Leprecon LP-3000 User Manual

LP-3000 Users Manual
LP-3000 Users Manual Version 330
Copyright © 1997-1999 CAE Incorporated. All rights reserved.
Information in this document is subject to change without notice. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of CAE Incorporated. CAE may have patents or pending patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. The furnishing of this document does not give you license to these patents, trademarks, copyrights, or other intellectual property except as expressly provided in any written license agreement from CAE.
Leprecon® is a registered trademark of CAE Incorporated. All other brand and product names are trademarks or registered trademarks of their respective holders.
Document Number 22-1701G Printed in the United States of America.
Contents
Introduction
About This Manual................................................................................................................................................. 7
LP-3000 Features................................................................................................................................................... 8
SECTION ONE: GETTING STARTED
Chapter One: Manual Console Operation
Power Up and Down Sequences........................................................................................................................... 11
To Power Up the LP-3000.............................................................................................................................. 11
To Power Down the LP-3000......................................................................................................................... 12
LP-3000 Controls for Manual Operation................................................................................................................ 13
To Operate the LP-3000 as a Manual Console ............................................................................................... 16
Chapter Two: LP-3000 Show Basics
The Controls ........................................................................................................................................................ 19
Conventions Used in this Manual.......................................................................................................................... 20
The Stage View Screen........................................................................................................................................ 20
Shows.................................................................................................................................................................. 21
To View the Show Screen.............................................................................................................................. 21
To Create a New Show.................................................................................................................................. 22
To Open an Existing Show ............................................................................................................................ 23
To Close a Show...........................................................................................................................................23
To Copy a Show ............................................................................................................................................ 23
To Backup a Show ........................................................................................................................................ 24
To Load a Show from a Disk ......................................................................................................................... 24
To Format a Floppy Disk............................................................................................................................... 24
Chapter Three: System Tools
DMX Line Assignment.......................................................................................................................................... 27
About DMX Line Assignments ....................................................................................................................... 27
The LP-3000 Instrument Library .................................................................................................................... 28
To Install a Conventional Fixture into the System........................................................................................... 28
To Install a Moving Light Fixture into the System........................................................................................... 31
To Edit a Fixture............................................................................................................................................ 33
To Delete a Fixture........................................................................................................................................ 34
To View Unused Assignments ....................................................................................................................... 34
To View Fixture Information........................................................................................................................... 35
Dimmer Patch...................................................................................................................................................... 36
To View Patch Data ....................................................................................................................................... 36
To Select a Patch..........................................................................................................................................37
To Create a New Patch.................................................................................................................................. 38
To Build a Custom Patch—First Step............................................................................................................. 39
To Build a Custom Patch by Channel ............................................................................................................ 39
To Build a Custom Patch by Dimmer............................................................................................................. 40
To Copy a Patch............................................................................................................................................ 40
LP-3000 Users Manual
2 Contents
Options.................................................................................................................................................................41
To Change Default Cue List Start Delay or Fade Time.................................................................................... 42
Erasing Show Components...................................................................................................................................43
SECTION TWO: CONVENTIONAL LIGHT CONTROLLER
Chapter Four: Presets
Introduction to Presets..........................................................................................................................................47
Basic Preset Techniques....................................................................................................................................... 48
To Record Presets into Memory ..................................................................................................................... 48
To Play Back Presets.....................................................................................................................................49
To Preview Presets ........................................................................................................................................ 49
To Edit Presets with Faders............................................................................................................................ 50
Manual Fader Re-Capture..............................................................................................................................51
Live and Blind Edits........................................................................................................................................51
Entering Preset Titles............................................................................................................................................ 52
To Enter a Preset Title....................................................................................................................................52
Using the Front Panel Display Screen to View and Edit Preset Scenes ..................................................................53
To View Preset Scenes...................................................................................................................................53
To Edit Presets...............................................................................................................................................54
Chapter Five: Chases
Creating Chases with Playbacks ........................................................................................................................... 57
To Create a Chase on a Playback .................................................................................................................. 57
To Play Back a Chase.................................................................................................................................... 58
To Set the Chase Rate...................................................................................................................................59
To Store the Chase Rate................................................................................................................................59
Run Controls..................................................................................................................................................59
To Edit a Chase on a Playback.......................................................................................................................61
Creating a Chase with the Chase Builder............................................................................................................... 61
To Create a New Chase ................................................................................................................................. 61
To Add Steps to a Chase Using Faders..........................................................................................................62
To Assign the Chase to a Playback ................................................................................................................63
Creating a Chase with the Step Editor...................................................................................................................63
To Add Steps to a Chase Manually (Off-line Mode)......................................................................................... 63
To Assign Levels to Steps Manually (Off-line Mode) .......................................................................................64
To Play Back a Step Editor Chase..................................................................................................................66
Editing Chases...................................................................................................................................................... 66
To Shorten a Chase .......................................................................................................................................67
To Delete a Step ............................................................................................................................................ 67
To Delete a Chase..........................................................................................................................................67
Chapter Six: Cue Stacks
To Create a New Stack...................................................................................................................................69
Adding Cues to a Stack .........................................................................................................................................70
To Add Cues to a Stack in On-line Mode........................................................................................................70
To Add Cues to a Stack in Off-line Mode........................................................................................................71
To Set Fade Times .........................................................................................................................................71
To Assign Levels to Steps Manually (Off-line Mode) .......................................................................................72
Playing Back Cue Stacks ......................................................................................................................................74
To Play Back a Crossfade Stack.....................................................................................................................74
Manual Crossfades ........................................................................................................................................ 76
Playback Order..............................................................................................................................................76
Editing Stacks.......................................................................................................................................................76
To Delete a Step ............................................................................................................................................ 76
To Delete a Stack ...........................................................................................................................................77
LP-3000 Users Manual
Contents 3
SECTION THREE: MOVING LIGHT CONTROLLER
Chapter Seven: Moving Light Controller—Overview
Moving Light Definitions....................................................................................................................................... 81
No Change.................................................................................................................................................... 83
Panel Layout........................................................................................................................................................ 84
Chapter Eight: Moving Light Cue Programming
Getting Started ..................................................................................................................................................... 85
Selecting Fixtures ................................................................................................................................................. 86
Instrument Groups............................................................................................................................................... 88
To Create an Instrument Group..................................................................................................................... 88
To Edit an Instrument Group ......................................................................................................................... 88
Live Mode versus Blind Mode...............................................................................................................................89
Setting Cue Properties.......................................................................................................................................... 89
To Set Cue Properties by Label ..................................................................................................................... 90
Save As Cue ................................................................................................................................................. 92
Saving the Cue to a Playback ............................................................................................................................... 93
To Save the Cue to a Playback ...................................................................................................................... 93
To Check the Cue.......................................................................................................................................... 94
Chapter Nine: Moving Light Cue Playback
Cue and Cuelist Playback..................................................................................................................................... 95
To Play Back a Cue or Cuelist....................................................................................................................... 96
Viewing the Playback Status................................................................................................................................. 96
To View the Playback Status ......................................................................................................................... 96
Changing Cue Order ............................................................................................................................................ 97
To Change the Cue Order.............................................................................................................................. 97
Converting a Moving Light Cuelist to a Chase....................................................................................................... 98
To Convert a Cuelist to a Chase.................................................................................................................... 99
To Convert a Moving Light Chase back to a Cuelist....................................................................................... 99
Converting a Moving Light Cuelist to a Stack Loop............................................................................................... 99
To Convert a Cuelist to a Stack Loop............................................................................................................100
To Convert a Moving Light Stack back to a Cuelist .......................................................................................100
Overriding a Look................................................................................................................................................100
To Override a Look.......................................................................................................................................100
Chapter Ten: Advanced Moving Light Cue Programming
Multi-Part Cues...................................................................................................................................................103
To Create a Multi-Part Cue...........................................................................................................................103
Editing Moving Light Cues...................................................................................................................................105
Fast Cue Editing...........................................................................................................................................105
To Select a Cue for Editing...........................................................................................................................105
To Add a New Cue to a Show.......................................................................................................................106
To Delete a Cue from a Show.......................................................................................................................106
To Edit a Cue...............................................................................................................................................107
To Rename a Cue........................................................................................................................................107
To Add a Cue to Insert in a Cuelist ...............................................................................................................107
Programming Cues in Off-line Mode....................................................................................................................108
To Program a New Cue................................................................................................................................108
To Create a Cuelist.......................................................................................................................................108
Hold, Start Delay and Fade Times.......................................................................................................................110
Automated versus Manual Initiation of Cues.................................................................................................111
To Assign Hold, Start Delay and Fade Times ................................................................................................112
Chapter Eleven: Attribute Programming
To Set Cue Properties by Attribute ................................................................................................................115
LP-3000 Users Manual
4 Contents
Chapter Twelve: Creating New Labels
Creating Labels ...................................................................................................................................................119
To Create a Color or Beam Label.................................................................................................................119
To Create a Focus Label..............................................................................................................................124
Editing Labels.....................................................................................................................................................126
To Edit a Label .............................................................................................................................................127
To Rename a Label...................................................................................................................................... 127
To Delete a Label.........................................................................................................................................128
Creating Labels During Attribute Programming....................................................................................................128
To Create a Label during Attribute Programming..........................................................................................128
APPENDICES
Appendix A: Maintenance and Repair
Handling.............................................................................................................................................................133
Extreme Temperatures ........................................................................................................................................133
Fuse Location and Replacement ......................................................................................................................... 133
Warranty Information..........................................................................................................................................133
Appendix B: Instrument Library Version 29
Abstract..............................................................................................................................................................135
Arc Beam..................................................................................................................................................... 135
American DJ.......................................................................................................................................................135
Snap Shot Strobe......................................................................................................................................... 135
Clay Paky ........................................................................................................................................................... 135
Golden Scan 2.............................................................................................................................................135
Golden Scan 3.............................................................................................................................................136
Golden Scan HPE........................................................................................................................................136
MiniScan HPE.............................................................................................................................................. 136
Stage Color 300...........................................................................................................................................136
Stage Color 1200.........................................................................................................................................137
Stage Light 300............................................................................................................................................ 137
Stage Zoom.................................................................................................................................................137
Coemar............................................................................................................................................................... 138
CF 1200 Hard Edge......................................................................................................................................138
CF 1200 Wash............................................................................................................................................. 138
Nat MM 1200 + 2500 ....................................................................................................................................139
Generic............................................................................................................................................................... 139
Color Changer..............................................................................................................................................139
Geni.................................................................................................................................................................... 140
Stratus 5X.................................................................................................................................................... 140
High End Systems ..............................................................................................................................................140
Cyberlight.....................................................................................................................................................140
Cyberlight CX Mode 2 ..................................................................................................................................140
Cyberlight CX Mode 3 ..................................................................................................................................141
Cyberlight Mode 2........................................................................................................................................141
Cyber Litho Mode 2......................................................................................................................................142
IntellaBeam 8 Channel.................................................................................................................................142
I-Beam 8 ch. Hi res. ..................................................................................................................................... 143
IntellaBeam 13 chan.....................................................................................................................................143
Studio Color.................................................................................................................................................143
Studio Color 250..........................................................................................................................................144
Studio Spot..................................................................................................................................................144
Studio Spot 250 ...........................................................................................................................................145
Technobeam................................................................................................................................................145
Trackspot..................................................................................................................................................... 146
Lamp Lite............................................................................................................................................................ 146
LP-3000 Users Manual
Contents 5
Patend 575...................................................................................................................................................146
Patend 1200 .................................................................................................................................................146
Martin .................................................................................................................................................................147
1220 CMYR..................................................................................................................................................147
1220 RPR ....................................................................................................................................................148
1220 XR.......................................................................................................................................................148
218...............................................................................................................................................................148
218 Mkll .......................................................................................................................................................149
518...............................................................................................................................................................149
918...............................................................................................................................................................149
MAC 250......................................................................................................................................................150
MAC 300......................................................................................................................................................150
MAC 500......................................................................................................................................................150
MAC 600......................................................................................................................................................151
PAL1200......................................................................................................................................................151
PAL1200E....................................................................................................................................................152
Robocolor Pro 400 .......................................................................................................................................152
Pan Command....................................................................................................................................................153
Color Fader..................................................................................................................................................153
SGM...................................................................................................................................................................153
Newton 1200................................................................................................................................................153
Studio Due..........................................................................................................................................................153
Stratos Hi-Res ..............................................................................................................................................153
Vari*light.............................................................................................................................................................154
VL Mirror......................................................................................................................................................154
VL5..............................................................................................................................................................154
VL5A............................................................................................................................................................154
VL6..............................................................................................................................................................154
Wybron...............................................................................................................................................................155
Forerunner ...................................................................................................................................................155
Appendix C: Creating and Editing Moving Light Devices
Devices...............................................................................................................................................................157
To Create a New Conventional Device..........................................................................................................157
To Create a New Moving Light Device ..........................................................................................................158
To Edit an Instrument...................................................................................................................................163
To Delete an Instrument...............................................................................................................................163
Attribute Labels...................................................................................................................................................163
To Add Attribute Labels to an Instrument......................................................................................................163
To Edit Attribute Labels for an Instrument.....................................................................................................164
Appendix D: Control Features
When to use Control Features.............................................................................................................................165
How to use Control Features...............................................................................................................................165
Instruments that Have Control Features...............................................................................................................167
Appendix E: Importing Labels and Devices from Other Shows
Importing Labels .................................................................................................................................................169
Importing a Device..............................................................................................................................................170
Glossary....................................................................................................................173
Index..........................................................................................................................179
LP-3000 Users Manual
Introduction
Congratulations on your purchase of the LP-3000 Console. The LP-3000 was designed to fill the need for an entertainment console with strong moving light capabilities. The LP-3000 was specifically engineered to control both conventional and moving lights gracefully.
