CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO
NOT REMOVE COVER (OR BACK).
NO USER-SERVICEABLE PARTS INSIDE. REFER
SERVICING TO QUALIFIED SERVICE PERSONNEL.
Symbol Meanings:
US
FCC Part 15 Subpart B
This equipment has been tested and found to comply with the
limits for a class A Digital device, pursuant to part 15 of the FCC
Rules. These limits are designed to provide reasonable
protection against harmful interference when the equipment is
operated in a commercial environment. This equipment
generates, uses, and can radiate radio frequency energy and, if
not installed and used in accordance with the instruction manual,
may cause harmful interference to radio communications.
Operation of this equipment in a residential area is likely to cause
harmful interference in which case the user will be required to
correct the interference at his own expense.
THIS DEVICE COMPLIES WITH PART 15 OF THE FCC
RULES. OPERATION IS SUBJECT TO THE FOLLOWING TWO
CONDITIONS: (1) THIS DEVICE MAY NOT CAUSE HARMFUL
INTERFERENCE, AND (2) THIS DEVICE MUST ACCEPT ANY
INTERFERENCE RECEIVED, INCLUDING INTERFERENCE
THAT MAY CAUSE UNDESIRED OPERATION.
This unit should be used with 12 V DC only.
RISK OF ELECTRIC SHOCK
DO NOT OPEN
This symbol on the equipment refers you to
important operating and maintenance (servicing)
instructions within the Product Manual
Documentation. Failure to heed this information may
present a major risk of damage or injury to persons
or equipment.
Warni ng -The symbol with the word "Warning"
within the equipment manual indicates a potentially
hazardous situation, which if not avoided, could
result in death or serious injury.
Caution - The symbol with the word "Caution" within
the equipment manual indicates a potentially
hazardous situation, which if not avoided, may result
in minor or moderate injury. It may also be used to
alert against unsafe practices.
Notice - The symbol with the word "Notice" within
the equipment manual indicates a situation, which if
not avoided, may result in major or minor equipment
damage or a situation, which could place the
equipment in a non-compliant operating state.
Warning Hazardous Voltages - This symbol is
intended to alert the user to the presence of
uninsulated "dangerous voltage" within the product
enclosure that may be of sufficient magnitude to
constitute a risk of shock to persons.
ESD Susceptibility - This symbol is used to alert the
user that an electrical or electronic device or
assembly is susceptible to damage from an ESD
event.
Notice - Changes or modifications to this equipment
not expressly approved by JVC could void the user's
authority to operate this equipment.
Notice - The rating plate (serial number plate) is on
this unit.
WARNING - TO REDUCE THE RISK OF FIRE OR
ELECTRIC SHOCK, DO NOT EXPOSE THIS
APPLIANCE TO RAIN OR MOISTURE.
CANADA
This Class "A" digital apparatus complies with Canadian
ICES-003.
Cet appareil numerique de la classe "A" est conforme a la norme
NMB-003 du Canada.
WARNING - TO REDUCE THE RISK OF FIRE OR
ELECTRIC SHOCK, DO NOT EXPOSE THIS
This unit should be used with 12V DC only.
Ce magnétoscope ne doit être utilizé que sur du courant direct en
12V.
EUROPE
This equipment is in compliance with the essential requirements
and other relevant provisions of CE Directive 93/68/EEC.
INTERNATIONAL
This equipment has been tested to CISPR 22:1997 along with
amendments A1:2000 and A2:2002 and found to comply with the
limits for a Class A Digital device.
Due to design modifications, data given in this instruction book
are subject to possible change without prior notice.
Dear Customer,
This apparatus is in conformance with the valid European
directives and standards regarding electromagnetic compatibility
and electrical safety.
European representative of Victor Company of Japan, Limited is:
CAUTION - To prevent electric shocks and fire
hazards, do NOT use any other power source.
AVERTISSEMENT - POUR EVITER LES RISQUES
D'INCENDIE OU D'ELECTROCUTION, NE PAS
EXPOSER L'APPAREIL A L'HUMIDITE OU A LA
PLUIE.
ATTENTION - Afin d'eviter tout resque d'incendie ou
d'electrocution, ne pas utiliser d'autres sources
d'alimentation électrique.
Notice - The rating plate (serial number plate) is on
this unit.
REMARQUE - Le plaque signalétique (plaque du
numéro desérie) es située sur le cadre intérieur de
l'unité.
CAUTION - To prevent electric shock, do not open
the cabinet. No user serviceable parts inside. Refer
servicing to qualified service personnel.
Notice - This is a Class A product. In domestic
environments this product may cause radio
interference in which case the user may have to take
adequate measures.
CAUTION - Where there are strong electromagnetic
waves or magnetism, for example near a radio or TV
transmitter, transformer, motor, etc., the picture and
the sound may be disturbed. In such cases, please
keep the apparatus away from the sources of the
disturbance.
Page 2
Safety Precautions (continued)
FOR EUROPE
This equipment is in conformity with the provisions and protection
requirements of the corresponding European Directives. This equipment is
designed for professional video appliances and can be used in the
following environments:
- Controlled EMC environment (for example, purpose-built broadcasting or
recording studio), and rural outdoors environments.
In order to keep the best performance and furthermore for electromagnetic
compatibility we recommend to use cables not exceeding the following
lengths:
Port Description Cable TypeLength
IN 1-6 or 1-121694A Belden-Type, 75
300m SD Rates
PGM 1-2, P/V,
AUX 1-3
REF IN1694A Belden-Type, 75
REF OUT 1-31694A Belden-Type, 75
ANLG OUT1694A Belden-Type, 75
LANCAT 5 UTP6m
EDITORD Sub, 9 Conductor, DE 9,
GPID Sub, 9 Conductor, DE 9,
TALLYD Sub, 9 Conductor, DE 9,
Ohm Shielded Coax Cable
1694A Belden-Type, 75
Ohm Shielded Coax Cable
Ohm Shielded Coax Cable
Ohm Shielded Coax Cable
Ohm Shielded Coax Cable
Shielded
Shielded
Shielded
100m HD Rates
6m
6m
3m
6m
250m
6m
6m
Copyright Information
All product names in this manual are trademarks or registered trademarks
of their respective companies.
Information for Users on Disposal of Old Equipment
[European Union]
Attention: This symbol is only valid in the European Union.
This symbol indicates that the electrical and electronic equipment should
not be disposed as general household waste at its end-of-life. Instead, the
product should be handed over to the applicable collection point for the
recycling of electrical and electronic equipment for proper treatment,
recovery and recycling in accordance with your national legislation.
By disposing of this product correctly, you will help to conserve natural
resources and will help prevent potential negative effects on the
environment and human health which could otherwise be caused by
inappropriate waste handling of this product. For more information about
collection point and recycling of this product, please contact your local
municipal office, your household waste disposal service or the shop where
you purchased the product. Penalties may be applicable for incorrect
disposal of this waste, in accordance with national legislation.
(Business Users)
If you wish to dispose of this product, please visit our web page
www.jvceurope.com to obtain information about the take-back of the
product.
[Other Countries outside the European Union]
If you wish to dispose of this product, please do so in accordance with
applicable national legislation or other rules in your country for the
treatment of old electrical and electronic equipment.
10
This symbol indicates the environmental protection period is 10 years
according to the China RoHS Directive. When all safety precautions and
user instructions in the manual are followed, this product presents no
harmful environmental pollution, effects to humans, or property for the
specified period commencing from the manufacturing date. This period
was derived from the safety use time limit method.
The environmental protection use period of the product and the articles of
consumption are:
All components: 10 years.
Page 3
Contents
Introduction1
About This Manual ................................................1
The KM-H2500 and KM-H3000 combine professional
switcher quality with an easy to use and mobile
design. They can be used with other JVC
professional products to create professional style
broadcasts.
About This Manual
Before operating your switcher, please read this
manual carefully and store it in a safe and accessible
place for future reference.
This manual is designed to familiarize the user with
switcher layout, menu navigation, basic and
advanced operation.
Several switcher functions are customizable. When
using this manual, consider your requirements and
style when adjusting items that involve colors,
patterns, and effects. The manual provides
instructions on how to adjust these items but you can
tailor their use to your production requirements.
Control Panel Overview
The KM-H3000 and KM-H2500 control panels offer
similar functionality. The KM-H3000 control panel is
equipped with additional source buttons, key control
buttons, and a positioner for additional control of
wipes and patterns.
Figure 1 KM-H3000
Documentation Terms
•“Switcher” refers to the KM-H2500 or the
KM-H3000 switcher.
•“Operator,” “User,” and “You ” refer to the person
who uses the switcher.
•“HD-SDI” refers to High Definition Serial Digital
Interface, a digital video signal that is distributed
via a single coaxial cable with BNC connectors.
•“Setup” refers to a group, or set, of values that are
stored together either on the switcher or USB
drive. Setups can be stored and recalled to quickly
configure the switcher for different productions.
Abbreviations
The following abbreviations are used throughout the
manual:
• AUX (Auxiliary)
• DVE (Digital Video Effects)
• HD (High Definition)
• HD-SDI (High Definition Serial Digital Interface)
• MD (Multi-Definition)
• PGM (Program)
• PST (Preset)
• PV (Preview)
• SD (Standard Definition)
1.Pattern Select Buttons
• Press buttons in the pattern group to select
2.Menu and Memory Control Buttons
• Press MENU to access the menu system.
• Press NEXT to cycle through the available
• Press STORE and RECALL to save and load
3.Menu Screen and Knobs
• Rotate a knob to change the menu option
• Press the knob to select a menu item.
4.Key Type Buttons
• Selects key type for all keys.
• Assigns Key/Aux bus to Key 1.
Figure 2 KM-H2500
wipe patterns.
Press one of the Pattern Select buttons to
select the corresponding menu.
menus.
memory registers.
displayed above it.
1
Page 6
5.Key 2 and 3 Select buttons
5
IN 6
8
IN 9
IN 10
1
AUX 2
AUX 3
PV
1
PGM2
ANLG
OU
REF
OUT 1
REF
OUT 2
REF
OUT 3
REF IN
GPI
2
POWER
U
E
E
OR
O
OFF
5
IN 6
1
AUX 2
AUX 3
PV
1
PGM2
ANLG
OU
REF
OUT 1
REF
OUT 2
REF
OUT 3
REF IN
GPI
E
OR
2
R
O
OFF
U
E
• Assigns the Key/Aux bus to Key 2 or 3 when
button is pressed (KM-H3000 only).
• Assigns the Key/Aux bus to Key 2 or Aux bus
1 when button is pressed (KM-H2500 only).
6.Aux Bus Buttons
• Assigns the Key/Aux bus to selected Aux bus
when button is pressed (KM-H3000 only).
• Aux bus assignment is done through the menu
interface on KM-H2500 switchers.
7.On-air LEDs
• The LEDs light to indicate which keys are
on-air.
8.Key/Aux, Program, and Preset Bus
• Press source buttons on the Key/Aux,
Program, or Preset bus to select video
sources on each bus.
• Selected source buttons glow with a
user-definable color. Sources that are on-air
glow red.
9.Next Transition Area
• Selects the elements (background, keys) to
include in the next transition.
• Selects the transition type.
• Performs an automatic transition or a cut.
10. Fader
• Use the Fader to manually control transitions.
11. Key Transition Shortcut Buttons
• Performs a transition of the selected key.
12. Positioner
• Use the positioner to control wipes, borders,
and washes (KM-H3000 only).
13. USB Port
• Plug a USB drive into the USB port to load
and store memories and to perform software
upgrades.
Control Panel Rear Connections Overview
1
POWE
N
PS 1PS
DIT
3
2
56
1.Power Switch
• Turns the switcher on and off.
2.Power Connectors (Primary and Redundant)
• Connects the switcher to the DC power
supply.
• The second power connector is for redundant
power supply (optional).
3.Editor, Tally, and GPI Ports
• The ports allow your switcher to be controlled
by external editors, control tally lights, and
respond to GPI commands.
4.Input BNCs
• 12 or 6 High Definition serial digital video
inputs.
5.Upgrade Button
• Use to perform software upgrades via the
USB port.
6.Ethernet Port
• Enables the switcher to connect to your
network.
7.Output and Reference BNCs
• 1 analog video output.
• 2 High Definition serial digital video Program
Bus outputs.
• 1 High Definition serial digital video Preview
Bus output.
• 3 High Definition serial digital video Aux Bus
outputs.
• 1 External Tri-level or Black Burst reference
input.
• 3 Internal Reference outputs.
N
N IN 3IN
IN
4
AUX
PGRAD
PGM
Figure 4 KM-H2500
T
7
1
N
PS 1PS
DIT
3
2
56
2
IN
N IN 3IN
IN
AUX
PGRAD
4
Figure 3 KM-H3000
Menu System
N 7 IN
PGM
N
IN
T
7
There are two ways to access the menu system:
• Pressing MENU
• Using Auto-follow
Page 7
To access a menu using the MENU button:
1
2
To use the knobs:
• Rotate the knob to adjust the corresponding value.
1.Press MENU. The Wipe Pattern buttons
illuminate.
2.Press a Pattern button to select the
corresponding menu.
Auto-Follow
Auto-follow displays the menu for a selected function
when the button for that function is pressed.
Auto-follow is always active — when you press any
button on the control panel that has a corresponding
menu, the menu is automatically displayed.
Menu Navigation
Some menus have multiple pages. When the NEXT
button is lit, multiple menu pages exist. Press NEXT
to move to the next menu page. Press and hold
NEXT and then press MENU to move to the previous
menu page.
Some menus contain sub-menus. Press the knob
corresponding to the sub-menu to access it. Press
and hold the NEXT button and then press the
RECALL button to return from the sub-menu.
If you wish to return to the first page of a top-level
menu, Press and hold the NEXT button and then
press the STORE button.
Note:
• You can exit the menu system by pressing any
button other than a Wipe Pattern or source button
while the menu system is active.
Knobs
The control panel has three continuously rotatable
pushbutton knobs located below the display screen.
The knobs are used to select and alter menu options.
To default a value using the knobs:
• Double-press a knob to default the value currently
associated with that knob.
Buttons
The buttons illuminate to indicate one of four states:
• Glow — When a button on the board is lit with the
Panel Glow color, it is in a resting state. All buttons
are lit with the Panel Glow color unless selected,
turned on, in use, or on-air.
• On-air — Source buttons corresponding to on-air
sources are red.
• Menu — A button is green when the associated
menu is displayed.
• On/Selected — Several buttons are On/Off
buttons. If the button feature is turned off, it is lit
with the Panel Glow color. If the button feature is
turned on, the button is lit with a brighter shade of
the Panel Glow color.
