The information in this document is subject to change in order to
improve reliability, design, or function without prior notice and does
not represent a commitment on the part of the company. In no event
will the company be liable for direct, indirect, special, incidental, or
consequential damages arising out of the use or the inability to use the
product or documentation, even if advised of the possibility of such
damages. No part of this manual may be reproduced or transmitted in
any form or by any means without the prior written permission of the
company.
August 1999, Rev. D
The Video 107AGP 3D & TV brings to the PC unparalleled
price/performance 3D graphics. With rCADE3D™ acceleration for
pipelined single cycle graphics engines, 3D games can now take
advantage of Accelerated Graphics Port (AGP) 2x with sideband
addressing for upto 533Mbyte per second. By adding Trident’s
TVXpress video encoder, THAMA™ brings no compromise DVD
playback to the desktop.
The Video 107AGP 3D & TV integrates the advanced rCADE3D™
3D/2D Accelerator with DVD, video, and digital TV into a single chip
solution. The rCADE3D™ combines advanced per pixel 3D setup and
rendering with 2D graphical user interface (GUI) acceleration. For high
speed low latency access, the Video 107AGP 3D & TV can fetch
textures stored in up to 8Mbytes of local memory. Taking advantage of
AGP’s Direct Memory Execution (DME) to fetch textures from main
memory, textures are no longer limited by local memory. For maximum
throughput, the Video 107AGP 3D & TV uses full AGP 2x with
sideband addressing. The Video 107AGP 3D & TV supports PCI
Version 2.1 with bus mastering.
The Video 107AGP 3D & TV’s Trident Hardware Assisted MPEG-2
Architecture (THAMA™) brings DVD playback to the multimedia PC.
Compared to software only DVD players, the combination of software
based decode and hardware based motion compensation delivers
smooth frame rates without overloading the processor.
With integrated circuitry supporting the Accelerated Graphics Port
(AGP), the Video 107AGP 3D & TV is a highly integrated display
control device that incorporates a 64-bit 3D/2D graphic engine and
video accelerator with advanced DVD video capability. It provides a
flexible and high performance solution for graphics and video playback
acceleration for various color depth and resolution modes.
The Video 107AGP 3D & TV supports a video capture port to import
captured live MPEG or MPEG2 video streams, or DVD decompressed
video streams to be overlaid with a graphics stream of mixed color
depth displays. In supporting dual live videos, the Video 107AGP 3D &
TV offers independent dual video windows ready for Videoconferencing
and with linear scaling capability.
• Microsoft DirectShow native support, MCI backwards
compatibility
• No additional frame buffer requirements
2.4 TrueVideo® Scaling Processor
• Horizontal & vertical interpolation using Trident Edge
Recovery Technique (TERT)
• Edge smoothing
• Dual frame buffer apertures
• Vertical Blank Interval for Intercast
• Overlay different video and graphic color depths
• Two scalers and color space converters (CSC) for
independent windows
2.5 Video Capture/Digital TV Interface
• 8-bit VMI Compatible Interface
• 4:2:2/4:1:1 YUV & RGB Data Format
• Optional TVXpress for digital TV
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• l²C Interface
2.6 Memory Interface
• 8Mbyte Frame Buffer
• 64-bit SGRAM/SDRAM
2.7 CRT Interface
• Integrated 24-bit RAMDAC
• DDC2B
• VESA
2.8 Overview
The Video 107AGP 3D & TV is a SGRAM/SDRAM based, fully
integrated CRT and TV 64-bit 2D/3D Accelerator for AGP and
PCI systems. It is a high performance chip, offering high
speed 3D image processing in full compliance and
compatibility with IBM® VGA and VESA™ extended VGA; 32bit PCI 2.1 local bus interface with Bus Mastering capability;
and with the Accelerated Graphics Port (AGP) 1.0 interface.
The Video 107AGP 3D & TV, equipped with a single-cycle 3D
GUI Engine, pipelines 3D rendering process architecture in
hardware, providing real-time interactions with solid 3D
models in CAD/CAM, 3D modeling, and 3D games. It
supports all key 3D rendering operations, including: Gouraud
shading for smooth object surfaces, texture mapping for
realistic object textures, 16-bit hardware Z-buffering for fast
3D depth calculations, and Alpha Blending for transparency
effects.
Video 107AGP 3D & TV ‘s highly innovative design, a full 64bit memory interface with the high performance graphics
engine which can support the RAMDAC™ running up to
230MHz, dramatically improves GUI functions and
significantly promotes overall system operation.
TM
DPMS
The Video 107AGP 3D & TV supports the AGP
implementation including 2x operation with sideband
addressing, in addition to the PCI 2.1 specification of 66MHz
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operation. The AGP operations can include direct access of
the system memory by the 2D/3D engine to provide increased
texture memory.
To meet the requirements of a PC98 graphics adapter in a
multimedia PC, the Video 107AGP 3D & TV supports planar
video format for MPEG-1, MPEG-2, and DVD-video playback.
The dual video playback is capable of overlaying windows for
videoconferencing and multimedia displays. Advanced
features of the Video 107AGP 3D & TV, such as color space
conversion, TrueVideo® scaling, dual video windows, dualview display, Video Module Interface (VMI), Vertical Blanking
Interleave (VBI), a 24-bit True Color DAC, and triple clock
synthesizers allowing performance at peak levels.
2.9 System Features
The Video 107AGP 3D & TV’s main system features include:
• High Performance single cycle GUI
• Highly Integrated RAMDAC™ and Triple ClockSynthesizer
• Full Feature High Performance 3D Graphics Engine
• High speed AGP and PCI Bus Mastering data bussupports DVD video playback
• Hardware implementation of motion compensation
• Dual Video Windows for Videoconferencing
• TrueVideo® Processor
• DirectDraw ™ and DirectVideo™ Hardware Support
• Versatile Motion Video Capture/Overlay Support
• Flexible Frame Buffer Memory Interface
• Advanced Mobile Power Management
• CRT Power Management (VESA™ DPMS)
• Standard Bus Interface with Bus Mastering Support
• Accelerated Graphics Port Support
• PC98 Hardware Support
2.10 High Performance 64-bit 2D GUI
The 64-bit graphics engine of the Video 107AGP 3D & TV
significantly improves graphics performance through
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specialized hardware that accelerates the most frequently
used GUI operations and matches the high-speed
requirements of CPUs. Functions directly supported in
hardware include: BitBLTs, image and text transfer, line draw,
short stroke vector draw, rectangle fills, and clipping.
The graphics engine supports 256 Raster Operations (ROPs)
for up to 32-bit packed pixel graphic modes. The ROP3
Processor in the Video 107AGP 3D & TV is able to perform
Boolean functions which allow many additional operations,
including transparency, pattern masking, color expansion
alignment, and pattern enhancement. Additionally, the
graphics engine features linear display memory addressing
(up to 4GB memory space), accelerated color expansion
modes for graphics text procession, and memory-mapped I/O
registers on the graphics engine for faster access time.
Graphic functions are optimized by a 64-bit internal data bus
and a four-color hardware cursor/pop-up icon, operating up to
a 128x128x2 pixel image, which off-loads the CPU. The
hardware cursor mechanism can also be used to display
patterns stored in the system memory. This pop-up icon is
very useful to display user friendly information instantly
through simple hot key operations.
This advanced function combination allows significant
performance increases over standard Super VGA designs and
provides outstanding graphics acceleration on GUIs, such as
Microsoft ® Windows 95® .
2.11 Highly Integrated RAMDAC
Synthesizer
The highly integrated design of the Video 107AGP 3D & TV
offers a “no TTL” solution for cost-effective, high-performance
multimedia subsystem designs for the IBM ® PC and
compatible notebooks. The 64-bit memory data bus
supporting SDRAM and SGRAM memory provides faster data
transfer rates for improved system throughput. The Video
107AGP 3D & TV has a built-in, high speed RAMDAC™. The
RAMDAC™ is composed of one 256x24 and one 256x18 color
lookup table and a triple loop frequency synthesizer, providing
the read/write timing control for the Frame Buffer Memory and
the refresh of the TV/CRT display.
Video processor features include: on-chip hardware Color
Space Conversion (CSC) for faster data conversion on the fly,
Horizontal/Vertical (H/V) scaling with interpolation, edge
recovery algorithm, gamma correction, and overlay control
with different color depths from graphics. The Video 107AGP
3D & TV also includes a fully integrated GUI accelerator, read
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& Clock
Page 12
cache, and command FIFO that optimize memory bandwidth
and maximize graphics performance.
2.12 Full Feature High Performance 3D Engine
The Video 107AGP 3D & TV is equipped with an advanced
Graphics Drawing, Single Cycle 3D Graphics Engine that
performs premium 3D functions at a high level of more than
1M triangles per second. The 3D engine supports Microsoft ®
Direct3D. The 3D Engine is set up to off-load the CPU from
major 3D tasks including slope calculation, sub-pixel
positioning, and Tri-striping. By balancing 3D pipe line and
reducing parameter passing, the Video 107AGP 3D & TV
approaches the high levels of performance. The 3D engine is
integrated with a triangle set-up engine that sets up triangles
according to the input data of triangle vertex and
accomplishes various functions for 3D rendering. Gouraud
shading provides smooth shading for colors across surfaces,
perspective correction texture mapping to correct texture data
based on the perspective, bi-linear texture filtering for
interpolating, alpha blending to compensate colors for the
opacity of two colors blended, Z-buffering (16-bit/24-bit), video
texturing to overlay 2D video play-back onto 3D images,
fogging to simulate weather effects, palletized texture
mapping (1-, 4-, or 8-bit) for memory and bandwidth
reduction, and anti-aliasing to reduce or eliminate jaggies
resulted from alias rendering. The 3D engine also works with
the APM system, conserving power while the 3D operations
are suspended.
2.13 TrueVideo® Processor
The Video 107AGP 3D & TV, with an integrated Video Display
and a Capture Engine, supports dual apertures on the PCI
bus which enables independent graphic and video data to be
transported simultaneously to and from different memory
areas and greatly accelerates the performance of both
DirectDraw™ and DirectVideo™. The Video 107AGP 3D & TV
can provide dual video windows that display different images
from different video sources (from the PCI bus and from the
capture port) on the same screen. The video image is stored
in the off-screen memory and is retrieved by the Video Display
Processing block for TrueVideo® processing.
