Light O Rama iDMX-1000 User Manual

iDMX-1000
Intelligent DMX512 Converter
User Manual
October 8, 2007
Copyright © Light O Rama, Inc. 2007, 2008
Table of Contents
Introduction.............................................................. 4
What’s in the Box..................................................... 4
Important Considerations......................................... 5
Quick Start Guide .................................................... 6
General DMX Discussion......................................... 7
Experimenting with the Hardware Utility ................ 10
Sequence Editor and iDMX-1000 .......................... 14
Hardware ............................................................... 17
Assigning a Unit ID............................................. 17
Network Connections......................................... 19
Powering the iDMX-1000 ................................... 20
Data LED ........................................................... 20
DMX Connections .............................................. 20
Polarity Switch.................................................... 21
Select Button...................................................... 21
Resetting the iDMX-1000................................ 21
Starting a Standalone Sequence.................... 21
Status LED......................................................... 22
Termination Resistors ........................................ 22
Nitty-Gritty .......................................................... 23
Hardware Utility Version ........................................ 25
Standalone Mode................................................... 26
Updating the Firmware .......................................... 27
Troubleshooting..................................................... 30
Refresh does not find the controller ................... 30
Status LED not on at all ..................................... 30
iDMX-1000 Unresponsive – Status LED
On/Fluttering ...................................................... 31
DMX Fixture Does Not Respond........................ 31
Appendix A – LOR/DMX Intensities....................... 32
Appendix B – Unit ID to DMX Channel .................. 33
Specifications and Features .................................. 35
iDMX-1000
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Introduction
The iDMX-1000 is a Light O Rama (LOR) controller that converts LOR protocol to DMX512 protocol. It allows shows designed with the LOR Showtime software to control DMX512 lighting and effects fixtures.
Whether the show is controlled by your PC, an LOR Show Director or an LOR controller running in stand alone mode, you can add a new dimension to your display using DMX enabled devices like moving head lights, strobes and smoke machines.
The iDMX-1000 can also operate as a stand alone device. Its flash memory can hold 5,000 LOR commands that can direct DMX512 fixtures without being connected to an LOR network.
This intelligent device allows access to all 512 channels in a DMX Universe. It also supports 64 intelligent channels that can perform high level LOR controller commands like fades, twinkling and shimmering. There is no configuration for intelligent channels, they are automatically allocated by the iDMX-1000 as needed.
What’s in the Box
In addition to your iDMX-1000 Converter you will also receive this user manual
The latest copy of the manual is available at
www.lightorama.com Support Using the
Hardware – Documentation and Firmware section.
iDMX-1000
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Important Considerations
There are two versions of the LOR Showtime Windows software, LOR I and LOR II. LOR I can only handle controllers with 16 circuits or channels. LOR II can handle controllers with 256 circuits or channels.
Only the first 256 DMX channels can be used by either version of the software. In a future release of the LOR II software, controllers with 512 circuits will be supported. This will make available all 512 channels on the DMX network.
The iDMX-1000 supports two addressing modes.
1. Unit ID set to a multiple of 16 (e.g. 10, 20, 30, …E0 in hex)
2. Unit ID set to any other Unit ID between 1 and F0 hex.
If its Unit ID is set to a multiple of 16 then it will take 16 Unit IDs in sequence. For example, setting the Unit ID to E0 would allocate Unit IDs E0, E1, E2, ,,, EE & EF to this iDMX-1000. DMX channels 1-16 would be referenced in a sequence by using circuits 1-16 on Unit E0. DMX channels 17-32 would be referenced by using circuits 1-16 on Unit E1, etc.
You can use “multiple of 16” Unit ID mode to access 256 DMX channels through a single iDMX-1000 in a LOR I environment. Either Unit ID mode works in a LOR II environment.