For More Information on...
• adjusting the panel glow, refer to the section
“Customizing the Panel Glow” on page 15.
Button Inserts
Insert films can be installed into most switcher
buttons. Insert films allow you to name specific
source buttons, control buttons, or replace the default
button names with those of a different language.
Installing Your Own Insert Films
All inserts must be cut to the dimensions indicated for
small (1) or large (2) buttons. Using insert films that
do not meet the recommended criteria may
damage the button cap and diffuser.
0.444"
1
0.504"
0.468"
2
0.528"
Figure 5 Insert Sizing
3
Page 8
To install switcher button inserts:
1.Remove the Cap Assembly (1) from the Switch
Assembly (2) by grasping it firmly and pulling
away from the control panel surface.
1
2
Shift
Shifting allows access to the secondary sources for
each source button.
To shift a bus and access the secondary sources:
2.Remove the Lens (1) from the Diffuser (2) using
a common end micro screwdriver.
1
2
3.Place the Insert Film (2) into the Lens (1) so the
readable side is facing up. The notches on the
sides of the Lens must be at the sides of the text
on the Insert Film.
1
CUT
2
3
4.Aligning the notches on the sides of the Lens (1)
and Diffuser (3), press the Lens and Diffuser
together until they click.
5.Aligning the notches on the sides of the Cap
Assembly (1) to the tabs on the side of the
Switch Assembly (2), press Cap Assembly down
onto the Switch Assembly with a rolling motion
until they click together.
2
1.Press and hold SHIFT.
2.Press the required source button to access the
secondary source.
1
Fader
The Fader is used to manually perform a wipe or
dissolve transition. Move the Fader handle from one
limit to the other to perform a transition.
Transitions
The progress of the transition is shown on the
Progress Bar to the left of the Fader handle. As the
Fader handle moves from one limit to the other, the
Progress Bar indicates the progress of the transition.
Positioner
The KM-H3000 has a joystick positioner for
positioning wipes, patterns, washes, and DVE effects.
The KM-H2500 does not have a positioner.
Selecting Colors
Functions such as mattes, and Panel Glow have
options for adjusting the appearance of a selected
color. Individual adjustments for colors are:
• Luminance
•Hue
• Saturation
1
2
4
Luminance
Luminance affects the brightness of the video signal.
Increasing luminance gives a brighter color while
decreasing luminance gives a darker color.
Hue
Hue controls the shade of color (red, yellow, green,
blue, etc.).
Page 9
Saturation
Saturation affects the vividness of a color. Increasing
saturation produces a more vivid color while
decreasing saturation produces a less vivid color.
Fully decreasing the saturation produces gray.
5
Page 10
6
Page 11
Configuration
5
3
4
2
This chapter describes how to configure your
switcher to meet your requirements. Setup and
switcher personality options are discussed.
Reference Type
The switcher supports both external and internal
reference types.
To set the reference type:
1.If you are using an external reference signal, ensure that it is connected to the REF IN input.
2.Press MENU.
3.Press the REF Wipe Pattern button.
4.Press NEXT until RefSrc is displayed.
5.Use the RefSrc knob to select the reference
source. You can choose from the following:
• Ext — Use an external reference source.
• Int — Use the internal reference generator.
6.Press the RefSrc knob to save the selection.
Note:
• If the external reference is lost, the switcher will
automatically switch to internal reference.
Switcher Video Format
European Video Formats
European switchers support the following video
formats:
• 576i (4:3 and 16:9) at 50Hz
• 720p at 50 or 59.94Hz
• 1080i at 50 or 59.94Hz
Both versions can operate in both standard and
multi-definition video formats.
To change the switcher video format:
2
1
3
1.Press MENU.
2.Press the REF Wipe Pattern button.
3.Use the Format knob to select the desired video
format. You can choose from the following:
• 480i (North America only)
• 576i (Europe only)
• 720p
• 1080i
4.Press the Format knob to save the selection.
Note:
• If you set your switcher to an interlaced video
format and an external reference source, ensure
that you use an interlaced external reference
signal.
There are separate North American and European
versions of the switcher.
North American Video Formats
North American switchers support the following video
formats:
• 480i (4:3 and 16:9) at 59.94Hz
• 720p at 50 or 59.94Hz
• 1080i at 50 or 59.94Hz
Note:
• To save space in the menu, 59.94Hz is displayed
as 60Hz.
Format Conversion and Frame Sync
The switcher has four input format converter / frame
synchronizer (FCFS) channels that can be used for
the following:
• Converting incoming video to the current switcher
video format. The format converters can convert
input video from many formats to the current
switcher video format.
• Correcting mis-timed or drifting input signals in any
of the supported video formats. The frame
synchronizers can not completely correct badly
formatted video streams, mis-timed switches,
signal dropouts, or similar issues.
7
Page 12
Understanding Aspect Ratio Conversion
16:94:3
4:316:9
16:94:3
4:316:9
4:316:9
Converting between video formats often requires
converting between aspect ratios. Your switcher
supports the following aspect ratio conversion
methods:
• Full — The video signal is scaled
disproportionately to fill the display of the new
aspect ratio. Aspect distortion occurs as the image
is stretched/compressed to fit in the new aspect
ratio.
Figure 1 Full Aspect Ratio Conversion
• Zoom — The central portion of the video signal is
zoomed to fill the display of the new video format.
No aspect distortion is introduced but the edges of
the video signal may be cropped.
• PllrBx — Black bars are added to the right and left
of a 4:3 image to display correctly in a 16:9 video
format.
16:94:3
Figure 4 Pillar Box Aspect Ratio Conversion
Assigning FCFS Channels
FCFS channels are assigned to either specific inputs
or bus-pairs. Each bus-pair requires two FCFS
channels. The bus pairs are as follows:
• PGM – Preset buses
• Key 1 Video – Key 1 Alpha buses
• Key 2 Video – Key 2 Alpha buses
• Key 3 Video – Key 3 Alpha buses
• Aux 1 – not paired
• Aux 2 – not paired
• Aux 3 – not paired
FCFS channels maintain separate settings for
different switcher video formats. This lets you change
between switcher video formats without losing FCFS
channel configurations.
Note:
• Using an FCFS channel creates a one frame delay
for the input video being processed.
Figure 2 Zoom Aspect Ratio Conversion
• LttrBx — Black bars are added to the top and
bottom of a 16:9 image to display correctly in a 4:3
video format.
Figure 3 Letter Box Aspect Ratio Conversion
To assign an FCFS channel:
2
1
6
4
3
1.Press MENU.
2.Press the REF Wipe Pattern button.
3.Press NEXT until Fcfs is displayed.
4.Use the Fcfs knob to select the FCFS channel
you wish to assign.
5.Press the Fcfs knob to display the FCFS menu.
8
Page 13
6.Use the Fcfs1-4 knob to assign the FCFS
42
3
channel. You can choose from the following:
• Off — The FCFS channel is not assigned.
• Input — The FCFS channel is assigned to a
single input.
• Bus — The FCFS channel is assigned to all
inputs on a specific bus.
Configuring FCFS Channels in Input Mode
Input mode locks a specified FCFS channel to a
specific input. Table 1 lists the input video formats
you can convert to the specified switcher video
format.
Table 1 Format Conversions for Input Mode
Switcher Video
Format
1080i / 59.94Hz480i, 720p / 59.94Hz
1080i / 50Hz576i, 720p / 50Hz
720p / 59.94Hz–
Allowable Input Formats
video format. No aspect distortion is
introduced.
• LttrBx — Black bars are added to the top and
bottom of a 16:9 image to display correctly in a
4:3 video format.
• PllrBx — Black bars are added to the right
and left of a 4:3 image to display correctly in a
16:9 video format.
4.Press the Fcfs1-4 knob to save the changes.
5.Press the Confrm knob to commit the change
and exit the FCFS menu. Press the Cancel knob
to return to the FCFS menu for further editing.
For More Information on...
• Assigning an FCFS channel, refer to the section
“Assigning FCFS Channels” on page 8.
Configuring FCFS Channels in Bus Mode
Bus mode locks a specified FCFS channel to a
specific bus-pair.
720p / 50Hz–
480i / 59.94Hz480i (aspect ratio conversion), 720p,
1080i / 59.94Hz
576i / 50Hz576i (aspect ratio conversion), 720p,
1080i / 50Hz
To configure an FCFS channel set to Input mode:
1.Assign an FCFS channel to a specific input.
2.Use the Input knob to select which input the
FCFS channel is assigned to.
3.Use the Frming knob to set the aspect ratio
conversion mode. You can choose from the
following:
• Full — The video signal is scaled
disproportionately to fill the display of the new
aspect ratio. Aspect distortion occurs as the
image is stretched/compressed to fit in the
new aspect ratio.
• Zoom — The central portion of the video
signal is zoomed to fill the display of the new
Table 2 Format Conversions for Bus Mode
Switcher Video
Format
1080i / 59.94Hz480i, 720p / 59.94Hz
1080i / 50Hz576i, 720p / 50Hz
720p / 59.94Hz–
720p / 50Hz–
480i / 59.94Hz480i (aspect ratio conversion), 720p,
576i / 50Hz576i (aspect ratio conversion), 720p,
To configure an FCFS channel set to Bus mode:
Allowable Input Formats
1080i / 59.94Hz
1080i / 50Hz
3
2
4
1.Assign an FCFS channel to a specific bus.
2.Use the Bus knob to select which bus the format
converter / frame synchronizer is assigned to.
3.Use the 2ndCh knob to select the FCFS channel
to assign to the paired bus.
4.Press NEXT.
9
Page 14
5.Use the Frming knob to set the aspect ratio
conversion mode. You can choose from the
following:
• Full — The video signal is scaled
disproportionately to fill the display of the new
aspect ratio. Aspect distortion occurs as the
image is stretched/compressed to fit in the
new aspect ratio.
• Zoom — The central portion of the video
signal is zoomed to fill the display of the new
video format. No aspect distortion is
introduced.
• LttrBx — Black bars are added to the top and
bottom of a 16:9 image to display correctly in a
4:3 video format.
• PllrBx — Black bars are added to the right
and left of a 4:3 image to display correctly in a
16:9 video format.
6.Press NEXT.
7.Press the Fcfs1-4 knob to save the changes.
8.Press the Confrm knob to commit the change
and exit the FCFS menu. Press the Cancel knob
to return to the FCFS menu for further editing.
Note:
• If one FCFS channel in a Bus mode pair is turned
off, the paired FCFS channel is also turned off.
• The switcher is set to switch on the first field when
using Bus mode.
• If a video format not compatible with the currently
defined conversion is used, the video image is
frozen with the last successfully processed image
frame.
For More Information on...
• switch on Field/Frame settings, refer to the section
“Field Switch Selection” on page 18.
• assigning an FCFS channel, refer to the procedure
“To assign an FCFS channel:” on page 8.
• switcher video formats, refer to the section
“Switcher Video Format” on page 7.
Output Reference Sync
The switcher has three reference outputs that can be
configured independently.
Setting the Output Reference Sync
If you are using one of the output references to time
external devices, ensure that they are connected to
the appropriate REF OUT 1, REF OUT 2, or REF OUT 3 outputs.
Different applications require different output
reference formats and delay settings. Consult a
facility engineer for assistance in configuring these
settings.
To set the output reference sync:
2
1
4
3
1.Press MENU.
2.Press the REF Wipe Pattern button.
3.Press NEXT until OSync is displayed.
4.Use the OSync knob to select the reference
output you wish to configure. You can choose
from the following:
• OSync 1 — Configure reference output 1.
• OSync 2 — Configure reference output 2.
• OSync 3 — Configure reference output 3.
5.Press the OSync knob to display the Output
Sync menu.
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6.Use the OSync1-3 knob to set the output
reference format. You can choose from the
following:
• NTSC/PAL — Reference format is set to
standard definition.
• 720p — Reference format is set to 720p.
• 1080i — Reference format is set to 1080i.
• Off — No output reference signal is
generated.
7.Use the Mode knob to configure the different
delay settings for the selected output reference
formats. You can choose from the following:
• V — Configure vertical delay (lines).
• H — Configure horizontal delay (pixels).
• F — Configure frame delay (frames)
(NTSC/PAL output reference format only).
8.Use the Value knob to set the selected delay
value.
9.Press the left knob to save the changes.
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10. Press the Confrm knob to commit the change
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6
and exit the Output Sync menu. Press the
Cancel knob to return to the Output Sync menu
for further editing.
Resetting the Output Reference Sync
To change the aspect ratio:
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You can quickly reset the output reference sync
values to the default settings.
To reset the output reference sync values:
1.Press MENU.
2.Press the REF Wipe Pattern button.
3.Press NEXT until OSync is displayed.
4.Use the OSync knob to select the reference
output you wish to reset. You can choose from
the following:
• OSync 1 — Reset reference output 1.
• OSync 2 — Reset reference output 2.
• OSync 3 — Reset reference output 3.
5.Press the OSync knob to display the Output
Sync menu.
6.Press NEXT.
7.Press the Reset knob to reset the output sync
values to default settings.
8.Press the Confrm knob to commit the change
and exit the Output Sync menu. Press the
Cancel knob to return to the Output Sync menu
for further editing.
3
1.Press MENU.
2.Press the REF Wipe Pattern button.
3.Press NEXT until Aspect is displayed.
4.Use the Aspect knob to select the desired
aspect ratio. You can choose from the following:
• 4:3
• 16:9
5.Press the Aspect knob to save the selection.
6.Press the Confrm knob to commit the change.
Press the Cancel knob to discard the change
and return to the previous setting.
Note:
• The aspect ratio is locked to 16:9 when operating
in 720p or 1080i video formats.
Ancillary Data
Ancillary data is information such as closed
captioning or embedded audio. The switcher can be
configured to pass this data or strip it from the output
video. The following modes are available (each mode
differs depending on the video format of the switcher
as shown in Table 3 ):
• Normal Strip — Ancillary data is stripped from
both the horizontal and vertical blanking.
• Normal Pass — Ancillary data in the horizontal
and vertical blanking is passed unmodified.
• Long Strip — Ancillary data is stripped (and
replaced with black) from both the horizontal and
vertical blanking as well as some lines of active
picture.
• Long Pass — Ancillary data in the horizontal and
vertical blanking and some lines of active picture
are passed unmodified. This is useful to ensure
Aspect Ratio
The switcher supports both 4:3 and 16:9 aspect ratios
when running in the 480/576i video format.
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data such as timecodes and closed captioning
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remain intact (480/576i video format only).
