Leviton P87240GX, P8724GST, P8724GLT, P8724GXT, P87480GS User Manual

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Quick Start Guide
8700 Series
Document Release July 2007
Revision A
Page 2
Warranty
Leviton Manufacturing Co Inc. warrants this control console to be free of material and workmanship defects for a period of two years after system acceptance or 26 months after shipment, whichever comes first. This Warranty is limited to repair of replacement of defective equipment returned Freight Pre-Paid to Leviton Lighting Management Systems Division at PO Box 2210, Tualatin, Oregon 97062, USA. User shall call 1-800-959-6004 and request a return authorization number to mark on the outside of the returning carton, to assure that the returned material will be properly received at Leviton. All equipment shipped back to Leviton must be carefully and properly packed to avoid shipping damage. Replacements or repaired equipment will be returned to sender freight prepaid, F.O.B. factory. Leviton is not responsible for removing or replacing equipment on the job site, and will not honor charges for such work. Leviton will not be responsible for any loss of use time or subsequent damages should any of the equipment fail during the warranty period, but agrees only to repair or replace defective equipment returned to its plant in Tualatin, Oregon. This Warranty is void on any product that has been improperly installed, overloaded, short circuited, abused, or altered in any manner. Neither the seller nor Leviton shall be liable for any injury, loss or damage, direct or consequential arising out of the use of or inability to use the equipment. This Warranty does not cover lamps, ballasts, and other equipment which is supplied or warranted directly to the user by their manufacturer. Leviton makes no warranty as to the Fitness for Purpose or other implied Warranties.
Notice
Although the information contained within this user guide is believed to be accurate at the time of printing, it is not guaranteed to be without fault and is subject to change without notice. Future software releases may change the features or operation of this product. For current information contact:
Leviton Lighting Management Systems Division 20497 SW Teton, Tualatin, OR 97062
Mailing Address: PO Box 2210 Tualatin, OR 97062
Customer Service: (800) 736-6682 Technical Support: (800) 959-6004
Fax: (503) 404-5601 Internet: www.lms.leviton.com
Copyright © 2007 Leviton Manufacturing Company Incorporated. All Rights Reserved.
Page 3
Table of Contents
Warranty................................................ Inside Front Cover
Notice .................................................... Inside Front Cover
Chapter 1 Introduction & Setup ...........................................1
Introduction.............................................................................. 2
8700 Series Models .......................................................... 2
Using this Guide ........................................................................ 2
Text Conventions ............................................................. 2
Installation and Start Up ............................................................ 3
Warnings ! ...................................................................... 3
Power On ........................................................................ 3
Getting Help ............................................................................. 4
On-Board Help................................................................. 4
Help by Chapters.................................................... 4
Help by Functions................................................... 4
Quick Key Reference ........................................................ 4
Contacting Technical Support............................................ 9
Console Configuration.............................................................. 10
Monitor Screens ...................................................................... 11
Base Screen .................................................................. 11
Auxiliary Screen ............................................................. 11
Status Line .................................................................... 12
Command Line .............................................................. 12
Information Line ............................................................ 12
Screen Paging ............................................................... 12
Screen Background Color................................................ 12
Changing Monitor Output ............................................... 12
Monitors Configuration............................................................. 13
Navigation .............................................................................. 14
Mouse........................................................................... 14
Edit Tables .................................................................... 14
Options Windows........................................................... 14
Chapter 2 Patching .............................................................15
Patching Fixtures..................................................................... 16
Adding Fixtures to the Patch ........................................... 17
Loading a new Fixture to the Cache ................................ 17
Deleting Fixtures from the Fixtures Patch......................... 18
Patching Channels ................................................................... 18
One to One Patching ...................................................... 19
Custom Patching a Single Dimmer to a Channel ............... 19
Custom Patching Multiple Dimmers to a Channel .............. 19
Deleting Channels from the Channels Patch ..................... 20
Chapter 3 Programming .....................................................21
The Editor............................................................................... 22
Selecting and Editing Channels................................................ 23
Basic Channel Selections ................................................ 23
Clearing Channels from the Editor ................................... 23
Editing Channel Intensity Levels...................................... 23
Rev. A Page i
Pre-Selecting Channels ......................................... 23
Page 4
Selecting and Editing Fixtures................................................... 24
Basic Fixture Selections .................................................. 24
Pre-Selecting Fixtures / Parameters ....................... 24
Clearing Fixtures / Parameters from the Editor ................. 24
Fixture Control Parameters (Lamp On, Lamp Off, Reset)... 25
Editing Fixture Intensity Levels ....................................... 25
Editing Pan and Tilt Parameters with the Trackball ........... 25
Editing Parameters with the Encoder Wheels ................... 25
Using Groups for Fixture Selection................................... 26
Recording Cues ....................................................................... 27
Recording a Cue with Channels ....................................... 27
Recording a Cue with Fixtures......................................... 27
Cue Times..................................................................... 27
Default Cue Times ................................................ 28
Assigning Cue Fade and Auto Times ...................... 28
Timing Modes................................................................ 28
Naming a Cue................................................................ 28
Modifying a Cue............................................................. 29
Examining a Cue............................................................ 29
Copying a Cue ............................................................... 29
Exchanging Cues ........................................................... 29
Deleting a Cue............................................................... 29
Using Call ............................................................................... 30
Using Call with Console Output ....................................... 30
Using Call with Console Memory Items ............................ 30
Libraries and Palettes .............................................................. 31
Recording a Position Library ........................................... 31
Modifying a Position Library ............................................ 31
Recording Dimmer, Color, Gobo, Beam, & X-tra Libraries .. 31 Modifying Dimmer, Color, Gobo, Beam, & X-tra Libraries .. 32
Applying a Library.......................................................... 32
Numeric Selection ............................................... 32
Encoder Wheel Selection using [EDIT+]................ 32
Banks Key Selection............................................. 33
Applying a Palette ......................................................... 33
Numeric Selection ............................................... 33
Encoder Wheel Selection using [EDIT+]................ 33
Banks Key Selection............................................. 34
Using Banks Keys .................................................................... 34
Chapter 4 Playback.............................................................35
Grand Master and Blackout Key ................................................ 36
X1/X2 Crossfader .................................................................... 36
Crossfader Playback Display Area .................................... 37
Assigning Cues to the Crossfader .................................... 37
Deleting Cues from the Crossfader .................................. 37
Manual Crossfader Playback ........................................... 37
Automatic Crossfader Playback ....................................... 38
Playback Masters..................................................................... 39
Masters Playback Display Area ........................................ 39
Loading a single Cue to a Master .................................... 39
Loading a Cue List to a Master ........................................ 39
Deleting Masters ............................................................ 40
Manual Master Playback ................................................. 40
Automatic Master Playback ............................................. 40
Page ii 8700 Series Quick Start Guide
Modifying the Fade Rate ....................................... 38
Page 5
Modifying the Fade Rate ...................................... 41
Loading Channels to Masters .......................................... 41
Loading Editor Content direct to Masters ......................... 41
Jump and Loop (Lp) Functions ................................................. 42
End Jump ............................................................ 42
Chapter 5 Memory Functions..............................................43
Saving and Loading Shows....................................................... 44
Selecting Disk Storage type ............................................ 44
Saving a Show............................................................... 44
Overwriting a Show........................................................ 45
Loading a Show ............................................................. 45
Console Reset ......................................................................... 45
Software Updates.................................................................... 46
Software Updater Program.................................... 46
Floppy Disk Update .............................................. 46
Ethernet Update................................................... 46
USB Update ......................................................... 47
Rev. A Page iii
Page 6
Page iv 8700 Series Quick Start Guide
Page 7
Chapter 1 Introduction & Setup
This chapter is intended to orient you to the console and Quick Start Guide.
The following sections are covered:
Introduction
8700 Series Models
Using this Guide
Tex t Co nve nt i on s
Installation and Start Up
Warnings
Power On
Getting Help
On-Board Help
Quick Key Reference
Contacting Technical Support
Console Configuration
Monitor Screens
Base Screen
Auxiliary Screen
Status Line
Command Line
Information Line
Screen Paging
Screen Background Color
Changing Monitor Output
Navigation
Mouse
Edit Tables
Options Windows
Rev. A Page 1
Page 8
Introduction
Thank You for purchasing the Leviton 8700 Series lighting control console! The purpose of this Quick Start Guide is to help you get "up and running" as soon as possible. Only basic operations are covered here, please see the User Manual located on the CD for further information.
8700 Series Models
Model Dimmers Masters
8748 GX 2048 48 4 4
8724 GX 2048 24 4 4
8724 GXT 2048 24 4 4
8748 GS 1024 48 2 2
8724 GS 1024 24 2 2
8724 GST 1024 24 2 2
8724 GL 512 24 1 1
8724 GLT 512 24 1 1
Using this Guide
Text Conventions
Key, Wheel and Fader names are shown in Bolded Letters.
DMX
Outputs
VGA
Outputs
Key names also appear inside brackets [ ].
# is used to represent a generic number.
Bank Key numbers are shown as [#
For example:
The Enter key appears as: [ENTER]
The Master 1 key appears as: [M1]
Encoder Wheel 1 appears as: Encoder Wheel 1
Fixture # thru # appears as: [FIXTURE] [#] [THRU] [#]
Color 1 Bank Key appears as: [1
Page 2 8700 Series Quick Start Guide
B].
B].
Page 9
Installation and Start Up
The following items are included with your 8700 Series console: This Quick Start Guide, User Manual CD, 110V Mains AC Cable, Warranty card.
Warnings ! !
Do not expose unit to rain or moisture, or damage may occur.
! There are no user serviceable parts inside. Do not attempt any repairs yourself, as doing so will void
the warranty. Please contact Leviton Technical Support if the unit is not functioning properly.
! If the unit has been stored in a cold environment (below 40ºF), do not turn the power on until it
warms up or else damage may occur. Avoid situations that could cause condensation to occur inside the unit.
