Leprecon LPC 48, LPC 96 User Manual

LPC 48 / 96 Users Manual
Publication 28-0721
Document Revision: A
22 July 2010
For LPC software versions 1.0x.9, V1.1 and above
Copyright © 2010 by Leprecon Lighting L.L.C.
This document contains proprietary information. No part of this work may be
including photocopying and recording, or by any information storage or retrieval
system without the prior written permission of Leprecon Lighting L.L.C. unless
such copying is expressly permitted by federal copyright law.
Printed in the U.S.A.
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LPC 48 / 96 Users Manual
Table of Contents
Contents
Introduction .................................................................................... 6
LPC Console Layout......................................................................... 7
Video Interface Layout.................................................................... 8
1. Specifications.............................................................................. 9
1.1. Channel capacity........................................................................................9
1.2. DMX dimmers.............................................................................................9
1.3. Power Supply .............................................................................................9
1.4. Peripherals .................................................................................................9
1.5. Show Storage...........................................................................................10
1.6 Work Lights ...............................................................................................10
1.7 Accessories ...............................................................................................10
2. Startup ..................................................................................... 11
2.1. Connecting to your system .......................................................................11
2.2. Back Panel Connections ..........................................................................11
2.3. Boot sequence .........................................................................................12
2.4. Power-off ..................................................................................................12
3. Setup........................................................................................ 13
3.1.1. Real Time Clock ....................................................................................13
3.1.2. On-screen Keypad ................................................................................13
3.2. Patch ........................................................................................................14
3.2.1. Creating a Custom Patch. .....................................................................15
3.2.2. Edit the Custom Patch...........................................................................16
3.2.3. Patch by Mapping Channels..................................................................17
3.3. Settings ....................................................................................................18
3.3.1. Manual Mode.........................................................................................18
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LPC 48 / 96 Users Manual
3.3.2. DMX Mode ............................................................................................19
3.3.3. Littlite® Intensity ....................................................................................19
3.3.4. Blackout Enable / Disable .....................................................................19
3.3.5. Littlite® Intensity Shortcut......................................................................20
3.4. Defaults ....................................................................................................21
3.5. Clear.........................................................................................................22
3.6. Park..........................................................................................................22
3.7. Show ........................................................................................................24
3.8. Updates ....................................................................................................26
4. Stage View - Manual Channels ................................................. 27
4.1. Using Channel Faders..............................................................................27
4.2. Bump buttons ...........................................................................................28
4.3. Using the Keypad .....................................................................................29
4.4. Setting Channels with Video Interface......................................................30
4.5. Incremental Levels ...................................................................................31
4.6. Groups .....................................................................................................32
5. Submasters............................................................................... 34
5.1. Submaster Properties...............................................................................34
5.1.1. Moving about the screen .......................................................................34
5.2. Recording Submasters .............................................................................34
5.2.1. Saving Submasters ...............................................................................35
5.3. Submaster Playback ................................................................................37
5.4. Submaster Preview ..................................................................................37
5.5. Quick Looks..............................................................................................39
5.6. Copy Scene..............................................................................................40
6. Cues ......................................................................................... 42
6.1. Cue Properties .........................................................................................42
6.2. Recording cues ........................................................................................42
6.2.1. Saving Cues ..........................................................................................43
6.3. Cue List ....................................................................................................44
6.4. Cue Playback ...........................................................................................44
6.4.1. Manual Crossfade .................................................................................45
6.4.2. Cue Properties ......................................................................................46
6.4.3. Taking Control with the Manual Crossfader...........................................46
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6.5 Cue Override .............................................................................................48
6.6. Cue Preview .............................................................................................48
7. Chase ....................................................................................... 50
7.1. Chase properties ......................................................................................50
7.2. Recording Chases....................................................................................50
7.3. Chase Playback .......................................................................................51
7.3.1 Chase Override ......................................................................................52
7.4. Chase Preview .........................................................................................52
8. Wireless DMX option ................................................................ 54
8.1. Wireless DMX Properties .........................................................................54
Support and Contact Information .................................................. 55
Glossary of Console Related Terms ............................................... 56
Index............................................................................................ 59
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LPC 48 / 96 Users Manual
Introduction
The LPC console is perfect for users who desire a basic approach to lighting but
require the feature set that will grow along with their needs. Theatres, Houses of
Worship, Schools, Production, and Rental Houses can use this console and keep
it up-to-date with new expanding lighting technology.
The information of the LPC manual is broken down into the following sections:
The Setup of console’s operation using patch, parameter settings, default
timing, and software updates.
Manual playback of the console output using faders, bump buttons, and video
interface.
Submasters – Recording, running, and preview of stored scenes using the
page and Submaster method.
Cues – Recording, running, and preview of stacked cues using a more
controlled theatrical approach.
Chases –Recording, running and preview of lighting effects by manipulating
the sequence, speed, and fade time.
Wireless DMX setup and operation.
Glossary of terms used in console operation
Additional copies of the LPC manual can be acquired through the Leprecon
website at www.leprecon.com.
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LPC Console Layout
Main Controls Quick Looks
LPC 48 / 96 Users Manual
Chase Section
Master Section
Keypad
Navigation keys
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Cue Section
Fader Control
Fader Banks
LPC 48 / 96 Users Manual
Controls
Views
Clock
Levels
Intensity
Video Interface Layout
Main
Littlite
Screen
Real Time
Level Slider
Incremental Levels
Channel
Commands
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Group Selection
Channel
Page Selection
LPC 48 / 96 Users Manual
1. Specifications
The following specifications may be changed at any time without notice. Future
software upgrades may affect these system specs.