Table 3 Vertical Ancillary Data
Video Format
480i1921
576i2224
720p2525
1080i2020
To configure ancillary data parameters:
1.Press MENU.
2.Press the SYSTEM Wipe Pattern button.
3.Press NEXT until Anclry is displayed.
4.Use the Anclry knob to select an ancillary data
parameters. You can choose from the following:
• N Strip — Remove ancillary data from the
• N Pass — Pass ancillary data without
• L Strip — Remove ancillary data and the first
• L Pass — Pass ancillary data and the first few
Last Line of Vertical Ancillary Data
Normal Pass/Strip Long Pass/Strip
video signal.
modification.
few lines of picture from the video signal.
lines of picture.
For More Information on...
• Auto-Select keys, refer to the section “Keying
Overview” on page 23.
To associate video and alpha inputs:
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1.Press MENU.
2.Press the CONFIG Wipe Pattern button.
3.Press the Input knob to display the Input menu.
4.Use the left knob to select the input you wish to
configure.
5.Use the Alpha knob to select the desired input
that will provide the alpha (transparency) signal.
You can choose from the following:
• None — Do not use an associated alpha
signal.
• Lin1 - Lin12 — The selected input is used as
an unshaped (linear) alpha source.
• Shpd1 - Shpd12 — The selected input is
used as a shaped alpha source.
Table 4 Default Alpha Channel Mappings
InputDefault Alpha Input
KM-H2500
56
KM-H3000
911
1012
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Input BNC Configuration
Many video sources have an associated video source
that contains alpha (transparency) information. You
must configure the switcher to use the correct alpha
source. Once you associate a video and alpha
source, they are linked and used for Auto-Select
keying.
Alpha sources are designated as shaped or linear
(unshaped). Shaped sources convert partial
transparency to either fully transparent or fully
opaque, giving the video signal well-defined edges.
Linear (unshaped) sources use the full range of
transparency in the alpha channel to give smooth
transitions between transparent and opaque areas.
Use linear if you are unsure which setting to use.
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6.If you are using standard definition sources, use
the SD ASP knob to select the aspect ratio of the
video signal. You can choose from the following:
•16:9
•4:3
For More Information on...
• fine-tuning the Auto-Select Key features, refer to
the section “Modifying Keys” on page 38.
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Output Configuration
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The switcher has the following outputs:
• 2 Program Out HD-SDI
• 1 Preview Out HD-SDI
• 3 Auxiliary Out HD-SDI
• 1 Analog (NTSC or PAL) Out
The analog output allows the switcher to output
signals in NTSC and PAL formats. It can be routed
from the Preview, Program, Aux, or any of the primary
inputs. The analog output is not aspect ratio
converted. Downconversions from 16:9 HD sources
display as 16:9 SD video.
To configure the analog output:
1.Press MENU.
2.Press the SYSTEM Wipe Pattern button.
3.Press the Analog Out knob to display the
Analog Out menu.
4.Use the AnOut knob to select the source. You
can choose from the following:
• Prview — Preview bus output.
• Progrm — Program bus output.
• Aux 1 - 3 — Aux bus 1-3 outputs.
• In 1 - 12 — Inputs 1-12 (KM-H3000 only).
• In 1 - 6 — Inputs 1-6 (KM-H2500 only).
5.Use the AnMode knob to set the appearance of
the analog output. You can choose from the
following:
• Full — Full screen display.
• LtrBox — Letter box display.
Note:
• If your switcher is operating in a 4:3 aspect ratio,
you can not set the analog output to letter box.
Clean Feed
remove particular keys without affecting the primary
program output. Typical applications are:
• Multilingual and live-to-tape productions
• Recording call-in shows for later airing without
telephone numbers displayed
To configure Clean Feed:
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1.Press MENU.
2.Press the SYSTEM Wipe Pattern button.
3.Use the CLEAN knob to select where in the
output stream the Clean Feed is derived. You
can choose from the following:
• Key 1 — Clean Feed output is taken before
any keys are added.
• Key 2 — Clean Feed output is taken after Key
1 but before Key 2 or 3 is added.
• Key 3 — (KM-H3000 only) Clean Feed output
is taken after Key 1 and 2 but before Key 3 is
added.
Note:
• There is no physical Clean Feed output. The Clean
Feed signal is available from any Aux Bus.
For More Information on...
• Accessing the Clean Feed output on an Aux Bus,
refer to the section “Selecting a Special Source for
the Aux Buses” on page 42.
3
IP Address
The switcher is equipped with an Ethernet port to
allow remote access. By default, the switcher uses
DHCP to automatically obtain an IP address. You can
manually set an IP address, network mask, and
default gateway if your network does not have a
DHCP server.
Note:
• You do not need to connect your switcher to a
network for it to function.
Clean Feed provides a second program output that is
derived from a different location than the standard
program output. Using the Clean Feed allows you to
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To configure a DHCP IP address for your
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switcher:
1.Ensure your switcher is connected to your
network via the ethernet port.
2.Press MENU.
3.Press the SYSTEM Wipe Pattern button.
4.Press NEXT until IP Addr is displayed.
5.Press the IP Addr knob to display the IP
Address menu.
6.Use the IPMode knob to select DHCP.
7.Press the IPMode knob to enter the selection.
8.Press the Confrm knob to commit the change.
Press the Cancel knob to discard the change
and return to the previous setting.
To configure a static IP address for your switcher:
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9.Press NEXT until IPAddr is displayed.
10. Use the left knob to select the data to configure.
You can choose from the following:
• IPAddr — Configure the IP address (configure
this first).
Mask — Configure the network mask.
•
• Gatwy — Configure the default gateway.
11. Use the middle knob to select the fields in the
address.
12. Use the right knob to modify the field value.
13. Repeat steps 9 to 12 for Mask (network mask), and Gatwy (network gateway).
14. Press the left knob to save all network settings.
15. Press the Confrm knob to commit the change.
Press the Cancel knob to discard the change
and return to the previous setting.
Switcher Personality
The switcher has customizable features that allow
you to tailor operation to your personal preferences.
Aux Bus Memory Recalls
You can set the behavior of the Aux buses during a
memory recall. The buses can be configured to hold
inputs (overriding whatever input is saved in the
recalled memory) or to change to the input saved in
the recalled memory.
1.Ensure your switcher is connected to your
network via the ethernet port.
2.Press MENU.
3.Press the SYSTEM Wipe Pattern button.
4.Press NEXT until IP Addr is displayed.
5.Press the IP Addr knob to display the IP
Address menu.
6.Use the IPMode knob to select Static.
7.Press the IPMode knob to enter the selection.
8.Press the Confrm knob to commit the change.
Press the Cancel knob to discard the change
and return to the previous setting.
To set the Aux Bus Recall Mode:
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1.Press RECALL.
2.Press NEXT until AuxMem is displayed.
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3.Press the AuxMem knob to set the Aux Bus
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Recall Mode. You can choose from the following:
• NoRcll — Aux buses ignore the input saved
with the recalled memory and retain the
current input.
• Recall — Aux bus inputs change to the input
saved with the recalled memory.
For More Information on...
• saving and recalling switcher settings, refer to the
section “Using the Memory System” on page 31.
To save a custom Panel Glow color scheme:
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Customizing the Panel Glow
Panel buttons are set to a glow color which is used
when the button is not selected. This glow color can
be customized to your preference.
To customize the Panel Glow color:
1.Press MENU.
2.Press the USER Wipe Pattern button.
3.Press the Scheme knob to display the Color
Scheme menu.
4.Use the HUE knob to adjust the Panel Glow hue.
5.Use the SAT knob to adjust the Panel Glow
saturation.
6.Use the LUM knob to adjust the Panel Glow
luminance.
Note:
1.Modify the Panel Glow as described above, to
obtain the desired appearance.
2.Press MENU.
3.Press the USER Wipe Pattern button.
4.Press the Scheme knob to display the Color
Scheme menu.
5.Press NEXT until Save is displayed.
6.Rotate the Save knob to select the custom
scheme you wish to save.
7.Press the Save knob to save the color scheme.
8.Press the Confrm knob to commit the save (if
there was a color scheme saved to the selected
custom scheme, it is overwritten). Press the
Cancel knob to cancel the save.
Loading Color Schemes
You can load a custom color scheme or one of the
preset color schemes that are included on your
switcher.
To load a custom Panel Glow color scheme:
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• It is not recommended to set the Panel Glow color
to red. Red indicates a source is on-air.
For More Information on...
• hue, saturation, and luminance, refer to the section
“Selecting Colors” on page 4.
Saving Color Schemes
You can save a custom Panel Glow color scheme so
that it may be recalled as needed.
1.Press MENU.
2.Press the USER Wipe Pattern button.
3.Press the Scheme knob to display the Color
Scheme menu.
4.Press NEXT until Load is displayed.
5.Use the Load knob to select the color scheme
you want to load. You can select from a list of
presets or one of the custom color schemes you
have previously saved.
6.Press the Load knob to load the color scheme.
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7.Press the Confrm knob to commit the load.
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Press the Cancel knob to cancel the load.
Power-Save Mode
The switcher goes into a Power-Save mode after a
certain amount of time (20 minutes by default) without
user interaction. Touching any control will wake the
switcher. Any functionality associated with the
touched control is ignored until the unit is active and
all lights and display are turned on.
During Power-Save mode, video related hardware is
not affected and video signals are still passed through
the switcher.
To configure the power-save timeout:
1.Press MENU.
2.Press the PERS Wipe Pattern button.
3.Use the Rate knob to select the units used to
specify switcher transition rates. You can choose
from the following:
• Frames — Switcher transitions are specified
in frames.
• Secnds — Switcher transitions are specified
in seconds.
Double-Press Rate
You can set the double-press rate of the switcher to
suit your preference. Setting a fast rate requires you
to double-press the knobs in quick succession in
order to be recognized as a double press. Setting a
slow rate allows more time between presses but may
register two single presses as a double press. Find a
value that is most comfortable for your operating
style.
To set the switcher double press rate:
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1.Press MENU.
2.Press the PERS Wipe Pattern button.
3.Press the right knob to set the switcher
power-save behavior. You can choose from the
following:
• PwrSve — All buttons and the menu display
turn off. The switcher conserves as much
power as possible without affecting on-air
video.
• Sleep — The menu display turns off. Buttons
light and slowly fade in a raindrop pattern.
4.Use the right knob to set the power-save timeout
(in minutes). You can select a value from 0 (off)
to 999 minutes.
Transition Rate Units
You can select the units used to specify durations for
various switcher transitions. Choose the units that
you are most comfortable working with.
To select the units for switcher transitions:
2
1.Press MENU.
2.Press the PERS Wipe Pattern button.
3.Press the DblPrs Speed knob.
4.Double-press the middle knob at a rate you feel
comfortable. This defines the double press rate.
5.Press MENU to save the setting.
Resource Sharing
The switcher can use one Chroma Key and two
channels of DVE simultaneously. You can specify
how the Chroma Key is shared between keys and the
DVE resources are shared between keys and the
transition area on your switcher.
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To specify resource sharing:
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1.Press MENU.
2.Press the SYSTEM Wipe Pattern button.
3.Press the Rsrc Mode knob to display the
Resource Mode menu.
4.Use the ChrKey knob to select how the Chroma
Key resource is shared between keys. You can
choose from the following:
• KEY1 — The Chroma Key is locked to Key 1.
Only Key 1 can display a Chroma Key.
• KEY2 — The Chroma Key is locked to Key 2.
Only Key 2 can display a Chroma Key.
• KEY3 (KM-H3000 only) — The Chroma Key is
locked to Key 3. Only Key 3 can display a
Chroma Key.
• FLOAT — The Chroma Key can be used by
any key. If another Chroma Key is on-air, you
are asked if you wish to capture the Chroma
Key resource for the new key.
• ASK — The Chroma Key can be used by any
key. If another Chroma Key is in-use (on or
off-air), you are asked if you wish to convert
the original Chroma Key to an Auto-Select
key, take it off-air, and use the Chroma Key
resource for the new key.
5.Press the ChrKey knob to select the Chroma
Key sharing mode.
6.Use the DVE1 knob to select how the first DVE
resource is shared between keys and the
transition area. You can choose from the
following:
• KEY1 — DVE channel 1 is locked to Key 1.
• KEY2 — DVE channel 1 is locked to Key 2.
• KEY3 (KM-H3000 only) — DVE channel 1 is
locked to Key 3.
• TRANS — DVE channel 1 is locked to
performing transitions.
• FLOAT — DVE channel 1 can be used by any
key or to perform a transition. If two channels
of DVE are in use and on-air and you attempt
to use a DVE channel, you are asked if you
wish to steal one of the DVE channels.
• ASK — DVE channel 1 can be used by any
key or to perform a transition. If two channels
of DVE are in use (on or off-air) and you
attempt to use a DVE channel, you are asked
if you wish to steal one of the DVE channels.
7.Press the DVE1 knob to select the sharing mode
for the first DVE resource.
8.Use the DVE2 knob to select how the second
DVE resource is shared between keys and the
transition area. You can choose from the
following:
• KEY1 — DVE channel 2 is locked to Key 1.
KEY2 — DVE channel 2 is locked to Key 2.
•
• KEY3 (KM-H3000 only) — DVE channel 2 is
locked to Key 3.
• TRANS — DVE channel 2 is locked to
performing transitions.
• FLOAT — DVE channel 2 can be used by any
key or to perform a transition. If two channels
of DVE are in use and on-air and you attempt
to use a DVE channel, you are asked if you
wish to capture one of the DVE channels.
• ASK — DVE channel 2 can be used by any
key or to perform a transition. If two channels
of DVE are in use (on or off-air) and you
attempt to use a DVE channel, you are asked
if you wish to capture one of the DVE
channels.
9.Press the DVE2 knob to select the sharing mode
for the second DVE resource.
10. Press the Confrm knob to commit the change.
Press the Cancel knob to cancel the change.
For More Information on...
• creating and using Chroma Keys, refer to the
section “Chroma Key” on page 25.
• creating and using DVE Keys, refer to the section
“DVE Key” on page 26.
• performing DVE transition, refer to the section
“DVE Transitions” on page 22.
Chroma Key Resource Capturing
Capturing a Chroma Key resource for a new key
causes the following to occur:
• The current Chroma Key is converted to an
Auto-Select Key
• If the current Chroma Key is on-air, it is taken
off-air.
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DVE Resource Capturing
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Capturing a DVE resource for a new key or transition
takes the DVE resources from the following sources
in order of availability:
• Transition area if no DVE transition is in progress.
• Off-air DVE key (highest key resource is taken
first)
• On-air DVE key (current DVE Key is converted to
an Auto-Select key and taken off-air).
