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Document Number 21-2085 Rev 3.2—Addendum
Printed in the United States of America.
Contents
Introduction
LP-X Series Console Features ...............................................................................................................................................................3
Power Up and Down Sequences ............................................................................................................................................................ 8
To Power Up the LP-X ....................................................................................................................................................................8
To Power Down the LP-X ...............................................................................................................................................................9
Switching Between Display Modes...............................................................................................................................................10
Orientation to LCD Mode ..............................................................................................................................................................11
Orientation to Video Mode ............................................................................................................................................................12
Conventions Used in this Manual .........................................................................................................................................................15
Using the Keypad..................................................................................................................................................................................16
How do I… ............................................................................................................................................................................................21
…put moving lights into the board? ..............................................................................................................................................21
Working in Video Mode.........................................................................................................................................................................22
Unique Features in Video Mode ...................................................................................................................................................22
Console and Keyboard Buttons ....................................................................................................................................................28
The Instrument Menu............................................................................................................................................................................31
DMX Line Assignment ..................................................................................................................................................................31
To Add a Moving Light Instrument into the System ...................................................................................................................... 32
To Edit a Moving Light Instrument ................................................................................................................................................ 35
To Reserve and Un-reserve DMX Channels ................................................................................................................................36
To Create a New Dimmer Patch ...................................................................................................................................................38
Show Maintenance ...............................................................................................................................................................................39
Transferring a Show from an LP-X48 to an LP-X24 .....................................................................................................................39
Chapter Three: Conventional Light Programming
Recording and Playing Back Conventional Light Looks .......................................................................................................................42
To Record Conventional Light Looks............................................................................................................................................42
Manual Scene Fader Bump Buttons .............................................................................................................................................45
Chapter Four: Moving Light Programming
Selecting Moving Lights for Programming using the Select Instruments Screen .........................................................................47
Taking Moving Light Instruments out of a Scene using the Select Instruments Screen...............................................................48
Overriding Moving Light Looks at Run Time.........................................................................................................................................49
Chapter Five: Advanced Programming and Editing Techniques
To Program Virtual Channels........................................................................................................................................................51
This addendum provides updated information to corresponding chapters and sections in
the LP-X24 and LP-X48 Users Manual.
LP-X Series Console Features
The LP-X series consoles are cross-functional consoles that can be used in a wide
variety of situations. Ideally, they will be used in productions that incorporate both
moving and conventional light fixtures; however they are well suited to run either
individually.
The LP-X24 has quick fader/button access to 24 dimmers and 24 moving light fixtures.
Show sizes can vary and are limited to 512 DMX channels.
The LP-X48 has quick fader/button access to 48 dimmers and 48 moving light fixtures.
As with the LP-X24, show sizes can vary but are limited to 1024 DMX channels.
The numeric keypad provides access to additional dimmers and fixtures. The shows built
on the LP series consoles may be simple or complex. Programming is quick and easy;
access to features requires a limited number of keystrokes and button presses.
Feature LP-X24 LP-X48
DMX Channels 512 1024
LP-X24 and LP-X48 Users Manual—Addendum
4 Introduction
Feature LP-X24 LP-X48
Conventional Channels 96 192
Simultaneous Moving Light
Playbacks
Moving Light Autopatch
Custom Color Palette
Color Changer Control
Proportional Dimmer Patch
Blind Edit
Chase Memory 120 Programmable
(6 Playbacks x 20
Theatrical Stack
Go, Back and Hold Buttons
Timed Fades (Separate In/Out)
Built-in 3.5” Disk Drive
Moving Light Effects
Video, keyboard and mouse
support
Weight 29 lbs. (boxed) 36 lbs. (boxed)
6 12
9 9
9 9
9 9
9 9
9 9
240 Programmable
(12 Playbacks x 20
Pages)
9 9
9 9
9 9
9 9
9 9
9 9
Pages)
Height, Width, Depth (in inches) 4.75" x 26.5" x 18" 4.75" x 36.5" x 18"
Board Layout
The LP-X series consoles consist of seven distinct sections.
LP-X24 and LP-X48 Users Manual—Addendum
Introduction 5
•Mode Controller Section: Switch between Run, Record, Edit and Setup modes.
Select Playback, Stack or Scene for Run or Edit. Set the recording filter to dimmer
only, moving light only or both. Switch between dimmer and moving light
programming displays. Switch between solo and add functions.
•Display Section: This section includes the LCD display, four selection wheels (left,
right, center and side), six softkeys for menu selection, a Yes button and a
No/Escape button.
LP-X24 and LP-X48 Users Manual
6 Introduction
•Master Section: Includes the Master fader, the Manual fader and the Blackout
button. Also includes two chase rate controllersthe Rate fader and a Tap button.
• Stack Section: Includes Back, Hold and Go buttons, the Stack cross-fader, the On
button and the Select button.
LP-X24 and LP-X48 Users Manual—Addendum
Introduction 7
•Keypad Section: Includes numeric/text keys and an assortment of special function
keys.
•Manual Scene Section: On the LP-X24 (shown below), this section includes 12
Manual Scene Faders, Bump buttons for each and the Bank switching button.
Bump buttons are also used for moving light fixture selection. When this is the case,
we refer to the buttons as ML Selects.
LP-X24 and LP-X48 Users Manual
8 Introduction
On the LP-X48 (not shown), this section includes 24 Manual Scene Faders, Bump
buttons for each and the Bank switching button.
•Playback Section: Includes the Page selector and display, Playback select buttons,
faders and bumps, and the Programmer fader. The LP-X24 (shown below) has six
playbacks. The LP-X48 (not shown) has twelve playbacks.
Power Up and Down Sequences
When the LP-X arrives from the factory, it will be set to operate on 110V current. To
change the setting to 220V, move the red switch that is underneath the power jack from
the 115 setting to the 230 setting.
To Power Up the LP-X
1. Move the power switch to the On position.
The power switch is located on the back of the console next to the power cord jack.
The LP-X starts in Run/Scene mode and displays the Conventional Channels
screen.
