Before using this information and the product it supports, be sure to read the general information under “Appendix D.
Notices” on page 205.
First Edition, March 2001
This edition applies to Version 1 Release 1 of z/OS (5694-A01) and to all subsequent releases and modifications
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This book describes how to use the TSO/E Procedures Language MVS/REXX
processor (called the language processor) and the REstructured eXtended eXecutor
(REXX) language. Together, the language processor and the REXX language are
known as TSO/E REXX. TSO/E REXX is the implementation of the Systems
Application Architecture (SAA) Procedures Language on the MVS system.
Who Should Use This Book
This book is intended for anyone who wants to learn how to write REXX programs.
More specifically, the audience is programmers who may range from the
inexperienced to those with extensive programming experience, particularly in
writing CLISTs for TSO/E. Because of the broad range of experience in readers,
this book is divided into two parts.
v Part 1. Learning the REXX Language is for inexperienced programmers who are
somewhat familiar with TSO/E commands and have used the Interactive System
Productivity Facility/Program Development Facility (ISPF/PDF) in TSO/E.
Programmers unfamiliar with TSO/E should first read the z/OS TSO/E Primer.
Experienced programmers new to REXX can also read this section to learn the
basics of the REXX language.
v Part 2. Using REXX is for programmers already familiar with the REXX language
and experienced with the workings of TSO/E. It describes more complex aspects
of the REXX language and how they work in TSO/E as well as in other MVS
address spaces.
If you are a new programmer, you might want to concentrate on the first part. If you
are an experienced TSO/E programmer, you might want to read the first part and
concentrate on the second part.
How This Book Is Organized
In addition to the two parts described in the preceding paragraphs, there are three
appendixes at the end of the book.
v “Appendix A. Allocating Data Sets” on page 185 contains checklists for the tasks
of creating and editing a data set and for allocating a data set to a system file.
v “Appendix B. Specifying Alternate Libraries with the ALTLIB Command” on
page 195 describes using the ALTLIB command.
v “Appendix C. Comparisons Between CLIST and REXX” on page 197 contains
tables that compare the CLIST language with the REXX language.
Terminology
Throughout this book a REXX program is called an exec to differentiate it from
other programs you might write, such as CLISTs. The command to run an exec in
TSO/E is the EXEC command. To avoid confusion between the two, this book uses
lowercase and uppercase to distinguish between the two uses of the term "exec".
References to the REXX program appear as exec and references to the TSO/E
command appear as EXEC.
At the beginning of each chapter is a statement about the purpose of the chapter.
Following that are headings and page numbers where you can find specific
information.
Examples
Throughout the book, you will find examples that you can try as you read. If the
example is a REXX keyword instruction, the REXX keyword is in uppercase.
Information that you can provide is in lowercase. The following REXX keyword
instruction contains the REXX keyword SAY, which is fixed, and a phrase, which
can vary.
SAY 'This is an example of an instruction.'
Similarly, if the example is a TSO/E command, the command name and keyword
operands, which are fixed, are in uppercase. Information that can vary, such as a
data set name, is in lowercase. The following ALLOCATE command and its
operands are in uppercase and the data set and file name are in lowercase.
This use of uppercase and lowercase is intended to make a distinction between
words that are fixed and words that can vary. It does not mean that you must type
REXX instructions and TSO/E commands with certain words in uppercase and
others in lowercase.
Exercises
Periodically, you will find sections with exercises you can do to test your
understanding of the information. Answers to the exercises are included when
appropriate.
Where to Find More Information
Please see z/OS Information Roadmap for an overview of the documentation
associated with z/OS, including the documentation available for z/OS TSO/E.
Accessing Licensed Books on the Web
z/OS licensed documentation in PDF format is available on the Internet at the IBM
Resource Link Web site at:
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To register for access to the z/OS licensed books:
1. Log on to Resource Link using your Resource Link userid and password.
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3. Click on Access Profile.
4. Click on Request Access to Licensed books.
5. Supply your key code where requested and click on the Submit button.
xivz/OS V1R1.0 TSO/E REXX User’s Guide
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To access the licensed books:
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4. Click on Software.
5. Click on z/OS.
6. Access the licensed book by selecting the appropriate element.
Using LookAt to Look Up Message Explanations
LookAt is an online facility that allows you to look up explanations for z/OS
messages and system abends.
Using LookAt to find information is faster than a conventional search because
LookAt goes directly to the explanation.
LookAt can be accessed from the Internet or from a TSO command line.
To use LookAt as a TSO command, LookAt must be installed on your host system.
You can obtain the LookAt code for TSO from the LookAt Web site by clicking on
News and Help or from the z/OS Collection, SK3T-4269 .
To find a message explanation from a TSO command line, simply enter: lookatmessage-id as in the following example:
lookat iec192i
This results in direct access to the message explanation for message IEC192I.
To find a message explanation from the LookAt Web site, simply enter the message
ID. You can select the release if needed.
Note: Some messages have information in more than one book. For example,
IEC192I has routing and descriptor codes listed in z/OS MVS Routing andDescriptor Codes. For such messages, LookAt prompts you to choose which
book to open.
About This Bookxv
xviz/OS V1R1.0 TSO/E REXX User’s Guide
Part 1. Learning the REXX Language
The REXX language is a versatile general-purpose programming language that can
be used by new and experienced programmers. This part of the book is for
programmers who want to learn the REXX language. The chapters in this part
cover the following topics.
v “Chapter 1. Introduction” on page 3 — The REXX language has many features
that make it a powerful programming tool.
v “Chapter 2. Writing and Running a REXX Exec” on page 7 — Execs are easy to
write and have few syntax rules.
v “Chapter 3. Using Variables and Expressions” on page 25 — Variables,
expressions, and operators are essential when writing execs that do arithmetic
and comparisons.
v “Chapter 4. Controlling the Flow Within an Exec” on page 41 — You can use
instructions to branch, loop, or interrupt the flow of an exec.
v “Chapter 5. Using Functions” on page 61 — A function is a sequence of
instructions that can perform a specific task and must return a value.
v “Chapter 6. Writing Subroutines and Functions” on page 69 — You can write
internal and external routines that are called by an exec.
v “Chapter 7. Manipulating Data” on page 85 — Compound variables and parsing
are two ways to manipulate data.
Note: Although you can write a REXX exec to run in a non-TSO/E address space
in MVS, the chapters and examples in this part assume the exec will run in a
TSO/E address space. If you want to write execs that run outside of a
TSO/E address space, keep in mind the following exceptions to information
in Part 1:
v An exec that runs outside of TSO/E cannot include TSO/E commands,
unless you use the TSO/E environment service (see note).
v In TSO/E, several REXX instructions either display information on the
terminal or retrieve information that the user enters at the terminal. In a
non-TSO/E address space, these instructions get information from the
input stream and write information to the output stream.
– SAY — this instruction sends information to the output DD whose
default is SYSTSPRT.
– PULL — this instruction gets information from the input DD whose
default is SYSTSIN.
– TRACE — this instruction sends information to the output DD whose
default is SYSTSPRT.
– PARSE EXTERNAL — this instruction gets information from the input
DD whose default is SYSTSIN.
v The USERID built-in function, instead of returning a user identifier, might
return a stepname or jobname.
Note: You can use the TSO/E environment service, IKJTSOEV, to create a TSO/E
environment in a non-TSO/E address space. If you run a REXX exec in the
TSO/E environment you created, the exec can contain TSO/E commands,
external functions, and services that an exec running in a TSO/E address
space can use. That is, the TSO host command environment (ADDRESS
TSO) is available to the exec. For more information about the TSO/E
environment service and the different considerations for running REXX execs
within the environment, see z/OS TSO/E Programming Services.
Benefits of Using a Compiler ....................5
Improved Performance.....................5
Reduced System Load .....................5
Protection for Source Code and Programs ..............6
Improved Productivity and Quality .................6
Portability of Compiled Programs..................6
SAA Compliance Checking ....................6
This chapter describes the REXX programming language and some of its features.
What is REXX?
REXX is a programming language that is extremely versatile. Aspects such as
common programming structure, readability, and free format make it a good
language for beginners and general users. Yet because the REXX language can be
intermixed with commands to different host environments, provides powerful
functions and has extensive mathematical capabilities, it is also suitable for more
experienced computer professionals.
The TSO/E implementation of the REXX language allows REXX execs to run in any
MVS address space. You can write a REXX exec that includes TSO/E services and
run it in a TSO/E address space, or you can write an application in REXX to run
outside of a TSO/E address space. For more information, see “Chapter 13. Using
REXX in TSO/E and Other MVS Address Spaces” on page 171.
Features of REXX
In addition to its versatility, REXX has many other features, some of which are:
Ease of use
The REXX language is easy to read and write because many instructions are
meaningful English words. Unlike some lower-level programming languages that
use abbreviations, REXX instructions are common words, such as SAY, PULL, IF...
THEN... ELSE..., DO... END, and EXIT.
Free format
There are few rules about REXX format. You need not start an instruction in a
particular column, you can skip spaces in a line or skip entire lines, you can have
an instruction span many lines or have multiple instructions on one line, variables
do not need to be predefined, and you can type instructions in upper, lower, or
mixed case. The few rules about REXX format are covered in “Syntax of REXX
Instructions” on page 9.
Convenient built-in functions
REXX supplies built-in functions that perform various processing, searching, and
comparison operations for both text and numbers. Other built-in functions provide
formatting capabilities and arithmetic calculations.
Debugging capabilities
When a REXX exec running in TSO/E encounters an error, messages describing
the error are displayed on the screen. In addition, you can use the REXX TRACE
instruction and the interactive debug facility to locate errors in execs.
Interpreted language
TSO/E implements the REXX language as an interpreted language. When a REXX
exec runs, the language processor directly processes each language statement.
Languages that are not interpreted must be compiled into machine language and
possibly link-edited before they are run. You can use the IBM licensed product, IBM
Compiler and Library for REXX/370, to provide this function.
Extensive parsing capabilities
REXX includes extensive parsing capabilities for character manipulation. This
parsing capability allows you to set up a pattern to separate characters, numbers,
and mixed input.
