The NVIDIA RIVA TNT2 M64 is a highly integrated 3D/2D graphics
processor. Leveraging the RIVA TnT2 core technology, NVIDIA RIVA
TNT2 M64 delivers break-through 3D and 2D graphics performance. In
addition to its outstanding graphics capabilities, the NVIDIA RIVA
TNT2 M64 provides complete support for video, software and
hardware DVD playback, as well as support for the latest system
technology such as AGP 4X bus and flat panel display. NVIDIA RIVA
TNT2 M64 display driver are WHQL certified for windows 2000,
windows NT 4.0, windows®95/98. 3Dforce B-32 is full-featured
graphics solution for mainstream corporate desktops.
Great output, reasonable performance
Like other TNT cards, the 3Dforce B-32 offers exceptional image
quality at upto 1920x1200 pixel resolution. Even at high resolution and
color depth, the windows displays are sharp and glitch-free. On 3D
performance, games play beautifully with vibrant colors and no
noticeable rendering errors. 3Dforce B-32 did impressively well in
games performance, topping the chart in Frames-Per-Second
performance.
The power to propel you ahead
Now for the manufacturer don't have to sacrifice one feature in order to
gain superiority in another. 3Dforce B-32 delivers unique performance
across the board, regardless of the application - 3D Games,
Productivity and Lifestyle Applications, VRML, Web Browsing, Video
Conferencing, Video Capture and Playback and more. Equally
important, all popular PC standards are supported, including VGA,
SVGA, Direct3D and AGP. 3DForce B-32 (NVIDIA RIVA TNT2™
M64) technology has the graphics fired up to launch you ahead of the
competition right from the start.
Page 5
Features
3DForce B-32 (NVIDIA RIVA TNT2™M64) that meets all the
requirements of the mainstream PC graphics market.
Host Interface
The host interface boosts communication between the host CPU and
the NVIDIA RIVA TNT2™ M64 through AGP 4x pipelined transfers.
The optimized interface performs variable length burst DMA bus
mastering for efficient data transfers archiving over 900Mbytes/s
measured throughput.
AGP 4x, 2x mode
66MHz AGP clock rate, bursting at 266 Mega-transfers per
second
Supports over 900 Mbytes/s in AGP 4x mode
Fully supports the AGP “Execute” mode
The host interface supports burst transactions up to 266 MHz and
provides over 900 Mbytes/s on AGP.
AGP accesses offer other performance enhancement since they are
from non-cacheable memory (no snoop) and can be low priority to
prevent processor stalls, or high priority to prevent graphics engine
stalls.
Graphics Architecture
3DForce B-32 (NVIDIA RIVA TNT2™ M64) architecture process 2
pixels-per-clock cycle enabling single-pass multi-texturing. 3DForce B32 (NVIDIA RIVA TNT2™ M64)’s 32-bit color pipeline, 24-bit Zbuffering, 8-bit stencil buffer and per-pixel mip-mapping precision
delivers unsurpassed quality and performance allowing developers to
write standards based applications with stunning visual effects and
realism.
