JLCooper MCS3 SP User Manual

MCS3 SP USB Software for OSX
JLCooper makes no warranties, express or implied, regarding this softwareʼs fitness for a particular purpose, and in no event shall JLCooper Electronics be liable for incidental or consequential damages, loss of profits, loss of data or data being rendered inaccurate, or losses sustained by third parties even if JLCooper Electronics has been advised of the possibility of such damages.
INSTALLATION .....................................................................................! 1
UNINSTALLING ....................................................................................! 2
SYSTEM AND SOFTWARE SETUP..........................................................! 2
INTRODUCTION TO THE MCS3 SP USB SOFTWARE..............................! 3
KEYSETS...................................................................................................! 3
EDITING KEYSETS ..............................................................................! 4
THE INSPECTOR WINDOW ...................................................................! 5
ACTION TABS .....................................................................................! 7
KEYSTROKES TAB......................................................................................! 7
MOUSE TAB ............................................................................................! 11
MIDI TAB ................................................................................................! 16
EMULATION TAB.......................................................................................! 20
SPECIAL TAB ...........................................................................................! 23
BUILT IN ACTIONS TAB .............................................................................! 24
FINAL CUT PRO AND CONTROL SURFACES.............................................! 25
FINAL CUT PRO SHUTTLE .....................................................................! 25
USING THE MCS3 SP WITH FINAL CUT PRO ..........................................™! 25
THE MCS3 SP FINAL CUT PRO KEYSET ...................................................! 26
THE SOUNDTRACK PRO KEYSET...............................................................! 30
THE GARAGEBAND KEYSET......................................................................! 33
THE IMOVIE KEYSET ................................................................................! 35
THE LOGIC KEYSET..................................................................................! 37
THE NUENDO KEYSET..............................................................................! 39
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Installation
Double-click the file Install_MCS3_SP_USB_3.x to open a disk image. From the window that opens, run the application Install MCS3 SP USB 3.x and follow the onscreen instructions.
The following files will be installed on your main hard drive:
The folder MCS3 SP USB Software will be placed in the /Applications/ folder. This folder contains the MCS3 SP USB application, keysets, and documentation.
MCS3SPUSBMIDIDriver.plugin will be placed in /Library/Audio/MIDI Drivers/.
MCS3 SP USB Uninstaller will be placed in /Library/StartupItems/.
The folder JLCooper will be placed in /Library/Application Support.
The MCS3 SP USB Uninstaller application will be placed on the Desktop.
After the installation is complete, you will be directed to restart your computer.
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Uninstalling
Launch the MCS3 SP USB Uninstaller application which is located on the Desktop. Select the items you wish to uninstall (or click on the Select All checkbox) then click on the Uninstall button.
System and Software Setup
The MCS3 SP software relies on Appleʼs Universal Access to perform mouse emulation. In order for the MCS3 SP software to work correctly, you must open System
Preferences and go to the Universal Access pane. Make sure “Enable access for assistive devices” is checked then quit System Preferences.
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Introduction to the MCS3 SP USB Software
The MCS3 SP Software extends the MCS3 SP hardwareʼs ability to control various applications running on your Macintosh™. It does this by communicating with applications via MIDI, USB and other messaging protocols built into the Mac OS. It can also simulate mouse clicking and dragging, keystrokes and can even emulate other control surfaces if necessary.
Keysets
The MCS3 SP software uses “keysets” which are sets of various actions that are taken when MCS3 SP controls are pressed or turned. Different keysets can be applied to different applications, and the MCS3 SP software will choose the correct keyset for whichever application is in the foreground. If no keyset has been created for the current foreground application, the MCS3 SP will use a built in keyset called the “Default” keyset.
To create or edit MCS3 SP keysets, open the application, MCS3 SP USB (/
Applications/MCS3 SP USB Software/). To create a new keyset, choose New Keyset in the File menu and navigate to the application that will use the new keyset.
You can also use Import Keyset from the File Menu to get an existing keyset. Keysets that ship with the MCS3 SP are located at /Applications/MCS3 SP USB
Software/keysets/. You only need to use New Keyset or Import Keyset once for a given application. After that, keysets are stored with the MCS3 SP softwareʼs
preferences.
You can use Export Keyset from the File Menu to save a copy of a keyset so it can be transported to another Mac or archived for safekeeping. You donʼt need to use Export in your daily use of the MCS3. As previously pointed out, your changes are added to the MCS3 SP softwareʼs preferences file automatically.
