Jaton 3DFORCEG-16 User Manual

3DForce G-16
3DForce G-32 3DForce G-16/TV 3DForce G-32/TV
3DForce XP
multimedia accelerator
User Manual
version 6.00
Copyright © 2002 Jaton Corporation, USA.
The information in this document is subject to change in order to improve reliability, design, or function without prior notice and does not represent a commitment on the part of the company. In no event will the company be liable for direct, indirect, special, incidental, or consequential damages arising out of the use or the inability to use the product or documentation, even if advised of the possibility of such damages. No part of this manual may be reproduced or transmitted in any form or by any means without the prior written permission of the company. June 2001, Rev. A
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Contents
1. INTRODUCTION..........................................................................................5
2. FEATURES.....................................................................................................6
2.1 AGP BUS INTERFACE..................................................................................6
2.2 PERFORMANCE (@800 MH Z PIII WITH 128MB OF MEMORY).............6
2.3 3D G RAPHICS ENGINE.................................................................................6
2.4 DVD SUPPORT.............................................................................................8
2.5 V IDEO ENGINE .............................................................................................8
2.6 ADVANCED POWER MANAGEMENT........................................................9
2.7 MEMORY BUS INTERFACE.........................................................................9
2.8 DIRECT 7.0....................................................................................................9
2.9 SOFTWARE.................................................................................................10
3. CHECK LIST ...............................................................................................10
4. SYSTEM REQUIREMENTS......................................................................10
5. HARDWARE DESCRIPTION....................................................................11
5.1 BOARD LAYOUT AND SPECIFICATION..................................................11
5.2 IDENTIFY AN AGP SLOT (SHORT AND BROWN).................................11
5.3 DISPLAY DEVICES CONNECTION............................................................12
6. HARDWARE INSTALLATION..................................................................13
6.1 INSTALLATION PROCEDURES.................................................................13
6.2 STEPS: .........................................................................................................13
7. SOFTWARE INSTALLATION..................................................................14
7.1.1 Microsoft Windows ®98/Me.........................................................14
7.1.2 Microsoft Windows NT™4.0 .........................................................20
7.1.3 Microsoft Windows2000 .............................................................25
7.1.4 Microsoft WindowsXP.................................................................32
8. TECHNICAL ASSISTANCE (Q & A)......................................................38
8.1 TIPS..............................................................................................................40
9. VIDEO MODE REFERENCE TABLE........................................................41
9.1 STANDARD MODES...................................................................................41
9.2 E XTENDED MODES...................................................................................42
10. PINOUT AND SYNC FREQUENCIES ...................................................45
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10.1 ANALOG COLOR DISPLAY PINOUTS (DB 15)......................................45
10.2 CONVERSION TABLE: PIN ADAPTERS.................................................45
10.3 9-TO-15 PIN CONVERSION TABLE.........................................................46
10.4 ANALOG V IDEO SIGNALS.......................................................................46
11. FCC SHIELDED CABLE WARNING......................................................46
11.1 TECHNICAL SUPPORT ............................................................................47
12. LIMITED WARRANTY...........................................................................48
12.1 OTHER LIMITS.........................................................................................49
12.2 E XCLUSIVE OBLIGATION.......................................................................49
12.3 OTHER STATEMENTS............................................................................49
12.4 TERMS AND CONDITIONS......................................................................49
12.5 SERVICES AGREEMENT :..........................................................................50
12.6 E NTIRE OBLIGATION..............................................................................50
12.7 REDUCING WARRANTY CLAIM REJECTIONS.....................................50
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1. Introduction
3DForce G-16, 3DForce G-32, 3DForce G-16/TV, and 3DForce G-32/TV are based on Trident Blade T-16/T-64 (9970) Graphics Processor with AGP-4x and DVD playback. With 64-bit memory bus at 143 MHz clock on AGP 2x/4x bus aggregation, the performance of these multimedia accelerators are beneficial to brings the DVD playback in real-time and the high density video formal expression at high pixel rate up to 286 million per second, and that is biggest unparalleled cost/performance graphics solution for today’s desktop application. 3DForce XP, based on Trident Blade XP (9980) Graphics Processor with AGP-4x and DVD playback. With 128-bit memory bus at 166 MHz clock.
The most payoff on Trident Blade T-16/T-64 (9970) and Trident Blade XP (9980) are that integrate the advanced 2D/3D Graphics engine, which capable of supporting with DVD, video, and digital TV into a single chip solution. The overlying combines highly evolved per pixel 3D graphics engine setup and rendering with 2D graphical user interface (GUI) acceleration can blend the high speed low latency access on 256-bit totally. Taking expediency of AGP’s Direct Memory Access (DMA) to retrieve textures from main memory, textures are no longer limited by local memory.
Trident Hardware Assisted MPEG-2 Architecture (THAMA™) enables DVD playback support to the multimedia PC. Compared to software only DVD players, the combination of software based decode and hardware based motion compensation delivers smooth frame rates without overloading the processor, requires no extra frame buffer and minimum AGP bandwidth.
