Light O Rama CR150D, CB50D Programming Manual

RGB, Macro & Color Effect
Programming Guide
for the
Cosmic Color Ribbon
CR150D
Cosmic Color Bulbs
CB50D
November 22, 2010
V1.0
Copyright © Light O Rama, Inc. 2010
Table of Contents
Introduction..............................................................5
Firmware Version ....................................................6
Hardware Configuration...........................................6
Resolution, Macro & Color Channels.......................7
Logical Resolution (channel 151).........................8
Color Effects (Channels – 155, 156, 157)............9
Twinkle Effects Table .......................................9
Dazzle Effects Table ......................................10
Macro Effects (Channels – 152, 153, 154)......... 11
Macro Effects Table ....................................... 11
Macro Mode 1 – Fill from Controller to End....12
Macro Mode 2 – Fill from End to Controller.... 12
Macro Mode 3 – Fill from Ends to Center.......13
Macro Mode 4 – Fill from Center to Ends.......13
Macro Mode 5 – Chase away from Controller 13
Macro Mode 6 – Chase towards Controller....14
Macro Mode 7 – Double Arch Fill Away .........14
Macro Mode 8 – Double Arch Fill Towards.....14
Macro Mode 9 – Beat Chase Away................14
Macro Mode 10 – Beat Chase Towards.........15
Macro Mode 11 – Strobe All...........................15
Macro Mode 12 – Strobe Random .................16
Caveats..............................................................16
Hardware and Software Set Up.............................17
Using the Hardware Utility (HWU) to experiment...17
HWU –RGB Channels ....................................... 19
HWU –RGB Channels and Resolution............... 20
HWU – Macro Effects ........................................21
HWU – Fill from Controller to End Example ...21
HWU – Beat Chase Away Example ............... 22
HWU – Color Effects Example .......................23
HWU – Color Effect + Macro Effect Example.23
Using the Sequence Editor (SE)............................24
SE – Adding the CCR/CCB................................25
SE – Color Fade Example .................................28
SE – Color Fade with Chase..............................29
SE – Color Effect Example.................................31
SE – Macro Effect Example...............................34
SE Color Effect with Macro Effect...................... 39
Introduction
This guide explains how to control the Light O Rama (LOR) Cosmic Color Ribbon (CCR) and Cosmic Color Bulbs (CCB). Manual control using the Hardware Utility and software control using the LOR Sequence Editor will be covered.
The CCR and CCB are multiple pixel LED devices. The color and intensity of the pixels can be individually controlled. When used in raw mode, the CCR and CCB controllers have 150 intensity channels. These are the red, green and blue intensity channels for each of the 50 pixels. Normally the devices are configured in the Sequence Editor as 50 RGB channels to make control and color selection easier.
Both devices also support Color Effect and Macro Effect programming. These are shortcuts that allow all the pixels to be manipulated with a small number of non-RGB channels.
There are two ways to set the color and intensity of pixels. One is to directly manipulate the RGB channels. The other is to use a Color Effect. There are three Color Effect control channels. These select the effect, the speed and the intensity of the effect. For example, a twinkle effect will cause all the pixels to twinkle. Instead of using the 50 RGB channels to affect each pixel individually, setting three channels will cause all the pixels to twinkle at a particular speed and intensity.
A Macro Effect is another shortcut that allows all the pixels to be controlled with three channels. A Macro Effect can be thought of as a pattern placed over the
pixels that exposes the pixels in some interesting way. For example, you could set all the RGB channels to 75% brightness in blue and select the Fill-from-Controller-to-End Macro Effect. Selecting this effect causes all pixels on the device to go dark until you change the intensity of the macro effect channel to an intensity other than 0%. Varying the intensity of the macro effect channel from 0-99% by using a fade will cause the pixels to light from the controller to the far end depending upon how ‘bright’ the fade is at any moment.
Firmware Version
This document describes the capabilities of the Cosmic Color Ribbon (CR150D controller) with firmware version 1.07 or later and the capabilities of the Cosmic Color Bulbs (CB50D controller) with firmware version 1.07 or later.
Refer to the User Manual for your device to determine the firmware in your controller. If your firmware is older than specified above, refer to the Updating the Firmware section of your User Manual to download and update your controller’s firmware.