Components of REXX
The various components of REXX are what make it a powerful tool for
programmers. REXX is made up of:
v Instructions — There are five types of instructions. All but commands are
v Built-in functions — These functions are built into the language processor and
provide convenient processing options.
v TSO/E external functions — These functions are provided by TSO/E and interact
with the system to do specific tasks for REXX.
v Data stack functions — A data stack can store data for I/O and other types of
processing.
The SAA Solution
The SAA solution is based on a set of software interfaces, conventions, and
protocols that provide a framework for designing and developing applications.
The SAA Procedures Language has been defined as a subset of the REXX
language. Its purpose is to define a common subset of the language that can be
used in several environments. TSO/E REXX is the implementation of the SAA
Procedures Language on the MVS system.
4
z/OS V1R1.0 TSO/E REXX User’s Guide
The SAA Solution
The SAA solution:
v Defines a common programming interface you can use to develop applications
that can be integrated with each other and transported to run in multiple SAA
environments.
v Defines common communications support that you can use to connect
applications, systems, networks, and devices.
v Defines a common user access that you can use to achieve consistency in
panel layout and user interaction techniques.
v Offers some applications and application development tools written by IBM.
Several combinations of IBM hardware and software have been selected as SAA
environments. These are environments in which IBM will manage the availability of
support for applicable SAA elements, and the conformance of those elements to
SAA specifications. The SAA environments are the following:
v MVS
– TSO/E
– CICS
– IMS
v VM CMS
v Operating System/400 (OS/400)
v Operating System/2 (OS/2)
Benefits of Using a Compiler
The IBM Compiler for REXX/370 (Program Number 5695-013) and the IBM Library
for REXX/370 (Program Number 5695-014) provide significant benefits for
programmers during program development and for users when a program is run.
The benefits are:
v Improved performance
v Reduced system load
v Protection for source code and programs
v Improved productivity and quality
v Portability of compiled programs
v Checking for compliance to SAA
Improved Performance
The performance improvements that you can expect when you run compiled REXX
programs depend on the type of program. A program that performs large numbers
of arithmetic operations of default precision shows the greatest improvement. A
program that mainly enters commands to the host shows minimal improvement
because REXX cannot decrease the time taken by the host to process the
commands.
Reduced System Load
Compiled REXX programs run faster than interpreted programs. Because a
program has to be compiled only once, system load is reduced and response time
is improved when the program is run frequently.
For example, a REXX program that performs many arithmetic operations might take
12 seconds to run interpreted. If the program is run 60 times, it uses about 12
minutes of processor time. The same program when compiled might run six times
faster, using only about 2 minutes of processor time.
Chapter 1. Introduction5
Benefits of Using a Compiler
Protection for Source Code and Programs
Your REXX programs and algorithms are assets that you want to protect.
The Compiler produces object code, which helps you protect these assets by
discouraging people from making unauthorized changes to your programs. You can
distribute your REXX programs in object code only.
Load modules can be further protected by using a security server, such as RACF.
Improved Productivity and Quality
The Compiler can produce source listings, cross-reference listings, and messages,
which help you more easily develop and maintain your REXX programs.
The Compiler identifies syntax errors in a program before you start testing it. You
can then focus on correcting errors in logic during testing with the REXX interpreter.
Portability of Compiled Programs
A REXX program compiled under MVS/ESA can run under CMS. Similarly, a REXX
program compiled under CMS can run under MVS/ESA.
SAA Compliance Checking
The Systems Application Architecture (SAA) definitions of software interfaces,
conventions, and protocols provide a framework for designing and developing
applications that are consistent within and across several operating systems.
The SAA Procedures Language is a subset of the REXX language supported by the
interpreter under TSO/E, and can be used in this operating environment.
To help you write programs for use in all SAA environments, the Compiler can
optionally check for SAA compliance. With this option in effect, a warning message
is issued for each non-SAA item found in a program.
For more information, see IBM Compiler and Library for REXX/370; Introducing theNext Step in REXX Programming.
6
z/OS V1R1.0 TSO/E REXX User’s Guide
Chapter 2. Writing and Running a REXX Exec
Before You Begin ........................7
What is a REXX Exec? ......................8
Syntax of REXX Instructions ....................9
The Character Type of REXX Instructions..............9
Using Quotation Marks in an Instruction ..............9
The Format of REXX Instructions .................10
Beginning an instruction...................10
Continuing an instruction ...................10
Continuing a literal string without adding a space ..........11
Ending an instruction.....................11
Types of REXX Instructions ...................12
Keyword .........................13
Assignment ........................13
Label ..........................14
Null ...........................14
Command.........................14
Execs Using Double-Byte Character Set Names............14
Running an Exec ........................16
Running an Exec Explicitly...................16
Running an Exec Implicitly...................17
Allocating a PDS to a System File ................17
Exercises - Running the Example Execs.............18
Preventing Translation to Uppercase .................20
From Within an Exec......................20
As Input to an Exec ......................20
Exercises - Running and Modifying the Example Execs ........21
Passing Information to an Exec ...................21
Using Terminal Interaction ....................21
Specifying Values when Invoking an Exec ..............22
Specifying Too Few Values ..................22
Specifying Too Many Values ..................22
Preventing Translation of Input to Uppercase .............23
Exercises - Using the ARG Instruction ..............23
Passing Arguments ......................24
Passing Arguments Using the CALL Instruction or REXX Function Call24
Passing Arguments Using the EXEC Command ...........24
This chapter introduces execs and their syntax, describes the steps involved in
writing and running an exec, and explains concepts you need to understand to
avoid common problems.
Before You Begin
Before you can write a REXX program, called an exec, you need to create a data
set to contain the exec. The data set can be either sequential or partitioned, but if
you plan to create more than one exec, it is easier to create a REXX library as a
partitioned data set (PDS) with execs as members.
To create a PDS, allocate a data set with your prefix (usually your user ID) as the
first qualifier, any name as the second qualifier, and preferably "exec" as the third
qualifier. You can allocate the PDS with the Utilities option in ISPF/PDF or with the
TSO/E ALLOCATE command. For specific information about allocating a data set
for an exec, see “Appendix A. Allocating Data Sets” on page 185.
What is a REXX Exec?
A REXX exec consists of REXX language instructions that are interpreted directly
by the REXX interpreter or compiled directly by a REXX language compiler and
executed by a Compiler Runtime Processor. An exec can also contain commands
that are executed by the host environment.
An advantage of the REXX language is its similarity to ordinary English. This
similarity makes it easy to read and write a REXX exec. For example, an exec to
display a sentence on the screen uses the REXX instruction SAY followed by the
sentence to be displayed.
Note that this simple exec starts with a comment line to identify the program as a
REXX exec. A comment begins with /* and ends with */. To prevent
incompatibilities with CLISTs, IBM recommends that all REXX execs start with
a comment that includes the characters “REXX” within the first line (line 1) of
the exec. Failure to do so can lead to unexpected or unintended results in
your REXX exec. More about comments and why you might need a REXX exec
identifier appears later 14.
When you run the exec, you see on your screen the sentence:
This is a REXX exec.
Even in a longer exec, the instructions flow like ordinary English and are easy to
understand.
Example of a Longer Exec
/**************************** REXX *********************************/
/* This exec adds two numbers and displays their sum.*/
/*******************************************************************/
SAY 'Please enter a number.'
PULL number1
SAY 'Now enter a number to add to the first number.'
PULL number2
sum = number1 + number2
SAY 'The sum of the two numbers is' sum'.'
When you run the example, the exec interacts with you at the terminal. First you
see on your screen:
Please enter a number.
8
z/OS V1R1.0 TSO/E REXX User’s Guide
When you type a number, for example 42, and press the Enter key, the variable
number1 is assigned the value 42. You then see another sentence on the screen.
Now enter a number to add to the first number.
When you enter another number, for example 21, the variable number2 is assigned
the value 21. Then the values in number1 and number2 are added and the total is
assigned to sum. You see a final sentence on the screen displaying the sum.
The sum of the two numbers is 63.
Before you actually try these examples, please read the next two sections:
v “Syntax of REXX Instructions”
v “Running an Exec” on page 16
Syntax of REXX Instructions
Some programming languages have rigid rules about how and where characters
are entered on each line. For example, CLIST statements must be entered in
uppercase, and assembler statements must begin in a particular column. REXX, on
the other hand, has simple syntax rules. There is no restriction on how characters
are entered and generally one line is an instruction regardless of where it begins or
where it ends.
What is a REXX Exec?
The Character Type of REXX Instructions
You can enter a REXX instruction in lowercase, uppercase, or mixed case.
However, alphabetic characters are changed to uppercase, unless you enclose
them in single or double quotation marks.
Using Quotation Marks in an Instruction
A series of characters enclosed in matching quotation marks is called a literal string.
The following examples both contain literal strings.
SAY 'This is a REXX literal string.'/* Using single quotes */
SAY "This is a REXX literal string."/* Using double quotes */
You cannot enclose a literal string with one each of the two types of quotation
marks. The following is not a correct example of an enclosed literal string.
SAY 'This is a REXX literal string."/* Using mismatched quotes */
When you omit the quotation marks from a SAY instruction as follows:
SAY This is a REXX string.
you see the statement in uppercase on your screen.
THIS IS A REXX STRING.
Note: If any word in the statement is the name of a variable that has already been
assigned a value, REXX substitutes the value. For information about
variables, see “Using Variables” on page 25.
Chapter 2. Writing and Running a REXX Exec9
Syntax of REXX Instructions
If a string contains an apostrophe, you can enclose the literal string in double
quotation marks.
SAY "This isn't a CLIST instruction."
You can also use two single quotation marks in place of the apostrophe, because a
pair of single quotation marks is processed as one.
SAY 'This isn't a CLIST instruction.'
Either way, the outcome is the same.
This isn't a CLIST instruction.
The Format of REXX Instructions
The REXX language uses a free format. This means you can insert extra spaces
between words and blank lines freely throughout the exec without causing an error.
A line usually contains one instruction except when it ends with a comma (,) or
contains a semicolon (;). A comma is the continuation character and indicates that
the instruction continues to the next line. The comma, when used in this manner,
also adds a space when the lines are concatenated. A semicolon indicates the end
of the instruction and is used to separate multiple instructions on one line.
Beginning an instruction
An instruction can begin in any column on any line. The following are all valid
instructions.
SAY 'This is a literal string.'
SAY 'This is a literal string.'
SAY 'This is a literal string.'
