button, and Toggle creating a latching button.
When sliding the nger horizontally on a row of executors all the Executors of that row are
launched, deactivating the rest.
Add Cuelist
Cuelists can be copied to the Executors window as follows:
1 In the Executors window click on the "Edit" button.
2 On the left side select the Cuelist you want to add and press the "COPY" button
and then select an empty box.
3 Click the "Set" button and then select the box you just created to rename it.
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Removing a Cuelist from the Executors Window.
Cuelists can be removed from the Executors window as follows:
1 In the Executors window press the "Edit" button.
2 Press the "DEL" button and then select the box you want to empty.
3.11 File Manager
LightShark includes a File Manager with which the user can manage the les contained in
the console. In this way it is possible to import, export, and/.or delete different types of les.
To access the File Manager access the lightShark menu through the icon in the upper left
corner.
When you access the File Manager, the shows tab is always displayed, from this window
you can see all the show les that are in the console.
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On the left side are the buttons needed to manage any type of le.
OPEN: To open software update les.
SET: To rename les.
DEL: To delete les.
IMPORT: To import les from a USB memory stick to the console.
EXPORT: To export les from the console to a USB memory stick.
The "USB" tab is only displayed when an external USB memory stick is connected. This
memory must be FAT16 or FAT32 formatted.
If lightshark does not detect the USB memory, make sure it is correctly formatted.
From the "FIXTURE_LIBRARY" tab you can access the xture libraries loaded in the
console.
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To navigate between the different manufacturers you must scroll up. To see the xtures that
a manufacturer contains “double click” on the icon of the manufacturer.
Double click on the "GO BACK" icon to return to the list of manufacturers.
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Export a library package from a manufacturer
It is possible to export a complete pack of proles from a specic manufacturer. For
example, if you want to export all the xtures created by the user:
1 Connect a USB memory stick to the Data port
2 Go to the File Manager and select the "FIXTURE_LIBRARY" tab.
3 Scroll to the manufacturer "USER".
4 Press "EXPORT" and then select "USER".
5 LightShark will display a message conrming that the xture package has been
successfully exported.
Exporting a Fixture Prole
It is possible to export only one xture:
1 Connect a USB memory stick to the Data port
2 Go to the File Manager and select the "FIXTURE_LIBRARY" tab.
3 Scroll to the manufacturer "USER" and double click on the icon.
4 Click "EXPORT" and then select the xture you want to export.
5 LightShark will show a warning conrming that the xture le has been
exported correctly.
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Section 4: Playback Options
4.1 Playback Options
It is possible to congure several options that determine how the Playback and the elements
that compose it work. It is possible to determine the priority of the Playback, the way in
which it is reproduced, and the control functions of FX:
To hide the Playback options menu you should press the upper left arrow on the panel.
Fader Controls HTP Channels: When this function is activated the playback fader proportionally controls the level of all HTP channels of the current Cue from 0% to 100%. This option is activated by default.
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Fader Controls FX Speed: When this function is activated, the playback fader can be used to scale the FX speed. When the fader is at 100% then the Fx speed has the same value as when the Cue was recorded, lowering the fader reduces the speed until the speed is equal to 0 when the fader is completely down.
Fader Controls FX Size: When this function is activated the playback fader can be used to scale the FX size. When the fader is at 100% then the FX Size has the same value as when the Cue was recorded, lowering the fader reduces the size of the FX until the size equals 0 when the fader is fully down.
Playback Priority: Playbacks are played based on the most recent action determining the value of a parameter in a device. By using different priority levels the user can modify this behavior.
4.2 Trigger Options
Fader UP+GO: When the fader passes the limit dened in the "trigger level" eld, the
playback is activated and the associated Cuelist is played. When this function is deactivated
the fader does not activate the Cuelist automatically.
Fader at Zero + Release: When the fader has a value lower than the limit dened in the
"trigger level" eld the playback is deactivated. When this function is deactivated the fader
does not deactivate the Cuelist automatically.
Activate when Page Changes: If this option is set, the Playback is activated when
the page is changed to the one that the cuelist is assigned. If there was a Cuelist already
active on that playback, then changing the page to the one where the cuelist is set to
“Activate When Page Changes”, will NOT activate the cuelist, unless the option "Deactivate
when page changes" was activated in the previous Playback.