Appendix B – Unit ID to DMX Channels gives the mapping of LOR Unit IDs and circuits to DMX channels (addresses.)
iDMX-1000
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Quick Start Guide
This section assumes that you are familiar with LOR lighting controllers, the Showtime Windows software and that you have Hardware Utility (HWU) version
1.6.5 (see the Hardware Utility Version section) or later and have already configured and connected an RS485 adapter on your PC.
This section will get you to the point of controlling a DMX fixture through the iDMX-1000 with the Hardware Utility.
If the default Unit ID of E0 hex is not convenient for you, see the Assigning a Unit ID section to change it.
The iDMX-1000 must be powered by a USB485B RS485 adapter, a nearby lighting controller or a 12 VDC power pack. See the Powering the iDMX-1000 section for more information.
Cable the iDMX-1000 to the PC’s RS485 adapter with a CAT5e LAN cable and start the HWU. The Status LED on the iDMX-1000 should go from blinking to on steady when the HWU is running.
Connect your DMX fixture to the DMX Out on the iDMX-1000. Its DMX address range must be less than 256. For this discussion, we will assume the DMX fixture’s start address is 1 which would correspond to Unit ID ‘E0,’ circuit 1 on the LOR network. See the Assigning a Unit ID section for more information.
Start the HWU and click the Console button on the upper right. The Test Console window will pop up. In the Controller Type section click the iDMX-1000 radio button. In the DMX Channel Mode section click
iDMX-1000
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the Virtual Controllers radio button. Use the Select Unit Id drop down menu to select the address of your iDMX-1000. Since “multiple of 16” unit addressing is being used, only the most significant digit of the address can be selected.
Pick a DMX address for the device that does something visible like pan. If the pan DMX address is 4, this would be circuit 4 on the LOR network side. Move the slider for DMX channel 4 and the fixture should pan from left to right. If it does not, try changing the Polarity Switch on the iDMX-1000.
Refer to the Experimenting with the Hardware Utility section for more information.
General DMX Discussion
DMX512 (Digital Multiplex) was initially developed by the US Institute of Theater Technology in 1986. It is a very simple system that uses the RS485 electrical protocol to transmit packets of up to 512 bytes. If you are only using DMX channels 1 to 256, then the packet only needs to be 256 bytes. The data rate is 250,000 bits per second. The data packets are transmitted back-to-back as quickly as possible.
The maximum length of all cable in a DMX512 network is between 1,000 and 1,500 feet, depending upon the number of DMX fixtures daisy chained. The maximum number of ‘loads’ (usually fixtures) in a daisy chain is 32. It is important to use good quality cables and make sure the network is terminated. ‘Terminated’ means placing a 120 ¼ w resistor between pins 2 & 3 of the cable of the last DMX512 device in the network.
iDMX-1000
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The DMX512 specification calls for the use of 5-wire cables using XLR-5 connectors. These cables tend to be very expensive and two wires in the cable are almost never used. It is also inconvenient for theaters to keep separate sets of cables for DMX and audio. For these reasons, most DMX512 fixtures you will see use 3-pin XLR microphone connectors. Adapters that convert between XLR-3 and XLR-5 are readily available. Microphone cables without termination will work in environments with short (100’ or so) cable lengths. Trial and error works here.
Each byte in a DMX512 packet corresponds to a DMX channel. The first byte is channel 1, the second byte is channel 2, … The bytes can have values from 0 (minimum intensity) to 255 (maximum intensity.) How this ‘intensity’ is used is up to the DMX fixture. It could be the actual intensity of the light, or it could be that 0 means ‘all the way to the left’ and 255 means ‘all the way to the right’ for a lighting device with a moving mirror.
