Jaton Video-348PCI series, Video-348PCI-256DVI, Video-338PCI-DVI, Video-348PCI-DVI, Video-338PCI-TV User Manual

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Video-338/348PCI series
NVIDIA GeForce 6200 series
User’s Manual
Version 10.00
Copyright © 2009 Jaton Corporation, USA
INTRODUCTION......................................................................... 4
FEATURES AND SPECIFICATIONS......................................... 5
SYSTEM REQUIREMENT.......................................................... 9
CHECK LIST............................................................................... 9
HARDWARE DESCRIPTION.................................................... 10
DISPLAY DEVICES OUTPUT .................................................. 15
INSTALLATION PROCEDURES ........................................................ 20
STEPS:................................. ....................................................... 20
SOFTWARE INSTALLATION................................................... 22
á WINDOWS® 7 AND VISTA DRIVER INSTALLATION....................22
á WINDOWS® XP DRIVER INSTALLATION.................................. 23
á
WINDOWS® 2000 DRIVER INSTALLATION .............................. 28
TECHNICAL ASSISTANCE...................................................... 32
FREQUENTLY ASKED QUESTIONS (FAQ)....................................... 33
PINOUT AND SYNC FREQUENCIES...................................... 36
ANALOG COLOR DISPLAY PINOUTS (DB 15).................................. 36
CONVERSION TABLE: PIN ADAPTERS............................................. 36
9-TO-15 PIN CONVERSION TABLE................................................. 37
DIGITAL VISUAL INTERFACE (DVI-I) CONNECTOR........................... 38
TECHNICAL SUPPORT................................................................... 40
OW TO OBTAIN WARRANTY SERVICE .......................................... 41
H
LIMITED WARRANTY.............................................................. 43
OTHER LIMITS..............................................................................44
EXCLUSIVE OBLIGATION............................................................... 45
OTHER STATEMENTS....................................................................45
TERMS AND CONDITIONS..............................................................45
SERVICES AGREEMENT:................................................................ 46
ENTIRE OBLIGATION..................................................................... 46
REDUCING WARRANTY CLAIM REJECTIONS..................... 47
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Introduction
Video-338/348PCI series video accelerators ar e based on NVI DI A GeForce 6200 core technology. Vide o-338/348PCI series feature NVIDIA UltraShadow II technology designed to enhance the performance of shadow-intensive games.
Powered by the proven NVIDIA CineFX 3.0 engine, these advanc ed GPUs enable unlimited programmability and infinite program length, allowing develops to create new class of advanced visuals and effects. In addition, features such as displacement mapping enable the creation of unique 3D characters and objects, allowing develops to alter a 3D models appearance on an individual vertex basis. Through this technique, developers can create ultra realistic models that fully interact with the unique lighting of a particular environm en t . In ad dit i on, t hr ou gh Shader Model 3.0 and the advanced CineFX 3.0 engine, gam e develop s can create complex lifelike effects like skin, hair and shadows that fool the eye of even the most discriminating game enthusiast.
Video-338/348PCI series deliver unmatched video features and functionality through the industry’s first on-chip video processor. This dedicated unit on the GP U handles the lion’s share of the video processing load, freeing up the CPU for other tasks. The video processor delivers MPEG support for enc oding and decod ing of both analog and digital video content, as well as high quality video scaling and filtering for impeccable playback quality at any widow size. An integrated TV encoder allows you to connect your PC to TV for direct to TV playback and advanced adaptive de-interlacing technology provides smooth playback on progressive displays.
Built on the foundation of the industry-renowned NVIDIA Unified Driver Architecture (UDA), Video-338/348PCI series deliver unmatched compatibility with the widest range of games and applications for the ultimate “install and play” experience. Equip yourself with a Video­338/348PCI series GPU so you can play your games the way it’s meant to be played.
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Features and Specifications
Video-338/348PCI series
CineFX 3.0 Engine
The third-generation of the NVIDIA® CineFX™ engine unleashes the power of the latest NVIDIA GPUs and streamlines the creation of complex visual effects. Through the power of the Microsoft® DirectX®
9.0 Shader Model 3.0 and OpenGL® 1.5 APIs, programmers can now develop shader programs utilizing these technologies and techniques:
Infinite length shader programs: With CineFX 3.0 there are no hardware-imposed limitations on shader programs. The technology and speed advancements of CineFX 3.0 ensure that longer programs will run blazingly fast. Dynamic flow control: Additional looping/branching options and new subroutine call/return functions give programmers even more choices for writing efficient shader programs. Displacement mapping: CineFX 3.0 allows vertex processing with textures, providing a new level of depth and realism to every component, surface, and character in a scene. Displacement mapping allows developers to make subtle changes in a model’s geometry with very little computational cost.
