LEGO MINDSTORMS EDUCATION EV3 Next Steps With

NEXT STEPS WITH LEGO® MINDSTORMS® EDUCATION EV3
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Next Steps with LEGO® MINDSTORMS® Education EV3
Develop your skills and integrate LEGO MINDSTORMS EV3 into your teaching.
Congratulations! You have completed the first step in exploring this new teaching tool and now you are ready to take the next steps.
This document outlines what you should do next, and provides six lessons for you to try with your students. Below, you can see an overview of what you will find in the next pages.
1 Explore Curriculum Coverage
page ................................. 3
2 Use Tutorials to Build
Confidence
page ................................. 7
3 Create a Learning Sequence
Using Tutorials
page ................................. 8
4 Provide Frequent Feedback
page ................................. 9
5 Provide Frequent Feedback
During a Lesson
page ................................ 10
6 Integrate Formal Assesment
page ................................ 12
7 Integrate Formal Assesment
during a lesson
page ................................ 14
8 Use STEM Lessons in Your
Classroom
page ................................ 16
9 Explore More Projects
page ................................ 21
10 Create a Playing Surface
page ................................ 21
11 Customize Your Lessons
page ................................ 22
12 Get More Support
page ................................ 23
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1. Explore Curriculum Coverage
Using LEGO® MINDSTORMS® Education EV3 in your classroom opens up the possibility for a variety of successful learning outcomes. Skills such as teamwork, creativity, and problem-solving are an inherent part of the experience, and students’ natural mastery of digital technologies will help them to rapidly learn the language of programming.
Below is a selected overview of standards that are addressed or partially-addressed when using LEGO MINDSTORMS Education EV3. This list will grow steadily as you expand the use of EV3 in your classroom.
Practices
• Asking questions
• Developing and using models
• Planning and carrying out investigations
• Analyzing and interpreting data
• Using mathematics and computational thinking
• Constructing explanations and designing solutions
• Engaging in argument from evidence
• Obtaining, evaluating, and communicating information
Computational Thinking
• Recognize that software is created to control computer operations
• Understand and use the basic steps in algorithmic problem-solving
• Develop a simple understanding of an algorithm
Computing Practices and Programming
• Use technology resources for problem-solving and self-directed learning
• Construct a program as a set of step-by-step instructions to be acted out
• Implement solutions to problems using a block-based visual programming language
Computers and Computing Devices
• Use standard input and output devices to successfully operate computers and related technologies
• Apply strategies for identifying simple hardware and software problems that may occur during use
• Identify factors that distinguish humans from machines
• Recognize that computers model intelligent behavior (as found in robotics, speech and language recognition, and computer animation)
NGSS CSTA
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Explore Curriculum Coverage
Creativity and Innovation
• Demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology
• Apply existing knowledge to generate new ideas, products, or processes
• Use models and simulations to explore complex systems and issues
Communication and Collaboration
• Use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others
• Contribute to project teams to produce original works or solve problems
Critical Thinking, Problem-Solving, and Decision Making
• Use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources
• Plan and manage activities to develop a solution or complete a project
• Collect and analyze data to identify solutions and/or make informed decisions
• Use multiple processes and diverse perspectives to explore alternative solutions
Digital Citizenship
• Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
• Demonstrate personal responsibility for lifelong learning
Technology Operations and Concepts
• Demonstrate a sound understanding of technology concepts, systems, and operations
• Understand and use technology systems
• Select and use applications effectively and productively
• Troubleshoot systems and applications
• Transfer current knowledge to the learning of new technologies
ISTE
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Explore Curriculum Coverage
The Nature of Technology
• Develop an understanding of the characteristics and scope of technology
• Develop an understanding of the core concepts of technology
Design
• Develop an understanding of the attributes of design
• Develop an understanding of engineering design
