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FIRST RUN................................................................................................................................................... 7
MAKE SOME NOISE.................................................................................................................................. 8
INDEX .........................................................................................................................................................81
Lemon Boy is in the house: Yo, whassup! Having
problems? Before you panic and start spamming the FL
Studio Tech Support, look for me. I'll pop up here and
there with answers to common problems that might save
you (and the FL Studio staff) some trouble.
This guide is current to Version 5 of FL Studio. If you were the proud owner of one of the FruityLoops 3
versions (good for you!) or FL Studio v4 (even better), then read on to see what's new in this version.
1. FL Studio Name. Since version 4, the name of the product changes to FL Studio. FL Studio contains
all the stuff you know from FruityLoops 3.x and much more!
2. Mixer. The effects window from FruityLoops 3.x is now a full-blown mixer with 64 insert tracks, 4
send tracks, per-track equalizer, balance controls and disk recording. You can also create complex
mixer setups by routing the insert tracks to each other!
3. Playlist. New Piano Roll style showing the correct pattern lengths, supporting live mode pattern
mixing and brand new audio tracks are some of the improvements integrated in the new Playlist
window.
4. Per-Pattern Grid Length. In previous releases, the Step Sequencer had one fixed length for the entire
project. Now you can adjust the sequencing grid for each individual pattern!
5. New in this version …. Check out the new generators and effects in this release! Check out the
WhatsNew.doc in the main FL Studio directory for a brief run down of what else is new
5
IINNSSTTAALLLL IINNSSTTRRUUCCTTIIOONNSS
There are two ways to purchase FL Studio: on line, or in a box with a CD and this printed manual. The
installation differs slightly in each of those cases. Read here what to do:
A. If you bought your copy of FL Studio in a box, here's what you do.
1. Run the CD. Insert the install CD-ROM that comes with your box in your CD-ROM drive. If you
have auto-run enabled, you will see the CD menu automatically appear. Otherwise, right-click your
CD-ROM drive icon in Windows Explorer and select Autorun.
2. Start the Installation. Select the FL Studio installation link. The installation window appears. Follow
the instructions on screen.
3. The Serial Number. During the installation you will be asked for you serial number. You can find it
printed on your CD-ROM case. Write it down for further use and make a backup of this number.
4. Register On-line. After you complete the installation successfully you can register on-line to gain
access to the extra FL Studio website features and community. Go back to the CD-ROM menu (reload
as described in step 1 if needed), and click on the link called “Click here to register to the FL Studio
community” or go to this link
5. In case of problems. Please consult our F.A.Q. section on our website www.flstudio.com. Useful
information about known issues can be found there.
B. If you bought your copy of FL Studio on line, here's what you do.
6. Download and Install the Demo. Download and install the demo version of FL Studio. It is
recommended NOT to install over previous releases of FL Studio/FruityLoops.
7. Apply for a Regcode. Go to
received by e-mail after your purchase. Click the button below to your regcode to pop-up.
8. Wait for the E-Mail. The FL Studio team will send you an e-mail with a link. Make sure your email
account can accept emails coming from us (domain: e-officedirect.com). Please follow all instructions
carefully.
9. Run the Program. Restart FL Studio if it is running and you will be able to save your projects.
10. Bookmark the Web Site. The FL Studio web site is an awesome resource. Check back at
http://www.flstudio.com/ often to see what's up.
11. Read this Guide. As soon as you start FL Studio, you'll be confronted with strange dialog boxes and
messages. Proceed to the next section of this guide to find out what to do next. Also check the
extensive on-line help that comes with FL Studio.
http://www.flstudio.com/FLBoxRegistration.
www.flstudio.com/register and enter your username and password you
6
FFIIRRSSTT RRUUNN
OK, so you just finished the installation and started FL Studio. Read this section for an explanation of what
you're seeing.
1. The System Settings Screen. When you first run FL Studio, you may be confronted with a dialog box
like the one below (if not, use F10 to bring it up now). You just have to use the select boxes to choose
your sound card and MIDI drivers. At first, you may be looking at the MIDI screen, but for now the
most important one is the Audio screen, shown below.