About This Manual
The LP-3000 Users Manual is intended to familiarize the operator with the features of the LP-3000 and provide detailed instructions about its use. The manual is divided into three sections.
Getting Started: In this section we introduce the LP-3000 and quickly get you up and running. We also provide important information to help you configure the LP-3000 and we describe the various tools and techniques that you will use routinely—with both the conventional and moving light controllers.
Conventional Light Controller: After you familiarize yourself with the LP- 3000, you will be ready to learn about the conventional light controller. In this section we walk you through the procedures that you will use—from the most commonly used techniques to specialized techniques that apply to unique programming situations.
Moving Light Controller: Finally, we describe the procedures that you will use to operate the moving light controller. It is important that you are fully familiar with the LP-3000 prior to using the moving light controller. A thorough study of the Getting Started section is required and some experience with the conventional light controller is recommended.
After the major sections of the manual, you’ll find several appendices.
Appendix A contains important maintenance information.
Appendix B describes the instruments in the LP-3000 instrument library.
Appendix C provides step-by-step instructions about adding a moving light
fixture into the LP-3000 library.
Appendix D describes control features—features of some lights that enable you to reset, douse, etc. from the LP-3000 console.
LP-3000 Users Manual
8 Introduction
Appendix E provides you with step-by-step instructions about how you can import labels and user-defined devices from other LP-3000 shows created in version 330 or higher.
LP-3000 Features
Depending upon the width of your LP-3000, you’ll find the following features.
Channels 48 or 96 72 or 144
48/96 Wide 72/144 Wide
Simultaneous Moving Light Playbacks
Moving Light Autopatch Custom Color Palette Color Changer Control DMX Output Channels 1024
upgradeable to
Proportional Dimmer Patch Color LCD Graphics Screen 9.5” Preset Faders with LCD Titles 18 Submasters with 20 Pages Each Blind Edit Conventional Chase Memory 360 Programmable (18 Playbacks x
Cue Stack 500 Cues 500 Cues Go, Back and Hold Buttons Time Fades (Separate In/Out) Add/Solo Buttons Built-in 3.5” Disk Drive
18 18
4 4
4 4
4 4
2048
2048
4 4
4 4
4 4
20 Pages) with 25 Steps Each.
4 4
4 4
4 4
4 4
Weight 80 lbs. 110 lbs. Height, Width, Depth (in inches) 10 x 48.5 x 29 10 x 60.75 x 29
LP-3000 Users Manual
Section One: Getting Started
LP-3000 Users Manual
Chapter One: Manual Console Operation
Power Up and Down Sequences
The LP-3000 is a computer-based lighting console. The internal computer is a conventional PC, with Microsoft Windows 95 software providing the user interface. For this reason, the Power Up and Down sequences are critical to correct operation. Unexpected power loss can damage the current show file. The use of an uninterruptable power supply (UPS) is strongly recommended to prevent sudden power loss while the console is running. Also, the UPS system filters electrical noise and spikes that could upset the LP-3000. A UPS system designed for use with desktop PCs that has a capacity of 200 watts or more is acceptable for use with the LP-3000.
Make sure that the power source used to power the LP-3000 is reliable and, if possible, do not share the circuit with other equipment.
To Power Up the LP-3000
1. Move the power switch to the On position. The power switch is located on the back of the console above the power
cord jack. After turning on the power switch, wait for the LP-3000 Stage View (Main)
screen to be displayed before attempting to use the console.
LP-3000 Users Manual
12 Chapter One Manual Console Operation
This will ensure that all parts of the show file are completely loaded.
To Power Down the LP-3000
1. Click Shut Down on the Stage View screen.
LP-3000 Users Manual
Clicking Shut Down generates the following message:
Manual Console Operation Chapter One 13
2. Click Shutdown to shut down the LP-3000. If you want to restart the LP-3000 rather than shut it down, click Reboot. If you have changed your mind, click Cancel.
3. Move the power switch to the Off position.
IMPORTANT: YOU MUST SHUT DOWN THE LP-3000
PROGRAM BEFORE TURNING OFF THE POWER SWITCH.
LP-3000 Controls for Manual Operation
There are two modes of manual operation of the LP-3000.
In Two-Scene Preset mode, the LP-3000 provides two rows of faders (X and Y). While the scene on row X is visible, you set up the next scene on row Y. On cue, you fade the Y scene up and the X scene down. Then with the scene on row Y visible, you set up the next scene on row X. You alternate fading from scene to scene in this fashion to create a show.
In Wide mode, the LP-3000 functions as a single-scene console. The X and Y rows of faders act as one bank, doubling the manual channel capacity.
The following controls are the ones you will use when you operate the LP-3000 manually.
LP-3000 Users Manual
14 Chapter One Manual Console Operation
(Wide Mode)
Blackout Switch
Solo Enable
Add Enable
Wide Switch
10
8
6
4
2
0
10
8
6
4
2
0
10
8
6
4
2
0
0
2
4
6
8
10
10
8
6
4
2
0
Preset Master Fader
Master Fader
X Crossfader
Y Crossfader
Or
X Scene Master
LP-3000 Master Panel
X and Y Manual Scene Faders
The manual dimmer control of the LP-3000 is provided by two rows of faders that fill the upper half of the console. The first row of faders is labeled X. The second row of faders is labeled Y.
LP-3000 Users Manual
Manual Console Operation Chapter One 15
In Two-Scene Preset mode, a single console channel is controlled by one fader from each row (called a fader “pair”). A console channel may be patched to one or more dimmer channels.
In Wide mode, each fader corresponds to one console channel.
X and Y Crossfaders
The X and Y Crossfaders control the transition between the X and Y scenes; the green LED above each crossfader indicates the proportional levels.
The two crossfaders operate in opposite directions; when the X Crossfader is fully up, it is at 100%. When the Y Crossfader is fully down, it is at 100%. This allows both faders to be moved together to crossfade smoothly between the two scenes.
Wide Switch
The Wide switch is used to convert the LP-3000 to a single scene console, effectively doubling the manual channel capacity. This switch affects only the manual scenes. An LED in the Wide switch is lit when the LP-3000 is in Wide mode.
During Wide mode operation, the X Crossfader becomes the X Scene Master. It controls all manual scene faders. The Y Crossfader LED turns red to indicate that it is not being used. Pressing the Wide switch toggles between Wide mode and normal Two-Scene Preset mode.
Master Fader
The Master fader is used to adjust the level for the console’s entire output. If this fader is down, nothing will be output from the X and Y manual scene faders. The intensity of the LED above the Master fader indicates the fader’s position.
Solo and Add “Bump” Buttons
On the LP-3000, pressing and holding an Add button has the same effect as bringing up the fader. The selected channel is added to the current scene on stage. When you release the button, the channel is removed from the scene.
Pressing and holding a Solo button temporarily blacks out the rest of the console and leaves only the selected channel up. Releasing the button restores normal operation.
X and Y manual scene faders have only one button—called a Bump button. Whether the Bump button is a Solo button or an Add button is determined by the status of the Add and Solo Enable switches, located on the master panel. The following table summarizes the bump modes in the manual scene faders:
Add Mode Solo Mode Manual Scene Fader Bump Button Action
Off Off Off Enabled Off Add Off Enabled Solo Enabled Enabled Solo
LP-3000 Users Manual
16 Chapter One Manual Console Operation
LEDs in the Add Enable and Solo Enable switches indicate which mode is enabled (if any).
Important notes about Bump buttons:
1. Solo and Add buttons operate independently of the Master fader level.
2. The manual scene fader Bump buttons are unaffected by the Wide mode control. In other words, the Bump buttons control only one channel each, even in Two-Scene preset mode.
3. The Add and Solo levels can be adjusted via the front panel display. See Options beginning on page 41 for information regarding setting these levels. The default level is 100%.
Blackout Switch
The Blackout switch has the same effect as bringing down the Master fader and is handy for blacking out the entire stage suddenly. The Blackout switch affects only those functions that are controlled by the Master fader; it will not affect channels that are bumped. Blackout is a toggle switch; pressing it once blacks out the board and pressing it a second time returns the board to normal operation. An LED in the
Blackout switch indicates its status. When Blackout is active this LED flashes. Output LED Indicators
Levels being sent to the stage from the LP-3000 are indicated by the green LEDs in the Bump switches located below each manual scene fader. The LEDs are not affected by the Wide switch. In other words, the LEDs reflect the intensity for only one channel each, even in Two-Scene preset mode.
In addition to showing output status, the LEDs are used to preview the contents of a preset before bringing it up on stage.
The LEDs are also used while editing scenes to represent relative levels of the channels as the edit is being performed. Details on these features are included in Chapter 4: Presets beginning on page 47.
To Operate the LP-3000 as a Manual Console
1. Set all X and Y channel faders to zero.
2. Verify that the Preset Master fader is also set to zero. Although the Preset Master is not used for manual console operation, if it is
not set to zero, it could adversely affect your scenes.
3. Set both X and Y Crossfaders fully downward (Y scene position).
4. Bring the Master fader up to full. No stage lights will be on.
5. Set the values for the first scene using the X faders (top row).
6. Push the X and Y Crossfaders fully upward (the X position).
LP-3000 Users Manual
The X scene will light the stage.
Manual Console Operation Chapter One 17
7. Set up the next scene on the inactive Y faders (lower row).
8. Switch to the Y scene by moving the X and Y Crossfaders fully downward (Y position.)
9. Continue to set up subsequent scenes in this manner by alternating between the X and the Y faders.
LP-3000 Users Manual
Chapter Two: LP-3000 Show Basics
The LP-3000 has a computer on-board. The computer and its software enable you to automate many aspects of a conventional or moving light show.
The LP-3000 computer is accessed through the front panel display screen. In some cases the same operation can be performed either with faders or with the display and its associated controls.
The Controls
Menu Keys
Mouse Buttons
Modify Edgewheel
Left Edgewheel
Middle Edgewheel
Right Edgewheel
Quick access to functions is available via a row of menu keys to the right of the display.
Trackball
LP-3000 Users Manual
20 Chapter Two LP-3000 Show Basics
The trackball acts as a mouse control for the on-screen cursor. The two buttons above the trackball are used as mouse buttons; the left button is used to click on selected items.
Menu functions shown on the left side of the screen can be accessed by either the associated key or by pointing with the trackball and clicking with the mouse buttons.
Edgewheels provide an alternative to selecting items with the mouse.