LP-X24
LP-X24 and LP-X48 Users Manual—Addendum
Introduction 9
01
13
25
001
02
14
26
LP-X48
002
010011
Conventional Channels
030405
151617
272829
Conventional Channels
003004005
012013014
0607
1819
3031
0809
2021
3233
006
015
1011
2223
3435
12
24
36
12:00
007008009
016017018
12:00
019020
To Power Down the LP-X
1. To ensure that all show data is properly saved, we recommend that you always put
2. Move the power switch to the Off position.
All show information is saved.
Shows
All of the user-defined data of the LP-X—such as looks, scene lists, chases and patch
tables—are saved as a computer file called the Show file. There is only one show on
board at a time.
The LP-X autosaves information to the Show file every N minuteswhere N is an
interval between five and thirty minutes that can be set by the user. The LP-X also
autosaves information whenever you put the board into Run mode.
021022023
the LP-X into Run mode before powering down.
024
025026027
LP-X24 and LP-X48 Users Manual
10 Introduction
A show file can and should be copied to floppy for backup and for portability between
boards. The LP-X saves one show per floppy disk.
Display Modes
The LP-X runs in two display modes—LCD Mode and Video Mode. In LCD Mode, there
is minimal output to the monitor. In Video Mode, there is minimal output to the LCD.
The console starts up in LCD mode.
To use the video feature of the LP-X you will need:
• A VGA compatible monitor running at 1024X768 resolution
• A keyboard with a PC compatible PS-2 connection
• A Microsoft compatible mouse with a PS-2 connection
Connect the keyboard, mouse and monitor to the LP-X before turning on the console.
Touch Panel Monitor
Additionally, the LP-X series consoles are compatible with the ELO 1525 touch panel
monitor.
Operating the console with a touch panel monitor provides an additional way in which to
interact with the system. For example, to press a button you would normally point with a
mouse pointer and then click the left mouse button. With a touch panel monitor, you
literally press the button display on the monitor with your finger to activate it.
Every touch panel monitor responds a bit differently and, as a result, requires a few
minutes to adapt. The ELO 1525 monitor does not sense pressure or heat, so there is no
reason to press hard or to hold your finger in place. Simply press and let go—if the
monitor doesn't perceive the press, try it again. Within a few minutes, you will find the
right touch.
Switching Between Display Modes
To switch to Video Mode:
(1) Click or press the Switch to Video Mode button that appears on the video monitor.
The output to the LCD is minimized and the full video display appears on the monitor.
The image below is a sample LP-X Video Setup Mode screen. The screen that you see
will vary depending upon whether you were in Run, Record or Setup at the time you
switched to Video Mode.
LP-X24 and LP-X48 Users Manual—Addendum
Introduction 11
There are two ways to switch to LCD Mode:
(1) Press the first softkey on the console. The softkey is labeled LCD Mode.
(2) From the Setup screen, click or press the LCD Mode button in the lower right
corner.
Orientation to LCD Mode
The LCD display has several sections to it.
Across the top are the menus. You make menu selections by pressing the button or
"softkey" above the menu item of your choice. The display shown below has menu items
for Color, Beam, Focus, Attributes and Labels. The fifth slot is empty.
ColrFx
BeamAttribFocus
Label
Recording new scene
No Change
Defaults
Intensity:
No Dowse
100%
amber
blue
congo blue
Delay
Fade
cto
One or more of the wheels will assist you in utilizing the functions and features on the
display. In this case, all four wheels are useful:
0:00.0
0:00.0
LP-X24 and LP-X48 Users Manual
12 Introduction
• The left wheel scrolls the color label list on this display.
• The center wheel increases and decreases the delay time.
• The right wheel increases and decreases the fade time.
• The side wheel increases and decreases the intensity.
There may be instances when pressing the wheel down is meaningful. For example, on
the screen shown above, pressing the center wheel makes the Delay time active. The
highlight moves from the Fade to the Delay. Data entry on the keypad would affect the
Delay. Also, pressing the side wheel on this screen toggles between Dowse and No
Dowse modes. (See "Error! Reference source not found." beginning on page Error!
Bookmark not defined. for further details.)
Orientation to Video Mode
Once you are familiar with the LP-X LCD mode operation, you will quickly adapt to Video
Mode with just a few pointers.
Mode Buttons:
The Mode Buttons correspond to the buttons in the Mode Controller Section of the
console itself. The Playback, Stack and Scene buttons are only displayed in Run and
Edit mode.
Mode
LP-X24 and LP-X48 Users Manual—Addendum
Introduction 13
Menus:
Menu Items
Menu Items
Most screens have menu items in one of two places: along the left side or across the
top. Many menu items correlate with the softkeys used in LCD Mode, so they will seem
familiar to the experienced user. Click a menu item to display the window or dialog box
associated with it.
Underlined Items:
When an item is underlined, clicking on it provides access to additional functions that are
uniquely associated with the item.
For example, the image below is of the Moving Light Programmer screen.
LP-X24 and LP-X48 Users Manual
14 Introduction
None for
Color Effects
Clicking the None
for the color effects opens the Effects List for colors, as shown
below.
Clicking another underlined item, for example Label ChaseProgrammer, as shown below.
Label Chase
, opens the Effects
LP-X24 and LP-X48 Users Manual—Addendum
Introduction 15
Conventions Used in this Manual
• The value 100% is represented as FF (Fader Full On) on the LP-X.
• Where instructions state that you use a wheel to scroll through a list or increase or
decrease values, it is understood that turning the wheel to the right moves the
highlight up through the list or increases the values. Turning the wheel to the left
moves the highlight down through the list or decreases values. In many cases, the
wheels have the same function when your LP-X is connected to a monitor.
• Where instructions state that you press a menu softkey, you press the softkey button
that is aligned above the menu item. If your LP-X is connected to a monitor, you
press or click the menu item that corresponds with the softkey. In some cases, the
softkey text on the LCD is abbreviated but the menu item text is always written out in
full.
• In most cases, you confirm an operation by pressing the Yes button in the Display
section of the board. Pressing the Enter key in the Keypad section will frequently
confirm an operation, too. In most cases, pressing the Enter key on a full-sized
keyboard, if your LP-X has one attached, will also confirm an operation.
• In most cases, you cancel an operation by pressing the No/Esc button in the Display
section of the board. In most cases, pressing the Escape key on a full-sized
keyboard, if your LP-X has one attached, will also cancel an operation.
• We use the expression "match and grab" to indicate a situation where a value on a
fader has been "remembered" by the LP-X. You must move the fader to the position
that matches the remembered value before changes of fader position will have any
effect. Once you have "matched" the value, subsequent changes of fader position
will affect the output value of the light.
LP-X24 and LP-X48 Users Manual
16 Introduction
For example, the LP-X24 has one set of faders in the Manual Scene section of the
console, but pressing the Bank button changes the faders from numbers 1 through
12 to numbers 13 through 24. Assume that you set fader 1 to a level of 50%. You
then press the Bank button so that you are controlling faders 13 through 24. You set
fader 13 to a level of 100%. You press the Bank button again, giving you control of
faders 1 through 12 again. Fader 1 was set to a level of 50% but the fader position is
at 100% because it was used to set the level for fader 13. You must move the fader
to the 50% position (matching) before you can change the level (grabbing) for fader
1.
• The Filter (Moving Light/Dimmer/Both) setting determines what information is saved
when you:
(1) press a Playback Select button,
(2) press the Stack Select button,
(3) press the Save softkey on the Conventional Programmer screen or the ML
Programmer screen,
(4) press the Save As softkey on the ML Programmer screen.
When the filter is set to Moving Light, only moving light information is saved. When
the filter is set to Dimmer, only conventional light information is saved. When the
filter is set to Both, information for moving lights and conventional lights is saved. In
the manual, we always show the minimum filter setting that must be used to
complete an operationyou may always set the filter to Both.
• On the Moving Light Programmer screen, pressing the Color softkey once
displays color labels. The softkey button text changes from "Color" to "ColrFx".
Pressing it a second time displays the Color Effects screen.
• On the Moving Light Programmer screen, pressing the Beam softkey once
displays beam labels. The softkey button text changes from "Beam" to "BeamFx".
Pressing it a second time displays the Beam Effects screen.
• On the Moving Light Programmer screen, pressing the Focus softkey once
displays focus labels. The softkey button text changes from "Focus" to "FocsFx".
Pressing it a second time displays the Focus Effects screen.
Using the Keypad
• When you use the keypad to enter a name, the first press of a letter key enters the
first letter on the key. The second press of the same key changes the entry to the
second letter on the key. The third press of the same key changes the entry to the
third letter on the key. The fourth press of the same key changes the entry to the
number of the key. The fifth press of the same key changes the entry to the first
letter on the keythe same result as the first key press. If you wait more than 1.25
seconds between presses, the LP-X assumes that you have entered what you want
and advances to the next square.
LP-X24 and LP-X48 Users Manual—Addendum
Introduction 17
• When you press the Space key, the LP-X erases the entry in the current square, if
any. Note that the Space key doesn’t clear the current square if you’ve already
entered somethingit moves to the next square and clears its contents, if any.
• When you press the Dot key, the LP-X enters a decimal point in the current square.
Note that the Dot key doesn't enter a dot in the current square if you've already
entered somethingit moves to the next square and enters a dot.
• In text entry situations, you use the Plus (+) button to move the cursor right and the
Minus (-) button to move the cursor left. In non-text entry situations, you use the
Plus (+) button to scroll up a list and the Minus (-) button to scroll down a list.
Typically these buttons scroll the same list as the side wheel. However, if there are
two or more lists on a screen, press the wheel that corresponds with one of the lists
and then that list will respond to the buttons.
• In text entry situations, the Clear button is used as a delete key. It clears the current
square and moves the rest of the text one space to the left. In non-text entry
situations, the Clear button sometimes is used in combination with other buttons to
accomplish specific tasks. For example, Clear plus an ML Select button will remove
an instrument from a look. Clear plus Enter will clear all data from the programmer.
Conventional Channel Input
You may press the Channel key and specify one or a range of channels and then set
their levels. You use the buttons Level, Channel, Thru, And and Except to do this.
Level on some consoles is the @ key.
LP-X24 and LP-X48 Users Manual
18 Introduction
Here are some sample assignments. Where a word appears in bold capital letters, it
indicates that you would press the corresponding button on the board. The numbers
are entered using the numeric keypad.
CHANNEL 1 LEVEL 75. With this assignment we have set channel 1 at the level
75%.
CHANNEL 1 THRU 10 LEVEL 50. With this assignment we have set channels 1
through 10 at the level 50%.
CHANNEL 1 THRU 10 EXCEPT 5. With this assignment we have set channels 1
through 10 with the exception of channel 5 at the level 100% (the default value).
CHANNEL 1 THRU 10 AND 15 LEVEL 75. With this assignment we have set
channels 1 through 10 and channel 15 at the level 75%.
CHANNEL 1 THRU 10 LEVEL 0. With this assignment we have set channels 1
through 10 at level 0%, essentially taking them out of the look.
CHANNEL 1 THRU 10 AND 15 THRU 25 EXCEPT 20 EXCEPT 21 LEVEL 75. With
this assignment we have set channels 1 through 10 and 15, 16, 17, 18, 19, 22, 23,
24 and 25 at the level 75%.
The screen below shows the level assignment for channels 1 through 5 at the level
75%.
Conventional Channel Input
Chan ## [Thru ##] [Except ##]] [And ##]
CHAN 1 THRU 5
Level 75
Press Enter to save the level assignment. Press No/Esc to cancel the level
assignment.
LP-X24 and LP-X48 Users Manual—Addendum
Introduction 19
Recording new scene
01
75
13
02
75
14
030405
75
151617
Select
7575
0607
1819
Level
0809
2021
1011
2223
12
24
Fade
0:00
LP-X24 and LP-X48 Users Manual
Chapter One:
Quick Start
This chapter is designed for those users who are experienced with moving light
consoles. We give a high level overview of the LP-X and then describe those features
that are unique about the board.
If you are new to moving light consoles, we recommend that you turn to "Chapter Two:
Setup Essentials" beginning on page 31 and work your way through "Chapter Four:
Moving Light Programming". These chapters take you through the basics of setting up
the LP-X, programming conventional lights and programming moving lights. Afterwards
you will be able to study the remaining chapters in any sequence to learn the more
advanced techniques that most interest you.
