Jaton Video-348PCI Series, Video-338PCI Series User Manual

Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 1
NVIDIA GeForce 6200 series
User’s Manual
Version 18.00
Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 2
Contents
INTRODUCTION......................................................................... 3
FEATURES AND SPECIFICATIONS......................................... 4
SYSTEM REQUIREMENT .......................................................... 8
CHECK LIST............................................................................... 8
HARDWARE DESCRIPTION...................................................... 9
DISPLAY DEVICES OUTPUT .................................................. 16
HARDWARE INSTALLATION.................................................. 24
SOFTWARE INSTALLATION................................................... 26
TECHNICAL ASSISTANCE...................................................... 30
PINOUT AND SYNC FREQUENCIES...................................... 34
LIMITED WARRANTY .............................................................. 40
Video-338/348PCI Series
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Introduction
Video-338/348PCI series video accelerators are based on NVIDIA GeForce 6200 core technology. Video-338/348PCI series feature NVIDIA UltraShadow II technology designed to enhance the performance of shadow-intensive games.
Powered by the proven NVIDIA CineFX 3.0 engine, these advanced GPUs enable unlimited programmability and infinite program length, allowing develops to create new class of advanced visuals and effects. In addition, features such as displacement mapping enable the creation of unique 3D characters and objects, allowing develops to alter a 3D models appearance on an individual vertex basis. Through this technique, developers can create ultra realistic models that fully interact with the unique lighting of a particular environment. In addition, through Shader Model 3.0 and the advanced CineFX 3.0 engine, game develops can create complex lifelike effects like skin, hair and shadows that fool the eye of even the most discriminating game enthusiast.
Video-338/348PCI series deliver unmatched video features and functionality through the industry’s first on-chip video processor. This dedicated unit on the GPU handles the lion’s share of the video processing load, freeing up the CPU for other tasks. The video processor delivers MPEG support for encoding and decoding of both analog and digital video content, as well as high quality video scaling and filtering for impeccable playback quality at any widow size.
Built on the foundation of the industry-renowned NVIDIA Unified Driver Architecture (UDA), Video-338/348PCI series deliver unmatched compatibility with the widest range of games and applications for the ultimate “install and play” experience. Equip yourself with a Video­338/348PCI series GPU so you can play your games the way it’s meant to be played.
Video-338/348PCI Series
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Features and Specifications
Video-338/348PCI series CineFX 3.0 Engine
The third-generation of the NVIDIA® CineFX™ engine unleashes the power of the latest NVIDIA GPUs and streamlines the creation of complex visual effects. Through the power of the Microsoft® DirectX®
9.0 Shader Model 3.0 and OpenGL® 1.5 APIs, programmers can now develop shader programs utilizing these technologies and techniques:
Infinite length shader programs: With CineFX 3.0 there are no hardware-imposed limitations on shader programs. The technology and speed advancements of CineFX 3.0 ensure that longer programs will run blazingly fast. Dynamic flow control: Additional looping/branching options and new subroutine call/return functions give programmers even more choices for writing efficient shader programs. Displacement mapping: CineFX 3.0 allows vertex processing with textures, providing a new level of depth and realism to every component, surface, and character in a scene. Displacement mapping allows developers to make subtle changes in a model’s geometry with very little computational cost. Vertex frequency stream divider: Effects can be efficiently applied to multiple characters or objects in a scene, providing individuality where models are otherwise identical. Multiple Render Target (MRT) technology: MRTs allow for deferred shading, a technique where the lighting of a scene can be done after rendering all of the geometry, eliminating multiple passes through the scene. Photorealistic lighting can be created while avoiding unnecessary processing time for pixels that do not contribute to the visible portions of an image.
With the increased horsepower provided by the CineFX 3.0 engine, developers can create more unique game features and effects than ever before. New effects include subsurface scattering, providing depth and realistic translucence to skin and other surfaces; soft shadows for sophisticated lighting effects; accurately represented environmental and ground shadows; and global illumination for incredibly photorealistic lighting. All of these effects can be combined to create intricate, detailed, true-to-life scenes that completely immerse you in the game environment.
Video-338/348PCI Series
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NVIDIA CineFX 3.0 is poised to unleash a new level of programming creativity. With full DirectX 9.0 Shader Model 3.0 support, the newest Video-338/348PCI series will soon power a new generation of games with unmatched realism, digital worlds with mind-blowing complexity, and lifelike characters that move through cinematic-quality environments.
Intellisample Technology
The industry’s fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern.