This example appears on the screen as follows:
This is a literal string.
This is a literal string.
This is a literal string.
Continuing an instruction
A comma indicates that the instruction continues to the next line. Note that a space
is added between “extended” and “REXX” when it appears on the screen.
SAY 'This is an extended',
'REXX literal string.'
This example appears on the screen as one line.
This is an extended REXX literal string.
Also note that the following two instructions are identical and yield the same result
when displayed on the screen:
SAY 'This is',
'a string.'
is functionally identical to:
SAY 'This is' 'a string.'
These examples appear on the screen as:
10
z/OS V1R1.0 TSO/E REXX User’s Guide
Syntax of REXX Instructions
This is a string.
In the first example, the comma at the end of line 1 adds a space when the two
lines are concatenated for display. In the second example, the space between the
two separate strings is preserved when the line is displayed.
Continuing a literal string without adding a space
If you need to continue an instruction to a second or more lines but do not want
REXX to add spaces when the line appears on the screen, use the concatenation
operand (two single OR bars, ||).
SAY 'This is an extended literal string that is bro'||,
'ken in an awkward place.'
This example appears on the screen as one line without adding a space within the
word “broken”.
This is an extended literal string that is broken in an awkward place.
Also note that the following two instructions are identical and yield the same result
when displayed on the screen:
SAY 'This is' ||,
'a string.'
is functionally identical to:
SAY 'This is' || 'a string.'
These examples appear on the screen as:
This isa string.
In the first example, the concatenation operator at the end of line 1 causes the
deletion of any spaces when the two lines are concatenated for display. In the
second example, the concatenation operator also concatenates the two strings
without space when the line is displayed.
Ending an instruction
The end of the line or a semicolon indicates the end of an instruction. If you put
more than one instruction on a line, you must separate each instruction with a
semicolon. If you put one instruction on a line, it is best to let the end of the line
delineate the end of the instruction.
SAY 'Hi!'; say 'Hi again!'; say 'Hi for the last time!'
This example appears on the screen as three lines.
Hi!
Hi again!
Hi for the last time!
The following example demonstrates the free format of REXX.
Chapter 2. Writing and Running a REXX Exec11
Syntax of REXX Instructions
Example of Free Format
/************************* REXX ************************************/
SAY 'This is a REXX literal string.'
SAY'This is a REXX literal string.'
SAY 'This is a REXX literal string.'
SAY,
'This',
'is',
'a',
'REXX',
'literal',
'string.'
SAY'This is a REXX literal string.';SAY'This is a REXX literal string.'
SAY 'This is a REXX literal string.'
When the example runs, you see six lines of identical output on your screen
followed by one indented line.
This is a REXX literal string.
This is a REXX literal string.
This is a REXX literal string.
This is a REXX literal string.
This is a REXX literal string.
This is a REXX literal string.
This is a REXX literal string.
Thus you can begin an instruction anywhere on a line, you can insert blank lines,
and you can insert extra spaces between words in an instruction because the
language processor ignores blank lines and spaces that are greater than one. This
flexibility of format allows you to insert blank lines and spaces to make an exec
easier to read.
Only when words are parsed do blanks and spaces take on significance. More
about parsing is covered in “Parsing Data” on page 87.
Types of REXX Instructions
There are five types of REXX instructions: keyword, assignment, label, null, and
command. The following example is an ISPF/PDF Edit panel that shows an exec
with various types of instructions. A description of each type of instruction appears
after the example. In most of the descriptions, you will see an edit line number
(without the prefixed zeroes) to help you locate the instruction in the example.
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Syntax of REXX Instructions
EDIT ---- USERID.REXX.EXEC(TIMEGAME)------------------- COLUMNS 009 080
COMMAND ===>SCROLL ===> HALF
****** ************************ TOP OF DATA ************************************
000001 /************************** REXX ****************************/
000002 /* This is an interactive REXX exec that asks a user for the*/
000003 /* time and then displays the time from the TIME command.*/
000004 /************************************************************/
000005 Game1:
000006
000007 SAY 'What time is it?'
000008 PULL usertime/* Put the user's response
000009into a variable called
000010"usertime" */
000011 IF usertime = '' THEN/* User didn't enter a time */
000012SAY "O.K. Game's over."
000013 ELSE
000014DO
000015SAY "The computer says:"
000016/* TSO system */ TIME/* command */
000017END
000018
000019 EXIT
****** *********************** BOTTOM OF DATA **********************************
Keyword
A keyword instruction tells the language processor to do something. It begins with a
REXX keyword that identifies what the language processor is to do. For example,
SAY (line 7) displays a string on the screen and PULL (line 8) takes one or more
words of input and puts them into the variable usertime.
IF, THEN (line 11) and ELSE (line 13) are three keywords that work together in one
instruction. Each keyword forms a clause, which is a subset of an instruction. If the
expression that follows the IF keyword is true, the instruction that follows the THEN
keyword is processed. Otherwise, the instruction that follows the ELSE keyword is
processed. If more than one instruction follows a THEN or an ELSE, the
instructions are preceded by a DO (line 14) and followed by an END (line 17). More
information about the IF/THEN/ELSE instruction appears in “Using Conditional
Instructions” on page 42.
The EXIT keyword (line 19) tells the language processor to end the exec. Using
EXIT in the preceding example is a convention, not a necessity, because
processing ends automatically when there are no more instructions in the exec.
More about EXIT appears in “EXIT Instruction” on page 57.
Assignment
An assignment gives a value to a variable or changes the current value of a
variable. A simple assignment instruction is:
number = 4
In addition to giving a variable a straightforward value, an assignment instruction
can also give a variable the result of an expression. An expression is something
that needs to be calculated, such as an arithmetic expression. The expression can
contain numbers, variables, or both.
number=4+4
number = number + 4
Chapter 2. Writing and Running a REXX Exec13
Syntax of REXX Instructions
In the first of the two examples, the value of number is 8. If the second example
directly followed the first in an exec, the value of number would become 12. More
about expressions is covered in “Using Expressions” on page 28.
Label
A label, such as Game1: (line 5), is a symbolic name followed by a colon. A label can
contain either single- or double-byte characters or a combination of single- and
double-byte characters. (Double-byte characters are valid only if you have included
OPTIONS ETMODE as the first instruction in your exec.) A label identifies a portion
of the exec and is commonly used in subroutines and functions, and with the
SIGNAL instruction. More about the use of labels appears in “Chapter 6. Writing
Subroutines and Functions” on page 69 and “SIGNAL Instruction” on page 58.
Null
A null is a comment or a blank line, which is ignored by the language processor but
make an exec easier to read.
v Comments (lines 1 through 4, 8 through 11, 16)
A comment begins with /* and ends with */. Comments can be on one or more
lines or on part of a line. You can put information in a comment that might not be
obvious to a person reading the REXX instructions. Comments at the beginning
can describe the overall purpose of the exec and perhaps list special
considerations. A comment next to an individual instruction can clarify its
purpose.
Note: To prevent incompatibilities with CLISTs, IBM recommends that all
REXX execs start with a comment that includes the characters
“REXX” within the first line (line 1) of the exec. Failure to do so can
lead to unexpected or unintended results in your REXX exec. This
type of comment is called the REXX exec identifier and immediately
identifies the program to readers as a REXX exec and also distinguishes it
from a CLIST. It is necessary to distinguish execs from CLISTs when they
are both stored in the system file, SYSPROC. For more information about
where and how execs are stored, see “Running an Exec Implicitly” on
page 17.
v Blank lines (lines 6, 18)
Blank lines help separate groups of instructions and aid readability. The more
readable an exec, the easier it is to understand and maintain.
Command
An instruction that is not a keyword instruction, assignment, label, or null is
processed as a command and is sent to a previously defined environment for
processing. For example, the word "TIME" in the previous exec (line 16), even
though surrounded by comments, is processed as a TSO/E command.
/* TSO system */ TIME/* command */
More information about issuing commands appears in “Chapter 8. Entering
Commands from an Exec” on page 97.
Execs Using Double-Byte Character Set Names
You can use double-byte character set (DBCS) names in your REXX execs for
literal strings, labels, variable names, and comments. Such character strings can be
single-byte, double-byte, or a combination of both single- and double-byte names.
To use DBCS names, you must code OPTIONS ETMODE as the first instruction in
the exec. ETMODE specifies that those strings that contain DBCS characters are to
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Execs Using Double-Byte Character Set Names
be checked as being valid DBCS strings. DBCS characters must be enclosed within
shift-out (X'0E') and shift-in (X'0F') delimiters. In the following example, the shift-out
(SO) and shift-in (SI) delimiters are represented by the less than symbol ( < ) and
the greater than symbol ( > ) respectively.
<.D.B.C.S.R.T.N> represent DBCS symbols in the following examples.
Example 1
The following is an example of an exec using a DBCS variable name and a DBCS
subroutine label.
/*REXX */
OPTIONS 'ETMODE'/* ETMODE to enable DBCS variable names */
j=1
<.S.Y.M.D> = 10/* Variable with DBCS characters between
CALL <.D.B.C.S.R.T.N>/* Invoke subroutine with DBCS name*/
.
.
.
<.D.B.C.S.R.T.N>:/* Subroutine with DBCS name*/
DOi=1TO10
IF x.i = <.S.Y.D.M> THEN /* Does x.i match the DBCS variable's
SAY 'Value of the DBCS variable is : ' <.S.Y.D.M>
END
EXIT 0
shift-out (<) and shift-in (>)*/
value?*/
1
For example, <.S.Y.M.D> and
Example 2
The following example shows some other uses of DBCS variable names with the
EXECIO stem option, as DBCS parameters passed to a program invoked through
LINKMVS, and with built-in function, LENGTH.
