5-13 Fails to raise level in pitch or roll Page 79
5-14 Occupant Safety Switch Page 79
5-15 Unit Stops Motion Page 79
5-16 No Roll or Pitch Movement when at the Top Page 79
5-17 Up Sensor Faults Page 79
5-18 Maintenance Warnings and Cautions Page 79
5-19 Maintenance and testing of Motors Page 80
5-20 Setup and Calibration of Joystick/CIB-1000 Page 80
5-21 Creating and configuring the Artificial Intel. (AI)
Joystick Devices Page 81
CHAPTER 6: Time Replacement Items
6-1 Introduction Page 82
6-2 Relays Page 84
6-3 Projector Bulbs Page 84
6-4 Non Destructive Testing Procedures Page 84
Attachment. 1Weekly Inspection Checklist Page 87
2 Cable Numbering and Routing Page 88
3 Electrical Circuits List Page 91
4 Hitachi Projector Settings Page 92
Part of Document Package
I: Mitsubishi Transistorized Inverter Manual
II: Hitachi Projector Manual
III: Sumitomo Motor and Gear Box Manual
IV: Warranty Cards for all Items
Section III: Installation Page 94
TABLE OF CONTENTS INSTALL
CHAPTER 1: SET UP
1-1 Field Torque Procedure (Turn-of-the-Nut) Page 95
1-2 Assembly Instructions Page 95
ASSEMBLY DRAWINGS (SEE ”DRAWINGS FILE” )
DET-01 Power Box Page 100
DET-02A Right side Electrical Page 100
DET-02B Left Side Electrical Page 101
DET-04 Encoder Placement Page 101
DET-05 Platform Front Support Page 102
DET-06 Floor Plan\Accessories Page 102
DET-07 TV and Cabinetry Page 103
DET-08 Squaring the Ride Page 103
DET-09 Cabinetry Page 104
DET-010 Tail Cover and Stand Page 104
DET-011 Tail Closure/Pitch Motor Page 105
DET-013 Platform/Front Stand Page 105
DET-014 A frame Assy. Page 106
DET-015 Side A frame ABS Page 106
DET-016 Pitch shaft placement Page 107
DET-017 Pitch shaft Installation Page 107
DET-018 Safety Wiring Page 108
DET-022 Power Box Serial Interface Page 108
DET-035 CPU Card Layout Page 109
DET-036 CPU Card Layout MT,FS Page 109
DET-037 Mother Board Layout Page 110
DET-038 Lube Requirements Page 110
DET-039 MT Layout and spacing Page 111
DET-040 Lower Cockpit Fiberglass Page 111
DET-041 Lower ear ABS Page 112
DET-042 Upper rear ABS Page 112
DET-043A Lift Jack Clutch/Tower Page 113
DET-044 Pitch Rings Installation Page 113
DET-045 Roll Hub and Gear Box Page 114
DET-046 Cockpit Power Strip Page 114
DET-048 Lift cross drive system Page 115
DET-049 Cable routing to center Page 115
DET-050 Motion Control Card Jumpers settings Page 116
DET-051 MT,FS Command Console Layout Page 116
Welcome!! And thank you on your purchase of the MT3000 Monster Truck Simulator. The MT3000 is
the only full motion interactive networked experience of it’s kind. This is a dual seat monster truck
simulator based on a virtual reality environment with a full 360 degree, 2 axis motion platform. The
experience time can be varied according to patron demand while the standard time set is 6 minutes. You
can select from two track layouts thus making your ride as unique as possible.
1-2 Overview of the MT3000
The MT3000 is a computer driven monster truck simulator that provides a realistic monster truck driving
track.
1-3 Overview of the Ride Selection System
The customer can select their own track layout. There are two specific tracks that the simulator
can run on and they are: Monster truck arena, a series of jumps and bumps in a confined space
and the island road race, a open space environment with all the pitfalls of real cross country
driving. Whenever the terrain warrants a motion of the monster truck it will emulate it to a
degree of two motion flips. The (2) passenger cockpit is equipped with a huge 58” projection
screen and a pulse pounding surround sound system. Once the cockpit is closed and locked, the
passengers embark on a six minute (variable by operator) default driving experience without the
hassle of city traffic. A ride they will never forget.
1-4 Specific Ride Information
This section has been included in your manual to give you specific and detailed information about the
MT3000 Monster Truck Simulator. This information complies with the ASTM 698-94 standard (American
Society for Testing and Materials) which governs Physical Information to be provided for Amusement
Rides and Devices.
Ride Speed: Pitch Axis - 90 Degrees per second (15RPM)
Roll Axis - 90 Degrees per second (15 RPM)
Direction of Travel: Pitch – 360 Degrees
Roll – 360 Degrees
Vertical axis (Y-axis)
Maximum passenger capacity by weight per passenger position: 250 lbs.
Maximum passenger capacity by weight per the total device: 500 lbs.
Maximum passenger capacity by number per the total device: 2
Duration of passenger exposure: Up to six minutes
Passenger weight distribution: Maximum Unbalance – 100 lbs.