Click Here
Then Here
2. Select an Output Driver from the list in the pull-down menu. If you don't know which one to pick,
just leave it as it is. Later on if you have sound problems, you can come back to this screen (by
pressing F10) and experiment with the other options.
3. The DirectSound Streaming Buffer. Most of the stuff on this screen you don’t need to know about,
but you should know what the Buffer Length does. Basically, if you make this buffer long, you are less
likely to get choppy sound but changes you make to a playing loop will take longer to kick in. If you
make it short, you are more likely to get choppy sound but changes will kick in faster. You want it
short, but depending on your computer, you may need to come back to this screen later (F10) and
make it longer. If you have a combination of a fast computer and a good sound card, you may be able
to get the latency as low as 10ms. For a SoundBlaster Live, you can probably go as low as 30ms. The
7
Use Polling option can also improve latencies for some operating systems (keep it turned on if you use
Windows 95 or 98, but try switching it off in Windows 2000 to see if it brings better performance).
4. The Main Screen. After you close the Environment Settings window, you'll be looking at a screen
like the one below. FL Studio is all about windows within windows. So you're looking at the outer
Main Window with its Tool Panels at the top. Then within that you're looking at the Browser (left)
and the Step Sequencer (right). The panels might be arranged differently for you, but that doesn’t
matter.
Step
Sequencer
MMAAKKEE SSOOMMEE NNOOIISSEE
Press the Play Switch. This is the button on the Transport panel (next to the stop and record buttons).
You'll hear the FL Studio 3 demo song. If this is not the first time you've run FL Studio, you'll have to
reload this demo. Select Open from the File menu in the top left and double click the file NewStuff.flp in
the Loops directory.
8
HHEELLPP!!
This booklet is just supposed to get you up and running quickly. It is not meant to be a reference manual
for everything FL Studio can do (that would take a multi-volume encyclopedia!). Fortunately, there's a ton
of info out there on what FL Studio does. Here's how to get it.
1. The Hint Bar. This is located on the Main Window just under the Menu Bar (see the previous page, in
2. On-line Help. FL Studio also comes with a massive on-line help reference. Just use the Help Menu
3. Tutorial Loops. Click File >Open and surf to the Tutorials directory. These loops contain notes on
4. The Web Site. FL Studio comes with a massive web site at http://www.flstudio.com/. The site has a
the top left). You can mouse over any of the controls anywhere in FL Studio and this panel will
display a short description of what that control does. The Hint Bar also shows you the Shortcut Key
that will activate the same function. This is displayed on the right. Pressing this shortcut key has the
same effect as pressing the corresponding button.
and select Contents. This help also features context-sensitivity – select a window and press F1 on your
keyboard. The reference automatically displays the help you are looking for.
how to do various things in FL Studio.
support section that includes a FAQ and a Discussion Forum, Online Tutorials, Video Tutorials (soon), Song Exchange section and the Samplefusion samples site. Check these to see if anyone has
answered your questions already. If not, feel free to post your own question on the discussion forums.
To use this guide effectively, you should find and load the "Getting Started" loops that were included in the
FL Studio package. Go to the File menu (above the Hint Bar) and click on Open. Alternatively, click on
the File Open Icon below the Hint Bar. Either method will get you a file dialog box open on the Loops
Directory. From here, double-click the Tutorials Subdirectory, and then the Getting Started
Subdirectory and you will see the Getting Started Loops. Load up the first one (GettingStarted1.flp),
press Play and move on to the next section!
HEY! Don't skip that step. This guide
will work a lot better if you're looking at
the example loops while you read…
9
TTHHEE SSTTEEPP SSEEQQUUEENNCCEERR
When you start FL Studio for the first time, you'll see the Step Sequencer window (see the “First Run”
section). This is where you lay out your drum and melody patterns for your songs.
1. What is it For? This is where you find channels, and dots. The channels are laid out horizontally
(see below) and each one contains a single sound. Each channel has 16 dots. If you're musically
inclined, these dots represent 16
are the four beats of a basic drum loop. (The layout below is from GettingStarted1.flp. You should
have this loop loaded now.)