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Deactivate when Page Changes: If this option is activated the Playback is deactivated if
you change to any other page.
Lock to all Pages: If this option is enabled then the selected Playback will be present on all
30 Playback pages.
Trigger Level: This eld denes the exact value of the fader at which Playback is activated
or deactivated.
Launch on Load: If this option is enabled, the Playback will be executed immediately after
the show is loaded.
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Section 5: Cuelist Options
5.1 Playback Options
It is possible to congure the way a Cuelist works from the Cuelist options menu. To access
the options menu you must select the Cuelist rst, then access the options menu through the
icon at the bottom left:
Deactivate after last Cue: When this option is activated the Cuelist is automatically deactivated after the last step in the Cuelist.
Deactivate resets to rst Cue: When this function is activated the Cuelist always starts from the rst step when the Cuelist associated to the playback is activated. When this function is deactivated and the user activates the Cuelist it will start from the step it was the last time it was deactivated.
Halt last Cue: When this option is activated the Cuelist stops at the last step. If the function is disabled the Cuelist will return to the rst step after executing the last one.
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Block FX from other Playbacks: When this option is active then any channel controlled by this playback blocks the FX for that channel in the other playbacks.
Direction: It is possible to choose between 4 options:
Up: moving from the rst Cue to the last one in order.
Down: moving from the last Cue to the rst one in order.
Random: scrolling all Cues randomly.
Pong: Moving from the rst Cue to the last one in order, then
continuing to play the cues backwards until it reaches the rst. This pattern then continues until you stop the chase.
Chase Speed: It is possible to set the default Chase time for that particular Cuelist.
CrossFade: You can set the default CrossFade for that particular Cuelist.
Loops: It is possible to congure how many times the Chase execution has to be
repeated before deactivating. The default setting is 0, which indicates that it will play innitely.
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Section 6: System Options
6.1 System Preferences
It is possible to congure certain lightShark settings or behaviors from the System
Preferences.
The system preferences are divided into 4 sections:
User Preferences: From this window it is possible to congure the following
options:
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Cuelist Remove: By default lightShark does not allow you to delete a CueList that contains information inside. It is necessary to remove all the Cues the CueList contains in order to remove it. When enabling this option, lightShark will allow you to remove the Cuelist even if it contains Cues.
StartUp: It is possible to decide if the lightShark will boot up to the last loaded show, or if it will start with a new show every time you start the lightShark.
Clear Mode: It is possible to change the behavior of "CLEAR" from the main menu. You are able to choose that all the channels return to 0, or to the default value dened in the library.
Time and Date: Allows you to set the date and time of the system.
DMX Setup: From this window it is possible to congure the DMX output settings.
Output Type: Allows you to adjust the DMX output network protocol. Art-
Net allows the use of up to 4 DMX output universes while ACN (sACN) allows the use of up to 8 DMX output universes.
Output Rate: Congure the output frame rate to improve compatibility with other devices.
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MIDI & OSC: From this window you can congure the MIDI and OSC connectivity settings.
MIDI Input: Select the conguration le for the MIDI controller you want to control.
OSC: You can enable or disable OSC control. In addition, the user can dene the input & output port.
6.2 Network Settings
The ethernet port has 2 different IP addresses, so it is possible to connect lightShark
devices to multiple networks using the same physical connection:
Ethernet: Allows connection to the local area network shared with other devices. It
can be congured in either manual or automatic (DHCP) mode. By default it is congured with a static IP.
DMX Streaming: Allows the transmission of DMX through Art-Net or sACN. By
default it is congured to be able to communicate to a Class A IP
address scheme in the 2.x.y.z range.
The default address for lightShark devices is 2.0.0.1 and the subnet mask 255.0.0.0 . This
allows Art-Net devices to communicate directly to lightShark without the need for a DHCP
server connected to the network.
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This allows you to control lightShark from the same network where there are other devices
(sound consoles, control software. etc) and at the same time emit DMX to the Nodes that
require a specic network conguration according to the protocol used.
To connect to lightShark through ethernet you must congure the IP address of your device
in the same subnet.
Wireless: Enables conguration of the integrated access point in lightShark devices. By
default the network name is lightshark_XXXX, where XXXX refers to the last 4 digits of the
MAC Address of the lightShark wireless interface.
