Overview 3
Part 1 Initial Set-up & Basic Configuration 7
Physical Connections 8
Installation 10
System Status Check 18
Part 2Wrapping Up 19
Part 3Advance Configuration & Operation 21
Main Menu 22
General Set-up 25
Device Connections 31
DMX Universe Numbers 33
Patching 35
Patch Manipulation 39
Channel Options 41
Lighting Groups 45
Event Log 49
Luma-Net Operations 50
Configuration by Telnet 52
File Transfer 55
Warranty 61
Rev: A, 02 03 2004,.sw3.10 Page 1
Page 3
User Guide
Figure Table of Contents
Figure 1NPC Product Line XP, DHV and DLR 3
Figure 2 NPC DLR Front Panel/1/0 Reference Diagram 8
Figure 3DLR Permanent Installation 11
Figure 4DLR Front Cover 11
Figure 5DLR Open Cover Terminations 12
Figure 6DLR Cover Tabs 13
Figure 7Internal Terminations 14
Figure 8External Terminations 15
Figure 9Jumper P4, NOPC, Top View16
Figure 10 Jumper P4 "ON" Position/"OFF" Position 17
Figure 11 Successful Status of LED 18
Figure 12 NPC Main Menu 23
Figure 13 General Setup 25
Figure 14 Device Connections 31
Figure 15 DMX512 Universes 33
Figure 16 Patching 35
Figure 17 DLR Channel Options 41
Figure 18 Typical Room with Two Partitions 45
Figure 19 Grouping of Control Channels 46
Figure 20 Lighting Groups 47
Figure 21 Event Log 49
Figure 22 Luma-Net A Operations 50
Figure 23 Windows Start Menu 52
Figure 24 Typical Windows Run Dialog Box 53
Figure 25 Windows Telnet Session Showing
NPC Main Menu 53
Figure 26 Windows Start Menu 56
Figure 27 Windows RUN Dialog Box 57
Figure 28 WIN98 FTP Screen (Partial) 57
Page 2
Page 4
User Guide
Overview
Network Protocol Converter
The Network Protocol Converter by Leviton's Lighting Control
Division provides exceptional convenience and flexibility as an
interface for remote devices, displays, and networking of theatrical
and architectural control devices. The Network Protocol Converter
(NPC) is installed as a node on an Ethernet network communicating
using the ColorNet 2.0 and TCP/IP protocols. The Network
Protocol Converter when combined with other network devices
supporting ColorNet 2.0 system allows for the following types of
devices to communicate over the ColorNet network:
ColorNet 2.0 Enabled Control Consoles (Innovator)
i Series Dimmer Racks
Hand Held Focus Remotes
Dimension D8000/D4200 Architectural Control Stations
NPC DHV
NPC DLR
NPC XP
Figure 1: NPC Product Line XP, DHV and DLR
Rev: A, 02 03 2004,.sw3.10 Page 3
Page 5
User Guide
Currently there are three models of the NPC available each of which
support the following interfaces:
XP
DHV
DLR
Model
DMX
3
3
Inputs
DMX
Outputs
3
3
11
Remote
Handheld
1
1
Keyboard
1
Video
Outputs
2
2
Lan's
LunaNet
2
1
Cards
Memory
1
Analog
16
Inputs
To facilitate communication between these devices your NPC allows
you to:
Create quick port to network patches
Create quick network to port patches
Patch channels from the network to channels on a port
Patch channels from a port to channels on the network
View video displays produced by other ColorNet
enabled equipment
Although the concepts, routines, and functions for installation and
configuration are similar for all three models, this manual is
specifically tailored for the DLR model.
Page 4
Definitions
Here are some common words you will find in this manual which
may require a little more definition.
Channel – A channel usually refers to an individual unit of control
on the Luma-Net network. However the phrase channel sometimes
is used to reference an individual DMX address or a fader on a
control device or theatrical console. If you pay careful attention,
you will be able to determine the meaning by it’s context.
Page 6
User Guide
ColorNet – ColorNet is Leviton’s network protocol used to carry
lighting control signals over Ethernet wiring using TCP/IP. For
additional information on ColorNet see the appendices to this
document.
DMX – A digital multiplexed control protocol used to control
lighting devices like dimmers, effects, and automated lighting.
DMX Universe – A DMX universe is a virtual or physical group of
512 DMX addresses. In the physical world, a DMX universe
represents a DMX input or output from a source of control like a
control console or NPC. In the virtual world, like on the ColorNet
network, a DMX universe is just simply a common group of 512
DMX channels. All DMX signals on the ColorNet network belong to a
virtual DMX Universe.
Ethernet – Ethernet is a networking term which describes the
physical devices and equipment used to inter-connect networking
equipment. When a network is referenced as an ‘Ethernet network’
it describes a certain set of components used to interconnect
computing equipment.
IP Address – An IP address is a way to reference a particular node
on a network which speaks the TCP/IP protocol. The IP address can
be user defined and set via the software for the device. All IP
addresses on the same network must only reference one node.
LC-Net- Leviton’s "can" based network which carries data for some
of our architectural products.
Lighting Group – Lighting Groups are used to delineate groups of
Luma-Net channels which operate together (within the same room)
when using room separate/combine Luma-Net functions.
Luma-Net – Leviton’s RS-485 based network which carries control
data for our architectural stations.
Rev: A, 02 03 2004,.sw3.10 Page 5
Page 7
User Guide
MAC Address – a unique network address which identifies a piece
of networking hardware to be used on an Ethernet network. The
MAC address of a device can not be changed.
TCP/IP – is a networking protocol or rather suite of protocols
commonly used on Ethernet networks and the internet. TCP is an
acronym for Transmission Control Protocol and IP is an acronym
for Internet Protocol.
Page 6
Page 8
User Guide
Part 1- Initial Set-up & Basic
Configuration
This section of the manual will cover the installation and basic
configuration of the NPC. There are (4) steps required to make
your NPC work:
1.
Physical Installation
2.
Set General & Network Settings
3.
Set Device Connections
4.
Create Basic Patches
Until these steps are complete, your NPC will not be operational.
For advanced configuration of the NPC, please reference Part 2 of
this guide.
Part 1 Contents
Physical Connections 8
Installation10
System Status Check18
Rev: A, 02 03 2004,.sw3.10 Page 7
Page 9
User Guide
Physical Connections
The information in this chapter identifies and describes all of the
physical connections to, controls, and indicators of the NPC.
The images below show the front and side views of the NPC. They
are designed to give you an overview of the physical attributes to
the NPC. Use numbered callouts to cross reference with the legend/
descriptions below.
