IDEC HG2F Series, HG3F Series, HG4F Series Tutorial

T
utorial
for
HG2F/3F/4F Series Operator Interfaces
W
O/I-NV2
T
utorial
for HG2F/3F/4F Series Operator Interfaces
English Edition 3.0
July 2004
IDEC Corporation
1
175 Elko Drive
Sunnyvale, CA
Ph: 800-262-IDEC
Fax: 800-635-6246
www
94089
.idec.com
1
How to Use WindO/I-NV2
1.1 Starting WindO/I-NV2
1.2 Creating Data
1.2.1
1.2.2
1.2.3
1.3 Editing Data
1.3.1
1.3.2
1.3.3
1.3.4
1.3.5
1.3.6
1.3.7
1.3.8
1.4 Saving Data
1.4.1
1.4.2
1.4.3
1.4.4
1.5 Setting Conditions
1.5.1
1.5.2
1.5.3
1.5.4
1.5.5
1.5.6
1.5.7
1.5.8
1.6 Logging Data
1.6.1
1.6.2
1.7 Using Recipe Data
1.8 Exiting WindO/I-NV2
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Creating a Project Creating a Base Screen Creating a Popup Screen
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Editing a Project Editing Screens Duplicating Screens Importing Screens Deleting Screens Changing Screen Number Changing O/I Type Changing Host I/F Driver
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Saving a Project Saving a Project With a New Name Saving Multiple Screens Saving a Screen With a New Number
Setting an Operation Selecting a Mode Setting a Default Path Automatically Adjusting an Address Automatically Saving Data Changing the Displayed Font Displaying Screens as Thumbnails Displaying Object List
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Setting Alarm Logging Data Setting Trend Logging Data
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T
able of Contents
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Table of Contents
2
How to Use Objects
2.1 Drawing
2.2 Setting Appearances & Trigger Condition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-16
2.3 Writing to a Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-31
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2.1.1
Drawing a Line
2.1.2
Changing Line Properties
2.1.3
Drawing a Polyline
2.1.4 Changing Polyline Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3
2.1.5 Adding Apexes to a Polyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3
2.1.6 Modifying Apex Location on a Polyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-4
2.1.7 Drawing a Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-5
2.1.8 Changing Polygon Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-6
2.1.9 Adding Apexes to a Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-6
2.1.10 Modifying Apex Location on a Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-7
2.1.11 Drawing a Rectangle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-8
2.1.12 Changing Rectangle Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-8
2.1.13 Drawing a Circle or an Ellipse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-9
2.1.14 Changing the Properties of a Circle or an Ellipse . . . . . . . . . . . . . . . . . . . . . . . . . . 2-10
2.1.15 Drawing an Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-10
2.1.16 Changing Arc Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-11
2.1.17 Modifying the Starting or Ending Point of an Arc . . . . . . . . . . . . . . . . . . . . . . . . . . 2-11
2.1.18 Drawing a Pie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-12
2.1.19 Changing Pie Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-13
2.1.20 Modifying the Starting or Ending Points of a Pie . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-13
2.1.21 Drawing an Equilateral Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-14
2.1.22 Changing Pentagon Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-15
2.1.23 Using Fill Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-15
2.1.24 Changing Color Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-16
Selecting the Shape of a Button or Pilot Lamp
2.2.1 Selecting a Standard Image. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-16
2.2.2 Selecting a Registered Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-18
2.2.3 Selecting the Shape of a Plate or Flange . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-20
2.2.4 Setting Registration Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-21
2.2.5 Setting the Display Text Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-24
2.2.6 Switching the Display Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-25
2.2.7 Setting the Coordinates of a Part Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-27
2.2.8 Setting the Size of a Part Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-27
Setting a Trigger Condition for a Command
2.2.9 Executing the Command According to the State of the Device . . . . . . . . . . . . . . . . 2-28
2.2.10 Executing the Command According to the Defined Condition . . . . . . . . . . . . . . . . 2-29
2.3.1 Writing to a Bit with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-31
2.3.2 Writing to a Bit with A Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-32
2.3.3 Writing to a Word Device with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-33
2.3.4 Writing to a Word Device using Word Write Command . . . . . . . . . . . . . . . . . . . . . . 2-35
2.3.5 Copying the Device Values with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-37
2.3.6 Copying Device Values with a Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-38
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2.3.7 Writing a Calculation to a Word Device with a Button . . . . . . . . . . . . . . . . . . . . . . . 2-40
2.3.8 Writing a Calculation to a Word Device with a Command . . . . . . . . . . . . . . . . . . . . 2-42
2.3.9 Switching a Bit with a Selector Switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-44
2.4 Changing Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-46
2.4.1 Changing Screens with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-46
2.4.2 Using a Condition to Change the Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-47
2.5 Using a Popup Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-49
2.5.1 Opening a Popup Screen With a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-49
2.5.2 Opening a Popup Screen with a Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-50
2.5.3 Closing a Popup Screen with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-51
2.5.4 Closing a Popup Screen with a Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-52
2.6 Writing Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-54
2.6.1 Writing Numerical Data with a Standard Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-54
2.6.2 Writing Numerical Data with a Popup Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-56
2.6.3 Inputting Numerical Data with a Potentiometer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-58
2.6.4 Inputting Characters with a Standard Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-60
2.6.5 Inputting Characters with a Popup Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-61
2.7 Displaying Numerical Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-63
2.7.1 Displaying Numerical Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-63
2.7.2 Displaying Values on a Bar Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-65
2.7.3 Displaying Values on a Peak Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-67
2.7.4 Displaying Values on a Trend Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-69
2.7.5 Displaying Values on a Bar Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-71