1.1. Channel capacity
The LPC-48V and LPC-96V manages up to 512 control channels.
1.2. DMX dimmers
Controls 2 Universes of 512 DMX channels for a total of 1024 DMX channels.
Industry standard 5 pin XLR connectors are used.
1.3. Power Supply
LPC uses an internal power supply, operating over a voltage range of 85 to 260
VAC. No separate power adapter is used. Line cord connection is IEC C12.
1.4. Peripherals
LPC can be used with a standard USB mouse and keyboard.
A standard VGA monitor and USB mouse are needed for operation. Monitor
resolution is 1024 x 768.
ELO touchscreen monitors are supported by LPC, allowing easy touch control
instead of using a mouse. Touch calibration is matched to the ELO1529 series
only. Larger monitors can be used for display, but the touch control will not be
calibrated.
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1.5. Show Storage
All show data is stored on internal flash. Internal show can be backed up to USB
flash memory.
1.6 Work Lights
The LPC has provisions for two 12 VDC work lights (Littlites®). The 4 pin XLR
connectors are located on the far left and right of the console’s back panel.
1.7 Accessories
An optional road case and dust cover can be ordered.
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LPC 48 / 96 Users Manual
AC Power and Switch
2. Startup
2.1. Connecting to your system
1. Connect the monitor to the Video port. The LPC has a fixed 1024 x 768
resolution.
2. Connect a USB mouse and keyboard, if needed.
3. If an ELO touch screen is being used, connect the USB from touch
screen monitor.
4. Connect 5 pin DMX data cable(s) to DMX A or B connector(s).
5. Connect the AC power cord.
6. Turn on the Power switch.
See section 8, if using the optional wireless DMX transmitter
2.2. Back Panel Connections
Figure 1: Back Panel Connections
DMX Outputs line A & B
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Video Monitor
Littlite Connection
USB Connections Touchscreen, Keyboard, Mouse
Ethernet Connections (for future use)
Touchscreen Connection
Connection
2.3. Boot sequence
A Linux boot screen appears and some text display showing the boot progress.
This is normal operation.
2.4. Power-off
To turn off the LPC:
1. Click on the X in the upper right corner of the screen. A dialog box
appears asking ‘are you sure?’
2. Confirm the shutdown dialog box by clicking or touching Yes.
3. Wait for the applications to shut down, and then turn off the power switch.
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3. Setup
The main setup screen shows the current software versions, and contains
submenus for all setup functions, (See Figure 3).
Three software components comprise the LPC system, and the revision level and
release date for each of the components is shown in the main Setup screen.
3.1.1. Real Time Clock
The Real Time Clock is a way of visually checking fade cues in real time. This
feature is located at the top of each screen in the LPC title bar.
Clicking on the clock face will start, pause or reset the elapsed time display.
Figure 3: Setup Screen
3.1.2. On-screen Keypad
The On-screen Keypad allows quick access for entering numeric values in any
given field. It is an alternative to using the keypad on the console (See Figures 4
and 5). The on-screen keypad can be found next to any dialog box. This icon
follows the action when a dialog box is selected and highlighted in yellow.
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Figure 4: Keypad icon Figure 5: Opened Keypad
Example of use:
If the user wants to set the Cue Stack fade-up time value.
Select the Keypad icon
Select numeric value.
Close keypad select the X located at the lower right corner.
The Backspace button will erase the entered numeric values.
3.2. Patch
Patch is a way to reassign the order of desk channels to DMX dimmer channels.
The default patch is set 1 to 1, which is to say desk channels 1 through 512 are
assigned to DMX dimmer channels 1 through 512. Dimmer to board channel
assignments are set in the patch screen. The LPC is set up to store numerous
custom patches. Each patch will have a unique name that is given by you, or the
patch will be assigned an ID default number.
All patches will be listed in the patch screen (See Figure 6). Only one patch can
be used at a time. Applying a patch makes it active, and the dimmer to channel
assignment changes at the time it is applied. Patches can be viewed by desk
Channel or by DMX Dimmer.
System default patch cannot be modified, but it can be copied to a new patch.
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3.2.1. Creating a Custom Patch.
1. Select the Set up tab; select the Patch tab.
2. The patch list window will open, and Default (System) (Active) is
highlighted in green.
3. Select the New tab in the left column. A window will open with the
message, “Enter name for the new patch”.
4. The icon to the right of the dialog box is an onscreen keyboard which can
be used to name the patch. If a name is not given, “Patch 01” is the
default.
5. Select Save and the new patch will appear in the Patch List window, (See
Figure 6).
6. Select the Newly named patch from the list; it should now be highlighted in
green.
7. To make the patch Active, select the Apply tab located on the left column.
Active will appear next to the name in the Patch list.
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Figure 6: Patch List Screen
3.2.2. Edit the Custom Patch
The Patch can now be edited in two ways; by Dimmer, or by Channel. The
choice can be made by selecting the tabs located on the left column, (See Figure
7). In this example we will create a patch by using the channel method.
1. Select the Edit tab on the left column
2. Select the Add tab on the left column and the control window opens.
3. By Channel (default), select desired Console channel the dialog box.
4. Enter desired light Level (default is 100%).
5. Choose DMX Line output A or B.
6. Enter desired dimmer DMX channel number(s) by selecting the Dim
Window which will highlight in yellow.