Page 8
Figure 2: NPC DLR 1/0 Reference Diagram
1) Power Input and Indicator: This LED will be lit if the NPC is
receiving DC input power. Plug the supplied DC Power supply into
this port to supply power to the NPC. The NPC requires a +1224VDC, and has a load of 800mA excluding any external loads like
Luma-Net stations or analog devices. The NPC is supplied with a
12VDC, 2.5A power supply.
2) DMX512 Indicators: Each DMX512 input and output LED
indicators will light green to show activity on their respective ports.
3) Ethernet Ports: Ethernet ports used for connection to a
ColorNet 2.0 TCP/IP Ethernet network.
Page 10
User Guide
4) Luma-Net and Sapphire-Net Indicators: Show status of the
Luma-Net ports.
5) DMX512 Output Port: Output a standard DMX512 control
signal from the ColorNet network.
6) DMX512 Input Port: Any device that supplies a DMX512
signal can be connected to these ports. The dimmer information
contained within the DMX512 signal can be patched to any location
on the ColorNet network or directly to an output port.
7) Cover: Reversible cover for surface mount applications.
8) RS-232- Luma-Net Programming Port.
9) Luma-Net Port: This ports are used to connect Luma-Net or
Sapphire-Net control networks to the NPC.
Power: Accepts +12-24v DC Input power. NPC uses 3/4A, LumaNet run 20A max total power consumption not to exceed 2.75 A.
Inline Luma-Net power supplies can be used if more power is
needed.
Rev: A, 02 03 2004,.sw3.10 Page 9
Page 11
User Guide
Installation
The installation and physical connections to the NPC should be
pretty straight forward and for many may be self explanatory.
However, here is a brief explanation of the required steps and any
important notes.
Physical Installation & Power
The NPC DLR has a variety of installation options which you can
choose depending on your particular needs. First, it can either be
used in table top applications or permanently installed surface
mount applications. Second, you can either use the internal
terminations or external terminations. And Third, the cover can be
installed in two orientations to either hide or make available the
external receptacles.
Observe clearances as required for proper device operation.
Front panel access for local configuration and visual status
indication, and rear access for connections. Be sure to leave
enough room for the connector!
Page 10
Physical Installation
If the NPC DLR is to be used in a portable scenario or mounted to a
surface to which the DLR could cause damage, simply install the
supplied rubber feet to the bottom of the unit, one in each corner.
If the NPC DLR is to be permanently installed in a surface mounted
fashion, locate an area on your wall or other surface suitable for the
device and clear of obstructions, then use the keyholes on the back
to attach the device to the surface. Use screws suitable for your
particular application (
see figure 3 following
).
Page 12
User Guide
"Key Holes" for screw mounting
KO's for Conduit Entry
Figure 3: DLR Permanent Installation
Cover Installation Options
Although the orientation of the cover is perhaps the last thing you
will need to address, it is important to recognize and plan for the
options early on. The cover can be installed in two fashions, either
making all exterior receptacles visible or hiding them.
-OR-
Figure 4: DLR Front Cover
Rev: A, 02 03 2004,.sw3.10 Page 11
Page 13
User Guide
If you will be using the external terminations, install the cover
such that the external receptacles are visible.
Cover Installation Screws
Page 12
Figure 5: DLR Open Cover Terminations
Page 14
User Guide
If you will be using the internal terminations, install the cover
such that the external receptacles are hidden (reference figure 4-
6). Make sure that you insert the cover tabs into the cover tab
insertion holes on the front of the device.
Cover Installation Screws
Cover Tabs
Cover Tab Insertion
Holes
Figure 6: DLR Cover Tabs
Rev: A, 02 03 2004,.sw3.10 Page 13
Page 15
User Guide
Terminations
Reference the diagram and charts below for termination location of
terminations for both internal and external termination methods.
DMX Input
Power
Luma-Net
DMX Output
Internal Terminations, Top View, Cover Removed (see wiring charts below)
Figure 7: Internal Terminations
Page 14
Page 16
User Guide
Amphenol
DMX Pinout
Wire
Function
Common
Data 1Data 1+
Data 2-(N/C)
Data 2+(N/C)
(Belden 9829)
Pair Color
-
1
2
Shield
Black
Red
Black
White
Pin
1
*
2
3
4
5
* Ref. silkscreen on PC Board for
particular internal terminations.
LUMA-NET 3
SAPPHIRE-NET
LIGHTING CONTROL DIVISION
ACTIVEACTIVE
DMX
OUT
DMX
IN
DMX 512 OUTDMX 512 IN
Luma-Net
Belden 9829+(2)#14
Function
Rem +
Rem-
Common
+V
Term
N/C
Wire (
Pair
1
#14AWG
2
Terminal
*
1
2
3
4
5
6
Note: pair #2 has no connections.
*Ref. silkscreen on PC Board for
particular internal terminations.
Color
White/Blue
Blue/White
Black
Red
N/C
N/C
)
Figure 8: External Terminations
NPDLR-000
Note: 2.5 A Max
COLORNET
T
R
Amphenol
10/100
To network HUB (if direct to
device, use crossover cable).
RS 232
To PC serial port
Rev: A, 02 03 2004,.sw3.10 Page 15
Page 17
User Guide
Jumper P4
Jumper P4
ON: Restore default configuration P4 power
up
OFF: Use custom/user configuration
Figure 9: Jumper P4, NPC, Top View
The NPC DLR has a feature unique to this model of NPC in that it
allows default factory configuration to be restored upon power up,
regardless of any changes which have been made. Additionally,
there are many configuration changes which are prohibited when
this feature is enabled.
To enable this feature, jumper P4 should be "ON". That means a
jumper connects the two pins on the header labeled as "P4" (see
figure 10).
Page 16
Page 18
User Guide
Jumper P4
"ON" Position
Jumper P4
"OFF" position
Figure 10: Jumper P4 "ON" Position Jumper P4 "OFF"
Position
The default settings create the following patches:
Luma-Net respond to level query:Yes (effective release 3.11)
Relay Group Data:No
Status Message Broadcast:No
Broadcast Receive:Yes
Time & Date Broadcast:No
Operating Mode:Send & Receive
DHCP for IP Address:Yes
To disable this feature and allow for custom configurations, jumper
P4 should be in the "OFF" position. That means that the jumper
does not connect the two pins on the header labeled as "P4" (see
figure 10).
Rev: A, 02 03 2004,.sw3.10 Page 17
Page 19
User Guide
System Status Check
Make your final power connections and apply power.
At this point in time, your NPC should be operational. There’s a bit
of configuration which must still be done, but all your connections
are made. To checkout the system, observe the LED’s on the front
of the unit.
Flashing LED indicates active
data on network.
Lit LED indicates
power OK.
Page 18
DMX active LED's only lit when
actually transmitting or receiving DMX
data (subject to configuration).
