JVC KM-H3000, KM-H2500 User Manual

Page 1
Safety Precautions
FOR USA AND CANADA
CAUTION
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK).
Symbol Meanings:
US
FCC Part 15 Subpart B
This equipment has been tested and found to comply with the limits for a class A Digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense.
THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES. OPERATION IS SUBJECT TO THE FOLLOWING TWO CONDITIONS: (1) THIS DEVICE MAY NOT CAUSE HARMFUL INTERFERENCE, AND (2) THIS DEVICE MUST ACCEPT ANY INTERFERENCE RECEIVED, INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION.
This unit should be used with 12 V DC only.
RISK OF ELECTRIC SHOCK
DO NOT OPEN
This symbol on the equipment refers you to important operating and maintenance (servicing) instructions within the Product Manual Documentation. Failure to heed this information may present a major risk of damage or injury to persons or equipment.
Warni ng -The symbol with the word "Warning" within the equipment manual indicates a potentially hazardous situation, which if not avoided, could result in death or serious injury.
Caution - The symbol with the word "Caution" within the equipment manual indicates a potentially hazardous situation, which if not avoided, may result in minor or moderate injury. It may also be used to alert against unsafe practices.
Notice - The symbol with the word "Notice" within the equipment manual indicates a situation, which if not avoided, may result in major or minor equipment damage or a situation, which could place the equipment in a non-compliant operating state.
Warning Hazardous Voltages - This symbol is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product enclosure that may be of sufficient magnitude to constitute a risk of shock to persons.
ESD Susceptibility - This symbol is used to alert the user that an electrical or electronic device or assembly is susceptible to damage from an ESD event.
Notice - Changes or modifications to this equipment not expressly approved by JVC could void the user's authority to operate this equipment.
Notice - The rating plate (serial number plate) is on this unit.
WARNING - TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT EXPOSE THIS APPLIANCE TO RAIN OR MOISTURE.
CANADA
This Class "A" digital apparatus complies with Canadian ICES-003.
Cet appareil numerique de la classe "A" est conforme a la norme NMB-003 du Canada.
WARNING - TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT EXPOSE THIS
This unit should be used with 12V DC only.
Ce magnétoscope ne doit être utilizé que sur du courant direct en 12V.
EUROPE
This equipment is in compliance with the essential requirements and other relevant provisions of CE Directive 93/68/EEC.
INTERNATIONAL
This equipment has been tested to CISPR 22:1997 along with amendments A1:2000 and A2:2002 and found to comply with the limits for a Class A Digital device.
Due to design modifications, data given in this instruction book are subject to possible change without prior notice.
Dear Customer, This apparatus is in conformance with the valid European
directives and standards regarding electromagnetic compatibility and electrical safety.
European representative of Victor Company of Japan, Limited is:
JVC Technical Services Europe GmbH Postfach 10 05 04 61145 Friedberg Germany
APPLIANCE TO RAIN OR MOISTURE.
CAUTION - To prevent electric shocks and fire hazards, do NOT use any other power source.
AVERTISSEMENT - POUR EVITER LES RISQUES D'INCENDIE OU D'ELECTROCUTION, NE PAS EXPOSER L'APPAREIL A L'HUMIDITE OU A LA PLUIE.
ATTENTION - Afin d'eviter tout resque d'incendie ou d'electrocution, ne pas utiliser d'autres sources d'alimentation électrique.
Notice - The rating plate (serial number plate) is on this unit.
REMARQUE - Le plaque signalétique (plaque du numéro desérie) es située sur le cadre intérieur de l'unité.
CAUTION - To prevent electric shock, do not open the cabinet. No user serviceable parts inside. Refer servicing to qualified service personnel.
Notice - This is a Class A product. In domestic environments this product may cause radio interference in which case the user may have to take adequate measures.
CAUTION - Where there are strong electromagnetic waves or magnetism, for example near a radio or TV transmitter, transformer, motor, etc., the picture and the sound may be disturbed. In such cases, please keep the apparatus away from the sources of the disturbance.
Page 2
Safety Precautions (continued)
FOR EUROPE
This equipment is in conformity with the provisions and protection requirements of the corresponding European Directives. This equipment is designed for professional video appliances and can be used in the following environments:
- Controlled EMC environment (for example, purpose-built broadcasting or recording studio), and rural outdoors environments.
In order to keep the best performance and furthermore for electromagnetic compatibility we recommend to use cables not exceeding the following lengths:
Port Description Cable Type Length
IN 1-6 or 1-12 1694A Belden-Type, 75
300m SD Rates
PGM 1-2, P/V, AUX 1-3
REF IN 1694A Belden-Type, 75
REF OUT 1-3 1694A Belden-Type, 75
ANLG OUT 1694A Belden-Type, 75
LAN CAT 5 UTP 6m
EDITOR D Sub, 9 Conductor, DE 9,
GPI D Sub, 9 Conductor, DE 9,
TALLY D Sub, 9 Conductor, DE 9,
Ohm Shielded Coax Cable
1694A Belden-Type, 75 Ohm Shielded Coax Cable
Ohm Shielded Coax Cable
Ohm Shielded Coax Cable
Ohm Shielded Coax Cable
Shielded
Shielded
Shielded
100m HD Rates
6m
6m
3m
6m
250m
6m
6m
Copyright Information
All product names in this manual are trademarks or registered trademarks of their respective companies.
Marks such as ™, ® and © are not used in this manual. Issue 2.0
Environmental Information
Information for Users on Disposal of Old Equipment [European Union]
Attention: This symbol is only valid in the European Union.
This symbol indicates that the electrical and electronic equipment should not be disposed as general household waste at its end-of-life. Instead, the product should be handed over to the applicable collection point for the recycling of electrical and electronic equipment for proper treatment, recovery and recycling in accordance with your national legislation.
By disposing of this product correctly, you will help to conserve natural resources and will help prevent potential negative effects on the environment and human health which could otherwise be caused by inappropriate waste handling of this product. For more information about collection point and recycling of this product, please contact your local municipal office, your household waste disposal service or the shop where you purchased the product. Penalties may be applicable for incorrect disposal of this waste, in accordance with national legislation.
(Business Users)
If you wish to dispose of this product, please visit our web page www.jvceurope.com to obtain information about the take-back of the product.
[Other Countries outside the European Union]
If you wish to dispose of this product, please do so in accordance with applicable national legislation or other rules in your country for the treatment of old electrical and electronic equipment.
10
This symbol indicates the environmental protection period is 10 years according to the China RoHS Directive. When all safety precautions and user instructions in the manual are followed, this product presents no harmful environmental pollution, effects to humans, or property for the specified period commencing from the manufacturing date. This period was derived from the safety use time limit method.
The environmental protection use period of the product and the articles of consumption are:
All components: 10 years.
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Contents
Introduction 1
About This Manual ................................................1
Documentation Terms............................................1
Control Panel Overview.........................................1
Control Panel Rear Connections Overview ...........2
Menu System .........................................................2
Knobs .....................................................................3
Buttons ...................................................................3
Button Inserts .........................................................3
Shift........................................................................4
Fader ......................................................................4
Positioner ...............................................................4
Selecting Colors .....................................................4
Configuration 7
Reference Type ......................................................7
Switcher Video Format ..........................................7
Format Conversion and Frame Sync......................7
Output Reference Sync ........................................10
Aspect Ratio.........................................................11
Ancillary Data......................................................11
Input BNC Configuration ....................................12
Output Configuration ...........................................13
Clean Feed ...........................................................13
IP Address............................................................13
Switcher Personality ............................................14
Basic Operation 21
Transition Overview ............................................21
Configuring the Auto Trans Rate.........................22
Wipe Transitions..................................................22
DVE Transitions ..................................................22
Pausing a Transition.............................................23
Keying Overview .................................................23
Key Transitions....................................................24
Dedicated Key Transitions...................................25
Chroma Key .........................................................25
DVE Key..............................................................26
Mattes...................................................................26
Fade to Black .......................................................28
Advanced Operation 29
Transition Limit...................................................29
Modifying Wipes.................................................29
Modifying DVE Transitions ................................ 30
Using the Memory System ..................................31
Memory AI and Recall to Preview...................... 32
Reset Options.......................................................34
USB Storage ........................................................36
Software Upgrades ..............................................37
Advanced Keying ................................................38
Aux Buses............................................................41
Tallies ..................................................................42
General Purpose Interface (GPI) .........................43
Editor Port............................................................43
Media-Store 45
Media-Store Overview ........................................45
Loading Media by Browsing ...............................45
Understanding Media Numbers...........................46
Loading Media by Media Number ......................46
Modifying Media-Store Image Attributes...........47
Animation Control...............................................48
Saving and Reverting Attributes..........................48
Specifications 51
Dimensions ..........................................................51
Weight: ................................................................51
Power Requirements............................................51
Ports .....................................................................51
Video Formats .....................................................51
Inputs/Outputs .....................................................51
Error Messages ....................................................52
GVG100 Protocol Supported Commands ...........52
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Introduction
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The KM-H2500 and KM-H3000 combine professional switcher quality with an easy to use and mobile design. They can be used with other JVC professional products to create professional style broadcasts.
About This Manual
Before operating your switcher, please read this manual carefully and store it in a safe and accessible place for future reference.
This manual is designed to familiarize the user with switcher layout, menu navigation, basic and advanced operation.
Several switcher functions are customizable. When using this manual, consider your requirements and style when adjusting items that involve colors, patterns, and effects. The manual provides instructions on how to adjust these items but you can tailor their use to your production requirements.
Control Panel Overview
The KM-H3000 and KM-H2500 control panels offer similar functionality. The KM-H3000 control panel is equipped with additional source buttons, key control buttons, and a positioner for additional control of wipes and patterns.
Figure 1 KM-H3000
Documentation Terms
•“Switcher” refers to the KM-H2500 or the KM-H3000 switcher.
•“Operator,” “User,” and “You ” refer to the person who uses the switcher.
•“HD-SDI” refers to High Definition Serial Digital Interface, a digital video signal that is distributed via a single coaxial cable with BNC connectors.
•“Setup” refers to a group, or set, of values that are stored together either on the switcher or USB drive. Setups can be stored and recalled to quickly configure the switcher for different productions.
Abbreviations
The following abbreviations are used throughout the manual:
AUX (Auxiliary)
DVE (Digital Video Effects)
HD (High Definition)
HD-SDI (High Definition Serial Digital Interface)
MD (Multi-Definition)
PGM (Program)
PST (Preset)
PV (Preview)
SD (Standard Definition)
1. Pattern Select Buttons
• Press buttons in the pattern group to select
2. Menu and Memory Control Buttons
• Press MENU to access the menu system.
• Press NEXT to cycle through the available
• Press STORE and RECALL to save and load
3. Menu Screen and Knobs
• Rotate a knob to change the menu option
• Press the knob to select a menu item.
4. Key Type Buttons
• Selects key type for all keys.
• Assigns Key/Aux bus to Key 1.
Figure 2 KM-H2500
wipe patterns.
Press one of the Pattern Select buttons to select the corresponding menu.
menus.
memory registers.
displayed above it.
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5. Key 2 and 3 Select buttons
5
IN 6
8
IN 9
IN 10
1
AUX 2
AUX 3
PV
1
PGM2
ANLG
OU
REF
OUT 1
REF
OUT 2
REF
OUT 3
REF IN
GPI
2
POWER
U
E
E
OR
O
OFF
5
IN 6
1
AUX 2
AUX 3
PV
1
PGM2
ANLG
OU
REF
OUT 1
REF
OUT 2
REF
OUT 3
REF IN
GPI
E
OR
2
R
O
OFF
U
E
• Assigns the Key/Aux bus to Key 2 or 3 when button is pressed (KM-H3000 only).
• Assigns the Key/Aux bus to Key 2 or Aux bus 1 when button is pressed (KM-H2500 only).
6. Aux Bus Buttons
• Assigns the Key/Aux bus to selected Aux bus when button is pressed (KM-H3000 only).
• Aux bus assignment is done through the menu interface on KM-H2500 switchers.
7. On-air LEDs
• The LEDs light to indicate which keys are on-air.
8. Key/Aux, Program, and Preset Bus
• Press source buttons on the Key/Aux, Program, or Preset bus to select video sources on each bus.
• Selected source buttons glow with a user-definable color. Sources that are on-air glow red.
9. Next Transition Area
• Selects the elements (background, keys) to include in the next transition.
• Selects the transition type.
• Performs an automatic transition or a cut.
10. Fader
• Use the Fader to manually control transitions.
11. Key Transition Shortcut Buttons
• Performs a transition of the selected key.
12. Positioner
• Use the positioner to control wipes, borders, and washes (KM-H3000 only).
13. USB Port
• Plug a USB drive into the USB port to load and store memories and to perform software upgrades.
Control Panel Rear Connections Overview
1
POWE
N
PS 1PS
DIT
3
2
5 6
1. Power Switch
• Turns the switcher on and off.
2. Power Connectors (Primary and Redundant)
• Connects the switcher to the DC power supply.
• The second power connector is for redundant power supply (optional).
3. Editor, Tally, and GPI Ports
• The ports allow your switcher to be controlled by external editors, control tally lights, and respond to GPI commands.
4. Input BNCs
• 12 or 6 High Definition serial digital video inputs.
5. Upgrade Button
• Use to perform software upgrades via the USB port.
6. Ethernet Port
• Enables the switcher to connect to your network.
7. Output and Reference BNCs
• 1 analog video output.
• 2 High Definition serial digital video Program Bus outputs.
• 1 High Definition serial digital video Preview Bus output.
• 3 High Definition serial digital video Aux Bus outputs.
• 1 External Tri-level or Black Burst reference input.
• 3 Internal Reference outputs.
N
N IN 3IN
IN
4
AUX
PGRAD
PGM
Figure 4 KM-H2500
T
7
1
N
PS 1PS
DIT
3
2
5 6
2
IN
N IN 3IN
IN
AUX
PGRAD
4
Figure 3 KM-H3000
Menu System
N 7 IN
PGM
N
IN
T
7
There are two ways to access the menu system:
• Pressing MENU
• Using Auto-follow
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To access a menu using the MENU button:
1
2
To use the knobs:
• Rotate the knob to adjust the corresponding value.
1. Press MENU. The Wipe Pattern buttons illuminate.
2. Press a Pattern button to select the corresponding menu.
Auto-Follow
Auto-follow displays the menu for a selected function when the button for that function is pressed. Auto-follow is always active — when you press any button on the control panel that has a corresponding menu, the menu is automatically displayed.
Menu Navigation
Some menus have multiple pages. When the NEXT button is lit, multiple menu pages exist. Press NEXT to move to the next menu page. Press and hold NEXT and then press MENU to move to the previous menu page.
