IDEC HG2F Series, HG3F Series, HG4F Series Tutorial

T
utorial
for
HG2F/3F/4F Series Operator Interfaces
W
O/I-NV2
T
utorial
for HG2F/3F/4F Series Operator Interfaces
English Edition 3.0
July 2004
IDEC Corporation
1
175 Elko Drive
Sunnyvale, CA
Ph: 800-262-IDEC
Fax: 800-635-6246
www
94089
.idec.com
1
How to Use WindO/I-NV2
1.1 Starting WindO/I-NV2
1.2 Creating Data
1.2.1
1.2.2
1.2.3
1.3 Editing Data
1.3.1
1.3.2
1.3.3
1.3.4
1.3.5
1.3.6
1.3.7
1.3.8
1.4 Saving Data
1.4.1
1.4.2
1.4.3
1.4.4
1.5 Setting Conditions
1.5.1
1.5.2
1.5.3
1.5.4
1.5.5
1.5.6
1.5.7
1.5.8
1.6 Logging Data
1.6.1
1.6.2
1.7 Using Recipe Data
1.8 Exiting WindO/I-NV2
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Creating a Project Creating a Base Screen Creating a Popup Screen
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Editing a Project Editing Screens Duplicating Screens Importing Screens Deleting Screens Changing Screen Number Changing O/I Type Changing Host I/F Driver
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Saving a Project Saving a Project With a New Name Saving Multiple Screens Saving a Screen With a New Number
Setting an Operation Selecting a Mode Setting a Default Path Automatically Adjusting an Address Automatically Saving Data Changing the Displayed Font Displaying Screens as Thumbnails Displaying Object List
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Setting Alarm Logging Data Setting Trend Logging Data
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T
able of Contents
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Table of Contents
2
How to Use Objects
2.1 Drawing
2.2 Setting Appearances & Trigger Condition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-16
2.3 Writing to a Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-31
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2.1.1
Drawing a Line
2.1.2
Changing Line Properties
2.1.3
Drawing a Polyline
2.1.4 Changing Polyline Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3
2.1.5 Adding Apexes to a Polyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3
2.1.6 Modifying Apex Location on a Polyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-4
2.1.7 Drawing a Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-5
2.1.8 Changing Polygon Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-6
2.1.9 Adding Apexes to a Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-6
2.1.10 Modifying Apex Location on a Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-7
2.1.11 Drawing a Rectangle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-8
2.1.12 Changing Rectangle Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-8
2.1.13 Drawing a Circle or an Ellipse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-9
2.1.14 Changing the Properties of a Circle or an Ellipse . . . . . . . . . . . . . . . . . . . . . . . . . . 2-10
2.1.15 Drawing an Arc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-10
2.1.16 Changing Arc Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-11
2.1.17 Modifying the Starting or Ending Point of an Arc . . . . . . . . . . . . . . . . . . . . . . . . . . 2-11
2.1.18 Drawing a Pie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-12
2.1.19 Changing Pie Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-13
2.1.20 Modifying the Starting or Ending Points of a Pie . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-13
2.1.21 Drawing an Equilateral Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-14
2.1.22 Changing Pentagon Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-15
2.1.23 Using Fill Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-15
2.1.24 Changing Color Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-16
Selecting the Shape of a Button or Pilot Lamp
2.2.1 Selecting a Standard Image. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-16
2.2.2 Selecting a Registered Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-18
2.2.3 Selecting the Shape of a Plate or Flange . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-20
2.2.4 Setting Registration Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-21
2.2.5 Setting the Display Text Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-24
2.2.6 Switching the Display Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-25
2.2.7 Setting the Coordinates of a Part Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-27
2.2.8 Setting the Size of a Part Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-27
Setting a Trigger Condition for a Command
2.2.9 Executing the Command According to the State of the Device . . . . . . . . . . . . . . . . 2-28
2.2.10 Executing the Command According to the Defined Condition . . . . . . . . . . . . . . . . 2-29
2.3.1 Writing to a Bit with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-31
2.3.2 Writing to a Bit with A Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-32
2.3.3 Writing to a Word Device with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-33
2.3.4 Writing to a Word Device using Word Write Command . . . . . . . . . . . . . . . . . . . . . . 2-35
2.3.5 Copying the Device Values with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-37
2.3.6 Copying Device Values with a Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-38
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2.3.7 Writing a Calculation to a Word Device with a Button . . . . . . . . . . . . . . . . . . . . . . . 2-40
2.3.8 Writing a Calculation to a Word Device with a Command . . . . . . . . . . . . . . . . . . . . 2-42
2.3.9 Switching a Bit with a Selector Switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-44
2.4 Changing Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-46
2.4.1 Changing Screens with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-46
2.4.2 Using a Condition to Change the Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-47
2.5 Using a Popup Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-49
2.5.1 Opening a Popup Screen With a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-49
2.5.2 Opening a Popup Screen with a Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-50
2.5.3 Closing a Popup Screen with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-51
2.5.4 Closing a Popup Screen with a Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-52
2.6 Writing Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-54
2.6.1 Writing Numerical Data with a Standard Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-54
2.6.2 Writing Numerical Data with a Popup Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-56
2.6.3 Inputting Numerical Data with a Potentiometer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-58
2.6.4 Inputting Characters with a Standard Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-60
2.6.5 Inputting Characters with a Popup Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-61
2.7 Displaying Numerical Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-63
2.7.1 Displaying Numerical Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-63
2.7.2 Displaying Values on a Bar Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-65
2.7.3 Displaying Values on a Peak Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-67
2.7.4 Displaying Values on a Trend Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-69
2.7.5 Displaying Values on a Bar Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-71
2.7.6 Displaying Values on a Pie Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-73
2.7.7 Displaying Values on a Meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-75
2.8 Displaying a Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-76
2.8.1 Displaying Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-76
2.8.2 Displaying and Loading Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-80
2.8.3 Displaying and Switching Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-81
Displaying Multiple Messages with Alarm List Display
2.8.4 Using Alarm Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-84
2.8.5 Setting Displayed Messages for Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-87
2.9 Image Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-91
2.9.1 Displaying Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-91
2.9.2 Changing Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-92
2.9.3 Displaying and Switching Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-93
2.10 Displaying Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-95
2.10.1 Using a Trend Chart to Display Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-95
2.10.2 Using Alarm Log Display to Display Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . 2-97
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2.11 Setting the Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-100
2.11.1 Displaying the Current Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-100
2.11.2 Setting Alarm Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-101
2.12 Setting a Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-103
2.12.1 Changing Images after Placing Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-105
2.13 Setting a Pilot Lamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-106
2.14 Setting a Timer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-108
2.15 Using a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-110
2.15.1 Using Project Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-110
2.15.2 Using Screen Script Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-111
3 Arranging Images, Devices, Messages & Script
3.1 Arranging Images with Picture Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-1
3.1.1 Registering Data Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3-1
3.1.2 Registering an Image from Symbol Factory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-3
3.1.3 Removing Unused Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-5
3.1.4 Deleting Selected Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-5
3.1.5 Saving Images as Bitmap Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-6
3.2 Arranging Devices with Device Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-7
3.2.1 Registering a Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-7
3.2.2 Registering Devices from a Device List File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-8
3.2.3 Removing Unused Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-10
3.2.4 Removing Selected Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-10
3.2.5 Saving Device Information as a DEV File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-11
3.2.6 Editing the Device List File (*.DEV file) with a Text Editor . . . . . . . . . . . . . . . . . . . . 3-12
3.2.7 Saving Device Information as a CSV File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-13
3.2.8 Editing the Device List file (*.CSV file) with Other Software . . . . . . . . . . . . . . . . . . . 3-14
3.2.9 Searching for a Specific Device or Comment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-14
3.2.10 Replacing Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-15
3.2.11 Replacing Device Addresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-15
3.2.12 Replacing Addresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-17
Editing Device Comments
3.2.13 Setting or Modifying Comments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-19
3.2.14 Replacing Comment Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-20
3.3 Arranging Text with a Text Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-21
3.3.1 Registering Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-21
3.3.2 Registering Text from a Text List File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-23
3.3.3 Removing Selected Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-25
3.3.4 Saving Text as a TXT File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-26
3.3.5 Editing the Text List File (*.TXT file) with a Text Editor . . . . . . . . . . . . . . . . . . . . . . . 3-27
3.3.6 Searching for Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-27
3.3.7 Replacing Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-29
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3.4 Arranging Script with a Script Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-30
3.4.1 Registering Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-30
3.4.2 Registering Script from a Script Data File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-32
3.4.3 Removing Selected Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-35
3.4.4 Saving Script as a TXT File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-35
4 HG Series Communication
4.1 Using PC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-1
4.1.1 Setting Communication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-1
4.1.2 Downloading Project Data to HG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-2
4.1.3 Downloading Runtime System Software to HG Series . . . . . . . . . . . . . . . . . . . . . . . . 4-3
4.1.4 Downloading Additional Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-5
4.1.5 Uploading Project Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-6
4.1.6 Initializing HG Series . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-8
4.2 Using Compact Flash Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-8
4.2.1 Formatting a Compact Flash Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-8
4.2.2 Saving Alarm Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-9
4.2.3 Saving Trend Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-11
Saving Screen Images
4.2.4 Saving Screen Images with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-13
4.2.5 Using Conditions to Save Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-14
Saving Recipe Data
4.2.6 Saving Recipe Data Created with WindO/I-NV2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-15
4.2.7 Saving Recipe Data that is the Value of the Host Devices . . . . . . . . . . . . . . . . . . . . 4-16
4.2.8 Downloading Project Data from a Compact Flash Card . . . . . . . . . . . . . . . . . . . . . . 4-18
4.2.9 Uploading Project Data to a Compact Flash Card . . . . . . . . . . . . . . . . . . . . . . . . . . 4-19
4.3 Using A Printer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-19
4.3.1 Printing Alarm Logging Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-19
Printing Screen Images
4.3.2 Printing Screen Images with a Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-20
4.3.3 Using Conditions to Save Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-21
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Index-1
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vi

1. How to Use WindO/I-NV2

1.1 Starting WindO/I-NV2

Please install WindO/I-NV2.
Double-click the [WindO/I-NV2 Launcher] icon on your desktop. WindO/I-NV2 will open.
Select the mode that you will use to create the data. In this case, select [HG2F/2S/3F/4F] in the window.
A confirmation message will appear. Click [Yes]. WindO/I-NV2 will open.

1.2 Creating Data

1.2.1 Creating a Project

Tutorial: You will create a new project for the HG2F. This project name is "Project0001" and an IDEC FC3A PLC will be used.
Click [New Project] on the toolbar (or select [File] [New Project] from the menu).
Enter a project name in the [Project Name] edit box. In this case, enter "Project0001".
Click [Next].
A confirmation message will appear. Click [Yes].
The Select O/I Type dialog box will appear.
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Select an [O/I Type]. In this case, select "HG2F".
Select a [Model]. In this case, select "HG2F- SS22VF".
Select the protocol in [Protocol] list box. In this case, select "FC3A, FC4A".
Click [Next].
The Project Settings dialog box will appear.
Click [Next].
The Select Host I/F Driver dialog box will appear.
Select a [Manufacturer]. In this case, select "idec".
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Depending upon the situation, the settings can be changed.
Click [OK].