2.7.6 Displaying Values on a Pie Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-73
2.7.7 Displaying Values on a Meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-75
2.8 Displaying a Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-76
2.8.1 Displaying Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-76
2.8.2 Displaying and Loading Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-80
2.8.3 Displaying and Switching Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-81
Displaying Multiple Messages with Alarm List Display
2.8.4 Using Alarm Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-84
2.8.5 Setting Displayed Messages for Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-87
2.9 Image Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-91
2.9.1 Displaying Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-91
2.9.2 Changing Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-92
2.9.3 Displaying and Switching Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-93
2.10 Displaying Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-95
2.10.1 Using a Trend Chart to Display Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-95
2.10.2 Using Alarm Log Display to Display Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . 2-97
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2.11 Setting the Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-100
2.11.1 Displaying the Current Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-100
2.11.2 Setting Alarm Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-101
2.12 Setting a Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-103
2.12.1 Changing Images after Placing Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-105
2.13 Setting a Pilot Lamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-106
2.14 Setting a Timer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-108
2.15 Using a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-110
2.15.1 Using Project Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-110
2.15.2 Using Screen Script Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-111
3 Arranging Images, Devices, Messages & Script
3.1 Arranging Images with Picture Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-1
3.1.1 Registering Data Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3-1
3.1.2 Registering an Image from Symbol Factory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-3
3.1.3 Removing Unused Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-5
3.1.4 Deleting Selected Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-5
3.1.5 Saving Images as Bitmap Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-6
3.2 Arranging Devices with Device Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-7
3.2.1 Registering a Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-7
3.2.2 Registering Devices from a Device List File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-8
3.2.3 Removing Unused Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-10
3.2.4 Removing Selected Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-10
3.2.5 Saving Device Information as a DEV File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-11
3.2.6 Editing the Device List File (*.DEV file) with a Text Editor . . . . . . . . . . . . . . . . . . . . 3-12
3.2.7 Saving Device Information as a CSV File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-13
3.2.8 Editing the Device List file (*.CSV file) with Other Software . . . . . . . . . . . . . . . . . . . 3-14
3.2.9 Searching for a Specific Device or Comment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-14
3.2.10 Replacing Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-15
3.2.11 Replacing Device Addresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-15
3.2.12 Replacing Addresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-17
Editing Device Comments
3.2.13 Setting or Modifying Comments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-19
3.2.14 Replacing Comment Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-20
3.3 Arranging Text with a Text Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-21
3.3.1 Registering Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-21
3.3.2 Registering Text from a Text List File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-23
3.3.3 Removing Selected Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-25
3.3.4 Saving Text as a TXT File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-26
3.3.5 Editing the Text List File (*.TXT file) with a Text Editor . . . . . . . . . . . . . . . . . . . . . . . 3-27
3.3.6 Searching for Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-27
3.3.7 Replacing Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-29
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3.4 Arranging Script with a Script Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-30
3.4.1 Registering Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-30
3.4.2 Registering Script from a Script Data File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-32
3.4.3 Removing Selected Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-35
3.4.4 Saving Script as a TXT File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-35
4 HG Series Communication
4.1 Using PC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-1
4.1.1 Setting Communication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-1
4.1.2 Downloading Project Data to HG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-2
4.1.3 Downloading Runtime System Software to HG Series . . . . . . . . . . . . . . . . . . . . . . . . 4-3
4.1.4 Downloading Additional Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-5
4.1.5 Uploading Project Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-6
4.1.6 Initializing HG Series . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-8
4.2 Using Compact Flash Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-8
4.2.1 Formatting a Compact Flash Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-8
4.2.2 Saving Alarm Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-9
4.2.3 Saving Trend Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-11
Saving Screen Images
4.2.4 Saving Screen Images with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-13
4.2.5 Using Conditions to Save Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-14
Saving Recipe Data
4.2.6 Saving Recipe Data Created with WindO/I-NV2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-15
4.2.7 Saving Recipe Data that is the Value of the Host Devices . . . . . . . . . . . . . . . . . . . . 4-16
4.2.8 Downloading Project Data from a Compact Flash Card . . . . . . . . . . . . . . . . . . . . . . 4-18
4.2.9 Uploading Project Data to a Compact Flash Card . . . . . . . . . . . . . . . . . . . . . . . . . . 4-19
4.3 Using A Printer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-19
4.3.1 Printing Alarm Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-19
Printing Screen Images
4.3.2 Printing Screen Images with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-20
4.3.3 Using Conditions to Save Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-21
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Index-1
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1. How to Use WindO/I-NV2

1.1 Starting WindO/I-NV2

Please install WindO/I-NV2.
Double-click the [WindO/I-NV2 Launcher] icon on your desktop. WindO/I-NV2 will open.
Select the mode that you will use to create the data. In this case, select [HG2F/2S/3F/4F] in the window.
A confirmation message will appear. Click [Yes]. WindO/I-NV2 will open.

1.2 Creating Data

1.2.1 Creating a Project

Tutorial: You will create a new project for the HG2F. This project name is "Project0001" and an IDEC FC3A PLC will be used.
Click [New Project] on the toolbar (or select [File] [New Project] from the menu).
Enter a project name in the [Project Name] edit box. In this case, enter "Project0001".
Click [Next].
A confirmation message will appear. Click [Yes].
The Select O/I Type dialog box will appear.
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Select an [O/I Type]. In this case, select "HG2F".
Select a [Model]. In this case, select "HG2F- SS22VF".
Select the protocol in [Protocol] list box. In this case, select "FC3A, FC4A".
Click [Next].
The Project Settings dialog box will appear.
Click [Next].
The Select Host I/F Driver dialog box will appear.
Select a [Manufacturer]. In this case, select "idec".
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Depending upon the situation, the settings can be changed.
Click [OK].

1.2.2 Creating a Base Screen

Tutorial: You will create a base screen. The screen number will be 2, it will have “Sample Screen” for a title, and have a background color of Dark Cyan (025).
Click [New Screen] on the toolbar (or select [Screen] [New Screen] from the menu).
Creating Data
Enter a screen [No.]. In this case, enter "2".
Select a [Screen Type]. In this case, select "Base Screen".
Enter a [Title]. In this case, enter "Sample Screen".
Click [Options] tab.
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Click [Background color]. The Color Palette will appear. In this case, click on "025".

1.2.3 Creating a Popup Screen

Tutorial: You will crate a Popup Screen. The screen number will be 1000, the size will be 200 x 100, and the background color will be Black (000).
Click [New Screen] on the toolbar (or select [Screen] [New Screen] from the menu).
Click [OK].
The created screen will appear and the back­ground color will change to the selected color.
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Select a [Screen Type]. In this case, select "Popup Screen".
Creating Data
Enter a [No.]. In this case, enter "1000".
If you want to use already registered text from the Text Browser as the title of the Popup Screen, check this box. (The Text ID settings will appear. Enter the ID number of the text you want or click the […] button to access the Text Browser. Select the desired text and click [Select]. The Text Browser will close and the selected number from the Text Browser will appear in the Text ID box on the General tab. The text of the Text ID number you selected will appear in the Title box.)
Select a [Font]. In this case, enter "European". This setting is available for the title of the Popup Screen when the Use Text Browse isn’t checked.
Enter a [Title]. In this case, enter "Warning No.1".
If you want to use a special character, click the ">>" button. (The Unicode Input dialog box will appear. You can then input characters from lan­guages other than the OS language. See the Instruction Manual for details.)
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Enter a [Width] and a [Height]. In this case, enter "200" and “100”.
Click [Options] tab.

1.3 Editing Data

1.3.1 Editing a Project

Tutorial: You will open an existing project named "Project0001".
Note: If you haven’t already created a project, you’ll need to do so before beginning this tuto­rial.
Click [Open Project] on the toolbar (or select [File] [Open Project] from the menu).
Click [Background color]. The Color Palette will appear. In this case, click "000".
Click [OK].
The created screen will appear and the back­ground color will change to the selected color.
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Select the data file in the [Project] list box. The selected project name will appear in the [Project Name] text box. In this case, select "Project0001".
Click [OK]. The selected project will open.

1.3.2 Editing Screens

Tutorial: You will open and edit Base Screen 1, 2 and 3 and Popup Screen 1000.
Note: If you haven’t already created screen data, you’ll need to do so before you continue with this tutorial.
Editing Data
Select a number in the [Screen List]. To select more than one screen, use the Shift key and Ctrl key. In this case, select "1", "2", "3" and "1000". (Click "1" and then click "3" while hold­ing down the Shift key. Then, click "1000" while holding down the Ctrl key.)
Click [Open Screens] on the toolbar (or select [Screen] [Open Screens] from the menu).
Select a [Screen Type]. The existing screens of the selected type will appear in the [Screen List]. (If you select "All" in "Screen Type", all existing screens will appear in this list. If there isn’t a screen or all screens are already opened, the list box is blank.) In this case, select "All".
Click [OK]. The selected screens will open.
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1.3.3 Duplicating Screens

Tutorial: You will duplicate Base Screens 1, 2, 3, 4 and 10 twice. The start number of the dupli­cated screens will be 100.
Note: If you haven’t already created screen data, you’ll need to do so before beginning the next step.
Select [Screen] [Duplicate Screens] from the menu.
Select a number in the [Screen List]. When you select more than one screen, use the Shift key and Ctrl key. In this case, select "1", "2", "3", "4" and "10". (Click "1" and then click "4" while holding down the Shift key. Then, click "100" while holding down the Ctrl key.)
Select a [Screen Type]. The existing screens of the selected type will appear in the [Screen List]. In this case, select "Base Screen".
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Enter a start [No.]. This refers to the beginning number of the duplicated screens. In this case, enter "100".
Enter a number in the [Copy] box. This refers to the number of copies of each screen you want to create. In this case, enter "2".
Click [OK].
Editing Data

1.3.4 Importing Screens

You can import screens from a project that is a different O/I or a different Host I/F.
Tutorial: You have created projects "Project0001" and "Sample0001". You will edit "Project0001" data. Base Screen 1, 2 and 3, and Popup Screen 1000, will be imported from "Sample0001".
When you open the Open Screens dialog box you will see that Base Screens 100 to 109 were created in the Screen List. When screens are duplicated, they will be numbered sequentially starting with the number listed in the Screen [No.] box (in this case 100). Therefore, the copy of Screen “1” will be numbered “100”, the copy of Screen” 2” will be numbered “101” and so on (the copy of Screen “10” will be numbered “104”).
Since 2 copies of each screen was selected, the second set of screens will be numbered sequentially starting with the last assigned number (the second copy of Screen “1” will be numbered “105”, the second copy of Screen “2” will be numbered “106”, and so on).
Select [Screen] [Import Screens] from the menu.
Select a [Project]. The selected project name will appear in the [Project Name] text box. In this case, select "Sample0001".
Click [OK].
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Select a [Screen Type]. The existing screens for the selected type will appear in the [Screen List] box. (If you select "All" in [Screen Type], all of the existing screens will appear in this list. If there isn’t an existing screen, the list box is blank.) In this case, select "All".
The original screen type is shown in [Screen Type] dropdown list. As needed enter a screen number in the [No.] box and a title in the [Title] box.
The defaults are the same number and the same title as the original screen.
Select a number in the [Screen List]. To select more than one screen, use the Shift key and Ctrl key. In this case, select "1", "2", "3" and "1000". (Click "1" and then click "3" while hold­ing down the Shift key. Then, click "1000" while holding down the Ctrl key.)
Click [OK].
In this case, you will not change it.
Click [OK].
When you import multiple screens, this dialog box will appear once for each screen being imported.
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1.3.5 Deleting Screens

