Jomox AirBase 99 User Manual

AIRBase99 Manual
Introduction 05
Front Panel View 06 Back Panel View 06
Connecting the Unit 08
- Power Supply 08
- Midi - Connections 09
Mode...
Master, Edit, Midi 10
- Structural Overwiev 10
- Edit - Mode 11
- Memory-Hierarchy 12
Master Mode 13
- Selecting Kits 13
- Instrument-type 14
- Play-button - funktion 14
- Name - Edit 14
- Contrast 16
- Memory Protect 16
- LFO-Speed 17
- Initialising Kits 17
- Copying Kits 19
Midi Mode 21
- Receive Channel 21
- Transmit Channel 21
- Bulk Dump 22
- Bulk Load 23
- Snap Shot send 24
- Transmit Controller 24
Edit Modus 25
- Editing Kits and Instruments 25
- The Display in Edit-Modus 25
- Instrument - type 26
- Instrument - Variations 27
- Editing Sound Parameter 28
- Kick

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-Tune 28
- Pitch 28
- Decay 29
- Harmonics 29
- Pulse 29
- Noise 30
- Attack 30
- EQ 31
- Level 31
- Velocity 31
- Scale 32
- Initializing 32
- Snare
- Tune 33
- Snappy 33
- Decay 33
- Detune 33
- Noise Tune 34
- Level 34
- Velocity 34
- Initialization 35
- Lo Tom
- Tune 36
- Decay 36
- Level 36
- Velocity 37
- Initialization 37
- Hi Tom
- Tune 38
- Decay 38
- Level 38
- Velocity 39
- Initialization 39
- Percussion-Instruments 40
- about the sample-based 40
- The volume Envelope 41
- Hi Hat - Tune 42
- Closed HH Attack 42
- Closed HH Peaktime 42
- Closed HH Decay 43
- Open HH Attack 43
- Open HH Peaktime 43
- Open HH Decay 43
- HH Sample select 44
- Reverse play 44
- Source 44
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- High Pass Filter Cutoff 45
- Low Pass Filter Cutoff 45
- Filter Resonance 45
- Level 46
- Velocity 46
- Initialization 46
The Parameters of
Clap, Rim, Crash und Ride 47
- Tune 47
- Attack 47
- Peaktime 48
- Decay 48
- Sample Select 48
- the Samples 49
- Reverse play 49
- Level 49
- Velocity 50
- Initialization 50
The two LFOs 51
- LFO 1 Waveform 51
- LFO 1 Destination 52
- LFO 1 Intensity 52
- LFO 1 Rate 53
- LFO 2 Waveform 53
- LFO 2 Destination 53
- LFO 2 Intensity 54
- LFO 2 Rate 54
- Synchronization of LFO 1+2 54
Quitting the Edit Menu - to store
- automatic Storage Request 55
Midi Implementation 57
- Note-On Messages 57
- Midi Controller Dates 58 ff.
- System Exclusive Data 61
- Reset 61
- Software Version 61
Technical Data 62
Service, Updates, Tips und Tricks 63
Feedback 63
------------------------------------------
Copyright for this manual 1998 by JoMoX GmbH
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Berlin No part of this manual may be copied or reproduced without written permission by JoMoX GmbH Berlin (see Page 63 ).
Introduction
The AiRBase 99 is more than just another drum machine. It is capable of bridging the gap that seperates purely percussive i.e. noisy, non-tonal sounds from tuned tonal sounds.
Bass Drum, Snare Drum, Lo Tom and Hi Tom of the AirBase99 are fully analog. This means that the AiRBase 99's instrumentsare not based on sampled sounds but feature true analog soundgeneration The instruments HiHat, Clap, Rim Shot, Crash and Ride are based on 8-bit quantized samples that are processed by analog envelopes and have an awesome sonic performance. In addition to the well-known TR909 samples that are also used in the XBase09, there are further samples taken from the most prominent instruments of the legendary Drumcomputers TR808 and CR78, as well as a sample-set with natural percussion sounds called JMX. Each sample is processed by an envelope generator that adds an enormous amount of punch.
In order to preserve the "analogness" of sound generation as well as of sound control, all parameters are controlled by specially adapted and discretely built-up digital-to-analog converters. This measure requires extra hardware, but enables practically immediate response to control changes. Great care has been taken to preserve the analog feel of control voltages in the AiRBase 99's MIDI control of sound parameters. For most parameters, the range of control has been greatly increased.
As all sound parameters of the AirBase99 can be edited, it is, on the one hand, possible to imitate the above-named drumcomputers or, on the other hand, to create completely new drum Kits. From Elektro to Jazz-Sound - everything is possible.
Control Panel
Front Panel View
On/Off Master Edit Play/Midi LCD-Display Enter Cursor L/R Value Volume Phones
Power Switches the AiRBase 99 on and off
Master selects the 'master' operating mode Edit selects the 'edit' operating mode Play/Midi triggers instruments or selects the 'midi' menu.