A Channel
A Channel
Name
2. What Dots are For? Clicking on a dot lights it up and tells FL Studio to trigger the channel (play the
sound loaded into that channel) at that point in the loop. For instance, the 1
the DNC_Kick channel are lit up, telling FL Studio to play the kick drum sound four times during the
loop (if you are thinking of groups of four dots as a single beat, FL Studio will play the sound at the
start of each beat.) Try changing the pattern of dots in the DNC_Kick channel. (If you need to turn a
dot off, right-click it.) Once you've got the dots to light up like the picture below, press the play
switch to hear what you've created.
th
notes. If not, think of each group of four dots as one beat, so 16 dots
Some
Dots
st
, 5th, 9th, and 13th dots in
10
Suggested
Changes
Channel
Controls
TThhee SStteepp SSeeqquueenncceerr
3. Play with the Channel Controls. After you've set up the pattern, try playing with the Channel
Controls on the left. The two round knobs (wheels) control the volume and pan of a single channel,
and the green light switches the channel on and off (panning is like the balance control on your stereo;
turning this knob moves the sound from left to right in the stereo field). If you want to reset a wheel to
it's default position, right-click on it and select reset.
4. Make Your Own Beat. Don't like the beat above? Good, make your own! In the next sections, we'll
teach you how to load in new samples, set up melodies, and change the sound of each channel (and
even each dot) using Plugin Effects.
Don't Save! If you create a masterpiece and you want
to keep it, at least save it under a new name. We need
you to keep GettingStarted1.flp around so we can use
it to explain some of the more advanced features later.
11
p
TTWWEEAAKKIINNGG TTHHEE CCHHAANNNNEELLSS
In this section, we'll show you how to modify the sound of the loops you create by tweaking the sound
sample on each channel. FL Studio supports so much of this kind of tweaking that it's possible for two
people to create loops that sound totally different using exactly the same samples (technically, each channel
contains a Generator, which could be sample-based or could be a synthesizer plugin. More on that later,
though).
Wait! What's a "sample"? A sample is a little piece of sound stored
in a disk file. Each channel in FL Studio uses a single sample,
usually containing a single note (like a snare drum hit or a single
bass note), but they can also contain entire beats or tunes. Samples
are usually ".wav" file types, but FL Studio supports ".xi" sound files
1. Open the Channel Settings Dialog. OK, let's get going and modify the kick drum sample. Load up
the original version of GettingStarted1.flp again and click on the name "DNC_Kick" to bring up the Channel Settings window for that channel (shown in the picture below).
Click
Here
le
Channel
Sam
File Name
Selector
12
TTwweeaakkiinngg tthhee CChhaannnneellss
2. Load a New Sample. The first thing you can do is change the sample being used on the channel. The
sample file name is shown on the picture above. Clicking on the file icon to the left will open a
browser on the directory containing the file "DNC_Kick.wav" along with a number of other kick drum
samples. As you click on them, FL Studio will automatically play the sounds for you. Try opening
some of these other samples and listening to the effect a new kick drum has on the sound of the loop.
3. Check out the Browser. Another way to load samples is to use the Browser (that's the other window
you see when you first opened FL Studio in the "First Run" section above.) This is a special browser
for selecting and loading samples, loops and presets files. To find the DNC_Kick sound, click on
Packs, and then Dance. Left-clicking on a sample will play it, right clicking will open it into the
selected channel, and you can also drag and drop into the step sequencer. (You select a channel by
clicking on the green Channel Selector light to the right of the channel name as shown above.)
Click Here
Lost the Browser? No problem. The five
big buttons on the tool bar shown below
will open and close various windows for
you, including the Browser and the Step
Sequencer. (Don't worry about those
other windows for now, all will become
clear in the fullness of time…)
Then Here
Then Here
13
V
TTwweeaakkiinngg tthhee CChhaannnneellss
4. Play with the Sample Effects. Ok, at this point the best advice is to start the loop, then play with the
controls in the sample (SMP) panel of the Channel Settings Dialog and listen to the difference in
sound. Here's a short description of what some of them do. For more info see the on-line help.
ol, Pan: These are the
volume and panning wheels
that also appear on the main
screen for each channel.
