Interactive Toy Concepts Skeet Shooter User Manual

PLEASE! DO NOT RETURN THIS
PLEASE! DO NOT RETURN THIS
PRODUCT TO ANY RETAIL STORE!
PRODUCT TO ANY RETAIL STORE!
Address: Interactive Toy Concepts, 17 Vulcan Street, Toronto, Ontario Canada. M9W 1L3
TROUBLESHOOTING
Skeet Launcher will not operate although it is turned on.
Skeets do not break apart after being shot in the air.
Skeets are launched too high. Skeets launch at an undesirable angle. 1. The Skeet Launcher is not positioned horizontally.
After slide the reload handles down, the skeets cannot be inserted into the launch slots.
The Skeet Launcher fails to operate and the speaker on the Skeet Launcher says “Check Skeet”.
Keep your body, (especially the face, eyes and hair) away from the Skeet Launcher mechanism during operation. Keep fingers away from operating the Skeet Launcher and flying Skeets. Do not stand over the Skeet Launcher or look into the launch slots. Keep other people or animals away from the Skeet Launcher during operation. Do not aim the Skeet Launcher or Skeets at any people, animals, plants, or property. Make sure people around you know that you are playing with your SKEET SHOOTER. The SKEET SHOOTER is intended to be an indoor toy with occasional outdoor play under certain conditions. When playing indoors, only play in rooms without obstacles, breakable objects or fans. When playing outdoors, it is recommended to play in large open areas. Do not play near buildings, roof-tops, trees, roads, or overhead wires. Do not play near crowds. Do not play near any bodies of water such as puddles, pools, rivers, or lakes. Do not play during any form of precipitation, including rain and snow. Do not use any other source to charge the Skeets other than the Skeet Launcher provided with your Skeet Shooter toy. Do not attempt to overcharge your Skeets. Follow the charging instructions provided in this instruction manual.
All three Skeets have built-in, non-removable, non-replaceable, rechargeable capacitors. Do not attempt to open the Skeets to modify or tamper with the capacitors. The Skeet Blaster uses 3 “AAA” batteries (not included). The Skeet Launcher uses 4 “C-size” alkaline batteries (not included). The charger is built into the Skeet Launcher. Use only the charger provided in this SKEET SHOOTER package to charge the Skeets. Use only batteries recommended in this instruction manual. Do not mix old and new batteries. Do not mix alkaline, standard, lithium, rechargeable, or different types of batteries. Do not use rechargeable batteries. Be careful to install the batteries with the correct polarity, as indicated. Battery should be replaced by adults. Rechargeable batteries are only to be charged under adult supervision. Never leave a battery unattended while it is being charged. Never leave a battery unattended in the presence of children. Non-rechargeable batteries are not to be recharged. Rechargeable batteries are to be removed from the toy before being charged. Do not throw batteries into the fire. Exhausted batteries are to be removed from the toy. The supply terminals are not to be short-circuited.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
1) This device may not cause harmful interference.
2) This device must accept any interference received including interference that may cause undesired operation. Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment. The manufacturer is not responsible for any radio or TV interference caused by unauthorized modifications to this equipment. Such modifications could void the user’s authority to operate the equipment. Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These Limits are designed to provide reasonable protection against harmful interference in a residential installation. This generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try and correct the interference by one or more of the following measures: - Reorient or relocate the receiving antenna - Increase the separation between the equipment and receiver - Connect the equipment to an outlet on a circuit different from that to which the receiver is connected - Consult the dealer or an experienced radio/TV technician for help.
Limited 30-day warranty
Product is warranted by Interactive Toy Concepts Limited against manufacturing defects in material and workmanship under normal use for thirty (30) days from the date of purchase.
Warranty is validated upon receipt of proof or purchase and confirmation of UPC code.
1. If not using the Skeet Blaster to start Skeet Launcher operation, the play button may not have been pressed.
1. Skeet Blaster is not turned on.
2. Skeet Blaster is not reloaded.
3. Skeet did not charge properly.
4. The Skeet Blaster’s infrared beam missed the target.
5. The Skeet Launcher is positioned at an angle which disables the launch mechanism.
1. Your Skeet Launcher is positioned too high. 1. Place the Skeet Launcher on the floor or on the ground. This is the ideal elevation.
1. The launch bars cannot be lock in ready position and they block the Launch Slots.
1. The Skeet is not sitting correctly in the Launch Slot and the Skeet Launcher either failed to charge or even recognize the Skeet.