Environmental restrictions: Stable Environment – Temperatures less than 80°F,
Humidity less than 60%
Recommended passenger restrictions: Minimum Height – 48”
Mechanical power requirements: The pitch movement is powered by a 5 HP electric
motor.
The roll movement is powered by a 3.0 HP electric
motor.
The lift movement is powered by a 3 HP electric
Fastener schedule: Refer to the MaxFlight MT3000 Installation Manual
Maximum static load distribution per footing: NS – based on static weight distributed by
(4) 8” x 16” feet and
(2) 4” x 14” feet
INA = Information Not Available N/A = Not Applicable UNK = Unknown NS =
Not Specified
1-5 Ride Restrictions
There are certain conditions that the machines should not be operated under. These conditions are
described below.
1-5A Intoxication
If a patron is under the influence of any drugs or alcohol they should not be allowed to utilize the
equipment. If a question arises have a manager speak to the patron.
1-5B Heart Conditions
Any heart or other similar condition would preclude a passenger from riding the simulator.
1-5C Pregnancy
It is not recommended that women who are pregnant ride the simulator.
1-5D Weight and Height Restrictions
The patrons must be at least 48” (1.22 m) tall and total weight is not to exceed 500 lb. (226.8 kg) with no
more than a 100 lb. (45.36 kg) difference between the passengers. All patrons must be capable of sitting normally in the seat and be capable of using all the restraint devices available and mandatory. If this
is not possible the patron cannot ride.
1-5E Impairments
We recommend that patrons with the following impairments/conditions do not ride the VR2002
Cyber Coaster:
♦ Head, neck, heart or back problems
♦ Recent operations
♦ High blood pressure
♦ Motion sickness
♦ Women who are pregnant
♦ Epileptic patrons; due to the special strobe and lighting effects that are known
to trigger seizures
♦ Intoxicated patrons
♦ Claustrophobia
1-6 Safety
Due to the nature of the MT3000 there are several safety precautions that must be observed in
order to ensure the safety of both the patrons and the operators during operation of the
experience.
1-6A Ensure that the cockpit has completed movement prior to continuing with any other
procedures.
1-6BNOTE: Ensure that during the time of operation, all persons must stay clear of the
simulator in order to prevent injuries.
1-6C Ensure that the operating personnel do not operate the simulator with any of the cover
plates removed.
1-6D Ensure that only authorized personnel open the power distribution box for any reason.
1-6E Ensure that patrons pass the height and weight requirements to ride the simulator.
1-6F Queue Line Safety
The queue line must be kept orderly. The patrons must remain behind the established barriers
while waiting their turn to ride. The queue line should also be used to familiarize patrons with
the operation of the Occupant Panic Switch (OPS) Button.
1-6G Loading/Unloading Safety
During the loading and unloading of patrons, the operator must ensure that the simulator has
come to a complete stop prior to opening the cockpit. The operator is required to assist the
patrons to negotiate the steps and cockpit.
1-6H During the operation of the simulator, the operator must stay within the proximity of their
assigned units. Operators must watch for such things as equipment failure, abuse of the simulator
and customers who wish to terminate game play.
1-6I During the operation of the ride, the operator(s) should be posted at the control console
where the computer screen, mouse and unit will be in his/her direct line of sight
CHAPTER 2 – OPERATION
2-1 Description of Motion During Operation
There are three basic axes of motion that the simulator travels on, Pitch, Roll and vertical lift into the game
position.
2-1A The Pitch Axis
The pitch motor is a 5 HP 208 VAC drive motor. Controlled by the frequency drive inverters. The pitch
axis will rotate the cockpit in either a clockwise or counterclockwise direction. The maximum velocity the
pitch axis will produce is 90 degrees per second.
2-1B The Roll Axis
The roll motor is a 3.0 HP 208 VAC drive motor. Controlled by the frequency drive
inverters. The roll axis will rotate the cockpit in either a clockwise or counterclockwise
direction. The maximum velocity the roll axis will produce is 90 degrees per second.
2-1C The Vertical Lift System
The Lift motor is a 3.0 HP 208 VAC drive motor. Controlled by the frequency drive inverter. The vertical
lift system raises and lowers the main assembly into the load and ride positions.
2-2 System Startup Procedures
The procedures listed below must be followed to ensure the simulator operates in a safe
condition.
1. On the left A frame, turn the power switch on the power strip to “ON”. This will
power up the following;
a. Projector power
b. Wireless receiver power.
c. Network switch power.
d. Television power.
e. On-board computer.
f. On-board amplifier.
g. On-board TV elite video signal splitter.
h. All cooling fans in the cockpit and drive motors.
2. In the command console, turn power strip on bottom to “ON”.
3. Power up the Battery Backup unit, press switch in on right top side. Green light
comes “ON”. The monitor will come on automatically.
4. Press the power on button on front of computer and allow unit to come up to desktop.
5. Power up any stand ups if needed or applicable.
6. Turn projector bulb on by aiming remote towards mirror and pressing green “ON”
button once. Bulb comes on and gets brighter over next few seconds.
7. Pull out the red E-Stop button on side of command console to power up Inverters.
NOTE: The bird and an alert window will open while the inverters are powering up and the
communication path between the CPU and power box is established. If all is well, the bird and
window will close. If there is a problem, another alert window will come up stating the problem.