Conventions Used in this Manual
The LP-3000 provides several ways to execute a task. In this manual, we have used the following conventions:
Where instructions state that you use an edgewheel to scroll through a list, you can also click on the Up and Down arrows to do the same thing. In some cases, you can use the trackball to point to an item in a list and then select it with the left mouse button.
Where instructions state that you click a menu button, you can do so either by pressing the button or by using the trackball to point to the on-screen representation of the button and then clicking it with the left mouse button.
In most cases, you can click OK by pressing a menu button, by pressing the ENTER key on the keyboard, or by using the trackball to point to the on­screen representation of the button and then clicking it with the left mouse button.
In most cases, you can click Cancel by pressing a menu button, by pressing the ESCAPE key on the keyboard, or by using the trackball to point to the on­screen representation of the button and then clicking it with the left mouse button.
On some screens, Next and Back buttons are provided. These move the cursor from field to field. Usually the TAB key and SHIFT+TAB combination of keys are equivalent to these buttons. A Select edgewheel may also be provided to accomplish the same task.
The Stage View Screen
The Stage View (Main) screen is the main menu display of the LP-3000 system. In this screen, the output levels of all board channels are shown and will change in real time to mimic the status of the dimmers. This screen is for display only—no changes to the information shown in this screen can be made from here.
LP-3000 Users Manual
LP-3000 Show Basics Chapter Two 21
Shows
In the LP-3000 display screens, labels are placed on the display to indicate functions performed by buttons and edgewheels. In the Stage View (Main) screen, the edgewheel labeled Scroll is used to move the display through the range of board channels. With each click of the edgewheel, one line of display information is moved on the screen. The position of the display in the range of available data is indicated by the position of the scroll bar. In addition, scroll bars can be moved directly with the mouse.
All of the user-defined data of the LP-3000—such as preset scenes, chases, and patch tables—are saved as a computer file called the Show file. Show files are PC compatible and the LP-3000 automatically saves them to the internal hard drive. You can create and maintain many shows, but only one show can be open at a time. The files can also be copied to floppy for backup and for portability between boards.
Many LP-3000 features are available only when a show is open. In subsequent chapters, we assume that you have opened a show prior to beginning any procedure.
If you are new to the LP-3000, we recommend that you begin by creating a new show.
To View the Show Screen
1. From the Main screen, click Setup and then Show.
LP-3000 Users Manual
22 Chapter Two LP-3000 Show Basics
The LP-3000 displays the Show screen.
This screen displays the name of the show that is currently open, the active drive— internal or floppy disk—and lists all the shows that are saved on the drive. In the example shown above, the internal drive is displayed.
To Create a New Show
The button labeled New Show will create another show on the hard drive and automatically open this new show. This new show will be empty; all presets, chases, and stacks will contain zero values for channel levels.
1. From the Main screen, click Setup, Show and then New Show. The LP-3000 displays the New Show dialog box.
2. Under Enter show name enter a name for the new show. When naming new shows, some rules must be followed to create a valid
DOS file name.
Show names can contain 8 characters or less.
Show names cannot contain spaces.
Show names cannot contain punctuation marks or special
characters.
Show names can contain the underscore character.
LP-3000 Users Manual
User-entered show names that are not valid will be converted to valid file names.
If you do not enter a name, the LP-3000 assigns the show a default name: SHOW_001, SHOW_002 and so forth.
LP-3000 Show Basics Chapter Two 23
3. Click OK. If a show was already open, the LP-3000 asks you to confirm closing that
show before it creates the new one.
4. Click Yes.
5. Click OK. The LP-3000 displays the Show screen.
To Open an Existing Show
1. From the Main screen, click Setup and then Show. The LP-3000 displays the Show screen.
2. Using the Show edgewheel, select the show that you want to open.
3. Click Open Show. NOTE: This button will not be available if you select the show that is
currently open. The LP-3000 opens the show.
To Close a Show
1. From the Main screen, click Setup and then Show. The LP-3000 displays the Show screen.
2. Using the Show edgewheel, select the show that is currently open.
3. Click Close Show. NOTE: The Close Show button is available only when the show that is
currently open is selected in the Show Selection list.
To Copy a Show
There may be instances where it is convenient to use an old show as the starting point for a new show. For example, you may plan to use the same lights and even the same cues—changing only the focus positions—as the ones in a show that you created previously. When this is the case, we recommend that you make a copy of the old show and make your changes to the copy.
1. From the Main screen, click Setup and then Show. The LP-3000 displays the Show screen.
2. Using the Show edgewheel, select the show that you want to copy.
3. Click Copy Show. The LP-3000 displays the Copy Show dialog box.
4. Enter a name for the copy.
5. Click OK.
LP-3000 Users Manual
24 Chapter Two LP-3000 Show Basics
To Backup a Show
It is recommended that you back up your show to a floppy disk frequently. This gives you protection against unexpected power loss and other problems causing lost show data. The LP-3000 requires a 3½-inch disk for show backup.
1. From the Main screen, click Setup and then Show. The LP-3000 displays the Show screen.
2. If the show that you want to back up is open, using the Show edgewheel, select the show and then click Close Show.
The LP-3000 cannot transfer an open show to a floppy disk. Therefore, it is necessary to first close the show before it can be backed up to a floppy disk. Once the backup is complete, you can re-open the show and continue working on it.
3. Using the Show edgewheel, select the show that you want to back up.
4. Insert a floppy disk into the disk drive.
5. Click Backup Show. The LP-3000 backs up the selected show.
Backing up a show will not be successful if any of the following errors are detected:
The disk is bad.
There is insufficient space on the disk to store the entire show.
The disk is not formatted.
The disk is write-protected.
Check for and handle the error and then repeat the backup procedure.
To Load a Show from a Disk
1. From the Main screen, click Setup and then Show. The LP-3000 displays the Show screen.
2. Click Change to Floppy Disk.
3. Using the Show edgewheel, select the show that you want to load.
4. Click Load from Disk. If you already have a show of the same name on the LP-3000, you are
prompted to confirm overwriting the show. Click Yes to proceed.
5. Click Change to Internal Disk.
To Format a Floppy Disk
Backing up a show will fail if the disk is not formatted or if it is too full to store the entire show.
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LP-3000 Show Basics Chapter Two 25
You can format a disk from the LP-3000. You can also erase all the files that are on a disk. Note that there is no way to selectively erase floppy disk files from the LP-
3000. If you want to do so, use a personal computer.
1. From the Main screen, click Setup and then Show. The LP-3000 displays the Show screen.
2. Insert a floppy disk into the disk drive.
3. Click Format Floppy. The LP-3000 displays the Format dialog box.
4. Do one or more of the following:
To Do
Display a summary of formatting results.
Erase a floppy disk.
Under Other options, select Display summary when finished.
Under Format type, select Quick (erase). Click Start.
Format a floppy disk.
Under Format type, select Full. Click Start.
5. When disk formatting is complete, click Close.
NOTE: It is not possible to accidentally format the internal hard drive of the LP-
3000.
LP-3000 Users Manual
Chapter Three: System Tools
The LP-3000’s system tools include features that enable you to configure the console for a specific lighting system and to load, save and erase shows. The system tools are available from the Setup screen and the following functions are available.
Menu Item Function
Show Used to save and load LP-3000 show files. Preset Titles Sets the LCD titles above the preset playbacks. DMX Lines Assigns dimmers and moving lights to 1 of 4 lines. Dimmer Patch Assigns dimmers to board channels. Options Used to set preferences, including bump levels. Erase Clears stored show data.
DMX Line Assignment
Before controlling fixtures with the LP-3000, you must first configure the system with the correct number and type of fixtures. This configuration process will determine the DMX assignments for moving lights and dimmers and allow you to give names to the fixtures for easier reference during programming.
About DMX Line Assignments
DMX line assignment locates a fixture on a specific DMX line at a specific DMX address.
A fixture assignment consists of a DMX line and a start address.
Up to four DMX lines can be driven from the LP-3000. The four DMX lines are Line A, Line B, Line C and Line D.
Each DMX line has 512 channels, any one of which may be used as the start address for a fixture.
Various fixtures require different numbers of channels. For example, the Martin 218 requires nine channels whereas the Cyberlight requires twenty channels. The number of attributes that a fixture has determines the number of channels it requires.
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If you were to assign a start address of 1 to the Cyberlight, the next available start address would be 21. If you were to assign a start address of 1 to the Martin 218, the next available start address would be 10.
To help manage large systems, the LP-3000 maintains a list of the fixtures that you assign to your system. The LP-3000 assists you in making DMX line assignments by keeping track of the number of channels required for each fixture and by suggesting start addresses that will accommodate the requirements of new fixtures as you add them. As equipment is added, the LP-3000 will help you find available space for additional addresses required.
Some fixtures can only be assigned to specific channels. For example, the Cyberlight can only function if assigned to channel 1, 21, 41, 61 and so forth. Consult the manufacturer’s literature to determine if such restrictions are relevant to your fixtures.
The LP-3000 Instrument Library
The LP-3000 ships with a standard library of fixtures. If you have fixtures that are not included in the LP-3000 library, you will have to add them into the library before you can make DMX line assignments for them. Please refer to Appendix C: Creating and Editing Moving Light Fixtures beginning on page 157 for complete details.
Many fixtures support more than one DMX mode. For example, the MAC 500 has four DMX modes.
In Mode 1, only 12 channels are required. The least sophisticated pan and tilt controls are supported.
In Mode 2, 14 channels are required. The most sophisticated pan and tilt controls are supported.
In Mode 3, 14 channels are required. Only the least sophisticated pan and tilt controls are supported—but unlike Mode 1 and Mode 2, Vector features are supported.
In Mode 4, 16 channels are required. The most sophisticated pan and tilt controls and Vector features are supported.
When the LP-3000 supports more than one DMX mode for an instrument, the DMX modes are included in the instrument names—MAC 500 Mode 1, MAC 500 Mode 2 and so forth. For complete information regarding supported fixtures, see Appendix B: Instrument Library beginning on page 165.
To Install a Conventional Fixture into the System
1. From the Main screen, click Setup and then DMX Lines. The LP-3000 displays the DMX Lines screen.
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System Tools Chapter Three 29
2. Click Add Fixture. The LP-3000 displays the Add Fixture screen.
3. If necessary, click Switch to HTP. Conventional lights are referred to as “Highest Takes Precedence” devices
or “HTP”. The LP-3000 displays a list of the HTP fixtures that have been installed in
the LP-3000 fixture library.
4. Use the Scroll edgewheel to select a fixture from the Fixtures list.
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5. Use the Number to Add edgewheel to select the number of fixtures to add.
6. Click Select. The LP-3000 displays the default assignment for the first fixture.
The LP-3000 places new HTP fixtures on DMX Line A starting with the first available address. Three 48-channel dimmers are assigned to a show by default. So the first available HTP address is 145.
For each fixture placed in the system, you have the opportunity to pick a name, DMX line assignment and DMX start address for the fixture.
7. To override the default selections, move to the desired field (Name, Line or Address) with the Next and Back buttons.
8. Using the LP-3000 keyboard, enter the desired values. You can give each fixture in the system a Name that will help you identify it
during programming and playback. You can change the name now or, if you accept the default name, you can update it later.
Line values can be A, B, C or D. Start address values are between 1 and 512. If you select a start address
that is already in use or does not provide sufficient space for the fixture (resulting in overlapping channel assignments), the LP-3000 displays a message informing you that the address is unavailable.
9. When you are satisfied with your selections, click OK or OK All.
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System Tools Chapter Three 31
Clicking OK saves the current line assignment information. If you selected more than one fixture, the LP-3000 displays defaults for the next fixture. Repeat steps 7 and 8 for each fixture.
Clicking OK All also saves the current line assignment information. However, if you selected more than one fixture, the LP-3000 assigns and saves default settings for all of the remaining fixtures.
To Install a Moving Light Fixture into the System
1. From the Main screen, click Setup and then DMX Lines. The LP-3000 displays the DMX Lines screen.
2. Click Add Fixture. The LP-3000 displays the Add Fixture screen.
3. If necessary, click Switch to LTP. Moving lights are referred to as “Last Takes Precedence” devices or “LTP”. The LP-3000 displays a list of the LTP fixtures that have been installed in
the LP-3000 fixture library.
