The nVIDIA TNT2 / Vanta™ and nVIDIA TNT2 / M64™ are highly
integrated 3D/2D graphics processors. Leveraging the RIVA TnT2 core
technology, nVIDIA TNT2 chipsets delivers break-through 3D and 2D
graphics performance. In addition to its outstanding graphics capabilities,
these nVIDIA TNT2 processors provide complete support for video,
software and hardware DVD playback, as well as support for the latest
system technology such as flat panel display. nVIDIA TNT2’s display
drivers are WHQL certified for windows 2000, windows NT 4.0,
windows®95/98. Video-88PC-16 and Video-88PCI-32Plus are fullfeatured graphics solutions for lower profile desktops.
Great output, reasonable performance
Like other TNT2 cards, the Video-88PCI-16 and Video-88PCI-32Plus
offer exceptional image quality at upto 1600x1200 pixel resolution. Even at
high resolution and color depth, the windows displays are sharp and
glitch-free. On 3D performance, games play beautifully with vibrant colors
and no noticeable rendering errors. Video-88PCI-16 and Video-88PCI32Plus did impressively well in games performance, topping the chart in
Frames-Per-Second performance.
The power to propel you ahead
Now for the manufacturer don't have to sacrifice one feature in order to
gain superiority in another. Video-88PCI-16 and Video-88PCI-32Plus both
video cards deliver unique performance across the board, regardless of
the application - 3D Games, Productivity and Lifestyle Applications,
VRML, Web Browsing, Video Conferencing, Video Capture and Playback
and more. Equally important, all popular PC standards are supported,
including VGA, SVGA, Direct3D and DVD. Video-88PCI-16 and Video88PCI-32Plus (nVIDIA TNT2) technologies have the graphics fired up to
launch you ahead of the competition right from the start.
Video-88PCI-16 (nVIDIA TNT2 / Vanta™), 16MB video memory
Video-88PCI-32Plus (nVIDIA TNT2 / M64™), 32MB video memory
onboard.
onboard.
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Features
Video-88PCI-16 (nVIDIA TNT2 / Vanta™) and Video-88PCI-32Plus
(nVIDIA TNT2 / M64™) are fulfilling of all the requirements of the
mainstream PC graphics market.
Graphics Architecture
Video-88PCI-16 and Video-88PCI-32Plus (nVIDIA TNT2) architectures
process 2 pixels-per-clock cycle enabling single-pass multi-texturing.
nVIDIA TNT2’s 32-bit color pipeline, 24-bit Z-buffering, 8-bit stencil buffer
and per-pixel mip-mapping precision delivers unsurpassed quality and
performance allowing developers to write standards based applications
with stunning visual effects and realism.
2D Acceleration
Video-88PCI’s 2D rendering engine exploits the internal wide cache
RAMs and 256-bit data paths to deliver industry-leading Windows
acceleration performance. The 64-bit graphics engine is optimized for
single cycle operation into the 64-bit SDRAM/SGRAM interface
supporting over 1.0 Gbyte/s throughput. Acceleration functions are
optimized for minimal software overhead on key GDI calls and demands
of DirectDraw in Windows 9x including optimized Direct framebuffer
(DFB) access with write-combining. Other features include:
• Accelerated primitives including BLT, indexed DIB, color
translation, transparent BLT, stretchBLT, points lins,
lines, polylines, polygons, fills, patterns, arbitrary
rectangular clipping and fast text rendering from a
hardware font cache
• pipeline optimized for multiple color depths including 8,
15, 16, 24, and 32 bits per pixel
• DMA Pusher allows the 2D graphics pipeline to load
rendering methods optimizing Vanta/host multi-tasking
• Execution of all 256 Raster Operations (as defined by
Microsoft Windows) at 8, 15, 16, 24, and 32-bit color
depths
• True color hardware cursor
• Hardware color dithering
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• Multi buffering (Double, Triple, Quad buffering) for
smooth animation
3D Graphics Processor
The nVIDIA TNT2’s 3D triangle setup and rendering pipeline represents a
major advance graphics device integration. The nVIDIA TNT2 3D pipeline
maintains the highest vertex, Z-buffer, texture filtering and rendering
accuracy and yet maintains super high rendering throughput to achieve
visually stunning interactive 3D:
• Optimized Direct3D acceleration
• Complete DirectX 6.0 support
• 100% hardware triangle setup
• Twin texel (TNT) 32-bit graphics pipeline
− 2 texture mapped, Lit pixels per clock
− Single pass multi-texturing support
− Square and non-square texture support
• Texture Blend support examples:
− Multi-texture
− Bump map
− Texture modulation
− Light maps
− Reflection maps
− Detail textures
− Environmental maps
− Procedural textures
Support for Standards
• Multimedia support for MS-DOS, Windows 9x, and Windows
NT™4.0
• Windows 95 and Windows 98 Display Driver, Direct3D, DirectVideo,
ActiveX, DirectDraw and Open GL ICD for Windows 98, Windows
NT
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• VGA and SVGA: Video-88PCI-16 and Video-88PCI-32Plus (nVIDIA
TNT2) both video cards have an industry standard 32-bit VGA core
and BIOS support. In PCI configuration space the VGA can be
enable and disable independently of the GUI.