• Transition area if a DVE transition is in progress.
The transition is converted to a dissolve transition.
Field Switch Selection
The field switch selection feature allows you to select
when the switcher triggers a transition from one video
source to the next when you are running in an
interlaced video format. Each interlaced video frame
is composed of an odd field and an even field and you
can specify that transitions are initiated on:
• even fields only
• odd fields only
• either even or odd fields
If you are running in a progressive scan video format,
setting your switcher to transition on even or odd
fields will cause the switcher to only allow transitions
on every second frame.
To set when the switcher initiates transitions:
5.Press the FldSwt (FrmSwt if you are using a
progressive scan video format) knob to commit
the selection.
Editor Control
Your switcher can be controlled by external editors
using the GVG100 protocol. You can enable or
disable external control.
To enable or disable external editor control:
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1.Press MENU.
2.Press the PERS Wipe Pattern button.
3.Press NEXT until Editor is displayed.
4.Use the Editor knob to enable or disable
external editor control. You can choose from the
following:
• GVG100 — Editor control is enabled.
• G100L — Legacy editor control is enabled.
• Off — Editor control is disabled.
For More Information on...
• external editor control, refer to the section “Editor
Port” on page 43.
Next Transition Area Reset
You can choose the state of the Next Transition area
after a transition is performed.
To set the Next Transition Area reset behavior:
1.Press MENU.
2.Press the SYSTEM Wipe Pattern button.
3.Press NEXT until FldSwt (FrmSwt if you are
using a progressive scan video format) is
displayed.
4.Use the FldSwt (FrmSwt if you are using a
progressive scan video format) knob to select
when transitions are initiated. You can choose
from the following:
• F1 — Field 1 (Odd Field) transitions are
initiated on odd fields.
• F2 — Field 2 (Even Field) transitions are
initiated on the even fields.
• BOTH — Transitions can be initiated on either
even or odd fields or frames.
1.Press MENU.
2.Press the PERS Wipe Pattern button.
3.Press NEXT until Tra ns is displayed.
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4.Use the Tra ns knob to set the behavior of the
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Next Transition area after a transition is
performed. You can choose from the following:
• Reset — The Next Transition area is reset to
a background dissolve transition
• NotRst — The Next Transition area is not
reset.
Transition Resume Direction
You can choose which direction a paused transition
proceeds in when it is re-started.
To set the transition resume direction:
1.Press MENU.
2.Press the PERS Wipe Pattern button.
3.Press NEXT until Resume is displayed.
4.Use the Resume knob to set the transition
direction used when a paused transition is
re-started. You can choose from the following:
• Fwd — The transition completes as originally
set.
• Rev — The transition reverses and the
switcher returns to the on-air state it was in
before the transition was started.
4.Use the ARKey knob to set whether a Key
remains or is removed from the Next transition
area after a dedicated key transition is
performed. You can choose from the following:
• Off — The Key is removed from the Next
Transition area after a dedicated key transition
is performed.
• On — The Key remains active in the Next
Transition area after a dedicated key transition
is performed.
Next Transition Key Behavior
You can choose whether a Key remains in the Next
Transition area or is removed if a dedicated key
transition is performed.
To set the Next Transition Key behavior:
1.Press MENU.
2.Press the PERS Wipe Pattern button.
3.Press NEXT until ARKey is displayed.
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Basic Operation
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This chapter describes the general operation of your
switcher. Basic information is provided to help get you
up and running quickly.
Transition Overview
Transitions allow you to replace the on-air video
source with another source. During a transition, the
source you selected on the Preset bus becomes
active on the Program bus and the source that was
active on the Program bus is now on the Preset bus.
You can perform the following types of transitions:
• Cuts — The video image instantly switches
between selected sources.
• Dissolves — The video image gradually fades
from the on-air source to the selected source.
• Wipes — The selected source wipes over the
on-air source using a user-specified pattern and
direction.
• DVE — The video image is taken off-air using a
selected digital video effect.
To perform a transition:
5.Perform the transition by choosing one of the
following:
• Press CUT to immediately cut the selected
source on-air (selected transition type is
ignored).
• Press AUTO TRANS to have the switcher
perform a smooth transition.
• Move the Fader from one limit to the other to
perform a manual transition..
Note:
• You can select multiple elements for the next
transition by pressing and holding the button for
the first element, then pressing one or more of the
other next transition buttons.
• While still holding the first element button, press an
element button again to remove it from the next
transition.
For More Information on...
• wipe transitions, refer to the section “Wipe
Transitions” on page 22.
• DVE transitions, refer to the section “DVE
Transitions” on page 22
• including keys in transitions, refer to the section
“Key Transitions” on page 24.
• the Next Transition area state after a transition,
refer to the section “Next Transition Area Reset” on
page 18.
1.Select the elements to include in the next
transition by pressing any one of the following:
• BKGD
• KEY 1
• KEY 2
• KEY 3 (KM-H3000 only)
2.Select the source on the Preset bus (when
BKGD is selected as part of the next transition),
that you want to take on-air. The selected source
appears on your preview monitor.
3.If you selected any keys for the transition in step
1, select Keyers and sources on the Key/Aux
bus.
4.Choose the type of transition you wish to
perform:
• Press DISS to select a dissolve transition.
• Press WIPE to select a wipe transition.
• Press DVE to select a DVE transition
Cutting on the Program Bus
Cuts are the simplest transition, performing an
instantaneous change between sources. You can
perform a cut transition as described in the previous
section, or you can perform the transition directly on
the Program bus.
This also applies to keys. If a key is on-air, you can
select alternate sources on the Key/Aux bus and
have them instantly cut on-air.
To cut on the Program bus:
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1.Select the source you want to take on-air by
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pressing a source button on the Program bus.
Note:
• You can not preview the next source on your
preview monitor when cutting on the Program Bus.
To perform a wipe transition:
2
3
Configuring the Auto Trans Rate
You can control the amount of time a dissolve or wipe
transition takes to complete when you press the
AUTO TRANS button. Transitions performed with the
Fader are not affected.
To change the rate for automatic transitions:
1.Prepare a transition using DISS , WIPE, or DVE
as the transition type, but do not perform the
transition.
2.Use the Time knob to change the transition
duration. The duration is specified in frames.
3.Press AUTO TRANS to perform the transition.
Note:
• You can set different transition rates for the
dedicated KEY TRANS buttons.
For More Information on...
• dedicated key transitions, refer to the section
“Dedicated Key Transitions” on page 25.
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1.Prepare a transition using WIPE as the type of
transition, but do not perform the transition.
2.Select the pattern you wish to use for the wipe.
3.Use the Time knob to change the transition
duration.
4.Press AUTO TRANS to perform the transition.
For More Information on...
• preparing transitions, refer to the section
“Transition Overview” on page 21
• modifying Wipe transitions, refer to the section
“Modifying Wipes” on page 29
DVE Transitions
You can select from a number of predefined patterns
and control the amount of time a DVE transition takes
to complete.
To perform a DVE transition:
2
3
1
Wipe Transitions
You can select from a number of predefined patterns
and control the amount of time a wipe transition takes
to complete.
22
4
1.Prepare a transition using DVE as the type of
transition, but do not perform the transition.
2.Select the DVE effect you wish to use for the
transition by pressing or double-pressing a Wipe
Page 27
Pattern button. You can choose from the
following:
Table 1 DVE Effect Selection
Pattern
Button
0Push LeftPush Right
1Push UpPush Down
2Squeeze HorizontalPush Up-Right
3Squeeze VerticalPush Down-Left
4Push Up-LeftPush Down-Right
5Squeeze Up-RightSqueeze Down-Left
6Squeeze Up-LeftSqueeze Down-Right
7Squeeze to CenterFly Through
8Circle LeftCircle Right
9StretchTumble
Single Press Pattern
Button DVE Effect
3.Use the Time knob to change the transition
duration.
4.Press AUTO TRANS to perform the transition.
Note:
• You must include the background when performing
a DVE transition on a Chroma Key, Self Key, or
Auto-Select Key. If you do not include the
background, a dissolve transition is performed.
• Performing a DVE transition on a DVE Key without
including the background scales the transition
effect to the size of the DVE Key. This transition
does not consume an additional DVE resource.
• Performing a DVE transition on a DVE Key with the
background included does not scale the transition
effect. This transition consumes the second DVE
resource.
For More Information on...
• preparing transitions, refer to the section
“Transition Overview” on page 21
• modifying DVE transitions, refer to the section
“Modifying DVE Transitions” on page 30
Double Press Pattern
Button DVE Effect
Pausing a Transition
You can pause a transition while it is in progress.
To pause and resume a transition in progress:
2
1.Prepare a dissolve, wipe, or DVE transition.
2.Press AUTO TRANS to start the transition.
3.Press AUTO TRANS again to pause the
transition.
4.Press AUTO TRANS to resume the transition.
Note:
• The transition will continue or reverse based on the
setting of the Resume personality option.
• There is an extra DVE effect available that can not
be accessed with a Wipe Pattern Button. Refer to
the section “Modifying DVE Transitions” on page
6-30 for more information.
For More Information on...
• setting the behavior of a resumed transition, refer
to the section “Transition Resume Direction” on
page 19.
Keying Overview
Keying allows you to insert portions of one scene into
another. Keys appear as overlays over the
background image.
The switcher supports the following key types:
• Auto-Select Key — Key alpha (transparency) is
provided on one input and key fill video is provided
on a second input (character generators and
graphics systems typically provide fill and alpha on
separate channels).
• Self Key — Key transparency is derived from the
luminance of the key fill video (this key type is
created when you do not specify an input for the
key alpha channel).
• Chroma Key — A user defined color hue is
selected for transparency (such as blue or
green-screen applications).
• DVE Key — The video image can be scaled,
cropped and freely positioned on the screen.
Borders and other effects may be used to enhance
the key appearance.
The KM-H2500 supports 2 keys. The KM-H3000
supports 3 keys.
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Video Layering
4
3
2
1
Video is layered as shown in (Figure 1).
To perform a key transition:
Figure 1 Video Layering
1.Program
2.Key 1
3.Key 2
4.Key 3 (KM-H3000 only)
Key Transitions
Key transitions are similar to background transitions.
You can perform key and background transitions
simultaneously.
Selecting Keys
Selecting a key allows you to configure the key type
and select a source for that key.
To select a key:
• Select a key by pressing one of the key select
buttons. You can choose from the following:
› AUTO SELECT, CHR KEY, or DVE — selects
Key 1 and sets the key type.
› KEY 2 SEL — selects Key 2.
› KEY 3 SEL — selects Key 3 (KM-H 3000 only).
Note:
• If you select Key 1, you are selecting a key and key
type simultaneously.
Performing Key Transitions
Key transitions are performed similarly to background
transitions. All transition types are available for key
transition.
3
2
5
4
6
7
1.Ensure the key you are using in the transition is
not on-air.
2.Select the key you wish to use.
3.Select the key type by pressing one of the
following:
• CHR KEY to create a Chroma Key.
• AUTO SELECT to create an Auto-Select Key.
• DVE to create a DVE Key.
4.Press the corresponding key button in the Next
Transition area to include the key in the
transition. You can choose from the following:
• KEY 1 to include Key 1.
• KEY 2 to include Key 2.
• KEY 3 to include Key 3 (KM-H3000 only).
5.Select a source on the Key/Aux bus that you
want to take on-air. The selected source appears
on your preview monitor over the background
image.
6.Choose the type of transition you wish to
perform:
• Press DISS to select a dissolve transition.
• Press WIPE to select a wipe transition.
• Press DVE to select a DVE transition.
7.Perform the transition by using one of the
following methods:
• Press CUT to immediately cut the selected
source on-air (selected transition type is
ignored).
• Press AUTO TRANS to have the switcher
perform a smooth transition.
• Move the Fader from one limit to the other to
perform a manual transition.
24
Note:
• To include multiple keys in the transition, push the
desired combination of KEY 1, KEY 2, and KEY 3
buttons simultaneously.
• When a key is on-air, the tally above the on-air key
glows red.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
Page 29
Dedicated Key Transitions
1
11
2
3
2
1
If an immediate transition is required or an
unexpected transition needs to be performed, the
switcher allows for a dedicated key transition.
Dedicated key transition buttons for this purpose are
located to the right of the Fader. Only dissolve
transitions can be performed with the dedicated key
transition buttons.
To perform a dedicated key transition:
3.Use the Key 1-3 (1-2 onKM-H2500) knobs to
change the transition rate for the specified key.
Note:
• If the transition rate is set to CUT and a transition is
in progress, pressing a dedicated key transition
button immediately cuts the associated key to the
previous state (either on or off-air). The rest of the
transition proceeds.
For More Information on...
• the Next Transition area behavior, refer to the
section “Next Transition Key Behavior” on page 19.
Chroma Key
The Chroma Key masks a specified color allowing
you to quickly extract a foreground subject from a
controlled-color background. The switcher can mask
the following colors: blue, green, red, cyan, magenta,
and yellow. The default color is blue.
1.Ensure that a key, key-type, and source are
selected.
2.Take the desired key on or off-air by performing
one of the following:
• Press KEY 1 TRANS to transition Key 1.
• Press KEY 2 TRANS to transition Key 2.
• Press KEY 3 TRANS to transition Key 3
(KM-H3000 only).
Note:
• When a key is on-air, the appropriate dedicated
key transition button glows red.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
Setting the Transition Rate for Dedicated
Key Transitions
You can set the transition rate for the dedicated key
transition buttons independently of the other switcher
transition rates.
To change the transition rate for dedicated key
transitions:
1.Press DISS.
2.Press NEXT.
To create a Chroma Key:
35
2
1
4
1.Select the key you wish to use.
2.If you are not using Key 1, press CHR KEY to set
the selected Key to a Chroma Key.
3.If you have already assigned a Chroma Key to
one of the other keyers and the Chroma Key
share mode is set to FLOAT or ASK, you are
asked whether you want to steal the Chroma Key
resource to use on the new key. You can choose
from the following:
• Press the Confrm knob to steal the Chroma
Key resource for the new key. The old Chroma
Key is taken off-air and converted to an
Auto-Select Key.
• Press the Cancel knob to cancel the new
Chroma Key and leave the resource with the
key it is currently assigned to.
4.Select the desired source on the Key/Aux bus.
5.Use the Color knob to select the color to make
transparent. You can choose from the following:
• Blue (default)
• Cyan
• Green
• Yellow
• Red
25
Page 30
• Magenta
5
4
1
2
6.Press Init.
For More Information on...
• selecting Keys, refer to the section “Selecting
Keys” on page 24.
• Chroma Key sharing, refer to the section
“Resource Sharing” on page 16.