Some menus contain sub-menus. Press the knob corresponding to the sub-menu to access it. Press and hold the NEXT button and then press the RECALL button to return from the sub-menu.
If you wish to return to the first page of a top-level menu, Press and hold the NEXT button and then press the STORE button.
Note:
• You can exit the menu system by pressing any
button other than a Wipe Pattern or source button while the menu system is active.
Knobs
The control panel has three continuously rotatable pushbutton knobs located below the display screen. The knobs are used to select and alter menu options.
To default a value using the knobs:
• Double-press a knob to default the value currently associated with that knob.
Buttons
The buttons illuminate to indicate one of four states:
Glow — When a button on the board is lit with the Panel Glow color, it is in a resting state. All buttons are lit with the Panel Glow color unless selected, turned on, in use, or on-air.
On-air — Source buttons corresponding to on-air sources are red.
Menu — A button is green when the associated menu is displayed.
On/Selected — Several buttons are On/Off buttons. If the button feature is turned off, it is lit with the Panel Glow color. If the button feature is turned on, the button is lit with a brighter shade of the Panel Glow color.
For More Information on...
• adjusting the panel glow, refer to the section “Customizing the Panel Glow” on page 15.
Button Inserts
Insert films can be installed into most switcher buttons. Insert films allow you to name specific source buttons, control buttons, or replace the default button names with those of a different language.
Installing Your Own Insert Films
All inserts must be cut to the dimensions indicated for small (1) or large (2) buttons. Using insert films that
do not meet the recommended criteria may damage the button cap and diffuser.
0.444"
1
0.504"
0.468"
2
0.528"
Figure 5 Insert Sizing
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To install switcher button inserts:
1. Remove the Cap Assembly (1) from the Switch
Assembly (2) by grasping it firmly and pulling away from the control panel surface.
1
2
Shift
Shifting allows access to the secondary sources for each source button.
To shift a bus and access the secondary sources:
2. Remove the Lens (1) from the Diffuser (2) using
a common end micro screwdriver.
1
2
3. Place the Insert Film (2) into the Lens (1) so the readable side is facing up. The notches on the sides of the Lens must be at the sides of the text on the Insert Film.
1
CUT
2
3
4. Aligning the notches on the sides of the Lens (1) and Diffuser (3), press the Lens and Diffuser together until they click.
5. Aligning the notches on the sides of the Cap Assembly (1) to the tabs on the side of the Switch Assembly (2), press Cap Assembly down onto the Switch Assembly with a rolling motion until they click together.
2
1. Press and hold SHIFT.
2. Press the required source button to access the
secondary source.
1
Fader
The Fader is used to manually perform a wipe or dissolve transition. Move the Fader handle from one limit to the other to perform a transition.
Transitions
The progress of the transition is shown on the Progress Bar to the left of the Fader handle. As the Fader handle moves from one limit to the other, the Progress Bar indicates the progress of the transition.
Positioner
The KM-H3000 has a joystick positioner for positioning wipes, patterns, washes, and DVE effects. The KM-H2500 does not have a positioner.
Selecting Colors
Functions such as mattes, and Panel Glow have options for adjusting the appearance of a selected color. Individual adjustments for colors are:
• Luminance
•Hue
• Saturation
1
2
4
Luminance
Luminance affects the brightness of the video signal. Increasing luminance gives a brighter color while decreasing luminance gives a darker color.
Hue
Hue controls the shade of color (red, yellow, green, blue, etc.).
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Saturation
Saturation affects the vividness of a color. Increasing saturation produces a more vivid color while decreasing saturation produces a less vivid color. Fully decreasing the saturation produces gray.
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Configuration
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3
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2
This chapter describes how to configure your switcher to meet your requirements. Setup and switcher personality options are discussed.
Reference Type
The switcher supports both external and internal reference types.
To set the reference type:
1. If you are using an external reference signal, ensure that it is connected to the REF IN input.
2. Press MENU.
3. Press the REF Wipe Pattern button.
4. Press NEXT until RefSrc is displayed.
5. Use the RefSrc knob to select the reference
source. You can choose from the following:
Ext — Use an external reference source.
Int — Use the internal reference generator.
6. Press the RefSrc knob to save the selection.
Note:
• If the external reference is lost, the switcher will
automatically switch to internal reference.
Switcher Video Format
European Video Formats
European switchers support the following video formats:
• 576i (4:3 and 16:9) at 50Hz
• 720p at 50 or 59.94Hz
• 1080i at 50 or 59.94Hz
Both versions can operate in both standard and multi-definition video formats.
To change the switcher video format:
2
1
3
1. Press MENU.
2. Press the REF Wipe Pattern button.
3. Use the Format knob to select the desired video
format. You can choose from the following:
480i (North America only)
576i (Europe only)
720p
1080i
4. Press the Format knob to save the selection.
Note:
• If you set your switcher to an interlaced video format and an external reference source, ensure that you use an interlaced external reference signal.
There are separate North American and European versions of the switcher.
North American Video Formats
North American switchers support the following video formats:
• 480i (4:3 and 16:9) at 59.94Hz
• 720p at 50 or 59.94Hz
• 1080i at 50 or 59.94Hz
Note:
• To save space in the menu, 59.94Hz is displayed as 60Hz.
Format Conversion and Frame Sync
The switcher has four input format converter / frame synchronizer (FCFS) channels that can be used for the following:
• Converting incoming video to the current switcher video format. The format converters can convert input video from many formats to the current switcher video format.
• Correcting mis-timed or drifting input signals in any of the supported video formats. The frame synchronizers can not completely correct badly formatted video streams, mis-timed switches, signal dropouts, or similar issues.
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Understanding Aspect Ratio Conversion
16:94:3
4:316:9
16:94:3
4:316:9
4:316:9
Converting between video formats often requires converting between aspect ratios. Your switcher supports the following aspect ratio conversion methods:
Full — The video signal is scaled disproportionately to fill the display of the new aspect ratio. Aspect distortion occurs as the image is stretched/compressed to fit in the new aspect ratio.
Figure 1 Full Aspect Ratio Conversion
Zoom — The central portion of the video signal is zoomed to fill the display of the new video format. No aspect distortion is introduced but the edges of the video signal may be cropped.
PllrBx — Black bars are added to the right and left of a 4:3 image to display correctly in a 16:9 video format.
16:94:3
Figure 4 Pillar Box Aspect Ratio Conversion
Assigning FCFS Channels
FCFS channels are assigned to either specific inputs or bus-pairs. Each bus-pair requires two FCFS channels. The bus pairs are as follows:
• PGM – Preset buses
• Key 1 Video – Key 1 Alpha buses
• Key 2 Video – Key 2 Alpha buses
• Key 3 Video – Key 3 Alpha buses
• Aux 1 – not paired
• Aux 2 – not paired
• Aux 3 – not paired
FCFS channels maintain separate settings for different switcher video formats. This lets you change between switcher video formats without losing FCFS channel configurations.
Note:
• Using an FCFS channel creates a one frame delay for the input video being processed.
Figure 2 Zoom Aspect Ratio Conversion
LttrBx — Black bars are added to the top and bottom of a 16:9 image to display correctly in a 4:3 video format.
Figure 3 Letter Box Aspect Ratio Conversion
To assign an FCFS channel:
2
1
6
4
3
1. Press MENU.
2. Press the REF Wipe Pattern button.
3. Press NEXT until Fcfs is displayed.
4. Use the Fcfs knob to select the FCFS channel
you wish to assign.
5. Press the Fcfs knob to display the FCFS menu.
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6. Use the Fcfs1-4 knob to assign the FCFS
4 2
3
channel. You can choose from the following:
Off — The FCFS channel is not assigned.
Input — The FCFS channel is assigned to a single input.
Bus — The FCFS channel is assigned to all inputs on a specific bus.
Configuring FCFS Channels in Input Mode
Input mode locks a specified FCFS channel to a specific input. Table 1 lists the input video formats you can convert to the specified switcher video
format.
Table 1 Format Conversions for Input Mode
Switcher Video
Format
1080i / 59.94Hz 480i, 720p / 59.94Hz
1080i / 50Hz 576i, 720p / 50Hz
720p / 59.94Hz
Allowable Input Formats
video format. No aspect distortion is introduced.
LttrBx — Black bars are added to the top and bottom of a 16:9 image to display correctly in a 4:3 video format.
PllrBx — Black bars are added to the right and left of a 4:3 image to display correctly in a 16:9 video format.
4. Press the Fcfs1-4 knob to save the changes.
5. Press the Confrm knob to commit the change
and exit the FCFS menu. Press the Cancel knob to return to the FCFS menu for further editing.
For More Information on...
• Assigning an FCFS channel, refer to the section “Assigning FCFS Channels” on page 8.
Configuring FCFS Channels in Bus Mode
Bus mode locks a specified FCFS channel to a specific bus-pair.
720p / 50Hz
480i / 59.94Hz 480i (aspect ratio conversion), 720p,
1080i / 59.94Hz
576i / 50Hz 576i (aspect ratio conversion), 720p,
1080i / 50Hz
To configure an FCFS channel set to Input mode:
1. Assign an FCFS channel to a specific input.
2. Use the Input knob to select which input the
FCFS channel is assigned to.
3. Use the Frming knob to set the aspect ratio conversion mode. You can choose from the following:
Full — The video signal is scaled
disproportionately to fill the display of the new aspect ratio. Aspect distortion occurs as the image is stretched/compressed to fit in the new aspect ratio.
Zoom — The central portion of the video
signal is zoomed to fill the display of the new
Table 2 Format Conversions for Bus Mode
Switcher Video
Format
1080i / 59.94Hz 480i, 720p / 59.94Hz
1080i / 50Hz 576i, 720p / 50Hz
720p / 59.94Hz
720p / 50Hz
480i / 59.94Hz 480i (aspect ratio conversion), 720p,
576i / 50Hz 576i (aspect ratio conversion), 720p,
To configure an FCFS channel set to Bus mode:
Allowable Input Formats
1080i / 59.94Hz
1080i / 50Hz
3
2
4
1. Assign an FCFS channel to a specific bus.
2. Use the Bus knob to select which bus the format
converter / frame synchronizer is assigned to.
3. Use the 2ndCh knob to select the FCFS channel to assign to the paired bus.
4. Press NEXT.
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5. Use the Frming knob to set the aspect ratio
conversion mode. You can choose from the following:
Full — The video signal is scaled disproportionately to fill the display of the new aspect ratio. Aspect distortion occurs as the image is stretched/compressed to fit in the new aspect ratio.
Zoom — The central portion of the video signal is zoomed to fill the display of the new video format. No aspect distortion is introduced.
LttrBx — Black bars are added to the top and bottom of a 16:9 image to display correctly in a 4:3 video format.
PllrBx — Black bars are added to the right and left of a 4:3 image to display correctly in a 16:9 video format.
6. Press NEXT.
7. Press the Fcfs1-4 knob to save the changes.
8. Press the Confrm knob to commit the change
and exit the FCFS menu. Press the Cancel knob to return to the FCFS menu for further editing.
Note:
• If one FCFS channel in a Bus mode pair is turned off, the paired FCFS channel is also turned off.
• The switcher is set to switch on the first field when using Bus mode.
• If a video format not compatible with the currently defined conversion is used, the video image is frozen with the last successfully processed image frame.
For More Information on...
• switch on Field/Frame settings, refer to the section “Field Switch Selection” on page 18.
• assigning an FCFS channel, refer to the procedure “To assign an FCFS channel:” on page 8.
• switcher video formats, refer to the section “Switcher Video Format” on page 7.
Output Reference Sync
The switcher has three reference outputs that can be configured independently.
Setting the Output Reference Sync
If you are using one of the output references to time external devices, ensure that they are connected to the appropriate REF OUT 1, REF OUT 2, or REF OUT 3 outputs.
Different applications require different output reference formats and delay settings. Consult a facility engineer for assistance in configuring these settings.
To set the output reference sync:
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1. Press MENU.
2. Press the REF Wipe Pattern button.
3. Press NEXT until OSync is displayed.
4. Use the OSync knob to select the reference
output you wish to configure. You can choose from the following:
OSync 1 — Configure reference output 1.
OSync 2 — Configure reference output 2.
OSync 3 — Configure reference output 3.
5. Press the OSync knob to display the Output Sync menu.
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6. Use the OSync1-3 knob to set the output
reference format. You can choose from the following:
NTSC/PAL — Reference format is set to
standard definition.
720p — Reference format is set to 720p.
1080i — Reference format is set to 1080i.
Off — No output reference signal is
generated.
7. Use the Mode knob to configure the different delay settings for the selected output reference formats. You can choose from the following:
V — Configure vertical delay (lines).
H — Configure horizontal delay (pixels).
F — Configure frame delay (frames)
(NTSC/PAL output reference format only).
8. Use the Value knob to set the selected delay value.
9. Press the left knob to save the changes.
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10. Press the Confrm knob to commit the change
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and exit the Output Sync menu. Press the Cancel knob to return to the Output Sync menu
for further editing.
Resetting the Output Reference Sync
To change the aspect ratio:
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You can quickly reset the output reference sync values to the default settings.
To reset the output reference sync values:
1. Press MENU.
2. Press the REF Wipe Pattern button.
3. Press NEXT until OSync is displayed.
4. Use the OSync knob to select the reference
output you wish to reset. You can choose from the following:
OSync 1 — Reset reference output 1.
OSync 2 — Reset reference output 2.
OSync 3 — Reset reference output 3.
5. Press the OSync knob to display the Output Sync menu.
6. Press NEXT.
7. Press the Reset knob to reset the output sync
values to default settings.
8. Press the Confrm knob to commit the change and exit the Output Sync menu. Press the Cancel knob to return to the Output Sync menu for further editing.
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1. Press MENU.
2. Press the REF Wipe Pattern button.
3. Press NEXT until Aspect is displayed.
4. Use the Aspect knob to select the desired
aspect ratio. You can choose from the following:
4:3
16:9
5. Press the Aspect knob to save the selection.
6. Press the Confrm knob to commit the change.
Press the Cancel knob to discard the change and return to the previous setting.
Note:
• The aspect ratio is locked to 16:9 when operating in 720p or 1080i video formats.
Ancillary Data
Ancillary data is information such as closed captioning or embedded audio. The switcher can be configured to pass this data or strip it from the output video. The following modes are available (each mode differs depending on the video format of the switcher as shown in Table 3 ):
Normal Strip — Ancillary data is stripped from both the horizontal and vertical blanking.
Normal Pass — Ancillary data in the horizontal and vertical blanking is passed unmodified.
Long Strip — Ancillary data is stripped (and replaced with black) from both the horizontal and vertical blanking as well as some lines of active picture.