• VESA DDC2B+, DPMS, VBE 2.0 supported
Video
Video-88PCI-16 and Video-88PCI-32Plus are accelerate full motion video
playback under DirectDraw using hardware overlay scaling and color
space conversion integrated into the Palette-DAC pipeline. This overlay
pipeline features smooth up and down scaling with multitap X and Y subpixel interpolation, optional edged enhancement and per-pixel color
keying. Interlaced video is double buffered at 60Hz with both odd and
even fields displayed.
VIDEO SCALER PIPELINE
Video scaler pipeline performs stretching of video images in any arbitrary
factor in both horizontal and vertical directions. The video scaler pipeline
consists of the following stages:
1 Vertical stretching
2 Filtering
3 Color space conversion
4 Horizontal stretching
Vertical stretching
Vertical stretching is performed on pixels prior to color conversion. The video
scaler linearly interpolates the pixels in the vertical direction using an internal
buffer which stores the previous line of pixel information.
Filtering
After vertical interpolation, the pixels are horizon-tally filtered using an
edge-enhancement or a smoothing filter. The edge-enhancement filter
enhances picture transition information to prevent loss of image clarity
following the smoothing filtering stage. The smoothing filter is a low-pass
filter that reduces the noise in the source image.
Color space conversion
The video overlay pipeline logic converts images from YUV 4:2:2 format to
24-bit RGB true-color. The default color conversion coefficients convert
from YCrCb to gamma corrected RGB. Saturation controls make sure
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that the conversion does not exceed the output range. Four control flags
in the color converter provides 16 sets of color conversion coefficients to
allow adjustment of the hue and saturation. The brightness of each R G B
component can also be individually adjusted, similar to the brightness
controls of the monitor.
Horizontal stretching
Horizontal stretching is done in 24-bit RGB space after color conversion.
Each component is linearly interpolated using a triangle 2-tap filter.
Windowing and panning
Video images are clipped to a rectangular window by a pair of registers
specifying the position and width. By programming the video start address
and the video pitch, the video overlay logic also supports a panning
window that can zoom into a portion of the source image.
Video composition
With the color keying feature enabled, a programmable key in the
graphics pixel stream allows selection of either the video or the graphics
output on a pixel by pixel basis. Color keying allows any arbitrary portions
of the video to overlay the graphics. With color keying disabled and video
overlay turned on, the video output overlays the graphics in the video
window.
Interlaced video
The video overlay can display both non-interlaced and interlaced video.
Traditional video overlay hardware typically drops every other field of an
interlaced video stream, resulting in a low frame rate. Some solutions
have attempted to overcome the this problem by de-interlacing the fields
into a single frame. This however introduces motion artifacts. Fast moving
objects appearing in different positions in different fields, when deinterlaced, introduces visible artifacts which look like hair-like lines
projecting out of the object.
System Requirement
± Intel Pentium® II or compatible system with PCI Bus
Extension Slot
± CD-ROM drive, Double speed or faster
± Hard Drive with at least 10MB Free space
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± MS Windows® 95/98 or Windows NT™4.0 operating
system
± USB supplemental driver for mainboard’s core-logic
chipset
Check List
R Video-88PCI-16 Accelerator, or Video-88PCI-32Plus
Accelerator
R Software & Documents CD
R Quick Start Guide (Printed)
The manufacturer assumes no liability for any damage,
caused directly or indirectly, by improper installation of
any components by unauthorized service personnel. If
you do not feel comfortable performing the installation,
consult with a qualified computer technician.
Steps:
1. Turn OFF all powers to your system, including any peripherals
(printer, external drives, modem, etc.).
2. Disconnect the power cord and the monitor cable from the back
of the computer.
