Jaton VIDEO-107AGP3D User Manual

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Video-107AGP
3D & TV
multimedia accelerator
User Manual
version 4.00
Copyright © 1999 Jaton Corporation, USA.
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NOTICE
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Contents
1. INTRODUCTION........................................................................ 5
2. FEATURES.................................................................................. 6
2.1 AGP ............................................................................................ 6
2.2 HIGH PERFORMANCE RCADE3D™ ACCELERATOR........................ 6
2.3 DVD WITH THAMATM............................................................... 8
2.4 TRUEVIDEO® SCALING PROCESSOR .............................................. 8
2.5 VIDEO CAPTURE/DIGITAL TV INTERFACE...................................... 8
2.6 MEMORY INTERFACE .................................................................... 9
2.7 CRT INTERFACE........................................................................... 9
2.8 OVERVIEW.................................................................................... 9
2.9 SYSTEM FEATURES.......................................................................10
2.10 HIGH PERFORMANCE 64-BIT 2D GUI..........................................10
2.11 HIGHLY INTEGRATED RAMDAC
2.12 FULL FEATURE HIGH PERFORMANCE 3D ENGINE.........................12
2.13 TRUEVIDEO® PROCESSOR .........................................................12
2.14 VIDEO CAPTURE AND DVD ........................................................13
2.15 VERSATILE FRAME BUFFER INTERFACE.......................................13
2.16 HI-RES AND HI-REF DISPLAY SUPPORT .......................................14
2.17 CRT POWER MANAGEMENT (VESA DPMS) ..............................14
2.18 STANDARD PCI BUS INTERFACE WITH BUS MASTERING SUPPORT 15
2.19 ACCELERATED GRAPHICS PORT SUPPORT....................................15
2.20 COMPLETE HARDWARE COMPATIBILITY......................................15
TM
& CLOCK SYNTHESIZER .....11
3. CHECK LIST.............................................................................16
4. SYSTEM REQUIREMENTS .....................................................16
5. HARDWARE DESCRIPTION...................................................17
5.1 BOARD LAYOUT (PCB 82107A)...................................................17
5.2 BOARD LAYOUT (PCB 82107B) ...................................................17
5.3 BOARD LAYOUT (PCB 82107C)...................................................18
5.4 BOARD LAYOUT (PCB 82107D)...................................................18
5.5 IDENTIFY AN AGP SLOT (SHORT AND BROWN)..............................19
5.6 DISPLAY DEVICES CONNECTION ...................................................19
6. HARDWARE INSTALLATION ................................................21
6.1 INSTALLATION PROCEDURES ........................................................21
6.2 STEPS: .........................................................................................21
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7. SOFTWARE INSTALLATION.................................................22
7.1 MICROSOFT WINDOWS®95..........................................................22
7.1.1 Welcome screen from Video-107AGP’ CD ..........................22
7.1.2 Microsoft USB suipplement Installation..............................23
7.1.3 Microsoft Windows®98 ........................................................24
7.1.4 Microsoft Windows NT™4.0.................................................24
8. TECHNICAL ASSISTANCE.....................................................24
8.1 TIPS ............................................................................................27
8.2 FREQUENTLY ASKED QUESTIONS (FAQ).......................................28
9. VIDEO MODE TABLE..............................................................30
9.1 STANDARD MODES ......................................................................30
9.2 EXTENDED MODES.......................................................................31
10. PINOUT AND SYNC FREQUENCIES...................................34
10.1 ANALOG COLOR DISPLAY PINOUTS (DB 15)................................34
10.2 CONVERSION TABLE: PIN ADAPTERS .........................................34
10.3 9-TO-15 PIN CONVERSION TABLE...............................................35
10.4 ANALOG VIDEO SIGNALS............................................................35
11. FCC SHIELDED CABLE WARNING....................................35
11.1 NOTICE .....................................................................................36
11.2 TRADEMARK ACKNOWLEDGMENTS................................36
11.3 TECHNICAL SUPPORT .................................................................37
12. LIMITED WARRANTY.............................................................37
12.1 OTHER LIMITS. ..........................................................................38
12.2 EXCLUSIVE OBLIGATION. ...........................................................38
12.3 OTHER STATEMENTS..................................................................38
12.4 ELEMENTS AND CIRCUMSTANCES. ..............................................38
12.5 MANUFACTURERS SERVICES AND AGREEMENT: ..........................39
12.6 ENTIRE OBLIGATION..................................................................39
13. REDUCING WARRANTY CLAIM REJECTIONS. ...................40
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1. Introduction
The Video 107AGP 3D & TV brings to the PC unparalleled price/performance 3D graphics. With rCADE3D™ acceleration for pipelined single cycle graphics engines, 3D games can now take advantage of Accelerated Graphics Port (AGP) 2x with sideband addressing for upto 533Mbyte per second. By adding Trident’s TVXpress video encoder, THAMA™ brings no compromise DVD playback to the desktop. The Video 107AGP 3D & TV integrates the advanced rCADE3D™ 3D/2D Accelerator with DVD, video, and digital TV into a single chip solution. The rCADE3D™ combines advanced per pixel 3D setup and rendering with 2D graphical user interface (GUI) acceleration. For high speed low latency access, the Video 107AGP 3D & TV can fetch textures stored in up to 8Mbytes of local memory. Taking advantage of AGP’s Direct Memory Execution (DME) to fetch textures from main memory, textures are no longer limited by local memory. For maximum throughput, the Video 107AGP 3D & TV uses full AGP 2x with sideband addressing. The Video 107AGP 3D & TV supports PCI Version 2.1 with bus mastering. The Video 107AGP 3D & TV’s Trident Hardware Assisted MPEG-2 Architecture (THAMA™) brings DVD playback to the multimedia PC. Compared to software only DVD players, the combination of software based decode and hardware based motion compensation delivers smooth frame rates without overloading the processor. With integrated circuitry supporting the Accelerated Graphics Port (AGP), the Video 107AGP 3D & TV is a highly integrated display control device that incorporates a 64-bit 3D/2D graphic engine and video accelerator with advanced DVD video capability. It provides a flexible and high performance solution for graphics and video playback acceleration for various color depth and resolution modes. The Video 107AGP 3D & TV supports a video capture port to import captured live MPEG or MPEG2 video streams, or DVD decompressed video streams to be overlaid with a graphics stream of mixed color depth displays. In supporting dual live videos, the Video 107AGP 3D & TV offers independent dual video windows ready for Videoconferencing and with linear scaling capability.
Jaton Corporation, USA.