DMX fixtures usually have many channels assigned to them. You generally set the base address (channel number) of the fixture, and then that address and perhaps the next 7 are also assigned to the fixture. Here is a partial channel assignment for a theoretical light scanner:
Channel Value Function
1 000-255 Pan, Left ►Right, 128 = center 2 000-255 Tilt, Up ► Down. 128 = center 3 000-005
006-128 129-240 241-255
Shutter closed (no light) Shutter open (0-100%) Variable Strobe (slow fast) Shutter fully open (max light)
4 000-025 White
iDMX-1000
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026-050 051-075 076-100 101-125 126-150 151-175 176-255
Red Blue Yellow Green Orange Purple Linear color change
5 000-015
016-031 032-047 048-063 064-079 080-095 …
Gobo 1 Gobo 2 Gobo 3 Gobo 4 Gobo 5 Gobo 6 …
Figure 1
You could configure this fixture to be on DMX channels 1-5, or you could use its address setting configuration menu to change it to channels 17-21. If it were moved to DMX channels 17-21, then DMX channel 21 would be used to select the ‘Gobo.’ (Gobos are translucent films that can be rotated in front of the light to overlay patterns or shapes)
Notice that there is often a range of values that select a function. This is done because these fixtures are often controlled by light boards with sliders being moved by humans. People are not accurate enough to move a slider to the 203rd position out of 255, so the fixtures respond to a range.
DMX fixtures are daisy chained together. They are normally given unique address ranges so that each fixture can be controlled individually.
Remember that the values in the DMX512 packet are being transmitted over and over. If the light
iDMX-1000
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controller (person using a console or iDMX-1000 converter) changes a channel that controls intensity, then the fixture that is looking at that channel will see the new value the next time a packet is transmitted. The fixture will then move to the new intensity. Even with all 512 channels in use, the packets are being transmitted over 40 times every second.
See the Experimenting with the Hardware Utility and Sequence Editor and iDMX-1000 sections for information on using DMX fixtures with LOR effects.
Experimenting with the Hardware Utility
This section explains how to use the Hardware Utility (HWU) on your PC to experiment with DMX fixture(s) attached to your iDMX-1000. You must have HWU version 1.6.5 or later, see the Hardware Utility Version section.
You can use the HWU to experiment with different intensities to determine how the fixture reacts. Depending upon the DMX channel referenced and the capabilities of the DMX fixture, the intensity may select the lamp’s brightness, the color of the light, a gobo, the horizontal or vertical position, etc.
You can also experiment to determine starting & ending fade percentages and fade rates to determine what fade will move the light beam from the starting position you want to the ending position you want in the time you want. If one DMX channel controls pan and another controls tilt, in the Sequence Editor you can simultaneously fade both channels to get the light to move in both directions at once.
iDMX-1000
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If you do not have the iDMX-1000 cabled to your PC, see the Assigning a Unit ID section (it is ok at this point to have other controllers connected to the LOR network.)
For the purposes of this demo, the theoretical light scanner from General DMX Discussion section will be our test case, and it will be configured to use DMX addresses 1 to 5. This means that it will be circuits 1 to 5 on the iDMX-1000. Refer back to Figure 1 for the DMX channels assignments.
Start the Light O Rama Control Panel: click start
All Programs LightORama Light-O-Rama
Control Panel. There will be a light bulb with a blue
halo on the right side of the task bar at the bottom of the screen. Right-click the light bulb and select Hardware Utility (HWU) from the menu. You will see this window:
Click the Console button on the upper right. This will bring up the Light-O-Rama Test Console:
iDMX-1000
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In the Controller Type section on the lower left, click the iDMX-1000 radio button.
In the DMX Channel Mode section on the lower right, there are two options:
1. Virtual Controllers – in this mode, the iDMX­1000 appears as 16 consecutive controllers starting at the base Unit ID. You will only be able to select the most significant digit of the Unit ID from the Select Unit Id drop down menu.
2. Extended Circuit Ids – in this mode, the iDMX­1000 appears as one 256 channel controller. This mode is not supported by the LOR I Sequence Editor, but is supported by the LOR II Sequence Editor.
See the Assigning a Unit ID section for more information on these two modes.
In either Unit ID mode, the Select Channel Group slider allows you to choose which block of 16 DMX
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