LED Creative Byte User Manual

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BYTE
SIMPLE INTELLIGENT PIXEL CONTROL
USER GUIDE
version 4.0
LED CREATIVE - BYTE User Manual v4.0
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BYTE
SIMPLE INTELLIGENT PIXEL CONTROL
version 4.0
CONTENTS
Power Up 3
Pixel types 3
Supply voltage and cable runs 3
Test mode 5
Output fusing 6
Controller defaults 6
Output 1-8 6
Output menus 7
Example pixel offsets 8
Footpriint 9
Global settings 11
Speed sync 11
Global offset 11
DMX snapshot 11
LED Creative Limited
Unit 5 Executive Park
Hateld Road
St Albans
Hertfordshire AL1 4TA United Kingdom
+44 (0) 1727 569387
led-creative.co.uk
© LED Creative Limnited 2017
LED CREATIVE - BYTE User Manual v4.0 2
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BYTE CONTROLLER
TECHNICIAN QUICK START GUIDE
Power up
The Rental Byte controllers are congured as standard for a 230v Ac supply input and 7V Dc on each of the 8 outputs. On start up the LCD display should read – Byte current rmware version 2.x Led Creative.
LED Pixel types
Byte is capable of driving;
WS2811, 2812 & 2812B. PIXEL TYPE [WS2811] on controller. 2903 (Also referred to as 1904). PIXEL TYPE [1904] on the controller. It is not possible to select different pixel types for individual outputs.
Supply voltages and cable runs
Sigma – all densities of led tape, RGB and single colour – 7 volts. Sigma Fairground – 24 Volts. See gures 1-4 for conguration guidelines.
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5 6 7 8
1 2 3 4
1 2 3 4 5 6 7 8
BYTE CONTRO LLER
OK
gure 1
BYTE SETUP
Use this wiring setup for any LED Creative SIGMA 30/60 with cable run between 5-15 metres. Note that the SIGMA LEDs can either be supplied with or without voltage stinger connectors. Here, the voltage is stung.
COMMON +7V DATA
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gure 2
BYTE SETUP
Use this wiring setup for any LED Creative SIGMA 30/60 with cable run between 15-20 metres. Note that the SIGMA LEDs can either be supplied with or without voltage stinger connectors. Here, the voltage is stung.
5 6 7 8
1 2 3 4
1 2 3 4 5 6 7 8
BYTE CONTRO LLER
OK
BYTE RECEIVER
5 6 7 8
1 2 3 4
1 2 3 4 5 6 7 8
BYTE CONTRO LLER
OK
gure 3
BYTE SETUP
Use this wiring setup for any cable run on wands between 5-25 metres.
COMMON +7V DATA
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gure 4
5 6 7 8
1 2 3 4
1 2 3 4 5 6 7 8
BYTE CONTRO LLER
OK
BYTE RECEIVER
BYTE SETUP - 24 Volt version
Use this wiring setup for any cable run on LED Creative SIGMA Fairground ttings between 5-20 metres. Maximum of 20 ttings per output, 160 per controller.
Note about serial based pixels
Our pixel products are serial data based on a cascading data transmission. Each time a Dmx frame is received they display the information received and continue to display that information until a Dmx frame containing different information is received. If the Dmx is unplugged the last received Dmx frame will continue to be output by the Leds. Power cycling the box (with no Dmx data connected) will clear all outputs.
Test mode
To test controller outputs with no DMX present:
SETTINGS [ENTER]
None
All white 20%
All white 50%
All red
All green
All blue…
RGB alternating - good test mode for rigging as you can see that all pixels are responding and continue to respond
as the product is rigged.
The test mode logic is that a Dmx signal automatically overrides any active Test patterns.
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Once Dmx has been connected in order to output the active test, rst disconnect DMX, then navigate to the Settings menu and select desired test pattern.
Do I have DMX present?
Presence / absence of DMX is indicated in top right corner of LCD screen as;
No Dmx detected (->x) DMX detected (->d) DMX present & new Dmx packet received (->->)
Output fusing
Each output has an inline 5 x 20mm fuse for short circuit protection. Above each fuse there is a led indicator, this is illuminated for good fuse. The units are tted with 8A fuses as standard.
Controller defaults
As shipped from the warehouse default settings for all byte controllers are.
Output 1-8
Dmx start address:001 Total Pixels:300 Start Mask:0 End Mask:0 Offset:0 1st Pixel:0 Pixel Direction: FWD Colour order: GRB (note that this is an internal colour patch which patches pixels to appear in the colour order of Red, Green, Blue from a lighting console. Footprint: 34 channels (Master Layer, 2 x Colour & Effects Layers, 1 x Colour Layer). Master Brightness: Def (Unassigned) Group: None Global Settings Test: None Patch: 001-034 Sequential Speed Sync: Off Led Type: WS2811 Snapshot: Live DMX Global: Disabled
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OUTPUT MENUS (Changes visible in real time)
Start address – specify any start address between 001-512.
Total pixels - species the total number of pixels on the canvas to use when calculating effects for that output. Use for
setting the physical canvas size. Minimum value = 10 pixels Maximum value = 300 pixels (default).
How to use - for consistent results and the ability to programme all led as one group from the lighting console set the total number of pixels to the highest denominator, for example
Scenario 1 - All Leds are Sigma 60 and all at 5 metre lengths Total pixels for all outputs set to 300.
Scenario 2 - All Leds are Sigma 60 and a variety of lengths the longest of which is 5 metres. Total pixels for all outputs set to 300. Scenario 3 - A mixture of Sigma 60 led ribbon 3 metres lengths and 1 metre sigma 60 wands. Total pixels for all outputs set to 180.