Long Pass — Ancillary data in the horizontal and vertical blanking and some lines of active picture are passed unmodified. This is useful to ensure
Aspect Ratio
The switcher supports both 4:3 and 16:9 aspect ratios when running in the 480/576i video format.
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data such as timecodes and closed captioning
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remain intact (480/576i video format only).
Table 3 Vertical Ancillary Data
Video Format
480i 19 21
576i 22 24
720p 25 25
1080i 20 20
To configure ancillary data parameters:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press NEXT until Anclry is displayed.
4. Use the Anclry knob to select an ancillary data
parameters. You can choose from the following:
N Strip — Remove ancillary data from the
N Pass — Pass ancillary data without
L Strip — Remove ancillary data and the first
L Pass — Pass ancillary data and the first few
Last Line of Vertical Ancillary Data
Normal Pass/Strip Long Pass/Strip
video signal.
modification.
few lines of picture from the video signal.
lines of picture.
For More Information on...
• Auto-Select keys, refer to the section “Keying Overview” on page 23.
To associate video and alpha inputs:
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1. Press MENU.
2. Press the CONFIG Wipe Pattern button.
3. Press the Input knob to display the Input menu.
4. Use the left knob to select the input you wish to
configure.
5. Use the Alpha knob to select the desired input
that will provide the alpha (transparency) signal. You can choose from the following:
None — Do not use an associated alpha signal.
Lin1 - Lin12 — The selected input is used as an unshaped (linear) alpha source.
Shpd1 - Shpd12 — The selected input is used as a shaped alpha source.
Table 4 Default Alpha Channel Mappings
Input Default Alpha Input
KM-H2500
56
KM-H3000
911
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Input BNC Configuration
Many video sources have an associated video source that contains alpha (transparency) information. You must configure the switcher to use the correct alpha source. Once you associate a video and alpha source, they are linked and used for Auto-Select keying.
Alpha sources are designated as shaped or linear (unshaped). Shaped sources convert partial transparency to either fully transparent or fully opaque, giving the video signal well-defined edges.
Linear (unshaped) sources use the full range of transparency in the alpha channel to give smooth transitions between transparent and opaque areas. Use linear if you are unsure which setting to use.
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6. If you are using standard definition sources, use the SD ASP knob to select the aspect ratio of the video signal. You can choose from the following:
•16:9
•4:3
For More Information on...
• fine-tuning the Auto-Select Key features, refer to
the section “Modifying Keys” on page 38.
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Output Configuration
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The switcher has the following outputs:
• 2 Program Out HD-SDI
• 1 Preview Out HD-SDI
• 3 Auxiliary Out HD-SDI
• 1 Analog (NTSC or PAL) Out
The analog output allows the switcher to output signals in NTSC and PAL formats. It can be routed from the Preview, Program, Aux, or any of the primary inputs. The analog output is not aspect ratio converted. Downconversions from 16:9 HD sources display as 16:9 SD video.
To configure the analog output:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press the Analog Out knob to display the Analog Out menu.
4. Use the AnOut knob to select the source. You
can choose from the following:
Prview — Preview bus output.
Progrm — Program bus output.
Aux 1 - 3 — Aux bus 1-3 outputs.
In 1 - 12 — Inputs 1-12 (KM-H3000 only).
In 1 - 6 — Inputs 1-6 (KM-H2500 only).
5. Use the AnMode knob to set the appearance of the analog output. You can choose from the following:
Full — Full screen display.
LtrBox — Letter box display.
Note:
• If your switcher is operating in a 4:3 aspect ratio,
you can not set the analog output to letter box.
Clean Feed
remove particular keys without affecting the primary program output. Typical applications are:
• Multilingual and live-to-tape productions
• Recording call-in shows for later airing without telephone numbers displayed
To configure Clean Feed:
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1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Use the CLEAN knob to select where in the
output stream the Clean Feed is derived. You can choose from the following:
Key 1 — Clean Feed output is taken before any keys are added.
Key 2 — Clean Feed output is taken after Key 1 but before Key 2 or 3 is added.
Key 3 — (KM-H3000 only) Clean Feed output is taken after Key 1 and 2 but before Key 3 is added.
Note:
• There is no physical Clean Feed output. The Clean Feed signal is available from any Aux Bus.
For More Information on...
• Accessing the Clean Feed output on an Aux Bus, refer to the section “Selecting a Special Source for the Aux Buses” on page 42.
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IP Address
The switcher is equipped with an Ethernet port to allow remote access. By default, the switcher uses DHCP to automatically obtain an IP address. You can manually set an IP address, network mask, and default gateway if your network does not have a DHCP server.
Note:
• You do not need to connect your switcher to a network for it to function.
Clean Feed provides a second program output that is derived from a different location than the standard program output. Using the Clean Feed allows you to
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To configure a DHCP IP address for your
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switcher:
1. Ensure your switcher is connected to your
network via the ethernet port.
2. Press MENU.
3. Press the SYSTEM Wipe Pattern button.
4. Press NEXT until IP Addr is displayed.
5. Press the IP Addr knob to display the IP Address menu.
6. Use the IPMode knob to select DHCP.
7. Press the IPMode knob to enter the selection.
8. Press the Confrm knob to commit the change.
Press the Cancel knob to discard the change and return to the previous setting.
To configure a static IP address for your switcher:
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9. Press NEXT until IPAddr is displayed.
10. Use the left knob to select the data to configure.
You can choose from the following:
IPAddr — Configure the IP address (configure this first).
Mask — Configure the network mask.
Gatwy — Configure the default gateway.
11. Use the middle knob to select the fields in the address.
12. Use the right knob to modify the field value.
13. Repeat steps 9 to 12 for Mask (network mask), and Gatwy (network gateway).
14. Press the left knob to save all network settings.
15. Press the Confrm knob to commit the change.
Press the Cancel knob to discard the change and return to the previous setting.
Switcher Personality
The switcher has customizable features that allow you to tailor operation to your personal preferences.
Aux Bus Memory Recalls
You can set the behavior of the Aux buses during a memory recall. The buses can be configured to hold inputs (overriding whatever input is saved in the recalled memory) or to change to the input saved in the recalled memory.
1. Ensure your switcher is connected to your network via the ethernet port.
2. Press MENU.
3. Press the SYSTEM Wipe Pattern button.
4. Press NEXT until IP Addr is displayed.
5. Press the IP Addr knob to display the IP Address menu.
6. Use the IPMode knob to select Static.
7. Press the IPMode knob to enter the selection.
8. Press the Confrm knob to commit the change.
Press the Cancel knob to discard the change and return to the previous setting.
To set the Aux Bus Recall Mode:
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1. Press RECALL.
2. Press NEXT until AuxMem is displayed.
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3. Press the AuxMem knob to set the Aux Bus
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Recall Mode. You can choose from the following:
NoRcll — Aux buses ignore the input saved with the recalled memory and retain the current input.
Recall — Aux bus inputs change to the input saved with the recalled memory.
For More Information on...
• saving and recalling switcher settings, refer to the section “Using the Memory System” on page 31.
To save a custom Panel Glow color scheme:
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Customizing the Panel Glow
Panel buttons are set to a glow color which is used when the button is not selected. This glow color can be customized to your preference.
To customize the Panel Glow color:
1. Press MENU.
2. Press the USER Wipe Pattern button.
3. Press the Scheme knob to display the Color
Scheme menu.
4. Use the HUE knob to adjust the Panel Glow hue.
5. Use the SAT knob to adjust the Panel Glow
saturation.
6. Use the LUM knob to adjust the Panel Glow
luminance.
Note:
1. Modify the Panel Glow as described above, to
obtain the desired appearance.
2. Press MENU.
3. Press the USER Wipe Pattern button.
4. Press the Scheme knob to display the Color Scheme menu.
5. Press NEXT until Save is displayed.
6. Rotate the Save knob to select the custom
scheme you wish to save.
7. Press the Save knob to save the color scheme.
8. Press the Confrm knob to commit the save (if
there was a color scheme saved to the selected custom scheme, it is overwritten). Press the
Cancel knob to cancel the save.
Loading Color Schemes
You can load a custom color scheme or one of the preset color schemes that are included on your switcher.
To load a custom Panel Glow color scheme:
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• It is not recommended to set the Panel Glow color to red. Red indicates a source is on-air.
For More Information on...
• hue, saturation, and luminance, refer to the section “Selecting Colors” on page 4.
Saving Color Schemes
You can save a custom Panel Glow color scheme so that it may be recalled as needed.
1. Press MENU.
2. Press the USER Wipe Pattern button.
3. Press the Scheme knob to display the Color Scheme menu.
4. Press NEXT until Load is displayed.
5. Use the Load knob to select the color scheme
you want to load. You can select from a list of presets or one of the custom color schemes you have previously saved.
6. Press the Load knob to load the color scheme.
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7. Press the Confrm knob to commit the load.
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Press the Cancel knob to cancel the load.
Power-Save Mode
The switcher goes into a Power-Save mode after a certain amount of time (20 minutes by default) without user interaction. Touching any control will wake the switcher. Any functionality associated with the touched control is ignored until the unit is active and all lights and display are turned on.
During Power-Save mode, video related hardware is not affected and video signals are still passed through the switcher.
To configure the power-save timeout:
1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Use the Rate knob to select the units used to
specify switcher transition rates. You can choose from the following:
Frames — Switcher transitions are specified in frames.
Secnds — Switcher transitions are specified in seconds.
Double-Press Rate
You can set the double-press rate of the switcher to suit your preference. Setting a fast rate requires you to double-press the knobs in quick succession in order to be recognized as a double press. Setting a slow rate allows more time between presses but may register two single presses as a double press. Find a value that is most comfortable for your operating style.
To set the switcher double press rate:
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1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Press the right knob to set the switcher
power-save behavior. You can choose from the following:
PwrSve — All buttons and the menu display turn off. The switcher conserves as much power as possible without affecting on-air video.
Sleep — The menu display turns off. Buttons light and slowly fade in a raindrop pattern.
4. Use the right knob to set the power-save timeout (in minutes). You can select a value from 0 (off) to 999 minutes.
Transition Rate Units
You can select the units used to specify durations for various switcher transitions. Choose the units that you are most comfortable working with.
To select the units for switcher transitions:
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1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Press the DblPrs Speed knob.
4. Double-press the middle knob at a rate you feel
comfortable. This defines the double press rate.
5. Press MENU to save the setting.
Resource Sharing
The switcher can use one Chroma Key and two channels of DVE simultaneously. You can specify how the Chroma Key is shared between keys and the DVE resources are shared between keys and the transition area on your switcher.
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To specify resource sharing:
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1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press the Rsrc Mode knob to display the Resource Mode menu.
4. Use the ChrKey knob to select how the Chroma
Key resource is shared between keys. You can choose from the following:
KEY1 — The Chroma Key is locked to Key 1.
Only Key 1 can display a Chroma Key.
KEY2 — The Chroma Key is locked to Key 2.
Only Key 2 can display a Chroma Key.
KEY3 (KM-H3000 only) — The Chroma Key is
locked to Key 3. Only Key 3 can display a Chroma Key.
FLOAT — The Chroma Key can be used by
any key. If another Chroma Key is on-air, you are asked if you wish to capture the Chroma Key resource for the new key.
ASK — The Chroma Key can be used by any
key. If another Chroma Key is in-use (on or off-air), you are asked if you wish to convert the original Chroma Key to an Auto-Select key, take it off-air, and use the Chroma Key resource for the new key.
5. Press the ChrKey knob to select the Chroma Key sharing mode.
6. Use the DVE1 knob to select how the first DVE resource is shared between keys and the transition area. You can choose from the following:
KEY1 — DVE channel 1 is locked to Key 1.
KEY2 — DVE channel 1 is locked to Key 2.
KEY3 (KM-H3000 only) — DVE channel 1 is
locked to Key 3.
TRANS — DVE channel 1 is locked to
performing transitions.
FLOAT — DVE channel 1 can be used by any
key or to perform a transition. If two channels of DVE are in use and on-air and you attempt to use a DVE channel, you are asked if you wish to steal one of the DVE channels.
ASK — DVE channel 1 can be used by any
key or to perform a transition. If two channels
of DVE are in use (on or off-air) and you attempt to use a DVE channel, you are asked if you wish to steal one of the DVE channels.
7. Press the DVE1 knob to select the sharing mode for the first DVE resource.
8. Use the DVE2 knob to select how the second DVE resource is shared between keys and the transition area. You can choose from the following:
KEY1 — DVE channel 2 is locked to Key 1.
KEY2 — DVE channel 2 is locked to Key 2.
KEY3 (KM-H3000 only) — DVE channel 2 is
locked to Key 3.
TRANS — DVE channel 2 is locked to
performing transitions.
FLOAT — DVE channel 2 can be used by any
key or to perform a transition. If two channels of DVE are in use and on-air and you attempt to use a DVE channel, you are asked if you wish to capture one of the DVE channels.
ASK — DVE channel 2 can be used by any
key or to perform a transition. If two channels of DVE are in use (on or off-air) and you attempt to use a DVE channel, you are asked if you wish to capture one of the DVE channels.
9. Press the DVE2 knob to select the sharing mode for the second DVE resource.
10. Press the Confrm knob to commit the change. Press the Cancel knob to cancel the change.
For More Information on...
• creating and using Chroma Keys, refer to the
section “Chroma Key” on page 25.
• creating and using DVE Keys, refer to the section
“DVE Key” on page 26.
• performing DVE transition, refer to the section
“DVE Transitions” on page 22.
Chroma Key Resource Capturing
Capturing a Chroma Key resource for a new key causes the following to occur:
• The current Chroma Key is converted to an
Auto-Select Key
• If the current Chroma Key is on-air, it is taken
off-air.
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DVE Resource Capturing
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Capturing a DVE resource for a new key or transition takes the DVE resources from the following sources in order of availability:
• Transition area if no DVE transition is in progress.
• Off-air DVE key (highest key resource is taken first)
• On-air DVE key (current DVE Key is converted to an Auto-Select key and taken off-air).
• Transition area if a DVE transition is in progress. The transition is converted to a dissolve transition.
Field Switch Selection
The field switch selection feature allows you to select when the switcher triggers a transition from one video source to the next when you are running in an interlaced video format. Each interlaced video frame is composed of an odd field and an even field and you can specify that transitions are initiated on:
• even fields only
• odd fields only
• either even or odd fields
If you are running in a progressive scan video format, setting your switcher to transition on even or odd fields will cause the switcher to only allow transitions on every second frame.
To set when the switcher initiates transitions:
5. Press the FldSwt (FrmSwt if you are using a
progressive scan video format) knob to commit the selection.
Editor Control
Your switcher can be controlled by external editors using the GVG100 protocol. You can enable or disable external control.
