LER 6906
Use and Care
Guide
®
TM
TM
© Learning Resources, Inc., Vernon Hills, IL (U.S.A.)
Learning Resources Ltd., King’s Lynn, Norfolk (U.K.)
Please retain our address for future reference.
Made in China. LPK6906-TG
For a dealer near you, call:
(847) 573-8400 (U.S. & Int’l)
(800) 222-3909 (U.S. & Canada)
+44 (0)1553 762276 (U.K. & Europe)
FCC Requirements
This equipment has been tested and found to comply
with the limits for a Class B digital device, pursuant to
Part 15 of the FCC Rules. These limits are designed to
provide reasonable protection against harmful
interference in a residential installation. This equipment
generates, uses and can radiate radio frequency energy
and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio
communications. However, there is no guarantee that
interference will not occur in a particular installation. If
this equipment does cause harmful interference to
radio or television reception, which can be determined
by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or
more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment
and receiver.
• Consult the dealer or an experienced radio/TV
technician for help.
NOTE: Changes or modifications not expressly approved
by the manufacturer responsible for compliance could
void the user’s authority to operate the equipment.
Getting Started
Battery Installation
You will need:
4 AA batteries, Phillips screwdriver
Turn the Light ‘N’ Strike™upside down on the tabletop.
Use a Phillips screwdriver to turn the screw on the battery
door in a counter-clockwise direction to loosen the screw.
Remove the screw and open the door. Insert the AA
batteries, being careful to match the + and – ends of the
batteries to the diagram inside the battery compartment.
Replace the battery compartment door and insert the
screw. Replace and tighten the screw in a clockwise
direction until secure. Please read and understand the
other important battery usage instructions later in this
manual.
Basic Play!
Light ‘N’ Strike can be played with or without the mallet.
The object of the game is to complete the math problem.
A problem is shown on the screen with a missing number,
either in the problem or in the answer. Hit the number or
numbers that complete the problem when they are lighted,
then hit the ENTER key to lock in your answer. It’s that
simple!
1
ON/OFF button
LDC
screen
Volume Control
Speaker
(on back)
ENTER key
NUMBER
keys
Reset button
(underneath)
NEW
GAME
button
CLEAR
key