When an oscillator is set to the Triangle waveform (or Triangle combined with Pulse) it can use one of
the other oscillators as a carrier frequency to produce ring modulation, which can produce bell-like
metallic sounds and effects.
Each oscillator has its own envelope generator, which allows an ADSR envelope to be applied to the
volume.
The filter is an analog multimode resonant filter that can be set to low-pass, band-pass, high-pass, or
any combination of the three. An audio input can route external audio through the filter.
6581/8580 Differences
There are a few major differences between the 6581 and 8580 that are of course emulated by
inSIDious:
● The combined Pulse/Sawtooth/Triangle waveforms are different.
● The 6581 waveforms are louder than the 8580 and have some extra unintended harmonics.
● Due to poor tolerances in the manufacturing process, the filter on every 6581 has a different
cutoff curve.
● The 6581 filter has a bug that causes the input level to affect the output signal and cutoff
frequency in a non-linear way. This makes the 6581 filter sound truly unique with a warm
characteristic and ability to add a pleasing distortion to the signal.
● The 8580 filter, being closer to the intended specification, has a higher resonant peak.
● The 6581 filter has a lower output volume.
The SID Sound
The SID is lauded for its unique sound, but what makes it so? On paper, it's really nothing special. It
did not present any new type of synthesis, nor did it present its features in a particularly clean way. It's
a noisy, buggy, weird, raw sound chip. But on the positive side, it's a noisy, buggy, weird, raw sound
chip. It's got a lot of character. But it's not just the features of the chip that give it its distinctive sound,
it's how those features were used in the context of video games in the 80s.
Early SID musicians used the SID in its most basic form, with very basic usage of simple waveforms to
play simple melodies. Mostly these were programmers who dabbled in music or who just programmed
some rudimentary music out of pure necessity. But later, the likes of Rob Hubbard, David Dunn, and
Martin Galway came along. Rather than being programmers who dabbled in music, these were first
and foremost excellent musicians who also happened to be great programmers. They were not
satisfied with the simplistic results of just playing melodies using simple tones and began to experiment
with ways to make their music sound more rich and complex. This involved programming rapid pitch
and waveform changes, and making heavy use of the pulse waveform with sweeps of its pulse width
parameter. Some of these techniques, which have come to define a large part of the modern chipmusic
genre, would later make their way onto other platforms such as the NES, Atari ST, and Gameboy, as
those original musicians or their peers branched out from the Commodore 64 and the techniques
spread.
At the beginning of this new SID era of music pioneers, long before the 8580 came along, the filter was
an exciting prospect to enable the creation of interesting timbres. David Dunn's early works were
especially filter-heavy, because why wouldn't anyone use such a useful feature? Unfortunately, the
broken nature of the 6581 wasn't understood very well at the time. As mentioned above in the
6581/8580 differences, the 6581 suffered from a problem during manufacture whereby different
batches of the chip could end up with drastically different filter cutoff curves. On one chip, a value that
would set the low-pass filter to cutoff at a pretty low frequency might have little to no effect at all on a
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