7. Use the command keys on console Dim, Thru, Except, And to enter a
patch string. Use the format example: Dim 1 Thru 12 And 22 Enter.
8. Select Save and Exit to go back to the patch list screen.
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Figure 7: Patch Edit Screen
Note: Multiple dimmer channels can be patched to a single desk channel, but multiple desk channels cannot be patched to a single dimmer channel.
3.2.3. Patch by Mapping Channels
New mapping is a time saving way to patch a chain of DMX or dimmer channels
to desk channels 1 to 1, but starting the patch at a desired channel and given a
range (See Figure 8).
1. In the Patch screen, select the Edit tab in the left column.
2. Select the New Mapping tab in the left column.
3. The mapping window will appear where the patch information is entered.
4. The Start at Channel dialog box is where the starting desk channel is
entered.
5. Starting DMX line is where line A or B is entered.
6. Starting DMX Channel dialog box is where the dimmer DMX channel
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LPC 48 / 96 Users Manual
number will start.
7. The Number of Channels to Map dialog box is where the range of
channels will be entered.
8. Select Save and Exit.
Figure 8: Patch Mapping Screen
Note: A Warning message will appear if the patched channels are outside the range.
3.3. Settings
The Settings screen is where one can change the application of the console. The
manual fader operation, DMX output, Littlite® intensity, and Blackout enable can
be set in this screen, (See Figure 9).
3.3.1. Manual Mode
This selects 2 scene preset, or wide mode for the manual faders, (See Figure 9).
Wide Mode – allows the upper and lower bank faders to be a single scene.
Two Scene Preset Mode – mixes between the upper and lower bank of
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faders channels using the manual fader as control.
Note: This change can disrupt stage output, so is set as a configuration item.
3.3.2. DMX Mode
The DMX Mode allows the user to have a choice in how the DMX channels are
output. The console has the capability to output a total of 1024 channels on DMX
line A and line B. An alternative choice would be to send a total of 512 DMX
channels on 2 separate outputs; DMX line A will mirror line B.
The DMX Mode has two settings
Normal (A & B lines) – This mode allows the user to control a total of 1024
DMX channels on two lines.
Mirrored (A mirrored to B) – This mode allows the user to control 512 DMX
channels; Line B will mirror the output of Line A.
3.3.3. Littlite® Intensity
This control sets the light level of the gooseneck work lamps. Use the on screen
keypad to set the level (See Figure 9).
3.3.4. Blackout Enable / Disable
When Blackout Enabled option is selected the Black Out button on the console,
which is located above the Grandmaster fader, will set all desk channels to Zero
when pushed. Alternatively when the Black Out is Disabled option is set, the
Black Out button will not activate when pushed (See Figure 9).
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Figure 9: Settings Screen
3.3.5. Littlite® Intensity Shortcut
The Littlite® intensity setting shortcut is located on the LPC title bar at the top of
every screen, and is represented by the icon in Figure 10. When the screen is
open the user can move the slider to the desired light level (See Figure 11).
Figure 10: Littlite® Icon Figure 11: Intensity Setting
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3.4. Defaults
The Defaults area is used to set standard operating times for the LPC.
This includes default times for Cue stacks, Submasters, Quicklooks, and Chase
properties. These defaults are applied to newly created items, (See Figure 12).
Figure 12: Default Settings
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3.5. Clear
Clear functions are used to erase selected areas or the entire board memory,
(See Figure 13).
Figure 13: Clear Settings
3.6. Park
Board channels or specific DMX dimmer circuits can be set to a specific value for
the duration of a show or programming session. This is called Parking. This
can be useful to turn on work lights or turn off an improperly focused fixture.
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LPC 48 / 96 Users Manual
Parked channels levels are not included in Cues or Submasters that are
recorded while the channels are on.
The interface for Park is shown in figure 14.
Select the Park tab and the Park screen will appear.
To park a desk channel use the left dialog box.
To park a DMX or dimmer channel use the right dialog box
1. Select the desired dialog box and the on-screen keypad will appear.
2. Enter the Channel number and Level
3. The parked channel number and level will appear in a list to the right of
the dialog box.
4. To Un-Park a channel, highlight a desk channel or dimmer channel from
the list and select Delete.
Figure 14: Park Screen
If any channels or dimmers are Parked, a red indicator with the letter ‘P’ is shown on the title bar at the top of the screen.
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LPC 48 / 96 Users Manual
3.7. Show
Backing up and restoring show data can be achieved using an external flash
device seen in figure 15. The access to this function is in the Show screen, (See
Figure 16).
Figure 15: Front USB Location
Shows can be Loaded and Saved in the following example.
1. In the Setup section, select Show.
2. Insert the USB storage devise.
3. Select Load Show and the window will open with the information from
your USB storage devise.
4. Select the desired show and select Open. The show will take a moment to
load.
5. The show name can be entered or edited with the On Screen keyboard.
Save Show works in a similar way as loading a show.
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1. In the Setup section, select Show.
2. Insert USB storage devise.
3. Select Save Show and the Save Show window will open.
4. Select the desired file location for the Show.
5. Using the On Screen Keyboard name the show.
6. Select Save.
Figure 16: Load Show Screen
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LPC 48 / 96 Users Manual
3.8. Updates
Software updates are installed in LPC in the Updates screen, (See figure 17).
Files are loaded from flash memory to LPC program storage. Updates may
contain new features and performance enhancements.
