Klark teknik DM8000 User Manual

DM8000 DSP Designer Software
Advanced Digital Audio Processor for Installation Applications with Congurable DSP, Audio Networking and Acoustic Echo Cancellation
User Manual
2 DM8000 User Manual
Table of Contents
Limited warranty ............................................................ 2
1. Installation ................................................................ 3
2. Software Interface Overview ................................... 3
3. Module Library ........................................................ 12
3.1 Input Output Modules .................................................... 12
3.2 Mixers.................................................................................... 15
3.3 Equalisers ............................................................................. 18
3.4 Filters ..................................................................................... 19
3.5 CrossOvers .......................................................................... 21
3.6 Dynamics ............................................................................. 21
3.7 Routers .................................................................................25
3.8 Delays ...................................................................................26
3.9 Controls ................................................................................ 26
3.10 M e ters ................................................................................. 32
3.11 Generators .........................................................................34
4. Building a Signal Processing Architecture ............ 36
4.1 Deploying Component Objects .................................. 36
5. Operation ................................................................. 37
5.1 Networking ......................................................................... 37
5.2 System Security ................................................................. 38
5.3 Third Party Control ........................................................... 39
6. Index ......................................................................... 54

LIMITED WARRANTY

For the applicable warranty terms and conditions and additional information regarding MUSIC Group’s Limited Warranty, please see complete details online at music-group.com/warranty.
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1. Installation

1.1 System Requirements

Minimum Hardware
PC-based Hardware
Recommended Operating Systems
Windows*
* Windows is ei ther a registere d trademark or tra demark of Microsof t Corporati on in the United States
and/or other countries.
A PC computer running DM8000 DSP Designer Software with Windows® operating systems must have a 10/100 BaseT network card (NIC) installed.
Ethernet switches must be 10/100 BaseT compatible, with sucient ports for connection to each DM8000 unit (multiple switches may be used).
For more inf ormation about DM 8000 netwo rking see Networ king on pgs. 38-39.

1.2 Installation Procedure

To install the DM8000 DSP Designer sof tware:
1. Go to the DM8000 product page at http://www.music-group.com/brand/klarkteknik.
2. Click on the Downloads tab.
-Core 2 DU O CPU
-Ethernet port
-1 GB RAM
-Windows 7, 32-bit of 64-bit
-Window s 8, 32-bit or 64 bit
2.1.1 Main Screen
Here is the Main Screen you should see when you open and load the sof tware:
DM8000 Main Screen
The main screen of the DM8000 software has several sections:
2.1.2 Build Window
The Build Windowoccupies the largest portion of the main screen, at the lower-right. This is the area where system design actually occurs, with the placement and connec tion of Component Objects.
3. Click on the download icon for the latest version of the DM8000 DSP Designer software.
4. Read the software End User License Agreement and click on “Agree”.
5. Click on “Download”.
6. Click on the downloaded .exe le and follow the installation instructions.

