Intermatic InTouch CA5500R, InTouch CA5500B User Manual

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User Guide
http://waterheatertimer.org/How-to-wire-Intermatic-CA3750.html
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2 InTouch™ User Guide
Copyright © 2006 Intermatic, Inc.
Published by: INTERMATIC, INC. 7777 Winn Road Spring Grove, IL 60081 Copyright © 2006 Written by William Schmidt With contributions by Bryan Povish, Wayne Fresen, and Jeff Bovee
Publié par : INTERMATIC, INC. 7777 Winn Road Spring Grove, IL 60081 Copyright © 2006 Rédigé par William Schmidt Avec la collaboration de Bryan Povish, Wayne Fresen, et Jeff Bovee
Publicado por: INTERMATIC, INC. 7777 Winn Road Spring Grove, IL 60081 Copyright © 2006 Escrito por William Schmidt Con la colaboración de Bryan Povish, Wayne Fresen, y Jeff Bovee
158CA12789
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Congratulations!
You have purchased an incredibly versatile and capable system for controlling your home—your lighting and appliances, electronics, pools and spas, security systems, and more. The InTouch™ Wireless Control system lets you run your house more efciently, and provides you with safety, convenience, and exibility.
At the heart of the InTouch system is Z-Wave™ wireless technology, forming a “mesh” network that delivers key benets:
Dependability. Since each unit communicates
with every other unit in the “mesh” system, your commands are routed to their destinations by the shortest, best pathway. With InTouch devices well distributed throughout the house and creating a strong network, it’s virtually impossible to be out of range.
Compatibility. New switches, receptacles, and
remotes you might add to your system in the future will readily work. Plus, you can include earlier versions of Z-Wave products by Intermatic, as well as most Z-Wave devices provided by other manufacturers.
Low cost. The InTouch system requires no special
wiring. Most system components replace existing switches and outlets.
Easy to use. Setting up the system is simple. You
just assign groups of devices to buttons on your remotes—setting things the way you want them— and then when you press a button from anywhere in your house…voilá!
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Contents of This Guide
Section 1: Setting Up Your Network..................................................6
Overview ..................................................................................6
Hardware Overview ..................................................................7
Locating a Lost Hand-Held..................................................8
Before You Begin… ....................................................................8
Creating the Network ..............................................................11
Linking the Hand-Held to the Base....................................11
Linking an Additional Base and Hand-Held
to the Network .....................................................13
Adding Devices to the Network ........................................14
Removing Devices from the Network ................................16
Section 2: Programming Scenes with Controllers ............................20
Overview ................................................................................20
Strategy for Setting Up Scenes .................................................21
Creating a Scene ......................................................................22
Activating a Scene ...................................................................23
Copying a Scene to Another InTouch Controller ......................24
Making Temporary Adjustments to a Scene ..............................25
Adding a New Device to a Scene ............................................26
Deleting a Scene .....................................................................26
Section 3: Programming Scenes with Routing Slave Devices ..........28
Overview ................................................................................28
Creating a Scene ......................................................................29
Attaching an Existing Scene to a Device ..................................30
Removing a Scene from a Device ............................................31
Combining InTouch Devices with Other Manufacturers ...........32
Programming a non-InTouch Routing Slave Device
in an InTouch Network ...............................................32
Changing a non-InTouch Routing Slave Device
in an InTouch Network ...............................................33
Breaking the Link between a non-InTouch
Routing Slave Device and Other Devices ...................34
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Section 4: An Introduction to the In-Wall Master Controller ...........35
Overview ................................................................................35
Overall GUIDE to the In-Wall Master Controller ......................37
Hardware Overview ..........................................................37
Minimum Recommended Set Up ......................................38
Optional Programming ......................................................39
What To Do First ...............................................................40
Section 5: Step-by-Step with the In-Wall Master Controller ............41
Introduction .............................................................................41
Setting System Time .................................................................41
Things You Should Know about Time .................................41
Grouping Devices into Rooms .................................................44
Creating Rooms.................................................................45
Adding Devices to Rooms .................................................46
Removing a Device from a Room ......................................47
Renaming a Room.............................................................49
Deleting a Room ...............................................................51
Working with Scenes ...............................................................52
Adding a Scene .................................................................52
Conguring a Scene (Making Changes to Scenes) ..............54
Turning a Scene ON or OFF ..............................................55
Assigning a Scene to a Scene Selection Button ..................56
Activating a Scene with a Scene Selection Button .............58
Renaming a Scene.............................................................58
Deleting a Scene ...............................................................60
Setting Up Common Events to Activate Your Scenes .................61
Setting Up an ON/OFF Recurring Event ............................62
Setting the ON Time ...................................................62
Setting the OFF Time ...................................................66
Setting Up a Recurring Event of Specic Duration .............67
Setting Up an Action Event ................................................71
Other Event Programming........................................................76
Setting the Duration of an Event ........................................76
Renaming an Event ...........................................................77
Deleting an Event ..............................................................79
Section 6: Troubleshooting .............................................................80
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Copyright © 2006 Intermatic, Inc.
Section 1:
Setting Up Your Network
Overview
After each of your InTouch Wireless Control devices has been wired in place or plugged into an electrical outlet, you need to link them together into “your” network. This makes sure that no device has been left out. It also ensures that, should your neighbors also have Z-Wave systems, no outside controllers can operate your network.
Usually, the electrician who wired your system will have set up the network. If not, you can do it yourself. The basic procedure is simple.
This section also provides instructions for removing a device from your network—something you need to do if you replace an old device with a new one.
Your InTouch network exists around the Hand-Held (Model CA5500R) and its Base (Model CA5500B), which is also the hub of the network.
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Hardware Overview
The Hand-Held and Base are the most important parts of an InTouch network.
Status Light — provides important feedback and
conrmation when programming the network.
The <Include> and <Exclude> Buttons — located on
the side or edge of the Hand-Held, are used during programming to add or remove devices as part of the InTouch network.
<Scene Selection> Buttons — used to select a scene that
has been programmed into the network for activation.
The <Enter> Button — used to activate a scene that is
programmed into the network.
The <Raise> and <Lower> Buttons — used to raise and
lower levels of devices (e.g., dimmer switches) that are part of selected scenes.
The <Home Button> — has special uses explained in this
guide.
The Power Light — tells the power status of the Base: it
pulses blue when charging the Hand-Held, lights solid blue when the Hand-Held is fully charged, lights dim blue when the Hand-Held is not in the Base, and blinks red when the Hand-Held cannot be charged.
<EXCLUDE>
button
(on left side)
The
<ENTER>
button
Press to
<RAISE>
levels
<INCLUDE>
button
(on right side)
Press to
<LOWER>
levels
<SCENE SELECTION>
buttons
The <HOME> button
has special uses
explained in
this guide
The STATUS LIGHT
The
POWER LIGHT
<EXCLUDE>
button
(on left side)
The
<ENTER>
button
Press to
<RAISE>
levels
<INCLUDE>
button
(on right side)
Press to
<LOWER>
levels
<SCENE SELECTION>
buttons
The <HOME> button
has special uses
explained in
this guide
The STATUS LIGHT
The
POWER LIGHT
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Copyright © 2006 Intermatic, Inc.
Locating a Lost Hand-Held
If the Hand-Held is misplaced (separated from its Base), here’s how to locate it:
Disconnect the Base from the power supply (pull its plug), then plug it back in. Within about 15 minutes, when the Base “nds” the Hand-Held, the Hand­Held will beep and ash.
Press any button on the Hand-Held to stop the beeping and ashing.
NOTE: If for any reason power is interrupted to the base, the Hand-Held may begin ashing and beeping even though it is not lost.
Before You Begin…
Your InTouch system should be set up “from scratch” when installation is complete. If any prior programming exists in any controller(s) or other devices — if any of the devices were ever used before — your system may not operate as efciently or predictably as it should.
This might have happened, for example, if the installer ran some preliminary programming tests on a few devices of his own, which are not part of your system.
NOTE: This is extremely important! If you are ever unsure about a device, reset it completely. Using devices that have not been reset can corrupt the network information in all your controllers, causing you to have to completely reset and re-setup every device in your network.
NOTE: When InTouch devices are initially powered up, their status indicators will blink blue and/or red to indicate they are ready to be included into a network.
Run the following reset procedure to completely wipe your system clean. Then, when you are sure about the state of your system, you can proceed with programming it with the devices that make up your network.
1.
2.
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NOTE: The battery pack is initially unplugged to preserve battery life. Remove the battery cover and plug in the battery. Replace the battery cover. The Hand-Held must have its battery installed and be properly charged before being used. Place the remote in the Base. The Power light on the Base will pulse blue when charging, then change to solid blue when the Hand-Held is fully charged and ready to use.
Place the Hand-Held in the Base and make sure it is powered ON.
While the Hand-Held is in the Base, press and hold simultaneously the <RAISE> and <LOWER> buttons until the Power Light on the Base lights up with a pink color.
Wait for the pink light to go off. Reset controllers as follows:
NOTE: Unless resetting the entire system, controllers should not be reset. Instead, simply remove them from the network. See page 16.
HAND-HELD CONTROLLER—
Press and hold simultaneously the <5>,
<ENTER> and <HOME> buttons until the Status
Light on the Hand-Held lights up with a pink color.
Wait for the pink light to go off.
IN-WALL SCENE/GROUP CONTROLLER—
Press and hold simultaneously the <6>,
<ENTER> and <HOME>
buttons until the Status Light on the Hand-Held lights up with a pink color.
Wait for the pink light to go off.
1.
2.
3.
4.
a.
b.
a.
b.
<HOME>
button
STATUS
LIGHT
<HOME>
button
STATUS
LIGHT
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MASTER IN-WALL CONTROLLER—
Use the <ARROW> buttons to navigate through the following routine. See page 37 for Hardware Overview.
Begin at the InTouch Home Screen as shown.
Press the
<ENTER> button.
The screen displays the Main Menu as shown.
Scroll with the
<UP/DOWN>
arrows to select Setup, then press <ENTER>. The screen displays system setup options.
Select Setup Network, then press <ENTER>. The screen displays options for setting up the network.
Select Reset Controller, then press <ENTER>. The system will ask for conrmation.
Press the <RIGHT> arrow button to select YES, then press <ENTER>. The screen will display “Reset to Factory Defaults” when the reset procedure is completed internally.
Repeat this procedure for each controller in your network.
When you have completed this reset procedure, you can proceed with setting up your InTouch network.
a.
a.
a.
a.
b.
a
WIRELESS CONTROLS
TM
11:25
a
WIRELESS CONTROLS
TM
11:25
My Scenes My Events
Setup
11:25a
My Scenes My Events
Setup
11:25a
Setup Home
Set Time
Setup
11:25a
Setup Network
Setup Home
Set Time
Setup
11:25a
Setup Network
Setup>Setup Network
Include Node
11:25a
Exclude Node Replicate Receive Reset Controller
Setup>Setup Network
Include Node
11:25a
Exclude Node Replicate Receive Reset Controller
Are you sure you want to reset? Data will be Lost.
NO YES
Are you sure you want to reset? Data will be Lost.
NO YES
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Creating the Network
Use this procedure to create the network of your InTouch devices.
If you “include” ALL the devices in your network before you create scenes, your network will operate smoother, more responsively, and with maximum efciency.
You need the Hand-Held (Model CA5500R) with Base (Model CA5500B) to complete this procedure.
NOTE: For maximum network performance, locate the Base in a central area of the house.
Linking the Hand-Held to the Base
Your InTouch network consists of the private connections between your Hand-Held, its Base (which is actually the “brains” of the system as well as the charger for the Hand-Held), and all of the devices your network controls.
Before linking to devices throughout the house, you must link the Hand-Held to its Base. If you have more than one Hand-Held, you must link each of them to their respective bases. This makes sure that only your Hand-Held(s) will be able to control the devices in your network. If neighbors have InTouch systems, their controllers will not be able to affect your network.
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Place the Hand-Held in the Base and make sure the Base is powered ON.
Press and release the <INCLUDE> button on the Hand­Held so that its Status Light lights up blue, indicating that it is in Include mode.
Wait for the Status Light on the Hand-Held to go out. When it does, the link is successful. The Status Light on the Hand-Held will:
Blink BLUE once if programming is successful. Blink RED once if programming failed. If this
happens, reset Base and Remote and try again. See page 9. If it fails a second time, refer to the Troubleshooting Section of this Manual for additional information.