Future software updates may be obtained from the Leprecon website or e-mailed
directly.
Figure 17: Software Update Screen
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LPC 48 / 96 Users Manual
4. Stage View - Manual Channels
The LPC allows manual channel control using front panel faders. Channels
beyond the fader range are set using the video interface or keypad, and are
referred to as Virtual Channels.
The Manual Fader on the left side of the fader banks controls the output of the
desk channel faders. Getting output from the manual scene requires the Grand
Master and the Manual fader to be up. LPC must be in Run Mode to see Stage
view. Submaster Run and Cue Run controls and features are similar.
4.1. Using Channel Faders
Operation of the desk channel faders are chosen in the Settings screen, (see
section 3.3.1.) The desired use of the desk faders is selected by either Wide
Mode or Two Scene Preset Mode. The Fader Mode key, located above the
manual fader, is a secondary control of the operation, (See Figure 18).
The two banks of faders can be used in the following ways:
Wide Mode
Fader Mode – Manual: all desk channel faders are used as a single scene.
The manual fader has control over the desk and virtual channel output.
Fader Mode – Subs: the lower bank faders are Submasters only, and the
manual fader does not affect their output. The upper bank and virtual channel
outputs are controlled by the manual fader.
Two Scene Preset Mode
Fader Mode – Manual: upper and lower bank of desk channel faders are set
as two separate scenes. The manual fader is used to crossfade between the
two scenes, and the virtual channels are not affected.
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Fader Mode – Subs: the bottom faders are Submasters only and the manual
fader does not affect their output. The manual fader has control over the
virtual
channels.
Figure 18: Fader Mode
4.2. Bump buttons
LPC bump buttons are used to flash a channel or Submaster to full level. The
bump buttons are under their associated fader channel. The four modes of bump
operation are chosen with the Bump key, which is located above the blackout
key, (See Figure 19).
Off - bumps are disabled.
Add - pressing a bump button brings up a channel or Submaster without
affecting other channels.
Solo - pressing a bump button brings up a single channel or sub, and blacks
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LPC 48 / 96 Users Manual
out all other channels.
Latch - pressing and releasing a bump turns on a channel or sub. Pressing
the bump a second time turns off the channel or sub.
When a Submaster is turned on with Latch mode, it will fade up and down using Submaster fade times.
4.3. Using the Keypad
LPC includes a numeric keypad and function keys to set channel levels.
Pressing the Channel key brings up the dialog for selecting and setting channel
levels.
Example: Channel xx Thru xx at Level xx Enter.
With channels selected, use the level slider to tweak levels.
Repeating the channel selection process allows a new group of channels to be
selected, (See Figure 19).
Figure 19: Keypad
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4.4. Setting Channels with Video Interface
If a touch screen is connected, touch a channel selection to capture it. The
channel number and level field will turn green. Use the Level slider located left
of the channel markers to set the channel levels, (see figure 20). Touching or
clicking channels will select and de-select them.
If there is not a touch screen installed, selecting elements with the mouse has the same effect.
The commands at the bottom of the screen are used to control channel
operation, (See Figure 20).
Touching the Channel command opens a dialog box where the user can
select channels and levels using the keypad.
A group of channels can be set by touching the first channel number, select
the Thru command at the bottom of the screen, and the last channel number.
A string of channel numbers should turn green. Touch the Level Slider and
move to set levels.
The Release command deselects channels, and the green highlight
disappears. New channels can now be selected.
Pressing the Clear All command sets all channels to zero.
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Figure 20: Stage Run Screen
4.5. Incremental Levels
The 6 Incremental selectors are located to the right of the level selector and are
represented by the icons in figure 21. The purpose of the Increment icons is a
time saving way to change the overall light level of a look while keeping the
individual channel levels in proportion. So instead of changing the level of
individual channels, the user can select one of the Incremental icons which will
affect the scene.
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Increase by 10
Increase by 5
Increase by 1
Decrease by 1
Decrease by 5
Decrease by 10
Figure 21: Incremental Levels
4.6. Groups
Any set of selected channels can be saved as a group. This provides a shortcut
for using the same channels again later for Cue or Submaster recording, (See
Figure 22). Channels can be selected and de-selected from the group screen as
well.
1. In any Run or Record screen, press the Group key located on the front
panel, or click on the word Group located at the bottom of the screen.
2. Once channels are selected, touch Save As… to create the new group.
3. Give the group a convenient name, and it can be re-used for future
recording.
If there are channels selected when the Group button is pressed, that selection will be carried into the Group creation screen.
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Figure 22: Group Screen
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5. Submasters
5.1. Submaster Properties
The Submaster record screen is used to record channel levels, as well as all
other properties.
Page - selects the current Submaster page. The current page can also be
set at any time using the front panel Page key.
Sub - this control selects the Submaster to be recorded.
Title - a name can be set for the Submaster. This title will be shown in the
Submaster Run screen.
Upfade and Downfade - sets up and down fade time for a Submaster. Fade
times only apply to bump toggle mode.
Linked Chase - each Submaster can have a chase linked to it. Bringing up a
Submaster will then start the selected chase.
Chase Rate - sets the speed of the linked chase.
5.1.1. Moving about the screen
Left and right arrow keys are used to 'tab' from field to field.
Adjust the levels within a field with up and down arrows, or use the keypad to
enter a new value.
5.2. Recording Submasters
Selecting the Record and Submaster tabs bring up the Submaster Record
screen.