With the help of DirectDraw™ acceleration for sprites, page
flipping, double buffering, and color keying, TrueVideo®
processing is performed by utilizing Trident’s proprietary edge
recovery algorithm for sharper line visibility, de-interlacing,
anti-tearing, multitap horizontal filtering, dithering, and scaling
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operations with bilinear interpolation in both horizontal and
vertical directions. The linear scaling permits zoom in/out to
any size without any restrictions. In addition, the on-chip
hardware Color Space Conversion (CSC) accelerates
conversion for 16 bit YUV pixels into linear true color 32 bit
RGB pixels on the fly. The additional X and Y minifiers are
capable of shrinking the video images to any linear fractions,
which saves bus bandwidths and memory space. The YUV
planar of the Video 107AGP 3D & TV supports a YUV 420
format that can remove redundant video stream decoding
procedures. The load of the CPU is reduced while performing
SW MPEG or SW video conferencing. The color and
luminance control provided by the Video 107AGP 3D & TV
offers color compensations to prevent color distortion for
display devices such as a CRT or TV with Gamma correction
and hue adjustment control.
The Video Conferencing feature allows remote and local video
images to be displayed simultaneously on the same screen.
2.14 Video Capture and DVD
The Video 107AGP 3D & TV has an 8-bit Video Module
Interface (VMI) compatible interface, allowing it to be directly
connected to many MPEG and video decoders such as the CCube CL450/480, SGS 3400/3500, Philips 7110/1 and
Brooktree BT819/817/827/829.
The Video 107AGP 3D & TV, integrated with a DVD video
hardware block for motion compensation, gives existing PCs
the ability to play DVD video in MPEG-2 format at high
bandwidths with very good video quality.
A new industry standard is being set for transmission of nonvideo data over a TV broadcast signal during vertical blanking
dead time. This technology is referred to as Intercast. The
Video 107AGP 3D & TV has the ability to take the entire video
stream over the video port, sending the visible video stream to
the display memory for display in a window, stripping the VBI
data from the stream, and then sending this data to the CPU
for processing using PCI Bus Mastering.
2.15 Versatile Frame Buffer Interface
The Video 107AGP 3D & TV features a versatile frame buffer
interface, providing SDRAM/SGRAM interface flexibility to
meet the demand of high-end and mid-end notebook designs.
Optimized performance can be achieved with the single cycle
memory bus interface using programmable DRAM timing. The
display queue has been increased to reduce the frequency of
the memory bus requests, optimizing the memory bus
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efficiency for the graphic controller. The employment of
SGRAM provides an abundant memory bandwidth for both
high resolution display and playback. A minimal SGRAM
interface requirement of four SGRAMs for a 1280x1024-64k
color SXGA minimizes chip count, system cost, and board
space for a cost-effective design solution.
With the support of AGP, the Video 107AGP 3D & TV has
access to system memory with sideband addressing. In the
execute mode, the Video 107AGP 3D & TV is able to use both
the graphics memory and the system memory as the primary
graphics memory. As a result, 3D rendering performance and
quality are greatly enhanced.
2.16 Hi-Res and Hi-Ref Display Support
The Video 107AGP 3D & TV display enhancements
dramatically improve CRT resolution. These enhancements
include support of non-interlaced 1280x1024x64K,
1024x768x16M, 800x600x16M, and 640x480x16M colors for
“full spectrum” color. Extended text modes of 80 or 132
columns by 25, 30, 43, or 60 rows provide an extended
graphics area frequently used in many spreadsheet and
database applications. Extended graphics and text modes are
supported by software drivers that provide a “ready-to-go”
solution, minimizing the need for additional driver
development.
A virtual screen can be created with the Video 107AGP 3D &
TV.
When this function is enabled, a selected portion of a large
image can be shown on a smaller display. The image can
also be moved across the whole screen, either up or down.
The Video 107AGP 3D & TV is able to automatically detect
DDC monitors with I²C signaling.
2.17 CRT Power Management (VESA DPMS)
The Video 107AGP 3D & TV conforms to standard power
management schemes, as defined by VESA™ for CRT.
The Video 107AGP 3D & TV supports four states of VESA™
Display Power Management Signaling (DPMS), which
decreases monitor power consumption after timeout periods.
VESA™ DPMS power down states (ready, standby, suspend,
and off) specify HSYNC and VSYNC signals to control the
monitor power down state.
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2.18 Standard PCI Bus Interface with Bus Mastering
Support
A simple Bus Interface Unit (BIU) provides a low cost, single
chip solution for IBM® PCs or compatibles on PCI 2.1 bus
systems with Bus Mastering capability and speeds up to
66MHz. Bus Mastering gives the Video 107AGP 3D & TV
access to the PCI bus, allowing data transfer from the
video/graphic chip to other devices on the same PCI bus. For
instance, the local CCD captured data can be sent to the PCI
bus for compression and delivery to a remote site.
The 8-bit Video Module Interface (VMI) compatible interface
supports video input devices such as MPEG decoders and
television tuners. Additionally, the zero-wait state host write
buffer, read cache, and memory mapped I/O increase
operating speeds and contribute to peak performance levels.
All the I/O interfaces are 5V tolerant, capable of interfacing
with external devices operating at 5V, even though the Video
107AGP 3D & TV runs at 2.5V. Graphics system throughput
is further enhanced by a command FIFO, allowing maximum
bus transfer speed for applications such as Windows® or
AutoCAD™ that directly access video memory.