3. Unfasten the cover mounting screws on your system and
remove the system cover. Refer to your system user manual for
instructions to determine the location of the mounting screws.
4. Remove the retaining screw that holds the slot cover in place.
Slide the slot cover out and put the screw aside (you will need it
to secure the adapter).
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5. To install the adapter in PCI expansion slot, carefully line up
the gold-fingered edge connector on the adapter directly above
the expansion slot connector on the motherboard. Then press
the adapter into place, completely. Use the (remaining) screw
you removed to secure the adapter retaining bracket in place.
6. Replace the computer cover. Secure the cover with the
mounting screws you removed in Step 3.
You have now completed the installation of your new graphics adapter on
your system.
<Very Important Note:
Before software installation for the video adapter, you have to install USB
driver for the mainboard’s PCI bridge functions. Otherwise, video driver
installation won’t go through probably.
Software Installation
ÿ Microsoft Windows
Welcome screen from Video-88’ CD
This CD supports Windows®95,and Windows®98 autorun feature.
“Welcome” menu will appear automatically on the screen after the
CD is inserted to the CD-ROM drive.
1. Start Windows® 9x with VGA or SVGA drive
detected.
2. Insert the display Driver CD into your CD-ROM
drive (e.g. X:).
3. Autorun file pops up “Welcome” screen (MasterInstaller) from Jaton’ CD.
4. Click on the “Display Driver” selection bar.
5. Switch to “Settings” tab, then click on “
Advance” button.
®
9x
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6. Click on “Change”, then “Have Disk”.
7. Browse to “X: \V-88\Win9x\Jaton.INF” (X is the
letter of your CD-ROM drive), and click OK.
8. The display device selected “Video-88AGP/PCI-
8/16, nVIDIA Vanta/Vanta LT”, or “Video-88PCI-
32Plus, nVIDIA RIVA TNT2 M64” then press on OK
button.
9. Close and apply to finish PCI’s display driver
installation.
10. Restart Windows to complete installation.
ÿMicrosoft NT™4.0
1. SELECT the “Display” icon in control panel and then
SELECT the “Settings” page.
2. SELECT “Display Type...” button in the “Settings” page.
3. SELECT “Change...” button from the Adapter type
section.
4. SELECT “Have Disk...” button from the Change Display
page.
5. Microsoft Windows NT 4.0 will prompt you for the correct
path where the video drivers are located. ENTER the
path “X:\V-88\Winnt4\” where X: is the CD ROM drive
where the Software & Documents CD has been inserted.
6. If the driver selected “Video-88AGP/PCI-8/16,
nVIDIA Vanta/Vanta LT”, or “Video-88PCI32Plus, nVIDIA RIVA TNT2 M64” is listed under
the Display list, SELECT the “OK” button to continue.
7. Once the driver files are copied, RESTART Microsoft
Windows NT 4.0 for the changes to take effect.
8. SELECT the desired color palette (the number of colors),
desktop area (resolution), and refresh frequency in the
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settings page of Display Properties and then SELECT the
“Test” button in the same page to determine whether your
selection works properly. SELECT “Apply” to active the
selected mode.
Note: The procedure of display driver installation it required
setup with service pack3 (Microsoft® Windows NT™4.0)
first.
Technical Assistance
Q: Why is the display shifted or changed sizes when I switch display
modes?
Explain and Suggestion:
Some monitors lack auto-sizing features or just do not synchronize
properly to the video board output. In some cases, horizontal and vertical
display adjustments may be necessary. Use the monitor control panel
functions to adjust screen.
In other cases, mode type and refresh rate adjustments may be
necessary. Use the utility program, which provided by video card
manufacturer or production developer. To centering the display with
normal type (mode 3), and to reduce (decrease) the refresh rate with the
monitor's specification.
Q: What kind monitors can display 800x600 mode or higher resolution
mode?
Explain and Suggestion:
To display 800x600 resolution at 60Hz refresh rate, the monitor must be
capable of synchronizing a 31.5KHz horizontal scan rate (e.g., NEC 2A,
3D). At 72Hz refresh rate, the monitor must be capable of synchronizing a
48.0KHz scan rate (e.g., Sony HG 1304, NEC 4D, 5D, Seiko 1450).
To display 1024x768 interlaced mode; the monitor must be capable of
synchronizing a 35.5KHz horizontal scan rate (e.g., NEC 3D, Seiko 1430
or 1440). To display 1024x768 non-interlaced mode at 60Hz, the monitor
must be capable of synchronizing a 48.7KHz scan rate (e.g., Sony HG
1304, NEC 4D, 5D, Seiko 1450).