How do I…
…put moving lights into the board?
On the LP-X24, DMX channels 1 through 100 are reserved for conventional lights by
default when a new show is created. On the LP-X48, DMX channels 1 through 200 are
reserved for conventional lights by default when a new show is created.
2 #1 X Spot A 214 X Spot
3 # 2 X Spot A 252 X Spot
4 Empty
5 Empty
6 Empty
2. Scroll to an empty slot and press the Add softkey.
Each slot is assigned to an ML Select, so you have a total of 24 or 48, depending
upon your board type. For the LP-X24, there are 12 slots in the first bank and 12
slots in the second bank. For the LP-X48, there are 24 slots in the first bank and 24
slots in the second bank.
On the LP-X24, there are 24 additional slots that are "virtual", which is to say they
are accessible from the software but are not accessible in the hardware. Please see
"Programming Virtual Channels" beginning on page 51 for additional information.
If you prefer, you may press an ML Select button rather than scrolling to its slot on
the screen.
3. Select an instrument from the list and press the Add softkey.
4. Press the Pan or Tilt softkey to invert the pan or tilt for the instrument.
5. On the LP-X48, select the desired line—A or B.
6. Press the Save softkey for each instrument you want to add into the board.
Pressing the ML select for an empty slot will also save the instrument.
7. Press the No/Esc button when you're done.
8. Repeat steps 2 through 7 for each instrument type that you want to add into the
board.
Working in Video Mode
When you are familiar with the LP-X LCD Mode, it is very easy to learn to work in Video
Mode. This section describes the differences between the two modes.
Unique Features in Video Mode
The following features are unique to Video Mode.
LP-X24 and LP-X48 Users Manual—Addendum
Quick Start Chapter One 23
The ML Programmer Screen
The ML Programmer screen includes a group of buttons, six across and eight down.
These buttons correspond to the Instrument Select buttons.
On the LP-X24:
Row Corresponding Instrument Select Buttons
1
Bank 1—Instrument Select buttons 1-6
2
3
4
5-8
Bank 1—Instrument Select buttons 7-12
Bank 2—Instrument Select buttons 1-6
Bank 2—Instrument Select buttons 7-12
Twenty-four “virtual” Instrument Selects. That is to say
that there are twenty-four additional Instrument Selects
accessible only through the software
On the LP-X48:
Row Corresponding Instrument Select Buttons
1
2
3
4
5
6
7
8
Bank 1—Instrument Select buttons 1-6
Bank 1—Instrument Select buttons 7-12
Bank 1—Instrument Select buttons 13-18
Bank 1—Instrument Select buttons 19-24
Bank 2—Instrument Select buttons 1-6
Bank 2—Instrument Select buttons 7-12
Bank 2—Instrument Select buttons 13-18
Bank 2—Instrument Select buttons 19-24
Use the color of the buttons to determine the status of the instrument:
• Blue button with light blue text—in the cue but not in record mode. This corresponds
with a glowing yellow light on the Instrument Select.
• Yellow button with blue text—in the cue and in record mode. This corresponds with a
flashing yellow light on the Instrument Select.
• White button with light blue text—in the show but not assigned to the cue. This
corresponds with an unlit Instrument Select.
LP-X24 and LP-X48 Users Manual
24 Chapter One Quick Start
In Cue, not in
Record Mode
In Show, but not
in Cue
Toggle back and forth between In Cue, Not in Record Mode and In Cue, In Record Mode
by clicking the button.
Remove a moving light from a cue by clearing it. See “Clearing Settings” on page 30 for
details.
Manage Labels/Label Picker
In Video Mode, the ML Programmer makes it significantly more convenient to select,
create, edit, rename and delete labels.
In Cue, in
Record Mode
When you click the Manage Labels menu item or click the color, beam or position
label…
Manage Labels
menu item
…the Label Picker appears.
LP-X24 and LP-X48 Users Manual—Addendum
Labels
Quick Start Chapter One 25
(1) To select labels, click one each for color, beam and position. Then click Exit.
(2) To modify a specific label, click the label and then click the appropriate menu item—
Create, Edit, Rename, Delete or Attributes.
On-Screen Attribute Display
In Video Mode, you have access to attributes from the main screen of the ML
Programmer.
The Attribute Overrides section of the screen displays all attributes for all selected
instruments. In other words, with eight instruments selected, even if only four of them
have the attribute Effects 1, the attribute appears in the list.
LP-X24 and LP-X48 Users Manual
26 Chapter One Quick Start
To override an attribute:
(1) Select the instruments to which the attribute override should apply.
(2) Select the attribute you want to override in the Select and attribute list box.
(3) Position the cursor in the Attribute Value box. Type the desired value or use the Up
Arrow and Down Arrow to increase and decrease the value.
Timing is Readily Accessible
Color, beam, position and intensity delay and fade times are now accessible from the
ML Programmer screen as is the overall scene hold time.
Live Override Mode
Live Override Mode permits you to make changes to lights that are in a scene as the
scene is displayed or to introduce a light into a scene.
Override Mode works in conjunction with the Programmer Fader. There are two schools
of thought on how to override a scene. The first school of thought is to set up the
override with the Programmer Fader at the zero level and then raise the fader to
introduce the override into the scene. The second school of thought is to work with the
Programmer Fader at the 100% level and introduce overrides immediately as they are
made.
One important thing to understand about Live Override Mode is how it handles intensity.
If you have a conventional or moving light in a scene, you cannot make its intensity
lower than its current value. You may only increase its intensity. This is because of the
highest-takes-precedence nature of intensity values in the LP-X.
Other important notes about Live Override Mode:
• The Programmer starts out in a cleared state with nothing selected.
LP-X24 and LP-X48 Users Manual—Addendum
Quick Start Chapter One 27
• When a light is selected, it starts with all labels set to No Change rather than the
current values for the lights or the default values for the light. This enables you to
change only the properties you want.
• Timing and No Dowse are not available.
(1) In Run Playback mode, click or press the Live Override menu item.
The ML or Conventional Programmer appears, depending upon which was the last
selected. You may toggle between these two programmers using the Conventional Programmer and Moving Light Programmer menu items.
LP-X24 and LP-X48 Users Manual
28 Chapter One Quick Start
The Run mode button flashes when you are in live override mode.
