Lexibook JC18SPBKI1 User Manual

JC18SPBKi1
THE SPIDER-MAN LAPTOP
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LETTER TO THE PARENTS
Lex ibo ok Jun ior Gam es to lea rn as the y g row,
Tha nk you fo r p urc has ing a Lex ibo ok Jun ior pr odu ct. Lex ibo ok has designed, man ufa ctu red and distributed toy s world wide f or nearly 10 y ear s. Our p rod uct s are r eno wne d for t hei r edu cat ion al and entertainment value, as w ell a s for the hi gh- qua lit y s tan dar d i n t he fab ric ati on pro ces s. Inf ant an d preschool toys, educational laptops, interactive ga mes th at can co nne ct to the TV, che ss games, music al games… Our t oys c rea te a fu n and engaging environment for chi ldr en of all ag es to sti mul ate th eir ab ili ty to lea rn fun dam ent al ski lls . Let ’s play!
Lex ibo ok tea m
START-UP GUIDE
Thi s section explains h ow to play wit h th e Spider-Man ® Laptop. It is recommended to r ead the co mpl ete us er gui de for de tai led in str uct ion s a nd saf ety wa rni ngs .
1. Lif t t he lap top 's cov er.
2. Pre ss the ON /OF F k ey to tur n o n t he lap top .
3. Pre ss the k ey to access the ac tiv ity menu. Use th e l eft and right ar row keys on t he joy sti ck to selec t an activity category ( Let ter s, Firs t words , Numbe rs, Maths and Logic, For eig n L ang uag e, Mus ic and Ga mes ). Pr ess to con fir m
4. Bro wse th e a cti vit ies wi thi n a ca teg ory li st usi ng the up an d d own ar row ke ys, an d pre ss t o l aun ch an act ivi ty. You c an als o s ele ct an act ivi ty by typ ing it s a cti vit y n umb er.
5. The activities are played usi ng the ke ybo ard and the joystick. F or mor e d eta ils on how to pla y t he var iou s a cti vit ies , p lea se ref er to the ac tiv ity se cti on on pag e 4 .
6. The Sp ide r-M an Lap top is a bilingual toy. Al l a cti vit ies an d menus are available in both Ame ric an E ngl ish and Spanish. To sw itc h fr om o ne language to the othe r, go ba ck to the men u and use the left and rig ht arrow keys to display the country flag. The flag indicates the la ngu age cu rre ntl y s ele cte d. To ch ang e t he lan gua ge, pr ess EN TER .
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INTRODUCTION
The Spi der -Ma n Laptop is the ideal educa tiona l la ptop to discover school su bject s. A long with you r sup erh ero Spid er-Man, you will learn the alphabet, new words, numbers, ba sic mat hem ati cs, some Spanish and music through th e activ iti es. There are also five thrilling gam es inc lud ed! The greatest challeng e o f t his la pto p i s t he mission mode where your g rasp and knowl edg e o f all the activ ities wi ll be te sted. Pl eas e r ead t he in str uct ion s b elo w t o lear n how to us e your new lapto p and pl ay the various a cti vit ies .
105( W )x150( H )mm
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INSIDE THE PACKAGE
One Sp ide r-M anTM La pto p w ith re tra cta ble jo yst ick . One In str uct ion ma nua l.
WARN ING : A ll pack agi ng materials, s uch a s tap e, plas tic s hee ts, wire ties and t ags a re not pa rt of thi s t oy and sh oul d b e d isc ard ed for yo ur chi ld’s safety.
POWER SUPPLY
Your Spider-ManTM La pto p w ork s w ith 3 alk ali ne 1.5 V ba tte rie s t ype AA.
1. Usi ng a s cre wdr ive r, o pen th e b att ery co mpa rtm ent cov er loc ate d u nde r t he lap top .
2. Ins tal l t he 3 AA /LR 6 a lka lin e t ype ba tte rie s o bse rvi ng car efu lly th e p ola rit y i ndi cat ed at the bo tto m o f t he bat ter y com par tme nt, an d a s p er the di agr am sho wn on the ri ght .op pos ite .
3. Clo se bac k t he bat ter y c omp art men t.
Do not use rechargeable batteries. Non-rechargeable batteries are not to be recharged. Rechargeable batteries are to be removed from the toy before being charged. Rechargeable bat ter ies are only to be char ged under adul t supervision. Different types of b att eri es or new and us ed batteries are no t to be mixed. On ly batteries of the sam e or eq uiv ale nt type as rec omm end ed are to be use d. Bat ter ies are to be inserted with the correct polar ity. Exh aus ted batteries are to be removed f rom the toy. The supply terminals are not to be sho rt c irc uit ed. Do n ot t hro w ba tte rie s in to a fir e. R emo ve the batteries if you are not going to use th e g ame fo r a lo ng per iod of ti me.