To display 1024x768 non-interlaced mode at 70Hz, the monitor must be
capable of synchronizing a 56.4KHz scan rate (e.g., NEC 4D).
Q: Windows screen won't come up, it kicks back to
DOS prompt. Why?
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Explain and Suggestion:
Windows® 95
Inadvertently, certain configuration files (e.g., msdos.sys, and
command.com) have been changed in the system. Proceed to correct
that, is re-boot the system with a system (Windows® 95) formatted floppy
diskette.
There are many reasons to causing the system booting-up with unappropriated steps. Base on Microsoft support wizard on their WEBsite,
there are many technical articles to help users with this subject, such as
troubleshooting with VXD errors, virus, Fatal exceptions, etc., more details
cover on each issue are descriptive and familiar with, and exclusively
further to our support.
Q: System hangs-up after installing video driver.
Explain and Suggestion:
Today, most video drivers are developed for 32-bit processing and may
require a channel to Code/Decode. Conflict between device drivers and
TSR (terminate-and-stay-resident) programs will inverted the display, and
are particularly effectual at crashing computer. The most effective way to
check for conflicts is to replace with the original video driver, or delete and
re-install the current video driver to the system.
Accomplishing IRQs (Interrupt Request Query) settings or
troubleshooting the conflicts on hardware source may necessary. Most
PCI video cards designed for Plug-n-Play, that means video card IRQ's
setup which controls by main board’s (motherboard) circuitry and BIOS.
Physically pulling out other devices from system, and re-starts the
computer. Confirm and modify your IRQ addresses with qualified
computer technician.
Q: Multiple images or unreadable screen after loading video driver.
Explain and Suggestion:
There are a variety of reasons why the display might be distorted. One
common reason is a monitor mis-match. Some older multifrequency
monitors are unable to switch video modes without being turned off, then
turned on again.
If the problem occurring in windows, make sure that you have loaded that
proper video driver, and that the driver is compatible with the monitor
being used. Try re-configuring your application software to use a
compatible video mode. If problem persist in windows, load the standard
generic VGA driver. The generic VGA driver should function properly with
virtually every video board and VGA (or SVGA) monitor available.
If that is an unsatisfactory solution, you may have to upgrade to a monitor
that supports the desired video mode.
Some new monitors are also synchronizing this problem because built-in
DDC (Data-Digital-Channel) feature. Sometime that DDC automatically
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setup the display frequency without loading video driver. Try to turn it off,
or change settings of monitor type in your system.
Q: Selection of color, resolution and refresh rate combination that always
backs to default after restart the system.
Explain and Suggestion:
Accordingly, there must be a bug (defected source-code) in video driver,
or in the system. Debug the source-code or fix the error in video driver,
that should be done by the driver developer. Likewise, upgrade the video
driver from the manufacturer or from the original software developer is
necessary.
Frequently Asked Questions (FAQ)
Q1 Why do we need 3D graphics capability in our PC?
Answer
3D technology is becoming increasingly important (and common) not only
in games, but also in other applications such as VRML, which allows 3D
scene descriptions in Web applications. 3D technology is used for image
editing, modeling, and an increasing number of in home and business
applications. In games, as well as other applications, 3D acceleration not
only allows better visual qualities and more realistic scenery attributes
than software alone, but it also allows a higher frame rate, which
translates into a more interactive experience for the end user.
Q2 What does “Rendering Engine” mean?
Answer
“Rendering Engine” generically applies to the part of the graphics engine
that draws 3D primitives, usually triangles. In most implementations, the
rendering engine is responsible for interpolation of edges and "filling in"
the triangle.
Q3 What does the set-up engine do in a graphics controller?
Answer
A set-up engine allows drivers to pass triangles in the form of raw vertex
information; whereas, most common designs force triangles to be preprocessed for the rendering engine in terms of delta values for edges,
color, and texture.
Q4 Why does a 3D graphics chip need to have both a rendering engine
and a setup engine?
Answer
Any “3D application”, a game, VRML, or modeling package, can benefit
from 3D rendering. This is especially true of applications that uses
texturing extensively, because texturing and texture filtering are very
intensive operations at the pixel level in terms of CPU operations and
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demands for memory bandwidth. Without a set-up engine in a graphics
controller, the CPU has to calculate the delta values for edges, color, and
textures; the drivers need to handle ten (10) times more extensive data.
This results in slower 3D pipeline operations between the CPU and the
graphics controller.