To enable or disable external editor control:
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1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Press NEXT until Editor is displayed.
4. Use the Editor knob to enable or disable
external editor control. You can choose from the following:
GVG100 — Editor control is enabled.
G100L — Legacy editor control is enabled.
Off — Editor control is disabled.
For More Information on...
• external editor control, refer to the section “Editor Port” on page 43.
Next Transition Area Reset
You can choose the state of the Next Transition area after a transition is performed.
To set the Next Transition Area reset behavior:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press NEXT until FldSwt (FrmSwt if you are
using a progressive scan video format) is displayed.
4. Use the FldSwt (FrmSwt if you are using a progressive scan video format) knob to select when transitions are initiated. You can choose from the following:
F1 — Field 1 (Odd Field) transitions are
initiated on odd fields.
F2 — Field 2 (Even Field) transitions are
initiated on the even fields.
BOTH — Transitions can be initiated on either
even or odd fields or frames.
1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Press NEXT until Tra ns is displayed.
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4. Use the Tra ns knob to set the behavior of the
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Next Transition area after a transition is performed. You can choose from the following:
Reset — The Next Transition area is reset to a background dissolve transition
NotRst — The Next Transition area is not reset.
Transition Resume Direction
You can choose which direction a paused transition proceeds in when it is re-started.
To set the transition resume direction:
1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Press NEXT until Resume is displayed.
4. Use the Resume knob to set the transition
direction used when a paused transition is re-started. You can choose from the following:
Fwd — The transition completes as originally set.
Rev — The transition reverses and the switcher returns to the on-air state it was in before the transition was started.
4. Use the ARKey knob to set whether a Key remains or is removed from the Next transition area after a dedicated key transition is performed. You can choose from the following:
Off — The Key is removed from the Next
Transition area after a dedicated key transition is performed.
On — The Key remains active in the Next
Transition area after a dedicated key transition is performed.
Next Transition Key Behavior
You can choose whether a Key remains in the Next Transition area or is removed if a dedicated key transition is performed.
To set the Next Transition Key behavior:
1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Press NEXT until ARKey is displayed.
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Basic Operation
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This chapter describes the general operation of your switcher. Basic information is provided to help get you up and running quickly.
Transition Overview
Transitions allow you to replace the on-air video source with another source. During a transition, the source you selected on the Preset bus becomes active on the Program bus and the source that was active on the Program bus is now on the Preset bus.
You can perform the following types of transitions:
Cuts — The video image instantly switches between selected sources.
Dissolves — The video image gradually fades from the on-air source to the selected source.
Wipes — The selected source wipes over the on-air source using a user-specified pattern and direction.
DVE — The video image is taken off-air using a selected digital video effect.
To perform a transition:
5. Perform the transition by choosing one of the
following:
• Press CUT to immediately cut the selected source on-air (selected transition type is ignored).
• Press AUTO TRANS to have the switcher perform a smooth transition.
• Move the Fader from one limit to the other to perform a manual transition..
Note:
• You can select multiple elements for the next transition by pressing and holding the button for the first element, then pressing one or more of the other next transition buttons.
• While still holding the first element button, press an element button again to remove it from the next transition.
For More Information on...
• wipe transitions, refer to the section “Wipe Transitions” on page 22.
• DVE transitions, refer to the section “DVE Transitions” on page 22
• including keys in transitions, refer to the section “Key Transitions” on page 24.
• the Next Transition area state after a transition, refer to the section “Next Transition Area Reset” on page 18.
1. Select the elements to include in the next transition by pressing any one of the following:
BKGD
KEY 1
KEY 2
KEY 3 (KM-H3000 only)
2. Select the source on the Preset bus (when BKGD is selected as part of the next transition),
that you want to take on-air. The selected source appears on your preview monitor.
3. If you selected any keys for the transition in step 1, select Keyers and sources on the Key/Aux bus.
4. Choose the type of transition you wish to perform:
• Press DISS to select a dissolve transition.
• Press WIPE to select a wipe transition.
• Press DVE to select a DVE transition
Cutting on the Program Bus
Cuts are the simplest transition, performing an instantaneous change between sources. You can perform a cut transition as described in the previous section, or you can perform the transition directly on the Program bus.
This also applies to keys. If a key is on-air, you can select alternate sources on the Key/Aux bus and have them instantly cut on-air.
To cut on the Program bus:
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1. Select the source you want to take on-air by
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pressing a source button on the Program bus.
Note:
• You can not preview the next source on your preview monitor when cutting on the Program Bus.
To perform a wipe transition:
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3
Configuring the Auto Trans Rate
You can control the amount of time a dissolve or wipe transition takes to complete when you press the AUTO TRANS button. Transitions performed with the Fader are not affected.
To change the rate for automatic transitions:
1. Prepare a transition using DISS , WIPE, or DVE
as the transition type, but do not perform the transition.
2. Use the Time knob to change the transition
duration. The duration is specified in frames.
3. Press AUTO TRANS to perform the transition.
Note:
• You can set different transition rates for the dedicated KEY TRANS buttons.
For More Information on...
• dedicated key transitions, refer to the section “Dedicated Key Transitions” on page 25.
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1. Prepare a transition using WIPE as the type of
transition, but do not perform the transition.
2. Select the pattern you wish to use for the wipe.
3. Use the Time knob to change the transition
duration.
4. Press AUTO TRANS to perform the transition.
For More Information on...
• preparing transitions, refer to the section “Transition Overview” on page 21
• modifying Wipe transitions, refer to the section “Modifying Wipes” on page 29
DVE Transitions
You can select from a number of predefined patterns and control the amount of time a DVE transition takes to complete.
To perform a DVE transition:
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Wipe Transitions
You can select from a number of predefined patterns and control the amount of time a wipe transition takes to complete.
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1. Prepare a transition using DVE as the type of
transition, but do not perform the transition.
2. Select the DVE effect you wish to use for the
transition by pressing or double-pressing a Wipe
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Pattern button. You can choose from the following:
Table 1 DVE Effect Selection
Pattern
Button
0 Push Left Push Right
1 Push Up Push Down
2 Squeeze Horizontal Push Up-Right
3 Squeeze Vertical Push Down-Left
4 Push Up-Left Push Down-Right
5 Squeeze Up-Right Squeeze Down-Left
6 Squeeze Up-Left Squeeze Down-Right
7 Squeeze to Center Fly Through
8 Circle Left Circle Right
9Stretch Tumble
Single Press Pattern
Button DVE Effect
3. Use the Time knob to change the transition
duration.
4. Press AUTO TRANS to perform the transition.
Note:
• You must include the background when performing a DVE transition on a Chroma Key, Self Key, or Auto-Select Key. If you do not include the background, a dissolve transition is performed.
• Performing a DVE transition on a DVE Key without including the background scales the transition effect to the size of the DVE Key. This transition does not consume an additional DVE resource.
• Performing a DVE transition on a DVE Key with the background included does not scale the transition effect. This transition consumes the second DVE resource.
For More Information on...
• preparing transitions, refer to the section “Transition Overview” on page 21
• modifying DVE transitions, refer to the section “Modifying DVE Transitions” on page 30
Double Press Pattern
Button DVE Effect
Pausing a Transition
You can pause a transition while it is in progress.
To pause and resume a transition in progress:
2
1. Prepare a dissolve, wipe, or DVE transition.
2. Press AUTO TRANS to start the transition.
3. Press AUTO TRANS again to pause the
transition.
4. Press AUTO TRANS to resume the transition.
Note:
• The transition will continue or reverse based on the setting of the Resume personality option.
• There is an extra DVE effect available that can not be accessed with a Wipe Pattern Button. Refer to the section “Modifying DVE Transitions” on page 6-30 for more information.
For More Information on...
• setting the behavior of a resumed transition, refer to the section “Transition Resume Direction” on page 19.
Keying Overview
Keying allows you to insert portions of one scene into another. Keys appear as overlays over the background image.
The switcher supports the following key types:
Auto-Select Key — Key alpha (transparency) is provided on one input and key fill video is provided on a second input (character generators and graphics systems typically provide fill and alpha on separate channels).
Self Key — Key transparency is derived from the luminance of the key fill video (this key type is created when you do not specify an input for the key alpha channel).
Chroma Key — A user defined color hue is selected for transparency (such as blue or green-screen applications).
DVE Key — The video image can be scaled, cropped and freely positioned on the screen. Borders and other effects may be used to enhance the key appearance.
The KM-H2500 supports 2 keys. The KM-H3000 supports 3 keys.
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Video Layering
4
3
2
1
Video is layered as shown in (Figure 1).
To perform a key transition:
Figure 1 Video Layering
1. Program
2. Key 1
3. Key 2
4. Key 3 (KM-H3000 only)
Key Transitions
Key transitions are similar to background transitions. You can perform key and background transitions simultaneously.
Selecting Keys
Selecting a key allows you to configure the key type and select a source for that key.
To select a key:
• Select a key by pressing one of the key select buttons. You can choose from the following:
AUTO SELECT, CHR KEY, or DVE — selects
Key 1 and sets the key type.
KEY 2 SEL — selects Key 2.
KEY 3 SEL — selects Key 3 (KM-H 3000 only).
Note:
• If you select Key 1, you are selecting a key and key type simultaneously.
Performing Key Transitions
Key transitions are performed similarly to background transitions. All transition types are available for key transition.
3
2
5
4
6
7
1. Ensure the key you are using in the transition is
not on-air.
2. Select the key you wish to use.
3. Select the key type by pressing one of the
following:
CHR KEY to create a Chroma Key.
AUTO SELECT to create an Auto-Select Key.
DVE to create a DVE Key.
4. Press the corresponding key button in the Next Transition area to include the key in the transition. You can choose from the following:
KEY 1 to include Key 1.
KEY 2 to include Key 2.
KEY 3 to include Key 3 (KM-H3000 only).
5. Select a source on the Key/Aux bus that you want to take on-air. The selected source appears on your preview monitor over the background image.
6. Choose the type of transition you wish to perform:
• Press DISS to select a dissolve transition.
• Press WIPE to select a wipe transition.
• Press DVE to select a DVE transition.
7. Perform the transition by using one of the following methods:
• Press CUT to immediately cut the selected
source on-air (selected transition type is ignored).
• Press AUTO TRANS to have the switcher
perform a smooth transition.
• Move the Fader from one limit to the other to
perform a manual transition.
24
Note:
• To include multiple keys in the transition, push the
desired combination of KEY 1, KEY 2, and KEY 3 buttons simultaneously.
• When a key is on-air, the tally above the on-air key
glows red.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
Page 29
Dedicated Key Transitions
1
11
2
3
2
1
If an immediate transition is required or an unexpected transition needs to be performed, the switcher allows for a dedicated key transition. Dedicated key transition buttons for this purpose are located to the right of the Fader. Only dissolve transitions can be performed with the dedicated key transition buttons.
To perform a dedicated key transition:
3. Use the Key 1-3 (1-2 on KM-H2500) knobs to
change the transition rate for the specified key.
Note:
• If the transition rate is set to CUT and a transition is in progress, pressing a dedicated key transition button immediately cuts the associated key to the previous state (either on or off-air). The rest of the transition proceeds.
For More Information on...
• the Next Transition area behavior, refer to the section “Next Transition Key Behavior” on page 19.
Chroma Key
The Chroma Key masks a specified color allowing you to quickly extract a foreground subject from a controlled-color background. The switcher can mask the following colors: blue, green, red, cyan, magenta, and yellow. The default color is blue.
1. Ensure that a key, key-type, and source are selected.
2. Take the desired key on or off-air by performing one of the following:
• Press KEY 1 TRANS to transition Key 1.
• Press KEY 2 TRANS to transition Key 2.
• Press KEY 3 TRANS to transition Key 3
(KM-H3000 only).
Note:
• When a key is on-air, the appropriate dedicated
key transition button glows red.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
Setting the Transition Rate for Dedicated Key Transitions
You can set the transition rate for the dedicated key transition buttons independently of the other switcher transition rates.
To change the transition rate for dedicated key transitions:
1. Press DISS.
2. Press NEXT.
To create a Chroma Key:
3 5
2
1
4
1. Select the key you wish to use.
2. If you are not using Key 1, press CHR KEY to set
the selected Key to a Chroma Key.
3. If you have already assigned a Chroma Key to one of the other keyers and the Chroma Key share mode is set to FLOAT or ASK, you are asked whether you want to steal the Chroma Key resource to use on the new key. You can choose from the following:
• Press the Confrm knob to steal the Chroma
Key resource for the new key. The old Chroma Key is taken off-air and converted to an Auto-Select Key.
• Press the Cancel knob to cancel the new
Chroma Key and leave the resource with the key it is currently assigned to.
4. Select the desired source on the Key/Aux bus.
5. Use the Color knob to select the color to make
transparent. You can choose from the following:
Blue (default)
Cyan
Green
Yellow
Red
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Magenta
5
4
1
2
6. Press Init.
For More Information on...
• selecting Keys, refer to the section “Selecting Keys” on page 24.
• Chroma Key sharing, refer to the section “Resource Sharing” on page 16.
• modifying Chroma Key settings, refer to the section “Chroma Key Fine Tuning” on page 39.
• taking a Chroma Key on-air, refer to the section “Key Transitions” on page 24.
For More Information on...
• selecting Keys, refer to the section “Selecting Keys” on page 24.
• DVE Resource sharing, refer to the section “Resource Sharing” on page 16.
• modifying DVE Key appearance, refer to the section “Modifying DVE Keys” on page 40.
• taking a key on-air, refer to the section “Key Transitions” on page 24.
Mattes
DVE Key
The DVE Key allows you to apply digital video effects to an image. These effects include the following:
•Scale
•Crop
• Aspect Ratio
• Position
• Border
To create a DVE Key:
A Matte is a solid color signal that is generated by the switcher and can be adjusted for hue, saturation, and luminance. It can also be adjusted for position, size, aspect, border, and softness.
For More Information on...
• setting hue, saturation, and luminance, refer to the section “Selecting Colors” on page 4.
Using a Matte
Mattes can be a solid color or a wash. A wash fills the matte with one of the 10 patterns.
Selecting a Matte Color
You can use two methods to select a matte color:
• Specify hue, saturation, and luminosity
• Load a preset color
To select a matte color by specifying hue, saturation, and luminosity:
3
1. Select the key you wish to use.
2. If you are not using Key 1, press DVE to set the
selected Key to a DVE Key.
3. If all DVE Key resources are assigned to other keys or the transition area and the DVE share mode is set to FLOAT or ASK, you are asked whether you want to steal the DVE resource to use on the new key. You can choose from the following:
• Press the Confrm knob to steal the DVE
resource for the new key. The old DVE Key is taken off-air and converted to an Auto-Select Key.