UltraShadow II Technology
Video-338/348PCI series of GPUs delivers the patent-pending NVIDIA® UltraShadow™ II technology, which can be applied to today’s games to build stunning visual effects and to create distinctive digital environments. With a system powered by a Video-338/348PCI series GPU, anytime a game or application calculates shadows, UltraShadow II will enhance the overall performance. With UltraShadow II hardware, the more passes that are required for the lighting and shadow calculations in a scene, the more significant the performance improvement, with the most complex scenes achieving the most noticeable results. Thus, emerging next-generation games, that employ multiple light sources with many visible objects in each scene—such as Doom III from id Software—will see dramatic improvements in execution speeds. The technology advancements in UltraShadow II also deliver a 4× performance increase (compared to the previous generation) for passes involving shadow volumes.
NVIDIA UltraShadow II gives developers the ability to calculate shadows much more quickly by eliminating unnecessary areas from consideration. By defining a bounded portion of a scene (called “depth bounds”), and focusing calculations only on the area most affected by the light source, developers can greatly accelerate the shadow generation process. With the ability to fine-tune shadows within critical regions, developers create incredible visualizations that mimic reality, and still achieve awesome performance for fast-action games. UltraShadow II also works perfectly with NVIDIA® Intellisample 3.0 technology to ensure that shadow edges are properly antialiased.
Unified Driver Architecture (UDA)
The NVIDIA UDA guarantees forward and backward compatibility with software drivers. This simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.
Video-338/348PCI Series
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nView Multi-Display Technology
The nView hardware and software technology combination delivers maximum flexibility for multi-display options and provides unprecedented end-user control of the desktop experience.
Digital Vibrance 3.0
This feature allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate and bright colors in all conditions.
128-Bit Studio-Precision Computation
128-bit studio-precision computation through the entire pipeline prevents image defects due to low precision and ensures the best image quality for even the most demanding applications
Full-Speed 32-Bit Color Precision
Delivers increased image quality with no performance compromise.
Full MPEG Support
Delivers a stunning video experience through encoding and decoding of analog and digital content.
Advanced Adaptive De-Interlacing
Smoothes video and DVD playback on progressive displays
Video Scaling and Filtering
High-quality scaling and filtering technology improves video playback quality at any window size, including full-screen HDTV resolutions.
Microsoft® DirectX® 9.0 Optimizations and Support
Ensures the best performance and application compatibility for all DirectX 9 applications.
Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 7
OpenGL® 1.5 Optimizations and Support
Ensures the best performance and application compatibility for all OpenGL applications.
Dual 400MHz RAMDACs
Blazing-fast RAMDACs support dual QXGA displays with ultra-high, ergonomic refresh rates–up to 2048x1536@85Hz.
Compatibility
NVIDIA Unified Driver Architecture (UDA)
Fully compliant with OpenGL 1.5
Microsoft DirectX 9.0
WHQL-certified for Windows XP, Windows 2000, Windows
Vista, Windows 7, Windows 8
PERFORMANCE
Up to 1.2 billion texels per second fill rate
Up to 225 million vertices per second
128-bit memory interface
4 Pixels/Clock Rendering Pipeline
400MHz RAMDACs support
Video-338/348PCI Series
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System Requirement
Intel Pentium® P4 or compatible system with PCI extension slot
Hard Drive with at least 200MB Free space
MS Windows® 8/7/Vista/XP operating system
Check List
Video-338/348PCI series Multimedia Accelerator
DVI to RGB converter – Video-338PCI-DVI, Video-
348PCI-DVI, Video-348PCI-256DVI
LFH 59 pin to Dual VGA adapter cable (part# CB59D0001) – Video-338PCI-LP, Video-348PCI-LP, Video-348PCI-256LP, Video-348PCI-Quad
Converter cable – converts MD-9pin to DB-15 VGA – Video-338PCI-LX, Video-338PCI-DX, Video-348PCI-LX, Video-348PCI-EX
4-Pin to 6-Pin power adapter - Video-348PCI-Quad
Software & Documents CD
Quick Start Guide (Printed)
Video-338/348PCI Series
Hardware Description
Video-338PCI-DVI
Low profile configuration
Copyright © 2013 Jaton Corporation, USA 9
Video-338/348PCI Series
Video-348PCI-DVI / Video-348PCI-256DVI
Low profile configuration
Copyright © 2013 Jaton Corporation, USA 10
Video-338/348PCI Series
Copyright © 2013 Jaton Corporation, USA 11
Video-338/348PCI Series
Video-338PCI-LP Video-348PCI-LP / Video-348PCI-256LP
Video-338PCI-TV / Video-338PCI-128TV
Copyright © 2013 Jaton Corporation, USA 12
Video-338/348PCI Series
Video-348PCI-512 / Video-348PCI-256
Video-338PCI-Twin / Video-338PCI-128Twin Video-348PCI-Twin / Video-348PCI-256Twin
Copyright © 2013 Jaton Corporation, USA 13
Video-338/348PCI Series
Video-338PCI-LX / Video-338PCI-DX Video-348PCI-LX / Video-348PCI-EX
Video-348PCI-Quad
Copyright © 2013 Jaton Corporation, USA 14
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