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4. Use the Scroll edgewheel to select a manufacturer from the Manufacturer list.
5. Use the Fixture edgewheel to select a fixture from the Fixtures list.
6. Use the Number to Add edgewheel to select the number of fixtures to add.
7. Click Select. The LP-3000 displays the default assignment for the first fixture.
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System Tools Chapter Three 33
The LP-3000 places new LPT fixtures on DMX Line B starting with the first available address (address 1 if this is the first moving light that you are assigning to a DMX line).
For each fixture placed in the system, you have the opportunity to pick a name, DMX line assignment and DMX start address for the fixture.
7. To override the default selections, move to the desired field (Name, Line or Start Address) with the Next and Back buttons.
8. Using the LP-3000 keyboard, enter the desired values. You can give each fixture in the system a Name that will help you identify it
during programming and playback. You can change the name now or, if you accept the default name, you can update it later.
Line values can be A, B, C or D. Start address values are between 1 and 512. If you select a start address
that is already in use or does not provide sufficient space for the fixture (resulting in overlapping channel assignments), the LP-3000 displays a message informing you that the address is unavailable.
9. If desired, select Invert Pan or Invert Tilt for the light. These options reverse the values of the pan and tilt, making it easier to
create focus positions for groups of lights. For example, let us say that the DMX value 0 for the pan moves the light to the extreme right and that the DMX value 255 moves the light to the extreme left. Selecting Invert Pan causes the value of 0 to move the light to the extreme left and 255 to move the light to the extreme right.
This can be quite convenient when creating focus positions for groups of lights that are hung differently—such as lights that are hung from rigging and lights that are on the ground.
10. When you are satisfied with your selections, click OK or OK All. Clicking OK saves the current line assignment information. If you selected
more than one fixture, the LP-3000 displays defaults for the next fixture. Repeat steps 7 through 9 for each fixture.
Clicking OK All also saves the current line assignment information. However, if you selected more than one fixture, the LP-3000 assigns and saves default settings for all of the remaining fixtures.
To Edit a Fixture
1. From the Main screen, click Setup and then DMX Lines. The LP-3000 displays the DMX Lines screen.
2. Use the Scroll edgewheel to select a fixture from the Fixtures list.
3. Click Edit Fixture. The LP-3000 displays the DMX line assignment information for the fixture.
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4. Using the Next and Back buttons, move to the field you want to edit.
5. Using the LP-3000 keyboard, enter the desired values.
6. When you are done, click OK.
To Delete a Fixture
1. From the Main screen, click Setup and then DMX Lines. The LP-3000 displays the DMX Lines screen.
2. Using the Scroll edgewheel, select a fixture from the Fixtures list.
3. Click Delete Fixture. The LP-3000 requests that you confirm deleting the fixture.
4. Click OK.
To View Unused Assignments
When the time comes to add more fixtures to the system, the LP-3000 can report on the space available in the system.
1. From the Main screen, click Setup and then DMX Lines. The LP-3000 displays the DMX Lines screen.
2. Click View Unused.
LP-3000 Users Manual
The LP-3000 displays the View Unused screen.
System Tools Chapter Three 35
This screen enables you to see the “holes” in the DMX map that would accommodate new fixtures.
To View Fixture Information
Information about fixtures—such as moving light switch positions—is often available in the LP-3000 Instrument Library. You use the Fixture Info command to view this information.
1. From the Main screen, click Setup and then DMX Lines. The LP-3000 displays the DMX Lines screen.
2. Using the Scroll edgewheel, select a fixture from the Fixtures list.
3. Click Fixture Info. The LP-3000 displays information for the fixture if it is available in the
Instrument Library.
If there is no information for the fixture, the LP-3000 displays a message.
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36 Chapter Three System Tools
Dimmer Patch
Dimmer Patch is the system used to interconnect conventional lights to board channels. In the past, actual patch cords were used to connect board channels to conventional lights using telephone-style patch bays. The LP-3000 allows you to assign conventional lights to board channels using software controls. Up to twenty custom patches plus the standard 1:1 default patch are available in the board. Patching a DMX channel to a board channel also enters a value for proportional patching.
The most common use of Dimmer Patch is to connect several conventional light channels to a single board channel. Another common use is to allow the operator to build a logical layout of the dimmers on the control board regardless of the dimmer circuit that is used. For example, all lighting from the left side of the stage might be assigned to board control channels 1 through 6, even if they were physically wired to dimmer circuits 101 through 106.
NOTE: Before a conventional light can be patched to LP-3000 board channels, it must be given a line assignment.
To View Patch Data
1. From the Main screen, click Setup and then Dimmer Patch. The LP-3000 displays the Dimmer Patch screen.
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System Tools Chapter Three 37
The Dimmer Patch screen shows the name of the active patch in the display box in the upper right corner of the screen. The vertical columns contain the board channel, DMX line assignment and dimmers patched to each line.
Two very important controls are present in this screen—View By and View. View By gives you the ability to view the patch information either by dimmer circuits
or by board channel.
If View By is in the Channels position (default), the list will display in increasing board channel numbers. Each board channel lists the dimmers that it controls and the patch level.
If View By is in the Dimmers position, the list will be organized by increasing dimmer number and each dimmer will show only one channel value.
You can set View to Used or Unused.
Select Used to re-patch dimmers or channels that are already assigned.
Change to Unused to see board channels or dimmers that are currently
free.
At the bottom of the panel, the Scroll edgewheel is used to scroll through the list of board channels.
To Select a Patch
The Select Patch button is used to select from the 20 patches available in the LP-
3000.
1. From the Main screen, click Setup and then Dimmer Patch.
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38 Chapter Three System Tools
The LP-3000 displays the Dimmer Patch screen.
2. Click Select Patch. The LP-3000 displays the Select Patch screen.
3. Use the Modify edgewheel to scroll through the list of patches.
4. Click Select to load the patch.
Once a patch is selected, it is immediately applied to the LP-3000 DMX outputs.
To Create a New Patch
Use the Create button to build a new patch table.
1. From the Main screen, click Setup and then Dimmer Patch. The LP-3000 displays the Dimmer Patch screen.
2. Click Select Patch. The LP-3000 displays the Select Patch screen.
3. Click Create. The LP-3000 displays the New Patch dialog box.
4. Enter a name for the patch or accept the default name and click OK. Default names follow the pattern PATCH_001, PATCH_002 and so forth. The LP-3000 loads the new patch.
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System Tools Chapter Three 39
To Build a Custom Patch—First Step
1. From the Main screen, click Setup and then Dimmer Patch. The LP-3000 displays the Dimmer Patch screen.
2. Select View By Dimmers or View By Channels. View By Channels is used to patch multiple dimmers to a board channel. The View By Dimmers option gives you a very fast way to patch one
dimmer at a time.
3. Select a patch.
4. Click Edit.
To Build a Custom Patch by Channel
When choosing View by Channels and clicking the Edit button, the LP-3000 displays the Edit Patch screen.
1. Click Dimmer and select the first dimmer for patching. Use the Modify edgewheel to set the dimmer number.
2. Click Through and select the last dimmer in the dimmer block. Use the Modify edgewheel to set the dimmer number.
3. Click At Level and use the Modify edgewheel to adjust the patch level.
4. Use the Channel edgewheel to change the channel number at any time— either before or after the dimmers are chosen.
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5. Use the Line edgewheel to change the line number at any time—either before or after the dimmers are chosen.
6. When you have finished editing the patch, click Add.
7. Repeat steps 1 through 6 for each dimmer you want to patch.
8. When you are done creating the custom patch, click Save & Exit to keep the result and close the Edit Patch screen.
To discard the changes, click Cancel & Exit. The patch will remain unchanged.
To Build a Custom Patch by Dimmer
The editing screen changes when you are viewing the patch by Dimmer. Editing by dimmer is a very fast way to set a few dimmers individually.
When choosing View by Dimmers and clicking the Edit button, the LP-3000 displays the Dimmer Patch dialog.
1. Use the Dimmer edgewheel to select a dimmer
2. Use the Line edgewheel to select a line for the fixture.
3. Use the Level edgewheel to set the level for the dimmer.
4. Use the Channel edgewheel to change channels.
5. Click Apply to update the patch.
6. Repeat steps 1 through 5 for each dimmer you want to patch.
7. Click Exit when you are finished.
To Copy a Patch
The patches in the LP-3000 can be copied. This allows a custom patch to be duplicated and then modified.
1. From the Main screen, click Setup and then Dimmer Patch. The LP-3000 displays the Dimmer Patch screen.
2. Click Select Patch.
3. Using the Modify edgewheel, select a patch to copy.
4. Click Copy.
LP-3000 Users Manual
Options
System Tools Chapter Three 41
The LP-3000 displays the Copy Patch dialog box.
5. Accept the default name or use the keyboard to enter a new name. Default names follow the pattern PATCH_001, PATCH_002 and so forth.
6. Click OK.
Several controls for the LP-3000 are located on the Options screen.
1. From the Main screen, click Setup and then Options. The LP-3000 displays the Options screen.
Default Add and Solo levels for the Bump buttons are located on the
left side of the screen.
The LCD contrast control for the master and preset panels is located
just below.
The View by radio buttons below the contrast set the Stage View
(Main) screen display for percentage or DMX values.
If questions arise regarding the features or operation of the LP-3000,
the software revision numbers shown at the top of the screen and the Show Version and Library Version displayed in the lower left corner of the screen will give Leprecon Technical Support valuable information about your board. Please have this information available when requesting technical assistance.
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42 Chapter Three System Tools
Timing defaults are displayed in the lower portion of the screen.
2. Use the Next and Back buttons to move the selection highlight from one area of the screen to another.
The Select edgewheel also moves the highlight around the screen.
3. Use the Modify edgewheel to change a highlighted value.
To Do
Adjust the default values for conventional stacks.
Adjust the default conventional chase rate.
Adjust the default values for moving light stacks.
Adjust the default moving light chase rate.
Adjust the default values for moving light cue lists.
Position the cursor in the Up Fade, Down Fade or Follow Time box for Stack. Using the Modify edgewheel, change the value.
Position the cursor in the Rate box for Chase. Using the Modify edgewheel, change the value.
Position the cursor in the Start Delay or
Fade Time box for ML Stack. Using the Modify edgewheel, change the value. Note
that hold time for moving light stacks is not enabled in the current version of the LP-
3000. Position the cursor in the Rate box for ML
Chase. Using the Modify edgewheel, change the value.
Position the cursor in the Hold Time box for ML CueList. Using the Modify edgewheel, change the value. See To
Change Default Cue List Start Delay or Fade Time beginning on page 42 for
information about changing the default Start Delay and Fade Time.
To Change Default Cue List Start Delay or Fade Time
1. From the Main screen, click Setup and then Options.
2. Click Defaults.
LP-3000 Users Manual
The LP-3000 displays the Options screen.
The LP-3000 displays the ML Cue Defaults screen.
System Tools Chapter Three 43
You can set the Start Delays and Fade Times for color, beam and focus independently. The Start Delay and Fade Time for intensity are not enabled—they will be available in a future release.
3. Click the Start Delay or Fade Time button.
4. Using the Color, Beam or Focus encoder, change the default value.
5. When you are done, click Exit to Main.
Erasing Show Components
From the Setup screen, clicking the Erase button will display the LP-3000 Erase screen:
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44 Chapter Three System Tools
Button Function
Preset Erase Erasing presets returns all channel levels in each
scene to zero intensity. The preset erase clears all pages of memory and loads default titles for all presets.
Chase Erase Erasing chases discards all chase patterns and
steps. Stack Erase Erasing stacks will discard all stacks and their cues. Patch Erase Deletes all custom patches. DMX Erase Resets line assignments. ML Cue
Erasing cues discards all cue information. Erase
NOTE: There is no way to recover information after erasing.