• Press the Cancel knob to cancel the new DVE
Key and leave the resource with the key it is currently assigned to.
4. Select the desired source on the Key/Aux bus.
5. Use the XPos, YPos, and Size knobs to control
the position and size of the source image.
1. Press and hold SHIFT.
2. Press BLACK/MATTE to display the Matte
menu.
3. Use the corresponding knob to adjust the Hue (Hue1), Saturation (Sat1), and Luminance (Lum1) to the desired effect.
Note:
• Mattes may also be selected on the Aux bus. Use
the MATTE button on the desired Aux bus to select a matte color for that bus.
12
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For More Information on...
4
3
12
5
4
3
12
• accessing an Aux bus, refer to the section “Aux Buses” on page 41.
To select a matte color by loading a preset:
1. Press and hold SHIFT.
2. Press BLACK/MATTE to display the Matte
menu.
3. Press NEXT.
4. Rotate the Load knob to select the preset color
you wish to use.
5. Press the Load knob to load the preset color.
Note:
• Mattes may also be selected on the Aux bus. Use the MATTE button on the desired Aux bus to select a matte color for that bus.
For More Information on...
• accessing an Aux bus, refer to the section “Aux Buses” on page 41.
To change the pattern:
Note:
• If the wash is turned off, the pattern does not display.
• Pattern washes are not available on Aux buses.
Using other Adjustments
Mattes can also be adjusted by using these modifiers:
Size — Size
X-Pos, Y-Pos — Position
Aspect — Aspect Ratio
Border — Border Appearance
Softness — Edge Softness
Hue 2, Sat 2, and Lum 2 — Secondary Color
The Aspect function allows you to alter the shape of the selected wash pattern. For example, if you want the wash to be oval shaped, select the circular pattern and adjust the aspect ratio until the desired oval is created.
Borders are effects created around the selected pattern for the wash. The Border function allows you to adjust the appearance of the border.
The Softness function controls the edge of the wash. It is a pattern edge effect produced by mixing key source and key fill signals such that the edge of the pattern can be sharp or blurred.
The Hue 2, Sat 2, and Lum 2 functions control the secondary color. If you are creating a wash and want to add a second color, adjusting these options will generate and modify another color set within the pattern.
To apply other adjustments:
4
3
12
1. Press and hold SHIFT.
2. Press BLACK/MATTE to display the Matte
menu.
3. Press NEXT until WAS H is displayed.
4. If the WAS H knob is Off, toggle it On by pressing the WAS H knob.
5. Use the Pattern buttons to select the desired
pattern.
1. Press and hold SHIFT.
2. Press BLACK/MATTE to display the Matte
menu.
3. Press NEXT until the desired modifier is displayed.
4. Adjust the desired modifier by rotating the corresponding knob.
Note:
• The wash pattern and the key pattern mask are
shared. Any adjustments affect both patterns.
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Fade to Black
1
4
2
3
Fade to Black is achieved by selecting the black source and performing a transition.
To fade to black:
1. Press BKGD and all on-air key buttons
simultaneously to include them in the transition.
2. Select a transition type.
3. Press BLACK/MATTE on the Preset bus.
4. Fade to black by sliding the Fader, pressing CUT, or pressing AUTO TRANS.
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Advanced Operation
3
2
3
1
This chapter describes advanced operating concepts for your switcher. Advanced topics and information on modifying basic concepts to fit your requirements are discussed.
Transition Limit
You can stop a transition at a preset position between the two Fader limits. With the transition limit enabled, an automatic transition will stop when it reaches the defined limit.
To define the transition limit point:
1. Press DISS , WIPE, or DVE.
2. Move the Fader to the desired position you wish
to set as a transition limit.
3. Press the Limit knob.
The Progress Bar next to the Fader flashes to indicate the defined transition limit.
Note:
• Ensure that you are not on-air when setting the transition limit as you will be moving the Fader handle to define the preset position.
To perform a transition with a transition limit set:
1. Initiate a transition by pressing AUTO TRANS.
When the transition reaches the defined limit, it will stop.
2. To reverse the transition, press AUTO TRANS.
3. To continue the transition, press the Limit knob
to turn off the transition limit.
4. Press AUTO TRANS to complete the transition.
To Quickly Reset the Transition Limit
• Double-press the Limit knob.
The transition limit is reset to 50% and the trans limit feature is turned off.
Modifying Wipes
Wipes can be modified to give more distinct qualities and personalize your transitions. The following effects can be adjusted:
• Time, Direction
• Pattern, Horizontal Multiplication, Vertical Multiplication
• X-Position, Y-Position, Aspect Ratio
• Border, Border Color, Border Softness
• Hue, Saturation, Luminosity
• Rotation
To modify time and direction:
3
4
2
1
1. Press WIPE to display the Wipe menu.
2. Press NEXT until Time is displayed.
3. Use the Time knob to change the duration of the
wipe.
4. Use the Dirctn knob to set the direction of the
wipe. You can choose from the following:
Fwd — Wipe runs in the forward (default) direction.
Rev — Wipe runs in the reverse direction.
5. Press the Direction knob to alternately enable and disable the flip-flop direction feature. You can choose from the following:
Enabled (FF) — The first time a wipe
transition is performed, it runs in the forward direction. Performing a second wipe transition runs in the reverse direction.
Disabled — Wipes always run in the direction
specified in step 4 above.
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To change other wipe modifiers:
1. Press WIPE to access the Wipe menu.
2. Press NEXT to cycle through the available wipe
modifiers.
3. Use the corresponding knob to change the following:
•Pattern (Pattrn) — to find and select a desired
pattern.
X Pos or Y Pos — to position the wipe
pattern.
Aspect — to adjust the aspect ratio.
• Border Size (Border) — to adjust the size of
the border.
• Image Softness (Soft) — to blur or harden the
border.
• Border color (only available if you set the
Border Size greater than 0.0%) › Use the Load knob to select a preset color.
Press the Load knob to load the color.
›Use the BHue, BSat, and BLum knobs
until the desired color is achieved.
• Rotation (Rot) — to rotate the pattern.
• Horizontal (HMult) and Vertical (VMult)
Multiplication — to create multiple instances of the pattern.
Note:
• You can select a pattern using the Pattern Buttons.
This also displays the Wipe menu.
•The X Pos and Y Pos can be adjusted using the
positioner (KM-H3000 only).
• Aspect adjustments are not available for all
patterns.
• Circle, left square, right square, and diagonal
patterns with aspect adjustments can not be rotated.
Modifying DVE Transitions
DVE transitions can be modified to suit the needs and style of your production. The following effects can be adjusted:
•Time
• Direction
• DVE Effect
To modify time and direction:
3
4
2
1
1. Press DVE to display the DVE menu.
2. Press NEXT until Time is displayed.
3. Use the Time knob to change the duration of the
wipe.
4. Use the Dirctn knob to set the direction of the DVE transition. You can choose from the following:
Fwd — Transition runs in the forward (default)
direction.
Rev — Transition runs in the reverse
direction.
5. Press the Dirctn knob to alternately enable and disable the flip-flop direction feature. You can choose from the following:
Enabled (FF) — The first time a DVE
transition is performed, it runs in the forward direction. Performing a second DVE transition runs in the reverse direction.
Disabled — DVE transitions always run in the
direction specified in step 4 above.
To select a DVE effect for a transition:
3
2
1
1. Press DVE to access the DVE menu.
2. Press NEXT until Effect is displayed.
3. Use the Effect knob to select which DVE effect
to use for the transition.
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Note:
3
2
1
• You can also select an effect by pressing the Pattern buttons as follows:
Table 1 DVE Effect Selection
Pattern
Button
0 Push Left Push Right
Single Press Pattern
Button DVE Effect
Double Press Pattern
Button DVE Effect
1. Press STORE.
2. Press NEXT.
3. Press the right knob to toggle between memory
access modes. You can choose from the following:
DirAcc — Use Direct Access Mode.
Bank — Use Bank Mode.
1 Push Up Push Down
2 Squeeze Horizontal Push Up-Right
3 Squeeze Vertical Push Down-Left
4 Push Up-Left Push Down-Right
5 Squeeze Up-Right Squeeze Down-Left
6 Squeeze Up-Left Squeeze Down-Right
7 Squeeze to Center Fly Through
8 Circle Left Circle Right
9Stretch Tumble
•Using the Effect knob allows you to select one extra DVE effect. The 1000 pound effect is not available from the Pattern buttons.
Using the Memory System
The built-in memory system can store up to 100 switcher memories (10 banks of 10 memory locations). This allows you to save the settings for a later time without having to make the adjustments again.
Choosing a Memory Access Mode
There are two ways to access the memory system:
Direct Access Mode — You can access any of the 100 memories by pressing two buttons (one for the bank and one for the memory location).
Bank Mode — You pre-select a bank and then access any of the 10 memories in that bank with a single button press.
To select the memory access mode:
Storing Memory Registers
Storing settings to a memory register allows you to save an effect for re-use.
To store a setting to a memory register:
1
2
1. Press the STORE button.
2. Select the storage area you wish to save to as
follows:
• If you are using Bank Mode, select a pattern button to designate the memory register in the selected bank. You may also use the Bank knob to change the selected bank before storing.
• If you are using Direct Access Mode, select a pattern button to designate the desired bank and then select a second pattern button to designate the memory register
Note:
• You can exit without storing a memory register by pressing any button other than a Wipe Pattern, dedicated key transition, CUT, AUTO TRANS, or source button.
• The switcher is placed in recall mode immediately after storing a memory register.
Recalling Memory Registers
Recalling the memory register allows you to quickly re-use the effect you previously stored.
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To recall a setting from a memory register:
2
1
1
3
2
1. Press RECALL.
2. Select the memory register you wish to recall
from as follows:
• If you are using Bank Mode, select a pattern button to designate the memory register in the selected bank. You may also use the Bank knob to change the selected bank before recalling.
• If you are using Direct Access Mode, select a pattern button to designate the desired bank and then select a second pattern button to designate the memory register.
Note:
• Recalling a memory register that requires a new image to be loaded from a USB drive into a Media-Store channel may result in the currently loaded image being displayed for a few frames while the new image is loaded.
• You can exit without recalling a memory register by pressing any button other than a Wipe Pattern, dedicated key transition, CUT, AUTO TRANS, or source button.
Bus Hold
You can choose to have a bus remain unaffected by a memory recall (the selected source on the bus is not replaced with the source stored in the memory).
To perform a Bus Hold:
3. Select the memory register you wish to recall
from as follows:
• If you are using Bank Mode, select a pattern button to designate the memory register in the selected bank. You may also use the Bank knob to change the selected bank before storing.
• If you are using Direct Access Mode, select a pattern button to designate the desired bank and then select a second pattern to designate the memory register.
The source on the bus you selected will not change when the memory is recalled (the source setting stored in the memory for that bus is ignored).
Memory AI and Recall to Preview
The switcher can be set so that recalling a memory does not affect what is currently on-air. There are two modes you can choose from:
• Recall to Preview — The switcher only recalls those elements from the memory register that are not currently on-air. The Preset bus is recalled while the Background bus is not.
• Memory AI — The switcher uses the contents of the memory register to configure the Next Transition area and the Preview bus. The switcher is configured such that the next transition will make the on-air state the same as the state saved in the memory register.
Memory AI and Keys
Enabling Memory AI mode changes the way key elements are recalled. If a key is currently on-air, the element for that key is recalled in the next available off-air key. If there is no available off-air keys, the element is not recalled.
All resource sharing is set to FLOAT mode so that key elements may be recalled to other keys than originally stored.
For More Information on...
• resource sharing, refer to the section “Resource Sharing” on page 16.
1. Press and hold the desired source button on the
32
desired Program, Preset, or Key/Aux bus.
2. Press RECALL.
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Memory AI and Recall to Preview Examples
Table 2 shows the contents of a memory register and the state of the switcher in various scenarios.
Table 2 Recall to Preview Scenarios
Element
PGM
Bus
Key 1
Key 2
Key 3
Depending on the Recall to Preview setting, the elements recalled are as follows:
Recall to Preview Off
• Scenario 1
• Scenario 2
Recall to Preview On
• Scenario 1
• Scenario 2
Memory AI
• Scenario 1
Memory
Register
Input 3 Input 1
Input 4 Input 2
Input 5
› Input 3 is recalled to the Program bus (on-air
image instantly cuts to Input 3).
› Input 4 is recalled to Key 1 (on-air image
instantly cuts to Input 4).
› Input 5 is recalled to Key 2 (on-air image not
affected as Key 2 is off-air).
› Input 1 is selected on the Preview bus.
› Input 3 is recalled to the Program bus (on-air
image instantly cuts to Input 3).
› Input 4 is recalled to Key 1 (on-air image is not
affected as Key 1 is off-air).
› Input 5 is recalled to Key 2 (on-air image is not
affected as Key 2 is off-air).
› Input 1 is selected on the Preview bus.
› Input 3 is not recalled to the Program bus (on-air
image is not affected).
› Input 4 is not recalled to Key 1 as Key 1 is on-air
(on-air image is not affected).
› Input 5 is recalled to Key 2 (on-air image is not
affected as Key 2 is off-air).
› Input 3 is not recalled to the Program bus (on-air
image is not affected).
› Input 4 is recalled to Key 1 (on-air image is not
affected as Key 1 is off-air).
› Input 5 is recalled to Key 2 (on-air image is not
affected as Key 2 is off-air).
› Input 1 is selected on the Preview bus.
Scenario
1 2
Input 1 (on-air)
(on-air)
(on-air)
› Input 3 is recalled to the Preset bus (on-air
image is not affected).
› Input 4 is recalled to Key 2 as Key 1 is on-air
(on-air image is not affected).
› KM-H3000: Input 5 is recalled to Key 3 as Key 2
is now in-use (on-air image is not affected).
› KM-H2500: Input 5 is not recalled as both keys
are now in use.
› Next Transition area is set to transition
background, Key 1 off-air, Key 2 on-air, and Key 3 on-air (KM-H3000 only).
• Scenario 2
› Input 3 is recalled to the Preset bus (on-air
image is not affected).
› Input 4 is recalled to Key 1 (on-air image is not
affected).
› Input 5 is recalled to Key 2 (on-air image is not
affected).
› Next Transition area is set to transition
background, Key 1 on-air, and Key 2 on-air.
To set the Recall to Preview mode:
1
4
3
2
1. Press RECALL.
2. Press NEXT.
3. Push the RclPv knob to select the Recall to
Preview Mode. You can choose from the following:
On — Recall to Preview mode.
Off — Recall to Preview and Memory AI modes off.
MemAI — Memory AI mode.