Luma-Net active LED
lit indicates Luma-Net
OK. (Or Sapphire-Net)
Figure 11: Successful Status of LED
Page 20
User Guide
Part 2: Wrapping Up
This section of the manual will show you the basic procedural steps
to advanced configuration without spending anytime explaining the
"why’s" of what you are doing.
The way to configure the NPC DLR is via a PC connected to the
network, using the telnet program. Telnet is provided with all copies
of Microsoft Windows and many other operating systems. It is
assumed that you are using a Microsoft Windows system. In order
to use the Telnet program, you must first know the IP address of
the NPC to which you are connecting.
Obtaining the IP Address of your DLR
If you do not already know the IP address of your NPC DLR, you
can retrieve it by performing the following steps:
Step 1 Obtain the LumaEdit software by retrieving
the disk you received with your system, or
downloading from our website
(www.colortran.com) under the
"Downloads" section.
Step 2 Start the software, and perform the steps
necessary to do an "NPC Search"
(reference the program help files).
Step 3 If you’re connected to the network to
which your NPC resides, after a few
seconds the program should report all
connected NPC’s. Yours is guaranteed to
be on the list.
Now that you have the IP address, this information can be used
throughout the rest of the procedures in this manual.
Both the connected PC and the NPC must be on the same
"subnet" in order to connect to the NPC. If it’s just your NPC
and computer connected tot he network, use an IP address for
the computer of 100.0.0.1 and a subnet (or subnet mask) of
255.0.0.0. If there are other devices or a DHCP server on your
network, contact your network administrator.
Rev: A, 02 03 2004,.sw3.10 Page 19
Page 21
User Guide
Setting the IP Address
Procedure: Setting the IP Address or Configuring
the NPC to use DHCP
The rest of the procedures in section will be quick short examples
on some common configuration tasks.
Step 1 From the Main Menu, navigate to "General
Set-up", then Press [ESC] -OR- just press
[D] from the main menu.
Step 2 Use [UP] [DOWN] to navigate to the
hard-coded IP address.
Step 3 Enter your desired IP address field -OR-,
if DHCP is desired
Step 4 Use [UP] [DOWN] to Navigate to the
DHCP for IP address field.
Step 5 Use [TAB] to set the value to yes.
Step 6 Press [ESC] once to exit then press [ESC]
a second time when requested to confirm
the save.
Page 20
Procedure: Enabling the power loss memory restore
feature
Used to determine the behavior of the NPC upon power loss and
restore. If set to yes, NPC will periodically memorize the current
look. Then, upon power failure, will restore the look. If set to no,
this feature is not enabled.
Step 1 Select "General Setup" from the main
menu.
Step 2 Use [UP] [DOWN] to navigate to "Luma-
Net" levels non-volatile save.
Step 3 Use [TAB] to set the setting to "YES".
Step 4 Press [ESC] once to exit then press [ESC]
a second time when requested to confirm
the save.
Page 22
User Guide
Procedure: Creating a quick local port to ColorNet
patch
Step 1 Select "DMX Universe Numbers" from the
main menu.
Step 2 Use [UP] [DOWN] to navigate to the
desired local input port.
Step 3 Enter in the desired ColorNet Universes.
Step 4 Press [ESC] once to exit then press [ESC]
a second time when requested to confirm
the save.
Procedure: Creating a quick ColorNet to local port
patch
Step 1 From the Main Menu, select "DMX Universe
Numbers".
Step 2 Use [UP] [DOWN] to navigate to the
desired local output port.
Step 3 Enter the desired ColorNet Universes.
Step 4 Press [ESC] once to exit then press [ESC]
a second time when requested to confirm
the save.
Procedure: Enable Luma-Net Dimmer Read Back
This is necessary to enable connected Luma-Net to devices to snap
shot" channel levels.
Step 1 From the Luma-Net Operations screen use
[UP] [DOWN] to navigate to the NPC setup option and press [ESC].
Step 2 Use [UP] [DOWN] to navigate to the
"Respond to Level Querey" setting.
Step 3 Use [TAB] to change the setting to "YES".
Step 4 Press [ESC] once to exit then press [ESC]
a second time when requested to confirm
the save.
Rev: A, 02 03 2004,.sw3.10 Page 21
Page 23
User Guide
Part 3: Advanced Config. & Operation
This section of the manual covers all advanced configuration
options and operation of the NPC.
Configuration of the NPC can be as simple or as complex as you
need it to be. Every installation is unique with it’s own requirements
so to tell you how to explicitly configure your unit for your
environment would be inappropriate. Instead we show you all of
the configuration options and parameters so that once you
understand how the NPC works, you’ll be able to take advantage of
it’s powerful features.
All configuration of the NPC DLR is via the telnet interface.
Henceforth, for all configuration, we assume that you already have
a PC connected to the network and know what the IP address of
the NPC you wish to configure. For information on obtaining your IP
address, please see page 19, "Obtaining your IP Address". For
additional instructions on telnet use, see the chapter on
"Configuring by Telnet" starting on page 51.
Part 4 Contents
Main Menu22
General Setup25
Device Connections31
DMX Universe Numbers33
Patching35
Patch Manipulation39
Channel Options41
Lighting Groups45
Event Log49
Luma-Net Operations50
Configuration by Telnet52
File Transfer55
Page 22
Page 24
User Guide
Main Menu
This chapter outlines all options off of the main menu and the
configuration and/or actions which can be achieved upon their
selection. A more in depth discussion of each option and its usage
can be found later in this manual.
Menu Options
}
IP
Address
Softwire
Version
}
Figure 12: NPC Main Menu
If the Main Menu is not visible when you approach the NPC,
pressing the [ESC] button will toggle between the default
display and the main menu.
The available options on this menu are as follows:
Exit menu – This option will clear the screen of the Main Menu
and begin displaying the selected default display, or a Trace screen
if no default has been defined.
Device connections – is used to set which physical ports will
accept or send data and show which connections the NPC believes
to have connected devices.
Current
Date
}
}
Name of
NPC
}
Rev: A, 02 03 2004,.sw3.10 Page 23
Page 25
User Guide
DMX512 universe numbers – this is a quick way to set some
universe based patches.
General setup – from this screen you can set the general,
network, and identification settings for this NPC.
Patching – this is where you define what data is routed to all of
the input/output connections on this NPC.
Channel options – allows you to define what happens upon loss
or competition among input signals
Lighting Groups – Lighting groups are used to define the groups
of Luma-Net channels which operate together or apart in a room
separate/combine scenario.
Luma-Net A/B Operations – sets up Luma-Net network
addressing information and provides Luma-Net diagnostic
information.