Correct all faults before running/starting any other program.
2-2A Description of Control Windows and Icons
A. Desktop Displays
• “Remote GSM” icon- shortcut to the actual program, double clicking it
will initiate the program.
• “Mitsubishi Inverter Test” icon- shortcut to the manual test of the
inverters in all axes. This is the icon used for the emergency raise procedure.
• “Mitsubishi Test Client” icon- shortcut to the semi-automatic maintenance
test program of the platform.
• ‘Game Log” icon- shortcut to the recorded game log.
• “Start” icon- lower left, initiates system shutdown or other internal CPU
functions.
• “VNC” icon- shortcut to the remote on-board computer.
(1) Island Data Base – open country and mountain trails
(2) “OK” goes to next window
c. Loading Play Area Window – loads selected scenario into CPU
RAM for play
d. New Player” icon – opens truck type and time selection window
(1) Select Track if change takes @ 2 minutes to load
(2) Select Time - default is 6 minutes, can be changed as
desired
(3) “OK” goes to next window
e. Top Row Indicators
(1) GAME
STOP – stops selected program
QUIT – shuts selected program down completely, clears
memory
2. “Maxflight Base Lift Control” window
a. Raise icon – allows the platform to raise, balance normal and go
to the top.
b. Stop icon – stops motion of the platform at any point.
c. Lower icon – allows the platform to lower to the steps level
normal.
2-3 Description of Passenger Restraint System
There are two restraint systems employed for passenger comfort and safety, a primary
and a secondary.
2-3A Primary Restraint
The primary restraint system is similar to an Airline safety belt. It simply pulls around
the passenger and plugs into the receptacle. It is then tightened with the pulling of the
strap.
2-3B Secondary Restraint
The secondary restraint system consists of a molded structural steel bar shaped to fit the
passenger. The bars are covered with padding and vinyl covers for passenger comfort.
Once lowered into place, the passengers cannot release themselves, preventing
inadvertent discharge. To operate, lower the harness to the patrons comfort, then check it
for security and that it is locked.
2-4 Height and Weight
Maximum total weight for the ride is 500 lbs. (226.8 kg) with no more than a 100 lb. (45.4 kg)
difference between the passengers.
Minimum height requirement for the ride is 48 in. (1.22 m)
2-5 Game Selection
Patrons should be encouraged to make their game selections while waiting in the queue line.
2-6 Customer Pockets
The attendant must ask each patron if they have any objects in their pockets that could
come out during the ride. If so, remove and place the items in a secure container for the
duration of the ride. Be sure to remind patrons at the end of their ride to retrieve their
possessions.
2-7 Recommended Passenger Loading Procedures
Assist the passenger into the cockpit and tell them to put on the primary restraint (the
seatbelt). Lower the restraint harness until it is snug against the waist and chest. Render
any assistance or instructions required. This is a good time to give the patrons
instructions on how to use the Occupant Panic Switch and the controls/operations of the
Steering Wheel, Gas pedal, Brake pedal, and Fwd/Rev Shifter. After it has been
explained, they should be asked if they understand how to use these items. Close the
canopy and secure it with the locking devise.
2-8 Game Start Procedures
2-8A Initial Game Startup
1. Double click on “Remote GSM” icon and the program will initiate and open
program window.
2. Click on “NEW GAME” another selection window opens up.
3. Click on SINGLE PLAYER – if remote viewer is not used.
Game Setup window opens, select ISLAND DATA BASE.
Highlight by clicking on selection the click “OK”
4. CPU loads the game data and opens the “MAXFLIGHT BASE LIFT CONTROL AND PROGRAM ” window.
5. Select “NEW PLAYER”, select truck type and time. Time default is 6
minutes but can be changed.
6. Select “OK”
7. Raise the platform to the run position. Click RAISE lower right window.
2-8B Raising the Unit
Ensure that power is applied and normal program is loaded. Go to the LIFT CONTROL, click on the
“RAISE” icon. The unit will come up about two( 3) inches and stop to balance. Upon completion of
balancing, the unit will continue raising up to the upper limit switches. If the unit does not balance within
one (1) minute, lower the unit and retry.
NOTE: The weight limit is 500 pounds.
2-8C Game Start
Game will start when normally raised to the top after a game is selected. When the platform reaches the
upper limit switches the CPU will enable the program and full motion is enabled. Game will continue until
pre set timer runs down, stopped by rider, or stopped by operator.
2-9 Game Over
When the time runs out, stopped by rider pressing the cockpit e-stop or operator clicks
STOP icon. The “LOWER PLATFORM” icon will highlight. During this time the unit
will return to “HOME POSITION”. Click on the “LOWER” icon and after the unit
has lowered onto the stairway, and movement has stopped, discharge the patrons.
2-10 System Shutdown
At the end of the operating day, follow these procedures to ensure that the simulator is
safely secured for the day.
1. Turn projector bulb OFF by using the remote. Double click the green button
while pointing at the mirror. Projector goes to standby and will cool itself.
