The following warning information is required to publish by
nVIDIA.
This graphics card requires:
1. A minimum 350W system power supply.
2. An AGP compliant motherboard. Some motherboards
violate the AGP specification and therefore this card may
not physically fit in some systems.
3. An Available hard disk drive power dongle (smaller floppy
disk drive connector is not sufficient).
3DForce 6800Ultra would need 2 hard disk drive power
4.
dongle.
3
Introduction
3DForce 6800 series video accelerators are nVIDIA GeForce™ 6800
core technology based 128MB/256MB DDR/DDR3 BGA memory
modules built-in onboard. The 3DForce 6800 series GPUs
supercharges PC game performance.
Featuring groundbreaking technology innovations such as the industry’s
first superscalar 16-pipe architecture and support for the world’s fastest
DDR3 memory, these revolutionary GPUs arm you with everything you
need to tear through your favorite games at unbelievable frame rates.
With 8x floating-point shader power and 2x the vertex processing power
over previous-generation GPUs, the 3DForce 6800 series raise the bar
for 3D graphics performance.
3DForce 6800 series also feature NVIDIA UltraShadow II technology
designed to enhance the performance of shadow-intensive games.
3DForce 6800 series are the industry’s first and only GPUs to feature
unique support for Microsoft DirectX 9.0 Shader Model 3.0.
Powered by the proven NVIDIA CineFX 3.0 engine, these advanced
GPUs enable unlimited programmability and infinite program length,
allowing develops to create new class of advanced visuals and effects.
In addition, features such as displacement mapping enable the creation
of unique 3D characters and objects, allowing develops to alter a 3D
models appearance on an individual vertex basis. Through this
technique, developers can create ultra realistic models that fully interact
with the unique lighting of a particular environment. In addition, through
Shader Model 3.0 and the advanced CineFX 3.0 engine, game develops
can create complex lifelike effects like skin, hair and shadows that fool
the eye of even the most discriminating game enthusiast.
3DForce 6800 series are the first to implement 64-bit texture filtering
and blending technology, taking 3D graphics one step closer to film
quality. Fully compatible with the OpenEXR standard used by Industrial
Light & Magic, NVIDIA’s 64-bit texture implementation brings
professional film rendering techniques to today’s games. This new
technology delivers full floating point support throughout the entire
pipeline including floating point filtering, floating point texturing and
floating point blending. Additionally, the new rotated-gird antialiasing
technique removes jagged edges from images by providing more
subsample coverage values in both the vertical and horizontal direction.
Further, 16x anisotropic filtering adds clarity to extreme geometry,
allowing more texture samples to be applied to each pixel of an extreme
polygon. All of these features raise the bar for image quality, clarity and
4
detail.
3DForce 6800 series deliver unmatched video features and functionality
through the industry’s first on-chip video processor. This dedicated unit
on the GPU handles the lion’s share of the video processing load,
freeing up the CPU for other tasks. The video processor delivers MPEG
support for encoding and decoding of both analog and digital video
content, as well as high quality video scaling and filtering for impeccable
playback quality at any widow size. An integrated TV encoder allows you
to connect your PC to TV for direct to TV playback and advanced
adaptive de-interlacing technology provides smooth playback on
progressive displays.
Built on the foundation of the industry-renowned NVIDIA Unified Driver
Architecture (UDA), 3DForce 6800 series deliver unmatched
compatibility with the widest range of games and applications for the
ultimate “install and play” experience. Equip yourself with a 3DForce
6800 series GPU so you can play your games the way it’s meant to be
played.
Features and Specifications
3DFORCE 6800 series
CineFX 3.0 Engine
The third-generation of the NVIDIA® CineFX™ engine
unleashes the power of the latest NVIDIA GPUs and streamlines
the creation of complex visual effects. Through the power of the
Microsoft® DirectX® 9.0 Shader Model 3.0 and OpenGL® 1.5
APIs, programmers can now develop shader programs utilizing
these technologies and techniques:
Infinite length shader programs: With CineFX 3.0
there are no hardware-imposed limitations on shader
programs. The technology and speed advancements of
CineFX 3.0 ensure that longer programs will run
blazingly fast.
Dynamic flow control: Additional looping/branching
options and new subroutine call/return functions give
programmers even more choices for writing efficient
shader programs.
5
Displacement mapping: CineFX 3.0 allows vertex
processing with textures, providing a new level of depth
and realism to every component, surface, and character
in a scene. Displacement mapping allows developers to
make subtle changes in a model’s geometry with very
little computational cost.
Vertex frequency stream divider: Effects can be
efficiently applied to multiple characters or objects in a
scene, providing individuality where models are
otherwise identical.
Multiple Render Target (MRT) technology: MRTs
allow for deferred shading, a technique where the
lighting of a scene can be done after rendering all of the
geometry, eliminating multiple passes through the scene.
Photorealistic lighting can be created while avoiding
unnecessary processing time for pixels that do not
contribute to the visible portions of an image.
With the increased horsepower provided by the CineFX 3.0
engine, developers can create more unique game features and
effects than ever before. New effects include subsurface
scattering, providing depth and realistic translucence to skin and
other surfaces; soft shadows for sophisticated lighting effects;
accurately represented environmental and ground shadows; and
global illumination for incredibly photorealistic lighting. All of
these effects can be combined to create intricate, detailed, trueto-life scenes that completely immerse you in the game
environment.
NVIDIA CineFX 3.0 is poised to unleash a new level of
programming creativity. With full DirectX 9.0 Shader Model 3.0
support, the newest 3DForce 6800 series will soon power a new
generation of games with unmatched realism, digital worlds with
mind-blowing complexity, and lifelike characters that move
through cinematic-quality environments.
Intellisample Technology
NVIDIA's Intellisample 3.0, part of the 3DForce 6800 series of
GPUs, includes rotated grid antialiasing to deliver the smoothest
polygon edges to date at unbelievably fast frame rates. The
6
3DForce 6800 series GPUs also deliver a new 16x anisotropic
filtering mode for the maximum detail on extreme geometry. In
addition, Intellisample 3.0 utilizes 64-bit texture filtering and
blending, enabling photorealistic lighting and shadow effects.
High dynamic-range images are on the cutting edge of computer
graphics. With 64-bit texture filtering and blending, users can
experience graphics that contain a wider spectrum of bright and
low-level lighting conditions and accuracy.
Intellisample high-resolution compression technology (HCT)—
supported in the latest 3DForce 6800 series—delivers the next
step in performance and visual quality, compressing color,
texture, and z-data. Performance gains can be seen in all
applications, especially at high resolutions with antialiasing. This
new technology allows for up to a 50-percent increase in
compression efficiency in these modes, and delivers
unprecedented visual quality for resolutions up to 1600 × 1280.
UltraShadow II Technology
3DForce 6800 series of GPUs delivers the patent-pending
NVIDIA® UltraShadow™ II technology, which can be applied to
today’s games to build stunning visual effects and to create
distinctive digital environments. With a system powered by a
3DForce 6800 series GPU, anytime a game or application
calculates shadows, UltraShadow II will enhance the overall
performance. With UltraShadow II hardware, the more passes
that are required for the lighting and shadow calculations in a
scene, the more significant the performance improvement, with
the most complex scenes achieving the most noticeable results.
Thus, emerging next-generation games, that employ multiple
light sources with many visible objects in each scene—such as
Doom III from id Software—will see dramatic improvements in
execution speeds. The technology advancements in
UltraShadow II also deliver a 4× performance increase
(compared to the previous generation) for passes involving
shadow volumes.
NVIDIA UltraShadow II gives developers the ability to calculate
shadows much more quickly by eliminating unnecessary areas
from consideration. By defining a bounded portion of a scene
7
(called “depth bounds”), and focusing calculations only on the
area most affected by the light source, developers can greatly
accelerate the shadow generation process. With the ability to
fine-tune shadows within critical regions, developers create
incredible visualizations that mimic reality, and still achieve
awesome performance for fast-action games. UltraShadow II
also works perfectly with NVIDIA® Intellisample 3.0 technology
to ensure that shadow edges are properly antialiased.
Superscalar 16-Pipe GPU Architecture
3DForce 6800 series includes a totally new superscalar shader
architecture, which doubles the number of operations that can
be executed per cycle compared to traditional architectures. The
result is a significant performance increase over single-shader
non-scalar designs. In addition, the new architecture provides
full 32-bit floating point precision—while still allowing for 16-bit
mode—so developers can deliver higher quality images in a
broader range of real-time situations. The superscalar design
also provides increased programming flexibility. Increased
performance, flexibility, and 32-bit native mode enable a host of
complex computations and pixel operations, resulting in an
unprecedented level of image sophistication in the latest
bleeding-edge games and other real-time interactive
applications. This technology delivers 8x the shading power of
previous generation products for screaming gaming
performance.
64-Bit Texture Filtering and Blending
Based on the OpenEXR technology from Industrial Light &
Magic, NVIDIA’s 64-bit texture implementation sets new
standards for image clarity and quality through floating point
capabilities in shading, filtering, texturing and blending.
Revolutionary innovations like 64-bit texture filtering and
blending allow for higher visual quality and more unique effects
by maintaining floating point precision in all aspects of rendering,
including shading, texturing, filtering, and blending.
The Industry's First On-Chip Video Processor
3DForce FX6800 series GPUs contain a revolutionary
programmable video processor that delivers state-of-the-art,
8
high-quality video features. They provide on-chip acceleration for
many functions previously relegated to the CPU or a second
chip. A 3DForce 6800 series GPU essentially serves as two
chips in one: a GPU and a video processor.
Video processing on the GPU deals with two major uses of
video: playback (decoding), and recording analog video and
converting it into a defined digital format (encoding). The most
common format for encoding or decoding is MPEG-2. Other
popular formats, such as Windows Media Video9 (WMV9), are
also supported in the 3DForce 6800 series GPUs.
Unified Driver Architecture (UDA)
The Nvidia UDA guarantees forward and backward compatibility
with software drivers. This simplifies upgrading to a new NVIDIA
product because all NVIDIA products work with the same driver
software.
nView Multi-Display Technology
The nView hardware and software technology combination
delivers maximum flexibility for multi-display options and
provides unprecedented end-user control of the desktop
experience.
Digital Vibrance 3.0
This feature allows the user to adjust color controls digitally to
compensate for the lighting conditions of their workspace, in
order to achieve accurate and bright colors in all conditions.
High-Speed GDDR3 Memory Interface
Support for the world’s fastest GDDR3 memory delivers fluid
frame rates for even the most advanced games and applications.
256-Bit Memory Interface with Advanced Memory Control
Delivers more memory bandwidth and efficiency to power the
latest games and applications at blazing speeds.
128-Bit Studio-Precision Computation
128-bit studio-precision computation through the entire pipeline
prevents image defects due to low precision and ensures the
best image quality for even the most demanding applications
9
Full-Speed 32-Bit Color Precision
Delivers increased image quality with no performance
compromise.
Full MPEG Support
Delivers a stunning video experience through encoding and
decoding of analog and digital content.
Advanced Adaptive De-Interlacing
Smoothes video and DVD playback on progressive displays
Video Scaling and Filtering
High-quality scaling and filtering technology improves video
playback quality at any window size, including full-screen HDTV
resolutions.
Integrated TV Encoder
Provides best-of-class TV-out functionality for resolutions up to
1024x768.
Microsoft® DirectX® 9.0 Optimizations and Support
Ensures the best performance and application compatibility for
all DirectX 9 applications.
OpenGL® 1.5 Optimizations and Support
Ensures the best performance and application compatibility for
all OpenGL applications.
AGP 8X
Provides double the bandwidth of AGP 4X—2.1GB/sec. vs.
1.1BG/sec. AGP 8X enables more complex models and detailed
textures, creating richer and more lifelike environments.
Uninterrupted data flow allows for smoother video streaming and
faster, more seamless gameplay.
Dual 400MHz RAMDACs
Blazing-fast RAMDACs support dual QXGA displays with ultrahigh, ergonomic refresh rates–up to 2048x1536@85Hz.
10
Dual Single-Link DVI Support
Able to drive the industry’s largest and highest resolution flatpanel displays.
0.13 Micron Process Technology
Delivers high performance through faster clock rates.
Overall Performance
Graphics Core256-bit
Memory Interface256-bit
Memory Bandwidth35.2 GB/sec.
Fill Rate6.4 billion texels/sec.
Vertices per Second600 Million
Memory Data Rate1100 MHz
Pixels per Clock (peak)16
Textures per Pixel (Maximum in a
single rendering pass)
RAMDACs400 MHz
Compatibility
• NVIDIA Unified Driver Architecture (UDA)
• Fully compliant with OpenGL 1.5
• Microsoft DirectX 9.0
• WHQL-certified for Windows XP, Windows 2000
Operating Systems
•Windows® 2000 and Windows® XP
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System Requirement
• A minimum 350W system power supply
• Intel Pentium® P4 or compatible system with AGP 8X
Bus Extension Slot
•An available hard disk drive power dongle (full size
power connector; 2 power dongle are needed for
3DForce 6800Ultra)
The manufacturer assumes no liability for any damage, caused directly
or indirectly, by improper installation of any components by unauthorized
service personnel. If you do not feel comfortable performing the
installation, consult with a qualified computer technician
Steps:
1. Turn OFF all powers to your system, including any peripherals (printer,
external drives, modem, etc.).
2. Disconnect the power cord and the monitor cable from the back of the
computer.
3. Unfasten the cover mounting screws on your system and remove the
system cover. Refer to your system user manual for instructions to
determine the location of the mounting screws.
4. Remove the retaining screw that holds the slot cover in place. Slide
the slot cover out and put the screw aside (you will need it to secure
the adapter).
5. To install the adapter in AGP expansion slot, carefully line up the gold-
fingered edge connector on the adapter directly above the expansion
slot connector on the motherboard. Then press the adapter into place,
completely. Use the (remaining) screw you removed to secure the
adapter-retaining bracket in place.
6. Replace the computer cover. Secure the cover with the mounting
screws you removed in Step 3.
You have now completed the installation of your new graphics adapter on your
system.
.
15
Upgrade Steps:
Add or change your video adapter to an existing system, you
may precede a few steps before you install the new hardware
and software (video display driver). The followings are some of
the considerations:
1. To add a new adapter, ensure the mainboard has available
IRQ for new devices, and there is no conflict between each
other.
2. If you try adding this video adapter to an ALL-IN-ONE
mainboard (which video port built-in already), then you have
to disable that port first. Otherwise, that will be a problem for
the new video adapter setup.
3. The driver installation for system upgrade is the same as
below, if error occurs when you proceed to step 1, 2 or 3,
please consult with your system dealer or the existing
hardware manufacturer support.
Software Installation
á Windows
Upgrade video adapter to an existing system. (Windows has
been pre-loaded)
1. Select [Next] at Found New Hardware Wizard.
2. Check [Search for a suitable driver for my device (recommended)]
then select [Next].
3. Insert the Software’s CD.
4. Check [Specify a location:]
5. Under [Copy manufacturer’s files from:] enter D:\WIN2K&XP, where
D is your CD_ROM drive. Then click on [OK].
Microsoft Windows®2000 detects this new hardware and places
appropriate display driver from its system folder automatically - it doesn’t
matter if you have added a new driver or changed the existing one. To
maximize the video board acceleration and increase its performance,
you may install the manufacturer’s display driver as follows:
Autorun feature brings-up the “Welcome Screen”, and you may
1.
point to “Display Driver” and then press on it.
17
Microsoft InstallShield® Wizard has start loading its setup process;
2.
please wait until it has completed.
3.
Click on “Next” to continue the process.
18
Click on “Yes” to continue with the installation. Otherwise, you may
4.
terminate the process by clicking on “No”. The hardware will be
identify automatically on the screen as
3DForce 6800, NVIDIA
GeForce 6800.
19
5.
Click on “Finish” to restart your computer, the new display driver will
be in place after Windows boots-up.
á Windows
Upgrade video adapter to an existing system. (Windows has
been pre-loaded)
1. Select [Next] at Found New Hardware Wizard.
2. Check [Search for a suitable driver for my device (recommended)]
then select [Next].
3. Insert the Software’s CD.
4. Check [Specify a location:]
5. Under [Copy manufacturer’s files from:] enter D:\WIN2K&XP, where
D is your CD_ROM drive. Then click on [OK].
6. Select [Next] to install
driver.
®
XP Driver Installation
“3DForce 6800, NVIDIA GeForce 6800”
20
7. Select [Finish] to restart the computer.
InstallShield® Program:
Microsoft Windows® XP detects this new hardware and places
appropriate display driver from its system folder automatically - it doesn’t
matter if you have added a new driver or changed the existing one. To
maximize the video board acceleration and increase its performance,
you may install the manufacturer’s display driver as follows:
Autorun feature brings-up the “Welcome Screen”, and you may
1.
point to “Display Driver” and then press on it.
21
Microsoft InstallShield® Wizard has start loading its setup process;
2.
please wait until it has completed.
3.
Click on “Next” to continue the process.
22
4. Click on “Continue Anyway” to carry through the installation.
Otherwise, you may terminate the process by clicking on
“Stop Installation”. The hardware will be identify
automatically on the screen as 3DForce 6800, NVIDIA
GeForce 6800.
The Windows system will copy all driver files from source media to
5.
your local hard disk; please wait until the process has completed.
23
6.
Click on “Finish” to restart your computer, the new display driver will
be in place after Windows boots-up.
Notice:
We believe that the all the installation steps mentioned above
are clear from manufacturer software’s CD to your operating
system. Any procedures other than these processes have not
been specified.
Technical Assistance
Q: Why is the display shifted or changed sizes when I switch display modes?
Explain and Suggestion:
Some monitors lack auto-sizing features or just do not synchronize properly to
the video board output. In some cases, horizontal and vertical display
adjustments may be necessary. Use the monitor control panel functions to adjust
screen.
In other cases, mode type and refresh rate adjustments may be necessary. Use
the utility program, which provided by video card manufacturer or production
developer. To center the display with normal type (mode 3), and to reduce
(decrease) the refresh rate with the monitor's specification.
24
Q: What kind monitors can display 800x600 modes or higher resolution mode?
Explain and Suggestion:
To display 800x600 resolution at 60Hz refresh rate, the monitor must be capable
of synchronizing a 31.5KHz horizontal scan rate (e.g., NEC 2A, 3D). At 72Hz
refresh rate, the monitor must be capable of synchronizing a 48.0KHz scan rate
(e.g., Sony HG 1304, NEC 4D, 5D, Seiko 1450).
To display 1024x768 interlaced mode; the monitor must be capable of
synchronizing a 35.5KHz horizontal scan rate (e.g., NEC 3D, Seiko 1430 or
1440). To display 1024x768 non-interlaced mode at 60Hz, the monitor must be
capable of synchronizing a 48.7KHz scan rate (e.g., Sony HG 1304, NEC 4D,
5D, Seiko 1450).
To display 1024x768 non-interlaced mode at 70Hz, the monitor must be capable
of synchronizing a 56.4KHz scan rate (e.g., NEC 4D).
Q: System hangs-up after installing video driver.
Explain and Suggestion:
Today, most video drivers are developed for 32-bit processing and may require a
channel to Code/Decode. Conflict between device drivers and TSR (terminateand-stay-resident) programs will inverted the display, and are particularly
effectual at crashing computer. The most effective way to check for conflicts is to
replace with the original video driver, or delete and re-install the current video
driver to the system.
Accomplishing IRQs (Interrupt Request Query) settings or troubleshooting the
conflicts on hardware source may necessary. Most AGP video cards designed for
Plug-n-Play, that means video card IRQ's setup which controls by main board’s
(motherboard) circuitry and BIOS. Physically pulling out other devices from
system, and re-starts the computer. Confirm and modify your IRQ addresses with
qualified computer technician.
Q: Multiple images or unreadable screen after loading video driver.
Explain and Suggestion:
There are a variety of reasons why the display might be distorted. One common
reason is a monitor mis-match. Some older multi-frequency monitors are unable
to switch video modes without being turned off, then turned on again.
If the problem occurring in windows, make sure that you have loaded that proper
video driver, and that the driver is compatible with the monitor being used. Try reconfiguring your application software to use a compatible video mode. If problem
persist in windows, load the standard generic VGA driver. The generic VGA
driver should function properly with virtually every video board and VGA (or
SVGA) monitor available.
If that is an unsatisfactory solution, you may have to upgrade to a monitor that
supports the desired video mode.
25
Some new monitors are also synchronizing this problem because built-in DDC
(Data-Digital-Channel) feature. Sometime that DDC automatically setup the
display frequency without loading video driver. Try to turn it off, or change
settings of monitor type in your system.
Q: Selection of color, resolution and refresh rate combination that always backs
to default after restart the system.
Explain and Suggestion:
Accordingly, there must be a bug (defected source-code) in video driver, or in the
system. Debug the source-code or fix the error in video driver that should be
done by the driver developer. Likewise, upgrade the video driver from the
manufacturer or from the original software developer is necessary.
Frequently Asked Questions (FAQ)
Q1 Why do we need 3D graphics capability in our PC?
Answer
3D technology is becoming increasingly important (and common) not only in
games, but also in other applications such as VRML, which allows 3D scene
descriptions in Web applications. 3D technology is used for image editing,
modeling, and an increasing number of in home and business applications. In
games, as well as other applications, 3D acceleration not only allows better
visual qualities and more realistic scenery attributes than software alone, but it
also allows a higher frame rate, which translates into a more interactive
experience for the end user.
Q2 What does “Rendering Engine” mean?
Answer
“Rendering Engine” generically applies to the part of the graphics engine that
draws 3D primitives, usually triangles. In most implementations, the rendering
engine is responsible for interpolation of edges and "filling in" the triangle.
Q3 What does the set-up engine do in a graphics controller?
Answer
A set-up engine allows drivers to pass triangles in the form of raw vertex
information; whereas, most common designs force triangles to be pre-processed
for the rendering engine in terms of delta values for edges, color, and texture.
Q4 Why does a 3D graphics chip need to have both a rendering engine and a
setup engine?
26
Answer
Any “3D application”, a game, VRML, or modeling package, can benefit from 3D
rendering. This is especially true of an application that uses texturing extensively,
because texturing and texture filtering are very intensive operations at the pixel
level in terms of CPU operations and demands for memory bandwidth. Without a
set-up engine in a graphics controller, the CPU has to calculate the delta values
for edges, color, and textures; the drivers need to handle ten (10) times more
extensive data. This results in slower 3D pipeline operations between the CPU
and the graphics controller.
Q5 If we use powerful CPUs, such as a Pentium™ 200, can a standard 2D
graphics card achieve 3D performance?
Answer
Yes and no. Software rendering can take advantage of "tricks" learned by force of
necessity through years of trial and error. With such stratagems, the speed of
software rendering for simple scenes can approach that of low-level hardware 3D
rendering. On the other hand, as scenes become more complex (or frame sizes
become larger), there are conflicts between using the CPU for high-level game
logic, geometry, lighting, and rendering, all of which increase their demands. No
current CPU or system can perform advanced quality-enhancements (bilinear
filtering and alpha blending) in real time. Even general case texture mapping with
RGB lighting is too much for the current CPU generation.
Q6 What does "software 3D" mean?
Answer
Software 3D is generally used to mean using non-specific (2D) hardware in
conjunction with the CPU to render for 3D applications. Some of these
techniques allow usable 3D applications when high-powered and/or MMX™equipped CPU's are employed along with special-case software optimization
techniques. As stated above, SW 3D can achieve credible results with today's
(software optimized) applications, but the rising popularity of good 3D hardware
at the consumer price level is inexorably compelling the public to expect
hardware level scene enhancements and frame rates.
Q7 What is “SGRAM”?
Answer
Synchronous Graphics Random Access Memory (SGRAM) is a new and
improved type of memory, custom-designed for graphics use.
Q8 What is the advantage of as compared to ordinary DRAM?
Answer
27
This type of memory is now capable of running at much higher speeds than Fast
Page Mode or EDO DRAM. Also, it is able to execute a small number of
frequently executed operations, such as buffer clears, specific to graphics
applications, independently of the controller.
Pinout and Sync Frequencies
Analog Color Display Pinouts (DB 15)
PIN FUNCTION
1
Red Video1
2
Green Video1
3
Blue Video1
4 Not Used
5 Ground
6 Red Return (ground)
7 Green Return (ground)
8 Blue Return (ground)
9 Vcc (+5v DDC Power)
Note: Analog monochrome type monitors use green video for all video input
and ignore red and blue video.
Conversion Table: Pin Adapters
If you will be using a 9-to-15-pin adapter cable to link your 9-pin monitor
connector to the 15-pin accelerator card connector, check Table carefully before
you install the cable. The 9-to-15 pin adapter cables are available from a variety
of sources, but they need to match the specifications in Table to work properly
with your new card.
28
The adapter cable requires a D-shaped 9 pin female connector and a D-shaped
15 pin male connector.
9-to-15 Pin Conversion Table
9 PIN SIGNALS PIN NO.15 PIN SIGNALSPIN NO.
Red 1 Red 1
Green 2 Green 2
Blue 3 Blue 3
Horz Sync 4 Horz Sync 13
Vert Sync 5 Vert Sync 14
Red Ground 6 Return Red 6
Green Ground 7 Return Green 7
Blue Ground 8 Return Blue 8
Sync Ground 9 Digital Ground 10
Analog Video Signals
Black Level = 0 V
Full Intensity (White) Level = +0.7 V
Ground 5
Digital Visual Interface (DVI-I) Connector
1 8 C1 C2
17 24 C3 C4
24 pin DVI FEMALE connector built-in onboard.
Pin Number Signals
1 TMDS Data 2 -
2 TMDS Data 2 +
3 TMDS Data 2 Shield
4 No Connection
5 No Connection
6 DDC Clock
29
7 DDC Data
8 No Connection
9 TMDS Data 1 -
10 TMDS Data 1 +
11 TMDS Data 1 Shield
12 No Connection
13 No Connection
14 +5 V Power
15 Ground (for +5 V)
16 Hot Plug Detect
17 TMDS Data 0 -
18 TMDS Data 0 +
19 TMDS Data 0 Shield
20 No Connection
21 No Connection
22 TMDS Clock Shield
23 TMDS Clock +
24 TMDS Clock <
Technical Support
In the event you have a technical problem with this product, please
read the README files in the software CD_ROM. Updated drivers are
available through Jaton Web site. Have following information handy
when you contact technical support:
; Name of the product.
; Software Driver and Version.
; System Information, such as CPU speed, BIOS version, Monitor
Specification, etc.
; Description of the problems including any error messages.
Telephone:
FAX:
(408) 934-9369 9-5 PST Mon. - Fri.
(408) 942-6699
30
email:
vgasupport@jaton.com
Website:
www.jaton.com
How to Obtain Warranty Service
In the worldwide contact:
www.jaton.com
In United States contact:
Jaton Corporation.
Service Center
556 S. Milpitas Blvd.,
Milpitas, CA 95035
(408)-934-9369
In Europe contact:
Jaton Europe B.V.
Overwegwachter 3, 3034 G,
Potterdam, Netherlands (Holland)
31-10-412-1154
In Thailand contact:
Jaton (Thailand) Co., Ltd.
93, 93/1-2 Moo 4 Thana City PC Tower 1
KM.14
Bangchalong Bangplee Samutprakarn 10540
Thailand
Tel: 662-336-1212
Fax: 662-336-1213
st
Fl. Bangna-Trad
31
Tech Support: 662-336-0818
In Taiwan contact:
In Australia contact:
Jaton Technology pty, Ltd.
Unit 8, 41-49 Norcal Road,
Nunawading, Vic 3131 Australia
Tel: (Mel) 03 9873 3999 (Syd) 02 9476 8781
Fax 03 9873 3933
FCC SHIELDED CABLE WARNING:
This equipment has been tested and found to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules. Operation is subject to the following
conditions: (1) this device may not cause harmful interference, and (2) this device must
accept any interference received, including interference that may cause undesired
operation,
Changes or modifications not expressly approved by the Manufacturer could void your
authority to operate this equipment in accordance with FCC rules and regulations.
SOFTWARE LICENSE AGREEMENT:
32
The Company grants the customer a non-exclusive, non-transferable license to use the
software in this package for internal use on a single computer system. No other license of
any kind is granted to any part of the product or any of the intellectual property therein.
TRADEMARK AND COPYRIGHT:
This product incorporates copyright protection technology that is
protected by method claims of certain U.S. patents and other intellectual
property rights owned by Macrovision Corporation and other rights
owners. Use of this copyright protection technology must be authorized
by Macrovision Corporation, and is intended for home and other limited
viewing used only unless otherwise authorized by Macrovision
Corporation. Reverse engineering or disassembly is prohibited.
All Trademarks and Registered Trademarks belong to respective
owners.
Manufacturer warrants that the products sold hereunder are free
from defects in material and workmanship for a period of two (2)
years from manufacturing date. This limited warranty applies
only to the original purchaser of Jaton Product and is not
transferable. This limited warranty does not apply if failure to the
Product Registration, or over thirty (30) days from purchase
(original invoice date). This Limited Warranty does not cover any
incompatibilities due to the user’s computer, hardware, software
or any related system configuration in which the Jaton Products
interfaces. Proof of purchase will be requiring before any
consideration by Manufacturer occurs.
Other Limits
The forgoing is in lieu of all other warranties, expressed or
implied. Including but not limited to the implied warranties
33
of merchantability and fitness for a particular purpose.
Manufacturer does not warrant against damages or defects
arising out of improper or abnormal use of handling of the
products; against defects or damages arising from improper
installation (where installation is by persons other than
Manufacturer), against defects in products or components not
manufactured or installed by Manufacturer, or against damages
result from non-manufacturer made products or components.
This warranty does not apply if accident, abuse, nor misuse has
damaged the Product. This warranty also does not apply to
products upon which repairs have been affected or attempted by
persons other than pursuant to written authorization by
Manufacturer.
Exclusive Obligation
This warranty is exclusive. The sole and exclusive obligation
of Manufacturer shall repair or replace the defective products in
the manner and for the period provided above. Manufacturer
shall not have any other obligation with respect to the Products
or any part thereof, whether based on contract, tort, and strict
liability or otherwise. Under no circumstances, whether based on
this Limited Warranty or otherwise, Manufacturer shall not be
liable for incidental, special, or consequential damage.
Other Statements
Manufacturer’s employees or representatives’ ORAL OR
OTHER WRITTEN STATEMENTS DO NOT CONSTITUE
WARRANTIES, shall not be relied upon by Buyer, and is not a
part of the contract for sale or this Limited Warranty.
Terms and Conditions
Direct Jaton Customer: This warranty applies only for a
period of two (2) years from
purchase date of Jaton original
invoice.
34
Reseller/ Vendor:This warranty applies only for a
period of two (2) years from
manufacturing date.
Registered User:This warranty applies only for a
period of two (2) years from
purchase date and register within 30
days of purchase date from legal
reseller.
Others:If the products do not conform to this
Limited Warranty (as herein above
described), Manufacturer should
charge services such as repair,
replacement whether based on its
costs. Shipping and installation of the
replacement Products or
replacement parts shall be at User’s
expanse.
Services agreement:
(1) All applicants shall complete service request form from
Manufacturer.
(2) All returned checks will be charged a $20.00 fee by
Manufacturer.
(3) All repair and replacement services allow 4-6 weeks from
the date of receiving by Manufacturer.
(4) All products without warranties require service processing
fee $20 (payment in advance), which is not refundable.
Entire Obligation
This Limited Warranty states the entire obligation of
Manufacturer with respect to the Products. If any part of this
Limited Warranty is determined to be void or illegal, the
remainder shall remain in force and effect. Some states do not
35
allow limitation of implied warranties, or exclusive or limitation on
product incidental or consequential damages, so above limitation
may not apply to you. This warranty gives you specific legal
rights. You may have other rights, which may vary from state to
state.
This warranty applies only to this product, and is governed by
the law of the State of California.
Reducing Warranty Claim Rejections
To reduce the potential of incurring damages not covered by
Manufacturers warranties, we strongly recommend the following:
•Read your manuals before installing peripherals
and/or before making changes to the machine’s
configuration;
•Ask your dealer if there are any known problems
with the system requirements or installation
procedures for any add-on products that your are
purchasing;
•Buy industry standard products where compatibility
issue are more likely to surface;
•If you are unsure about installation for a new
product, contact your dealer’s service department.
We believe it is important for you to know and understand what
your warranty coverage provides and what it does not.
We also want you to be aware that most hardware warranties
only relate to the function of the hardware. In most cases, no
assurances are given by the manufacturer that the hardware
item will work in conjunction with any other hardware item. If a
computer product is not working because it is not compatible
with another product, or because it has not been properly
installed and set-up, the manufacturer does not pay for the
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service time. To help avoid these inconveniences, contact a
professional consultant that one can help you determine the
possibility of incompatibility issue before you purchase add-on or
accessories.
Warranty Service Use Only
Serial Number - ten or eleven digit code, the serial number consists of the following parts:
Packaging Type Manufactured Date Code Production Numerical Code
A 00 8 000015
Year Month
XXXXX-XXX-XXS/N: A008000015
XXXX XX XXXXXX00.0xxxx/xxxx
Product Label and Manufactured Date Code
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