Vertex frequency stream divider: Effects can be efficiently applied to multiple characters or objects in a scene, providing individuality where models are otherwise identica l. Multiple Render Target (MRT) technology: MRTs allow for deferred shading, a technique where the lighting of a scene can be done after rendering all of the geometry, eliminating multiple passes through the scene. Photorealistic lighting can be created while avoiding unnecessary processing time for pixels that do not contribute to the visible portions of an image.
With the increased horsepower provided by the CineFX 3.0 engine, developers can create more unique game features and effects than ever before. New effects include subsurface scattering, providing depth and realistic translucence to skin and other surfaces; soft shadows for sophisticated lighting effects; accurately represented environmental and ground shadows; and global illumination for incredibly photorealistic lighting. All of these effects can be combined to creat e in t r icate , detailed, true-to-life scenes that completely immerse you in the game environment.
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NVIDIA CineFX 3.0 is poised to unleash a new level of programming creativity. With full DirectX 9.0 Shader Model 3.0 suppor t, the newest Video-338/348PCI series will soon power a new generation of games with unmatched realism, digital worlds with mind-blowing complexity, and lifelike characters that move through cinematic-qualit y environments.
Intellisampl e T echnology The industry’s fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds. Visual qu ality is taken to new heights through a new rotated grid sampling pattern.
UltraShadow II Technology
Video-338/348PCI series of GPUs delivers the patent-pending NVIDIA® UltraShadow™ II technology, which can be applied to today’s games to build stunning visual effects and to create distinctive digital environments. With a system powered by a Video-338/348PCI series GPU, anytime a game or application calculates shadows, UltraShadow II will enhance the overall performance. With UltraShadow II hardware, the more passes that are required for the lighting and shadow calculations in a scene, the more significant the performance improvement, with the most complex scenes achieving the most noticeable results. Thus, emerging next-generation games, that employ multiple light sources with many visible objects in each scene—such as Doom III from id Software—will see dramatic improvements in execution speeds. The technology advancements in UltraShadow II also deliver a 4× performance increase (compared to the previous generation) for passes involving shadow volumes.
NVIDIA UltraShadow II gives developers the ability to calculate shadows much more quickly by eliminating unnecessary areas from consideration. By defining a bounded portion of a scene (called “depth bounds”), and focusing calculations only on the area most affected by the light source, developers can greatly accelerate the shadow generation process. With the ability to fine-tune shadows within critical regions, developers create incredible visualizations that mimic reality, and still achieve awesome performance for fast-action games. UltraShadow II also works perfectly with NVIDIA® Intellisample 3.0 technology to ensure that shadow edges are properly antialiased.
Unified Driver Architecture (UDA)
6
The NVIDIA UDA guarantees forward and backward compatibility with software drivers. This simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.
nView Multi-Display Technology The nView hardware and software technology combination delivers maximum flexibility for multi-display options and provides unprecedented end-user control of the desktop experience.
Digital Vibrance 3.0
This feature allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate and bright colors in all conditions.
128-Bit Studio-Precision Computation 128-bit studio-precision computation through the entire pipeline prevents image defects due to low precision and ensures the best image quality for even the most demanding applications
Full-Speed 32-Bit Color Precision Delivers increased image quality with no performance compromise.
Full MPEG Support Delivers a stunning video experience through encoding and decoding of analog and digital content.
Advanced Adaptive De-In terl a ci n g Smoothes video and DVD playback on progressive displays
Video Scaling and Filtering High-quality scaling and filtering technology improves video playback quality at any window size, including full-screen HDTV resolutions.
Integrated TV Encoder Provides best-of-class TV-out functionality for resolutions up to 1024x768.
Microsoft® DirectX® 9.0 Optimizations and Support Ensures the best performance a nd application compatibility for all DirectX 9 applications.
OpenGL® 1.5 Optimizations and Support Ensures the best performance a nd application compatibility for all OpenGL applications.
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Dual 400MHz RAMDACs Blazing-fast RAMDACs support dual QXGA displays with ultra-high, ergonomic refresh rates–up to 2048x1536@85Hz.
