responsiveness) apply to all Breakpoints in the Spectrum and so remain constant.
Each Keyboard Zone contains one Spectrum. The Spectrum Editor allows you to edit the Spectrum of
the currently selected (highlighted) Keyboard Zone, as follows:
Select Breakpoint - Left-click in the space between Breakpoint Markers and the Breakpoint to
the left will be selected (You can click directly on the Breakpoint Markers however it is easy to
accidentally move them using this technique).
Add Breakpoint - Right-click (or Alt + Left-click) at the place where the Breakpoint should
appear. Both the level and time are selected on the basis of the cursor position.
Delete Breakpoint - Right-click (or Alt + Left-click) the Breakpoint Marker.
Breakpoint Level (Volume) - Left-click and drag the Breakpoint Marker up or down.
Temporal position (timing) - Left-click and drag the Breakpoint Marker horizontally. The time-
line below shows the time in seconds. The level (%) and time is also displayed in the info-bar
above partial editor (near Partials label). Timing is in seconds unless the TEMPO SYNC button is
enabled, then timing is in beats (related to the host sequencer tempo).
SPECTRUM (Drop-down menu):
Import/Export spectrum - Opens a dialog to load/save a Spectrum to/from disk. Drag-n-
drop is supported.
Copy Spectrum - Copies the current spectrum. This can be pasted in another spectrum at
another keyboard zone, generator or even another Morphine instance.
Paste spectrum - Paste the spectrum copied above.
Paste Velocity - Paste only Velocity response coefficients (see in Breakpoint Editor section).
Paste Window - Paste only Window data (see in Breakpoint Editor section).
Reset Spectrum/Velocity/Window - Resets the spectrum, or portion of it, to default
(empty) state.
Normalize Level - Will normalize the general level of Breakpoints, so the level of spectrum
sounding will be maximized.
Delete Breakpoints Before/Within/After loop - Deletes the Breakpoints in the region
specified. Before the loop refers to the loop start Marker, Within the loop refers to the
points bounded by the loop Markers and After the loop refers to points after the loop end
Marker.
Import Charged Sample - See the Resynthesis section.
LOOP MODE - The spectrum envelope can be looped by dragging the loop start and end Markers
(shown set to the last two points in the envelope above) to the desired points in the envelope.
When the loop start is reached the Spectrum timer loops the region bounded by the start and end
points according to the LOOP MODE setting. Left-click on the LOOP MODE menu, text after the
label, to set the loop type. Note: Loop start/end markers can be placed anywhere and don't need
to fall on Breakpoint Markers. 4 loop modes are possible:
Ping-Pong - The loop will bounce back and forth between the start and end positions.
Forward - The loop will jump back to the loop start each time it reaches the loop end.
Backward - The envelope will play to the loop end then play backward to the loop start, jump
to the loop end again and repeat this process.
Off - No looping. The envelope plays through to the last point and holds that value.