LEGO MINDSTORMS EDUCATION EV3 Next Steps With

NEXT STEPS WITH LEGO® MINDSTORMS® EDUCATION EV3
LEGOeducation.com/MINDSTORMS
Next Steps with LEGO® MINDSTORMS® Education EV3
Develop your skills and integrate LEGO MINDSTORMS EV3 into your teaching.
Congratulations! You have completed the first step in exploring this new teaching tool and now you are ready to take the next steps.
This document outlines what you should do next, and provides six lessons for you to try with your students. Below, you can see an overview of what you will find in the next pages.
1 Explore Curriculum Coverage
page ................................. 3
2 Use Tutorials to Build
Confidence
page ................................. 7
3 Create a Learning Sequence
Using Tutorials
page ................................. 8
4 Provide Frequent Feedback
page ................................. 9
5 Provide Frequent Feedback
During a Lesson
page ................................ 10
6 Integrate Formal Assesment
page ................................ 12
7 Integrate Formal Assesment
during a lesson
page ................................ 14
8 Use STEM Lessons in Your
Classroom
page ................................ 16
9 Explore More Projects
page ................................ 21
10 Create a Playing Surface
page ................................ 21
11 Customize Your Lessons
page ................................ 22
12 Get More Support
page ................................ 23
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1. Explore Curriculum Coverage
Using LEGO® MINDSTORMS® Education EV3 in your classroom opens up the possibility for a variety of successful learning outcomes. Skills such as teamwork, creativity, and problem-solving are an inherent part of the experience, and students’ natural mastery of digital technologies will help them to rapidly learn the language of programming.
Below is a selected overview of standards that are addressed or partially-addressed when using LEGO MINDSTORMS Education EV3. This list will grow steadily as you expand the use of EV3 in your classroom.
Practices
• Asking questions
• Developing and using models
• Planning and carrying out investigations
• Analyzing and interpreting data
• Using mathematics and computational thinking
• Constructing explanations and designing solutions
• Engaging in argument from evidence
• Obtaining, evaluating, and communicating information
Computational Thinking
• Recognize that software is created to control computer operations
• Understand and use the basic steps in algorithmic problem-solving
• Develop a simple understanding of an algorithm
Computing Practices and Programming
• Use technology resources for problem-solving and self-directed learning
• Construct a program as a set of step-by-step instructions to be acted out
• Implement solutions to problems using a block-based visual programming language
Computers and Computing Devices
• Use standard input and output devices to successfully operate computers and related technologies
• Apply strategies for identifying simple hardware and software problems that may occur during use
• Identify factors that distinguish humans from machines
• Recognize that computers model intelligent behavior (as found in robotics, speech and language recognition, and computer animation)
NGSS CSTA
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2018 The LEGO Group. 20171207
Explore Curriculum Coverage
Creativity and Innovation
• Demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology
• Apply existing knowledge to generate new ideas, products, or processes
• Use models and simulations to explore complex systems and issues
Communication and Collaboration
• Use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others
• Contribute to project teams to produce original works or solve problems
Critical Thinking, Problem-Solving, and Decision Making
• Use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources
• Plan and manage activities to develop a solution or complete a project
• Collect and analyze data to identify solutions and/or make informed decisions
• Use multiple processes and diverse perspectives to explore alternative solutions
Digital Citizenship
• Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
• Demonstrate personal responsibility for lifelong learning
Technology Operations and Concepts
• Demonstrate a sound understanding of technology concepts, systems, and operations
• Understand and use technology systems
• Select and use applications effectively and productively
• Troubleshoot systems and applications
• Transfer current knowledge to the learning of new technologies
ISTE
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Explore Curriculum Coverage
The Nature of Technology
• Develop an understanding of the characteristics and scope of technology
• Develop an understanding of the core concepts of technology
Design
• Develop an understanding of the attributes of design
• Develop an understanding of engineering design
• Develop an understanding of the role of troubleshooting, research and development, invention and innovation, and experimentation in problem­solving
Abilities for a Technological World
• Develop the ability to apply the design process
• Develop the ability to use and maintain technological products and systems
Practices
• Make sense of problems and persevere in solving them
• Reason abstractly and quantitatively
• Construct viable arguments and critique the reasoning of others
• Attend to precision
• Look for and make use of structure
• Look for and express regularity in repeated reasoning
• Model using mathematics
• Use appropriate tools strategically
Expressions and Equations
• Solve real-life and mathematical problems using numerical and algebraic expressions and equations
Geometry
• Solve real-life and mathematical problems involving angle measure, area, surface area, and volume
ITEEA Standards for Technological Literacy
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2018 The LEGO Group. 20171207
Common Core Mathematics Standards
Explore Curriculum Coverage
LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/son marcas registradas de LEGO Group. ©2014 The LEGO Group. 068923.