Page 24
Event Log – For use by tech services when troubleshooting
problems.
Select Telnet Display – Allows you to define what screen displays
on the NPC Telnet display other than the main menu.
Page 26
User Guide
General Setup
The General Setup screen is where you define most of the basic
information which is required for operation.
A
B
C
D
E
F
G
H
I
Figure 13: General Setup
A. Host Name
The Host name is a means of identifying the NPC node in a human
way. The host name can be any text up to 12 characters long and
should not contain any spaces. Although not a requirement at this
time, it is recommended that each host name be unique. When
inventorying the network with the LumaEdit configuration
application, or viewing remote devices, each NPC will display both
it’s IP address and it’s host name.
B. Current Network Settings
This section displays which Ethernet ports are active. For each
active port, the NPC also shows the current IP and MAC address of
the NPC. The MAC address is factory set and is not user
changeable. A MAC address is a means of identifying a particular
piece of networking hardware which is guaranteed to be unique—
even across different manufacturers.
Rev: A, 02 03 2004,.sw3.10 Page 25
Page 27
User Guide
C. IP Address Assignment Method
The concept of the IP address is significant because this address is
what allows the software of all networking devices on the ColorNet
network the ability to uniquely identify this device. On a TCP/IP
Ethernet network, each device must have it’s own unique IP
address. No two devices may share the same address. (see
appendix on TCP/IP Ethernet Networking for more information)
These fields allow you to determine how the NPC gets it’s IP
address. There are three methods by which an NPC can gets it’s IP
addresses assigned:
1.Hard coding the address,
2.DHCP,
3.NPC Auto-Addressing Algorithm
IP Address Assignment: Hard Coding the Address
Hard coded IP addresses should be used when you know exactly
what you want the IP address of the NPC to be.
Page 26
Procedure: To use a hard coded IP Address:
Step 1 From the general setup screen, navigate to
the hard-coded IP address field
Step 2 Enter your desired IP address
Step 3 Verify that the DHCP for IP address setting
is set to no. If not,
a. Use the arrow keys to navigate to
the DHCP for IP address setting
b. Use [TAB] to select NO
Step 4 Press [ESC] to initiate a return to the main
menu and [ESC] again to save changes.
To use a hard coded address, simply enter a valid and unique IP
address into the hard-coded IP address field. A hard coded IP
address is used at all times when a hard coded IP address is
defined and the DHCP for IP address field is set to NO.
Page 28
User Guide
IP Address Assignment: DHCP
If you have a DHCP server on your network, you can allow it to
assign your IP addresses. This will ensure that there are no IP
address conflicts on your network. For this to take place, simply
leave the hard-coded IP address alone and set the DHCP for IP
address field to
yes, it does not matter what the hard-coded IP address is set to.
Upon boot-up, the NPC looks for a DHCP server. If one is found, it
gets an IP address lease. If one is not found, it defaults to the hardcoded IP address or the auto assignment algorithm.
yes
. When the DHCP for IP address field is set to
IP Address Assignment: Automatic by NPC
The final method by which your NPC can get an IP address is with
the NPC auto-addressing algorithm. The auto-addressing is
guaranteed to assign unique addresses when ONLY Leviton LCD
ColorNet 2.0 products exist on the network. That is to say that if
ethernet products from other manufacturers are used, IP address
duplication may occur rendering the network inoperative.
Summary of Settings
• If DHCP= YES and DHCP server IS found, the DHCP
server will return an IP address.
• IF DHCP= YES and DHCP server IS NOT
coded IP address is used.
• IF DHCP= NO or DHCP server IS NOT
hard coded address is set to an IP address, the hard
coded address is use.
• IF DHCP= NO or DHCP server IS NOT
hard coded address has 0’s in the right most
octet(s), the auto-assignment algorithm is used.
found, hard
found and
found and
The first, leftmost number of the IP address is not allowed to
be zero. If the NPC detects a zero is recorded in that position, it
will default to 100 when the NPC generates the actual IP
address.
Rev: A, 02 03 2004,.sw3.10 Page 27
Page 29
User Guide
D. Automatic return for default video
E. Date, Time, & Location
By setting this function to yes, the video monitor will be switched
to the default screen after 5 minutes of inactivity. The default
screen is set under the “select video 1(2)” display options on the
main menu. See this section of the manual for additional
information. With this option set to “no,” the default display is only
recalled upon power up.
These settings allow you to set some basic environmental
information.
The Date and Time set the current date and time. If you have a
network time server on your network, or have direct access to the
internet, you can set it’s IP address in the Network Time Server
field and the NPC will use this information to override the local
settings.
The Network Time Server is a device used on IP Ethernet
networks which gets it time from an authoritative source of
time and then allows other devices to set their time from it. An
authoritative source of time is simply a computer on the
network which has the current date and time AND this
information is guaranteed to be correct within a reasonable and
predictable margin of error. Traditionally, an authoritative
source is defined as a first or second tier time server. The first
tier servers have usually a Radio Wave receiver which receives
a broadcast of the Greenwich Mean Time and Julian date
information. These servers then in turn have a Network Time
Server connected to the internet running multiple time service
protocols. The second tier servers then set their time from the
first tier servers. It’s recommend that all Third Tier servers and
other clients set their time from the second tier servers so as
not to over burden the first tier servers. A third tier is usually
a network time server on your local network. The NPC uses the
NTP network time protocol. If you have an NTP server on your
local network, set the IP address to this server. If you don’t but
the NPC does have access to the internet, you can allow it to
set it’s time from a second tier server. In this case, use the
factory default setting of 204.34.198.41 which points to the
Page 28
Page 30
User Guide
authoritative time source at the Naval Observatory at Falcon
AFB, Colorado. If neither of these conditions exist, than just
make sure the local Date and Time settings are correct.
Time Zone sets the time zone for the system astronomical time
clock.
The Daylight saving time setting can either be set to automatic
US, automatic Europe, +1 hour, or none.
Location defines the longitude and latitude of the NPC for use by
the systems astronomical time clock.
F. LUMA-NET levels non-volatile save
This setting is used to determine the action upon a restored power
condition after power is lost for one reason or another.
When set to yes, the NPC will periodically save the current channel
levels as set by the incoming Luma-Net and DMX signal. Then, if
the NPC loses power for one reason or another, upon the
restoration of power, the NPC automatically recalls the last saved
look.
• no – this setting defeats the save option.
• yes –this setting enables the option.
• clear – this setting clears the non-volatile memory
on board the NPC.
G. DMX levels percent or hex
The setting changes the scale of displayed information between
percent, 0-100, and hexadecimal, 00-FF (0-255 in decimal).To
display levels in hex, change this setting to hex, and to display in
percent/decimal notation, set it to percent. This setting can effect
more than just DMX levels.
