Learning Resources LER 6906 User Manual

LER 6906
Use and Care
Guide
®
TM
TM
© Learning Resources, Inc., Vernon Hills, IL (U.S.A.)
Learning Resources Ltd., King’s Lynn, Norfolk (U.K.) Please retain our address for future reference. Made in China. LPK6906-TG
For a dealer near you, call: (847) 573-8400 (U.S. & Int’l) (800) 222-3909 (U.S. & Canada) +44 (0)1553 762276 (U.K. & Europe)
FCC Requirements
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
NOTE: Changes or modifications not expressly approved by the manufacturer responsible for compliance could void the user’s authority to operate the equipment.
Getting Started
Battery Installation
You will need:
4 AA batteries, Phillips screwdriver
Turn the Light ‘N’ Strike™upside down on the tabletop. Use a Phillips screwdriver to turn the screw on the battery door in a counter-clockwise direction to loosen the screw. Remove the screw and open the door. Insert the AA batteries, being careful to match the + and – ends of the batteries to the diagram inside the battery compartment. Replace the battery compartment door and insert the screw. Replace and tighten the screw in a clockwise direction until secure. Please read and understand the other important battery usage instructions later in this manual.
Basic Play!
Light ‘N’ Strike can be played with or without the mallet. The object of the game is to complete the math problem. A problem is shown on the screen with a missing number, either in the problem or in the answer. Hit the number or numbers that complete the problem when they are lighted, then hit the ENTER key to lock in your answer. It’s that simple!
1
ON/OFF button
LDC
screen
Volume Control
Speaker (on back)
ENTER key
NUMBER
keys
Reset button (underneath)
NEW GAME button
CLEAR
key
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