/*REXX*/
OPTIONS 'ETMODE'/* ETMODE to enable DBCS variable names */
"ALLOC FI(INDD) DA('DEPTA29.DATA') SHR REU"
/*******************************************************************/
/*Use EXECIO to read lines into DBCS stem variables*/
/*******************************************************************/
IF rc = 0 THEN/* if good return code from execio*/
/*****************************************************************/
/*Say each DBCS stem variable set by EXECIO*/
/*****************************************************************/
DOi=1TO<.d.b.c.s__.s.t.e.m>.0
SAY "Line " i "==> " <.d.b.c.s__.s.t.e.m>.i
END
line1_<.v.a.l.u.e> = <.d.b.c.s__.s.t.e.m>.1 /* line 1 value */
line_len = length(line1_<.v.a.l.u.e>) /* Length of line */
/*******************************************************************/
/* Invoke LINKMVS command "proca29" to process a line.*/
/* Two variable names are used to pass 2 parameters, one of*/
1. The SO and SI characters are non-printable.
Chapter 2. Writing and Running a REXX Exec15
Execs Using Double-Byte Character Set Names
/* which is a DBCS variable name. The LINKMVS host command*/
/* environment routine will look up the value of the two*/
/* variables and pass their values to the address LINKMVS*/
/* command, "proca29".*/
/*******************************************************************/
After you have placed REXX instructions in a data set, you can run the exec
explicitly by using the EXEC command followed by the data set name and the
"exec" keyword operand, or implicitly by entering the member name. You can run
an exec implicitly only if the PDS that contains it was allocated to a system file.
More information about system files appears in the “Running an Exec Implicitly” on
page 17.
Running an Exec Explicitly
The EXEC command runs non-compiled programs in TSO/E. To run an exec
explicitly, enter the EXEC command followed by the data set name that contains the
exec and the keyword operand "exec" to distinguish it from a CLIST.
You can specify a data set name according to the TSO/E data set naming
conventions in several different ways. For example the data set name
USERID.REXX.EXEC(TIMEGAME) can be specified as:
v A fully-qualified data set, which appears within quotation marks.
EXEC 'userid.rexx.exec(timegame)' exec
v A non fully-qualified data set, which has no quotation marks can eliminate your
profile prefix (usually your user ID) as well as the third qualifier, exec.
PROJECT ===> PREFIX
GROUP===> REXX===>===>===>
TYPE===> EXEC
MEMBER ===> TIMEGAME(Blank for member selection list)
OTHER PARTITIONED OR SEQUENTIAL DATA SET:
DATA SET NAME===>
VOLUME SERIAL===>(If not cataloged)
DATA SET PASSWORD ===>(If password protected)
PROFILE NAME===>(Blank defaults to data set type)
INITIAL MACRO===>LOCK===> YES (YES, NO or NEVER)
FORMAT NAME===>MIXED MODE ===> NO(YES or NO)
Running an Exec Implicitly
Running an exec implicitly means running an exec by simply entering the member
name of the data set that contains the exec. Before you can run an exec implicitly,
you must allocate the PDS that contains it to a system file (SYSPROC or
SYSEXEC).
Running an Exec
SYSPROC is a system file whose data sets can contain both CLISTs and execs.
(Execs are distinguished from CLISTs by the REXX exec identifier, a comment at
the beginning of the exec the first line of which includes the word "REXX".)
SYSEXEC is a system file whose data sets can contain only execs. (Your
installation might have changed the name to something other than SYSEXEC, but
for the purposes of this book, we will call it SYSEXEC.) When both system files are
available, SYSEXEC is searched before SYSPROC.
Allocating a PDS to a System File
To allocate the PDS that contains your execs to a system file, you need to do the
following:
v Decide if you want to use the separate file for execs (SYSEXEC) or combine
CLISTs and execs in the same file (SYSPROC). For information that will help you
decide, see “Things to Consider When Allocating to a System File (SYSPROC or
SYSEXEC)” on page 174.
v Use one of the following two checklists for a step-by-step guide to writing an
exec that allocates a PDS to a system file.
–“Checklist #3: Writing an Exec that Sets up Allocation to SYSEXEC” on
page 191
–“Checklist #4: Writing an Exec that Sets up Allocation to SYSPROC” on
page 192
After your PDS is allocated to the system file, you can then run an exec by
simply typing the name of the data set member that contains the exec. You can
type the member name in any of the following locations:
– At the READY prompt
READY
timegame
– From the COMMAND option of ISPF/PDF
Chapter 2. Writing and Running a REXX Exec17
Running an Exec
----------------------------- TSO COMMAND PROCESSOR ------------------------ENTER TSO COMMAND OR CLIST BELOW:
===> timegame
ENTER SESSION MANAGER MODE ===> NO(YES or NO)
– On the COMMAND line of any ISPF/PDF panel as long as the member name
PROJECT ===> PREFIX
GROUP===> REXX===>===>===>
TYPE===> EXEC
MEMBER ===> TIMEGAME(Blank for member selection list)
OTHER PARTITIONED OR SEQUENTIAL DATA SET:
DATA SET NAME===>
VOLUME SERIAL===>(If not cataloged)
DATA SET PASSWORD ===>(If password protected)
PROFILE NAME===>(Blank defaults to data set type)
INITIAL MACRO===>LOCK===> YES(YES, NO or NEVER)
FORMAT NAME===>MIXED MODE ===> NO(YES or NO)
To reduce the search time for an exec that is executed implicitly and to differentiate
it from a TSO/E command, precede the member name with a %:
READY
%timegame
When a member name is preceded by %, TSO/E searches a limited number of
system files for the name, thus reducing the search time. Without the %, TSO/E
searches several files before it searches SYSEXEC and SYSPROC to ensure that
the name you entered is not a TSO/E command.
Exercises - Running the Example Execs
Create a PDS exec library using Checklist #1 or Checklist #2 in “Appendix A.
Allocating Data Sets” on page 185. Then try the example execs from the beginning
of this chapter. Run them explicitly with the EXEC command and see if the results
you get are the same as the ones in this book. If they are not, why aren’t they the
same?
Now write an exec to allocate your PDS to SYSPROC or SYSEXEC using Checklist
#3 on page 191 or Checklist #4 on page 192. Then run the example execs
implicitly. Which way is easier?
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Interpreting Error Messages
When you run an exec that contains an error, an error message often displays the
line on which the error occurred and gives an explanation of the error. Error
messages can result from syntax errors and from computational errors. For
example, the following exec has a syntax error.
Example of an Exec with a Syntax Error
/************************** REXX ***********************************/
/* This is an interactive REXX exec that asks the user for a*/
/* name and then greets the user with the name supplied. It*/
/* contains a deliberate error.*/
/*******************************************************************/
SAY "Hello! What's your name?"
PULL who/* Get the person's name.
IF who = '' THEN
SAY 'Hello stranger'
ELSE
SAY 'Hello' who
When the exec runs, you see the following on your screen:
Interpreting Error Messages
Hello! What's your name?
7 +++ PULL who/* Get the person's name.IF who =
'' THEN SAY 'Hello stranger'ELSESAY 'Hello' who
IRX0006I Error running REXX.EXEC(HELLO), line 7: Unmatched "/*" or quote
***
The exec runs until it detects the error, a missing */ at the end of the comment. As
a result, the SAY instruction displays the question, but doesn’t wait for your
response because the next line of the exec contains the syntax error. The exec
ends and the language processor displays error messages.
The first error message begins with the line number of the statement where the
error was detected, followed by three pluses (+++) and the contents of the
statement.
7 +++ PULL who/* Get the person's name.IF who =
'' THEN SAY 'Hello stranger'ELSESAY 'Hello' who
The second error message begins with the message number followed by a
message containing the exec name, line where the error was found, and an
explanation of the error.
IRX0006I Error running REXX.EXEC(HELLO), line 7: Unmatched "/*" or quote
For more information about the error, you can go to the message explanations in
z/OS TSO/E Messages, where information is arranged by message number.
To fix the syntax error in this exec, add */ to the end of the comment on line 7.
PULL who/* Get the person's name.*/
Chapter 2. Writing and Running a REXX Exec19
Preventing Translation to Uppercase
Preventing Translation to Uppercase
As a rule, all alphabetic characters processed by the language processor are
translated to uppercase before they are processed. These alphabetic characters
can be from within an exec, such as words in a REXX instruction, or they can be
external to an exec and processed as input. You can prevent this translation to
uppercase in two ways depending on whether the characters are read as parts of
instructions from within an exec or are read as input to an exec.
From Within an Exec
To prevent translation of alphabetic characters to uppercase from within an exec,
simply enclose the characters in single or double quotation marks. Numbers and
special characters, whether or not in quotation marks, are not changed by the
language processor. For example, when you follow a SAY instruction with a phrase
containing a mixture of alphabetic characters, numbers, and special characters, only
the alphabetic characters are changed.
SAY The bill for lunch comes to $123.51!
results in:
THE BILL FOR LUNCH COMES TO $123.51!
Quotation marks ensure that information from within an exec is processed exactly
as typed. This is important in the following situations:
v For output when it must be lowercase or a mixture of uppercase and lowercase.
v To ensure that commands are processed correctly. For example, if a variable
name in an exec is the same as a command name, the exec ends in error when
the command is issued. It is good programming practice to avoid using variable
names that are the same as commands, but just to be safe, enclose all
commands in quotation marks.
As Input to an Exec
When reading input from a terminal or when passing input from another exec, the
language processor also changes alphabetic characters to uppercase before they
are processed. To prevent translation to uppercase, use the PARSE instruction.
For example, the following exec reads input from the terminal screen and
re-displays the input as output.
Example of Reading and Re-displaying Input
/************************** REXX ***********************************/
/* This is an interactive REXX exec that asks a user for the name */
/* of an animal and then re-displays the name.*/
/*******************************************************************/
SAY "Please type in the name of an animal."
PULL animal/* Get the animal name.*/
SAY animal
If you responded to the example with the word tyrannosaurus, you would see on
your screen:
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TYRANNOSAURUS
To cause the language processor to read input exactly as it is presented, use the
PARSE PULL instruction.
PARSE PULL animal
Then if you responded to the example with TyRannOsauRus, you would see on
the screen:
TyRannOsauRus
Exercises - Running and Modifying the Example Execs
Write and run the preceding Example of Reading and Re-displaying Input. Try
various input and observe the output. Now change the PULL instruction to a PARSE
PULL instruction and observe the difference.
Passing Information to an Exec
When an exec runs, you can pass information to it in several ways, two of which
are:
v Through terminal interaction
v By specifying input when invoking the exec.
Preventing Translation to Uppercase
Using Terminal Interaction
The PULL instruction is one way for an exec to receive input as shown by a
previous example repeated here.
Example of an Exec that Uses PULL
/**************************** REXX *********************************/
/* This exec adds two numbers and displays their sum.*/
/*******************************************************************/
SAY 'Please enter a number.'
