The information in this document is subject to change in order to
improve reliability, design, or function without prior notice and does not
represent a commitment on the part of the company. In no event will the
company be liable for direct, indirect, special, incidental, or
consequential damages arising out of the use or the inability to use the
product or documentation, even if advised of the possibility of such
damages. No part of this manual may be reproduced or transmitted in
any form or by any means without the prior written permission of the
company.
June 2001, Rev. A
3DForce G-16, 3DForce G-32, 3DForce G-16/TV, and 3DForce G-32/TV
are based on Trident Blade T-16/T-64 (9970) Graphics Processor
with AGP-4x and DVD playback. With 64-bit memory bus at 143 MHz
clock on AGP 2x/4x bus aggregation, the performance of these
multimedia accelerators are beneficial to brings the DVD playback in
real-time and the high density video formal expression at high pixel
rate up to 286 million per second, and that is biggest unparalleled
cost/performance graphics solution for today’s desktop application.
3DForce XP, based on Trident Blade XP (9980) Graphics Processor
with AGP-4x and DVD playback. With 128-bit memory bus at 166 MHz
clock.
The most payoff on Trident Blade T-16/T-64 (9970) and Trident
Blade XP (9980) are that integrate the advanced 2D/3D Graphics
engine, which capable of supporting with DVD, video, and digital TV
into a single chip solution. The overlying combines highly evolved per
pixel 3D graphics engine setup and rendering with 2D graphical user
interface (GUI) acceleration can blend the high speed low latency
access on 256-bit totally. Taking expediency of AGP’s Direct Memory
Access (DMA) to retrieve textures from main memory, textures are no
longer limited by local memory.
Trident Hardware Assisted MPEG-2 Architecture (THAMA™) enables
DVD playback support to the multimedia PC. Compared to software
only DVD players, the combination of software based decode and
hardware based motion compensation delivers smooth frame rates
without overloading the processor, requires no extra frame buffer and
minimum AGP bandwidth.
The TVout choice supports an 8-bit Digital output to standard
NTSC/PAL encoder and its interface. In TVout optional livelihood, the
3DForce G-16/TV or 3DForce G-32/TV also offers independent control
interface ready for TV set output and with interlace/non-interlace
scanning capability.
For maximum throughput, the 3DForce G-16/G-32/XP use full AGP
2x/4x bus interface that supports at up to 1.06 GByte per second
transfer rate. Furthermore, 3DForce G-16/G-32/XP are subsistence
Microsoft graphics standard - DirectX 7.0 Cubic mapping, and PC2001
compliant.
Jaton Corporation, USA.
5
2. Features
2.1 AGP Bus Interface
• Full AGP 2X/4X Support at up to 1.06 GByte/sec transfer
rate
• DMA bus mastering support with Scatter Gather
• Execute Mode for Direct Textures, Video, and DVD
• Special impedance matching circuit for AGP-4X signaling
2.2 Performance (@800 MHz PIII with 128MB of
memory)
• Pixel processing rate: 800 Million pixels/sec
• Texel access rate: 1,200 Million pixels/sec
• Supports 32MB of SDRAM at up to 143 MHz memory
clock
• Up to 270 MHz RAMDAC for 1600x1200 resolution
• DVD playback in real-time (30fps) with 75% of CPU
− Color format includes 16, 24, or 32-bit per pixel
− Supports 8-bit stencil buffer
2.3.1.1.3 Texturing
− Single-pass processing of up to 4 textures per
total)
lighting and fog
environmental lighting
support
& depth cueing
buffer or W buffer
clock
− Single-pass Bi-linear, Tri-linear and Anisotropic
texture filtering
− Non-linear magnification and sharpening texture
filtering
− Multi-format texture cache
− Palletized texture format of 1, 2, 4, and 8-bit per
pixel
− Non-palletized texture of 16 or 32-bit per pixel
− Pallete data format with 565, 1555 or 4444 for
ARGB
7
− Texture color keying & enhanced filtering for
2.3.1.1.4 2D GUI
− 128-bit graphics engine
− 8/15/16/24/32-bit per pixel color formats
− 256 Raster Operations (ROPs)
− Hardware support for all 2D functions (BitBLT,
− Panning, scrolling, clipping, color expansion,
− Built-in 32x32 and 64x64 Hardware Cursor
2.4 DVD Support
• THAMA™ architecture enables full DVD player support
• Requires no extra frame buffer and minimum AGP
bandwidth
• Includes both Motion Compensation and IDCT hardware
assist
translucent objects
lines, polygons, fills, patterns, clipping, bit
masking…)
sprites
• Real-time playback (30fps) of 9.8 Mbps MPEG-2 video
bitstream with 80% CPU headroom for other application
• Alpha blending for subpicture
• Advanced error recovery & concealment
• Programmable multi-tap filtering
• Pan and scan support
• Anti-tearing support
• Supports DVD version 1.0 and VCD version 2.0
2.5 Video Engine
• State-of-art video de-interlacing
8
• Capable of supporting HD0 HDTV resolution (1280x720)
• TrueVideo® bilinear interpolation with proprietary edge
recovery scaling
• Dual apertures for simultaneous access to graphics and
video display memory area
• Dual color space converters (CSC)
• Accelerates YUV planar format
2.6 Advanced Power Management
• 7 GPIOs, suspend and standby modes
• Internal clock gating on each functional block
• PCIPM (H/W PCI initiated)
• AGP Clock Busy/Stop and PCI Clock Run
• ACPI and DPMS support
2.7 Memory Bus Interface
• Up to 128-bit SDRAM/SGRAM memory bus at 166 MHz
clock
• Up to 32 Mbytes of local frame buffer
2.8 Direct 7.0
• Microsoft graphics standard for Windows 2000
• hardware support of Cubic mapping reflections, refraction
and lighting
• Hardware support of environment and emboss bump
mapping
• Hardware support of texture compression
• Hardware support of all data formats for setup processing
• Adaptive sharing of Transform & Lighting processing
with CPU
9
2.9 Software
• Window 98/Me, Window 2000/XP
• Windows NT 4.0
• DirectX 6.0, 7.0 and 8.0
• DirectShow 3.0 and 4.0
• OpenGL ICD 1.0 and 1.2
3. Check List
The package you have purchased should contain the following:
þ 3DForce G-16, or 3DForce G-16/TV, or 3DForce
G-32, or 3DForce G-32/TV, or 3DForce XP
multimedia accelerator
þ Software and Documentation CDs
þ Quick Start Guide (Printed)
If any of these items is missing or damaged, contact your dealer.