NOTE: If you ever lose or damage your Hand-Held, you can order a replacement and easily transfer over any program existing on the old controller. Just follow the procedure above: place the new Hand-Held in the Base and press the <INCLUDE> button.
1.
2.
3.
•
•
<EXCLUDE>
button
(on left side)
The
<ENTER>
button
Press to
<RAISE>
levels
<INCLUDE>
button
(on right side)
Press to
<LOWER>
levels
<SCENE SELECTION>
buttons
The <HOME> button
has special uses
explained in
this guide
The STATUS LIGHT
The
POWER LIGHT
<EXCLUDE>
button
(on left side)
The
<ENTER>
button
Press to
<RAISE>
levels
<INCLUDE>
button
(on right side)
Press to
<LOWER>
levels
<SCENE SELECTION>
buttons
The <HOME> button
has special uses
explained in
this guide
The STATUS LIGHT
The
POWER LIGHT
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Linking an Additional Base and Hand-Held to the Network
If you have an additional Base and Hand-Held, use the following procedure to link them to the network.
NOTE: The original Base and Hand-Held must already be included in the network before you can proceed.
Place the new Hand-Held in the new Base. (Make sure it’s powered ON.)
Take the original Hand-Held out of its base and press and release the <INCLUDE> button so that its Status Light lights up blue, indicating that it is in Include mode.
Press and hold (for 4+ seconds) the <HOME> button on the new Hand-Held. When the linking process is complete, the Status Light on the original Hand-Held will:
Blink BLUE once if programming is successful. Blink RED once if programming failed. If this
happens, try again. If it fails a second time, refer to the Troubleshooting Section of this Manual for additional information.
While the new Hand-Held is still in its new Base, press the <INCLUDE> button so that its Status Light lights up blue, indicating that it is in Include mode.
Wait for the Status Light on the new Hand-Held to:
Blink BLUE once if programming is successful. Blink RED once if programming failed. If this
happens, try again. If it fails a second time, refer to the Troubleshooting Section of this Manual for additional information.
1.
2.
3.
•
•
1.
2.
•
•
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Adding Devices to the Network
When including devices, work in ever-widening circles away from the centrally-located Base.
Remove the Hand-Held from the Base and take it to the rst device to be included in the network.
Hold the Hand-Held within a few feet of the device to be included.
Make sure the lights under the Hand-Held’s buttons are lit. If they are not lit, press any button to wake the Hand-Held from battery-saving sleep mode.
Perform the following procedure and repeat for each device to be included:
Press and release the <INCLUDE> button on the Hand-Held. The Status Light lights up blue, indicating that it is in Include mode.
NOTE: If the Hand-Held Status light blinks RED immediately upon pressing the <INCLUDE> button then the Base and Remote have not been properly linked together. If this happens, reset Base and Remote and try again. See page 9.
Press the <ACTIVATION> button on the device to be included. The Status Light on the Hand-Held will blink off briey when it has received the device being added. When nished, the Status Light on the Hand-Held will:
Blink BLUE once if the procedure is successful.
Blink RED once if the procedure failed. If this happens, try again. If it fails a second time, refer to the Troubleshooting Section of this Manual for additional information.
1.
2.
3.
4.
a.
a.
-
-
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NOTE: On InTouch devices that have this feature, the status light will stop blinking BLUE and/or RED to indicate that the device has been added to the network.
Additional Considerations:
If the device doesn’t have a button (for example, a simple on-off switch), press the rocker switch on the device.
If the device is the In-Wall Scene/Group Controller, press and hold (for 4+ seconds) the <HOME> button on the device. The Status Light on the Hand-Held will:
Blink BLUE once if the procedure is successful.
Blink RED once if the procedure failed. If this happens, the In-Wall Scene/Group Controller must be EXCLUDED and then RE-INCLUDED to the network.
If the device is the In-Wall Master Controller:
NOTE: It is best to add this device to the network last.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the
<UP/DOWN>
arrows to select Setup, then press
<ENTER>. The
screen displays system setup options.
•
•
-
-
•
a.
b.
<HOME>
button
STATUS
LIGHT
<HOME>
button
STATUS
LIGHT
a
WIRELESS CONTROLS
TM
11:25
a
WIRELESS CONTROLS
TM
11:25
My Scenes My Events
Setup
11:25a
My Scenes My Events
Setup
11:25a
Setup Home
Set Time
Setup
11:25a
Setup Network
Setup Home
Set Time
Setup
11:25a
Setup Network
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Select Setup Network, then press <ENTER>. The screen displays options for setting up the network.
Select Replicate Receive, then press <ENTER>. The screen will display as follows:
“Waiting for routing table update…” when the Replicate Receive command has been received.
“Loading routing table…” when the Master Controller is communicating with the Base/Hand-Held.
“Routing table updated” if the update was successful.
“Routing table update failed” if the update was not successful. Refer to the Troubleshooting Section of this Manual for additional information.
After a brief delay (up to 30 seconds) the screen returns to the InTouch Home Screen.
Repeat this simple procedure for each device in your network, working in widening circles from the Base. When you’ve included each device, you’re done.
Follow the same procedure to include other Z-Wave devices in the network (i.e., Intermatic HomeSettings™ devices or devices from other manufacturers). For specic information on which button to press, refer to the user guide that came with the device or contact the manufacturer.
Removing Devices from the Network
Use this procedure to remove InTouch devices from your home network. Before you replace an old device with a new one, you need to make sure your network isn’t still looking for it.
NOTE: If you are unsure if a device has been used before, it is always a good idea to “remove” it rst.
c.
d.
-
-
-
-
6.
Setup>Setup Network
Include Node
11:25a
Exclude Node Replicate Receive Reset Controller
Setup>Setup Network
Include Node
11:25a
Exclude Node Replicate Receive Reset Controller
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Setting Up Your Network 17
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Remove the Hand-Held from the Base and take it to the rst device to be removed in the network.
Hold the Hand-Held within a few feet of the device to be removed.
Make sure the lights under the Hand-Held’s buttons are lit. If they are not lit, press any button to wake the Hand-Held from battery-saving sleep mode.
Perform the following procedure and repeat for each device to be included:
Press and release the <EXCLUDE> button on the Hand-Held. The Status Light lights up red, indicating that it is in Exclude mode.
Press the <ACTIVATION> button on the device to be excluded.
NOTE: On InTouch devices that have this feature, the status light will begin blinking BLUE and/or RED to indicate that the device is ready to be removed from the network.
Additional Considerations:
If the device doesn’t have a button (for example, an on-off switch), press the rocker switch on the device.
If the device is the In-Wall Scene/Group Controller (Model CA5000), press and hold (for 4+ seconds) the <HOME> button on the device. The Status Light on the Hand-Held will:
Blink BLUE once if programming is successful. Blink RED once if programming failed. If this
happens, try again. If it fails a second time, refer to the Troubleshooting Section of this Manual for additional information.
1.
2.
3.
4.
a.
b.
•
•
-
-
<HOME>
button
STATUS
LIGHT
<HOME>
button
STATUS
LIGHT
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If the device is the In­Wall Master Controller, use the <ARROW> buttons to navigate through the following routine.
Begin at the InTouch Home Screen as shown.
Press the <ENTER> button. The screen displays the Main Menu as shown.
Scroll with the <UP/
DOWN> arrows to
select Setup, then press <ENTER>. The screen displays system setup options.
Select Setup Network, then press <ENTER>. The screen displays options for setting up the network.
Select Replicate Receive, then press <ENTER>. The screen will display as follows:
“Waiting for routing table update…” when the Replicate Receive command has been received and <ENTER> is pressed.
“Loading routing table…” when the Master Controller is communicating with the Base/Hand-Held.
“Routing table updated” if the update was successful.
“Routing table update failed” if the update was not successful. Refer to the
•
a.
a.
a.
b.
•
•
•
•
a
WIRELESS CONTROLS
TM
11:25
a
WIRELESS CONTROLS
TM
11:25
My Scenes My Events
Setup
11:25a
My Scenes My Events
Setup
11:25a
Setup Home
Set Time
Setup
11:25a
Setup Network
Setup Home
Set Time
Setup
11:25a
Setup Network
Setup>Setup Network
Include Node
11:25a
Exclude Node Replicate Receive Reset Controller
Setup>Setup Network
Include Node
11:25a
Exclude Node Replicate Receive Reset Controller
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Programming Scenes with Controllers 19
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Troubleshooting Section of this Manual for additional information.
After a brief delay (up to 30 seconds) the screen returns to the InTouch Home Screen.
Repeat this procedure for each device you want to remove from your network.
Follow the same procedure to remove other Z-Wave devices in the network (i.e., Intermatic HomeSettings devices or devices from other manufacturers). For specic information on which button to press, refer to the user guide that came with the device or contact the manufacturer.
4.
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Copyright © 2006 Intermatic, Inc.
Section 2:
Programming Scenes with Controllers
Overview
Scenes are the heart and soul of an InTouch network.
A scene is a group of devices that have been set to respond the way you want — typically for accented mood lighting or security. For example, if you set up the lighting in your living room a certain way for watching a movie on your big screen TV, you’ve created a scene. Another scene might be to turn on all the lights on your stairway and upstairs hallway. Or your porch light, the lights in your yard, and the light at the end of your driveway.
Without scenes, your controllers would provide you with far less remote control capability.
With scenes, you can control whole groups of items in a totally customized, virtually unlimited manner.
The Hand-Held (Model CA5500R) with Base (Model CA5500B) is the mandatory controller for an InTouch wireless network (the Base is the brains of your network).
You can also create and manage scenes with other optional controllers, including:
•
•
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Programming Scenes with Controllers 21
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The In-Wall Master Controller (Model CA7100) The In-Wall Scene/Group Controller (Model
CA5000)
This section provides instructions for the Hand-Held and the In-Wall Scene/Group Controller Controller.
NOTE: If your system includes an In-Wall Master Controller, it may be easier to program scenes using that device rather than the routines described below. Refer to instructions for the In-Wall Master Controller in Sections 4 and 5.
After you have created scenes throughout your home with these devices, you use them to operate the network by activating the scenes you have set up.
Strategy for Setting Up Scenes
An In-Wall Scene/Group Controller can give you maximum control within a single room. For example, in place of a light switch in your living room, its six buttons could control the room’s accent lighting, changing between different scenes: watching TV, socializing, reading, all on full for cleaning up, turning on a ceiling fan, etc.
If you have an In-Wall Scene/Group Controller in each room of a house, you would program its buttons to control the scenes in that room. And, you might reserve the top left button on all room controllers as the “full on alert” button that turns on the whole house.
By contrast, you might program the Hand-Held for full on/off capability for each room — so it’s easy to make sure the lights are all off.
Or, the top left button turns off that pesky light that’s always being left on upstairs. The possibilities are endless!
And if someone manually turns some lights in the family room ON but some are still OFF, when you press the “Family Room” button on the Hand-Held, it will turn all the lights ON. That’s because when elements in a scene have been separately activated, the system rst turns
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•
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Copyright © 2006 Intermatic, Inc.
all the elements on to “harmonize” the scene. Press the button again and all elements of the scene will turn off.
Creating a Scene
Use one or more of the controllers shown here to program scenes to be activated by specic buttons on the controller(s).
If using a Hand-Held, make sure the lights under the Hand-Held’s buttons are lit. If they are not lit, press any button to wake the Hand-Held from battery­saving sleep mode.
Press and hold (for approximately 10 seconds) the
<SCENE SELECTION> button you want to control the
scene. The Status Light on the device will pulse once slowly with a blue light. This indicates that the button is in “learning” mode.
NOTE: Scene “learning” mode will time-out after 5 minutes from the last button press and save the scene.
Go around your home and make a change in the status of each device you want to include in the scene. For example, turn a room light on or off, set a dimmer to a desired level, etc. To include an InTouch electric outlet (e.g., where you have plugged in a lamp), press the button on the outlet.
To include other Z-Wave devices in the scene (i.e., Intermatic HomeSettings devices or other brands), turn them ON or OFF from their existing state. The system will turn them back to their original state
1.
2.
3.
<ENTER>
button
STATUS
LIGHT
<SCENE SELECTION> buttons
Hand-Held with Base In-Wall Scene/Group Controller
<ENTER>
button
STATUS
LIGHT
<SCENE SELECTION> buttons
Hand-Held with Base In-Wall Scene/Group Controller
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Programming Scenes with Controllers 23
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when it “sees” them. This may take a few minutes as the network sorts things out. When it’s nished, set the device as you want it for the scene.