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2. Features
2.1 AGP
AGP 2X Signaling
Full Sideband Addressing
Direct memory Execute
3 Point Support
PCI Version 2.1 with Bus Mastering
2.2 High Performance rCADE3D™ Accelerator
Single Cycle Pipelined Engine
Per Pixel Mip-Mapping
Multiple Levels of Details (LOD)
TH
1/16
32-bit Color Rendering
Perspective Correct Textures
Sub-Pixel Precision
DirectX 6 Texture Compression & Anisotropic Filtering
4Kbyte Texture Cache
DirectDraw™ acceleration
Multiple Buffering
2.2.1.1.1 Setup Engine
32-bit IEEE Floating Point Input Date
Slope and vertex calculations
back Facing Triangle Culling
1/16 Sub-Pixel Positioning
Deep Command List
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Flexible Vertex Buffers
Triangle Strips and fans
2.2.1.1.2 Rendering Engine
Gourard and Flat Shading
Scene Anti-Aliasing
OpenGL compliant blending for fog and depth
cueing
16-bit Z-buffer
2.2.1.1.3 Texturing Engine
Anistropic, Tri-Linear, Bi-Linear, point-
Sampled Filtering
Mip-Mapping with 11 Levels-Of-Detail
Perspective Correction
Color Key and Alpha Blending
1/2/4/8-bit per pixel Palletized Textures
16/32-bit per pixel Non-Palletized Textures
Texture Special Affects: Mirror, Clamp, Warp
DirectX 6 Texture Compression
2.2.1.1.4 2D GUI Engine
8/15/16/24/32-bit per pixel color formats
256 Raster Operations (ROPs)
DirectDraw
BitBLTs, lines, polygons, fills, patterns,
clipping, bit masking
Panning, scrolling, clipping, color expansion,
sprites
TM
acceleration
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32x32 and 64x64 Hardware Cursor
DOS graphics and text modes
2.3 DVD with THAMA
TM
Trident Hardware-Assist MPEG-2 & AC-3
Simultaneous Motion Compensation and Front End
Processing
Dynamic Frame and field De-Interlacing
Pan and Scan Support
Tamper-Proof Software Copy Protection
Support DVD 1.0, VCD 2.0 and CD-Karaoke
Microsoft DirectShow native support, MCI backwards
compatibility
No additional frame buffer requirements
2.4 TrueVideo® Scaling Processor
Horizontal & vertical interpolation using Trident Edge
Recovery Technique (TERT)
Edge smoothing
Dual frame buffer apertures
Vertical Blank Interval for Intercast
Overlay different video and graphic color depths
Two scalers and color space converters (CSC) for
independent windows
2.5 Video Capture/Digital TV Interface
8-bit VMI Compatible Interface
4:2:2/4:1:1 YUV & RGB Data Format
Optional TVXpress for digital TV
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l²C Interface
2.6 Memory Interface
8Mbyte Frame Buffer
64-bit SGRAM/SDRAM
2.7 CRT Interface
Integrated 24-bit RAMDAC
DDC2B
VESA
2.8 Overview
The Video 107AGP 3D & TV is a SGRAM/SDRAM based, fully integrated CRT and TV 64-bit 2D/3D Accelerator for AGP and PCI systems. It is a high performance chip, offering high speed 3D image processing in full compliance and compatibility with IBM® VGA and VESA™ extended VGA; 32­bit PCI 2.1 local bus interface with Bus Mastering capability; and with the Accelerated Graphics Port (AGP) 1.0 interface.
The Video 107AGP 3D & TV, equipped with a single-cycle 3D GUI Engine, pipelines 3D rendering process architecture in hardware, providing real-time interactions with solid 3D models in CAD/CAM, 3D modeling, and 3D games. It supports all key 3D rendering operations, including: Gouraud shading for smooth object surfaces, texture mapping for realistic object textures, 16-bit hardware Z-buffering for fast 3D depth calculations, and Alpha Blending for transparency effects.
Video 107AGP 3D & TV ‘s highly innovative design, a full 64­bit memory interface with the high performance graphics engine which can support the RAMDAC™ running up to 230MHz, dramatically improves GUI functions and significantly promotes overall system operation.
TM
DPMS
The Video 107AGP 3D & TV supports the AGP implementation including 2x operation with sideband addressing, in addition to the PCI 2.1 specification of 66MHz
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operation. The AGP operations can include direct access of the system memory by the 2D/3D engine to provide increased texture memory.
To meet the requirements of a PC98 graphics adapter in a multimedia PC, the Video 107AGP 3D & TV supports planar video format for MPEG-1, MPEG-2, and DVD-video playback. The dual video playback is capable of overlaying windows for videoconferencing and multimedia displays. Advanced features of the Video 107AGP 3D & TV, such as color space conversion, TrueVideo® scaling, dual video windows, dual­view display, Video Module Interface (VMI), Vertical Blanking Interleave (VBI), a 24-bit True Color DAC, and triple clock synthesizers allowing performance at peak levels.
2.9 System Features
The Video 107AGP 3D & TV’s main system features include:
High Performance single cycle GUI
Highly Integrated RAMDAC™ and Triple Clock Synthesizer
Full Feature High Performance 3D Graphics Engine
High speed AGP and PCI Bus Mastering data bus supports DVD video playback
Hardware implementation of motion compensation
Dual Video Windows for Videoconferencing
TrueVideo® Processor
DirectDraw ™ and DirectVideo™ Hardware Support
Versatile Motion Video Capture/Overlay Support
Flexible Frame Buffer Memory Interface
Advanced Mobile Power Management
CRT Power Management (VESA™ DPMS)
Standard Bus Interface with Bus Mastering Support
Accelerated Graphics Port Support
PC98 Hardware Support
2.10 High Performance 64-bit 2D GUI
The 64-bit graphics engine of the Video 107AGP 3D & TV significantly improves graphics performance through
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specialized hardware that accelerates the most frequently used GUI operations and matches the high-speed requirements of CPUs. Functions directly supported in hardware include: BitBLTs, image and text transfer, line draw, short stroke vector draw, rectangle fills, and clipping.
The graphics engine supports 256 Raster Operations (ROPs) for up to 32-bit packed pixel graphic modes. The ROP3 Processor in the Video 107AGP 3D & TV is able to perform Boolean functions which allow many additional operations, including transparency, pattern masking, color expansion alignment, and pattern enhancement. Additionally, the graphics engine features linear display memory addressing (up to 4GB memory space), accelerated color expansion modes for graphics text procession, and memory-mapped I/O registers on the graphics engine for faster access time.
Graphic functions are optimized by a 64-bit internal data bus and a four-color hardware cursor/pop-up icon, operating up to a 128x128x2 pixel image, which off-loads the CPU. The hardware cursor mechanism can also be used to display patterns stored in the system memory. This pop-up icon is very useful to display user friendly information instantly through simple hot key operations.
This advanced function combination allows significant performance increases over standard Super VGA designs and provides outstanding graphics acceleration on GUIs, such as Microsoft ® Windows 95® .
2.11 Highly Integrated RAMDAC
Synthesizer
The highly integrated design of the Video 107AGP 3D & TV offers a “no TTL” solution for cost-effective, high-performance multimedia subsystem designs for the IBM ® PC and compatible notebooks. The 64-bit memory data bus supporting SDRAM and SGRAM memory provides faster data transfer rates for improved system throughput. The Video 107AGP 3D & TV has a built-in, high speed RAMDAC™. The RAMDAC™ is composed of one 256x24 and one 256x18 color lookup table and a triple loop frequency synthesizer, providing the read/write timing control for the Frame Buffer Memory and the refresh of the TV/CRT display.
Video processor features include: on-chip hardware Color Space Conversion (CSC) for faster data conversion on the fly, Horizontal/Vertical (H/V) scaling with interpolation, edge recovery algorithm, gamma correction, and overlay control with different color depths from graphics. The Video 107AGP 3D & TV also includes a fully integrated GUI accelerator, read
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& Clock
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cache, and command FIFO that optimize memory bandwidth and maximize graphics performance.