Levels, which are affected by this setting, are all DMX levels, LumaNet levels, and Luma-Net address settings.
Unless a qualified user is performing some very specific debugging
of a system, leave this value set to percent; it is much easier to
comprehend.
Rev: A, 02 03 2004,.sw3.10 Page 29
Page 31
User Guide
H. DMX non-significant level change
I. Configuration Protection
When two controllers, which control the same channels, are
operating in a "take control" manner, (when two controlling device
control the same channel and the last device with a change takes
control over the previous device regardless of the level of change)
this setting defines how much of a change the last device must
make before the take control occurs. This is necessary because
some sources, like DMX, tend to flutter. You don’t want a flutter
resulting in a 1/10% change to cause a take control to occur. This
could result in erratic behavior. This setting prevents this from
becoming an issue by defining the amount of change required for
take control to occur.
When NPC’s are permanently installed, you might want to restrict
access to those who can make configuration changes. To enable
this feature, set the Configuration change field to locked. Then,
when prompted, enter a password. Next time you need to make
configuration changes, you must enter this password into the
password field before attempting to save changes.
Page 30
The default password used for FTP access can be changed by
setting the password on this screen to anything other than
0000. When the password here is not 0000, that is also the
password for FTP. (Make sure configuration change is set to
‘locked’)
Page 32
User Guide
A
DEVICE CONNECTIONS
This page allows you to view the connection status of every port on
the NPC and on some can manually enable or disable the port. An
enabled device/port is said to be active and a disabled or nonexistent device/port is said to be inactive.
B
C
Figure 14: Device Connections
From the main menu, use the arrow keys to highlight the item
“device connections.” Pressing the [ESC] button will bring up
the display shown in figure 4.3. This display shows the status of
inputs and outputs of this NPC. To make changes, simply use the
arrow keys to move the cursor to the desired item. Then, use
[TAB] buttons to cycle through the available options. The available
options are listed below.
On all of the available connections below, the status column
will indicate either active or inactive. A port is active if either
the NPC detects presence of input signal on that particular port
or if the NPC is generating a signal on that particular port. If
the status of this port is not what you expect, first verify that
your patching at the NPC is correct. In the case of an input
port, verify that your input signal exists and is transmitting
Rev: A, 02 03 2004,.sw3.10 Page 31
data. If you are still having trouble, contact tech services.
Page 33
User Guide
Changing Port Assignments to:
No Device
A. Enet-A
The word active or inactive is shown to indicate if the NPC detected
a connected device.
B. DMX-A
The word active or inactive is shown to indicate if the NPC is
receiving or outputting DMX512 data. The options for the input and
output lines are either DMX512 or no device. A setting of no-device
will completely disable this particular DMX input or output.
C. HH/Luma-Net A
The word active or inactive is shown to indicate whether the NPC
detected a connected device. This should be set to Luma-Net or No
Device.
There is significant advantage to setting any unused ports to "no
device" frees up the processor for other tasks. The NPC processor is
very busy answering/responding to network requests such as
processing Luma-Net fade commands, patching DMX, and other
responsibilities of the NPC. Setting ports to "no device" indicates to
the NPC that the processor can ignore that port and move on to
other tasks.
Page 32
Saving Changes
When any changes are made, pressing [ESC] will display the
question "save changes”. Pressing [ESC] again will save the
changes and exit back to the main menu. Pressing ANY other
button will discard the changes and exit back to the main menu.
Page 34
User Guide
DMX Universe Numbers
This area of configuration is designed to give you a quick means to
create and maintain some basic patches. The patches are between
a physical port on your NPC and a ColorNet universe.
Figure 15: DMX512 Universes
To assign a physical port to a ColorNet port, use the following
procedure:
Procedure: Quick Physical Port Patch
Step 1 From the Main Menu, select "DMX Universe
Numbers".
Step 2 Select the desired port.
Step 3 Enter new Universe Number.
Step 4 Repeat steps 2 and 3 as necessary.
Step 5 Set ports to ‘0’ for ports you do not want
patched.
Rev: A, 02 03 2004,.sw3.10 Page 33
Page 35
User Guide
Step 6 Press [ESC] once to exit the screen, and
[ESC] a second time to save changes if
prompted.
Assigning a universe number of 0 to any of the ports is same as
saying “I don’t want a patch set for this port.” This is the option
you want if you either want to manually define a patch in the
patching screen, or you just want to simply cut down on NPC
processor or network overhead.
Page 34
Page 36
User Guide
Patching
The patching screens are perhaps the heart of the power of the
NPC. These are the screens which control the routing of all
ColorNet data as it passes into and out of the NPC. As you will
recall from the information in the appendices on ColorNet
information, ColorNet carries DMX Universe data, handheld remote
data, and video display data.
Patching is covered in two chapters. The first, which you are
reading now, discusses the concept of
"Patch Manipulation", discusses the management of Patches.
For procedure used to ADD/EDIT/DELETE/CHANGE patches see
page 42.
When selecting the Patching options off of the Main Menu, you will
see a screen which looks similar to the following:
Patching
. The second, titled
Source Port
Source Channels
Destination Port
Figure 16: Patching
Rev: A, 02 03 2004,.sw3.10 Page 35
Page 37
User Guide
The information on this screen is a list of all of the patches which
are set for this NPC. Each line represents a patch. The information
on the left side of the greater than (>) sign shows the source or
FROM port information. The information on the right side shows the
destination or TO port information.
Patching
The concept of patching is very similar to old slide or plug
patch. The idea then was that you had a finite number of
dimmers and an infinite number of circuits. The patch you
created simply connected the circuits to the dimmers.
When it comes to the NPC & ColorNet, patching is a similar
concept just applied differently. Refer to the appendices for
detailed information on ColorNet, but for now let’s just picture
ColorNet as a whole bunch of universes where each universe
has 512 control channels.
The patch takes input sources attached to an NPC or coming
from other control device and assigns them to a range of
channels on one of the ColorNet universes. Once the patch is
made, your data is on the ColorNet network.
Page 36
Now…to get it off of the ColorNet network, you create an
output patch. You take the data from the ColorNet network and
assign it to one of the NPC output ports. Once the patch is
made, your data is routed from the ColorNet Network to your
device.
There are two types of patches which can be created, Devices
Patches and Universe Patches.
Device Patches
Device Patches are patches from a local device (port) to another
local device (port) or to ColorNet. An example of a device patch
could be as follows:
DMX p1 C1-512>DMX u4
Page 38
User Guide
This patch takes channels 1-512 from incoming DMX port 1 and
patches them to the ColorNet, DMX universe #4.
