Image line software DRUMAXX User Manual

INSTRUMENTS / GENERATORS
Drumaxx - Percussion Modeling Instrument
The Drumaxx percussion modeling instrument gives you total control over 16 physically modeled drums that can be routed to independent outputs for external effects processing. Great, but why should you care when the internet is awash with drum samples? In two words, expressive control.
Once a drum sound is recorded, the performance and modulation options are limited to filtering, volume, or similar 1-dimensional effects. When a single drum sample is triggered in a roll, you get the familiar 'machine-gun' effect and it just sounds mechanical. Multi­sampled, multi­layered drums can overcome this limitation but need multi-megabyte or even Gigabyte! drum libraries. Even then, you are still limited to the sounds originally recorded. Drumaxx is not
based on samples or even commonly used 'synthesis' techniques, where oscillators are mixed and the result is always 'electronic'. Drumaxx uses modeling algorithms to create bass drums, hi-hats, snares, realistic and electronic sounds too. But what about the traditional 'Achilles' heel' of synthesis, cymbals? Drumaxx creates cymbals and metallic 'ethnic' percussion sounds too.
At the core of Drumaxx is a model where the vibrating membrane is represented as a mesh of interconnected points. Each point is given physical properties including mass, inertia, stiffness, damping, and all that good physics stuff. For the musician, this means Drumaxx gives you control over multiple parameters such as material, thickness, tension and shape. More importantly, the parameters can be modulated in real-time as a function of velocity or external controls. The drum body is also under user control too, including body material, size, vibration damping, and shape. All this gives you multi­dimensional performance options, a Matrix of variables providing nearly infinite possibilities.
Main Controls
Logo - Click on the Drumaxx logo to see version and registration information. Preset selector - The left/right arrows step through the presets in the bank. Click on the middle
name field to open the preset browser and downloader for online content. Save/Load - Save/Load the complete set of 16 Drum Pads. Kits are saved as .dmkit files. To
Save/Load an individual Drum Pad use the Pad Name button. Options - Options include...
Copy/Paste Seq. Bar - Copy/Paste the currently selected sequence Bar for the selected Drum Pad. Copy/Paste Seq. Track - Copy/Paste all 4 bars in the 'track' for the selected Drum Pad. Copy/Paste Seq. Pattern - Copy/Paste all sequence data in the selected pattern (16 patterns are
possible).
Save/Load Seq. Pattern - Save/Load all sequence data in the pattern. Reset Seq. Pattern - Reset all sequence data in the selected pattern.
Master volume - Controls the volume of the Master and any individual outputs.Master volume - Controls the volume of the Master and any individual outputs.
Drum Pad Controls
From left to right, top to bottom the controls for each of the 16 Drum Pads are:
Volume - Pad volume level. Name button - Save, Load, Copy, Paste, Cut, Link & Route a Drum Pad.
Rename - Click to rename the Drum Pad. NOTE: Pad names will show in the Piano roll for the FL
Studio version. Load/Save individual Pads - Click the name menu and save the Pad with a new name. This is also
a great way to create custom drum-kits, loading and saving individual Pads. Copy/Paste - Select the source Drum Pad, select Copy, select the destination Drum Pad and select
Paste. Easier, use the COPY/PASTE panel and click on the source Drum Pad, select the Copy button (double rectangle), click the destination Drum Pad and click the Paste button (arrow into rectangle).
Learn - MIDI learn. Select the 'Learn' option and play the the key/pad on the controller you want to link to the Pad. The menu will close and the Pad name show 'Waiting for input' between selecting 'Learn' and playing the controller.
Cut Group - Select a Cut Group for the Pad. Drum Pads in the same Cut Group will cut each other's sound. The most recent Pad in the Group will cut previously triggered Pads. Useful for transitions between open and closed Hi-hats for example.
Set Pad Mixer track offset - Selecting an offset will route the Drum Pad to the indicated Mixer track. See: Multiple outputs. NOTE: The maximum number of outputs for the VST version is 11track. See: Multiple outputs. NOTE: The maximum number of outputs for the VST version is 11 (Master plus 10) and 99 for the FL Studio version (Master plus 98).
Pad Trigger key - Click to select the MIDI trigger note for the Pad. Pad - Left-click to play the Drum Pad and select its Modeling controls. The selected Pad's number will
be lit. Right-click to select the Pad's modeling controls without playing the Pad. Vertical play position on the Drum Pad is linked to velocity. NOTE: Velocity must be linked to 'Mallet amplitude' or
other targets for the vertical play position to change the Pad's sound.
M - Mute the Drum Pad. S - Solo the Drum Pad. Panning - Left/right stereo panning.Panning - Left/right stereo panning.
Modeling Controls
The Drum Pad controls change to reflect the selected Drum Pad as shown in the screenshot above. Click on the Drum Pad to be edited.
Mallet
Modeling Controls for the mallet (stick) used to hit the drum.
Amplitude - Striking force. Decay - Decay time for the strike. Simulate quick, sharp hits or slower, deep hits. Noise Level - Noise to simulate brushes and softer mallets. As the noise level is increased the
fundamental (lower) frequencies are reduced. To compensate you can increase the amplitude. Noise Phase - To be used in conjunction with Noise Retriggering. The Phase will influence the tonal
character of the mallet. Retrig - Noise retriggering. When selected the tonal character of the noise remains constant (the
same each time as the noise is 'retriggered'). When deselected the noise will continue to randomize so that each hit will have a slightly different character.
Membrane
The drum membrane (skin) has a significant impact on the tonal character of the final sound. There are 4 key parameters - Tension, Phase, Material and Shape. When the right balance between these four controls is achieved, the sound will be most natural. We recommend adjusting Tension and Phase first, so that the pitch is close to what you need. Then adjust Material and Shape to fine-tune the tonal qualities. If the balance is right, the Drum Pad will sound like a drum, and if not, the Drum Pad can sound 'blurry' and 'loose'.
Decay - Decay time for the membrane response and reflections. Tension - Membrane tension (how tightly stretched the drum is).
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