1.2.2 Creating a Base Screen

Tutorial: You will create a base screen. The screen number will be 2, it will have “Sample Screen” for a title, and have a background color of Dark Cyan (025).
Click [New Screen] on the toolbar (or select [Screen] [New Screen] from the menu).
Creating Data
Enter a screen [No.]. In this case, enter "2".
Select a [Screen Type]. In this case, select "Base Screen".
Enter a [Title]. In this case, enter "Sample Screen".
Click [Options] tab.
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Click [Background color]. The Color Palette will appear. In this case, click on "025".

1.2.3 Creating a Popup Screen

Tutorial: You will crate a Popup Screen. The screen number will be 1000, the size will be 200 x 100, and the background color will be Black (000).
Click [New Screen] on the toolbar (or select [Screen] [New Screen] from the menu).
Click [OK].
The created screen will appear and the back­ground color will change to the selected color.
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Select a [Screen Type]. In this case, select "Popup Screen".
Creating Data
Enter a [No.]. In this case, enter "1000".
If you want to use already registered text from the Text Browser as the title of the Popup Screen, check this box. (The Text ID settings will appear. Enter the ID number of the text you want or click the […] button to access the Text Browser. Select the desired text and click [Select]. The Text Browser will close and the selected number from the Text Browser will appear in the Text ID box on the General tab. The text of the Text ID number you selected will appear in the Title box.)
Select a [Font]. In this case, enter "European". This setting is available for the title of the Popup Screen when the Use Text Browse isn’t checked.
Enter a [Title]. In this case, enter "Warning No.1".
If you want to use a special character, click the ">>" button. (The Unicode Input dialog box will appear. You can then input characters from lan­guages other than the OS language. See the Instruction Manual for details.)
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Enter a [Width] and a [Height]. In this case, enter "200" and “100”.
Click [Options] tab.

1.3 Editing Data

1.3.1 Editing a Project

Tutorial: You will open an existing project named "Project0001".
Note: If you haven’t already created a project, you’ll need to do so before beginning this tuto­rial.
Click [Open Project] on the toolbar (or select [File] [Open Project] from the menu).
Click [Background color]. The Color Palette will appear. In this case, click "000".
Click [OK].
The created screen will appear and the back­ground color will change to the selected color.
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Select the data file in the [Project] list box. The selected project name will appear in the [Project Name] text box. In this case, select "Project0001".
Click [OK]. The selected project will open.

1.3.2 Editing Screens

Tutorial: You will open and edit Base Screen 1, 2 and 3 and Popup Screen 1000.
Note: If you haven’t already created screen data, you’ll need to do so before you continue with this tutorial.
Editing Data
Select a number in the [Screen List]. To select more than one screen, use the Shift key and Ctrl key. In this case, select "1", "2", "3" and "1000". (Click "1" and then click "3" while hold­ing down the Shift key. Then, click "1000" while holding down the Ctrl key.)
Click [Open Screens] on the toolbar (or select [Screen] [Open Screens] from the menu).
Select a [Screen Type]. The existing screens of the selected type will appear in the [Screen List]. (If you select "All" in "Screen Type", all existing screens will appear in this list. If there isn’t a screen or all screens are already opened, the list box is blank.) In this case, select "All".
Click [OK]. The selected screens will open.
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1.3.3 Duplicating Screens

Tutorial: You will duplicate Base Screens 1, 2, 3, 4 and 10 twice. The start number of the dupli­cated screens will be 100.
Note: If you haven’t already created screen data, you’ll need to do so before beginning the next step.
Select [Screen] [Duplicate Screens] from the menu.
Select a number in the [Screen List]. When you select more than one screen, use the Shift key and Ctrl key. In this case, select "1", "2", "3", "4" and "10". (Click "1" and then click "4" while holding down the Shift key. Then, click "100" while holding down the Ctrl key.)
Select a [Screen Type]. The existing screens of the selected type will appear in the [Screen List]. In this case, select "Base Screen".
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Enter a start [No.]. This refers to the beginning number of the duplicated screens. In this case, enter "100".
Enter a number in the [Copy] box. This refers to the number of copies of each screen you want to create. In this case, enter "2".
Click [OK].
Editing Data

1.3.4 Importing Screens

You can import screens from a project that is a different O/I or a different Host I/F.
Tutorial: You have created projects "Project0001" and "Sample0001". You will edit "Project0001" data. Base Screen 1, 2 and 3, and Popup Screen 1000, will be imported from "Sample0001".
When you open the Open Screens dialog box you will see that Base Screens 100 to 109 were created in the Screen List. When screens are duplicated, they will be numbered sequentially starting with the number listed in the Screen [No.] box (in this case 100). Therefore, the copy of Screen “1” will be numbered “100”, the copy of Screen” 2” will be numbered “101” and so on (the copy of Screen “10” will be numbered “104”).
Since 2 copies of each screen was selected, the second set of screens will be numbered sequentially starting with the last assigned number (the second copy of Screen “1” will be numbered “105”, the second copy of Screen “2” will be numbered “106”, and so on).
Select [Screen] [Import Screens] from the menu.
Select a [Project]. The selected project name will appear in the [Project Name] text box. In this case, select "Sample0001".
Click [OK].
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Select a [Screen Type]. The existing screens for the selected type will appear in the [Screen List] box. (If you select "All" in [Screen Type], all of the existing screens will appear in this list. If there isn’t an existing screen, the list box is blank.) In this case, select "All".
The original screen type is shown in [Screen Type] dropdown list. As needed enter a screen number in the [No.] box and a title in the [Title] box.
The defaults are the same number and the same title as the original screen.
Select a number in the [Screen List]. To select more than one screen, use the Shift key and Ctrl key. In this case, select "1", "2", "3" and "1000". (Click "1" and then click "3" while hold­ing down the Shift key. Then, click "1000" while holding down the Ctrl key.)
Click [OK].
In this case, you will not change it.
Click [OK].
When you import multiple screens, this dialog box will appear once for each screen being imported.
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1.3.5 Deleting Screens

To delete unnecessary screens please do the following.
Tutorial: You have created 10 Base Screens. Base Screen 1, 2 and 3 and Popup Screen 1000 will be deleted.
Select [Screen] [Delete Screens] from the menu.
Editing Data
Select a number in the [Screen List]. To select more than one screen, use the Shift key and Ctrl key. In this case, select "1", "2", "3" and "1000". (Click "1" and then click "3" while hold­ing down the Shift key. Then, click "1000" while holding down the Ctrl key.)
Click [OK] and a confirmation message will appear.
Select the type in [Screen Type] dropdown list. The existing screens of the selected type will appear in the [Screen List]. (If you select "All" in [Screen Type], all of the existing screens will appear in this list. If there isn’t an existing screen, the list box is blank.) In this case, select "All".
Click [Yes To All] on the message box if you don’t need to confirm each screen. Base Screen 1, 2 and 3, and Popup Screen 1000 will be deleted from the [Screen List] when you open the [Open Screens] dialog box.
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1.3.6 Changing Screen Number

Tutorial: You have created "Base Screen 1". You will now change the screens number from "1" to "100".
Select [Screen] [Open Screens] from the menu. Open "Base Screen 1" (refer to “Editing Screens” on page 1-7).
Double-click on the screen (or select [Edit] [Properties] from the menu).
Enter a new number in the [No] box. In this case, enter "100".
Click [OK].
The number on the title bar of the screen changes from "1" to "100".
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Editing Data

1.3.7 Changing O/I Type

Tutorial: You will edit "Project0001" data. You will change the O/I type from "HG2F-SS22VF" to "HG3F-FT22TF-*" as in "Project0002".
Select [Setup] [Change O/I Type] from the menu.
Enter a [Project Name] and select a location if necessary. In this case, enter "Project0002" and leave the location as is and a confirmation message will appear.
Click [Yes].
The change O/I Type dialog box will appear.
Select an [O/I Type]. In this case, select "HG3F".
Select a [Model]. In this case, select "HG3F- FT22TF-*".
Click [OK] and a confirmation message will appear.
Click [OK] again.
You will see the progression of the data conver­sion in this dialog box. Click [Close] after the progress bar has reached 100%.
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1.3.8 Changing Host I/F Driver

Tutorial: You will edit "Project0001" data. You will change the Host I/F of this project data from "Allen-Bradley: SLC500" to "idec: FC3A, FC4A" as in "Project0002".
Select [Setup] [Change Host I/F Driver] from the menu.
Enter a [Project Name] and select a location if necessary. In this case, enter "Project0002" and leave the location as is. Click [OK] and a confirmation message will appear.
Click [Yes].
The Change Host I/F Driver dialog box will appear.
Select a [Manufacturer]. In this case, select "idec".
Select a [Protocol]. In this case, select "FC3A, FC4A".
Click [OK] and a confirmation message will appear.
Click [OK] again.
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You will see the progression of the data conver­sion in this dialog box. Click [Close] on the dia­log box after the progress bar has reached 100%.
The previous host device will be converted to the corresponding device of the new Host I/F driver automatically. If the previous project used a special device that the new Host I/F driver doesn’t support, the device will be blank.

1.4 Saving Data

1.4.1 Saving a Project

Tutorial: You will save the edited project.
Saving Data
Click [Save Project] on the toolbar (or select [File] [Save Project] from the menu).

1.4.2 Saving a Project With a New Name

Tutorial: You will resave "Project0001" as "Project0002".
Select [File] [Save Project As] from the menu.
Enter a [Project Name] and select a location if necessary. In this case, enter "Project0002" and leave the location as is. A confirmation message will appear.
Click [Yes].

1.4.3 Saving Multiple Screens

Tutorial: You are editing several screens. You will save Base Screen 1, 2 and 3 and Popup Screen 1000 all together.
Click [Save Screens] on the toolbar (or select [Screen] [Save Screens] from the menu).
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Select the type in [Screen Type] list. The open screens of the selected type will appear in the [Screen List]. (If you select "All" in "Screen Type", all of the open screens will appear in this list. If there isn’t an open screen, the list box is blank.) In this case, select "All".
1.4.4 Saving a Screen With a New Num­ber
Tutorial: You are editing "Base Screen 1". You will save "Base Screen 1" as "100".
Select [Screen] [Save Screen As] from the menu.
Select a number in the [Screen List]. To select more than one screen, use the Shift key and Ctrl key. In this case, select "1", "2", "3" and "1000". (Click "1" and then click "3" while hold­ing down the Shift key. Then, click "1000" while holding down the Ctrl key.)
Click [OK].
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Enter a new number in the [New No.] box. In this case, enter "100".
Click [OK].
Base Screen 1 will be close without saving and Base Screen 100 will appear.

1.5 Setting Conditions

1.5.1 Setting an Operation

Tutorial: The properties dialog box will open automatically after you select an object.
Note: If you open a properties dialog box after placing an object on the screen you automati­cally select an operation. However, if you place the objects first and then edit them, you won’t change the default settings.
Setting Conditions
Select an [Operation Mode]. In this case, select "Settings First".
Select [Edit] [User Settings] from the menu.
Click [OK]. When you select an object on the toolbar and place it on the screen, the proper­ties dialog box will open automatically.
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How to Use WindO/I-NV2

1.5.2 Selecting a Mode

Tutorial: The properties dialog box will automat­ically open with all advanced settings.
Note: If you open a properties dialog box with all advanced settings after placing an object you automatically select a mode. If you close the dialog box after changing the mode, the new mode is saved. This setting is only avail­able when you place an object on the screen. If you edit the object again, the dialog box is opened with the same settings as when it was closed. If you change the mode from "Advanced" to "Basic" after setting the advanced settings, the settings will return to the default.
Select an item in [Properties Setting Mode] box. In this case, select "Advanced”.
Select [Edit] [User Settings] from the menu.
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Click [OK]. When you select an object on the toolbar, place it on the screen and double-click on it, the properties box will open automatically with all advanced settings.

1.5.3 Setting a Default Path

Tutorial: You will change the default path from "C:\Program Files\idec\WindOI-NV2\NV2\User­Data" to "C:\Temp".
Note: This setting is available when you select "New Project", "Change O/I" or "Change Host I/F Driver" from the menu. The selected default path will be shown in these dialog boxes.
Set a [Default Path]. In this case, enter or select "C:\Temp".
Setting Conditions
Select [Edit] [User Settings] from the menu.
Click [OK]. You will see this setting when you create a new project or change O/I type etc.

1.5.4 Automatically Adjusting an Address

Tutorial: You have three Numerical Displays and you will create three new Numerical Dis­plays by coping and pasting.
Note: When you copy and paste an object, the setting address will increase or decrease auto­matically. For example, if you set a minus value, the address will decrease.
The existing data is:
Part Name: Display Device NumericalDisplay1: D 100 (“D” refers to Data Register) NumericalDisplay2: D 101 NumericalDisplay3: D 102
The new data will be:
NumericalDisplay4: D 110
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NumericalDisplay5: D 111 NumericalDisplay6: D 112
There are three Numerical Displays on the screen.
Check [Enable Increment Address] box and enter a value. In this case, enter "
10".
Select [Edit] [User Settings] from the menu.
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Click [OK].
Select and copy the three Numerical Displays and paste them on the screen. The addresses of the pasted objects will increase.

1.5.5 Automatically Saving Data

Tutorial: You will set the program to make a backup copy every 10 minutes in "C\Program Files\idec\WindOI-NV2\NV2\BackUp".
Note: The software automatically makes a backup copy at the interval you enter, in min­utes, and to the location you select in [Backup Save] box.
Check the [Automatic Save Every] box and enter an interval in the [minutes] box. In this case, enter "10".
Select [Edit] [User Settings] from the menu.
Set a path in the [Backup Save in] box. In this case, enter or select "C:\Temp ".
Click [OK].
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1.5.6 Changing the Displayed Font

Tutorial: You will change the displayed font on a text box or some controls in the setting dialog box.
Note: The selected font in this setting is avail­able on the PC only. These fonts aren’t dis­played on the HG series.
Select the font from [Font List] in [Font Assign­ment] box.The default display font is shown. In this case, select "European".
Select [Edit] [User Settings] from the menu.
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Click [Change Font]. The Font Setting dialog box will appear. Select a font from the [Font] list. In this case, select "Arial". A sample of the selected font will be shown in the [Sample] box.
Select a script from the [Script] list. In this case, select "Western".
Click [OK].
1.5.7 Displaying Screens as Thumb­nails
Tutorial: You will display the screens as thumb­nails.
Note: You need to reopen the project to enable this setting.
Select [Edit] [User Settings] from the menu.
The selected font will be displayed in the [Font List].
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Click the [Show thumbnails in Workspace] box so the Screen tab appears in the Workspace when you reopen the project.

1.5.8 Displaying Object List

Tutorial: You will display the Object list sepa­rately from the Workspace .
Note: You need to reopen the project to enable this setting.
Select [Edit] [User Settings] from the menu.
When you open a project, the Screen tab appears in the Worksapace.
Click the Screen tab, you will see the screens as thumbnails.
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Check the [Separate Object list from Work­space] box so the Object list appears on the left side of the window when you reopen the project.
Logging Data

1.6 Logging Data

1.6.1 Setting Alarm Logging Data

Tutorial: You will monitor three devices and the conditions are as follows.
Note: By setting this function the HG monitors devices and keeps the date and time when the state of each bit changes. When the state of the bit changes, it is regarded as an alarm. If you use part objects for this data, you can check them on the HG screen.
- Data Register (D1000, D1001 and D1002) will be monitored.
- The HG will monitor these devices every five seconds.
- When the alarm log storage area becomes full, the HG will stop storing new data until it is initialized.
- The number of generated alarms will be stored in the HG Data Register (LDR1000). You can check this function if you set Numer­ical Display etc. on the screen.
- The alarm log storage area is initialized when the selected device turns from 0 to 1.The trig­ger device is HG Internal Relay (LM1000). You can check this function if you set Bit But­ton etc. on the screen.
- When an alarm occurs, the screen will appear to check the state of the device. The screen number is "2000" and the coordinate is "(100,
100)".
- When an alarm occurs, the O/I beeps.
- When an alarm occurs, the date and time for "D1000" will be stored, but other data won’t be kept.
- It will be an alarm for some devices (from "D1000-0" to "D1000-7", D10001 and D1002) when the bit turns from 0 to 1, but it is also an alarm for other devices (from "D1000-8" to D1000-15") when the bit turns from 1 to 0.
- You won’t monitor the bits from D1001-8 to D1001-15. If you don’t monitor all the bits, an alarm won’t occur even when an unmoni­tored bit turns on. In addition, other settings
1-25
won’t work - if you select data to be stored (the date and time), open the screen and show text or the screen on the part object because the bits are not being monitored.
Select [Setup] [Alarm Log Settings] from the menu.
Select a [Storage Method]. In this case, select "Fixed" because you won’t store new data when the alarm log storage area becomes full.
Enter the number of the device for monitoring in the [No. of Blocks] box. In this case, enter "3" because you will monitor three devices.
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Enter a [Monitoring Period] value. In this case, enter "50" because you will monitor every 5 seconds.
Logging Data
Click [Monitor No. of Currently Active Alarms] and set the device. In this case, enter "LDR1000". The number of the generated alarm is stored as "LDR1000".
If you check this function on the HG, please create the part object to show a numerical value. (E.g. Numerical Display).
Click [Erase Log Data] and set the device. When the selected bit turns from 0 to 1, it is ini­tialized. In this case, enter "LM1000".
If you check this function on the HG, please create the part object to turn from 0 to 1. (E.g. Bit Button).
Click [Call Popup Screen]. Then enter "2000" in the [Popup Screen No.] box and "100" in the [X] and [Y] boxes. When an alarm occurs, this screen will appear.
Create Popup Screen 2000 after you set Alarm Log Settings. For more information refer to “Creating a Popup Screen” on page 1-4. When an alarm occurs, Popup Screen 2000 will appear at (100, 100).
Enter the [No. of stored log data for Alarm] value. In this case, enter "624". The operator interface stores the Alarm log data of the speci­fied number in this setting in the backup area after a power interruption.
1-27
Click [Beep when Alarm occurs]. When an alarm occurs, the O/I will start beeping. (Refer to the Instruction Manual for details.)
Click [Channel] tab. Select a [Reference Screen]. In this case, select "Not use". You won’t use the part object for this function. For more information see “Using Alarm Log Display to Display Logging Data” on page 2-97.
Click [Auto]. The Auto Settings dialog box will appear. All data is automatically set when you set the settings for Channel 1-0 in this dialog box. In this case, all items are set in order from Channel 1-0 to 3-15.
Set a device in the [Source] box. In this case, enter "D1000" because you will monitor "D1000", "D1001" and "D1002".
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Select a method in the [Store/No Store] box. In this case, select "Store" because you want to store the data for "D1000", but not for "D1001" and "D1002". After this dialog box closes, you can change this setting for "D1001" and "D1002".
Logging Data
Select a state in the [Enable/Disable] box. In this case, select "Enable" because you will monitor the selected devices (but you won’t monitor bits from D1000-8 to D1000-15). After closing this dialog box, you can change this set­ting for D1000-8 to D1000-15.
Select an alarm state in [NO/NC] box. In this case, select "NO" because an alarm occurs when the bit of "D1000" turns from 0 to 1. For example, an alarm occurs when "D1000-0" turns from 0 to 1. But an alarm also occurs when the bit of "D1001" or "D1002" turns from 1 to 0. After this dialog box closes, you can change this setting for "D1001" or "D1002".
Click [Text ID]. You won’t use the part object for this function. For more information see “Dis­playing Multiple Messages with Alarm List Dis­play” on page 2-84 or “Using Alarm Log Display to Display Logging Data” on page 2-97.
Click [OK]. The settings of Channel 1-0 to 3-15 are automatically set in order.
In this case, click on “Store” in the [Store/Not Store] column for channel numbers "2-*" and "3-*". The settings change from "Store" to "Not Store" since you want to keep D1000 data, but not D1001 and D1002 data. You cannot select this setting for every bit. If you change one bit it changes them all in the block.
1-29