PULL number1
SAY 'Now enter a number to add to the first number.'
PULL number2
sum = number1 + number2
SAY 'The sum of the two numbers is' sum'.'
The PULL instruction can extract more than one value at a time from the terminal
by separating a line of input, as shown in the following variation of the previous
example.
Variation of an Example that Uses PULL
/**************************** REXX *********************************/
/* This exec adds two numbers and displays their sum.*/
/*******************************************************************/
SAY 'Please enter two numbers.'
PULL number1 number2
sum = number1 + number2
SAY 'The sum of the two numbers is' sum'.'
Chapter 2. Writing and Running a REXX Exec21
Passing Information to an Exec
Note: For the PULL instruction to extract information from the terminal, the data
stack must be empty. More information about the data stack appears in
“Chapter 11. Storing Information in the Data Stack” on page 135.
Specifying Values when Invoking an Exec
Another way for an exec to receive input is through values specified when you
invoke the exec. For example to pass two numbers to an exec named "add", using
the EXEC command, type:
EXEC rexx.exec(add) '42 21' exec
To pass input when running an exec implicitly, simply type values (words or
numbers) after the member name.
add 42 21
These values are called an argument. For information about arguments, see
“Passing Arguments” on page 24.
The exec "add" uses the ARG instruction to assign the input to variables as shown
in the following example.
Example of an Exec that Uses the ARG Instruction
/**************************** REXX *********************************/
/* This exec receives two numbers as input, adds them, and*/
/* displays their sum.*/
/*******************************************************************/
ARG number1 number2
sum = number1 + number2
SAY 'The sum of the two numbers is' sum'.'
ARG assigns the first number, 42, to number1 and the second number, 21, to
number2.
If the number of values is fewer or more than the number of variable names after
the PULL or the ARG instruction, errors can occur as described in the following
sections.
Specifying Too Few Values
When you specify fewer values than the number of variables following the PULL or
ARG instruction, the extra variables are set to null. For example, you pass only one
number to "add".
EXEC rexx.exec(add) '42' exec
The first variable following the ARG instruction, number1, is assigned the value 42.
The second variable, number2, is set to null. In this situation, the exec ends with an
error when it tries to add the two variables. In other situations, the exec might not
end in error.
Specifying Too Many Values
When you specify more values than the number of variables following the PULL or
ARG instruction, the last variable gets the remaining values. For example, you pass
three numbers to "add".
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EXEC rexx.exec(add) '42 21 10' exec
The first variable following the ARG instruction, number1, is assigned the value 42.
The second variable gets both '21 10'. In this situation, the exec ends with an error
when it tries to add the two variables. In other situations, the exec might not end in
error.
To prevent the last variable from getting the remaining values, use a period (.) at
the end of the PULL or ARG instruction.
ARG number1 number2 .
The period acts as a "dummy variable" to collect unwanted extra information. If
there is no extra information, the period is ignored. You can also use a period as a
place holder within the PULL or ARG instruction as follows:
ARG . number1 number2
In this case, the first value, 42, is discarded and number1 and number2 get the next
two values, 21 and 10.
Preventing Translation of Input to Uppercase
Like the PULL instruction, the ARG instruction changes alphabetic characters to
uppercase. To prevent translation to uppercase, precede ARG with PARSE as
demonstrated in the following example.
Passing Information to an Exec
Example of an Exec that Uses PARSE ARG
/**************************** REXX *********************************/
/* This exec receives the last name, first name, and score of*/
/* a student and displays a sentence reporting the name and*/
/* score.*/
/*******************************************************************/
PARSE ARG lastname firstname score
SAY firstname lastname 'received a score of' score'.'
Exercises - Using the ARG Instruction
The left column shows the input values sent to an exec. The right column is the
ARG statement within the exec that receives the input. What value does each
variable assume?
InputVariables Receiving Input
1. 115 -23 66 5.8ARG first second third
2. .2 0 569 2E6ARG first second third fourth
3. 13 13 13 13ARG first second third fourth fifth
4. Weber Joe 91ARG lastname firstname score
5. Baker Amanda Marie 95PARSE ARG lastname firstname score
Values passed to an exec are usually called arguments. Arguments can consist of
one word or a string of words. Words within an argument are separated by blanks.
The number of arguments passed depends on how the exec is invoked.
Passing Arguments Using the CALL Instruction or REXX
Function Call
When you invoke a REXX exec using either the CALL instruction or a REXX
function call, you can pass up to 20 arguments to an exec. Each argument must be
separated by a comma.
Passing Arguments Using the EXEC Command
When you invoke a REXX exec either implicitly or explicitly using the EXEC
command, you can pass either one or no arguments to the exec. Thus the ARG
instruction in the preceding examples received only one argument. One argument
can consist of many words. The argument, if present, will appear as a single string.
If you plan to use commas within the argument string when invoking a REXX exec
using the EXEC command, special consideration must be given. For example, if
you specify:
GETARG 1,2
or
ex 'sam.rexx.exec(getarg)' '1,2'
the exec receives a single argument string consisting of ″1,2″. The exec could then
use a PARSE ARG instruction to break the argument string into the
comma-separated values like the following:
PARSE ARG A ',' B
SAY 'A is ' A/* Will say 'A is 1' */
SAY 'B is ' B/* Will say 'B is 2' */
However, because commas are treated as separator characters in TSO/E, you
cannot pass an argument string that contains a leading comma using the implicit
form of the EXEC command. That is, if you invoke the exec using:
GETARG ,2
the exec is invoked with an argument string consisting of ″2″. The leading comma
separator is removed before the exec receives control. If you need to pass an
argument string separated by commas and the leading argument is null (that is,
contains a leading comma), you must use the explicit form of the EXEC command.
For example:
ex 'sam.rexx.exec(getarg)' ',2'
In this case, the exec is invoked with an argument string consisting of ″,2″.
For more information about functions and subroutines, see “Chapter 6. Writing
Subroutines and Functions” on page 69. For more information about arguments, see
“Parsing Multiple Strings as Arguments” on page 92.
The Strictly Equal and Equal Operators ..............31
Using Comparison Expressions .................31
Exercises - Using Comparison Expressions ............32
Logical (Boolean) Operators ...................32
Using Logical Expressions...................33
Exercises - Using Logical Expressions ..............34
Concatenation Operators ....................34
Using Concatenation Operators .................34
Priority of Operators ......................35
Exercises - Priority of Operators................36
Tracing Expressions with the TRACE Instruction............37
Tracing Operations ......................37
Tracing Results........................38
Exercises - Using the TRACE Instruction .............38
Using Variables
This chapter describes variables, expressions, and operators, and explains how to
use them in REXX execs.
One of the most powerful aspects of computer programming is the ability to process
variable data to achieve a result. The variable data could be as simple as two
numbers, the process could be subtraction, and the result could be the answer.
answer = number1 - number2
Or the variable data could be input to a series of complex mathematical
computations that result in a 3-dimensional animated figure.
Regardless of the complexity of a process, the premise is the same. When data is
unknown or if it varies, you substitute a symbol for the data, much like the "x" and
"y" in an algebraic equation.
x=y+29
The symbol, when its value can vary, is called a variable. A group of symbols or
numbers that must be calculated to be resolved is called an expression.
A variable is a character or group of characters that represents a value. A variable
can contain either single- or double-byte characters, or a combination of single- and
double-byte characters. (Double-byte characters are valid only if you include
OPTIONS ETMODE as the first instruction of your exec.) The following variable big
represents the value one million or 1,000,000.
Variables can refer to different values at different times. If you assign a different
value to big, it gets the value of the new assignment, until it is changed again.
big = 999999999
Variables can also represent a value that is unknown when the exec is written. In
the following example, the user’s name is unknown, so it is represented by the
variable who.
SAY "Hello! What's your name?"
PARSE PULL who/* Put the person's name in the variable "who" */
A variable name, the part that represents the value, is always on the left of the
assignment statement and the value itself is on the right. In the following example,
the word "variable1" is the variable name:
variable1 = 5
SAY variable1
As a result of the above assignment statement, variable1 is assigned the value "5",
and you see on the terminal screen:
5
Variable names can consist of:
A...Zuppercase alphabetic
a...zlowercase alphabetic
0...9numbers
@#$¢?!._special characters
X'41' ... X'FE'double-byte character set (DBCS) characters.
(ETMODE must be on for these characters to be
valid in a variable name.)
Restrictions on the variable name are:
v The first character cannot be 0 through 9 or a period (.)
v The variable name cannot exceed 250 bytes. For names containing DBCS
characters, count each DBCS character as two bytes, and count the shift-out
(SO) and shift-in (SI) as one byte each.
v DBCS characters within a DBCS name must be delimited by SO (X'0E') and SI
(X'0F'). Also note that:
– SO and SI cannot be contiguous.
– Nesting of SO / SI is not permitted.
– A DBCS name cannot contain a DBCS blank (X'4040').
v The variable name should not be RC, SIGL, or RESULT, which are REXX special
variables. More about special variables appears later in this book.
Examples of acceptable variable names are:
ANSWER?98BXWord3number the_ultimate_value
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Variable Values
Using Variables
Also, if ETMODE is set on, the following are valid DBCS variable names, where <
represents shift-out, and > represents shift-in, ‘.X’, ‘.Y’, and ‘.Z’ represent DBCS
characters, and lowercase letters and numbers represent themselves.
<.X.Y.Z>number_<.X.Y.Z><.X.Y>1234<.Z>
The value of the variable, which is the value the variable name represents, might be
categorized as follows:
v A constant, which is a number that is expressed as:
An integer (12)
A decimal (12.5)
A floating point number (1.25E2)
A signed number (-12)
A string constant (' 12')
v A string, which is one or more words that may or may not be enclosed in
quotation marks, such as:
This value is a string.
'This value is a literal string.'
v The value from another variable, such as:
variable1 = variable2
In the above example, variable1 changes to the value of variable2, but
variable2 remains the same.
v An expression, which is something that needs to be calculated, such as:
Before a variable is assigned a value, the variable displays the value of its own
name translated to uppercase. In the following example, if the variable new was not
assigned a previous value, the word "NEW" is displayed.
SAY new/* displays NEW */
Exercises - Identifying Valid Variable Names
Which of the following are valid REXX variable names?