2.19 Accelerated Graphics Port Support
The Video 107AGP 3D & TV supports the Accelerated
Graphics Port, an Intel defined standard, to increase the
available bandwidth for transferring 3D texture data and DVD
video playback. The Video 107AGP 3D & TV supports
different configurations of the AGP either in a base line AGP
using PCI Bus Master Protocol or in a full blown (double
clocking) for future expansion. In AGP address queuing, the
Video 107AGP 3D & TV is able to use system memory in
sideband addressing to improve the performance in texture
mapping, alpha blending, and Z-buffering in 3D and motion
compensation in DVD video playback.
2.20 Complete Hardware Compatibility
The Video 107AGP 3D & TV is fully compliant with the PCI
2.1 Bus specifications and supports VESA™ DDC and VAFC
standards. The Video 107AGP 3D & TV is 100% IBM® VGA
compatible on the BIOS and Drivers, allowing full
compatibility with virtually any VGA application software.
The Video 107AGP 3D & TV provides hardware support to
DirectDraw™, offering high speed game graphics on Windows®
. The Video 107AGP 3D & TV meets the requirements of PC98
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and PC99, supporting a unique ID for each customer and a
unique ID for each model.
3. Check List
The package you have purchased should contain the following:
þ Video-107AGP 3D & DVD, or Video-107AGP
3D/Tvout & DVD adapter
þ Software and Documentation CDs
þ Video-107AGP Quick Start Guide
If any of these items is missing or damaged, contact your
dealer.
IMPORTANT: Keep all packaging materials that accompany
your adapter in the event you need to return the product.
4. System Requirements
• Intel or compatible Pentium® II system with an AGP Bus
Extension Slot
• CD-ROM drive, Double speed or faster
• Hard Drive with at least 10MB Free space
• Mouse, Sound Card and Speaker optional
• MS Windows®95/98, Windows® NT4.0
• Microsoft Universal Serial Bus supplement file
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5. Hardware Description
5.1 Board Layout (PCB 82107A)
AGP's Plate
Video - 107AGP 3D & DVD
2
1
DB 15 VGA
PnP Jumperless
5.2 Board Layout (PCB 82107B)
Video - 107AGP 3D/TVout & DVD
RCA Video
DB 15 VGA
S_Video
Y1
JP3
PCB 82107A
26
25
Trident
BLADE3D 9880
PCB 82107B
Blade3D 9880
Trident
AGP BUS
Display
Memory
Display memory
Jumper Setting:
Closed
AGP BUS
Open
5.2.1.1 Jumper settings
JP3CLOSE = NTSCOPEN = PAL
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5.3 Board Layout (PCB 82107C)
Video - 107AGP 3D/TVout&DVD
RCA Video
PCB 82107C
DB 15 VGA
S_Video
Y1
JP3
Jumper Setting:
Closed
Trident
Blade3D 9880
AGP BUS
Open
5.3.1.1 Jumper settings
JP3CLOSE = NTSCOPEN = PAL
5.4 Board Layout (PCB 82107D)
Video - 107AGP 3D & DVD
PCB 82107D
DB 15 VGA
2
1
26
25
Y1
Trident
Blade3D 9880
Display memory
Display memory
18
AGP BUS
PnP Jumperless
Page 19
5.5 Identify an AGP Slot (short and brown)
AGP adapter
AGP Slot
PCI Slots
ISA Slots
Main board
5.6 Display Devices Connection
Video Adapter's plate
Audio In
2
Audio Out
Television
RCA Video In
S_Video In
PC monitor
3
VGA Connector
1
3
RCA Video-Out
DB15 VGA
S_ Video-Out
1. Connect your monitor to the adapter standard VGA 15-pin analog
connector. Be sure you have the right cable and cable connector.
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2. If your system is equipped with a sound board, you can also
connect a Y-cable for speaker (single male mini stereo phono jack
to double male RCA jack) from the Speaker-Out jack of the sound
board to the Audio-In jack on your television set.
3. For optional TV connection, please check the back of your TV or
VCR for the presence of a S-Video connector. If such a connector
is present, you will need a S-Video cable to connect S-Video TVOut on the adapter to S-Video In on the TV or VCR. If such a
connector is not available, a RCA video cable is needed to connect
Composite TV-Out on the adapter to Composite Video In on the
TV or VCR. S-Video connection is recommended since it
provides a higher quality display.
CRT
TV
Television
Antenna (VHF/UHF)
1
A/V IN
Video IN
Video-In
Audio L
Television
2
1
Video directly to TV. The TV must be in Video mode.
2
Video to VCR then to TV via Coax Cable.
The VCR must be in Video mode.
The TV must be in Channel 3/4 according to VCR.
2
RCA video cable
VCR
RCA video cable
RCA video InRCA video Out
S_Video InS_Video Out
1
2
S_Video Cable
S_Video Cable
Video Adapter's Plate
2
For complicated connection (connect more devices between the TV
and video card) that may required different layout and accessories.
Please ask qualified technician or consultant for the details.
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6. Hardware installation
6.1 Installation Procedures
!! WARNING !!
Discharge static electricity by
touching the GROUND such as
metal part of your case connected
with good power ground before
you handle the electronic circuit
boards.
The manufacturer assumes no liability for any damage, caused directly
or indirectly, by improper installation of any components by
unauthorized service personnel. If you do not feel comfortable
performing the installation, consult with a qualified computer technician.
