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Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 1
NVIDIA GeForce™ 6200 series
User’s Manual
Version 18.00
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Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 2
Contents
INTRODUCTION......................................................................... 3
FEATURES AND SPECIFICATIONS......................................... 4
SYSTEM REQUIREMENT .......................................................... 8
CHECK LIST............................................................................... 8
HARDWARE DESCRIPTION...................................................... 9
DISPLAY DEVICES OUTPUT .................................................. 16
HARDWARE INSTALLATION.................................................. 24
SOFTWARE INSTALLATION................................................... 26
TECHNICAL ASSISTANCE...................................................... 30
PINOUT AND SYNC FREQUENCIES...................................... 34
LIMITED WARRANTY .............................................................. 40
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Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 3
Introduction
Video-338/348PCI series video accelerators are based on NVIDIA
GeForce™ 6200 core technology. Video-338/348PCI series feature
NVIDIA UltraShadow II technology designed to enhance the
performance of shadow-intensive games.
Powered by the proven NVIDIA CineFX 3.0 engine, these advanced
GPUs enable unlimited programmability and infinite program length,
allowing develops to create new class of advanced visuals and effects.
In addition, features such as displacement mapping enable the creation
of unique 3D characters and objects, allowing develops to alter a 3D
models appearance on an individual vertex basis. Through this
technique, developers can create ultra realistic models that fully interact
with the unique lighting of a particular environment. In addition, through
Shader Model 3.0 and the advanced CineFX 3.0 engine, game develops
can create complex lifelike effects like skin, hair and shadows that fool
the eye of even the most discriminating game enthusiast.
Video-338/348PCI series deliver unmatched video features and
functionality through the industry’s first on-chip video processor. This
dedicated unit on the GPU handles the lion’s share of the video
processing load, freeing up the CPU for other tasks. The video
processor delivers MPEG support for encoding and decoding of both
analog and digital video content, as well as high quality video scaling
and filtering for impeccable playback quality at any widow size.
Built on the foundation of the industry-renowned NVIDIA Unified Driver
Architecture (UDA), Video-338/348PCI series deliver unmatched
compatibility with the widest range of games and applications for the
ultimate “install and play” experience. Equip yourself with a Video338/348PCI series GPU so you can play your games the way it’s meant
to be played.
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Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 4
Features and Specifications
Video-338/348PCI series
CineFX 3.0 Engine
The third-generation of the NVIDIA® CineFX™ engine unleashes the
power of the latest NVIDIA GPUs and streamlines the creation of
complex visual effects. Through the power of the Microsoft® DirectX®
9.0 Shader Model 3.0 and OpenGL® 1.5 APIs, programmers can now
develop shader programs utilizing these technologies and techniques:
Infinite length shader programs: With CineFX 3.0 there are
no hardware-imposed limitations on shader programs. The
technology and speed advancements of CineFX 3.0 ensure
that longer programs will run blazingly fast.
Dynamic flow control: Additional looping/branching options
and new subroutine call/return functions give programmers
even more choices for writing efficient shader programs.
Displacement mapping: CineFX 3.0 allows vertex processing
with textures, providing a new level of depth and realism to
every component, surface, and character in a scene.
Displacement mapping allows developers to make subtle
changes in a model’s geometry with very little computational
cost.
Vertex frequency stream divider: Effects can be efficiently
applied to multiple characters or objects in a scene, providing
individuality where models are otherwise identical.
Multiple Render Target (MRT) technology: MRTs allow for
deferred shading, a technique where the lighting of a scene
can be done after rendering all of the geometry, eliminating
multiple passes through the scene. Photorealistic lighting can
be created while avoiding unnecessary processing time for
pixels that do not contribute to the visible portions of an image.
With the increased horsepower provided by the CineFX 3.0 engine,
developers can create more unique game features and effects than ever
before. New effects include subsurface scattering, providing depth and
realistic translucence to skin and other surfaces; soft shadows for
sophisticated lighting effects; accurately represented environmental and
ground shadows; and global illumination for incredibly photorealistic
lighting. All of these effects can be combined to create intricate, detailed,
true-to-life scenes that completely immerse you in the game
environment.
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Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 5
NVIDIA CineFX 3.0 is poised to unleash a new level of programming
creativity. With full DirectX 9.0 Shader Model 3.0 support, the newest
Video-338/348PCI series will soon power a new generation of games
with unmatched realism, digital worlds with mind-blowing complexity,
and lifelike characters that move through cinematic-quality
environments.
Intellisample Technology
The industry’s fastest antialiasing delivers ultra-realistic visuals, with no
jagged edges, at lightning-fast speeds. Visual quality is taken to new
heights through a new rotated grid sampling pattern.
UltraShadow II Technology
Video-338/348PCI series of GPUs delivers the patent-pending NVIDIA®
UltraShadow™ II technology, which can be applied to today’s games to
build stunning visual effects and to create distinctive digital
environments. With a system powered by a Video-338/348PCI series
GPU, anytime a game or application calculates shadows, UltraShadow II
will enhance the overall performance. With UltraShadow II hardware, the
more passes that are required for the lighting and shadow calculations in
a scene, the more significant the performance improvement, with the
most complex scenes achieving the most noticeable results.