2. Software Interface Overview

2.1 Basic Screen Elements

The DM8000 DSP Designer software deploys an interface structure similar to software geared toward visual design, with standard pulldown menus, toolbars and libraries.
DM8000 Build Window
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2.1.3 Component Objects
Component Objects represent the individual hardware devices and signal processing elements contained within processing Modules. Component Objects appear specically within the Build Window whenever a processing Module is dragged in and placed within the Build Window.
Build Window with Component Objects
2.1.4 Overview Screen
The Overview Screen is available to aid navigation if a system becomes too big to t inside the available Build Screen space (the Overview Screen is on the right side of the Main Screen).
2.1.5 Properties Screen
The Properties Screen appears at the lower-left of the main screen and provides an editable table of attributes regarding the Build Window and its associated Component Objects. The Properties Screen is a handy way to edit multiple attributes of a selected Component Object without launching a Dialog Box.
DM8000 Overview Screen
DM8000 Properties Screen
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2.1.6 Module Library Panel
The Module Library of available Component Objects is displayed at the lower­left of the main screen for drag-and-drop placement into the Build Window. If needed, the ModuleLibrary can be closed to increase the width of the Build Window. When the Module Library is closed, Component Objects can then be selected and placed into the Build Window by using the Module Library Toolbar.
DM8000 M odule Library S creen
2.1.7 Module Library Toolbar
The Module Library Toolbar is located directly above the Build Window. Each icon in the toolbar represents a separate category of Processing Modules. Processing Modules can also be selected in the Module Library Toolbar for placement into the Build Window.
Module Library Toolbar
Module Library Toolbar Elements
The Module Library Toolbar contains icons representing the following categories of Processing Modules (for more detailed explanations of the Processing Modules functionality, see “Module Library” on pgs. 13-35):
Input Output modules for routing audio signals into and out of
Dynamics provide Leveler, CompLimiter, Ducker, Noise Gate, and ANC (Ambient Noise Compensator) functions
Routers oer audio routing and switching functions from
simple source selection and signal-splitting to complicated input/ output matrices
the DM8000 DSP
Delays provide audio time delay functions for applications such as
Mixers provide typical audio mixing functions with several
time alignment of loudspeakers over distance
sub-categories
Controls oer more detailed channel strip functions than
Equalisers provide both graphic and parametric equalisation,
as well as feedback suppression
the Router and Source Selection modules. These functions include more exible level control, phase inversion, muting, logic-controlled switching and ‘ganging’ of multiple inputs to a
Filters provide High Pass, Low Pass, High Shelf, Low Shelf and All-Pass lters for applications that require rolling o of frequencies, simple tone controls, or phase compensation
single fader
Meters provide Signal Present, Peak, RMS, and Logic Meter functions
CrossOvers provide 2-way, 3-way and 4-way crossover functions
Generators provide sine-wave, sweep, pink-noise, and white-
noise generator functions
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Input Out put Toolbar Pulldown M enu
Each of the above Module Library Toolbar icons has a matching pulldown menu showing the various sub-categories of Processing Modules.
To place a Processing Module from the Module Library Toolbar into the Build Window, click on the desired categor y in the pulldown menu and then place the cursor into the Build Window and click. After clicking, the system will drop the relevant Component Objects into the Build Window’s grid.
2.1.8 Format Toolbar
The Format Toolbar allows you to customize text and colors used in Component Objects in the Build Window. The Format Toolbar elements are only active when a specic Component Object is selected. Multiple Component Objects can be selected at once for text and color editing.
Format Toolbar
Format Toolbar Elements
ForeColor sets the foreground color of the Component Object
Font allows you to choose the font type from a pulldown menu
