Pachisi
Object of the Game: To be the first player to move all four (4) playing pieces from their entry
point to their HOME.
Game Play: Each player selects four (4) playing pieces of the same colour and places them in
the starting area (red enter, blue enter, etc...) The game board should be positioned so that each
player's “enter” space sits at their right hand. Each player then rolls the dice and the highest
number goes first. Play then continues on, passing to the left.
1. To enter a playing piece: A player may enter a playing piece only if they throw a total of
five (5) with the two dice, or if one of the two dice shows a five (5). For every five (5)
thrown, the player must enter a playing piece. If a double five is rolled, the player must
enter two (2) playing pieces.
2. After a playing piece has entered: if one die shows a five (5) and the other die shows a
different number, another playing piece is entered (using the 5), and a playing piece
already on the board moves the number of spaces indicated by the other die. Once a
playing piece has been entered, it can be moved the number of spaces that match the
number shown on the dice. Should a player not be able to use the total shown on the
dice, they may use the number shown on one of them. During the game, a playing may
not have more than two (2) of his/her pieces playing the same spaces.
3. When all pieces are in play: If a player throws the dice and gets doubles, they may move
any combination of his/her pieces the number of spaces indicated on the dice. One (1)playing piece may use all the spaces, or the number may be divided by 4, 3 or 2. Any
time a player rolls doubles, they are also allowed another turn.
4. Capturing an opponents playing piece: If in his/her turn, a player's piece lands (by exact
count) on a space occupied by another player's playing piece, that opponent's piece is
“captured” and sent back to their starting corner. It must then re-enter the board as
noted above. The player that makes the capture may either throw the dice again, or
move any one (1) of their playing pieces ten (10) spaces. When a playing piece is on its
home path, it cannot be captured. No opponent may enter any home path except its'
own. If two (2) playing pieces of the same colour rest on the same space anywhere on
the board, then they cannot be passed by any player, regardless of colour. The player
whose pieces are blocking the path may keep them there as long as they can move
another playing piece. Once the “block” is broken, the two (2)-playing pieces may not
travel together; they must be on different spaces at the end of the move. Should a
“block” occupy an entry space, it will prevent any playing pieces from entering the path.
5. Going home: The home space may only be entered by an exact throw of the dice. For
every playing piece moved into HOME, that player is given a bonus of ten (10) spaces,
which must be used by only one (1) playing piece. If the ten (10) cannot be used, it is then
forfeited. The first player to get all four (4) playing pieces HOME wins!
Snakes and Ladders
Number of players: 2 or more
Equipment: 1 marker per player. 1 die.
Players move around the board trying not to be “swallowed” by a snake, and also to be able to
climb up a ladder. The first player to land on the 100 square via an exact roll wins.
Each player moves his marker according to the number indicated on the die. If the marker lands
on a square at the foot of a ladder, the player may move the marker to the top of the ladder. If
the marker lands on the head of a snake, then the marker slides down the snake all the way to
the square at the snake's tail.