1. 8eight
2. $25.00
3. MixedCase
4. nine_to_five
5. result
ANSWERS
1. Invalid, because the first character is a number
2. Valid
3. Valid
4. Valid
5. Valid, but it is a reserved variable name and we recommend that you use it only
to receive results from a subroutine
Chapter 3. Using Variables and Expressions27
Using Expressions
Using Expressions
An expression is something that needs to be calculated and consists of numbers,
variables, or strings, and one or more operators. The operators determine the kind
of calculation to be done on the numbers, variables, and strings. There are four
types of operators: arithmetic, comparison, logical, and concatenation.
Arithmetic Operators
Arithmetic operators work on valid numeric constants or on variables that represent
valid numeric constants.
Types of Numeric Constants
12A whole number has no decimal point or commas. Results of
12.5A decimal number includes a decimal point. Results of arithmetic
arithmetic operations with whole numbers can contain a maximum
of nine digits unless you override the default with the NUMERIC
DIGITS instruction. For information about the NUMERIC DIGITS
instruction, see z/OS TSO/E REXX Reference. Examples of whole
numbers are: 123456789 0 91221 999
operations with decimal numbers are limited to a total maximum of
nine digits (NUMERIC DIGITS default) before and after the
decimal. Examples of decimal numbers are: 123456.789
0.888888888
1.25E2A floating point number in exponential notation, is sometimes
called scientific notation. The number after the "E" represents the
number of places the decimal point moves. Thus 1.25E2 (also
written as 1.25E+2) moves the decimal point to the right two places
and results in 125. When an "E" is followed by a minus (-), the
decimal point moves to the left. For example, 1.25E-2 is .0125.
Floating point numbers are used to represent very large or very
small numbers. For more information about floating point numbers,
see z/OS TSO/E REXX Reference.
-12A signed number with a minus (-) next to the number represents a
negative value. A plus next to a number indicates that the number
should be processed as it is written. When a number has no sign, it
is processed as a positive value.
The arithmetic operators you can use are as follows:
OperatorMeaning
+Add
-Subtract
*Multiply
/Divide
%Divide and return a whole number without a remainder
//Divide and return the remainder only
**Raise a number to a whole number power
-numberNegate the number
+numberAdd the number to 0
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Using Expressions
Using numeric constants and arithmetic operators, you can write arithmetic
expressions as follows:
7 + 2/* result is 9*/
7 - 2/* result is 5*/
7 * 2/* result is 14*/
7 ** 2/* result is 49*/
7 ** 2.5/* result is an error */
Division
Notice that three operators represent division. Each operator displays the result of a
division expression in a different way.
/Divide and express the answer possibly as a decimal number. For example:
7 / 2/* result is 3.5*/
6 / 2/* result is 3*/
%Divide and express the answer as a whole number. The remainder is
ignored. For example:
7 % 2/* result is 3*/
//Divide and express the answer as the remainder only. For example:
7 // 2/* result is 1*/
Order of Evaluation
When you have more than one operator in an arithmetic expression, the order of
numbers and operators can be critical. For example, in the following expression,
which operation does the language processor perform first?
7+2*(9/3)-1
Proceeding from left to right, it is evaluated as follows:
v Expressions within parentheses are evaluated first.
v Expressions with operators of higher priority are evaluated before expressions
with operators of lower priority.
Arithmetic operator priority is as follows, with the highest first:
Arithmetic Operator Priority
-+Prefix operators
**Power (exponential)
*/%//Multiplication and division
+-Addition and subtraction
Thus the preceding example would be evaluated in the following order:
1. Expression in parentheses
7+2*(9/3)-1
\___/
3
2. Multiplication
7+2*3-1
\___/
6
3. Addition and subtraction from left to right
7+6-1=12
Chapter 3. Using Variables and Expressions29
Using Expressions
Using Arithmetic Expressions
You can use arithmetic expressions in an exec many different ways. The following
example uses several arithmetic operators to round and remove extra decimal
places from a dollar and cents value.
Example Using Arithmetic Expressions
/****************************** REXX *******************************/
/* This exec computes the total price of an item including sales*/
/* tax rounded to two decimal places. The cost and percent of the */
/* tax (expressed as a decimal number) are passed to the exec when */
/* it is run.*/
/*******************************************************************/
PARSE ARG cost percent_tax
total = cost + (cost * percent_tax)/* Add tax to cost.*/
price = ((total * 100 + .5) % 1) / 100/* Round and remove*/
/* extra decimal places.*/
SAY 'Your total cost is $'price'.'
Exercises - Calculating Arithmetic Expressions
1. What will the following program display on the screen?
pa=1
ma=1
kids = 3
SAY "There are" pa + ma + kids "people in this family."
2. What is the value of:
a. 6-4+1
b. 6-(4+1)
c. 6*4+2
d. 6*(4+2)
e. 24%5/2
ANSWERS
1. There are 5 people in this family.
2. The values are as follows:
a. 3
b. 1
c. 26
d. 36
e. 2
Comparison Operators
Expressions that use comparison operators do not return a number value as do
arithmetic expressions. Comparison expressions return either a true or false
response in terms of 1 or 0 as follows:
1True
0False
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Using Expressions
Comparison operators can compare numbers or strings and ask questions, such as:
Are the terms equal?(A = B)
Is the first term greater than the second?(A > B)
Is the first term less than the second?(A < B)
For example, if A = 4 andB=3,then the results of the previous comparison
questions are:
Often a comparison expression is used in IF/THEN/ELSE instructions. The following
example uses an IF/THEN/ELSE instruction to compare two values. For more
information about this instruction, see “IF/THEN/ELSE Instructions” on page 42.
Chapter 3. Using Variables and Expressions31
Using Expressions
Example Using A Comparison Expression
/****************************** REXX *******************************/
/* This exec compares what you paid for lunch for two*/
/* days in a row and then comments on the comparison.*/
/*******************************************************************/
SAY 'What did you spend for lunch yesterday?'
SAY 'Please do not include the dollar sign.'
PARSE PULL last
SAY 'What did you spend for lunch today?'
SAY 'Please do not include the dollar sign.'
PARSE PULL lunch
IF lunch > last THEN/* lunch cost increased */
SAY "Today's lunch cost more than yesterday's."
ELSE/* lunch cost remained the same or decreased */
SAY "Today's lunch cost the same or less than yesterday's."
Exercises - Using Comparison Expressions
1. In the preceding example of using a comparison expression, what appears on
the screen when you respond to the prompts with the following lunch costs?
Yesterday’s LunchToday’s Lunch
4.423.75
3.503.50
3.754.42
2. What is the result (0 or 1) of the following expressions?
a. ″Apples″ = ″Oranges″
b. ″ Apples″ = ″Apples″
c. ″ Apples″ == ″Apples″
d. 100 = 1E2
e. 100 \= 1E2
f. 100 \== 1E2
ANSWERS
1. The following sentences appear.
a. Today’s lunch cost the same or less than yesterday’s.
b. Today’s lunch cost the same or less than yesterday’s.
c. Today’s lunch cost more than yesterday’s.
2. The expressions result in the following. Remember 0 is false and 1 is true.
a. 0
b. 1
c. 0 (The first ″ Apples″ has a space.)
d. 1
e. 0
f. 1
Logical (Boolean) Operators
Logical expressions, like comparison expressions, return a true (1) or false (0) value
when processed. Logical operators combine two comparisons and return the true
(1) or false (0) value depending on the results of the comparisons.
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The logical operators are:
OperatorMeaning
&AND
Returns 1 if both comparisons are true. For example:
(4 > 2) & (a = a)/* true, so result is 1 */
(2 > 4) & (a = a)/* false, so result is 0 */
|Inclusive OR
Returns 1 if at least one comparison is true. For example:
(4 > 2) | (5 = 3)/* at least one is true, so result is 1 */
(2 > 4) | (5 = 3)/* neither one is true, so result is 0 */
&&Exclusive OR
Returns 1 if only one comparison (but not both) is true. For
example:
(4 > 2) && (5 = 3) /* only one is true, so result is 1 */
(4 > 2) && (5 = 5) /* both are true, so result is 0 */
(2 > 4) && (5 = 3) /* neither one is true, so result is 0 */
Using Expressions
Prefix \Logical NOT
Returns the opposite response. For example:
\ 0/* opposite of 0, so result is 1 */
\ (4 > 2)/* opposite of true, so result is 0 */
Using Logical Expressions
Logical expressions are used in complex conditional instructions and can act as
checkpoints to screen unwanted conditions. When you have a series of logical
expressions, for clarification, use one or more sets of parentheses to enclose each
expression.
IF ((A < B) | (J < D)) & ((M = Q) | (M = D)) THEN ...
The following example uses logical operators to make a decision.
Example Using Logical Expressions
/***************************** REXX ********************************/
/* This exec receives arguments for a complex logical expression*/
/* that determines whether a person should go skiing. The first*/
/* argument is a season and the other two can be 'yes' or 'no'.*/
/*******************************************************************/
PARSE ARG season snowing broken_leg
IF ((season = 'winter') | (snowing ='yes')) & (broken_leg ='no')
THEN SAY 'Go skiing.'
ELSE
SAY 'Stay home.'
When arguments passed to this example are "spring yes no", the IF clause
translates as follows:
Chapter 3. Using Variables and Expressions33
Using Expressions
IF ((season = 'winter') | (snowing ='yes')) & (broken_leg ='no') THEN
\______________/\____________/\_____________/
falsetruetrue
\___________________//
true/
\_____________________________/
true
As a result, when you run the exec, you see the message:
Go skiing.
Exercises - Using Logical Expressions
A student applying to colleges has decided to pick ones according to the following
specifications:
IF (inexpensive | scholarship) & (reputable | nearby) THEN
SAY "I'll consider it."
ELSE
SAY "Forget it!"
A college is inexpensive, did not offer a scholarship, is reputable, but is over 1000
miles away. Should the student apply?
ANSWER
Yes. The conditional instruction works out as follows:
IF (inexpensive | scholarship) & (reputable | nearby) THEN ...
\___________/ \___________/\_________/ \______/
truefalsetruefalse
\___________/\_________/
Concatenation Operators
Concatenation operators combine two terms into one. The terms can be strings,
variables, expressions, or constants. Concatenation can be significant in formatting
output.