! Make sure that the mains power outlet matches the required voltage for your unit. ! Do not operate this unit if the power cord is frayed or broken. ! Do not remove the ground prong from the power cord. The ground prong is used to reduce the risk
of electrical shock and fire in case of an internal short.
! Do not operate this unit if it becomes damaged in any way. ! Never operate this unit with its cover removed.
Power On
WARNING! If there is any visible damage to the packaging or console, do not attempt to switch on
the console. Please contact your Leviton Dealer immediately.
1. Plug Mains cable into a 110V AC outlet.
2. Connect monitors to the VGA connectors on rear panel. Touring models include a monitor already
connected to VGA-1.
3. Plug DMX control cables into the DMX OUT connectors on rear panel.
4. Turn Power Switch (located on rear panel) On.
5. After a short boot-up process, the console is ready to operate.
6. Make sure the Grand Master (GM) is at full and the [BLKOUT] key LED is off.
Rev. A Page 3
Page 10
Getting Help
On-Board Help
Help by Chapters
Press [HELP] or [MENU] [69] then select the chapter you would like help on.
For example, for information on patching, press [HELP] [09]. You can also scroll through the Help chapters by using the [] [] keys. Press [EXIT] to close.
Help by Functions
Press [HELP] then press a console key you would like help on.
For example, for information on Effects, press [HELP] [EFFECTS]. Press [EXIT] to close.
Quick Key Reference (Viewed from upper left to bottom right of console.)
[M#]: Used to activate the Master’s contents.
[SM]: Used to blackout intensity levels of the Masters.
[FLMT]: Toggles between the Masters’ Flash, Solo, and GO modes. Also used to open the
Masters’ Modify or Exam screens by pressing [FLMT][MDFY] or [FLMT][EXAM]. Additionally used to delete all Masters, for example, press [DELETE][FLMT].
[LOAD]: Used to load Channels, Fixture Dimmers, Cues, Cue Lists, Groups, and Effects to the Masters, for example, press [CUE][#][LOAD][M#]. Also used to load pages, see [PAGE] on
page 5
[STEP]: Used to step through Effect steps that are loaded in a Master. For example, to step thru an Effect, press and hold [STEP] while pressing [M#]. Also used to "GoTo" a cue in a Cue List loaded in a Master or re-start a Cue List beginning with a blackout. See examples.
[PAUSE-B]: Used to Pause or Reverse a crossfade in progress in a Master. See
[HELP]: Used to access On-Board
.
(See Below)
Help by Chapters
or
Help by Function
information. See above.
page 41
page 40
for
.
[@USER]: Used to enter text notes. For example, you can leave notes concerning your show for another operator to reference. An "@" symbol will appear in the Status Line when text is entered.
[EDT+]: Used to display and edit Palettes and Libraries by parameter category (Dim, Col, Gobo, etc.). See
Encoder Wheel Selection using [EDIT+], pages 32 and 33
[BLND]: Used to toggle between the Stage and Blind Editors. See information.
Page 4 8700 Series Quick Start Guide
for more information.
The Editor, page 22
for more
Page 11
[MDFY]: Used to edit attributes of a selected item (Cues, Groups, Masters, Effects, Libraries, etc.). For example, to modify the contents of a Master [M], press [RST][MDFY][M#], perform the modifications, then press [REC]. See
[EXAM]: Used to only view (not edit) the attributes of a selected item (Cues, Groups, Masters, Effects, Libraries, etc.). For example, to examine the contents of Cue 1, press [CUE][1][EXAM]. To examine the contents of a Master, press [EXAM][M#]. Pressing [EXAM] twice will open up a screen showing general show information.
(See Below)
MACRO: Used to record and execute Macros. Macros allow you to quickly execute a series of recorded keystrokes. For example, to record Macro 1, press [MACRO][1][REC], enter required keystrokes then press [MACRO] again. To execute this Macro, press [MACRO][1][ENTER]. A Macro can also be executed from its Macro Banks key or via a Cue. See User Manual for more information.
EFFECT: Used to record and load Effects. Effects are a series of Channels, Cues, or Groups which are played back via a Master. Effects are recorded in the Effects Edit Screen which is opened by pressing
[EFFECT][#][REC]. To load the recorded Effect to a Master for playback, press [EFFECT][#][LOAD][M#]. See User Manual for more information.
pages 29 and 32
for examples on modifying Cues and Libraries.
[PAGE]: Recorded Pages contain the contents of the Masters and Crossfader. To record a Page, press [PAGE][#][REC]. To change to another recorded page, press [PAGE][#][ENTER] (non-forced mode) or [PAGE][#][ENTER][ENTER] (forced mode). To change pages of only Masters, press [LOAD] instead of [ENTER]. To change pages of only the Crossfader, press [ASSIGN] instead of [ENTER].
[LNTM]: Used to automatically set Crossfader cue times and Effect step times. For example, to have
the console learn Auto Times (T) of cues loaded in the Crossfader, press [LNTM] then press [GO] as many times as required. Press [LNTM] again to complete the process. See User Manual for further information.
[PART]: Used to program Cue Parts. A Cue may be divided into to nine separate Parts with each Part having its own input times. To include Channels or Parameters in a Cue Part, select them, then press
[PART][#][CUE][#][REC].
[PARAM]: Used to select and edit individual Parameters of a Fixture. When [PARAM] is pressed, an
Options Window will open showing the Fixture’s Parameters.
(See Below)
[TEST]: Used to test Channels, Fixture Dimmers, Groups, and Cues. The levels will be brought up to 100% in the Editor default fade time ([MENU][30]). For example, to test Channels 1 thru 5, press,
[TEST][CHANNEL][1] then press [TEST] four more times for the remaining Channels.
[INVERT]: Used to toggle between the Selected (red) and Present Channels/Fixtures (brown) in the
Editor.
[CALL]: Used to call different parts of the console’s output (Playbacks, Crossfaders) and memory items (Cues, Groups, Channels, Parameters) to the Editor. See
[NEXT], [PREV]: Used to select the next or previous channel, fixture, cue or group. This function can be applied in General mode or Selective mode ([NEXT] LED On). General mode will increment or decrement the channel, fixtures, cue or group number. Selective mode will increment or decrement channel or fixtures that are in the Editor.
Rev. A Page 5
page 30
for more information.
Page 12
[RELEASE]: Clears selected (red) Channels, Fixtures, and Fixture Parameters from the Editor in the Editor default fade time ([MENU][30]). Pressing [RELEASE] twice will cause an instant fade to 0%. See
pages 23 and 24
for further information.
(See Below)
[FIXTURE]: Used to select Fixtures, see Patch, see
[EXCEPT]: Used to exclude selected Channels or Fixtures from a range. See pages more information.
[OPTIONS]: Used for in-line recording of memory attributes.
[CHANNEL]: Used to select Channels, see
Channel Patch, see
[THRU]: Used to select Channels or Fixtures in a range. See
[@]: Used to set levels of Channels and Fixture dimmers. For example, [CHANNEL][1][@][50].
Pressing [@][@] will bring the level to 100%. Pressing [@][.] will set the level to the previously set level. Also can be used to select Parameters, for example, [FIXTURE][1][PARAM][#][@][##].
page 16.
page 18.
[0] - [9]: Used to enter numerical data.
[C]: Used to delete data entered in the Command Line and text cells. Also used to
cancel pop-up Options Windows, see
[REC]: Used to store Cues, Groups, Effects, Libraries, Macros, and Pages. For example, [CUE][1][REC].
page #
for more information. Also used to open the Fixture
23 and 24
page 23
for more information. Also used to open the
page 14
page 23 and 24
.
for more information.
for
[RST]: Clears all selected (red) and present (brown) Channels, Fixtures, and Fixture Parameters from the Editor in the Editor default fade time ([MENU][30]). Pressing [RST] twice will cause an instant fade to 0%. See
[CUE]: Used to select Cues for recording, modification, calling to Editor, and loading/ assigning to Masters and the Crossfader. Also used to open the Cue List ([CUE][CUE]).
[HOME]: Used to set the home default value of all Parameters of selected Fixtures.
Also used for setting the home default value of individual Parameters. For example, [FIXTURE][1][PARAM][#][HOME]. Additionally used to set Parameter categories (Dim, Col, Gobo, etc.) to a home value, for example, [FIXTURE][1][COL][#][HOME].
(See Below)
[MENU]: Used to access the items in the Menu list. For example, to open the Monitors Configuration screen, press [MENU][60].
[COPY]: Used to copy ([COPY]) or exchange ([COPY][COPY]) items and ranges. Items include Channels, Fixtures, Parameters, Cues, Groups, Pages, Effects, Macros, and Libraries. For example, to
Page 6 8700 Series Quick Start Guide
pages 23 and 24
for further information.
Page 13
copy Cue 1 to Cue 10. press [CUE][1][COPY][10][ENTER]. To exchange Cue 1 and Cue 10, press [CUE][1][COPY][COPY][10][ENTER].
[INSERT]: Used to insert Fixtures, Channels, and DMX addresses while patching. Also used to insert
steps while editing Effects. Additionally used to insert Cues and Times while editing Time Code events.
[EXIT]: Used to close various screens and pages.
[RESCUE]: Used to recover previous data. Items that may be recovered include the last five
selections made, the last five Editor contents, and the last five Cue modifications. See User Manual for more information.
[DELETE]: Used to delete Cues, Groups, Pages, Effects, Macros, and Libraries. For example, [CUE][1][DELETE]. Also used to delete contents of Masters ([DELETE][M#]) and Crossfader
([DELETE][ASSIGN]). Additionally used to delete Fixtures, Channels, and Dimmers while patching.
(See Below)
[] [] [] []: Used for navigation and selection. See
[ENTER]: Used for confirmation of various commands. Also used to select Channels, Fixtures, Cues
and Groups. For example, [CHANNEL][1][ENTER]. Additionally used to select playbacks output. For example, [ENTER][ENTER] for all playbacks, [ENTER][M#] for Masters, or [ENTER][ASSIGN] for the Crossfader.