Font Size determines the point size of the text in the selected Component Object
Bold renders the selected text with a thicker look
NOTE: When the selected Component Object has dierent ForeColor and
Background colors, the system will create a gradient look with the selected foreground color at the top and the selected background color at the bottom.
Background Color sets the background color of the Component Object
for emphasis
Italic renders the selected text with a slanted look
Underline places a line underneath the selected text
Left Justify aligns the selected text along the lef t of
the Component Object
Center aligns the selected text along the middle axis of the Component Object
Right Justify aligns the selected text along the right edge of the Component Object
Component Object with ForeColor/Background Gradient
Text Color sets the color of the text in the selected Component Object
Border Color sets the color for the border line around the edges of the selected Component Object
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2.1.9 Build Toolbar
The Build Toolbar controls certain aspects of the Build Window, such as the grid, rulers, zooming and alignment of Component Objects.
Build Toolbar
Build Toolbar Elements
Ruler Bar places a ruler along the left and top sides of the Build Window for precise placement of Component Objects. Moving cursor lines inside the rulers show exact coordinates
Grid On activates a grid in the background of the Build Window
Snap to Grid causes Component Objects to “stick” to the grid as the Component Objects are moved around inside the Build Window
Zoom In increases the magnication of the Build Window to make Component Objects bigger
Zoom Out decreases the magnication of the Build Window so Component Objects appear smaller
Zoom 1:1 returns Component Objects to their standard, default size in the Build Window
2.1.10 DSP Operation Toolbar
The DSP Operation Toolbar contains functions for Compile, Download, Edit Mode, and so on.
DSP Operation Toolbar
DSP Operation Toolbar Elements
Compile prepares your design to run on the DSP, checks the design for problems, noties you of errors that need to be corrected, and calculates the percentage of DSP resources in use
Download Design to Device sends the compiled design to the DSP processor
Enter Editing Mode
2.1.11 Network Toolbar
The Network Toolbar contains functions related to starting and stopping network connections.
Zoom to Fit automatically alters magnication in the Build Window so that an entire Signal Processing Architecture will be visible and t inside the Build Window
Zoom to Scale oers a pulldown menu so that you can immediately jump to a specic magnication setting (50%, 75%, 100%, 125%, 150%, and so on). You may also type the desired magnication setting directly into the Zoom to Scale window
Order contains fur ther sub-commands for changing the stacking order of Component Objects in the Build Window, including Bring to Front, Send to Back,
Bring Forward and Send Backward
Pack Objects removes spaces and arranges
Component Objects as tightly as possible along the left, right, top or bottom edges of a group of objec ts
Align Objects straightens a group of objects along the left, right, top, or bottom edges of the group of objects. You may also align a group of objects by using Horizontal Center or Vertical Middle commands
Space Evenly equalizes the spacing in a group of objects by using Across, Down, Vertical or Horizontal commands
Network Toolbar
Network Toolbar Elements
Start Network Service activates network connections to compile and install DSP designs, update rmware and run audio through the network
Stop Network Service shuts down your network
Center in View moves the selected object or objects to
the center of the Build Window
Make Same Size will make a group of Component Objects all appear the same size. This function typically will make all objects in the group the same size as the smallest object in the selected group
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2.1.12 Standard Toolbar
The Standard Toolbar contains le functions such as New, Open and Save, plus additional editing functions such as Cut, Copy, Paste, Print and Help.
Standard Toolbar
Standard Toolbar Elements
New begins a new .dmd le
Open opens an existing .dmd le
Save saves the current .dmd le
Cut removes selected text and objec ts from the Build Window and
places the cut material into the clipboard