Q5 If we use powerful CPUs, such as a Pentium™ 200, can a standard
2D graphics card achieve 3D performance?
Answer
Yes and no. Software rendering can take advantage of "tricks" learned by
force of necessity through years of trial and error. With such stratagems,
the speed of software rendering for simple scenes can approach that of
low-level hardware 3D rendering. On the other hand, as scenes become
more complex (or frame sizes become larger), there are conflicts between
using the CPU for high-level game logic, geometry, lighting, and
rendering, all of which increase their demands. No current CPU or system
can perform advanced quality-enhancements (bilinear filtering and alpha
blending) in real time. Even general case texture mapping with RGB
lighting is too much for the current CPU generation.
Q6 What does "software 3D" mean?
Answer
Software 3D is generally used to mean using non-specific (2D) hardware
in conjunction with the CPU to render for 3D applications. Some of these
techniques allow usable 3D applications when high-powered and/or
MMX™-equipped CPU's are employed along with special-case software
optimization techniques. As stated above, SW 3D can achieve credible
results with today's (software optimized) applications, but the rising
popularity of good 3D hardware at the consumer price level is inexorably
compelling the public to expect hardware level scene enhancements and
frame rates.
Q7 What is “SGRAM”?
Answer
Synchronous Graphics Random Access Memory (SGRAM) is a new and
improved type of memory, custom-designed for graphics use.
Q8 What is the advantage of as compared to ordinary DRAM?
Answer
is now capable of running at much higher speeds than Fast Page Mode
or EDO DRAM. Also, is able to execute a small number of frequently
executed operations, such as buffer clears, specific to graphics
applications, independently of the controller.
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Pinout and Sync Frequencies
Analog Color Display Pinouts (DB 15)
PINFUNCTION
1
Red Video
2
Green Video
3
Blue Video
4Not Used
5Ground
6Red Return (ground)
7Green Return (ground)
8Blue Return (ground)
9Vcc (+5v DDC Power)
Note:Analog monochrome type monitors use green video for all video
input and ignore red and blue video.
1
1
1
Conversion Table: Pin Adapters
If you will be using a 9-to-15-pin adapter cable to link your 9-pin monitor
connector to the 15 pin accelerator card connector, check Table carefully
before you install the cable. The 9-to-15 pin adapter cables are available
from a variety of sources, but they need to match the specifications in
Table to work properly with your new card.
The adapter cable requires a D-shaped 9 pin female connector and a Dshaped 15 pin male connector.
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9-to-15 Pin Conversion Table
9 PIN SIGNALSPIN NO.15 PIN SIGNALSPIN NO.
Red1Red1
Green2Green2
Blue3Blue3
Horz Sync4Horz Sync13
Vert Sync5Vert Sync14
Red Ground6Return Red6
Green Ground7Return Green7
Blue Ground8Return Blue8
Sync Ground9Digital Ground10
Ground5
Analog Video Signals
Black Level = 0 V
Full Intensity (White) Level = +0.7 V
Technical Support
In the event you have a technical problem with this product,
please read the README files in the software CD_ROM.
Updated drivers are available through Jaton Web site. Have
following information handy when you contact technical
support:
þ Name of the product.
þ Software Driver and Version.
þ System Information, such as CPU speed, BIOS version, Monitor
Specification, etc.
þ Description of the problems including any error messages.
The information in this document is subject to change in order to improve reliability,
design, or function without prior notice and does not represent a commitment on the
part of the company. In no event will the company be liable for direct, indirect,
special, incidental, or consequential damages arising out of the use or the inability to
use the product or documentation, even if advised of the possibility of such
damages. No part of this manual may be reproduced or transmitted in any form or
by any means without the prior written permission of the company.
AUG 1999, Rev. A
NOTICE
This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to Part 15 of the FCC Rules. Operation is subject to the
following conditions: (1) this device may not cause harmful interference, and (2) this
device must accept any interference received, including interference that may cause
undesired operation,
“SHIELD INTERFERENCE CABLE (S) MUST BE USED ACCORDING TO FCC
The Company grants the customer a non-exclusive, non-transferable license to use
the software in this package for internal use on a single computer system. No other
license of any kind is granted to any part of the product or any of the intellectual
property therein.
TRADEMARK AND COPYRIGHT:
All Trademarks and Registered Trademarks belong to respective owners.
1999 Jaton Corporation. All rights reserved.
FCC SHIELDED CABLE WARNING:
SOFTWARE LICENSE AGREEMENT:
Limited Warranty.