(See Below)
[POS]: Used for accessing Position Palettes ([POS]) and Libraries ([POS][POS]). See for more information.
[COL]: Used for accessing Color Palettes ([COL]) and Libraries ([COL][COL]). See more information.
[GOB]: Used for accessing Gobo Palettes ([GOB]) and Libraries ([GOB][GOB]). See more information.
[DIM]: Used for accessing Dimmer Palettes ([DIM]) and Libraries ([DIM][DIM]). more information.
[X-TRA]: Used for accessing X-Ttra Palettes ([X-TRA]) and Libraries ([X-TRA][X-TRA]). X-Tra parameters include parameters such as Prism, Speed, Macros, etc. See information.
page 14
for more information.
pages 31-34
pages 31-34
pages 31-34
pages 31-34
for more
pages 31-34
for
for
for
[BEAM]: Used for accessing Beam Palettes ([BEAM]) and Libraries ([BEAM][BEAM]). See
31-34
for more information.
[SHAPE]: Used to access and apply Shapes. See User Manual for further information.
[] []: Used for stepping thru Fixture Parameters. Also used to step between Palettes and Libraries while in [EDIT+] mode.
Rev. A Page 7
pages
Page 14
(See Below)
[ENDJP]: Used to end a finite Jump in the Crossfader before the Lp(Loop) value decrements to 0. See
page 42
for more information.
[RATE]: Used to control the Crossfader fade rate via Encoder Wheel 1. See information.
[ASSIGN]: Used to load the Crossfader with the desired Cues. For example, [CUE][1][THRU][5][ASSIGN]. Also used to delete the Crossfader contents: [DELETE][ASSIGN].
Additionally used to load pages containing Crossfader content. For example, [PAGE][#][ASSIGN].
(See Below)
[FINE]: Used for setting the Trackball and X/Y Encoder Wheels’ sensitivity. See information.
[WHEEL]: Used to perform a blind edit of a Parameter while editing the Parameter with an Encoder Wheel (Press and Hold [WHEEL]). Also used to set the same selected Parameter value of several Fixtures to the Parameter value of the first Fixture by pressing [WHEEL][WHEEL].
[FANOUT]: Used to set Pan and Tilt Parameters of several selected Fixtures in a non-linear mode via the Trackball or X/Y Encoder Wheels. When the [FANOUT] LED is Off, the Parameter values of the selected Fixtures will change in a normal linear mode. When the [FANOUT] LED is On, the Parameter values will change from the first selected Fixture to the last. When the [FANOUT] LED is blinking, the Parameter values will change symmetrically from the center selected Fixture to the first and last Fixtures.
[MOUSE]: Used to operate the Trackball as a mouse. Press [TB] to return to Trackball mode.
page 38
page 25
for more
for more
[TB]: Used to select one of three Trackball modes. See
[FLIP]: Changes Pan and Tilt values of selected fixtures to their opposite values. Can also be applied to Pan and Tilt values separately, for example (Pan), [FIXTURE][1][PARAM][2][FLIP], or (Tilt), [FIXTURE][1][PARAM][3][FLIP].
(See Below)
[SX]: Used to blackout intensity levels of the Crossfader.
[BLKOUT]: Used to blackout all intensity levels of the console.
(See Below)
[GO]: Starts a new fade in the Crossfader. See
[PSBACK]: Used to Pause or Reverse a crossfade in progress in the Crossfader. See
page #
page 25
for more information.
for more information.
page 38
.
Page 8 8700 Series Quick Start Guide
Page 15
Contacting Technical Support
If you cannot find answers in the Quick Start Guide or User Manual, please contact Technical Support at www.lms.leviton.com and we will be glad to answer your questions. You may also call us during regular business hours at 1-800-959-6004. Please have the console model number and serial number available when you call.
Contact Information
Leviton Lighting Management Systems Division 20497 SW Teton, Tualatin, OR 97062
Mailing Address: PO Box 2210 Tualatin, OR 97062
Customer Service: (800) 736-6682 Technical Support: (800) 959-6004
Fax: (503) 404-5601 Internet: www.lms.leviton.com
Rev. A Page 9
Page 16
Console Configuration
Press [MENU] [50] to open the Console Configuration page.
Masters Number: The number of Masters equals the number of physical faders on the console
except in Master/Slave connections.
Channels Number: Depending on the model, up to 2000 channels may be entered.
Attributes Number: This is the amount of fixture parameters available. The amount is determined
by the available DMX outputs minus the Channels number entered. For example, the 8724GX has 2048 DMX outputs. If the Channels number entered is 100, there will be 1948 fixture parameters available. (2048 - 100 = 1948).
The total number of Channels and Parameters cannot exceed the amount of DMX outputs.
8700 Model: GL GS GX
DMX Outputs: 512 1024 2048 Max. Parameters: 512 1024 2048
Follow the procedure below to configure the number of Masters, Channels and Fixture parameters.
WARNING! The console will be reset after the Console Configuration has changed. All stored shows will be erased. See
Procedure: Notes:
1. Press [MENU] [50].
2. Use [] [] keys or mouse to select option.
3. Enter data.
4. Press [ENTER] [ENTER] to accept. Warning appears.
5. Press [EXIT] to close page.
Saving and Loading Shows, page 40
for more information.
Page 10 8700 Series Quick Start Guide
Page 17
Monitor Screens
Two types of screens are displayed in the monitors; the Base Screen, which contains Playback information, and the Auxiliary Screen, which contains Editor / Scene information about channels and fixture parameters. Both screens contain a Status Line, Command Line, and Information Line (see next page).
Base Screen
Status Line
Auxiliary Screen
Command Line
Information Line
Status Line
Command Line
Information Line
Rev. A Page 11
Page 18
Status Line
Displays current Banks keys configuration (Macro, Group, etc.), Grand Master (GM) level and Blackout status (BO), current Editor (Stage or Blind), next Cue number (Q1), Timing Mode (T1, T2, etc.), items active in the Editor (c=Channels, f=Fixtures, current time.
WX=Shapes), System Memory available (99%), and
Command Line
Displays sequences of executed keystrokes. The beginning of the Command Line shows the last item used (Channel, Fixture, Cue, or Group). The last item used becomes the Command Line default. Press
[C] to clear the Command Line.
Information Line
Displays general information, warnings and prompts.
Screen Paging
Use the [] [] keys to page Auxiliary Screens.
Use the [] [] keys to view additional Fixture Parameters in the Auxiliary Screen. Parameters can also be viewed by pressing [DIM] [POS] [COL] [GOB] [BEAM] or [XTRA].
When only one monitor is used, the Base and Auxiliary screens are paged using the [] [] keys.
Screen Background Color
The screen background can be displayed in white or dark gray.
To configure the color, press [MENU] [32] then select Monitor.
Changing Monitor Output
To swap the output of the Base and Auxiliary Screen monitors, press the Monitor Wheel.
Page 12 8700 Series Quick Start Guide
Page 19
Monitors Configuration
Press [MENU] [60] to open the Monitors Configuration page.
Monitors: Depending on the model and VGA hardware options, up to four monitors may be
connected.
Base Screens: The console must be configured with a minimum of one Base Screen. Depending on the number of monitors connected, up to three Base screens may be configured.
Base Config: The Base Screen can be configured to display two formats: Masters + Crossfader Playback information or Cue Parts + TimeCode + Crossfader information.
Aux Config: The number of Auxiliary Screens available is determined by the amount of Monitors minus the amount of Base Screens (Monitor - Base Screens = Auxiliary Screens).
Aux Config options: ORDER: Selects channels and fixtures visualization order in the Auxiliary Screen. NEW PAGE: Selecting Yes forces the channels or fixtures information to be displayed separately on different pages.
Aux Fix: Permits an Auxiliary Screen to remain fixed without pagination (requires that more than one monitor be dedicated as an Auxiliary Screen).
Auto Scroll: If Enabled, the Auxiliary Screen will automatically page to the selected channel or fixture. If Disabled, the Auxiliary Screen must be paged manually using the [] [] keys.
Follow below to configure the Base and Auxiliary Screens.
Procedure: Notes:
1. Press [MENU] [60]
2. Use Arrow Keys or Mouse to select option.
3. Enter or select data.
4. Press [ENTER]
5. Press [EXIT] to close page.
Rev. A Page 13
Page 20
Navigation
Mouse
In addition to connecting an external mouse, the Trackball can be configured for use as a mouse by pressing the [MOUSE] key. Pressing the [TB] key returns to Trackball mode. The mouse can be used to select data in Edit Tables and Options Windows (see below).
Edit Tables
Some screens contain Edit Tables which allow you to edit relevant data. An example of this would be the following Cue List where data such as fade times and cue names are modified.
Use the [] [] [] [] keys or mouse for navigation and selection. To move the cursor to the Setup Line at the top of the screen, press [MENU] or use the mouse.
Setup Line
Data Cell
Most of the Edit Tables have a numbered gray column on the left which allows for quick numerical selection of a data line. For example, to move from Cue 1 to Cue 100 in the Cue List, place the cursor over Cue 1 then press [100] [ENTER].
A data line that has an active data cell is highlighted in yellow with the selected data cell highlighted in brown. When the data is being edited, the data cell turns red. To accept the data, press [ENTER] or move the cursor to another cell. Press [C] to cancel.
Options Windows
To select items in Options Windows: Enter the option number, then press [ENTER] or select with the mouse. Examples of Options Windows:
Drop-Down
Pop-Up
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Chapter 2 Patching
This chapter covers the following subjects:
Patching Fixtures
Adding Fixtures to the Patch
Loading a new Fixture to the Cache
Deleting Fixtures from the Fixtures Patch
Patching Channels
One to One Patching
Custom Patching a Single Dimmer to a Channel
Custom Patching Multiple Dimmers to a Channel
Deleting Channels from the Channels Patch
Rev. A Page 15
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Patching Fixtures
Before you start programming Fixtures, you need to select and add Fixtures to the Fixtures Patch.