Start / End pixel mask - Species number of pixels at start or end of string to switch off. Note that this function does not move the position of the rst pixel, it operates as a mask only.
How to use - great for masking pixels which are not required or where hidden pixels in scenery can be seen.
Offset - species position of the rst pixel and can be a positive or negative value.
How to use - great for when some pixels need to be hidden and it is necessary to move the rst pixel. Entering a positive value moves the rst pixel to the right, entering a negative value moves the rst pixel to the left. Offset values >0 switch off pixels from the Xlr end of the Led ribbon. Offset values <0 switch pixels off from the opposite end to the Xlr.
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EXAMPLE PIXEL OFFSET = 0 (default)
FIRST PIXEL
1st Pixel - In development, not a usable feature at present.
Direction - forwards (default) or reverse. Flips the 1st pixel to the opposite end of the output. This is useful when some led
sections are easier to install in reverse. Note that Start Mask, End Mask & Offset values also ip when reverse is selected.
Colour order - soft colour patch. GRB is default and correct setting for sigma 30/60 ex – this gives results in RGB at the console in the correct order. RGB is correct setting for Sigma fairground product.
How to use - if the Leds have a different colour order it is pos sible to change the order on the controller. This negates the need to make changes to the console xture personality.
EXAMPLE PIXEL OFFSET = 3
FIRST PIXEL
EXAMPLE PIXEL OFFSET = -3
PHYSICAL PIXELPIXEL
gure 5
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Footprint - species the number of Dmx channels required to control the output from a selection of predened personalities.
34 channel (default)
Master brightness and mode layer (2 channels) 2 x Fx and colour layers (14 channels) 1 x background colour layer (4 channels)
20 channels
Master brightness and mode layer (2 channels) 1 x Fx and 1 colour layer (14 channels) 1 x background colour layer (4 channels)
16 channels
Master brightness and mode layer (2 channels) 1 x Fx & 1 colour layer (14 channels)
Master Brightness Separate Patch Point
Allows user to patch the master brightness channel of each output to a dedicated channel in the Dmx range 1-512. See g 6 and 7 below for practical use of this feature.
gure 6
5 6 7 8
1 2 3 4
1 2 3 4 5 6 7 8
BYTE CONTROLLER
OK
5 6 7 8
1 2 3 4
1 2 3 4 5 6 7 8
BYTE CONTROLLER
OK
16 CHANNEL MODE
Outputs 1>16 All @ DMX Start ADDRESS 005 Wands in groups of 4 for Master Brightness Channel DMX 001-004 Global Offset DMX Address 022 Total Footprint 22 Channels
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gure 7
20 CHANNEL MODE
Outputs 1>8 All @ DMX Start ADDRESS 009 Each wand with individual Master Brightness Channel DMX 001-008 Global Offset DMX Address 030 Total Footprint 30 Channels Individual intensity control Collective colour and FX control of foreground and background layer
5 6 7 8
1 2 3 4
1 2 3 4 5 6 7 8
BYTE CONTROLLER
OK
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GROUP - Allows users to link multiple outputs of Leds together and in a specic order so that they may be controlled as
one long led string. Up to 7 outputs may be linked continuously in this way. Note that it is not possible to create groups over more than a single controller.
A maximum of up to 8 groups can be allocated with up to 7 outputs per group. Outputs may only be set to a single slot within a single group at any one time. Scroll past Group 1 to reach higher groups/slots.
For the group feature to work correctly all outputs that are part of the same group must:
• Have identical Dmx start address.
• Have identical number of pixels in use.
• Have an offset value of zero pixels.
Direction, Start and End Masks all function in group mode and can be applied to each individual output.
GLOBAL SETTINGS Quick patch - sets sequential output addresses with start address set by the user.
The menu layout is: 001-239 Sequential Patch 34 Channel Mode (001, 035, 069) 001-351 Sequential Patch 20 Channel Mode (001, 021 041) 001-383 Sequential Patch 16 Channel Mode (001, 017, 033) 001-477 Single Patch 34 Channel Mode (001,001,001) 001-477 Single Patch 20 Channel Mode (001,001,001) 001-477 Single Patch 16 Channel Mode (001,001,001)
Speed sync
Sync on - Outputs sync (works across multiple controllers). Sync off - Outputs do not sync (default).
How to use - speed sync used for accuracy when running fx’s. With speed sync set to ON a change in fx speed parameter restarts the fx. This allows for multiple controllers to all run in sync for pixel accuracy. With sync off it is possible to change the fx speed on the y without effects re-starting and a small amount of pixel drift (1-2 pixels) is possible.
Global offset - species spread of rst pixels across all outputs on a single controller from a single DMX channel.
Global offset can be used with all linear effects contained in the effects library of the controller. Global offset is a time-saving feature most useful when you wish to address all xtures, or groups of xtures to the same DMX start address, but still retain some control over how effects behave. See gures 6 and 7 for examples of setups where this feature is useful.
Note that this feature works per controller - there is no link between multiple controllers.
DMX Snapshot - Allows capture of DMX values for replay on the unit for such times as a lighting console is not economical or a system should be programmed and left as standalone. This feature is designed for simple, fast and unmanned setups and it is not possible to use the DMX Sync function if there is no lighting console present.
How to use - send DMX signal with the relevant channel levels to the controller(s). On each controller select DMX Snapshot and choose option Save Slot (Numbered 1-8). Press enter to save. Unplug DMX. Power cycle box. Select Load Slot and press enter. Snapshot will load. Note that simply plugging in Dmx does not override a live snapshot - you will need to send a new DMX packet containing new information to re-take control.
Factory defaults - press and hold left and right arrows for 3 secs to restore to defaults.
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