(2) Click or press the lights you want to override.
(3) Adjust the properties of the fixture or fixtures that you want to override.
If you make adjustments with the Programmer Fader at 10% or higher, the changes
you make will be visible immediately. Otherwise, you must raise the Programmer Fader to the desired level when you have adjust the fixtures as desired.
(4) When your have completed all overrides and want to step out of Live Override mode,
click or press the Run button and then the Cancel Live Override menu item.
Live Override will also be cancelled if you leave Run mode.
Console and Keyboard Buttons
Console Buttons that are Disabled in Video Mode:
• Only softkey 1 (Switch to LCD Mode) is enabled in Video Mode. All other softkeys
are disabled.
• The Fixture button does not work in Video Mode. It has a point-and-click
replacement in video mode.
Items that are Still Controlled Only from the Console:
Some functions are still controlled only from the console. They do not have a Video
Mode counterpart.
• Bump and Filter buttons
• Playback and Stack Select buttons
LP-X24 and LP-X48 Users Manual—Addendum
Quick Start Chapter One 29
Console Buttons that Work in Both Modes:
•Channel, Thru, Except, And, Level and Dim buttons all work the same. The dialog
box that appears when the buttons are pressed is very similar to the on-board
display.
• Use the Clear key on the console to clear instrument selections during programming.
• Yes and No/Esc work in both modes.
• The four encoders (wheels below and to the right of the LCD) are enabled only in
some instances. For example, they scroll the label lists in the Label Picker screen.
Keyboard Tips:
The keyboard provides a few additional shortcuts for use in Video Mode.
• Use the Up Arrow and Down Arrow keys to move through list boxes or scroll
numeric values 1 item/value at a time
• Use the Page Up and Page Down keys to move through list boxes or scroll numeric
values 10 items/values at a time.
• Use the Escape key to close and exit a window.
Typing Text or Numbers:
When you type text or numbers in Video Mode, the behavior is significantly different from
the Windows or Macintosh style that most users are familiar with. Some differences:
• Arrow keys work in number boxes, as well as Page Up and Page Down.
• In text boxes, you may use the Backspace, Delete, Home, End and Arrow keys. In
number boxes, you may not use any of these keys except Delete.
LP-X24 and LP-X48 Users Manual
30 Chapter One Quick Start
• In text boxes, typing moves text. In other words, if you position the cursor in the
middle of a word and begin typing, the letters to the right of the cursor will shift.
• In number boxes, typing replaces text.
• If your mouse has a scroll wheel, when a number box is active you can scroll the
wheel to increase or decrease the value in the active number box.
Clearing Settings
Many screens include a Clear button on one of the menus. When you click the Clear
button, the cursor changes from a pointer to an eraser. The console is now in Clear Mode.
The results of clicking on an item when the console is in Clear Mode vary. For example:
• Clicking an on-screen Instrument Select button removes the light from the cue and
erases its settings.
• Clicking on a label changes it from its current setting, if any, to No Change.
• In Setup mode on the Group screen, clicking on a group deletes the group.
To take the console out of Clear Mode, click the Clear button a second time.
Note: You may use the Clear key on the console’s keypad instead of the video Clear
button. It works like a Shift key rather than a toggle; hold down the Clear button on the
console and then use the mouse pointer to point at the item that you want to clear and
click it.
Playback Titles
In video mode, you may assign your own titles to each page and playback.
(1) In Edit Playback mode, select a playback scenelist.
(2) Click or press the Name button.
The Name Playback dialog box appears.
(3) Enter a name for the playback scenelist and then click or press Ok.
The name now appears in the playback scenelist list.
LP-X24 and LP-X48 Users Manual—Addendum
Chapter Two:
Setup Essentials
Setup Mode provides the following features and functionality. This mode is always
accessible by pressing the Setup button in the Mode Controller section of the console.
Menu Function
Instr Use to add moving light instruments into a show.
Device
Patch Assign dimmers to board channels.
Groups Create groups of instruments for easy editing.
Default Use to set timing and show defaults.
CtrlF Execute control features such as turning lamps on and
Show Use to create a new show and perform all show
Update Use to load program and library updates.
Erase Use to erase patch, stack or playbacks.
DMX View DMX line assignments and reserve DMX channels.
Lock Lock a show, preventing recording.
Misc Used for a variety of miscellaneous features such as
Use to create a new deviceone not already included in
the LP-X's fixture library.
off.
maintenance such as backup and restore.
setting MIDI In and MIDI Out channels and setting the
time.
The Instrument Menu
The Instrument menu provides functionality to add, edit and delete moving lights within
the system.
DMX Line Assignment
Before controlling instruments with the LP-X, you must configure the system with the
correct numbers and types of instruments. DMX line assignment locates a moving light
instrument at a specific DMX address.
The LP-X24 drives one DMX line with 512 channels. By default, the first 100 DMX
channels are reserved for conventional lightsa setting that can be changed if desired.
LP-X24 and LP-X48 Users Manual—Addendum
32 Chapter Two Setup Essentials
The LP-X48 drives two DMX lines with 512 channels each. By default, the first 200 DMX
channels on Line A are reserved for conventional lightsa setting that can be changed
if desired.
To Add a Moving Light Instrument into the System
This procedure will determine the DMX assignments for moving lights and allow you to
give names to the instruments for easier reference during programming.
1. From the Setup Mode screen, press the Inst softkey.
The Instrument List screen appears.
Add
Resrve
Instrument List
1 Empty
2 Empty
3 Empty
4 Empty
5 Empty
6 Empty
2. Press the Add softkey.
Use the side wheel to scroll to an empty slot if the Add softkey is not visible.
The instrument list appears. This list displays all instruments that are included in the
LP-X library. The left column displays manufacturers. The right column displays
instruments.
Add
All
Abstract
American DJ
Clay Paky
Coemar
FAL
3. Use the left wheel to select a manufacturer.
4. Use the right or side wheel to select an instrument.
5. Press the Add softkey.
LP-X24 and LP-X48 Users Manual—Addendum
1220 CMYR
1220 RPR
1220 XR
218
218 MkII
518
Setup Essentials Chapter Two 33
There may be a slight delay as the LP-X opens the library.