2.12 Full Feature High Performance 3D Engine
The Video 107AGP 3D & TV is equipped with an advanced Graphics Drawing, Single Cycle 3D Graphics Engine that performs premium 3D functions at a high level of more than 1M triangles per second. The 3D engine supports Microsoft ® Direct3D. The 3D Engine is set up to off-load the CPU from major 3D tasks including slope calculation, sub-pixel positioning, and Tri-striping. By balancing 3D pipe line and reducing parameter passing, the Video 107AGP 3D & TV approaches the high levels of performance. The 3D engine is integrated with a triangle set-up engine that sets up triangles according to the input data of triangle vertex and accomplishes various functions for 3D rendering. Gouraud shading provides smooth shading for colors across surfaces, perspective correction texture mapping to correct texture data based on the perspective, bi-linear texture filtering for interpolating, alpha blending to compensate colors for the opacity of two colors blended, Z-buffering (16-bit/24-bit), video texturing to overlay 2D video play-back onto 3D images, fogging to simulate weather effects, palletized texture mapping (1-, 4-, or 8-bit) for memory and bandwidth reduction, and anti-aliasing to reduce or eliminate jaggies resulted from alias rendering. The 3D engine also works with the APM system, conserving power while the 3D operations are suspended.
2.13 TrueVideo® Processor
The Video 107AGP 3D & TV, with an integrated Video Display and a Capture Engine, supports dual apertures on the PCI bus which enables independent graphic and video data to be transported simultaneously to and from different memory areas and greatly accelerates the performance of both DirectDraw™ and DirectVideo™. The Video 107AGP 3D & TV can provide dual video windows that display different images from different video sources (from the PCI bus and from the capture port) on the same screen. The video image is stored in the off-screen memory and is retrieved by the Video Display Processing block for TrueVideo® processing.
With the help of DirectDraw™ acceleration for sprites, page flipping, double buffering, and color keying, TrueVideo® processing is performed by utilizing Trident’s proprietary edge recovery algorithm for sharper line visibility, de-interlacing, anti-tearing, multitap horizontal filtering, dithering, and scaling
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operations with bilinear interpolation in both horizontal and vertical directions. The linear scaling permits zoom in/out to any size without any restrictions. In addition, the on-chip hardware Color Space Conversion (CSC) accelerates conversion for 16 bit YUV pixels into linear true color 32 bit RGB pixels on the fly. The additional X and Y minifiers are capable of shrinking the video images to any linear fractions, which saves bus bandwidths and memory space. The YUV planar of the Video 107AGP 3D & TV supports a YUV 420 format that can remove redundant video stream decoding procedures. The load of the CPU is reduced while performing SW MPEG or SW video conferencing. The color and luminance control provided by the Video 107AGP 3D & TV offers color compensations to prevent color distortion for display devices such as a CRT or TV with Gamma correction and hue adjustment control.
The Video Conferencing feature allows remote and local video images to be displayed simultaneously on the same screen.
2.14 Video Capture and DVD
The Video 107AGP 3D & TV has an 8-bit Video Module Interface (VMI) compatible interface, allowing it to be directly connected to many MPEG and video decoders such as the C­Cube CL450/480, SGS 3400/3500, Philips 7110/1 and Brooktree BT819/817/827/829.
The Video 107AGP 3D & TV, integrated with a DVD video hardware block for motion compensation, gives existing PCs the ability to play DVD video in MPEG-2 format at high bandwidths with very good video quality.
A new industry standard is being set for transmission of non­video data over a TV broadcast signal during vertical blanking dead time. This technology is referred to as Intercast. The Video 107AGP 3D & TV has the ability to take the entire video stream over the video port, sending the visible video stream to the display memory for display in a window, stripping the VBI data from the stream, and then sending this data to the CPU for processing using PCI Bus Mastering.
2.15 Versatile Frame Buffer Interface
The Video 107AGP 3D & TV features a versatile frame buffer interface, providing SDRAM/SGRAM interface flexibility to meet the demand of high-end and mid-end notebook designs. Optimized performance can be achieved with the single cycle memory bus interface using programmable DRAM timing. The display queue has been increased to reduce the frequency of the memory bus requests, optimizing the memory bus
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efficiency for the graphic controller. The employment of SGRAM provides an abundant memory bandwidth for both high resolution display and playback. A minimal SGRAM interface requirement of four SGRAMs for a 1280x1024-64k color SXGA minimizes chip count, system cost, and board space for a cost-effective design solution.
With the support of AGP, the Video 107AGP 3D & TV has access to system memory with sideband addressing. In the execute mode, the Video 107AGP 3D & TV is able to use both the graphics memory and the system memory as the primary graphics memory. As a result, 3D rendering performance and quality are greatly enhanced.
2.16 Hi-Res and Hi-Ref Display Support
The Video 107AGP 3D & TV display enhancements dramatically improve CRT resolution. These enhancements include support of non-interlaced 1280x1024x64K, 1024x768x16M, 800x600x16M, and 640x480x16M colors for “full spectrum” color. Extended text modes of 80 or 132 columns by 25, 30, 43, or 60 rows provide an extended graphics area frequently used in many spreadsheet and database applications. Extended graphics and text modes are supported by software drivers that provide a “ready-to-go” solution, minimizing the need for additional driver development.
A virtual screen can be created with the Video 107AGP 3D & TV.
When this function is enabled, a selected portion of a large image can be shown on a smaller display. The image can also be moved across the whole screen, either up or down.
The Video 107AGP 3D & TV is able to automatically detect DDC monitors with I²C signaling.
2.17 CRT Power Management (VESA DPMS)
The Video 107AGP 3D & TV conforms to standard power management schemes, as defined by VESA™ for CRT.
The Video 107AGP 3D & TV supports four states of VESA™ Display Power Management Signaling (DPMS), which decreases monitor power consumption after timeout periods. VESA™ DPMS power down states (ready, standby, suspend, and off) specify HSYNC and VSYNC signals to control the monitor power down state.
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2.18 Standard PCI Bus Interface with Bus Mastering
Support
A simple Bus Interface Unit (BIU) provides a low cost, single chip solution for IBM® PCs or compatibles on PCI 2.1 bus systems with Bus Mastering capability and speeds up to 66MHz. Bus Mastering gives the Video 107AGP 3D & TV access to the PCI bus, allowing data transfer from the video/graphic chip to other devices on the same PCI bus. For instance, the local CCD captured data can be sent to the PCI bus for compression and delivery to a remote site.
The 8-bit Video Module Interface (VMI) compatible interface supports video input devices such as MPEG decoders and television tuners. Additionally, the zero-wait state host write buffer, read cache, and memory mapped I/O increase operating speeds and contribute to peak performance levels. All the I/O interfaces are 5V tolerant, capable of interfacing with external devices operating at 5V, even though the Video 107AGP 3D & TV runs at 2.5V. Graphics system throughput is further enhanced by a command FIFO, allowing maximum bus transfer speed for applications such as Windows® or AutoCAD™ that directly access video memory.