1.6.2 Setting Trend Logging Data

Tutorial: You will log three devices and the con­ditions are as follows.
Note: The operator interface records the date and time, and the device data, based on the sampling period. If you use part objects for this data, you can check them on the operator inter­face screen. When the trend log storage area becomes full, new data will overwrite the oldest data.
Click on NO in the [NO/NC] column for channel numbers "D1000-8" to "D1000-15". The set­tings change from "NO" to "NC" since an alarm will occur when the bit from "D1000-8" to "D1000-15" turns form 1 to 0. You can select this setting for every bit.
Click Enable in the [Enable/Disable] column for channel numbers "D1001-8" to "D1001-15*". The settings change from "Enable" to "Disable" since you won’t be monitoring these bits. You can select this setting for every bit.
Click [OK].
- Data Register (D2000, D2100 and D2200) will be recorded.
- D2000 will be set to Device Log No.1, D2100 will be set to Device Log No.5 and D2200 will be set to Device Log No.10.
- The D2000 data will be recorded every five seconds and the number of logging data will be stored to LDR 2000. You can check this function if you set Numerical Display etc. on the screen.
- The D2100 data will be recorded when the operator interface Internal Relay (LM210) turns from 0 to 1.
- The D2200 data will be recorded when the value of the operator interface Internal Regis­ter (LDR220) changes.
- The logging data is initialized when the selected device turns from 0 to 1. The trigger device is HG Internal Relay (LM1000). You can check this function if you set a Bit Button etc. on the screen.
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Select [Setup] [Logging Settings] from the menu.
Logging Data
Enter a [Device Log No.]. In this case, enter "1" because you will use Device Log No.1.
Click [Edit]. The Individual Device Log Settings dialog box will appear.
Select a state in [Enable/Disable] box. In this case, select "Enable" because you use Device Log No.1.
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Set a device in the [Source] box. In this case, enter "D2000" because you will set "D2000" to Device Log No.1.
Set the condition in [Sampling Method] box. In this case, select "Fixed Period" and enter "5" because you will record "D2000" data every 5 seconds.
Check the [Monitor No. of Currently Logging Data] box and set a device. In this case, enter "LDR2000" because you will set the logging data to be stored in Device Logging No.1 to “LDR2000”.
Click [OK]. You will see the settings in the Set Logs list.
Set Device Log No.5 in the same way as Device Log No.1.
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Click [Edit]. The Individual Device Log Settings dialog box will appear. Enter a [Device Log No.]. In this case, enter "5" because you will use Device Log No.5.
Logging Data
Select a state in [Enable/Disable] box. In this case, select "Enable" because you will use Device Log No.5.
Set a device in the [Source] box. In this case, enter "D2100" because you will set "D2100" to Device Log No.5.
Set the condition in the [Sampling Method] box. In this case, select "Event Bit" and enter "LM210" because you will record "D2100" data when "LM210" turns from 0 to 1.
Click [OK]. You will see the settings in the Set Log list.
Set Device Log No.10 in the same way as Device Log No.1.
Click [Edit]. The Individual Device Log Settings dialog box will appear. Enter a [Device Log No.]. In this case, enter "10" because you will use Device Log No.10.
In this case, select "Event Word" and enter "LDR220" because you will record "D2200" data when the value of "LDR220" changes.
Click [OK]. You will see the settings in the Set Log list.
Check [Log to backup area] box.
In this case, the operator interface keeps the logging data in the backup area after a power interruption. The maximum number of stored data depends on the setting of the Alarm Log Settings. If you want to change it, click the […] button. The Alarm Log Settings dialog box will appear and you can change the number.
Select a state in [Enable/Disable]. In this case, select "Enable" because you will use Device Log No.10.
Set a device in the [Source]. In this case, enter "D2200" because you will set "D2200" to Device Log No.10.
Set the condition in the [Sampling Method] box.
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Check [Erase Logging Data] box and set the device. When the selected bit turns from 0 to 1, all logging data is initialized. In this case, enter “LM1000”.
Click [OK]. You won’t use the part object for this function. For more information see “Using a Trend Chart to Display Logging Data” on page 2-95.

1.7 Using Recipe Data

Tutorial: You set the initial data to 20 devices (D0 to D4 and D10 to D24), copy the value of 10 devices (D50 to D59) to the CF Card and the conditions are as follows.
Note: You can set the initial device data or get the current device data by setting this function. When a bit turns from 0 to 1, the data is written to the device or copied from the device. If the bit turns from 0 to 1 again, the data is overwrit­ten. But if the bit turns from 0 to 1 again while the data is being written, the data isn’t overwrit­ten.
- You will set Block1 data to Internal Memory and Block2 data to CF Card.
- You will set the initial data in Block1 to the devices and copy device data to Block2.
- Data Register (D1000 and D1001) will be monitored. D1000 is for Block1 and D1001 is for Block2.
- The O/I will monitor these devices every five seconds.
- When D1000-0 turns from 0 to 1, the data set­ting will be written to five devices (D0 to D4). The data type will be Bin 16(+) and you will enter the hexadecimal value in the setup dia­log box.
- When D1000-1 turns from 0 to 1, the setup data is written to fifteen devices (D10 to D24). The data type will be Bin 16(+/-) and you will enter the decimal value in this dialog box by importing a file. You will create the ini­tial data as a CSV file. The file name will be "SampleRCP1.csv". The recipe data should be separated with a comma and each value is one line. The line will terminate with CR/LF.
SampleRCP1.csv is as follows.
1111,
2222,
….,
9999,
-1111,
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-2222,
…,
-9999,
- When D1001-15 turns from 0 to 1, the values of ten devices (D50 to D59) will be copied to the CF Card. The data type will be Bin32(+/-).
- You won’t use D1000-3 to D1000-15 and D1001-0 to D1001-14.
Select [Setup] [Recipe Settings] from the menu.
Using Recipe Data
Select the location to store the recipe data in the [Access To] box. In this case, select "Inter- nal Memory". When you use "Internal Memory", you can write the data to the device only. So, "Write Only" is selected in the [Trigger Setting] box.
Enter the number of the device that will be mon­itored in the [No. of Blocks] box. In this case, enter "2" because you will monitor 2 devices. The number will be set to [Ch.No.] from "1-0" to "2-15" automatically. "1-0" is selected at first.
Click [Edit]. The Recipe Control Settings dialog box will appear. "1" is displayed in [Block] and "0" is displayed in [Channel]. You can set the data for Ch.No.1-0 on Channel tab and for Block1 on Block tab.
Click [Block] tab.
Set the device in the [Write Trigger] box. In this case, enter "D1000" because you will monitor "D1000" in Block1. The value of the [Monitoring Period] box is set with the same value as the alarm setting. In this case, "50" is shown because you set "50" in the [Monitoring Period] box in Alarm Log Settings dialog box.
1-35
Click [Channel] tab. "1" is displayed in [Block] and "0" is displayed in [Channel].
Select the state in [Enable/Disable] box. In this case, select "Enable" because you will write the data to the devices when "D1000-0" turns from 0 to 1. "D1000-0" is registered to Ch.No.1-0.
Enter a [Recipe Name]. The default setting is "Recipe0001". This is a comment. In this case, leave it is.
Select a [Data Type]. In this case, select "Bin16(+)".
Enter a number in the [No. of Data] box. In this case, enter "5" because you will write the data to five devices.
Set the device in the [Top Device] box. In this case, enter "D0" because you set the data to D0. D0 is the start device.
1-36
Using Recipe Data
enter the value as a hexadecimal because you selected "Hexadecimal" in [Display Type] of [Channel] tab.
Click [OK]. You will see that the settings of "1-0" appear in [Set Recipe Control] list.
Select a [Display Type]. In this case, select "Hexadecimal" because you will enter a hexa­decimal value in Recipe Data tab.
Click [Recipe Data] tab. "1" is displayed in [Block] and "0" is displayed in [Channel]. You can set the initial data for Ch.No.1-0 on this tab. You set "D0" to [Top Device] and "5" to [No. of Data] in Channel tab. You will see that five devices are shown in [Data List] list.
Select "1-1" in [Set Recipe Control] box.
Click [Edit]. The Recipe Control Settings dialog box will appear. "1" is displayed in [Block] and "1" is displayed in [Channel].
Set Ch.No.1-1 in the same way as Ch.No.1-0. In this case, you don’t need to set the Block set­ting because you set one of the channels in Block1.
In [Data List] double-click the value in the [Data] column and enter a new value for each No. In this case, set "1A" to [D0], "2B" to [D1], "3C" to [D2], "4D" to [D3] and "5E" to [D4]. You can
Select "Enable" in [Enable/Disable] box. The default setting is "Recipe0002" in [Recipe Name] box and leave it as is.
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Select "D10" in [Top Device] box. Select "Bin16(+/-)" in [Data Type] box.
Enter "15" in [No. of Data] box.
Select "Decimal" in [Display Type] box. You cannot select "Hexadecimal" because you selected "Bin16(+/-)" in [Data Type].
Click [Recipe Data] tab. "1" is displayed in [Block] and "1" is displayed in [Channel].
The SampleRCP1.csv data file appears in the [Data List] box. If the number of the recipe data files exceeds the number of devices in [Data List], only the number of devices will display the data.
Click [OK].
Click [Import]. The Open dialog box will appear.
Select the data file in the list. In this case, select "SampleRCP1.csv".
Click [Open]. After closing this dialog box, you will see the values you just entered in the [Data List] box.
1-38
Set Ch.No.2-15 in the same way as Ch.No.1-0. Select "2-15" in [Set Recipe Control] box.
Click [Edit]. The Recipe Control Settings dialog box will appear. "2" is displayed in [Block] and "15" is displayed in [Channel].
Using Recipe Data
Set Ch.No.2-15 in the same way as Ch.No.1-0. In this case, you will need to set the Block set­ting because you set one of the channels in Block2.
Click [Block] tab.
Select "CF Card" in the [Access To] box. When you use the "CF Card" and copy the data from the devices to the CF Card, the file name appears in the [File Name] box. This names each Ch.No. in order from RCP0001.CSV. You will edit channels "2-15" and the name will be "RCP0032.CSV".
Select a [Trigger Setting]. In this case, select "Read Only" because you will copy the device data to the CF Card and won’t set CF Card data to the devices.
Set the device in the [Read Trigger] box. In this case, enter "D1001" because you will monitor "D1001" in Block2.
The value of the [Monitoring Period] box is set as the same value as the alarm setting. In this case, "50" is shown because you set "50" in the [Monitoring Period] box in the Alarm Log Set­tings dialog box.
1-39
Click [Channel] tab. "2" is displayed in [Block] and "15" is displayed in [Channel].
Select "Enable" in [Enable/Disable] box. The default setting is "Recipe0002" in [Recipe Name] box and leave it as is.
Set "D50" in the [Top Device] box.
Select "Bin32(+/-)" in [Data Type] box.

1.8 Exiting WindO/I-NV2

Click [Close] at the upper left of the title bar (or select [File] [Exit] from the menu). WindO/I-NV2 will close.
Enter "10" in the [No. of Data] box.
Click [OK].
1-40

2.1 Drawing

2.1.1 Drawing a Line

The default settings will be the same as the pre­viously drawn object.
Tutorial: You will draw a line on Base Screen 1. After drawing, you will change the properties of the line so that the width will be 2 dots, the color will be red, the starting point will be (20, 20) and the ending point at (200, 200).
Click the [Line] button on the toolbar (or select [Draw] [Drawing] [Line] from the menu).