Copy makes a copy of selected text and objects, and places the copied material into the clipboard
Paste places material from the clipboard into the selected location
2.1.14 Main Menus
Main Menus provide all of the toolbar functions mentioned above via pulldown menus, with several more in-depth editing functions.
Main Menus
Main Menu Elements
File Pulldown Menu
Delete removes selec ted text or objects from the Build Window
Select All automatically selects every object in the Build Window
Print sends out a hardcopy rendering of the currently ac tive
design in the Build Window to a printer
Content launches Help les
2.1.13 View Toolbar
The View Toolbar allows you to quickly launch various panels including the Module Library Panel, Device Panel, Network Panel, Properties Panel and the Compile Output Panel.
View Toolbar
View Toolbar Elements
Module Library launches the Module Library screen
File Pulldown Menu contains the following commands:
• New creates a new .dmd le.
• Open opens an existing .dmd le.
• Close closes the current .dmd le open in the Build Window.
• Close All closes all currently open .dmd tabs in the Build Window.
• Save saves the current .dmd le.
• Save As allows you to save the current .dmd le and designate a le name.
• Print prints out a hardcopy of the current design in the Build Window.
• Print Preview lets you view the current design as it will appear in the
printout before you print.
• Recent Files opens an additional pulldown menu with a list of recent .dmd
les available for quick selection.
• Exit shuts down the DSP Designer software.
Device Panel launches the Device Panel
Network Panel launches the Network Panel
Properties Panel launches the Properties screen
Compile Output launches the Compile Output screen
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Edit Pulldown Menu
Edit Pulldown Menu contains the following commands:
• Copy makes a copy of selected text and objects, and places the copied
material into the clipboard.
• Module Library Panel launches the Module Library panel on the left side
of the Main Screen.
• Device Panel launches a panel with a list of devices currently connected to
the DSP Designer software.
• Network Panel launches the Network Audio Map on the right side of the
Main Screen.
• Properties Panel launches a Properties window for the currently-selected
Component Object in the Build Window.
• Compile Output Panel opens a window that shows results and feedback
from the Compile command.
• Overview Panel launches a window on the right side of the Main Screen
that shows the entire design currently in the Build Window. The Overview Panel is useful when a design exceeds the available space in the current Build Window.
• RestoreDefaultLayout re-congures the Main Window with the default
toolbars and other screens.
• Cut removes selected text and objects from the Build Window and places
the cut material into the clipboard.
• Paste places material from the clipboard into the selected location.
• Copy DSP Data
• Paste DSP Data
• Duplicate
• Delete removes selected text or objects from the Build Window.
• Select All automatically selects every object in the Build Window.
• Edit Text lets you access and edit text in the currently-selected Component
Object in the Build Window.
• Parameters launches the Parameters Dialog Box for the currently-selec ted
Component Object in the Build Window.
• Control Dialog launches the Control Dialog Box for the currently-selected
Component Object in the Build Window.
System Pulldown Menu
System Pulldown Menu contains the following commands:
• Network launches an additional menu with the Start Network Service and
Stop Network Service commands (also contained in the Net work Toolbar).
• Compile prepares your design to run on the DSP, checks the design for
problems, noties you of errors that need to be corrected, and calculates the percentage of DSP resources in use.
• Download Design To Device sends the compiled design to the
DSP processor.
• Enter Editing Mode
• Options launches an additional window with a tab for General settings
(Enable toolbar customization and Log debug info) and a Network tab for selecting the Default Network Interface Card.
• Firmware Upgrade Manager launches a window to enable rmware
updates for multiple devices in your network.
View Pulldown Menu
View Pulldown Menu contains the following commands:
• Toolbars launches an additional menu showing which toolbars are currently
selected and visible. Currently-selected toolbars appear with a check mark.
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Modules Pulldown Menu
Modules Pulldown Menu contains multiple sub-menus for choosing and placing Processing Modules into the Build Window. This menu is a third option for placing Modules, in addition to the Module Library Toolbar (see pgs. 16-17) and the Module Library Panel (see pg. 6).
Layout Pulldown Menu contains and repeats the following commands from the Build Toolbar:
• Ruler Bar places a ruler along the lef t and top sides of the Build Window
for precise placement of Component Objects. Moving cursor lines inside the rulers show exact coordinates.
• Grid On activates a grid in the background of the Build Window.
• Snap to Grid causes Component Objects to “stick” to the grid as the
Component Objects are moved around inside the Build Window.
• Zoom has an additional sub-menu with all of the Zoom commands from the
Build Toolbar:
• Zoom In increases the magnication of the Build Window to make
Component Objects bigger.
• Zoom Out decreases the magnication of the Build Window so
Component Objects appear smaller.
• Zoom 1:1 returns Component Objects to their standard, default size in
the Build Window.
• Zoom to Fit automatically alters magnication in the Build Window so
that an entire Signal Processing Architecture will be visible and t inside the Build Window.
• Order contains further sub-commands for changing the stacking order of
Component Objects in the Build Window, including Bring to Front, Send to Back, Bring Forward and Send Backward.
• Pack Objects removes spaces and arranges Component Objects as tightly as
possible along the lef t, right, top or bottom edges.
Preset Pulldown Menu
Preset Pulldown Menu contains a single command for launching the Preset Manager window.
• Align Objects straightens a group of objects along the left, right, top, or
bottom edges of the group of objects. You may also align a group of objects by using Horizontal Center or Vertical Middle commands.
• Space Evenly equalizes the spacing in a group of objects by using Across,
Down, Vertical or Horizontal commands.
• Center in View moves the selected object or objec ts to the center of the
Build Window.
• Make Same Size will make a group of Component Objects all appear the
same size. This function typically will make all objects in the group the same size as the smallest object in the selected group.
Window Pulldown Menu
Window Pulldown Menu repeats the File commands for Close and Close All, along with a list of currently open tabs in the Build Window for quick selection.
Help Pulldown Menu contains two commands:
• Content launches a window with Help les.
• About launches a separate window showing the current version of the DSP
Designer software.
Layout Pulldown Menu
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2.1.15 Status Bar
The Status Bar displays connected devices and the amount of available DSP power in use.
Status Ba r
2.1.16 Device Panel
The Device Panel gives a complete list of devices available via Ethernet networking.
DM8000 D evices Panel
The Device Panel can be launched from either the View Toolbar (click on the Device Panel Icon) or from the View Pulldown Menu.
• Device Info button will launch the Device Information Display for quick
reference of each device’s network conguration.
• Set Internal IP button launches a dialog box where you may assign IP
addresses for each device in your network.
Set Inter nal IP Dialog Box
• Reboot button launches the Firmware Upgrade Manager Control Dialog so
you may update rmware for selec ted devices.
Device Information Display
• Set Device Name button launches the Set Device Name & Description
dialog box so you may assign customized name to each device and write up a brief description of the device’s role and function in your network.
Firmware Upgrade Manager Dialog Box
2.1.17 Network Panel
The Network Panel shows a map of the entire network system and the ow of audio through the system.
2.1.18 Compile Output Panel
The Compile Output Panel displays the results of the Compile command.
Compile Output Panel
When the Compile process encounters problems with the signal processing design, the system will open a Compile Output Panel listing the various errors in the design:
Set Devic e Name & Descripti on Dialog Box
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3.1.1 DM8000
The DM8000 module is the rst module contained in the Input Output Module Library.
DM8000 M odule Icon
Compile Ou tput Panel with Er rors Displayed