• modifying Chroma Key settings, refer to the
section “Chroma Key Fine Tuning” on page 39.
• taking a Chroma Key on-air, refer to the section
“Key Transitions” on page 24.
For More Information on...
• selecting Keys, refer to the section “Selecting
Keys” on page 24.
• DVE Resource sharing, refer to the section
“Resource Sharing” on page 16.
• modifying DVE Key appearance, refer to the
section “Modifying DVE Keys” on page 40.
• taking a key on-air, refer to the section “Key
Transitions” on page 24.
Mattes
DVE Key
The DVE Key allows you to apply digital video effects
to an image. These effects include the following:
•Scale
•Crop
• Aspect Ratio
• Position
• Border
To create a DVE Key:
A Matte is a solid color signal that is generated by the
switcher and can be adjusted for hue, saturation, and
luminance. It can also be adjusted for position, size,
aspect, border, and softness.
For More Information on...
• setting hue, saturation, and luminance, refer to the
section “Selecting Colors” on page 4.
Using a Matte
Mattes can be a solid color or a wash. A wash fills the
matte with one of the 10 patterns.
Selecting a Matte Color
You can use two methods to select a matte color:
• Specify hue, saturation, and luminosity
• Load a preset color
To select a matte color by specifying hue,
saturation, and luminosity:
3
1.Select the key you wish to use.
2.If you are not using Key 1, press DVE to set the
selected Key to a DVE Key.
3.If all DVE Key resources are assigned to other
keys or the transition area and the DVE share
mode is set to FLOAT or ASK, you are asked
whether you want to steal the DVE resource to
use on the new key. You can choose from the
following:
• Press the Confrm knob to steal the DVE
resource for the new key. The old DVE Key is
taken off-air and converted to an Auto-Select
Key.
• Press the Cancel knob to cancel the new DVE
Key and leave the resource with the key it is
currently assigned to.
4.Select the desired source on the Key/Aux bus.
5.Use the XPos, YPos, and Size knobs to control
the position and size of the source image.
1.Press and hold SHIFT.
2.Press BLACK/MATTE to display the Matte
menu.
3.Use the corresponding knob to adjust the Hue
(Hue1), Saturation (Sat1), and Luminance
(Lum1) to the desired effect.
Note:
• Mattes may also be selected on the Aux bus. Use
the MATTE button on the desired Aux bus to select
a matte color for that bus.
12
26
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For More Information on...
4
3
12
5
4
3
12
• accessing an Aux bus, refer to the section “Aux
Buses” on page 41.
To select a matte color by loading a preset:
1.Press and hold SHIFT.
2.Press BLACK/MATTE to display the Matte
menu.
3.Press NEXT.
4.Rotate the Load knob to select the preset color
you wish to use.
5.Press the Load knob to load the preset color.
Note:
• Mattes may also be selected on the Aux bus. Use
the MATTE button on the desired Aux bus to select
a matte color for that bus.
For More Information on...
• accessing an Aux bus, refer to the section “Aux
Buses” on page 41.
To change the pattern:
Note:
• If the wash is turned off, the pattern does not
display.
• Pattern washes are not available on Aux buses.
Using other Adjustments
Mattes can also be adjusted by using these modifiers:
• Size — Size
• X-Pos, Y-Pos — Position
• Aspect — Aspect Ratio
• Border — Border Appearance
• Softness — Edge Softness
• Hue 2, Sat 2, and Lum 2 — Secondary Color
The Aspect function allows you to alter the shape of
the selected wash pattern. For example, if you want
the wash to be oval shaped, select the circular
pattern and adjust the aspect ratio until the desired
oval is created.
Borders are effects created around the selected
pattern for the wash. The Border function allows you
to adjust the appearance of the border.
The Softness function controls the edge of the wash.
It is a pattern edge effect produced by mixing key
source and key fill signals such that the edge of the
pattern can be sharp or blurred.
The Hue 2, Sat 2, and Lum 2 functions control the
secondary color. If you are creating a wash and want
to add a second color, adjusting these options will
generate and modify another color set within the
pattern.
To apply other adjustments:
4
3
12
1.Press and hold SHIFT.
2.Press BLACK/MATTE to display the Matte
menu.
3.Press NEXT until WAS H is displayed.
4.If the WAS H knob is Off, toggle it On by pressing the WAS H knob.
5.Use the Pattern buttons to select the desired
pattern.
1.Press and hold SHIFT.
2.Press BLACK/MATTE to display the Matte
menu.
3.Press NEXT until the desired modifier is
displayed.
4.Adjust the desired modifier by rotating the
corresponding knob.
Note:
• The wash pattern and the key pattern mask are
shared. Any adjustments affect both patterns.
27
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Fade to Black
1
4
2
3
Fade to Black is achieved by selecting the black
source and performing a transition.
To fade to black:
1.Press BKGD and all on-air key buttons
simultaneously to include them in the transition.
2.Select a transition type.
3.Press BLACK/MATTE on the Preset bus.
4.Fade to black by sliding the Fader, pressing CUT,
or pressing AUTO TRANS.
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Advanced Operation
3
2
3
1
This chapter describes advanced operating concepts
for your switcher. Advanced topics and information on
modifying basic concepts to fit your requirements are
discussed.
Transition Limit
You can stop a transition at a preset position between
the two Fader limits. With the transition limit enabled,
an automatic transition will stop when it reaches the
defined limit.
To define the transition limit point:
1.Press DISS , WIPE, or DVE.
2.Move the Fader to the desired position you wish
to set as a transition limit.
3.Press the Limit knob.
The Progress Bar next to the Fader flashes to
indicate the defined transition limit.
Note:
• Ensure that you are not on-air when setting the
transition limit as you will be moving the Fader
handle to define the preset position.
To perform a transition with a transition limit set:
1.Initiate a transition by pressing AUTO TRANS.
When the transition reaches the defined limit, it
will stop.
2.To reverse the transition, press AUTO TRANS.
3.To continue the transition, press the Limit knob
to turn off the transition limit.
4.Press AUTO TRANS to complete the transition.
To Quickly Reset the Transition Limit
• Double-press the Limit knob.
The transition limit is reset to 50% and the trans
limit feature is turned off.
Modifying Wipes
Wipes can be modified to give more distinct qualities
and personalize your transitions. The following effects
can be adjusted:
• Fwd — Wipe runs in the forward (default)
direction.
• Rev — Wipe runs in the reverse direction.
5.Press the Direction knob to alternately enable
and disable the flip-flop direction feature. You
can choose from the following:
• Enabled (FF) — The first time a wipe
transition is performed, it runs in the forward
direction. Performing a second wipe transition
runs in the reverse direction.
• Disabled — Wipes always run in the direction
specified in step 4 above.
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To change other wipe modifiers:
1.Press WIPE to access the Wipe menu.
2.Press NEXT to cycle through the available wipe
modifiers.
3.Use the corresponding knob to change the
following:
•Pattern (Pattrn) — to find and select a desired
pattern.
• X Pos or Y Pos — to position the wipe
pattern.
• Aspect — to adjust the aspect ratio.
• Border Size (Border) — to adjust the size of
the border.
• Image Softness (Soft) — to blur or harden the
border.
• Border color (only available if you set the
Border Size greater than 0.0%)
› Use the Load knob to select a preset color.
Press the Load knob to load the color.
›Use the BHue, BSat, and BLum knobs
until the desired color is achieved.
• Rotation (Rot) — to rotate the pattern.
• Horizontal (HMult) and Vertical (VMult)
Multiplication — to create multiple instances of
the pattern.
Note:
• You can select a pattern using the Pattern Buttons.
This also displays the Wipe menu.
•The X Pos and Y Pos can be adjusted using the
positioner (KM-H3000 only).
• Aspect adjustments are not available for all
patterns.
• Circle, left square, right square, and diagonal
patterns with aspect adjustments can not be
rotated.
Modifying DVE Transitions
DVE transitions can be modified to suit the needs and
style of your production. The following effects can be
adjusted:
•Time
• Direction
• DVE Effect
To modify time and direction:
3
4
2
1
1.Press DVE to display the DVE menu.
2.Press NEXT until Time is displayed.
3.Use the Time knob to change the duration of the
wipe.
4.Use the Dirctn knob to set the direction of the
DVE transition. You can choose from the
following:
• Fwd — Transition runs in the forward (default)
direction.
• Rev — Transition runs in the reverse
direction.
5.Press the Dirctn knob to alternately enable and
disable the flip-flop direction feature. You can
choose from the following:
• Enabled (FF) — The first time a DVE
transition is performed, it runs in the forward
direction. Performing a second DVE transition
runs in the reverse direction.
• Disabled — DVE transitions always run in the
direction specified in step 4 above.
To select a DVE effect for a transition:
3
2
1
1.Press DVE to access the DVE menu.
2.Press NEXT until Effect is displayed.
3.Use the Effect knob to select which DVE effect
to use for the transition.
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Note:
3
2
1
• You can also select an effect by pressing the
Pattern buttons as follows:
Table 1 DVE Effect Selection
Pattern
Button
0Push LeftPush Right
Single Press Pattern
Button DVE Effect
Double Press Pattern
Button DVE Effect
1.Press STORE.
2.Press NEXT.
3.Press the right knob to toggle between memory
access modes. You can choose from the
following:
• DirAcc — Use Direct Access Mode.
• Bank — Use Bank Mode.
1Push UpPush Down
2Squeeze HorizontalPush Up-Right
3Squeeze VerticalPush Down-Left
4Push Up-LeftPush Down-Right
5Squeeze Up-RightSqueeze Down-Left
6Squeeze Up-LeftSqueeze Down-Right
7Squeeze to CenterFly Through
8Circle LeftCircle Right
9StretchTumble
•Using the Effect knob allows you to select one
extra DVE effect. The 1000 pound effect is not
available from the Pattern buttons.
Using the Memory System
The built-in memory system can store up to 100
switcher memories (10 banks of 10 memory
locations). This allows you to save the settings for a
later time without having to make the adjustments
again.
Choosing a Memory Access Mode
There are two ways to access the memory system:
• Direct Access Mode — You can access any of
the 100 memories by pressing two buttons (one for
the bank and one for the memory location).
• Bank Mode — You pre-select a bank and then
access any of the 10 memories in that bank with a
single button press.
To select the memory access mode:
Storing Memory Registers
Storing settings to a memory register allows you to
save an effect for re-use.
To store a setting to a memory register:
1
2
1.Press the STORE button.
2.Select the storage area you wish to save to as
follows:
• If you are using Bank Mode, select a pattern
button to designate the memory register in the
selected bank. You may also use the Bank
knob to change the selected bank before
storing.
• If you are using Direct Access Mode, select a
pattern button to designate the desired bank
and then select a second pattern button to
designate the memory register
Note:
• You can exit without storing a memory register by
pressing any button other than a Wipe Pattern,
dedicated key transition, CUT, AUTO TRANS, or
source button.
• The switcher is placed in recall mode immediately
after storing a memory register.
Recalling Memory Registers
Recalling the memory register allows you to quickly
re-use the effect you previously stored.
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To recall a setting from a memory register:
2
1
1
3
2
1.Press RECALL.
2.Select the memory register you wish to recall
from as follows:
• If you are using Bank Mode, select a pattern
button to designate the memory register in the
selected bank. You may also use the Bank
knob to change the selected bank before
recalling.
• If you are using Direct Access Mode, select a
pattern button to designate the desired bank
and then select a second pattern button to
designate the memory register.
Note:
• Recalling a memory register that requires a new
image to be loaded from a USB drive into a
Media-Store channel may result in the currently
loaded image being displayed for a few frames
while the new image is loaded.
• You can exit without recalling a memory register by
pressing any button other than a Wipe Pattern,
dedicated key transition, CUT, AUTO TRANS, or
source button.
Bus Hold
You can choose to have a bus remain unaffected by a
memory recall (the selected source on the bus is not
replaced with the source stored in the memory).
To perform a Bus Hold:
3.Select the memory register you wish to recall
from as follows:
• If you are using Bank Mode, select a pattern
button to designate the memory register in the
selected bank. You may also use the Bank
knob to change the selected bank before
storing.
• If you are using Direct Access Mode, select a
pattern button to designate the desired bank
and then select a second pattern to designate
the memory register.
The source on the bus you selected will not
change when the memory is recalled (the source
setting stored in the memory for that bus is
ignored).
Memory AI and Recall to Preview
The switcher can be set so that recalling a memory
does not affect what is currently on-air. There are two
modes you can choose from:
• Recall to Preview — The switcher only recalls
those elements from the memory register that are
not currently on-air. The Preset bus is recalled
while the Background bus is not.
• Memory AI — The switcher uses the contents of
the memory register to configure the Next
Transition area and the Preview bus. The switcher
is configured such that the next transition will make
the on-air state the same as the state saved in the
memory register.
Memory AI and Keys
Enabling Memory AI mode changes the way key
elements are recalled. If a key is currently on-air, the
element for that key is recalled in the next available
off-air key. If there is no available off-air keys, the
element is not recalled.
All resource sharing is set to FLOAT mode so that
key elements may be recalled to other keys than
originally stored.
For More Information on...
• resource sharing, refer to the section “Resource
Sharing” on page 16.
1.Press and hold the desired source button on the
32
desired Program, Preset, or Key/Aux bus.
2.Press RECALL.
Page 37
Memory AI and Recall to Preview Examples
Table 2 shows the contents of a memory register and
the state of the switcher in various scenarios.
Table 2 Recall to Preview Scenarios
Element
PGM
Bus
Key 1
Key 2
Key 3
Depending on the Recall to Preview setting, the
elements recalled are as follows:
Recall to Preview Off
• Scenario 1
• Scenario 2
Recall to Preview On
• Scenario 1
• Scenario 2
Memory AI
• Scenario 1
Memory
Register
Input 3Input 1
Input 4Input 2
Input 5––
–
› Input 3 is recalled to the Program bus (on-air
image instantly cuts to Input 3).
› Input 4 is recalled to Key 1 (on-air image
instantly cuts to Input 4).
› Input 5 is recalled to Key 2 (on-air image not
affected as Key 2 is off-air).
› Input 1 is selected on the Preview bus.
› Input 3 is recalled to the Program bus (on-air
image instantly cuts to Input 3).
› Input 4 is recalled to Key 1 (on-air image is not
affected as Key 1 is off-air).
› Input 5 is recalled to Key 2 (on-air image is not
affected as Key 2 is off-air).
› Input 1 is selected on the Preview bus.
› Input 3 is not recalled to the Program bus (on-air
image is not affected).
› Input 4 is not recalled to Key 1 as Key 1 is on-air
(on-air image is not affected).