LP-3000 Users Manual
Section Two: Conventional Light Controller
LP-3000 Users Manual
Chapter Four: Presets
Introduction to Presets
LP-3000 Preset Panel
There are 18 faders in the lower section of the console. This section of the console is called the Preset Panel. The LP-3000 stores in memory a complete stage scene, called a “preset”, for each of the 18 faders. These presets operate in a “pile-on” mode, allowing multiple presets to be up at any one time. Solo and Add Bump buttons and an LED indicator are provided for each preset playback. The preset playbacks of the LP-3000 have two Bump buttons. The preset Add and Solo buttons are directly enabled by the Add Enable and Solo Enable switches.
The Preset Master fader, located on the master panel to the right of the X and Y Crossfaders, controls the output level of all presets. An LED directly above it indicates the level of the Preset Master fader.
The Page Roller located to the left of the preset Title Displays selects any of twenty pages of playbacks that will be active when the console is in Run mode. The
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48 Chapter Four Presets
current page is indicated on the mode display screen. For each of the memory pages, a different scene can be recorded to each fader; therefore each preset playback can call up twenty different scenes. The LP-3000 thus holds 360 presets in memory.
When the Page Roller is moved to a new page, only the preset playbacks that are at zero level will be loaded with new scenes. Any fader that is not at zero will be in “page hold” and will retain its current preset assignment until the fader is returned to zero. Faders that are holding presets from a previous page will be identified by the level LED glowing red. As soon as the fader is moved to zero, the preset for the currently selected page is automatically loaded and the LED will return to its normal green color.
The first preset playback, labeled “0”, is identical on all pages. When Preset 0 is recorded, the same scene will be played back on all 20 Page rollers for Preset 0. This preset will produce an identical scene regardless of the Page roller, so re­recording Preset 0 on any page will overwrite the scene. This can be used to quickly access a frequently used scene.
Basic Preset Techniques
To Record Presets into Memory
Recording presets on the LP-3000 is very straightforward. Presets on the LP-3000 are recorded from the console’s current output. The level of
all lights—whether they are controlled from the X scene, the Y scene or another preset—will be recorded as the new preset. In general, what you see on stage is what you will get as the newly recorded preset. Presets recorded in Wide mode will play back in Wide mode, regardless of which mode is active at playback time.
1. Move the key switch to the Unlock position. Recording presets, as with any operation that alters memory, requires that
the key switch be in the Unlock position.
2. Set the Page roller to the desired page.
3. Press the Record button, located to the right of the key switch. If the key switch is locked when you press the Record button, the following
message will be displayed on the master panel display:
Cannot Record Key Locked
LP-3000 Users Manual
This message is canceled by setting the key switch to the Unlock position and pressing Record again.
If the key switch is unlocked, the LP-3000 goes into Record mode, indicated by a message on the mode display:
Presets Chapter Four 49
Record Mode Page 1
Record mode is also indicated by flashing yellow LEDs in the row of numbered preset Select buttons.
4. Raise the Preset Master fader to the desired level.
5. Set up the scene, using any combination of X and Y channel faders and other presets.
6. When the new scene is correct, press the gray Select button over the preset playback that you want to program with the new scene.
The Mode display will then verify which preset has just been recorded.
Recorded Pg 01, Preset 01
7. To leave the record mode of the LP3000, press the Run button.
8. Return the key switch to the Lock position after all preset recording has been completed.
Preset playbacks which are in “page hold”, marked by red LEDs, can also be recorded; but the new scene will be stored in place of the preset which is currently active, not the preset location indicated by the Page roller. In other words, if the Page Roller is on page 5 and preset 1 is brought up, the roller is moved to page 6. At that point, the LED over preset playback 1 turns red. Pressing the Select button for Preset 1 records the on-stage scene into preset 1 of page 5, not page 6.
Preset 0 does not change when a new page is selected. Therefore, it can be recorded at any time.
To Play Back Presets
1. Put the LP-3000 in Run mode by pressing the Run button to the right of the key switch.
2. Set the Page roller to the desired page.
3. Raise the Preset Master to the desired level.
4. Raise the Preset Playback fader to the desired level.
To Preview Presets
You can preview any preset entered in the LP-3000 instantly whenever the board is in Run mode.
1. Put the LP-3000 in Run mode by pressing the Run button to the right of the key switch.
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2. Hold the Run button while pressing the Select button above a preset playback.
The LP-3000 displays a message on the Mode display such as “PREVIEW PRESET 10”. The relative levels of the stage lights are indicated on the output LEDs above the channel faders.
3. To preview another preset, press another numbered Select button.
4. To cancel Preview mode, press the Run button. Otherwise, the preview automatically will be canceled after approximately
ten seconds.
To Edit Presets with Faders
The LP-3000 allows for easy hands-on editing of a previously recorded preset. When the console is in Edit mode, you can quickly modify an existing preset, even while presets are being run.
1. Move the key switch to the Unlocked position.
2. Press the Edit button to put the LP-3000 in Edit mode. The LED in the Edit button will light and the mode display will show:
Edit Mode Page 01
3. Press the preset Select button above the playback fader to be edited. Alternatively, you can move a preset playback up past half intensity (if no
other faders are up). If a single preset playback is up when Edit mode is entered, that preset will automatically be selected for editing. The display will then show:
Active Edit Pg 1, Preset 1
4. Change the channel levels using the manual scene faders. After a preset is selected for editing, the channel indicator LEDs will no
longer display the actual output of the board but instead will show the contents of the preset being edited. If the preset playback is up while editing is being done, the changes that you make will appear on stage as the channel faders are moved.
LP-3000 Users Manual
While the LP-3000 is in Edit mode, the board is automatically switched into Wide mode. This allows fader access to all board channels. After the edit is concluded the board will return to its original state.
To change the level of any channel in the preset, the manual scene fader must be moved past the value stored in memory; this will transfer control to the fader. For example, if the level of the channel were set at 80 percent
Presets Chapter Four 51
within the preset, in order to edit that level you would first have to move the channel fader through the 80 percent position to “grab” manual control of the channel. Then you could set it at the desired new level. Any number of channels in the selected preset may be edited in a single session.
Channels that are up on stage when an edit is initiated will be unaffected, although the output LEDs will be switched to display the contents of the preset being edited.
5. When finished, press the Run button and return the key switch to the Locked position.
When a preset edit is completed, the scene is saved to memory for later recall. Pressing the Run button next to the key switch saves the new preset and returns the console to playback operation.
6. To remain in Edit mode and edit a series of presets, simply press a second preset select switch.
This will automatically save the first edit and start the edit process for the newly selected preset.
7. To cancel an edit and discard any changes made to the preset, simply turn the key switch to the Locked position. The message:
Edit Discarded
will remain on the display for about four seconds and then the LP-3000 will return to Run mode.
Manual Fader Re-Capture
If a channel that is active on the manual scene is used to edit a channel, the level of the fader will be frozen at its level when the edit is initiated. After editing with the fader, this level will still be held when the edit is concluded. Since the fader was used for editing, it may no longer match the actual output value. LP-3000 indicates this by flashing the channel output LED. To restore normal operation of the fader, match the fader position to the stored value. When this match occurs, the LED stops flashing, the channel is captured, and the channel once again responds to fader movement.
Live and Blind Edits
The LP-3000 has the ability to edit presets as described in a “live” or “blind” situation.
If the preset being edited is up on stage, the effects of the edit will be seen on stage as the adjustments are made.
For a blind edit, use the preset Select switch to pick a preset that is not currently being used.
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In a blind edit, no changes are visible on stage, but the output LEDs reflect the intensity of the individual channels as adjustments are made.
Entering Preset Titles
Each preset in the LP-3000 can be assigned a two-line, five-character title that will be displayed on the LCD above the fader. The titles are unique for each page and automatically update as the page is changed.
To Enter a Preset Title
1. From the Main screen, click Setup and then Preset Titles. The LP-3000 displays the Titles screen.
2. Using the Page edgewheel, select the page for which you want to enter a
3. Using the Preset edgewheel, select the preset for which you want to enter a
4. Click the Next and Back buttons to move from preset to preset.
5. Click the Line 1 and Line 2 buttons to move between the first and second
6. Using the keyboard, enter a title of up to five characters.
7. Click Apply to see the changes on the preset panel immediately.
LP-3000 Users Manual
title.
title.
lines of a title.
Presets Chapter Four 53
8. Repeat steps 2 through 6 for each title that you want to enter.
9. When you are done, click Exit to Setup. Even if you do not click Apply, the LP-3000 saves and applies all titles when
you click Exit to Setup.
Using the Front Panel Display Screen to View and Edit Preset Scenes
Preset scenes that have been built with the preset panel faders can be viewed and edited with the front panel display screen of the LP-3000.
To View Preset Scenes
1. From the Main screen, click Presets. The LP-3000 displays the Presets screen.
The LP-3000 displays level information for 72 dimmer channels, one page and one preset.
2. Use the Scroll edgewheel to scroll through the dimmer channels.
3. Use the Page edgewheel to scroll from page 0 to 20.
4. Use the Preset edgewheel to scroll from preset 0 to 18.
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Next to the Preset edgewheel display, the LP-3000 displays the title associated with the preset from the preset panel LCDs.
To Edit Presets
You can change the levels of dimmer channels using the front panel display screen. Prior to editing a preset using the front panel display screen, display the desired
page and preset information as described above. By default, preset editing is done in “Blind” mode. The changes that you make to
channel levels cannot be seen on stage.
1. If you want to see the changes on stage, switch from “Blind” mode to “Live” mode by clicking the Live Edit button.
“Blind” mode only shows levels on the LEDs. The button text changes from Live Edit to Blind Edit. Click Blind Edit to
return to “Blind” mode.
2. Click Channel. The LP-3000 highlights the background of the Channel display box.
3. Using the Modify edgewheel, select the first channel for editing.
4. Click Thru.
5. Using the Modify edgewheel, select the last channel for editing.
6. Click At Level. The LP-3000 highlights the range of channels that you have selected for
editing. Single channel selected for editing:
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Presets Chapter Four 55
Several channels selected for editing:
7. Using the Modify edgewheel, adjust the level for the channel or channels.
8. When the level is correct, click At Level a second time. This restores the marked block to a normal background and allows more
channels to be selected.
9. Repeat steps 2 through 8 for all channels that you want to edit.
10. Click Save to save the changes.
11. Click Discard to delete the changes and restore the settings to their original values.
12. When you are done, click Exit to Main.
LP-3000 Users Manual
Chapter Five: Chases
The chaser section of the LP-3000 is used to build simple endless loops of scenes—called chases. Chases can consist of up to 25 steps, and up to 360 chases can be saved. Up to eighteen chases can be run at the same time.
All chases are assigned to preset playbacks. This allows a chase to be combined with a conventional look, or a chase alone can be started by bringing up the playback.
The LP-3000 provides three distinct methods for programming chases.
The simplest method is creating chases with playbacks, which uses the Bump buttons of the preset playbacks to store the chase.
You can also use the Chase Builder screen, which uses the LP-3000 screen controls to assist in building the chase.
Finally, you can use the Step Editor if you need to create a chase in off-line programming mode.
Creating Chases with Playbacks
The fastest method of programming a chase uses the Add and Solo buttons of the playback to store a chase.
To Create a Chase on a Playback
1. From the Main screen, click Chase. The LP-3000 displays the Chase Builder screen.
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2. Move the key switch to the Unlock position.
3. Set the Page roller to the desired page.
4. Press the Record button, located to the right of the key switch.
5. Set the first step. Use the manual scene faders or preset scene faders to set the level for the
chase step.
6. Save the first step. Press the Solo button of a playback to save the look as the first step of the
chase. CAUTION: Pressing Solo erases all steps of any chase previously recorded
on that playback.
7. Add more steps. Use the faders to set the next chase step. Press the Add button of the
playback to save it. The Chase screen display will verify that the step has been saved.
Continue adding steps in this manner until the chase is complete.
8. Press the Run button on the Master panel of the LP-3000 to end recording.
To Play Back a Chase
1. From the Main screen, click Chase.
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Chases Chapter Five 59
The LP-3000 displays the Chase Builder screen.