A second example of a device patch of a device patch could be as
follows:
-hheld p1 > 192.168.90.116 cons p1
This patches the hand held remote connected to HHR port 1 (the
only port) to the on line console at IP 192.168.90.116, port 1.
Universe Patches
Universe Patches are designed to patch from ColorNet to a local
device/port.
Consider the following patch:
-univ p12 C1-48 > DMXp3 c49
This patch has the effect of taking ColorNet universe #12, channels
1-48 and patching them to the local DMX output port #3, starting
at channel 49 (actually destination channels 49-96, but only the
starting channel is listed).
Legend
By now you have noticed that there is a miscellany of nomenclature
involved with patching. Here is a brief key which will help with your
understanding. You will find that even without the key the
nomenclature makes practical sense and with a little practice you
will quickly become an expert.
Types:
DMX p1 -DMX Port #1. If a source, it’s an input. If a
destination, an output.
DMX p2 -DMX Port #2. If a source, it’s an input. If a
destination, an output.
DMX p3 -DMX Port #3. If a source, it’s an input. If a
destination, an output.
hheld p1 -Hand Held Remote, at Port 1.
LN p1 -Luma-Net port 1 (also can be p2 for p2).
analog p1 -Analog Input, #1 (also can be p2-p16).
univ p1 -ColorNet Universe #1 (also p2-p256 for other
universes).
Rev: A, 02 03 2004,.sw3.10 Page 37
Page 39
User Guide
Destination Types:
DMX p1 -DMX Output Port #1 (also p2 or p3).
LN p1 -Luma-Net port 1 or port 2
x.x.x.x -an IP address of another ColorNet device
DMX u1 -ColorNet Universe #1, (also can be u2-u256 for
other universes).
i-ser p1 -Indicates i Series dimmer rack, port #1.
Other Nomenclature:
c -Indicates channel. C1-48 indicates channels 1-48.
That covers most of the nomenclature. You will see it referenced
throughout the remainder of this chapter and in the next chapter
on patch manipulation.
Let’s look at a couple of examples using the information we just
learned.
Page 38
From this information, we can discover that the input to DMX port
#1, channels 1-512 is patched to ColorNet Universe #1.
Now, let’s look at another example,
univ p1 c1-24 > DMX p3 c25
This patch takes ColorNet Universe #1, channels 1-24, and patches
them into the DMX output port #3 of this NPC, starting at channel
25 consequently ending at channel 48.
Page 40
User Guide
Patch Manipulation
To add, change, or delete patches, you access the patch menu by
pressing the [ESC] button from the following menu appears
ExitFinalize changes, return to
main menu
Add Device Patch Patch from a local device
Add Universe Patch network data sent to a
universe
Change Change the highlighted patch
Delete Delete the highlighted patch
List Return to patch display
Both the “add device patch” and the “change” functions follow the
same format of question and answer:
Procedure
Step 1 first you define the input device,
Step 2 then input channels,
Step 3 next the destination channels and
Step 4 finally then the destination
The available destinations are “universe”, “local device”, “online
remote device” and “remote device”. When you have set all these
fields, press the down key to get to the output device definition.
What you’ll be asked depends on what patch type you want:
• to universe: universe number
• to local device: actual local device
Rev: A, 02 03 2004,.sw3.10 Page 39
Page 41
User Guide
• to on-line remote device: you scroll through the
choices
• to remote device: IP address (255.255.255.255
will mean “any”), device type, port number
The choice of output devices will depend on the input device.
The “add universe patch” allows you to patch data from the
ColorNet network to a local port. The series of questions and
expected answers are similar to the device patch above.
Example of typical responses:
from universe: 1
channels: 1-512
into channel: 1
destination: local device
output device: DMX512 output P1
When creating Patches, use the [Down] arrow key to move through
the fields.
Page 40
Page 42
User Guide
Channel Options
The Channel Options configuration screen is used to control the
behavior of the individual channels or range of channels on a DMX
universe. These settings are used to describe the effects of two
scenarios, the first, what happens when a source signal is abruptly
removed and secondly what behavior shall occur when two
competing sources have the same destination (merging.)
Channel options can be set for each of the DMX output ports.
4
5
3
1
2
2
Figure 17: DLR Channel Options
1. DMX Output Port: This describes which Output Port the Channel Options apply to. DMX P1 references DMX Output Port
DMX P2 references DMX Output Port 2 or (B), etc. Depending
on your particular model of NPC, the listing of available ports may
vary.
2. Channel Option Settings: This shows the particular options
set for particular ranges of channels for that particular port. The
first few characters depict the options for the specific numeric
range of channels located adjacent to the characters. The character
legend is as follows:
Rev: A, 02 03 2004,.sw3.10 Page 41
Page 43
User Guide
3. idle drop to 0
d= drop to 0
k= keep last level indefinitely
Determines what happens when a DMX which was
transmitting data suddenly disappears. The cause for
this could be power failure (at the source, cable
interruption, etc.).
A drop to setting says that upon loss of signal, the
output will immediately stop outputting DMX.
A keep setting tells the NPC to keep the last level
received indefinitely until new instructions are received.
4. DMX Level Precedence
H= highest level takes precedence
L= last action takes precedence
Determines the plan of action when two patched DMX
Channel Levels are different yet patched to the same
output. If level precedence is set to highest, the
highest level will be the output level at all times. This
option is usually considered a straight merge. If level
precedence is set to last, the last action by any input
determines the output level. Last action precedence is
also referenced as "take control".
5. DMX/Luma-Net Merge Procedure
H= highest level takes precedence
L= last action takes precedence
Determines the precedence between all DMX levels
and the Luma-Net inputs.
For example:
Channel Options as set in the above figure 17 will have
the following result: DMX Output port 1 for all 512
channels will immediately drop to 0) upon loss of
signal. All patched DMX source channels and all
patched Luma-Net source channels will be merged in a
highest channel takes precedence mode.
DMX Output port 2, for all 512 channel, will keep levels
upon loss of signal. All patched DMX source channels
will be merged together in a highest takes precedence
mode, however, Luma-Net will be combined with the
Page 42
Page 44
User Guide
merged DMX in a last action takes precedence mode
implicating that Luma-Net can "take control" over DMX
at any point in time.
DMX Output port 3 has a combination of results
depending on which channels you’re talking about.
Channels 1-96 and 145-512 will drop to 0 upon loss of
signal. They also merge all DMX and Luma-Net on a
highest level takes precedence mode. However,
channels 97-144 work differently. In this example, the
levels will be kept upon loss of signal and for both DMX
and Luma-Net the last action will take precedence.
Procedure used to set these channel options:
Procedure: DMX Output Port 1
Step 1 Use [UP][DOWN] to get the cursor to the
device field.