There are several sample keysets included in this package, including ones for Final Cut Pro™ and Soundtrack Pro™.
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Editing Keysets
The application presents a graphical representation of the MCS3 SP front panel. When you click on an on-screen control (or move a control on the MCS3 SP itself), that control is selected and information about it appears in the floating Inspector window.
You can choose which keyset to edit within the MCS3 SP USB application using the Keysets menu. The menu lists all keysets that you have created or imported. The name of the currently selected keyset will be displayed at the bottom of the main window.
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The Inspector Window
The Inspector window is where all your work takes place. It displays information about the currently selected control and contains the facilities for editing that information.
The Name text box allows you to give a control a more descriptive name that describes its precise function. In the example above, the “Play” button has been assigned an action that starts playback from the current time indicator, so naming the button “Play From Current Time” conveys more information than “Play”.
If the selected control is a button, then immediately below the Name you will see a “Latched” checkbox that lets you choose between a momentary (pressing the button turns it “on”, releasing it turns it “off”) or latched (pressing and releasing it turns it “on” and pressing and releasing it a second time turns it “off”) behavior.
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Next is a description of the action that is to take place when the selected MCS3 SP control is pressed or turned while the target application is active. Below that is the area where this action can be edited. There are a series of tabs representing the different kinds of actions that can be performed. Clicking on one of these tabs will display controls for editing its kind of action. The available actions are Built In, Keystrokes, Mouse, MIDI, Special and Emulation.
Any changes made in one of these tabs are immediately applied to the selected control. The MCS3 SP software allows multiple levels of Undo, so you can easily get back to any starting point.
Also at the bottom of the Inspector window is the Delete Action button. When pressed it will delete the action currently assigned to the selected control. This is also undoable.
The Inspector will show one additional control at the top when the Jog Wheel is selected- the Sensitivity Slider. Moving the slider to the right will make the Jog Wheel more sensitive, and moving it to the left will make it less sensitive.
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Action Tabs
Keystrokes Tab
The MCS3 SP controls can be assigned to send a sequence of keystrokes to an application just as if they were keys on the Mac keyboard. These assignments are set up in the Keystrokes Tab.
Select a control to edit, place the cursor in the Keystroke field and type a key. If you hold down any modifier keys (command, shift, option or control) while typing this key, the modifier checkboxes will be set up accordingly. You can also manually change the modifier checkboxes by clicking on them.
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Some key/modifier combinations may be intercepted by the operating system before they reach the Inspector window. If this happens, just type the key without any modifiers, then click on the appropriate checkboxes to add the desired modifiers.
To add more keystrokes to the sequence, click on the Next button and repeat the above procedure. You can move forwards or backwards in the sequence with the Next and Previous buttons. The Delete Keystroke button will remove the currently displayed keystroke from the sequence.
If Repeat while pressed is checked, the keystroke (or sequence) will repeat as long as the MCS3 SP control is held down. The speed of the repeat is controlled by the Repeat/ Typing Speed slider. This slider also determines how much time there is between keystrokes if the sequence is more than one keystroke.
If the key sequence in the example below was assigned to the STOP button, pressing and holding STOP would be the equivalent of repeatedly typing the word “mark” until STOP was released.
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The Keystrokes tab can vary depending on the type of MCS3 SP control selected. For the Jog Wheel, different key sequences can be assigned to each direction. Click on the Counter Clockwise or Clockwise radio button to choose which directionʼs sequence to edit.
In the example below, a counter clockwise turn would send a “-” and a clockwise turn would send a “+”.
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The Shuttle Control can have a key sequence assigned not only to its counter clockwise and clockwise directions, but also to itʼs center detent. The example below implements JKL shuttling which is used by several nonlinear video editors. In other words, the shuttle will send a “j” when being turned counter clockwise, an “l” when being turned clockwise and a “k” when it is returned to the center position.
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Mouse Tab
The controls on the MCS3 SP can be made to emulate the Macintosh mouse. Buttons can perform clicks and the Jog Wheel and Shuttle Control can perform horizontal and vertical moves and drags.
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The Mouse Action popup lists the actions available for the selected control. For
Option
When Destination Window is
Resized or Moved
Relative to Window Top Left
The start point will stay the same distance from the top left corner of the window.