Turning these will make the
wheels on the main screen
turn as well.
Remove DC Offset: Use this
option to fix “vertical” offset in
the samples (see Wave View
below).
Reverse Polarity: "Flips" the
waveform vertically.
Normalize: Maximizes the
sample volume without
distortion.
Fade Stereo: Creates a stereo
fade from the left to the right
channel of the sample.
Reverse: Reverses the
sample.
Swap Stereo: Switches left
and right channel of the
sample.
Wave View Window:
Shows the shape of the
sound sample. Click here to
hear the sample with all the
effects . Also a drag and
drop window for loading
samples.
Pitch: The wheel changes the
pitch of the sample (speeds it up
or slows it down). The number
indicates how far the pitch wheel
can stretch. Move it by clicking
and dragging.
Fade In (IN): Applies a quick
fade in to the sample (turn
maximum to left to disable).
Fade Out (OUT): Applies a
quick fade out to the sample
(turn maximum to left to
disable).
Pitch bend (POGO): Applies
pitch bend to the sample. Useful
with drum samples.
Crossfade Loop (CRF): Allows
you to crossfade the sample for
the creation of smooth loop
sections (turn maximum to left to
disable).
Trim Threshold (TRIM): FL
Studio trims the silence at the
end of the samples, as this frees
up RAM and does not alter the
resulting sound. This control
allows you to raise the volume
threshold below which FL Studio
detects "silence".
14
Can't hear the difference? If you press a button or turn a wheel
and you can't hear any difference in the sound, try making the
same change on another channel. For example, sometimes a
change that doesn't affect a kick drum much will make a huge
difference to the sound of a snare. If you still can't hear the
difference, stop the loop from playing and listen the sounds
separately by clicking on the wave view window. You might be
able to hear the effect better without the other instruments.
o
eadphones)
g
p
TTwweeaakkiinngg tthhee CChhaannnneellss
5. Add Some Echo. Go back to GettingStarted1.flp, open the DNC_Kick channel settings and click the
FUNC tab to get the view shown below. The controls in the top section (Echo delay / fat mode) can be
used to set up a cool echo effect for a single instrument. Start by turning up the FEED about a quarter
of the way, and listen to what happens to the kick drum sound… Try playing with the other controls to
change the sound of the echo… You can also toggle between various echo and “fat” modes by clicking
the title bar of the Echo Delay section (the default is Classic Echo). More on these different effects can
be found in the on-line manual…
Feed: Echo volume
(sets how quickly
the echo dies out).
Ping Pong: Makes
the echo flip back
and forth from left to
right (sounds cool
n h
.
Arpeggiator: This
gets explained in
the Generators
section of this
uide.
Pan, Cut, and Res do the
same job as on the sample
panel, but the effects build up
as the echo dies out.
Pitch controls the pitch of the
echo. If you turn this wheel
right, the echo will get higher as
it dies out.
Ech: Number of times the
instrument will echo before it
s.
sto
Time: Controls the amount of
time (in dots) between each
echo. Maximum delay time is
16 dots.
Getting Echo Time Just Right: The "Time" control is
fine-grained to get you just the exact echo you want.
But if you want to echo on the beat, you will have to
look at the Hint Bar while you turn the dial. If you want
the echo every three dots, just turn the dial until the
hint bar shows "3:00".
15
TTwweeaakkiinngg tthhee CChhaannnneellss
6. Play With the Instrument Settings. Ok, let's take a quick look at the INS panel before we move on.
(There's also stuff you should read about in the MISC panel too, but you can get that info from the
On-line Help.) Click on the INS tab and you'll get to the Instrument Settings. Here you can add
Envelopes and LFO to your sample for the Volume, Pan, Cutoff, Resonance, and Pitch settings.