1
Introduction
Next Generation
Science Standards
= addresses standard
ENERGY
Energy Transfer
Wind Energy
Solar Energy
Energy Efficiency
Electric Vehicles
FORCE AND MOTION
Gears
Inclined Plane
Friction
Velocity
Acceleration of Gravity
LIGHT
Light Intensity
HEAT AND TEMPERATURE
Freezing and Thermal Insulation
Heat Transfer
Convection
Practices
1 Asking questions
2 Developing and using models
3 Planning and carrying out investigations
4 Analyzing and interpreting data
5
Using mathematics, Informational and Computer Technology, and computational thinking
6 Constructing explanations and designing solutions
7 Engaging in argument from evidence
8 Obtaining, evaluating, and communicating information
Cross-cutting Concepts
1 Patterns
2 Cause and effect: Mechanism and explanation
3 Scale, proportion, and quantity
4 Systems and system models
5 Energy and matter: Flows, cycles, and conservation
6 Structure and function
7 Stability and change
Core Ideas: Physical Science
PS1 Structure and Properties of Matter
PS2 Motion and stability: Forces and interactions
PS3 Energy
PS.4 Waves and their applications in technologies for information transfer
Curriculum Grid
Reading Standards for Literacy in Science and Technical Subjects
• Precisely follow a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks
• Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to texts and topics in grades 6–8
Reading Standards for Informational Text
• Draw on information from multiple print or digital sources, demonstrating the ability to locate an answer to a question quickly or to solve a problem efficiently
Speaking and Listening Standards
• Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on topics, texts, and issues, building on others’ ideas and clearly expressing their own ideas
Common Core English
For learning grids mapping each of our Curriculum Packs to current curriculum standards, download the pack(s) or visit:
www.legoeducation.com
Language Arts
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2018 The LEGO Group. 20171207
2. Use Tutorials to Build Confidence
The tutorials provided in the software will help to build your confidence and your students’ confidence. Take some time to browse through them and identify the ones you might be interested in using.
Here is an overview of the tutorials that are available.
Basics (Driving Base)
Learn how to control the Driving Base and trigger events based on input from the various sensors.
For EV3 Lab Only
Basics (Hardware)
Familiarize yourself with the Intelligent EV3 Brick and its assorted sensors and motors.
Beyond Basics (Driving Base)
Grasp the fundamentals of more complex topics, such as program loops, switches, multiple switches, arrays, and data wires.
Data Logging
Master various Data Logging concepts, such as live and Remote Data Logging, Graph Programming, and Dataset Calculation.
Tools
Learn how to use the various tools that are available to your students, such as the Sound Editor and the Display Image Editor.
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2018 The LEGO Group. 20171207
3. Create a Learning Sequence Using Tutorials
A good way to learn about about the functionailty of the EV3 Brick is to explore the Robot Educator tutorials and to combine two or three of them to create a learning sequence.
When designing your own learning sequences, remember to allow time for:
• Building the robot, if it is not already built
• Programming the robot
• Tinkering
Example of a Learning Sequence Using Tutorials
Explore the functionality of the Color Sensor by making different things happen based on the color detected by the sensor:
Color Sensor Color > Multiple Switch
Examples of other Learning Sequences for EV3 Lab Only
Explore the functionality of the Color Sensor, and practice logging ambient light values:
Color Sensor Light > Remote Data Logging
Explore math-related concepts:
Stop at Object > Range
Variables > Arrays
Straight Move
Tank Move
Stop at Object
The learning sequence used in the
®
LEGO
MINDSTORMS Education
EV3 “getting started” experience.
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2018 The LEGO Group. 20171207
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