Please read all operating instructions before using the Impulse
100 Station Street • Loyalhanna, PA 15661
Telephone 724.539.2660 • Fax 724.539.2298
www.smartparts.com
TM
TM
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paintball marker.
WARNING
The ImpulseTMPaintball Marker is not a toy. Misuse or careless use may cause serious injury or death. The
user and any person within range must wear eye protection designed for paintball use. Recommended to
be at least 18 years old to purchase, 14 years old to use with adult supervision, or 10 years old to use on
paintball fields meeting ASTM standard F1777-97. Read operation manual before using. Always use a
barrel blocking device when not involved in actual play. When gassing and de-gassing the marker's system,
never aim the marker at another person. Always point the barrel towards the ground. Never use over-filled
CO2 bottles as this will "spike" the system causing the hoses to burst. Do not attempt to lighten or alter the
trigger assembly in any way, doing so will void your Smart Parts warranty. This includes any modifications
such as: spring removal, installing or adjusting set screws, and/or removing material from the trigger.
IMPORTANT - Dry-Firing Your Impulse
It is recommended that you do not dry-fire (fire without paint) your Impulse. The Impulse has a low pressure
design, which makes the marker more accurate, and decreases ball breakage. Because of its low pressure
design, the marker requires a paintball in front of the bolt to produce back-pressure, which makes the marker re-cock. If you must dry-fire the Impulse, remove the barrel and place a rag over the front portion of the
marker where the barrel screws into. This will simulate the paintball and create the required back-pressure
to re-cock the marker. If the Impulse is fired without anything in front of the bolt, the bolt will remain forward
and allow air to continuously drain down the barrel. If the bolt remains forward after firing the marker with
paint, increase the inlet pressure and decrease dwell settings.
TM
The Impulse Paintball Marker
The Impulse is an electro-pneumatic paintball marker designed to fire at a low operating pressure (150-200
psi) to reduce ball breakage and increase accuracy. Power is supplied to the marker by a standard
replaceable 9 volt alkaline battery that is housed in the grip frame. Paintballs are propelled by C02 gas or
compressed air, that is regulated by the Max-Flo regulator which supplies the required low pressure airflow
at a high volume. The Impulse consists of three main assemblies:
Body
The Body consists of two inter-linked systems; the
Bolt and the Firing System, which also includes an
air transfer port. The Bolt is contained in the upper
chamber, which is connected to the hammer in the
lower chamber by the bolt pin. The function of the
bolt is to load paintballs into the breech of the
marker and to transfer the air from the valve to the
ball in order to propel it.
Body
Solenoid
Housing
Solenoid Housing
The solenoid housing serves three functions.
First, it encloses and protects the solenoid; second
it holds the circuit board, and third it connects the
body and the grip frame.
Grip Frame
The Grip Frame contains the trigger and battery.
The batteries are replaceable standard 9-volt alkaline.
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Grip Frame
Electrical Power Supply
The Impulse is powered by a replaceable 9-volt battery. With normal care and usage, the battery
should last for approximately 25,000 shots. It is recommended that the Impulse be powered only by
alkaline batteries.
Propellant C02 / Compressed Air Supply
NOTE: We do not recommend the use of CO2 or compressed air systems that use a pin valve. If
your air system uses a pin valve, it is highly recommended that you use an inline on/off valve to
eliminate gassing and degassing problems.
The Impulse is capable of using either C02 gas or a compressed air system (nitrogen system). For
compressed air use it is required to use the Max-Flo regulator specifically designed to work on low
pressure markers. Please follow all instructions included for the air system being used on
your Impulse.
C02
To use your Impulse with C02, your bottle will need to have an anti-syphon tube that is correctly fitted to the Impulse to prevent liquid C02 from entering the marker. If your C02 bottle does not include
an anti-syphon tube or your anti-syphon tube does not correctly position onto the marker, call a
certified airsmith to install one into your bottle. Do not attempt to disassemble a C02 bottle or install
an anti-syphon device.
Compressed Air
The compressed air system installed must be able to provide a high volume of air regulated at
150-200 psi. If the compressed air system installed cannot regulate to the required pressure, a
Max-Flo regulator will be required as a secondary regulator.
NOTE: Some of the steps below will require you to activate and fire the Impulse. Please read the
section on Operating the Impulse (page 4) before continuing with the compressed air installation.
1.Attach the air system to the Impulse.
2.Adjust the air system output pressure to below 100 psi (turn the Max-Flo spring
cap outward). This is to prevent the Impulse from being over-pressurized the first
time the air system is turned on.
3.Turn on the Impulse. By default it will activate in “Eye-Off Mode”. This is the
correct mode for initially setting the input air pressure, do not change.
4.SLOWLY turn on the air system and increase the input pressure to 150-160 psi.
For accurate adjustment, fire the marker, and readjust if necessary.
5.Attach the barrel and a loader. Put paintballs in loader.
6.Change the Impulse to “Eye-On Mode”.
IMPORTANT: In Eye-On Mode, the first shot will always fire with or without
a ball in the chamber.
7.Adjust regulator pressure between 150-200 psi to achieve desired velocity.
NOTE: If your Impulse is using a compressed air system and a secondary regulator, set the
output pressure of the primary air systems regulator to 650-750 psi. Follow Step 4 to set the
output pressure of the Max-Flo regulator.
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Impulse Operating Instructions
The following section will review standard operating instructions for activating, deactivating and
mode selection for the Impulse.
Activating the Impulse
To turn on the Impulse, press and hold the power
button for 2 seconds. The power button is located on
the back of the solenoid housing. Upon activation the
Impulse will beep once and the LED light will display
a slow double blink. The Impulse is now active and in
Eye-Off Mode.
Deactivating the Impulse
To turn off the Impulse, press and hold the power
button for 2 seconds. When deactivated, the Impulse
will beep once and the LED will not flash.
Auto Shut-Down Feature
If the Impulse is not fired for 20 minutes, it will automatically deactivate and not fire.
Low Battery Indicator
When the battery level of the Impulse drops below 6.8 volts, the marker will sound an audible
beep every 5 seconds.
Impulse Power & Eye Mode Button
Power Button
& Eye Mode
Setting the Vision Eye Mode
The new Vision Eye detects the dropping motion of the paintball into the Impulse’s chamber.
With the Impulse in Eye-On Mode, it will only fire when a paintball has been detected by the
Vision Eye and is in the chamber ready to fire. With the Vision Eye turned off, the Impulse will
fire every time the trigger is pulled regardless of the position of the paintball.
To change Modes between Eye-On Mode and Eye-Off Mode, press the power button once to
switch back and forth between the two modes.
IMPORTANT: In Eye-On Mode, the first shot will fire with or without a paintball in the chamber.
This is to allow the Impulse to fire if a paintball was loaded into the chamber prior to the
marker being turned on.
LED Display for Vision Eye Modes
Eye-Off ModeSlow double blink every second. This is the default mode for the
Impulse when it is activated.
Eye-On ModeRapid 5 blinks per second. Between shots, the LED will flash at 5 blinks
per second if the next paintball has successfully loaded. If the next paintball has not correctly loaded, the LED will flash 1 blink per second until the
next paintball is loaded successfully.
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