Step 2 Use [TAB] until "DMX 512 output P1" is
selected.
Step 3 Press [DOWN] to advance to the next
field.
Step 4 Use [TAB] to set idle drop to zero to
"drop"
Step 5 Press [DOWN] to advance to the next
field.
Step 6 Use [TAB] to set DMX level precedence to
high.
Step 7 Press [DOWN] to advance to the next
field.
Step 8 Use [TAB] to set DMX/Luma-Net merge
precedence to "high".
Step 9 Press [DOWN] to advance to the next
field.
Step 10 Use [TAB] to set the start channel to 1.
Step 11 Press [RIGHT] to advance past the ‘-’ to
set the end channel.
Step 12 Use [TAB] to set the end channel to
"512".
Step 13 Press [DOWN] to complete the entry.
Rev: A, 02 03 2004,.sw3.10 Page 43
Page 45
User Guide
Step 14 Press [ESC] to save.
Page 44
Page 46
User Guide
Lighting Groups
Lighting groups are used in the configuration of room separate/
combine behavior. When rooms are combined, all channels within
that room which are in the same group will be combined and
operate together. When rooms are separated, they operate
independently with each local control.
Note: This selection only appears if Luma-Net is active in “device
connections” and is used to configure as many as 255 lighting
groups using as many as 255 Luma-Net channels in 255 rooms.
For example, consider the following lighting layout in a room:
Now consider the following lighting groups:
Figure 18: Typical Room with Two Partitions
This hypothetical large room can be split into three smaller rooms
by closing the partitions. Lighting circuits 1,2,3,4,5 and 6, all are
connected to down lights which are designed for general room
lighting. The wall sconces, connected to circuits 7, 8, & 9 are
Rev: A, 02 03 2004,.sw3.10 Page 45
Page 47
User Guide
designed to warm up the walls a little bit and contribute to the
visual aesthetics of the room.
Figure 19: Grouping of Control Channels
This group as illustrated in the figure above groups all of the down
lights together into group #2 and all of the wall sconces together in
group #1. The implication of this is that when the NPC is
configured with this grouping, and the room is configured as a
large room, any changes to any channel with
group #1
will
automatically be transferred to all other channels within the same
group. The same is true for
group #2
.
Page 46
Page 48
User Guide
When entered into the NPC, the groups which would achieve the
desired result would be as follows:
Figure 20: Lighting Groups
To add, edit, modify, connected, or separate groups, use the [ESC]
button to bring up the menu which will give you the following
choices:
Exit – returns you to the main menu
Connect rooms – allows you to select two rooms to connect
Separate rooms – allows you to select two rooms to separate
Add channels – allows you to add channels into a group
Delete channels – allows you to remove channels from a group
Show – shows you the current groupings (returns to the Lighting
Groups screen)
Procedure for Creating a group:
Step 1 Press [ESC] to bring up the menu.
Step 2 Press [UP][DOWN] until "Add Channels" is
selected.
Step 3 Press [ESC].
Step 4 Enter Group Number.
Rev: A, 02 03 2004,.sw3.10 Page 47
Page 49
User Guide
Step 5 Press [DOWN].
Step 6 Enter Room Number.
Step 7 Press [DOWN].
Step 8 Enter Channel Number.
Step 9 Press [DOWN].
Step 10 Repeat steps 1-9 for all required groups,
rooms and channels.
Step 11 Select "exit" from the menu.
Step 12 Press [ESC] a second time to save
changes.
If Luma-Net Network Broadcast is enabled, all room numbers in
a facility must be unique.
Page 48
Page 50
User Guide
Event Log
The event log is for use by authorized factory technicians or as
directed by technical support, when troubleshooting NPC operation.
Figure 21: Event Log
Rev: A, 02 03 2004,.sw3.10 Page 49
Page 51
User Guide
Luma-Net Operations
This selection only shows on the main menu when Luma-Net is
active at the “HH/Luma-Net-A” option of “connected devices”
and is used to set the address of the Luma-Net port as well as to
issue commands and specific configuration parameters to the
Luma-Net network from the NPC.
Page 50
Figure 22: Luma-Net A Operations
The following configuration operations are available:
NPC setup – Used to configure the setup of the Luma-Net port
and has the following options:
Network Address: The address of this network port. Each device
requires it’s own unique address. The default for Luma-
Net Port A is 127, and Port B is 126.
Bits per Second: Baud rate of the Luma-Net network.
Operating Mode:
Send and Receive
and receive Luma-Net messages.
- allows the NPC to both generate
Page 52
User Guide
Receive Only- only allows the NPC to process message
received from the local Luma-Net network and not
generate Luma-Net messages.
Time and date broadcast: Enables the periodic broadcast of the
current time and date to other Luma-Net devices.
Respond to level query: Enables/Disables the reporting of
channel levels when requested by Luma-Net devices. Used for
snapshot and other reporting functions.
Status message broadcast: Enables the broadcasting of LumaNet Status and Extended messages generated on the local LumaNet ports to other NPC’s located on the same ColorNet Network.
The following maintenance/utility options are available
and are for use by factory technicians:
Send Query – used to poll an address on the network
as a function test.
Send Reset – used for resetting a station on the
network that has been replaced, reprogrammed or
seems to be “hung up” on the network.
Send Break – used as a troubleshooting function to
reconfigure the Luma-Net network.
Hold Break – used to hold the break until “released”.
When this function is used the menu item will change
to “release break”.
Press Switch – used to “virtually” press any button on
any station on the network.
Change Personality – used to call up different
personalities or presets residing in the network control
units from the NPC.
Set Master/Slave – used to set any station as master
and others as slaves to this master. Great for cutting
down on programming where network stations are
programmed alike.
Simulate Fade To – used to fade groups of channels
in the network up to any intensity.
Rev: A, 02 03 2004,.sw3.10 Page 51
Page 53
User Guide
Configuration by Telnet
Telnet can be used to configure your NPC from any PC
anywhere on the network. These instructions are designed to
show you how to use telnet based on the Microsoft Windows
telnet client.
The following instructions and screen captures are applicable
for Windows 95/98/Me/NT4 and 2000. Minor variations may
exist in the format of the screens. For networks with routers,
you may need to contact your system administrator to insure
your workstation and the NPC are able to connect.
Starting the TELNET Client
Page 52
Figure 23: Windows Start Menu
Microsoft, beginning with Windows 95 included a TELNET client as
part of the operating system. To begin a TELNET session on your
PC, press the START button on the Taskbar and then select RUN.
Page 54
User Guide
Figure 24: Typical Windows Run Dialog Box
The system will respond with a RUN dialog box. Type TELNET
followed by the IP address of the NPC you wish to send or receive
data with. Then press the ENTER key or use your mouse and click
once on the OK button.