2.19 Accelerated Graphics Port Support
The Video 107AGP 3D & TV supports the Accelerated Graphics Port, an Intel defined standard, to increase the available bandwidth for transferring 3D texture data and DVD video playback. The Video 107AGP 3D & TV supports different configurations of the AGP either in a base line AGP using PCI Bus Master Protocol or in a full blown (double clocking) for future expansion. In AGP address queuing, the Video 107AGP 3D & TV is able to use system memory in sideband addressing to improve the performance in texture mapping, alpha blending, and Z-buffering in 3D and motion compensation in DVD video playback.
2.20 Complete Hardware Compatibility
The Video 107AGP 3D & TV is fully compliant with the PCI
2.1 Bus specifications and supports VESA™ DDC and VAFC standards. The Video 107AGP 3D & TV is 100% IBM® VGA compatible on the BIOS and Drivers, allowing full compatibility with virtually any VGA application software.
The Video 107AGP 3D & TV provides hardware support to DirectDraw™, offering high speed game graphics on Windows® . The Video 107AGP 3D & TV meets the requirements of PC98
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and PC99, supporting a unique ID for each customer and a unique ID for each model.
3. Check List
The package you have purchased should contain the following:
þ Video-107AGP 3D & DVD, or Video-107AGP
3D/Tvout & DVD adapter
þ Software and Documentation CDs þ Video-107AGP Quick Start Guide
If any of these items is missing or damaged, contact your dealer. IMPORTANT: Keep all packaging materials that accompany your adapter in the event you need to return the product.
4. System Requirements
Intel or compatible Pentium® II system with an AGP Bus
Extension Slot
CD-ROM drive, Double speed or faster
Hard Drive with at least 10MB Free space
Mouse, Sound Card and Speaker optional
MS Windows®95/98, Windows® NT4.0
Microsoft Universal Serial Bus supplement file
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5. Hardware Description
5.1 Board Layout (PCB 82107A)
AGP's Plate
Video - 107AGP 3D & DVD
2 1
DB 15 VGA
PnP Jumperless
5.2 Board Layout (PCB 82107B)
Video - 107AGP 3D/TVout & DVD
RCA Video
DB 15 VGA
S_Video
Y1
JP3
PCB 82107A
26 25
Trident
BLADE3D 9880
PCB 82107B
Blade3D 9880
Trident
AGP BUS
Display Memory
Display memory
Jumper Setting:
Closed
AGP BUS
Open
5.2.1.1 Jumper settings
JP3 CLOSE = NTSC OPEN = PAL
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5.3 Board Layout (PCB 82107C)
Video - 107AGP 3D/TVout&DVD
RCA Video
PCB 82107C
DB 15 VGA
S_Video
Y1
JP3
Jumper Setting:
Closed
Trident
Blade3D 9880
AGP BUS
Open
5.3.1.1 Jumper settings
JP3 CLOSE = NTSC OPEN = PAL
5.4 Board Layout (PCB 82107D)
Video - 107AGP 3D & DVD
PCB 82107D
DB 15 VGA
2 1
26 25
Y1
Trident
Blade3D 9880
Display memory
Display memory
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AGP BUS
PnP Jumperless
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5.5 Identify an AGP Slot (short and brown)
AGP adapter
AGP Slot
PCI Slots
ISA Slots
Main board
5.6 Display Devices Connection
Video Adapter's plate
Audio In
2
Audio Out
Television
RCA Video In
S_Video In
PC monitor
3
VGA Connector
1
3
RCA Video-Out
DB15 VGA
S_ Video-Out
1. Connect your monitor to the adapter standard VGA 15-pin analog
connector. Be sure you have the right cable and cable connector.
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2. If your system is equipped with a sound board, you can also
connect a Y-cable for speaker (single male mini stereo phono jack to double male RCA jack) from the Speaker-Out jack of the sound board to the Audio-In jack on your television set.
3. For optional TV connection, please check the back of your TV or
VCR for the presence of a S-Video connector. If such a connector is present, you will need a S-Video cable to connect S-Video TV­Out on the adapter to S-Video In on the TV or VCR. If such a connector is not available, a RCA video cable is needed to connect Composite TV-Out on the adapter to Composite Video In on the TV or VCR. S-Video connection is recommended since it provides a higher quality display.
CRT
TV
Television
Antenna (VHF/UHF)
1
A/V IN
Video IN
Video-In
Audio L
Television
2
1
Video directly to TV. The TV must be in Video mode.
2
Video to VCR then to TV via Coax Cable. The VCR must be in Video mode. The TV must be in Channel 3/4 according to VCR.
2
RCA video cable
VCR
RCA video cable
RCA video InRCA video Out
S_Video InS_Video Out
1
2
S_Video Cable
S_Video Cable
Video Adapter's Plate
2
For complicated connection (connect more devices between the TV and video card) that may required different layout and accessories. Please ask qualified technician or consultant for the details.
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6. Hardware installation
6.1 Installation Procedures
!! WARNING !!
Discharge static electricity by
touching the GROUND such as
metal part of your case connected
with good power ground before
you handle the electronic circuit
boards.
The manufacturer assumes no liability for any damage, caused directly or indirectly, by improper installation of any components by unauthorized service personnel. If you do not feel comfortable performing the installation, consult with a qualified computer technician.
6.2 Steps:
1. Turn OFF all powers to your system, including any peripherals (printer, external drives, modem, etc.).
2. Disconnect the power cord and the monitor cable from the back of the computer.
3. Unfasten the cover mounting screws on your system and remove the system cover. Refer to your system user manual for instructions to determine the location of the mounting screws.
4. Remove any graphics adapter that already installed on your motherboard. Start by removing the screw that holds the adapter retaining bracket in place (keep this screw, you will need it later). Then, gently pull straight up on the adapter card itself, and remove it from the motherboard.
5. Refer to your computer system manual for the location of the AGP bus expansion slots. Remove the retaining screw that holds the slot cover in place. Slide the slot cover out and put the screw aside (you will need it to secure the adapter). If you just removed an existing graphics adapter and are not going to use that expansion slot, you can install the slot cover
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you just removed from the unused expansion slot to cover the open hole.
6. To install the adapter in the selected expansion slot, carefully line up the gold-fingered edge connector on the adapter directly above the expansion slot connector on the motherboard. Then press the adapter into place, completely, with necessary but minimum pressure. DO NOT USE excessive force. Use the (remaining) screw you removed to secure the adapter retaining bracket in place.
7. Replace the computer cover. Secure the cover with the mounting screws you removed in Step 3.
You have now completed the installation of your new graphics adapter on your system.
7. Software Installation
7.1 ÿÿ Microsoft Windows®95
7.1.1 WELCOME SCREEN FROM VIDEO-107AGP’ CD
This CD supports Windows®95 autorun feature. “Welcome” menu will appear automatically on the screen after the CD is inserted to the CD­ROM drive.
Steps:
1. Start Windows® 95 with VGA or SVGA drive detected.
2. Insert the display Driver CD into your CD-ROM drive
(e.g. X:).
3. Autorun file pops up “Welcome” screen (Master
Installer) from Jaton’ CD.
4. Click on the “Display Driver” selection bar.
5. Switch to “Settings” tab, then click on “ Advance” button.
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6. Click on “Change”, then “Have Disk”.
7. Browse to “X: \V-107\Win95\Video107.INF” (X is the letter
of your CD-ROM drive), and click OK.
