Lexibook JC650i1 User Manual [en, es]

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SUMMARY
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Letter to the parents Start-up guide Introduction Contents of the package Battery information Product Features Playing the activities
The three characters involved in the game Internet Mode Score Reward
Activity list Internet Mode
1st Language Math Logic 2nd language Games Explorer
FCC Notice Maintenance
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Lexibook Junior Games to learn as they grow,
Thank you for purchasing a Lexibook Junior product. Lexibook has designed, manufactured and distributed toys world wide for nearly 10 years. Our products are renowned for their educational and entertainment value, as well as for the high-quality standard in the fabrication process. Infant and preschool toys, educational laptops, interactive games that can connect to the TV, chess games, musical games… Our toys create a fun and engaging environment for children of all ages to stimulate their ability to learn fundamental skills. Let’s play!
Lexibook team
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START-UP GUIDE
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Use a screwdriver to open the battery compartment cover located at the back of your learning laptop, and insert 3 x LR03/AAA size batteries (not included). Close back the battery compartment cover.
To open the laptop, push forward the 2 latches and raise the screen.
Press the key to switch the laptop on. Power Net is a bilingual laptop. All the activities can be played in either American English or Spanish. Press the LANG key to select the language in which you want to play.
POWER NET has 6 activity categories waiting to be discovered: English, Mathematics, Logic, Español (Spanish), Games and Explorer... To select a category, press one of the activity keys located at the top of your keyboard.
To play an activity, select it by either using the arrow keys on the mouse or the keyboard and press ENTER to start playing. Alternatively, you can select an activity by typing its “code” directly. For example, to select the activity No. 14 “Invasion”, you can type “14” and press ENTER .
In addition, you have the option to start your Webcam as soon as you switch on your laptop. To do so, just push the switch located on top to your LCD screen. For more details regarding the operation of the Internet activities, please refer to paragraph “Internet Mode” on page 8.
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INTRODUCTION
Welcome to Power Net... Let’s get started! Get connected to Power Net and speak to your friends. By switching your webcam on, you can see what goes on at other end of the Web. Power Net will also allow you to practice the subjects you are learning at school, thanks to its 100 activities in both American English and Spanish. Please take the time to read the instructions provided below in order to learn how to use your new learning laptop.
CONTENTS OF THE PACKAGE
Power Net learning laptop Mouse Instruction Manual
WARNING: All packaging materials, such as tape, plastic sheets, wire ties and tags are not part of this toy and should be discarded for your child’s safety.
BATTERY INFORMATION
Power Net works with 3 x 1,5V alkaline batteries type AAA.
1. Using a screwdriver, open the battery compartment cover located underneath the laptop.
2. Install the 3 x AAA alkaline type batteries observing the polarity indicated at the bottom of the battery compartment, and as per the diagram shown opposite.
3. Close the battery compartment and tighten the screw. Do not use rechargeable batteries. Non-rechargeable batteries are not to be recharged. Rechargeable batteries are to be removed from the toy before being charged. Rechargeable batteries are only to be charged under adult supervision. Different types of batteries or new and used batteries are not to be mixed. Only batteries of the same or equivalent type as recommended are to be used. Batteries are to be inserted with the correct polarity. Exhausted batteries are to be removed from the toy. The supply
terminals are not to be short circuited. Do not throw batteries into a re. Remove the
batteries if you are not going to use the game for a long period of time.
WARNING: If the unit malfunctions or receives an electrostatic shock, turn the unit off and on again. If this proves to be ineffective, remove the batteries, and insert them again. Use a blunt object (the tip of a paper clib for example) to press the RESET key located on the underside of the laptop.
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PRODUCT FEATURES
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To switch the Power Net laptop on and off. When you press this key twice consecutively, the laptop switches off immediately without displaying the shutdown screen. Note: If no keys have been pressed for a few minutes, the laptop will turn off automatically.
Press the "ESC" key to exit an activity.
Press the “web cam” key to view a virtual image of the characters connected online.
Press the “LANG” key to alternate between game play in Spanish or American English.
All activities start at level 1. Press this key to jump from level 1 to level 2 and vice versa.
Press “C” (CONNECT) to see which characters are online.
Press the “.COM” to access the Internet activities. You can start a conversation with any character connected online, view their personal albums, and listen to “Internet radio”.
The “DEMO” key shows a demonstration of the activity that you have chosen to play.
If you have not pressed the “ENTER” key yet, you will be able to change your answer by pressing this key.
Press one of these keys to enter the activity category of your choice.
LANGLANG LEVELLEVEL DEMODEMO
LANGLANG
LEVELLEVEL
DEMODEMO
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PLAYING THE ACTIVITIES
NOTE: In order to add accents to the letters that may require so, press repeatedly the key of the selected letter until the right accent appears. This applies to the following letters:
The activities are presented as questions and answers, with 10 questions being asked
per round. For each question, you will have 2 attempts to nd the right answer. Some activities offer 2 levels of difculty.