2. Lower the passenger restraint harness to the down position.
3. Lock the seat belts together.
4. Press the E-Stop on side of console IN. Removes all motor power and locks
the brakes.
5. Click on the CLOSE icon lower left, program window will close, on-board
program will close down the Truck program.
6. VNC to the on-board computer and
a. Select START lower left
b. Select SHUTDOWN
c. Select OK
7. After on-board computer has shut down shut down command console
computer.
a. Select START lower left
b. Select SHUTDOWN
c. Select OK
8. Turn the UPS power switch to OFF green light out
9. Turn Cockpit power OFF on A frame power strip.
The system is now secured.
2-11 Emergency Stop Procedures
In the event of an emergency follow the procedures described below for the type of emergency.
2-11A Occupant Panic Switch
During the ride the patrons have the ability to initiate a ride abort by depressing the
Occupant Panic Switch (Labeled “Safety Stop” in the cockpit). When this switch is
depressed the ride will return to the “home” position, the video projector will freeze and
the sound will stop. Once the unit is level, lower the unit by clicking the “lower” icon on
the computer screen. When the unit is completely lowered onto the stairway, open the
cockpit door and ask the riders if they would like to continue. If they do not which to
continue, discharge the passengers following the Passenger Unloading Procedure. If they
wish to continue, close the canopy and secure it with the locking device. Click on the
“raise” icon and once the unit is completely balanced it will raise to top and continue.
2-11B Emergency Termination Procedures
In the event of an emergency not involving the simulator directly, click on the ‘STOP” icon on the screen.
Wait for the unit to level, and then lower the platform as normal. In the event that the unit is not
responding to the commands, use the Red EMERGENCY STOP BUTTON on the side of the Command
Consol to terminate power to the electric motors. The unit will then have to be leveled and lowered
manually as described in section 2-11C. Assist the patrons out of the simulator and direct them to the exit.
2-11C Emergency Stop without Electrical Power
The Red EMERGENCY STOP BUTTON on the side of the Command Consol must be depressed
IMMEDIATELY; this will disable the Electric Motors and set the manual brakes. Level the unit on both
the pitch and roll axis manually as described in section 2-11C. Using the manual BRAKE RELEASE on
the back of the lift motor, slowly lower the unit to the base. Open the canopy and release the restraint
harness and assist patrons from the cockpit.
Fig. 1Fig. 2
2-11D Emergency Leveling and
Lowering
To level the machine in the pitch axis pull on the
PITCH BREAK RELEASE (Fig. 1) and level the
machine manually. There is a level mounted on
the Roll Motor (Fig. 2) to aid in getting the ride
into the home position. A Second person should
be used when performing this procedure.
Fig. 3Fig. 4
To level the machine in the roll axis
move the manual BREAK RELEASE
LEVER (Fig. 3) towards the Tail
Boom Cover. There is another level
mounted on the back of the seat frame
(Fig. 4) to help find home level in the Roll axis.
Fig. 5
Once the machine is in the HOME position (level on both pitch and roll
axis) it can be lowered. Using the manual BREAK RELEASE KNOB on
the back of the Lift Motor (Fig. 5), Slowly turn the knob clockwise until
the platform lowers from the elevated position. Adjust lowering speed by
the amount you turn the knob. Releasing of the knob will stop the
lowering.
CAUTION: WHEN LOWERING UNIT MANUALLY, ALLOW UNIT
TO COME TO A SLOW, SMOOTH STOP.
2-12 Power Interruptions and Restart Procedures
Should the power be interrupted, the following procedures should be followed.
2-12A Facility Emergency Lighting
Facility emergency lighting must be configured to allow attendants and patrons enough lighting to safely
exit the ride and area.
2-12B Restart Procedures
Even if the power comes back on, lower the platform to its full down position, using the manual lowering
procedure para. 2-11C. If the power is normal, you can follow the normal Start-up procedures para 2-
2.
2-13 Ride and Facility Evacuation Procedure
Terminate the ride from the PC. Quietly and calmly, have the queue line begin exiting the facility. Lower
the unit(s) open and unbuckle all patrons and assist with the evacuation of the facility. Follow the system
shut down procedure if time permits or at least press the “E-Stop” this removes power to the electric
motors. NOTE: It ismost important that the power to the motors is disabled.
2-14 Ride Termination Conditions
1. Any abnormal vibration or abrupt motion changes that would not be considered part of the normal
operation.
2. Any undue movement of either the fiberglass, covering panels, A-frames or any hinges or fabricated
metal that would indicate fatigue, fracture or loose bolts.
3. Any type of electrical problem that would effect continuation of the game and could include electrical
problems within the building that could inadvertently affect the operation of the simulator.
4. Any computer malfunction that would include system lock-up, program termination or any other
condition that would affect game play.
5. Any condition with the movement that is abnormal (i.e. the TV set showing a roll where the simulator
remains stationary).
6. Any loose objects that roll around inside the cockpit as these items would damage the patron as well as
the components inside the cockpit.
7. Any signs that the concrete anchors may be loose by allowing the unit to walk or move.
8. Any signs of smoke or sparks which would indicate the potential for fire.
9. Any condition where the passenger was tampering with the system such as pounding on the fiberglass
or undue pressure on the cockpit.