2. How to Use Objects

Click the point on the screen where you want the line to start and drag the pointer to where you want the line to end.

2.1.2 Changing Line Properties

In order to change the properties of this object after drawing, please select and double-click the object. The properties dialog box will appear.
The icon image will change to the mode for drawing an object. Double-click the [Line] but­ton on the toolbar. If you draw more than one line with the same style you can continue to draw lines without having to select the button on the toolbar again.
Select a [Line Width]. In this case, select "2 dots".
Select a [Line Type]. In this case, select "Dot".
Click [Line Color]. The Color Palette will appear. In this case, select the red "020".
2-1
How to Use Objects
If you want this object to blink check the [Blink] box. In this case, leave it off. (Refer to the Instruction Manual for more information on the blincking cycle.)
Enter the coordinates for [Point1] (the starting point) and [Point2] (the ending point). In this case, enter "(20, 20)" for the starting point and "(200, 200)" for the end point.
Click [OK].

2.1.3 Drawing a Polyline

The default settings will be the same as the pre­viously drawn object.
Tutorial: You will draw a polyline on Base Screen 1. After drawing, you will change the properties of the line so that the width will be 1 dot, it will be yellow and a dashed line.
Click on the screen at the point where you want the object to start.
Click the [Polyline] button on the toolbar (or select [Draw] [Drawing] [Polyline] from the menu).
The icon image will change to the mode for drawing an object.
2-2
Click at each point on the screen where you want to create an apex.
Double-click when done. After drawing, the scale pointer will appear to enclose the points with a rectangle.
Drawing

2.1.4 Changing Polyline Properties

If you want to change the properties of this object after drawing, please select and double­click on it. The properties dialog box will appear.
Select a [Line Width]. In this case, select "1 dot".
Select a [Line Type]. In this case, select "Dash".
Click [Line Color]. The Color Palette will appear. In this case, select the yellow "022".
If you want this object to blink check the [Blink] box. In this case, leave it off. (Refer to the Instruction Manual for more information on the blincking cycle.)

2.1.5 Adding Apexes to a Polyline

Select the polyline and click the [Reshape] but­ton on the tool bar (or select this object and select [Edit] [Reshape] from the menu).
The Coordinates box will show the upper left point of the rectangle area that surrounds the drawing object and the Size shows the width and the height of the rectangle area.
Click [OK].
A scale pointer will appear at each apex. Click and hold the Ctrl key at the point on the line where you want to add an apex.
2-3
How to Use Objects
Double-click when done. After modifying, the scale pointer will appear to enclose the points in a rectangle.

2.1.6 Modifying Apex Location on a Polyline

Click the [Reshape] button on the tool bar (or select this object and [Edit] [Reshape] from the menu).
The scale pointer will appear at each apex and the icon image changes to the mode for chang­ing the shape on the apex.
Click and drag the apex where you want to on the screen to change the shape.
2-4
Double-click when done. After modifying, the scale pointer will appear to enclose the object with a rectangle.

2.1.7 Drawing a Polygon

The default settings will be the same as the pre­viously drawn object.
Tutorial: You will draw a polygon on Base Screen 1. After drawing, you will change the polygon properties so that the width of the line is 3 dots, the color is green, and the design is a vertical green with yellow stripe.
Click the [Polygon] button on the toolbar (or select [Draw] [Drawing] [Polygon] from the menu).
Drawing
Click on the screen at each point that you want a corner in your object.
The icon image will change to the mode for drawing an object.
Click the point on the screen where you want the starting point to be.
Double-click when done. After drawing, the scale pointer will appear to enclose the object with a rectangle.
2-5
How to Use Objects

2.1.8 Changing Polygon Properties

To change the properties of this object after drawing, please select and double-click the object. The properties dialog box will appear.
Select a [Line Width]. In this case, click "3 dots".
Select a [Line Type]. In this case, "Solid" is selected automatically. When you select "3 dots" or "5 dots" in [Line Width], you can only use "Solid".

2.1.9 Adding Apexes to a Polygon

Select the polygon and click the [Reshape] but­ton on the tool bar (or select this object and [Edit] [Reshape] from the menu).
Click [Fg. Color]. The Color Palette will appear. In this case, select the green "024".
Click [Bg. Color]. The Color Palette will appear. In this case, select the yellow "022".
Click [Pattern]. The Pattern Palette will appear. In this case, select "Vertical Stripe".
If you want this object to blink check the [Blink] box. In this case, leave it off. (Refer to the Instruction Manual for more information on the blincking cycle.)
The Coordinates show the upper left point of the rectangle area that surrounds the object. The Size shows the width and height of the rectangle area.
Click [OK].
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The scale pointer will appear at each apex. Click and hold the Ctrl key at the point on the line where you want to add an apex.
Drawing
Double-click when done. After modifying, the scale pointer will appear to enclose the object with a rectangle.
2.1.10 Modifying Apex Location on a
Polygon
Click the [Reshape] button on the tool bar (or select this object and [Edit] [Reshape] from the menu).
The scale pointer will appear at each apex and the icon image changes to the mode for chang­ing the shape of the apex.
Click and drag the apex where you want on the screen to change the shape of the object.
Double-click when done. After modifying, the scale pointer will appear to enclose the object with a rectangle.
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How to Use Objects

2.1.11 Drawing a Rectangle

The default settings will be the same as the pre­viously drawn object.
Tutorial: You will draw a rectangle on Base Screen 1. After drawing, you will change the properties of the rectangle so that the width of the line is 1 dot, it will be cyan and the pattern will be a long dashed line. The coordinates of the upper left point will be (20, 20), the width and the height will be 200, and the design will be a horizontal cyan with blue stripe.
Click on the screen at the point where you want to the upper left of the rectangle and drag the pointer diagonally.

2.1.12 Changing Rectangle Properties

If you want to change the properties of this object after drawing, please select and double­click the object. The properties dialog box will appear.
Click the [Rectangle] button on the toolbar (or select [Draw] [Drawing] [Rectangle] from the menu).
The icon image will change to the mode for drawing an object. Double-click the [Rectangle] button on the toolbar if you want to draw more than one rectangle with the same style. You can continue to draw rectangles without selecting the button on the toolbar.
2-8
Select a [Line Width]. In this case, select "1 dot".
Select a [Line Type]. In this case, select "Long Dash".
Click [Fg. Color]. The Color Palette will appear. In this case, select the color cyan "026".
Click [Bg. Color]. The Color Palette will appear. In this case, select blue "028". Click [Pattern]. The Pattern Palette will appear. In this case, select "Horizontal Stripe".
If you want this object to blink check the [Blink] box. In this case, leave it off. (Refer to the Instruction Manual for more information on the blincking cycle.)
Drawing
Select [Round Type]. In this case, select "Curve”.
Enter a value in [Round Radius]. In this case, enter "20”.
The Coordinates show the upper left point of this object. Enter coordinates in the [X] and [Y] boxes. In this case, enter "(20, 20)".
The Size shows the width and the height of this object. Enter the size in the [W] and [H] boxes. In this case, enter "(200, 200)".
Click [OK].

2.1.13 Drawing a Circle or an Ellipse

The default settings will be the same as the pre­viously drawn object.
Tutorial: You will draw an ellipse on Base Screen 1. After drawing, you will change the properties so that the line width is 1 dot, it is blue and has a dashed pattern, the coordinates of the upper left point will be (20, 20), the width and height will be 200, and the design will be blue and cyan diagonal lines.
Click the [Circle/Ellipse] button on the toolbar (or select [Draw] [Drawing] [Circle/Ellipse] from the menu).
The icon image will change to the mode for drawing an object. Double-click the [Circle/ Ellipse] button on the toolbar to draw more than one line with the same style. You can then con­tinue to draw circles or ellipses without select­ing the button on the toolbar.
Click the point on the screen where you want the upper left point of the object to be and drag the pointer diagonally. After dragging, an ellipse that is surrounded by a rectangle area will appear.
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How to Use Objects

2.1.14 Changing the Properties of a Circle or an Ellipse

To change the properties of this object after drawing, please select and double-click it. The properties dialog box will appear.
Select a [Line Width]. In this case, select "1 dot".
Select a [Line Type]. In this case, select "Long Dash Dot".
Click [Fg. Color].The Color Palette will appear. In this case, select blue "023".
Click [Bg. Color]. The Color Palette will appear. In this case, select cyan "024".
Click [Pattern]. The Pattern Palette will appear. In this case, select "Up Diagonal".

2.1.15 Drawing an Arc

The default settings will be the same as the pre­viously drawn object.
Tutorial: You will draw an arc on Base Screen 1. After drawing, you will change the properties so that he width of the line is 1 dot, the line is magenta, the pattern is the long dash, the coor­dinates of the upper left point will be 20, 20, the width is 200 and the height is 200.
Click the [Arc] button on the toolbar (or select [Draw] [Drawing] [Arc] from the menu).
The icon image will change to the mode for drawing an object.
Double-click the [Arc] button on the toolbar on the toolbar to draw more than one object with the same style. You can continue to draw arcs without selecting the button on the toolbar.
If you want this object to blink check the [Blink] box. In this case, leave it off. (Refer to the Instruction Manual for more information on the blincking cycle.)
The Coordinates show the upper left point of this object. Enter the coordinates in the [X] and [Y] boxes. In this case, enter "(20, 20)".
The Size shows the width and the height of this object. Enter the size in the [W] and [H] boxes. In this case, enter "(200, 200)".
Click [OK].
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Click the point on the screen where you want the upper left of the object to be and drag the pointer diagonally. After dragging, a quarter of an arc that is surrounded by a rectangle area will appear.
Drawing

2.1.16 Changing Arc Properties

To change the properties of this object after drawing, please select and double-click the object. The properties dialog box will appear.
Select a [Line Width]. In this case, select "1 dot".
Select a [Line Type]. In this case, select "Long Dash Dot Dot".
Click [Line Color]. The Color Palette will appear. In this case, select magenta "030".
If you want this object to blink check the [Blink] box. In this case, leave it off. (Refer to the Instruction Manual for more information on the blincking cycle.)
2.1.17 Modifying the Starting or End­ing Point of an Arc
To modify the location of an arc after drawing, please select the object and click on the [Reshape] menu. The scale pointer will appear at each point so that you can move them.
Click the [Reshape] button on the tool bar (or select this object and [Edit] [Reshape] from the menu).
The Coordinates show the upper left point of this object. Enter the coordinates in the [X] and [Y] boxes. In this case, enter "(20, 20)".
The Size shows the width and the height of this object. Enter the size in the [W] and [H] boxes. In this case, enter "(200, 200)".
Click [OK].
The scale pointer will appear each point and the icon image changes to the mode for chang­ing the location of the point.
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How to Use Objects
Click on the screen and drag the point to change its location.
Double-click when done. After modifying, the scale pointer will appear to surround the object with a rectangle.