Return to the controller. Press and hold (for approximately 10 seconds) the button being programmed. The Status Light will stay on while the controller is gathering information, and will then:
Blink BLUE once if programming is successful. Blink RED once if programming failed. If this
happens, try again. If it fails a second time, refer to the Troubleshooting Section of this Manual for additional information.
Test the programming. Press the <SCENE SELECTION> button once to select the scene, then press the
<ENTER> button to activate the scene. Press <ENTER>
again to deactivate.
NOTE: If all of the devices in the scene are on, the
<SCENE SELECTION> button will be brightly lit. This
indicates that the status of the selected scene is ON.
That’s all there is to it. Repeat the procedure to program other buttons on the controller to create other scenes.
Activating a Scene
Once you’ve set up a scene by programming it with your controller, use this procedure to activate it.
If using a Hand-Held, make sure the lights under the Hand-Held’s buttons are lit. If they are not lit, press any button to wake the Hand-Held from battery­saving sleep mode.
Press the <SCENE SELECTION> button that controls the scene. The ring around the button will begin to pulse with a blue light.
NOTE: More than one <SCENE SELECTION> button can be pressed to adjust several scenes at the same time. If you want to deselect all the scenes selected before making changes, press the <HOME> button on the controller.
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Now activate the scene by pressing the <ENTER> button to turn the scene ON or OFF.
Press the <SCENE SELECTION> button again to deselect it or the <HOME> button to deselect a group of scenes.
You can activate the scene from anywhere in your house, and from at least 50 feet from any device in the network.
Also, when a scene is ON, the light around its button is on — so if you have a scene that controls the lights in the kids’ room, you’ll know whether lights were left on just by looking at the button that controls the scene. This is great for saving trips upstairs to check, out to the garage, etc.
Copying a Scene to Another InTouch Controller
What if you have more than one InTouch controller and want each controller to be able to control a scene you’ve already created?
You can copy the scene from one InTouch controller to another.
If using a Hand-Held, make sure the lights under the Hand-Held’s buttons are lit. If they are not lit, press any button to wake the Hand-Held from battery­saving sleep mode.
Press and hold (for approximately 10 seconds) the
<SCENE SELECTION> button on the controller you want
to “learn” the scene you have already programmed on another controller. The Status Light on the “learning” controller will pulse once with a blue light.
On the other InTouch controller, press the <SCENE
SELECTION> button that activates the scene you want
to attach or copy. You can press more than one
<SCENE SELECTION> button on more than one device
to combine several scenes.
NOTE: The scene(s) will activate when you perform this step. Ignore the activation and continue.
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Programming Scenes with Controllers 25
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NOTE: If you want, you can make changes to the scene as it will be controlled by the new controller. If you want to do so, make them now. Any changes you make will NOT affect the original controller.
Return to the “learning” controller. Press and hold (for approximately 10 seconds) the button being programmed. The Status Light will pulse once again, and will:
Blink BLUE once if programming is successful. Blink RED once if programming failed. If this
happens, try again. Refer to the Troubleshooting Section of this Manual for additional information.
Test the programming. Press the <SCENE SELECTION> button once to select the scene, then press the
<ENTER> button to activate the scene. Press <ENTER>
again to deactivate.
Making Temporary Adjustments to a Scene
Once you’ve created a scene involving dimmers, blind controls, thermostats, etc., you may want to temporarily adjust the settings on these devices, raising or lowering them. Use this procedure to adjust all the devices at once.
NOTE: If you want to make a permanent adjustment, you need to create a new scene following instructions in Creating Scenes on page 22. If you have the In-Wall Master Controller, you can make permanent adjustments by editing the scene. Refer to Sections 4 and 5.
If using a Hand-Held, make sure the lights under the Hand-Held’s buttons are lit. If they are not lit, press any button to wake the Hand-Held from battery­saving sleep mode.
Press the <SCENE SELECTION> button that controls the scene you want to adjust. The ring around the button will begin to pulse with a blue light.
You now have two options for adjusting the scene:
Press and hold the <RAISE> button to raise the level. Press and hold the <LOWER> button to lower the level.
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Release the <RAISE/LOWER> button when you’re satised with the levels.
Press the <SCENE SELECTION> button again to deselect it or the <HOME> button to deselect a group of scenes.
The next time you turn on the scene, the lights in the scene will return to their originally programmed levels.
NOTE: Devices that cannot be dimmed will not respond to the <RAISE/LOWER> adjustment.
Adding a New Device to a Scene
If you would like to add another device to an existing scene, you must recreate the scene from the beginning, and include the new device in the programming.
If you have the In-Wall Master Controller (Model CA7100), you can add your new device by editing the scene. Refer to detailed instructions for this device provided in Sections 4 and 5 of this guide.
Deleting a Scene
Use one or more of the controllers shown here to delete scenes that have been created.
If using a Hand-Held, make sure the lights under the Hand-Held’s buttons are lit. If they are not lit, press any button to wake the Hand-Held from battery­saving sleep mode.
Press and hold (for approximately 10 seconds) the
<SCENE SELECTION> button that controls the scene you
4.
5.
1.
2.
<ENTER>
button
STATUS
LIGHT
<SCENE SELECTION> buttons
Hand-Held with Base In-Wall Scene/Group Controller
<ENTER>
button
STATUS
LIGHT
<SCENE SELECTION> buttons
Hand-Held with Base In-Wall Scene/Group Controller
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Programming Scenes with Routing Slave Devices 27
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want to delete. The Status Light on the device will pulse once slowly with a blue light. This indicates that the button is in “learning” mode.
NOTE: At this point the scene is deleted.
Press and hold (for approximately 10 seconds) the button that controls the scene being deleted. The Status Light will stay on while the controller is gathering information, and will then blink RED once if deletion is successful.
Test the programming. Press the <SCENE SELECTION> button once to select the scene, then press the
<ENTER> button to activate the scene. None of the
components previously associated with the scene should respond.
If the system includes a In-Wall Master Controller, the display panel will no longer list the scene.
NOTE: It may take up to 24 hours for the In-Wall Master Controller to update itself to these changes and show them on its display panel. To force a faster update, perform another “Include” procedure with the In-Wall Master Controller. See page 14.
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Section 3:
Programming Scenes with Routing Slave Devices
Overview
You can also do simple programming with many of the devices installed throughout your house — like motion sensors and programmable switches.
These devices — known technically as “routing slave” devices — may control connected electrical loads like lights and appliances.
However, they can also be programmed to create and activate scenes that you can set up throughout your house.
A scene is a group of devices that have been programmed to respond the way you want. For example, if you set up the lighting in your living room a certain way for watching a movie on your big screen TV, you’ve created a scene. Another scene might be to turn on all the lights on your stairway and upstairs hallway. Or your porch light, the lights in your yard, and the light at the end of your driveway.
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Creating a Scene
With your network based on the Hand-Held (Model CA5500R) with Base (Model CA5500B), follow this
procedure to create a scene with the following devices:
NOTE: When activating one of these devices manually, all the devices controlled by the scene will be activated.
Depending on which device you want to program, perform the following step:
Motion Sensor—Press and hold (for approximately 10 seconds) the <ACTIVATION> button.
Switch-Type Devices—Make sure the device is in OFF mode, then press and hold (for approximately 10 seconds) the lower portion of the rocker switch.
The Status Light will pulse once with a blue light, indicating that the device is in “learning” mode.
Go around your home and make a change in the status of each device you want to include in the scene. For example, turn a room light on or off, set a dimmer to a desired level, etc. To include an InTouch electric outlet (e.g., where you have plugged in a lamp), press the button on the outlet.
To include other Z-Wave devices in the scene (i.e., Intermatic HomeSettings devices or other brands), turn them ON or OFF from their existing state. The system will turn them back to their original state when it “sees” them. This may take a few minutes as the network sorts things out. When it’s nished, set the device as you want it for the scene.
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<ACTIVATION>
button
Motion Sensor
Switch-Type Devices
<ACTIVATION>
button
Motion Sensor
Switch-Type Devices
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When nished, return to the device you are program­ming and press once and hold (for approximately 10 seconds):
Motion Sensor—The <ACTIVATION> button. Switch-Type Devices—The lower portion of the
rocker switch.
The Status Light will stay on while the device is gathering information, and will then:
Blink BLUE once if programming is successful. Blink RED once if programming failed. If this
happens, try again. Refer to the Troubleshooting Section of this Manual for additional information.
Test the programming. Press the <ACTIVATION> button once to activate the scene (or walk in front of the motion detector), then again to deactivate.
Attaching an Existing Scene to a Device
You can attach (or copy) an existing scene—one already programmed to a button on your Hand-Held or other InTouch controller—to a switch-type device, or motion sensor, using the device as an alternate way of activating the scene.
NOTE: You must have an InTouch Base (Model CA5500B) for this procedure to work.
Depending on which device you want to program, perform the following step:
Motion Sensor—Press and hold (for approximately 10 seconds) the <ACTIVATION> button.
Switch-Type Device—Make sure the device is in OFF mode, then press and hold (for approximately 10 seconds) the lower portion of the rocker switch.
The Status Light will pulse once with a blue light, indicating that the device is in “learning” mode.
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On the controller, press the <SCENE SELECTION> button that activates the scene you want to attach or copy. You can press more than one <SCENE SELECTION> button on more than one device to combine several scenes.
NOTE: The scene(s) will activate when you perform this step. Ignore the activation and continue.
NOTE: If you want, you can make changes to the scene as it will be controlled by the new device. If you want to do so, make them now. Any changes you make will NOT affect the original controller.
When nished, return to the device you are program­ming and press once and hold (for approximately 10 seconds):
Motion Sensor—The <ACTIVATION> button. Switch-Type Devices—The lower portion of the
rocker switch.
The Status Light will stay on while the device is gathering information, and will then:
Blink BLUE once if programming is successful. Blink RED once if programming failed. If this
happens, try again. Refer to the Troubleshooting Section of this Manual for additional information.
Test the programming. Press the <ACTIVATION> button once to activate the scene, then again to deactivate.
Removing a Scene from a Device
Depending on which device you want to remove a scene from, perform the following step:
Motion Sensor—Press and hold (for approximately 10 seconds) the <ACTIVATION> button.
Switch-Type Devices—Make sure the device is in OFF mode, then press and hold (for approximately 10 seconds) the lower portion of the rocker switch.
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The Status Light will pulse once with a blue light, indicating that the device is in “learning” mode.
NOTE: At this point the scene is deleted.
Depending on which device you want to remove, perform the following step:
Motion Sensor—Press and hold (for approximately 10 seconds) the <ACTIVATION> button.
Switch-Type Device—Make sure the device is in OFF mode, then press and hold (for approximately 10 seconds) the lower portion of the rocker switch.
The Status Light will stay on while the device is gathering information, and will then blink RED once if deletion is successful.
Your previous scene is deleted and—since you added no new devices—there is no new scene.
Combining InTouch Devices with Other Manufacturers
Programming a non-InTouch Routing Slave Device in an InTouch Network
Routing slave devices from other Z-Wave systems (i.e., Intermatic HomeSettings devices or other brands) can be programmed to function in the network. A good example of this is a motion sensor. Use the following procedure to program the routing slave device for the network.
NOTE: During the programming procedure that follows, the InTouch Hand-Held serves as a proxy, creating the link between the device you’re programming and the devices it will control in its scene, and then steps back out of the picture.
Press and hold (for 4+ seconds) the <INCLUDE> button on the Hand-Held. The Status Light on the controller will blink with a blue light.
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Programming Scenes with Routing Slave Devices 33
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Press the <ACTIVATION> button on the device you want the non-InTouch routing slave device to control. (For
example, if the non-InTouch device is a motion sensor that is to control a light switch, press the <ACTIVATION> button on the light switch for this step.)
Now press the <ACTIVATION> button on the routing slave device. (In the example, with the motion
sensor and the light switch, press the <ACTIVATION> button on the motion sensor.) If the device has a
Status Light, it may light at this time.
NOTE: During each of these steps, the Status Light on the InTouch controller should blink to indicate that it received the programming.
Blink BLUE once if programming was successful. Blink RED once if programming failed. Refer to
the Troubleshooting Section of this Manual for additional information.
Two notes on non-InTouch routing slave devices:
You must repeat the entire programming procedure for each device you want to control.
The non-InTouch routing slave device can control a maximum of ve devices.
Changing a non-InTouch Routing Slave Device in an InTouch Network
To replace a non-InTouch routing slave within an InTouch network (for example, before you replace a non-InTouch motion detector that had been controlling a light switch), you must break the link between the routing slave and each currently controlled device, then include each of the new devices.
Also, if replacing any device controlled by a non­InTouch routing slave, you must break the link between the routing slave and that device.
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Breaking the Link between a non­InTouch Routing Slave Device and Other Devices
Press and hold (for 4+ seconds) the <EXCLUDE> button on the InTouch Hand-Held. The Status Light on the Hand-Held will blink with a red light.
Now press the <ACTIVATION> button on the routing slave device. (In the example, with the motion
sensor and the light switch, press the <ACTIVATION> button on the motion sensor.) If the device has a
Status Light, it may light at this time.
NOTE: When the link-breaking programming is nished, the Status Light on the Hand-Held should:
Blink BLUE once if programming was successful. Blink RED once if programming failed. Refer to
the Troubleshooting Section of this Manual for additional information.
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An Introduction to the In-Wall Master Controller 35
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Section 4:
An Introduction to the In-Wall Master Controller
Overview
The In-Wall Master Controller (Model CA7100) has a broader range of capabilities than any other controller in the InTouch family. With this device, you can customize and ne-tune your InTouch Wireless Control system to further enhance your InTouch lifestyle.
More specically, the In-Wall Master Controller makes some things easier, like:
Creating or Editing Scenes from One Place. This means
you don’t have to walk all around the house getting things set up or making changes. You can program the entire InTouch network directly from the In-Wall Master Controller. And, you can create scenes without having to activate any of the devices.
It also makes things possible that can’t be done at all with the other controllers, like:
Setting Up Scenes Controlled by a Timer. The In-
Wall Master Controller adds a clock to your InTouch system. This means you can program scenes to turn on and off according to the time you want, including sunrise and sunset.
Setting Up Timer-Based Changes in What Buttons Do. This means you can program a button to do one
thing at one time (like turn on/off all the lights in the house for the cleaning service on Mondays) and another thing the rest of the time (like just turn on/off the kitchen lights).
Making Detailed Adjustments to Scenes. With its
display screen providing a graphical user interface for visual control over your network, you can rename the scenes and events that make up the network,
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using specic names (like Kids’ Room, Garage, Movie Watching, etc.). This makes it easier for you to further rene your network because it will be easier to understand the elements being controlled.
In short, the In-Wall Master Controller is a toolbox lled with many useful tools. Here’s our plan for making it easy to use. We’re going to provide you with two kinds of information:
An overall GUIDE that will give you a birds-eye view of the hardware, and of what you would want to do in setting up the In-Wall Master Controller. This orientation will be helpful whether you’re an electrician installing an InTouch system, or a homeowner who has bought a house with the system installed and wants to set it up for your own family’s needs and preferences. The GUIDE is included in this section.
A section of STEP-BY-STEP INSTRUCTIONS for using each tool in the toolbox. This section is divided into four parts to keep things simple:
How to set the TIME and DATE — setting the clock to the correct time so timer functions are possible.
How to organize devices into ROOMS. How to create and congure SCENES with the
device — the big time-saver that will prevent you from having to go all through the house to work on the InTouch network.
How to create and congure EVENTS that turn scenes on and off when you want.
READ THE GUIDE FIRST before you try to start programming. You’ll be glad you did!
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An Introduction to the In-Wall Master Controller 37
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Overall GUIDE to the In-Wall Master Controller
The GUIDE section provides an overview of the In-Wall Master Controller from a hardware standpoint, and a road map of what you would want to do in setting up the In-Wall Master Controller.
Hardware Overview
The In-Wall Master Controller provides system control as well as programming capability.
Display Screen — displays the correct time of day,
automatically adjusted for daylight savings time if you prefer, and also displays programming menus as you rene and customize your system.
<ARROW> buttons — used to navigate the programming
menus.
<ENTER> button — makes selections and saves your work
during programming sessions, also toggles scene states between ON and OFF.
<HOME> button — “steps back” one screen during
programming sessions, also deselects multiple scene buttons when they are highlighted.
<SCENE SELECTION> buttons — used to activate scenes
that are assigned to the button.
<SCENE SELECTION>
buttons
<ENTER>
button
<ARROW>
buttons
<HOME>
button
Display Screen
<SCENE SELECTION>
buttons
<ENTER>
button
<ARROW>
buttons
<HOME>
button
Display Screen
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Minimum Recommended Set Up
This is the short list of the main functions you’ll want the In-Wall Master Controller to be doing.
It’s clear that you’ll need to set the correct time and date. That’s rst. See page 41.
Next, it is extremely helpful to organize all the devices throughout the house into rooms. Otherwise, each time you’re setting up a scene, you’ll have to scroll through the entire list of devices and try to remember which are which. See page 44.
Then, if you haven’t already set up scenes, it may be easier to set them up or create them from the In-Wall Master Controller because you won’t have to walk all through the house with the Hand-Held. For instructions on Working with Scenes, see page 55.
NOTE: If you have already created scenes using the Hand-Held and Base, you will see them listed on the In-Wall Master Controller’s display shown according to the ID number of the device and the last number indicating the button assigned to activate them. For example:
Remote C001B001 = Activated by Remote 1, Button 1 Remote C001B002 = Activated by Remote 1, Button 2 Remote C002B001 = Activated by Remote 2, Button 1 Remote C002B002 = Activated by Remote 2, Button 2 etc.
Note that the rst characters describe the device. You’ll want to note this information when you are creating events with the In-Wall Master Controller to activate these scenes. See page 58 to rename these scenes to something more user friendly, like “Kids’ Room” or “Watching Movies.”
After creating scenes with the In-Wall Master Controller, you’ll want to assign scenes to the six buttons on the device. See page 56.
You’ll also need to know how to manually turn scenes on and off using the In-Wall Master Controller. See page 55 and 58.
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An Introduction to the In-Wall Master Controller 39
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Once you have created scenes, you’ll want to set some of them to turn on and off when you want. We have provided detailed, step-by-step instructions for the most common or popular kinds of events:
An ON/OFF Recurring Event, like turning the outside lights on at dusk and off at dawn. See page 62.
A Recurring Event of Specic Duration, like turning the outside lights on and having them stay on for 2 hours. See page 67.
An Action Event, where pressing a button or triggering a motion sensor makes a different thing happen, depending on the time of day. See page 71.
For security purposes, you can have these events occur at random times within a 30-minute window, giving your house a “lived-in look.” See pages 66 and 71.
For many owners, these functions alone will justify the addition of the In-Wall Master Controller to their InTouch network. Other owners will want to go deeper.
Optional Programming
For owners who want to learn more about what the In-Wall Master Controller can do — who want to make their InTouch lifestyle a little more pleasant and convenient — additional renements can be programmed. Optional programming can be done with:
Scenes — those groups of devices that have been set to
operate together the way you want:
Conguring a scene (for example, adjusting the list of devices included in an existing scene). See page
54. Renaming a scene. This is helpful when viewing
scenes on the In-Wall Master Controller’s display, since the system gives scenes generic names like “Scene 1” and “Scene 2.” You can give them more user-friendly names like “Kids’ Room” or “Watching Movies.” See page 58.
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Deleting a scene. See page 60. Remember, it’s always a good idea to remove unused events, scenes, and devices to maximize the system’s responsiveness.
Events — which trigger scenes can also be ne-tuned
in many ways. We have already covered Timer Events. Here you’ll nd step-by-step instructions for:
Changing the duration — the length of time an event lasts. See page 76.
Renaming an event, helpful when viewing events on the In-Wall Master Controller’s display, where you might want to change the name of an event to something more specic, like “Outside On.” See page 77.
Deleting an event from the system when you no longer need it. It’s always a good idea to remove unused events, scenes, and devices to maximize the system’s responsiveness. See page 79.
What To Do First
Make a list of the basic and advanced functions you want to accomplish. Go after the basics rst, then tackle the more advanced optional programming. The page numbers on the preceding pages will guide you to the step-by-step instructions that will help you get the job done with minimal difculty.
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Step-by-Step with the In-Wall Master Controller 41
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Section 5:
Step-by-Step with the In-Wall Master Controller
Introduction
This section provides step-by-step instructions for working with the menus of the In-Wall Master Controller. Before you use this section, we recommend that you read Section 4 and make a list of the programming you want to accomplish — along with page numbers for nding the appropriate information — and then use this section as a reference guide.
Setting System Time
Overview
The In-Wall Master Controller lets you set up scenes that are activated by a timer. Before you can create a timer­controlled scene, you must set the controller’s time.
Things You Should Know about Time
The In-Wall Master Controller is a more sophisticated timekeeper than a simple clock. Since it keeps track of the date as well as the time, you have the option to:
Automatically adjust for daylight savings time. Automatically adjust to changes in sunrise and
sunset — useful if you want to turn lights on and off at dawn and dusk, which change between summer and winter. The system can calculate the seasonal change.
Accommodate how far north or south you live, automatically adjusting for differences in sunrise and sunset.
With the In-Wall Master Controller programmed correctly, you never have to make manual adjustments.
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Procedure
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/DOWN> arrows to select Setup, then press <ENTER>. The screen displays system setup options.
Select Set Time, then press <ENTER>. The screen displays elds for setting Date, as shown.
Scroll with the <UP/DOWN> arrows to set the correct Month.
Press the <RIGHT> arrow to select the Day eld, then
<UP/DOWN> to set the correct Day.
Repeat this procedure to set the correct Year, then press the <RIGHT> arrow or <ENTER>. The screen computes the day of the week and advances to Set Time.
Scroll with the <UP/DOWN> arrows to set the correct Hour.
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4.
5.
6.
7.
a
WIRELESS CONTROLS
TM
11:25
a
WIRELESS CONTROLS
TM
11:25
My Scenes My Events
Setup
11:25a
My Scenes My Events
Setup
11:25a
Setup Home
Set Time
Setup
11:25a
Setup Network
Setup Home
Set Time
Setup
11:25a
Setup Network
11:25a
Set Date:
01-01-06 Thursday
Set Time:
Setup>Setup Home
11:25a
Set Date:
01-01-06 Thursday
Set Time:
Setup>Setup Home
11:25a
Set Time:
1:45p
Daylight Savings:
Setup>Setup Home
11:25a
Set Time:
1:45p
Daylight Savings:
Setup>Setup Home
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Press the <RIGHT> arrow to select the Minutes eld, then scroll <UP/DOWN> to set the correct Minutes.
Repeat this procedure to set whether the time is AM or PM, then press the <RIGHT> arrow or <ENTER>. The screen displays elds for selecting whether you want the system to Automatically adjust for Daylight Savings Time. (Choose Off if you live in a part of the country that does not use daylight savings time.)
Scroll with the <UP/
DOWN> arrows to make
your selection, then press the <RIGHT> arrow or
<ENTER>. The screen displays elds for setting System
Latitude, as shown.
Using the map shown below, locate the part of the country (North, Central, or South) where you live.
Scroll with the <UP/
DOWN> arrows to select
the section of the country where you live, then press the <RIGHT> arrow or <ENTER>. The screen displays the computed time for sunrise, as shown.
Recommended: You can enter the exact time for sunrise as provided in your daily newspaper.
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9.
10.
11.
12.
13.
11:25a
Daylight Savings:
Auto
System Latitude:
Setup>Setup Home
11:25a
Daylight Savings:
Auto
System Latitude:
Setup>Setup Home
11:25a
System Latitude:
Central
Sunrise [Computed 5:49a]:
Setup>Setup Home
11:25a
System Latitude:
Central
Sunrise [Computed 5:49a]:
Setup>Setup Home
11:25a
Setup>Setup Home
Sunrise [ Computed 6:23a ]:
6:25a
Sunset [ Computed 6:20p ]:
11:25a
Setup>Setup Home
Sunrise [ Computed 6:23a ]:
6:25a
Sunset [ Computed 6:20p ]:
11:25a
Setup>Setup Home
Sunset [ Computed 6:20p ]:
6:20p
Save & Close
11:25a
Setup>Setup Home
Sunset [ Computed 6:20p ]:
6:20p
Save & Close
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To set exact time, scroll with the <UP/DOWN> arrows to set today’s sunrise time, then press the
<RIGHT> arrow.
To skip setting exact time, press the <RIGHT> arrow to bypass the step.
In either case, the screen displays a computed time for sunset, as shown.