Manufacturer warrants that the products sold hereunder are
free from defects in material and workmanship for a period of
two (2) years from manufacturing date. This limited warranty
applies only to the original purchaser of Jaton Product and is
not transferable. This limited warranty does not apply if
failure to the Product Registration, or over thirty (30) days
from purchase (original invoice date). This Limited Warranty
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does not cover any incompatibilities due to the user’s
computer, hardware, software or any related system
configuration in which the Jaton Products interfaces. Proof of
purchase will be requiring before any consideration by
Manufacturer occurs.
Other Limits.
The forgoing is in lieu of all other warranties, expressed or
implied. Including but not limited to the implied
warranties of merchantability and fitness for a particular
purpose. Manufacturer does not warrant against damages or
defects arising out of improper or abnormal use of handling
of the products; against defects or damages arising from
improper installation (where installation is by persons other
than Manufacturer), against defects in products or
components not manufactured or installed by Manufacturer,
or against damages result from non-manufacturer made
products or components. This warranty does not apply if the
Product has been damaged by accident, abuse, nor misuse.
This warranty also does not apply to products upon which
repairs have been affected or attempted by persons other than
pursuant to written authorization by Manufacturer.
Exclusive Obligation.
This warranty is exclusive. The sole and exclusive
obligation of Manufacturer shall repair or replace the
defective products in the manner and for the period provided
above. Manufacturer shall not have any other obligation with
respect to the Products or any part thereof, whether based on
contract, tort, and strict liability or otherwise. Under no
circumstances, whether based on this Limited Warranty or
otherwise, Manufacturer shall not be liable for incidental,
special, or consequential damage.
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Other Statements.
Manufacturer’s employees or representatives’ ORAL OR
OTHER WRITTEN STATEMENTS DO NOT
CONSTITUE WARRANTIES, shall not be relied upon by
Buyer, and are not a part of the contract for sale or this
Limited Warranty.
Terms and Conditions.
Direct Jaton Customer:This warranty applies only for a
period of two (2) years from
purchase date of Jaton original
invoice.
Reseller/ Vendor:This warranty applies only for a
period of two (2) years from
manufacturing date.
Registered User:This warranty applies only for a
period of two (2) years from
purchase date and register
within 30 days of purchase date
from legal reseller.
Others:If the products do not conform
to this Limited Warranty (as
herein above described),
Manufacturer should charge
services such as repair,
replacement whether based on
its costs. Shipping and
installation of the replacement
Products or replacement parts
shall be at User’s expanse.
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Services agreement:
(1) All applicants shall completed service request form
from Manufacturer.
(2) All returned checks would be charged a $20.00 fee by
Manufacturer.
(3) All repair and replacement services allow 4-6 weeks
from the date of receiving by Manufacturer.
(4) All products without warranties require service
processing fee $20 (payment in advance), which is
not refundable.
Entire Obligation.
This Limited Warranty states the entire obligation of
Manufacturer with respect to the Products. If any part of this
Limited Warranty is determined to be void or illegal, the
remainder shall remain in force and effect. Some states do not
allow limitation of implied warranties, or exclusive or
limitation on product incidental or consequential damages, so
above limitation may not apply to you. This warranty gives
you specific legal rights. You may have other rights, which
may vary from state to state.
This warranty applies only to this product, and is governed by
the law of the State of California.
Reducing Warranty Claim
Rejections.
To reduce the potential of incurring damages not covered by
Manufacturers warranties, we strongly recommend the
following:
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• Read your manuals before installing peripherals
and/or before making changes to the machine’s
configuration;
• Ask your dealer if there are any known problems
with the system requirements or installation
procedures for any add-on products that your are
purchasing;
• Buy industry standard products where
compatibility issue are more likely to surface;
• If you are unsure about installation for a new
product, contact your dealer’s service
department.
We believe it is important for you to know and understand
what your warranty coverage provides and what it does not.
We also want you to be aware that most hardware warranties
only relate to the function of the hardware. In most cases, no
assurances are given by the manufacturer that the hardware
item will work in conjunction with any other hardware item.
If a computer product is not working because it is not
compatible with another product, or because it has not been
properly installed and set-up, the manufacturer does not pay
for the service time. To help avoid these inconveniences,
contact a professional consultant that one can help you
determine the possibility of incompatibility issue before you
purchase add-on or accessories.
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For Reseller / Vendor Use Only
Serial Number - ten or eleven digit code, the serial number consists of the following parts:
Packaging Type Manufactured Date Code Production Numerical Code