2-15 Operational Restrictions
There are certain conditions that the machines should not be operated under. These conditions are
described below.
2-15A Intoxication
If a patron is under the influence of any drugs or alcohol they should not be allowed to utilize the
equipment.
2-15B Heart Conditions
Any heart or other similar condition would preclude a passenger from riding the simulator.
2-15C Pregnancy
It is not recommended that women who are pregnant ride the simulator.
2-15D Weight and Height Restrictions
The patrons must be at least 48” (1.22 m) tall and total weight is not to exceed 500 lb. (226.8 kg) with no
more than a 100 lb. (45.36 kg) difference between the passengers.
2-15E Electrical Storms
It is up to the discretion of the owner operator to operate during an electrical storm. However, it is NOT
recommended to rely on the internal facility safe guards to protect the equipment. When in doubt, shut
down the system to ensure safety of not only the passengers but also the safety of the system.
2-16 Daily Inspection Checklist Description
The Daily Checklist is to be completed by the first shift attendant operating the MT3000 as well as the
second shift attendant (if applicable) at the beginning of his/her shift. These sheets must be filled out on a
daily basis. DO NOT check off the items in the checklist unless you have performed the required
inspection. This maintenance is required to maintain optimum performance of the MT3000. The master
copy of this checklist can be found at the end of the Operator’s Manual.
CHAPTER 3 – SUGGESTED POSTINGS and
Manufacturer’s Specifications
3-1 Manufacturer’s Specifications
Reference Standard:
ASTM-F24 Standards on Amusement Rides and Devices
1. F583 Maintenance Procedures for Amusement Rides and Devices
2. F893 Inspection of Amusement Rides and Devices
3. F1159 Design and Manufacture of Amusement Rides and devices
MaxFlight, Corp., at the time of the initial design and prototype manufacture, determines by calculations
and testing the appropriateness of the functional design criteria. The visual esthetics of the ride are also
evaluated and together with the functional design criteria make up the manufacturer’s design specifications.
These design specifications are adhered to on all subsequently produced rides of the same style.
Occasionally, through field experience, it becomes necessary to specify a modification to the original
design specifications. Actual modification to meet the change in design specifications can only be
performed by qualified personnel, following the directives of a MaxFlight, Corp. Service Bulletin, Service
Kit, or a MaxFlight, Corp. representative, where applicable.
Any modification performed on a MaxFlight, Corp. product outside the recommended directives
established by MaxFlight, Corp. as referenced above, constitutes an unauthorized modification. MaxFlight,
Corp. specifically disclaims any liability for loss associated with any unauthorized alteration and/or
modification to any of its products. MaxFlight,Corp. will not issue letters for the operation of rides which
do not meet the manufacturing specifications; this includes cases where the non-conforming modifications
of an aesthetic nature only.
It is the responsibility of the individual inspector to thoroughly inspect the ride as deemed necessary, based
on his knowledge and field experience to determine that the ride meets the manufacturers and/or is safe for
operation.
3-2 Suggested Postings
This chapter also contains notices that we suggest be placed near the unit to promote the safety of patrons
as well as operators and to ensure proper operation of the ride.
EMERGENCY PROCEDURE
POSTINGS
Emergency Stop Procedure
The Red Emergency Stop Button, located on the side of the command consol, MUST be depressed
IMMEDIATELY. This will deactivate the Electric Motors. The unit will need to be leveled manually on
both the Pitch and Roll axes. Located on the back of the Lift Motor is the manual brake release knob.
SLOWLY turn the knob clockwise until the unit lowers from the elevated position. Adjust the lowering
speed by the amount you turn the knob. After the ride has lowered, open the canopy, raise the harness
restraints and aide the patrons in exitingif necessary.
Ride and Facility Evacuation Procedure
Terminate Game Play from the host PC.
Quietly and calmly, have the Queue line
begin exiting the facility. Lower the
unit, open the canopy, raise the
harness(s) and unbuckle the patron(s),
then assist with the evacuation of the
facility.
NEW EMERGENCY RAISE
PROCEDURES
FOR
ELECTRIC MACHINES
This Emergency Procedure to be used anytime if/when the Motion Platform lowers in a
abnormal way, ie: Contacts the stands, floor or is stuck half way between all the way UP
or DWN.
1. Anytime an abnormal action occurs on the motion platform the operator
MUST immediately depress the E-Stop on the side of the command console.
2. Verify that the E-Stop is depressed.
3. On the Lower Right corner of the Task Bar right click with the mouse on the
icon that contains a checkmark in a green circle. This opens a Properties
window.
4. Click on Emergency Raise, another control window will open up showing a
STOP and RAISE icon.
5. Pull out the E-Stop on side of command console. Verify immediately that
there is no motion on the platform. If there is push E-Stop back in
immediately and then back out, this will reset the brakes on all drive motors.
6. Click on RAISE icon, the unit platform will rise approximately ½ to ¾ of an
inch at a time. It will do so until it contacts the upper limit sensors and stop.