The TVout choice supports an 8-bit Digital output to standard NTSC/PAL encoder and its interface. In TVout optional livelihood, the 3DForce G-16/TV or 3DForce G-32/TV also offers independent control interface ready for TV set output and with interlace/non-interlace scanning capability.
For maximum throughput, the 3DForce G-16/G-32/XP use full AGP 2x/4x bus interface that supports at up to 1.06 GByte per second transfer rate. Furthermore, 3DForce G-16/G-32/XP are subsistence Microsoft graphics standard - DirectX 7.0 Cubic mapping, and PC2001 compliant.
Jaton Corporation, USA.
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2. Features
2.1 AGP Bus Interface
Full AGP 2X/4X Support at up to 1.06 GByte/sec transfer
rate
DMA bus mastering support with Scatter Gather
Execute Mode for Direct Textures, Video, and DVD
Special impedance matching circuit for AGP-4X signaling
2.2 Performance (@800 MHz PIII with 128MB of memory)
Pixel processing rate: 800 Million pixels/sec
Texel access rate: 1,200 Million pixels/sec
Supports 32MB of SDRAM at up to 143 MHz memory
clock
Up to 270 MHz RAMDAC for 1600x1200 resolution
DVD playback in real-time (30fps) with 75% of CPU
headroom
2.3 3D Graphics Engine
2.3.1.1.1 Setup
Up to 166 MHz clock
Hardware interface to Direct 7.0
32-bit IEEE Floating Point Input Date
1/16 Sub-Pixel positioning accuracy for butter
image quality
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2.3.1.1.2 Rendering
Dual independent 128-bit pixel pipelines (256-bit
Single-pass processing of diffused, specular
Enhanced Gouraud Shading & Phong-like
Fast order-independent scene anti-aliasing
Fully OpenGL-compliant blending including fog
Hidden surface removal with 16, 24, or 32-bit Z
Color format includes 16, 24, or 32-bit per pixel
Supports 8-bit stencil buffer
2.3.1.1.3 Texturing
Single-pass processing of up to 4 textures per
total)
lighting and fog
environmental lighting
support
& depth cueing
buffer or W buffer
clock
Single-pass Bi-linear, Tri-linear and Anisotropic
texture filtering
Non-linear magnification and sharpening texture
filtering
Multi-format texture cache
Palletized texture format of 1, 2, 4, and 8-bit per
pixel
Non-palletized texture of 16 or 32-bit per pixel
Pallete data format with 565, 1555 or 4444 for
ARGB
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Texture color keying & enhanced filtering for
2.3.1.1.4 2D GUI
128-bit graphics engine
8/15/16/24/32-bit per pixel color formats
256 Raster Operations (ROPs)
Hardware support for all 2D functions (BitBLT,
Panning, scrolling, clipping, color expansion,
Built-in 32x32 and 64x64 Hardware Cursor
2.4 DVD Support
THAMA™ architecture enables full DVD player support
Requires no extra frame buffer and minimum AGP
bandwidth
Includes both Motion Compensation and IDCT hardware
assist
translucent objects
lines, polygons, fills, patterns, clipping, bit masking…)
sprites
Real-time playback (30fps) of 9.8 Mbps MPEG-2 video
bitstream with 80% CPU headroom for other application
Alpha blending for subpicture
Advanced error recovery & concealment
Programmable multi-tap filtering
Pan and scan support
Anti-tearing support
Supports DVD version 1.0 and VCD version 2.0
2.5 Video Engine
State-of-art video de-interlacing
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Capable of supporting HD0 HDTV resolution (1280x720)
TrueVideo® bilinear interpolation with proprietary edge
recovery scaling
Dual apertures for simultaneous access to graphics and
video display memory area
Dual color space converters (CSC)
Accelerates YUV planar format
2.6 Advanced Power Management
7 GPIOs, suspend and standby modes
Internal clock gating on each functional block
PCIPM (H/W PCI initiated)
AGP Clock Busy/Stop and PCI Clock Run
ACPI and DPMS support
2.7 Memory Bus Interface
Up to 128-bit SDRAM/SGRAM memory bus at 166 MHz
clock
Up to 32 Mbytes of local frame buffer
2.8 Direct 7.0
Microsoft graphics standard for Windows 2000
hardware support of Cubic mapping reflections, refraction
and lighting
Hardware support of environment and emboss bump
mapping
Hardware support of texture compression
Hardware support of all data formats for setup processing
Adaptive sharing of Transform & Lighting processing
with CPU
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2.9 Software
Window 98/Me, Window 2000/XP
Windows NT 4.0
DirectX 6.0, 7.0 and 8.0
DirectShow 3.0 and 4.0
OpenGL ICD 1.0 and 1.2
3. Check List
The package you have purchased should contain the following:
þ 3DForce G-16, or 3DForce G-16/TV, or 3DForce
G-32, or 3DForce G-32/TV, or 3DForce XP multimedia accelerator
þ Software and Documentation CDs þ Quick Start Guide (Printed)
If any of these items is missing or damaged, contact your dealer. IMPORTANT: Keep all packaging materials that accompany your adapter in the event you need to return the product.
