Learning Resources EI-2911 User Manual

T WO - PLAYER GAM E
Each player takes two middle sections. The winner is the first to correctly assemble two complete creatures.
BATTE RY I NST RU CT IONS
1. Unscrew the battery compartment door located on the bottom of the barn.
2. Insert three new LR44 button cell batteries (or equivalents, such as SR44 button cell batteries) following the directions inside the compartment.
• Do not use rechargeable batteries.
• Do not mix old and new batteries.
• Do not mix different types of batteries: alkaline,
standard (carbon zinc), or rechargeable batteries.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the unit
before being charged.
• Rechargeable batteries are only to be charged under
adult supervision.
• Only batteries of the same or equivalent type are to
be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be remove from the unit.
• The supply terminals are not to be short-circuited.
3. Screw the battery compartment door back into place.
For 2 to 4 players
EI-2911
Ages 4+
Grades Pre-K+
Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
Note: The user is cautioned that changes and modifications made to the equipment without the approval of manufacturer could void the user's authority to operate this equipment.
It’s chaos on the farm! A horse gallops with the back end of a cow, and a pig with the head of a sheep waddles by. Help the frantic farmer set his mixed-up farm right!
I NCL UD E S
farm game board 20 animal parts press-and-hear “animals sounds” barn farmer 4 fence pieces die illustrated guide
OB JECT OF THE GAM E
Be the first player to correctly assemble a complete animal – a horse, sheep, cow, or pig.
THE BARN
TRADING
PARTY
TIME
PLAY IN G TH E GAME
Players take turns rolling the die and moving the farmer clockwise the number of spaces shown. A different action is required on every space depending on where the player lands.
Press the roof of the barn piece to hear an animal sound. Identify the animal noise. Take a part of that animal from the pasture. Hear a neigh? Find a horse’s head or hindquarters! Snap your part to the middle section of your animal – even if the middle is a pig!
Trade a part – head for head, middle for middle, head for back end or back end for head – with another player. You may NOT trade a head or a back end for a middle section.
Choose a part from the pasture. If you already have two parts, exchange one of your parts with one from the pasture.
SE T TI N G UP
Place the game board on a table.
Set up the card board fence and place it around the pasture on the game board.
Place all animal pieces in the pasture.
Place the barn on the small green field.
Put the farmer on any barn square on the game board.
Each player takes the center part of an animal.
BAD
LUCK!
W IN N I NG THE GAM E
Play continues, with players creating crazy creatures, until one player has successfully assembled a cow, sheep, horse, or pig to WIN!
Place one of your animal parts back in the pasture. If you only have the center part of your animal, you must keep it.
The winner!
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