The Fixtures Patch is opened by pressing [MENU] [04] or [FIXTURE] [FIXTURE] and is divided into 3 areas: Cache, Fixture Definition, and Patch.
The Cache area Fixtures. If the type of Fixture you need is not in the Cache, you can load a new Fixture into the Cache from the Fixture Library located on the Hard Disk, or via a Floppy / USB disk (see
Fixture to the Cache
The Fixture Definition area the Cache or Patch.
The Patch area Direction, and if the Fixture’s intensity is controlled from an external dimmer.
Universe 2 is the console default when patching Fixtures while Universe 1 is the default for Channels. To start patching Fixtures in another Universe, for example, Address 1 in Universe 3, enter 1.3 in the DMX address cell (the first digit represents the address, the second digit represents the universe).
An Overwrite Patch warning will appear in cases where the Fixture or Channel being patched will overwrite another Fixture or Channel that is already patched. Press [ENTER] to continue or [C] to cancel.
shows a list of Fixtures that you can use in the Patch. The Cache holds 24 types of
Loading a new
further below).
shows detailed information about the Fixture that is currently selected in
shows the patched Fixtures and their DMX addresses, Fixture Trackball Pan and Tilt
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Adding Fixtures to the Patch
The following Procedures show navigation using the Arrow Keys, however, the mouse may be used where applicable. When a Fixture is selected, it is highlighted in a yellow field with the current data cell highlighted in brown. When the data is being edited, the data cell turns red. Press [ENTER] or move the cursor to another cell to accept the data. Press [C] to cancel.
Follow below to add four Mac 500’s and four Mac 600’s from the Cache to the Patch.
Procedure: Notes:
1. Press [MENU] [04]. Or Press [FIXTURE] [FIXTURE]
2. Press []. Cursor moves to Fixture 1 Type cell in Patch
3. Press [1]. Selects Type 1 (Mac 500) from Cache.
4. Press []. Cursor moves to DMX address cell.
5. Press [1]. Sets DMX start address at DMX 1,
6. Press []. Cursor moves to Fixture 2 Type cell.
7. Pres s [INSERT] three times. Adds and addresses 2nd, 3rd and 4th Mac 500.
8. Press [2]. Selects Type 2 (Mac 600) from Cache.
9. Press []. Cursor moves to DMX address cell.
10. Press [INSERT] four times. Adds and addresses four Mac 600’s.
11. Press [EXIT] to close Fixtures Patch page.
area.
Universe 2 (1,2).
Loading a new Fixture to the Cache
Follow below to load a new Fixture to the Cache. In this example, we will load from the Fixture Library located on the Hard Disk. The new Fixture type will replace an unused Fixture type in the Cache.
Procedure: Notes:
1. Press [MENU] [04]. Or Press [FIXTURE] [FIXTURE]
2. Press [MENU] [] [0] [ENTER]. Selects Hard Drive to load new Fixture from.
3. Press [] [1]. Selects Edit Cache.
4. Press []. Cursor moves to Cache area.
5. Press [] to select an unused Fixture type.
6. Press [2] [ENTER]. Opens Fixture Library.
7. Pres s [] to access
8. Select 0: Load. Use the [] [] keys to scroll through
9. Press [0] [ENTER] to load selected fixture.
Rev. A Page 17
TId.
the fixture types.
Page 24
Deleting Fixtures from the Fixtures Patch
To delete a Fixture from the Patch, select the Fixture with the arrow keys or mouse, then press [DELETE].
Patching Channels
Before you begin patching, you should set the of number of channels that you will be using. Please see
Console Configuration, page 5
The Channels and Dimmers Patch is opened by pressing [MENU] [01] or [CHANNEL] [CHANNEL] and is divided into 3 areas: Channels, +Edit, and Dimmers.
The Channels area to a Channel, a + symbol appears in the Channel’s + cell (see following).
The +Edit area curve can be set here also.
The Dimmers area Dimmer’s limit and response curve can be set here also. The Fxt column indicates a Fixture that is using an external Dimmer.
A Dimmer’s DMX Address and Universe are represented as #.#. The first digit represents the address, the 2nd digit represents the universe. For example, 1.1 = Dmx 1 of Universe 1.
is where single Dimmers are patched to Channels. If multiple Dimmers are patched
is where multiple Dimmers are patched to a Channel. The Dimmer’s limit and response
, like the Channels area, allows for individual Dimmer to Channel patching. The
DMX Addresses can be viewed by total Console output (e.g. 1 - 2048) or by individual Universe output (e.g. 1.1 - 512.4). To make your selection, press [MENU] or use the mouse to access the Options Window.
for more information.
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One to One Patching
The console default is a One to One Patch. If, after creating a custom patch, you would like to return to a One to One patch, follow below. In this example, Universe 1 is returned to a One to One patch.
Procedure: Notes:
1. Press [MENU] [01]. Or Press [CHANNEL] [CHANNEL].
2. Select
3. Press [0] [ENTER].
4. Press [0] [ENTER] from
5. For Universe 1, Enter .1 and .1 in Use the [] key or mouse to navigate.
6. Press [ENTER] [ENTER].
Custom Patching a Single Dimmer to a Channel
TPatch Tools. Press [MENU] [] or use the mouse.
the From-To sections.
TCommand opens.
TCommand. Selects 0: Default.
Follow the example below to patch Channel 10 to Dimmer 20 of Universe 1.
Procedure: Notes:
1. Press [MENU] [01]. Or Press [CHANNEL] [CHANNEL].
2. Press [10] [ENTER] to select Channel 10. Or use the [] Key.
3. Press []. Cursor moves to Dmx address cell.
4. Press [20].
5. Press [ENTER]. Channel 10 patched to Dmx 20.1.
6. Press [EXIT] to close Channels Patch page.
Custom Patching Multiple Dimmers to a Channel
Follow the example below to patch Channel 5 to Dimmers 5 thru 8 of Universe 1.
Procedure: Notes:
1. Press [MENU] [01]. Or Press [CHANNEL] [CHANNEL].
2. Press [5] [ENTER] to select Channel 5. Or use the [] key. (continued on next page)
Rev. A Page 19
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Custom Patching Multiple Dimmers to a Channel (Con’t)
3. Press [] []. Cursor moves to + cell.
4. Press [ENTER]. Cursor moves to +EDIT area.
5. Press [] [6] [] [7] [] [8]. Channel 5 patched to Dmx 5.1, 6.1, 7.1, 8.1
6. Press [EXIT] to return to Channels area.
7. Pres s [EXIT] to close Channels Patch page.
Deleting Channels from the Channels Patch
To delete Dimmer to Channel assignments:
In the Channels area, select the Dimmer (Dmx) cell of the Channel (Cha) number, then press [DELETE].
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Chapter 3 Programming
This chapter covers the following subjects:
The Editor
Selecting and Editing Channels
Basic Channel Selections
Clearing Channels from the Editor
Editing Channel Intensity Levels
Selecting and Editing Fixtures
Basic Fixture Selections
Clearing Fixtures / Parameters from the Editor
Fixture Control Parameters (Lamp On, Lamp Off, Reset)
Editing Fixture Intensity Levels
Editing Pan and Tilt Parameters with the Trackball
Editing Parameters with the Encoder Wheels
Using Groups for Fixture Selection
Recording Cues
Recording a Cue with Channels
Recording a Cue with Fixtures
Cue Times
Timing Modes
Naming a Cue
Modifying a Cue
Examining a Cue
Copying a Cue
Exchanging Cues
Deleting a Cue
Using Call
Using Call with Console Output
Using Call with Console Memory Items
Libraries and Palettes
Recording a Position Library
Recording Dimmer, Color, Gobo, Beam, & Xtra Libraries
Modifying Dimmer, Color, Gobo, Beam, & Xtra Libraries
Applying a Palette
Using Banks Keys
Rev. A Page 21
Page 28
The Editor
The Editor, displayed in the Auxiliary Screen, is where Channels and Fixtures are selected and assigned intensity or parameter values to be later recorded as Cues, Groups, or Libraries.
There are two types of Editors, the Stage Editor and the Blind Editor. In the Stage Editor, any edits made are visible live on stage. In the Blind Editor, any edits made are not visible on stage.
To toggle between the two Editors, press the [BLIND] key. When the Stage Editor is active, "Stage" will appear in the Status Line located at the top of the Base and Auxiliary screens. When the Blind editor is active, the [BLIND] key LED will light and "Blind" will appear in a red field in the Status Line.
The Status Line also indicates if Channels, Fixtures and Shapes (c, f, Editor (see above).
The Command Line, located at the bottom of the Base and Auxiliary screens, where sequences of executed keystrokes are shown (see above).
The beginning of the Command Line shows the last item used (Channel, Fixture, Cue, or Group). The last item used becomes the Command Line default item thus eliminating keystrokes. For example, if the last entry was [FIXTURE] [1], it is unnecessary to press the [FIXTURE] key again when selecting other Fixtures. To delete key presses in the Command Line, press the [C] key.
WX) are active in the
The Auxiliary Screen also shows the output of any active Playback such as a Master or Crossfader. If a Channel or Fixture Parameter being edited is also present in an active Playback, the Channel or Fixture Parameter being edited has priority over the Playback.
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Selecting and Editing Channels
Channel numbers being edited are color-coded depending on their function:
Pre-Selected: The Channel is waiting to be edited and appears in red. Selected: The Channel is currently being edited and appears in a red field. Present: The Channel is from a previous edit and appears in a brown field.
Note that all of the above will be included when recording.
Basic Channel Selections
Single Channels, groups of non-sequential Channels, and ranges of Channels can be selected. There are several series of keystrokes to select one or more Channels at a time:
[CHANNEL] [#]: Selects a single Channel. [CHANNEL] [#] [THRU] [#]: Selects a range of Channels. [CHANNEL] [#] [THRU]: Selects a range of Channels to the last Channel. [CHANNEL] [#] [CHANNEL] [#] or [CHANNEL] [#] [ENTER] [#]: Selects non-sequential
Channels. [CHANNEL] [THRU] [THRU]: Selects all Channels in the Editor and in active Playbacks.