2.1.18 Drawing a Pie

The default settings will be the same as the pre­viously drawn object.
Tutorial: You will draw a pie on Base Screen 1. After drawing, you will change the properties so that the width of the line is 5 dots, the color is red, the coordinates of the upper left point will be (20, 20), the width is 240, the height is 100 and the pattern will be a red with light grey down diagonal.
Click the [Pie] button on the toolbar (or select [Draw] [Drawing] [Pie] from the menu).
The icon image will change to the mode for drawing an object. Double-click the [Pie] button on the toolbar to draw more than one object with the same style. You can continue to draw pie objects without selecting the button on the toolbar.
Click the point on the screen where you want the upper left point of the pie to be and drag the pointer diagonally. After dragging, a quarter of a pie that is surrounded with a rectangle will appear.
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Drawing

2.1.19 Changing Pie Properties

To change the properties of this object after drawing, please select and double-click it. The properties dialog box will appear.
Select a [Line Width]. In this case, click "5 dots".
Select a [Line Type]. In this case, "Solid" is selected automatically. When you select "3 dots" or "5 dots" in [Line Width], you can use "Solid" only.
Click [Fg. Color]. The Color Palette will appear. In this case, select red "020".
Click [Bg. Color]. The Color Palette will appear. In this case, select light grey "012".
2.1.20 Modifying the Starting or End­ing Points of a Pie
To modify the location of a point on a pie object after drawing, please select the object and the [Reshape] menu. The scale pointer will appear at each the pie’s points and you can then change the location of any point.
Click the [Reshape] button on the tool bar (or select this object and [Edit] [Reshape] from the menu).
Click [Pattern]. The Pattern Palette will appear. In this case, select "Down Diagonal".
If you want this object to blink check the [Blink] box. In this case, leave it off. (Refer to the Instruction Manual for more information on the blincking cycle.)
The Coordinates show the upper left point of this object. Enter the coordinates in the [X] and [Y] boxes. In this case, enter "(20, 20)".
The Size shows the width and the height of this object. Enter the size in the [W] and [H] boxes. In this case, enter "(240, 100)".
Click [OK].
The scale pointer will appear each point and the icon image changes to the mode for chang­ing the location of the point.
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How to Use Objects
Click and drag the point on the screen to where you want it to be.
Double-click when done. After modifying, the scale pointer will appear to enclose the points with a rectangle.

2.1.21 Drawing an Equilateral Polygon

The default settings will be the same as the pre­viously drawn object.
Tutorial: You will draw an equilateral pentagon on Base Screen 1. After drawing, you will change the properties so that the width of the line is 2 dots, it is dark cyan and dashed, the coordinates of the upper left point will be (20,
20), the width will be 200, the height is 200 and the design will be a dark cyan and cyan grid.
Click the [Equilateral Pentagon] button on the toolbar (or select [Draw] [Drawing] [Equilateral Polygon] [Pentagon] from the menu).
The icon image will change to the mode for drawing an object. Double-click the [Equilateral Pentagon] button on the toolbar to draw more than one pentagon in the same style. You can continue to draw equilateral pentagons without selecting the button on the toolbar.
Click the point on the screen where you want the upper left point of the pentagon to be and drag the pointer diagonally. After dragging, the pentagon will be surrounded by a square.
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Drawing

2.1.22 Changing Pentagon Properties

To change the properties of this object after drawing, please select and double-click it. The properties dialog box will appear.
Select a [Line Width]. In this case, click "2 dots".
Select a [Line Type]. In this case, click "Dash" button.
Click [Fg. Color]. The Color Palette will appear. In this case, select dark cyan "025".
Click [Bg. Color]. The Color Palette will appear. In this case, select cyan "026".

2.1.23 Using Fill Color

If the object being filled with color has any openings in its border, the fill color will go beyond the borders into the rest of the drawing area. The default is set the same as the previ­ously drawn object.
Tutorial: You will fill the center area of the poly­gon on Base Screen 1 with color. After drawing, you will change the properties so that the coor­dinates will be (100,100) and the design will be a dark yellow and yellow trellis.
Draw a polygon. For more information, see “Drawing an Equilateral Polygon” on page 2-14.
Click [Pattern]. The Pattern Palette will appear. In this case, select "Grid".
If you want this object to blink check the [Blink] box. In this case, leave it off. (Refer to the Instruction Manual for more information on the blincking cycle.)
The Coordinates show the upper left point of this object. Enter coordinates in the [X] and [Y] boxes. In this case, enter "(20, 20)".
The Size shows the width and the height of this object. Enter the size in the [W] and [H] boxes. In this case, enter "(200, 200)".
Click [OK].
Click the [Paint] button on the toolbar (or select [Draw] [Drawing] [Paint] from the menu).
The icon image will change to the mode for fill­ing an area with color. Double-click the [Paint] button on the toolbar.
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How to Use Objects
Click the area you want to fill with color.

2.1.24 Changing Color Properties

To change the properties of this object after drawing, please select and double-click it. The properties dialog box will appear.
2.2 Setting Appearances & Trig­ger Condition
Selecting the Shape of a Button or Pilot Lamp
You can select an image from the standard or registered images.

2.2.1 Selecting a Standard Image

Tutorial: You will set a Bit Button on Base Screen 1 using a standard image.
Click [Fg. Color].The Color Palette will appear. In this case, select “dark yellow ".
Click [Bg. Color]. The Color Palette will appear. In this case, select yellow "022".
Click [Pattern]. The Pattern Palette will appear. In this case, select "Trellis".
Enter coordinates in the [X] and [Y] boxes. In this case, enter "(100, 100)".
Click [OK].
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Create a Bit Button. For more information see “Writing to a Bit with a Button” on page 2-31.
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Click [View] tab.
Setting Appearances & Trigger Condition
Select an [Image Type]. In this case, select "Standard" because you will use a standard image.
Click [Browser]. The View Browser dialog box will appear.
Select a [Type]. In this case, select "Special".
When you click the [OFF] or [ON] button, you can see the button image for each state.
Select an image from the [List] box. In this case, select "B0206" and click [OK]. This image will be displayed on the View tab.
Set a color for the OFF state of the image in the [OFF] box.
Click [Fg. color]. The Color Palette will appear. In this case, select cyan "026".
Click [Bg. color]. The Color Palette will appear. In this case, select a black "000".
Click [Pattern]. The Pattern Palette will appear. In this case, select "Fore100%".
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How to Use Objects
The image will be displayed with the above set­tings when the OFF button is selected.
Set a color for the ON image by clicking the [ON] box.
Click [Fg. color]. The Color Palette will appear. In this case, select a magenta "030".
Click [Bg. Color]. The Color Palette will appear. In this case, select a white "255".
Click [Pattern]. The Pattern Palette will appear. In this case, select "Fore100%".

2.2.2 Selecting a Registered Image

Tutorial: You will set a Pilot Lamp on Base Screen 1 using a bitmap file for the image of the button. The two bitmap files ("sq01_b.bmp" and "sq06_b.bmp") are registered to Picture Browser. For more information, see “Arranging Images with Picture Browser” on page 3-1.
Create a Pilot Lamp. For more information see “Setting a Pilot Lamp” on page 2-106.
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Click [View] tab.
The image will be displayed with the above set­tings when the ON button is selected.
Click [OK].
If everything has been set, this dialog box will close and the OFF image appears on the screen.
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Select an [Image Type]. In this case, select "Picture" because you will use a bitmap file.
Setting Appearances & Trigger Condition
Click the [OFF] button to set an image for the button in the OFF state.
Click [Browser]. The Picture Browser dialog box will appear. In this case, select "dm33_g" and click [Select]. This image is set for the OFF state.
Click the [ON] button to set an image for the ON state.
Click [Browser]. The Picture Browser dialog box will appear. In this case, select "dm36_g" and click [Select]. This image is set for the ON state.
Click [OK].
If everything has been set, this dialog box will close and the OFF image appears on the screen.
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How to Use Objects

2.2.3 Selecting the Shape of a Plate or Flange

Tutorial: You will set a Numerical Display on Base Screen 1 using standard images.
Create a Numerical Display. For more informa­tion see “Displaying Numerical Values” on page 2-63.
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Click [View] tab.
You don’t need to select a type from the [Type] list. In this case, this object is "Standard".
Select an image from the [List] box. In this case, select "F0005" and click [OK]. This image will be displayed on the View tab.
Click [Plate Color]. The Color Palette will appear. In this case, select black "000". The image on the View tab will be displayed with this color.
Click [Browser]. The View Browser dialog box will appear.
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Set a color for flange in the [Flange] box. If you select an image without a flange, you don’t need to change these settings.
Setting Appearances & Trigger Condition
Click [Fg. color]. the Color Palette will appear. In this case, select magenta "030".
Click [Bg. Color]. The Color Palette will appear. In this case, select red "020.
Click [Pattern]. The Pattern Palette will appear. In this case, select "Trellis".
The image on the View tab will be displayed with the above settings when you select an image with a flange.
Click [OK].
If everything has been set, this dialog box will close and the image will appear on the screen.