The three characters involved in the game
Discover the 3 online characters! Anna, the pretty and bright girl who works as a scientist. Leo, the deliveryman, very cool and charismatic. Paul, the famous racing driver.
SPACE: Press to type a space between characters. In order to type a dash, just press repeatedly the spacebar until the dash appears.
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a á e
i í o u n ñ
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Press the icon of "emotion" to express the feelings accompanying your answers while "chatting". They show a POSITIVE, NEUTRAL or NEGATIVE type of answer.
“ENTER” is used to confirm a selection or an answer.
Press the arrow keys to navigate the screen and to scroll through the different game options.
The two keys located under the LCD screen allow you to modify the volume (mute, normal and high), and contrast levels (dark, normal and bright).
The mouse allows you to navigate through programs and games. It includes the arrow keys, as well as the “ENTER” and “ESC” keys.
CONTRAST VOLUME
ESC
ENTER
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Internet Mode
The Internet mode allows you to interact with the other characters of the game, view their photo albums and listen to ‘Internet Radio’. By simply turning your Webcam on, you will automatically be connected to whoever person is online.
Score
You are allowed two attempts to answer a question.
If you provide the right answer on your rst attempt, you will be rewarded with 100 points. If your rst answer is not the right one, you will be presented again
with the same question. If you provide the right answer on your last attempt, you will be rewarded with 50 points. If your second answer is also wrong, the right answer will appear on the screen and you will not score any point. Remember, the more points you score, the greater the number of photographs and videos you will be allowed to view!
Reward
By providing the right answers to the questions, you will be topping up your reserves of energy that will show every time your score is displayed. The reserve of energy has capacity for 30 units. At level 1, it gets topped up by one unit for each 100 points. Therefore, during a given game round, the reserve of energy may receive up to 10 units. In level 2, every 50 points will add one unit to the reserve of energy (therefore, if you provide the right answer to the
question on your rst attempt, you will obtain 100 points, i.e. 2 units) and it may
accumulate up to 20 units. At the end of a game round, if the sum of your points is not a multiple of 100, the remaining 50 points will be lost and will not be transferred to the following round. The number of units contained in the reserve of energy is kept in memory. If you exceed 30 units, the additional units will be transferred to the reserve of energy of the following round. Once the reserve of energy is full, a new video or photograph of the character online becomes available.
Internet Mode
Activity 1: @Chat
If you press the “COM” key and select the “Chat” menu, you will have the possibility by pressing ENTER to start a conversation with the person online
or to make some modications to the settings such as changing your status or
identity.
ACTIVITY LIST
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Starting a conversation:
To start a conversation, access the menu “Instant @Chat”, and select the
person with whom you wish to communicate by pressing rst the up and down
arrow keys, and then ENTER. Provide answers on the comments and questions you are presented with by pressing the relevant icon of “emotion” key.
The “chat” function ends automatically after 3 interactions.
Shortcut: In order to directly access this activity, press the “C” key and then the up and down arrows keys to make your choice.
The characters online may also try to contact you while you are busy completing the exercises or the games. Your activity will stop while you are ‘chatting’. Once
you have nished “chatting”, the screen will return to your ongoing activity.
If you prefer not to be disturbed, simple disconnect your Webcam. If you are asked to connect your Webcam, press the “ESC” key and the request will no longer be displayed.
Settings:
To change your status, access the “Chat” menu, use the Up and Down arrow keys to select the “Settings” submenu, and then press ENTER. At this point, you will have the possibility by pressing once again the ENTER key to select your status: “Online” or “Do not disturb”. With the latter option, the characters will not disturb you while you play the activities.
To change your identity, use the up and down arrow keys to select “Identity” from
the “Settings” submenu, and change it by typing your rst name for example.
Activity 2: Anna’s personal album
To access the album containing Anna’s personal photographs, you will need to press the “COM” key and select from the “Anna” menu the option “Personal Album”. You will now be able to view Anna’s photographs and videos. Remember, the more points you score while playing the activities, the larger number of new photographs and videos will be accumulated for you to discover!
Activity 3: Leo’s personal album
To access the album containing Leo’s personal photographs, you will need to press the “COM” key and select from the “Leo” menu the option “Personal Album”. You will now be able to view Leo’s photographs and videos. Remember, the more points you score while playing the activities, the larger number of new photographs and videos will be accumulated for you to dis­cover!
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Activity 4: Paul’s personal album
To access the album containing Paul’s personal photographs, you will need to press the “COM” key and select from the “Paul” menu the option “Personal Album”. You will now be able to view Paul’s photographs and videos. Remember, the more points you score while playing the activities, the larger number of new photographs and videos will be accumulated for you to dis­cover!
Activity 5: Internet Radio
Press the “COM” key, and you will nd at the bottom of the menu the “Internet
Radio” option. Selected your favorite station using the up and down arrow keys, and press ENTER. The Radio will continue playing until you exit the ‘Internet Radio’ menu. To turn the radio off manually without exiting the menu, select “OFF” from the radio menu and press ENTER.