SavePanTilt
Add New Instrument
#1 CyberlightCyberlight
Slot
1
The LP-X provides a default name for the instrument. You may use the keypad to
change the name.
The LP-X automatically assigns the instrument to an unassigned slot. Each slot
corresponds to a ML Select button in the Manual Scene section of the console.
On the LP-X24, Slots 1 through 12 correspond to ML Select buttons 1 through 12 in
bank 1. Slots 13 through 24 correspond to ML Select buttons 1 through 12 in bank
2. Slots 25 through 48 do not correspond to any ML Select buttons. They are
"virtual" slots, meaning that they exist in the computer's memory but do not have a
corresponding button on the hardware. Slots 25 through 48 are programmable
through the user interface, but not through the use of ML Select buttons.
On the LP-X48, Slots 1 through 24 correspond to ML Select buttons 1 through 24 in
bank 1. Slots 25 through 48 correspond to ML Select buttons 1 through 24 in bank
2. Slots 49 through 96 do not correspond to any ML Select buttons. They are
"virtual" slots, meaning that they exist in the computer's memory but do not have a
corresponding button on the hardware. Slots 49 through 96 are programmable
through the user interface, but not through the use of ML Select buttons.
Use the left wheel to change the slot to which the instrument is assigned.
DMX
101
The LP-X automatically assigns the instrument to the first available DMX channel.
Use the right wheel to change the DMX start address.
The LP-X48 automatically assigns the instrument to Line A, if it can accommodate
the fixture. Use the right wheel to change the line assignment.
6. You can invert the pan or tilt for the instrument by pressing the Pan or Tilt softkey.
Pressing either key a second time toggles the setting off.
LP-X24 and LP-X48 Users Manual
34 Chapter Two Setup Essentials
SaveInv Pan InvTlt
Add New Instrument
#1 CyberlightCyberlight
Slot
1
Inverting the pan or tilt switches the orientation of the pan or tilt for the light. For
example, let us say that a DMX value of zero for the pan typically moves the light all
the way to the right and a DMX value of 255 moves the light all the way to the left.
Inverting the pan changes a value of zero to all the way left and a value of 255 to all
the way right.
7. Press the Save softkey to save your settings.
The LP-X offers the opportunity to add another of the same instrument into the
system. It automatically sets the slot and DMX values to the next available.
DMX
101
SavePanTilt
Add New Instrument
#2 CyberlightCyberlight
Slot
2
8. Modify the settings and press the Save softkey to add another of the same type of
fixture. Or press No/Esc to return to the Manufacturer/Instrument screen and No/Esc
a second time to return to the Instrument List.
9. To add instruments of a different type, scroll to an empty slot, press Add and repeat
this procedure.
You may also press an ML Select button to jump to a specific slot. The ML Select
button LEDs are lit for slots that are already assigned and unlit for empty ones.
Note: During this procedure, you may also press a ML Select button to save DMX
assignment settings to a specific slot. Pressing the ML Select for an empty slot is the
equivalent of scrolling to the slot and pressing the Save softkey at Step 7but much
faster. The ML Select LEDs will be lit for slots that are full and unlit for available slots.
To Edit a Moving Light Instrument
Use this procedure if you want to change the name or DMX assignment for an
instrument that you have already added into the system.
1. From the Setup Mode screen, press the Inst softkey.
The Instrument List screen appears.
2. Using the side wheel, scroll to select a moving light instrument for editing or press
the ML Select button for the slot.
This screen looks similar to the screen you see after you first add a moving light
instrument into the system.
SavePanTilt
Edit Instrument
#1 CyberlightCyberlight
Slot
1
4. Change the instrument name, DMX start address, or, on the LP-X48, DMX Line as
desired.
The slot assignment cannot be changed from this screen. Use the procedure
described in the section "Error! Reference source not found." beginning on page
Error! Bookmark not defined. to change the slot assignment.
5. Invert the pan or tilt as desired.
6. When you are done, press the Save softkey.
DMX
101
To Reserve and Un-reserve DMX Channels
By default, the LP-X reserves DMX channels 1 through 100 (LP-X24) or channels 1
through 200 (LP-X48) for conventional lights. You may prefer to reserve more, fewer or
different channels for conventional lights. Use this procedure to make such changes.
1. From the Setup Mode screen, press the Inst softkey.
The Instrument List screen appears.
Note that you can display the same screen when you press the DMX softkey from
the Setup Mode screen and then the Resrve softkey.
2. Press the Resrve softkey.
LP-X24 and LP-X48 Users Manual—Addendum
Setup Essentials Chapter Two 37
ResrveDelete
001 - 100 <100> Default Reserved
Space
1
3. Use the left wheel to specify the number of DMX channels to reserve.
4. Use the center wheel to specify the start address for the reserved channels.
5. On the LP-X48, use the right wheel to specify the DMX line for which the channels
will be reserved.
6. Press the Resrve softkey.
DMX
141
ResrveDelete
001 - 100 <100> Default Reserved
141 - 141 <01> Reserved
Space
1
DMX
142
7. To un-reserve DMX channels, use the side wheel to select the channel(s) and then
press the Delete softkey.
Dimmer Patch
Dimmer Patch is the system used to interconnect conventional lights to board channels.
The LP-X allows you to assign conventional lights to board channels using software
controls. Up to five custom patches plus the standard 1:1 default patch are available in
the board.
The most common use of Dimmer Patch is to connect several conventional light
channels to a single board channel. Another common use is to allow the operator to
build a logical layout of the dimmers on the control board regardless of the dimmer
circuit that is used. For example, all lighting from the left side of the stage might be
LP-X24 and LP-X48 Users Manual
38 Chapter Two Setup Essentials
assigned to board control channels 1 through 6, even if they were physically wired to
dimmer circuits 101 through 106.
To Create a New Dimmer Patch
1. From the Setup Mode screen, press the Patch softkey.
The Patch List screen appears.
CopyNew
Patch List
Default [ACTIVE]
The Default patch is 1:1 with channels 1 through N set to 100% intensity.
The first N channels are mapped, where N is the number of hardware and "virtual"
faderscurrently 96 (LP-X24) or 192 (LP-X48).