The [EXCEPT] key is used to exclude a Channel from a range. For example, [CHANNEL] [1] [THRU] [20] [EXCEPT] [10] will exclude Channel 10 from the selected range.
The [INVERT] key can be used to toggle between Selected and Present Channels and/or Fixtures.
Pre-Selecting Channels
To Pre-Select Channels, press [ENTER] before setting a level. For example, [CHANNEL] [#] [ENTER].
Clearing Channels from the Editor
To release selected Channels (red field): Press [RELEASE]: The Channels fade to 0% in the Editor default time ([MENU][30]). Press [RELEASE] [RELEASE]: The Channels instantly fade to 0%.
To release present (brown field) and selected (red field) Channels:
[RST]: The Channels fade to 0% in 2 seconds. [RST] [RST]: The Channels instantly fade to 0%.
Editing Channel Intensity Levels
Once the Channels are selected, you can use the Intensity Wheel or Keypad to set levels. For example, the following commands are used to assign a level to Channel 1:
[CHANNEL] [1] [@] [05]: Sets level at 5%. [CHANNEL] [1] [@] [@]: Sets level at 100% (FF). [CHANNEL] [1] [CALL]: Sets level at 100% (FF) with a 2 second fade-in time. [CHANNEL] [1] []: Increases level by 5%. [CHANNEL] [1] []: Decreases level by 5%. [CHANNEL] [1] [@] [.]: Sets level at last keyed-in level.
Rev. A Page 23
Page 30
Selecting and Editing Fixtures
A Fixture is composed of Parameters with each Parameter controlling a specific function (for example, a color wheel) of the Fixture.
Fixtures being edited are color coded depending on their function:
Selected: The Fixture is currently being edited and has a red arrow next to its number. Present: The Fixture is from a previous edit and has a brown arrow next to its number.
Fixture Parameters being edited are also color coded depending on their function:
Pre-Selected: The Parameter is waiting to be edited and its value appears in red. Selected: The Parameter is currently being edited and its value appears in a red field. Present: The Parameter is from a previous edit and its value appears in a brown field.
Note that all of the above be included when recording.
Basic Fixture Selections
[FIXTURE] [#]: Selects a single Fixture. [FIXTURE] [#] [THRU] [#]: Selects a range of Fixtures. [FIXTURE] [#] [THRU]: Selects a range of Fixtures to the last Fixture. [FIXTURE] [#] [FIXTURE] [#] or [FIXTURE] [#] [ENTER] [#]: Selects non-sequential Fixtures. [FIXTURE] [THRU] [THRU]: Selects all fixtures in the Editor and in active Playbacks.
The [EXCEPT] key is used to exclude a Fixture from a range. For example, [FIXTURE] [1] [THRU] [20] [EXCEPT] [10] will exclude Fixture 10 from the selected range.
The [INVERT] key can be used to toggle between Selected and Present Channels and/or Fixtures.
Pre-Selecting Fixtures / Parameters
To Pre-Select Fixtures, press [ENTER] before editing values. For example, [FIXTURE] [#] [ENTER]. To Pre-Select Parameters, press [FIXTURE] [#] [ENTER] [PARAM] [#] [ENTER].
Clearing Fixtures / Parameters from the Editor
To release selected Fixtures (red field): Press [RELEASE]: The Fixtures fade to 0% in the Editor default time ([MENU][30]). Press [RELEASE] [RELEASE]: The Fixtures instantly fade to 0%.
To release present (brown field) and selected (red field) Fixtures:
[RST]: The Fixtures fade to 0% in 2 seconds. [RST] [RST]: The channels instantly fade to 0%.
To release a Parameter of a selected Fixture, press [PARAM] then select the parameter type number from the Options Window. For example, [PARAM] [#] [RELEASE].
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Fixture Control Parameters (Lamp On, Lamp Off, Reset)
Before programming, the Fixture’s lamp must be turned on. Fixture Control Parameters such as Lamp On, Lamp Off and Reset are executed as follows:
Lamp On: Select Fixtures then Press [PARAM] [91]. Lamp Off: Select Fixtures then Press [PARAM] [92]. Fixture Reset: Select Fixtures then Press [PARAM] [93].
The above commands can be used concurrently with different Fixture types.
If the Fixture has additional Control Parameters, select the Fixture then Press [PARAM] [0] [@]. Next, select the additional Control Parameter number [#] from the Options Window. Note that this command is specific to each Fixture type.
Editing Fixture Intensity Levels
Once the Fixtures are selected and lamped on, you can use the Intensity Wheel or Keypad to set levels. For example, the following commands are used to assign a level to Fixture 1 using the Keypad:
[FIXTURE] [1] [@] [05]: Sets level at 5%. [FIXTURE] [1] [@] [@]: Sets level at 100% (FF). [FIXTURE] [1] [CALL]: Sets level at 100% (FF) with a 2 second fade in time. [FIXTURE] [1] []: Increases level by 5%. [FIXTURE] [1] []: Decreases level by 5%. [FIXTURE] [1] [@] [.]: Sets level at last keyed-in level.
Editing Pan and Tilt Parameters with the Trackball
Selected Fixture Pan and Tilt parameters are edited via the Trackball. The Encoder Wheels can be used also, see
The Trackball has three modes that are selected with the [TB] key:
Normal: Trackball controls Pan and Tilt parameters simultaneously. [TB] LED is off. None: Trackball is inactive. [TB] LED is on. Orthogonal: Trackball controls Pan and Tilt parameters independently. [TB] LED blinks.
The Trackball’s and X / Y Encoder Wheels’ sensitivity can be adjusted with the [FINE] key: Normal: Regular sensitivity. [FINE] LED is off. High: Fine sensitivity. [FINE] LED is on. Low: Coarse sensitivity. [FINE] LED blinks.
Editing Parameters with Encoder Wheels
The Trackball can also be used as a mouse. Press [MOUSE] to activate. Press [TB] to return to Trackball mode.
below.
Editing Parameters with the Encoder Wheels
Fixture Parameters and their respective values are displayed in the Auxiliary Screen and the LCD display located above the three Encoder Wheels. To view additional Parameters, press the [][] keys.
Parameter, such as Gobo selection and Gobo rotation, a # symbol will appear next to the Parameter name. Press the [] [] keys to move to the next mode.
Rev. A Page 25
Use the Encoder Wheels to step through and edit Parameter values. The current Parameter being edited is indicated with an * symbol next to its name.
If there are different modes defined within the same
Page 32
Using Groups for Fixture Selection
Groups can used as a shortcut to select several fixtures at once. For example, you may have 10 Fixtures on the back truss and want to quickly access them while recording cues.
The first step is to select the fixtures and record them as a Group. The Group is recalled by entering its Group number or by pressing its associated Bank Key located above the LCD (for GX models, the Banks Keys are located in the LCD Touch Screen). See information.
Groups can be assigned names, such as "MAC500 BACK". The Group names are displayed in the Banks area at the top of the Base, Auxiliary, and LCD screens.
Procedure: Notes:
1. Press [FIXTURE] [1] [THRU] [10] [ENTER].
2. Press [GROUP] [1] [REC].
3. Press [GROUP] [MDFY] [] to name Group. Group List Screen opens.
4. Enter Group name, Press [ENTER].
5. Press [EXIT] to close screen.
6. Press [GROUP] [1] [ENTER] to recall Group. Or Press [1
-OR-
6. To recall the Group with its Dimmer levels Or Press [1
at Full, Press [GROUP] [1] [CALL].
Using Banks Keys, page 30
B] (1B=Bank Key 1).
B] [CALL].
for more
To view Groups in the Banks area at the top of the Base, Auxiliary and LCD screens, press the Banks Wheel and select either "Auto" or "Group" from the Options Window. See
Using Banks Keys, page 30
for more information.
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Recording Cues
Once intensity and parameter values have been assigned to selected Channels and Fixtures you can begin recording Cues. Cues are numbered from 1 to 2000 and can include decimal places such as 1.5,
200.1, etc. After cues are recorded, they are played back via the Crossfaders or Masters.
Recording a Cue with Channels
Follow below to select Channels 1 thru 10 and record their intensity levels.
Procedure: Notes:
1. Press [CHANNEL] [1] [THRU] [10] [@] [50].Selects Channels and assigns levels.
2. Press [CUE] [1] [REC]. If Cue already exists, a warning will
3. To store the next cue, press [CUE] [REC]. Next Cue number appears in Status Line as Q#.
The next cue number in the Status Line is the last cue number used +1.
Recording a Cue with Fixtures
appear. Press [REC] to confirm or [C] to cancel.
Follow below to select a Fixture and record Intensity, Pan/Tilt, Color, and Gobo values. In this example, we will be using one of the previously patched MAC 500’s.
Before proceeding, remember to press [FIXTURE] [1] [PARAM] [91] to strike (turn on) the Fixture’s lamp.
Procedure: Notes:
1. Press [FIXTURE] [1] [@] [@]. Sets dimmer level at 100%.
2. Adjust Trackball for Pan/Tilt values.
3. Select a Color with Encoder Wheel 1. If necessary, use the [][] keys to change
active wheel bank.
4. Select a Gobo with Encoder Wheel 3.
5. Press [CUE] [2] [REC]. If Cue already exists, a warning will
appear. Press [REC] to confirm or [C] to cancel.
6. To store the next cue, press [CUE] [REC]. Next Cue number appears in Status Line as Q#.
Cue Times
Different types of times may be assigned to a cue:
Fade-In Time T: Amount of time for the cue to fade from 0% to 100%. Fade-Out Time T: Amount of time for the cue to fade from 100% to 0%. When the cue is executed
in a Crossfader, its fade-out time is applied to the previous cue. When the cue is executed in a Master, its fade-out time is applied to the current cue.
(Continued on next page.)
Rev. A Page 27
Page 34
Cue Times (Con’t)
Auto Time T: Amount of time that the cue remains at 100% before automatically beginning its
output process.