6.2 Steps:
1. Turn OFF all powers to your system, including any peripherals
(printer, external drives, modem, etc.).
2. Disconnect the power cord and the monitor cable from the
back of the computer.
3. Unfasten the cover mounting screws on your system and
remove the system cover. Refer to your system user manual
for instructions to determine the location of the mounting
screws.
4. Remove any graphics adapter that already installed on your
motherboard. Start by removing the screw that holds the
adapter retaining bracket in place (keep this screw, you will
need it later). Then, gently pull straight up on the adapter
card itself, and remove it from the motherboard.
5. Refer to your computer system manual for the location of the
AGP bus expansion slots. Remove the retaining screw that
holds the slot cover in place. Slide the slot cover out and put
the screw aside (you will need it to secure the adapter).
If you just removed an existing graphics adapter and are not
going to use that expansion slot, you can install the slot cover
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you just removed from the unused expansion slot to cover the
open hole.
6. To install the adapter in the selected expansion slot, carefully
line up the gold-fingered edge connector on the adapter
directly above the expansion slot connector on the
motherboard. Then press the adapter into place, completely,
with necessary but minimum pressure. DO NOT USE
excessive force. Use the (remaining) screw you removed to
secure the adapter retaining bracket in place.
7. Replace the computer cover. Secure the cover with the
mounting screws you removed in Step 3.
You have now completed the installation of your new graphics adapter
on your system.
7. Software Installation
7.1 ÿÿ Microsoft Windows®95
7.1.1 WELCOME SCREEN FROM VIDEO-107AGP’ CD
This CD supports Windows®95 autorun feature. “Welcome” menu will
appear automatically on the screen after the CD is inserted to the CDROM drive.
Steps:
1. Start Windows® 95 with VGA or SVGA drive detected.
2. Insert the display Driver CD into your CD-ROM drive
(e.g. X:).
3. Autorun file pops up “Welcome” screen (Master
Installer) from Jaton’ CD.
4. Click on the “Display Driver” selection bar.
5. Switch to “Settings” tab, then click on “ Advance” button.
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6. Click on “Change”, then “Have Disk”.
7. Browse to “X: \V-107\Win95\Video107.INF” (X is the letter
of your CD-ROM drive), and click OK.
8. The display device selected “Video-107AGP, Blade 3D
9880 PCI/AGP ( vXXXXXX), then press on OK button.
9. Close and apply to finish AGP’s display driver installation.
10. Restart Windows to complete installation.
7.1.2 MICROSOFT USB SUIPPLEMENT INSTALLATION
In order to install Universal Serial Bus support on a PC, Windows® 95 OSR2.1
(version 950B) must be running.
This can be determined by checking the version of Windows by right clicking on “My
computer” and selecting properties. The general tab will show the Windows version.
If it lists the system as 4.00.950B this product can be installed safely on your PC.
Note: If your version of Windows is not 4.00.950B the PC will not accept the USB
files and fail to install. No harm will be encountered by the system from trying
to install USB support.
To install this product:
1. Start Windows Explorer.
2. Click on the A: drive to display the contents of the floppy disk.
3. Double click on USBSUPP.EXE
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7.1.3 ÿÿ MICROSOFT WINDOWS®98
The steps are as same as Windows®95’s installation, but the path for subdirectory
\V-107\Win98\ is instead.
7.1.4 ÿÿ MICROSOFT WINDOWS NT™4.0
Steps:
1. SELECT the “Display” icon in control panel and then SELECT the
“Settings” page.
2. SELECT “Display Type...” button in the “Settings” page.
3. SELECT “Change...” button from the Adapter type section.
4. SELECT “Have Disk...” button from the Change Display page.
5. Microsoft Windows NT 4.0 will prompt you for the correct path
where the video drivers are located. ENTER the path “X:\V107\Winnt4\” where X: is the CD ROM drive where the Video107AGP Software & Documents CD has been inserted.
6. If the driver “Trident Video Accelerator 3D Adapter” is listed
under the Display list, SELECT the “OK” button to continue.
7. Once the driver files are copied, RESTART Microsoft Windows NT
4.0 for the changes to take effect.
8. SELECT the desired color palette (the number of colors), desktop
area (resolution), and refresh frequency in the settings page of
Display Properties and then SELECT the “Test” button in the same
page to determine whether your selection works properly. SELECT
“Apply” to active the selected mode.
Note: The procedure of display driver installation it required setup with service
pack3 (Microsoft® Windows NT™4.0) first.
8. Technical Assistance
Q: Why is the display shifted or changed sizes when I switch
display modes?
Explain and Suggestion:
Some monitors lack auto-sizing features or just do not
synchronize properly to the video board output. In some cases,
horizontal and vertical display adjustments may be necessary.
Use the monitor control panel functions to adjust screen.
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In other cases, mode type and refresh rate adjustments may be
necessary. Use the utility program which provided by video card
manufacturer or production developer. To centering the display
with normal type (mode 3), and to reduce (decrease) the refresh
rate with the monitor’s specification.
Q: What kind monitors can display 800x600 mode or higher
resolution mode?
Explain and Suggestion:
To display 800x600 resolution at 60Hz refresh rate, the monitor
must be capable of synchronizing a 31.5KHz horizontal scan
rate (e.g., NEC 2A, 3D). At 72Hz refresh rate, the monitor must
be capable of synchronizing a 48.0KHz scan rate (e.g., Sony HG
1304, NEC 4D, 5D, Seiko 1450).