Hardware Configuration
This guide requires the following hardware configuration in your controller(s):
Unit ID: 01 Unit ID Mode: Normal Channel Mode: Triples Resolution: 50 Strips: 1
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Refer to the QuickStart Guide to make sure the hardware is properly configured; otherwise the examples may not work. The guide is available here: http://www.lightorama.com/Documents/QuickStartGu ideForColorRibbon.pdf
Normal Unit ID Mode means the controller appears as one device on the LOR network with 157 channels.
Triples Channel Mode means that the RGB channels for a pixel will be adjacent. E.g., channels 1, 2 & 3 are the R, G & B channels for the pixel nearest the controller.
Resolution 50 means that each pixel on the device can be individually controlled.
Resolution, Macro & Color Channels
The first 50 RGB channels (150 raw channels) control the color/intensity of the pixels.
Channels above the first 150 are used to access the Color and Macro effects. These channels never move, they are always 151 to 157.
Logical Resolution (channel 151)
This channel allows the logical resolution of the device to be changed on the fly. The logical resolution is the number of pixels the device appears as in the Sequence Editor or Hardware Utility.
The CCR and CCB have a physical resolution of 50 pixels. There are 50 individually controllable physical pixels. This means the device can appear as up to 150 regular channels or 50 RGB channels. If the logical resolution channel is set to one of the following intensities, adjacent physical pixels may be combined to reduce the number of logical pixels:
1, 2, 5, 10, 16, 17, 25 & 50
Any other value will select the resolution configured with the Hardware Utility, which should be 50.
When Logical Resolution channel is set to 1% intensity, a single RGB channel will set the color/intensity of the entire device. The entire device is one logical pixel. The Logical Resolution channel must be set to 1% intensity for the entire time you want this logical resolution to be in effect.
Channel 151 – Logical resolution Channel 152 – Macro mode Channel 153 – Macro submode Channel 154 – Macro effect Channel 155 – Color effect mode Channel 156 – Color speed Channel 157 – Color intensity
These channels must be set to the appropriate intensity (values listed below) in the Sequence Editor for the entire time the effect or resolution is desired.
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When the Logical Resolution channel is set to 5% intensity, five RGB channels will set the color/intensity of the five equal segments of the device. Each group of ten adjacent pixels (30 RGB LEDs for the CCR and 10 RGB LEDs for the CCB) will change as a unit.
Note that logical resolutions 16 & 17 do not divide evenly into 50 physical pixels. With a logical resolution of 16, the logical pixels at the ends of the device have one more physical pixel than the center logical pixels. In the case of 17, the center logical
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pixel has one fewer physical pixels than all the other logical pixels.
Since we are in Triples channel mode, only as many RGB channels as are necessary to address the current resolution are used. I.e. the first five RGB channels control the entire device if the logical resolution channel is set to 5% intensity.
In Sequential channel mode, the logical resolution selected causes the points where the G and B channels start to move. I.e. the first G channel will be 51 if the logical resolution is 50. The first G channel will be 6 if the logical resolution is 5. This was done for legacy support and DMX.
Color Effects (Channels – 155, 156, 157)
There are two ways to manipulate the colors and/or intensities of the logical pixels. The most familiar way is to set or fade the RGB channels. This permits great control but can be tedious. The second way is to use a Color Effect. When using a color effect, the RGB channels should be off.
If you use the RGB channels and a color effect at the same time, they will step on each other since they share the same internal variables in the controller.
Setting the intensity of Color Mode channel 155 to one of the following values selects the color effect:
Twinkle Effects Table
1 – Twinkle red 2 – Twinkle green 3 – Twinkle blue 4 – Twinkle red + green
5 – Twinkle red + blue 6 – Twinkle green + blue 7 – Twinkle white 8 – Twinkle random (red + green + blue) 9 – Twinkle random (2 million colors) 23 – Twinkle red or green 24 – Twinkle red or blue 25 – Twinkle green or blue 26 – Twinkle random (red or green or blue)
Dazzle Effects Table
10 – Dazzle red 11 – Dazzle green 12 – Dazzle blue 13 – Dazzle red + green 14 – Dazzle red + blue 15 – Dazzle green + blue 16 – Dazzle white 17 – Dazzle random (red + green + blue) 18 – Dazzle random (2 million color) 19 – Dazzle red or green 20 – Dazzle red or blue 21 – Dazzle green or blue 22 – Dazzle random (red or green or blue)
“Red + green” means an ‘on’ pixel will be red or green or yellow (red+green). “Red or green” means an ‘on’ pixel will be red or green.
Dazzle varies the intensity in a small range and can randomly select colors. It is like twinkle, but with no ‘off.’ Sort of a color shimmer.