Relative to Window Top Right
The start point will stay the same distance from the top right corner of the window.
Relative to Window Top Percentage of Width
The start point will stay the same distance from the top of the window, but itʼs horizontal position will be a percentage of the windowʼs width..
example, if the Jog Wheel is selected the popup would look like this:
The Starting Location popup lets you choose where the click, move or drag will originate.
If you choose Donʼt Capture, the mouse action will always begin at the current location of the Mouse pointer. If you choose any other option, you will be prompted to pick a point in one of the target applicationʼs windows. The options in this menu determine how the MCS3 SP will find that point in the event that the destination window has been resized or moved.
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Option
When Destination Window is
Resized or Moved
Relative to Window Bottom Left
The start point will stay the same distance from the bottom left corner of the window.
Relative to Window Bottom Right
The start point will stay the same distance from the bottom right corner of the window.
Relative to Window Bottom Percentage of Width
The start point will stay the same distance from the bottom of the window, but itʼs horizontal position will be a percentage of the windowʼs width..
Relative to Screen Top Left
The start point will stay the same distance from the top left corner of the screen, no matter what the size or position of the window.
For example, letʼs say that a particular application has an onscreen shuttle slider in the lower right hand corner of itʼs Timeline window, and the center of that slider is 100 pixels from the right of the window and 20 pixels from the bottom of the window. When the window is resized, the slider stays at 100 pixels from the right and 20 pixels from the bottom of the window.
Suppose the only way to access this programʼs shuttle function is by dragging this slider left or right. You could program the MCS3 SP Shuttle Control to do a horizontal drag starting at 100, 20 Relative to Window Bottom Right.
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Once you have chosen from the Starting Location popup, you will be prompted to actually pick the starting point.
Make Sure the target application is open in the background, and that the destination window is visible. Hit the Capture button then position the mouse pointer over the desired starting point and type <COMMAND K>.
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The Inspector window will be updated to show the window name and coordinates where the click, drag or move should take place.
From now on, whenever you are in the target application and use the assigned control, it will move the destination window to the front, then click, move or drag at the selected location.
Once a window name and mouse location has been captured, you have the option of using a partial window name. This is useful in applications like Final Cut Pro, where the Canvas Windowʼs title always starts with the word "Canvas" but the rest of the window title changes depending on what you're editing. Normally, the MCS3 SP tries to find a window with the exact name as the window where the click was first captured, but if the window name has changed, it will fail. If you choose to have the MCS3 SP just look for the word Canvas in Final Cut Pro it will always find the Canvas Window, even if the exact name of the Canvas Window changed since the click was captured.
To use the partial name feature, click on the Partial Window Name checkbox. In the text box on the right, change the full window name to the partial name you want the MCS3 SP to use.
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MIDI Tab
None
No MIDI message for the selected control. If some other type of action has already been assigned, the None button will be selected. Clicking on the None button will delete the currently assigned action.
Native MIDI
Native MIDI actions send and respond to the same messages as the MIDI version of the MCS3. You would typically use this setting with an application which directly supports the MCS3 SP protocol. It could also be used with an application that has a MIDI “Learn” feature.
For convenience, choosing Set all Controls to Native MIDI in the Actions menu will assign Native MIDI actions to all of the MCS3 SP controls on all layers in the current keyset.
Custom MIDI
Custom MIDI actions send and respond to user defined MIDI messages.
An MCS3 SP can be made to appear as a MIDI device to MIDI applications. Any MCS3 SP control can be programmed to send and respond to a MIDI message.
There are three radio buttons for choosing the type of MIDI message to assign.
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When Custom MIDI is chosen, more controls will become visible for editing the custom messages.
The MIDI Message Type popup lets you choose any of the basic MIDI messages except for system exclusive and MIDI Time Code.
The first group of messages in the popup include a MIDI channel. If you choose one of these message types, a channel editor appears. You can either type or use the up and down arrows to set the channel. This editor accepts values from 1 through 16.
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All MIDI messages except for system exclusive are either one, two or three bytes long. The first byte always is the message type, called the status byte. If there is a MIDI channel, it is embedded in the status byte. The bytes following the status byte, if any, are referred to as data bytes and contain additional information such as note numbers, velocities, control values, etc...
If you choose a message type that is more than one byte long the 1st Data Byte ( and possibly the 2nd Data Byte) editor appears. You can set the data byteʼs value by typing or using the up/down arrows. The editor accepts values from 0 through 127.
Instead of setting an absolute value for a data byte, you can check the Follows Controlʼs Value box. In this case, the value of that data byte is determined by the state of the MCS3 SP hardware control this message is assigned to. In other words, if you assigned a Custom MIDI Message to the Jog Wheel and the 2nd data byte was set to Follows Controlʼs Value, a number representing the movement of the Jog Wheel would be inserted as the 2nd data byte of the custom message. For MCS3 SP buttons, a value of 127 will be inserted for button presses, and 0 for button releases.
Following are some samples of the MIDI Tabʼs appearance for various message types.
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To access the MCS3ʼs MIDI messages in your MIDI application, connect your applicationʼs MIDI input and output ports to the ports labeled “MCS3”. Depending on the application, the ports may be labeled “MCS3 SP USB”. The exact method for connecting to MIDI ports varies from application to application. Consult the manuals of the MIDI applications you are using to learn how to do this.
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Emulation Tab
The MCS3 SP software has the ability to emulate other MIDI based control surfaces. This feature is useful if you are using the MCS3 SP with an application which doesnʼt directly support the MCS3, but which supports one of these other control surfaces.
You can set any control on the MCS3 SP to emulate a control on one of these control surfaces using the Emulation Tab. The Emulation Tab is not available until you turn on Emulation in the Emulation Menu. Here you can choose None, Mode A, or Mode B. Mode A and B represent two different control surfaces. Which one you choose depends on the application you are using with the MCS3. More on this later.
The contents of the Emulation Tab varies depending on the type of MCS3 SP control that is selected. This is what you will see at first if you select a button.
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The Control Group popup lists the basic categories of controls that can be emulated by the selected MCS3 SP control. Checking Emulate this control: or choosing from the Control Group popup will assign an Emulation action to the selected control. It will also display either a second popup or a numerical editor for choosing which control in the group to emulate.
For some control categories, such as Transport, the individual controls in that category have names, such as Rewind, Fast Forward, Stop, Play and Record. For these categories a second popup will list the control names.
For other categories, such as F-Keys, the controls are just numbered. For these categories a numerical editor will appear. This allows you to either type or use up/down arrows to set the control number.
The Jog Wheel only has one choice, Emulate Jog Wheel.
You cannot assign Emulation actions to the Shuttle Control because none of the emulated control surfaces have this function.
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For convenience, choosing Set all Controls to Emulation in the Actions menu will
MCS3 SP Control
Assignment
Rewind
Fast Forward
Stop
Play
Record
JogW1W2W3W4W5F1F2F3F4F5F6Up
Right
Down
Left
Emulation- transport: rewind
Emulation- transport: fast forward
Emulation- transport: stop
Emulation- transport: play
Emulation- transport: record
Emulation- jog
Emulation- automation: read/off
Emulation- automation: write
Emulation- automation: trim
Emulation- automation: touch
Emulation- automation: latch
Emulation- fkey: 1
Emulation- fkey: 2
Emulation- fkey: 3
Emulation- fkey: 4
Emulation- fkey: 5
Emulation- fkey: 6
Emulation- cursor: up
Emulation- cursor: right
Emulation- cursor: down
Emulation- cursor: left
assign Emulation Actions to many of the MCS3 SP controls on all banks in the current keyset. Some MCS3 SP controls do not correspond to any controls on the emulated control surfaces, so those controls are left unassigned.
The following assignments are made when Set all Controls to Emulation is chosen. The same assignments are made to all four layers
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Special Tab
None
No Special Action for the selected control. If some other type of action has already been assigned, the None button will be selected. Clicking on the None button will delete the currently assigned action.
Layer Selectors
When assigned to an MCS3 SP button, that button can be used to switch between layers. When a Layer Selector Special Action is assigned to an MCS3 SP button, that assignment is automatically copied to that button on all layers.
These options will not appear when the Jog Wheel or Shuttle Ring are selected.
Developer Mode
This is intended for use with applications which directly support the MCS3. This action uses messaging protocols built into Mac OS X to communicate with these applications.
You normally wouldnʼt use this mode unless you knew that an application you were using supported it. 3rd party developers who support this mode would typically ship MCS3 SP keysets along with their applications.
For convenience, choosing Set all Controls to Developer Mode in the Actions menu will assign Developer Mode Special Actions to all of the MCS3 SP controls on all layers in the current keyset.
The Special Tab is a collection of actions that donʼt easily fit into other categories.
The choices are:
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Built In Actions Tab
The built in actions are actions that are predefined for specific applications. When you choose a keyset, the built in actions appropriate to that keysetʼs application are displayed. If no built in actions have been defined for the current application, the display will be blank.
The built in actions are presented in two columns. The left hand column lists basic categories and the right hand column lists the actual actions. Clicking on a category in the left hand column will change the list of actions displayed on the right. Double-click an action name to assign it to the selected MCS3 SP control.
Most of the categories and actions correspond to the keyboard shortcuts listed in the target application's manual. However, there are also actions defined by JLCooper that are not simple keyboard shortcuts. These actions will always appear at the beginning of the list, and there will be a separator line between them and other built in actions.
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Final Cut Pro™ Support
Final Cut Pro™ and Control Surfaces
With FCP version 5 some support for MIDI control surfaces was added. Unfortunately, only audio parameters and transport functions are controllable via MIDI. Fortunately, the MCS3 SP software not only emulates the supported control surfaces, it also can control many other parameters in FCP.
The MCS3 SP has a large advantage over other control surfaces when used with Final Cut Pro because it is not limited to just the functions included in Final Cutʼs MIDI control surface support. With its built in functions and the ability to emulate the mouse and keyboard coupled with FCPʼs control surface support, virtually every function in Final Cut Pro can be controlled with the MCS3.
Final Cut Pro™ Shuttle
The FCP Built In Shuttle command works equally well in the Timeline, Canvas, Viewer and Log and Capture windows.
Using the MCS3 SP with Final Cut Pro™
To use the MCS3 SP with FCP, first run the MCS3 SP USB application and import the Final Cut keyset provided by JLCooper. Now run Final Cut and open the Control Surfaces dialog from the Tools menu. Click on the “+” button to add a control surface and choose Mackie Control. Then choose MCS3 SP USB - MCS3 SP for the input connection and output connections. Click OK to exit the dialog.
Final Cut requires the Audio Mixer (Tools Menu) to be open in order for control surface support to be active. You might want to save a window layout that has the Audio Mixer open.
As mentioned earlier, in order for Mouse Emulation to work, the Accessibility System Preferences most be set correctly. This is important to the FCP keyset since some of the FCP Built In Commands use Mouse Emulation. Please see the section of this manual entitled System and Software Setup if you are unsure about these settings.
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The MCS3 SP Final Cut Pro Keyset
Layer 1
MCS3 SP
Control
Assignment
Rewind
Emulation- transport: rewind
Fast Forward
Emulation- transport: fast forward
Stop
Emulation- transport: stop
Play
Emulation- transport: play
Record
Built In- Capture: Batch Capture...
Jog
Emulation- jog
Shuttle
Built In- Jog and Shuttle: Shuttle
W1
Built In- Mark: Mark In
W2
Built In- Mark: Mark Out
W3
Built In- Goto: Go to In Point
W4
Built In- Goto: Go to Out Point
W5
Built In- Mark: Add Marker
W6
Built In- Goto: Go to Previous Marker
W7
Built In- Goto: Go to Next Marker
F1
Layer 1 Selector
F2
Layer 2 Selector
F3
Layer 3 Selector
F4
Built In- Windows: Show Timeline
The MCS3 SP Final Cut Pro keyset uses a combination of emulated controls, mouse emulation, keystrokes and built-in commands. It is fully customizable using the techniques presented in this manual, so you can easily adapt it to your working style.
The keyset uses three of the four layers, with some duplication in each layer where it makes sense. The layers are selected with F1, F2 and F3.
Here are the control assignments in the current version of the FCP keyset:
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F5
Built In- Windows: Show Canvas
F6
Built In- Windows: Show Viewer
Up
Key Sequence: Home#
Right
Built In- Other: Right
Down
Key Sequence: End#
Left
Built In- Other: Left
Layer 2
MCS3 SP
Control
Assignment
Rewind
Emulation- transport: rewind
Fast Forward
Emulation- transport: fast forward
Stop
Key Sequence: Esc#
Play
Emulation- transport: play
Record
Built In- Capture: Capture Now
Jog
Emulation- jog
Shuttle
Built In- Jog and Shuttle: Shuttle
W1
Built In- Mark: Mark In
W2
Built In- Mark: Mark Out
W3
Built In- Goto: Go to In Point
W4
Built In- Goto: Go to Out Point
W5
Built In- Mark: Add Marker
W6
Built In- Goto: Go to Previous Marker
W7
Built In- Goto: Go to Next Marker
F1
Layer 1 Selector
F2
Layer 2 Selector
F3
Layer 3 Selector
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F4
Built In- Windows: Show Browser
F5
Built In- Windows: Show Favorites
F6
Built In- Windows: Show Effects
Up
Built In- View# Menu: Zoom Out
Right
Built In- Goto: Go to Next Edit
Down
Built In- View# Menu: Zoom In
Left
Built In- Goto: Go to Previous Edit
Layer 3
MCS3 SP
Control
Assignment
Rewind
Emulation- transport: rewind
Fast Forward
Emulation- transport: fast forward
Stop
Emulation- transport: stop
Play
Emulation- transport: play
Record
Built In- Capture: Batch Capture...
Jog
Emulation- jog
Shuttle
Built In- Jog and Shuttle: Shuttle
W1
Built In- Mark: Mark In
W2
Built In- Mark: Mark Out
W3
Built In- Goto: Go to In Point
W4
Built In- Goto: Go to Out Point
W5
Built In- Mark: Add Marker
W6
Built In- Goto: Go to Previous Marker
W7
Built In- Goto: Go to Next Marker
F1
Layer 1 Selector
F2
Layer 2 Selector
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F3
Layer 3 Selector
F4
Built In- Capture: Log and Capture...
F5
Built In- Windows: Show Tool Bench
F6
Built In- Windows: Show Audio Meters
Up
Emulation- cursor: up
Right
Emulation- cursor: right
Down
Emulation- cursor: down
Left
Emulation- cursor: left
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Soundtrack Pro™ Support
Layer 1
MCS3 SP Control
Assignment
Rewind
Move Back
Fast Forward
Move Forward
Stop
Stop
Play
Play
Record
Record
Jog
JogW1Insert Time Marker
W2
Add Region Marker for Selection
W3
Add Time Markers at Beg. & End
W4
Insert Beat Marker
W5
Goto Previous Marker
W6
Goto Next Marker
Setting up the MCS3 SP for use with Soundtrack Pro is almost identical to setting up for Final Cut Pro.
Open the MCS3 SP USB application and Import the Soundtrack Pro keyset or create a keyset of your own. If you create your own, start by setting the Emulation Mode to A then choosing Set All Controls to Emulation from the Actions menu. Later on you can customize this keyset with built-in commands, key sequences and mouse actions.
The next time you run Soundtrack Pro, open the Preferences dialog from the Soundtrack Pro menu then go to the Control Surfaces panel. Click on the “+” button to add a control surface and choose Mackie Control. Choose MCS3 SP USB - MCS3 SP for the input connection and output connections. Click OK to exit the dialog.
The Soundtrack Pro Keyset
The Soundtrack Pro keyset is a combination of emulated actions, keystrokes and built in commands. It uses three layers with some duplication between layers. As with all other MCS3 SP keysets, it is fully customizable.
F1 - F3 function as layer selectors. In Layer 1, F4 - F6 are used to toggle various panes on and off. In Layer 2, F4 - F6 toggle different HUD displays and in Layer 3, F4 - F6 Tabs in various panes. Activating a Tab also activates the pane it is in. Once a pane is activated in this fashion, the left and right VStick in Layer 3 can be used to move between Tabs in the currently active pane.
In Layer 1 the VStick is used for zooming and in Layer 2 it is used for navigating the timeline.