8. The display device selected “Video-107AGP, Blade 3D
9880 PCI/AGP ( vXXXXXX), then press on OK button.
9. Close and apply to finish AGP’s display driver installation.
10. Restart Windows to complete installation.
7.1.2 MICROSOFT USB SUIPPLEMENT INSTALLATION
In order to install Universal Serial Bus support on a PC, Windows® 95 OSR2.1 (version 950B) must be running.
This can be determined by checking the version of Windows by right clicking on “My computer” and selecting properties. The general tab will show the Windows version. If it lists the system as 4.00.950B this product can be installed safely on your PC.
Note: If your version of Windows is not 4.00.950B the PC will not accept the USB
files and fail to install. No harm will be encountered by the system from trying to install USB support.
To install this product:
1. Start Windows Explorer.
2. Click on the A: drive to display the contents of the floppy disk.
3. Double click on USBSUPP.EXE
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7.1.3 ÿÿ MICROSOFT WINDOWS®98
The steps are as same as Windows®95’s installation, but the path for subdirectory \V-107\Win98\ is instead.
7.1.4 ÿÿ MICROSOFT WINDOWS NT™4.0
Steps:
1. SELECT the “Display” icon in control panel and then SELECT the
“Settings” page.
2. SELECT “Display Type...” button in the “Settings” page.
3. SELECT “Change...” button from the Adapter type section.
4. SELECT “Have Disk...” button from the Change Display page.
5. Microsoft Windows NT 4.0 will prompt you for the correct path
where the video drivers are located. ENTER the path “X:\V­107\Winnt4\” where X: is the CD ROM drive where the Video­107AGP Software & Documents CD has been inserted.
6. If the driver “Trident Video Accelerator 3D Adapter” is listed
under the Display list, SELECT the “OK” button to continue.
7. Once the driver files are copied, RESTART Microsoft Windows NT
4.0 for the changes to take effect.
8. SELECT the desired color palette (the number of colors), desktop
area (resolution), and refresh frequency in the settings page of Display Properties and then SELECT the “Test” button in the same page to determine whether your selection works properly. SELECT “Apply” to active the selected mode.
Note: The procedure of display driver installation it required setup with service
pack3 (Microsoft® Windows NT™4.0) first.
8. Technical Assistance
Q: Why is the display shifted or changed sizes when I switch
display modes?
Explain and Suggestion:
Some monitors lack auto-sizing features or just do not synchronize properly to the video board output. In some cases, horizontal and vertical display adjustments may be necessary. Use the monitor control panel functions to adjust screen.
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In other cases, mode type and refresh rate adjustments may be necessary. Use the utility program which provided by video card manufacturer or production developer. To centering the display with normal type (mode 3), and to reduce (decrease) the refresh rate with the monitor’s specification.
Q: What kind monitors can display 800x600 mode or higher
resolution mode?
Explain and Suggestion:
To display 800x600 resolution at 60Hz refresh rate, the monitor must be capable of synchronizing a 31.5KHz horizontal scan rate (e.g., NEC 2A, 3D). At 72Hz refresh rate, the monitor must be capable of synchronizing a 48.0KHz scan rate (e.g., Sony HG 1304, NEC 4D, 5D, Seiko 1450).
To display 1024x768 interlaced mode, the monitor must be capable of synchronizing a 35.5KHz horizontal scan rate (e.g., NEC 3D, Seiko 1430 or 1440). To display 1024x768 non­interlaced mode at 60Hz, the monitor must be capable of synchronizing a 48.7KHz scan rate (e.g., Sony HG 1304, NEC 4D, 5D, Seiko 1450).
To display 1024x768 non-interlaced mode at 70Hz, the monitor must be capable of synchronizing a 56.4KHz scan rate (e.g., NEC 4D).
Q: Windows screen won’t come up, it kicks back to DOS prompt. Why?
Explain and Suggestion:
Windows 3.1x™, or Windows for workgroup 3.1x™
The SYSTEM.INI file may contain different information with the system hardware, cause by the new integration or the new installation of a video adapter. The SYSTEM.INI file is located in the WINODWS\SYSTEM directory. Use MS DOS editor to open the file, and change the statement that is under [Boot description]
section: display.drv= VGA then save changes, and restart Windows. Or, Under
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DOS prompt, type within Windows “SETUP” , change the display selection to VGA then exit and restart Windows.
Windows 95™
Inadvertently, certain configuration files (e.g., msdos.sys, command.com) have been changed in the system. Proceed to correct that, is re-boot the system with a system (Windows’95) formatted floppy diskette.
There are many reasons to causing the system booting-up with un-appropriated steps. Base on Microsoft support wizard on their WEBsite, there are many technical articles to help users with this subject, such as troubleshooting with VXD errors, virus, Fatal exceptions, etc., more details cover on each issue are descriptive and familiar with, and exclusively further to our support.
Q: System hangs-up after installing video driver. Explain and Suggestion:
Today, most video drivers are developed for 32-bit processing and may require a channel to Code/Decode. Conflict between device drivers and TSR (terminate-and-stay-resident) programs will inverted the display, and are particularly effectual at crashing computer. The most effective way to check for conflicts is to replace with the original video driver, or delete and re­install the current video driver to the system.
Accomplishing IRQs (Interrupt Request Query) settings, or troubleshooting the conflicts on hardware source may necessary. Most PCI video cards designed for Plug-n-Play, that means video card IRQ’s setup which controls by main board’s (mother board) circuitry and BIOS. Physically pulling out other devices from system, and re-start the computer. Confirm and modify your IRQ addresses with qualified computer technician.
Q: Multiple images or unreadable screen after loading video driver.
Explain and Suggestion:
There are a variety of reasons why the display might be distored. One common reason is a monitor mis-match. Some older multifrequency monitors are unable to switch video modes without being turned off, then turned on again.
If the problem occurring in windows, make sure that you have loaded that proper video driver, and that the driver is compatible
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with the monitor being used. Try re-configuring your application software to use a compatible video mode. If problem persist in windows, load the standard generic VGA driver. The generic VGA driver should function properly with virtually every video board and VGA (or SVGA) monitor available.
If that is an unsatisfactory solution, you may have to upgrade to a monitor that support the desired video mode.
Some new monitors are also synchronizing this problem because built-in DDC (Data-Digital-Channel) feature. Sometime that DDC automatically setup the display frequency without loading video driver. Try to turn it off, or change settings of monitor type in your system.
Q: Selection of color, resolution and refresh rate combination
that always back to default after restart the system.
Explain and Suggestion:
Accordingly, there must be a bug (defected source-code) in video driver, or in the system. Debug the source-code or fix the error in video driver, that should be done by the driver developer. Likewise, upgrade the video driver from the manufacturer or from the original software developer is necessary.
8.1 Tips
The following are some recommended steps to take if the Video­107AGP adapter will not boot or operate properly in your system:
1. Ensure that the monitor or TV brightness and contrast controls are properly adjusted.
2. Check to see if your monitor or TV is properly connected to the card. Be sure your monitor’s pin definitions match those of your Video-107AGP card. For TV out, ensure that the composite signal is connected to a “Video Input” RCA jack on the TV (or check the S-video connection). Read the TV owner’s manual to select the proper signal jack for the display.