Wait-In time T: Amount of time that the cue waits before fading from 0% to 100%. Wait-Out time T: Amount of time that the cue waits before fading from 100% to 0%.
Allowed times are from 0.1 to 2000.9 sec. (when a time is greater than 100 seconds, the decimal point isn’t shown but is computed).
Default Cue Times
Cues recorded without assigning any time information will be given default Fade-In, Fade-Out, and Auto times. The default times for Fade-In and Fade-Out are 3.0 sec. The default Auto Time is infinite and is represented by an 8 symbol.
Default times can be changed in the Cue List screen by pressing [CUE] [CUE] or from [MENU] [30].
Assigning Cue Fade and Auto Times
Follow below to set Fade In and Out times. The same method can be used when setting an Auto Time.
Procedure: Notes:
1. Press [CUE] [MDFY] or [CUE] [CUE]. Cue List Opens.
2. Select Cue using arrow keys or mouse. Selected Cue is highlighted in yellow.
3. Select the T↑ ( Fade-in time) cell. Selected cell is highlighted in brown.
4. Enter a Fade-In time, e.g. 5.5 Selected cell turns red. Decimal points may be
used.
5. Repeat steps 3 and 4 for T↓ (Fade-out time).
6. Press [ENTER] or move cursor to
another cell to accept the data.
7. Pre s s [EXIT] to close Cue List.
Timing Modes
The console offers six different customizable Timings (T1-T6) which allow certain parameters of a Fixture to be executed at different times during a crossfade. For example, you may want a color to instantly snap to the color in the next cue while the Pan / Tilt parameters fade in according to the fade time. Timings can be selected in the Cue List screen by pressing [CUE] [CUE] or from [MENU] [30]. Please see the User Manual for further information on Timings.
Naming a Cue
To attach a text label to a recorded cue, follow below.
Procedure: Notes:
1. Press [CUE] [MDFY] or [CUE] [CUE]. Cue List Opens.
2. Select Cue using arrow keys or mouse. Selected Cue is highlighted in yellow.
3. Select the Text cell of Cue. Selected cell is highlighted in brown.
4. Use Keyboard to enter text. Selected cell turns red. Up to 20 characters may
be entered.
5. Press [ENTER] or move cursor to
another cell to accept the data.
6. Press [EXIT] to close Cue List.
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Modifying a Cue
Cues can be modified in either the Stage or Blind Editors. Follow the example below to modify Cue 1.
Procedure: Notes:
1. Press [RST] to clear Editor.
2. Press [CUE] [1] [MDFY]. [MDFY] key LED will light and "Mdfy Q1" will
3. Perform required modifications.
4. Press [REC]. To abort modification, press [RST].
If a cue is loaded in a Master, it can be modified by pressing [MDFY] [M#].
Examining a Cue
To exam the contents of a cue, press [CUE] [1] [EXAM]. Use the [] [] keys view additional cues.
Copying a Cue
All levels and properties (name, times, etc.) of the Cue are copied. If a Cue already exists in the location being copied to, it will be replaced with the new Cue. Follow below to copy Cue 1 to Cue 2.
appear in a red field in Status Line.
Procedure: Notes:
1. Press [CUE] [1] [COPY] [2] [ENTER].
To copy a range of Cues: e.g. Copy Cues 1 thru 5 to Cues 21 thru 25.
Procedure: Notes:
1. Press [CUE] [1] [THRU] [5] [COPY] [21] [ENTER].
Exchanging Cues
All levels and properties (name, times, etc.) of the Cues will be exchanged. Follow below to exchange Cue 1 with Cue 2.
Procedure: Notes:
1. Press [CUE] [1] [COPY] [COPY] [2] [ENTER].
To exchange a range of Cues:
Procedure: Notes:
e.g. Exchange Cues 1 thru 5 with Cues 21 thru 25.
1. Press [CUE] [1] [THRU] [5] [COPY] [COPY] [21] [ENTER].
Deleting a Cue
Follow below to delete Cue 1.
Procedure: Notes:
1. Press [CUE] [1] [DELETE]. Delete Cue Warning appears. Press
To delete a range of Cues:
1. Press [CUE] [1] [THRU] [5] [DELETE].
Rev. A Page 29
[DELETE] to proceed or [C] to cancel.
Page 36
Using Call
Different parts of the console’s output (Playbacks, Crossfaders) and memory items (Cues, Groups, Channels, Parameters) may be "called" to the Editor to be modified or recorded as a new Cue or Group.
To quickly record the Editor contents as a new Cue, Press [CALL] [REC].
Using Call with Console Output
To call all console output: Press [CALL] [CALL].
To call an active Master: Press [CALL] [M#].
To call several active Masters: Press and Hold [CALL] while selecting Masters.
To call an active Crossfader: Press [CALL] [ASSIGN].
Using Call with Console Memory Items
To call a Cue or Group: Press [CUE] or [GROUP] [#] [CALL].
To call a Cue or Group range: Press [CUE] or [GROUP] [#] [THRU] [#] [CALL].
To call a Channel in a Cue: Press [CUE] [#] [CHANNEL] [#] [CALL].
To call a Fixture in a Cue: Press [CUE] [#] [FIXTURE] [#] [CALL].
To call a Parameter of a Fixture in a Cue: Press [CUE] [#] [FIXTURE] [#] [PARAM] [#] [CALL].
The above commands will call the item to the Editor in 2 seconds, which is the default Editor time. To change the default Editor time, press [MENU] [30].
To call an item instantly, press [CALL] twice. For example, press [CUE] [#] [CALL] [CALL].
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Libraries and Palettes
Libraries and Palettes enable you to quickly recall frequently used parameter values when recording Cues and Groups. The parameter values are divided up in to six categories: Position, Dimmer, Color, Gobo, Beam (Iris, Frost, etc.) and Xtra (Prism, Speed, etc.).
Although the methods to apply Libraries and Palettes are similar, there is a fundamental difference between the two: Libraries are user-programmed whereas Palettes are pre-programmed. When Libraries are updated, the Cues and Groups that they are used in will update also. Palettes do not allow for updating, they are only used for selection of parameter values.
Recording a Position Library
Position Libraries can include position parameter values of one, several, or all fixtures. They are recorded by selecting and editing the position of each fixture that will be included in the library.
Follow below to record Position Library 1.
Procedure: Notes:
1. Select the desired fixtures,
e.g. [FIXTURE] [1] [ENTER].
2. Adjust Pan/Tilt values with the Trackball.
3. Repeat Steps 1 and 2 for other fixtures if necessary.
4. Press [POS] [POS] [1] [REC].
5. Press [POS] [POS] [MDFY] [1] [] to Library List Screen opens.
name Position Library.
6. Enter Position Library name then press [ENTER].
7. Pre s s [EXIT] to close screen.
Modifying a Position Library
Follow below to modify Position Library 1.
1. Press [RST] [POS] [POS] [1] [MDFY]. [MDFY] key LED will light and "Mdfy p1" will
appear in a red field in Status Line.
2. Adjust Pan/Tilt values with the Trackball.
3. Press [REC]. All Cues and Groups using Position Library 1 will
update.
Recording Dimmer, Color, Gobo, Beam, & X-tra Libraries
These libraries can include parameter values (Color, Gobo, etc.) about one, several, or all types of fixtures. They are recorded by selecting and editing the in the library.
The methods for recording Dimmer, Color, Gobo, Beam, and X-tra libraries are the same. Follow the example below to record Color Library 1.
Procedure: Notes:
1. Select first fixture of a type,
e.g. [FIXTURE] [1] [ENTER].
2. Select Color using Encoder Wheels.
3. Repeat Steps 1 and 2 for other fixture types if necessary.
4. Press [COL] [COL] [1] [REC].
first fixture of each type
that will be included
(Continued on next page.)
Rev. A Page 31
Page 38
Recording Dimmer, Color, Gobo, Beam, & X-tra Libraries (Con’t)
5. Press [COL] [COL] [MDFY] [1] [] to Library List Screen opens.
name Color Library.
6. Enter Color Library name then press [ENTER].
7. Pres s [EXIT] to close screen.
Modifying Dimmer, Color, Gobo, Beam, & X-tra Libraries
The methods for modifying Dimmer, Color, Gobo, Beam, and X-tras libraries are the same. Follow the example below to modify Color Library 1.
1. Press [COL] [COL] [1] [MDFY]. [MDFY] key LED will light and "Mdfy c1" will
appear in a red field in Status Line.
2. Edit Color using Encoder Wheels.
3. Press [REC]. All Cues and Groups using Color Library 1 will
update.
Applying a Library
There are three methods to apply Libraries while recording Cues or Groups: Numeric selection, selection with the Encoder Wheels using [EDIT+], and selection using the BANKS keys.
Numeric Selection
Procedure: Notes:
1. Select Fixtures, e.g. [FIXTURE] [1] [ENTER].
2. Select Library. For example, Options Window opens.
Press [COL] [COL] for Color Libraries.
3. Press [1] [ENTER] for Color Library 1. Or select with mouse.
4. Record Cue or Group.
Parameters that have a library applied are indicated in the Auxiliary Screen with a blue field next to their values.
Encoder Wheel Selection using [EDIT+]
When [EDIT+] is pressed, the Auxiliary Screen and LCD show parameters
Procedure: Notes:
1. Select Fixtures, e.g. [FIXTURE] [1] [ENTER].
2. Press [EDIT+]. Parameter categories appear in LCD and
Auxiliary Screen.
3. Press [] [] keys to view
additional categories.
4. Use Encoder Wheels to select Library. The current category being edited is indicated
with an * symbol.
(Continued on next page.)
by category
.
Page 32 8700 Series Quick Start Guide
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Encoder Wheel Selection using [EDIT+] (Con’t)
5. Record Cue or Group.
Parameter categories that have a Library applied are indicated in the Auxiliary Screen with the Library number appearing in a blue field next to its name.
In the LCD, a "l" or "p" will appear indicating if Library or Palette is the current mode. Press the
[] [] keys to switch modes.
