klevgrand DAW LP User Manual

Welcome!

This is the user manual for DAW LP, a vinyl simulation plug-in effect available for iPad (AUv3) and Mac & Windows (AU/VST/AAX). It has been designed and developed by Klevgrand, a small studio in Stockholm, Sweden.
Get the iOS version at the App Store
Get the AU / VST / AAX version at klevgrand.se
Until unlocked, the plug-in will output 1 second of silence every 30 seconds. To unlock the full version, click the DEMO ribbon (in the top left corner) and type / paste your license key.

User Interface

1. AMP QUALITY
Sets the quality of the RIAA amplifier. Lower value = more artifacts, higher = less.
2. NEEDLE QUALITY
Sets the quality of the pickup needle. Lower value = more treble end distortion.
DAW LP – VINYL PLAYER SIMULATION : DOCS
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DAW LP
Vinyl Player Simulation
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3. SCRATCHES RATE
Sets the number of scratches to be emulated on the disc. A low value dispatches fewer clicks and pops (per second), and a high value more.
4. DUCKING
Controls how much the audio signal should be lowered during each scratch. A minimum value causes no ducking, and the maximum value causes a lot of ducking to the audio signal.
5. POWER TYPE
A switch that swaps between 50 Hz and 60 Hz hum.
6. GENERATORS
Determines when generated audio (noise, hum, scratches) should be rendered.
* If the host doesn’t contain a playhead/timeline, this setting will be equal to ALWAYS
7. CABLE QUALITY
Emulates the quality of the audio cable between the riaa and external amplifier. A low value makes the quality very low, and the maximum value simulates a “perfect” cable.
8. LEVELS
Use these controls to set the mix between the different elements:
9. INPUT / OUTPUT / MIX
ALWAYS
FOLLOW
OFF
Generated audio is always
generated
Only generates audio when
the host is playing.*
Generated audio will be
muted
AMP
VINYL
SCRATCHES
HUM
The noise generated by the riaa amplifier.
The noise generated by the pickup needle
and the vinyl disc.
The scratches in the
vinyl disc.
Mains hum (Select
type at POWER
TYPE)
INPUT
OUTPUT
MIX
Sets the input gain level of
the incoming audio (before
any emulation occurs).
Sets the output gain level of the outgoing audio (after all
emulation)
Mixes between dry
(unaffected audio) and wet
(processed audio) signal. A
maximum value will only
output the emulated audio
signal.
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