2. Ensure that the LP-3000 is in Run mode. If it is not, press the Run button on the Master panel of the LP-3000.
3. Move the preset scene playback fader from 0 to 1 on the fader scale.
4. Set the intensity of the chase by adjusting the Chase Level fader on the Master panel of the LP-3000.
5. Move the preset scene playback fader to 0 to stop the chase.
To Set the Chase Rate
You can set the rate of a chase on a playback using the Tap button located on the Master panel above the Chase Level fader.
1. With the chase running and the Chase Builder screen displayed, put the LP-3000 in Run mode.
Press the Run button, located to the right of the key switch.
2. Press and hold the Select button of the playback.
3. Tap the Tap button to establish the chase rate. The LP-3000 establishes the chase rate after just a few taps and then
averages any changes to the rate as you tap.
4. When you are done, release the Select button.
To Store the Chase Rate
1. With the chase running and the Chase Builder screen displayed, put the LP-3000 in Record mode.
Press the Record button, located to the right of the key switch.
2. Press the Add button of the playback. This stores the current chase rate in memory. The next time the playback is
used, the chase will return at the stored rate.
Run Controls
You can use the three display panel switches labeled Go, Hold and Back to control chases.
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Back
Hold
Go
1. With the chase running, press and hold the Chase Enable button. This button is located on the Master panel above the Chase Level fader.
2. Do one of the following:
To Do
Stop a chase momentarily.
Press the Hold button. The LED in the Hold button blinks to indicate that the chase is on hold. Press the Hold button again to re-start the chase.
Reverse a running chase.
Press the Back button.
LP-3000 Users Manual
Play a chase forward one step at a time.
Play a chase backwards one step at a time.
Press the Hold button. Then press the Go button to play the next step.
Press the Hold button. Then press the
Back button to play the previous step.
Chases Chapter Five 61
To Edit a Chase on a Playback
Recording a chase to a playback is a convenient way to use the preset scene playback faders to set a conventional chase pattern. The LP-3000 also supports editing of a chase assigned to a playback using the manual scene faders. The following steps outline the process of editing an existing chase pattern.
1. From the Main screen, click Chase. The LP-3000 displays the Chase Builder screen.
2. Put the LP-3000 in Edit mode by pressing the Edit button on the Master panel.
3. Press the Chase Enable button on the Master panel.
4. Select the chase to be edited by pressing the Solo button for the playback. When you press the Solo button, the LP-3000 displays the first chase step
on the output LEDs.
5. Press the Add button to move to the chase step that you want to edit. The chase advances one step each time you press the Add button.
6. Using the manual scene faders, adjust the channel levels.
7. When you are finished, press the Run button on the Master panel. This ends the edit and saves the changes.
Changes to a chase can be performed live or blind. If the preset scene playback and Chase Level faders are up during the edit, the results will be seen on stage. If either the Chase Level fader or preset scene playback fader is down, the chase edit will be blind.
Creating a Chase with the Chase Builder
The second method of creating a chase also uses the manual faders to set channel levels, but uses screen controls to create and name the chase steps. Once the chase has been created, it can be assigned to a fader for playback.
To Create a New Chase
1. From the Main screen, click Chase. The LP-3000 displays the Chase Builder screen.
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2. Using the Select edgewheel, activate the Chase column.
3. Click Add Chase. NOTE: If the Chase column is not active, you will not see the Add Chase
button. The LP-3000 displays the New Chase dialog box.
4. Enter a name for the chase or accept the default and click OK. Default names follow the pattern CHASE_001, CHASE_002 and so forth.
To Add Steps to a Chase Using Faders
1. From the Main screen, click Chase. The LP-3000 displays the Chase Builder screen.
2. Using the Chase edgewheel, select the chase to which you want to add steps.
3. Using the Select edgewheel, activate either the Chase or Step column.
4. Using the manual scene faders or preset playback faders, set levels for the step.
5. Click Snapshot.
6. Repeat steps 4 and 5 until all steps are recorded.
LP-3000 Users Manual
The LP-3000 “records” the levels of the faders and creates a new step in the chase.
Chases Chapter Five 63
To Assign the Chase to a Playback
Chases that have been created with the chase builder as described are assigned to pages and presets in the Chase Builder screen. Then they can be played back.
1. From the Main screen, click Chase. The LP-3000 displays the Chase Builder screen.
2. Using the Chase edgewheel, select the chase that you want to assign to a playback.
3. Using the Select edgewheel, move the cursor to the Page field.
4. Using the Modify edgewheel, select a page. The page can be set to a value from 1 to 20.
5. Using the Select edgewheel, move the cursor to the Playback field.
6. Using the Modify edgewheel, select a playback. The preset playback can be set to a value from 1 to 18.
7. Click Apply.
8. To play back the chase, raise the level of the preset playback fader from 0 to 1.
You may have to select the correct page first.
Creating a Chase with the Step Editor
The third method for recording a chase is appropriate when programming off-line or when the channel levels are known in advance, such as when you are working from a written cue sheet.
A new chase is created in the main chase screen and steps are added using the
Add Step button as described below.
To Add Steps to a Chase Manually (Off-line Mode)
1. From the Main screen, click Chase. The LP-3000 displays the Chase Builder screen.
2. Using the Chase edgewheel, select the chase to which you want to add steps.
If you want to create a new chase, follow the procedure To Create a New Chase beginning on page 61. Then select the new chase.
3. Using the Select edgewheel, activate the Step column. The text on the menu buttons changes, indicating that you are ready to work
with steps.
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4. Click Add Step. The LP-3000 displays the New Step dialog box. As an alternative to clicking Add Step, you can click Snapshot. This adds a
step to the chase using the default names 1.00, 2.00 and so forth.
5. Enter a number for the step or accept the default and click OK. Step numbers include two decimal places. This makes it easy to insert a
step between two existing steps. For instance, if you wanted to insert a new step between steps 2.00 and 3.00, you could give it the number 2.50.
6. Repeat steps 4 and 5 for each step you want to add to the chase.
To Assign Levels to Steps Manually (Off-line Mode)
1. From the Main screen, click Chase. The LP-3000 displays the Chase Builder screen.
2. Using the Chase edgewheel, select the chase for which you want to assign step levels.
The LP-3000 displays a list of all the steps that are part of the chase.
3. Using the Select edgewheel, activate the Step column.
4. Using the Step edgewheel, select a step.
LP-3000 Users Manual
The text on the menu buttons changes, indicating that you are ready to work with steps.
5. Click Edit. The LP-3000 displays the Edit Step screen.
Chases Chapter Five 65
The LP-3000 displays level information for 72 dimmer channels. Use the Scroll edgewheel to scroll through the dimmer channels.
6. If you want to see the changes on stage, switch from “Blind” mode to “Live” mode by clicking the Live Edit button.
“Blind” mode only shows levels on the LEDs. The button text changes from Live Edit to Blind Edit. Click Blind Edit to
return to “Blind” mode.
7. Click Channel. The LP-3000 highlights the background of the Channel display box.
8. Using the Modify edgewheel, select the first channel for editing.
9. Click Thru.
10. Using the Modify edgewheel, select the last channel for editing.
11. Click At Level. The LP-3000 highlights the range of channels that you have selected for
editing. Single channel selected for editing:
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Several channels selected for editing:
12. Using the Modify edgewheel, adjust the level for the channel or channels.
13. When the level is correct, click At Level a second time. This restores the marked block to a normal background and allows more
channels to be selected.
14. Repeat steps 7 through 13 for all channels that you want to edit.
15. Click Save to save the changes.
16. Click Discard to delete the changes and restore the settings to their original values.
17. If desired, select another step and set levels for it.
18. When you are done, click Exit to Main.
To Play Back a Step Editor Chase
Playing back a chase that was created in Step Edit mode is identical to playing back a chase that was built using the Chase Builder in its conventional fashion.
For details, see To Assign the Chase to a Playback beginning on page 63.
Editing Chases
Regardless of which method you used to create your chase, the LP-3000 provides common editing features that enable you to:
Change the number of steps in a chase.
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Chases Chapter Five 67
Delete a step.
Delete a chase.
To Shorten a Chase
1. From the Main screen, click Chase. The LP-3000 displays the Chase Builder screen.
2. Using the Chase edgewheel, select a chase.
3. To change the step that occurs first in the chase, position the cursor in the First Step box and enter a different step.
4. If the chase is currently running, to view the change, click Apply.
To Delete a Step
1. From the Main screen, click Chase. The LP-3000 displays the Chase Builder screen.
2. Using the Chase edgewheel, select the chase from which you want to delete a step.
3. Using the Select edgewheel, activate the Step column.
4. Using the Step edgewheel, select a step.
5. Click Delete Step. The LP-3000 deletes the step from the chase.
To Delete a Chase
1. From the Main screen, click Chase. The LP-3000 displays the Chase Builder screen.
2. Using the Chase edgewheel, select the chase that you want to delete.
3. Click Delete Chase. The LP-3000 deletes the chase.
LP-3000 Users Manual
Chapter Six: Cue Stacks
The Cue Stack feature of the LP-3000 offers automated cue-to-cue fades triggered by the operator in a sequential order.
There are two ways to create a cue stack: on-line mode and off-line mode. In both modes, the first step is to create a new cue stack.
To Create a New Stack
1. From the Main screen, click Stack. The LP-3000 displays the Stack Run screen.
2. Click Stack Build. The LP-3000 displays the Stack Builder screen.
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The Stacks list shows the stacks that have been created in the LP-3000.
3. Using the Select edgewheel, activate the Stacks column.
4. Click Add Stack. If the Stacks column is not active, this button will be disabled. The LP-3000 displays the New Stack dialog box.
5. Enter a name for the new stack or accept the default. Default names follow the pattern STACK_001, STACK_002 and so forth.
6. Click OK The LP-3000 creates the new stack.
Adding Cues to a Stack
To Add Cues to a Stack in On-line Mode
1. From the Main screen, click Stack. The LP-3000 displays the Stack Run screen.
2. Click Stack Build.
3. Using the Stack edgewheel, select the stack to which you want to add cues.
LP-3000 Users Manual
The LP-3000 displays the Stack Builder screen.
Cue Stacks Chapter Six 71
4. Using the Select edgewheel, activate either the Stacks column or the Steps column.
5. Using the manual scene faders or preset playback faders, set levels for the step.
6. Click Snapshot. The LP-3000 “records” the levels of the faders and creates a new step in the
stack.
7. Repeat steps 5 and 6 until all steps are recorded.
To Add Cues to a Stack in Off-line Mode
1. From the Main screen, click Stack. The LP-3000 displays the Stack Run screen.
2. Click Stack Build. The LP-3000 displays the Stack Builder screen.
3. Using the Stack edgewheel, select the stack to which you want to add cues.
4. Using the Select edgewheel, activate the Steps column.
5. Click Add Step. The LP-3000 displays the New Step dialog box.
6. Enter a number for the step or accept the default and click OK. Step numbers include two decimal places. This makes it easy to insert a
step between two existing steps. For instance, if you wanted to insert a new step between steps 2.00 and 3.00, you could give it the number 2.50.
7. Repeat steps 5 and 6 until all steps are recorded.
To Set Fade Times
The Stack Build screen also is used to set fade times for the stack scenes. Fade times are important aspects of a crossfade stack.
Up Fade—time for the new cue to fade in.
Down Fade—time for the old cue to fade out.
Follow Time—time until the next cue.
The following illustration shows an Up Fade of six seconds, a Down Fade of three seconds and a Follow Time of ten seconds.
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Affects current cue.
Previous Cue
1. From the Main screen, click Stack.
2. Click Stack Build.
3. Using the Stack edgewheel, select the stack for which you want to set fade
4. Using the Step edgewheel, select the step for which you want to set fade
Current Cue
Up Fade: Set to six seconds.
Down Fade:Set to three seconds.
Affects previous cue.
Follow Time: Set to ten seconds.
Affects current cue.
Go 1 2 3 4 5 6 7 8 9 10 Go
The LP-3000 displays the Stack Run screen.
The LP-3000 displays the Stack Builder screen.
times.
times.
5. Using the Select edgewheel, activate the display window for one of the Fade Times.
6. Use the Modify edgewheel to enter a new time value. The times for several cues can be set by leaving the display window for one
of the times—such as Up Fade time—active and changing the step number by using the Step edgewheel.
