Jaton 3DFORCE6200-256 User Manual

3DForce6200 series
nVIDIA GeForce 6200 series
User’s Manual
Version 1.00
Copyright © 2006 Jaton Corporation, USA
Contents
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WINDOWS® 2000 DRIVER INSTALLATION .............................. 15

Introduction

3DForce6200 series video accelerators are based on nVIDIA GeForce 6200 core technology. 3DForce6200 series feature NVIDIA UltraShadow II technology designed to enhance the performance of shadow-intensive games.
Powered by the proven NVIDIA CineFX 3.0 engine, these advanced GPUs enable unlimited programmability and infinite program length, allowing develops to create new class of advanced visuals and effects. In addition, features such as displacement mapping enable the creation of unique 3D characters and objects, allowing develops to alter a 3D models appearance on an individual vertex basis. Through this technique, developers can create ultra realistic models that fully interact with the unique lighting of a particular environment. In addition, through Shader Model 3.0 and the advanced CineFX 3.0 engine, game develops can create complex lifelike effects like skin, hair and shadows that fool the eye of even the most discriminating game enthusiast.
3DForce6200 series deliver unmatched video features and functionality through the industry’s first on-chip video processor. This dedicated unit on the GPU handles the lion’s share of the video processing load, freeing up the CPU for other tasks. The video processor delivers MPEG support for encoding and decoding of both analog and digital video content, as well as high quality video scaling and filtering for impeccable
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playback quality at any widow size. An integrated TV encoder allows you to connect your PC to TV for direct to TV playback and advanced adaptive de-interlacing technology provides smooth playback on progressive displays.
Built on the foundation of the industry-renowned NVIDIA Unified Driver Architecture (UDA), 3DForce6200 series deliver unmatched compatibility with the widest range of games and applications for the ultimate “install and play” experience. Equip yourself with a 3DForce6200 series GPU so you can play your games the way it’s meant to be played.

Features and Specifications

3DForce6200 series
CineFX 3.0 Engine
The third-generation of the NVIDIA® CineFX™ engine unleashes the power of the latest NVIDIA GPUs and streamlines the creation of complex visual effects. Through the power of the Microsoft® DirectX®
9.0 Shader Model 3.0 and OpenGL® 1.5 APIs, programmers can now develop shader programs utilizing these technologies and techniques:
Infinite length shader programs: With CineFX 3.0 there are no hardware-imposed limitations on shader programs. The technology and speed advancements of CineFX 3.0 ensure that longer programs will run blazingly fast. Dynamic flow control: Additional looping/branching options and new subroutine call/return functions give programmers even more choices for writing efficient shader programs. Displacement mapping: CineFX 3.0 allows vertex processing with textures, providing a new level of depth and realism to every component, surface, and character in a scene. Displacement mapping allows developers to make subtle changes in a model’s geometry with very little computational cost. Vertex frequency stream divider: Effects can be efficiently applied to multiple characters or objects in a scene, providing individuality where models are otherwise identical. Multiple Render Target (MRT) technology: MRTs allow for deferred shading, a technique where the lighting of a scene can be done after rendering all of the geometry, eliminating multiple passes through the scene. Photorealistic lighting can
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be created while avoiding unnecessary processing time for pixels that do not contribute to the visible portions of an image.
With the increased horsepower provided by the CineFX 3.0 engine, developers can create more unique game features and effects than ever before. New effects include subsurface scattering, providing depth and realistic translucence to skin and other surfaces; soft shadows for sophisticated lighting effects; accurately represented environmental and ground shadows; and global illumination for incredibly photorealistic lighting. All of these effects can be combined to create intricate, detailed, true-to-life scenes that completely immerse you in the game environment.
NVIDIA CineFX 3.0 is poised to unleash a new level of programming creativity. With full DirectX 9.0 Shader Model 3.0 support, the newest 3DForce6200 series will soon power a new generation of games with unmatched realism, digital worlds with mind-blowing complexity, and lifelike characters that move through cinematic-quality environments.
Intellisample Technology The industry’s fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern.
UltraShadow II Technology
3DForce6200 series of GPUs delivers the patent-pending NVIDIA® UltraShadow™ II technology, which can be applied to today’s games to build stunning visual effects and to create distinctive digital environments. With a system powered by a 3DForce6200 series GPU, anytime a game or application calculates shadows, UltraShadow II will enhance the overall performance. With UltraShadow II hardware, the more passes that are required for the lighting and shadow calculations in a scene, the more significant the performance improvement, with the most complex scenes achieving the most noticeable results. Thus, emerging next-generation games, that employ multiple light sources with many visible objects in each scene—such as Doom III from id Software—will see dramatic improvements in execution speeds. The technology advancements in UltraShadow II also deliver a 4× performance increase (compared to the previous generation) for passes involving shadow volumes.
NVIDIA UltraShadow II gives developers the ability to calculate shadows much more quickly by eliminating unnecessary areas from consideration. By defining a bounded portion of a scene (called “depth bounds”), and focusing calculations only on the area most affected by
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the light source, developers can greatly accelerate the shadow generation process. With the ability to fine-tune shadows within critical regions, developers create incredible visualizations that mimic reality, and still achieve awesome performance for fast-action games. UltraShadow II also works perfectly with NVIDIA® Intellisample 3.0 technology to ensure that shadow edges are properly antialiased.
Unified Driver Architecture (UDA)
The Nvidia UDA guarantees forward and backward compatibility with software drivers. This simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.
nView Multi-Display Technology The nView hardware and software technology combination delivers maximum flexibility for multi-display options and provides unprecedented end-user control of the desktop experience.
Digital Vibrance 3.0
This feature allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate and bright colors in all conditions.
128-Bit Studio-Precision Computation 128-bit studio-precision computation through the entire pipeline prevents image defects due to low precision and ensures the best image quality for even the most demanding applications
Full-Speed 32-Bit Color Precision Delivers increased image quality with no performance compromise.
Full MPEG Support Delivers a stunning video experience through encoding and decoding of analog and digital content.
Advanced Adaptive De-Interlacing Smoothes video and DVD playback on progressive displays
Video Scaling and Filtering High-quality scaling and filtering technology improves video playback quality at any window size, including full-screen HDTV resolutions.
Integrated TV Encoder Provides best-of-class TV-out functionality for resolutions up to 1024x768.
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Microsoft® DirectX® 9.0 Optimizations and Support Ensures the best performance and application compatibility for all DirectX 9 applications.
OpenGL® 1.5 Optimizations and Support Ensures the best performance and application compatibility for all OpenGL applications.
Dual 400MHz RAMDACs Blazing-fast RAMDACs support dual QXGA displays with ultra-high, ergonomic refresh rates–up to 2048x1536@85Hz.
Compatibility
NVIDIA Unified Driver Architecture (UDA)
Fully compliant with OpenGL 1.5
Microsoft DirectX 9.0
WHQL-certified for Windows XP, Windows 2000
PERFORMANCE
Up to 1.2 billion texels per second fill rate
Up to 225 million vertices per second
128-bit memory interface
4 Pixels/Clock Rendering Pipeline
400MHz RAMDACs support

System Requirement

Intel Pentium® P4 or compatible system with AGP 4X / 8X extension Slot
Hard Drive with at least 100MB Free space
MS Windows® 2000/XP operating system
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Check List

3DForce6200, 3DForce6200-256, 3DForce6200LE or 3DForce6200LE-256 Multimedia Accelerator
Mini-DIN 9-pin (TV-Out) converter cable for Composite RCA or S-Video Out connection
DVI to RGB converter
Software & Documents CD
Quick Start Guide (Printed)

Hardware Description

Low profile configuration
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Product name / PCB version Core Chipset PCB Size Memory Size
3DForce6200 82338B nVIDIA GeForce 6200 W=6.1” X H=2.5” 16M*16 x 4 DDR SDRAM 128MB
3DForce6200 82338B nVIDIA GeForce 6200 W=6.1” X H=2.5” 32M*16 x 2 DDR SDRAM 128MB
3DForce6200-256 82338B nVIDIA GeForce 6200 W=6.1” X H=2.5” 32M*16 x 4 DDR SDRAM 256MB
3DForce6200LE 82338B nVIDIA GeForce 6200LE W=6.1” X H=2.5” 16M*16 x 4 DDR SDRAM 128MB
3DForce6200LE 82338B nVIDIA GeForce 6200LE W=6.1” X H=2.5” 32M*16 x 2 DDR SDRAM 128MB
3DForce6200LE-256 82338B nVIDIA GeForce 6200LE W=6.1” X H=2.5” 32M*16 x 4 DDR SDRAM 256MB
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