› Input 5 is recalled to Key 2 (on-air image is not
affected as Key 2 is off-air).
› Input 3 is not recalled to the Program bus (on-air
image is not affected).
› Input 4 is recalled to Key 1 (on-air image is not
affected as Key 1 is off-air).
› Input 5 is recalled to Key 2 (on-air image is not
› Input 4 is recalled to Key 1 (on-air image is not
affected).
› Input 5 is recalled to Key 2 (on-air image is not
affected).
› Next Transition area is set to transition
background, Key 1 on-air, and Key 2 on-air.
To set the Recall to Preview mode:
1
4
3
2
1.Press RECALL.
2.Press NEXT.
3.Push the RclPv knob to select the Recall to
Preview Mode. You can choose from the
following:
• On — Recall to Preview mode.
• Off — Recall to Preview and Memory AI
modes off.
• MemAI — Memory AI mode.
4.Select the memory register you wish to recall
from as follows:
• If you are using Bank Mode, select one of the
10 pattern buttons to designate the memory
register in the selected bank. You may also
use the Bank knob to change the selected
bank before storing.
• If you are using Direct Access Mode, select
one of the 10 pattern buttons to designate the
desired bank and then select a second pattern
to designate the memory register.
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Reset Options
You can restore the entire switcher or individual
settings to default values. Menu items can also be
reset.
You can also capture the state of the switcher as a
user-defined default, allowing you to reset to those
settings at any time.
You switcher is shipped with the following default
settings:
Note:
• Default transition rates vary depending on the
frequency of the selected video format.
Configuring Default Settings
You can customize any of the default parameters and
save them as a user-defined default.
To configure user-defined defaults:
2
4
5
Table 3 Switcher Default Settings
ItemDefault Value
Selected Source (all buses)Black
Key TypesAuto-Select
ClipLinear
GainLinear
Transition LimitNone
Key StatusOff-air
Media-Store ChannelsEmpty
Matte ColorHue: 30.5%
Sat: 100%
Lum: 50%
WashOff
Selecte Wipe PatternTop-Left Pattern Button
Wipe ParametersClip: 0.0%
Gain: 0.0%
Transp: 0.0%
Invert: Off
Transition TypeDissolve
MasksOff
Main Transition rate 59.94 Hz Video
Formats: 15 frames
50 Hz Video Formats:
13 frames
Key Transition rate59.94 Hz Video
Formats: 8 frames
50 Hz Video Formats: 7
frames
Chroma KeyEdge: 0.0%
Shadow: 100.0%,
Gain: 100.0%
Spill: 0.0%.
Output SyncOff
Frame SyncOff
Power Save20 min
3
1.Configure any of the settings in the previous list
as desired. This will become the new default
state.
2.Press MENU.
3.Press the RESET Wipe Pattern button.
4.Press the Aux knob to toggle between including
or excluding the Aux buses in the reset.
5.Press the RState Save knob to save the new
default settings.
6.Press the Confrm knob to commit the save.
Press the Cancel knob to cancel the save and
return to the previous setting.
Restoring Default Settings to Factory State
You can restore user-defined default settings to a
factory state. This is useful if you wish to begin
creating a new user-defined default from a known
starting configuration.
To restore user-defined default settings to the
factory state:
1
4
23
1.Press MENU.
2.Press the RESET Wipe Pattern button.
3.Press NEXT.
4.Press the Dfault RState knob to restore the
user-defined defaults to factory settings.
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5.Press the Confrm knob to commit the change.
2
1
Press the Cancel knob to cancel the change and
return to the previous setting.
Resetting the Switcher
Resetting the switcher restores the user-defined
default settings..
To reset the switcher:
1.Press and hold MENU.
2.Press the RESET Wipe Pattern button.
To reset the switcher using an alternate method:
1.Press MENU.
2.Press the RESET Wipe Pattern button.
3.Press the RState Load knob.
All switcher settings are restored to the default
values.
Shared Parameters
Some parameters are shared between features and if
reset in one area, are reset in all areas that share that
parameter. The shared parameters are:
• Time — This value is shared between dissolves,
wipes, and DVE transitions.
• Limit — This value is shared between dissolves,
wipes, and DVE transitions.
• Pattern (Pattrn) — This value is shared between
wipes and mattes.
Resetting Individual Settings
You can reset individual settings to default values
rather than resetting the entire switcher.
To reset wipes:
1.Press and hold down WIPE.
2.Press the RESET Wipe Pattern button.
To reset dissolves:
1.Press and hold down DISS.
2.Press the RESET Wipe Pattern button.
To reset Key 1:
1.Press and hold down CHR KEY, AUTO SELECT,
or DVE.
2.Press the RESET Wipe Pattern button.
Note:
• The selected Chroma Key color and any Split Key
assignments are not reset.
To reset Key 2 or 3:
1.Press and hold down KEY 2 SEL (or KEY 3 SEL
on the KM-H 3000).
2.Press the RESET Wipe Pattern button.
When resetting a key, the selected Chroma Key
color and any Split Key assignments are not
reset.
Note:
• The selected Chroma Key color and any Split Key
assignments are not reset.
To reset Aux buses:
1.Press and hold down AUX SEL (KM-H 2500) or
AUX 1 or AUX 2 or AUX 3 (KM-H 3000).
2.Press the RESET Wipe Pattern button.
Resetting Menu Items
The values for particular parameters can be reset
individually. This allows you to restore the default
setting if you are unsatisfied with the adjusted values.
Some parameters are shared between features and,
if reset in one area, will be reset in all areas that share
that parameter.
To reset individual menu items:
1.Select the menu for the value you wish to reset.
2.Double press the knob associated with the value.
Restoring to Factory Defaults
You can restore your switcher to the factory default
settings. You may wish to do this when
troubleshooting problems with your switcher.
Restoring to factory defaults resets the entire
switcher. Save any configuration information to a
memory register if you wish to re-load it after
performing the factory default.
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To restore factory defaults:
4
23
1
4
35
2
1.Press MENU.
2.Press the RESET Wipe Pattern button.
3.Press NEXT.
4.Press the Factry Reset knob.
5.Press the Confrm knob to perform the reset. Press the Cancel knob to cancel the reset.
USB Storage
You can use the USB port to:
• Save and load memory sets to a USB drive
• Perform software upgrades
These files and settings can be copied and
backed-up on a standard computer.
Note:
• Wait 5 seconds after inserting a USB drive into the
USB port before using it.
For More Information on...
• performing software upgrades, refer to the section
“Software Upgrades” on page 37.
5.Press NEXT to cycle through the sets.
6.Press the knob for the set you want to save the
memory registers to.
7.Use the left knob to select which memory
registers you wish to save. You can choose from
the following:
• All — All switcher memory banks and
registers are stored to the selected set on the
USB drive.
• Bank — You can specify which switcher
memory bank is stored and in which bank in
the selected set it is stored to on the USB
drive.
• Indiv — You can specify which switcher
memory register is stored and in which
register in the selected set it is stored to on the
USB drive.
8.If you selected Indiv or Bank, select the memory
bank or register to store as follows:
• If you selected Indiv, use the Local knob to
select the memory register you wish to save.
The selected register is indicated as X.Y
where X is the memory bank and Y is the
memory register. Use the USB knob to select
the memory register on the USB drive you
wish to save to.
• If you selected Bank, use the Local knob to
select the memory bank you wish to save. Use
the USB knob to select the bank on the USB
drive you wish to save to.
9.Press the left knob to commit the save.
10. Press The Confrm knob to perform the save. Press the Cancel knob to cancel the save.
Note:
Saving Memory Banks and Registers
You can save up to 9 sets of up to 100 memory
registers on a USB drive.
To save memory registers to a USB drive:
1.Insert a USB drive into the USB port.
2.Press MENU.
3.Press the SAVE Wipe Pattern button.
4.Press the Mems knob to display the Save
36
Memory menu.
• You do not need to store memory banks or
registers to the same memory banks or registers
on the USB drive.
• If you save an empty memory bank or register, the
destination bank or register on the USB drive is
erased.
Loading Memory Banks and Registers
Once the memory registers are loaded, you can recall
them for use.
To load memory registers from a USB drive:
2
4
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1.Insert a USB drive into the USB port.
2.Press MENU.
3.Press the LOAD Wipe Pattern button.
4.Press the Mems knob to display the Load
Memory menu.
5.Press NEXT to cycle through the sets.
6.Press the knob for the set you want to load the
memory registers from.
7.Use the left knob to select which memory
registers you wish to load. You can choose from
the following:
• All — All memory banks and registers are
replaced with the stored memory banks and
registers from the selected set on the USB
drive.
• Bank — You can specify which memory bank
to load from the USB drive and which memory
bank on the switcher to replace with the
loaded values.
• Indiv — You can specify which memory
register to load from the USB drive and which
memory register on the switcher to replace
with the loaded values.
8.If you selected Indiv or Bank, select the memory
bank or register to load as follows:
• If you selected Indiv, use the Local knob to
select the memory register you wish to replace
with the loaded data. The selected register is
indicated as X.Y where X is the memory bank
and Y is the memory register. Use the USB
knob to select the memory register on the
USB drive you wish to load.
• If you selected Bank, use the Local knob to
select the memory bank you wish to replace
with the loaded data. Use the USB knob to
select the bank on the USB drive you wish to
load.
9.Press the left knob to commit the load.
10. Press the Confrm knob to perform the load. Press the Cancel knob to cancel the load.
Note:
• You do not need to load memory banks or registers
on the USB drive to the same memory banks or
registers on the switcher.
• If you load an empty memory bank or register from
a USB drive, the destination bank or register on the
switcher is erased.
For More Information on...
• using the memory system, refer to the section
“Using the Memory System” on page 31.
Software Upgrades
Software upgrades stored on a USB drive can be
uploaded to the switcher.
To upgrade the switcher software:
3
6
45
1.Copy a software upgrade file onto a USB drive.
2.Insert the USB drive with the software upgrade
file into the USB port.
3.Press MENU.
4.Press the RESET Wipe Pattern button.
5.Press NEXT until Run Software Upgrade From
USB is displayed.
6.Press the left knob to enter the Upgrade menu.
7.Use the left knob to browse the file system.
Turning the knob cycles through all the files and
directory names at the current level in the file
system.
8.Navigate to sub-directories by selecting a
sub-directory name and then pressing the left
knob. Sub-directories are displayed as follows:
• <directory-name>
9.Return to a parent directory by selecting <..>.
10. Use the left knob to select the upgrade file you
wish to use.
11. Press the left knob to load the upgrade file.
12. Press the Confrm knob to initiate an upgrade.
Press the Cancel knob if you do not wish to
perform an upgrade.
The menu displays a message indicating the software
upgrade is in progress. The Upgrade LED on the rear
of the switcher is lit, indicating an upgrade is in
progress.
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Note:
• Wait 5 seconds after inserting a USB drive into the
USB port before using it.
• Turn the middle knob when browsing the file
system to display the full text of long directory lists
and filenames.
• Upgrades can take several minutes to complete.
Do not turn the switcher power off during the
upgrade.
•If CRITICAL UPGRADE is displayed, the switcher
is performing an upgrade that includes low-level
software components. This does not indicate a
problem with your switcher.
Completing a Software Upgrade
When the software upgrade is complete, the menu
displays a message indicating the software upgrade
was successful, the Upgrade LED on the rear of the
switcher turns off, and the switcher performs an
automatic restart.
Once the switcher restarts, it is ready to use. You can
safely remove the USB drive.
Note:
• If you are upgrading a switcher as a result of a
corrupt configuration or a previously failed
upgrade, you may need to reconfigure the network
address and reload switcher memories.
To modify the transparency:
3
1
2
1.Select the key you wish to modify.
2.If necessary, press KEY 1, KEY 2, or KEY 3 to
include the key in the next transition and have it
display on the Preview monitor.
3.Rotate the Transp knob until the desired effect is
achieved.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
To apply a mask:
5
1
4
3
2
Advanced Keying
Keys can be modified to give them more distinct
qualities and personalize your images.
Modifying Keys
All key types have the following parameters that can
be modified:
• Transparency
•Mask
The Transparency function allows you to adjust the
transparency of the key from completely opaque to
completely transparent. As the level of transparency
is adjusted, the graphic in the menu changes to
represent the current percentage of transparency.
A mask is a keying technique in which a pattern is
combined with the key source to block out unwanted
portions of the key source. Mask modifiers are:
•Force (M-Frce) — forces the area inside the mask
region to the foreground.
•Invert (M-Inv) — reverses the polarity of the mask.
1.Select the key you wish to modify.
2.If necessary, press KEY 1, KEY 2, or KEY 3 to
include the key in the next transition and have it
display on the Preview monitor.
3.Press NEXT until Mask is displayed.
4.Use the Mask knob to select the desired state.
You can choose from the following:
• Off — This is the default setting.
• Box — This creates a box mask.
• Pattrn — This creates a pattern mask.
5.If you are creating a pattern mask, Press a Wipe
Pattern button to select the desired pattern.
6.Press NEXT until Size is displayed.
7.Use the Size knob to modify the mask size.
8.Press NEXT repeatedly to access other mask
modifiers. Use the knobs to modify mask
attributes.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
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To mo dify a mas k:
45
6
3
1
2
To modify the clip or gain:
33
1
2
1.Select the key you wish to modify.
2.If necessary, press KEY 1, KEY 2, or KEY 3 to
include the key in the next transition and have it
display on the Preview monitor.
3.Press NEXT until Mask is displayed.
4.Use the Mask knob to select the mask source.
You can choose from the following:
• Off — This is the default setting.
• Box — This creates a box mask.
• Pattrn — This creates a pattern mask.
5.Press the M-Frce knob to force the area inside
the mask region to the foreground. Press again
to return the mask to normal.
6.Press the M-Inv knob to invert the mask. Press
again to return the mask to normal.
Note:
• The wash pattern and the key pattern mask are
shared. Any adjustments affect both patterns.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
Modifying Other Attributes
There are a number of other attributes you can
modify to change the mask appearance. Press NEXT
and use the knobs to access and change other
attributes.
Modifying Clip and Gain for Unshaped
Auto-Select Keys
If an Auto-Select key is unshaped, you can also
modify clip and gain.
The Clip function adjusts the threshold level of the
key. Only areas of the source video that are higher
than the setting of the threshold cut a hole in the
background video.
Increasing Gain causes the color to become
increasingly saturated.
1.Select the key you wish to modify.
2.If necessary, press KEY 1, KEY 2, or KEY 3 to
include the key in the next transition and have it
display on the Preview monitor.
3.Rotate the Clip and Gain knobs until the desired
effect is achieved.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
Converting Between Shaped and Unshaped
Auto-Select Keys
You can convert an unshaped Auto-Select Key to a
shaped Auto-Select Key by using the Make Linear
function. This defaults any modifiers to the selected
key.
To convert an unshaped Auto-Select Key to
shaped:
1.Select the unshaped Auto-Select key you wish to
modify.
2.Press NEXT until Make Linear is displayed.
3.Press the Make Linear knob.
Chroma Key Fine Tuning
You can control aspects of Chroma keys using the
Chroma Key menus. The following effects can be
adjusted:
• Edge
• Shadow
•Gain
•Spill
Chroma key adjustments are persistent and are not
affected by a soft reset or switcher reboot. However,
initializing the Chroma or performing a factory reset
returns all adjustments to default values.
Using the Edge, Shadow, Gain and Spill Effects
The Edge effect controls the sharpness of the key
edge.
The Shadow effect allows you to include or removed
any shadows that are cast on the Chroma Key
background.
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The Gain effect controls color saturation. Increasing
3
1
2
23
1
the Gain causes the video signal colors to become
increasingly saturated and vivid. Decreasing the Gain
decreases the saturation until the image is black and
white.
The Spill effect allows you to handle chroma key spill
where the background color (the color being
removed) spills onto the key object.
To adjust the Edge, Shadow, Gain, and Spill:
1.Select the key you wish to modify (ensure it is set
as a Chroma key).
2.Press NEXT until Edge is displayed.
3.Adjust the Edge value by rotating the
corresponding knob until the desired effect is
achieved.
4.Press NEXT.
5.Adjust the Shadow, Gain, SPClip, or SpRjct,
value by rotating the corresponding knob until
the desired effect is achieved.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 24.
• setting the Chroma Key share mode, refer to the
section “Resource Sharing” on page 16.
Modifying DVE Keys
You can control aspects of DVE keys using the DVE
Key menu. The following effects can be adjusted:
• Screen Position
•Scale
• Aspect Ratio
• Borders
• Cropping
To position a DVE Key on the screen:
1.Select the key you wish to modify (ensure it is set
as a DVE key).
2.Use the X Pos knob or the positioner to control
the horizontal location of the key image.
3.Use the Y Pos knob or the positioner to control
the Vertical location of the key image.
To change other DVE Key modifiers:
1.Select the key you wish to modify (ensure it is set
as a DVE key).
2.Press NEXT to cycle through the available
modifiers.
3.Use the corresponding knob to change the
following:
• Size — to scale the image. Larger values
produce a larger image while smaller values
produce a smaller image.
• Aspect — to change the aspect ratio of the
image. Larger values stretch the image
vertically while smaller values stretch the
image horizontally.
• Border Size (Border) — to adjust the size of
the border. A value of 0.0% removes the
border.
• Border Softness (Soft) — to adjust the
softness of the border. If the Border size is set
to 0.0%, the edges of the key image are
softened. Larger values produce a softer
border while smaller values produce harder
edged borders edges.
• Border color (only available if you set the
Border Size greater than 0.0%)
› Use the Load knob to select a preset color.
Press the Load knob to load the color.
› Use the BHue, BSat, and BLum knobs
until the desired color is achieved.
• Horizontal Crop (HCrop) — Press the HCrop
knob to change the horizontal cropping
behavior. You can choose from the following:
› HCrop — Use the HCrop knob to crop the
image from both the left and right sides.
› Left/R — Use the Left/R knob to crop the
image from the left side.
› L/Rght — Use the L/Rght knob to crop the
image from the right side.
• Vertical Crop (VCrop) — Press the VCrop
knob to change the vertical cropping behavior.
You can choose from the following:
› VCrop — Use the VCrop knob to crop the
image from both the top and bottom.
› Top/ B — Use the Top/ B knob to crop the
image from the top.
› T/Bttm — Use the T/Bttm knob to crop the
image from the bottom.
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Split Keys
1
2
2
A Split Key allows you to assign a different alpha
source for a Key than the fill/alpha associations that
are set up during configuration or to use a separate
alpha source for a Self Key.
To create a Split Key:
1.Select a source on the Key/Aux bus to act as the
video fill (the source can be either an Auto-Select
Key or a Self Key).
2.Press and hold the AUTO SELECT button.
3.Select a source on the Key/Aux bus to act as the
key alpha.
Note:
• Split Keys are initially created with clip set to 50%
and gain set to 50%.
• While holding the AUTO SELECT button to select
the key alpha, the SHIFT button stays active when
pressed. You do not have to hold down SHIFT to
access shifted sources. Press SHIFT again to
return to normal source selection.
Note:
• If you wish to use a matte for the key fill, press the
Matte button on the Key/Aux bus to access the
Matte menu.
• If you are using a Split Key with a matte key fill and
you wish to turn the key into a Chroma Key, the
switcher will default to black on that key.
For More Information on...
• creating a Split Key, refer to the section “Split Keys”
on page 41.
Aux Buses
The switcher has three timed Aux buses which have
access to the following sources:
• Any primary source (including mattes and
Media-Store)
• Program
• Clean Feed
•Preview
• Chroma Key Alpha
Accessing the Aux Buses
KM-H3000: The Aux buses can be accessed from
control panel buttons.
KM-H2500: The Aux buses can be accessed through
the menu system.
To access Aux buses on the KM-H2500:
Modifying Split Keys
You can modify the appearance of a Split Key to suit
your application.
To modify the appearance of a Split Key:
1.Create a Split Key. The Key menu is displayed
with a new first page.
2.Use the Alpha knob to select the input used for
the key alpha.
3.Press the Alpha knob to accept the change.
1
1.Press AUX SEL to display the Aux menu.
2.Select an Aux bus by pressing the corresponding
knob.
To access Aux buses on the KM-H3000:
1
2
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1.Select the desired Aux bus by pressing AUX 1 -
1
3
2
3.
Selecting a Source for the Aux Buses
54321
9876
Figure 1 Tally Port
Once an Aux bus has been selected, you can change
the source.
To select a source for an Aux bus:
1.Select the Aux bus you wish to choose a source
on.
2.Press the desired source button on the Key/Aux
bus.
Note:
• You can also select a matte color for an Aux bus.
For More Information on...
• selecting matte colors, refer to the section “Mattes”
on page 26
Selecting a Special Source for the Aux Buses
You can select the following special sources by
selecting them on the Preset bus:
• Program (AUX PGM)
• Preview (AUX PV)
• Clean Feed (AUX CLN)
• Chroma Key Alpha (fourth source button)
These special sources are found on the first four
buttons on the Preset bus.
To select a special source for an Aux bus:
PinInput
11
23
35
47
5Common Ground
62
74
8
9
6
8
When the corresponding input is on-air, the
associated tally pin is closed, creating a contact
closure.
Note:
• Tally wiring can be difficult. Consult with your
facility engineer before undertaking any tally
wiring.
For More Information on...
• port locations, refer to the section “Control Panel
Rear Connections Overview” on page 2
1.Select the Aux bus you wish to choose a source
on.
2.Press and hold SHIFT on the Key/Aux bus.
3.Press any of AUX PGM, AUX PV, AUX CLN, or
the fourth source button (to access Chroma Key
Alpha) on the Preset bus.
Tallies
The switcher has tally relays assigned to inputs as
follows (pin 1 is the top right pin when looking at the
Tally Port):
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General Purpose Interface (GPI)
The switcher has 24 GPI inputs that are used to
trigger memory recalls, transitions, and Aux bus input
changes.
The GPI inputs are assigned as follows (Pin 1 is the
top right pin when looking at the GPI Port).
13 12 11 10 9 8 7 6 5 4 3 2 1
Figure 2 GPI Port
16171819202122232425
1415
For More Information on...
• port locations, refer to the section “Control Panel
Rear Connections Overview” on page 2
Editor Port
The switcher has an Editor port that allows you to
control your switcher from a device that supports the
GVG100 editor protocol. The pinout is as follows:
54321
9876
PinTrigg er
1Dissolve Key 1
2Dissolve Key 2
3Dissolve Key 3 (KM-H 3000 only)
4Perform Auto Transition
5Perform Program / Preset Bus cut
6Perform Key 1 cut
7Perform Key 2 cut
8Perform Key 3 cut (KM-H 3000 only)
9Perform Fade-to-Black
10Set Aux Bus 1 to Input 1
11Set Aux Bus 1 to Input 2
12Set Aux Bus 1 to Input 3
13Set Aux Bus 1 to Input 4
14Set Aux Bus 1 to Input 5
15
Recall Memory 0
16
Recall Memory 1
17
Recall Memory 2
18
Recall Memory 3
19
Recall Memory 4
20
Recall Memory 5
21
Recall Memory 6
22
Recall Memory 7
23
Recall Memory 8
24
Recall Memory 9
a
a
a
a
a
a
a
a
a
a
25Ground
Figure 3 Editor Port
PinInput
1Not Connected
2Tx-
3Rx+
4Ground
5Ground
6Not Connected
7Tx+
Rx-
8
9
Not Connected
Supported Editors
The following editors have been tested::
• Editware LE-2000 Series
• Sony BVE-900/910
• Sony BVE-2000
For More Information on...
• GVG100 protocol support, refer to the section
“GVG100 Protocol Supported Commands” on
page 52.
• port locations, refer to the section “Control Panel
Rear Connections Overview” on page 2
a.Only memory registers from memory bank 0 can be
recalled with a GPI trigger.
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Media-Store
This chapter describes the Media-Store operation.
Your switcher has 2 Media-Store channels which
allow you to display 2 images or animations
(composed of a sequence of images) on-air
simultaneously.
Media-Store Overview
Images and animations are assigned unique Media
numbers that allow the switcher to identify them. You
can load images and animations into Media-Store
channels in one of two ways:
• By browsing the internal file system of the switcher
or USB drive.
• By using the Wipe Pattern buttons to specify Media
numbers.
File Formats
Images must be 24-bit or 32-bit (24-bit image plus
8-bit embedded alpha channel) Targa files.
Animations must be Targa sequences, a collection of
individual image files (one file per animation frame).
Animation Naming Convention
The individual files share a common name with a
sequential frame number appended at the end as
follows:
• Anim_001.tga
• Anim_002.tga
• Anim_003.tga
•...
• Anim_100.tga
These files are treated as a 100 frame animation
named Anim.
Note:
• Files must be numbered sequentially.
• File numbers must be preceded by an underscore
“_” character to be recognized as part of an
animation.
• All files in an animation must be stored in the same
directory.
Transparency
The switcher supports images and animations with
embedded transparency. You must set the second
Media-Store channel as the alpha channel of the first
Media-Store channel to have the switcher
automatically load image data and transparency data
into the appropriate Media-Store channels.
For More Information on...
• Associating alpha channel inputs with video inputs,
refer to the section “Input BNC Configuration” on
page 12.
Loading Media by Browsing
You can browse the file system on the switcher or a
USB drive to select images and animations to load.
You must use this method the first time an image
or animation is loaded in order for it to be
assigned a unique Media number.
To load an image or animation by browsing the
file system:
4
3
1.If you are loading from a USB drive, insert it into
the USB port on the switcher.
2.Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
3.Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel to load into.
4.Press the Browse knob.
5.Use the left knob to select <..> to move up to the
top level of the file system.
6.Use the left knob to select the location you wish
to browse. You can choose from the following:
• INT (0) — internal storage (this feature not yet
implemented)
• USB (1) — USB drive (default)
7.Use the left knob to browse the file system.
Turning the knob cycles through all the files and
directory names at the current level in the file
system.
8.Navigate to sub-directories by selecting a
sub-directory name and then pressing the left
knob. Sub-directories are displayed as follows:
• <directory-name>
9.Return to a parent directory by selecting <..>.
10. Use the left knob to select the image or
animation file you wish to load and press the left
2
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knob to load it into the selected Media-Store
37
1
4
2
channel.
Note:
• Wait 5 seconds after inserting a USB drive into the
USB port before using it.
• Turn the middle knob when browsing the file
system to display the full text of long directory lists
and filenames.
• If you select an animation, the number of frames is
displayed next to the filename.
Understanding Media Numbers
Each image and animation is uniquely identified by a
Media number. Media numbers are 4 digits and take
the following form:
1234
123
1.Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you may affect
on-air images.
2.Press MEDIA 1 or MEDIA 2 to select a
Media-Store channel.
3.Press the Browse knob.
4.Press NEXT.
5.Press the Place knob to lock or unlock the Place
value. When locked, the Place value will be
surrounded by brackets [].
6.If you locked the Place value, use the Place
knob to select the locked value. You can choose
from the following:
• INT (0) — internal storage (this feature not yet
implemented)
• USB (1) — USB drive (default)
7.Press the Media knob to lock or unlock the Bank
value. When locked, the Bank value will be
surrounded by brackets [].
8.If you locked the Bank value, use the Bank knob
to select the locked value.
Figure 1 Media Number
1.Place — Location where image or animation is
stored.
• 0 — Internal Memory (this feature not yet
implemented)
• 1 — USB drive
2.Bank — There are 100 (0 - 99) banks where
images can be stored.
3.Item Number — Each bank contains 10 (0 - 9)
images.
Entering Media Numbers
Media numbers are entered using the Wipe Pattern
buttons. You can choose to lock the Place and Bank
to specific values which allows you to quickly access
a subset of images.
To lock or unlock place and bank values:
Loading Media by Media Number
Once an image has been assigned a Media number,
it can be quickly reloaded by typing the corresponding
Media number using the Wipe Pattern buttons. The
procedure is slight different if you have locked the
Place and Bank values.
To load an image or animation by Media number
with a locked place and bank number:
4
3
1.If you are loading from a USB drive, insert it into
the USB port on the switcher.
2.Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
3.Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel to load into.
4.Press the Wipe Pattern button corresponding to
the item number (in the locked Place and Bank)
of the image you wish to load.
2
46
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Note:
4
5
2
3
45
1
3
2
• Wait 5 seconds after inserting a USB drive into the
USB port before using it.
• Entering a Media number of 000 clears the image
from the selected Media-Store channel.
To load an image or animation by Media number
without a locked place or bank number:
1.If you are loading an image from a USB drive,
insert it into the USB port on the switcher.
2.Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
3.Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel to load the image into.
4.Use the Wipe Pattern buttons to type the Media
number corresponding to the image you wish to
load. Type only the unlocked portion of the Media
number (if the Place value is locked, do not type
a Place value).
5.Press the Select knob to load the image.
Note:
• Entering a Media number of 000 clears the image
from the selected Media-Store channel.