Recommended: As with sunrise, you can enter the exact time for sunset. Scroll with the <UP/DOWN> arrows to set the exact sunset time, then press the
<RIGHT> arrow, or press the <RIGHT> arrow to bypass
the step. In either case, the cursor highlights Save & Close.
Press <ENTER>. Your settings are saved and the Main Menu screen reappears. After a few seconds, the Home Screen reappears, displaying the correct time.
Grouping Devices into Rooms
Overview
A room is a group of devices that:
Have been installed inside a room of the house, or Will be controlled by scenes programmed for a room
of the house, both inside and outside the room. In this case, for example, you might also include a hallway light located outside the room along with the devices inside the room since you plan to program scenes that will control the hallway light as well.
To group devices into rooms, you must rst add devices to the network (see page 14), create the rooms, and then add the appropriate devices to the rooms you have created.
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Step-by-Step with the In-Wall Master Controller 45
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Creating Rooms
Creating rooms means to establish the rooms or groupings within the house for the devices the InTouch system will be controlling.
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/DOWN> arrows to select Setup, then press <ENTER>. The screen displays system setup options.
Select Setup Home, then press <ENTER>. The screen displays options for setting up the home.
Select Add Rooms, then press <ENTER>. The screen displays a list of room names in the box on the left.
NOTE: If the room name you want to use is not displayed, choose an existing room name and rename it later. See instructions for renaming rooms on page 48.
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Set Time
Setup
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Setup Home
Set Time
Setup
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Setup Network
Add Rooms
Edit Rooms
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Setup>Setup Home
Add Rooms
Edit Rooms
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Setup>Setup Home
>
Bedroom Den Garage
Bathroom
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>
Bedroom Den Garage
Bathroom
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Highlight a room on the left and press <ENTER>. Note that the room name copies to the box on the right. Repeat this procedure until you have created the rooms you will need for programming the house.
Press the <HOME> button when you are nished. The screen returns to the Main Menu. Having created the rooms, you must now add the appropriate devices to the rooms you have created.
Adding Devices to Rooms
Once you have created the rooms, use the editing function to add the appropriate devices to the rooms you have created.
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/DOWN> arrows to select Setup, then press <ENTER>. The screen displays system setup options.
Select Setup Home, then press <ENTER>. The screen displays options for setting up the home.
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Set Time
Setup
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Setup Home
Set Time
Setup
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Add Rooms
Edit Rooms
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Add Rooms
Edit Rooms
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Setup>Setup Home
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Step-by-Step with the In-Wall Master Controller 47
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Select Edit Rooms, then press <ENTER>. The screen displays the list of the rooms you have created for the house.
Select the rst room you want to edit and press
<ENTER>. The screen
displays the options for editing the room.
Select Add Device, then press <ENTER>. The screen displays the room name by itself.
Press <ENTER> to begin adding devices to the selected room.
Now go around the room and change the state of each device you want to include in the room: turn it ON, turn it OFF, etc. If any controllers are to be included in the room, press any <SCENE SELECTION> button.
When you are nished, press <ENTER> to complete the procedure. The display returns to the Main Menu, and automatically exits programming mode in about 30 seconds if there’s no activity.
Repeat this procedure for the other rooms in the house.
Removing a Device from a Room
If you want to reclassify a device from one room to another:
Use the following procedure to “remove” the device from one room.
Use the procedure on page 46 to “add” the device to a new room.
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
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My Rooms
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Bedroom 1 Bedroom 2
Remove Device Rename Room Delete Room
Add Device
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Remove Device Rename Room Delete Room
Add Device
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Setup>Setup Home>Edit Rooms
Bathroom 1
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Setup>Setup Home>Edit Rooms
Bathroom 1
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NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/DOWN> arrows to select Setup, then press <ENTER>. The screen displays system setup options.
Select Setup Home, then press <ENTER>. The screen displays options for setting up the home.
Select Edit Rooms, then press <ENTER>. The screen displays the list of the rooms you have created for the house.
Select the room from which you want to remove a device and press <ENTER>. The screen displays the options for editing the room.
Select Remove Device and press <ENTER>. The screen displays the room’s devices.
Select the device you want to remove as shown and press <ENTER>. Conrm that you want to remove the device. The device is returned to the “Unassigned” room, ready for assignment to another room.
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Setup Home
Set Time
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Add Rooms
Edit Rooms
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Add Rooms
Edit Rooms
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My Rooms
Bathroom 1
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Bedroom 1 Bedroom 2
My Rooms
Bathroom 1
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Setup>Setup Home>Edit Rooms
Bedroom 1 Bedroom 2
Remove Device Rename Room Delete Room
Add Device
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Remove Device Rename Room Delete Room
Add Device
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Bathroom 1
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Done>
Binary Switch 3
Binary Switch 2
Binary Switch 1
Bathroom 1
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Done>
Binary Switch 3
Binary Switch 2
Binary Switch 1
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When you are nished, scroll with the <DOWN> arrow to highlight Done, then press <ENTER> to nish the procedure. The display returns to the Main Menu screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
Renaming a Room
Renaming a room makes the In-Wall Master Controller more user-friendly in everyday use. Giving a child’s bedroom the child’s name, for example, means there will be no question about whether Otto’s bedroom is “Bedroom 1” or “Bedroom 2.”
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/DOWN> arrows to select Setup, then press <ENTER>. The screen displays system setup options.
Select Setup Home, then press <ENTER>. The screen displays options for setting up the home.
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Setup Home
Set Time
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Add Rooms
Edit Rooms
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Add Rooms
Edit Rooms
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Select Edit Rooms, then press <ENTER>. The screen displays the list of the rooms you have created for the house.
Select the room you want to rename and press <ENTER>. The screen displays the options for editing the room.
Select Rename Room and press <ENTER>. The screen displays the old name and prompts you to enter the new name.
Scroll with the <UP/DOWN> arrows to change the rst character of the new name, then press the <RIGHT> arrow to select the second character, and continue creating the new name.
The characters repeat in a loop in the order shown below, starting from wherever you are at the time. There is a “blank space” symbol between the “~” symbol and the “!” symbol, as shown below.
ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_` abcdefghijklmnopqrstuvwxyz{|}~ ! ”#$%&’()*+,-./0123456789:;<=>?@
NOTE: To shorten a name or “erase” unwanted characters, override them with a “blank space” character.
When you are satised with the new name of the room, press the <ENTER> button to highlight Save & Close, then press <ENTER> again to nish the renaming procedure. The display returns to the Main Menu screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
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Bathroom 1
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My Rooms
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Bedroom 1 Bedroom 2
Remove Device Rename Room Delete Room
Add Device
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Remove Device Rename Room Delete Room
Add Device
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Setup>Setup Home>Edit Rooms
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Enter room name
Otto's Bedroom
Save & Close
Setup>Setup Home>Edit Rooms
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Enter room name
Otto's Bedroom
Save & Close
Setup>Setup Home>Edit Rooms
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Deleting a Room
Deleting a room lets you correct your original conguration. When you delete a room, any devices assigned to the room are returned to the “Unassigned” room.
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/DOWN> arrows to select Setup, then press <ENTER>. The screen displays system setup options.
Select Setup Home, then press <ENTER>. The screen displays options for setting up the home.
Select Edit Rooms, then press <ENTER>. The screen displays the list of the rooms you have created for the house.
Select the room you want to delete and press
<ENTER>. The screen
displays the options for editing the room.
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Setup Home
Set Time
Setup
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Add Rooms
Edit Rooms
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Setup>Setup Home
Add Rooms
Edit Rooms
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Setup>Setup Home
My Rooms
Bathroom 1
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Bedroom 1 Bedroom 2
My Rooms
Bathroom 1
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Bedroom 1 Bedroom 2
Remove Device Rename Room Delete Room
Add Device
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Remove Device Rename Room Delete Room
Add Device
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Select Delete Room and press <ENTER>. The screen displays the room and asks if you want to Save & Close.
Select Yes with the <RIGHT/LEFT> arrows, then press
<ENTER>. The room is deleted and the display returns
to the Main Menu screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
NOTE: Any devices that were assigned to the room being deleted will show up in the “Unassigned” folder.
Working with Scenes
Overview
A scene is a group of devices that have been set to respond the way you want. For example, if you set up the lighting in your living room a certain way for watching a movie on your big screen TV, you’ve created a scene. Another scene might be to turn on all the lights on your stairway and upstairs hallway. Or your porch light, the lights in your yard, and the light at the end of your driveway.
Adding a Scene
Adding a scene means to create a new scene by grouping devices you want to control. This is the time­saving way of creating scenes where you can work from the In-Wall Master Controller instead of walking throughout the house.
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
6.
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Remove Bathroom 1
Save & Close
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Remove Bathroom 1
Save & Close
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Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/
DOWN> arrows to select
My Scenes, then press
<ENTER>. The screen
displays options for working with scenes.
Select Add Scene, then press <ENTER>. The screen displays the new scene, giving it a generic name like “Scene 1” and highlighting the rst letter in the scene name (“S” in “Scene 1”).
OPTION: You can rename the scene at this time to something that’s more descriptive, like “Kids’ Bedroom” or “Back Yard.”
To rename the scene at this time, follow instructions on page 57.
To skip renaming at this time, press <ENTER>. The screen highlights Congure.
Press <ENTER> to begin the procedure of conguring the details of the scene. The screen displays a list of rooms.
Scroll to select a room and press <ENTER>.
Scroll to select a device you want to adjust.
Press the <RIGHT/LEFT> arrows to adjust the value you want. You will have one of three possibilities:
For a switch—ON and OFF.
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Configure Scene Add Scene Rename Scene
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My Scenes
Turn on Scene
Configure Scene Add Scene Rename Scene
11:25a
>Add Scene
Enter Scene name
Scene 1
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S
Configure>
>Add Scene
Enter Scene name
Scene 1
11:25a
S
Configure>
>Configure Scene
11:25a
Scene 1
Binary Switch 5 Multi Level Switch 3
OFF 75%
Bathroom1
Bathroom 1
>Configure Scene
11:25a
Scene 1
Binary Switch 5 Multi Level Switch 3
OFF 75%
Bathroom1
Bathroom 1
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For a dimmer switch—OFF and a percentage of ON.
For a switch not in the scene—three dashes (it may be added to the scene at this point).
When you are satised, press the <DOWN> arrow to highlight Save & Close, then press <ENTER> to nish the procedure. The display returns to the Main Menu screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
Configuring a Scene (Making Changes to Scenes)
Conguring a scene means to adjust the devices that are included in a pre-existing scene and are affected when the scene is turned on or off.
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/
DOWN> arrows to select
My Scenes, then press
<ENTER>. The screen
displays a list of options for working with scenes.
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Configure Scene Add Scene Rename Scene
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Configure Scene Add Scene Rename Scene
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Step-by-Step with the In-Wall Master Controller 55
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Select Congure Scene, then press <ENTER>. The screen displays a list of the scenes programmed in your system.
Select the scene you want to congure and press <ENTER>. The screen displays the list of rooms.
Scroll to select a room and press <ENTER>.
Scroll to select a device you want to adjust.
Press the <RIGHT/LEFT> arrows to adjust the value you want. You will have one of three possibilities:
For a switch—ON and OFF. For a dimmer switch—OFF and a percentage of
ON. For a switch not in the scene—three dashes (it
may be added to the scene at this point).
When you are satised, press the <DOWN> arrow to highlight Save & Close, then press <ENTER> to nish the procedure. The display returns to the Main Menu screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
Turning a Scene ON or OFF
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
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My Scenes
Scene1
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>Configure Scene
My Scenes
Scene1
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Scene 1
>Configure Scene
Scene 1
Bathroom1
Bedroom 1 Bedroom 2
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Bathroom 1
>Configure Scene
Scene 1
Bathroom1
Bedroom 1 Bedroom 2
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Bathroom 1
>Configure Scene
11:25a
Scene 1
Binary Switch 5 Multi Level Switch 3
OFF 75%
Bathroom1
Bathroom 1
>Configure Scene
11:25a
Scene 1
Binary Switch 5 Multi Level Switch 3
OFF 75%
Bathroom1
Bathroom 1
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Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/
DOWN> arrows to select
My Scenes, then press
<ENTER>. The screen
displays a list of options for working with scenes.
Select Turn on Scene, then press <ENTER>. The screen displays a list of the scenes programmed in your system.
Scroll with the <UP/DOWN> arrows to select the scene you want to turn on or off. You now have three options for adjusting the scene:
Press the <ENTER> button to turn the scene ON or OFF.