2. Press the New softkey.
Enter a patch name
Name:
Patch 01
Yes / No
3. Using the keypad, enter a name for the patch.
4. Press Yes to proceed or No/Esc to cancel.
LP-X24 and LP-X48 Users Manual—Addendum
Setup Essentials Chapter Two 39
ApplyEditCopyNewDelete
Patch List
Default [ACTIVE]
MY NEW PATCH
The LP-X displays the Patch List screen. Note that there are additional softkeys for
activating, editing and deleting your custom patch.
Show Maintenance
Transferring a Show from an LP-X48 to an LP-X24
There are very few issues that you will have to address if you need to transfer a show
from an LP-X48 to an LP-X24.
The LP-X24 will not delete any information. It ignores information above channel 96 and
on DMX Line B.
If you want to, you may re-patch conventional lights and re-assign moving lights to slots
recognized by the LP-X24.
LP-X24 and LP-X48 Users Manual
Chapter Three:
Conventional Light Programming
The following controls are the ones you will use when you operate the LP-X as a
conventional light consolethat is, to operate non-moving light fixtures with intensity
only.
Blackout
Master Fader
Bank Button
The LP-X24 provides twelve faders in the Manual Scene section of the board. The Bank
button effectively doubles the number of faders by permitting you to switch between
controlling faders 1 through 12 and faders 13 through 24.
The LP-X48 provides twenty-four faders in the Manual Scene section of the board. The
Bank button effectively doubles the number of faders by permitting you to switch
between controlling faders 1 through 24 and faders 25 through 48.
When you switch between banks, you may have to match and grab levels previously set
in order to control the fader's level again. For information about match and grab, please
see "Conventions Used in this Manual" beginning on page 12.
Manual Fader
Bank Button
Page Roller
Manual Scene Faders
Playbacks
Page Roller
Although there are only six physical playbacks on the LP-X24 and twelve on the LP-X48,
the Page Roller selects any of twenty pages that will be active for a playback. This
LP-X24 and LP-X48 Users Manual—Addendum
42 Chapter Three Conventional Light Programming
effectively increases the number of playbacks from six to one hundred twenty or from
twelve to two hundred forty. To switch between pages, turn the Page Roller until the
desired page number appears on the Page Display.
During playback, when the Page Roller is moved to a new page, only the playbacks that
are at zero level will be loaded with new looks. Any fader that is not at zero will be in
“page hold” and will retain its current assignment until the fader is returned to zero. As
soon as the fader is moved to zero, the playback for the currently selected page is
automatically loaded.
Solo and Add “Bump” Buttons
In Run mode, the buttons beneath the six Playbacks and the twelve Manual Scene
Faders (LP-X24) or twelve Playbacks and twenty-four Manual Scene Faders function
as Solo or Add buttonsor are turned offdepending upon the Bump mode set for the
board.
Add, Solo or off
Pressing and holding an Add button has the same effect as bringing up the fader. The
selected scene is added to the current look on stage. When you release the button, the
scene is removed from the look.
Pressing and holding a Solo button temporarily blacks out the rest of the console and
leaves only the selected scene up. Releasing the button restores normal operation.
Solo and Add buttons operate independently of the Master fader level.
Recording and Playing Back Conventional Light Looks
Before you begin, you must decide whether or not to use the default patch or to create a
custom patch of conventional lights to manual scene faders. Please see the section
"Dimmer Patch" beginning on page 37 for more information.
To Record Conventional Light Looks
1. Start by ensuring that all buttons and faders are in the proper positions.
LP-X24 and LP-X48 Users Manual—Addendum
Conventional Light Programming Chapter Three 43
Button/Fader Setting
Modes Record and Scene
Display DIM
Filter DIM or BOTH
Bump
Master Fader
Manual Fader
Programmer Fader
2. Raise the manual scene faders for the lights in the first look.
Start with the Bank button set to the first bank. Raise the faders for the lights you
want to include. Switch the Bank button to the second bank. Raise the faders for the
lights you want to include. Note: If you raised Manual Scene Fader 1, for example,
and now want to include the lights on Manual Scene Fader 13 (LP-X24) or 25 (LPX48), you will need to bring the fader down to the zero level and then raise it. This is
called match and grab.
Any setting
Up (typically full on)
Up (typically full on)
Up (typically full on)
The LP-X display shows you the manual scene faders and their levels.
All faders at zero:
Recording new scene
01
13
02
14
030405
151617
0607
1819
0809
2021
1011
2223
12
24
Fade
Select
Manual Scene Fader 1 set to 50% and Manual Scene Fader 2 set to 100% (FF).
Level
0:00
LP-X24 and LP-X48 Users Manual
44 Chapter Three Conventional Light Programming
Recording new scene
01
50
13
02
FF
14
030405
151617
0607
1819
0809
2021
1011
2223
12
24
Fade
Select
3. Using the Page Roller select the desired page.
4. To save the first look, press the Select button for the desired playback.
The LP-X display shows the page, playback and step that you just recorded.
Level
0:00
Page 1, Playback 6, Step 1
Save
Record: PG 1 PB 6 Step: 1
01
50
13
02
FF
14
030405
151617
0607
1819
0809
2021
1011
2223
12
24
Fade
Select
5. To add another look to the playback, use the Manual Scene faders to create the look
and then press the Select button for the same page and playback.
Level
0:00
Save
Record: PG 1 PB 6 Step: 2
01
81
13
FF
02
17
14
030405
151617
50
50
50FF
0607
1819
0809
2021
1011
2223
12
24
Fade
Select
6. Repeat Step 5 until you have recorded all desired looks.
Level
0:00
LP-X24 and LP-X48 Users Manual—Addendum
Conventional Light Programming Chapter Three 45
Manual Scene Fader Bump Buttons
The twelve or twenty-four Manual Scene Faders have Bump buttons. The function of
the Bump buttons is determined by the setting on the Bump Master in the Mode Controller Section.
When the Bump Master is set to Add, pressing a Bump button automatically adds the
light into the look at 100%.
When the Bump Master is set to Solo, pressing a Bump button automatically kills all
other lights and solos the light at 100%.
When the Bump Master is off, pressing a Bump button has no effect.