2. One or more of the Skeets are not inserted into the Skeet Launcher.
1. Press play button when ready to launch the Skeets or use the Skeet Blaster to start the launch mechanism by reloading the Skeet Blaster and pressing the trigger.
1. Ensure the ON/OFF switch on the Skeet Blaster is in the ON position.
2. Reload the Skeet Blaster by sliding the reload handle backward then forward before each shot.
3. Ensure that the Skeet is assembled and inserted correctly in the Skeet Launcher’s launch slot. Refer to “CHARGING THE SKEETS” section.
4. Your Skeet Blaster’s shot may have missed the mark.
5. The Skeet Launcher is designed to operate only when it is positioned horizontally or by using one of the launch angle presets. Tilting the Skeet Launcher further will disable the launch mechanism for safety reasons. Position the Skeet Launcher correctly and try playing again.
1. Ensure that the Skeet Launcher is sitting horizontally on the ground or that it is using one of its launch angle pre-sets.
1. Remove all Skeets form the Skeet Launcher (if any). Press the PLAY button, the Skeet Launcher will be reset, then slide the reload handles down again. The launch bars can be set in ready position. Insert the Skeets into the Launch Slots.
1. Make sure that the Skeets are assembled so that the “alignment arrows” are visible on only one side of each Skeet. As you are looking at the Skeet Launcher with the SKEET SHOOTER logo facing you, insert all 3 Skeets into the launch slots so that the alignment arrows on each Skeet are facing you and aiming down. It is very important that the Skeets are inserted into the Skeet Launcher correctly or the Skeets will not fit or charge. Please note there are also 3 images on the SKEET SHOOTER Launcher that illustrate how to insert the Skeets properly. Turn the Skeet Launcher’s on / off switch to the on position for charging. A red power LED will light up on the Skeet Launcher when it is turned on. The 3 Skeets will automatically charge once the Skeet Launcher’s on / off switch is turned to the on position. A red charge LED will start flashing on each Skeet during charging. Once a Skeet is charged the red charge LED remains on constantly. If the red charge LED on any of the Skeets does not turn on at all, the Skeet is not sitting properly and it will fail to charge, and the Skeet Launcher will not operate.
2. The Skeet Launcher requires all 3 Skeets to be inserted into the Skeet Launcher in order to operate. Please make sure to insert all 3 Skeets carefully and correctly.
IMPORTANT SAFETY INFORMATION
IMPORTANT BATTERY INFORMATION
FCC NOTE: U.S. ONLY
Proof of Purchase
Skeet Shooter is a registered trademark of Interactive Toy Concepts. © 2010 All Rights Reserved. Manufactured by and distributed by Interactive Toy Concepts Ltd. Patent Pending. Products and colors may vary. MADE IN CHINA.
Congratulations on your purchase of the SKEET SHOOTER from Interactive Toy Concepts. The SKEET SHOOTER is a revolutionary new toy that allows anyone to have the virtual learning experience of shooting a “Skeet” or “Trap” in complete safety. The SKEET SHOOTER Blaster uses a narrow infra-red beam to target an electronic Skeet. When the Skeet is hit with the IR beam, it breaks apart like a real Skeet would! There are 3 reusable Skeets included with the SKEET SHOOTER. The Skeet Launcher has the secondary purpose of charging the Skeets, and is capable of launching all 3 Skeets consecutively with variable speed and launch trajectory. SKEET SHOOTER can easily be played by one person or more. Single play consists of one player trying to shoot down all the Skeets. Multiple player mode allows for competition to see who can shoot down more Skeets. In multiple player mode, the players can take turns reloading the launch mechanism.
To prevent damage during shipping the SKEET SHOOTER is securely fastened in the package. Please ensure that all of the tie down and fastening locations are unfastened before attempting to remove the SKEET SHOOTER. Be very careful when removing the SKEET SHOOTER to prevent damaging any of the components.
Keep your body, especially the face, eyes, hair and fingers away from the Skeet Launcher mechanism during operation. Do not aim the Skeet Launcher or Skeets at any people, animals, plants, or property. Do not modify this toy or any of the included components. The skeets can reach up to 2 to 3 meters (6.6 to 9.8 feet) height. Make sure there is enough height allowance when operating Skeet Shooter.