1st Language
Activity 6: Flash word
A word will be displayed for 2 seconds onscreen. Once it has disappeared, retype it on the keyboard. Press ENTER
to conrm your answer.
Level 1: Simple words. Level 2: More complicated words.
Activity 7: Missing letter
Level 1: An image will be shown for 2 seconds onscreen. Then, the word identifying the picture will be displayed but one of its letters will be missing. Complete the word by
nding the missing letter. Press ENTER to conrm your
answer. Level 2: The game is identical to that of level 1, only that no image is provided as clue for the word being sought.
Try to nd the right answer by looking at the word only.
Activity 8: Antonyms
Type in the word which has the opposite meaning of the word displayed onscreen.
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Activity 9: Anagram
Make a new word from the word that appears
onscreen. Reshufe the letters in order to nd an
existing word. Press the “ENTER” key if you think that you have found the correct answer.
There is only one level of difculty.
Activity 10: Spelling mistakes
Level 1: An image will be shown onscreen for two seconds. Then a misspelt word will be displayed.
Type the correct word and press ENTER to conrm.
Level 2: The game is identical to that of level 1, only that no image is provided as clue for the word being
sought. Try to nd the right answer by looking at the
word only.
Activity 11: Flip Flop
Two words will be displayed onscreen. One letter of each word has been misplaced. Use the arrow keys in order
to nd the right letters, and press the “ENTER” key if you
think that you have found the correct answer. Level 1: Simple words. Level 2: More complicated words.
Activity 12: Scrambled word
Level 1: An image will appear for 2 seconds on the LCD screen. Then the word identifying the picture will be displayed onscreen, but the letters will not be in the correct order. Use the arrow keys to scroll to the
rst letter of the word and press ENTER. Now the
letter selected will be at the beginning of the word. The remaining letters will still not be in the correct order. Therefore, continue to use the same method for the next letter and so on until the word is completed. Once you reach the end of the word, you will be told if your answer is the right one. Level 2: The game is identical to that of level 1, only that no image is provided as clue for the word being
sought. Try to nd the right answer by looking only at
the word.
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Activity 13: Hangman
Find the right word by choosing its correct letters. If you enter a letter that is not in the word, the robot will be pushed off screen step-by-step. You have 10 at-
tempts to nd the word, if you do not succeed after 10
times, the robot will fall off screen. Sometimes an image will appear to give you a clue,
but at all other times you will have to nd it without
clues.
Activity 14: Letter invasion
Try to delete the falling letters by pressing the key matching that letter. If you do not manage to delete the letter before it reaches the ground, you will lose the game. In order to jump to level 2, you must suc­ceed! Level 1: The letters fall slowly. Level 2: The letters fall faster and in larger numbers.
Activity 15: Synonyms
Find the synonym corresponding to the word shown at the top of your screen. You can choose between two words, which you can select via the arrow keys, and pressing “ENTER”. Level 1: Simple words. Level 2: More complicated words.
Activity 16: Addition
Solve the additions that appear onscreen. Enter the result by pressing the numerical keys located above the letters on your keyboard. In order to enter a two-digit number you must type them from right to left, as you have learnt in school. For example, to enter number 15, type 5 then 1. Once you have entered your answer,
press ENTER to conrm.
Level 1: Easy exercises (numbers 0-50).
Level 2: More difcult exercises (numbers 0-250).
Math
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Activity 17: Subtraction
Solve subtractions that appear onscreen. Enter the result by pressing the numerical keys located above the letters on your keyboard. In order to enter a two-digit number you must type them from right to left, as you have learnt in school. For example, to enter number 15, type 5 then 1. Once you have entered
your answer, press ENTER to conrm.
Level 1: Easy exercises (numbers 0-50).
Level 2: More difcult exercises (numbers 0-250).
Activity 18: Multiplication
Solve the multiplications that appear onscreen. Enter the result by pressing the numerical keys located above the letters on your keyboard. In order to enter a two-digit number you must type them from right to left, as you have learnt in school. For example, to enter number 15, type 5 then 1. Once you have entered
your answer, press the “ENTER” key to conrm.
Level 1: Easy exercises (numbers 0-50).
Level 2: More difcult exercises (numbers 0-250).
Activity 19: Division introduction
Solve the divisions that appear onscreen. Enter the result by pressing the numerical keys located above the letters on your keyboard. In order to enter a two-digit number you must type them from right to left, as you have learnt in school. For example, to enter number 15, type 5 then 1. Once you have entered your
answer, press the “ENTER” key to conrm. Level 1: Easy exercises (rst number no greater than
20)
Level 2: More difcult exercises (rst number up to
100)
Activity 20: Missing operator
Find the correct mathematical operator in the equation shown onscreen. The operators +, -, x and ÷ will scroll between the numbers. When the correct operator
appears, press ENTER to conrm your selection.
Level 1: Easy exercises (1 to 50).
Level 2: More difcult exercises (20 to 1001).
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