Page 6
2D Acceleration
3DForce B-32’s 2D rendering engine exploits the internal wide cache
RAMs and 256-bit data paths to deliver industry-leading Windows
acceleration performance. The 64-bit graphics engine is optimized for
single cycle operation into the 64-bit SDRAM/SGRAM interface
supporting over 1.0 Gbyte/s throughput. Acceleration functions are
optimized for minimal software overhead on key GDI calls and
demands of DirectDraw in Windows 9x including optimized Direct
framebuffer (DFB) access with write-combining. Other features
include:
Accelerated primitives including BLT, indexed DIB,
color translation, transparent BLT, stretchBLT, points
lins, lines, polylines, polygons, fills, patterns, arbitrary
rectangular clipping and fast text rendering from a
hardware font cache
pipeline optimized for multiple color depths including 8,
15, 16, 24, and 32 bits per pixel
DMA Pusher allows the 2D graphics pipeline to load
Execution of all 256 Raster Operations (as defined by
Microsoft Windows) at 8, 15, 16, 24, and 32-bit color
depths
True color hardware cursor
Hardware color dithering
Multi buffering (Double, Triple, Quad buffering) for
smooth animation
3D Graphics Processor
The NVIDIA RIVA TNT2 M64 3D triangle setup and rendering pipeline
represents a major advance graphics device integration. The NVIDIA
RIVA TNT2™ M64 3D pipeline maintains the highest vertex, Z-buffer,
texture filtering and rendering accuracy and yet maintains super high
rendering throughput to achieve visually stunning interactive 3D:
Optimized Direct3D acceleration
Complete DirectX 6.0 support
100% hardware triangle setup
Twin texel (TNT) 32-bit graphics pipeline
Page 7
2 texture mapped, Lit pixels per clock
Single pass multi-texturing support
Square and non-square texture support
Texture Blend support examples:
Multi-texture
Bump map
Texture modulation
Light maps
Reflection maps
Detail textures
Environmental maps
Procedural textures
Support for Standards
Multimedia support for MS-DOS, Windows 9x, and Windows
NT™4.0
Windows 95 and Windows 98 Display Driver, Direct3D,
DirectVideo, ActiveX, DirectDraw and Open GL ICD for Windows
98, Windows NT
VGA and SVGA: 3DForce B-32 (NVIDIA RIVA TNT2™ M64) has
an industry standard 32-bit VGA core and BIOS support. In PCI
configuration space the VGA can be enable and disable
independently of the GUI.
Glue-less Accelerated Graphics Port (AGP 1.0 and AGP 2.0)
interface
VESA DDC2B+, DPMS, VBE 2.0 supported
Video
3DForce B-32 (NVIDIA RIVA TNT2™ M64) accelerates full motion
video playback under DirectDraw using hardware overlay scaling and
color space conversion integrated into the Palette-DAC pipeline. This
overlay pipeline features smooth up and down scaling with multitap X
and Y sub-pixel interpolation, optional edged enhancement and perpixel color keying. Interlaced video is double buffered at 60Hz with
both odd and even fields displayed.
Page 8
VIDEO SCALER PIPELINE
3DForce B-32 (NVIDIA RIVA TNT2™ M64) video scaler pipeline
performs stretching of video images in any arbitrary factor in both
horizontal and vertical directions. The video scaler pipeline consists of
the following stages:
1 Vertical stretching
2 Filtering
3 Color space conversion
4 Horizontal stretching
Vertical stretching
Vertical stretching is performed on pixels prior to color conversion. The
video scaler linearly interpolates the pixels in the vertical direction using
an internal buffer which stores the previous line of pixel information.
Filtering
After vertical interpolation, the pixels are horizon-tally filtered using an
edge-enhancement or a smoothing filter. The edge-enhancement filter
enhances picture transition information to prevent loss of image clarity
following the smoothing filtering stage. The smoothing filter is a lowpass filter that reduces the noise in the source image.
Color space conversion
The video overlay pipeline logic converts images from YUV 4:2:2
format to 24-bit RGB true-color. The default color conversion
coefficients convert from YCrCb to gamma corrected RGB. Saturation
controls make sure that the conversion does not exceed the output
range. Four control flags in the color converter provides 16 sets of
color conversion coefficients to allow adjustment of the hue and
saturation. The brightness of each R G B component can also be
individually adjusted, similar to the brightness controls of the monitor.
Horizontal stretching
Horizontal stretching is done in 24-bit RGB space after color
conversion. Each component is linearly interpolated using a triangle 2tap filter.
Windowing and panning
Video images are clipped to a rectangular window by a pair of
registers specifying the position and width. By programming the video
start address and the video pitch, the video overlay logic also supports
a panning window that can zoom into a portion of the source image.