1) 1 x Skeet Launcher
2) 1 x Skeet Blaster
3) 3 x Skeets
4) 1 x Instruction Manual
Skeet Launch Speed Adjustment Knob
Speaker
Infrared Receiver
INS-44057-100820-US
INSTRUCTION MANUAL
INSTRUCTION MANUAL
The SKEET SHOOTER has been carefully packaged to avoid damage during shipping. PLEASE USE CAUTION WHEN UNPACKING.
UNPACKING YOUR SKEET SHOOTER
CAUTION !!
COMPLETE PACKAGE CONTENTS
SKEET BLASTER
Targeting Sights
Reload Handle
Trigger
Battery Compartment Door
Skeet Loading Illustrations
ON - OFF switch
Play Button
SKEET LAUNCHER
Upper Half
Charge Port
Lower Half
Launch Slots (with built-in chargers)
Reload Handles
Soft Bumper
Infrared Beam Emitter
ON-OFF Switch
SKEET:
Alignment Arrows
Infrared Beam Sensor
8
Battery
Compartment
Door
Speaker
Skeet Launch Angle Adjustment Slider
INSTALLING BATTERIES
All three Skeets have built-in, non-removable, non-replaceable, rechargeable capacitors. Do not attempt to open the Skeets to modify or tamper with the capacitors. The Skeet Blaster uses 3 “AAA” batteries (not included). The Skeet Launcher uses 4 “C-size” alkaline batteries (not included). The charger is built into the Skeet Launcher. Use only the supplied charger provided in this SKEET SHOOTER package to charge the Skeets.
DO NOT USE ANY OTHER SOURCE TO CHARGE THE SKEETS OTHER THAN THE SKEET LAUNCHER .
Skeet Shooter Blaster Battery Installation:
2. Insert the
+
-
3 AAA batteries (not included) as shown.
PLAYING WITH YOUR SKEET SHOOTER-(continued)
Adjusting Skeet Launch Speed:
The speed of the launch can be adjusted from 3 Skeets launched within a span of 15 seconds to 3 Skeets launched within a span of 30 seconds.
1. Ensure that the Skeet Launcher is not in the process of launching the Skeets. The Skeet Launcher’s ON/OFF switch can be in the on or off position during Skeet launch speed adjustment.
+
1. Open the battery compartment door located at the upper rear of the Skeet Blaster by using a Philips screwdriver (not included).
Ensure that the + and – polarities match the illustrations inside the battery compartment.
Skeet Shooter Launcher Battery Installation:
1. Ensure that the Skeet Launcher is turned off.
2. Open the battery compartment door located at the bottom of the Skeet Launcher by using a Philips screwdriver (not included).
3. Insert the 4 C-size batteries (not included) as shown. Ensure that the + and – polarities match the illustrations inside the battery compartment.
CHARGING THE SKEETS
The 3 Skeets require 10 seconds of continuious charging. Charging the Skeets is a simple process as outlined in the following steps.
Reload Handle
Reload Handle
Ensure the SKEET SHOOTER Launcher is turned off.
1.
Using both hands, slide the 2 reload handles located on
2. either side of the Skeet Launcher all the way down and release them. (The handles will return to their “up” position). This will allow you to insert the Skeets into the launch slots.
When assembling a Skeet, make sure the “alignment arrows”
3.
are visible on one side only. Looking at the Skeet Launcher with the SKEET SHOOTER logo facing you, insert all 3 Skeets into the launch slots so that the alignment arrows on each Skeet are facing you and aiming down (shown). It is very important that the Skeets are inserted into the Skeet Launcher correctly or the Skeets will not fit or charge. Note: see illustrations on SKEET SHOOTER Launcher.
Alignment Arrows
Illustrations
In order for the Skeet Launcher to operate, all 3 Skeets must be inserted correctly into their launch slots. If any of the Skeets should become misplaced or sustain damage, replacement Skeets are available on-line through the Interactive Toy Concepts Shopping Cart. Please follow the below link to access the Shopping Cart:
WWW.INTERACTIVETOY.COM
PLAYING WITH YOUR SKEET SHOOTER
You can start playing SKEET SHOOTER as soon as the Skeets are finished charging. The objective of the SKEET SHOOTER game is to shoot the individual Skeets once they are launched from the Skeet Launcher and before the Skeets hit the ground. When a Skeet is hit by the harmless infrared beam of your Skeet Blaster, the Skeet will break apart just as a real clay Skeet would.