7. Repeat steps 4 through 6 for all steps in the stack.
To Assign Levels to Steps Manually (Off-line Mode)
1. From the Main screen, click Stack. The LP-3000 displays the Stack Run screen.
2. Click Stack Build. The LP-3000 displays the Stack Builder screen.
3. Using the Stack edgewheel, select the stack for which you want to set step levels.
4. Using the Select edgewheel, activate the Steps column.
5. Using the Step edgewheel, select the step for which you want to set levels.
LP-3000 Users Manual
6. Click Edit. The LP-3000 displays the Edit Step screen.
Cue Stacks Chapter Six 73
The LP-3000 displays level information for 72 dimmer channels. Use the Scroll edgewheel to scroll through the dimmer channels.
7. If you want to see the changes on stage, switch from “Blind” mode to “Live” mode by clicking the Live Edit button.
“Blind” mode only shows levels on the LEDs. The button text changes from Live Edit to Blind Edit. Click Blind Edit to
return to “Blind” mode.
8. Click Channel. The LP-3000 highlights the background of the Channel display box.
9. Using the Modify edgewheel, select the first channel for editing.
10. Click Thru.
11. Using the Modify edgewheel, select the last channel for editing.
12. Click At Level. The LP-3000 highlights the range of channels that you have selected for
editing. Single channel selected for editing:
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Several channels selected for editing:
13. Using the Modify edgewheel, adjust the level for the channel or channels.
14. When the level is correct, click At Level a second time. This restores the marked block to a normal background and allows more
channels to be selected.
15. Repeat steps 8 through 14 for all channels that you want to edit.
16. Click Save to save the changes.
17. Click Discard to delete the changes and restore the settings to their original values.
18. If desired, select another step and set levels for it.
19. When you are done, click Exit to Stack Builder.
Playing Back Cue Stacks
The Stack Run screen contains all controls that are used to play back stored cue stacks.
The Stack Master fader—located on the master control panel—controls the levels of the stack cues. No output will be seen on stage unless this fader is up.
To Play Back a Crossfade Stack
1. From the Main screen, click Stack.
LP-3000 Users Manual
The LP-3000 displays the Stack Run screen.
Cue Stacks Chapter Six 75
2. Using the Stack edgewheel, select a stack to play back.
3. Click Activate. The LP-3000 loads the stack.
The area in the center of the screen contains the playback list, which shows Now (the current scene on stage) as well as the next three cues to be executed.
For each cue, the fade times are shown. If automatic sequence cues have been built, a countdown value will be displayed in the Follow Time field. These cues will automatically execute without pressing the Go button after the wait time has elapsed. Please note that the follow time is expressed as the time from the beginning of the current cue fade to the beginning of the following cue. This allows fade times to be altered without requiring the follow time to be adjusted.
In the upper left corner of the playback list are two gauges that display the status of fades that are in progress. The gauges also have a percentage field above them to indicate fade completion.
Below the gauges are the images of the display panel Back, Hold and Go buttons. You can use the display panel buttons or click with the mouse on the screen images with the same result.
4. Press Go to start the fade from now to next at the defined fade rates.
5. Press Hold to freeze the fade at its current status.
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This will be maintained until the Hold button is pressed again.
6. Press Back during a fade to stop and then reverse the fade at the defined rates.
After a fade is complete, pressing Back will fade from now to the previous cue. This back operation will only return to the previous cue; it does not work backwards through the entire stack.
7. Click Deactivate to unload a stack.
Manual Crossfades
You can have complete control over the fade by using the display panel fader.
1. Instead of pressing Go, move the fader from one end of its travel to the other.
The LED above the fader will be fully on when the fader is “armed” (completely at one end of its travel and ready to begin the fade).
As the fader is moved, the brightness of the LED decreases as the fade nears completion.
At the end of the fade the LED is again at full brightness. The Stack Run screen gauges are updated as the fader is moved, just as
they would be for a timed fade.
Playback Order
When using the LP-3000 Stack, cues execute in sequential order; starting with the lowest cue number that was created. The operator can skip cues or execute out of the normal order by changing the cue selected as Next assignment.
1. To change the next cue in the playback, press and hold the Next button above the Next edgewheel.
2. While holding the button down, rotate the edgewheel until the correct step number is shown in the window above the edgewheel.
3. Release the button to accept the value.
Editing Stacks
Regardless of which method you used to create your stack, the LP-3000 provides common editing features that enable you to:
Delete a step.
Delete a stack.
To Delete a Step
1. From the Main screen, click Stack.
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The LP-3000 displays the Stack Run screen.
2. Click Stack Build. The LP-3000 displays the Stack Builder screen.
3. Using the Stack edgewheel, select the stack from which you want to delete a step.
The LP-3000 displays a list of all the steps that are part of the stack.
4. Using the Select edgewheel, activate the Steps column. The text on the menu buttons changes, indicating that you are ready to work
with steps.
5. Using the Step edgewheel, select a step.
6. Click Delete Step. The LP-3000 deletes the step from the stack.
To Delete a Stack
1. From the Main screen, click Stack. The LP-3000 displays the Stack Run screen.
2. Click Stack Build. The LP-3000 displays the Stack Builder screen.
3. Using the Select edgewheel, activate the Stacks column.
4. Using the Stack edgewheel, select the stack that you want to delete.
5. Click Delete Stack. The LP-3000 deletes the stack.
LP-3000 Users Manual
Section Three: Moving Light Controller
LP-3000 Users Manual
Chapter Seven: Moving Light Controller—Overview
The LP-3000 Moving Light Control software adds comprehensive moving light control features to the LP-3000. By using DMX as a control protocol, the LP-3000 is able to access the features of a wide range of instruments from different manufacturers. The following section will help get you acquainted with the features of the LP-3000 Moving Light Controller.
Moving Light Definitions
The basic premise has been accepted that only four properties of a beam of light can be changed. These properties are called:
Color—The color of the light, whether controlled by a single color wheel or a group of color mixing wheels.
Beam—The shape of the beam as modified by passing it through a variety of modifiers (shutter, iris, gobo).
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82 Chapter Seven Moving Light Controller—Overview
Intensity—The brightness of the beam, usually controlled by a mechanical dimmer in a moving light.
Focus—The position of the beam and sharpness or definition of the beam edge.
All effects produced by modern moving lights are based on these four properties. The following list details the elements that are present in most moving lights.
Color (Color Property)
Color effects in a moving light are generally produced by placing a color media in the path of the beam. Dichroic filters are the media of choice. Usually a disc with several filters is placed so that rotating the disc will move one of the filters into position. Some fixtures have the ability to spin the color wheel continuously for an entertaining effect.
Color Mixing (Color Property)
Some advanced instruments use the combination of three-color media to produce a wide range of colors. Usually referred to as CYM or color mixing, three channels are used to set the relative saturation of the component colors. This also allows fading from one color to another without the abrupt change that is characteristic of a rotating color wheel.
Gobo (Beam Property)
A gobo is a cut out pattern that is inserted into the beam so as to project a pattern on the stage. Scholars have traced the term “gobo” to the Italian term for an idiot, translated as “dim bulb”. We are unsure of the significance of this fact. Suffice to say that the gobo has been around about as long as instruments with lenses.
As with color wheels, gobo wheels are positioned in the light beam and can be rotated to the proper position on cue. Some gobo sizes are standardized which allows custom gobo patterns to be fabricated and inserted into the gobo wheel for specific effects.
Shutter (Beam Property)
To produce a fast blackout, a mechanical shutter is used that blocks all light output very quickly. Opening and closing the shutter rapidly is used as a strobe effect.
Iris (Beam Property)
The iris of a Moving Light is identical to any other iris—a clever multi-leaf element that produces a variable sized round aperture. As the iris size changes, the intensity of the remaining beam remains constant.
Rotating and Indexed Gobos (Beam Property)
Another special effect is the ability to rotate a gobo pattern. This is not to be confused with spinning the entire wheel. Still another stepper motor is used to rotate the individual gobo in its position on the gobo wheel. Usually another control channel is used to set the rate and direction of the rotation. An associated effect allows the gobo to be precisely oriented, or indexed. This is important when the pattern is projected, such as a corporate logo.
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Moving Light Controller—Overview Chapter Seven 83
Effects: Prisms and Frost (Beam Property)
The number of elements that can be introduced into the optic path is limited only by the imagination of instrument designers and the budgets of the users. Besides the standards of gobo and color, several popular instruments incorporate another general-purpose wheel for effects. These can include prisms to split the beam, color correction filters and diffusion media or “frost”. The exact features that are loaded in an effects wheel can vary widely.
Zoom and Focus (Beam Property)
Because Moving Lights are used for their static properties as well as their ability to move, manufacturers have added motor controls to the optics. The results are the ability to control the “sharpness” or definition of the beam edge (focus) and the size of the projected beam (zoom). Controlling the beam size with the iris maintains the intensity as the area of coverage changes. Zooming the fixture concentrates the light into a larger or smaller area with a corresponding change in illumination.
Dimmer (Intensity Property)
The high-performance Moving Lights of today usually utilize discharge lamps as a light source. These arc lamps are compact, efficient and have a high color temperature. On the down side, they require a large and heavy ballast and cannot be dimmed electrically. As a result, the dimming system usually consists of a mechanical element such as a disk with progressively narrower slots.
Mirror (Focus Property)
The positioning of the mirror is responsible for the “focus” or position of the beam. Generally, stepper motors are used to set the mirror position, with an XY axis for pan and tilt. Some instruments use a single 8-bit value for mirror position; other instruments use a 16-bit value. This information is significant only for ensuring that the LP-3000 set-up for an instrument is correct.
Because of the limitations in the pan and tilt mechanisms, the area that a moving mirror can light is restricted.
Instruments such as the Vari*lite and Studio color, on the other hand, are moving head or true moving lights. These instruments are less restricted in their range of movement but use all of the features of the LP-3000 Moving Light Controller software as a moving mirror instrument would.
No Change
On the LP-3000, there is an important feature known as No Change. This is referred to as Transparency in some moving light controllers.
Moving light programming requires that each light in a cue be assigned values for the four properties described above—beam, color, focus and intensity.
In some cases, you may want the light to have the same color, for example, as the cue that precedes it. If you know that the sequence of cues will always be CUE_001 to CUE_002, then it is safe to hardcode the colors for the two cues so that they will be identical.
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Trackball
However, if CUE_002 may be preceded by a various cues, you can set the color to No Change. With this setting, the color for CUE_002 will be the same as whatever cue precedes it. The will be “no change” from the color in the previous cue.
No Change applies to color, beam and focus. It does not apply to intensity.
Panel Layout
Menu Keys
Mouse Buttons
Left Edgewheel
Middle Edgewheel Modify Edgewheel
Right Edgewheel
LP-3000 Users Manual
Chapter Eight: Moving Light Cue Programming
The process of creating a Moving Light cue consists of the following steps:
1. Selecting fixtures. In the selection process, you select individual fixtures and user- created
groups of fixtures for recording or editing.
2. Creating focus positions for the fixtures.
3. Setting Moving Light properties. Use the Programming screen to set the color, beam, focus and intensity for
the selected fixtures.
4. Saving the cue. Once the look is right, save the new cue.
Getting Started
Before you can work with moving lights, you must create a new show and assign lights to it or open an existing show. For details, please see To Create a New Show beginning on page 22, To Install a Conventional Fixture into the System beginning on page 28, or To Open an Existing Show beginning on page 23.
1. From the Main screen, click ML Program. The LP-3000 displays the Programmer screen.
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Cue with default name assigned
The LP-3000 automatically creates a new cue as a starting point for programming. Cues are assigned default names: Cue_001, Cue_002 and so forth.
Also, a default instrument selection is made, with all instruments currently in the show assigned to the new cue.
Selecting Fixtures
When entering the Programmer screen for the first time, all available instruments are assigned to the cue. You can easily change this.