The screen shows Submaster properties at the top of the screen, and channel
levels at the bottom (See Figure 23).
Channel levels shown are the actual LPC output, so previously recorded
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Submasters can be used to build new looks.
5.2.1. Saving Submasters
1. Set channel levels for Submasters using manual faders, video interface, or
channel selection keys.
2. The stage output will show levels set for Submaster recording. Use the
incremental levels to fine tune the look.
3. Pressing the Enter key on keypad or select Save tab will store the
Submaster data. A message will be displayed, “Scene Saved: Page ##
Sub ##,” which confirms the Submaster was saved.
The Submaster number will automatically advance so that a sequence
of subs can be recorded.
If a Submaster already contains data, LPC offers the options of
replacing the current data, inserting a new Submaster, or canceling the
operation.
Inserting a new Submaster will shuffle all higher numbered
Submasters up to make room for the inserted cue. If there is data on
Submaster 24, that scene will be lost.
Predefined groups can be used also to select channels for recording. Press the
Group key on the front panel to show previously created groups, (see Groups in
section 4.6). Click or touch on the group name to select, then click or touch ‘OK’
to return to the record screen.
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Figure 23: Submaster Record Screen
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5.3. Submaster Playback
The Submaster Run screen shows the status of all LPC Submasters. The
display at the top includes Submaster name, current level, and page status.
Stage view channel levels are shown below the Submaster status display.
Next and Previous scroll controls allow viewing the complete set of 24
Submasters.
The active Submaster page can be changed from the Run screen.
Submaster Run screen allows access to manual channels as well.
Use the bottom bank of faders on the LPC to control the corresponding
Submaster playbacks.
Figure 27: Submaster Run Screen
5.4. Submaster Preview
LPC uses a Preview function to check and change subs that have already been
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recorded. The background color changes to show that the channel display no
longer shows Stage view.
Preview also allows blind changes to Submasters. Previewing and changing an
active Submaster will show the changes in the board output. Changing a
Submaster that is down will be done blind, with no changes seen on the stage.
From the Submaster Run screen, click or touch the Preview control in the lower
corner of the screen.
The background changes color, and the channel levels shown are the values
of the Submaster, not stage levels.
In Preview mode, all the channel selection methods (faders, touch screen,
channel dialog) can be used to change Submaster channel levels.
Change the channels individually or use the incremental level buttons.
Clicking Save will update the Submaster channel values.
Another Submaster can be previewed, or click Exit to return to Submaster
Run screen.
Figure 28: Submaster Preview Screen
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5.5. Quick Looks
Six special scenes, called Quick Looks, give fast access to specific scenes.
Quick Looks are special Submasters, with no page location (See Figure 24).
Quick Looks are always available and are ideal for giving lighting control for
specific scenes to untrained operators. Selecting Quick Looks gives access to
the six memories.
To record Quick Looks:
1. In the Submaster Record screen, click the Page drop down menu. Above
Page 1 are Quick Looks.
2. Select desired Quick Look location: (1- 6)
3. Set channel data and fade times.
4. Select Save
To playback a Quick Look simply press one of the pre-recorded buttons.
Pressing it again will turn it off.
Figure 24: Quick Looks Buttons
Quick Look channels ARE NOT included when subs, cues or chases are recorded. Also, Quick Looks are independent of the Master level, but are controlled by the Blackout switch.
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5.6. Copy Scene
Copy Scene is a way to move a recorded scene to a different location. The LPC
can change the order of a list or move a recorded scene to a different operation
mode such as Cue, Submaster, or Chase. The scene can be copied in Record or
in Preview mode. The user can copy the scene with its fade time intact, or copy a
scene with only the light levels; this will set the fade times to default. Copy
Scene Icon can be found at the top right of the Record and Preview screens,
(See Figure 25).
1. In the Record or Preview screen select Copy.
2. A window will open and a question will ask, “Where do you want to paste
this scene” (See figure 26).
3. Select the lower window to open the menu; Cue, Submaster/ Quicklook,
or Chase.
4. If Cue is selected.
Enter the desired Cue Number in the window.
Save Copy.
5. If Submaster/Quicklook is selected.
Enter the desired number in the Page and Submaster window.
Save Copy.
6. To copy Scene to a Quicklook.
Select the page window and select the drop down menu. The
Quicklook tab will be at the top of the menu.
Save Copy
7. If Chase is selected.
Enter the desired number in the Pattern window; enter desired number
in the Step window.
Save Copy.
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LPC 48 / 96 Users Manual
Figure 25: Copy Scene Figure 26: Copy Scene Menu
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LPC 48 / 96 Users Manual
6. Cues
6.1. Cue Properties
In the Cue Record screen, properties for the cues to be recorded are shown at
the top of the screen. Stage view below shows channel status, which is the data
for cue recording.
Each cue has these timing properties:
Wait time - Time that can be set to delay the start of the fade after pressing
'GO'
Follow time - Setting Hold Time will start a cue automatically after the
previous cue without another 'Go' press.
Up Fade - Time for the new cue to reach 100%
Down Fade - Time needed for the previous cue to completely fade out.
In addition, each cue can have a Chase associated, with a specific rate.
When the cue starts to fade in, the chase will also start.
Cues can be named using the Title field, and this name will appear in the Cue
Run screen. The Link field can be used to set out of sequence playback.