Banks Key Selection
See
Using Banks Keys, page 30
Procedure: Notes:
1. Select Fixtures, e.g. [FIXTURE] [1] [ENTER].
2. Press [COL] for Color Libraries.
3. Press Bank Key [1
4. Record Cue or Group.
B] for Color Library 1. Rotate Banks Wheel to view additional
for more information.
Libraries / Palettes.
Library names appear in pink text in the Banks area at top of Base and Auxiliary Screens.
Applying a Palette
As with Libraries, there are three methods to apply Palettes while recording Cues or Groups: Numeric selection, selection with the Encoder Wheels (using [EDIT+]), and selection using the BANKS keys.
Numeric Selection
Procedure: Notes:
1. Select the fixtures to apply Palette.
2. Select Palette category. For example, Options Window opens.
Press [GOB] [@] for Gobo category.
3. Press [1] [ENTER] for Gobo Palette 1. Or select with mouse.
Encoder Wheel Selection using [EDIT+]
Procedure: Notes:
1. Select the fixtures to apply Palette.
2. Press [EDIT+]. Palette categories appear above Encoder Wheels
and in Auxiliary Screen.
3. Press [] [] keys to view
additional categories.
4. Use Encoder Wheels to select Palette. The current Palette being edited is indicated with
an * symbol.
In the LCD, a "l" or "p" will appear indicating if Library or Palette is the current mode. Press the [] [] keys to switch modes.
Rev. A Page 33
Page 40
Banks Key Selection
See
Using Banks Keys
Procedure: Notes:
1. Select the fixtures to apply Palette.
2. Press [GOB] for Gobo Palette.
3. Press Bank Key [1
Using Banks Keys
The console has 10 programmable Banks keys that can be used for quick access to Macros, Groups, Palettes and Libraries.
The Banks Keys are located above the LCD (for GX models, the Banks Keys are located in the LCD Touch Screen). The area at the top of the Base, Auxiliary and LCD screens displays the Banks’ contents.
The current Bank mode (Auto or Fixed) and category (Auto, Macro, Group, Color, etc.) is indicated in the top left area of the Status Line.
When in Auto mode, the Banks will change with whatever category (Auto, Macro, Group, Color, etc.) that is being used. The category text in the Status Line is displayed in red while in Auto mode.
When in Fixed mode, the Banks will always display the selected category (Macro, Group, Color, etc.). The category text in the Status Line is displayed in white while in Fixed mode.
To change mode/category, press the Banks Wheel and select from the Options Window. To page the Banks’ contents, rotate the Banks Wheel.
Bank Key numbers are shown in this Guide as [#
below for more information.
B] for Gobo Palette 1. Rotate Banks Wheel to view additional
Libraries / Palettes.
Palette names appear in black text in the Banks area of Base and Auxiliary Screens.
B], e.g. Color 1 Bank Key=[1B].
Page 34 8700 Series Quick Start Guide
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Chapter 4 Playback
This chapter covers the following subjects:
Grand Master and Blackout Key
X1/X2 Crossfader
Crossfader Playback Display Area
Assigning Cues to the Crossfader
Deleting Cues from the Crossfader
Manual Crossfader Playback
Automatic Crossfader Playback
Playback Masters
Masters Playback Display Area
Loading a single Cue to a Master
Loading a Cue List to a Master
Deleting Masters
Manual Master Playback
Automatic Master Playback
Loading Channels to Masters
Loading Editor Content direct to Masters
Jump and Loop (Lp) Functions
End Jump
Rev. A Page 35
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Grand Master and Blackout Key
The Grand Master (GM) controls the overall output of intensity levels. The GM’s level is shown in the Status Line at the top of the Base and Auxiliary screens and appears in a red field if below 100% (FF). A Blackout key located above the GM provides for instantaneous blackouts of all intensity levels. When the Blackout key is pressed, the BO flag in the Status Line is shown in a red field.
X1/X2 Crossfader
To execute a single cue or cue list in the X1/X2 Crossfader, you must assign the cue(s) to the Crossfader. The first assigned cue becomes the next cue to execute by manually moving the Crossfader, or automatically by pressing the [GO] key.
In the Auxiliary screen, Channels and Parameters being controlled by the Crossfader appear in a Light Cyan field when fading in and a Cyan field when fading out.
Fading Out
Fading In
Intensity levels of the Crossfader are controlled by the SX Master. A SX Blackout key located above the SX Master provides for instantaneous blackouts. The SX Master’s level is shown in the Crossfader Status Line and appears in a red field if below 100% (FF) or if the SX Blackout key is pressed.
The Crossfader’s level may also be controlled by a Master that has been configured as a Level Master. To configure a Level Master, press [MDFY] [FLMT] [11].
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Crossfader Playback Display Area
1. 2.
3.
The Crossfader Playback Display Area in the Base Screen contains the following information:
1. Crossfader Status Line
2. Cue Times (Fade-in, Fade-out, Auto, Wait-in, Wait-out), Tm (Timing Mode), Jump,
Lp (Loop), Text (Cue Name).
3. Playback progress of X1/X2:
Code
X1/X2 Light Cyan Cyan Dark Blue Dark Gray Gray
TFade-in TFade-out TAuto TWait-in TWait-out
: SX level, Fade rate, Crossfader configuration.
Assigning Cues to the Crossfader
The following procedure shows how to assign Cues 1 thru 10 to the Crossfader.
Procedure: Notes:
1. Record Cues.
2. Press [CUE] [1] [THRU] [10].
3. Press [ASSIGN]. Cue 1 is loaded as next Cue to execute.
If the first cue number is omitted when using [THRU], the cue list begins with the first recorded cue. If the last cue number is omitted, the list ends with the last recorded cue. To assign all recorded cues, press [CUE] [THRU] [ASSIGN]. To add a new cue to a currently assigned list, press [CUE] [ASSIGN].
Deleting Cues from the Crossfader
To delete cues assigned to the Crossfader, press [DELETE] [ASSIGN].
Manual Crossfader Playback
When both X1 and X2 are at the top extreme of fader travel, X1 is the active fader at 100% while X2 is at 0%. The crossfade ends when both faders reach the other extreme (X1 at 0%, X2 at 100%). When the crossfade ends, the cue in X2 moves to X1 while the next cue in the cue list moves to X2. An LED above each fader indicates the direction in which to end the current crossfade.
Rev. A Page 37
Page 44
Automatic Crossfader Playback
Pressing [GO] initiates a new crossfade. The fade times programmed in the X2 cue control the fade-in of the X2 cue and the fade-out of the X1 cue. If an auto-time is programmed in the X1 cue, the X2 cue will automatically start its fade-in once the auto-time completes.
To pause the crossfade, press [PSBACK]. Press [GO] to restart.
To reverse direction, press [PSBACK] twice. The crossfade will fade back in the cue’s programmed time or in a fixed GObACK time (the GObACK time can be modified from the Cue List screen, [CUE] [CUE], or from [MENU] [30]).
The automatic crossfade can be ended at anytime by taking manual control.
To "GoTo" a cue, Press [CUE] [#] [ASSIGN]. The desired cue is placed as the next cue in X2.
Modifying the Fade Rate
To modify the fade rate of a crossfade, press the [RATE] key and use Encoder Wheel 1 to adjust the rate. The rate can also be modified from a Master that has been configured as a Rate Master (to configure a Rate Master, press [MDFY] [FLMT] [10]).
Playback Masters
Masters can playback single cues, cue lists, groups, effects, shapes, and individual channels. For the purpose of this Quick Start Guide, only single cues, cue lists, and channels are covered in detail here.
To execute a single cue or cue list in a Master, you must load the cue(s) in the Master. The first loaded cue becomes the next cue to execute by manually raising the Master’s fader, or automatically by pressing the Master key [M#] located above the fader. The Masters LED indicates that the Master is loaded.
In the Auxiliary screen, Channels and Parameters being controlled by a Master appear in a Yellow field.
Master Controlled
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Overall intensity levels of the Masters are controlled by the SM Master. The SM Master’s level is shown in the Masters Status Line and appears in a red field if below 100% (FF). A SM Blackout key located above the SM Master provides for instantaneous blackouts. When the SM Blackout key pressed, the SM flag in the Masters Status Line is shown in a red field.
A Master’s level may also be controlled by another Master that has been configured as a Level Master. To configure a Level Master, press [MDFY] [FLMT] [11].
Masters Playback Display Area
1.
2.
3.
The Masters Playback Display Area in the Base Screen contains the following information:
1. Masters Status Line
2. Master # (yellow if active), Master Level, Cue Name.
3. Cue #, Time information.
: SM Level, Page #, [FLMT] mode (GO, FLASH or SOLO).
Loading a single Cue to a Master
The following example shows how to load Cue 1 to Master 1.
Procedure: Notes:
1. Record Cue 1.
2. Press [CUE] [1].
3. Press [LOAD] [M1]. 3: CUE is selected from Options Window.
When a single cue is loaded in a Master, the cue name (if entered), number, and fade time appear beneath the Master’s number and level.
Loading a Cue List to a Master
The following example shows how to load Cues 2 thru 10 to Master 2.
Procedure: Notes:
1. Record Cues 2 thru 10.
2. Press [CUE] [2] [THRU] [10].
3. Press [LOAD] [M2]. 6: CUE List is selected from Options Window.
When a cue list is loaded in a Master, the active cue and the next cue appear in a yellow field beneath the Master’s number and level. The cue name of the next cue will be displayed if entered.
If the first cue number is omitted when using [THRU], the cue list begins with the first recorded cue. If the last cue number is omitted, the list ends with the last recorded cue. To load all recorded cues, press [CUE] [THRU] [LOAD] [M#].
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Deleting Masters
To delete a loaded Master, press [DELETE] [M#]. To delete all Masters, press [DELETE] [FLMT].
Manual Master Playback
When a cue starts its fade-in as the fader is moved from 0%. When the fader reaches 100% the fade-in is complete. Bringing the fader down to 0% completes the fade-out of the cue.