Page 9
Video composition
With the color keying feature enabled, a programmable key in the
graphics pixel stream allows selection of either the video or the
graphics output on a pixel by pixel basis. Color keying allows any
arbitrary portions of the video to overlay the graphics. With color
keying disabled and video overlay turned on, the video output overlays
the graphics in the video window.
Interlaced video
The video overlay can display both non-interlaced and interlaced
video. Traditional video overlay hardware typically drops every other
field of an interlaced video stream, resulting in a low frame rate. Some
solutions have attempted to overcome the this problem by deinterlacing the fields into a single frame. This however introduces
motion artifacts. Fast moving objects appearing in different positions in
different fields, when de-interlaced, introduces visible artifacts which
look like hair-like lines projecting out of the object.
System Requirement
Intel Pentium® II or compatible system with AGP Bus
Extension Slot
CD-ROM drive, Double speed or faster
Hard Drive with at least 10MB Free space
MS Windows® 95/98 or Windows NT™4.0 operating
system
USB supplemental driver for mainboard’s core-logic
The manufacturer assumes no liability for any damage,
caused directly or indirectly, by improper installation of
any components by unauthorized service personnel. If
you do not feel comfortable performing the installation,
consult with a qualified computer technician.
Steps:
1. Turn OFF all powers to your system, including any
peripherals (printer, external drives, modem, etc.).
2. Disconnect the power cord and the monitor cable from the
back of the computer.
3. Unfasten the cover mounting screws on your system and
remove the system cover. Refer to your system user manual
for instructions to determine the location of the mounting
screws.
4. Remove the retaining screw that holds the slot cover in
place. Slide the slot cover out and put the screw aside (you
will need it to secure the adapter).
5. To install the adapter in AGP expansion slot, carefully line
up the gold-fingered edge connector on the adapter directly
above the expansion slot connector on the motherboard.
Then press the adapter into place, completely. Use the
(remaining) screw you removed to secure the adapter
retaining bracket in place.
6. Replace the computer cover. Secure the cover with the
mounting screws you removed in Step 3.
You have now completed the installation of your new graphics adapter
on your system.
Very Important Note:
Before software installation for the video adapter, you have to install
USB driver for the mainboard’s PCI bridge functions. Otherwise, video
driver installation won’t go through probably.
Page 12
Software Installation
Microsoft Windows
Welcome screen from 3Dforce B-32’ CD
This CD supports Windows®95,and Windows®98 autorun feature.
“Welcome” menu will appear automatically on the screen after the
CD is inserted to the CD-ROM drive.
1. Start Windows® 9x with VGA or SVGA drive
detected.
2. Insert the display Driver CD into your CD-ROM
drive (e.g. X:).
3. Autorun file pops up “Welcome” screen (Master
Installer) from Jaton’ CD.
4. Click on the “Display Driver” selection bar.
5. Switch to “Settings” tab, then click on “ Advance”
button.
6. Click on “Change”, then “Have Disk”.
7. Browse to “X: \B-16&32\Win9x\Jaton.INF” (X is
the letter of your CD-ROM drive), and click OK.
8. The display device selected “NVIDIA RIVA TNT2
M64”, then press on OK button.
®
9x
9. Close and apply to finish AGP’s display driver
installation.
10. Restart Windows to complete installation.
Page 13
Microsoft NT™4.0
1. SELECT the “Display” icon in control panel and then
SELECT the “Settings” page.
2. SELECT “Display Type...” button in the “Settings” page.
3. SELECT “Change...” button from the Adapter type
section.
4. SELECT “Have Disk...” button from the Change Display
page.
5. Microsoft Windows NT 4.0 will prompt you for the
correct path where the video drivers are located.
ENTER the path “X:\B-16&32\Winnt4\” where X: is the
CD ROM drive where the Software & Documents CD
has been inserted.
6. If the driver “NVIDIA RIVA TNT2 M64” is listed under
the Display list, SELECT the “OK” button to continue.
