OX Revised Build Instructions Rev 4.5 09/29/2018
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Communicating with the machine:
Plug a USB cable A to B into the control board and the opposite end into a computer and plug the power supply cable into a 110V
outlet.
Start your computer and open a google chrome window.
Go to this address:
https://cnc.js.org/docs/desktop-app/
Download the appropriate desktop app for your system, OS, windows, etc.
Open CNC.js
Look for a connection window on the top left hand side.
Power the OX machine.
Under port, hit the refresh button, use the drop down to find a USB port that states “Manufacturer FTDI”, select this.
A blue button labeled “Open” is also in the connection window. Click this button.
You should now be connected. You must home the machine prior to jogging around. There is a blue button labelled “Homing” in
the upper right hand corner, click this.
The machine should raise the Z, then lower a bit, then go back up. X and Y axis should follow.
Once homing is complete you can now jog around.
If you jog the wrong direction, you will lock grbl. The system purposely does this to avoid damage. If locked, simply hit the refresh
and unlock buttons located near the homing button.
You are now connected to the machine and it is fully usable!
You can try jogging around, homing the machine, starting the spindle (M3 S1000), etc.
Take time to familiarize yourself with this window. There are a lot of features here. If you want to jog the machine around go to the
upper right-hand window, called Axes, click the down button and the box will expand. Click on the “move” tab and select “1”
Then click any of the direction buttons. The machine should move.
GRBL Settings change:
Example
If an axis such as X, Y, or Z moves in the opposite direction it should you will need to change the “$3” mapping. For an understanding
of this see the GRBL page:
https://github.com/grbl/grbl/wiki/Configuring-Grbl-v0.9
Scroll down a bit and you will see a set of numbers “$1” through “$132”, below this is an explanation of what each does. Related to
the example above, if X moves the opposite direction we tell it, we would need to set “$3=1” based on this information: