Jaton VIDEO-PX6600LE-256, VIDEO-PX6600GT, VIDEO-PX6600 User Manual

Video-PX 6600 series
nVIDIA GeForce 6600 series
User’s Manual
Version 5.00
Copyright © 2005 Jaton Corporation, USA
Contents
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WINDOWS® XP DRIVER INSTALLATION.................................. 14
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WINDOWS® 2000 DRIVER INSTALLATION .............................. 17
OW TO OBTAIN WARRANTY SERVICE .......................................... 26
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Introduction
Video-PX 6600 series video accelerators are nVIDIA GeForce 6600 core technology based 128MB/256MB DDR/DDR3 memory modules built-in onboard. The Video-PX 6600 series GPUs supercharges PC game performance.
Video-PX 6600 series also feature NVIDI A Ultr aS ha dow II tec hnolo gy designed to enhance the performance of shadow-intensive games. Video-PX 6600 series are the industry’s fi rst and only GPUs to feature unique support for Microsoft DirectX 9.0 Shader Model 3.0.
Powered by the proven NVIDIA CineFX 3.0 engine, these advanc ed GPUs enable unlimited programmability and infinite program length, allowing develops to create new class of advanced visuals and effects. In addition, features such as displacement mapping enable the creation of unique 3D characters and objects, allowing develops to alter a 3D models appearance on an individual vertex basis. Through this technique, developers can create ultra realistic models that fully interact with the unique lighting of a particular environm en t . In ad dit i on, t hr ou gh Shader Model 3.0 and the advanced CineFX 3.0 engine, gam e develop s can create complex lifelike effects like skin, hair and shadows that fool the eye of even the most discriminating game enthusiast.
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Video-PX 6600 series implement 64-bit t extur e filt ering and blen ding technology, taking 3D graphics one step closer to film quality. Fully compatible with the OpenEXR standard used by Industrial Light & Magic, NVIDIA’s 64-bit texture implementation brings professional film rendering techniques to today’s games. This new technology delivers full floating point support throughout the entire pipeline including floating point filtering, floating point texturing and floating point blending. Additionally, the new rotated-gird antialiasing technique removes jagged edges from images by providing more subsample coverage values in both the vertical and horizontal direction. Further, 16x anisotro pic filtering adds clarity to extreme geometry, allowing more texture samples to be applied to each pixel of an extreme polygon. All of these features raise the bar for image qu ality, clarity and detail.
Video-PX 6600 series deliver unmatched video feat ure s and functionality through the industry’s first on-chip video processor. This dedicated unit on the GP U handles the lion’s share of the video processing load, freeing up the CPU for other tasks. The video processor delivers MPEG support for enc oding and decod ing of both analog and digital video content, as well as high quality video scaling and filtering for impeccable playback quality at any widow size. An integrated TV encoder allows you to connect your PC to TV for direct to TV playback and advanced adaptive de-interlacing technology provides smooth playback on progressive displays.
Built on the foundation of the industry-renowned NVIDIA Unified Driver Architecture (UDA), Video-PX 6600 series deliver unmatched compatibility with the widest range of games and applications for the ultimate “install and play” experience. Equip yourself with a Video-PX 6600 series GPU so you can play your games the way it’s meant to be played.
Features and Specifications
Video-PX 6600 series CineFX 3.0 Engine
The third-generation of the NVIDIA® CineFX™ engine unleashes the power of the latest NVIDIA GPUs and streamlines the creation of complex visual effects. Through the power of the Microsoft® DirectX® 9.0 Shader Model 3.0 and OpenGL® 1.5
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APIs, programmers can now develop shader programs utilizing these technologies and techniques:
Infinite length shader programs: With CineFX 3.0 there are no hardware-imposed limitations on shader programs. The technology and speed advancements of CineFX 3.0 ensure that longer programs will run blazingly fast. Dynamic flow control: Additional looping/branching options and new subroutine call/return functions give programmers even more choices for writing efficient shader programs. Displacement mapping: CineFX 3.0 allows vertex processing with textures, providing a new level of depth and realism to every component, surface, and character in a scene. Displacement mapping allows developers to make subtle changes in a model’s geometry with very little computational cost. Vertex frequency stream divider: Effects can be efficiently applied to multiple characters or objects in a scene, providing individuality where models are otherwise identical. Multiple Render Target (MRT) technology: MRTs allow for deferred shading, a technique where the lighting of a scene can be done after rendering all of the geometry, eliminating multiple passes through the scene. Photorealistic lighting can be created while avoiding unnecessary processing time for pixels that do not contribute to the visible portions of an image.
With the increased horsepower provided by the CineFX 3.0 engine, developers can create more unique game features and effects than ever before. New effects include subsurface scattering, providing depth and realistic translucence to skin and other surfaces; soft shadows for sophisticated lighting effects; accurately represented environmental and ground shadows; and global illumination for incredibly photorealistic lighting. All of these effects can be combined to create intricate, detailed, true­to-life scenes that completely immerse you in the game environment.
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NVIDIA CineFX 3.0 is poised to unleash a new level of programming creativity. With full DirectX 9.0 Shader Model 3.0 support, the newest Video-PX 6600 series will soon power a new generation of games with unmatched realism, digital worlds with mind-blowing complexity, and lifelike characters that move through cinematic-quality environments.
Intellisample Technology NVIDIA's Intellisample 3.0, part of the
Video-PX 6600 series of
GPUs, includes rotated grid antialiasing to deliver the smoothest polygon edges to date at unbelievably fast frame rates. The
Video-PCX 6600 series GPUs also deliver a new 16x anisotropic
filtering mode for the maximum detail on extreme geometry. In addition, Intellisample 3.0 utilizes 64-bit texture filtering and blending, enabling photorealistic lighting and shadow effects. High dynamic-range images are on the cutting edge of computer graphics. With 64-bit texture filtering and blending, users can experience graphics that contain a wider spectrum of bright and low-level lighting conditions and accuracy.
Intellisample high-resolution compression technology (HCT)— supported in the latest Video-PX 6600
series—delivers the next
step in performance and visual quality, compressing color, texture, and z-data. Performance gains can be seen in all applications, especially at high resolutions with antialiasing. This new technology allows for up to a 50-percent increase in compression efficiency in these modes, and delivers unprecedented visual quality for resolutions up to 1600 × 1280.
UltraShadow II Technology
Video-PX 6600 series of GPUs delivers the patent-pending NVIDIA® UltraShadow™ II technology, which can be applied to today’s games to build stunning visual effects and to create distinctive digital environments. With a system powered by a Video-PX 6600
series GPU, anytime a game or application
calculates shadows, UltraShadow II will enhance the overall performance. With UltraShadow II hardware, the more passes that are required for the lighting and shadow calculations in a scene, the more significant the performance improvement, with the most complex scenes achieving the most noticeable results.
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Thus, emerging next-generation games, that employ multiple light sources with many visible objects in each scene—such as Doom III from id Software—will see dramatic improvements in execution speeds. The technology advancements in UltraShadow II also deliver a 4× performance increase (compared to the previous generation) for passes involving shadow volumes.
NVIDIA UltraShadow II gives developers the ability to calculate shadows much more quickly by eliminating unnecessary areas from consideration. By defining a bounded portion of a scene (called “depth bounds”), and focusing calculations only on the area most affected by the light source, developers can greatly accelerate the shadow generation process. With the ability to fine-tune shadows within critical regions, developers create incredible visualizations that mimic reality, and still achieve awesome performance for fast-action games. UltraShadow II also works perfectly with NVIDIA® Intellisample 3.0 technology to ensure that shadow edges are properly antialiased.
64-Bit Texture Filtering and Blending
Based on the OpenEXR technology from Industrial Light & Magic, NVIDIA’s 64-bit texture implementation sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing and blending. Revolutionary innovations like 64-bit texture filtering and blending allow for higher visual quality and more unique effects by maintaining floating point precision in all aspects of rendering, including shading, texturing, filtering, and blending.
The Industry's First On-Chip Video Processor Video-PX 6600
series GPUs contain a revolutionary
programmable video processor that delivers state-of-the-art, high-quality video features. They provide on-chip acceleration for many functions previously relegated to the CPU or a second chip. A Video-PX 6600
series GPU essentially serves as two
chips in one: a GPU and a video processor. Video processing on the GPU deals with two major uses of video: playback (decoding), and recording analog video and
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converting it into a defined digital format (encoding). The most common format for encoding or decoding is MPEG-2. Other popular formats, such as Windows Media Video9 (WMV9), are also supported in the Video-PX 6600 series GPUs.
Unified Driver Architecture (UDA) The Nvidia UDA guarantees forward and backward compatibility with software drivers. This simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.
nView Multi-Display Technology The nView hardware and softwa re technology combination delivers maximum flexibility for multi-display options and provides unprecedented end-user control of the desktop experience.
Digital Vibrance 3.0
This feature allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate and bright colors in all conditions.
128-Bit Studio-Precision Computation 128-bit studio-precision computation through the entire pipeline prevents image defects due to low precision and ensures the best image quality for even the most demanding applications
Full-Speed 32-Bit Color Precision Delivers increased image quality with no performance compromise.
Full MPEG Support Delivers a stunning video experience through encoding and decoding of analog and digital content.
Advanced Adaptive De-Interlacing Smoothes video and DVD playback on progressive displays
Video Scaling and Filtering
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High-quality scaling and filtering technology improves video playback quality at any window size, including full-screen HDTV resolutions.
Integrated TV Encoder Provides best-of-class TV-out functionality f or resolutions up to 1024x768.
Microsoft® DirectX® 9.0 Optimizations and Support Ensures the best performance and application compatibility for all DirectX 9 applications.
OpenGL® 1.5 Optimizations and Support Ensures the best performance and application compatibility for all OpenGL applications.
PCI Express Support
PCI Express is a new Intel bus architecture that doubles the bandwidth of the AGP 8X bus, delivering over 4 GB per second in both upstream and downstream data transfers.
Dual 400MHz RAMDACs Blazing-fast RAMDACs support dual QXGA displays with ultra­high, ergonomic refresh rates–up to 2048x1536@85Hz.
Dual Single-Link DVI Support Able to drive the industry’s largest and highest resolution flat­panel displays.
0.11 Micron Process Technology Delivers high performance through faster clock rates.
Compatibility
NVIDIA Unified Driver Architecture (UDA)
Fully compliant with OpenGL 1.5
Microsoft DirectX 9.0
WHQL-certified for Windows XP, Windows 2000
PERFORMANCE
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Up to 4.0 billion texels per second fill rate
Up to 16 GB/sec. memory bandwidth
Up to 375 million vertices per second
Up to 1000MHz memory data rate
128-bit memory interface
8 Pixels/Clock Rendering Pipeline
400MHz RAMDACs support
System Requirement
Intel Pentium® P4 or compatible system with PCI Express Bus (x16) Extension Slot
CD-ROM drive, Quad speed or faster
Hard Drive with at least 100MB Free space
MS Windows® 2000/XP operating system
Check List
Video-PX6600, Video-PX6600-256, Video-PX6600LE, Video-PX6600LE-256 or Video-PX6600GT Multimedia Accelerator
Mini-DIN 9-pin (TV-Out) converter cable for Composite RCA or S-Video Out connection.
DVI to RGB converter
Software & Documents CD
Quick Start Guide (Printed)
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