The operators that indicate how to join two terms are as follows:
OperatorMeaning
blankConcatenate terms and place one blank in between. Terms that are
||Concatenate terms and place no blanks in between. For example:
abuttalConcatenate terms and place no blanks in between. For example:
truetrue
\_________________________/
true
separated by more than one blank default to one blank when read.
For example:
SAY trueblue /* result is TRUE BLUE */
(8 / 2)||(3 * 3)/* result is 49*/
per_cent'%'/* if per_cent = 50, result is 50% */
Using Concatenation Operators
One way to format output is to use variables and concatenation operators as in the
following example. A more sophisticated way to format information is with parsing
and templates. Information about parsing appears in “Parsing Data” on page 87.
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Example using Concatenation Operators
/****************************** REXX *******************************/
/* This exec formats data into columns for output.*/
/*******************************************************************/
When more than one type of operator appears in an expression, what operation
does the language processor do first?
IF (A > 7**B) & (B < 3) | (A||B = C) THEN ...
Using Expressions
baseball$ 5
Like the priority of operators within the arithmetic operators, there is an overall
priority that includes all operators. The priority of operators is as follows with the
highest first.
Overall Operator Priority
\or¬ -+Prefix operators
**Power (exponential)
*/%//Multiply and divide
+-Add and subtract
blank || abuttal Concatenation operators
== = >< etc.Comparison operators
&Logical AND
|&&Inclusive OR and exclusive OR
Thus the previous example presented again below:
IF (A > 7**B) & (B < 3) | (A||B = C) THEN ...
given the following values:
A=8
B=2
C=10
would be evaluated as follows:
1. Convert variables to values
IF (8 > 7**2) & (2 < 3) | (8||2 = 10) THEN ...
2. Compute operations of higher priority within parentheses
Chapter 3. Using Variables and Expressions35
Using Expressions
v Exponential operation
IF (8 > 7**2) & (2 < 3) | (8||2 = 10) THEN ...
\____/
49
v Concatenation operation
IF (8 > 49) & (2 < 3) | (8||2 = 10) THEN ...
\____/
82
3. Compute all operations within parentheses from left to right
IF (8 > 49) & (2 < 3) | (82 = 10) THEN ...
\____/\___/\_____/
01 0
4. Logical AND
0&1| 0
\_______/
0
5. Inclusive OR
0|0
\_____________/
0
Exercises - Priority of Operators
1. What are the answers to the following examples?
a. 22 + (12 * 1)
b. -6/-2>(45%7/2)-1
c. 10*2-(5+1)//5*2+15-1
2. In the example of the student and the college from “Exercises - Using Logical
Expressions” on page 34, if the parentheses were removed from the student’s
formula, what would be the outcome for the college?
IF inexpensive | scholarship & reputable | nearby THEN
SAY "I'll consider it."
ELSE
SAY "Forget it!"
ANSWERS
1. The results are as follows:
2. I’ll consider it.
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Remember the college is inexpensive, did not offer a scholarship, is reputable,
but is 1000 miles away.
a. 34(22 + 12 = 34)
b. 1 (true)(3>3-1)
c. 32(20-2+15-1)
The & operator has priority, as follows, but the outcome is the same as the
previous version with the parentheses.
IF inexpensive | scholarship & reputable | nearby THEN
\_________/\_________/\_______/\____/
truefalsetruefalse
\\___________//
\false/
\_________________//
true/
\____________________/
true
Tracing Expressions with the TRACE Instruction
Tracing Expressions with the TRACE Instruction
You can use the TRACE instruction to display how the language processor
evaluates each operation of an expression as it reads it, or to display the final result
of an expression. These two types of tracing are useful for debugging execs.
Tracing Operations
To trace operations within an expression, use the TRACE I (TRACE Intermediates)
form of the TRACE instruction. All expressions that follow the instruction are then
broken down by operation and analyzed as:
>V>- Variable value - The data traced is the contents
>L>- Literal value - The data traced is a literal
>O>- Operation result - The data traced is the result
The following example uses the TRACE I instruction.
EDIT ---- USERID.REXX.EXEC(SAMPLE) ---------------------- COLUMNS 009 080
COMMAND ===>SCROLL ===> HALF
******* ************************** TOP OF DATA ****************************
000001 /************************* REXX *****************************/
000002 /* This exec uses the TRACE instruction to show how an*/
000003 /* expression is evaluated, operation by operation.*/
000004 /********************************************************* */
000005 x = 9
000006 y = 2
000007 TRACE I
000008
000009 IF x+1>5*yTHEN
000010SAY 'x is big enough.'
000011 ELSE NOP/* No operation on the ELSE path */
******* ********************** BOTTOM OF DATA *****************************
First you see the line number (9 *-*) followed by the expression. Then the
expression is broken down by operation as follows:
>V>"9"(value of variable x)
>L>"1"(value of literal 1)
>O>"10"(result of operationx+1)
>L>"5"(value of literal 5)
>V>"2"(value of variable y)
>O>"10"(result of operation5*y)
>O>"0"(result of final operation 10 > 10 is false)
Chapter 3. Using Variables and Expressions37
Tracing Expressions with the TRACE Instruction
Tracing Results
To trace only the final result of an expression, use the TRACE R (TRACE Results)
form of the TRACE instruction. All expressions that follow the instruction are
analyzed and the results are displayed as:
>>>Final result of an expression
If you changed the TRACE instruction operand in the previous example from an I to
an R, you would see the following results.
9*-*IFx+1>5*y
>>>"0"
In addition to tracing operations and results, the TRACE instruction offers other
types of tracing. For information about the other types of tracing with the TRACE
instruction, see z/OS TSO/E REXX Reference.
Exercises - Using the TRACE Instruction
Write an exec with a complex expression, such as:
IF(A>B)|(C<2*D)THEN ...
Define A, B, C, and D in the exec and use the TRACE I instruction.
ANSWER
Possible Solution
/****************************** REXX *******************************/
/* This exec uses the TRACE instruction to show how an expression */
/* is evaluated, operation by operation.*/
/*******************************************************************/
Exercises - Using the SELECT/WHEN/OTHERWISE/END Instruction . . . 46
Using Looping Instructions....................47
Repetitive Loops .......................47
Infinite Loops.......................48
DO FOREVER Loops ....................49
LEAVE Instruction ......................50
ITERATE Instruction .....................50
Exercises - Using Loops ...................51
Conditional Loops .......................52
DO WHILE Loops ......................52
Exercise - Using a DO WHILE Loop ...............53
DO UNTIL Loops ......................53
Exercise - Using a DO UNTIL Loop ...............54
Combining Types of Loops...................55
Nested DO Loops .......................55
Exercises - Combining Loops.................56
Using Interrupt Instructions ....................56
EXIT Instruction.......................57
CALL/RETURN Instructions ...................57
SIGNAL Instruction ......................58
This chapter introduces instructions that alter the sequential execution of an exec
and demonstrates how those instructions are used.
Generally when an exec runs, one instruction after another executes, starting with
the first and ending with the last. The language processor, unless told otherwise,
executes instructions sequentially.
You can alter the order of execution within an exec by using specific REXX
instructions that cause the language processor to skip some instructions, repeat
others, or jump to another part of the exec. These specific REXX instructions can
be classified as follows:
v Conditional instructions, which set up at least one condition in the form of an
expression. If the condition is true, the language processor selects the path
following that condition. Otherwise the language processor selects another path.
The REXX conditional instructions are:
IF expression/THEN/ELSE
SELECT/WHEN expression/OTHERWISE/END.
v Looping instructions, which tell the language processor to repeat a set of
instructions. A loop can repeat a specified number of times or it can use a
condition to control repeating. REXX looping instructions are:
DO expression/END
DO FOREVER/END
DO WHILE expression=true/END
DO UNTIL expression=true/END
v Interrupt instructions, which tell the language processor to leave the exec entirely
or leave one part of the exec and go to another part, either permanently or
temporarily. The REXX interrupt instructions are:
EXIT
SIGNAL label
CALL label/RETURN
Using Conditional Instructions
There are two types of conditional instructions. IF/THEN/ELSE can direct the
execution of an exec to one of two choices. SELECT/WHEN/OTHERWISE/END can
direct the execution to one of many choices.
IF/THEN/ELSE Instructions
The examples of IF/THEN/ELSE instructions in previous chapters demonstrated the
two-choice selection. In a flow chart, this appears as follows:
IF
FalseTrue
ELSETHEN
instructioninstruction
expression
As a REXX instruction, the flowchart example looks like:
IF expression THEN instruction
ELSE instruction
You can also arrange the clauses in one of the following ways to enhance
readability:
IF expression THEN
instruction
ELSE
instruction
or
IF expression
THEN
instruction
ELSE
instruction
When you put the entire instruction on one line, you must separate the THEN
clause from the ELSE clause with a semicolon.
IF expression THEN instruction; ELSE instruction
Generally, at least one instruction should follow the THEN and ELSE clauses. When
either clause has no instructions, it is good programming practice to include NOP
(no operation) next to the clause.
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IF expression THEN
instruction
ELSE NOP
If you have more than one instruction for a condition, begin the set of instructions
with a DO and end them with an END.
IF weather = rainy THEN
SAY 'Find a good book.'
ELSE
DO
SAY 'Would you like to play tennis or golf?'
PULL answer
END
Without the enclosing DO and END, the language processor assumes only one
instruction for the ELSE clause.
Nested IF/THEN/ELSE Instructions
Sometimes it is necessary to have one or more IF/THEN/ELSE instructions within
other IF/THEN/ELSE instructions. Having one type of instruction within another is
called nesting. With nested IF instructions, it is important to match each IF with an
ELSE and each DO with an END.
IF weather = fine THEN
DO
SAY 'What a lovely day!'
IF tenniscourt = free THEN
SAY 'Shall we play tennis?'
ELSE NOP
END
ELSE
SAY 'Shall we take our raincoats?'
Using Conditional Instructions
Not matching nested IFs to ELSEs and DOs to ENDs can have some surprising
results. If you eliminate the DOs and ENDs and the ELSE NOP, as in the following
example, what is the outcome?