7. When motion platform is all the way UP, DEPRESS E-STOP.
8. Manually level the platform in Pitch and Roll.
9. Lower the platform using the manual lowering procedure, by turning the brake
lever on rear of lift motor clockwise slowly until the platform lowers.
10. Lower all the way. When down on the stands open the cockpit and help
patrons out.
11. Call Maintenance for repair and/or unit testing to certify that this unit is safe
to operate.
PATRON NOTICE
Maximum Passengers Per Ride: 2
Maximum Combined Weight: 500 lbs. / 226.8 kg
Minimum Height Per Passenger: 48 in. / 1.22 m
This ride is NOT RECOMMENDED for persons who:
Are under the influence of alcohol or any type of drugs.
Are pregnant.
Suffer from Motion Sickness or Claustrophobia.
Anyone having Heart Conditions, Back or Neck Ailments
or any Serious Disabilities.
Epileptic patrons; due to the special strobe and lighting
effects that are known to trigger seizures
All loose articles such as pens, loose change, etc. that may
come off during flight should be removed.
Patrons have a responsibility to exercise good judgment
and act in a responsible manner while riding the MT3000.
Patrons have a responsibility to become familiar with and
obey all oral and written warnings and instructions prior to
and during their use of the MT3000 simulator.
The MaxFlight MT3000 is intended for the enjoyment of patrons and the above information is for your
safety and well being.
MaxFlight Corporation
750 Airport Road ◦ Lakewood, NJ 08701
Phone: (732) 942-9898 Fax: (732) 942-1114
Electric MT3000 Daily Inspection Checklist
Date of Inspection: AM Inspected By:
PM Inspected By:
* These sheets must be filled out completely and kept in your records.
AM Check PM Check
Inspect projector for proper operation and cleanliness
Make sure that the ductwork is secure and functioning properly
Make sure the screen assembly and padding are secure and in good condition
_____ _____ Ensure the Emergency Stop Button is functioning properly
Check to see canopy sensor works properly
Make sure the sound system and speakers are secure and operational
Make sure the cockpit Occupant Panic Switch is functioning properly
Inspect harnesses for proper operation and condition
Inspect seat belts for proper operation and condition
Make sure gas spring safety clips are secured properly
Make sure canopy alignment pins are tight
Inspect the Cockpit latch for proper operation and condition
Check stairway for any movement
Make sure the tail boom stand is in good condition and its proper
location
Make sure the concealment panel on the tail cover is secure
Make sure all pine tree fasteners are in place and panels are secure
Ensure that the molding on the cockpit and tail boom cover is intact and secure
Make sure tail cover bolts are snug
Inspect all fiberglass for any visible damage
Check for general ride cleanliness
at the center weldment to ensure that there are no cracks, also inspect the safety
properly
NOTE: When inspection is completed, run one full ride cycle to ensure all system components function
properly
Inspect any entrances, exits, stairways, ramps, fencing, guarding and barricades
Inspect the flange welds of the Right/Left Pitch Shafts and Counterweight shaft
wire and bolts for security
Ensure the Manual Leveling and Lowering Brake release Levers are functioning
APPENDIX A – SITE CONFIGURATION REQUIREMENTS
To determine the site configuration, there are several factors that need careful attention.
1 - Available Floor Space
Each unit has a footprint of 12’ 8” (3.9 m) wide by 17’ 3”’ (5.26 m) deep, including the loading platform.
Depending on the site topography, the actual configuration will vary.
2 - Ceiling Clearances
The ceiling height requirement is 12’ 10” (3.9 m) with a pathway of approximately 4’ (1.2 m) wide at the
top, 2’ (0.61m) either side of center.
3 - Floor Loading Capabilities
Floors must be able to support the weight of the units. To obtain this information, consult an engineer or an
architect.
Approximate Unit Weight – 4200 lbs (1909 kg)
Load Distribution per Square Foot – 25.26 lbs (11.4 kg)
4 - Aisle Clearance
Consult local building codes. A minimum of 6’ (1.83 m) is recommended, but should not supersede the
local building codes.
5 - Entrances & Exits
Egress routs must be clear and unobstructed. Local building codes will dictate.
6 - Environment
Keep facility operating temperature reasonably stable. Temperatures less than 80 degrees Fahrenheit with
humidity levels less than 60% would keep patrons comfortable and keep equipment functioning well. Also,
for the best visual effect, facility lighting should be kept low.
Warning – If the environment is not stable it will cause damage to the electronic
equipment.
7 - Floor Finishes
A carpeted floor is the preferred floor finish. Tiled floors and bare concrete floors are okay but may require
placing the machine on an anti-slip pad.
8 - Truck Routes
Depending on the size of the purchase, there could be a need to have access to the facility capable of
accommodating large freight trucks, which require maneuvering room.
9 - Docking
Obtain and forward dock heights before shipping arrangements are made so that accommodations can be
made for the ease of unloading.
10 - Freight Elevators
When installing units that are above the ground or dock level of your facility, examination of freight
elevators for capacities, size and operability is necessary. Schedule time and operators for the day of
delivery where applicable.