WARN ING : If the unit m alf unc tio ns o r receives an electrostatic sh ock , tu rn the unit off and on aga in. If th is pro ves to be in effective, remove the batteries and insert them again.
KEYBOARD LAYOUT
KEY FUNCTION
ON/OFF Press to switch the laptop ON or OFF. Note: your Spi der -Ma n off after 3 minutes of inactivity.
VOLUME Press to switch the volume between OFF, LOW or HIGH.
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MENU Press to enter the activity selection menu at anytime.
MISSION Press to access the MISSION GAME.
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DEMO Press to start a demo of the activity or product.
LEVEL 1-2 Press to switch between level 1 and 2.
Joystick 4 arrows
ENTER Press to confirm an input.
26 Letters To type a letter in word activities. (A~Z)
10 numbers To type numbers in math games or to play notes (1~0) in music activities.
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La pto p will automatically switch
To move the highlight, the menu and to play. Move the joystick in the desired direction (UP/DOWN/LEFT or RIGHT arrows).Note: You can remove the Joystick from the base to play from a distance.
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PLAYING THE ACTIVITIES
The sc ree n w ill di spl ay questions in most activities. Answer by typing the correct letter or num ber or by s ele cti ng the corr ect a nsw er usin g the j oys tic k. Pr ess E NTE R to c onf irm . The act ivi tie s ar e pl aye d in game rounds. If your first ans wer is w ron g, S pid er- Man will say ‘Too bad!’ an d will repeat the question s o that y ou have one more a tte mpt . You have tw o att emp ts to fin d t he rig ht ans wer ; o the rwi se, th e c orr ect an swe r w ill be di spl aye d. A game r oun d usually con sis ts of 6 questions a nd is fo llo wed by a fun Spider-Man ani mat ed gra phi c.
Dem o
To see a short demonstration exp lai nin g ho w to play an activity, press DEMO while you a re ins ide an ac tiv ity or in th e a cti vit y s ele cti on men u.
Lev el
Mos t acti vit ies hav e 2 level s of difficulty. Whe n you enter a game the difficulty level is alw ays se t t o 1 . P res s to to ggl e b etw een le vel 1 and le vel 2
ACTIVITY LIST
MISSION
In the Mission Mode you have to answer questions randomly sel ect ed from a ll activities. Pre ss MISSI ON at any time to start this mode. As usu al you have 2 at tem pts to answer a
que sti on. But be ca ref ul! Once you can not answer a que sti on your mi ssi on is over! Af ter 6 que sti ons , your scor e wil l be d isp lay ed. Challenge yourself to answ er all 6 q ues tio ns on the fi rst tr y t o r eac h a hi gh sco re. The po int s are counted as fo llo ws: 2 points if you answer correctly a t t he first attempt an d one po int on ly if you an swe r c orr ect ly at the se con d a tte mpt .
LETTERS
ACT IVI TY 1: ABC
In this act ivi ty you will learn the let ter s of the alphabet. Jus t press any let ter ke y a nd the la pto p w ill di spl ay thi s l ett er in cap ita l a nd sma ll let ter s. It will als o pronounce this let ter. For exa mpl e, the screenshot show s the let ter <A >.
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ACT IVI TY 2: Letter Hunt
Test wh at you have learnt in ac tiv ity 1! The un it di spl ays a lett er and pro nou nce s it. You need to find this l ett er on the k eyb oar d and press the cor rec t k ey. In lev el 2 t he uni t o nly pr ono unc es the le tte r t o f ind .
ACT IVI TY 3: Letter Maze
Use the 4 arr ows on the jo yst ick to gui de Spider-Man through the labyrinth and f ind the exit. There are many l ett ers h idd en in the maze wh ich Spi der man must fin d. The lap top will pro nou nce the name of the let ter s whe n Sp ide r-M an f ind s th em. Be c are ful to c oll ect the m al l be for e yo u ex it: if the re are st ill le tte rs ins ide th e l aby rin th, yo u m ust be gin ag ain ! The re are 2 lev els of di fficulty.