Display 2x16 character backlit display
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Enter serves to confirm certain settings
Cursor <- The left cursor button moves the cursor to the left of the display. Cursor -> The right cursor button moves moves the cursor to the right of the display
Value The 'value' knob changes the value of the parameter shown in the display.
Volume
The 'Phones Volume' knob controls nothing but the volume level of the headphone output.
Phones Stereo headphones can be connected with a ¼ inch stereo jack plug.
Connections Back Panel View
Mix/L Mix/R individual outputs Midi Thru, Out, In 12 V AC in
12 V AC in
Power supply input socket.
MIDI IN,OUT and THRU
Midi connection sockets
BD, SD, LoTom, HiTom, cl.HH, op.HH, Clap, Rim, Crash, Ride
Individual outputs for each instrument
Mix
Stereo audio output
2. Connecting the Unit
Before making any connections, switch the AiRBase 99 and all the devices involved off. Power Supply Connect the power supply unit that was shipped with the AiRBase 99 to a power outlet and connect it to the 12 V AC IN socket on the AiRBase 99. If for any reason you are not using the original power adapter, make sure you are using a 12 V AC power supply unit with at least 1.5 A. Never use an AC/DC adapter, because this could damage the AiRBase 99.
2.3 Audio Connections
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Switch off the AiRBase 99 and the mixer/amplifier you want to connect it to. The AiRBase 99 has a Stereo-MIX output which outputs the audio signal of all instruments as long as there is no cable plugged into one of the individual outputs.
The left and right channel of the Stereo-Mix signal is out on the MIX/L and MIX/R jack sockets.
If you want to connect the AiRBase 99 to a mono mixer channel, use the MIX/L output .
The AiRBase 99 has ten individual outputs for bass drum, snare drum, hihat etc.. As soon as a cable is plugged into an individual output, that instrument will no longer be played through the Stereo-MIX output. Connect the audio outputs you want to use to your mixer with ¼" monojack plug cables.
The AiRBase 99 has a ¼" stereo headphone output jack socket on the front panel, which outputs the stereo mix.
MIDI - Connections
MIDI-IN
The AiRBase 99 can be controlled by various MIDI devices such as master keyboards, computers and sequencers via the MIDI In port. Connect the AiRBase 99's MIDI-In port with the MIDI-Out port of the controlling device. Please note: All incoming MIDI messages have to be processed by the AiRBase 99, even if only to check their MIDI channel., which will cost a bit of computing time. This means that the AiRBase 99 might be unnecessarily processing data, even if nothing appears to be happening. If you are not using a MIDI data filter, the amount of data can be considerable. If you are able to filter MIDI data such as MIDI time code and aftertouch controllers for example, we advise you do to so, since this type of data is not used by the AiRBase 99
MIDI-OUT
The AiRBase 99 can transmit data to devices such as computers and sequencers via its MIDI-Out port. Connect the AiRBase 99's MIDI-Out port to the receiving device's MIDI-In port.
MIDI-THRU
MIDI data that the AiRBase 99 receives at its MIDI-In port is passed directly throught to the MIDI-Thru port. You can connect further MIDI devices via the MIDI-Thru port.
Structural - Overview
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Edit-Mode
Memory-Hirachy
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Master-Mode :
In Master mode you can select drum kits, give drum kits names - and make various global settings. Master mode is active by default and the Master button is lit after you switch the AiRBase 99 on. If another mode is active, press the master butten to switch to the Master mode and the butten will light up.
Untitled Kick001 KitNo000 Bank000
Selecting Kits
The upper line of the display shows the name of the currently active kit. Next to that, the currently active play instrument is displayed (see also Play ON/OFF). The second line shows the corresponding kit number and bank number. You select kits by turning the value knob. Kit names and numbers will change accordingly. The bank number changes automatically, as soon as the kit number is greater than 255. In this case, the kit number will change to 000 and the bank number will increase by 1.
Untitled Kick001 KitNo000 Bank000
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Instrument type <Kick,Snar,LoTo....>
To select an instrument type, move the cursor one step to the right. If the play function is active (see also Play ON/OFF), the individual instruments of the selected kit can be selected with the value knob and triggered with the Play/Midi button. In this way it is possible to audition kits without the use of a keyboard. The instrument numbers cannot be changed here, because they are already assigned to the kits (see also Edit Mode - instrument number).
Untitled Kick001 KitNo000 Bank000
Play-button function <Play> <ON/OFF>
Press the right cursor button again to get to the next parameter of Master mode. ON - The play function is active. In Master and Edit modes the Play/Midi button is used only to trigger the currently selected instrument. OFF - The Play function is disabled. The Play/Midi button now serves to select MIDI Mode.
