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Document Number 22-1701G
Printed in the United States of America.
Contents
Introduction
About This Manual................................................................................................................................................. 7
Power Up and Down Sequences........................................................................................................................... 11
To Power Up the LP-3000.............................................................................................................................. 11
To Power Down the LP-3000......................................................................................................................... 12
LP-3000 Controls for Manual Operation................................................................................................................ 13
To Operate the LP-3000 as a Manual Console ............................................................................................... 16
Chapter Two: LP-3000 Show Basics
The Controls ........................................................................................................................................................ 19
Conventions Used in this Manual.......................................................................................................................... 20
The Stage View Screen........................................................................................................................................ 20
To View the Show Screen.............................................................................................................................. 21
To Create a New Show.................................................................................................................................. 22
To Open an Existing Show ............................................................................................................................ 23
To Close a Show...........................................................................................................................................23
To Copy a Show ............................................................................................................................................ 23
To Backup a Show ........................................................................................................................................ 24
To Load a Show from a Disk ......................................................................................................................... 24
To Format a Floppy Disk............................................................................................................................... 24
Chapter Three: System Tools
DMX Line Assignment.......................................................................................................................................... 27
About DMX Line Assignments ....................................................................................................................... 27
The LP-3000 Instrument Library .................................................................................................................... 28
To Install a Conventional Fixture into the System........................................................................................... 28
To Install a Moving Light Fixture into the System........................................................................................... 31
To Edit a Fixture............................................................................................................................................ 33
To Delete a Fixture........................................................................................................................................ 34
To View Unused Assignments ....................................................................................................................... 34
To View Fixture Information........................................................................................................................... 35
To View Patch Data ....................................................................................................................................... 36
To Select a Patch..........................................................................................................................................37
To Create a New Patch.................................................................................................................................. 38
To Build a Custom Patch—First Step............................................................................................................. 39
To Build a Custom Patch by Channel ............................................................................................................ 39
To Build a Custom Patch by Dimmer............................................................................................................. 40
To Copy a Patch............................................................................................................................................ 40
To Change Default Cue List Start Delay or Fade Time.................................................................................... 42
Erasing Show Components...................................................................................................................................43
SECTION TWO: CONVENTIONAL LIGHT CONTROLLER
Chapter Four: Presets
Introduction to Presets..........................................................................................................................................47
To Record Presets into Memory ..................................................................................................................... 48
To Play Back Presets.....................................................................................................................................49
To Preview Presets ........................................................................................................................................ 49
To Edit Presets with Faders............................................................................................................................ 50
Live and Blind Edits........................................................................................................................................51
To Enter a Preset Title....................................................................................................................................52
Using the Front Panel Display Screen to View and Edit Preset Scenes ..................................................................53
To View Preset Scenes...................................................................................................................................53
To Edit Presets...............................................................................................................................................54
Chapter Five: Chases
Creating Chases with Playbacks ........................................................................................................................... 57
To Create a Chase on a Playback .................................................................................................................. 57
To Play Back a Chase.................................................................................................................................... 58
To Set the Chase Rate...................................................................................................................................59
To Store the Chase Rate................................................................................................................................59
Run Controls..................................................................................................................................................59
To Edit a Chase on a Playback.......................................................................................................................61
Creating a Chase with the Chase Builder............................................................................................................... 61
To Create a New Chase ................................................................................................................................. 61
To Add Steps to a Chase Using Faders..........................................................................................................62
To Assign the Chase to a Playback ................................................................................................................63
Creating a Chase with the Step Editor...................................................................................................................63
To Add Steps to a Chase Manually (Off-line Mode)......................................................................................... 63
To Assign Levels to Steps Manually (Off-line Mode) .......................................................................................64
To Play Back a Step Editor Chase..................................................................................................................66
To Shorten a Chase .......................................................................................................................................67
To Delete a Step ............................................................................................................................................ 67
To Delete a Chase..........................................................................................................................................67
Chapter Six: Cue Stacks
To Create a New Stack...................................................................................................................................69
Adding Cues to a Stack .........................................................................................................................................70
To Add Cues to a Stack in On-line Mode........................................................................................................70
To Add Cues to a Stack in Off-line Mode........................................................................................................71
To Set Fade Times .........................................................................................................................................71
To Assign Levels to Steps Manually (Off-line Mode) .......................................................................................72
Playing Back Cue Stacks ......................................................................................................................................74
To Play Back a Crossfade Stack.....................................................................................................................74
To Delete a Step ............................................................................................................................................ 76
To Delete a Stack ...........................................................................................................................................77
No Change.................................................................................................................................................... 83
Getting Started ..................................................................................................................................................... 85
To Create an Instrument Group..................................................................................................................... 88
To Edit an Instrument Group ......................................................................................................................... 88
Live Mode versus Blind Mode...............................................................................................................................89
To Set Cue Properties by Label ..................................................................................................................... 90
Save As Cue ................................................................................................................................................. 92
Saving the Cue to a Playback ............................................................................................................................... 93
To Save the Cue to a Playback ...................................................................................................................... 93
To Check the Cue.......................................................................................................................................... 94
Chapter Nine: Moving Light Cue Playback
Cue and Cuelist Playback..................................................................................................................................... 95
To Play Back a Cue or Cuelist....................................................................................................................... 96
Viewing the Playback Status................................................................................................................................. 96
To View the Playback Status ......................................................................................................................... 96
Changing Cue Order ............................................................................................................................................ 97
To Change the Cue Order.............................................................................................................................. 97
Converting a Moving Light Cuelist to a Chase....................................................................................................... 98
To Convert a Cuelist to a Chase.................................................................................................................... 99
To Convert a Moving Light Chase back to a Cuelist....................................................................................... 99
Converting a Moving Light Cuelist to a Stack Loop............................................................................................... 99
To Convert a Cuelist to a Stack Loop............................................................................................................100
To Convert a Moving Light Stack back to a Cuelist .......................................................................................100
Overriding a Look................................................................................................................................................100
To Override a Look.......................................................................................................................................100
To Create a Multi-Part Cue...........................................................................................................................103
Fast Cue Editing...........................................................................................................................................105
To Select a Cue for Editing...........................................................................................................................105
To Add a New Cue to a Show.......................................................................................................................106
To Delete a Cue from a Show.......................................................................................................................106
To Edit a Cue...............................................................................................................................................107
To Rename a Cue........................................................................................................................................107
To Add a Cue to Insert in a Cuelist ...............................................................................................................107
Programming Cues in Off-line Mode....................................................................................................................108
To Program a New Cue................................................................................................................................108
To Create a Cuelist.......................................................................................................................................108
Hold, Start Delay and Fade Times.......................................................................................................................110
Automated versus Manual Initiation of Cues.................................................................................................111
To Assign Hold, Start Delay and Fade Times ................................................................................................112
Chapter Eleven: Attribute Programming
To Set Cue Properties by Attribute ................................................................................................................115
To Create a Color or Beam Label.................................................................................................................119
To Create a Focus Label..............................................................................................................................124
To Edit a Label .............................................................................................................................................127
To Rename a Label...................................................................................................................................... 127
To Delete a Label.........................................................................................................................................128
Creating Labels During Attribute Programming....................................................................................................128
To Create a Label during Attribute Programming..........................................................................................128
American DJ.......................................................................................................................................................135
Golden Scan 2.............................................................................................................................................135
Golden Scan 3.............................................................................................................................................136
Golden Scan HPE........................................................................................................................................136
Stage Color 300...........................................................................................................................................136
Stage Color 1200.........................................................................................................................................137
CF 1200 Hard Edge......................................................................................................................................138
Color Changer..............................................................................................................................................139
High End Systems ..............................................................................................................................................140
Studio Color.................................................................................................................................................143
Studio Color 250..........................................................................................................................................144
Studio Spot..................................................................................................................................................144
Studio Spot 250 ...........................................................................................................................................145
Martin .................................................................................................................................................................147
MAC 250......................................................................................................................................................150
MAC 300......................................................................................................................................................150
MAC 500......................................................................................................................................................150
MAC 600......................................................................................................................................................151
Robocolor Pro 400 .......................................................................................................................................152
Pan Command....................................................................................................................................................153
Color Fader..................................................................................................................................................153
Newton 1200................................................................................................................................................153
Studio Due..........................................................................................................................................................153
To Create a New Conventional Device..........................................................................................................157
To Create a New Moving Light Device ..........................................................................................................158
To Edit an Instrument...................................................................................................................................163
To Delete an Instrument...............................................................................................................................163
To Add Attribute Labels to an Instrument......................................................................................................163
To Edit Attribute Labels for an Instrument.....................................................................................................164
Appendix D: Control Features
When to use Control Features.............................................................................................................................165
How to use Control Features...............................................................................................................................165
Instruments that Have Control Features...............................................................................................................167
Appendix E: Importing Labels and Devices from Other Shows
Importing a Device..............................................................................................................................................170
Congratulations on your purchase of the LP-3000 Console. The LP-3000 was
designed to fill the need for an entertainment console with strong moving light
capabilities. The LP-3000 was specifically engineered to control both conventional
and moving lights gracefully.
About This Manual
The LP-3000 Users Manual is intended to familiarize the operator with the features
of the LP-3000 and provide detailed instructions about its use. The manual is
divided into three sections.
•Getting Started: In this section we introduce the LP-3000 and quickly get
you up and running. We also provide important information to help you
configure the LP-3000 and we describe the various tools and techniques
that you will use routinely—with both the conventional and moving light
controllers.
•Conventional Light Controller: After you familiarize yourself with the LP-
3000, you will be ready to learn about the conventional light controller. In this
section we walk you through the procedures that you will use—from the
most commonly used techniques to specialized techniques that apply to
unique programming situations.
•Moving Light Controller: Finally, we describe the procedures that you will use
to operate the moving light controller. It is important that you are fully familiar
with the LP-3000 prior to using the moving light controller. A thorough study
of the Getting Started section is required and some experience with the
conventional light controller is recommended.
After the major sections of the manual, you’ll find several appendices.
•Appendix A contains important maintenance information.
•Appendix B describes the instruments in the LP-3000 instrument library.
•Appendix C provides step-by-step instructions about adding a moving light
fixture into the LP-3000 library.
•Appendix D describes control features—features of some lights that enable
you to reset, douse, etc. from the LP-3000 console.
LP-3000 Users Manual
8Introduction
•Appendix E provides you with step-by-step instructions about how you can
import labels and user-defined devices from other LP-3000 shows created in
version 330 or higher.
LP-3000 Features
Depending upon the width of your LP-3000, you’ll find the following features.
Channels48 or 9672 or 144
48/96 Wide72/144 Wide
Simultaneous Moving Light
Playbacks
Moving Light Autopatch
Custom Color Palette
Color Changer Control
DMX Output Channels1024
upgradeable to
Proportional Dimmer Patch
Color LCD Graphics Screen 9.5”
Preset Faders with LCD Titles18 Submasters with 20 Pages Each
Blind Edit
Conventional Chase Memory360 Programmable (18 Playbacks x
Cue Stack500 Cues500 Cues
Go, Back and Hold Buttons
Time Fades (Separate In/Out)
Add/Solo Buttons
Built-in 3.5” Disk Drive
1818
44
44
44
2048
2048
44
44
44
20 Pages) with 25 Steps Each.
44
44
44
44
Weight80 lbs.110 lbs.
Height, Width, Depth (in inches)10 x 48.5 x 2910 x 60.75 x 29
LP-3000 Users Manual
Section One:
Getting Started
LP-3000 Users Manual
Chapter One:
Manual Console Operation
Power Up and Down Sequences
The LP-3000 is a computer-based lighting console. The internal computer is a
conventional PC, with Microsoft Windows 95 software providing the user
interface. For this reason, the Power Up and Down sequences are critical to correct
operation. Unexpected power loss can damage the current show file. The use of an
uninterruptable power supply (UPS) is strongly recommended to prevent sudden
power loss while the console is running. Also, the UPS system filters electrical noise
and spikes that could upset the LP-3000. A UPS system designed for use with
desktop PCs that has a capacity of 200 watts or more is acceptable for use with the
LP-3000.
Make sure that the power source used to power the LP-3000 is reliable and, if
possible, do not share the circuit with other equipment.
To Power Up the LP-3000
1.Move the power switch to the On position.
The power switch is located on the back of the console above the power
cord jack.
After turning on the power switch, wait for the LP-3000 Stage View(Main)
screen to be displayed before attempting to use the console.
LP-3000 Users Manual
12Chapter OneManual Console Operation
This will ensure that all parts of the show file are completely loaded.
To Power Down the LP-3000
1.Click Shut Down on the Stage View screen.
LP-3000 Users Manual
Clicking Shut Down generates the following message:
Manual Console OperationChapter One13
2.Click Shutdown to shut down the LP-3000.
If you want to restart the LP-3000 rather than shut it down, click Reboot.
If you have changed your mind, click Cancel.
3.Move the power switch to the Off position.
IMPORTANT: YOU MUST SHUT DOWN THE LP-3000
PROGRAM BEFORE TURNING OFF THE POWER SWITCH.
LP-3000 Controls for Manual Operation
There are two modes of manual operation of the LP-3000.
•In Two-Scene Preset mode, the LP-3000 provides two rows of faders (X
and Y). While the scene on row X is visible, you set up the next scene on
row Y. On cue, you fade the Y scene up and the X scene down. Then with
the scene on row Y visible, you set up the next scene on row X. You
alternate fading from scene to scene in this fashion to create a show.
•In Wide mode, the LP-3000 functions as a single-scene console. The X and
Y rows of faders act as one bank, doubling the manual channel capacity.
The following controls are the ones you will use when you operate the LP-3000
manually.
LP-3000 Users Manual
14Chapter OneManual Console Operation
(Wide Mode)
Blackout Switch
Solo Enable
Add Enable
Wide Switch
10
8
6
4
2
0
10
8
6
4
2
0
10
8
6
4
2
0
0
2
4
6
8
10
10
8
6
4
2
0
Preset Master Fader
Master Fader
X Crossfader
Y Crossfader
Or
X Scene Master
LP-3000 Master Panel
X and Y Manual Scene Faders
The manual dimmer control of the LP-3000 is provided by two rows of faders that fill
the upper half of the console. The first row of faders is labeled X. The second row
of faders is labeled Y.
LP-3000 Users Manual
Manual Console OperationChapter One15
In Two-Scene Preset mode, a single console channel is controlled by one fader
from each row (called a fader “pair”). A console channel may be patched to one or
more dimmer channels.
In Wide mode, each fader corresponds to one console channel.
X and Y Crossfaders
The X and Y Crossfaders control the transition between the X and Y scenes; the
green LED above each crossfader indicates the proportional levels.
The two crossfaders operate in opposite directions; when the X Crossfader is fully
up, it is at 100%. When the Y Crossfader is fully down, it is at 100%. This allows
both faders to be moved together to crossfade smoothly between the two scenes.
Wide Switch
The Wide switch is used to convert the LP-3000 to a single scene console,
effectively doubling the manual channel capacity. This switch affects only the
manual scenes. An LED in the Wide switch is lit when the LP-3000 is in Wide
mode.
During Wide mode operation, the X Crossfader becomes the X Scene Master. It
controls all manual scene faders. The Y Crossfader LED turns red to indicate that it
is not being used. Pressing the Wide switch toggles between Wide mode and
normal Two-Scene Preset mode.
Master Fader
The Master fader is used to adjust the level for the console’s entire output. If this
fader is down, nothing will be output from the X and Y manual scene faders. The
intensity of the LED above the Master fader indicates the fader’s position.
Solo and Add “Bump” Buttons
On the LP-3000, pressing and holding an Add button has the same effect as
bringing up the fader. The selected channel is added to the current scene on stage.
When you release the button, the channel is removed from the scene.
Pressing and holding a Solo button temporarily blacks out the rest of the console
and leaves only the selected channel up. Releasing the button restores normal
operation.
X and Y manual scene faders have only one button—called a Bump button.
Whether the Bump button is a Solo button or an Add button is determined by the
status of the Add and Solo Enable switches, located on the master panel. The
following table summarizes the bump modes in the manual scene faders:
Add ModeSolo ModeManual Scene Fader Bump Button Action
LEDs in the Add Enable and Solo Enable switches indicate which mode is enabled
(if any).
Important notes about Bump buttons:
1.Solo and Add buttons operate independently of the Master fader level.
2.The manual scene fader Bump buttons are unaffected by the Wide mode
control. In other words, the Bump buttons control only one channel each,
even in Two-Scene preset mode.
3.The Add and Solo levels can be adjusted via the front panel display. See
Options beginning on page 41 for information regarding setting these
levels. The default level is 100%.
Blackout Switch
The Blackout switch has the same effect as bringing down the Master fader and is
handy for blacking out the entire stage suddenly. The Blackout switch affects only
those functions that are controlled by the Master fader; it will not affect channels
that are bumped. Blackout is a toggle switch; pressing it once blacks out the board
and pressing it a second time returns the board to normal operation. An LED in the
Blackout switch indicates its status. When Blackout is active this LED flashes.
Output LED Indicators
Levels being sent to the stage from the LP-3000 are indicated by the green LEDs in
the Bump switches located below each manual scene fader. The LEDs are not
affected by the Wide switch. In other words, the LEDs reflect the intensity for only
one channel each, even in Two-Scene preset mode.
In addition to showing output status, the LEDs are used to preview the contents of a
preset before bringing it up on stage.
The LEDs are also used while editing scenes to represent relative levels of the
channels as the edit is being performed. Details on these features are included in
Chapter 4: Presets beginning on page 47.
To Operate the LP-3000 as a Manual Console
1.Set all X and Y channel faders to zero.
2.Verify that the Preset Master fader is also set to zero.
Although the Preset Master is not used for manual console operation, if it is
not set to zero, it could adversely affect your scenes.
3.Set both X and YCrossfaders fully downward (Y scene position).
4.Bring the Master fader up to full.
No stage lights will be on.
5.Set the values for the first scene using the X faders (top row).
6.Push the X and YCrossfaders fully upward (the X position).
LP-3000 Users Manual
The X scene will light the stage.
Manual Console OperationChapter One17
7.Set up the next scene on the inactive Y faders (lower row).
8.Switch to the Y scene by moving the X and YCrossfaders fully downward
(Y position.)
9.Continue to set up subsequent scenes in this manner by alternating
between the X and the Y faders.
LP-3000 Users Manual
Chapter Two:
LP-3000 Show Basics
The LP-3000 has a computer on-board. The computer and its software enable you
to automate many aspects of a conventional or moving light show.
The LP-3000 computer is accessed through the front panel display screen. In some
cases the same operation can be performed either with faders or with the display
and its associated controls.
The Controls
Menu Keys
Mouse Buttons
Modify
Edgewheel
Left Edgewheel
Middle Edgewheel
Right Edgewheel
•Quick access to functions is available via a row of menu keys to the right of
the display.
Trackball
LP-3000 Users Manual
20Chapter TwoLP-3000 Show Basics
•The trackball acts as a mouse control for the on-screen cursor. The two
buttons above the trackball are used as mouse buttons; the left button is
used to click on selected items.
•Menu functions shown on the left side of the screen can be accessed by
either the associated key or by pointing with the trackball and clicking with
the mouse buttons.
•Edgewheels provide an alternative to selecting items with the mouse.
Conventions Used in this Manual
The LP-3000 provides several ways to execute a task. In this manual, we have
used the following conventions:
•Where instructions state that you use an edgewheel to scroll through a list,
you can also click on the Up and Down arrows to do the same thing. In
some cases, you can use the trackball to point to an item in a list and then
select it with the left mouse button.
•Where instructions state that you click a menu button, you can do so either
by pressing the button or by using the trackball to point to the on-screen
representation of the button and then clicking it with the left mouse button.
•In most cases, you can click OK by pressing a menu button, by pressing the
ENTER key on the keyboard, or by using the trackball to point to the onscreen representation of the button and then clicking it with the left mouse
button.
•In most cases, you can click Cancel by pressing a menu button, by pressing
the ESCAPE key on the keyboard, or by using the trackball to point to the onscreen representation of the button and then clicking it with the left mouse
button.
•On some screens, Next and Back buttons are provided. These move the
cursor from field to field. Usually the TAB key and SHIFT+TAB combination of
keys are equivalent to these buttons. A Select edgewheel may also be
provided to accomplish the same task.
The Stage View Screen
The Stage View (Main) screen is the main menu display of the LP-3000 system. In
this screen, the output levels of all board channels are shown and will change in
real time to mimic the status of the dimmers. This screen is for display only—no
changes to the information shown in this screen can be made from here.
LP-3000 Users Manual
LP-3000 Show BasicsChapter Two21
Shows
In the LP-3000 display screens, labels are placed on the display to indicate
functions performed by buttons and edgewheels. In the Stage View (Main) screen,
the edgewheel labeled Scroll is used to move the display through the range of
board channels. With each click of the edgewheel, one line of display information is
moved on the screen. The position of the display in the range of available data is
indicated by the position of the scroll bar. In addition, scroll bars can be moved
directly with the mouse.
All of the user-defined data of the LP-3000—such as preset scenes, chases, and
patch tables—are saved as a computer file called the Show file. Show files are PC
compatible and the LP-3000 automatically saves them to the internal hard drive.
You can create and maintain many shows, but only one show can be open at a
time. The files can also be copied to floppy for backup and for portability between
boards.
Many LP-3000 features are available only when a show is open. In subsequent
chapters, we assume that you have opened a show prior to beginning any
procedure.
If you are new to the LP-3000, we recommend that you begin by creating a new
show.
To View the Show Screen
1.From the Main screen, click Setup and then Show.
LP-3000 Users Manual
22Chapter TwoLP-3000 Show Basics
The LP-3000 displays the Show screen.
This screen displays the name of the show that is currently open, the active drive—
internal or floppy disk—and lists all the shows that are saved on the drive. In the
example shown above, the internal drive is displayed.
To Create a New Show
The button labeled New Show will create another show on the hard drive and
automatically open this new show. This new show will be empty; all presets,
chases, and stacks will contain zero values for channel levels.
1.From the Main screen, click Setup, Show and then New Show.
The LP-3000 displays the New Show dialog box.
2.Under Enter show name enter a name for the new show.
When naming new shows, some rules must be followed to create a valid
DOS file name.
•Show names can contain 8 characters or less.
•Show names cannot contain spaces.
•Show names cannot contain punctuation marks or special
characters.
•Show names can contain the underscore character.
LP-3000 Users Manual
User-entered show names that are not valid will be converted to valid file
names.
If you do not enter a name, the LP-3000 assigns the show a default name:
SHOW_001, SHOW_002 and so forth.
LP-3000 Show BasicsChapter Two23
3.Click OK.
If a show was already open, the LP-3000 asks you to confirm closing that
show before it creates the new one.
4.Click Yes.
5.Click OK.
The LP-3000 displays the Show screen.
To Open an Existing Show
1.From the Main screen, click Setup and then Show.
The LP-3000 displays the Show screen.
2.Using the Show edgewheel, select the show that you want to open.
3.Click Open Show.
NOTE: This button will not be available if you select the show that is
currently open.
The LP-3000 opens the show.
To Close a Show
1.From the Main screen, click Setup and then Show.
The LP-3000 displays the Show screen.
2.Using the Show edgewheel, select the show that is currently open.
3.Click Close Show.
NOTE: The Close Show button is available only when the show that is
currently open is selected in the Show Selection list.
To Copy a Show
There may be instances where it is convenient to use an old show as the starting
point for a new show. For example, you may plan to use the same lights and even
the same cues—changing only the focus positions—as the ones in a show that you
created previously. When this is the case, we recommend that you make a copy of
the old show and make your changes to the copy.
1.From the Main screen, click Setup and then Show.
The LP-3000 displays the Show screen.