3. Turn the system on and confirm that the power supply is operating properly; i.e., that the fan operates and the system power light turns on.
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4. Check to see if the card is firmly seated in its AGP bus expansion slot. It should not be making contact with any other cards in the system.
Note: Turn the system off before adjusting the card.
8.2 Frequently Asked Questions (FAQ)
Q1 Why do we need 3D graphics capability in our PC? Answer
3D technology is becoming increasingly important (and common) not only in games, but also in other applications such as VRML, which allows 3D scene descriptions in Web applications. 3D technology is used for image editing, modeling, and an increasing number of in home and business applications. In games, as well as other applications, 3D acceleration not only allows better visual qualities and more realistic scenery attributes than software alone, but it also allows a higher frame rate, which translates into a more interactive experience for the end user.
Q2 What does “Rendering Engine” mean? Answer
“Rendering Engine” generically applies to the part of the graphics engine that draws 3D primitives, usually triangles. In most implementations, the rendering engine is responsible for interpolation of edges and “filling in” the triangle.
Q3 What does the set-up engine do in a graphics controller? Answer
A set-up engine allows drivers to pass triangles in the form of raw vertex information; whereas, most common designs force triangles to be pre-processed for the rendering engine in terms of delta values for edges, color, and texture.
Q4 Why does a 3D graphics chip need to have both a rendering engine and a setup engine?
Answer
Any “3D application”, a game, VRML, or modeling package, can benefit from 3D rendering. This is especially true of applications that use texturing extensively, because texturing and texture filtering are very intensive operations at the pixel level in terms of CPU operations and demands for memory bandwidth. Without a set-up engine in a graphics controller, the CPU has to calculate the delta values for edges, color, and textures; the drivers need to handle ten (10) times more extensive data. This
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results in slower 3D pipeline operations between the CPU and the graphics controller.
Q5 If we use powerful CPUs, such as a Pentium™ 200, can a standard 2D graphics card achieve 3D performance?
Answer
Yes and no. Software rendering can take advantage of “tricks” learned by force of necessity through years of trial and error. With such stratagems, the speed of software rendering for simple scenes can approach that of low-level hardware 3D rendering. On the other hand, as scenes become more complex (or frame sizes become larger), there are conflicts between using the CPU for high-level game logic, geometry, lighting, and rendering, all of which increase their demands. No current CPU or system can perform advanced quality-enhancements (bilinear filtering and alpha blending) in real time. Even general case texture mapping with RGB lighting is too much for the current CPU generation.
Q6 What does “software 3D” mean ? Answer
Software 3D is generally used to mean using non-specific (2D) hardware in conjunction with the CPU to render for 3D applications. Some of these techniques allow usable 3D applications when high-powered and/or MMX™-equipped CPU’s are employed along with special-case software optimization techniques. As stated above, SW 3D can achieve credible results with today’s (software optimized) applications, but the rising popularity of good 3D hardware at the consumer price level is inexorably compelling the public to expect hardware level scene enhancements and frame rates.
Q7 What is “SGRAM”? Answer
Synchronous Graphics Random Access memory (SGRAM) is a new and improved type of memory, custom-designed for graphics use.
Q8 What is the advantage of SGRAM as compared to ordinary DRAM?
Answer
SGRAM is now capable of running at much higher speeds than Fast Page Mode or EDO DRAM. Also, SGRAM is able to execute a small number of frequently executed operations, such as buffer clears, specific to graphics applications, independently
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of the controller.
9. Video Mode Table
The adapter’s video modes include all of the following:
9.1 Standard Modes
ModeMode
##
0h,1h 320x200-16 31.4 70 2MB 40x25 Text NI 2h,3h 640x400-16 31.4 70 2MB 80x25 Text NI 4h,5h 320x200-4 31.4 70 2MB 40x25 Graph NI
6h 640x200-2 31.4 70 2MB 80x25 Graph NI
7h 720x350-Mono 31.5 70 2MB 80x25 Text NI Dh 320x200-16 31.4 70 2MB 40x25 Graph NI Eh 640x200-16 31.4 70 2MB 80x25 Graph NI Fh 640x350-2 31.4 70 2MB 80x25 Graph NI
10h 640x350-16 31.4 70 2MB 80x25 Graph NI 11h 640x480-2 31.4 60 2MB 80x30 Graph NI 12h 640x480-16 31.4 60 2MB 80x30 Graph NI 13h 320x200-256 31.4 70 2MB 40x25 Graph NI
ResolutionResolution
-Colors-Colors
HorzHorz
KHzKHz
VertVert
HzHz
MemMem
ReqReq
TextText Res.Res.
ModeMode TypeType
ScanScan TypeType
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9.2 Extended Modes
ModeMode
##
50h 640x480-16 31.5 60 2M 80x43 Text NI 51h 640x473-16 31.5 60 2M 80x43 Text NI 52h 640x480-16 31.5 60 2M 80x60 Text NI 53h 1056x350-16 31.3 70 2M 132x25 Text NI 54h 1056x480-16 31.3 60 2M 132x30 Text NI 55h 1056x473-16 31.3 60 2M 132x43 Text NI 56h 1056x480-16 31.3 60 2M 132x60 Text NI 57h 1188x350-16 31.3 70 2M 132x25 Text NI 58h 1188x480-16 31.3 60 2M 132x30 Text NI 59h 1188x473-16 31.3 60 2M 132x43 Text NI 5Ah 1188x480-16 31.3 60 2M 132x60 Text NI