ACT IVI TY 4: A lph abe t
Thi s i s an exercise to practice the al pha bet ica l o rde r. You nee d t o type the let ter that is mi ssi ng betwe en the 2 d isp lay ed let ter s. For example, on the scr een sho t her ewi th, y ou need to find the le tte r whi ch goes between <A> and <C >. The correct answer is <B>. In lev el 1, dis cov er the ca pit al let ter s a nd in lev el 2, the sm all le tte rs.
ACT IVI TY 5: Word Discovery
Dis cov er y our fir st words! Press a le tte r ke y to see and hear a wo rd s tar tin g wit h t hat le tte r f oll owe d b y a n i llu str ati on of the wo rd.
ACT IVI TY 6: The First Letter
In thi s g ame you can practice t he wor ds you learnt in the previous a cti vit y. You will s ee for 2 seconds a picture, the n the word c orr esp ond ing to the pic tur e is displayed but the fir st let ter is mi ssi ng. You need to find the first let ter and typ e it on the keyboard. For example, on the screenshot her ewi th, ty pe the le tte r < B> to cre ate th e w ord <b us> .
FIRST WORDS
ACT IVI TY 7: Pick a Word
The l apt op will say a let ter. Your task i s to find the wor d sta rti ng with this let ter. You have two choices. Use the UP and DOW N keys to h igh lig ht the cor rec t word and pr ess ENTER. A word is highlighted w hen i t has a black bac kgr oun d. For examp le on the scree nsh ot her ewi th, let’s say that you hea rd the lett er <b>. H igh lig ht the word < bus > whi ch begi ns by the l ett er <b> .
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ACT IVI TY 8: Mystery word
An image is d isp lay ed. Se lec t w hic h word corresponds to th at imag e amo ng the 2 wor d choices. Highlight your answer with UP and DOWN and pre ss ENT ER. In the example herewith, you can see th e i mag e o f a plane. Hig hli ght the word “ pla ne” by pressing on the DOW N key on yo ur joy sti ck. The n p res s E NTE R.
ACT IVI TY 9: Missing Letter
An illu str ati on is displayed for 3 seconds, then the corresponding word is dis pla yed but o ne lett er is missi ng. Find the m iss ing letter a nd type it on the keyboard. On the example her ewi th, th e w ord to guess is <bus>. Type the le tte r < U> on you r k eyb oar d.
ACT IVI TY 10: One or many
In this activity, decid e if the w ord displayed d esc rib es one or many of its kin d. In oth er words, select whe the r the word is in its singular or plur al for m. Use the LEF T and RIGHT ke ys to toggle b etw een ‘ON E’ and ‘ MAN Y’, the n p res s E NTE R t o c onf irm yo ur ans wer. For e xam ple : the word <dog> is singular. Highlight ‘ONE’ a nd pre ss ENT ER. If the word given was <dogs>, i t is plu ral , so you w oul d have to hig hli ght ‘M ANY ’ and press ENTER.
ACT IVI TY 11: Scrambled word
The let ter s of a word ha ve b een mixed up. You need to bring them back into the ri ght or der. Wit h LEFT a nd RIGHT move the pointer ove r the first letter of the w ord . The n p res s E NTE R. The selected letter will disappear and reappear in the sec ond line. Continue lik e this unti l the last letter has been s ele cte d and the comp let e word is displayed in the se con d lin e. Fo llo w the exam ple bel ow:
1. Her e i s a ju mbl ed wor d: The wo rd to gue ss is ‘bu s ’ . M ove th e p oin ter on th e l ett er ‘b’ .
2. Sel ect th e l ett er ‘b’ (first letter of the word ‘bus’) by pressing ENTER.
3. U se t he LEFT and RIGHT keys followed by ENTER to select the letter ‘u’ the n ‘ s’ to get ‘bus’.
NUMBERS
ACT IVI TY 12: Number Hunt
An ac tiv ity to int rod uce you to numbers! A num ber is dis pla yed and it s nam e is sp oke n. You need t o press th e correct num ber key. In the exa mpl e her ewi th, the number 5 is displ aye d onscreen. Type the number 5 on your key boa rd. In lev el 2 t he uni t o nly pr ono unc es the le tte r t o f ind .
ACT IVI TY 13: Number Maze
Aga in you ne ed to lea d Spider-Man th rou gh the la byr int h by usin g the joy sti ck and find t he exit. This time you n eed t o discover all the numbe rs bef ore yo u e xit th e m aze . The lap top will pronounce the name of the numbers whe n Sp ide r-M an f ind s the m. B e careful to collect them all before you exit: if t her e ar e st ill num ber s i nsi de the la byr int h, you mu st beg in aga in! The re are 2 lev els of di fficulty available.