• Develop an understanding of the role of troubleshooting, research and development, invention and innovation, and experimentation in problem­solving
Abilities for a Technological World
• Develop the ability to apply the design process
• Develop the ability to use and maintain technological products and systems
Practices
• Make sense of problems and persevere in solving them
• Reason abstractly and quantitatively
• Construct viable arguments and critique the reasoning of others
• Attend to precision
• Look for and make use of structure
• Look for and express regularity in repeated reasoning
• Model using mathematics
• Use appropriate tools strategically
Expressions and Equations
• Solve real-life and mathematical problems using numerical and algebraic expressions and equations
Geometry
• Solve real-life and mathematical problems involving angle measure, area, surface area, and volume
ITEEA Standards for Technological Literacy
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Common Core Mathematics Standards
Explore Curriculum Coverage
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1
Introduction
Next Generation
Science Standards
= addresses standard
ENERGY
Energy Transfer
Wind Energy
Solar Energy
Energy Efficiency
Electric Vehicles
FORCE AND MOTION
Gears
Inclined Plane
Friction
Velocity
Acceleration of Gravity
LIGHT
Light Intensity
HEAT AND TEMPERATURE
Freezing and Thermal Insulation
Heat Transfer
Convection
Practices
1 Asking questions
2 Developing and using models
3 Planning and carrying out investigations
4 Analyzing and interpreting data
5
Using mathematics, Informational and Computer Technology, and computational thinking
6 Constructing explanations and designing solutions
7 Engaging in argument from evidence
8 Obtaining, evaluating, and communicating information
Cross-cutting Concepts
1 Patterns
2 Cause and effect: Mechanism and explanation
3 Scale, proportion, and quantity
4 Systems and system models
5 Energy and matter: Flows, cycles, and conservation
6 Structure and function
7 Stability and change
Core Ideas: Physical Science
PS1 Structure and Properties of Matter
PS2 Motion and stability: Forces and interactions
PS3 Energy
PS.4 Waves and their applications in technologies for information transfer
Curriculum Grid
Reading Standards for Literacy in Science and Technical Subjects
• Precisely follow a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks
• Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to texts and topics in grades 6–8
Reading Standards for Informational Text
• Draw on information from multiple print or digital sources, demonstrating the ability to locate an answer to a question quickly or to solve a problem efficiently
Speaking and Listening Standards
• Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on topics, texts, and issues, building on others’ ideas and clearly expressing their own ideas
Common Core English
For learning grids mapping each of our Curriculum Packs to current curriculum standards, download the pack(s) or visit:
www.legoeducation.com
Language Arts
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2. Use Tutorials to Build Confidence
The tutorials provided in the software will help to build your confidence and your students’ confidence. Take some time to browse through them and identify the ones you might be interested in using.
Here is an overview of the tutorials that are available.
Basics (Driving Base)
Learn how to control the Driving Base and trigger events based on input from the various sensors.
For EV3 Lab Only
Basics (Hardware)
Familiarize yourself with the Intelligent EV3 Brick and its assorted sensors and motors.
Beyond Basics (Driving Base)
Grasp the fundamentals of more complex topics, such as program loops, switches, multiple switches, arrays, and data wires.
Data Logging
Master various Data Logging concepts, such as live and Remote Data Logging, Graph Programming, and Dataset Calculation.
Tools
Learn how to use the various tools that are available to your students, such as the Sound Editor and the Display Image Editor.
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3. Create a Learning Sequence Using Tutorials
A good way to learn about about the functionailty of the EV3 Brick is to explore the Robot Educator tutorials and to combine two or three of them to create a learning sequence.
When designing your own learning sequences, remember to allow time for:
• Building the robot, if it is not already built
• Programming the robot
• Tinkering
Example of a Learning Sequence Using Tutorials
Explore the functionality of the Color Sensor by making different things happen based on the color detected by the sensor:
Color Sensor Color > Multiple Switch
Examples of other Learning Sequences for EV3 Lab Only
Explore the functionality of the Color Sensor, and practice logging ambient light values:
Color Sensor Light > Remote Data Logging
Explore math-related concepts:
Stop at Object > Range
Variables > Arrays
Straight Move
Tank Move
Stop at Object
The learning sequence used in the
®
LEGO
MINDSTORMS Education
EV3 “getting started” experience.