5Bh_1 800x600-16 37.8 60 2M 100x75 Graph NI
5Ch 640x400-256 31.6 70 2M 80x25 Graph NI 5Dh_4 640x480-256 43.2 85 2M 80x30 Graph NI 5Dh_3 640x480-256 37.5 75 2M 80x30 Graph NI 5Dh_2 640x480-256 37.8 72 2M 80x30 Graph NI 5Dh_1 640x480-256 31.4 60 2M 80x30 Graph NI 5Eh_3 800x600-256 53.7 85 2M 100x37 Graph NI 5Eh_2 800x600-256 46.8 75 2M 100x37 Graph NI 5Eh_1 800x600-256 37.8 60 2M 100x37 Graph NI 5Fh_5 1024x768-16 68.7 85 2M 128x48 Graph NI 5Fh_4 1024x768-16 60.4 75 2M 128x48 Graph NI 5Fh_3 1024x768-16 56.4 70 2M 128x48 Graph NI 5Fh_2 1024x768-16 48.5 60 2M 128x48 Graph NI 5Fh_1 1024x768-16 35.5 87i 2M 128x48 Graph I 62h_5 1024x768-256 68.7 85 2M 128x48 Graph NI 62h_4 1024x768-256 60.0 75 2M 128x48 Graph NI 62h_3 1024x768-256 56.4 70 2M 128x48 Graph NI 62h_2 1024x768-256 48.3 60 2M 128x48 Graph NI 62h_1 1024x768-256 35.5 87i 2M 128x48 Graph I 63h_4 1280x1024-16 91.1 85 2M 160x64 Graph NI 63h_3 1280x1024-16 80.0 75 2M 160x64 Graph NI 63h_2 1280x1024-16 63.9 60 2M 160x64 Graph NI 63h_1 1280x1024-16 46.4 87i 2M 160x64 Graph I 64h_4 1280x1024-256 91.1 85 2M 160x64 Graph NI 64h_3 1280x1024-256 80.0 75 2M 160x64 Graph NI 64h_2 1280x1024-256 63.9 60 2M 160x64 Graph NI 64h_1 1280x1024-256 46.4 87i 2M 160x64 Graph I 65h_2 1600x1200-16 75 60 2M 200x75 Graph I
ResolutionResolution
-Colors-Colors
HorzHorz
KHzKHz
VertVert
HzHz
MemMem
ReqReq
Text Res.Text Res. ModeMode
TypeType
ScanScan TypeType
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ModeMode
##
ResolutionResolution
-Colors-Colors
HorzHorz
KHzKHz
VertVert
HzHz
MemMem
ReqReq
Text Res.Text Res. ModeMode
TypeType
ScanScan TypeType
65h_1 1600x1200-16 62.5 96i 2M 200x75 Graph I 66h_2 1600x1200-256 75 60 2M 200x75 Graph I 66h_1 1600x1200-256 62.5 96i 2M 200x75 Graph I 6Ah_1 800x600-16 37.8 60 2M 100x75 Graph NI
6Bh 640x400-16M 31.6 70 2M 80x25 Graph NI 6Ch_4 640x480-16M 43.2 85 2M 80x30 Graph NI 6Ch_3 640x480-16M 37.5 75 2M 80x30 Graph NI 6Ch_2 640x480-16M 37.8 72 2M 80x30 Graph NI 6Ch_0 640x480-16M 31.4 60 2M 80x30 Graph NI 6Dh_3 800x600-16M 53.7 85 2M 100x37 Graph NI 6Dh_2 800x600-16M 46.8 75 2M 100x37 Graph NI 6Dh_1 800x600-16M 37.8 60 2M 100x37 Graph NI 66h_2 1600x1200-256 75 60 2M 200x75 Graph I 6Eh_5 1024x768-16M 68.7 85 2M 128x48 Graph I 6Eh_4 1024x768-16M 60.0 75 2M 128x48 Graph I 6Eh_3 1024x768-16M 56.4 70 2M 128x48 Graph I 6Eh_2 1024x768-16M 48.3 60 2M 128x48 Graph I 6Eh_1 1024x768-16M 35.5 87i 2M 128x48 Graph I
72/3h 640x400-32K/64K 31.6 70 2M 80x25 Graph NI 74/5h_4 640x480-32K/64K 43.2 85 2M 80x30 Graph NI 74/5h_3 640x480-32K/64K 37.5 75 2M 80x30 Graph NI 74/5h_2 640x480-32K/64K 37.8 72 2M 80x30 Graph NI 74/5h_1 640x480-32K/64K 31.4 60 2M 80x30 Graph NI
76/7h _4 800x600-32K/64K 53.7 85 2M 100x37 Graph NI
76/7h_3 800x600-32K/64K 46.8 75 2M 100x37 Graph NI 76/7h_2 800x600-32K/64K 37.8 60 2M 100x37 Graph NI 78/9h_5 78/9h_4 78/9h_3 78/9h_2 78/9h_1
7A/Bh_1
1024x768-32K/64K 1024x768-32K/64K 1024x768-32K/64K 1024x768-32K/64K 1024x768-32K/64K
1280x1024-32K/64K
68.7 85 2M 128x48 Graph NI
60.0 75 2M 128x48 Graph NI
56.4 70 2M 128x48 Graph NI
48.3 60 2M 128x48 Graph NI
35.5 87i 2M 128x48 Graph NI
46.4 85 4M 160x128 Graph I
2Ch 320x200-256 31.6 70 2M 40x12 Graph 2Dh_4 320x240-256 43.3 85 2M 40x15 Graph 2Dh_3 320x240-256 37.5 75 2M 40x15 Graph 2Dh_2 320x240-256 37.9 72 2M 40x15 Graph 2Dh_1 320x240-256 31.5 60 2M 40x15 Graph 2Eh_3 400x300-256 53.7 85 2M 50x18 Graph 2Eh_2 400x300-256 46.9 75 2M 50x18 Graph 2Eh_1 400x300-256 37.9 60 2M 50x18 Graph
3Bh 320x200-16M 31.6 70 2M 40x12 Graph
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ModeMode
##
3Ch_4 320x240-16M 43.3 85 2M 40x15 Graph 3Ch_3 320x240-16M 37.5 75 2M 40x15 Graph 3Ch_2 320x240-16M 37.9 72 2M 40x15 Graph 3Ch_0 320x240-16M 31.5 60 2M 40x15 Graph 3Dh_3 400x300-16M 53.7 85 2M 50x18 Graph 3Dh_2 400x300-16M 46.9 75 2M 50x18 Graph 3Dh_1 400x300-16M 37.9 60 2M 50x18 Graph
42/3h 320x200-32K/64K 31.6 70 2M 40x12 Graph 44/5h_4 320x240-32K/64K 43.3 85 2M 40x15 Graph 44/5h_3 320x240-32K/64K 37.5 75 2M 40x15 Graph 44/5h_2 320x240-32K/64K 37.9 72 2M 40x15 Graph 44/5h_1 320x240-32K/64K 31.5 60 2M 40x15 Graph 46/7h_4 400x300-32K/64K 53.7 85 2M 50x18 Graph 46/7h_3 400x300-32K/64K 46.9 75 2M 50x18 Graph 46/7h_2 400x300-32K/64K 37.9 60 2M 50x18 Graph
ResolutionResolution
-Colors-Colors
HorzHorz
KHzKHz
VertVert
HzHz
MemMem
ReqReq
Text Res.Text Res. ModeMode
TypeType
NOTES:
1. VESA mode. Same as 5Bh_1.
2. The “I” and “NI” in the vertical frequency column denote “interlaced” and “Non-interlace”, respectively.
ScanScan TypeType
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10. Pinout and Sync Frequencies
10.1 Analog Color Display Pinouts (DB 15)
PIN FUNCTION
1
Red Video
2
Green Video
3
Blue Video 4 Not Used 5 Ground 6 Red Return (ground) 7 Green Return (ground) 8 Blue Return (ground) 9 Vcc (+5v DDC Power)
10 Sync Return (ground) 11 Monitor ID (not used) 12 SDA (DDC support) 13 Horizontal Sync 14 Vertical Sync 15 SCL (DDC support)
1
1
1
Note: Analog monochrome type monitors use green video for all video input and ignore red and blue video.
10.2 Conversion Table: Pin Adapters
If you will be using a 9-to-15 pin adapter cable to link your 9 pin monitor connector to the 15 pin accelerator card connector, check Table carefully before you install the cable. The 9-to-15 pin adapter cables are available from a variety of sources, but they need to match the specifications in Table to work properly with your new card. The adapter cable requires a D-shaped 9 pin female connector and a D-shaped 15 pin male connector.