IMPORTANT: Keep all packaging materials that accompany your
adapter in the event you need to return the product.
4. System Requirements
• Intel or compatible Pentium® II system with an AGP-2x/4x Bus
Extension Slot
• CD-ROM drive, Double speed or faster
• Hard Drive with at least 10MB Free space
• Mouse, Sound Card and Speaker optional
• MS Windows®98/Me, Windows® NT4.0, Windows2000, and
W = 6.3" x H = 3.3"
W = 6.3" X H = 3.3"
W = 6.3" X H = 3.3"
W = 6.3" X H = 3.3"
W = 6.5" X H = 3.5"
2M X 16 SDRAM X 4
2M X 16 SDRAM X 4
4M X 16 SDRAM X 4
4M X 16 SDRAM X 4
2M X 32 SDRAM X 4
5.2 Identify an AGP Slot (short and brown)
AGP adapter
AGP Slot
PCI Slots
Display Memory
ISA Slots
16MB
16MB
32MB
32MB
32MB
Height
Main board
11
5.3 Display Devices Connection
AGP Plate
Television
PC Computer
1
2
3
RCA Video
Connector
S_Video
Connector
DB 15 VGA
Connector
1. If your system is equipped with a sound board, you can also
connect a Y-cable for speaker (single male mini stereo phono jack to
double male RCA jack) from the Speaker-Out jack of the sound
board to the Audio-In jack on your television set.
2. For optional TV connection, please check the back of your TVset or
VCR for a S-Video connector. If such a connector is present, you
will need a S-Video cable to adjoin S-Video TV-Out on the adapter
to S-Video In on the TV or VCR. If such a connector is not
available, a RCA video cable is needed to link Composite TV-Out
on the adapter to Composite Video In on the TV or VCR. S-Video
connection is recommended since it provides a higher quality
display.
3. Connect your monitor to the adapter standard VGA 15-pin analog
connector. Be sure you have the right cable and cable connector.
For complicated connection (connect more devices between the TV and
video card) that may required different layout and accessories. Please
ask qualified technician or consultant for the details.
12
6. Hardware installation
6.1 Installation Procedures
!! WARNING !!
Discharge static electricity by
touching the GROUND such as
metal part of your case connected
with good power ground before
you handle the electronic circuit
boards.
The manufacturer assumes no liability for any damage, caused
directly or indirectly, by improper installation of any components by
unauthorized service personnel. If you do not feel comfortable
performing the installation, consult with a qualified computer
technician.
6.2 Steps:
1. Turn OFF all powers to your system, including any
2. Disconnect the power cord and the monitor cable from the
back of the computer.
3. Unfasten the cover mounting screws on your system and
remove the system cover. Refer to your system user manual
for instructions to determine the location of the mounting
screws.
4. Remove any graphics adapter that already installed on your
motherboard. Start by removing the screw that holds the
adapter retaining bracket in place (keep this screw, you will
need it later). Then, gently pull straight up on the adapter card
itself, and remove it from the motherboard.
5. Refer to your computer system manual for the location of the
AGP bus expansion slots. Remove the retaining screw that
holds the slot cover in place. Slide the slot cover out and put
the screw aside (you will need it to secure the adapter).
If you just removed an existing graphics adapter and are not
13
going to use that expansion slot, you can install the slot cover
you just removed from the unused expansion slot to cover the
open hole.
6. To install the adapter in the selected expansion slot, carefully
line up the gold-fingered edge connector on the adapter
directly above the expansion slot connector on the
motherboard. Then press the adapter into place, completely,
with necessary but minimum pressure. DO NOT USE
excessive force. Use the (remaining) screw you removed to
secure the adapter retaining bracket in place.
7. Replace the computer cover. Secure the cover with the
mounting screws you removed in Step 3.
You have now completed the installation of your new graphics adapter
on your system.
7. Software Installation
7.1.1 ÿÿ M ICROSOFT WINDOWS ®98/ME
When you powered the computer and boots-up in the Windows,
the Plug-n-Play detects a new hardware and pops-up install
wizard. Do Not [Cancel] because you need place a default
display setting from Microsoft Windows for your video adapter,
then restart your Windows. After the desktop loaded completely,
insert the software’s CD into CD ROM drive and proceed the
display driver installation that provided from Video Adapter
manufacturer..
14
1. Autorun feature pops-up “Welcome” screen as below, then you
may click on “Display Driver” selectable text to start the
installation.
15
2. Click on Settings tab, then click on Advanced…button in lower
portion of tab screen.
3. Select Change… button in Adapter tab screen.
16
Loading...
+ 35 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.