11 - Electrical Configurations
U.S. CONFIGURATION
Facilities with available three-phase service need:
A. 2 circuit single-phase, 110 volts, 20 amp, 60 Hz
B. 1 circuit three-phase, 208 volts, 30 amp, 60 Hz
EUROPEAN CONFIGURATION
Facility requirements are:
A. 2 circuit single-phase, 220 volts, 10 amp, 50 Hz
B. 1 circuit three-phase, 230 volts, 20 amp, 50 Hz
HONG KONG CONFIGURATION
Facility requirements are:
A. 2 circuit single-phase, 110 volts, 15 amp, 50 Hz
B. 1 circuit three-phase, 230 volts, 20 amp, 50 Hz
12 - Public Barrier System
Barriers may need to be set up to restrict patrons from coming within reach of the machine while in
operation. It is not the responsibility of MaxFlight to provide or install the public barrier system.
MaxFlight
MT3000(B)
”ELECTRIC”
Technical Manual
CHAPTER 1 – THEORY OF OPERATION
1-1 Introduction
To understand why certain steps have to be performed while running this motion
simulator you should know how the unit does what it does. You also need to know how
each part plays its part so when something should go wrong, it can be corrected with
minimum down time.
NOTE: The Inverters must be matched at the factory to the power available in the field
installation. The motors can be rewired for various inputs but the inverters
cannot.
1-2 ELECTRICAL
1-2A Input Power: 115/20 VAC one phase 60hz for computer, blowers, projector, audio amplifiers.
208/440/477 VAC three phase, for drive motors.
.
1-2B Power Box: Contains the following;
1. Three frequency drive invertors that are the same
a. Pitch
b. Roll
c. Lift
2. Frequency drive for the counterweight motor
3. Three brake control relays
4. CPU interface distribution box, serial control bus
5. Main power relay contactor and thermal overload protect
6. Receptacles for all connections
7. Cooling fan
8. Brake resistors for the big drive motors (three)
1-2C Electro Magnetic Interference (EMI)
EMI is a problem when you have high current wires laying parallel with low current/voltage wires. When
the magnetic field about a wire changes, that change induces voltage spikes or signal interference into
associated wires. If this becomes a problem there are ways to correct this. One, is limiting induction on
other wires by using shielded cables and connections. The other method is to space wires apart or run them
ninety degrees to each other. In this system we use both methods to limit power interference into video,
audio and control signal cabling.
1-2D Roll Axis
Roll Motor: Three phase AC motor. Mounted in the center weldment with four bolts and shims for
spacing. Roll shaft and hub assembly gets mounted through the center of the gearbox. Gearbox pre-filled
at factory. A key transmits torque to roll shaft.
Roll Brake:
receives 220 VAC to the rectifier inside the enclosure. The coil is a 220 VDC unit. It has a manual release
lever.
Roll Encoder:
computer via the interface board and motion control board.
Mounted on the end of drive motor. Stops motor rotation and holds the axis where last left. It
Mounted on the end of the roll motor shaft. Sends roll position of the platform back to the
1-2E Pitch Axis
Pitch Motor: A motor gearbox combination mounted to the left pitch shaft. Physically moves unit in pitch
axis. A key mechanically transmits torque from motor to the shaft. Filled with gear lube at the buildup of
the unit.
Pitch Brake:
rectifier inside the enclosure. The coil is a 220 VDC unit. It has a manual release lever.
Pitch Encoder:
computer via the interface board and motion control board.
Mounted on the end of pitch drive motor integral to the unit. . It receives 220 VAC to the
Is a 400 or 120 line encoder mounted to the motor shaft. Sends pitch position to the
1-2F Lift Axis
Lift Motor: Motor brake combination. Mounted at the right rear inner side of the A frame. Connected to a
90-degree gearbox via couplings and drive shaft. Drives, through couplings, the lift jack gearboxes at each
side of the base.
Lift Brake:
Lift Encoder:
that gives height feedback to the computer via the interface and motion control boards.
Mounted at end of the motor. Controlled by a 220 VAC coil.
Mounted to the drive axle from motor to the ninety degree gear box. A 400 or 120 line unit
1-2G Counterweight Drive System
Drive Motor/Brake/Gear box mounted on top of center weldment, attached to a horizontal drive
screw that moves the counterweight in either direction as commanded by the CPU.
Brake
attached to end of motor, this is a 115 VAC controlled coil.
1-2H Pitch Slip Rings
These units are sealed no maintenance required or allowed.
1. Power Side: Located above the power cabinet right side on the end of the pitch
shaft. Feeds wires to the center weldment to the roll motor/brake and counterweight
motor/brake.
2. Signal Side: Located at the end of the pitch shaft left side right before the pitch
motor. Feeds all the signals to the center weldment. Projector video, roll encoder
power and signal, HAPP box joystick signal on M/T3000, power to the cockpit area,
canopy sensor and occupant E-Stop.
1-2I Blowers
1. 4.5” blower mounted on pitch motor.
2. 3.5” blower for the projector.
3. 2- 4.5” blowers mounted at rear of cockpit for ventilation.
1-2J Power Strips
One left inner rear side of A-frame and one located under seats of the cockpit and one in base of command
console.