The default password for all lightShark devices is "sharkjaws". For security reasons it is
recommended that you change the default password through this menu.
The password length should be between 8 and 63 ASCII characters and no spaces should
be used.
Through the channel selector the user can select different frequencies ( channels ) of the
WiFi network to avoid problems like: Low speed, unstable signal, loss of signal and
disconnections.
The use of a wireless network analyzer program is recommended before deciding on the
appropriate channel.
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6.3 Event Scheduler
In situations where lightShark is managing a space (a meeting room, a small auditorium,
attractions, party halls, clubs. etc) it is possible to control the lighting of these spaces
according to the calendar, to automatically trigger actions to specic dates and times.
To access the event scheduler, access the lightShark menu and select "SCHEDULER".
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The "EVENTS" window displays a summary of scheduled calendar events.
Status: LightShark assigns an identier to each event.
Active: If you want to cancel the execution of an event during a period of
time, you can deactivate the event without having to delete it.
Event Name: You can assign a name to quickly identify each of the events in the list.
Start Time: Indicates the moment in which the event is activated.
Stop Time: Indicates the moment when the event is deactivated.
From: Indicates the start date from which the event will be executed.
To: Indicates the end date from which the event will stop being executed.
Days: It is possible to lter or select certain days within the selected time
period.
Create a new event
The process for adding a new event to the calendar is as follows:
1 At the bottom press the "NEW" button to add a new event to the list.
2 LightShark will display a conguration panel where the user can dene the
behavior of the event. Hold down the "NAME" eld for two seconds to add a description of the event.
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3 Under "TYPE" click on the empty box and then select the action you want to
perform.
4 Then select which days of the week the event will run.
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5 Dene the start and end date of the event by holding down the date eld for two
seconds.
6 Dene the start and stop time by holding down the date eld for two seconds.
7 Press "SAVE" to save the changes.
It is possible to delete or edit an existing event by using the "DEL" or "EDIT" buttons
respectively.
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Section 7: Connectivity
7.1 MIDI
LightShark supports plug and play of MIDI devices via USB. These devices can be
connected and put into operation while the lightShark is running.
If you use a MIDI interface connected to lightShark, you can use a template to setup the
conguration of MIDI devices. There are a number of default templates created for different
controllers, but you can also create MIDI templates as needed.
There are included templates for the following devices:
Akai APC-20
Akai APC-Mini
Elation MidiCon
Behringer BCF2000
Korg Nano Kontrol2
Novation LaunchKey
Novation LaunchPad
You can use this conguration information to use apps or MIDI sending devices, such as
video servers or audio consoles, to control lightShark.
To use your MIDI controller you must connect it via USB to the USB Host port (on the LS-
Core) or the USB "Data" port (on the LS-1).
1 Once the MIDI controller is connected, open the MIDI & OSC Setup window.
2 When the MIDI device is connected, wait 5 seconds and lightShark will display the
device information in the "DEVICE" eld. If the eld says "None" check the device connection and if the connected MIDI controller is USB compliant.
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3 Then select the conguration template for the connected MIDI controller. Press
the "LOAD" button
4 Pressing "LOAD" will display the le browser, in which you can select the template
you want to use.