To display 1024x768 interlaced mode, the monitor must be
capable of synchronizing a 35.5KHz horizontal scan rate (e.g.,
NEC 3D, Seiko 1430 or 1440). To display 1024x768 noninterlaced mode at 60Hz, the monitor must be capable
of synchronizing a 48.7KHz scan rate (e.g., Sony HG 1304, NEC
4D, 5D, Seiko 1450).
To display 1024x768 non-interlaced mode at 70Hz, the monitor
must be capable of synchronizing a 56.4KHz scan rate (e.g.,
NEC 4D).
Q: Windows screen won’t come up, it kicks back to
DOS prompt. Why?
Explain and Suggestion:
Windows 3.1x™, or Windows for workgroup 3.1x™
The SYSTEM.INI file may contain different information with the
system hardware, cause by the new integration or the new
installation of a video adapter. The SYSTEM.INI file is located in
the WINODWS\SYSTEM directory. Use MS DOS editor to open
the file, and change the statement that is under [Boot
description]
section:
display.drv= VGA then save changes, and restart Windows.
Or, Under
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DOS prompt, type within Windows “SETUP” , change the
display selection to VGA then exit and restart Windows.
Windows 95™
Inadvertently, certain configuration files (e.g., msdos.sys,
command.com) have been changed in the system. Proceed to
correct that, is re-boot the system with a system (Windows’95)
formatted floppy diskette.
There are many reasons to causing the system booting-up with
un-appropriated steps. Base on Microsoft support wizard on
their WEBsite, there are many technical articles to help users
with this subject, such as troubleshooting with VXD errors, virus,
Fatal exceptions, etc., more details cover on each issue are
descriptive and familiar with, and exclusively further to our
support.
Q: System hangs-up after installing video driver.
Explain and Suggestion:
Today, most video drivers are developed for 32-bit processing
and may require a channel to Code/Decode. Conflict between
device drivers and TSR (terminate-and-stay-resident) programs
will inverted the display, and are particularly effectual at
crashing computer. The most effective way to check for conflicts
is to replace with the original video driver, or delete and reinstall the current video driver to the system.
Accomplishing IRQs (Interrupt Request Query) settings, or
troubleshooting the conflicts on hardware source may
necessary. Most PCI video cards designed for Plug-n-Play, that
means video card IRQ’s setup which controls by main board’s
(mother board) circuitry and BIOS. Physically pulling out other
devices from system, and re-start the computer. Confirm and
modify your IRQ addresses with qualified computer technician.
Q: Multiple images or unreadable screen after loading video
driver.
Explain and Suggestion:
There are a variety of reasons why the display might be
distored. One common reason is a monitor mis-match. Some
older multifrequency monitors are unable to switch video modes
without being turned off, then turned on again.
If the problem occurring in windows, make sure that you have
loaded that proper video driver, and that the driver is compatible
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with the monitor being used. Try re-configuring your application
software to use a compatible video mode. If problem persist in
windows, load the standard generic VGA driver. The generic
VGA driver should function properly with virtually every video
board and VGA (or SVGA) monitor available.
If that is an unsatisfactory solution, you may have to upgrade to
a monitor that support the desired video mode.
Some new monitors are also synchronizing this problem
because built-in DDC (Data-Digital-Channel) feature. Sometime
that DDC automatically setup the display frequency without
loading video driver. Try to turn it off, or change settings of
monitor type in your system.
Q: Selection of color, resolution and refresh rate combination
that always back to default after restart the system.
Explain and Suggestion:
Accordingly, there must be a bug (defected source-code) in
video driver, or in the system. Debug the source-code or fix the
error in video driver, that should be done by the driver
developer. Likewise, upgrade the video driver from the
manufacturer or from the original software developer is
necessary.
8.1 Tips
The following are some recommended steps to take if the Video107AGP adapter will not boot or operate properly in your system:
1. Ensure that the monitor or TV brightness and contrast
controls are properly adjusted.
2. Check to see if your monitor or TV is properly connected to
the card. Be sure your monitor’s pin definitions match those
of your Video-107AGP card. For TV out, ensure that the
composite signal is connected to a “Video Input” RCA jack
on the TV (or check the S-video connection). Read the TV
owner’s manual to select the proper signal jack for the
display.
3. Turn the system on and confirm that the power supply is
operating properly; i.e., that the fan operates and the system
power light turns on.
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4. Check to see if the card is firmly seated in its AGP bus
expansion slot. It should not be making contact with any
other cards in the system.
Note: Turn the system off before adjusting the card.
8.2 Frequently Asked Questions (FAQ)
Q1 Why do we need 3D graphics capability in our PC?
Answer
3D technology is becoming increasingly important (and
common) not only in games, but also in other applications such
as VRML, which allows 3D scene descriptions in Web
applications. 3D technology is used for image editing, modeling,
and an increasing number of in home and business applications.
In games, as well as other applications, 3D acceleration not only
allows better visual qualities and more realistic scenery
attributes than software alone, but it also allows a higher frame
rate, which translates into a more interactive experience for the
end user.
Q2 What does “Rendering Engine” mean?
Answer
“Rendering Engine” generically applies to the part of the
graphics engine that draws 3D primitives, usually triangles. In
most implementations, the rendering engine is responsible for
interpolation of edges and “filling in” the triangle.