Press and hold the <RIGHT> arrow button to raise the level. Release the <RIGHT> arrow button when you’re satised with the levels.
Press and hold the <LEFT> arrow button to lower the level. Release the <LEFT> arrow button when you’re satised with the levels.
Assigning a Scene to a Scene Selection Button
When you assign scenes to the <SCENE SELECTION> buttons on the In-Wall Master Controller, you can turn them on and off by pressing the button, followed by
<ENTER> — just like on the other controllers.
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
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Configure Scene Add Scene Rename Scene
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>Turn on Scene My Scenes
Scene1 Off
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>Turn on Scene My Scenes
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Scene1Scene 1 OFF
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NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/
DOWN> arrows to select
My Scenes, then press
<ENTER>. The screen
displays a list of options for working with scenes.
Select Congure Scene, then press <ENTER>. The screen displays a list of the scenes programmed in your system.
Scroll with the <UP/DOWN> arrows to select the the scene you want to control with a scene button.
Press and hold (for 4+ seconds) the <SCENE
SELECTION> button you want to control the scene.
Press the <HOME> button or wait for 30 seconds or so for the device to exit programming mode and return to the Home screen.
Test the programming. Press the <SCENE SELECTION> button once to select the scene, then press the
<ENTER> button to activate the scene. Press <ENTER>
again to deactivate.
NOTE: If all of the devices in the scene are on, the
<SCENE SELECTION> button will be brightly lit.
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Configure Scene Add Scene Rename Scene
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My Scenes
Turn on Scene
Configure Scene Add Scene Rename Scene
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>Configure Scene
My Scenes
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>Configure Scene
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Activating a Scene with a Scene Selection Button
After you’ve assigned scenes to scene selection buttons, it’s easy to activate the scenes.
Press the button assigned to the scene to select it. You now have three options for adjusting the scene:
Press the <ENTER> button to turn the scene ON or OFF.
Press and hold the <RIGHT> arrow button to raise the level. Release the <RIGHT> arrow button when you’re satised with the levels.
Press and hold the <LEFT> arrow button to lower the level. Release the <LEFT> arrow button when you’re satised with the levels.
Press the <SCENE SELECTION> button again to deselect it or the <HOME> button to deselect a group of scenes.
NOTE: More than one <SCENE SELECTION> button can be pressed to adjust several scenes at the same time. If you want to deselect all the scenes selected before making changes, press the <HOME> button on the controller.
Renaming a Scene
When you create a scene, the system gives it a generic name like “Scene 1.” With this procedure, you can give the scene a more descriptive name, like “Kids‘ Room” or “Watching Movies.”
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
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Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/DOWN> arrows to select My Scenes, then press
<ENTER>. The screen
displays a list of options for working with scenes. Select Rename Scene,
then press <ENTER>. The screen displays a list of the scenes programmed in your system.
Select the scene you want to rename and press
<ENTER>. The rst letter of
the existing scene name is highlighted.
Scroll with the <UP/DOWN> arrows to change the rst character of the new name, then press the <RIGHT> arrow to select the second character, and continue creating the new name.
The characters repeat in a loop in the order shown below, starting from wherever you are at the time. There is a “blank space” symbol between the “~” symbol and the “!” symbol, as shown below.
ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_` abcdefghijklmnopqrstuvwxyz{|}~ ! ”#$%&’()*+,-./0123456789:;<=>?@
NOTE: To shorten a name or “erase” unwanted characters, override them with a “blank space” character.
When you are satised with the new name of the scene, press the <ENTER> button to highlight Save & Close, then press <ENTER> again to nish the renaming procedure. The display returns to the Main
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Setup
11:25a
My Scenes My Events
Setup
11:25a
My Scenes
Turn on Scene
Configure Scene Add Scene Rename Scene
11:25a
My Scenes
Turn on Scene
Configure Scene Add Scene Rename Scene
11:25a
>Rename Scene
11:25a
My Scenes
Scene 1
>Rename Scene
11:25a
My Scenes
Scene 1
>Rename Scene
Enter Scene Name
Scene 10
11:25a
Save & Close
>Rename Scene
Enter Scene Name
Scene 10
11:25a
Save & Close
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Menu screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
Deleting a Scene
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/DOWN> arrows to select My Scenes, then press <ENTER>. The screen displays a list of options for working with scenes.
Scroll down to select Delete Scene, then press
<ENTER>. The screen
displays a list of the scenes programmed in your system.
Select the scene you want to delete and press
<ENTER>. The screen
requests conrmation before it will delete the scene.
Press the <RIGHT/LEFT> arrows to select Yes, then press
<ENTER>. The system deletes the scene. The display
returns to the Main Menu screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
1.
2.
3.
4.
5.
a
WIRELESS CONTROLS
TM
11:25
a
WIRELESS CONTROLS
TM
11:25
My Scenes My Events
Setup
11:25a
My Scenes My Events
Setup
11:25a
My Scenes
Turn on Scene
Configure Scene Add Scene Rename Scene
11:25a
My Scenes
Turn on Scene
Configure Scene Add Scene Rename Scene
11:25a
>Delete Scene
My Scenes
Scene 1
11:25a
>Delete Scene
My Scenes
Scene 1
11:25a
>Delete Scene
11:25a
Remove Scene1
YesNo
Save & Close
>Delete Scene
11:25a
Remove Scene1
YesNo
Save & Close
Page 61
Step-by-Step with the In-Wall Master Controller 61
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Setting Up Common Events to Activate Your Scenes
Overview
A scene is a group of devices that have been set to respond the way you want. For example, if you set up the lighting in your living room a certain way for watching a movie on your big screen TV, you’ve created a scene. Another scene might be to turn on all the lights on your stairway and upstairs hallway. Or your porch light, the lights in your yard, and the light at the end of your driveway.
An event is a timer-activated scene. With the timer functionality of the In-Wall Master Controller, you can create events that turn scenes ON and OFF automatically. The most common timer-event that activates a scene is:
A Recurring Event — that regularly turns a scene ON or OFF, either at specic times or “astronomically,” where the ON/OFF times adjust automatically according to sunrise and sunset (earlier sunset in winter, etc.).
This is a common safety or security setting and is a primary reason the In-Wall Master Controller is brought into an InTouch network. Note that the “ON” time and the “OFF” time are individual events and must be created separately.
Recurring events can also be created to turn a scene ON at a specic time, on a repeating basis, and then turn OFF after a specied duration for the event runs out.
Other events you can create include:
A One-Time Event — that turns a scene ON or OFF one time on a specic date, whether at a specic time or according to sunrise/sunset.
An Action Event — where the timer denes the result of an action (e.g., a signal from a motion sensor or the press of a button) to make the button do different things according to what time it is. For example, a
•
•
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Copyright © 2006 Intermatic, Inc.
motion sensor could turn on hallway lights to full brightness in the early evening, and to only 20% brightness after midnight (so you’re not blinded on your way to the bathroom).
Setting Up an ON/OFF Recurring Event
A Recurring Event turns a scene ON or OFF, on a repeating basis, either at:
Specic times “Astronomically” where the ON/OFF times adjust
automatically according to sunrise and sunset (earlier sunset in winter, etc.)
This step-by-step procedure will guide you through all types.
Setting the ON Time
An ON/OFF timer event involves two separate routines: setting the ON rst, and then setting the OFF.
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/
DOWN> arrows to select
My Events, then press
<ENTER>. The screen
displays options for working with events.
•
•
1.
2.
a
WIRELESS CONTROLS
TM
11:25
a
WIRELESS CONTROLS
TM
11:25
My Scenes My Events
Setup
11:25a
My Scenes My Events
Setup
11:25a
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
Page 63
Step-by-Step with the In-Wall Master Controller 63
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Select Add Event, then press <ENTER>. The screen displays the new scene, giving it a generic name like “Event 1” and highlighting the rst letter in the event name (“E” in “Event 1”).
OPTION: You can rename the event to something that’s more descriptive. If this is the ON setting for outside lights, you might name it “Outside On.”
To rename the event at this time, follow instructions below.
To skip renaming at this time, press <ENTER>. The screen highlights Congure. Continue at Step 6.
Scroll with the <UP/DOWN> arrows to select the rst character of the new name, then with the <RIGHT> arrow to select the second character, and continue.
The characters repeat in a loop in the order shown below, starting from wherever you are at the time. There is a “blank space” symbol between the “~” symbol and the “!” symbol, as shown below.
ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_` abcdefghijklmnopqrstuvwxyz{|}~ ! ”#$%&’()*+,-./0123456789:;<=>?@
NOTE: To shorten a name or “erase” unwanted characters, override them with a “blank space” character.
When you are satised with the new name of the event, press the <ENTER> button to highlight Congure.
3.
•
•
4.
5.
>Add Event
Enter Event Name:
Event 1
11:25a
E
Configure>
>Add Event
Enter Event Name:
Event 1
11:25a
E
Configure>
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64 InTouch™ User Guide
Copyright © 2006 Intermatic, Inc.
Press <ENTER> again to congure the event. The screen displays a list of all scenes currently in the network.
Scroll with the <UP/DOWN> arrow buttons to select the rst scene to be controlled by this event, then press
<ENTER> to place a “+” sign marking the scene.
Repeat Step 7 for other scenes you want to be controlled by this event.
When nished, press the
<DOWN> arrow button to
advance to the bottom of the screen to select Next, then press <ENTER>. The display will show all devices currently in the network in their room assignments, along with their preset settings (i.e., ON, OFF, 50%, or --- [means “it may be added to the scene at this point”]).
OPTION: Though they’re probably OK, you can make adjustments at this time to the setting on any of the devices. Scroll with the <UP/DOWN> arrow buttons to select the device you want to change, then press the <RIGHT/LEFT> arrows to adjust the value. You will have one of three possibilities:
For a switch—ON and OFF. For a dimmer switch—OFF and a percentage of
ON. For a switch not in the scene— three dashes (it
may be added to the scene at this point).
Since you’re creating an event that will turn devices ON, you’re probably going to set everything to ON.
When you are satised with changes or not making any, scroll with the <DOWN> arrow to advance to the bottom of the screen and highlight
6.
7.
8.
9.
•
•
•
10.
>Configure Event Event 1
Scene 2 Scene 3
+Scene 1
11:25a
>Configure Event Event 1
Scene 2 Scene 3
+Scene 1
11:25a
Event 1
Binary Switch 5 Multi Level Switch 3
OFF 75%
Bathroom1
Bathroom 1
>Configure Event
11:25a
Event 1
Binary Switch 5 Multi Level Switch 3
OFF 75%
Bathroom1
Bathroom 1
>Configure Event
11:25a
What is the event duration?
>Configure Event
11:25a
Next>Next>
Event 1
Manual Off
What is the event duration?
>Configure Event
11:25a
Next>Next>
Event 1
Manual Off
Page 65
Step-by-Step with the In-Wall Master Controller 65
Providing a brighter solution.™
Next, then press <ENTER>. The screen prompts for setting the duration of the event.
NOTE: Now you can use the duration setting as a way to build in an OFF without having to create another event. You can set a length of time for the event to stay on of up to 24 hours. See page 69, Step 11 for instructions if you wish to do this now.
Press the <RIGHT> arrow to select Next, then press
<ENTER>. The screen
displays options for activating the event.
Press the <RIGHT> arrow to select Time, then press
<ENTER>. The screen
requests whether the event is to be One-Time or Recurring.
Press the <RIGHT> arrow to select Recurring, then press <ENTER>. The screen requests you to specify the Days you want the event to happen.
Press the <RIGHT> arrow to select the rst Day, then press <ENTER>. The screen places a “+” sign next to the day. Repeat the procedure for each day you want to select.
Press the <RIGHT> arrow to continue advancing to the right past Sa (Saturday). The screen displays the option to set start time. You can select for a start time of a Specic Time, at Sunrise, or at Sunset.
Press the <RIGHT> arrow to make your selection, then press <ENTER>. The screen places a “+” sign next to your choice.
11.
12.
13.
14.
15.
16.
>
Configure Event
What begins this Event?
Event 1
Action
Time
11:25a
>
Configure Event
What begins this Event?
Event 1
Action
Time
11:25a
>
Configure Event>Time
When does this event occur?
Event1
RecurringOnetime
11:25a
>
Configure Event>Time
When does this event occur?
