Develop your skills and integrate LEGO MINDSTORMS EV3 into your teaching.
Congratulations! You have completed the first step in exploring this new teaching tool and now you are ready to take the next steps.
This document outlines what you should do next, and provides six lessons for you to try with your students. Below, you can see an overview of what you will find in
the next pages.
Using LEGO® MINDSTORMS® Education EV3 in your classroom opens up the possibility for a variety of successful learning outcomes.
Skills such as teamwork, creativity, and problem-solving are an inherent part of the experience, and students’ natural mastery of
digital technologies will help them to rapidly learn the language of programming.
Below is a selected overview of standards that are addressed or partially-addressed when using LEGO MINDSTORMS Education EV3.
This list will grow steadily as you expand the use of EV3 in your classroom.
Practices
• Asking questions
• Developing and using models
• Planning and carrying out investigations
• Analyzing and interpreting data
• Using mathematics and computational thinking
• Constructing explanations and designing solutions
• Engaging in argument from evidence
• Obtaining, evaluating, and communicating information
Computational Thinking
• Recognize that software is created to control computer operations
• Understand and use the basic steps in algorithmic problem-solving
• Develop a simple understanding of an algorithm
Computing Practices and Programming
• Use technology resources for problem-solving and self-directed learning
• Construct a program as a set of step-by-step instructions to be acted out
• Implement solutions to problems using a block-based visual programming
language
Computers and Computing Devices
• Use standard input and output devices to successfully operate computers
and related technologies
• Apply strategies for identifying simple hardware and software problems
that may occur during use
• Identify factors that distinguish humans from machines
• Recognize that computers model intelligent behavior (as found in
robotics, speech and language recognition, and computer animation)
• Demonstrate creative thinking, construct knowledge, and develop innovative
products and processes using technology
• Apply existing knowledge to generate new ideas, products, or processes
• Use models and simulations to explore complex systems and issues
Communication and Collaboration
• Use digital media and environments to communicate and work
collaboratively, including at a distance, to support individual learning and
contribute to the learning of others
• Contribute to project teams to produce original works or solve problems
Critical Thinking, Problem-Solving, and Decision Making
• Use critical thinking skills to plan and conduct research, manage projects,
solve problems, and make informed decisions using appropriate digital tools
and resources
• Plan and manage activities to develop a solution or complete a project
• Collect and analyze data to identify solutions and/or make informed
decisions
• Use multiple processes and diverse perspectives to explore alternative
solutions
Digital Citizenship
• Exhibit a positive attitude toward using technology that supports
collaboration, learning, and productivity
• Demonstrate personal responsibility for lifelong learning
Technology Operations and Concepts
• Demonstrate a sound understanding of technology concepts, systems, and
operations
• Understand and use technology systems
• Select and use applications effectively and productively
• Troubleshoot systems and applications
• Transfer current knowledge to the learning of new technologies
Using mathematics, Informational and Computer Technology, and computational thinking
6Constructing explanations and designing solutions
7Engaging in argument from evidence
8Obtaining, evaluating, and communicating information
Cross-cutting Concepts
1Patterns
2Cause and effect: Mechanism and explanation
3Scale, proportion, and quantity
4Systems and system models
5Energy and matter: Flows, cycles, and conservation
6Structure and function
7Stability and change
Core Ideas: Physical Science
PS1Structure and Properties of Matter
PS2Motion and stability: Forces and interactions
PS3Energy
PS.4Waves and their applications in technologies for information transfer
Curriculum Grid
Reading Standards for Literacy in Science and Technical Subjects
• Precisely follow a multistep procedure when carrying out experiments,
taking measurements, or performing technical tasks
• Determine the meaning of symbols, key terms, and other domain-specific
words and phrases as they are used in a specific scientific or technical
context relevant to texts and topics in grades 6–8
Reading Standards for Informational Text
• Draw on information from multiple print or digital sources, demonstrating
the ability to locate an answer to a question quickly or to solve a problem
efficiently
Speaking and Listening Standards
• Engage effectively in a range of collaborative discussions (one-on-one, in
groups, and teacher-led) with diverse partners on topics, texts, and issues,
building on others’ ideas and clearly expressing their own ideas
Common Core English
For learning grids mapping each of our Curriculum Packs to current
curriculum standards, download the pack(s) or visit:
The tutorials provided in the software will help to build your confidence and your
students’ confidence. Take some time to browse through them and identify the
ones you might be interested in using.
Here is an overview of the tutorials that are available.
Basics (Driving Base)
Learn how to control the Driving Base and trigger events based on input from the
various sensors.
For EV3 Lab Only
Basics (Hardware)
Familiarize yourself with the Intelligent EV3 Brick and its assorted sensors and
motors.
Beyond Basics (Driving Base)
Grasp the fundamentals of more complex topics, such as program loops,
switches, multiple switches, arrays, and data wires.
Data Logging
Master various Data Logging concepts, such as live and Remote Data Logging,
Graph Programming, and Dataset Calculation.
Tools
Learn how to use the various tools that are available to your students, such as the
Sound Editor and the Display Image Editor.
A good way to learn about about the functionailty of the EV3 Brick is to explore
the Robot Educator tutorials and to combine two or three of them to create a
learning sequence.
When designing your own learning sequences, remember to allow time for:
• Building the robot, if it is not already built
• Programming the robot
• Tinkering
Example of a Learning Sequence Using Tutorials
Explore the functionality of the Color Sensor by making different things happen
based on the color detected by the sensor:
• Color Sensor Color > Multiple Switch
Examples of other Learning Sequences for EV3 Lab Only
Explore the functionality of the Color Sensor, and practice logging ambient light
values: