IDUINO DEBO LED 8X8 Datasheet

8*8 RGB LED Dot Matrix Display Module with Driver board Compatible with Arduino(ME039)
This is a magic RG B LED dot-matrix driver compatibl e with Arduino .It pairs the M 54564 with a single DM163 constant current driver. By using the DM163, it gains three 8+6-bit channels of hardware PWM control of the LED’s freeing up the MCU from having to implement it in software. This gives the ATmega328 more CPU bandwidth for performing other tasks.It is easy to cascade by IIC and Power interfac e.
Features:
8bits colors support with 6bits correction for each color in every dots
Hardware 16MHz PWM support
Without any external circuits, play and shine
Dedicated GPIO and ADC interface
Hardware UART and IIC communication with easy cascading
24 constant current channels of 100mA each
8 super source driver channels of 500mA each
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Pin Name
Type
Description
SDA
I/O
Data wire of IIC Bus
SCL
I/O
Clock wire of IIC Bus
Gnd
VDD
RXD
TXD
DTR
I
Special Reset Wire for Arduino Program
VIN
P
Power wire for all LEDs and Super current driver
MI
I/O
Data input of ISP
MO
SCK
RST
PinOut
G Ground plane
P Power wire for all digital components I/O Data Wire of UART Bus I/O Data Wire of UART Bus
I/O Data output of ISP I/O Clock input of ISP I/O Reset input of ISP
4. Example
Here is a example for how to using the RGB LED Matrix driver board via I2C and the connection as below:
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In this example, we need the Serial to US B c onvert modul e, We use our item ST1125,like below:
Hardware connection
RGB DriverBoard Convert Module
Vcc==================== 5V DC Gnd==================== Gnd RXD====================TXD TXD====================RXD
**********Code Begin***********
#include <Colorduino.h>
typedef struct
{
unsigned char r;
unsigned char g;
unsigned char b;
} ColorRGB;
//a color with 3 components: h, s and v
typedef struct
{
unsigned char h;
unsigned char s;
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unsigned char v;
} ColorHSV;
unsigned char plasma[ColorduinoScreenWidth][ColorduinoScreenHeight];
long paletteShift;
//Converts an HSV color to RGB color
void HSVtoRGB(void *vRGB, void *vHSV)
{
float r, g, b, h, s, v; //this function works with floats between 0 and 1
float f, p, q, t;
int i;
ColorRGB *colorRGB=(ColorRGB *)vRGB;
ColorHSV *colorHSV=(ColorHSV *)vHSV;
h = (float)(colorHSV->h / 256.0);
s = (float)(colorHSV->s / 256.0);
v = (float)(colorHSV->v / 256.0);
//if saturation is 0, the color is a shade of grey
if(s == 0.0) {
b = v;
g = b;
r = g;
}
//if saturation > 0, more complex calculations are needed
else
{
h *= 6.0; //to bring hue to a number between 0 and 6, better for the calculations
i = (int)(floor(h)); //e.g. 2.7 becomes 2 and 3.01 becomes 3 or 4.9999 becomes 4
f = h - i;//the fractional part of h
p = (float)(v * (1.0 - s));
q = (float)(v * (1.0 - (s * f)));
t = (float)(v * (1.0 - (s * (1.0 - f))));
switch(i)
{
case 0: r=v; g=t; b=p; break;
case 1: r=q; g=v; b=p; break;
case 2: r=p; g=v; b=t; break;
case 3: r=p; g=q; b=v; break;
case 4: r=t; g=p; b=v; break;
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case 5: r=v; g=p; b=q; break;
default: r = g = b = 0; break;
}
}
colorRGB->r = (int)(r * 255.0);
colorRGB->g = (int)(g * 255.0);
colorRGB->b = (int)(b * 255.0);
}
float
dist(float a, float b, float c, float d)
{
return sqrt((c-a)*(c-a)+(d-b)*(d-b));
}
void
plasma_morph()
{
unsigned char x,y;
float value;
ColorRGB colorRGB;
ColorHSV colorHSV;
for(y = 0; y < ColorduinoScreenHeight; y++)
for(x = 0; x < ColorduinoScreenWidth; x++) {
{
value = sin(dist(x + paletteShift, y, 128.0, 128.0) / 8.0)
+ sin(dist(x, y, 64.0, 64.0) / 8.0)
+ sin(dist(x, y + paletteShift / 7, 192.0, 64) / 7.0)
+ sin(dist(x, y, 192.0, 100.0) / 8.0);
colorHSV.h=(unsigned char)((value) * 128)&0xff;
colorHSV.s=255;
colorHSV.v=255;
HSVtoRGB(&colorRGB, &colorHSV);
Colorduino.SetPixel(x, y, colorRGB.r, colorRGB.g, colorRGB.b);
}
}
paletteShift++;
Colorduino.FlipPage(); // swap screen buffers to show it
}
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/********************************************************
Name: ColorFill
Function: Fill the frame with a color
Parameter:R: the value of RED. Range:RED 0~255
G: the value of GREEN. Range:RED 0~255
B: the value of BLUE. Range:RED 0~255
********************************************************/
void ColorFill(unsigned char R,unsigned char G,unsigned char B)
{
PixelRGB *p = Colorduino.GetPixel(0,0);
for (unsigned char y=0;y<ColorduinoScreenWidth;y++) {
for(unsigned char x=0;x<ColorduinoScreenHeight;x++) {
p->r = R;
p->g = G;
p->b = B;
p++;
}
}
Colorduino.FlipPage();
}
void setup()
{
Colorduino.Init(); // initialize the board
// compensate for relative intensity differences in R/G/B brightness
// array of 6-bit base values for RGB (0~63)
// whiteBalVal[0]=red
// whiteBalVal[1]=green
// whiteBalVal[2]=blue
unsigned char whiteBalVal[3] = {36,63,63}; // for LEDSEE 6x6cm round matrix
Colorduino.SetWhiteBal(whiteBalVal);
// start with morphing plasma, but allow going to color cycling if desired.
paletteShift=128000;
unsigned char bcolor;
//generate the plasma once
for(unsigned char y = 0; y < ColorduinoScreenHeight; y++)
for(unsigned char x = 0; x < ColorduinoScreenWidth; x++)
{
//the plasma buffer is a sum of sines
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bcolor = (unsigned char)
(
128.0 + (128.0 * sin(x*8.0 / 16.0))
+ 128.0 + (128.0 * sin(y*8.0 / 16.0))
) / 2;
plasma[x][y] = bcolor;
}
// to adjust white balance you can uncomment this line
// and comment out the plasma_morph() in loop()
// and then experiment with whiteBalVal above
// ColorFill(255,255,255);
}
void loop()
{
plasma_morph();
}
***********Code End***********
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