Modifying Media-Store Image Attributes
You can alter the appearance of a Media-Store image
by modifying display parameters. The parameters
you can modify are:
• X and Y Position
• Shaped/Unshaped
• Media number
To modify the position of a Media-Store image:
1.Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel with the loaded image..
3.Press NEXT until Attrib is displayed.
4.Use the Attrib knob to select X-Pos.
5.Use the Value knob to select the X position of the
image.
6.Use the Attrib knob to select Y-Pos .
7.Use the Value knob to select the Y position of the
image.
Note:
• You can use the positioner to modify the X and Y
position (KM-H3000 only).
To change an image between shaped and
unshaped:
45
3
2
1.Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel with the loaded image..
3.Press NEXT until Attrib is displayed.
4.Use the Attrib knob to select Shaped.
5.Use the Value knob to select whether the images
is shaped or unshaped. You can choose from the
following:
• Yes — Image is shaped.
• No — Image is unshaped.
For More Information on...
• shaped and unshaped transparency properties,
refer to the section “Input BNC Configuration” on
page 12.
1
47
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To change the Media number for an image:
45
1
3
2
3
1
2
Modifying Animation Playback
You can set an animation to playback automatically
as well as control playback speed and direction.
To modify animation playback:
45
3
1.Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel with the loaded image..
3.Press NEXT until Attrib is displayed.
4.Use the Attrib knob to select Media#.
5.Use the Val ue knob to select a new Media
number. Only available Media numbers are
displayed.
Animation Control
You can play an animation manually or automatically
and also control the behavior of animation playback.
To manually play an animation:
1.Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.Press MEDIA 1 or MEDIA 2 to select a
Media-Store channel with a loaded animation..
3.Press the Run knob to start the animation
playing.
4.Press the Stop knob to stop the animation before
reaching the final frame.
Note:
• You can manually cycle through frames by turning
the Run knob while the animation is stopped.
• Double-pressing the Run knob stops playback and
re-cues the animation to the first frame.
2
1.Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.Press MEDIA 1 or MEDIA 2 to select a
Media-Store channel with a loaded animation..
3.Press NEXT until Attrib is displayed.
4.Use the Attrib knob to select Looping.
5.Use the Value knob to set the looping behavior.
You can choose from the following:
• yes — The animation plays in a continuous
loop until manually stopped.
• no — The animation plays once.
6.Use the Attrib knob to select Reverse.
7.Use the Value knob to set the reverse playback
behavior. You can choose from the following:
• yes — The animation plays backwards.
• no — The animation plays forwards.
8.Use the Attrib knob to select AutoPly.
9.Use the Value knob to set the auto playback
behavior. You can choose from the following:
• yes — The animation starts playing
automatically when it is taken on-air.
• no — Animation playback must be started
manually.
10. Use the Attrib knob to select Speed.
11. Use the Value knob to set the playback speed.
You can set a playback speed from:
• 0.1x – 1.0x in 0.1x increments.
• 1x – 10x in 1x increments.
1
Saving and Reverting Attributes
You can save attributes for an image so they are
automatically recalled the next time that image is
loaded from a USB drive or internal memory.
Image attributes that have been changed since they
were last saved are marked with a ‘*’.
48
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To save attributes for an image:
2
4
1
3
2
1.Modify the attributes for an image as necessary
2.Use the Func knob to save the attributes for that
image. You can choose from the following:
• Save — Saves the currently displayed
attribute. Other saved attributes are not
affected.
• SavAll — Saves all attributes.
To revert to saved attribute values:
1.Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel to load the image into.
3.Press NEXT until Attrib is displayed.
4.Use the Func knob to save the attributes for that
image. You can choose from the following:
• Revert — Reverts the currently displayed
attribute to the previously saved value. Other
attributes are not affected.
• RevAll — Reverts all attributes to previously
saved values.
49
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50
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Specifications
Dimensions
• Width: 15.85”
• Depth: 10.64”
• Height: 3.5”
Weight:
• KM-H2500: 7.2 lbs
• KM-H3000: 7.4 lbs
Power Requirements
• Control Panel: DC 12V, 4 Amps Max
Ports
Tall y Port
• Load voltage: 100Vdc max
• Load current: 120mA max at 85C, 150mA at 25C.
• On resistance: 8 mΩ max
GPI I/O Absolute Maximum Ratings
• Input voltage range: -0.5V to 5.5V
• Output current: < ±10mA
Editor Port DC Operating Conditions
• Maximum differential input voltage: ±5V
• Differential output voltage (5V circuit): 3.2V Typical
across a 100 Ω load (2.3V for 3.3V circuit)
Ethernet Port
• 10/100Mbps Ethernet using Cat 5 cables
10BASE-T & 100BASE-Tx
USB Port
• USB 2.0 and 1.1 compliant
Video Formats
North American Version
• 480i (4:3 and 16:9) at 59.94 Hz
• 720p at 50 (Default), 59.94Hz
• 1080i at 50, 59.94Hz (Default)
European Version
• 576i (4:3 and 16:9) at 50Hz
• 720p at 50 (Default), 59.94Hz
• 1080i at 50, 59.94Hz
Inputs/Outputs
Inputs
• 6 or 12 inputs (depending on version)
• Internal Black and Matte Generators
Outputs
• 2 Program out HD-SDI
• 1 Preview out HD-SDI
• Aux 1 out HD-SDI
• Aux 2 out HD-SDI
• Aux 3 out HD-SDI
• Analog (NTSC or PAL) output. NTSC 59.94 Hz
video standards, PAL is 50 Hz video standard
• Rise Times (10-90%): NTSC 140ns ±20ns PAL:
200ns ±20ns
• Duration: NTSC: 4.7us ±0.1 us PAL: 4.7us ±0.2us
Error Messages
The following error messages may appear when starting your switcher.
Table 1 Switcher Error Messages
Error MessageDescriptionSolution
DDR 0 Not Found
DDR 1 Not Found
DDR 0 & 1 Not Found
There is a problem with the switcher DDR
memory. The switcher may be used but
many features will be limited or disabled
Re-start your switcher. If the problem
persists, contact JVC Technical Support
for assistance.
Upgrade PMC?
Your switcher requires a Panel Module
Controller (PMC) upgrade as part of a
software upgrade. The switcher may be
used without the PMC upgrade but may
respond in an unpredictable manner
Allow the PMC upgrade to proceed.
Contact JVC Technical Support for
assistance if you are unsure about
upgrading your switcher.
GVG100 Protocol Supported Commands
The following tables list the Supported GVG100 commands and controls.
Table 2 GVG100 Supported Commands
NameMLE/KeyerLengthByte CodeData/Notes
Read MLE Program BusMLE241—
Read MLE Preset BusMLE242—
Read Keyer BusKeyer243/44—
Write MLE Program Bus
Write MLE Preset Bus
Write Keyer Bus
Read AnalogMLE/Keyer345<control>
Write AnalogMLE/Keyer5C5<control><lsb><msb>
MLE3C1<xpt>An invalid xpt request
returns a protocol error
MLE3C2<xpt>An invalid xpt request
returns a protocol error
Keyer3C3/C4<xpt>An invalid xpt request
returns a protocol error
Read Light On/offMLE/Keyer346/47—
Write Light On/offMLE/Keyer3C6/C7<lamp>
Read Wipe PatternMLE248—
Write Wipe Pattern
Read Transition ModeMLE24A—
52
MLE3C8<wipe>Valid wipes are 0-9, as
per the Wipe Pattern
button numbers. An
invalid wipe number
returns a protocol error.
Page 57
Table 2 GVG100 Supported Commands
NameMLE/KeyerLengthByte CodeData/Notes
MLE3CA<mode>Last 5 bits used; bit 0: key
Write Transition Mode
1, 1: key 2, 3: bkgd, 4:
key 3, 5: key 4
Read Mle Autotrans RateMLE24C—
Read Keyer Mix RateKeyer24D—
Read Fade To Black RateMLE*27D—*Currently MLE-specific
Write Mle Autotrans RateMLE5CC**
Write Keyer Mix RateKeyer5CD**
—*5FD***Currently not supported.
Write Fade To Black Rate
Fade to black = transition
rate.
Read Key SettingsKeyer253Not yet implemented
Write Key SettingsKeyer62(?)D3Not yet implemented
Learn Into Mem—3DA<mem#>Supports memories 0-9
Recall From Mem—3DB<mem#>Supports memories 0-9
Read Software Version—26C—
Read Field Mode—26D—Field Mark only
Write Field Mode—2ED0 or 1Field Mark only
All Stop—3F2D0**Data byte is unused
Read Lamp Status—3780
Write Lamp Status
—3F8—Included for GVG100
spec completeness only.
Write Button PressBoth3FB<button>
Send Mem To Editor—37ENot yet implemented
Load Mem From Editor—73FENot yet implemented
**
Data byte 1:
Bit 7: 0=select elements, 1=select elements and
perform transition
Data byte 2:
Bit 6-7: IgnoredBit 4-5: 4=select key 3, 5=select key 4
Data byte 3:
Bit 4-7: Ignored
Bit 4-6: 4=select key 1, 5=select key 2, 6=select
bkgd
Bit 0-3: binary coded decimal (valid range is
b0-b1001, or 0-9)
Bit 0-3: binary coded decimal (valid range is
b0-b1001, or 0-9)
Bit 0-3: binary coded decimal (valid range is
b0-b1001, or 0-9)
Table 3 GVG100 Supported Analog Controls
NameMLE/KeyerByte CodeNotes
Key ClipKeyer0x0A
Key GainKeyer0x0B
Vert. PositionMLE0x11
Horz. PositionMLE0x12
Key Matte Fill HueMLE0x14Key mattes not supported
Pattern SizeMLE0x15
53
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Table 3 GVG100 Supported Analog Controls
NameMLE/KeyerByte CodeNotes
Chroma Key HueKeyer0x17Write not supported
Key Matte Border HueKeyer0x18Key mattes not supported
Key Matte Border SatKeyer0x19Key mattes not supported
Key Matte Border LumKeyer0x1AKey mattes not supported
Key Matte Fill LumKeyer0x1BKey mattes not supported
AspectMLE0x1CAux MLEs not supported
Border SoftnessMLE0x1DAux MLEs not supported
Border WidthMLE0x1EAux MLEs not supported
Key Matte Fill SatKeyer0x1FKey Mattes not supported
Rotate X—0x20Not supported
Rotate Y—0x21Not supported
Rotate Z—0x22Not supported
3D Position X—0x23Not supported
3D Position Y—0x24Not supported
3D Position Z—0x25Not supported
3D Border Softness—0x26Not supported
3D Border Width—0x27Not supported
Key ClipKeyer0x08DSKs
Key GainKeyer0x09DSKs
Table 4 GVG100 Supported Lamps
NameMLE/KeyerByte CodeNotes
Program Bus 0-9MLE0x00-0x09Turning OFF results in a protocol error.
Program Bus On AirMLE0x0ATurning OFF results in a protocol error.
AutotransMLE0x0B
Key DissolveKeyer0x0C
Key CutKeyer0x0D
Wipe TransMLE0x0E
Dissolve TransMLE0x0F
Preset Bus 0-9MLE0x10-0x19Turning OFF results in a protocol error.
Preset Bus On AirMLE0x1ATurning OFF results in a protocol error.
Aspect On
Positioner On
MLE0x1BAlways on. Turning OFF results in a
protocol error.
MLE0x1CAlways on. Turning OFF results in a
protocol error.
Reverse WipeMLE0x1D
Dsk Preview
Keyer0x1EAlways true. All Keyers show on Preview
Turning OFF results in a protocol error.
Fade To Black—0x1F
Key Bus 0-9Keyer0x20-0x29Turning OFF results in a protocol error.
54
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Table 4 GVG100 Supported Lamps
NameMLE/KeyerByte CodeNotes
Key Bus On AirKeyer0x2ATurning OFF results in a protocol error.
Key Video Fill
Keyer0x2FAlways true. Turning OFF results in a
protocol error.
Wipe TypeMLE0x30-0x39Turning OFF results in a protocol error.
Key Invert
Key Mask
Key Autokey
Key Selfkey
Keyer0x40DSKs. Turning OFF results in a protocol
error.
Keyer0x41DSKs. Turning OFF results in a protocol
error.
Keyer0x42DSKs. Turning OFF results in a protocol
error.
Keyer0x43DSKs. Turning OFF results in a protocol
error.
Key InvertKeyer0x44Turning OFF results in a protocol error.
Key MaskKeyer0x45Turning OFF results in a protocol error.
Memory Mode Toggle
—0x47Toggles between memory and pattern
modes.
Next Trans Is Bkgd—0x48Turning OFF results in a protocol error.
Next Trans Is Key 1—0x49Turning OFF results in a protocol error.
CutMLE0x4ATurning OFF results in a protocol error.
Key SelfkeyKeyer0x4CTurning OFF results in a protocol error.
Key AutokeyKeyer0x4DTurning OFF results in a protocol error.
Key ChromakeyKeyer0x4ETurning OFF results in a protocol error.
Editor Enable
—0x4FEditor control is always enabled. Turning
OFF results in a protocol error.
Keyer ActiveKeyer0x52
Table 5 GVG100 Supported Buttons
NameMLE/KeyerByte codeNotes
Program Bus 0-9MLE0x00-0x09
AutotransMLE0x0B
Key TransKeyer0x0CDSKs
Key CutKeyer0x0DDSKs
Wipe TransMLE0x0E
Dissolve TransMLE0x0F
Preset Bus 0-9MLE0x10-0x19
AspectMLE0x1BAlways on. Button press has no effect.
Positioner On—0x1CAlways on. Button press has no effect.
Reverse Wipe
MLE0x1DDoubles as memory store/recall toggle
when in memory mode
Dsk Preview—0x1EAlways true. All Keyers show on preview.
Fade To Black0x1F
Key Bus 0-9Keyer0x20-0x29
55
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Table 5 GVG100 Supported Buttons
NameMLE/KeyerByte codeNotes
Key Video FillKeyer0x2FAlways true.
Wipe TypeMLE0x30-0x39
Key InvertKeyer0x40DSKs
Key MaskKeyer0x41DSKs
Key AutokeyKeyer0x42DSKs
Key SelfkeyKeyer0x43DSKs
Key InvertKeyer0x44
Key MaskKeyer0x45
Memory Mode Toggle
—0x47Toggles between memory mode and
pattern mode.
Next Trans Is Bkgd—0x48
Next Trans Is Key 1—0x49
CutMLE0x4A
Key SelfkeyKeyer0x4C
Key AutokeyKeyer0x4D
Key ChromakeyKeyer0x4E
Editor Enable—0x4FEditor control is always enabled.
56
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