2.Using the Show edgewheel, select the show that you want to copy.
3.Click Copy Show.
The LP-3000 displays the Copy Show dialog box.
4.Enter a name for the copy.
5.Click OK.
LP-3000 Users Manual
24Chapter TwoLP-3000 Show Basics
To Backup a Show
It is recommended that you back up your show to a floppy disk frequently. This
gives you protection against unexpected power loss and other problems causing
lost show data. The LP-3000 requires a 3½-inch disk for show backup.
1.From the Main screen, click Setup and then Show.
The LP-3000 displays the Show screen.
2.If the show that you want to back up is open, using the Show edgewheel,
select the show and then click Close Show.
The LP-3000 cannot transfer an open show to a floppy disk. Therefore, it is
necessary to first close the show before it can be backed up to a floppy disk.
Once the backup is complete, you can re-open the show and continue
working on it.
3.Using the Show edgewheel, select the show that you want to back up.
4.Insert a floppy disk into the disk drive.
5.Click Backup Show.
The LP-3000 backs up the selected show.
Backing up a show will not be successful if any of the following errors are detected:
•The disk is bad.
•There is insufficient space on the disk to store the entire show.
•The disk is not formatted.
•The disk is write-protected.
Check for and handle the error and then repeat the backup procedure.
To Load a Show from a Disk
1.From the Main screen, click Setup and then Show.
The LP-3000 displays the Show screen.
2.Click Change to Floppy Disk.
3.Using the Show edgewheel, select the show that you want to load.
4.Click Load from Disk.
If you already have a show of the same name on the LP-3000, you are
prompted to confirm overwriting the show. Click Yes to proceed.
5.Click Change to Internal Disk.
To Format a Floppy Disk
Backing up a show will fail if the disk is not formatted or if it is too full to store the
entire show.
LP-3000 Users Manual
LP-3000 Show BasicsChapter Two25
You can format a disk from the LP-3000. You can also erase all the files that are on
a disk. Note that there is no way to selectively erase floppy disk files from the LP-
3000. If you want to do so, use a personal computer.
1.From the Main screen, click Setup and then Show.
The LP-3000 displays the Show screen.
2.Insert a floppy disk into the disk drive.
3.Click Format Floppy.
The LP-3000 displays the Format dialog box.
4.Do one or more of the following:
ToDo
Display a summary of
formatting results.
Erase a floppy disk.
Under Other options, select Displaysummary when finished.
Under Format type, select Quick (erase).
Click Start.
Format a floppy disk.
Under Format type, select Full. Click
Start.
5.When disk formatting is complete, click Close.
NOTE: It is not possible to accidentally format the internal hard drive of the LP-
3000.
LP-3000 Users Manual
Chapter Three:
System Tools
The LP-3000’s system tools include features that enable you to configure the
console for a specific lighting system and to load, save and erase shows. The
system tools are available from the Setup screen and the following functions are
available.
Menu ItemFunction
ShowUsed to save and load LP-3000 show files.
Preset TitlesSets the LCD titles above the preset playbacks.
DMX LinesAssigns dimmers and moving lights to 1 of 4 lines.
Dimmer PatchAssigns dimmers to board channels.
OptionsUsed to set preferences, including bump levels.
EraseClears stored show data.
DMX Line Assignment
Before controlling fixtures with the LP-3000, you must first configure the system
with the correct number and type of fixtures. This configuration process will
determine the DMX assignments for moving lights and dimmers and allow you to
give names to the fixtures for easier reference during programming.
About DMX Line Assignments
DMX line assignment locates a fixture on a specific DMX line at a specific DMX
address.
A fixture assignment consists of a DMX line and a start address.
•Up to four DMX lines can be driven from the LP-3000. The four DMX lines
are Line A, Line B, Line C and Line D.
•Each DMX line has 512 channels, any one of which may be used as the
start address for a fixture.
Various fixtures require different numbers of channels. For example, the Martin 218
requires nine channels whereas the Cyberlight requires twenty channels. The
number of attributes that a fixture has determines the number of channels it
requires.
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28Chapter ThreeSystem Tools
If you were to assign a start address of 1 to the Cyberlight, the next available start
address would be 21. If you were to assign a start address of 1 to the Martin 218,
the next available start address would be 10.
To help manage large systems, the LP-3000 maintains a list of the fixtures that you
assign to your system. The LP-3000 assists you in making DMX line assignments
by keeping track of the number of channels required for each fixture and by
suggesting start addresses that will accommodate the requirements of new fixtures
as you add them. As equipment is added, the LP-3000 will help you find available
space for additional addresses required.
Some fixtures can only be assigned to specific channels. For example, the
Cyberlight can only function if assigned to channel 1, 21, 41, 61 and so forth.
Consult the manufacturer’s literature to determine if such restrictions are relevant to
your fixtures.
The LP-3000 Instrument Library
The LP-3000 ships with a standard library of fixtures. If you have fixtures that are
not included in the LP-3000 library, you will have to add them into the library before
you can make DMX line assignments for them. Please refer to Appendix C:Creating and Editing Moving Light Fixtures beginning on page 157 for complete
details.
Many fixtures support more than one DMX mode. For example, the MAC 500 has
four DMX modes.
•In Mode 1, only 12 channels are required. The least sophisticated pan and
tilt controls are supported.
•In Mode 2, 14 channels are required. The most sophisticated pan and tilt
controls are supported.
•In Mode 3, 14 channels are required. Only the least sophisticated pan and
tilt controls are supported—but unlike Mode 1 and Mode 2, Vector features
are supported.
•In Mode 4, 16 channels are required. The most sophisticated pan and tilt
controls and Vector features are supported.
When the LP-3000 supports more than one DMX mode for an instrument, the DMX
modes are included in the instrument names—MAC 500 Mode 1, MAC 500 Mode 2
and so forth. For complete information regarding supported fixtures, see AppendixB: Instrument Library beginning on page 165.
To Install a Conventional Fixture into the System
1.From the Main screen, click Setup and then DMXLines.
The LP-3000 displays the DMX Lines screen.
LP-3000 Users Manual
System ToolsChapter Three29
2.Click Add Fixture.
The LP-3000 displays the Add Fixture screen.
3.If necessary, click Switch to HTP.
Conventional lights are referred to as “Highest Takes Precedence” devices
or “HTP”.
The LP-3000 displays a list of the HTP fixtures that have been installed in
the LP-3000 fixture library.
4.Use the Scroll edgewheel to select a fixture from the Fixtures list.
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30Chapter ThreeSystem Tools
5.Use the Number to Add edgewheel to select the number of fixtures to add.
6.Click Select.
The LP-3000 displays the default assignment for the first fixture.
The LP-3000 places new HTP fixtures on DMX Line A starting with the first
available address. Three 48-channel dimmers are assigned to a show by
default. So the first available HTP address is 145.
For each fixture placed in the system, you have the opportunity to pick a
name, DMX line assignment and DMX start address for the fixture.
7.To override the default selections, move to the desired field (Name, Line or
Address) with the Next and Back buttons.
8.Using the LP-3000 keyboard, enter the desired values.
You can give each fixture in the system a Name that will help you identify it
during programming and playback. You can change the name now or, if you
accept the default name, you can update it later.
Line values can be A, B, C or D.
Start address values are between 1 and 512. If you select a start address
that is already in use or does not provide sufficient space for the fixture
(resulting in overlapping channel assignments), the LP-3000 displays a
message informing you that the address is unavailable.
9.When you are satisfied with your selections, click OK or OK All.
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System ToolsChapter Three31
Clicking OK saves the current line assignment information. If you selected
more than one fixture, the LP-3000 displays defaults for the next fixture.
Repeat steps 7 and 8 for each fixture.
Clicking OK All also saves the current line assignment information.
However, if you selected more than one fixture, the LP-3000 assigns and
saves default settings for all of the remaining fixtures.
To Install a Moving Light Fixture into the System
1.From the Main screen, click Setup and then DMXLines.
The LP-3000 displays the DMX Lines screen.
2.Click Add Fixture.
The LP-3000 displays the Add Fixture screen.
3.If necessary, click Switch to LTP.
Moving lights are referred to as “Last Takes Precedence” devices or “LTP”.
The LP-3000 displays a list of the LTP fixtures that have been installed in
the LP-3000 fixture library.
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32Chapter ThreeSystem Tools
4.Use the Scroll edgewheel to select a manufacturer from the Manufacturer
list.
5.Use the Fixture edgewheel to select a fixture from the Fixtures list.
6.Use the Number to Add edgewheel to select the number of fixtures to add.
7.Click Select.
The LP-3000 displays the default assignment for the first fixture.
LP-3000 Users Manual
System ToolsChapter Three33
The LP-3000 places new LPT fixtures on DMX Line B starting with the first
available address (address 1 if this is the first moving light that you are
assigning to a DMX line).
For each fixture placed in the system, you have the opportunity to pick a
name, DMX line assignment and DMX start address for the fixture.
7.To override the default selections, move to the desired field (Name, Line or
Start Address) with the Next and Back buttons.
8.Using the LP-3000 keyboard, enter the desired values.
You can give each fixture in the system a Name that will help you identify it
during programming and playback. You can change the name now or, if you
accept the default name, you can update it later.
Line values can be A, B, C or D.
Start address values are between 1 and 512. If you select a start address
that is already in use or does not provide sufficient space for the fixture
(resulting in overlapping channel assignments), the LP-3000 displays a
message informing you that the address is unavailable.
9.If desired, select Invert Pan or Invert Tilt for the light.
These options reverse the values of the pan and tilt, making it easier to
create focus positions for groups of lights. For example, let us say that the
DMX value 0 for the pan moves the light to the extreme right and that the
DMX value 255 moves the light to the extreme left. Selecting Invert Pan
causes the value of 0 to move the light to the extreme left and 255 to move
the light to the extreme right.
This can be quite convenient when creating focus positions for groups of
lights that are hung differently—such as lights that are hung from rigging
and lights that are on the ground.
10.When you are satisfied with your selections, click OK or OK All.
Clicking OK saves the current line assignment information. If you selected
more than one fixture, the LP-3000 displays defaults for the next fixture.
Repeat steps 7 through 9 for each fixture.
Clicking OK All also saves the current line assignment information.
However, if you selected more than one fixture, the LP-3000 assigns and
saves default settings for all of the remaining fixtures.
To Edit a Fixture
1.From the Main screen, click Setup and then DMXLines.
The LP-3000 displays the DMX Lines screen.
2.Use the Scroll edgewheel to select a fixture from the Fixtures list.
3.Click Edit Fixture.
The LP-3000 displays the DMX line assignment information for the fixture.
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34Chapter ThreeSystem Tools
4.Using the Next and Back buttons, move to the field you want to edit.
5.Using the LP-3000 keyboard, enter the desired values.
6.When you are done, click OK.
To Delete a Fixture
1.From the Main screen, click Setup and then DMXLines.
The LP-3000 displays the DMX Lines screen.
2.Using the Scroll edgewheel, select a fixture from the Fixtures list.
3.Click Delete Fixture.
The LP-3000 requests that you confirm deleting the fixture.
4.Click OK.
To View Unused Assignments
When the time comes to add more fixtures to the system, the LP-3000 can report
on the space available in the system.
1.From the Main screen, click Setup and then DMXLines.
The LP-3000 displays the DMX Lines screen.
2.Click View Unused.
LP-3000 Users Manual
The LP-3000 displays the View Unused screen.
System ToolsChapter Three35
This screen enables you to see the “holes” in the DMX map that would
accommodate new fixtures.
To View Fixture Information
Information about fixtures—such as moving light switch positions—is often available
in the LP-3000 Instrument Library. You use the Fixture Info command to view this
information.
1.From the Main screen, click Setup and then DMXLines.
The LP-3000 displays the DMX Lines screen.
2.Using the Scroll edgewheel, select a fixture from the Fixtures list.
3.Click Fixture Info.
The LP-3000 displays information for the fixture if it is available in the
Instrument Library.