All functionalities of lightShark can be assigned to a MIDI note:
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Function Command
Page Up BUTTON_PAGEUP
Page Down BUTTON_PAGEDOWN
DBO BUTTON_DBO
Delete BUTTON_DEL
Copy BUTTON_COPY
Fan BUTTON_FAN
Move BUTTON_MOVE
Set BUTTON_SET
Update BUTTON_UPDT
Edit BUTTON_EDIT
Playback Selection Button for PB1 BUTTON_SELECT1
Playback Selection Button for PB30 BUTTON_SELECT30
Playback “Go” Button for PB1 BUTTON_GO1
Playback “Go” Button for PB30 BUTTON_GO30
Playback “Flash” Button for PB1 BUTTON_FLASH1
Playback “Flash” Button for PB30 BUTTON_FLASH30
Playback “Pause” Button for PB1 BUTTON_PAUSE1
Playback “Pause” Button for PB30 BUTTON_PAUSE30
Playback “Next” Button for PB1 BUTTON_NEXT1
Playback “Next” Button for PB30 BUTTON_NEXT30
Playback “Previous” Button for PB1 BUTTON_PREV1
Playback “Previous” Button for PB30 BUTTON_PREV30
Playback “Release” Button for PB1 BUTTON_REL1
Playback “Release” Button for PB30 BUTTON_REL30
Master Go BUTTON_GOMASTER
Master Pause BUTTON_PAUSEMASTER
Master Next BUTTON_NEXTMASTER
Master Previous BUTTON_PREVMASTER
Master Release BUTTON_RELMASTER
Find BUTTON_FIND
Clear BUTTON_CLEAR
Record BUTTON_REC
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Function Command
Executor X1 Y1 BUTTON_EXECUTOR_01_01
Executor X1 Y6 BUTTON_EXECUTOR_01_06
Executor X16 Y1 BUTTON_EXECUTOR_16_1
Executor X16 Y6 BUTTON_EXECUTOR_16_6
Executor Page Up EXECUTOR_PAGEUP
Executor Page Down EXECUTOR_PAGEDOWN
Master Fader Level master=”true”
Playback 1 Level playback_number=”1”
Playback 30 Level playback_number=”30”
Intensity Parameter Control BUTTON_DIM
Position Parameter Control BUTTON_POS
Color Parameter Control BUTTON_COL
Advanced Parameter Control BUTTON_ADVANCED
Beam Parameter Control BUTTON_BEAM
Gobo Parameter Control BUTTON_GOBO
FX Parameter Control BUTTON_FX
Templates for MIDI controllers are XML les that can be modied by the user according to
their needs. Examples are shown below (the blue values are the MIDI notes sent by the
controller). Examples:
Assigning a MIDI Note to the Go Button on PB3
<BUTTON octave="0" note="29" on_press="true" on_release="true" mode_value='True'
action="BUTTON_GO3" />
Assign a MIDI note to the PB7 Flash button
<BUTTON octave="0" note="35" on_press="true" on_release="true" mode_value='True'
action="BUTTON_FLASH7" />
Assigning a MIDI Note to the Flash Button
<BUTTON octave="0" note="12" on_press="true" on_release="true" mode_value='True'
action="BUTTON_FLASH7" />
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Assigning a MIDI Note to the Color Settings Button
<BUTTON octave="1" note="10" on_press="true" on_release="true" mode_value='True'
action="BUTTON_COL" />
Assigning a MIDI note to Encoder 1
<ENCODER octave="0" note="13" up_only="True" down_only="False"
action="ENCODER1" />
<ENCODER octave="0" note="14" up_only="false" down_only="True"
action="ENCODER1"/>
Assign a MIDI note to the Master
<FADER octave="0" note="9" master="true" action="FADER_MASTER"/>
Assign a MIDI note to the PB-3 fader
<FADER octave="0" note="8" playback_number="3" />
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7.2 OSC
Open Sound Control (OSC) is a protocol for communication between computers, music
synthesizers and other multimedia devices, inspired by modern network technology.
The protocol has some advantages such as the independance of the transmission medium
and the exibility to transport any type of data.
OSC can be transported by various protocols, but UDP is commonly used.
LightShark can receive OSC commands from the wired network interface and from the
wireless network interface.
From the LightShark website you can download a sample layout for TouchOSC.
TouchOSC is a modular OSC control surface for Android and iOS. It supports sending and
receiving Open Sound Control messages via Wi-Fi.