2.2.4 Setting Registration Text

Tutorial: You will create a Bit Button on Base Screen 1. The registration text will be blue (028) and read "OFF" when the button is OFF. The registration text will be red (020) and read “ON” when the button is "ON". The font will be "Euro­pean", the style will be "Bold", the horizontal text alignment will be "Top", the vertical will be "Left" and the magnification will be "1x0.5" (WxH).
Create a Bit Button. For more information see “Writing to a Bit with a Button” on page 2-31.
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Click [Registration Text] tab.
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How to Use Objects
Select a [Style]. In this case, select "Bold".
Select a magnification from the [W] and [H] boxes. In this case, select "1" in [W] and "0.5" in [H].
Select the alignment from [Align Text Vertical] and [Align Text Horizontal] pull down text boxes. In this case, select "Top" in [Align Text Vertical] and "Left" in [Align Text Horizontal].
Check [Set by State]. (If you are going to use same text for both OFF and ON states, it isn’t necessary to check this box.)
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If you want to use already registered text from the Text Browser, check the [Use Text Browser] box. (The Text ID settings will appear. Enter the ID number of the registered text or click the […] button to use the Text Browser. You can select the desired text by clicking [Select]. Then the Text Browser will close, the selected text ID will appear in the Text ID box, and the correspond­ing text will appear in the text box.)
Enter registration text in the “OFF” [Text] box. In this case, enter "OFF".
Setting Appearances & Trigger Condition
Enter registration text in the “ON” [Text] box. (If you use the same text for both OFF and ON states, it isn’t necessary to enter text in both boxes.)
In this case, enter "ON". If you want to use a special character, click the ">>" button. (The Unicode Input dialog box will appear. You can input characters from languages other than the OS language. See the Instruction Manual for details.)
If you want to use a special character, click the ">>" button. (The Unicode Input will appear. You can input characters from languages other than the OS language. See the Instraction Man­ual for details.)
Select a [Color]. The Color Palette will appear. In this case, select blue "028".
Select a [Color]. The Color Palette will appear. In this case, select red "020".
Click [OK].
If everything has been set, this dialog box will close and the OFF state of the image with the registration text appears on the screen.
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How to Use Objects

2.2.5 Setting the Display Text Format

Tutorial: You will set a Message Display on Base Screen 1. The font will be "European", the style will be "Regular", the magnification will be "2x2" (WxH),), the horizontal and vertical text alignment will be "Center" and the text color will be magenta (030).
Create a Message Display. For more informa­tion see “Displaying and Loading Messages” on page 2-80.
Double-click the selected object after placing on the screen. The properties dialog box will appear.
.
Select a [Font]. In this case, select "European"
Click [Format] tab.
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Select a [Style]. In this case, select "Regular".
Select a magnification in the [W] and [H] boxes. In this case, select "2" in [W] and "2" in [H].
Select the alignment from the [Align Text Verti­cal] and [Align Text Horizontal] boxes. In this case, select "Center" in both.
Setting Appearances & Trigger Condition

2.2.6 Switching the Display Text

Tutorial: You will display text depending on the value of a device. The value is stored in the HG Internal Register (LDR1000). When LDR1000 is "1", the registered text will be displayed in English, "2" will be "Japanese", "3" will be "Spanish" and so on.
Select [Setup] [Text Group Settings] from the menu.
Click [Text Color]. The Color Palette will appear. In this case, select green "030".
Click [OK].
If everything has been set, this dialog box will close and the object with the formatted text will appear on the screen.
Enter the number of the text groups. In this case, enter "5" because you will switch five text groups.
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How to Use Objects
Enter a title to each group in the [Text Group Name] box. In this case, enter "English" to [Group1], "Japanese" to [Group2] and so on.
Select the [Default Group]. In this case, select "Group 1".
The group number is linked to the value of the trigger device. If the value is "0", the text of the Default Group appears (Group 1). If the value is a number that isn’t set as a group, the text will not be switched.
Click [Use Dynamic Text]. This will allow you to switch the text depend on the value of the trig­ger device.
Set a word device in the [Trigger Device] box. In this case, enter "LDR 1000".
Click [OK].
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2.2.7 Setting the Coordinates of a Part
Object
Tutorial: You will set a Go To Screen Button on Base Screen 1. You will then change the coor­dinates to "(40, 40)".
Create a Go To Screen Button. For more infor­mation see “Changing Screens with a Button” on page 2-46.
Double-click on the selected object after plac­ing on the screen. The properties dialog box will appear.
Setting Appearances & Trigger Condition
If everything has been set, this dialog box will close and the object at the specified coordi­nates will appear on the screen.

2.2.8 Setting the Size of a Part Object

Tutorial: You will set a Go To Screen Button on Base Screen 1. You will change the size to "121 x 61".
Click [View] tab.
Enter a value in the [X] and [Y] boxes. In this case, enter "260" in [X] and "180" in [Y].
Click [OK].
Create a Go To Screen Button. For more infor­mation see “Changing Screens with a Button” on page 2-46. Double-click the selected object after placing on the screen. The properties dialog box will appear.
Click [View] tab.
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How to Use Objects
Enter a value in the [W] and [H] boxes. In this case, enter "121" in [W] and "61" in [H].
Click [OK].
Setting a Trigger Condition for a Command
When you use a Command object, you need to set a trigger condition.The format depends on the specified Trigger Type. The device address must be specified and the condition must be specified. For more information see “Setting a Timer” on page 2-108.
2.2.9 Executing the Command Accord­ing to the State of the Device
Tutorial: You will set a Go To Screen Command on Base Screen 1. When the selected device "HG Internal Relay (LM 0)" turns from 0 to 1, the displayed screen changes from Base Screen 1 to Base Screen 2.
If everything has been set, this dialog box will close and the object with the specified size will appear on the screen.
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Create a Go To Screen Command. For more information see “Using a Condition to Change the Screen” on page 2-47.
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Click [Trigger Condition] tab.
Select the condition from the [Trigger Type] list. In this case, select "Rising-edge" because the screen will switche when the selected bit device turns from 0 to 1.
If you select "Falling-edge", the screen will switch when the selected bit device turns from 1 to 0.
Setting Appearances & Trigger Condition
2.2.10 Executing the Command According to the Defined Condition
Tutorial: You will set a Word Write Command on Base Screen 1. When the sum of the value of the HG Internal Register (LDR 10) and the value of the HG Internal Register (LDR 20) becomes more than 1000 (the numeric formula for this condition is "1000 < [LDR 10] + [LDR 20] ".), the value of the HG Internal Register (LDR 100) will be copied to the HG Internal Register (LDR 1000).
Set the device that triggers the off action in [Device]. In this case, enter "LM 0".
Click [OK].
If everything has been set, this dialog box will close and the object with the specified settings will appear on the screen.
Create a Word Write Command. For more infor­mation see “Copying Device Values with a Command” on page 2-38.
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Click [Trigger Condition] tab.
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How to Use Objects
Select a [Trigger Type] list. In this case, select "Satisfy the condition" because this command is executed when the specified condition becomes true.
If you select "While satisfy the condition", this command will be executed when the specified condition is true.
Select a symbol. In this case, select the less than sign "<".
Select a type and set a value or device. In this case, select "Device" and select (or type) "LDR 10".
Select a [Data Type]. This setting should be selected according to the value of the [Condi­tion]. In this case, select "Bin16(+)". This setting depends on the value that you will use for the condition.
Set a conditional expression in the [Condition] box.
Click […]. The Trigger Condition Settings dialog box will appear.
Select a type and set a value or device. In this case, select "Value" and enter "1000".
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Select a symbol. In this case, select a plus sign "+".
Select a type and set a value or device. In this case, select "Device" and select (or type) "LDR 20".
Select another symbol if you need to add an additional condition. In this case, select "Noth- ing" because you don’t need the additional con­dition.
Writing to a Device
Check the [Not] box if you need them. In this case, you don’t use them because you don’t need to invert the bit.
Click [OK].
The settings in the Trigger Condition Settings dialog box will appear in the [Condition] box. In this case, "1000 < [LDR 10] + [LDR 20]" is shown.

2.3 Writing to a Device

2.3.1 Writing to a Bit with a Button

Tutorial: You will create a button on Base Screen 1. When the button is pressed, HG Internal Relay (LM 0) will be written as 1. When you release the button, it will be written as 0.
Click the [Bit Button] button on the toolbar (or select [Draw] [Button] [Bit Button] from the menu).
If you enter a conditional expression in the [Condition] box directly, you have to put the device in square brackets as shown above.
Click [OK].
If everything has been set, this dialog box will close and the object with the specified settings will appear on the screen.
Double-click the selected object after placing on the screen. The properties dialog box will appear.
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How to Use Objects
Select an [Action Mode]. In this case, select "Momentary" because the selected bit device is written as 1 when you press the button and is written as 0 when you release it.
2.3.2 Writing to a Bit with A Com­mand
Tutorial: When the HG Internal Relay (LM 0) turns from 0 to 1, the HG Internal Register (LDR 0-0) is written as 0.
Click the [Bit Write Command] button on the toolbar (or select [Draw] [Command] [Bit Write Command] from the menu).
Set a bit device or a word device with bit in the [Destination Device] box. In this case, enter "LM 0".
Click [OK].
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Double-click the selected object after placing on the screen. The properties dialog box will appear.
Writing to a Device
Select an [Action Mode]. In this case, select "Reset" because the selected device is written as 0 when the condition specified in the Trigger Condition occurs.
Set a bit device or a word device with bit to [Destination Device] box. In this case, enter "LDR 0-0".
Click [Trigger Condition] tab.

2.3.3 Writing to a Word Device with a Button

Tutorial: You will create a button on Base Screen 1. When the button is pressed, the HG Internal Register (LDR 100) will be written as "1234567890".
Click the [Word Button] button on the toolbar (or select [Draw] [Button] [Word Button] from the menu).
Set the Trigger Condition. For more information see “Setting a Trigger Condition” - “Executing the Command According to the State of the Device” on page 2-28. In this case, select "Ris- ing-edge" in [Trigger Type] and enter "LM 0" as the [Device].
Click [OK].
Double-click the selected object after placing on the screen. The properties dialog box will appear.
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How to Use Objects
Select an [Action Mode]. In this case, select "Set" because the selected device writes the specified value when you press the button.
Select a [Data Type]. In this case, select "Bin32(+)" because you will enter "1234567890" to the device.
Enter a value in the [Source Data] box. In this case, enter "1234567890".
If you want to enter a Hexadecimal value, select this check box.
Set a word device in the [Destination Device] box. In this case, enter "LDR 100".
Click [OK].
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Writing to a Word Device using Word Write Command

2.3.4 Writing to a Word Device using
Word Write Command
Tutorial: You will specify a trigger condition which when it is satisfied, the specified word device is written with the specified value. For example, when the HG Internal Relay (LM 0) turns from 1 to 0, the HG Internal Register (LDR
100) will be written as "-987654321".
Click the [Word Write Command] button on the toolbar (or select [Draw] [Command] [Word Write Command] from the menu).
Select an [Action Mode]. In this case, select "Set" because the selected device writes the specified value when you press the button.
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Select a [Data Type]. In this case, select "Bin32(+/-)" because you will set "-987654321" to the device.
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How to Use an Object
Enter a value in the [Source Data] box. In this case, enter "-987654321".
Set a word device in the [Destination Device] box. In this case, enter "LDR 100".
Click [Trigger Condition] tab.
Set the Trigger Condition. For more information see “Setting a Trigger Condition” - “Executing the Command According to the State of the Device” on page 2-28. In this case, select "Fall- ing-edge" in [Trigger Type] and enter "LM 0" as the [Device].
Click [OK].
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2.3.5 Copying the Device Values with a
Button
Tutorial: You will create a button on Base Screen 1. When you press the button, the value of the HG Internal Register (LDR 100) will be copied to the HG Internal Register (LDR 1000).

Copying the Device Values with a Button

Click the [Word Button] button on the toolbar (or select [Draw] [Button] [Word Button] from the menu).
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Select an [Action Mode]. In this case, select "Move" because the value of the selected device is copied to the specified device when you press the button.
Select a [Data Type]. In this case, select "Bin16(+)". (This setting is determined by the type of value that you will copy.)
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How to Use an Object
Set a word device in the [Source Data] box. In this case, enter "LDR 100".