If there is no information for the fixture, the LP-3000 displays a message.
LP-3000 Users Manual
36Chapter ThreeSystem Tools
Dimmer Patch
Dimmer Patch is the system used to interconnect conventional lights to board
channels. In the past, actual patch cords were used to connect board channels to
conventional lights using telephone-style patch bays. The LP-3000 allows you to
assign conventional lights to board channels using software controls. Up to twenty
custom patches plus the standard 1:1 default patch are available in the board.
Patching a DMX channel to a board channel also enters a value for proportional
patching.
The most common use of Dimmer Patch is to connect several conventional light
channels to a single board channel. Another common use is to allow the operator to
build a logical layout of the dimmers on the control board regardless of the dimmer
circuit that is used. For example, all lighting from the left side of the stage might be
assigned to board control channels 1 through 6, even if they were physically wired
to dimmer circuits 101 through 106.
NOTE: Before a conventional light can be patched to LP-3000 board channels, it
must be given a line assignment.
To View Patch Data
1.From the Main screen, click Setup and then Dimmer Patch.
The LP-3000 displays the Dimmer Patch screen.
LP-3000 Users Manual
System ToolsChapter Three37
The Dimmer Patch screen shows the name of the active patch in the display box in
the upper right corner of the screen. The vertical columns contain the board
channel, DMX line assignment and dimmers patched to each line.
Two very important controls are present in this screen—View By and View.View By gives you the ability to view the patch information either by dimmer circuits
or by board channel.
•If View By is in the Channels position (default), the list will display in
increasing board channel numbers. Each board channel lists the dimmers
that it controls and the patch level.
•If View By is in the Dimmers position, the list will be organized by increasing
dimmer number and each dimmer will show only one channel value.
You can set View to Used or Unused.
•Select Used to re-patch dimmers or channels that are already assigned.
•Change to Unused to see board channels or dimmers that are currently
free.
At the bottom of the panel, the Scroll edgewheel is used to scroll through the list of
board channels.
To Select a Patch
The Select Patch button is used to select from the 20 patches available in the LP-
3000.
1.From the Main screen, click Setup and then Dimmer Patch.
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38Chapter ThreeSystem Tools
The LP-3000 displays the Dimmer Patch screen.
2.Click Select Patch.
The LP-3000 displays the Select Patch screen.
3.Use the Modify edgewheel to scroll through the list of patches.
4.Click Select to load the patch.
Once a patch is selected, it is immediately applied to the LP-3000 DMX outputs.
To Create a New Patch
Use the Create button to build a new patch table.
1.From the Main screen, click Setup and then Dimmer Patch.
The LP-3000 displays the Dimmer Patch screen.
2.Click Select Patch.
The LP-3000 displays the Select Patch screen.
3.Click Create.
The LP-3000 displays the New Patch dialog box.
4.Enter a name for the patch or accept the default name and click OK.
Default names follow the pattern PATCH_001, PATCH_002 and so forth.
The LP-3000 loads the new patch.
LP-3000 Users Manual
System ToolsChapter Three39
To Build a Custom Patch—First Step
1.From the Main screen, click Setup and then Dimmer Patch.
The LP-3000 displays the Dimmer Patch screen.
2.Select View By Dimmers or View By Channels.
View By Channels is used to patch multiple dimmers to a board channel.
The View By Dimmers option gives you a very fast way to patch one
dimmer at a time.
3.Select a patch.
4.Click Edit.
To Build a Custom Patch by Channel
When choosing View by Channels and clicking the Edit button, the LP-3000
displays the Edit Patch screen.
1.Click Dimmer and select the first dimmer for patching.
Use the Modify edgewheel to set the dimmer number.
2.Click Through and select the last dimmer in the dimmer block.
Use the Modify edgewheel to set the dimmer number.
3.Click At Level and use the Modify edgewheel to adjust the patch level.
4.Use the Channel edgewheel to change the channel number at any time—
either before or after the dimmers are chosen.
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40Chapter ThreeSystem Tools
5.Use the Line edgewheel to change the line number at any time—either
before or after the dimmers are chosen.
6.When you have finished editing the patch, click Add.
7.Repeat steps 1 through 6 for each dimmer you want to patch.
8.When you are done creating the custom patch, click Save & Exit to keep
the result and close the Edit Patch screen.
To discard the changes, click Cancel & Exit. The patch will remain
unchanged.
To Build a Custom Patch by Dimmer
The editing screen changes when you are viewing the patch by Dimmer. Editing by
dimmer is a very fast way to set a few dimmers individually.
When choosing View by Dimmers and clicking the Edit button, the LP-3000
displays the Dimmer Patch dialog.
1.Use the Dimmer edgewheel to select a dimmer
2.Use the Line edgewheel to select a line for the fixture.
3.Use the Level edgewheel to set the level for the dimmer.
4.Use the Channel edgewheel to change channels.
5.Click Apply to update the patch.
6.Repeat steps 1 through 5 for each dimmer you want to patch.
7.Click Exit when you are finished.
To Copy a Patch
The patches in the LP-3000 can be copied. This allows a custom patch to be
duplicated and then modified.
1.From the Main screen, click Setup and then Dimmer Patch.
The LP-3000 displays the Dimmer Patch screen.
2.Click Select Patch.
3.Using the Modify edgewheel, select a patch to copy.
4.Click Copy.
LP-3000 Users Manual
Options
System ToolsChapter Three41
The LP-3000 displays the Copy Patch dialog box.
5.Accept the default name or use the keyboard to enter a new name.
Default names follow the pattern PATCH_001, PATCH_002 and so forth.
6.Click OK.
Several controls for the LP-3000 are located on the Options screen.
1.From the Main screen, click Setup and then Options.
The LP-3000 displays the Options screen.
•Default Add and Solo levels for the Bump buttons are located on the
left side of the screen.
•The LCD contrast control for the master and preset panels is located
just below.
•The View by radio buttons below the contrast set the Stage View
(Main) screen display for percentage or DMX values.
•If questions arise regarding the features or operation of the LP-3000,
the software revision numbers shown at the top of the screen and
the Show Version and Library Version displayed in the lower left
corner of the screen will give Leprecon Technical Support valuable
information about your board. Please have this information available
when requesting technical assistance.
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42Chapter ThreeSystem Tools
•Timing defaults are displayed in the lower portion of the screen.
2.Use the Next and Back buttons to move the selection highlight from one
area of the screen to another.
The Select edgewheel also moves the highlight around the screen.
3.Use the Modify edgewheel to change a highlighted value.
ToDo
Adjust the default values for
conventional stacks.
Adjust the default
conventional chase rate.
Adjust the default values for
moving light stacks.
Adjust the default moving
light chase rate.
Adjust the default values for
moving light cue lists.
Position the cursor in the Up Fade, DownFade or Follow Time box for Stack. Using
the Modify edgewheel, change the value.
Position the cursor in the Rate box for
Chase. Using the Modify edgewheel,
change the value.
Position the cursor in the Start Delay or
Fade Time box for ML Stack. Using the
Modify edgewheel, change the value. Note
that hold time for moving light stacks is not
enabled in the current version of the LP-
3000.
Position the cursor in the Rate box for ML
Chase. Using the Modify edgewheel,
change the value.
Position the cursor in the Hold Time box
for ML CueList. Using the Modify
edgewheel, change the value. See To
Change Default Cue List Start Delay or
Fade Time beginning on page 42 for
information about changing the default
Start Delay and Fade Time.
To Change Default Cue List Start Delay or Fade Time
1.From the Main screen, click Setup and then Options.
2.Click Defaults.
LP-3000 Users Manual
The LP-3000 displays the Options screen.
The LP-3000 displays the ML Cue Defaults screen.
System ToolsChapter Three43
You can set the Start Delays and Fade Times for color, beam and focus
independently. The Start Delay and Fade Time for intensity are not
enabled—they will be available in a future release.
3.Click the Start Delay or Fade Time button.
4.Using the Color, Beam or Focus encoder, change the default value.
5.When you are done, click Exit to Main.
Erasing Show Components
From the Setup screen, clicking the Erase button will display the LP-3000 Erase
screen:
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44Chapter ThreeSystem Tools
ButtonFunction
Preset EraseErasing presets returns all channel levels in each
scene to zero intensity. The preset erase clears all
pages of memory and loads default titles for all
presets.
Chase EraseErasing chases discards all chase patterns and
steps.
Stack EraseErasing stacks will discard all stacks and their cues.
Patch EraseDeletes all custom patches.
DMX EraseResets line assignments.
ML Cue
Erasing cues discards all cue information.
Erase
NOTE: There is no way to recover information after erasing.
LP-3000 Users Manual
Section Two:
Conventional Light Controller
LP-3000 Users Manual
Chapter Four:
Presets
Introduction to Presets
LP-3000 Preset Panel
There are 18 faders in the lower section of the console. This section of the console
is called the Preset Panel. The LP-3000 stores in memory a complete stage scene,
called a “preset”, for each of the 18 faders. These presets operate in a “pile-on”
mode, allowing multiple presets to be up at any one time. Solo and Add Bump
buttons and an LED indicator are provided for each preset playback. The preset
playbacks of the LP-3000 have two Bump buttons. The preset Add and Solo
buttons are directly enabled by the Add Enable and Solo Enable switches.
The Preset Master fader, located on the master panel to the right of the X and YCrossfaders, controls the output level of all presets. An LED directly above it
indicates the level of the Preset Master fader.
The Page Roller located to the left of the preset Title Displays selects any of
twenty pages of playbacks that will be active when the console is in Run mode. The
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48Chapter FourPresets
current page is indicated on the mode display screen. For each of the memory
pages, a different scene can be recorded to each fader; therefore each preset
playback can call up twenty different scenes. The LP-3000 thus holds 360 presets
in memory.
When the PageRoller is moved to a new page, only the preset playbacks that are
at zero level will be loaded with new scenes. Any fader that is not at zero will be in
“page hold” and will retain its current preset assignment until the fader is returned to
zero. Faders that are holding presets from a previous page will be identified by the
level LED glowing red. As soon as the fader is moved to zero, the preset for the
currently selected page is automatically loaded and the LED will return to its normal
green color.
The first preset playback, labeled “0”, is identical on all pages. When Preset 0 is
recorded, the same scene will be played back on all 20 Page rollers for Preset 0.
This preset will produce an identical scene regardless of the Page roller, so rerecording Preset 0 on any page will overwrite the scene. This can be used to
quickly access a frequently used scene.
Basic Preset Techniques
To Record Presets into Memory
Recording presets on the LP-3000 is very straightforward.
Presets on the LP-3000 are recorded from the console’s current output. The level of
all lights—whether they are controlled from the X scene, the Y scene or another
preset—will be recorded as the new preset. In general, what you see on stage is
what you will get as the newly recorded preset. Presets recorded in Wide mode will
play back in Wide mode, regardless of which mode is active at playback time.
1.Move the key switch to the Unlock position.
Recording presets, as with any operation that alters memory, requires that
the key switch be in the Unlock position.
2.Set the Page roller to the desired page.
3.Press the Record button, located to the right of the key switch.
If the key switch is locked when you press the Record button, the following
message will be displayed on the master panel display:
Cannot Record
Key Locked
LP-3000 Users Manual
This message is canceled by setting the key switch to the Unlock position
and pressing Record again.
If the key switch is unlocked, the LP-3000 goes into Record mode, indicated
by a message on the mode display:
PresetsChapter Four49
Record Mode
Page 1
Record mode is also indicated by flashing yellow LEDs in the row of
numbered preset Select buttons.
4.Raise the Preset Master fader to the desired level.
5.Set up the scene, using any combination of X and Y channel faders and
other presets.
6.When the new scene is correct, press the gray Select button over the preset
playback that you want to program with the new scene.
The Mode display will then verify which preset has just been recorded.
Recorded
Pg 01, Preset 01
7.To leave the record mode of the LP3000, press the Run button.
8.Return the key switch to the Lock position after all preset recording has
been completed.