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Layer 1
MCS3 SP Control
Assignment
F1
Layer 1
F2
Layer 2
F3
Layer 3
F4
Toggle Left Pane
F5
Toggle Lower Pane
F6
Toggle Right Pane
Up
Zoom Out Vertical
Right
Zoom In Horizontal
Down
Zoom In Vertical
Left
Zoom Out Horizontal
Layer 2
MCS3 SP Control
Assignment
Rewind
Move Back
Fast Forward
Move Forward
Stop
Stop
Play
Play
Record
Record
Jog
JogF1Layer 1
F2
Layer 2
F3
Layer 3
F4
Toggle Multipoint Video HUD
F5
Toggle Sound Palette
F6
Toggle Timecode HUD
Up
Goto Beginning
Right
Forward One Frame
Down
Goto End of Cycle Region
Left
Back One Frame
Layer 3
MCS3 SP Control
Assignment
Rewind
Move Back
Fast Forward
Move Forward
Stop
Stop
Play
Play
Record
Record
Jog
JogF1Layer 1
F2
Layer 2
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Layer 3
MCS3 SP Control
Assignment
F3
Layer 3
F4
Video Tab
F5
Mixer Tab
F6
Details Tab
Right
Next Tab
Left
Previous Tab
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GarageBand™ Support
Layer 1
MCS3 SP Control
Assignment
Rewind
Rewind
Fast Forward
Fast Forward
Stop
Stop
Play
Play
Record
Start / Stop Recording
Jog
JogW1Show Chord / Tuner Mode
W2
Show Time Mode
W3
Show Measures Mode
W4
Show Tempo Mode
W5
Cycle Region on/Off
W6
Metronome On/Off
W7
Count in On/Off
F1
Layer 1
F2
Layer 2
F3
Layer 3
F4
Track Info
F5
Editor
F6
Loop Browser
Up
Goto Beginning
Open the MCS3 SP USB application and Import the GarageBand Keyset. Later on you can customize this keyset with built-in commands, key sequences and mouse actions.
The GarageBand Keyset
The GarageBand keyset is a combination of keystrokes and built in commands. It uses two layers with some duplication between layers. As with all other MCS3 SP keysets, it is fully customizable.
F1 - F3 function as layer selectors. In Layers 1 and 2, F4 - F6 are used to show and hide various panes and windows. In Layer 2, F4 - F6 toggle different HUD displays and in Layer 3, F4 - F6 Tabs in various panes.
In Layer 1 the VStick is used for navigating the timeline, and in Layer 2, the VStick Up and Down are used for zooming.
In Layer 1, the Jog Wheel is used for jogging, and in Layer 2 it is used to adjust the Master Volume.
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Layer 1
MCS3 SP Control
Assignment
Right
Forward
Down
Goto End
Left
Back
Layer 2
MCS3 SP Control
Assignment
Rewind
Rewind
Fast Forward
Fast Forward
Stop
Stop
Play
Play
Jog
Master Volume
F1
Layer 1
F2
Layer 2
F3
Layer 3
F4
Media Browser
F5
Onscreen Keyboard
F6
Musical Typing Window
Up
Zoom Out
Down
Zoom In
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iMovie™ Support
Layer 1
MCS3 SP Control
Assignment
Rewind
Reverse
Fast Forward
Forward
Stop
Stop
Play
Play
Jog
JogW1Select All
W2
Mute Clip
W3
Split Clip
W4
Undo
W5
Redo
W6
Enter / OK / Done
W7
Cancel
F1
Layer 1
F2
Layer 2
F3
Layer 3
F4
Clip Adjustments Panel
F5
Video Panel
F6
Audio Panel
Right
Forward 1 Frame
Left
Back 1 Frame
Open the MCS3 SP USB application and Import the iMovie Keyset. Later on you can customize this keyset with built-in commands, key sequences and mouse actions.
The iMovie Keyset
The iMovie keyset is a combination of keystrokes and built in commands. It uses two layers with some duplication between layers. As with all other MCS3 SP keysets, it is fully customizable.
F1 - F3 function as layer selectors. In all Layers, F4 - F6 are used to show and hide various panes and windows. In each layer the Play button is assigned a different variation of the Play command.
W1 - W7 are assigned various editing tasks in Layer 1.
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Layer 2
MCS3 SP Control
Assignment
Rewind
Reverse
Fast Forward
Forward
Stop
Stop Full Screen
Play
Play Full Screen
Jog
Extend Selection
W6
Enter / OK / Done
W7
Cancel
F1
Layer 1
F2
Layer 2
F3
Layer 3
F4
Clip Trimmer
F5
Edit Trimmer
F6
Crop / Rotate / Ken Burns
Layer 3
MCS3 SP Control
Assignment
Rewind
Reverse
Fast Forward
Forward
Stop
Stop
Play
Play from Beginning
W6
Enter / OK / Done
W7
Cancel
F1
Layer 1
F2
Layer 2
F3
Layer 3
F4
Keywords Window
F5
Titles Pane
F6
Transitions Pane
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Logic™ Support
Layer 1
MCS3 SP Control
Assignment
Rewind
Rewind
Fast Forward
Fast Forward
Stop
Stop
Play
Play
Record
Record
Jog
JogW1Selected Track - Read / Off (Emulation- automation: read/off)
W2
Selected Track - Touch
W3
Selected Track - Latch
W4
Selected Track - Write
W5
Create Marker
W6
Previous Marker
W7
Next Marker
F1
Screenset 1
F2
Screenset 2
F3
Screenset 3
F4
Screenset 4
F5
Screenset 5
Open the MCS3 SP USB application and Import the Logic Pro keyset or create a keyset of your own. If you create your own, start by setting the Emulation Mode to B then choosing Set All Controls to Emulation from the Actions menu. Later on you can customize this keyset with built-in commands, key sequences and mouse actions.