Untitled Kick001 PlayON Name GO>
Name Edit <Name> <GO>
Use Name edit to give a kit a name. After selecting this parameter, the ENTER button will start blinking. If you want to change the name in the display's upper left corner, hit the ENTER button.
Untitled Kick001 Play ON Name GO>
If you do not want to change the name, pressing the right cursor button again will take you to the next Master Mode parameter.
The cursor is now under the first letter of the kit name. Use the value knob to set the desired letter. Move from letter to letter´with the left and right cursor buttons. When you have finished naming the kit, hit Enter to store your edit. AiRBase 99 will confirm this by displaying „Drum Kit stored". After this, the cursor will be back at the drum kit selection parameter.
Untitled Kick001 Drum kit stored
The AiRBase 99 will point out that the Memory Protect function , is active by displaying „Memory Protect!" The new name cannotbe stored. After the storing process has been aborted, the cursor will be in the kit selection parameter. If you do not wish to change the kit name, use the cursor buttons to select a different Master Mode parameter.
Untitled Kick001 Memory protect!
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Contrast <Contr> <030-110>
move the cursor to the contrast parameter. Here you can adjust the LCD display's contrast.
Untitled Kick001 Contr065MemPrOFF
Memory Protect <MemPr> <ON/OFF>
Move the cursor to the Memory Protect parameter.
Untitled Kick001 Contr065MemPrON
ON - The selected drum kit is protected. Changes in the kit name, its instruments and instrument names cannot be stored to memory. Should another kit use the same instrument numbers as the protected kit, sound parameter changes, that affect those instrument numbers will not be taken over. All changes made to non protected kits can only be stored as long as they do not affect protected kits. Protected kits can be identified by the high colon (full stop) in their kit name.
OFF - The selected kit is not memory protected. Please note that sound parameter changes of an instrument number affect all kits that use that instrument number.! Example: The kits numbered 000, 001 and 002 of bank 001 all use the kick drum instrument number 001 (instrument variation 001 of the instrument „kick"). If the sound parameter of Kick001 are changed, this will affect all the abovementioned kits! If, however, only one of these kits is memory protected, parameter changes of Kick001 cannot be stored to memory, even if these changes are made from a non-memory protected kit.
LFO Speed <BPM> <038-255>
Here you can adjust the basic speed of the two LFOs (modulators). LFO speed is given in beats per minute (BPM).. In this wise, it is possible to adjust the LFO speed for every kit to fit the tempo of the current composition (see also „LFOs" in Edit Mode).
Untitled Kick001 BPM 120Init GO>
Initialising Kits <Init> <GO>
As soon as this parameter is selected, the ENTER button will start blinking.
If you want to abort this function, press one of the cursor buttons. to select a previous or a following Master Mode parameter. The ENTER button will then stop blinking.
Untitled Kick001 BPM 120Init GO>
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Initialisation will assign a kit with the instrument numbers corresponding to its kit number. The kit „untitled" stored in kit number 039, for example, will be assigned the instrument numbers 039. The kit will then consist of kick drum 039, snare 039, LoTom 039 etc.. It is however possible to assign any instrument number to a kit. Hit Enter to initialize the selected kit.
The display will read „Are you sure? NO". Hit Enter to abort the initialization process.
Untitled Kick001 Are you sure?NO
If you are sure that you want to initialize the kit, turn the value knob clockwise, until the display reads „YES" instead of „NO". Hit Enter to initialize the selected kit.
Untitled Kick001 Are you sure?Yes
If the kit is memory protected, the display will read: „Memory protect!".
Untitled Kick001 Memory protect!
Copying kits <CpyTo> <000-255>
This function lets you copy kits with all the instruments used by that kit. The instrument variations of the source kit will then be stored under the the target kits number. -
Untitled Kick001 CpyToBeispiel020
Example: You want to copy kit number 001, named „untitled". This kit uses instrument numbers Kick 001, Snare 002, LoTo 010, HiTo 100, HiHat003, Rims 000, Clap 000, Crsh000, Ride000 and the LFO setting LFOs 000. The target is kit 020. All instruments will now be copied to their respective memory number 020. Kick 001 is copied to Kick020, Snar002 is copied to Snar020, LoTo010 is copied to LoTo020, HiTo100 is copied to HiTo020, Clap000 is copied to Clap020, Rims000 is copied to Rims020, Crsh000 is copied to Crsh020, Ride000 is copied to Ride020, HiHa003 is copied to HiHa020, LFOs000 is copied to LFOs020.
Use the value knob to select the target kit number. The taregt kits name will be displayed. While you are changing the target kit number, you can play the keyboard to audition the respective target kits an important kit. Press the Enter button to start the copy process. The display will read „Are you sure? NO".
Untitled Kick001 Are you sure?NO
Hit Enter to abort the copy process. The display reads: Command aborted.
Untitled Kick001 Command aborted
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