4. Select the memory register you wish to recall from as follows:
• If you are using Bank Mode, select one of the
10 pattern buttons to designate the memory register in the selected bank. You may also use the Bank knob to change the selected bank before storing.
• If you are using Direct Access Mode, select
one of the 10 pattern buttons to designate the desired bank and then select a second pattern to designate the memory register.
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Reset Options
You can restore the entire switcher or individual settings to default values. Menu items can also be reset.
You can also capture the state of the switcher as a user-defined default, allowing you to reset to those settings at any time.
You switcher is shipped with the following default settings:
Note:
• Default transition rates vary depending on the frequency of the selected video format.
Configuring Default Settings
You can customize any of the default parameters and save them as a user-defined default.
To configure user-defined defaults:
2
4
5
Table 3 Switcher Default Settings
Item Default Value
Selected Source (all buses) Black
Key Types Auto-Select
Clip Linear
Gain Linear
Transition Limit None
Key Status Off-air
Media-Store Channels Empty
Matte Color Hue: 30.5%
Sat: 100% Lum: 50%
Wash Off
Selecte Wipe Pattern Top-Left Pattern Button
Wipe Parameters Clip: 0.0%
Gain: 0.0% Transp: 0.0% Invert: Off
Transition Type Dissolve
Masks Off
Main Transition rate 59.94 Hz Video
Formats: 15 frames 50 Hz Video Formats: 13 frames
Key Transition rate 59.94 Hz Video
Formats: 8 frames 50 Hz Video Formats: 7 frames
Chroma Key Edge: 0.0%
Shadow: 100.0%, Gain: 100.0% Spill: 0.0%.
Output Sync Off
Frame Sync Off
Power Save 20 min
3
1. Configure any of the settings in the previous list
as desired. This will become the new default state.
2. Press MENU.
3. Press the RESET Wipe Pattern button.
4. Press the Aux knob to toggle between including
or excluding the Aux buses in the reset.
5. Press the RState Save knob to save the new
default settings.
6. Press the Confrm knob to commit the save.
Press the Cancel knob to cancel the save and return to the previous setting.
Restoring Default Settings to Factory State
You can restore user-defined default settings to a factory state. This is useful if you wish to begin creating a new user-defined default from a known starting configuration.
To restore user-defined default settings to the factory state:
1
4
2 3
1. Press MENU.
2. Press the RESET Wipe Pattern button.
3. Press NEXT.
4. Press the Dfault RState knob to restore the
user-defined defaults to factory settings.
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5. Press the Confrm knob to commit the change.
2
1
Press the Cancel knob to cancel the change and return to the previous setting.
Resetting the Switcher
Resetting the switcher restores the user-defined default settings..
To reset the switcher:
1. Press and hold MENU.
2. Press the RESET Wipe Pattern button.
To reset the switcher using an alternate method:
1. Press MENU.
2. Press the RESET Wipe Pattern button.
3. Press the RState Load knob.
All switcher settings are restored to the default values.
Shared Parameters
Some parameters are shared between features and if reset in one area, are reset in all areas that share that parameter. The shared parameters are:
Time — This value is shared between dissolves, wipes, and DVE transitions.
Limit — This value is shared between dissolves, wipes, and DVE transitions.
Pattern (Pattrn) — This value is shared between wipes and mattes.
Resetting Individual Settings
You can reset individual settings to default values rather than resetting the entire switcher.
To reset wipes:
1. Press and hold down WIPE.
2. Press the RESET Wipe Pattern button.
To reset dissolves:
1. Press and hold down DISS.
2. Press the RESET Wipe Pattern button.
To reset Key 1:
1. Press and hold down CHR KEY, AUTO SELECT, or DVE.
2. Press the RESET Wipe Pattern button.
Note:
• The selected Chroma Key color and any Split Key
assignments are not reset.
To reset Key 2 or 3:
1. Press and hold down KEY 2 SEL (or KEY 3 SEL
on the KM-H 3000).
2. Press the RESET Wipe Pattern button.
When resetting a key, the selected Chroma Key color and any Split Key assignments are not reset.
Note:
• The selected Chroma Key color and any Split Key
assignments are not reset.
To reset Aux buses:
1. Press and hold down AUX SEL (KM-H 2500) or AUX 1 or AUX 2 or AUX 3 (KM-H 3000).
2. Press the RESET Wipe Pattern button.
Resetting Menu Items
The values for particular parameters can be reset individually. This allows you to restore the default setting if you are unsatisfied with the adjusted values.
Some parameters are shared between features and, if reset in one area, will be reset in all areas that share that parameter.
To reset individual menu items:
1. Select the menu for the value you wish to reset.
2. Double press the knob associated with the value.
Restoring to Factory Defaults
You can restore your switcher to the factory default settings. You may wish to do this when troubleshooting problems with your switcher.
Restoring to factory defaults resets the entire switcher. Save any configuration information to a memory register if you wish to re-load it after performing the factory default.
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To restore factory defaults:
4
2 3
1
4
3 5
2
1. Press MENU.
2. Press the RESET Wipe Pattern button.
3. Press NEXT.
4. Press the Factry Reset knob.
5. Press the Confrm knob to perform the reset. Press the Cancel knob to cancel the reset.
USB Storage
You can use the USB port to:
• Save and load memory sets to a USB drive
• Perform software upgrades
These files and settings can be copied and backed-up on a standard computer.
Note:
• Wait 5 seconds after inserting a USB drive into the
USB port before using it.
For More Information on...
• performing software upgrades, refer to the section
“Software Upgrades” on page 37.
5. Press NEXT to cycle through the sets.
6. Press the knob for the set you want to save the
memory registers to.
7. Use the left knob to select which memory registers you wish to save. You can choose from the following:
All — All switcher memory banks and
registers are stored to the selected set on the USB drive.
Bank — You can specify which switcher
memory bank is stored and in which bank in the selected set it is stored to on the USB drive.
Indiv — You can specify which switcher
memory register is stored and in which register in the selected set it is stored to on the USB drive.
8. If you selected Indiv or Bank, select the memory bank or register to store as follows:
• If you selected Indiv, use the Local knob to
select the memory register you wish to save. The selected register is indicated as X.Y where X is the memory bank and Y is the memory register. Use the USB knob to select the memory register on the USB drive you wish to save to.
• If you selected Bank, use the Local knob to
select the memory bank you wish to save. Use the USB knob to select the bank on the USB drive you wish to save to.
9. Press the left knob to commit the save.
10. Press The Confrm knob to perform the save. Press the Cancel knob to cancel the save.
Note:
Saving Memory Banks and Registers
You can save up to 9 sets of up to 100 memory registers on a USB drive.
To save memory registers to a USB drive:
1. Insert a USB drive into the USB port.
2. Press MENU.
3. Press the SAVE Wipe Pattern button.
4. Press the Mems knob to display the Save
36
Memory menu.
• You do not need to store memory banks or
registers to the same memory banks or registers on the USB drive.
• If you save an empty memory bank or register, the
destination bank or register on the USB drive is erased.
Loading Memory Banks and Registers
Once the memory registers are loaded, you can recall them for use.
To load memory registers from a USB drive:
2
4
3 5
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1. Insert a USB drive into the USB port.
2. Press MENU.
3. Press the LOAD Wipe Pattern button.
4. Press the Mems knob to display the Load Memory menu.
5. Press NEXT to cycle through the sets.
6. Press the knob for the set you want to load the
memory registers from.
7. Use the left knob to select which memory registers you wish to load. You can choose from the following:
All — All memory banks and registers are
replaced with the stored memory banks and registers from the selected set on the USB drive.
Bank — You can specify which memory bank
to load from the USB drive and which memory bank on the switcher to replace with the loaded values.
Indiv — You can specify which memory
register to load from the USB drive and which memory register on the switcher to replace with the loaded values.
8. If you selected Indiv or Bank, select the memory bank or register to load as follows:
• If you selected Indiv, use the Local knob to
select the memory register you wish to replace with the loaded data. The selected register is indicated as X.Y where X is the memory bank and Y is the memory register. Use the USB knob to select the memory register on the USB drive you wish to load.
• If you selected Bank, use the Local knob to
select the memory bank you wish to replace with the loaded data. Use the USB knob to select the bank on the USB drive you wish to load.
9. Press the left knob to commit the load.
10. Press the Confrm knob to perform the load. Press the Cancel knob to cancel the load.
Note:
• You do not need to load memory banks or registers
on the USB drive to the same memory banks or registers on the switcher.
• If you load an empty memory bank or register from
a USB drive, the destination bank or register on the switcher is erased.
For More Information on...
• using the memory system, refer to the section
“Using the Memory System” on page 31.
Software Upgrades
Software upgrades stored on a USB drive can be uploaded to the switcher.
To upgrade the switcher software:
3
6
4 5
1. Copy a software upgrade file onto a USB drive.
2. Insert the USB drive with the software upgrade
file into the USB port.
3. Press MENU.
4. Press the RESET Wipe Pattern button.
5. Press NEXT until Run Software Upgrade From USB is displayed.
6. Press the left knob to enter the Upgrade menu.
7. Use the left knob to browse the file system.
Turning the knob cycles through all the files and directory names at the current level in the file system.
8. Navigate to sub-directories by selecting a sub-directory name and then pressing the left knob. Sub-directories are displayed as follows:
<directory-name>
9. Return to a parent directory by selecting <..>.
10. Use the left knob to select the upgrade file you
wish to use.
11. Press the left knob to load the upgrade file.
12. Press the Confrm knob to initiate an upgrade.
Press the Cancel knob if you do not wish to perform an upgrade.
The menu displays a message indicating the software upgrade is in progress. The Upgrade LED on the rear of the switcher is lit, indicating an upgrade is in progress.
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Note:
• Wait 5 seconds after inserting a USB drive into the USB port before using it.
• Turn the middle knob when browsing the file system to display the full text of long directory lists and filenames.
• Upgrades can take several minutes to complete.
Do not turn the switcher power off during the upgrade.
•If CRITICAL UPGRADE is displayed, the switcher is performing an upgrade that includes low-level software components. This does not indicate a problem with your switcher.
Completing a Software Upgrade
When the software upgrade is complete, the menu displays a message indicating the software upgrade was successful, the Upgrade LED on the rear of the switcher turns off, and the switcher performs an automatic restart.
Once the switcher restarts, it is ready to use. You can safely remove the USB drive.
Note:
• If you are upgrading a switcher as a result of a corrupt configuration or a previously failed upgrade, you may need to reconfigure the network address and reload switcher memories.
To modify the transparency:
3
1
2
1. Select the key you wish to modify.
2. If necessary, press KEY 1, KEY 2, or KEY 3 to
include the key in the next transition and have it display on the Preview monitor.
3. Rotate the Transp knob until the desired effect is achieved.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
To apply a mask:
5
1
4
3
2
Advanced Keying
Keys can be modified to give them more distinct qualities and personalize your images.
Modifying Keys
All key types have the following parameters that can be modified:
• Transparency
•Mask
The Transparency function allows you to adjust the transparency of the key from completely opaque to completely transparent. As the level of transparency is adjusted, the graphic in the menu changes to represent the current percentage of transparency.
A mask is a keying technique in which a pattern is combined with the key source to block out unwanted portions of the key source. Mask modifiers are:
•Force (M-Frce) — forces the area inside the mask region to the foreground.
•Invert (M-Inv) — reverses the polarity of the mask.
1. Select the key you wish to modify.
2. If necessary, press KEY 1, KEY 2, or KEY 3 to
include the key in the next transition and have it display on the Preview monitor.
3. Press NEXT until Mask is displayed.
4. Use the Mask knob to select the desired state.
You can choose from the following:
Off — This is the default setting.
Box — This creates a box mask.
Pattrn — This creates a pattern mask.
5. If you are creating a pattern mask, Press a Wipe Pattern button to select the desired pattern.
6. Press NEXT until Size is displayed.
7. Use the Size knob to modify the mask size.
8. Press NEXT repeatedly to access other mask
modifiers. Use the knobs to modify mask attributes.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
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To mo dify a mas k:
4 5
6
3
1
2
To modify the clip or gain:
3 3
1
2
1. Select the key you wish to modify.
2. If necessary, press KEY 1, KEY 2, or KEY 3 to
include the key in the next transition and have it display on the Preview monitor.
3. Press NEXT until Mask is displayed.
4. Use the Mask knob to select the mask source.
You can choose from the following:
Off — This is the default setting.
Box — This creates a box mask.
Pattrn — This creates a pattern mask.
5. Press the M-Frce knob to force the area inside the mask region to the foreground. Press again to return the mask to normal.
6. Press the M-Inv knob to invert the mask. Press again to return the mask to normal.
Note:
• The wash pattern and the key pattern mask are
shared. Any adjustments affect both patterns.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
Modifying Other Attributes
There are a number of other attributes you can modify to change the mask appearance. Press NEXT and use the knobs to access and change other attributes.
Modifying Clip and Gain for Unshaped Auto-Select Keys
If an Auto-Select key is unshaped, you can also modify clip and gain.
The Clip function adjusts the threshold level of the key. Only areas of the source video that are higher than the setting of the threshold cut a hole in the background video.
Increasing Gain causes the color to become increasingly saturated.
1. Select the key you wish to modify.
2. If necessary, press KEY 1, KEY 2, or KEY 3 to
include the key in the next transition and have it display on the Preview monitor.
3. Rotate the Clip and Gain knobs until the desired effect is achieved.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
Converting Between Shaped and Unshaped Auto-Select Keys
You can convert an unshaped Auto-Select Key to a shaped Auto-Select Key by using the Make Linear function. This defaults any modifiers to the selected key.
To convert an unshaped Auto-Select Key to shaped:
1. Select the unshaped Auto-Select key you wish to
modify.
2. Press NEXT until Make Linear is displayed.
3. Press the Make Linear knob.
Chroma Key Fine Tuning
You can control aspects of Chroma keys using the Chroma Key menus. The following effects can be adjusted:
• Edge
• Shadow
•Gain
•Spill
Chroma key adjustments are persistent and are not affected by a soft reset or switcher reboot. However, initializing the Chroma or performing a factory reset returns all adjustments to default values.
Using the Edge, Shadow, Gain and Spill Effects
The Edge effect controls the sharpness of the key edge.
The Shadow effect allows you to include or removed any shadows that are cast on the Chroma Key background.
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The Gain effect controls color saturation. Increasing
3
1
2
2 3
1
the Gain causes the video signal colors to become increasingly saturated and vivid. Decreasing the Gain decreases the saturation until the image is black and white.
The Spill effect allows you to handle chroma key spill where the background color (the color being removed) spills onto the key object.
To adjust the Edge, Shadow, Gain, and Spill:
1. Select the key you wish to modify (ensure it is set
as a Chroma key).