1-2K Sensors
One left upper limit sensor, one right upper limit sensor, one lower limit sensor, one canopy sensor and one
demo switch sensor.
1-2L Switches
There is one Occupant Safety Switch between the seats in the cockpit and one E-Stop switch on the side of
the command console.
1-2M Encoders
All encoders (three) are the same. A 400 line, metal disc type. Power to them is from the computer, a 5
VDC signal powers the light diode that shines through the disc to a receiver diode.
1-2N Interface
Interface Control Boards are by Omnitech and located behind left front cabinetry.
1-2O Roll Slip Rings
Located between the weldment and the cockpit. Mounted over the roll shaft it passes the signal to the
cockpit. These units are sealed and no maintenance allowed.
1-2P Steering Wheels/Throttle/Brake and HAAP Box (CIB1000) or( USB
UGCI) Interface
There are two steering wheels and two sets of Gas/Brake pedal units mounted on the
floor boards. These units interface to the HAAP (USB UGCI) controller installed beneath the
seat area. The HAAP box is powered by a DC eliminator transformer that is plugged into the AC
power strip. The USB interface is powered by the computer directly. The signals are transferred
to the CPU via a DH9 connector by way of the roll and pitch signal slip rings to the CPU Com#2
input to the mother board (Older Style Units). On later style units the signal is routed directly to
the computer along the USB bus cable. The controllers are calibrated within the window program
and Monster Truck program configuration windows. See setup instructions in Technical Section
starting at paragraph 5-20.
1-3 Mechanical
1. A-frame - two each, right and left.
2. Center weldment.
3. Pitch arms two
4. Tail shaft
5. H frame assembly, attached to the tail shaft
6. Counterweight gear and gear box
7. Counterweight @300 pounds
8. Chair assembly
9. Seat back assembly
10. Lift drive network
11. Roll motor mounting
12. Pitch motor mounting
13. Roll hub assembly
14. Fiberglass cockpit shells
15. Front stand
16. Rear stand
17. Entry stair assembly
18. Cabinetry
1-4 COMPUTER SYSTEM
Computer System/Control Console
1. CPU- audio card, video card, mother board, Voodoo 3dfx card, motion control board,
network card, modem board, power supply, hard disk drives, CD drive, and software to
control it all.
2. Monitor
3. UPS (Uninterrupted Power Supply)
4. Power audio amp
5. Audio pre-amp
6. Cabling
1-5 What Causes the Unit to:
1-5A Raising
NOTE: In the following brake “OFF means brake solenoid is powered, allowing motor rotation. Motor
brake “ON” is brake solenoid de-energized and brake is applied preventing rotation.
When you click on the “RAISE” icon on the program window, this signals the CPU that you want to start
the raise sequence.
1. LIFT BRAKE “ON” CPU signals the motor drive invertors of pitch/roll to set the brakes to
“OFF”
2. Pitch, roll and lift encoders are set to zero and monitored for count by CPU. Roll axes is
locked at this time brake ON.
3. Lift brake “OFF”, platform raises @2.5” and stops the raise command to allow platform to
level, Lift brake back “ON”.
4. Monitoring the pitch encoder, the counterweight moves opposite the heavy end, stops,
reverses direction, stops. The CPU counts the encoder value takes the average and takes ½
the signal to drive the counterweight to null or balanced position. Pitch motor brake is turned
“ON” thereby locking the axes to zero before the remainder of lift occurs. Also, the CPU is
now monitoring for a Roll or Pitch movement. Should either occur and move greater than 15
degrees, motion is stopped immediately and all brakes applied. Emergency lowering must be
done.
5. Lift brake to “OFF” , CPU monitors lift encoder for the rest of the raise command. Platform
raises a max. of 29.75”, calculated by counting lines per revolution per inch of raise.
6. Platform reaches the top, stops, lift brake turned “ON” when upper limit switches are reached.
Upper limit switches do not stop raise power of lift motor. They are only a signal to the CPU that
the platform has reached the upper limit and it is safe to allow full motion.
1-5B Lowering
At the completion of a programmed ride or anytime normal lowering is desired the following occurs:
1. CPU commands pitch/roll brake “ON”.
2. CPU while monitoring the lift encoder during decent, counts the lines per inch. Lift brake “OFF”
lowering initiated. CPU also monitors for 15 degree safety movement in Pitch/Roll axes.
3. CPU measures @27” of decent and slows the lowering speed.
4. CPU measures @29” of decent and slows motor again.
5. At @29” the CPU commands pitch/roll brakes “OFF”, these stay off for remainder of action.
6. Platform comes to rest at @29.75”, hits lower stop bar, CPU stops lift motor drive and turns lift
brake to “ON”
7. Lowered or down sensor is enabled, this signals the CPU to zero all the encoders, motion com
and Maxzilla program are reset to default start ready for the next cycle.
1-5C Stop
STOP is a command given by:
1. Computer during a normal cycle of operation that is semi-automatic in nature.
2. Manual directed via the CPU by the operator. Stops all motion if in a running program.
Stops motion when testing an axes in manual test.
3. E-Stop manually removes all power to the motor drives and applies all the brakes on all the
motors instantly. This halts all motion instantly.
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