Event1
RecurringOnetime
11:25a
>Configure Event>Time
Select days:
Event 1
Set start time:
TuM W Th F SaSu
11:25a
>Configure Event>Time
Select days:
Event 1
Set start time:
TuM W Th F SaSu
11:25a
Set Start Time:
Event 1
:32a+ Sunrise Sunset12
11:25a
Random:
>>Configure Event>Action
Set Start Time:
Event 1
:32a+ Sunrise Sunset12
11:25a
Random:
>>Configure Event>Action
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If you are selecting a specic time, scroll with the
<UP/DOWN> arrows to set the correct Hour.
Press the <RIGHT> arrow to select the Minutes eld, then scroll <UP/DOWN> to set the correct minutes.
When nished setting start time, press the
<RIGHT> arrow to advance
to the right past Sunset. The screen displays the option of whether you want the event to start at a Random time or exact time.
NOTE: If you select Random, the event will occur within a 30-minute window around the time you have selected. This is a security feature. If you are on vacation, choosing Random will make sure your lights don’t always come on at the same time, giving your house a “lived in” look.
Scroll with the <UP/DOWN> arrows to turn the Random feature ON or OFF.
You are now nished. Press the <RIGHT> arrow to select Done, then press <ENTER>. The display returns to the Main Menu screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
NOTE: A Scene representing the event will be selected in the scene list and can be edited. This scene should not be removed unless the associated event will also be removed.
Setting the OFF Time
You have created the ON time for the event, and must now go back and create the OFF time for the event. The procedure is exactly the same. Just keep the following in mind:
When creating the OFF event, select the same scenes to be activated (turned off) that you have set in the ON event. See Steps 7 and 8.
When setting devices, you probably now want the event to turn them OFF. See Step 9.
17.
18.
19.
20.
21.
•
•
>Configure Event>Time
Random:
Event 1
Off
11:25a
Done>
>Configure Event>Time
Random:
Event 1
Off
11:25a
Done>
Page 67
Step-by-Step with the In-Wall Master Controller 67
Providing a brighter solution.™
Be sure your OFF event includes the same days as the ON event. See Step 14.
Another idea: You can use the duration setting as a way to build in an OFF without having to create another event. You can set a length of time for the event to stay ON of up to 24 hours. See page 76.
That’s it. You can set as many ON/OFF pairs as you want, activating one or more of the scenes in the network.
Setting Up a Recurring Event of Specific Duration
Another kind of Recurring Event turns a scene ON at a specic time, on a repeating basis, and then turns OFF after the set duration for the event (up to 24 hours) runs out.
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/
DOWN> arrows to select
My Events, then press
<ENTER>. The screen
displays options for working with events.
•
•
1.
2.
a
WIRELESS CONTROLS
TM
11:25
a
WIRELESS CONTROLS
TM
11:25
My Scenes My Events
Setup
11:25a
My Scenes My Events
Setup
11:25a
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
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68 InTouch™ User Guide
Copyright © 2006 Intermatic, Inc.
Select Add Event, then press <ENTER>. The screen displays the new scene, giving it a generic name like “Event 1” and highlighting the rst letter in the event name (“E” in “Event 1”).
OPTION: You can rename the event to something that’s more descriptive. If this is the ON setting for outside lights, you might name it “Outside On.”
To rename the event at this time, follow instructions below.
To skip renaming at this time, press <ENTER>. The screen highlights Congure. Continue at Step 6.
Scroll with the <UP/DOWN> arrows to select the rst character of the new name, then with the <RIGHT> arrow to select the second character, and continue.
The characters repeat in a loop in the order shown below, starting from wherever you are at the time. There is a “blank space” symbol between the “~” symbol and the “!” symbol, as shown below.
ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_` abcdefghijklmnopqrstuvwxyz{|}~ ! ”#$%&’()*+,-./0123456789:;<=>?@
NOTE: To shorten a name or “erase” unwanted characters, override them with a “blank space” character.
When you are satised with the new name of the event, press the <ENTER> button to highlight Congure.
Press <ENTER> again to congure the event. The screen displays a list of all scenes currently in the network.
3.
•
•
4.
5.
6.
>Add Event
Enter Event Name:
Event 1
11:25a
E
Configure>
>Add Event
Enter Event Name:
Event 1
11:25a
E
Configure>
>Configure Event Event 1
Scene 2 Scene 3
+Scene 1
11:25a
>Configure Event Event 1
Scene 2 Scene 3
+Scene 1
11:25a
Page 69
Step-by-Step with the In-Wall Master Controller 69
Providing a brighter solution.™
Scroll with the <UP/DOWN> arrow buttons to select the rst scene to be controlled by this event, then press
<ENTER> to place a “+” sign marking the scene.
Repeat for other scenes you want to be controlled by this event.
When nished, press the
<RIGHT> arrow button to
advance to the bottom of the screen to select Next , then press <ENTER>. The display will show all devices currently in the network, along with their current settings (i.e., ON, OFF, 50%, or --- [it may be added to the scene at this point]).
OPTION: You can make adjustments at this time to the setting on any of the devices. Scroll with the <UP/DOWN> arrow buttons to select the device you want to change, then press the <RIGHT/LEFT> arrows to adjust the value. You will have one of three possibilities:
For a switch—ON and OFF. For a dimmer switch—OFF and a percentage of
ON. For a switch not in the scene— three dashes (it
may be added to the scene at this point).
Since you’re creating an event that will turn lights ON, you’re probably going to set everything to ON.
When you are satised with changes or not making any, scroll with the <DOWN> arrow to advance to the bottom of the screen and highlight Next, then press <ENTER>. The screen prompts for setting the duration of the event.
Press the <LEFT> arrow to select the hour or minutes, depending on the duration you want to set (up to 24 hours).
7.
8.
6.
•
•
•
10.
11.
Event 1
Binary Switch 5 Multi Level Switch 3
OFF 75%
Bathroom1
Bathroom 1
>Configure Event
11:25a
Event 1
Binary Switch 5 Multi Level Switch 3
OFF 75%
Bathroom1
Bathroom 1
>Configure Event
11:25a
What is the event duration?
>Configure Event
11:25a
Next>Next>
Event 1
Manual Off
What is the event duration?
>Configure Event
11:25a
Next>Next>
Event 1
Manual Off
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Copyright © 2006 Intermatic, Inc.
Scroll with the <UP/DOWN> arrow buttons to set the correct Hour.
Press the <RIGHT> arrow to select the Minutes eld, then scroll <UP/DOWN> to set the correct minutes.
Press the <RIGHT> arrow to select Next, then press
<ENTER>. The screen
displays options for activating the event.
Press the <RIGHT> arrow to select Time, then press
<ENTER>. The screen
requests whether the event is to be One-Time or Recurring.
Press the <RIGHT> arrow to select Recurring, then press <ENTER>. The screen requests you to specify the Days you want the event to happen.
Press the <RIGHT> arrow to select the rst Day, then press <ENTER>. The screen places a “+” sign next to the day. Repeat the procedure for each day you want to select.
Press the <RIGHT> arrow to continue advancing to the right past Sa (Saturday). The screen displays the option to set start time. You can select for a start time of a Specic Time, at Sunrise, or at Sunset.
Press the <RIGHT> arrow to make your selection, then press <ENTER>. The screen places a “+” sign next to your choice.
If you are selecting a specic time, scroll with the
<UP/DOWN> arrows to set the time you want. As you
get each number correct, press the <RIGHT> arrow to move to the next number.
12.
13.
10.
11.
16.
17.
18.
19.
20.
>
Configure Event
What begins this Event?
Event 1
Action
Time
11:25a
>
Configure Event
What begins this Event?
Event 1
Action
Time
11:25a
>
Configure Event>Time
When does this event occur?
Event1
RecurringOnetime
11:25a
>
Configure Event>Time
When does this event occur?
Event1
RecurringOnetime
11:25a
>Configure Event>Time
Select days:
Event 1
Set start time:
TuM W Th F SaSu
11:25a
>Configure Event>Time
Select days:
Event 1
Set start time:
TuM W Th F SaSu
11:25a
Set Start Time:
Event 1
:32a+ Sunrise Sunset12
11:25a
Random:
>>Configure Event>Action
Set Start Time:
Event 1
:32a+ Sunrise Sunset12
11:25a
Random:
>>Configure Event>Action
>Configure Event>Time
Random:
Event 1
Off
11:25a
Done>
>Configure Event>Time
Random:
Event 1
Off
11:25a
Done>
Page 71
Step-by-Step with the In-Wall Master Controller 71
Providing a brighter solution.™
When nished setting start time, press the <RIGHT> arrow to advance to the right past Sunset. The screen displays the option of whether you want the event to start at a Random time or exact time.
NOTE: If you select Random, the event will occur within a 30-minute window around the time you have selected. This is a security feature. If you are on vacation, choosing Random will make sure your lights don’t always come on at the same time, giving your house a “lived in” look.
Scroll with the <UP/DOWN> arrows to turn the Random feature ON or OFF.
You are now nished. Press the <RIGHT> arrow to select Done, then press <ENTER>. The display returns to the Main Menu screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
Setting Up an Action Event
This procedure lets you create an event where the timer denes the result of the action. For example:
Pressing button #1 in the morning turns on the kitchen lights and in the evening it turns on the yard lights. What happens when you press the button is dened by the timer.
A motion sensor turns on the hallway lights to full brightness in the early evening, and to 20% brightness after midnight. In this case, what happens from the motion-sensor signal depends on the time.
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
.
Begin at the InTouch Home Screen as shown.
21.
22.
23.
•
•
a
WIRELESS CONTROLS
TM
11:25
a
WIRELESS CONTROLS
TM
11:25
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72 InTouch™ User Guide
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Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/
DOWN> arrows to select
My Events, then press
<ENTER>. The screen
displays options for working with events.
Select Add Event, then press <ENTER>. The screen displays the new scene, giving it a generic name like “Event 1” and highlighting the rst letter in the event name (“E” in “Event 1”).
OPTION: You can rename the event to something that’s more descriptive. If this is the ON setting for outside lights, you might name it “Outside On.”
To rename the event at this time, follow instructions below.
To skip renaming at this time, press <ENTER>. The screen highlights Congure. Continue at Step 6.
Scroll with the <UP/DOWN> arrows to select the rst character of the new name, then with the <RIGHT> arrow to select the second character, and continue.
The characters repeat in a loop in the order shown below, starting from wherever you are at the time. There is a “blank space” symbol between the “~” symbol and the “!” symbol, as shown below.
ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_` abcdefghijklmnopqrstuvwxyz{|}~ ! ”#$%&’()*+,-./0123456789:;<=>?@
NOTE: To shorten a name or “erase” unwanted characters, override them with a “blank space” character.
1.
2.
3.
•
•
4.
My Scenes My Events
Setup
11:25a
My Scenes My Events
Setup
11:25a
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
>Add Event
Enter Event Name:
Event 1
11:25a
E
Configure>
>Add Event
Enter Event Name:
Event 1
11:25a
E
Configure>
Page 73
Step-by-Step with the In-Wall Master Controller 73
Providing a brighter solution.™
When you are satised with the new name of the event, press the <ENTER> button to highlight Congure.
Press <ENTER> again to congure the event. The screen displays a list of all scenes currently in the network.
Scroll with the <UP/DOWN> arrow buttons to select the rst scene to be controlled by this event, then press
<ENTER> to place a “+” sign marking the scene.
Repeat Step 7 for other scenes you want to be controlled by this event.
When nished, press the
<RIGHT> arrow button to
advance to the bottom of the screen to select Next, then press <ENTER>. The display will show all devices currently in the network, along with their current settings (i.e., ON, OFF, 50%, or --- [it may be added to the scene at this point]).
OPTION: You can make adjustments at this time to the setting on any of the devices. Scroll with the <UP/DOWN> arrow buttons to select the device you want to change, then press the <RIGHT/LEFT> arrows to adjust the value. You will have one of three possibilities:
For a switch—ON and OFF. For a dimmer switch—OFF and a percentage of
ON. For a switch not in the scene— three dashes (it
may be added to the scene at this point).
Since you’re creating an event that will turn lights ON, you’re probably going to set everything to ON.
5.
6.
7.
8.
9.
•
•
•
>Configure Event Event 1
Scene 2 Scene 3
+Scene 1
11:25a
>Configure Event Event 1
Scene 2 Scene 3
+Scene 1
11:25a
Event 1
Binary Switch 5 Multi Level Switch 3
OFF 75%
Bathroom1
Bathroom 1
>Configure Event
11:25a
Event 1
Binary Switch 5 Multi Level Switch 3
OFF 75%
Bathroom1
Bathroom 1
>Configure Event
11:25a
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Copyright © 2006 Intermatic, Inc.