Compatibility
NVIDIA Unified Driver Architecture (UDA)
Fully compliant with OpenGL 1.5
Microsoft DirectX 9.0
WHQL-certified for Windows XP, Windows 2000, Windows
Vista, Windows 7
PERFORMANCE
Up to 1.2 billion texels per second fill rate
Up to 225 million vertices per second
128-bit memory interface
4 Pixels/Clock Rendering Pipeline
400MHz RAMDACs support
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System Requirement
Intel Pentium® P4 or compatible system with PCI extension slot
Hard Drive with at least 200MB Free space
MS Windows® 7/Vista/XP/2000 operating system
Check List
Video-338/348PCI series Multimedia Accelerator
Mini-DIN 9-pin (TV-Out) converter cable for Composite
RCA or S-Video Out connection – Video-338PCI-DVI, Video-348PCI-DVI, Video-348PCI-256DVI
DVI to RGB converter – Video-338PCI-DVI, Video- 348PCI-DVI, Video-348PCI-256DVI
LFH 59 pin to Dual VGA adapter cable (part# CB59D0001) – Video-338PCI-LP, Video-348PCI-LP, Video-348PCI-256LP, Video-348PCI-Quad
Converter cable – converts MD-9pin to DB-15 VGA – Video-338PCI-LX, Video-338PCI-DX, Video-348PCI-LX, Video-348PCI-DX
4-Pin to 6-Pin power adapter - Video-348PCI-Quad
Software & Documents CD
Quick Start Guide (Printed)
Hardware Description
Video-338PCI-DVI Video-348PCI-DVI / Video-348PCI-256DVI
Low profile configuration
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Video-338PCI-LP Video-348PCI-LP / Video-348PCI-256LP
Video-338PCI-TV / Video-338PCI-128TV Video-348PCI-TV / Video-348PCI-256TV
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Video-338PCI-Twin / Video-338PCI-128Twin Video-348PCI-Twin / Video-348PCI-256Twin
Video-338PCI-LX / Video-338PCI-DX Video-348PCI-LX / Video-348PCI-DX
DIM 9Pin VGA
(RGB out)
DB 15 VGA
(RGB out)
NVIDIA
Display
Memory
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Video-348PCI-Quad
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Product name / PCB version Core Chipset PCB Size Memory Size
Video-338PCI-DVI 82338P NVIDIA GeForce 6200A W=5.6” X H=2.54” 32M*16 x 4 DDR RAM 256MB
Video-338PCI-LP 82338R NVIDIA GeForce 6200A W=4.82” X H=2.55” 32M*16 x 4 DDR RAM 256MB
Video-338PCI-Twin 82338M NVIDIA GeForce 6200A W=5.57” X H=2.6” 32M*16 x 4 DDR RAM 256MB
Video-338PCI-128Twin 82338M NVIDIA GeForce 6200A W=5.57” X H=2.6” 16M*16 x 4 DDR RAM 128MB
Video-338PCI-LX 82338M NVIDIA GeForce 6200A W=5.57” X H=2.6” 32M*16 x 4 DDR RAM 256MB
Video-338PCI-DX 82338M NVIDIA GeForce 6200A W=5.57” X H=2.6” 16M*16 x 4 DDR RAM 128MB
Video-338PCI-TV 82338N NVIDIA GeForce 6200A W=5.57” X H=2.6” 32M*16 x 4 DDR RAM 256MB
Video-338PCI-128TV 82338N NVIDIA GeForce 6200A W=5.57” X H=2.6” 16M*16 x 4 DDR RAM 128MB
Video-348PCI-256DVI 82348P NVIDIA GeForce 6200A W=6.24” X H=2.713” 32M*16 x 4 DDR2 RAM 256MB
Video-348PCI-DVI 82348P NVIDIA GeForce 6200A
Video-348PCI-256LP 82348Q NVIDIA GeForce 6200A
Video-348PCI-LP 82348Q NVIDIA GeForce 6200A
Video-348PCI-DX 82348M NVIDIA GeForce 6200A
Video-348PCI-LX 82348M NVIDIA GeForce 6200A
Video-348PCI-256Twin 82348M NVIDIA GeForce 6200A
Video-348PCI-Twin 82348M NVIDIA GeForce 6200A
Video-348PCI-256TV 82348N NVIDIA GeForce 6200A
Video-348PCI-TV 82348N NVIDIA GeForce 6200A
Video-348PCI-Quad 82348S NVIDIA GeForce 6200A
W=6.24” X H=2.713”
W=6.24” X H=2.713”
W=6.24” X H=2.713”
W=6.24” X H=2.713”
W=6.24” X H=2.713”
W=6.24” X H=2.713”
W=6.24” X H=2.713”
W=6.24” X H=2.713”
W=6.24” X H=2.713”
W=6.75” X H=4.00”
64M*16 x 4 DDR2 RAM 512MB
32M*16 x 4 DDR2 RAM 256MB
64M*16 x 4 DDR2 RAM 512MB
32M*16 x 4 DDR2 RAM 256MB
64M*16 x 4 DDR2 RAM 512MB
32M*16 x 4 DDR2 RAM 256MB
64M*16 x 4 DDR2 RAM 512MB
32M*16 x 4 DDR2 RAM 256MB
64M*16 x 4 DDR2 RAM 512MB
64M*16 x 8 DDR2 RAM 1GB *
* 1GB is the total amount of memory onboard. The actual memory for each Graphics Processor Unit is
512MB.
Accessories for VGA cards are sold separately. Please go to
http://Store.anvshopper.net
for more details.
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Display Devices Output
Video-338PCI-DVI Video-348PCI-DVI / Video-348PCI-256DVI
1. RGB out - DB15 VGA connector to analog monitor.
2. DVI converts to RGB with DVI-RGB converter for Dual RGB out.
3. DVI out - DVI connects to LCD display panel.
4. TV-Out - MD4 connector converts S-Video to RCA Composite Output or direct connects S-Video to TV set.
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