4. System Requirements
Intel or compatible Pentium® II system with an AGP-2x/4x Bus
Extension Slot
CD-ROM drive, Double speed or faster
Hard Drive with at least 10MB Free space
Mouse, Sound Card and Speaker optional
MS Windows®98/Me, Windows® NT4.0, Windows2000, and
Windows XP operating system
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5. Hardware Description
5.1 Board Layout and Specification
Plate
TVOUT OPTIONAL
RCA Video
2
1
26
25
Width
S_Video
DB 15 VGA
Y1
Trident
Blade-Txx
AGP 2x4x BUS
Product's Name / PCB version Core Chipset / PCB size Memory Module / Size
3DForce G-16 3DForce G-16TV 3DForce G-32 3DForce G-32TV 3DForce XP
82117B 82117B 82117B 82117B 82127B
Trident Blade T-16 Trident Blade T-16 Trident Blade T-64 Trident Blade T-64
Trident Blade XP
W = 6.3" x H = 3.3" W = 6.3" X H = 3.3" W = 6.3" X H = 3.3" W = 6.3" X H = 3.3" W = 6.5" X H = 3.5"
2M X 16 SDRAM X 4 2M X 16 SDRAM X 4 4M X 16 SDRAM X 4 4M X 16 SDRAM X 4 2M X 32 SDRAM X 4
5.2 Identify an AGP Slot (short and brown)
AGP adapter
AGP Slot
PCI Slots
Display Memory
ISA Slots
16MB 16MB 32MB 32MB 32MB
Height
Main board
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5.3 Display Devices Connection
AGP Plate
Television
PC Computer
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2
3
RCA Video Connector
S_Video Connector
DB 15 VGA Connector
1. If your system is equipped with a sound board, you can also connect a Y-cable for speaker (single male mini stereo phono jack to double male RCA jack) from the Speaker-Out jack of the sound board to the Audio-In jack on your television set.
2. For optional TV connection, please check the back of your TVset or VCR for a S-Video connector. If such a connector is present, you will need a S-Video cable to adjoin S-Video TV-Out on the adapter to S-Video In on the TV or VCR. If such a connector is not available, a RCA video cable is needed to link Composite TV-Out on the adapter to Composite Video In on the TV or VCR. S-Video connection is recommended since it provides a higher quality display.
3. Connect your monitor to the adapter standard VGA 15-pin analog connector. Be sure you have the right cable and cable connector.
For complicated connection (connect more devices between the TV and video card) that may required different layout and accessories. Please ask qualified technician or consultant for the details.
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6. Hardware installation
6.1 Installation Procedures
!! WARNING !!
Discharge static electricity by
touching the GROUND such as
metal part of your case connected
with good power ground before
you handle the electronic circuit
boards.
The manufacturer assumes no liability for any damage, caused directly or indirectly, by improper installation of any components by unauthorized service personnel. If you do not feel comfortable performing the installation, consult with a qualified computer technician.
6.2 Steps:
1. Turn OFF all powers to your system, including any
peripherals (printer, external drives, modem, etc.).
2. Disconnect the power cord and the monitor cable from the
back of the computer.
3. Unfasten the cover mounting screws on your system and
remove the system cover. Refer to your system user manual for instructions to determine the location of the mounting screws.
4. Remove any graphics adapter that already installed on your
motherboard. Start by removing the screw that holds the adapter retaining bracket in place (keep this screw, you will need it later). Then, gently pull straight up on the adapter card itself, and remove it from the motherboard.
5. Refer to your computer system manual for the location of the
AGP bus expansion slots. Remove the retaining screw that holds the slot cover in place. Slide the slot cover out and put the screw aside (you will need it to secure the adapter). If you just removed an existing graphics adapter and are not
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going to use that expansion slot, you can install the slot cover you just removed from the unused expansion slot to cover the open hole.
6. To install the adapter in the selected expansion slot, carefully
line up the gold-fingered edge connector on the adapter directly above the expansion slot connector on the motherboard. Then press the adapter into place, completely, with necessary but minimum pressure. DO NOT USE excessive force. Use the (remaining) screw you removed to secure the adapter retaining bracket in place.
7. Replace the computer cover. Secure the cover with the
mounting screws you removed in Step 3.
You have now completed the installation of your new graphics adapter on your system.
7. Software Installation
7.1.1 ÿÿ M ICROSOFT WINDOWS ®98/ME
When you powered the computer and boots-up in the Windows, the Plug-n-Play detects a new hardware and pops-up install wizard. Do Not [Cancel] because you need place a default display setting from Microsoft Windows for your video adapter, then restart your Windows. After the desktop loaded completely, insert the software’s CD into CD ROM drive and proceed the display driver installation that provided from Video Adapter manufacturer..
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1. Autorun feature pops-up “Welcome” screen as below, then you may click on “Display Driver” selectable text to start the installation.
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2. Click on Settings tab, then click on Advanced…button in lower portion of tab screen.
3. Select Change… button in Adapter tab screen.
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