Q3 What does the set-up engine do in a graphics controller?
Answer
A set-up engine allows drivers to pass triangles in the form of
raw vertex information; whereas, most common designs force
triangles to be pre-processed for the rendering engine in terms
of delta values for edges, color, and texture.
Q4 Why does a 3D graphics chip need to have both a rendering
engine and a setup engine?
Answer
Any “3D application”, a game, VRML, or modeling package, can
benefit from 3D rendering. This is especially true of applications
that use texturing extensively, because texturing and texture
filtering are very intensive operations at the pixel level in terms
of CPU operations and demands for memory bandwidth.
Without a set-up engine in a graphics controller, the CPU has to
calculate the delta values for edges, color, and textures; the
drivers need to handle ten (10) times more extensive data. This
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results in slower 3D pipeline operations between the CPU and
the graphics controller.
Q5 If we use powerful CPUs, such as a Pentium™ 200, can a
standard 2D graphics card achieve 3D performance?
Answer
Yes and no. Software rendering can take advantage of “tricks”
learned by force of necessity through years of trial and error.
With such stratagems, the speed of software rendering for
simple scenes can approach that of low-level hardware 3D
rendering. On the other hand, as scenes become more complex
(or frame sizes become larger), there are conflicts between
using the CPU for high-level game logic, geometry, lighting, and
rendering, all of which increase their demands. No current CPU
or system can perform advanced quality-enhancements (bilinear
filtering and alpha blending) in real time. Even general case
texture mapping with RGB lighting is too much for the current
CPU generation.
Q6 What does “software 3D” mean ?
Answer
Software 3D is generally used to mean using non-specific (2D)
hardware in conjunction with the CPU to render for 3D
applications. Some of these techniques allow usable 3D
applications when high-powered and/or MMX™-equipped CPU’s
are employed along with special-case software optimization
techniques. As stated above, SW 3D can achieve credible
results with today’s (software optimized) applications, but the
rising popularity of good 3D hardware at the consumer price
level is inexorably compelling the public to expect hardware
level scene enhancements and frame rates.
Q7 What is “SGRAM”?
Answer
Synchronous Graphics Random Access memory (SGRAM) is a
new and improved type of memory, custom-designed for
graphics use.
Q8 What is the advantage of SGRAM as compared to ordinary
DRAM?
Answer
SGRAM is now capable of running at much higher speeds than
Fast Page Mode or EDO DRAM. Also, SGRAM is able to
execute a small number of frequently executed operations, such
as buffer clears, specific to graphics applications, independently
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of the controller.
9. Video Mode Table
The adapter’s video modes include all of the following:
Note:Analog monochrome type monitors use green video for all
video input and ignore red and blue video.
10.2 Conversion Table: Pin Adapters
If you will be using a 9-to-15 pin adapter cable to link your 9 pin
monitor connector to the 15 pin accelerator card connector, check
Table carefully before you install the cable. The 9-to-15 pin adapter
cables are available from a variety of sources, but they need to match
the specifications in Table to work properly with your new card.
The adapter cable requires a D-shaped 9 pin female connector and a
D-shaped 15 pin male connector.
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10.3 9-to-15 Pin Conversion Table
9 PIN SIGNALSPIN NO.15 PIN SIGNALSPIN NO.
Red1Red1
Green2Green2
Blue3Blue3
Horz Sync4Horz Sync13
Vert Sync5Vert Sync14
Red Ground6Return Red6
Green Ground7Return Green7
Blue Ground8Return Blue8
Sync Ground9Digital Ground10
Ground5
10.4 Analog Video Signals
1. Black Level = 0 V
2. Full Intensity (White) Level = +0.7 V
11. FCC SHIELDED CABLE WARNING
This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment
generates, uses and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If
this equipment does cause interference to radio or television reception,
which can be determined by turning the equipment off and on, the user
is encouraged to try to correct the interference by one or more of the
following measures:
Reorient or re-locate the receiving antenna.
Increase the separation between the equipment and the receiver.
Connect the equipment into an outlet on a circuit different from that
to which the receiver is connected.
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Consult an experienced radio/TV technician for help.
The user may find the following booklet prepared by the Federal
Communications Commission helpful:
“How to Identify and Resolve Radio/TV Interference Problems”.
The information in this document is subject to change in order to improve reliability, design,
or function without prior notice and does not represent a commitment on the part of this
company. The information in this manual is believed to be accurate. However, Jaton
Corporation assumes no responsibility for any inaccuracies that may be contained in this
manual. In no event will we be liable for direct, indirect, special, incidental, or consequential
damages arising out of the use or the inability to use the product or documentation, even if
advised of the possibility of such damages. No part of this reference manual may be
reproduced or transmitted in any form or by any means without the prior written permission.
Nov, 1997
11.2 TRADEMARK ACKNOWLEDGMENTS
AutoCAD and Autoshade are trademarks of Autodesk, Inc.
IBM is a registered trademark and PS/2 and OS/2 are trademarks of
International Business Machines Corp.
1. Microsoft, Microsoft Windows, and Microsoft Word are
registered trademarks of Microsoft Corp.
2. Pentium is a trademark of Intel Corp.
3. RAMDAC is a trademark of Brooktree Corporation.
4. Blade 3D 9880 registered trademarks of Trident
Microsystems, Inc.