7. Once the driver files are copied, RESTART Microsoft
Windows NT 4.0 for the changes to take effect.
8. SELECT the desired color palette (the number of
colors), desktop area (resolution), and refresh
frequency in the settings page of Display Properties
and then SELECT the “Test” button in the same page
to determine whether your selection works properly.
SELECT “Apply” to active the selected mode.
Note: The procedure of display driver installation it required
setup with service pack3 (Microsoft® Windows
NT™4.0) first.
Technical Assistance
Page 14
Q: Why is the display shifted or changed sizes when I switch display
modes?
Explain and Suggestion:
Some monitors lack auto-sizing features or just do not synchronize
properly to the video board output. In some cases, horizontal and
vertical display adjustments may be necessary. Use the monitor
control panel functions to adjust screen.
In other cases, mode type and refresh rate adjustments may be
necessary. Use the utility program, which provided by video card
manufacturer or production developer. To centering the display with
normal type (mode 3), and to reduce (decrease) the refresh rate with
the monitor's specification.
Q: What kind monitors can display 800x600 mode or higher resolution
mode?
Explain and Suggestion:
To display 800x600 resolution at 60Hz refresh rate, the monitor must
be capable of synchronizing a 31.5KHz horizontal scan rate (e.g., NEC
2A, 3D). At 72Hz refresh rate, the monitor must be capable of
synchronizing a 48.0KHz scan rate (e.g., Sony HG 1304, NEC 4D, 5D,
Seiko 1450).
To display 1024x768 interlaced mode; the monitor must be capable of
synchronizing a 35.5KHz horizontal scan rate (e.g., NEC 3D, Seiko
1430 or 1440). To display 1024x768 non-interlaced mode at 60Hz, the
monitor must be capable of synchronizing a 48.7KHz scan rate (e.g.,
Sony HG 1304, NEC 4D, 5D, Seiko 1450).
To display 1024x768 non-interlaced mode at 70Hz, the monitor must
be capable of synchronizing a 56.4KHz scan rate (e.g., NEC 4D).
Q: Windows screen won't come up, it kicks back to
DOS prompt. Why?
Explain and Suggestion:
Windows® 95
Inadvertently, certain configuration files (e.g., msdos.sys, and
command.com) have been changed in the system. Proceed to correct
that, is re-boot the system with a system (Windows® 95) formatted
floppy diskette.
There are many reasons to causing the system booting-up with unappropriated steps. Base on Microsoft support wizard on their
WEBsite, there are many technical articles to help users with this
subject, such as troubleshooting with VXD errors, virus, Fatal
exceptions, etc., more details cover on each issue are descriptive and
familiar with, and exclusively further to our support.
Page 15
Q: System hangs-up after installing video driver.
Explain and Suggestion:
Today, most video drivers are developed for 32-bit processing and
may require a channel to Code/Decode. Conflict between device
drivers and TSR (terminate-and-stay-resident) programs will inverted
the display, and are particularly effectual at crashing computer. The
most effective way to check for conflicts is to replace with the original
video driver, or delete and re-install the current video driver to the
system.
Accomplishing IRQs (Interrupt Request Query) settings or
troubleshooting the conflicts on hardware source may necessary. Most
AGP video cards designed for Plug-n-Play, that means video card
IRQ's setup which controls by main board’s (motherboard) circuitry
and BIOS. Physically pulling out other devices from system, and restarts the computer. Confirm and modify your IRQ addresses with
qualified computer technician.
Q: Multiple images or unreadable screen after loading video driver.
Explain and Suggestion:
There are a variety of reasons why the display might be distorted. One
common reason is a monitor mis-match. Some older multifrequency
monitors are unable to switch video modes without being turned off,
then turned on again.
If the problem occurring in windows, make sure that you have loaded
that proper video driver, and that the driver is compatible with the
monitor being used. Try re-configuring your application software to use
a compatible video mode. If problem persist in windows, load the
standard generic VGA driver. The generic VGA driver should function
properly with virtually every video board and VGA (or SVGA) monitor
available.
If that is an unsatisfactory solution, you may have to upgrade to a
monitor that supports the desired video mode.
Some new monitors are also synchronizing this problem because builtin DDC (Data-Digital-Channel) feature. Sometime that DDC
automatically setup the display frequency without loading video driver.
Try to turn it off, or change settings of monitor type in your system.
Q: Selection of color, resolution and refresh rate combination that
always backs to default after restart the system.
Explain and Suggestion:
Accordingly, there must be a bug (defected source-code) in video
driver, or in the system. Debug the source-code or fix the error in
video driver, that should be done by the driver developer. Likewise,
upgrade the video driver from the manufacturer or from the original
software developer is necessary.
Page 16
Frequently Asked Questions (FAQ)
Q1 Why do we need 3D graphics capability in our PC?
Answer
3D technology is becoming increasingly important (and common) not
only in games, but also in other applications such as VRML, which
allows 3D scene descriptions in Web applications. 3D technology is
used for image editing, modeling, and an increasing number of in
home and business applications. In games, as well as other
applications, 3D acceleration not only allows better visual qualities and
more realistic scenery attributes than software alone, but it also allows
a higher frame rate, which translates into a more interactive
experience for the end user.
Q2 What does “Rendering Engine” mean?
Answer
“Rendering Engine” generically applies to the part of the graphics
engine that draws 3D primitives, usually triangles. In most
implementations, the rendering engine is responsible for interpolation
of edges and "filling in" the triangle.
Q3 What does the set-up engine do in a graphics controller?
Answer
A set-up engine allows drivers to pass triangles in the form of raw
vertex information; whereas, most common designs force triangles to
be pre-processed for the rendering engine in terms of delta values for
edges, color, and texture.
Q4 Why does a 3D graphics chip need to have both a rendering
engine and a setup engine?
Answer
Any “3D application”, a game, VRML, or modeling package, can
benefit from 3D rendering. This is especially true of applications that
uses texturing extensively, because texturing and texture filtering are
very intensive operations at the pixel level in terms of CPU operations
and demands for memory bandwidth. Without a set-up engine in a
graphics controller, the CPU has to calculate the delta values for
edges, color, and textures; the drivers need to handle ten (10) times
more extensive data. This results in slower 3D pipeline operations
between the CPU and the graphics controller.
Q5 If we use powerful CPUs, such as a Pentium™ 200, can a
standard 2D graphics card achieve 3D performance?
Answer
Yes and no. Software rendering can take advantage of "tricks" learned
by force of necessity through years of trial and error. With such
Page 17
stratagems, the speed of software rendering for simple scenes can
approach that of low-level hardware 3D rendering. On the other hand,
as scenes become more complex (or frame sizes become larger),
there are conflicts between using the CPU for high-level game logic,
geometry, lighting, and rendering, all of which increase their demands.
No current CPU or system can perform advanced qualityenhancements (bilinear filtering and alpha blending) in real time. Even
general case texture mapping with RGB lighting is too much for the
current CPU generation.
Q6 What does "software 3D" mean?
Answer
Software 3D is generally used to mean using non-specific (2D)
hardware in conjunction with the CPU to render for 3D applications.
Some of these techniques allow usable 3D applications when highpowered and/or MMX™-equipped CPU's are employed along with
special-case software optimization techniques. As stated above, SW
3D can achieve credible results with today's (software optimized)
applications, but the rising popularity of good 3D hardware at the
consumer price level is inexorably compelling the public to expect
hardware level scene enhancements and frame rates.
Q7 What is “SGRAM”?
Answer
Synchronous Graphics Random Access Memory (SGRAM) is a new
and improved type of memory, custom-designed for graphics use.
Q8 What is the advantage of as compared to ordinary DRAM?
Answer
is now capable of running at much higher speeds than Fast Page
Mode or EDO DRAM. Also, is able to execute a small number of
frequently executed operations, such as buffer clears, specific to
graphics applications, independently of the controller.
Pinout and Sync Frequencies
Analog Color Display Pinouts (DB 15)
PIN FUNCTION
1
Red Video1
2
Green Video1
Page 18
3
Blue Video1
4 Not Used
5 Ground
6 Red Return (ground)
7 Green Return (ground)
8 Blue Return (ground)
9 Vcc (+5v DDC Power)
10 Sync Return (ground)
11 Monitor ID (not used)
12 SDA (DDC support)
13 Horizontal Sync
14 Vertical Sync
15 SCL (DDC support)
Note:Analog monochrome type monitors use green video for all
video input and ignore red and blue video.
Conversion Table: Pin Adapters
If you will be using a 9-to-15-pin adapter cable to link your 9-pin
monitor connector to the 15 pin accelerator card connector, check
Table carefully before you install the cable. The 9-to-15 pin adapter
cables are available from a variety of sources, but they need to match
the specifications in Table to work properly with your new card.
The adapter cable requires a D-shaped 9 pin female connector and a
D-shaped 15 pin male connector.
9-to-15 Pin Conversion Table
9 PIN SIGNALS PIN NO. 15 PIN SIGNALS PIN NO.
Red 1 Red 1
Green 2 Green 2
Blue 3 Blue 3
Horz Sync 4 Horz Sync 13
Vert Sync 5 Vert Sync 14
Red Ground 6 Return Red 6
Page 19
Green Ground 7 Return Green 7
Blue Ground 8 Return Blue 8
Sync Ground 9 Digital Ground 10
Analog Video Signals
Black Level = 0 V
Full Intensity (White) Level = +0.7 V
Ground 5
Technical Support
In the event you have a technical problem with this product,
please read the README files in the software CD_ROM.
Updated drivers are available through Jaton Web site. Have
following information handy when you contact technical
support:
Name of the product.
Software Driver and Version.
System Information, such as CPU speed, BIOS version, Monitor
Specification, etc.
Description of the problems including any error messages.
Telephone:
(408) 934-9369 9-5 PST Mon. - Fri.
FAX:
email:
URL
The information in this document is subject to change in order to improve
reliability, design, or function without prior notice and does not represent a
commitment on the part of the company. In no event will the company be liable
for direct, indirect, special, incidental, or consequential damages arising out of
the use or the inability to use the product or documentation, even if advised of
the possibility of such damages. No part of this manual may be reproduced or
transmitted in any form or by any means without the prior written permission of
the company.
SEPT 1999, Rev. A
(408) 942-6699
vgasupport@jaton.com
www.jaton.com
NOTICE
FCC SHIELDED CABLE WARNING:
Page 20
This equipment has been tested and found to comply with the limits for a Class
B digital device, pursuant to Part 15 of the FCC Rules. Operation is subject to
the following conditions: (1) this device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that
may cause undesired operation,
“SHIELD INTERFERENCE CABLE (S) MUST BE USED ACCORDING TO FCC
The Company grants the customer a non-exclusive, non-transferable license to
use the software in this package for internal use on a single computer system.
No other license of any kind is granted to any part of the product or any of the
intellectual property therein.
SOFTWARE LICENSE AGREEMENT:
TRADEMARK AND COPYRIGHT:
All Trademarks and Registered Trademarks belong to respective owners.
1999 Jaton Corporation. All rights reserved.
Page 21
Limited Warranty.
Manufacturer warrants that the products sold hereunder are
free from defects in material and workmanship for a period of
two (2) years from manufacturing date. This limited warranty
applies only to the original purchaser of Jaton Product and is
not transferable. This limited warranty does not apply if
failure to the Product Registration, or over thirty (30) days
from purchase (original invoice date). This Limited Warranty
does not cover any incompatibilities due to the user’s
computer, hardware, software or any related system
configuration in which the Jaton Products interfaces. Proof of
purchase will be require before any consideration by
Manufacturer occurs.
Other Limits.
The forgoing is in lieu of all other warranties, expressed or
implied. Including but not limited to the implied
warranties of merchantability and fitness for a particular
purpose. Manufacturer does not warrant against damages or
defects arising out of improper or abnormal use of handling of
the products; against defects or damages arising from improper
installation (where installation is by persons other than
Manufacturer), against defects in products or components not
manufactured or installed by Manufacturer, or against
damages result from non-manufacturer made products or
components. This warranty does not apply if the Product has
been damaged by accident, abuse, nor misuse. This warranty
also does not apply to products upon which repairs have been
effected or attempted by persons other than pursuant to written
authorization by Manufacturer.
Page 22
Exclusive Obligation.
This warranty is exclusive. The sole and exclusive obligation
of Manufacturer shall repair or replace the defective products
in the manner and for the period provided above.
Manufacturer shall not have any other obligation with respect
to the Products or any part thereof, whether based on contract,
tort, strict liability or otherwise. Under no circumstances,
whether based on this Limited Warranty or otherwise,
Manufacturer shall not be liable for incidental, special, or
consequential damage.
Other Statements.
Manufacturer’s employees or representatives’ ORAL OR
OTHER WRITTEN STATEMENTS DO NOT
CONSTITUE WARRANTIES, shall not be relied upon by
Buyer, and are not a part of the contract for sale or this
Limited Warranty.
Terms and Conditions.
Direct Jaton Customer:This warranty applies only for a
period of two (2) years from
purchase date of Jaton original
invoice.
Reseller/ Vendor:This warranty applies only for a
period of two (2) years from
manufacturing date.
Registered User:This warranty applies only for a
period of two (2) years from
purchase date and register
within 30 days of purchase date
from legal reseller.
Others:If the products do not conform
to this Limited Warranty (as
herein above described),
Page 23
Manufacturer should charge
services such as repair,
replacement whether based on
its costs. Shipping and
installation of the replacement
Products or replacement parts
shall be at User’s expanse.
Services agreement:
(1) All applicants shall completed service request form
from Manufacturer.
(2) All returned checks will be charged a $20.00 fee by
Manufacturer.
(3) All repair and replacement services allow 4-6 weeks
from the date of receiving by Manufacturer.
(4) All products without warranties require service
processing fee $20 (payment in advance), which is not
refundable.
Entire Obligation.
This Limited Warranty states the entire obligation of
Manufacturer with respect to the Products. If any part of this
Limited Warranty is determined to be void or illegal, the
remainder shall remain in force and effect. Some states do not
allow limitation of implied warranties, or exclusive or
limitation on product incidental or consequential damages, so
above limitation may not apply to you. This warranty gives
you specific legal rights. You may have other rights which may
vary from state to state.
This warranty applies only to this product, and is governed by
the law of the State of California.
Page 24
Reducing Warranty Claim
Rejections.
To reduce the potential of incurring damages not covered by
Manufacturers warranties, we strongly recommend the
following:
read your manuals before installing peripherals
and/or before making changes to the machine’s
configuration;
ask your dealer if there are any known problems
with the system requirements or installation
procedures for any add-on products that your are
purchasing;
buy industry standard products where
compatibility issue are more likely to surface;
If you are unsure about installation for a new
product, contact your dealer’s service
department.
We believe it is important for you to know and understand
what your warranty coverage provides and what it does not.
We also want you to be aware that most hardware warranties
only relate to the function of the hardware. In most cases, no
assurances are given by the manufacturer that the hardware
item will work in conjunction with any other hardware item. If
a computer product is not working because it is not compatible
with another product, or because it has not been properly
installed and set-up, the manufacturer does not pay for the
service time. To help avoid these inconveniences, contact a
professional consultant that one can help you determine the
possibility of incompatibility issue before you purchase add-on
or accessories.
Page 25
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