Sometimes the Skeet will also break apart when it hits the ground. The Skeet’s red LED flashes after the Skeet is shot by the Infrared Beam. It is the accurate way to judge whether the Skeet is hit by your shot.
The SKEET SHOOTER can be played as a 1 player or 2 player (or more) game. In 1 player mode, the player tries to shoot down as many of the 3 Skeets as possible. In 2 or more player mode, all players take turns in attempting to shoot down as many of the 3 Skeets as possible. Only 3 Skeets can be launched per turn. If this results in a tie, the best players should have another round of turns until only the best player remains. The winner shoots down the most Skeets in the final turn. Another way to find out who is the better shooter is to count how many shots it takes to shoot down all 3 Skeets. Obviously, the shooter who can shoot down all 3 Skeets with only 3 shots is a master Skeet Shooter! To make the game more challenging, it is possible to adjust the launch speed of the Skeets and the launch angle. Increasing the launch speed will decrease the amount of time between Skeet launches but it will not affect the launch height. If you would like to change or adjust the Skeet launch speed or Skeet launch angle, you must do so before launching the Skeets.
Choosing your playing location:
You can operate your SKEET SHOOTER toy indoors or outdoors. The outdoor space should be roughly 16.4 feet x 16.4 feet (5 meters x 5 meters) with a height allowance of about 9.8 feet (3 meters). Avoid operating your SKEET SHOOTER near power-lines, trees, or roof-tops. Do not operate your SKEET SHOOTER during windy conditions or any harsh weather. If operating your SKEET SHOOTER indoors, the indoor area should be up to 16.4 feet x 16.4 feet (5 meters x 5 meters) with the average household ceiling height.
3. Replace the battery compartment door and tighten the screw using the screwdriver. Do not over tighten.
4. Replace the battery compartment door and tighten the screw using the screwdriver. Do not over tighten.
Red LED Light
Turn the Skeet Launcher’s ON/OFF switch to the ON position for
4.
charging. A red power LED will light up on the Skeet Launcher when it is turned ON.
The 3 Skeets will automatically charge once the Skeet Launcher’s
5.
ON/OFF switch is turned to the ON position. A red charge LED will light up on each Skeet during charging. Once a Skeet is charging the red charge LED remains on constantly.
The 3 Skeets are ready for launching after charging for 10 seconds.
6.
2. Find the “Skeet launch speed adjustment knob” located on the Skeet Launcher as shown.
When in doubt, follow the arrows on the Skeet launch speed adjustment knob.
Adjusting Skeet Launch Angle:
The angle of launch for the Skeets can be adjusted before and between plays. All 3 Skeets will be launched in the same angle and direction as preset. By default, the Skeets launch vertically with no launch angle adjustment.
1. Ensure that the Skeet Launcher is not in the process of launching the Skeets. The Skeet Launcher’s ON/OFF switch can be in the ON or OFF position during Skeet launch angle adjustment.
Skeet Launch Angle Adjustment Slider
2. Find the “Skeet launch angle adjustment slider” located on the Skeet Launcher as shown.
3. Press the button on the side of the Skeet Launcher above the slider as shown.
6. Looking at the Launcher with the SKEET SHOOTER logo facing you, the Skeets will now be launched at an angle to your left. To launch the Skeets to your right, just rotate the Launcher in the desired direction.
Power Saving Mode: If the Skeet Launcher is not in use for over 3 minutes, it will go into POWER SAVING MODE. In this
mode, the LED on the Skeet Launcher’s ON/OFF switch will flash. Also, the charging of the Skeet will stop and the LED on Skeet will turn off.
To start playing again, Power Saving Mode can be deactivated using one of the following three steps: a. Press the Play button on the Skeet Launcher once to wake it up. Press the Play Button a
second time to activate the Skeet Launcher’s launch mechanism and the Skeets will be launched in accordance with the normal playing procedure. b. Reload your Skeet Blaster, aim the blaster directly at the Skeet Launcher and press the trigger. The first shot will wake up the Skeet Launcher. Reload and press the trigger again. The second shot will activate the Skeet Launcher’s launch mechanism and the Skeets will be launched in accordance with the normal playing procedure. c. Press the ON / OFF switch on the Skeet Launcher once to turn the Skeet Launcher OFF. Press the ON / OFF switch a second time to turn the Skeet Launcher on again. This will reset the Skeet Launcher. You can use the Play Button or the Skeet Blaster to activate the Skeet Launcher in accordance with the normal playing procedure.