2. Press NEXT until Edge is displayed.
3. Adjust the Edge value by rotating the
corresponding knob until the desired effect is achieved.
4. Press NEXT.
5. Adjust the Shadow, Gain, SPClip, or SpRjct,
value by rotating the corresponding knob until the desired effect is achieved.
For More Information on...
• selecting keys, refer to the section “Selecting Keys” on page 24.
• setting the Chroma Key share mode, refer to the section “Resource Sharing” on page 16.
Modifying DVE Keys
You can control aspects of DVE keys using the DVE Key menu. The following effects can be adjusted:
• Screen Position
•Scale
• Aspect Ratio
• Borders
• Cropping
To position a DVE Key on the screen:
1. Select the key you wish to modify (ensure it is set
as a DVE key).
2. Use the X Pos knob or the positioner to control the horizontal location of the key image.
3. Use the Y Pos knob or the positioner to control the Vertical location of the key image.
To change other DVE Key modifiers:
1. Select the key you wish to modify (ensure it is set
as a DVE key).
2. Press NEXT to cycle through the available modifiers.
3. Use the corresponding knob to change the following:
Size — to scale the image. Larger values
produce a larger image while smaller values produce a smaller image.
Aspect — to change the aspect ratio of the
image. Larger values stretch the image vertically while smaller values stretch the image horizontally.
• Border Size (Border) — to adjust the size of
the border. A value of 0.0% removes the border.
• Border Softness (Soft) — to adjust the
softness of the border. If the Border size is set to 0.0%, the edges of the key image are softened. Larger values produce a softer border while smaller values produce harder edged borders edges.
• Border color (only available if you set the
Border Size greater than 0.0%) › Use the Load knob to select a preset color.
Press the Load knob to load the color.
› Use the BHue, BSat, and BLum knobs
until the desired color is achieved.
• Horizontal Crop (HCrop) — Press the HCrop
knob to change the horizontal cropping behavior. You can choose from the following:
HCrop — Use the HCrop knob to crop the
image from both the left and right sides.
Left/R — Use the Left/R knob to crop the
image from the left side.
L/Rght — Use the L/Rght knob to crop the
image from the right side.
• Vertical Crop (VCrop) — Press the VCrop
knob to change the vertical cropping behavior. You can choose from the following:
VCrop — Use the VCrop knob to crop the
image from both the top and bottom.
Top/ B — Use the Top/ B knob to crop the
image from the top.
T/Bttm — Use the T/Bttm knob to crop the
image from the bottom.
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Split Keys
1
2
2
A Split Key allows you to assign a different alpha source for a Key than the fill/alpha associations that are set up during configuration or to use a separate alpha source for a Self Key.
To create a Split Key:
1. Select a source on the Key/Aux bus to act as the
video fill (the source can be either an Auto-Select Key or a Self Key).
2. Press and hold the AUTO SELECT button.
3. Select a source on the Key/Aux bus to act as the
key alpha.
Note:
• Split Keys are initially created with clip set to 50% and gain set to 50%.
• While holding the AUTO SELECT button to select the key alpha, the SHIFT button stays active when pressed. You do not have to hold down SHIFT to access shifted sources. Press SHIFT again to return to normal source selection.
Note:
• If you wish to use a matte for the key fill, press the
Matte button on the Key/Aux bus to access the Matte menu.
• If you are using a Split Key with a matte key fill and you wish to turn the key into a Chroma Key, the switcher will default to black on that key.
For More Information on...
• creating a Split Key, refer to the section “Split Keys” on page 41.
Aux Buses
The switcher has three timed Aux buses which have access to the following sources:
• Any primary source (including mattes and Media-Store)
• Program
• Clean Feed
•Preview
• Chroma Key Alpha
Accessing the Aux Buses
KM-H3000: The Aux buses can be accessed from control panel buttons.
KM-H2500: The Aux buses can be accessed through the menu system.
To access Aux buses on the KM-H2500:
Modifying Split Keys
You can modify the appearance of a Split Key to suit your application.
To modify the appearance of a Split Key:
1. Create a Split Key. The Key menu is displayed
with a new first page.
2. Use the Alpha knob to select the input used for the key alpha.
3. Press the Alpha knob to accept the change.
1
1. Press AUX SEL to display the Aux menu.
2. Select an Aux bus by pressing the corresponding
knob.
To access Aux buses on the KM-H3000:
1
2
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1. Select the desired Aux bus by pressing AUX 1 -
1
3
2
3.
Selecting a Source for the Aux Buses
54321
9876
Figure 1 Tally Port
Once an Aux bus has been selected, you can change the source.
To select a source for an Aux bus:
1. Select the Aux bus you wish to choose a source
on.
2. Press the desired source button on the Key/Aux bus.
Note:
• You can also select a matte color for an Aux bus.
For More Information on...
• selecting matte colors, refer to the section “Mattes”
on page 26
Selecting a Special Source for the Aux Buses
You can select the following special sources by selecting them on the Preset bus:
• Program (AUX PGM)
• Preview (AUX PV)
• Clean Feed (AUX CLN)
• Chroma Key Alpha (fourth source button)
These special sources are found on the first four buttons on the Preset bus.
To select a special source for an Aux bus:
Pin Input
11
23
35
47
5 Common Ground
62
74
8
9
6
8
When the corresponding input is on-air, the associated tally pin is closed, creating a contact closure.
Note:
• Tally wiring can be difficult. Consult with your facility engineer before undertaking any tally wiring.
For More Information on...
• port locations, refer to the section “Control Panel Rear Connections Overview” on page 2
1. Select the Aux bus you wish to choose a source on.
2. Press and hold SHIFT on the Key/Aux bus.
3. Press any of AUX PGM, AUX PV, AUX CLN, or
the fourth source button (to access Chroma Key Alpha) on the Preset bus.
Tallies
The switcher has tally relays assigned to inputs as follows (pin 1 is the top right pin when looking at the Tally Port):
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General Purpose Interface (GPI)
The switcher has 24 GPI inputs that are used to trigger memory recalls, transitions, and Aux bus input changes.
The GPI inputs are assigned as follows (Pin 1 is the top right pin when looking at the GPI Port).
13 12 11 10 9 8 7 6 5 4 3 2 1
Figure 2 GPI Port
16171819202122232425
1415
For More Information on...
• port locations, refer to the section “Control Panel Rear Connections Overview” on page 2
Editor Port
The switcher has an Editor port that allows you to control your switcher from a device that supports the GVG100 editor protocol. The pinout is as follows:
54321
9876
Pin Trigg er
1 Dissolve Key 1
2 Dissolve Key 2
3 Dissolve Key 3 (KM-H 3000 only)
4 Perform Auto Transition
5 Perform Program / Preset Bus cut
6 Perform Key 1 cut
7 Perform Key 2 cut
8 Perform Key 3 cut (KM-H 3000 only)
9 Perform Fade-to-Black
10 Set Aux Bus 1 to Input 1
11 Set Aux Bus 1 to Input 2
12 Set Aux Bus 1 to Input 3
13 Set Aux Bus 1 to Input 4
14 Set Aux Bus 1 to Input 5
15
Recall Memory 0
16
Recall Memory 1
17
Recall Memory 2
18
Recall Memory 3
19
Recall Memory 4
20
Recall Memory 5
21
Recall Memory 6
22
Recall Memory 7
23
Recall Memory 8
24
Recall Memory 9
a
a
a
a
a
a
a
a
a
a
25 Ground
Figure 3 Editor Port
Pin Input
1 Not Connected
2Tx-
3Rx+
4 Ground
5 Ground
6 Not Connected
7Tx+
Rx-
8
9
Not Connected
Supported Editors
The following editors have been tested::
• Editware LE-2000 Series
• Sony BVE-900/910
• Sony BVE-2000
For More Information on...
• GVG100 protocol support, refer to the section “GVG100 Protocol Supported Commands” on page 52.
• port locations, refer to the section “Control Panel Rear Connections Overview” on page 2
a. Only memory registers from memory bank 0 can be
recalled with a GPI trigger.
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Media-Store
This chapter describes the Media-Store operation. Your switcher has 2 Media-Store channels which allow you to display 2 images or animations (composed of a sequence of images) on-air simultaneously.
Media-Store Overview
Images and animations are assigned unique Media numbers that allow the switcher to identify them. You can load images and animations into Media-Store channels in one of two ways:
• By browsing the internal file system of the switcher or USB drive.
• By using the Wipe Pattern buttons to specify Media numbers.
File Formats
Images must be 24-bit or 32-bit (24-bit image plus 8-bit embedded alpha channel) Targa files.
Animations must be Targa sequences, a collection of individual image files (one file per animation frame).
Animation Naming Convention
The individual files share a common name with a sequential frame number appended at the end as follows:
• Anim_001.tga
• Anim_002.tga
• Anim_003.tga
•...
• Anim_100.tga
These files are treated as a 100 frame animation named Anim.
Note:
• Files must be numbered sequentially.
• File numbers must be preceded by an underscore “_” character to be recognized as part of an animation.
• All files in an animation must be stored in the same directory.
Transparency
The switcher supports images and animations with embedded transparency. You must set the second Media-Store channel as the alpha channel of the first Media-Store channel to have the switcher automatically load image data and transparency data into the appropriate Media-Store channels.
For More Information on...
• Associating alpha channel inputs with video inputs, refer to the section “Input BNC Configuration” on page 12.
Loading Media by Browsing
You can browse the file system on the switcher or a USB drive to select images and animations to load.
You must use this method the first time an image or animation is loaded in order for it to be assigned a unique Media number.
To load an image or animation by browsing the file system:
4
3
1. If you are loading from a USB drive, insert it into
the USB port on the switcher.
2. Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect on-air images.
3. Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel to load into.
4. Press the Browse knob.
5. Use the left knob to select <..> to move up to the
top level of the file system.
6. Use the left knob to select the location you wish
to browse. You can choose from the following:
INT (0) — internal storage (this feature not yet implemented)
USB (1) — USB drive (default)
7. Use the left knob to browse the file system. Turning the knob cycles through all the files and directory names at the current level in the file system.
8. Navigate to sub-directories by selecting a
sub-directory name and then pressing the left knob. Sub-directories are displayed as follows:
<directory-name>
9. Return to a parent directory by selecting <..>.
10. Use the left knob to select the image or
animation file you wish to load and press the left
2
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knob to load it into the selected Media-Store
3 7
1
4
2
channel.
Note:
• Wait 5 seconds after inserting a USB drive into the USB port before using it.
• Turn the middle knob when browsing the file system to display the full text of long directory lists and filenames.
• If you select an animation, the number of frames is displayed next to the filename.
Understanding Media Numbers
Each image and animation is uniquely identified by a Media number. Media numbers are 4 digits and take the following form:
1234
1 2 3
1. Press and hold SHIFT on any bus. If you use the Program bus or on-air Key bus, you may affect on-air images.
2. Press MEDIA 1 or MEDIA 2 to select a
Media-Store channel.
3. Press the Browse knob.
4. Press NEXT.
5. Press the Place knob to lock or unlock the Place
value. When locked, the Place value will be surrounded by brackets [].
6. If you locked the Place value, use the Place
knob to select the locked value. You can choose from the following:
INT (0) — internal storage (this feature not yet implemented)
USB (1) — USB drive (default)
7. Press the Media knob to lock or unlock the Bank value. When locked, the Bank value will be surrounded by brackets [].
8. If you locked the Bank value, use the Bank knob to select the locked value.
Figure 1 Media Number
1. Place — Location where image or animation is stored.
• 0 — Internal Memory (this feature not yet
implemented)
• 1 — USB drive
2. Bank — There are 100 (0 - 99) banks where images can be stored.
3. Item Number — Each bank contains 10 (0 - 9) images.
Entering Media Numbers
Media numbers are entered using the Wipe Pattern buttons. You can choose to lock the Place and Bank to specific values which allows you to quickly access a subset of images.
To lock or unlock place and bank values:
Loading Media by Media Number
Once an image has been assigned a Media number, it can be quickly reloaded by typing the corresponding Media number using the Wipe Pattern buttons. The procedure is slight different if you have locked the Place and Bank values.
To load an image or animation by Media number with a locked place and bank number:
4
3
1. If you are loading from a USB drive, insert it into
the USB port on the switcher.
2. Press and hold SHIFT on any bus. If you use the Program bus or on-air Key bus, you will affect on-air images.
3. Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel to load into.
4. Press the Wipe Pattern button corresponding to
the item number (in the locked Place and Bank) of the image you wish to load.
2
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Note:
4
5
2
3
4 5
1
3
2
• Wait 5 seconds after inserting a USB drive into the USB port before using it.
• Entering a Media number of 000 clears the image from the selected Media-Store channel.
To load an image or animation by Media number without a locked place or bank number:
1. If you are loading an image from a USB drive,
insert it into the USB port on the switcher.
2. Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect on-air images.
3. Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel to load the image into.
4. Use the Wipe Pattern buttons to type the Media
number corresponding to the image you wish to load. Type only the unlocked portion of the Media number (if the Place value is locked, do not type a Place value).
5. Press the Select knob to load the image.
Note:
• Entering a Media number of 000 clears the image from the selected Media-Store channel.
Modifying Media-Store Image Attributes
You can alter the appearance of a Media-Store image by modifying display parameters. The parameters you can modify are:
• X and Y Position
• Shaped/Unshaped
• Media number
To modify the position of a Media-Store image:
1. Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect on-air images.
2. Press MEDIA 1 or MEDIA 2 to select the Media-Store channel with the loaded image..
3. Press NEXT until Attrib is displayed.
4. Use the Attrib knob to select X-Pos.
5. Use the Value knob to select the X position of the
image.
6. Use the Attrib knob to select Y-Pos .
7. Use the Value knob to select the Y position of the
image.
Note:
• You can use the positioner to modify the X and Y
position (KM-H3000 only).
To change an image between shaped and unshaped:
4 5
3
2
1. Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect on-air images.
2. Press MEDIA 1 or MEDIA 2 to select the Media-Store channel with the loaded image..
3. Press NEXT until Attrib is displayed.
4. Use the Attrib knob to select Shaped.
5. Use the Value knob to select whether the images
is shaped or unshaped. You can choose from the following:
Yes — Image is shaped.
No — Image is unshaped.
For More Information on...
• shaped and unshaped transparency properties,
refer to the section “Input BNC Configuration” on page 12.
1
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To change the Media number for an image:
4 5
1
3
2
3
1
2
Modifying Animation Playback
You can set an animation to playback automatically as well as control playback speed and direction.
To modify animation playback:
4 5
3
1. Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect on-air images.
2. Press MEDIA 1 or MEDIA 2 to select the Media-Store channel with the loaded image..
3. Press NEXT until Attrib is displayed.
4. Use the Attrib knob to select Media#.
5. Use the Val ue knob to select a new Media
number. Only available Media numbers are displayed.