When a example, if the cue list contains Cues 1 thru 3, Cue 1 would start its fade-in as the fader is moved from 0%. When the fader reaches 100%, Cue 1’s fade-in is complete. Lowering the fader starts the fade­out of Cue 1 and the fade-in of Cue 2. When the fader reaches 0%, the fade-out of Cue 1 and fade-in of Cue 2 are complete. Raising the fader again would start the fade-out of Cue 2 and fade-in of Cue 3. A pointer next to the Master’s level indicates the direction in which to end the current fade. The Master’s LED brightens during a manual fade.
single cue
cue list
is loaded in a Master, the fader controls the crossfade between the cues in the list. For
is loaded in a Master, the fader controls the fade-in and fade-out of the cue. The
Automatic Master Playback
To control a Master automatically, first set the Masters in GO mode by pressing [FLMT] until "GO" appears in a red field in the Masters Status Line.
To initiate the fade, press the Master key [M#] located above the fader. The cue will fade in according to the time programmed. Once the fade-in is complete, press [M#] to initiate the fade-out (and fade­in of the next cue, if a cue list is loaded). If an auto-time is programmed, the cue will automatically start its fade-out once the auto-time completes. The Master’s LED blinks during an automatic fade.
The automatic crossfade can be ended at anytime by taking manual control.
To pause the fade if a
Procedure: Notes:
1. Press [M#].
2. Press [M#] again to restart.
To pause the fade if a
Procedure: Notes:
1. Press and hold [PAUSE-B].
2. Press [M#].
3. Release [PAUSE-B].
4. Press [M#] again to restart.
To reverse direction of a paused cue list:
Procedure: Notes:
1. Press and hold [PAUSE-B].
2. Press [M#].
3. Release [PAUSE-B].
single cue
cue list
is loaded:
is loaded:
Page 40 8700 Series Quick Start Guide
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To "GoTo" a cue in a cue list (the desired cue is placed as the next cue to execute):
Procedure: Notes:
1. Enter the cue number.
2. Press and hold [STEP].
3. Press [M#].
To re-start a cue list beginning with a blackout (the blackout cue is placed as the next cue to execute):
Procedure: Notes:
1. Press and hold [STEP].
2. Press [M#].
3. Release [STEP].
Modifying the Fade Rate
The fade rate in a Master can be modified from another Master that has been configured as a Rate Master. To configure a Rate Master, press [MDFY] [FLMT] [10].
Loading Channels to Masters
The following procedure shows how to load Channels 1 thru 6 to Masters 1 thru 6.
Procedure: Notes:
1. Press [CHANNEL] [1] [THRU] [6].
2. Press [LOAD] [9] [M1]. 9: CHANNEL is selected from Options Window.
The Masters Playback Display Area above shows Channels 1 thru 6 loaded in Masters 1 thru 6. A Channel number is indicated by a "c" displayed beneath the Master number and level.
The Channels are loaded with the default fade time for all Channels (and Groups). To modify the fade time, press [MENU] [30] and select Group/Ch T.
Loading Editor Content direct to Masters
A Master can be loaded with the Editor contents thus eliminating the step of recording the contents first. The console automatically records the contents as a Group when the Master is loaded.
For example, to load Fixture 1’s selected parameters directly to Master 1, follow below.
Procedure: Notes:
1. Select Fixture 1 Parameters.
2. Press [LOAD] [M1].
The Group is loaded with the default fade time for all Groups (and Channels). To modify the fade time, press [MENU] [30] and select Group/Ch T.
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Jump and Loop (Lp) Functions
The Jump function allows for a cue list to be played back repetitively in the Crossfader or Masters. It can also be used to jump ahead in a cue list.
The Lp function sets how many times the Jump will be executed. If no Lp value is set, the jump will execute an infinite number of times.
For example, to program a cue list containing Cues 1 thru 10 so that it repeats 5 times, follow below.
Procedure: Notes:
1. Press [CUE] [CUE]. Opens Cue List screen.
2. Enter [1] in the Jump data cell of Cue 10. Use the arrow keys or mouse to navigate.
3. Enter [5] in the Lp data cell of Cue 10.
4. Press [ENTER].
5. Press [EXIT] to close Cue List screen.
During playback in a Crossfader, the Lp value decrements and appears in pink in the Crossfader Display Area of the Base screen.
End Jump
The [END.JP] key allows for a finite Jump to be ended before the Lp value decrements to 0. To end the Jump but allow the active Jump to complete its sequence, press [END.JP]. To e n d t he Jum p sequence immediately, press [END.JP] [END.JP].
Page 42 8700 Series Quick Start Guide
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Chapter 5 Memory Functions
This chapter covers the following subjects:
Saving and Loading Shows
Selecting Disk Storage type
Saving a Show
Overwriting a Show
Loading a Show
Console Reset
Software Updates
Rev. A Page 43
Page 50
Saving and Loading Shows
Press [MENU] [10] to open the Disk page.
Selecting Disk Storage type
Shows can be saved to, or loaded from, the Hard Disk or a Floppy / USB Disk. For example, to select a USB disk, follow below.
Procedure: Notes:
1. Press [MENU] [10].
2. Select
3. Select 2: USB Disk from the Options Window.
4. Press [ENTER]
THard Disk Use the mouse or press [MENU] to access.
Saving a Show
A show can have a Name and Title. When a show is first saved, it is given a general name such as New_001.LT. After the show is saved, you can modify the Name and Title (the name must be in MS­DOS format, e.g. MyShow.LT. The Title can have up to 20 characters).
To save and name a show, follow the example below.
Procedure: Notes:
1. Press [MENU] [10]. Cursor is placed in
2. Select 2: Save from the Options Window.
3. Press [ENTER] [ENTER].
4. Move cursor to Name or Title cell to enter
a new Name or Title.
5. Press [ENTER] [ENTER].Press [EXIT] to close.
TF cell of empty line.
Page 44 8700 Series Quick Start Guide
Page 51
Overwriting a Show
Procedure: Notes:
1. Press [MENU] [10].
2. Move cursor to
3. Select 2: Save from the Options Window.
4. Press [ENTER] [ENTER].
5. Press [EXIT] to close.
TF cell of show to be overwritten.
Loading a Show
Procedure: Notes:
1. Press [MENU] [10].
2. Move cursor to
3. Select 0: Load All from the Options Window.
4. Press [ENTER] [ENTER]. Exam Screen showing loaded data appears.
5. Press [EXIT] to close.
TF cell of show to be loaded.
Console Reset
WARNING! Store the show to disk before doing a Reset. The Reset process erases all console data.
Procedure: Notes:
1. Turn the console Off.
2. Press and hold the [] key.
3. Turn the console On.
4. Release the [] key when the LCD
displays RST: Loading System.
If the console cannot be shut off, follow below.
Procedure: Notes:
1. Turn the console Off.
2. Press the RST button located on the rear panel. Make sure the power switch is in the Off position
before pressing the RST button.
3. Press and hold the [] key.
4. Turn the console On.
5. Release the [] key when the LCD
displays RST: Loading System.
Rev. A Page 45
Page 52
Software Updates
Software updates are available for download at www.lms.leviton.com. The download contains a zipped file that includes a software updater program that allows you to update from a floppy disk, USB disk, or via an Ethernet connection with a PC.
WARNING! Store the show to disk before doing an update. The update process erases all console data.
Software Updater Program
Procedure: Notes:
1. Download software for your model.
2. Unzip the download to a folder on your PC.
3. Execute the Install8700Model.exe located Updater Program opens.
in folder.
4. Follow procedures below for type of update required.
Floppy Disk Update
Procedure: Notes:
1. Select "Update by Floppy" from See Software Updater Program procedure above.
Updater Program’s File menu on PC.
2. Press Enter on PC to copy files. Make sure floppy disk is in PC drive
3. Remove floppy from PC once files are copied.
4. Insert floppy into the console’s floppy drive. Make sure console is turned Off.
5. Press and Hold the [ENTER] and [] keys.
6. Turn console On.
7. Re l e a s e th e [ENTER] and [] keys when
the LCD displays Updating System.
8. Follow the on-screen directions. Console will automatically reset when complete.
Ethernet Update
Before proceeding, make sure IPX Protocol 802.3 is installed on your PC and a proper Ethernet cable is used. See User Manual for details.
Procedure: Notes:
1. Press [MENU] [40].
2. Select
3. Select 1: ON from the Options Window. Turns On Ethernet.
4. Press [ENTER] [EXIT].
5. Press [MENU] [79] [3].
6. Select "Update by Ethernet" from See Software Updater Program procedure above.
7. Press Enter on PC to proceed. Console will automatically reset when complete.
Page 46 8700 Series Quick Start Guide
TOFF. Use the mouse or press [MENU] to access.
Updater Program’s File menu on PC.
If there is a communication failure during the Ethernet update the software will not be installed correctly. In this case, you must update by floppy to properly reinstall the software.
Page 53
USB Update
Procedure: Notes:
1. Select "Update by USB" from See Software Updater Program procedure above.
Updater Program’s File menu on PC.
2. Enter the USB Drive letter to copy files. Make sure USB disk is in PC.
3. Remove USB disk from PC once files are copied.
4. Insert USB disk into the console’s USB drive. Make sure console is turned Off.
5. Press [MENU] [79] [4].
6. Turn console On.
7. Follow the on-screen directions. Console will automatically reset when complete.
Rev. A Page 47
Page 54
Page 48 8700 Series Quick Start Guide
Page 55
Page 56
Copyright © 2007 Leviton Manufacturing Company Incorporated.
Information contained herein is subject to change without notice.
Leviton Lighting Management Systems Division
Technical Support: (800) 959-6004 Fax: (503) 404-5601
All Rights Reserved.
Document Release July 2007, Rev. A
20497 SW Teton, Tualatin, OR 97062
Mailing Address:
PO Box 2210
Tualatin, OR 97062
Customer Service: (800) 736-6682
Internet: www.lms.leviton.com
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