Preset playbacks which are in “page hold”, marked by red LEDs, can also be
recorded; but the new scene will be stored in place of the preset which is currently
active, not the preset location indicated by the Page roller. In other words, if the
Page Roller is on page 5 and preset 1 is brought up, the roller is moved to page 6.
At that point, the LED over preset playback 1 turns red. Pressing the Select button
for Preset 1 records the on-stage scene into preset 1 of page 5, not page 6.
Preset 0 does not change when a new page is selected. Therefore, it can be
recorded at any time.
To Play Back Presets
1.Put the LP-3000 in Run mode by pressing the Run button to the right of the
key switch.
2.Set the Page roller to the desired page.
3.Raise the Preset Master to the desired level.
4.Raise the Preset Playback fader to the desired level.
To Preview Presets
You can preview any preset entered in the LP-3000 instantly whenever the board is
in Run mode.
1.Put the LP-3000 in Run mode by pressing the Run button to the right of the
key switch.
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50Chapter FourPresets
2.Hold the Run button while pressing the Select button above a preset
playback.
The LP-3000 displays a message on the Mode display such as “PREVIEW
PRESET 10”. The relative levels of the stage lights are indicated on the
output LEDs above the channel faders.
3.To preview another preset, press another numbered Select button.
4.To cancel Preview mode, press the Run button.
Otherwise, the preview automatically will be canceled after approximately
ten seconds.
To Edit Presets with Faders
The LP-3000 allows for easy hands-on editing of a previously recorded preset.
When the console is in Edit mode, you can quickly modify an existing preset, even
while presets are being run.
1.Move the key switch to the Unlocked position.
2.Press the Edit button to put the LP-3000 in Edit mode.
The LED in the Edit button will light and the mode display will show:
Edit Mode
Page 01
3.Press the preset Select button above the playback fader to be edited.
Alternatively, you can move a preset playback up past half intensity (if no
other faders are up). If a single preset playback is up when Edit mode is
entered, that preset will automatically be selected for editing. The display will
then show:
Active Edit
Pg 1, Preset 1
4.Change the channel levels using the manual scene faders.
After a preset is selected for editing, the channel indicator LEDs will no
longer display the actual output of the board but instead will show the
contents of the preset being edited. If the preset playback is up while editing
is being done, the changes that you make will appear on stage as the
channel faders are moved.
LP-3000 Users Manual
While the LP-3000 is in Edit mode, the board is automatically switched into
Wide mode. This allows fader access to all board channels. After the edit is
concluded the board will return to its original state.
To change the level of any channel in the preset, the manual scene fader
must be moved past the value stored in memory; this will transfer control to
the fader. For example, if the level of the channel were set at 80 percent
PresetsChapter Four51
within the preset, in order to edit that level you would first have to move the
channel fader through the 80 percent position to “grab” manual control of the
channel. Then you could set it at the desired new level. Any number of
channels in the selected preset may be edited in a single session.
Channels that are up on stage when an edit is initiated will be unaffected,
although the output LEDs will be switched to display the contents of the
preset being edited.
5.When finished, press the Run button and return the key switch to the
Locked position.
When a preset edit is completed, the scene is saved to memory for later
recall. Pressing the Run button next to the key switch saves the new preset
and returns the console to playback operation.
6.To remain in Edit mode and edit a series of presets, simply press a second
preset select switch.
This will automatically save the first edit and start the edit process for the
newly selected preset.
7.To cancel an edit and discard any changes made to the preset, simply turn
the key switch to the Locked position. The message:
Edit Discarded
will remain on the display for about four seconds and then the LP-3000 will
return to Run mode.
Manual Fader Re-Capture
If a channel that is active on the manual scene is used to edit a channel, the level of
the fader will be frozen at its level when the edit is initiated. After editing with the
fader, this level will still be held when the edit is concluded. Since the fader was
used for editing, it may no longer match the actual output value. LP-3000 indicates
this by flashing the channel output LED. To restore normal operation of the fader,
match the fader position to the stored value. When this match occurs, the LED
stops flashing, the channel is captured, and the channel once again responds to
fader movement.
Live and Blind Edits
The LP-3000 has the ability to edit presets as described in a “live” or “blind”
situation.
If the preset being edited is up on stage, the effects of the edit will be seen on stage
as the adjustments are made.
For a blind edit, use the preset Select switch to pick a preset that is not currently
being used.
LP-3000 Users Manual
52Chapter FourPresets
In a blind edit, no changes are visible on stage, but the output LEDs reflect the
intensity of the individual channels as adjustments are made.
Entering Preset Titles
Each preset in the LP-3000 can be assigned a two-line, five-character title that will
be displayed on the LCD above the fader. The titles are unique for each page and
automatically update as the page is changed.
To Enter a Preset Title
1.From the Main screen, click Setup and then Preset Titles.
The LP-3000 displays the Titles screen.
2.Using the Page edgewheel, select the page for which you want to enter a
3.Using the Preset edgewheel, select the preset for which you want to enter a
4.Click the Next and Back buttons to move from preset to preset.
5.Click the Line 1 and Line 2 buttons to move between the first and second
6.Using the keyboard, enter a title of up to five characters.
7.Click Apply to see the changes on the preset panel immediately.
LP-3000 Users Manual
title.
title.
lines of a title.
PresetsChapter Four53
8.Repeat steps 2 through 6 for each title that you want to enter.
9.When you are done, click Exit to Setup.
Even if you do not click Apply, the LP-3000 saves and applies all titles when
you click Exit to Setup.
Using the Front Panel Display Screen to View and Edit
Preset Scenes
Preset scenes that have been built with the preset panel faders can be viewed and
edited with the front panel display screen of the LP-3000.
To View Preset Scenes
1.From the Main screen, click Presets.
The LP-3000 displays the Presets screen.
The LP-3000 displays level information for 72 dimmer channels, one page
and one preset.
2.Use the Scroll edgewheel to scroll through the dimmer channels.
3.Use the Page edgewheel to scroll from page 0 to 20.
4.Use the Preset edgewheel to scroll from preset 0 to 18.
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54Chapter FourPresets
Next to the Preset edgewheel display, the LP-3000 displays the title
associated with the preset from the preset panel LCDs.
To Edit Presets
You can change the levels of dimmer channels using the front panel display screen.
Prior to editing a preset using the front panel display screen, display the desired
page and preset information as described above.
By default, preset editing is done in “Blind” mode. The changes that you make to
channel levels cannot be seen on stage.
1.If you want to see the changes on stage, switch from “Blind” mode to “Live”
mode by clicking the Live Edit button.
“Blind” mode only shows levels on the LEDs.
The button text changes from Live Edit to Blind Edit. Click Blind Edit to
return to “Blind” mode.
2.Click Channel.
The LP-3000 highlights the background of the Channel display box.
3.Using the Modify edgewheel, select the first channel for editing.
4.Click Thru.
5.Using the Modify edgewheel, select the last channel for editing.
6.Click At Level.
The LP-3000 highlights the range of channels that you have selected for
editing.
Single channel selected for editing:
LP-3000 Users Manual
PresetsChapter Four55
Several channels selected for editing:
7.Using the Modify edgewheel, adjust the level for the channel or channels.
8.When the level is correct, click At Level a second time.
This restores the marked block to a normal background and allows more
channels to be selected.
9.Repeat steps 2 through 8 for all channels that you want to edit.
10.Click Save to save the changes.
11.Click Discard to delete the changes and restore the settings to their original
values.
12.When you are done, click Exit to Main.
LP-3000 Users Manual
Chapter Five:
Chases
The chaser section of the LP-3000 is used to build simple endless loops of
scenes—called chases. Chases can consist of up to 25 steps, and up to 360
chases can be saved. Up to eighteen chases can be run at the same time.
All chases are assigned to preset playbacks. This allows a chase to be combined
with a conventional look, or a chase alone can be started by bringing up the
playback.
The LP-3000 provides three distinct methods for programming chases.
•The simplest method is creating chases with playbacks, which uses the
Bump buttons of the preset playbacks to store the chase.
•You can also use the Chase Builder screen, which uses the LP-3000
screen controls to assist in building the chase.
•Finally, you can use the Step Editor if you need to create a chase in off-line
programming mode.
Creating Chases with Playbacks
The fastest method of programming a chase uses the Add and Solo buttons of the
playback to store a chase.
To Create a Chase on a Playback
1.From the Main screen, click Chase.
The LP-3000 displays the Chase Builder screen.
LP-3000 Users Manual
58Chapter FiveChases
2.Move the key switch to the Unlock position.
3.Set the Page roller to the desired page.
4.Press the Record button, located to the right of the key switch.
5.Set the first step.
Use the manual scene faders or preset scene faders to set the level for the
chase step.
6.Save the first step.
Press the Solo button of a playback to save the look as the first step of the
chase.
CAUTION: Pressing Solo erases all steps of any chase previously recorded
on that playback.
7.Add more steps.
Use the faders to set the next chase step. Press the Add button of the
playback to save it. The Chase screen display will verify that the step has
been saved.
Continue adding steps in this manner until the chase is complete.
8.Press the Run button on the Master panel of the LP-3000 to end recording.
To Play Back a Chase
1.From the Main screen, click Chase.
LP-3000 Users Manual
ChasesChapter Five59
The LP-3000 displays the Chase Builder screen.
2.Ensure that the LP-3000 is in Run mode.
If it is not, press the Run button on the Master panel of the LP-3000.
3.Move the preset scene playback fader from 0 to 1 on the fader scale.
4.Set the intensity of the chase by adjusting the ChaseLevel fader on the
Master panel of the LP-3000.
5.Move the preset scene playback fader to 0 to stop the chase.
To Set the Chase Rate
You can set the rate of a chase on a playback using the Tap button located on the
Master panel above the Chase Level fader.
1.With the chase running and the Chase Builder screen displayed, put the
LP-3000 in Run mode.
Press the Run button, located to the right of the key switch.
2.Press and hold the Select button of the playback.
3.Tap the Tap button to establish the chase rate.
The LP-3000 establishes the chase rate after just a few taps and then
averages any changes to the rate as you tap.
4.When you are done, release the Select button.
To Store the Chase Rate
1.With the chase running and the Chase Builder screen displayed, put the
LP-3000 in Record mode.
Press the Record button, located to the right of the key switch.
2.Press the Add button of the playback.
This stores the current chase rate in memory. The next time the playback is
used, the chase will return at the stored rate.
Run Controls
You can use the three display panel switches labeled Go, Hold and Back to control
chases.
LP-3000 Users Manual
60Chapter FiveChases
Back
Hold
Go
1.With the chase running, press and hold the Chase Enable button.
This button is located on the Master panel above the Chase Level fader.
2.Do one of the following:
ToDo
Stop a chase momentarily.
Press the Hold button. The LED in the
Hold button blinks to indicate that the
chase is on hold. Press the Hold button
again to re-start the chase.
Reverse a running chase.
Press the Back button.
LP-3000 Users Manual
Play a chase forward one
step at a time.
Play a chase backwards
one step at a time.
Press the Hold button. Then press the
Go button to play the next step.
Press the Hold button. Then press the
Back button to play the previous step.
ChasesChapter Five61
To Edit a Chase on a Playback
Recording a chase to a playback is a convenient way to use the preset scene
playback faders to set a conventional chase pattern. The LP-3000 also supports
editing of a chase assigned to a playback using the manual scene faders. The
following steps outline the process of editing an existing chase pattern.
1.From the Main screen, click Chase.
The LP-3000 displays the Chase Builder screen.
2.Put the LP-3000 in Edit mode by pressing the Edit button on the Master
panel.
3.Press the Chase Enable button on the Master panel.
4.Select the chase to be edited by pressing the Solo button for the playback.
When you press the Solo button, the LP-3000 displays the first chase step
on the output LEDs.
5.Press the Add button to move to the chase step that you want to edit.
The chase advances one step each time you press the Add button.
6.Using the manual scene faders, adjust the channel levels.
7.When you are finished, press the Run button on the Master panel.
This ends the edit and saves the changes.