ACT IVI TY 14: Count the objects
A num ber of obje cts appear on the screen. Cou nt them and typ e in you r ans wer. On t he exa mpl e herewith, 6 objects ar e disp lay ed. Type t he num ber 6 on you r k eyb oar d. Lev el 1 : the obj ect s ar e counted by a voice when the y appear on the scr een . Lev el 2: the objects are bi gge r in nu mbe r and they just appear on the scr een wi tho ut bei ng cou nte d.
ACT IVI TY 15: More or Less?
In t his game you need to com par e tw o quantities. Diff ere nt a mou nts app ear on both sid es of the screen. You need to coun t the objects o n each s ide and then decide on whic h side t her e is a greater quantity. Use t he LEFT and RIGHT keys to poi nt the “>” sign into the right dir ect ion and then p res s ENT ER. The tip of the “>” sign needs to point to the side whi ch has the sma lle st amo unt . On the ex amp le herewith, there are 7 objects on the left side and 3 on the rig ht sid e. The “>” is pointing towards 3 as 7 is greater than 3 (7 > 3).
The re are 2 lev els of di fficulty available.
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MATH & LOGIC
ACT IVI TY 16: Calculations
Sol ve you r f irs t c alc ula tio ns by typ ing th e a nsw er on the ke ybo ard . Lev el 1 ha s additions an d level 2 subtractions. In the exa mpl e below, you
mus t s olv e t he sum of 3 and 2. Type the answer “5” on the keyboard.
ACT IVI TY 17: Missing Number
A calculation is d isp lay ed b ut a number is mis sin g (displayed by a question mar k). Find the number t hat completes t he calc ula tio n and type i t on the key boa rd. Lev el 1 has additions and level 2 subtractions. In the example below, find whi ch number can be add ed to 3 to get 5. The answer is “2” , use you r key boa rd to typ e i t.
ACT IVI TY 18: Bigger or Smaller?
Two numbe rs are displayed. You ha ve to compare th em and decide which one i s big ger. Th e num ber s can also be equal. Use the LEFT and RI GHT key s to choose the cor rec t sig n and t hen p res s ENT ER. On the example her ewi th, 8 is gre ate r t han 7 so tha t y ou mus t u se the “> ” s ign . In lev el 2 p lay wi th big ger nu mbe rs.
ACT IVI TY 19: Shape Shuffle
You need to find the part tha t comp let es the sha pe. The low er part of a giv en shape is displayed onsc ree n. Press the LEFT or RIGHT keys unt il the matching uppe r part of the shape appears. Then press ENTE R and wat ch the tw o p art s f orm th e s hap e.
ACT IVI TY 20: Labyrinth
Exp lor e the laby rin th. Follow the laptop’s spo ken instructions about the dir ect ion s to go (r igh t, left, up o r dow n). using t he joyst ick until you re ach the exit . If yo u did not hear the instructions stay where you ar e for 10 sec ond s a nd you wi ll hea r t hem ag ain .
ACT IVI TY 21: Logical Row
A s equ enc e of numbers i s dis pla yed b ut one numbe r is miss ing . Can y ou fin d t he mis sin g n umb er? Type it on your keyboard. Lev el 1: num ber s a re in asc end ing or der Lev el 2: num ber s a re in des cen din g o rde r.
FOREIGN LANGUAGE
ACT IVI TY 22: First Words
Lea rn you r first Spanish words and sen ten ces . An English expression is dis pla yed on t he s cre en. Rea d it and the n pr ess ENT ER t o se e th e Sp ani sh tra nsl ati on. Pre ss ENT ER aga in to see th e n ext En gli sh sen ten ce.
ACT IVI TY 23: Ani mal s Dis cov er the Sp ani sh nam es of sev era l a nim als . In lev el 1, the pic tur e of an ani mal is dis pla yed fol low ed by the Spa nis h nam e. Pre ss any ke y t o s ee the ne xt ani mal . In level 2 yo u need t o c hoo se the right nam e of the animal on the picture. Use U P and DOWN to h igh lig ht the nam e and then press E NTE R. On the exa mpl e b elo w, y ou mus t g et the wo rd ‘ga to’ which means ‘cat’ in Spanish.
ACTIVITY 24: Objects
This activity works in the same way as activity 23 but the topic is objects.
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