3. Module Library

The DM8000 DSP is equipped with comprehensive library of processing modules that can be deployed and congured by using the DM8000 DSP Designer software. You can build the entire processing structure and signal routing using the DM8000 DSP Designer software, and then compile the conguration and run it in the DM8000 DSP.
To deploy a specic module, click on that module’s graphic icon in the Module Library screen, and then drag the module into the Build Window. Alternately, you can also use the Module Library Toolbar to access all of the DM8000 modules.
Once a module is placed into the Build Window, the module “unzips” and the Component Objects contained in the Module appear on screen. All available settings can then be accessed by right-clicking over the desired Component Object. Right-clicking launches a Control Dialog Box, which displays the component controls in a more conventional user interface where you can program settings and make other adjustments.

3.1 Input Output Modules

DM8000 Module Component Objects
Once deployed in the Build Window, the DM8000 module unfolds into three Component Objects:
• DM8000 Input 10 Channel
• DM8000 Output 6 Channel
• UltraNet Out
These Component Objec ts can be moved and placed separately where needed.
DM8000 Input 10 Channel
The DM8000 Input 10 Channel component object routes analog audio signals from the 10 analog inputs on the DM8000 rear panel into the DSP for processing. Analog audio inputs that are equipped with Acoustic Echo Cancellation (AEC) appear with a light orange color.
To open the Input Output Module Library, click on the Input Output tab in the lower left of the screen, or use the Module Library Toolbar at the top of the screen.
DM8000 In put 10 Channel Compone nt Object
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Right-click to access the Component Object’s Dialog Box, with the following controls:
DM8000 In put 10 Channel Dialog B ox
DM8000 O utput 6 Channel Dia log Box
• Mute turns the output signal on or o.
• Level adjusts the relative output volume.
• Peak ashes only occasionally when a signal exceeds the channel headroom
(6dB headr oom).
• Gain compensates for dierent input levels (mic or line).
• Phantom Power assigns +48 Volt phantom power to the input for
condenser microphones.
• Mute switches the input signal on or o.
• Level (dB) adjusts the relative input volume.
• Invert reverses the polarity of the input signal.
DM8000 Output 6 Channel
The DM8000 Output 6 Channel component object routes analog audio signals out from the DSP to the six analog outputs on the DM8000 rear panel.
• Invert reverses the polarity of the output signal.
• Full Scale selects the appropriate maximum output reference level
(mic or line).
UltraNet Out
The UltraNet Out Component Object connec ts the DSP processor to the ULTRANET OUT connection on the rear panel of the DM8000 hardware unit.
UltraNet Out Component Object
DM8000 O utput 6 Channel Com ponent Object
Right-click to access the Component Object’s Dialog Box, with the following controls:
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3.1.2 AEC 1 and AEC N Modules
AEC 1 and AEC N modules provide Acoustic Echo Cancellation (AEC). When designing an AEC processing channel for DM8000, drag in AEC 1 for a single channel of processing, or drag in AEC N for multiple channels (within theAEC Nmodule, the user can selectup to 8 AECchannels, numbered 1 through 8).
AEC 1 and AEC N Mod ule Icons
AEC 1 and AEC N Component Objects
Selecting the Adv tab launches an AEC Advanced dialogue window, where you can select between Non-Linear Processing options (OFF, Soft, Medium, Aggressive).
The following graphic describes a typical AEC system:
Typical AEC sy stem
For DM8000, a typical AEC design will resemble the following graphic:
AEC 1 and AEC N Comp onent Object s
The AEC Ref 8 Channel sub-module automatically appears when either AEC 1 or AEC N modules are dragged into the Build Window. This module processes a signal as a reference baseline for the AEC process.
AEC 1 and AEC N Component Object Dialog Boxes
AEC Dialog B ox
The AEC 1 and AEC N control dialogue allows the user to selec t between AEC, NR and Bypass settings.
Typical AEC de sign in DSP Designer
3.1.3 UltraNet In
UltraNet In module supports MUSIC GROUP’s own proprietary ULTRANET digital audio format. ULTRANET audio enters DM8000 through the included ULTRANET IN port on the rear of the DM8000 hardware unit.
UltraNet In module icon
AEC Advance d Dialog Box
UltraNet In Component Object
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3.1.4 USB Input and USB Out
USB Input and USB Out modules support 2-channel input and output for USB audio at 24-bit sample size.
USB Input and USB O ut Module Icons
USB Input and USB O ut Component Obje cts
3.1.5 Text
Tex t module allows you to place customized text descriptions wherever needed in the Build Window. To edit text in the module, press F2 or right-click and select Edit Text.
3. 2.1 Auto Mixer
Auto Mixer modules automatically adjust and balance levels for multiple inputs before sending the combined signal to a single output.
Auto Mixer Mo dule Icons
Auto Mixer Component Objects
Auto Mixer Dialog Boxes
Text Module I con
Text Module Component Object