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Control Cmd Element Parameter Example
Page Up /LS/Page/Up
Page Down /LS/Page/Down
DBO /LS/DBO
Edit /LS/Edit
Update /LS/Update
Delete /LS/Delete
Copy /LS/Copy
Move /LS/Move
Set /LS/Set
Fan /LS/Fan
Find /LS/Find
Clear /LS/Clear
Rec /LS/Rec
Playback Selection /LS/Select/PB/[x]
Playback Go /LS/Go/PB/[x]
Playback Flash /LS/Flash/PB/[x]
Playback Stop /LS/Stop/PB/[x]
Playback Prev /LS/Prev/PB/[x]
Playback Next /LS/Next/PB/[x]
Playback Pause /LS/Pause/PB/[x]
Playback Fader Level /LS/Level/PB/[x]
Main Playback Go /LS/Go/Main
Main Playback Stop /LS/Stop/Main
Main Playback Prev /LS/Prev/Main
Main Playback Next /LS/Next/Main
Main Playback Pause /LS/Pause/Main
Set GM Level /LS/Level/GM
Encoders /LS/Encoder/[x]
Select Fixture /LS/SelectFixture
Select Group /LS/SelectGroup
Selection Next /LS/SelectionNext
Selection Prev /LS/SelectionPrevious
-
-
-
-
-
-
-
-
-
-
-
-
-
[x]= Playback Number
From=1 To=30
[x]= Playback Number
From=1 To=30
[x]= Playback Number
From=1 To=30
[x]= Playback Number
From=1 To=30
[x]= Playback Number
From=1 To=30
[x]= Playback Number
From=1 To=30
[x]= Playback Number
From=1 To=30
[x]= Playback Number
From=1 To=30
-
-
-
-
-
-
[x]= Encoder Selected
From=1 To=4
-
-
-
-
0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed
0 = Released 1 = Pressed
0 = Released 1 = Pressed
0 = Released 1 = Pressed
0 = Released 1 = Pressed
0 = Released 1 = Pressed
0 = Released 1 = Pressed
0 = Released 1 = Pressed
From = 0 To = 255
0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed From = 0 To = 255
From = -1 To = 1
0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed
To select the Playback number 9:
To press Go on Playback number 9:
To press Flash on Playback 9:
To press Stop on Playback 9:
To press Prev on Playback 9:
To press Next on Playback 3:
To press Pause on Playback 1:
To Adjust Fader Level on PB 17:
To Adjust parameters using Encoder B:
-
-
-
-
-
-
-
-
-
-
-
-
-
/LS/Select/PB/9
/LS/Go/PB/9
/LS/Flash/PB/9
/LS/Stop/PB/9
/LS/Prev/PB/9
/LS/Next/PB/3
/LS/Pause/PB/1
/LS/Level/PB/17
-
-
-
-
-
-
/LS/Encoder/2
-
-
-
-
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Control Cmd Element Parameter Example
Intensity /LS/Intensity
Position /LS/Position
Colour /LS/Color
Beam /LS/Beam
Advanced /LS/Advance
Gobo /LS/Gobo
Fx /LS/Gobo
Executor Push Mode /LS/Executor/[x]/[y]/[z]
Executor Toggle Mode /LS/Executor/[x]/[y]/[z]
Trigger Executor Row /LS/ExecutorLine/[x]
Sync All /LS/Sync
Sync Only Parameters /LS/Sync/Playbacks
Sync Only Executors /LS/Sync/Executors
-
-
-
-
-
-
-
x]= Executor Page From=1
To=2
[y]= Select X position From=1
To=8
[z]= Select Y position From=1
To=6 /LS/Executor/[x]/[y]/[z]
[x]= Executor Page From=1
To=2
[y]= Select X position From=1
To=8
[z]= Select Y position From=1
To=6
[x]= Row Number From=1
To=6
-
-
-
0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed
0 = Released 1 = Pressed
0 = Released 0 = Pressed
0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed 0 = Released 1 = Pressed
To Trigger Executor Position 2-2
-
-
-
-
-
-
-
/LS/Executor/1/2/2
-
-
-
-
-
The commands in this table only need one parameter, oating type. If you need more
information about this protocol you can visit:
http://opensoundcontrol.org/introduction-osc
How to control lightShark using TouchOSC
1 Connect the iPad to the WiFi network generated by lightShark .
2 Start the TouchOSC App and select the Layout for lightShark.
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3 Congure the connection settings as follows.
4 Go back and press "DONE".
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5 In the lightShark Preferences, in the MIDI&OSC tab, make sure that OSC
is enabled and that the input and output ports are correctly congured.
6 Now from TouchOSC you can control the lightShark.
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Controlling lightShark from Vezér
Vezér is a timeline-based MIDI/OSC/DMX sequencrr for audiovisual artists. Thanks to
OSC tracks it allows to send different OSC commands to different devices simultaneously:
https://imimot.com/vezer/
1 Connect the computer with Vezér to the same network as your LightShark device.
2 In lightShark within the preferences, in the MIDI&OSC tab make sure that OSC
command reception is enabled and that the input and output ports are correctly congured.
3 In the Vezér preferences, add an OSC output by specifying the IP address and the
LightShark input port,
4 Add a “OSC Flag” track .
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