To delete unnecessary screens please do the following.
Tutorial: You have created 10 Base Screens. Base Screen 1, 2 and 3 and Popup Screen 1000 will be deleted.
Select [Screen] [Delete Screens] from the menu.
Editing Data
Select a number in the [Screen List]. To select more than one screen, use the Shift key and Ctrl key. In this case, select "1", "2", "3" and "1000". (Click "1" and then click "3" while hold­ing down the Shift key. Then, click "1000" while holding down the Ctrl key.)
Click [OK] and a confirmation message will appear.
Select the type in [Screen Type] dropdown list. The existing screens of the selected type will appear in the [Screen List]. (If you select "All" in [Screen Type], all of the existing screens will appear in this list. If there isn’t an existing screen, the list box is blank.) In this case, select "All".
Click [Yes To All] on the message box if you don’t need to confirm each screen. Base Screen 1, 2 and 3, and Popup Screen 1000 will be deleted from the [Screen List] when you open the [Open Screens] dialog box.
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1.3.6 Changing Screen Number

Tutorial: You have created "Base Screen 1". You will now change the screens number from "1" to "100".
Select [Screen] [Open Screens] from the menu. Open "Base Screen 1" (refer to “Editing Screens” on page 1-7).
Double-click on the screen (or select [Edit] [Properties] from the menu).
Enter a new number in the [No] box. In this case, enter "100".
Click [OK].
The number on the title bar of the screen changes from "1" to "100".
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Editing Data

1.3.7 Changing O/I Type

Tutorial: You will edit "Project0001" data. You will change the O/I type from "HG2F-SS22VF" to "HG3F-FT22TF-*" as in "Project0002".
Select [Setup] [Change O/I Type] from the menu.
Enter a [Project Name] and select a location if necessary. In this case, enter "Project0002" and leave the location as is and a confirmation message will appear.
Click [Yes].
The change O/I Type dialog box will appear.
Select an [O/I Type]. In this case, select "HG3F".
Select a [Model]. In this case, select "HG3F- FT22TF-*".
Click [OK] and a confirmation message will appear.
Click [OK] again.
You will see the progression of the data conver­sion in this dialog box. Click [Close] after the progress bar has reached 100%.
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1.3.8 Changing Host I/F Driver

Tutorial: You will edit "Project0001" data. You will change the Host I/F of this project data from "Allen-Bradley: SLC500" to "idec: FC3A, FC4A" as in "Project0002".
Select [Setup] [Change Host I/F Driver] from the menu.
Enter a [Project Name] and select a location if necessary. In this case, enter "Project0002" and leave the location as is. Click [OK] and a confirmation message will appear.
Click [Yes].
The Change Host I/F Driver dialog box will appear.
Select a [Manufacturer]. In this case, select "idec".
Select a [Protocol]. In this case, select "FC3A, FC4A".
Click [OK] and a confirmation message will appear.
Click [OK] again.
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You will see the progression of the data conver­sion in this dialog box. Click [Close] on the dia­log box after the progress bar has reached 100%.
The previous host device will be converted to the corresponding device of the new Host I/F driver automatically. If the previous project used a special device that the new Host I/F driver doesn’t support, the device will be blank.

1.4 Saving Data

1.4.1 Saving a Project

Tutorial: You will save the edited project.
Saving Data
Click [Save Project] on the toolbar (or select [File] [Save Project] from the menu).

1.4.2 Saving a Project With a New Name

Tutorial: You will resave "Project0001" as "Project0002".
Select [File] [Save Project As] from the menu.
Enter a [Project Name] and select a location if necessary. In this case, enter "Project0002" and leave the location as is. A confirmation message will appear.
Click [Yes].