Changes to a chase can be performed live or blind. If the preset scene playback
and Chase Level faders are up during the edit, the results will be seen on stage. If
either the Chase Level fader or preset scene playback fader is down, the chase
edit will be blind.
Creating a Chase with the Chase Builder
The second method of creating a chase also uses the manual faders to set channel
levels, but uses screen controls to create and name the chase steps. Once the
chase has been created, it can be assigned to a fader for playback.
To Create a New Chase
1.From the Main screen, click Chase.
The LP-3000 displays the Chase Builder screen.
LP-3000 Users Manual
62Chapter FiveChases
2.Using the Select edgewheel, activate the Chase column.
3.Click Add Chase.
NOTE: If the Chase column is not active, you will not see the Add Chase
button.
The LP-3000 displays the New Chase dialog box.
4.Enter a name for the chase or accept the default and click OK.
Default names follow the pattern CHASE_001, CHASE_002 and so forth.
To Add Steps to a Chase Using Faders
1.From the Main screen, click Chase.
The LP-3000 displays the Chase Builder screen.
2.Using the Chase edgewheel, select the chase to which you want to add
steps.
3.Using the Select edgewheel, activate either the Chase or Step column.
4.Using the manual scene faders or preset playback faders, set levels for the
step.
5.Click Snapshot.
6.Repeat steps 4 and 5 until all steps are recorded.
LP-3000 Users Manual
The LP-3000 “records” the levels of the faders and creates a new step in the
chase.
ChasesChapter Five63
To Assign the Chase to a Playback
Chases that have been created with the chase builder as described are assigned to
pages and presets in the Chase Builder screen. Then they can be played back.
1.From the Main screen, click Chase.
The LP-3000 displays the Chase Builder screen.
2.Using the Chase edgewheel, select the chase that you want to assign to a
playback.
3.Using the Select edgewheel, move the cursor to the Page field.
4.Using the Modify edgewheel, select a page.
The page can be set to a value from 1 to 20.
5.Using the Select edgewheel, move the cursor to the Playback field.
6.Using the Modify edgewheel, select a playback.
The preset playback can be set to a value from 1 to 18.
7.Click Apply.
8.To play back the chase, raise the level of the preset playback fader from 0
to 1.
You may have to select the correct page first.
Creating a Chase with the Step Editor
The third method for recording a chase is appropriate when programming off-line or
when the channel levels are known in advance, such as when you are working from
a written cue sheet.
A new chase is created in the main chase screen and steps are added using the
Add Step button as described below.
To Add Steps to a Chase Manually (Off-line Mode)
1.From the Main screen, click Chase.
The LP-3000 displays the Chase Builder screen.
2.Using the Chase edgewheel, select the chase to which you want to add
steps.
If you want to create a new chase, follow the procedure To Create a NewChase beginning on page 61. Then select the new chase.
3.Using the Select edgewheel, activate the Step column.
The text on the menu buttons changes, indicating that you are ready to work
with steps.
LP-3000 Users Manual
64Chapter FiveChases
4.Click Add Step.
The LP-3000 displays the New Step dialog box.
As an alternative to clicking Add Step, you can click Snapshot. This adds a
step to the chase using the default names 1.00, 2.00 and so forth.
5.Enter a number for the step or accept the default and click OK.
Step numbers include two decimal places. This makes it easy to insert a
step between two existing steps. For instance, if you wanted to insert a new
step between steps 2.00 and 3.00, you could give it the number 2.50.
6.Repeat steps 4 and 5 for each step you want to add to the chase.
To Assign Levels to Steps Manually (Off-line Mode)
1.From the Main screen, click Chase.
The LP-3000 displays the Chase Builder screen.
2.Using the Chase edgewheel, select the chase for which you want to assign
step levels.
The LP-3000 displays a list of all the steps that are part of the chase.
3.Using the Select edgewheel, activate the Step column.
4.Using the Step edgewheel, select a step.
LP-3000 Users Manual
The text on the menu buttons changes, indicating that you are ready to work
with steps.
5.Click Edit.
The LP-3000 displays the Edit Step screen.
ChasesChapter Five65
The LP-3000 displays level information for 72 dimmer channels. Use the
Scroll edgewheel to scroll through the dimmer channels.
6.If you want to see the changes on stage, switch from “Blind” mode to “Live”
mode by clicking the Live Edit button.
“Blind” mode only shows levels on the LEDs.
The button text changes from Live Edit to Blind Edit. Click Blind Edit to
return to “Blind” mode.
7.Click Channel.
The LP-3000 highlights the background of the Channel display box.
8.Using the Modify edgewheel, select the first channel for editing.
9.Click Thru.
10.Using the Modify edgewheel, select the last channel for editing.
11.Click At Level.
The LP-3000 highlights the range of channels that you have selected for
editing.
Single channel selected for editing:
LP-3000 Users Manual
66Chapter FiveChases
Several channels selected for editing:
12.Using the Modify edgewheel, adjust the level for the channel or channels.
13.When the level is correct, click At Level a second time.
This restores the marked block to a normal background and allows more
channels to be selected.
14.Repeat steps 7 through 13 for all channels that you want to edit.
15.Click Save to save the changes.
16.Click Discard to delete the changes and restore the settings to their original
values.
17.If desired, select another step and set levels for it.
18.When you are done, click Exit to Main.
To Play Back a Step Editor Chase
Playing back a chase that was created in Step Edit mode is identical to playing back
a chase that was built using the Chase Builder in its conventional fashion.
For details, see To Assign the Chase to a Playback beginning on page 63.
Editing Chases
Regardless of which method you used to create your chase, the LP-3000 provides
common editing features that enable you to:
•Change the number of steps in a chase.
LP-3000 Users Manual
ChasesChapter Five67
•Delete a step.
•Delete a chase.
To Shorten a Chase
1.From the Main screen, click Chase.
The LP-3000 displays the Chase Builder screen.
2.Using the Chase edgewheel, select a chase.
3.To change the step that occurs first in the chase, position the cursor in the
First Step box and enter a different step.
4.If the chase is currently running, to view the change, click Apply.
To Delete a Step
1.From the Main screen, click Chase.
The LP-3000 displays the Chase Builder screen.
2.Using the Chase edgewheel, select the chase from which you want to delete
a step.
3.Using the Select edgewheel, activate the Step column.
4.Using the Step edgewheel, select a step.
5.Click Delete Step.
The LP-3000 deletes the step from the chase.
To Delete a Chase
1.From the Main screen, click Chase.
The LP-3000 displays the Chase Builder screen.
2.Using the Chase edgewheel, select the chase that you want to delete.
3.Click Delete Chase.
The LP-3000 deletes the chase.
LP-3000 Users Manual
Chapter Six:
Cue Stacks
The Cue Stack feature of the LP-3000 offers automated cue-to-cue fades triggered
by the operator in a sequential order.
There are two ways to create a cue stack: on-line mode and off-line mode.
In both modes, the first step is to create a new cue stack.
To Create a New Stack
1.From the Main screen, click Stack.
The LP-3000 displays the Stack Run screen.
2.Click Stack Build.
The LP-3000 displays the Stack Builder screen.
LP-3000 Users Manual
70Chapter SixCue Stacks
The Stacks list shows the stacks that have been created in the LP-3000.
3.Using the Select edgewheel, activate the Stacks column.
4.Click Add Stack.
If the Stacks column is not active, this button will be disabled.
The LP-3000 displays the New Stack dialog box.
5.Enter a name for the new stack or accept the default.
Default names follow the pattern STACK_001, STACK_002 and so forth.
6.Click OK
The LP-3000 creates the new stack.
Adding Cues to a Stack
To Add Cues to a Stack in On-line Mode
1.From the Main screen, click Stack.
The LP-3000 displays the Stack Run screen.
2.Click Stack Build.
3.Using the Stack edgewheel, select the stack to which you want to add cues.
LP-3000 Users Manual
The LP-3000 displays the Stack Builder screen.
Cue StacksChapter Six71
4.Using the Select edgewheel, activate either the Stacks column or the Steps
column.
5.Using the manual scene faders or preset playback faders, set levels for the
step.
6.Click Snapshot.
The LP-3000 “records” the levels of the faders and creates a new step in the
stack.
7.Repeat steps 5 and 6 until all steps are recorded.
To Add Cues to a Stack in Off-line Mode
1.From the Main screen, click Stack.
The LP-3000 displays the Stack Run screen.
2.Click Stack Build.
The LP-3000 displays the Stack Builder screen.
3.Using the Stack edgewheel, select the stack to which you want to add cues.
4.Using the Select edgewheel, activate the Steps column.
5.Click Add Step.
The LP-3000 displays the New Step dialog box.
6.Enter a number for the step or accept the default and click OK.
Step numbers include two decimal places. This makes it easy to insert a
step between two existing steps. For instance, if you wanted to insert a new
step between steps 2.00 and 3.00, you could give it the number 2.50.
7.Repeat steps 5 and 6 until all steps are recorded.
To Set Fade Times
The Stack Build screen also is used to set fade times for the stack scenes.
Fade times are important aspects of a crossfade stack.
•Up Fade—time for the new cue to fade in.
•Down Fade—time for the old cue to fade out.
•Follow Time—time until the next cue.
The following illustration shows an Up Fade of six seconds, a Down Fade of three
seconds and a Follow Time of ten seconds.
LP-3000 Users Manual
72Chapter SixCue Stacks
Affects current cue.
Previous Cue
1.From the Main screen, click Stack.
2.Click Stack Build.
3.Using the Stack edgewheel, select the stack for which you want to set fade
4.Using the Step edgewheel, select the step for which you want to set fade
Current Cue
Up Fade:Set to six seconds.
Down Fade:Set to three seconds.
Affects previous cue.
Follow Time: Set to ten seconds.
Affects current cue.
Go 1 2 3 4 5 6 7 8 9 10 Go
The LP-3000 displays the Stack Run screen.
The LP-3000 displays the Stack Builder screen.
times.
times.
5.Using the Select edgewheel, activate the display window for one of the
Fade Times.
6.Use the Modify edgewheel to enter a new time value.
The times for several cues can be set by leaving the display window for one
of the times—such as Up Fade time—active and changing the step number
by using the Step edgewheel.
7.Repeat steps 4 through 6 for all steps in the stack.
To Assign Levels to Steps Manually (Off-line Mode)
1.From the Main screen, click Stack.
The LP-3000 displays the Stack Run screen.
2.Click Stack Build.
The LP-3000 displays the Stack Builder screen.
3.Using the Stack edgewheel, select the stack for which you want to set step
levels.
4.Using the Select edgewheel, activate the Steps column.
5.Using the Step edgewheel, select the step for which you want to set levels.
LP-3000 Users Manual
6.Click Edit.
The LP-3000 displays the Edit Step screen.
Cue StacksChapter Six73
The LP-3000 displays level information for 72 dimmer channels. Use the
Scroll edgewheel to scroll through the dimmer channels.
7.If you want to see the changes on stage, switch from “Blind” mode to “Live”
mode by clicking the Live Edit button.
“Blind” mode only shows levels on the LEDs.
The button text changes from Live Edit to Blind Edit. Click Blind Edit to
return to “Blind” mode.
8.Click Channel.
The LP-3000 highlights the background of the Channel display box.
9.Using the Modify edgewheel, select the first channel for editing.
10.Click Thru.
11.Using the Modify edgewheel, select the last channel for editing.
12.Click At Level.
The LP-3000 highlights the range of channels that you have selected for
editing.
Single channel selected for editing:
LP-3000 Users Manual
74Chapter SixCue Stacks
Several channels selected for editing:
13.Using the Modify edgewheel, adjust the level for the channel or channels.
14.When the level is correct, click At Level a second time.
This restores the marked block to a normal background and allows more
channels to be selected.
15.Repeat steps 8 through 14 for all channels that you want to edit.
16.Click Save to save the changes.
17.Click Discard to delete the changes and restore the settings to their original
values.
18.If desired, select another step and set levels for it.
19.When you are done, click Exit to Stack Builder.