Animation Control
You can play an animation manually or automatically and also control the behavior of animation playback.
To manually play an animation:
1. Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect on-air images.
2. Press MEDIA 1 or MEDIA 2 to select a Media-Store channel with a loaded animation..
3. Press the Run knob to start the animation playing.
4. Press the Stop knob to stop the animation before reaching the final frame.
Note:
• You can manually cycle through frames by turning
the Run knob while the animation is stopped.
• Double-pressing the Run knob stops playback and
re-cues the animation to the first frame.
2
1. Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect on-air images.
2. Press MEDIA 1 or MEDIA 2 to select a Media-Store channel with a loaded animation..
3. Press NEXT until Attrib is displayed.
4. Use the Attrib knob to select Looping.
5. Use the Value knob to set the looping behavior.
You can choose from the following:
yes — The animation plays in a continuous
loop until manually stopped.
no — The animation plays once.
6. Use the Attrib knob to select Reverse.
7. Use the Value knob to set the reverse playback
behavior. You can choose from the following:
yes — The animation plays backwards.
no — The animation plays forwards.
8. Use the Attrib knob to select AutoPly.
9. Use the Value knob to set the auto playback
behavior. You can choose from the following:
yes — The animation starts playing
automatically when it is taken on-air.
no — Animation playback must be started
manually.
10. Use the Attrib knob to select Speed.
11. Use the Value knob to set the playback speed.
You can set a playback speed from:
0.1x1.0x in 0.1x increments.
1x10x in 1x increments.
1
Saving and Reverting Attributes
You can save attributes for an image so they are automatically recalled the next time that image is loaded from a USB drive or internal memory.
Image attributes that have been changed since they were last saved are marked with a ‘*’.
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To save attributes for an image:
2
4
1
3
2
1. Modify the attributes for an image as necessary
2. Use the Func knob to save the attributes for that
image. You can choose from the following:
Save — Saves the currently displayed attribute. Other saved attributes are not affected.
SavAll — Saves all attributes.
To revert to saved attribute values:
1. Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect on-air images.
2. Press MEDIA 1 or MEDIA 2 to select the Media-Store channel to load the image into.
3. Press NEXT until Attrib is displayed.
4. Use the Func knob to save the attributes for that
image. You can choose from the following:
Revert — Reverts the currently displayed
attribute to the previously saved value. Other attributes are not affected.
RevAll — Reverts all attributes to previously
saved values.
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Specifications
Dimensions
• Width: 15.85”
• Depth: 10.64”
• Height: 3.5”
Weight:
• KM-H2500: 7.2 lbs
• KM-H3000: 7.4 lbs
Power Requirements
• Control Panel: DC 12V, 4 Amps Max
Ports
Tall y Port
• Load voltage: 100Vdc max
• Load current: 120mA max at 85C, 150mA at 25C.
• On resistance: 8 mΩ max
GPI I/O Absolute Maximum Ratings
• Input voltage range: -0.5V to 5.5V
• Output current: < ±10mA
Editor Port DC Operating Conditions
• Maximum differential input voltage: ±5V
• Differential output voltage (5V circuit): 3.2V Typical
across a 100 Ω load (2.3V for 3.3V circuit)
Ethernet Port
• 10/100Mbps Ethernet using Cat 5 cables
10BASE-T & 100BASE-Tx
USB Port
• USB 2.0 and 1.1 compliant
Video Formats
North American Version
• 480i (4:3 and 16:9) at 59.94 Hz
• 720p at 50 (Default), 59.94Hz
• 1080i at 50, 59.94Hz (Default)
European Version
• 576i (4:3 and 16:9) at 50Hz
• 720p at 50 (Default), 59.94Hz
• 1080i at 50, 59.94Hz
Inputs/Outputs
Inputs
• 6 or 12 inputs (depending on version)
• Internal Black and Matte Generators
Outputs
• 2 Program out HD-SDI
• 1 Preview out HD-SDI
• Aux 1 out HD-SDI
• Aux 2 out HD-SDI
• Aux 3 out HD-SDI
• Analog (NTSC or PAL) output. NTSC 59.94 Hz video standards, PAL is 50 Hz video standard
HD-SDI Input and Output Specifications
• SMPTE 292M/259M compliant
• Levels: 800mV (±10%) peak-to-peak
• Return loss: > -15dB to 1.485GHz
• Input Equalization (SD): 275m
• Input Equalization (HD): 110m
Analog Output Specifications
• Video: NTSC or PAL, 1V p-p
• Output Return Loss: >30dB to 5MHz
• Output to Output Isolation: >45dB to 5Mhz
• DC offset: ±50 mV
Reference Input and Output Specifications
Tri-level Pulse
• Input Return Loss: 30dB to 30 MHz
• Output Return Loss: 23dB to 30 MHz
• Positive Peak: +300mV ±6mV
• Negative Peak: -300mV ±6mV
• Rise Times (10-90%): 54ns ±20ns
• Duration: 593ns ±40ns
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Bi-level Pulse
• Return Loss: 30dB to 6 MHz
• Levels: NTSC: 286mV ± 14mV (40 IRE ±2 IRE) PAL: 307mV (43 IRE)
• Rise Times (10-90%): NTSC 140ns ±20ns PAL: 200ns ±20ns
• Duration: NTSC: 4.7us ±0.1 us PAL: 4.7us ±0.2us
Error Messages
The following error messages may appear when starting your switcher.
Table 1 Switcher Error Messages
Error Message Description Solution
DDR 0 Not Found DDR 1 Not Found DDR 0 & 1 Not Found
There is a problem with the switcher DDR memory. The switcher may be used but many features will be limited or disabled
Re-start your switcher. If the problem persists, contact JVC Technical Support for assistance.
Upgrade PMC?
Your switcher requires a Panel Module Controller (PMC) upgrade as part of a software upgrade. The switcher may be used without the PMC upgrade but may respond in an unpredictable manner
Allow the PMC upgrade to proceed. Contact JVC Technical Support for assistance if you are unsure about upgrading your switcher.
GVG100 Protocol Supported Commands
The following tables list the Supported GVG100 commands and controls.
Table 2 GVG100 Supported Commands
Name MLE/Keyer Length Byte Code Data/Notes
Read MLE Program Bus MLE 2 41
Read MLE Preset Bus MLE 2 42
Read Keyer Bus Keyer 2 43/44
Write MLE Program Bus
Write MLE Preset Bus
Write Keyer Bus
Read Analog MLE/Keyer 3 45 <control>
Write Analog MLE/Keyer 5 C5 <control> <lsb> <msb>
MLE 3 C1 <xpt> An invalid xpt request
returns a protocol error
MLE 3 C2 <xpt> An invalid xpt request
returns a protocol error
Keyer 3 C3/C4 <xpt> An invalid xpt request
returns a protocol error
Read Light On/off MLE/Keyer 3 46/47
Write Light On/off MLE/Keyer 3 C6/C7 <lamp>
Read Wipe Pattern MLE 2 48
Write Wipe Pattern
Read Transition Mode MLE 2 4A
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MLE 3 C8 <wipe> Valid wipes are 0-9, as
per the Wipe Pattern button numbers. An invalid wipe number returns a protocol error.
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Table 2 GVG100 Supported Commands
Name MLE/Keyer Length Byte Code Data/Notes
MLE 3 CA <mode> Last 5 bits used; bit 0: key
Write Transition Mode
1, 1: key 2, 3: bkgd, 4: key 3, 5: key 4
Read Mle Autotrans Rate MLE 2 4C
Read Keyer Mix Rate Keyer 2 4D
Read Fade To Black Rate MLE* 2 7D *Currently MLE-specific
Write Mle Autotrans Rate MLE 5 CC **
Write Keyer Mix Rate Keyer 5 CD **
—* 5 FD ** *Currently not supported.
Write Fade To Black Rate
Fade to black = transition rate.
Read Key Settings Keyer 2 53 Not yet implemented
Write Key Settings Keyer 62(?) D3 Not yet implemented
Learn Into Mem 3 DA <mem#> Supports memories 0-9
Recall From Mem 3 DB <mem#> Supports memories 0-9
Read Software Version 2 6C
Read Field Mode 2 6D Field Mark only
Write Field Mode 2 ED 0 or 1 Field Mark only
All Stop 3 F2 D0* *Data byte is unused
Read Lamp Status 3 78 0
Write Lamp Status
3 F8 Included for GVG100
spec completeness only.
Write Button Press Both 3 FB <button>
Send Mem To Editor 3 7E Not yet implemented
Load Mem From Editor 73 FE Not yet implemented
**
Data byte 1:
Bit 7: 0=select elements, 1=select elements and perform transition
Data byte 2:
Bit 6-7: Ignored Bit 4-5: 4=select key 3, 5=select key 4
Data byte 3:
Bit 4-7: Ignored
Bit 4-6: 4=select key 1, 5=select key 2, 6=select bkgd
Bit 0-3: binary coded decimal (valid range is b0-b1001, or 0-9)
Bit 0-3: binary coded decimal (valid range is b0-b1001, or 0-9)
Bit 0-3: binary coded decimal (valid range is b0-b1001, or 0-9)
Table 3 GVG100 Supported Analog Controls
Name MLE/Keyer Byte Code Notes
Key Clip Keyer 0x0A
Key Gain Keyer 0x0B
Vert. Position MLE 0x11
Horz. Position MLE 0x12
Key Matte Fill Hue MLE 0x14 Key mattes not supported
Pattern Size MLE 0x15
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Table 3 GVG100 Supported Analog Controls
Name MLE/Keyer Byte Code Notes
Chroma Key Hue Keyer 0x17 Write not supported
Key Matte Border Hue Keyer 0x18 Key mattes not supported
Key Matte Border Sat Keyer 0x19 Key mattes not supported
Key Matte Border Lum Keyer 0x1A Key mattes not supported
Key Matte Fill Lum Keyer 0x1B Key mattes not supported
Aspect MLE 0x1C Aux MLEs not supported
Border Softness MLE 0x1D Aux MLEs not supported
Border Width MLE 0x1E Aux MLEs not supported
Key Matte Fill Sat Keyer 0x1F Key Mattes not supported
Rotate X 0x20 Not supported
Rotate Y 0x21 Not supported
Rotate Z 0x22 Not supported
3D Position X 0x23 Not supported
3D Position Y 0x24 Not supported
3D Position Z 0x25 Not supported
3D Border Softness 0x26 Not supported
3D Border Width 0x27 Not supported
Key Clip Keyer 0x08 DSKs
Key Gain Keyer 0x09 DSKs
Table 4 GVG100 Supported Lamps
Name MLE/Keyer Byte Code Notes
Program Bus 0-9 MLE 0x00-0x09 Turning OFF results in a protocol error.
Program Bus On Air MLE 0x0A Turning OFF results in a protocol error.
Autotrans MLE 0x0B
Key Dissolve Keyer 0x0C
Key Cut Keyer 0x0D
Wipe Trans MLE 0x0E
Dissolve Trans MLE 0x0F
Preset Bus 0-9 MLE 0x10-0x19 Turning OFF results in a protocol error.
Preset Bus On Air MLE 0x1A Turning OFF results in a protocol error.
Aspect On
Positioner On
MLE 0x1B Always on. Turning OFF results in a
protocol error.
MLE 0x1C Always on. Turning OFF results in a
protocol error.
Reverse Wipe MLE 0x1D
Dsk Preview
Keyer 0x1E Always true. All Keyers show on Preview
Turning OFF results in a protocol error.
Fade To Black 0x1F
Key Bus 0-9 Keyer 0x20-0x29 Turning OFF results in a protocol error.
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Table 4 GVG100 Supported Lamps
Name MLE/Keyer Byte Code Notes
Key Bus On Air Keyer 0x2A Turning OFF results in a protocol error.
Key Video Fill
Keyer 0x2F Always true. Turning OFF results in a
protocol error.
Wipe Type MLE 0x30-0x39 Turning OFF results in a protocol error.
Key Invert
Key Mask
Key Autokey
Key Selfkey
Keyer 0x40 DSKs. Turning OFF results in a protocol
error.
Keyer 0x41 DSKs. Turning OFF results in a protocol
error.
Keyer 0x42 DSKs. Turning OFF results in a protocol
error.
Keyer 0x43 DSKs. Turning OFF results in a protocol
error.
Key Invert Keyer 0x44 Turning OFF results in a protocol error.
Key Mask Keyer 0x45 Turning OFF results in a protocol error.
Memory Mode Toggle
0x47 Toggles between memory and pattern
modes.
Next Trans Is Bkgd 0x48 Turning OFF results in a protocol error.
Next Trans Is Key 1 0x49 Turning OFF results in a protocol error.
Cut MLE 0x4A Turning OFF results in a protocol error.
Key Selfkey Keyer 0x4C Turning OFF results in a protocol error.
Key Autokey Keyer 0x4D Turning OFF results in a protocol error.
Key Chromakey Keyer 0x4E Turning OFF results in a protocol error.
Editor Enable
0x4F Editor control is always enabled. Turning
OFF results in a protocol error.
Keyer Active Keyer 0x52
Table 5 GVG100 Supported Buttons
Name MLE/Keyer Byte code Notes
Program Bus 0-9 MLE 0x00-0x09
Autotrans MLE 0x0B
Key Trans Keyer 0x0C DSKs
Key Cut Keyer 0x0D DSKs
Wipe Trans MLE 0x0E
Dissolve Trans MLE 0x0F
Preset Bus 0-9 MLE 0x10-0x19
Aspect MLE 0x1B Always on. Button press has no effect.
Positioner On 0x1C Always on. Button press has no effect.
Reverse Wipe
MLE 0x1D Doubles as memory store/recall toggle
when in memory mode
Dsk Preview 0x1E Always true. All Keyers show on preview.
Fade To Black 0x1F
Key Bus 0-9 Keyer 0x20-0x29
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Table 5 GVG100 Supported Buttons
Name MLE/Keyer Byte code Notes
Key Video Fill Keyer 0x2F Always true.
Wipe Type MLE 0x30-0x39
Key Invert Keyer 0x40 DSKs
Key Mask Keyer 0x41 DSKs
Key Autokey Keyer 0x42 DSKs
Key Selfkey Keyer 0x43 DSKs
Key Invert Keyer 0x44
Key Mask Keyer 0x45
Memory Mode Toggle
0x47 Toggles between memory mode and
pattern mode.
Next Trans Is Bkgd 0x48
Next Trans Is Key 1 0x49
Cut MLE 0x4A
Key Selfkey Keyer 0x4C
Key Autokey Keyer 0x4D
Key Chromakey Keyer 0x4E
Editor Enable 0x4F Editor control is always enabled.
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