1.4.3 Saving Multiple Screens

Tutorial: You are editing several screens. You will save Base Screen 1, 2 and 3 and Popup Screen 1000 all together.
Click [Save Screens] on the toolbar (or select [Screen] [Save Screens] from the menu).
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Select the type in [Screen Type] list. The open screens of the selected type will appear in the [Screen List]. (If you select "All" in "Screen Type", all of the open screens will appear in this list. If there isn’t an open screen, the list box is blank.) In this case, select "All".
1.4.4 Saving a Screen With a New Num­ber
Tutorial: You are editing "Base Screen 1". You will save "Base Screen 1" as "100".
Select [Screen] [Save Screen As] from the menu.
Select a number in the [Screen List]. To select more than one screen, use the Shift key and Ctrl key. In this case, select "1", "2", "3" and "1000". (Click "1" and then click "3" while hold­ing down the Shift key. Then, click "1000" while holding down the Ctrl key.)
Click [OK].
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Enter a new number in the [New No.] box. In this case, enter "100".
Click [OK].
Base Screen 1 will be close without saving and Base Screen 100 will appear.

1.5 Setting Conditions

1.5.1 Setting an Operation

Tutorial: The properties dialog box will open automatically after you select an object.
Note: If you open a properties dialog box after placing an object on the screen you automati­cally select an operation. However, if you place the objects first and then edit them, you won’t change the default settings.
Setting Conditions
Select an [Operation Mode]. In this case, select "Settings First".
Select [Edit] [User Settings] from the menu.
Click [OK]. When you select an object on the toolbar and place it on the screen, the proper­ties dialog box will open automatically.
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1.5.2 Selecting a Mode

Tutorial: The properties dialog box will automat­ically open with all advanced settings.
Note: If you open a properties dialog box with all advanced settings after placing an object you automatically select a mode. If you close the dialog box after changing the mode, the new mode is saved. This setting is only avail­able when you place an object on the screen. If you edit the object again, the dialog box is opened with the same settings as when it was closed. If you change the mode from "Advanced" to "Basic" after setting the advanced settings, the settings will return to the default.
Select an item in [Properties Setting Mode] box. In this case, select "Advanced”.
Select [Edit] [User Settings] from the menu.
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Click [OK]. When you select an object on the toolbar, place it on the screen and double-click on it, the properties box will open automatically with all advanced settings.

1.5.3 Setting a Default Path

Tutorial: You will change the default path from "C:\Program Files\idec\WindOI-NV2\NV2\User­Data" to "C:\Temp".
Note: This setting is available when you select "New Project", "Change O/I" or "Change Host I/F Driver" from the menu. The selected default path will be shown in these dialog boxes.
Set a [Default Path]. In this case, enter or select "C:\Temp".
Setting Conditions
Select [Edit] [User Settings] from the menu.
Click [OK]. You will see this setting when you create a new project or change O/I type etc.

1.5.4 Automatically Adjusting an Address

Tutorial: You have three Numerical Displays and you will create three new Numerical Dis­plays by coping and pasting.
Note: When you copy and paste an object, the setting address will increase or decrease auto­matically. For example, if you set a minus value, the address will decrease.
The existing data is:
Part Name: Display Device NumericalDisplay1: D 100 (“D” refers to Data Register) NumericalDisplay2: D 101 NumericalDisplay3: D 102
The new data will be:
NumericalDisplay4: D 110
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NumericalDisplay5: D 111 NumericalDisplay6: D 112
There are three Numerical Displays on the screen.
Check [Enable Increment Address] box and enter a value. In this case, enter "
10".
Select [Edit] [User Settings] from the menu.
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Click [OK].
Select and copy the three Numerical Displays and paste them on the screen. The addresses of the pasted objects will increase.

1.5.5 Automatically Saving Data

Tutorial: You will set the program to make a backup copy every 10 minutes in "C\Program Files\idec\WindOI-NV2\NV2\BackUp".
Note: The software automatically makes a backup copy at the interval you enter, in min­utes, and to the location you select in [Backup Save] box.
Check the [Automatic Save Every] box and enter an interval in the [minutes] box. In this case, enter "10".
Select [Edit] [User Settings] from the menu.
Set a path in the [Backup Save in] box. In this case, enter or select "C:\Temp ".
Click [OK].
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1.5.6 Changing the Displayed Font

Tutorial: You will change the displayed font on a text box or some controls in the setting dialog box.
Note: The selected font in this setting is avail­able on the PC only. These fonts aren’t dis­played on the HG series.
Select the font from [Font List] in [Font Assign­ment] box.The default display font is shown. In this case, select "European".
Select [Edit] [User Settings] from the menu.
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Click [Change Font]. The Font Setting dialog box will appear. Select a font from the [Font] list. In this case, select "Arial". A sample of the selected font will be shown in the [Sample] box.
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