1. Click Instruments. The LP-3000 displays the Instruments screen.
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The Instruments screen consists of three sections: The Instruments Available section displays all fixtures that are in the show
but not yet assigned to the cue. The Instruments in Cue section displays all fixtures that are assigned to the
cue. The Groups of Instruments section displays fixtures that have been
grouped together because they are frequently used as a set. If this is a new show, all instruments are in the cue.
2. Select the instruments for the cue.
To: Do:
Move one instrument from the Instruments in Cue list to the Instruments Available list.
Use the In Cue edgewheel to select an instrument. Click the In Cue Select button. The LP-3000 moves the instrument from the
Instruments in Cue list to the Instruments Available list.
Move one instrument from the Instruments Available list to the Instruments in Cue list.
Use the Available edgewheel to select an instrument. Click the Available Select button. The LP-3000 moves the instrument from the Instruments Available list to the Instruments in Cue list.
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To: Do:
Move all instruments from the Instruments in Cue list to the Instruments Available list.
Move all instruments from the Instruments Available list to the Instruments in Cue list.
4. When you are done, click Exit to Programmer.
Instrument Groups
One way to streamline cue programming is to program fixtures as a group. For example, you may have a group of lights for the drummer, a group of lights for the right side of the stage and a group of lights for the left side of the stage.
To simplify programming, groups should consist of instruments of the same type.
To Create an Instrument Group
1. From the ML Programmer screen, click Instruments.
Click Deselect All.
Click Select All.
The LP-3000 displays the Instruments screen.
2. Move only the instruments that should be included in the group to the Instruments in Cue list.
3. Click Save as Group. The LP-3000 displays the New Group dialog box.
4. Use the keyboard to enter a name for the group or accept the default. Default names follow the pattern Group_001, Group_002 and so forth.
5. Click OK. The new group appears in the Groups of Instruments list.
To Edit an Instrument Group
1. From the ML Programmer screen, click Instruments. The LP-3000 displays the Instruments screen.
2. Do one of the following:
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To: Do:
Include a group in a cue.
Remove one member of a group from a cue.
Remove a group from a cue.
Delete an unwanted group.
NOTE: To use a group in playback mode, the instruments in the group must be included in the Instruments in Cue list.
Use the Group edgewheel to select a group from the Group list. Click the Group Select button. The LP-3000 displays the names of the individual instruments from the group in the Instruments in Cue list.
Follow the procedure for removing individual instruments from a cue.
Follow the procedure for removing individual instruments from a cue. Repeat for each instrument in the group.
Use the Group edgewheel to select a group from the Group list. Click Remove Group. This action is permanent and cannot be undone.
Live Mode versus Blind Mode
Preset 0 controls the output of the Programmer screen. With Preset 0 at 0%,
changes are not visible on stage as a cue is built. This is referred to as a “blind” cue. With Preset 0 at any position greater than 0%, the effect of changes in label selections is visible on stage as the cue is built. This is referred to as a “live” cue.
To switch between live and blind mode, adjust Preset 0 (located at the far left of the preset playbacks) to the correct level for “live” or “blind” programming.
To: Do:
Build a “blind” cue. Build a “live” cue.
The LP-3000 displays the Programming Mode (live or blind) at the top of the
Programmer screen and many others.
Setting Cue Properties
After you have selected the instruments and groups for the cue, you are ready to set the properties for each fixture in the cue.
Adjust Preset 0 to 0%. Adjust Preset 0 above 0%.
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Fixtures have a library of labels for each property. A label may represent the value of one attribute or the values of several attributes that—combined together—control the appearance of a property.
For example, the Intellabeam 8 Channel has eight attributes. Each attribute has a range of values, usually from 0 to 255.
Attribute Property Affected
Color Wheel 1 Color Shutter Beam Gobo Wheel 1 Beam Iris Beam Speed Beam Pan Focus Tilt Focus Dimmer Intensity
The Color property is controlled by one attribute—Color Wheel 1. The label for the attribute value “Color Wheel 1=79” is “Pink”.
The Beam property is controlled by four attributes—Shutter, Gobo Wheel 1, Iris and Speed. The label for the attribute values “Gobo Wheel 1=119” and “Iris=128” might be “Half Open Star”.
You are not limited to using the stock labels that are supplied with the LP-3000. You can create custom labels, as described in Chapter Twelve: Creating New Labels beginning on page 119.
There are two methods by which you can set fixture properties for a cue:
Label Programming—Select stock or custom labels for each property in the cue.
Attribute Programming—define cue properties by setting DMX values for each attribute.
Label Programming is faster and easier to record and edit with than Attribute Programming. We recommend that you use Label Programming while you are becoming familiar with the LP-3000.
Attribute Programming provides finer control over cue properties. Once familiar with Label Programming, you will find Attribute Programming to be quite simple to learn and very powerful. Please see Chapter 11: Attribute Programming beginning on page 115 for complete details.
To Set Cue Properties by Label
1. If you are not at the Programmer screen, from the Main screen, click ML
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Program.
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The LP-3000 displays the Programmer screen.
The Instruments Selected section of the screen displays the instruments that are assigned to the cue.
In the main section of the Programming screen, the LP-3000 displays three lists, one each for Color labels, Beam labels and Focus labels. The lists display all custom and stock labels in the library for the selected instrument or instruments.
NOTE: When one instrument—or several instruments of the same type—are selected, the lists display labels for that instrument type only. When two or more instrument types are selected, the lists display all labels for all the selected instrument types.
The Groups Selected section shows all the groups that are assigned to the cue.
In the lower right corner of the screen, the LP-3000 displays the Max Cue Intensity controller.
2. Using the mouse, select a fixture or group to program. If you select a group, under Instruments Selected, the LP-3000
automatically selects only those instruments that are part of the group.
3. Using the edgewheels, select the desired labels for each property of the cue: Color, Beam and Focus.
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If you have not yet created any Focus labels, you will need to do so now. Please see To Create a Focus Label beginning on page 124 for complete details.
For Color, Beam and Focus, you can select the option No Change. This means that the cue will not change the previous setting for the property during playback.
4. Using the Max Cue Intensity edgewheel, set the intensity for the instruments.
5. When you are done, click Save As. The LP-3000 displays the New Cue dialog box. Enter a name for the cue or
accept the default. Default names follow the pattern CUE_001, CUE_002 and so forth. Click OK.
For an alternate way to save cues, see Saving the Cue to a Playback beginning on page 93 for more details.
6. If you have not programmed all the instruments in the cue: a. Deselect the instrument or group that you just programmed. b. Select the next instrument or group. c. Repeat steps 3 through 4 above. d. Click Save.
Save As Cue
You will see the following behavior when you select Save as Cue.
1. With a single instrument selected, the selected instrument’s settings will be saved. All other instruments will be saved as NC (no change).
2. With all instruments selected (of the same type), all instruments will be saved with the same settings.
3. With some—but not all—instruments selected, the selected instruments will be saved with identical settings. The instruments that are not selected will be saved as NC (no change).
4. With several instrument types selected, the programmer will save the selected settings where applicable and will change everything else to NC (no change). For example, you select instruments of Type 1 and Type 2 and set the color to Green. Only the Type 1 instruments support the color Green. The color for Type 1 instruments will be set to Green and the color for Type 2 instruments will be set to NC (no change). For this reason, we recommend that only one instrument type be programmed at a time.
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Saving the Cue to a Playback
Moving Light cues can be directly assigned to faders for playback. The process is similar to other areas of the LP-3000; 20 pages of 18 playbacks are used to process Moving Light cues as well as conventional looks.
Each playback fader can store a single Moving Light cue or a sequence of cues— called a cuelist. Once stored to a fader, the cues in the cuelist can be played back one at a time or converted to a Moving Light chase or stack.
To Save the Cue to a Playback
With the Programmer screen displaying the cue you just created:
1. Move the key switch to the Unlock position.
2. Press the Record button, located to the right of the key switch.
3. Use the Page edgewheel to select the desired page. The Page edgewheel is located to the left of the Preset Title displays.
4. Create a look for one instrument or group.
5. Press the Solo button of the desired playback to save the look as the first step of the Moving Light sequence or “cue list”.
CAUTION: Pressing the Solo button erases all steps of any Moving Light cuelist assigned to the Preset Playback for that page.
The LP-3000 saves the cue to the playback and automatically assigns it a name that reflects its page, playback and step number. For example, a cue named:
pg01_pb01_s01 has been recorded to Page 1, Playback 1, Step 1.
6. If desired, deselect the instrument or group, select a different instrument or group, create a look and press Save.
7. Set additional steps. Continue to select instruments and set properties using either label
programming or attribute programming. Press the Add button of the playback to save each additional step. The LP-
3000 automatically assigns a name to each new cue, such as: Pg01_pb01_s02
8. Press the Run button, located to the right of the key switch, to stop recording.
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To Check the Cue
When you have finished programming a Moving Light cue, you can check it immediately.
1. Adjust Preset 0 down to the zero level position.
2. Bring up the playback to which you just assigned the cue. The LP-3000 displays the first step in the cuelist.
3. Press the Preset Select button for the playback to view the next step in the cuelist.
4. Continue to press the Preset Select button for the playback until you have viewed all steps in the cuelist.
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Chapter Nine: Moving Light Cue Playback
Whether your Moving Light show consists of one cue assigned to one playback or many cues assigned to many playbacks, you use the same basic procedure to run the show. This procedure is called playback and is described in this chapter.
The LP-3000 provides three ways to play back a Moving Light show:
Cuelists: A cuelist is a series of steps assigned to the same page and playback. Each step in a cuelist has default start delay and fade times and an infinite hold time. These can be adjusted from the Options screen. You usually play back each step in the cue by pressing the Select button for the playback. Alternatively, you can program the cuelist to play back automatically by setting the hold time, start delay and fade time for each step in the cuelist.
Chases: A chase is also a series of steps assigned to the same page and playback. A chase automatically executes its steps at a fixed rate (expressed in beats per minute), looping continuously until the playback is returned to the zero level position. When you convert a cuelist to a chase, default or programmed start delay, fade and hold times are ignored.
Stacks: A stack has characteristics of both a cuelist and a chase. You play back a stack by pressing the Select button to move from step to step—just as you would with a cuelist. However, a stack loops back to Step 1—just like a chase—so that it can be played back as many times as desired. When you convert a cuelist to a stack, default or programmed start delay, fade and hold times are ignored. Special moving light stack defaults—available from the Options screen—are available for setting the desired start delay and fade times.
Cue and Cuelist Playback
In Chapter Eight: Moving Light Cue Programming, we describe the basic techniques used when programming a single cue or a series of cues (cuelist).
While you program, you will undoubtedly test each cue to ensure that you have achieved the look you desired. After you have programmed several cues or cuelists, you may want to test them as a series of events. Finally, you are ready to rehearse or run your show. No matter which stage you are in, you use the same procedure to play back your cues and cuelists.
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To Play Back a Cue or Cuelist
NOTE: Before you can play back a show, you must have programmed at least one
cue.
1. Ensure that the LP-3000 is in Run mode. If it is not, press the Run button, located to the right of the key switch.
2. If necessary, adjust Preset 0 down to the zero level position.
3. Bring up the playback to which the cue or cuelist is assigned. All attributes except intensity will begin to change to their new position when
the fader reaches 10%. The intensity is controlled directly by the position of the playback fader.
4. If several cues are recorded to a playback as a cuelist, press the Select button above the playback to initiate the next cue.
Bringing up the playback fader starts the fade into the first cue. Pressing the Select button above the playback advances the cuelist to the next cue. In this way, a single playback can control many Moving Light cues.
At any time, returning the fader to zero will bring down the intensity of the cue to zero. Bringing the fader back up from zero will output the first cue in the list.
Because the LP-3000 Moving Light Controller supports tracking, the order in which the playbacks are used determines the final look on stage. All 18 playbacks may be used at the same time.
Because a Moving Light cue can have one or more properties set to No Change, the look of each cue is frequently dependent upon the playback order. A cue with the Color property set to No Change, for example, will be green if the preceding cue is green, red if the preceding cue is red and so forth.
Viewing the Playback Status
The LP-3000 provides a display screen to show the status of the playbacks.
To View the Playback Status
1. From the Main screen, click ML Playback. The LP-3000 displays the Playback screen.
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