LP-X24 and LP-X48 Users Manual
Chapter Four:
Moving Light Programming
In this chapter we introduce the subject of moving light programming and provide the key
information you will need to use the LP-X as a moving light programmer.
You will find additional information on advanced or specialized moving light
programming techniques in subsequent chapters.
Selecting Moving Lights for Programming using the Select Instruments
Screen
You use this selection technique when you are programming moving lights that have
been assigned to virtual slotsthat is, moving lights that have been assigned to slots
that are higher than number 24 (LP-X24) or 48 (LP-X48).
1. In Record mode with the display set to ML, press the Fixture button.
The LP-X displays the Select Instruments screen. Instruments that are already
selected are highlighted.
Select Instruments
Clear
## [THRU ##] (+ -)
2 #1 Studio SpotSelected
3 #1 Studio Color
4 #1 Technobeam
5 #2 Technobeam
6 #3 Technobeam
2. To select one instrument, enter its number on the numeric keypad and then press
the Plus (+) key on the keypad.
3. To deselect one instrument, enter its number on the numeric keypad and then press
the Minus (-) key on the keypad.
4. To select a range of instruments, enter the lowest number in the range on the
numeric keypad, press the Thru key, enter the highest number in the range, and
then press the Plus (+) key on the keypad.
Deselected
Out of Cue
Out of Cue
Out of Cue
LP-X24 and LP-X48 Users Manual—Addendum
48 Chapter Four Moving Light Programming
Select Instruments
Clear
## [THRU ##] (+ -)
4 THRU 5
2 #1 Studio Spot
3 #1 Studio Color
4 #1 Technobeam
5 #2 Technobeam
6 #3 Technobeam
Select Instruments
Selected
Deselected
Out of Cue
Out of Cue
Out of Cue
Clear
## [THRU ##] (+ -)
2 #1 Studio SpotSelected
3 #1 Studio Color
4 #1 Technobeam
5 #2 Technobeam
Deselected
Selected
Selected
6 #3 Technobeam
5. To deselect a range of instruments, enter the lowest number in the range on the
numeric keypad, press the Thru key, enter the highest number in the range, and
then press the Minus (-) key on the keypad.
6. When you are done selecting and deselecting instruments, press the Yes key or the
Fixture button to confirm the operation. Press No/Esc to cancel the operation.
Taking Moving Light Instruments out of a Scene using the Select
Instruments Screen
You use this clearing technique when you are programming moving lights that have
been assigned to virtual slotsthat is, moving lights that have been assigned to slots
that are higher than number 24 (LP-X24) or 48 (LP-X48).
1. In Record mode with the display set to ML, press the Fixture button.
The LP-X displays the Select Instruments screen.
Out of Cue
LP-X24 and LP-X48 Users Manual—Addendum
Moving Light Programming Chapter Four 49
Select Instruments
Clear
## [THRU ##] (+ -)
2 #1 Studio SpotSelected
3 #1 Studio Color
4 #1 Technobeam
5 #2 Technobeam
6 #3 Technobeam
2. Press the Clear softkey.
The LP-X displays the Clear Instruments screen.
Deselected
Out of Cue
Out of Cue
Out of Cue
Clear Instruments
## [THRU ##] Enter
2 #1 Studio SpotIn Cue
3 #1 Studio Color
In Cue
4 #1 Technobeam
5 #2 Technobeam
6 #3 Technobeam
3. To clear one instrument, enter its number on the numeric keypad and then press the
Enter key on the keypad.
4. To clear a range of instruments, enter the lowest number in the range on the numeric
keypad, press the Thru key, enter the highest number in the range, and then press
the Enter key on the keypad.
Recording Moving Light Looks
You record a look or a series of looksa scene listto a playback. On the LP-X24,
there are six playbacks and twenty pages for each, so you may record up to 120 scene
lists. On the LP-X48, there are twelve playbacks with twenty pages for each, so you may
record up to 240 scene lists.
Overriding Moving Light Looks at Run Time
NOTE: In Video Mode, this has been replaced with Live Override Mode which
operates somewhat differently. Please refer to information on Live Override Mode
beginning on page 26 for details.
Out of Cue
Out of Cue
Out of Cue
LP-X24 and LP-X48 Users Manual
50 Chapter Four Moving Light Programming
LP-X24 and LP-X48 Users Manual—Addendum
Chapter Five:
Advanced Programming and Editing
Techniques
Programming Virtual Channels
The LP-X24 has twenty-four manual faderstwelve in Bank 1 and twelve in Bank 2.
The LP-X48 has forty-eight manual faders—twenty-four in Bank 1 and twenty-four in
Bank2.
In certain cases it will be desirable to have extra control channels. The LP-X24 has
seventy-two "virtual" channelsthat is, channels that exist in the board's software but do
not have corresponding faders. The LP-X48 has 144 "virtual" channels.
You can see and program these channels only in the display section of the LP-X.
To Program Virtual Channels
1. Start by ensuring that all buttons and faders are in the proper positions.
Button/Fader Setting
Modes Record and Scene
Display DIM
Filter DIM or BOTH
Bump
Master Fader
Manual Fader
Programmer Fader
2. Using the side wheel, display channels with numbers higher than 24 (LP-X24) or 48
(LP-X48).
Any setting
Up (typically full on)
Up (typically full on)
Up (typically full on)
LP-X24 and LP-X48 Users Manual—Addendum
52 Chapter Five Advanced Programming and Editing Techniques
Recording new scene
25
37
26
38
272829
394041
3031
4243
3233
4445
3435
4647
36
48
Fade
Select
3. Set levels for the virtual channels.
You may use the left wheel to select a channel and then use the center wheel to set
a level for it. You may also use the Channel button on the board. Please see
"Conventional Channel Input" beginning on page 17 for complete details.
These techniques will also work for setting levels for channels that have hardware
faders, too.
Level
0:00
Recording new scene
25
26
272829
3031
3233
3435
36
FF
37
38
394041
4243
4445
4647
48
Fade
Select
4. Save your settings.
Press the Select button for a playback to record a new look. Or press the Save
softkey to update the current look.
Level
0:00
LP-X24 and LP-X48 Users Manual—Addendum
Index
1
110/220 Volt Switch..................................................... 9