Channels for each fixture
40 primary + 40 fine tune
Avolite Pearl R20 library supported
Re-patched Fixture address
Channel slope modification
Scenes to run
simultaneously
Scene and dimmer by slider
Shapes of Dimmer, Pan/Tilt, RGB, CMY,
Color, Gobo, Iris and Focus
Shapes to run
simultaneously
Global, playback, fixture
1 Overview
AD1000 1024 DMX controller can control up to 96 fixtures. It is compatible
with the library in Avolite Pearl R20 format and featured with built-in shape
effects of pan/tilt circle, RGB rainbow, beam dimming wave, etc. 10 scenes
and 5 built-in shapes can be output simultaneously. Faders can be used to
output scenes and adjust the intensity of the dimmer channels in the scenes.
1.1 Specifications
The front panel consists of several areas:
Fixture area: including 16 <Fixture> buttons, 16 faders and 6 <Page>
buttons.
There are 6 pages of fixtures supporting up to 96 fixtures. The <Swap Preset
Fader Function> button with 2 LED indicators can be used to switch the
functions of the 16 faders. When <Attribute> is activated, the faders are
used to adjust the value of attribute which above the faders; When <Level>
is activated, the faders are to adjust the intensity of fixtures.
Playback area: Including 10 <Playback> buttons, 10 <Palette> buttons,
10 playback Faders, 5 <Page> buttons and 1 <DBO> button, 3 Master
Faders
The Page Of Playback lets you select different pages of playbacks,
<1>, <2>, <3> Buttons and <A>, <B> Buttons combine 6 pages.
The Blackout lets controller output 0 while pressed it down.
The Master Faders control the overall output of the various parts of
the console. You will normally have these set at Full.
The Playback Faders and Playback buttons are used to play back
memories you have programmed, when you are running a show.
The Palette buttons lets you quickly apply many effects (e.g. color,
gobo, position) on you fixtures.
Attribute area: Including 8 <Attributes> buttons and 3 <Attribute
Banks> buttons. Each < Attributes> button carries two attributes,
respectively controlled by <Wheel A> and <Wheel B>. When
<Attribute/Level> button is switched at <Attribute> side, the faders in
the fixture area can be used to control the corresponding attributes.
The Attribute buttons are used to select which attributes of a
fixture (e.g. colour, gobo, pan, focus) are going to be controlled
using the Control wheels. The buttons have lights on to show you
which attributes are active. The bottom (red) button allows you to
reduce the intensity of a fixture if it loses position during a show.
Playback control area: Including 5 playback control buttons:
<Connect>, <Stop>, <Go->, <Go+> and <Playback Parameters>.
The Connect Button lets you connect a running chase you want to
control.
The Stop Button let you stop the chase you have connected.
The Go+ button let you play the chase you have connected in a
forward direction.
The Go- button let you play the chase you have connected in a
backward direction.
The P.b. Par Button offer some advance operation for the chase
you have connects.
Function area: Operations about scene storage and copy or fixture
patch can be implemented in this area. The LED indicators on these
buttons are to show the status of the buttons.
Fixture control area: including buttons of <Previous>, <Next>,
<HiLight>, <All>, <Odd>, <Even>, <Locate> and <ML>, which are
functions to control the fixtures.