The next time you run Logic Pro, open the Preferences dialog from the Logic Pro menu then go to Control Surfaces > Setup. Click on Install in the New menu at the top of left of the window. Choose Logic Control from the list of control surfaces and click on Add.
Choose MCS3 SP for the Out Port and Input. Close the Setup Dialog dialog.
The Logic Keyset
The Logic keyset is a combination of emulation, keystrokes and built in commands. It uses one layer.
W1 - W7 are used to set the automation mode and to create and locate to markers. F1 ­F6 are used to select Screensets 1 - 6.
The VStick is used for track selection and zooming.
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Layer 1
MCS3 SP Control
Assignment
F6
Screenset 6
Up
Select Previous Track
Down
Select Next Track
Right
Zoom In/Out
MCS3 SP USB Software" 38
Nuendo™ Support
Layer 1
MCS3 SP Control
Assignment
Rewind
Rewind
Fast Forward
Fast Forward
Stop
Stop
Play
Play
Record
Record
Jog
JogW1Read
W2
Write
W3
Markers
W4
Previous Marker
W5
Next Marker
W6
OK/Enter
W7
Cancel
F1
Layer 1
F2
Layer 2
F3
Layer 3
Open the MCS3 SP USB application and Import the Nuendo keyset or create a keyset of your own. If you create your own, start by setting the Emulation Mode to A then choosing Set All Controls to Emulation from the Actions menu. Later on you can customize this keyset with key sequences and mouse actions.
The next time you run Nuendo, open the Device Setup dialog from the Devices menu then go click on Mackie Control under Remote Devices. Choose MCS3 SP USB MCS3 SP for the MIDI Output and MIDI Input. Hit OK to accept your settings and close the Setup Dialog.
The Nuendo Keyset
The Nuendo keyset is a combination of emulation and keystrokes. It uses three layers with some duplication between layers.
F1 - F3 are layer selectors. F4 - F6 are used to open and close various windows and dialog boxes in all three layers.
W1 - W6 control automation modes, markers, locating events, OKʼing, Canceling, and Closing windows, with slight differences between layers.
The VStick is used for track selection and zooming with some differences between layers.
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Layer 1
MCS3 SP Control
Assignment
F4
Transport Panel
F5
Mixer Window
F6
Video
Up
Select Previous Track
Right
Zoom Timeline In
Down
Select Next Track
Left
Zoom Timeline Out
Layer 2
MCS3 SP Control
Assignment
Rewind
Rewind
Fast Forward
Fast Forward
Stop
Stop
Play
Play
Record
Record
Jog
JogW1Read
W2
Write
W3
Markers
W4
Previous Event
W5
Next Event
W6
OK/Enter
W7
Cancel
F1
Layer 1
F2
Layer 2
F3
Layer 3
F4
Project Setup
F5
VST Connections
F6
Tempo Track
Up
Select Previous Track
Right
Zoom Track In
Down
Select Next Track
Left
Zoom Track Out
Layer 3
MCS3 SP Control
Assignment
Rewind
Rewind
Fast Forward
Fast Forward
Stop
Stop
Play
Play
MCS3 SP USB Software" 40
Layer 3
MCS3 SP Control
Assignment
Record
Record
Jog
JogW1Read
W2
Write
W3
Markers
W4
Previous Marker
W5
Next Marker
W6
OK/Enter
W7
Close
F1
Layer 1
F2
Layer 2
F3
Layer 3
F4
Organize Workspaces
F5
Browser
F6
Pool
Up
Select Previous Track
Down
Select Next Track
MCS3 SP USB Software" 41
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