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4. Provide Frequent Feedback
Encourage your students to tell their learning story. Give the opportunity to share their thinking, ideas, and reflections. This will boost their confidence and engagement.
Student Documentation
Have your students document their work. By doing that, students will reflect on and consolidate what they have just learned. They will also have to consider how to use appropriate language to communicate their thoughts and ideas.
Using the Content Editor as a Documentation Tool
The Content Editor allows students to document their progress and findings as they work through each tutorial.
They can use the Content Editor to:
• Write full descriptions of their working processes
• Insert their own pages
• Add images and videos of their robot in action
• Share their unique project with other students
You can also allow students to select the tool(s) they find most
appropriate for capturing and sharing their ideas. Encourage them
to document their thoughts using text, videos, images, sketchnotes,
or another creative medium.
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5. Provide Frequent Feedback During a Lesson
Move an Object
(45 minutes)
Objective
After completing this lesson, students will be able to:
• Program their robots to move and release objects of different shapes and sizes
• Optimize the performance of a design by prioritizing criteria, making trade-offs,
testing, revising, and retesting
Setup
Define a starting position and and arrange various objects for the students to collect using their robots. Use objects of various shapes and sizes like those shown below.
A. Connect
Clean up your school by collecting objects of different shapes and sizes. Find ways to collect as
Feedback
During the lesson, interact with each student to identify any difficulties they are having in completing the task. Help them to improve by providing frequent feedback.
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many objects as possible.
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Provide Frequent Feedback During a Lesson
Move Object
1 2
B. Construct
Build
1. Driving Base
2. Robot Arm
3. Cuboid
3
If you need help, watch the “Move Object” tutorial.
C. Contemplate
• Have students collect the Cuboid and return it to the robot’s initial position.
• Then have them collect a different object, and observe how they adapt to the change of task.
Discussion Questions
Robot Behavior
How did you overcome the challenge of moving different objects?
Modified the medium motor module frame to fit the bigger objects.
D. Continue
Use the project ideas provided in this document or refer to some of our Curriculum Packs for additional ideas.
Program
Try to grab the Cuboid using the Robot Arm.
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6. Integrate Formal Assesment
Teacher-Led Assessment
Developing students’ science, engineering, and computational thinking skills requires time and feedback. Just as in the design cycle, in which students should understand that failure is part of the process, assessment should provide feedback in terms of what the students did well and where they can improve. Problem-oriented learning is not about success or failure. It is about being an active learner and continually building upon and testing ideas.
Giving feedback to students in order to help them develop their skills can be done in various ways. We have provided examples of rubrics that can be completed based on:
• Observation of students’ behavior, reactions, and strategies
• Asking the students questions about their thought processes
As students often work in groups, you can give feedback both on a team level and on an individual level.
Observation Rubrics
Examples of rubrics have been provided on the next pages.
The intention of these rubrics is to help students reflect on what they have done well in relation to the learning goals, and what they could have done better. Students should mark an X to indicate their level of achievement (Bronze, Silver, Gold, or Platinum). You can also use the rubrics for your own evaluation of the students’ work.
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Integrate Formal Assesment
Sample Rubric - Assessing Design Skills
Bronze Silver Gold Platinum Notes
Defining the problem:
Describe the problem in your own words.
Designing solutions:
Undertake a design project, engaging in the design cycle to construct and/ or implement a solution that meets specific design criteria and constraints.
Optimize performance of a design by prioritizing criteria, making trade­offs, testing, revising, and retesting.
The student is unable to describe the problem in their own words.
The student has difficulties completing a design project and engaging in the design cycle to construct and implement a solution.
With prompting, the student is able to describe the problem in their own words.
The student has completed a design project, engaging in the design cycle to construct and implement a solution that met specific design criteria and constraints.
The student is able to describe the problem in their own words.