During Twinkle or Dazzle effects, channel 156 controls the speed of the effect and channel 157 controls the overall intensity (brightness) of the effect.
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You can use the resolution channel to set the size of the logical pixel that changes during a color effect. If the logical resolution is set to the physical resolution, then each physical pixel changes independently. If your audience is far from the device, you may want to lower the logical resolution so that one or more adjacent physical pixels change together to make the effect more noticeable.
Macro Effects (Channels – 152, 153, 154)
The Macro Mode channel 152 selects a macro effect that will be placed ‘on top’ of the RGB channels or Color Effect. The Macro Effect is a pattern placed over the pixels that exposes them in different ways.
For most macro effects, setting the Macro Mode channel 152 to a legal macro effect ‘intensity’ will cause the device to go dark until you set the intensity of or fade the Macro Effect channel 154.
Macro effects always run at the full physical pixel resolution of the device regardless of the current logical resolution setting. Logical resolution only affects the RGB and Color Effect channels.
The Macro Effect channel responds to intensities up to 99% and fades to 99%. There is a discontinuity between 99% and 100% so to obtain smooth effects do not go above 99%. This restriction does not apply to strobe effects.
5 – Chase away from Controller 6 – Chase towards Controller 7 – Double Arch Fill Away 8 – Double Arch Fill Towards 9 – Beat Chase Away 10 – Beat Chase Towards 11 – Strobe All 12 – Strobe Random
The Macro Mode channel is set to one of the intensities listed in the previous table for the duration of the effect. The Macro Submode channel 153 is usually set to an intensity for the duration of the effect.
Macro Mode 1 – Fill from Controller to End
As you fade the Macro Effect channel from 0 to 99%, the pixels will be exposed from the controller end to the far end. What you see depends upon the current state of the underlying RGB channels or Color Effect.
Setting the Macro Submode channel to an intensity between 1% and nn% will move a segment of that many physical pixels from the controller to the far end as you fade the macro effect channel. nn cannot be larger than one less than the physical number of pixels on the device.
Macro Mode 2 – Fill from End to Controller
Macro Effects Table
1 – Fill from Controller to End 2 – Fill from End to Controller 3 – Fill from Ends to Center 4 – Fill from Center to Ends
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As you fade the Macro Effect channel from 0 to 99%, the pixels will come on from the far end to the controller end. What you see depends upon the current state of the underlying RGB channels or Color Effect.
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Macro submode is not used.
Macro Mode 3 – Fill from Ends to Center
As you fade the Macro Effect channel from 0 to 99%, the pixels will come on from ends to the center. What you see depends upon the current state of the underlying RGB channels or Color Effect.
Setting the Macro Submode channel to an intensity between 1% and 24% will move a segment of that many physical pixels from the ends to the center as you fade the Macro Effect channel.
Macro Mode 4 – Fill from Center to Ends
As you fade the Macro Effect channel from 0 to 99%, the pixels will come on from the center of the device to ends. What you see depends upon the current state of the underlying RGB channels or Color Effect.
Macro submode is not used.
Macro Mode 5 – Chase away from Controller
Macro Mode 6 – Chase towards Controller
The Macro Submode channel sets the number of pixels on and off in the chase. E.g. an intensity of 16% means 1 pixel on and 6 pixels off. What you see depends upon the current state of the underlying RGB channels or Color Effect.
The Macro Effect channel controls the speed of the chase.
Macro Mode 7 – Double Arch Fill Away
Double arch fill from controller and center of device towards the far end. Submode and effect channels are used as with macro mode 1. What you see depends upon the current state of the underlying RGB channels or Color Effect.
Macro Mode 8 – Double Arch Fill Towards
Double arch fill from far end and center towards the controller. Submode and effect channels are used as with macro mode 2. What you see depends upon the current state of the underlying RGB channels or Color Effect.
The Macro Submode channel sets th e number of pixels on and off in the chase. E.g. an intensity of 42% means 4 pixels on and 2 pixels off. What you see depends upon the current state of the underlying RGB channels or Color Effect.
The Macro Effect channel controls the speed of the chase.
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Macro Mode 9 – Beat Chase Away
The Macro Submode channel sets the number of pixels on and off in the chase. E.g. an intensity of 42% means 4 pixels on and 2 pixels off. What you see depends upon the current state of the underlying RGB channels or Color Effect.
Each time the intensity changes on the Macro Effect channel the chase steps one pixel away from the controller.
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