Playing Back Cue Stacks
The Stack Run screen contains all controls that are used to play back stored cue
stacks.
The Stack Master fader—located on the master control panel—controls the levels
of the stack cues. No output will be seen on stage unless this fader is up.
To Play Back a Crossfade Stack
1.From the Main screen, click Stack.
LP-3000 Users Manual
The LP-3000 displays the Stack Run screen.
Cue StacksChapter Six75
2.Using the Stack edgewheel, select a stack to play back.
3.Click Activate.
The LP-3000 loads the stack.
The area in the center of the screen contains the playback list, which shows
Now (the current scene on stage) as well as the next three cues to be
executed.
For each cue, the fade times are shown. If automatic sequence cues have
been built, a countdown value will be displayed in the Follow Time field.
These cues will automatically execute without pressing the Go button after
the wait time has elapsed. Please note that the follow time is expressed as
the time from the beginning of the current cue fade to the beginning of the
following cue. This allows fade times to be altered without requiring the
follow time to be adjusted.
In the upper left corner of the playback list are two gauges that display the
status of fades that are in progress. The gauges also have a percentage
field above them to indicate fade completion.
Below the gauges are the images of the display panel Back, Hold and Go
buttons. You can use the display panel buttons or click with the mouse on
the screen images with the same result.
4.Press Go to start the fade from now to next at the defined fade rates.
5.Press Hold to freeze the fade at its current status.
LP-3000 Users Manual
76Chapter SixCue Stacks
This will be maintained until the Hold button is pressed again.
6.Press Back during a fade to stop and then reverse the fade at the defined
rates.
After a fade is complete, pressing Back will fade from now to the previous
cue. This back operation will only return to the previous cue; it does not work
backwards through the entire stack.
7.Click Deactivate to unload a stack.
Manual Crossfades
You can have complete control over the fade by using the display panel fader.
1.Instead of pressing Go, move the fader from one end of its travel to the
other.
The LED above the fader will be fully on when the fader is “armed”
(completely at one end of its travel and ready to begin the fade).
As the fader is moved, the brightness of the LED decreases as the fade
nears completion.
At the end of the fade the LED is again at full brightness.
The Stack Run screen gauges are updated as the fader is moved, just as
they would be for a timed fade.
Playback Order
When using the LP-3000 Stack, cues execute in sequential order; starting with the
lowest cue number that was created. The operator can skip cues or execute out of
the normal order by changing the cue selected as Next assignment.
1.To change the next cue in the playback, press and hold the Next button
above the Next edgewheel.
2.While holding the button down, rotate the edgewheel until the correct step
number is shown in the window above the edgewheel.
3.Release the button to accept the value.
Editing Stacks
Regardless of which method you used to create your stack, the LP-3000 provides
common editing features that enable you to:
•Delete a step.
•Delete a stack.
To Delete a Step
1.From the Main screen, click Stack.
LP-3000 Users Manual
Cue StacksChapter Six77
The LP-3000 displays the Stack Run screen.
2.Click Stack Build.
The LP-3000 displays the Stack Builder screen.
3.Using the Stack edgewheel, select the stack from which you want to delete
a step.
The LP-3000 displays a list of all the steps that are part of the stack.
4.Using the Select edgewheel, activate the Steps column.
The text on the menu buttons changes, indicating that you are ready to work
with steps.
5.Using the Step edgewheel, select a step.
6.Click Delete Step.
The LP-3000 deletes the step from the stack.
To Delete a Stack
1.From the Main screen, click Stack.
The LP-3000 displays the Stack Run screen.
2.Click Stack Build.
The LP-3000 displays the Stack Builder screen.
3.Using the Select edgewheel, activate the Stacks column.
4.Using the Stack edgewheel, select the stack that you want to delete.
5.Click Delete Stack.
The LP-3000 deletes the stack.
LP-3000 Users Manual
Section Three:
Moving Light Controller
LP-3000 Users Manual
Chapter Seven:
Moving Light Controller—Overview
The LP-3000 Moving Light Control software adds comprehensive moving light
control features to the LP-3000. By using DMX as a control protocol, the LP-3000 is
able to access the features of a wide range of instruments from different
manufacturers. The following section will help get you acquainted with the features
of the LP-3000 Moving Light Controller.
Moving Light Definitions
The basic premise has been accepted that only four properties of a beam of light
can be changed. These properties are called:
•Color—The color of the light, whether controlled by a single color wheel or a
group of color mixing wheels.
•Beam—The shape of the beam as modified by passing it through a variety
of modifiers (shutter, iris, gobo).
LP-3000 Programmer Screen
LP-3000 Users Manual
82Chapter SevenMoving Light Controller—Overview
•Intensity—The brightness of the beam, usually controlled by a mechanical
dimmer in a moving light.
•Focus—The position of the beam and sharpness or definition of the beam
edge.
All effects produced by modern moving lights are based on these four properties.
The following list details the elements that are present in most moving lights.
Color (Color Property)
Color effects in a moving light are generally produced by placing a color media in
the path of the beam. Dichroic filters are the media of choice. Usually a disc with
several filters is placed so that rotating the disc will move one of the filters into
position. Some fixtures have the ability to spin the color wheel continuously for an
entertaining effect.
Color Mixing (Color Property)
Some advanced instruments use the combination of three-color media to produce a
wide range of colors. Usually referred to as CYM or color mixing, three channels are
used to set the relative saturation of the component colors. This also allows fading
from one color to another without the abrupt change that is characteristic of a
rotating color wheel.
Gobo (Beam Property)
A gobo is a cut out pattern that is inserted into the beam so as to project a pattern
on the stage. Scholars have traced the term “gobo” to the Italian term for an idiot,
translated as “dim bulb”. We are unsure of the significance of this fact. Suffice to
say that the gobo has been around about as long as instruments with lenses.
As with color wheels, gobo wheels are positioned in the light beam and can be
rotated to the proper position on cue. Some gobo sizes are standardized which
allows custom gobo patterns to be fabricated and inserted into the gobo wheel for
specific effects.
Shutter (Beam Property)
To produce a fast blackout, a mechanical shutter is used that blocks all light output
very quickly. Opening and closing the shutter rapidly is used as a strobe effect.
Iris (Beam Property)
The iris of a Moving Light is identical to any other iris—a clever multi-leaf element
that produces a variable sized round aperture. As the iris size changes, the intensity
of the remaining beam remains constant.
Rotating and Indexed Gobos (Beam Property)
Another special effect is the ability to rotate a gobo pattern. This is not to be
confused with spinning the entire wheel. Still another stepper motor is used to
rotate the individual gobo in its position on the gobo wheel. Usually another control
channel is used to set the rate and direction of the rotation. An associated effect
allows the gobo to be precisely oriented, or indexed. This is important when the
pattern is projected, such as a corporate logo.
LP-3000 Users Manual
Moving Light Controller—OverviewChapter Seven83
Effects: Prisms and Frost (Beam Property)
The number of elements that can be introduced into the optic path is limited only by
the imagination of instrument designers and the budgets of the users. Besides the
standards of gobo and color, several popular instruments incorporate another
general-purpose wheel for effects. These can include prisms to split the beam, color
correction filters and diffusion media or “frost”. The exact features that are loaded in
an effects wheel can vary widely.
Zoom and Focus (Beam Property)
Because Moving Lights are used for their static properties as well as their ability to
move, manufacturers have added motor controls to the optics. The results are the
ability to control the “sharpness” or definition of the beam edge (focus) and the size
of the projected beam (zoom). Controlling the beam size with the iris maintains the
intensity as the area of coverage changes. Zooming the fixture concentrates the
light into a larger or smaller area with a corresponding change in illumination.
Dimmer (Intensity Property)
The high-performance Moving Lights of today usually utilize discharge lamps as a
light source. These arc lamps are compact, efficient and have a high color
temperature. On the down side, they require a large and heavy ballast and cannot
be dimmed electrically. As a result, the dimming system usually consists of a
mechanical element such as a disk with progressively narrower slots.
Mirror (Focus Property)
The positioning of the mirror is responsible for the “focus” or position of the beam.
Generally, stepper motors are used to set the mirror position, with an XY axis for
pan and tilt. Some instruments use a single 8-bit value for mirror position; other
instruments use a 16-bit value. This information is significant only for ensuring that
the LP-3000 set-up for an instrument is correct.
Because of the limitations in the pan and tilt mechanisms, the area that a moving
mirror can light is restricted.
Instruments such as the Vari*lite and Studio color, on the other hand, are moving
head or true moving lights. These instruments are less restricted in their range of
movement but use all of the features of the LP-3000 Moving Light Controller
software as a moving mirror instrument would.
No Change
On the LP-3000, there is an important feature known as No Change. This is
referred to as Transparency in some moving light controllers.
Moving light programming requires that each light in a cue be assigned values for
the four properties described above—beam, color, focus and intensity.
In some cases, you may want the light to have the same color, for example, as the
cue that precedes it. If you know that the sequence of cues will always be CUE_001
to CUE_002, then it is safe to hardcode the colors for the two cues so that they will
be identical.
LP-3000 Users Manual
84Chapter SevenMoving Light Controller—Overview
Trackball
However, if CUE_002 may be preceded by a various cues, you can set the color to
No Change. With this setting, the color for CUE_002 will be the same as whatever
cue precedes it. The will be “no change” from the color in the previous cue.
No Change applies to color, beam and focus. It does not apply to intensity.
Panel Layout
Menu Keys
Mouse Buttons
Left Edgewheel
Middle EdgewheelModify Edgewheel
Right Edgewheel
LP-3000 Users Manual
Chapter Eight:
Moving Light Cue Programming
The process of creating a Moving Light cue consists of the following steps:
1.Selecting fixtures.
In the selection process, you select individual fixtures and user- created
groups of fixtures for recording or editing.
2.Creating focus positions for the fixtures.
3.Setting Moving Light properties.
Use the Programming screen to set the color, beam, focus and intensity for
the selected fixtures.
4.Saving the cue.
Once the look is right, save the new cue.
Getting Started
Before you can work with moving lights, you must create a new show and assign
lights to it or open an existing show. For details, please see To Create a New Show
beginning on page 22, To Install a Conventional Fixture into the System
beginning on page 28, or To Open an Existing Show beginning on page 23.
1.From the Main screen, click ML Program.
The LP-3000 displays the Programmer screen.
LP-3000 Users Manual
86Chapter EightMoving Light Cue Programming
Cue with default
name assigned
The LP-3000 automatically creates a new cue as a starting point for
programming. Cues are assigned default names: Cue_001, Cue_002 and so
forth.
Also, a default instrument selection is made, with all instruments currently in
the show assigned to the new cue.
Selecting Fixtures
When entering the Programmer screen for the first time, all available instruments
are assigned to the cue. You can easily change this.
1.Click Instruments.
The LP-3000 displays the Instruments screen.
LP-3000 Users Manual
Moving Light Cue ProgrammingChapter Eight87
The Instruments screen consists of three sections:
The Instruments Available section displays all fixtures that are in the show
but not yet assigned to the cue.
The Instruments in Cue section displays all fixtures that are assigned to the
cue.
The Groups of Instruments section displays fixtures that have been
grouped together because they are frequently used as a set.
If this is a new show, all instruments are in the cue.
2.Select the instruments for the cue.
To:Do:
Move one instrument from
the Instruments in Cue
list to the InstrumentsAvailable list.
Use the In Cue edgewheel to select an
instrument. Click the In Cue Select button.
The LP-3000 moves the instrument from the
Instruments in Cue list to the Instruments
Available list.
Move one instrument from
the Instruments Available
list to the Instruments inCue list.
Use the Available edgewheel to select an
instrument. Click the Available Select
button. The LP-3000 moves the instrument
from the Instruments Available list to the
Instruments in Cue list.
LP-3000 Users Manual
88Chapter EightMoving Light Cue Programming
To:Do:
Move all instruments from
the Instruments in Cue
list to the InstrumentsAvailable list.
Move all instruments from
the Instruments Available
list to the Instruments inCue list.