3.2 Mixers

Mixer modules provide typical audio mixing functions in four categories:
• Standard Mixers
• Matrix Mixers w/Delay
• Matrix Mixers
• Auto Mixers
Mixers are available in pre-dened congurations, however, the conguration may be customized. Once a Component Object is placed into the Build Window, all available settings can be accessed by double-clicking over the object. This produces a Control Dialog Box, which displays the component controls in a more conventional user interface.
Double-click to open the Control Dialog Box and access the following settings:
Auto Mixer Di alog Box
• Mute In turns the input signal on or o.
• Level In adjusts the relative input volume.
• Mute Out turns the output signal on or o.
• Level Out adjusts the relative output volume.
To open the Mixers Module Library, click on the Mixers tab in the lower lef t of the screen, or use the Module Library Toolbar at the top of the screen.
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Mic Options
Mic Options opens a separate control dialog box to establish global settings:
Auto Mixer Mi c Options Dialog Box
• Designated Mic On / Last Mic Hold determines which microphone (if any)
will stay/become active when no signal is present.
• Logic Outputs Follow Mic Logic assigns logic outputs to follow
Designated Mic On / Last Mic Hold.
Logic Outputs
Logic Outputs aects individual Logic Output settings, but may be applied to all Logic Outputs. (Logic Outputs must be activated when placing Auto Mixers from the Module Library Toolbar).
Logic Out puts Dialog Box
• Logic Output selects Follow Gate, On or O condition of the Logic Output.
• Invert reverses operation of the Logic Output (o when channel active).
• Set All causes current Logic Output settings to be applied to all channels.
3.2.2 Standard Mixer
Standard Mixer modules oer controls most similar to regular analog mixers.
• Open Mic Limits enables (and designates) a maximum allowable number
of active microphones.
Channel Settings
Channel Settings can be accessed by right-clicking overthe Row IDassignment nodes. Channel Settingsaects individual channel settings, but may also be applied globally to all channels within the Auto Mixer module.
Channel Settings Dialog Box
• Manual turns channel gating on or o.
• NOM Gain activates/deactivates the channel contribution to NOM
(number of open mics) attenuation.
• Direct Output designates channel direct output signal as Post Gate /
Pre NOM or Post Gate / Post NOM. (Direc t Outputs must be enabled when placing Auto Mixers from the Module Library Toolbar.)
Standard Mixer Module Icons
Standard Mixer Component Objects
• Set All causes current Channel Settings to be applied to all channels.
• O Attenuation determines the amount of attenuation applied when the
channel is inactive.
• Gate Hold Time determines length of time before the channel becomes
inactive once signal is no longer present.
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Right-click to access the Component Object’s Dialog Box, with the following controls:
Standard Mi xer Dialog Box
• Mute In turns the input signal on or o.
• Level In adjusts the relative input volume.
Right-click to access the Component Object’s Dialog Box, with the following controls:
Matrix Mi xer Dialog Box
• Mute In turns the input signal on or o.
• Level In adjusts the relative input volume. Left-click to adjust levels.
• Assign Matrix assigns inputs to specic outputs.
• Mute Out turns the output signal on or o.
• Level Out adjusts the relative output volume.
3.2.4 Matrix w/Delay
Matrix w/Delay adds a delay feature but otherwise functions like the Matrix Mixer.
• ID assigns inputs to specic outputs.
• Mute Out turns the output signal on or o.
• Level Out adjusts the relative output volume. Right-clicking over certain
settings will provide a menu of additional options
3.2.3 Matrix Mixer
Matrix Mixer modules oer extended bus routing options.
Matrix Mixer Module Icons
Matrix Mixer Component Objects
Matrix w/D elay Module Icons
Matrix w/Delay Component Objects
Right-click to access the Component Object’s Dialog Box, with the following controls:
Matrix w/D elay Dialog Box
• Mute In turns the input signal on or o.
• Level In adjusts the relative input volume. Left-click to adjust levels.
• Assign Matrix assigns inputs to specic outputs.
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• Mute Out turns the output signal on or o.
• Level Out adjusts the relative output volume. Left-click to adjust levels.
• Delay adjustment is same as level adjustment.