Indicator Light
Set Middle Note
LFO
Effect Selector
Envelope
7. What's an Envelope? An envelope causes a particular parameter to rise, and then fall over the life of
the sound. The most classic thing to do is to have a Volume Envelope that makes the sound rise then
fall in volume. But you can also put an envelope on Pitch, Cutoff, and Resonance. You can get more
info on what all the parameters mean in the On-line Help, but Delay (DEL) sets how much time
passes before you hear the sound, Attack (ATT) sets the fade-in at the beginning, Hold (HOLD) sets
how long the sound lasts at full volume, and Decay (DEC), Sustain (SUS), and Release (REL) control
how the sound fades away. Play with the wheels and watch the graph change.
8. What's LFO? LFO stands for Low Frequency Oscillation. It makes a particular effect oscillate up
and down during the life of the sound. Again, more info is available in the On-Line Help, but Amount
(AMT) sets how much the effect oscillates, Speed (SPD) sets how quickly it oscillates, Delay (DEL)
sets how much time passes before the oscillation starts, and Attack (ATT) sets how quickly the
oscillation ramps up to it's full amount. Play with the knobs and watch the graph change.
16
TTwweeaakkiinngg tthhee CChhaannnneellss
9. How do I Use Them? Use the Effect Selector (see diagram above) to choose the effect, and then turn
the knobs on either the Envelope or the LFO. To turn the Envelope on and off for each effect, click on
the Indicator Light. To turn off the LFO, reset the Amount (AMT) to the middle (knob pointing
straight up.)
10. Why Can't I Hear the Effect? Well, if you're still on the Kick Drum from GettingStarted1.flp, it's
going to be pretty hard to hear any LFO effect, although the Envelope might make a difference. These
effects are more audible on longer samples. To hear the effects better, go to the Instrument Settings for
the Ins_Round sample and play with the settings now.
Now we're cookin' with gas!
17
p
TTWWEEAAKKIINNGG TTHHEE NNOOTTEESS
By now you're familiar with many of the ways FL Studio lets you tweak and shape your sounds. In this
section, we'll show you how some of those effects can be applied to each dot separately. We'll also show
you how to program melodies.
1. Check out the Graph Editor. The easiest thing to wrap your mind around is probably the Graph Editor utility. First, select a channel to edit by clicking on the channel name, or by clicking on the
green Channel Selector light to the right of the channel name. Then press the button that makes the
graph editor pop up as shown below. (Make sure you've loaded up the original version of
GettingStarted1.flp first.)
Channel
Selector
h Editor
Gra
Button
Graph Editor
Effect Selector
2. Check out the Effects. Try clicking-and-dragging the Effect Selector to see which of the various
effects are available. You should find Pan, Velocity (another name for Volume), Filter Cut, Filter Res, Pitch, and Shift. Most of these effects were discussed previously, in the "Tweaking the
Channels" section. The difference here is that you can also tweak the value of these effects for each
separate dot. Each bar on the graph sets the effect value for the single note above (or below) it.
GettingStarted1.flp already has some tweaking in it. Check out the Volume tweaks in the CHH
channel and the Cutoff tweaks in the Ins_Square and Ins_Round channels.
18
TTwweeaakkiinngg tthhee NNootteess
3. Panning the Kick Drum. Try setting the pan effect as shown below for GettingStarted1.flp. The
pan graph centers in the middle. You can set pan values by clicking inside the bar for each note at the
desired level. After you have set up the view shown below, you should hear the kick drum flipping
back and forth from one speaker to the other. This sounds really cool if you combine it with the 3-dot
echo you added in the previous section…
4. Try the Velocity. You can get instruments to fade in and out over a pattern using the velocity graph.
Try this effect on a channel as shown below. This graph does not center in the middle like pan, but
goes from zero to maximum, with zero at the bottom. Volume slides like this can sound extra cool
when combined with Cutoff and Resonance slides. (Hint: to make a smooth line in the graph editor,
right-click on the first bar, then drag the mouse to the right to set the values of all the bars at once.)