5. VESA is a trademark of Video Electronics Standards
Association.
6. All other product names or trademarks are property of their
respective owners.
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Copyright protection claimed includes all forms and matters of
copyrightable material and information now allowed by statutory or
judicial law or hereinaffer granted, including without limitation,
material generated from the software programs which are displayed on
the screen such as icons, screen display looks, etc. Reproduction or
disassembly of embedded computer programs or algorithms
prohibited.
11.3 Technical Support
In the event you have a technical problem with this product, please
read the README files in the software CD-ROM. Updated drivers
are available through Jaton BBS and Web site. Have following
information handy when you contact technical support:
þ Name of the product.
þ Software Driver and Version.
þ System Information, such as CPU speed, BIOS version, Monitor
Specification, etc.
þ Description of the problems including any error messages.
Telephone:
BBS modem dial-up:
FAX :
email:
(408)934-9369 9-5 PST Mon. - Fri.
(408)263-8529 (8N1)
(408)942-6699
vgasupport@jaton.com
12. Limited Warranty.
Manufacturer warrants that the products sold hereunder will be free
from defects in material and workmanship for a period of two (2) years
from manufacturing date. This limited warranty applies only to the
original purchaser of Jaton Product and is not transferable. This
limited warranty does not apply if failure to the Product Registration,
or over thirty (30) days from purchase (original invoice date). This
Limited Warranty does not cover any incompatibilities due to the
user’s computer, hardware, software or any related system
configuration in which the Jaton Products interfaces. Proof of purchase
will be require before any consideration by Manufacturer occurs.
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12.1 Other Limits.
The forgoing is in lieu of all other warranties, expressed or
implied. Including but not limited to the implied warranties of
merchantability and fitness for a particular purpose. Manufacturer
does not warrant against damages or defects arising out of improper
or abnormal use of handling of the products; against defects or
damages arising from improper installation (where installation is by
persons other than Manufacturer), against defects in products or
components not manufactured or installed by Manufacturer, or
against damages result from non-manufacturer made products or
components. This warranty does not apply if the Product has been
damaged by accident, abuse, nor misuse. This warranty also does not
apply to products upon which repairs have been effected or attempted
by persons other than pursuant to written authorization by
Manufacturer.
12.2 Exclusive Obligation.
This warranty is exclusive. The sole and exclusive obligation of
Manufacturer shall be to repair or replace the defective products in the
manner and for the period provided above. Manufacturer shall not
have any other obligation with respect to the Products or any part
thereof, whether based on contract, tort, strict liability or otherwise.
Under no circumstances, whether based on this Limited Warranty or
otherwise, shall Manufacturer be liable for incidental, special, or
consequential damage.
12.3 Other Statements.
Manufacturer’s employees or representatives’ ORAL OR OTHER
WRITTEN STATEMENTS DO NOT CONSTITUE
WARRANTIES, shall not be relied upon by Buyer, and are not a part
of the contract for sale or this Limited Warranty.
12.4 Elements and Circumstances.
Direct Jaton Customer: This warranty applies only for a period
two (2) years from purchase date of
Jaton original invoice.
Reseller/ Vendor:This warranty applies only for a period
two (2) years from the date of products
manufacturing.
Registered User:This warranty applies only for a period
two (2) years from purchase date and
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register within 30 days of purchase date
from legal reseller.
Others:If the products do not conform to this
Limited Warranty (as herein above
described), Manufacturer shall be
charged services such as repair,
replacement whether based on its costs.
Shipping and installation of the
replacement Products or replacement
parts shall be at User’s expanse.
12.5 Manufacturer’s Services and agreement:
(1) All applicants shall completed service request form from
Manufacturer.
(2) All returned checks will be charged a $20.00 fee by
Manufacturer.
(3) All repair and replacement services period allow 4-6 weeks
from the date of receiving by Manufacturer.
(4) All products without warranties required service processing fee
$20, which is not refundable.
12.6 Entire Obligation.
This Limited Warranty states the entire obligation of Manufacturer
with respect to the Products. If any part of this Limited Warranty is
determined to be void or illegal, the remainder shall remain in force
and effect. Some states do not allow limitation of implied warranties,
or exclusive or limitation on product incidental or consequential
damages, so above limitation may not apply to your. This warranty
gives you specific legal rights. You may have other rights which may
vary from state to state.
This warranty applies only to this product, and is governed by the law
of the State of California.
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13. Reducing Warranty Claim
Rejections.
To reduce the potential of incurring damages not covered by
Manufacturers warranties, we strongly recommend the following:
• read your manuals before installing peripherals and/or
before making changes to the machine’s configuration;
• ask your dealer if there are any known problems with the
system requirements or installation procedures for any
add-on products that your are buying;
• buy industry standard products where compatibility issue
are more likely to surface;
• If you are unsure about install a new product, contact
your dealer’s service.
We believe it is important for you to know and understand what your
warranty coverage provides and what it does not.
We also want you to be aware that most hardware warranties only
relate to the functioning of the hardware. In most cases, no assurances
are given by the manufacturer that the hardware item will work in
conjunction with any other hardware item. If a computer product is not
working because it is not compatible with another product, or because
it has not been properly installed and set-up, the manufacturer does
not pay for the service time. To help avoid these inconveniences,
contact a certified consultant can help you determine the possibility of
incompatibility issue before you purchase add-on or accessories.
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