Figure 25: Windows Telnet Session Showing NPC Main
Menu
Rev: A, 02 03 2004,.sw3.10 Page 53
Page 55
User Guide
Keyboard Use
At this point, your PC will open a "Telnet" session. If you have
entered the IP address properly and the NPC is operational, it will
respond by connecting to the NPC and displaying the main menu.
The keyboard works the same way in telnet as it does when
connected to the front of an NPC-XP.
The following table shows the special keyboard functions for Telnet
and keyboard.
Front PanelTelnetKeyboard
SelectEscEsc
DownCursor DownCursor Down
UpCursor UpCursor Up
NextTa bTa b
Page 54
Previous
LeftCursor LeftCursor Left
RightCursor RightCursor Right
Next / Prev YY
Next / Prev NN
Page 56
User Guide
File Transfer
There are three types of files which can be transferred to/from an
NPC:
• NPC System Software
• NPC System Configuration
• Luma-Net Device Programming
All file transfers to/from the NPC are done with an ftp client.
Code File and Configuration File
Two of the kinds of files you can transfer to and from the NPC are:
code files (extension “cod”) and configuration files (extension
“dat”), using the FTP file transfer protocol.
The code file is the application code or software that makes the
NPC operate.
The configuration file contains the entire NPC. Retrieving the file
from an NPC allows you to backup configuration transfer the same
configuration to/from multiple NPC’s or send configuration to the
factory for analysis.
The NPC knows whether to send or receive a code or configuration
by the extension of the file. If a file is sent or requested with a .cod
extension, the firmware code is sent or received. If a file is sent or
requested with a .dat, the configuration data is sent or received.
Luma-Net Files
The last kind of file you can transfer to/from your NPC is the LumaNet configuration files. These files contain all of the programming
data contained in a Luma-Net device. The determination of which
devices programming is retrieved is determined by the name of the
file requested. The filename follows the following format:
P[port #]L[device address].lda
For example, if a device connected to port #2, or the Luma-Net B
port, with address 18 from which you wanted to retrieve
configuration, you would enter the ftp command
get P2L18.lda
Rev: A, 02 03 2004,.sw3.10 Page 55
Page 57
User Guide
Real World ftp Examples
The following pages will walk you through a sample ftp session.
The following instructions and screen captures are applicable
for Windows 95/98/Me/NT4 and 2000. Minor variations may
exist in the format of the screenwriter to insure your
workstation and the NPC are able to connect.
Page 56
Figure 26: Windows Start Menu
To begin an FTP session on your PC, press the START button on
the task bar and then select RUN.
Page 58
User Guide
Figure 27: Windows RUN Dialog Box
The system will respond with a RUN dialog box. Type FTP followed
by the IP address of the NPC you wish to communicate with. Then
press the ENTER key or use your mouse and click once on the OK
button.
Figure 28: WIN98 FTP Screen (Partial)
At this point, your PC will open a "dos session" or for NT systems a
"command" session. If you have entered the IP address properly
and the NPC is operational, it will respond with the above prompt
for a user name. The current user name for all NPC versions is NSI.
Rev: A, 02 03 2004,.sw3.10 Page 57
Page 59
User Guide
Using the FTP Client
Although FTP as a protocol supports many commands, the NPC
currently only utilizes 3 of them. They are:
CommandFunction
GetRetrieve configuration
(.dat) or firmware code
(.cod) from the NPC and
store it to the client’s local
disk.
p[port#]L[address].lda
Luma-Net Device Configu-
ration
PutSend to the NPC configura-
tion of firmware code from
the ftp client’s disk
Page 58
Restart
Del boot
Del dataRestore to standard
defaults after next boot.
In the following examples, user commands are in boldface.
Start the client, log in.
Procedure:
ftp 100.1.1.61
Connected to 100.1.1.61
220 FTP server ready.
User (100.1.1.61:(none)): NSI (or your defined
password)
Page 60
User Guide
Password:
231 User name accepted.
ftp>
ftp> delete boot
Connection closed by remote host.
Retrieve the configuration file from the NPC and named confa.dat.
ftp> get confa.dat
200 OK.
150 ready to send file.
226 closing.
ftp: 11481 bytes received in 0.17 Seconds 67.54
Kbytes/sec.
ftp> quit
221 Goodbye.
Install a new application version from npc2.cod.
ftp> put npc2.cod
200 OK.
150 ready to take file.
226 closing.
ftp: 122340 bytes sent in 0.32 Seconds 382.31 Kbytes/
sec.
ftp> quit
221 Goodbye.
The NPC will automatically initialize after this.
Get Luma-Net port A(1), station at address #2 confirmation data.
ftp> get p1l2.lda
2a OK
150 ready to send file
226 closing
Rev: A, 02 03 2004,.sw3.10 Page 59
Page 61
User Guide
ftp: 56 bytes sent in .08 seconds
ftp> quit
221 Goodbye
Page 60
Page 62
User Guide
Warranty
Leviton Lighting Control Division of Leviton Manufacturing CO Inc.,
warrants this product to be free of material and workmanship
defects for a period of two years after system acceptance or 26
months after shipment, whichever comes first. This warranty is
limited to repair of replacement of defective equipment returned F
Freight Pre-Paid to Leviton Lighting Control Division at 20497 Teton
Ave., Tualatin, Oregon 97062, USA. User shall call 1-800-959-6004
and request a return authorization number to mark on the outside
of the returning carton, to assure that the returned material will be
properly received at Leviton. All equipment shipped back to Leviton
must be properly packed to avoid shipping damage. Replacements
or repaired equipment will be returned to sender freight prepaid,
F.O.B. factory. Leviton is not responsible for removing or replacing
equipment on the job site, and will not honor charges for such
work. Leviton will not be responsible for any loss of use time or
subsequent damages should any of the equipment fail during the
warranty period, but agrees only to repair or replace defective
equipment returned to its plant in Tualatin, Oregon. This Warranty
is void on any product that has been improperly installed,
overloaded, short circuited, abused, or altered in any manner.
Neither the seller nor Leviton shall be liable for any injury, loss or
damage, direct or consequential arising out of the use of or inability
to use the equipment. This Warranty does not cover lamps,
ballasts, and other equipment which is supplied or warranted
directly to the user by their manufacturer. Leviton makes no
warranty as to the Fitness for Purpose or other implied Warranties.
Notice
Although the information contained within this user guide is
believed to be accurate at the time of printing, it is not guaranteed
to be without fault and is subject to change without notice. Future
software releases may change the features or operation of this
product. For current information contact:
Leviton Lighting Control Division
Technical Services
PO Box 2210
Tualatin, Oregon 97062