3.3 Equalisers

Equaliser modules provide both graphic and parametric equalisation, as well as feedback suppression. Equalisers may be connec ted between any components within the Build Window, for applications which require room equalization, tone adjustment, or feedback control. Equalisers appear in pre-dened congurations, but these congurations may be customized when placing modules from the Module Library Toolbar.
3.3.1 Parametric Equaliser
Parametric Equaliser oers standard parametric functionality.
Parametric Equaliser Module Icons
• Drag Points turns the band controls on or o, revealing the
resultant curve only.
• Band highlights the current band inside the graph.
3.3.2 Graphic Equaliser
Graphic Equaliser adjusts frequencies in set frequency bands.
Graphic Equaliser Module Icons
Graphic Equaliser Component Object
Right-click to access the Component Object’s Dialog Box, with the following controls:
Parametric Equaliser Component Object
Right-click to access the Component Object’s Dialog Box, with the following controls:
Parametric Equaliser Dialog Box
• Active Band selects the frequency band to be adjusted.
• Center Freq. adjusts the center frequency for the current band.
• Gain adjusts the amount of cut or boost applied at the center frequency for
the current band.
• Bandwidth adjusts the range of frequencies, above and below the center
frequency, which are also aected by the current band. These settings may also be adjusted by dragging the band controls shown inside the graph. Dragging the white dot aects both Center Freq and Gain. Dragging either yellow dot aects Bandwidth.
Graphic Equaliser Dialog Box
• Active Band selects the current frequency band to be adjusted.
• Center Freq. displays the center frequency for the current band.
• Gain adjusts the amount of cut or boost applied at the center frequency for
the current band.
• Active Band and Gain may also be adjusted by dragging the band controls
shown inside the graph. The selected band control becomes yellow, and dragging it up or down aects Gain for that band.
• Flatten Band and Flatten All changes the band Gain to “0” (at).
• Bypass Band and Bypass All disable the band(s) without
changing settings.
• Drag Points turns the band controls on or o, revealing the resultant
curve only.
• Flatten Band and Flatten All changes the band Gain to “0” (at).
• Bypass Band and Bypass All disables bands without changing settings.
19 DM8000 User Manual
3.3.3 Feedback Suppressor
Feedback Suppressor behaves like automatic cut-only Parametric Equaliser module. Parametric equalisers utilize automatically-assignable bands of equalization which detect and remove feedback frequencies.
Feedback Suppressor Module Icon
Feedback Suppressor Component Object
Right-click to access the Component Object’s Dialog Box, with the following controls:

3.4 Filters

Filter modules provide High Pass, Low Pass, High Shelf, Low Shelf and All-Pass lters for applications that require rolling o of frequencies, simple tone
controls, or phase compensation.
Filters may be connected between any components within the Build Window.
3. 4.1 High Pass
High Pass Module Icons
High Pass Component Object
Right-click to access the Component Object’s Dialog Box, with the trols:
Feedback Suppressor Dialog Box
• Active Band selects the current band for which settings will be displayed.
• Center Freq. displays the center frequency for the current band.
• Gain displays the amount of cut applied at the center frequency for the
current band.
• Bandwidth displays the range of frequencies, above and below the center
frequency, which are also aected by the current band. Float Limits restricts all oating bands to a selec ted maximum depth (cut) and bandwidth (Narrow = 1/40-octave; Wide = 1/10-octave).
• Reset All temporarily returns the gain of all oating bands to 0dB (at).
• Fix Band and Fix All frees frequency bands to become manually adjustable
(non -oating).
• Bypass Band and Bypass All disable frequency band without
changing settings.
• Drag Points turns the band controls on or o, revealing the resultant curve
only. Band highlights the current band inside the graph.
NOTE: Feedback Suppressor modules use a hefty amount of processing power and are limited to a maximum of six teen bands, although, in practice the number of bands actually in use will often be fewer. The Feedback Suppressor’s active bands can also be recreated within a Parametric Equalizer to save DSP resources.
High Pass Di alog Box
• Filter Slope selects the lter type (Linkwitz-Riley or Butterworth) and slope
of the lter.
• Cuto Freq. selects the cuto frequency for the lter. Cuto Freq. may also
be adjusted by dragging the cursor shown inside the graph.
• Bypass turns the lter on or o.
3.4.2 Low Pass
Low Pass Mod ule Icons
Low Pass Component Object
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