4.When you are done, click Exit to Programmer.
Instrument Groups
One way to streamline cue programming is to program fixtures as a group. For
example, you may have a group of lights for the drummer, a group of lights for the
right side of the stage and a group of lights for the left side of the stage.
To simplify programming, groups should consist of instruments of the same type.
To Create an Instrument Group
1.From the ML Programmer screen, click Instruments.
Click Deselect All.
Click Select All.
The LP-3000 displays the Instruments screen.
2.Move only the instruments that should be included in the group to the
Instruments in Cue list.
3.Click Save as Group.
The LP-3000 displays the New Group dialog box.
4.Use the keyboard to enter a name for the group or accept the default.
Default names follow the pattern Group_001, Group_002 and so forth.
5.Click OK.
The new group appears in the Groups of Instruments list.
To Edit an Instrument Group
1.From the ML Programmer screen, click Instruments.
The LP-3000 displays the Instruments screen.
2.Do one of the following:
LP-3000 Users Manual
Moving Light Cue ProgrammingChapter Eight89
To:Do:
Include a group in
a cue.
Remove one
member of a group
from a cue.
Remove a group
from a cue.
Delete an
unwanted group.
NOTE: To use a group in playback mode, the instruments in the group must be
included in the Instruments in Cue list.
Use the Group edgewheel to select a group from
the Group list. Click the Group Select button. The
LP-3000 displays the names of the individual
instruments from the group in the Instruments inCue list.
Follow the procedure for removing individual
instruments from a cue.
Follow the procedure for removing individual
instruments from a cue. Repeat for each instrument
in the group.
Use the Group edgewheel to select a group from
the Group list. Click Remove Group. This action is
permanent and cannot be undone.
Live Mode versus Blind Mode
Preset 0 controls the output of the Programmer screen. With Preset 0 at 0%,
changes are not visible on stage as a cue is built. This is referred to as a “blind”
cue. With Preset 0 at any position greater than 0%, the effect of changes in label
selections is visible on stage as the cue is built. This is referred to as a “live” cue.
To switch between live and blind mode, adjust Preset 0 (located at the far left of the
preset playbacks) to the correct level for “live” or “blind” programming.
To:Do:
Build a “blind” cue.
Build a “live” cue.
The LP-3000 displays the Programming Mode (live or blind) at the top of the
Programmer screen and many others.
Setting Cue Properties
After you have selected the instruments and groups for the cue, you are ready to
set the properties for each fixture in the cue.
Adjust Preset 0 to 0%.
Adjust Preset 0 above 0%.
LP-3000 Users Manual
90Chapter EightMoving Light Cue Programming
Fixtures have a library of labels for each property. A label may represent the value
of one attribute or the values of several attributes that—combined together—control
the appearance of a property.
For example, the Intellabeam 8 Channel has eight attributes. Each attribute has a
range of values, usually from 0 to 255.
The Color property is controlled by one attribute—Color Wheel 1. The label for the
attribute value “Color Wheel 1=79” is “Pink”.
The Beam property is controlled by four attributes—Shutter, Gobo Wheel 1, Iris and
Speed. The label for the attribute values “Gobo Wheel 1=119” and “Iris=128” might
be “Half Open Star”.
You are not limited to using the stock labels that are supplied with the LP-3000. You
can create custom labels, as described in Chapter Twelve: Creating New Labels
beginning on page 119.
There are two methods by which you can set fixture properties for a cue:
•Label Programming—Select stock or custom labels for each property in the
cue.
•Attribute Programming—define cue properties by setting DMX values for
each attribute.
Label Programming is faster and easier to record and edit with than Attribute
Programming. We recommend that you use Label Programming while you are
becoming familiar with the LP-3000.
Attribute Programming provides finer control over cue properties. Once familiar with
Label Programming, you will find Attribute Programming to be quite simple to learn
and very powerful. Please see Chapter 11: Attribute Programming beginning on
page 115 for complete details.
To Set Cue Properties by Label
1.If you are not at the Programmer screen, from the Main screen, click ML
LP-3000 Users Manual
Program.
Moving Light Cue ProgrammingChapter Eight91
The LP-3000 displays the Programmer screen.
The Instruments Selected section of the screen displays the instruments
that are assigned to the cue.
In the main section of the Programming screen, the LP-3000 displays three
lists, one each for Color labels, Beam labels and Focus labels. The lists
display all custom and stock labels in the library for the selected instrument
or instruments.
NOTE: When one instrument—or several instruments of the same type—are
selected, the lists display labels for that instrument type only. When two or
more instrument types are selected, the lists display all labels for all the
selected instrument types.
The Groups Selected section shows all the groups that are assigned to the
cue.
In the lower right corner of the screen, the LP-3000 displays the Max CueIntensity controller.
2.Using the mouse, select a fixture or group to program.
If you select a group, under Instruments Selected, the LP-3000
automatically selects only those instruments that are part of the group.
3.Using the edgewheels, select the desired labels for each property of the
cue: Color, Beam and Focus.
LP-3000 Users Manual
92Chapter EightMoving Light Cue Programming
If you have not yet created any Focus labels, you will need to do so now.
Please see To Create a Focus Label beginning on page 124 for complete
details.
For Color, Beam and Focus, you can select the option No Change. This
means that the cue will not change the previous setting for the property
during playback.
4.Using the Max Cue Intensity edgewheel, set the intensity for the
instruments.
5.When you are done, click SaveAs.
The LP-3000 displays the New Cue dialog box. Enter a name for the cue or
accept the default. Default names follow the pattern CUE_001, CUE_002
and so forth. Click OK.
For an alternate way to save cues, see Saving the Cue to a Playback
beginning on page 93 for more details.
6.If you have not programmed all the instruments in the cue:
a. Deselect the instrument or group that you just programmed.
b. Select the next instrument or group.
c. Repeat steps 3 through 4 above.
d. Click Save.
Save As Cue
You will see the following behavior when you select Save as Cue.
1.With a single instrument selected, the selected instrument’s settings will be
saved. All other instruments will be saved as NC (no change).
2.With all instruments selected (of the same type), all instruments will be
saved with the same settings.
3.With some—but not all—instruments selected, the selected instruments will
be saved with identical settings. The instruments that are not selected will be
saved as NC (no change).
4.With several instrument types selected, the programmer will save the
selected settings where applicable and will change everything else to NC (no
change). For example, you select instruments of Type 1 and Type 2 and set
the color to Green. Only the Type 1 instruments support the color Green.
The color for Type 1 instruments will be set to Green and the color for Type
2 instruments will be set to NC (no change). For this reason, we recommend
that only one instrument type be programmed at a time.
LP-3000 Users Manual
Moving Light Cue ProgrammingChapter Eight93
Saving the Cue to a Playback
Moving Light cues can be directly assigned to faders for playback. The process is
similar to other areas of the LP-3000; 20 pages of 18 playbacks are used to
process Moving Light cues as well as conventional looks.
Each playback fader can store a single Moving Light cue or a sequence of cues—
called a cuelist. Once stored to a fader, the cues in the cuelist can be played back
one at a time or converted to a Moving Light chase or stack.
To Save the Cue to a Playback
With the Programmer screen displaying the cue you just created:
1.Move the key switch to the Unlock position.
2.Press the Record button, located to the right of the key switch.
3.Use the Page edgewheel to select the desired page.
The Page edgewheel is located to the left of the Preset Title displays.
4.Create a look for one instrument or group.
5.Press the Solo button of the desired playback to save the look as the first
step of the Moving Light sequence or “cue list”.
CAUTION: Pressing the Solo button erases all steps of any Moving Light
cuelist assigned to the Preset Playback for that page.
The LP-3000 saves the cue to the playback and automatically assigns it a
name that reflects its page, playback and step number. For example, a cue
named:
pg01_pb01_s01
has been recorded to Page 1, Playback 1, Step 1.
6.If desired, deselect the instrument or group, select a different instrument or
group, create a look and press Save.
7.Set additional steps.
Continue to select instruments and set properties using either label
programming or attribute programming.
Press the Add button of the playback to save each additional step. The LP-
3000 automatically assigns a name to each new cue, such as:
Pg01_pb01_s02
8.Press the Run button, located to the right of the key switch, to stop
recording.
LP-3000 Users Manual
94Chapter EightMoving Light Cue Programming
To Check the Cue
When you have finished programming a Moving Light cue, you can check it
immediately.
1.Adjust Preset 0 down to the zero level position.
2.Bring up the playback to which you just assigned the cue.
The LP-3000 displays the first step in the cuelist.
3.Press the Preset Select button for the playback to view the next step in the
cuelist.
4.Continue to press the Preset Select button for the playback until you have
viewed all steps in the cuelist.
LP-3000 Users Manual
Chapter Nine:
Moving Light Cue Playback
Whether your Moving Light show consists of one cue assigned to one playback or
many cues assigned to many playbacks, you use the same basic procedure to run
the show. This procedure is called playback and is described in this chapter.
The LP-3000 provides three ways to play back a Moving Light show:
•Cuelists: A cuelist is a series of steps assigned to the same page and
playback. Each step in a cuelist has default start delay and fade times and
an infinite hold time. These can be adjusted from the Options screen. You
usually play back each step in the cue by pressing the Select button for the
playback. Alternatively, you can program the cuelist to play back
automatically by setting the hold time, start delay and fade time for each
step in the cuelist.
•Chases: A chase is also a series of steps assigned to the same page and
playback. A chase automatically executes its steps at a fixed rate
(expressed in beats per minute), looping continuously until the playback is
returned to the zero level position. When you convert a cuelist to a chase,
default or programmed start delay, fade and hold times are ignored.
•Stacks: A stack has characteristics of both a cuelist and a chase. You play
back a stack by pressing the Select button to move from step to step—just
as you would with a cuelist. However, a stack loops back to Step 1—just like
a chase—so that it can be played back as many times as desired. When you
convert a cuelist to a stack, default or programmed start delay, fade and
hold times are ignored. Special moving light stack defaults—available from
the Options screen—are available for setting the desired start delay and
fade times.
Cue and Cuelist Playback
In Chapter Eight: Moving Light Cue Programming, we describe the basic
techniques used when programming a single cue or a series of cues (cuelist).
While you program, you will undoubtedly test each cue to ensure that you have
achieved the look you desired. After you have programmed several cues or cuelists,
you may want to test them as a series of events. Finally, you are ready to rehearse
or run your show. No matter which stage you are in, you use the same procedure to
play back your cues and cuelists.
LP-3000 Users Manual
96Chapter NineMoving Light Cue Playback
To Play Back a Cue or Cuelist
NOTE: Before you can play back a show, you must have programmed at least one
cue.
1.Ensure that the LP-3000 is in Run mode. If it is not, press the Run button,
located to the right of the key switch.
2.If necessary, adjust Preset 0 down to the zero level position.
3.Bring up the playback to which the cue or cuelist is assigned.
All attributes except intensity will begin to change to their new position when
the fader reaches 10%. The intensity is controlled directly by the position of
the playback fader.
4.If several cues are recorded to a playback as a cuelist, press the Select
button above the playback to initiate the next cue.
Bringing up the playback fader starts the fade into the first cue. Pressing the
Select button above the playback advances the cuelist to the next cue. In
this way, a single playback can control many Moving Light cues.
At any time, returning the fader to zero will bring down the intensity of the
cue to zero. Bringing the fader back up from zero will output the first cue in
the list.
Because the LP-3000 Moving Light Controller supports tracking, the order in which
the playbacks are used determines the final look on stage. All 18 playbacks may be
used at the same time.
Because a Moving Light cue can have one or more properties set to No Change,
the look of each cue is frequently dependent upon the playback order. A cue with
the Color property set to No Change, for example, will be green if the preceding
cue is green, red if the preceding cue is red and so forth.
Viewing the Playback Status
The LP-3000 provides a display screen to show the status of the playbacks.
To View the Playback Status
1.From the Main screen, click ML Playback.
The LP-3000 displays the Playback screen.
LP-3000 Users Manual
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