19
y
TTwweeaakkiinngg tthhee NNootteess
5. Play with the Other Effects. Try to get a feel for the other effects on the graph editor. Filter Cut and
Filter Res can be used to add or subtract values to the main cutoff and resonance wheels in the INS
panel of the channel settings dialog box. (See the "Tweaking the Channels" section.) Pitch makes the
sample higher or lower, like the pitch wheel in the channel settings dialog box. Shift can be used to
push a dot closer to the dot beside it (you more musical types can use this to groove a beat).
6. Check out the Melody. When you play GettingStarted1.flp, that synth melody you hear is being
played on the Ins_Round channel. To see the notes of the melody, click the Keyboard Editor button
with the Ins_Round channel selected as shown below. What you see now is a vertical piano keyboard
for each dot on the screen. Hopefully, you have some keyboard skills. (If not, it's time for some
lessons!) You can change each note by left-clicking one of the buttons on the keyboard. Right-click
turns the note off. When the loop is not playing, clicking a note will also play that note.
Ke
board
Editor Button
Channel
Selector
Keyboard
Editor
7. Change the Melody. Now go ahead and change the melody! You can make it sound how you want,
but below is a suggestion for those who like a note of tension in their music (you can find this melody
in GettingStarted2.flp). You can use the keyboard editor on any sample - synth, bass, guitar, even
drums. Have fun!
20
TTwweeaakkiinngg tthhee NNootteess
8. Super Important Tip. When you want to make a melody out of long samples, you often need to set it
up so that each note cuts off the previous one. You can do this most easily by right-clicking the
Channel Name in the Step Sequencer and selecting Cut Itself from the pop up menu. Notice that the
Ins_Round channel has this option selected. Try deselecting it, but be warned - the results can be
nasty!
Big News! You
can now undo the
last tweak! Do it
from the Edit Menu
or with ctrl-z.
Now you've seen the basics of what can be done with sampled sounds in a single pattern. In this section
we'll show you how to program more than one pattern and link them together into a longer loop. Load up
GettingStarted2.flp and read on…
1. Check out the Pattern Selector. FL Studio lets you create hundreds of different patterns. In the
previous sections, we've just been working with pattern 1, but we can access the other patterns either
by changing the number in the Pattern Number box. Use your mouse to drag in the Pattern Selector
or use numeric ‘1’ till ‘9’ or ‘+’ and ‘-‘). You’ll find these controls somewhere on the tool bar at the
top of the main FL Studio window.
QuickPad
(sometimes
disabled)
2. Check out the Playlist. This screen can be opened using the button under the hint bar, or by hitting
F5, or by right-clicking the song/pat button on the main screen (see above). Try it and you should get
a new window that looks something like below. This window is somewhat similar to the pattern view,
except that the dots operate on whole patterns rather than single channels, and the bar lengths here vary
to reflect the pattern length. Notice that GettingStarted2.flp consists of pattern 1 repeated 11 times
and pattern 2 once at the beginning. Make sure Song is selected and press Play. You should see the
Play Indicator on the playlist start to move, and hear the patterns it is playing. When it comes to the
end of the dots, it jumps back to the Loop Point and continues playing. Try moving the loop point
(right-click where you want it to go) and see what happens. (If you press the Pat button, FL Studio will
just repeatedly play the current pattern in the Step Sequencer.)
Loo
Play Indicator
Point
Pattern
Selector
Song/Pat
Button
B
Pla
Indicator
22
Patterns
(right-click to
rename)
TThhee PPllaayylliisstt
3. What's the Point? Now you can assemble a number of patterns together to make a song. This lets you
alter melodies, change beats, insert fills, and reuse some of the early parts of the song later. Many
composers use a separate block of patterns for drums, bass, lead, etc. so they can work on them
separately at first, and then piece the song together in the Playlist.
4. Add Fill Patterns to GettingStarted2.flp. Here's a simple example. Select pattern 3 using the
Pattern Selector and then lay it out as shown in the first picture below using the DNC_Snare found in
Packs > Dance. Press the Pat button to hear this pattern play. Then repeat and lay out pattern 4 using
the VT_Crash sample found in Packs > Basic >Vintage or DNC_Crash sample found in Packs > Dance (You will have to add two new channels for this by clicking and dragging from the sample
browser or by using the channel menu.)