6.2. Recording cues
LPC can save and playback up to 999 cues. Point Cues can be inserted in-
between two Cues. This is good for editing a show after the Cue stack has been
recorded. Example: Cue# 3, [3.5], 4. Each cue has independent up and down
fade times. If desired, each cue can have associated delay and follow times. The
entire Cue Stack can be turned off if LPC is used only for manual and Submaster
control.
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6.2.1. Saving Cues
1. Press the Stack On key.
2. Set channel levels for a cue using manual faders, video interface, or
channel selection keys. The stage output will show levels set for the cue.
3. The up and down arrows can be used to increment and decrement time
values within the fields.
4. The left and right arrow keys can be used to move from field to field on the
record screen, similar to the ‘tab’ function on a computer.
5. Pressing the Enter key or select Save will store the Cue.
6. A message will be displayed confirming that the “Cue was saved.”
The Cue number will automatically advance to set up the next step.
Figure 29: Cue Record Screen
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LPC 48 / 96 Users Manual
6.3. Cue List
From the Cue Record screen, clicking or touching the Cue List control will open
the Cue List screen.
This screen shows a summary of current cue timing parameters, and the cue
order. The graphic at the bottom of the screen represents scene timing values.
Future releases will enable timing to be changed by dragging the timelines.
Cue Order can be changed by selecting a cue. Using the up and down arrows
on the left side of the screen will move a cue up or down the list, (See figure 30).
Figure 30: Cue List Screen
6.4. Cue Playback
Opening the Cue Run screen shows Cue status, with graphic displays for active
fades. The top part of the screen shows current Cue information and the bottom
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LPC 48 / 96 Users Manual
of the screen shows Stage levels. The two vertical bar graphs show the fade
progress of an active fade, (See Figure 31). If there are wait times or follow
times that are elapsing, that are also shown with a progress bar.
Information about the next cue in the list is shown to the right of the fade display.
The cue number and name is show, as well as the fade times.
Figure 31: Cue Run Screen
6.4.1. Manual Crossfade
When the Cue Stack is first turned on, the Cue list will be in a blackout state.
Moving the manual crossfader will transition from blackout to the first cue. The
fade status will be shown on the bar graph displays at the top of the screen.
When the cue is complete moving the manual fader back to its original position
will crossfade between the next two cues. An image of the LPC’s Cue control
section is figure 32.
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LPC 48 / 96 Users Manual
6.4.2. Cue Properties
Cue fades are handled with three front panel buttons:
Go - Starts the fade to the next cue
Hold - Stops the fade. Press 'Go' to resume.
Back - Reverses a fade that is in progress
For automatically timed cross fades, press the Go button. The cues will fade up
and down according to the fade times associated with the cue.
6.4.3. Taking Control with the Manual Crossfader
After cues have been played back with the Go button, the manual fader can be
used to advance the cue stack. This requires pressing the Hold key to stop
further timed fades.
1. Press Hold. An indicator will appear on screen that cue playback is on
Hold.
2. Move the Manual Crossfader to the bottom position, then to the top to
match the level of the completed fade. The Hold indicator will turn off, and
the word ‘Manual’ at the top of the Cue Run screen will change to a bold
font.
3. Move the Manual Crossfader from the top position to the bottom position
to change to the next cue.
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LPC 48 / 96 Users Manual
If the Hold button is pressed in the middle of a timed fade, the manual crossfader
can be used to resume the fade. The procedure is similar:
1. Move the Manual Crossfader to the bottom position.
2. Move the Manual Crossfader up from the bottom position until it matches
the current fade position. The Hold indicator will turn off, and the word
‘Manual’ at the top of the Cue Run screen will change to a bold font.
3. Once the level is matched, the manual fader will have control. Move the
Manual Crossfader to the top position to complete the fade.
Figure 32: Cue Control Section
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LPC 48 / 96 Users Manual
6.5 Cue Override
To jump out of sequence to a different cue, use the Override controls, (See
Figure 33).
1. Press the front panel Cue button this will move the cursor to the Next Step
field.
2. Enter a new cue number, and set timing if it is to be different than the
saved time.
3. Pressing Apply or Enter loads this new cue as the next cue to be played
back when the Go button is pressed.
4. Verify the selected cue is in the Upcoming box.
Figure 33: Cue Override Screen
6.6. Cue Preview
LPC uses a Preview function to check and change Cues that have already been
recorded. When entering Preview, the background color will change to show that
the channel display no longer shows Stage view.
Preview also allows blind changes to Cues. Previewing and changing an active
Cue will show the changes in the board output. Changing a Cue that is down will
be done blind, with no changes seen on the stage.
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LPC 48 / 96 Users Manual
1. From Cue Run, click or touch the Preview control at the bottom of the
screen.
2. All properties of the selected cue will be shown.
3. Channel levels can be adjusted using the same techniques that are used
to create the Cues; faders, channel controls, or touching a channel, (See
Figure 34).
4. Selecting Save will update the cue. Previous and Next can be used to
preview other cues in the show.
Figure 34: Cue Preview Screen
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LPC 48 / 96 Users Manual
7. Chase
LPC uses Chase patterns to run sequences. Chases can be linked to Cues or
Submasters, or selected and controlled from a front panel fader.
The first four chases are permanent system chases, and cannot be altered.
There are a total of sixteen programmable chase patterns available.
7.1. Chase properties
Each LPC chase has the following properties:
Pattern - specified which chase is being recorded.