Press Button
Increase Speed
Increase Speed Decrease Speed
3. Dial the knob to the left (anti-clockwise) to reduce the launch speed. Dial the knob to the right (clockwise) to increase the Skeet launch speed.
4. Pull the slider down to increase the Skeets’ angle of launch. The further the slider is pulled down, the greater the angle of launch.
5. Release the button on the side of the Launcher above the slider to lock the Skeet launch angle in position as desired.
7. To launch the Skeets vertically up into the air, revert the Skeet launch angle setting to its factory pre-set by moving the slider to its maximum up position.
Decrease Speed
Release Button
Arming your Skeet Blaster:
1. To fire your Skeet Blaster, make sure the ON/OFF switch on the Skeet Blaster is in the on position.
2. Every time the Skeet Blaster is fired, it needs to be reloaded by sliding the reload handle backwards and forward. A reload double-click will be heard. At the beginning of your game, make sure to reload your Skeet Blaster.
Shooting down Skeets with your Infrared Skeet Blaster:
Once you have adjusted the Skeet launch speed and angle to your desired settings, charged up your 3 Skeets and turned on your Skeet Blaster, you are ready to shoot some Skeets! The Skeet Launcher’s launch mechanism can be activated either directly by pressing a button on the Skeet Launcher, or remotely, by sending an infrared beam from your Skeet Blaster.
1. Ensure that your Skeet Launcher is turned on and the fully charged Skeets are in their launch slots. 2-A. To activate your Skeet Launcher’s launch mechanism directly, just press the play button on the Skeet Launcher as shown. You will have about 5 seconds to walk back to your shooting position. 2-B. To activate your Skeet Launcher’s launch mechanism remotely, just aim your Skeet Blaster directly at the Skeet Launcher and press the trigger. (Note, if nothing happens, make sure your Skeet Blaster is reloaded.)
3. Once the Skeet Launcher’s launch mechanism has been activated, make sure to stand clear of the Skeet Launcher as it will start launching Skeets momentarily.
4. Reload your Skeet Blaster by sliding the reload handle forward and backward once.
5. Prior to the first launch, the Skeet Launcher’s speaker will say, “Ready, aim, pull!”
6. The first Skeet will launch.The Skeet will be launched into the air up to about 6.5 feet (2 meters). (Please note, the first Skeet will be launched from a random launch slot)
7. Shoot down the first Skeet with your safe infrared beam Skeet Blaster. You can fire a narrow infrared beam at the Skeet by pressing the trigger button on the Skeet Blaster. A firing sound is heard. To get best aiming results, align the single targeting sight notch located at the upper front of the Skeet Blaster with the double targeting sight notches located at the upper rear of the Skeet Blaster. When viewing with one eye from the top rear down the barrel of the Skeet Blaster, the front targeting sight should be in between the 2 rear targeting sights, and the target should appear directly in front of the aligned targeting sights. If you miss, quickly reload and fire again. It is fair game to take multiple shots at each Skeet as long as it has not hit the ground yet. It is necessary to reload your Skeet Blaster after each shot.
8. The Skeet Launcher will say “Pull” before every subsequent Skeet launch.
9. Once all 3 Skeets are launched, the Skeet Launcher will remain turned on but the launch mechanism will stop working. Did you shoot down all 3 Skeets before they hit the ground? If so, how many shots did it take? If you were able to shoot down all 3 Skeets with only 3 shots, you have a perfect score! 10-A. To play again, it is not necessary to turn off or reset the Skeet Launcher. Simply reload the Skeet Launcher, reassemble the 3 Skeets and insert them into the Launcher as described in the “Charging the Skeets” section. Then follow steps 1 through 10 in the “Shooting down Skeets with your Infrared Skeet Blaster” section. 10-B. If you are finished playing, turn off the Skeet Launcher by pressing the ON/OFF switch as shown. Also, make sure to turn off your Skeet Blaster by moving the ON/OFF switch to the off position. If you will be storing your SKEET SHOOTER toy for a longer period of time, remove the batteries from the Skeet Launcher and the Skeet Blaster. This will prolong the operational life of the toy and the batteries. It is a good idea to store the 3 Skeets, Skeet Blaster and the Skeet Launcher together so no components become misplaced.
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