Pattern 3
Pattern 4
Big deal…
23
TThhee PPllaayylliisstt
5. Using the Fill in the Song.
Yeah, big deal. But now lay out the Playlist as shown below, and hopefully you'll begin to get the
idea. Note that you need one extra dot for Pattern 1 and you need to move the Loop Point to the
second bar (Right-Click to do that.) You can find the finished product in GettingStarted3.flp.
Groovy.
6. What is in Pattern 2? By now you probably checked out pattern 2 and discovered that it seems to be
empty and still appears to be long in the playlist. All will be revealed eventually (but you could
experiment with removing the pattern from the playlist to see what difference it makes…). We’ll talk
about what pattern 2 does in the section on Live Recording. For now, just enjoy the ride!
7. What is the Empty Area Below? This feature in FL Studio (Producer edition only) – is for audio
tracks and automation envelopes. Audio tracks give you the freedom to see and edit your samples right
in the Playlist. A good example of using audio tracks is the startup project itself. Open NewStuff.flp
and check the audio tracks area:
Each track can hold unlimited number of waves (unlike patterns, where each line is a specific pattern).
Each wave is actually held in an Audio Clip channel (double click a wave to see its properties). To add a
new instance of a wave, just click in an empty place inside the tracks.
Try moving the waves or cutting them with the slice tool. You can find more tutorial projects explaining
how to use them and also plenty of information in the on-line help (focus FL Studio and press F1).
See more info in the chapter Audio Tracks. You can apply automation envelopes (eg. to fade in/out an
audio clip) on top of these audio clips.
Up until now we've only been playing with Sample Channels. But FL Studio also supports channels that
contain sounds made in real time by software synthesizers like Wasp, SimSynth Live, and the TS404. To
use the proper terminology, every Channel contains a Generator, which could either be a sample, a
synthesizer plugin, or some other type of sound generator in combination with the effects in the Channel
Settings dialog. The combination of these Generators with the sample channels gives FL Studio a major
power boost!
1. Adding a Synthesizer Channel. To add a channel containing a synthesizer Generator, click on
Channels > Add One as shown below and select one of the many available like TS404, 3xOsc,
BeepMap, BooBass, Buzz Generator Adapter
Fruity DrumSynth Live, Fruity DX10, Fruity SoundFont Player, Plucked!, SimSynth, Wasp and
many others (the list of generators is growing with each release!).
(not included in boxed editions), FPC, Fruit Kick,
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2. What to Expect. The new channel will appear in the Step Sequencer and the Generator's
Configuration Screen will appear (except for the TS404). If the Configuration Screen is small, it will
appear inside a Channel Settings window (3xOsc, BeepMap, Fruit Kick, Fruity SoundFont Player,
Plucked!,…). Otherwise, it will appear as a standalone window (BooBass, Buzz Generator, FPC,
Fruity DrumSynth Live, Fruity DX10, SimSynth Live, Wasp, …).
3. How Do I Use 'Em? We will review the TS404 in detail in the next section, and much of what you
learn there will be applicable to the other synths. But it's important for you to know that most of these
Generators have their own help available. If the Configuration Screen for the Generator is embedded
in a Channel Settings window, click on the channel name. If it's in a standalone window, click on the
corner of the dialog.
Preset Sounds
Help
4. Preset Sounds. Many of the synthesizer generators (BeepMap, Buzz Generator, Fruit Kick, Fruity
DrumSynth Live, Fruity DX10, SimSynth Live, Wasp,…) have preset sounds available. In most cases,
you can get to them from the Presets section of the menu shown above, or by clicking on the little
arrows in the top right (see picture above).
5. The Channel Settings. All these generators have a Channel Settings window that you get by clicking
on the Channel Name, just like for Sample Generator Channels. But since each generator is different,
they may not all have the same panels as the Sample Generators do. For instance, the TS404 has the
SMP, MISC, and FUNC panels, while the BeepMap has INS, MISC, and FUNC.
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