Step - shows the last step saved
Rate - the speed of the chase, shown in Beats Per Minute (BPM)
Loop Count – Setting a value for Loop Count will stop the chase after a
specific number of cycles.
Blend - Chases can be set to snap from step to step, or fade from one step to
the next. Setting blend to zero sets the chase to snap, and a blend value of
100% will produce a fluid chase that is constantly fading from one step to the
next.
Title – A name given to a specific Chase pattern.
7.2. Recording Chases
Select Record Chase to see the options for building a new chase. Data relating
to the specific chase is shown at the top of the screen, and channel data is
shown below, (See Figure 35).
Patterns 1 - 4 are permanent and the steps cannot be changed.
1. In Record mode select the Pattern number from the menu.
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LPC 48 / 96 Users Manual
2. Select the Step; the dialog box should state “New Step”.
3. Set desired channel Level, Rate, and Blend.
4. Add a Title using the on screen keyboard if desired.
5. Select Save, the message, “Chase Step saved. Pattern: # and Step: # will
display for 5 seconds.
The Delete… control is used to remove steps from a chase pattern.
Figure 35: Chase Record Screen
7.3. Chase Playback
If chases are associated with a Cue or Submaster, they will automatically start
when the cue or Submaster is used. Fading out the cue, or bringing down the
Submaster fader will stop the chase.
Chases can also be run from the front panel. The Chase fader, tap button, and
pattern button are used to control any of the chase patterns.
Pressing Pattern will bring up a screen for picking a specific chase.
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LPC 48 / 96 Users Manual
Bringing up the Chase fader will fade up that selected chase.
The Tap button is used to set the rate for an active chase.
7.3.1 Chase Override
The Chase Rate can be changed while in Run Mode. Select Set Chase and the
Chase Pattern’s rate can be edited (See Figure 36).
Figure 36: Chase Rate Override Screen
7.4. Chase Preview
In Preview a recorded chase pattern can be checked, and each step edited. The
screen’s background color changes to show that the channel display no longer
shows Stage view, (See Figure 37.).
1. From the Chase Run screen, click or touch the Preview control in the
lower corner of the screen.
2. In Preview mode, all the channel selection methods (faders, touch screen,
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LPC 48 / 96 Users Manual
channel dialog) can be used to change step channel levels.
3. The Blend of a chase can be changed and will affect the current output.
4. Clicking Save will update the pattern step values.
6. Previous and Next controls will allow more steps to be previewed.
7. Click or touch Exit to leave the preview mode and return to Chase Run.
Figure 37: Chase Preview Screen
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LPC 48 / 96 Users Manual
8. Wireless DMX option
8.1. Wireless DMX Properties
LPC models are available with optional wireless DMX capability, using W-DMX
compatible format. The LPC supports 2 DMX universes, however, only Universe
A will be transmitted via Wireless DMX.
The wireless transmitter has a simple interface with one LED and one
momentary function switch, (See Figure 37).
The LED shows the current state of the wireless DMX link:
ON – Normal DMX link operation
Fast blink – Linking all available receivers
Slow blink – Unlinking all receivers
To set up a Wireless DMX System:
1. Power on only the receiver units to be used with the LPC DMX universe -
ensure that they are not linked with any other transmitter (Receiver LINK
indicators should be OFF).
2. On the transmitter unit, press and release the FUNCTION switch. The
transmitter will scan for all unlinked receivers for a period of ten seconds.
The LINK indicator will flash rapidly.
If successful, each receiver’s LINK indicator will go ON. If any fail, check that the
receiver is in range and repeat procedure.
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LPC 48 / 96 Users Manual
Function Switch
Link Indicator
To unlink all receivers from a DMX universe
On the LPC back panel, press and hold the Function button until the Link
LED begins flashing, (See Figure 38).
All receivers linked to that DMX universe will be unlinked.
Figure 38: Wireless DMX
Support and Contact Information
The latest product information is available from our website:
www.Leprecon.com
We can also be reached at our physical address:
Leprecon, LLC
10087 Industrial Drive
PO Box 218
Hamburg, MI 48139
(810) 852-4300
Page 55
LPC 48 / 96 Users Manual
Glossary of Console Related Terms
A.C.
In Alternating Current, it is the flow of electricity that reverses polarity a number
of times per second.
Amp
The measurement used to describe the amount of electrical current flowing in a
wire or circuit.
Blackout
A switch that, when pressed, will blackout the entire show. It is very useful when
the operator wants to show external effects like pyrotechnics, video, or spotlights.
Board Channel
On a console a channel may only be represented by a number which is
assigned by the system to control any number of physical dimmers, color
scrollers, or other devices. Generally a control channel represents the smallest
easily divisible set of controls a designer has over groups of lighting instruments.
A soft patch or pin patch is used to assign dimmers or groups of dimmers to
individual control channels.
Bump Button
A switch used to quickly bring a board channel to full intensity. Pressing a bump
button is an alternative to using a fader. Bump buttons allow rapid manual control
over lighting control channels. On some consoles bump buttons can be put into
solo mode where all channels except those controlled by the bump button go
out.
Chase
A lighting design term referring to a group of lights which are turned on and off in
a sequence. A chase can be a complex multi-part cue affecting large groups of
lighting instruments, and can be manipulated by rate, intensity, and fadetime.
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LPC 48 / 96 Users Manual
Crossfade
A lighting term that refers to a cue which one set of lights increases in intensity
while another set simultaneously decreases in intensity. A crossfade is one
common way in which a change of scene can be indicated in a theatrical
production.