Thus, emerging next-generation games, that employ multiple light
sources with many visible objects in each scene—such as Doom III from
id Software—will see dramatic improvements in execution speeds. The
technology advancements in UltraShadow II also deliver a 4×
performance increase (compared to the previous generation) for passes
involving shadow volumes.
NVIDIA UltraShadow II gives developers the ability to calculate shadows
much more quickly by eliminating unnecessary areas from
consideration. By defining a bounded portion of a scene (called “depth
bounds”), and focusing calculations only on the area most affected by
the light source, developers can greatly accelerate the shadow
generation process. With the ability to fine-tune shadows within critical
regions, developers create incredible visualizations that mimic reality,
and still achieve awesome performance for fast-action games.
UltraShadow II also works perfectly with NVIDIA® Intellisample 3.0
technology to ensure that shadow edges are properly antialiased.
Unified Driver Architecture (UDA)
The NVIDIA UDA guarantees forward and backward compatibility with
software drivers. This simplifies upgrading to a new NVIDIA product
because all NVIDIA products work with the same driver software.
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Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 6
nView Multi-Display Technology
The nView hardware and software technology combination delivers
maximum flexibility for multi-display options and provides unprecedented
end-user control of the desktop experience.
Digital Vibrance 3.0
This feature allows the user to adjust color controls digitally to
compensate for the lighting conditions of their workspace, in order to
achieve accurate and bright colors in all conditions.
128-Bit Studio-Precision Computation
128-bit studio-precision computation through the entire pipeline prevents
image defects due to low precision and ensures the best image quality
for even the most demanding applications
Full-Speed 32-Bit Color Precision
Delivers increased image quality with no performance compromise.
Full MPEG Support
Delivers a stunning video experience through encoding and decoding of
analog and digital content.
Advanced Adaptive De-Interlacing
Smoothes video and DVD playback on progressive displays
Video Scaling and Filtering
High-quality scaling and filtering technology improves video playback
quality at any window size, including full-screen HDTV resolutions.
Microsoft® DirectX® 9.0 Optimizations and
Support
Ensures the best performance and application compatibility for all
DirectX 9 applications.
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Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 7
OpenGL® 1.5 Optimizations and Support
Ensures the best performance and application compatibility for all
OpenGL applications.
Dual 400MHz RAMDACs
Blazing-fast RAMDACs support dual QXGA displays with ultra-high,
ergonomic refresh rates–up to 2048x1536@85Hz.
Compatibility
• NVIDIA Unified Driver Architecture (UDA)
• Fully compliant with OpenGL 1.5
• Microsoft DirectX 9.0
• WHQL-certified for Windows XP, Windows 2000, Windows
Vista, Windows 7, Windows 8
PERFORMANCE
• Up to 1.2 billion texels per second fill rate
• Up to 225 million vertices per second
• 128-bit memory interface
• 4 Pixels/Clock Rendering Pipeline
• 400MHz RAMDACs support
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Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 8
System Requirement
• Intel Pentium® P4 or compatible system with PCI
extension slot
• Hard Drive with at least 200MB Free space
• MS Windows® 8/7/Vista/XP operating system
Check List
• Video-338/348PCI series Multimedia Accelerator
• DVI to RGB converter – Video-338PCI-DVI, Video-
348PCI-DVI, Video-348PCI-256DVI
• LFH 59 pin to Dual VGA adapter cable (part#
CB59D0001) – Video-338PCI-LP, Video-348PCI-LP,
Video-348PCI-256LP, Video-348PCI-Quad
• Converter cable – converts MD-9pin to DB-15 VGA –
Video-338PCI-LX, Video-338PCI-DX, Video-348PCI-LX,
Video-348PCI-EX
• 4-Pin to 6-Pin power adapter - Video-348PCI-Quad
• Software & Documents CD
• Quick Start Guide (Printed)
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Video-338/348PCI Series
Hardware Description
Video-338PCI-DVI
Low profile configuration
Copyright © 2013 Jaton Corporation, USA 9
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Video-338/348PCI Series
Video-348PCI-DVI / Video-348PCI-256DVI
Low profile configuration
Copyright © 2013 Jaton Corporation, USA 10
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Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 11
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Video-338/348PCI Series
Video-338PCI-LP
Video-348PCI-LP / Video-348PCI-256LP
Video-338PCI-TV / Video-338PCI-128TV
Copyright © 2013 Jaton Corporation, USA 12
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Video-338/348PCI Series
Video-348PCI-512 / Video-348PCI-256
Video-338PCI-Twin / Video-338PCI-128Twin
Video-348PCI-Twin / Video-348PCI-256Twin
Copyright © 2013 Jaton Corporation, USA 13
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Video-338/348PCI Series
Video-338PCI-LX / Video-338PCI-DX
Video-348PCI-LX / Video-348PCI-EX
Video-348PCI-Quad
Copyright © 2013 Jaton Corporation, USA 14