2.3.6 Copying Device Values with a Command

Tutorial: You will specify a trigger condition that when satisfied will copy the value of the speci­fied word device to the specified device. For example, when the sum of the value of the HG Internal Register (LDR 10) and the value of the HG Internal Register (LDR 20) is over 1000 (the numeric formula for this condition is "1000 < [LDR 10] + [LDR 20] ".), the value of the HG Internal Register (LDR 100) will be copied to the HG Internal Register (LDR 1000).
Set a word device in the [Destination Device] box. In this case, enter "LDR 1000".
Click [OK].
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Click the [Word Write Command] button on the toolbar or select [Draw] [Command] [Word Write Command] from the menu).
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Copying Device Values with a Command
Select an [Action Mode]. In this case, select "Move" because the value of the selected device is copied to the specified device when you press the button.
Select a [Data Type]. In this case, select "Bin16(+)". (This setting is determined by the type of value that you will copy.)
Set a word device in the [Source Data] box. In this case, enter "LDR 100".
Set a word device to the [Destination Device] box. In this case, enter "LDR 1000".
Click [Trigger Condition] tab.
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How to Use an Object
Set the Trigger Condition. For more information see “Setting a Trigger Condition” - “Executing the Command According to the State of the Device” on page 2-28.In this case, select "Sat- isfy the condition" in [Trigger Type], "Bin16(+)" in [Data Type] and enter "1000 < [LDR 10] + [LDR 20]" as the [Condition].

2.3.7 Writing a Calculation to a Word Device with a Button

Tutorial: When you press the button on a Base Screen 1, the value of the HG Internal Register (LDR 100) multiplied by 100 will be written to the HG Internal Register (LDR 1000). The numerical formula is "LDR 100 x 100 = LDR 1000".
Click the [Word Button] button on the toolbar (or select [Draw] [Button] [Word Button] from the menu).
If you enter a conditional expression in the [Condition] box directly, you have to put the device in square brackets as shown above.
Click [OK].
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Double-click the selected object after placing on the screen. The properties dialog box will appear.
Writing a Calculation to a Word Device with a Button
Select an [Action Mode]. In this case, select "Multi" because the value of the selected device will be multiplied by 100 when you press the button.
Select a [Data Type]. In this case, select "Bin16(+)". (This setting is determined by the type of value that you will use for the condition.)
Set a word device in the [Source 1] box. In this case, enter "LDR 100".
Select a type and set a word device in the [Source2] box. In this case, select "Value" and enter "100".
If you want to enter a hexadecimal value, select this check box.
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How to Use an Object
Set a word device to [Destination Device] box. In this case, enter "LDR 1000".
Click [OK].

2.3.8 Writing a Calculation to a Word Device with a Command

Tutorial: You will create a specific trigger condi­tion that when satisfied will calculate the value of the selected word device and write the result to the specified device. For example, while the result, which adds the value of the HG Internal Register (LDR 10) and the value of LDR 20, is less than the value of the HG Internal Register (LDR 10), the result which performs a logical AND between the value of LDR 1000 and LDR 2000 is written to LDR 100. The numerical for­mulas are "LDR 10 + LDR 20 > 1000" and "LDR 1000 & LDR 2000 = LDR 100".
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Click the [Word Write Command] button on the toolbar (or select [Draw] [Command] [Word Write Command] from the menu).
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Writing a Calculation to a Word Device with a Command
Select an [Action Mode]. In this case, select "AND" because the specified devices are per­formed a logical AND when the specified trigger conditions are established.
Select a [Data Type]. This setting should be selected according to the values of [Source1], [Source 2] or [Destination Device]. In this case, select "Bin16(+)".
Set a word device in the [Source 1] box. In this case, select (or type) "LDR 1000".
Select a type and set a word device in the [Source2] box. In this case, select "Device" and enter "LDR 2000".
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Set a word device in the [Destination Device] box. In this case, enter "LDR 100".
Click [Trigger Condition] tab.

2.3.9 Switching a Bit with a Selector Switch

Tutorial: When you press the button of the Selector Switch, one of the specified bit devices or word devices with bit turns from 0 to 1 and the others turn to 0. You will create a Selector Switch that has 3 channels, the registration text will be dark blue and read "Ch1", "Ch2" and "Ch3". The default state of the knob is center, "HG Internal Relay (LM 1)" is 1 and the others are 0. When you press the left button of Selec­tor Switch and the knob leans to the left, "LM 0" turns to 1 and the others turn to 0. When you press the right button and the knob slants to the right, "LM 2" turns to 1 and the others turn to 0.
Set the Trigger Condition. For more information see “Setting a Trigger Condition” - “Executing the Command According to the State of the Device” on page 2-28. In this case, select "While satisfy the condition" in [Trigger Type], "Bin32(+)" as the [Data Type] and enter "[LDR 30] > [LDR 10] + [LDR 20]" in [Condition].
If you enter a conditional expression in the [Condition] box directly, you have to put the device in square brackets as shown above.
Click [OK].
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Click the [Selector Switch] button on the toolbar (or select [Draw] [Button] [Selector Switch] from the menu).
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Select a [Switch Type]. This setting changes the number of the channels in the [Notch] box. In this case, select "3-Notch No-return".
If you want to use already registered text as the registration text of the channel, check this box. (The Text ID settings will appear in the Notch. Enter the ID number of the registered text or click the […] button to select from the Text Browser. Select the desired selection and click [Select]. The Text Browser will close and the selected Text ID and corresponding text from the Text ID will appear in the Text box.)
Switching a Bit with a Selector Switch
Set a bit device or a word device with bit in the [Destination Device] box. In this case, enter "LM 0".
Select the [Default State]. This setting is avail­able when the HG starts running. In this case, select "OFF".
Enter text in the [Text] box. In this case, enter "Ch1". Click [Text Color]. The Color Palette dialog box will appear. In this case, select "027".
Click [Set].
The settings will appear on the list and the focus moves to Ch2 automatically.
Set a bit device or a word device with bit in the [Destination Device] box. In this case, enter "LM 1".
Select the [Default State]. In this case, "ON" is already selected because one of channels is always set to "ON" automatically.
Enter text in the [Text] box. In this case, enter "Ch2".
Click [Text Color]. The Color Palette dialog box will appear. In this case, select "027".
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Click [Set].
The settings will appear on the list and the focus moves to Ch3 automatically.
Set a bit device or a word device with bit to the [Destination Device] box. In this case, enter "LM 2".
Select the [Default] State]. In this case, "OFF" is already selected.

2.4 Changing Screens

2.4.1 Changing Screens with a Button

Tutorial: When you push the button on Base Screen 1,the HG switches from Base Screen 1 to Base Screen 2.
Click the [Goto Screen Button] button on the toolbar (or select [Draw] [Button] [Goto Screen Button] from the menu).
Enter text in the [Text] box. In this case, enter "Ch3".
Click [Text Color]. The Color Palette dialog box will appear. In this case, select "027".
Click [Set].
The settings will appear on the list.
Click [OK].
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Double-click the selected object after placing on the screen. The properties dialog box will appear.
Select an [Action Mode]. In this case, select "Switch Base Screen".
Using a Condition to Change the Screen

2.4.2 Using a Condition to Change the Screen

Tutorial: When the selected device "HG Internal Relay (LM 0)" turns from 0 to 1, the displayed screen changes from Base Screen 1 to Base Screen 2.
Click the [Goto Screen Command] button on the toolbar (or select [Draw] [Command] [Goto Screen Command] from the menu).
Enter a number in the [Screen No.] box. In this case, enter "2".
Click [OK].
Double-click the selected object after placing on the screen. The properties dialog box will appear.
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Select an [Action Mode]. In this case, select "Switch Base Screen".
Enter a number in the [Screen No.]. In this case, enter "2".
Click [Trigger Condition] tab.
Set the Trigger Condition. For more information see “Setting a Trigger Condition” - “Executing the Command According to the State of the Device” on page 2-28. In this case, select "Ris- ing-edge" in [Trigger Type] and enter "LM 0" as the [Device].
Click [OK].
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2.5 Using a Popup Screen

2.5.1 Opening a Popup Screen
With a Button
Tutorial: You will create a button on Base Screen 1. When you press the button Popup Screen 1000 will appear at (100, 40).

Opening a Popup Screen With a Button

Click the [Goto Screen Button] button on the toolbar (or select [Draw] [Button] [Goto Screen Button] from the menu).
Double-click the selected object after placing on the screen. The properties dialog box will appear.
Select an [Action Mode]. In this case, select "Open Popup Screen".
Enter a number for the popup screen in the [Screen No.] box. In this case, enter "1000".
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Enter coordinates for the location of the upper left corner of the popup screen in the [X] and [Y] boxes. In this case, enter "(100, 40)".
Click [OK].
Double-click the selected object after placing on the screen. The properties dialog box will appear.

2.5.2 Opening a Popup Screen with a Command

Tutorial: When the HG Internal Relay (LM 0) turns from 0 to 1, Popup Screen 1000 will appear at (100, 40).
Click the [Goto Screen Command] button on the toolbar (or select [Draw] [Command] [Goto Screen Command] from the menu).
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Select an [Action Mode]. In this case, select "Open Popup Screen".
Closing a Popup Screen with a Button
Enter a number for the popup screen in the [Screen No.] box. In this case, enter "1000".
Enter coordinates for the upper left corner of the popup screen in the [X] and [Y] boxes. In this case, enter "(100, 40)".
Click [Trigger Condition] tab.

2.5.3 Closing a Popup Screen with a Button

Tutorial: You will create a button on Base Screen 1. When you press the button, the Popup Screen 1000 will close.
Click the [Goto Screen Button] button on the toolbar (or select [Draw] [Button] [Goto Screen Button] from the menu).
Set the Trigger Condition. For more information see “Setting a Trigger Condition” - “Executing the Command According to the State of the Device” on page 2-28.In this case, select "Ris- ing-edge" in [Trigger Type] and enter "LM 0" as the [Device].
Click [OK].
Double-click the selected object after placing on the screen. The properties dialog box will appear.
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2.5.4 Closing a Popup Screen with a Command

Tutorial: When the HG Internal Relay (LM 0) turns from 1 to 0, Popup Screen 1000 will close.
Select an [Action Mode]. In this case, select "Close Popup Screen".
Enter a number for the popup screen in the [Screen No.] box. In this case, enter "1000".
Click [OK].
Click the [Goto Screen Command] button on the toolbar (or select [Draw] [Command] [Goto Screen Command] from the menu).
Double-click the selected object after placing on the screen. The properties dialog box will appear.
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