Cue
Theatrical way of recording and playback looks. A Section of a lighting desk
which allows a list of pre-plotted lighting states to be 'played back' on the push of
a button. These lighting states normally have fade times allocated to them.
D.C.
Direct Current; does not change polarity, and is usually associated with batteries.
DMX
DMX 512 is a standard dimmer control protocol implemented by U.S.I.T.T. to
provide a means for interfacing dimming and control equipment from different
manufacturers. A single DMX control cable carries dimmer intensity information
for 512 dimmers serially down 2 wires.
Dimmer
A device which causes connected lamps to decrease in intensity. Most dimmers
for entertainment lighting use are some variation of an SCR. Individual dimmers
are traditionally arranged in modules of two dimmers with modules combined into
dimmer racks. Solid state electronic device used to vary the intensity of the lights.
It provides the electrical muscle for the console.
Fader
A potentiometer used to set the level of a board channel.
Group
A group is a convenient way to combine multiple lights and select them at once.
Incandescent Light
Most standard household light bulbs as well as tungsten halogen lamps are
incandescent. The color temperature of most incandescent lamps ranges from
1800 to about 3800.Kelvin.
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LPC 48 / 96 Users Manual
Intensity
The brightness of a light usually and is controlled by a dimmer.
Load
The amount of power required for a lighting element.
Non Dim
A term used to describe a circuit that does not pass through a dimmer, or a load
that is not intended to be connected to a dimmer.
Patch
Patching is a component of most computer memory consoles that allows
dimmers to be patched electronically to control channels within the system.
Generally multiple dimmers can be patched to single control channels, but a
dimmer cannot be patched to more than one control channel. The term patching
takes place at several key points in a lighting system: at a patch panel, at a pin
patch, or in a soft patch.
Phase Control
A dimming method normally used to control the power to the light.
Preset or Submaster
A lighting term for a scene stored in the console’s memory that contains levels for
each board channel for later use during a performance.
Programming
The process of recording cue values into a console’s memory.
Volt
It describes the amount of electrical potential available from the power source to
a load.
Watt
The most commonly used term to describe electrical power. It is the product of
Voltage multiplied by Current. Volts X Amps = Watts.
Page 58
Index
LPC 48 / 96 Users Manual
Back
Cue stack, 40
Blend, 43 Booting up, 10 Bump buttons
Add, 26 Solo, 26 Toggle, 26
Channel Capacity, 7 Chase, 43
Blend, 43 Edit, 46 Loop count, 43 Override, 45 Pattern, 43 Playback, 45 Preview, 46 Rate, 43 Record, 44 Run, 45 Step, 43
Clear, 20
Cues, 20 Groups, 20 Patch, 20 Quicklooks, 20 Shows, 20 Stack, 20 Submaster, 20
Clearing settings, 20 Console Options, 48 Console worklights, 8 Copy Scene
Chase, 33 Cues, 33 Quicklooks, 33 Submaster, 33
Cue
Crossfader, 40 Edit, 42
Fade times, 40 Linking chase, 37 Override, 42 Playback, 39 Preview, 42 Recording, 37 Run, 39 Skip cues, 42 Timing, 37
Cue List, 39 Default
Fade times, 19 Setting default times, 19
DMX Channels, 7 Edit
Chase, 46
Fade times
Cue, 40
Fader
Manual plus subs, 26 Single scene, 26 Two scene, 26
Go, 40 Groups
Creating, 29 Naming, 29 Saving channels, 29
Hold, 40 Incremental levels, 28 Keypad
Levels, 26 Setting channels, 26 Thru, 26
Linking
Wireless DMX, 48
List
Cue, 39
Littlelite Shortcut, 18 Littlelites, 8 Loop count, 43
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LPC 48 / 96 Users Manual
Manual Crossfade, 40 Manual Crossfader
Control, 41
Manual fader, 25 Manual modes, 26 Monitor
Requirements, 7 Resolution, 7 Touchscreen, 7
New software, 24 Number of Desk Channels, 7 On Screen Keypad, 11 Override
Chase, 45
Panel Connections, 9 Parking Channels, 20 Patch
Creating, 12 Custom, 12 Editing, 12 Mapping, 15
Pattern, 43 Playback
Cue, 39
Power
Line cord type, 7 Voltage Requirements, 7
Power down, 10 Power On, 9 Preview
Cue, 42 Submaster, 35
Quicklook
Recording, 32
Rate, 43 Record
Chase, 44 Quicklooks, 32 Submaster, 31
Record Cue
Cue, 37
Release, 27 Settings
Blackout, 17 DMX Mode, 17
Manual Mode, 16 Worklight Intensity, 17
Show
New show, 22 Storage, 22 USB location, 22
Software
Updating, 24
Step, 43
Record, 44
Stopwatch
Resetting, 11 Setting, 11
Submaster
Fade timing, 30 Linking chases, 30 Naming, 30 Page, 30 Playback, 35 Preview, 35 Recording, 31 Run, 35 Saving, 31
System Connections
DMX cable, 9 Keyboard, 9 Monitor, 9 Mouse, 9 Power cord, 9
System settings, 11
Touchscreen Setting channels, 27
Turn off power, 10 Turn on power, 9 Unlinking
Wireless DMX, 48
Wireless DMX, 48
Connecting, 48 disconnecting, 48 LED signal status, 48 Set up, 48 Unlinking, 48
Worklights
Type, 8
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