The student has completed a design project, engaging in the design cycle to construct and implement a solution that met specific design criteria and constraints. They have optimized the performance of a design using some of the following methods: prioritizing criteria, making trade-offs, testing, revising, and retesting.
The student is able to describe the problem in their own words and can begin to decompose the problem into smaller parts.
The student showed creativity in using the engineering design process to implement a solution that exceeded specific design criteria and constraints. They optimized performance of their design using the following methods: prioritizing criteria, making trade­offs, testing, revising, and retesting.
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7. Integrate Formal Assesment during a lesson
Stop at Line
(45 minutes)
Objective
After completing this lesson, students will be able to use the Color Sensor to
stop the robot when a line is detected
Setup
Define a starting position, then place a sheet of white paper with a colored line drawn on it a short distance away.
A. Connect
Objects will need to be dragged to specific
Assessment
During the lesson, encourage the students to interact with the rubrics. They should record their progress by marking the box that best reflects their level of achievement. Help your students to improve by providing frequent feedback.
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locations identified by lines on the floor. Find ways to use the Color Sensor to detect these lines.

Integrate Formal Assesment during a lesson
1 2
Stop at Line
If you need help, look at the “Stop at Line” tutorial.
C. Contemplate
• Have students practice detecting lines of different colors.
Discussion Questions
Robot Behavior
Which color or shade reflects the most light? The least?
White reflects the most and black reflects the least.
B. Construct
Build
Discovery
What would you do if the robot were to detect a line of the color gray?
Use the Wait Block by setting it to read the Color Sensor in ReflectedLightIntensity Mode.
1. Driving Base
2. Color Sensor Down Module
Program
Try to have your robot stop at a black line.
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D. Continue
Use the project ideas provided in this document or refer to some of our Curriculum Packs for additional ideas.

8. Use STEM Lessons in Your Classroom
Develop STEM Skills with LEGO® MINDSTORMS® Education EV3
Using the Driving Base as the foundation, each of these four lessons offers a different STEM-related focus. Try one or try them all, each will guide you as you explore one of our Curriculum Packs.
LESSON Coding Focus
page .................... 17
Following a Line
Autonomous cars will soon be driving on our roads.
How do they follow their paths without deviating from the road?
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LESSON PLAN Science Focus
page .................... 18
Measuring Speed
Biologists have long tried to calculate the running speed of animals.
Use a robot to find out how they do it!
LESSON Engineering Focus
page .................... 19
Fixing a Car
You are stranded in the forest because both front tires of your car have gone flat.
You have removed the wheels and must now use anything other than tires and rims to make your car move forward again.
LESSON Math Focus
page .................... 20
Moving in the XY Plane
To move an unmanned space vehicle from point A to point B requires precise calculations.
If the math is not right, you just might end up in the next crater!

Coding Focus: Following a Line
(45 minutes)
Curriculum Links
• Exploring the use of a loop
• Exploring ways of developing computational thinking skills, such as the ability to
develop algorithms
Connect
Autonomous cars will soon be driving on our roads. How do they follow their paths without deviating from the road?
Construct
Build Program
In the software, start with the “Switch” tutorial.
Contemplate
Have the students create a driverless vehicle that can follow a line. Ask them explore different types of lines, such as:
• Thick lines
• Thin lines
• Colored lines
• Right angles
• Broken/interrupted lines
For more coding activities related to autonomous cars, look online: www.legoeducation.com/lessons
Continue
Create a racetrack in your classroom and find out whose car is the fastest.
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Science Focus: Measuring Speed
(45 minutes)
Curriculum Links
• Exploring the concept of speed
• Exploring ways of developing science-related skills, such as the ability to collect
and analyze data
Connect
Biologists have long tried to calculate the running speed of animals. Use a robot to find out how they do it!
Construct
Build Program
In the software, start with the “Math Data” tutorial.
Contemplate
Use your Driving Base to model an animal “running” and calculate the speed at which it is moving. Change the speed of the motors to check that your calculations are correct.
Continue
Create a racetrack in your classroom and find out whose car is the fastest.
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For more science-related activities, download our science activity pack for EV3 Lab: www.legoeducation.com/download

Engineering Focus: Fixing a Car
(45 minutes)
Curriculum Links
• Exploring the concept of mechanisms
• Exploring ways of developing engineering-related skills, such as the ability to
develop various functional prototypes
Connect
You are stranded in the forest because both front tires of your car have gone flat. You have removed the wheels and must now use anything other than tires and rims to make your car move forward again.
Construct
Build Program
In the software, start with the “Straight Move” tutorial.
Contemplate
Design a solution to make your Driving Base, now without its wheels, move as quickly as possible over a distance of one meter.
Continue
Create a racetrack in your classroom and find out whose Driving Base is the fastest.
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For more engineering-related projects, download our Design Engineering Projects Curriculum pack for EV3 Lab: www.legoeducation.com/download

Math Focus: Moving in the XY Plane
(45 minutes)
Curriculum Links
• Exploring the concept of position in the XY plane
• Exploring ways of developing math-related skills, such as the abiliy to make
predictions and calculate results
Connect
To move an unmanned space vehicle from point A to point B requires precise calculations. If the math is not right, you just might end up in the next crater!
Construct
Build Program
In the software, start with the “Variables” tutorial.
Contemplate
Have students calculate the number wheel rotations necessary to move the robot forward 88 cm (35 inch) or a distance of your choice.
Continue
Challenge the students by giving them one try to move their robots a specified distance. Whoever comes the closest wins!
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For more space-themed activities, download our Space Mission Curriculum pack for EV3 Lab: www.legoeducation.com/download
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9. Explore More Projects
If you have reached this point, you might be looking for longer, more complex projects to use in your classroom.
Download new projects: www.legoeducation.com/lessons
10. Create a Playing Surface
The use of mats and other playing surfaces can come handy when doing LEGO® MINDSTORMS using pencils and tape or they can be printed out.
Taking the time to set up a level playing table with smooth surface will increase your students’ level of engagement and provide an “official” surface on which their robots can move.
®
EV3 projects. Surfaces can be made out of large sheets of paper
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11. Customize Your Lessons
Use the Content Editor to Create Customized Tutorials (EV3 Lab Only)
The integrated Content Editor gives you the ability to customize any content in order to create your own differentiated lessons. Here are a few suggestions for customizing the tutorials:
• Rephrase the text to better match your students’ needs
• Add images that are more relevant to your students
• Add additional tasks
To ensure that you do not overwrite the tutorials supplied with the LEGO MINDSTORMS tutorial. All of the files included with the original tutorial will also be included in the new project file, which you are then free to share with your students (e.g., on a shared network drive).
®
Education EV3 Lab, any changes you make will be saved as a new
®
Additional Materials
Customize your lessons using materials you already have in your classroom, such as:
• Large sheets of paper
• Colored tape or paper (minimum suggestion: black, blue, gray, and one other
color)
• Objects of different shapes and sizes
• Protractors
• Measuring tapes
• Markers
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2018 The LEGO Group. 20171207
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12. Get More Support
For more content, eLearning, and support material related to
®
LEGO
MINDSTORMS® Education EV3, visit our website:
www.LEGOeducation.com/Start
LEGOeducation.com/MINDSTORMS
CHECKLIST
Software is installed
Software has been opened once to check that it
loads properly
LEGO® Bricks have been sorted
Box and electronic components have been labeled
The EV3 recharagable battery has been inserted in
the EV3 Brick and charge (or the EV3 Brick has AA batteries)
EV3 Brick has been renamed
Let’s Prepare
I know how to drag icons to the Programming
Canevas.
I know how to change the parameters on a
programming block.
I can turn a motor on and off.
I can use the Touch Sensor.
I can use the Color Sensor.
I can use the Ultrasound Sensor.
I can turn the EV3 Brick on and off.
I know the difference between an output port and
an input port on the EV3 Brick.
Let’s Try
Find more support online:
www.legoeducation.com/support
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2018 The LEGO Group. 20171207V1
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