When you are satised with changes or not making any, scroll with the <DOWN> arrow to advance to the bottom of the screen and highlight Next, then press <ENTER>. The screen prompts for setting the duration of the event.
Press the <RIGHT> arrow to select Next, then press
<ENTER>. The screen
displays options for activating the event.
Press the <RIGHT> arrow button to select Action, then press <ENTER>. The screen displays the option to select which room is to be involved.
Scroll to select a room and press <ENTER>. The screen displays devices associated with the room.
Scroll with the <UP/
DOWN> arrows to
select the device you want to congure, then press <ENTER>. The screen displays the input actions available to trigger the event, for example, depending on the device, “Input 1” might be the press of a button, a signal from a motion sensor, etc.
.
Scroll with the <UP/
DOWN> arrows to select
the input action(s) you want to activate the event, then press <ENTER>. The screen places a “+” sign next to your choices.
10.
11.
12.
13.
14.
15.
What is the event duration?
>Configure Event
11:25a
Next>Next>
Event 1
Manual Off
What is the event duration?
>Configure Event
11:25a
Next>Next>
Event 1
Manual Off
>
Configure Event
What begins this Event?
Event 1
Action
Time
11:25a
>
Configure Event
What begins this Event?
Event 1
Action
Time
11:25a
Event 1
>
Configure Event>Action
11:25a
Bathroom 1
Bedroom 1 Bedroom 2
Event 1
>
Configure Event>Action
11:25a
Bathroom 1
Bedroom 1 Bedroom 2
Event 1
>
Configure Event>Action
11:25a
Wall Control 3 PIR Sensor 1
Bathroom1
Bathroom 1
Event 1
>
Configure Event>Action
11:25a
Wall Control 3 PIR Sensor 1
Bathroom1
Bathroom 1
Event 1
>
Configure Event>Action
11:25a
Input 1
Bathroom1
Bathroom 1
Wall Control 3
Event 1
>
Configure Event>Action
11:25a
Input 1
Bathroom1
Bathroom 1
Wall Control 3
Event 1
>
Configure Event>Action
11:25a
Input 1
Wall Control 3
+Input 2
Event 1
>
Configure Event>Action
11:25a
Input 1
Wall Control 3
+Input 2
Page 75
Step-by-Step with the In-Wall Master Controller 75
Providing a brighter solution.™
After selecting all inputs, scroll with the <DOWN> arrow to highlight Next, then press <ENTER>. The screen requests you to specify the Days you want the event to happen.
Press the <RIGHT> arrow to select the rst Day, then press <ENTER>. The screen places a “+” sign next to the day. Repeat the procedure for each day you want to select.
Press the <RIGHT> arrow to continue advancing to the right past Sa (Saturday). The screen displays the option to set the start time. You can select for a start time of a Specic Time, at Sunrise, or at Sunset.
Press the <RIGHT> arrow to make your selection, then press <ENTER>. The screen places a “+” sign next to your choice.
If you are selecting a specic time, scroll with the
<UP/DOWN> arrows to set the time you want. As you
get each number correct, press the <RIGHT> arrow to move to the next number.
Press the <RIGHT> arrow to continue advancing to the right. The screen displays the option to set a specic end time.
Scroll with the <UP/DOWN> arrows to set the time you want. As you get each number correct, press the
<RIGHT> arrow to move to the next number.
When nished setting end time, press the <RIGHT> arrow to select Done, then press <ENTER>. The display returns to the Main Menu screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
16.
17.
18.
19.
20.
21.
22.
23.
>Configure Event>Action
Select days:
Event 1
Set start time:
TuM W Th F SaSu
11:25a
>Configure Event>Action
Select days:
Event 1
Set start time:
TuM W Th F SaSu
11:25a
>
Set Start Time:
Event 1
:32a+ Sunrise Sunset12
11:25a
>Configure Event>Action
End Time:
>
Set Start Time:
Event 1
:32a+ Sunrise Sunset12
11:25a
>Configure Event>Action
End Time:
>Configure Event>Action
Set End Time:
Event 1
:32a1
11:25a
DONE>
>Configure Event>Action
Set End Time:
Event 1
:32a1
11:25a
DONE>
Page 76
76 InTouch™ User Guide
Copyright © 2006 Intermatic, Inc.
Other Event Programming
Setting the Duration of an Event
This procedure lets you set the length of time an event will last.
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/
DOWN> arrows to select
My Events, then press
<ENTER>. The screen
displays event options.
Select Congure Event, then press <ENTER>. The screen displays the list of stored events.
Scroll with the <UP/
DOWN> arrows to select
the event you want to congure, then press
<ENTER>. The screen displays options for activating
the event.
Select Event Duration, then press <ENTER>. The screen species that you set the duration time for the event.
1.
2.
3.
4.
5.
a
WIRELESS CONTROLS
TM
11:25
a
WIRELESS CONTROLS
TM
11:25
My Scenes My Events
Setup
11:25a
My Scenes My Events
Setup
11:25a
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
>Configure Event
My Events
Event 2
Event 1
11:25a
>Configure Event
My Events
Event 2
Event 1
11:25a
Event 1
>
Configure Event
11:25a
Event Scene
Time/Action Event duration
Event 1
>
Configure Event
11:25a
Event Scene
Time/Action Event duration
What is the event duration?
>Configure Event
11:25a
Next>Next>
Event 1
Manual Off
What is the event duration?
>Configure Event
11:25a
Next>Next>
Event 1
Manual Off
Page 77
Step-by-Step with the In-Wall Master Controller 77
Providing a brighter solution.™
NOTE: If you scroll below one minute, the screen displays Manual Off. This means the event will turn something on, but you will have to manually turn it off.
Press the <LEFT> arrow to select the hour or minutes, depending on the duration you want to set (up to 24 hours).
Scroll with the <UP/DOWN> arrow buttons to set the correct Hour.
Press the <RIGHT> arrow to select the Minutes eld, then scroll <UP/DOWN> to set the correct minutes.
You are now nished. Press the <RIGHT> arrow to select Next, then press
<ENTER>.
Continue at page 65, Step 12 for a Time Event. Continue at page 74, Step 12 for an Action Event.
Renaming an Event
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next item.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/
DOWN> arrows to select
My Events, then press
<ENTER>. The screen
displays options for working with events.
6.
7.
8.
9.
•
•
1.
2.
>
Configure Event
What begins this Event?
Event 1
Action
Time
11:25a
>
Configure Event
What begins this Event?
Event 1
Action
Time
11:25a
a
WIRELESS CONTROLS
TM
11:25
a
WIRELESS CONTROLS
TM
11:25
My Scenes My Events
Setup
11:25a
My Scenes My Events
Setup
11:25a
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
Page 78
78 InTouch™ User Guide
Copyright © 2006 Intermatic, Inc.
Select Rename Event, then press <ENTER>. The screen displays a list of the events programmed in your system.
Select the event you want to rename and press
<ENTER>. The rst letter of
the existing event name (“E” in “Event 1”) is highlighted.
Scroll with the <UP/DOWN> arrows to select the rst character of the new name, then with the <RIGHT> arrow to select the second character, and continue.
The characters repeat in a loop in the order shown below, starting from wherever you are at the time. There is a “blank space” symbol between the “~” symbol and the “!” symbol, as shown below.
ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_` abcdefghijklmnopqrstuvwxyz{|}~ ! ”#$%&’()*+,-./0123456789:;<=>?@
NOTE: To shorten a name or “erase” unwanted characters, override them with a “blank space” character.
When you are satised with the new name of the event, press the <ENTER> button to highlight Save & Close, then press <ENTER> again to complete the procedure. The display returns to the programming screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
3.
4.
5.
6.
>Rename Event
11:25a
My Events
Event 2
Event 1
>Rename Event
11:25a
My Events
Event 2
Event 1
>Rename Event
11:25a
Enter Event Name
Event 1
Save & Close
>Rename Event
11:25a
Enter Event Name
Event 1
Save & Close
Page 79
Troubleshooting 79
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Deleting an Event
During programming, use the <ARROW> buttons to navigate to your selections on the screen. Use the
<RIGHT> arrow to advance to the next screen.
NOTE: If you pause for more than 30 seconds during the programming procedure, the In-Wall Master Controller will time out and exit programming mode.
Begin at the InTouch Home Screen as shown.
Press <ENTER>. The screen displays the Main Menu.
Scroll with the <UP/
DOWN> arrows to select
My Events, then press
<ENTER>. The screen
displays options for working with events.
Select Delete Event, then press <ENTER>. The screen displays a list of the events programmed in your system.
Select the event you want to delete and press
<ENTER>. The screen
requests conrmation before it will delete the event.
Press the <RIGHT/LEFT> arrows to select Yes, then press
<ENTER>. The system deletes the event. The display
returns to the Main Menu screen, and automatically exits programming mode in about 30 seconds if there’s no activity.
1.
2.
3.
4.
5.
a
WIRELESS CONTROLS
TM
11:25
a
WIRELESS CONTROLS
TM
11:25
My Scenes My Events
Setup
11:25a
My Scenes My Events
Setup
11:25a
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
My Events
Add Event
Configure Event Rename Event
11:25a
Delete Event
>Delete Event
11:25a
My Events
Event 2
Event 1
>Delete Event
11:25a
My Events
Event 2
Event 1
>Delete Event
Remove Event 1
11:25a
Save & Close
No Yes
>Delete Event
Remove Event 1
11:25a
Save & Close
No Yes
Page 80
80 InTouch™ User Guide
Copyright © 2006 Intermatic, Inc.
Section 6:
Troubleshooting
Issue Possible Solution
The Status Light on the Hand-Held stays lit after the include process nishes.
Remove and reinsert the battery. Place the Hand-Held into the Base. Remove the device from the network,
then re-include it.
1.
2.
3.
The Hand-Held or base will not reset.
Insert the Hand-Held into Base. Disconnect the power supply for the
Base. Wait 10 seconds. Reconnect the power supply. Try again.
1.
2.
3.
4.
5.
An In-Wall Scene/
Group Controller
or In-Wall Master Controller will not reset.
Disconnect the power at the fuse or breaker.
Wait 10 seconds. Reconnect the power. Try again.
1.
2.
3.
4.
The Status Light on the Base just blinks RED when no Hand­Held is present.
Disconnect the power supply for the Base.
Wait 10 seconds. Reconnect the power supply. Try again. If this does not solve the
problem, contact Intermatic Customer Service.
1.
2.
3.
4.
Base light just blinks RED when a Hand­Held is inserted.
There is no connection. Try removing the Hand-Held and reinserting it.
The battery is overcharged. Wait for a few minutes and try again.
The battery has discharged excessively. Call Intermatic Customer Service to order a new battery.
•
•
•
Page 81
Troubleshooting 81
Providing a brighter solution.™
Issue Possible Solution
The Hand-Held falls asleep while setting up a scene.
This is normal behavior.
Finish setting up the scene. Press the <HOME> button to wake the
Hand-Held. Press and hold the <SCENE SELECTION>
button to complete the setup.
1.
2.
3.
Device does not respond to commands from the Hand-Held.
Exclude and re-include the device.
NOTE: The CA5100 cannot be controlled by remote.
A scene used to work, but no longer controls devices.
Recreate the scene.
Creating a new scene overwrites the previous scene.
The Hand-Held or Base may be out of range of the devices to be controlled. Include additional devices to the network to expand its range.
Scene creation causes a RED light error.
No devices were included in the scene, so the scene was erased.
Try excluding and re-including all devices in the scene to make sure they are in the network.
Another device may already be in “learn” mode.
Make sure that the Hand-Held is included to the Base before using it in the network.
The Base may be out of range of the devices to be controlled. Include additional devices to the network to expand its range.
NOTE: The CA5100 cannot be controlled by remote.
•
•
•
•
•
Page 82
82 InTouch™ User Guide
Copyright © 2006 Intermatic, Inc.
Issue Possible Solution
The Hand-Held cannot “include” devices.
Make sure that the Hand-Held is “included” to the Base before using it in the network.
The Hand-Held or Base may be out of range of the devices to be controlled. Make sure the Hand-Held is within a few feet of the device.
The Base may be out of range of the devices to be controlled. Include
additional devices to the network to expand its range.
Exclude the device and try again.
•
•
•
•
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