Involight AD1000 User Manual [ru]

INVOLIGHT AD1000
DMX Console
User Manual
DMX channel
1024
Fixture
96
Channels for each fixture
40 primary + 40 fine tune
Library
Avolite Pearl R20 library supported
Re-patched Fixture address
Yes
Swop Pan/Tilt
Yes
Reversed channel output
Yes
Channel slope modification
Yes
Scene
60
Scenes to run simultaneously
10 Scene step
600
Time control of scenes
Fade in/out, LTP slope
Shapes for each scene
5
Scene and dimmer by slider
Yes
Interlocked scene
Yes
Button controlled scene
Yes
Shape generator
Shapes of Dimmer, Pan/Tilt, RGB, CMY, Color, Gobo, Iris and Focus
Shapes to run simultaneously
5 Master slider
Global, playback, fixture
Real time blackout
Yes
Channel value by wheel
Yes
Channel value by slider
Yes
Dimmer by slider
Yes
USB Memory
FAT32 supported
1 Overview
1.1 Specifications
2 Operation
2.1 Front Panel
The front panel consists of several areas:
Fixture area: including 16 <Fixture> buttons, 16 faders and 6 <Page>
buttons.
There are 6 pages of fixtures supporting up to 96 fixtures. The <Swap Preset Fader Function> button with 2 LED indicators can be used to switch the functions of the 16 faders. When <Attribute> is activated, the faders are used to adjust the value of attribute which above the faders; When <Level> is activated, the faders are to adjust the intensity of fixtures.
Playback area: Including 10 <Playback> buttons, 10 <Palette> buttons,
10 playback Faders, 5 <Page> buttons and 1 <DBO> button, 3 Master Faders
The Page Of Playback lets you select different pages of playbacks,
<1>, <2>, <3> Buttons and <A>, <B> Buttons combine 6 pages.
The Blackout lets controller output 0 while pressed it down. The Master Faders control the overall output of the various parts of
the console. You will normally have these set at Full.
The Playback Faders and Playback buttons are used to play back
memories you have programmed, when you are running a show.
The Palette buttons lets you quickly apply many effects (e.g. color,
gobo, position) on you fixtures.
Attribute area: Including 8 <Attributes> buttons and 3 <Attribute
Banks> buttons. Each < Attributes> button carries two attributes, respectively controlled by <Wheel A> and <Wheel B>. When <Attribute/Level> button is switched at <Attribute> side, the faders in the fixture area can be used to control the corresponding attributes.
The Attribute buttons are used to select which attributes of a
fixture (e.g. colour, gobo, pan, focus) are going to be controlled using the Control wheels. The buttons have lights on to show you which attributes are active. The bottom (red) button allows you to reduce the intensity of a fixture if it loses position during a show.
Playback control area: Including 5 playback control buttons:
<Connect>, <Stop>, <Go->, <Go+> and <Playback Parameters>.
The Connect Button lets you connect a running chase you want to
control.
The Stop Button let you stop the chase you have connected. The Go+ button let you play the chase you have connected in a
forward direction.
The Go- button let you play the chase you have connected in a
backward direction.
The P.b. Par Button offer some advance operation for the chase
you have connects.
Function area: Operations about scene storage and copy or fixture
patch can be implemented in this area. The LED indicators on these buttons are to show the status of the buttons.
Fixture control area: including buttons of <Previous>, <Next>,
<HiLight>, <All>, <Odd>, <Even>, <Locate> and <ML>, which are functions to control the fixtures.
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