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10.3 9-to-15 Pin Conversion Table
9 PIN SIGNALS PIN NO. 15 PIN SIGNALS PIN NO.
Red 1 Red 1
Green 2 Green 2
Blue 3 Blue 3
Horz Sync 4 Horz Sync 13
Vert Sync 5 Vert Sync 14
Red Ground 6 Return Red 6
Green Ground 7 Return Green 7
Blue Ground 8 Return Blue 8 Sync Ground 9 Digital Ground 10
Ground 5
10.4 Analog Video Signals
1. Black Level = 0 V
2. Full Intensity (White) Level = +0.7 V
11. FCC SHIELDED CABLE WARNING
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or re-locate the receiving antenna. Increase the separation between the equipment and the receiver. Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
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Consult an experienced radio/TV technician for help.
The user may find the following booklet prepared by the Federal Communications Commission helpful:
“How to Identify and Resolve Radio/TV Interference Problems”.
This booklet is available from the U.S. Government Printing Office, Washington, DC 20402, Stock No. 004-000-00345-4. This device complies with Part 15 of the FCC Rules. Operation is subject to the following conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation, “SHIELD INTERFERENCE CABLE(S) MUST BE USED ACCORDING TO FCC 15.27©.” CAUTION: Changes or modifications not expressly approved by the Manufacturer could void your authority to operate this equipment in accordance with FCC rules and regulations.
11.1 Notice
The information in this document is subject to change in order to improve reliability, design, or function without prior notice and does not represent a commitment on the part of this company. The information in this manual is believed to be accurate. However, Jaton Corporation assumes no responsibility for any inaccuracies that may be contained in this manual. In no event will we be liable for direct, indirect, special, incidental, or consequential damages arising out of the use or the inability to use the product or documentation, even if advised of the possibility of such damages. No part of this reference manual may be reproduced or transmitted in any form or by any means without the prior written permission. Nov, 1997
11.2 TRADEMARK ACKNOWLEDGMENTS
AutoCAD and Autoshade are trademarks of Autodesk, Inc. IBM is a registered trademark and PS/2 and OS/2 are trademarks of International Business Machines Corp.
1. Microsoft, Microsoft Windows, and Microsoft Word are registered trademarks of Microsoft Corp.
2. Pentium is a trademark of Intel Corp.
3. RAMDAC is a trademark of Brooktree Corporation.
4. Blade 3D 9880 registered trademarks of Trident Microsystems, Inc.
5. VESA is a trademark of Video Electronics Standards Association.
6. All other product names or trademarks are property of their respective owners.
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Copyright protection claimed includes all forms and matters of copyrightable material and information now allowed by statutory or judicial law or hereinaffer granted, including without limitation, material generated from the software programs which are displayed on the screen such as icons, screen display looks, etc. Reproduction or disassembly of embedded computer programs or algorithms prohibited.
11.3 Technical Support
In the event you have a technical problem with this product, please read the README files in the software CD-ROM. Updated drivers are available through Jaton BBS and Web site. Have following information handy when you contact technical support:
þ Name of the product. þ Software Driver and Version. þ System Information, such as CPU speed, BIOS version, Monitor
Specification, etc.
þ Description of the problems including any error messages.
Telephone:
BBS modem dial-up:
FAX :
email:
(408)934-9369 9-5 PST Mon. - Fri.
(408)263-8529 (8N1)
(408)942-6699
vgasupport@jaton.com
12. Limited Warranty.
Manufacturer warrants that the products sold hereunder will be free from defects in material and workmanship for a period of two (2) years from manufacturing date. This limited warranty applies only to the original purchaser of Jaton Product and is not transferable. This limited warranty does not apply if failure to the Product Registration, or over thirty (30) days from purchase (original invoice date). This Limited Warranty does not cover any incompatibilities due to the user’s computer, hardware, software or any related system configuration in which the Jaton Products interfaces. Proof of purchase will be require before any consideration by Manufacturer occurs.
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12.1 Other Limits.
The forgoing is in lieu of all other warranties, expressed or implied. Including but not limited to the implied warranties of merchantability and fitness for a particular purpose. Manufacturer
does not warrant against damages or defects arising out of improper or abnormal use of handling of the products; against defects or damages arising from improper installation (where installation is by persons other than Manufacturer), against defects in products or components not manufactured or installed by Manufacturer, or against damages result from non-manufacturer made products or components. This warranty does not apply if the Product has been damaged by accident, abuse, nor misuse. This warranty also does not apply to products upon which repairs have been effected or attempted by persons other than pursuant to written authorization by Manufacturer.
12.2 Exclusive Obligation.
This warranty is exclusive. The sole and exclusive obligation of
Manufacturer shall be to repair or replace the defective products in the manner and for the period provided above. Manufacturer shall not have any other obligation with respect to the Products or any part thereof, whether based on contract, tort, strict liability or otherwise. Under no circumstances, whether based on this Limited Warranty or otherwise, shall Manufacturer be liable for incidental, special, or consequential damage.
12.3 Other Statements.
Manufacturer’s employees or representatives’ ORAL OR OTHER WRITTEN STATEMENTS DO NOT CONSTITUE WARRANTIES, shall not be relied upon by Buyer, and are not a part
of the contract for sale or this Limited Warranty.
12.4 Elements and Circumstances.
Direct Jaton Customer: This warranty applies only for a period
two (2) years from purchase date of Jaton original invoice.
Reseller/ Vendor: This warranty applies only for a period
two (2) years from the date of products manufacturing.
Registered User: This warranty applies only for a period
two (2) years from purchase date and
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register within 30 days of purchase date from legal reseller.
Others: If the products do not conform to this
Limited Warranty (as herein above described), Manufacturer shall be charged services such as repair, replacement whether based on its costs. Shipping and installation of the replacement Products or replacement parts shall be at User’s expanse.
12.5 Manufacturer’s Services and agreement:
(1) All applicants shall completed service request form from
Manufacturer.
(2) All returned checks will be charged a $20.00 fee by
Manufacturer.
(3) All repair and replacement services period allow 4-6 weeks
from the date of receiving by Manufacturer.
(4) All products without warranties required service processing fee
$20, which is not refundable.
12.6 Entire Obligation.
This Limited Warranty states the entire obligation of Manufacturer with respect to the Products. If any part of this Limited Warranty is determined to be void or illegal, the remainder shall remain in force and effect. Some states do not allow limitation of implied warranties, or exclusive or limitation on product incidental or consequential damages, so above limitation may not apply to your. This warranty gives you specific legal rights. You may have other rights which may vary from state to state. This warranty applies only to this product, and is governed by the law
of the State of California.
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13. Reducing Warranty Claim
Rejections.
To reduce the potential of incurring damages not covered by Manufacturers warranties, we strongly recommend the following:
read your manuals before installing peripherals and/or
before making changes to the machine’s configuration;
ask your dealer if there are any known problems with the
system requirements or installation procedures for any add-on products that your are buying;
buy industry standard products where compatibility issue
are more likely to surface;
If you are unsure about install a new product, contact
your dealer’s service.
We believe it is important for you to know and understand what your warranty coverage provides and what it does not.
We also want you to be aware that most hardware warranties only relate to the functioning of the hardware. In most cases, no assurances are given by the manufacturer that the hardware item will work in conjunction with any other hardware item. If a computer product is not working because it is not compatible with another product, or because it has not been properly installed and set-up, the manufacturer does not pay for the service time. To help avoid these inconveniences, contact a certified consultant can help you determine the possibility of incompatibility issue before you purchase add-on or accessories.
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