Example of Missing Instructions
/******************************** REXX *****************************/
/* This exec demonstrates what can happen when you do not include */
/* DOs, ENDs, and ELSEs in nested IF/THEN/ELSE instructions.*/
/*******************************************************************/
weather = 'fine'
tenniscourt = 'occupied'
IF weather = 'fine' THEN
SAY 'What a lovely day!'
IF tenniscourt = 'free' THEN
SAY 'Shall we play tennis?'
ELSE
SAY 'Shall we take our raincoats?'
By looking at the exec you might assume the ELSE belongs to the first IF. However,
the language processor associates an ELSE with the nearest unpaired IF. The
outcome is as follows:
What a lovely day!
Shall we take our raincoats?
Chapter 4. Controlling the Flow Within an Exec43
Using Conditional Instructions
Exercise - Using the IF/THEN/ELSE Instruction
Write the REXX instructions for the following flowchart:
IF
False
False
IF
B=2
False
A=3
True
IF
C=3
True
A=1
A=0
False
True
IF
C=2
True
B=1
ANSWER
Possible Solution
IF A = 0 THEN
IF C = 2 THEN
B=1
ELSE NOP
ELSE
IF B = 2 THEN
IF C = 3 THEN
A=1
ELSE
A=3
ELSE NOP
SELECT/WHEN/OTHERWISE/END Instruction
To select one of any number of choices, use the
SELECT/WHEN/OTHERWISE/END instruction. In a flowchart it appears as follows:
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SELECT
Using Conditional Instructions
WHEN
WHEN
WHEN
OTHERWISE
END
True
False
True
False
True
False
THEN
instruction
THEN
instruction
THEN
instruction
instruction(s)
As a REXX instruction, the flowchart example looks like:
SELECT
WHEN expression THEN instruction
WHEN expression THEN instruction
WHEN expression THEN instruction
.
.
.
OTHERWISE
instruction(s)
END
The language processor scans the WHEN clauses starting at the beginning until it
finds a true expression. After it finds a true expression, it ignores all other
possibilities, even though they might also be true. If no WHEN expressions are true,
it processes the instructions following the OTHERWISE clause.
As with the IF/THEN/ELSE instruction, when you have more than one instruction for
a possible path, begin the set of instructions with a DO and end them with an END.
However, if more than one instruction follows the OTHERWISE keyword, DO and
END are not necessary.
Chapter 4. Controlling the Flow Within an Exec45
Using Conditional Instructions
Example Using SELECT/WHEN/OTHERWISE/END
/******************************** REXX *****************************/
/* This exec receives input with a person's age and sex. In*/
/* reply it displays a person's status as follows:*/
/*BABIES- under 5*/
/*GIRLS- female 5 to 12*/
/*BOYS- male 5 to 12*/
/*TEENAGERS - 13 through 19*/
/*WOMEN- female 20 and up*/
/*MEN- male 20 and up*/
/*******************************************************************/
PARSE ARG age sex .
SELECT
WHEN age < 5 THEN/* person younger than 5*/
status = 'BABY'
WHEN age < 13 THEN/* person between 5 and 12*/
DO
IF sex = 'M' THEN/* boy between 5 and 12*/
ELSE/* girl between 5 and 12*/
END
WHEN age < 20 THEN/* person between 13 and 19*/
status = 'TEENAGER'
OTHERWISE
IF sex = 'M' THEN/* man 20 or older*/
status = 'MAN'
ELSE/* woman 20 or older*/
status = 'WOMAN'
END
status = 'BOY'
status = 'GIRL'
SAY 'This person should be counted as a' status '.'
Each SELECT must end with an END. Indenting each WHEN makes an exec
easier to read.
Exercises - Using the SELECT/WHEN/OTHERWISE/END
Instruction
"Thirty days hath September, April, June, and November; all the rest have
thirty-one, save February alone ..."
Write an exec that provides the number of days in a month. First have the exec ask
the user for a month specified as a number from 1 to 12 (with January being 1,
February 2, and so forth). Then have the exec reply with the number of days. For
month "2", the reply can be "28 or 29".
ANSWER
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Using Conditional Instructions
Possible Solution
/******************************** REXX *****************************/
/* This exec requests the user to enter a month as a whole number */
/* from 1 to 12 and responds with the number of days in that*/
/* month.*/
/*******************************************************************/
SAY 'To find out the number of days in a month,'
SAY 'Enter the month as a number from 1 to 12.'
PULL month
SELECT
WHEN month = 9 THEN
days = 30
WHEN month = 4 THEN
days = 30
WHEN month = 6 THEN
days = 30
WHEN month = 11 THEN
days = 30
WHEN month = 2 THEN
days = '28 or 29'
OTHERWISE
days = 31
END
SAY 'There are' days 'days in Month' month '.'
Using Looping Instructions
There are two types of looping instructions, repetitive loops and conditional
loops. Repetitive loops allow you to repeat instructions a certain number of times,
and conditional loops use a condition to control repeating. All loops, regardless of
the type, begin with the DO keyword and end with the END keyword.
Repetitive Loops
The simplest loop tells the language processor to repeat a group of instructions a
specific number of times using a constant following the keyword DO.
DO 5
SAY 'Hello!'
END
When you run this example, you see five lines of Hello!.
Hello!
Hello!
Hello!
Hello!
Hello!
You can also use a variable in place of a constant as in the following example,
which gives you the same results.
number = 5
DO number
SAY 'Hello!'
END
Chapter 4. Controlling the Flow Within an Exec47
Using Looping Instructions
A variable that controls the number of times a loop repeats is called a control
variable. Unless you specify otherwise, the control variable increases by 1 each
time the loop repeats.
DO number=1TO5
SAY 'Loop' number
SAY 'Hello!'
END
SAY 'Dropped out of the loop when number reached' number
This example results in five lines of Hello! preceded by the number of the loop.
The number increases at the bottom of the loop and is tested at the top.
Loop 1
Hello!
Loop 2
Hello!
Loop 3
Hello!
Loop 4
Hello!
Loop 5
Hello!
Dropped out of the loop when number reached 6
You can change the increment of the control variable with the keyword BY as
follows:
DO number=1TO10BY2
SAY 'Loop' number
SAY 'Hello!'
END
SAY 'Dropped out of the loop when number reached' number
This example has results similar to the previous example except the loops are
numbered in increments of two.
Loop 1
Hello!
Loop 3
Hello!
Loop 5
Hello!
Loop 7
Hello!
Loop 9
Hello!
Dropped out of the loop when number reached 11
Infinite Loops
What happens when the control variable of a loop cannot attain the last number?
For example, in the following exec segment, count does not increase beyond 1.
DO count=1to10
SAY 'Number' count
count = count - 1
END
The result is called an infinite loop because count alternates between 1 and 0 and
an endless number of lines saying Number 1 appear on the screen.
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Using Looping Instructions
IMPORTANT - Stopping An Infinite Loop
When you suspect an exec is in an infinite loop, you can end the exec by
pressing the attention interrupt key, sometimes labeled PA1. You will then see
message IRX0920I. In response to this message, type HI for halt interpretation
and press the Enter key. If that doesn’t stop the loop, you can press the
attention interrupt key again, type HE for halt execution, and press the Enter
key.
HI will not halt an infinitely looping or long running external function, subroutine, or
host command written in a language other than REXX and that was called by your
exec. The HI condition is not checked by the REXX interpreter until control returns
from the function, subroutine, or host command.
Example of EXEC1, an exec that calls an external function
/********************* REXX ****************************************/
/* Invoke a user-written external function, 'myfunct'.*/
/* not written in REXX. For example, it might have been coded*/
/* in PL/I or assembler.*/
/*******************************************************************/
x = myfunct(1)
exit
If myfunct enters an infinite loop, pressing the attention interrupt key and entering
HI will not stop myfunct. However, pressing the attention interrupt key and then
entering HE will stop the function and the exec (EXEC1) that called it. HE does not
automatically stop any exec that called EXEC1, unless you are running under ISPF.
For more information about the HE condition, see z/OS TSO/E REXX Reference.
Note: HE does not alter the halt condition, which is raised by HI. If you entered HI
before you entered HE (for example, you may have first issued HI and it
failed to end your exec), the halt condition will remain set for the exec and all
calling execs. HE will stop your exec, and then the halt condition, raised
when you entered HI, will be recognized by any exec that called your exec.
DO FOREVER Loops
Sometimes you might want to purposely write an infinite loop; for instance, in an
exec that reads records from a data set until it reaches end of file, or in an exec
that interacts with a user until the user enters a particular symbol to end the loop.
You can use the EXIT instruction to end an infinite loop when a condition is met, as
in the following example. More about the EXIT instruction appears in “EXIT
Instruction” on page 57.
Chapter 4. Controlling the Flow Within an Exec49
Using Looping Instructions
Example Using a DO FOREVER Loop
/****************************** REXX *******************************/
/* This exec prints data sets named by a user until the user enters*/
/* a null line.*/
/*******************************************************************/
DO FOREVER
SAY 'Enter the name of the next data set or a blank to end.'
PULL dataset_name
IF dataset_name = '' THEN
ELSE
END
This example sends data sets to the printer and then issues a message that the
data set was printed. When the user enters a blank, the loop ends and so does the
exec. To end the loop without ending the exec, use the LEAVE instruction, as
described in the following topic.
LEAVE Instruction
The LEAVE instruction causes an immediate exit from a repetitive loop. Control
goes to the instruction following the END keyword of the loop. An example of using
the LEAVE instruction follows:
EXIT
DO
"PRINTDS DA("dataset_name")"
SAY dataset_name 'printed.'
END
Example Using the LEAVE Instruction
/******************************** REXX *****************************/
/* This exec uses the LEAVE instruction to exit from a DO FOREVER */
/* loop that sends data sets to the printer.*/
/*******************************************************************/
DO FOREVER
SAY 'Enter the name of the next data set.'
SAY 'When there are no more data sets, enter QUIT.'
PULL dataset_name
IF dataset_name = 'QUIT' THEN
LEAVE
ELSE
DO
"PRINTDS DA("dataset_name")"
SAY dataset_name 'printed.'
END
END
SAY 'Good-bye.'
ITERATE Instruction
Another instruction, ITERATE, stops execution from within the loop and passes
control to the DO instruction at the top of the loop. Depending on the type of DO
instruction, a control variable is increased and tested and/or a condition is tested to
determine whether to repeat the loop. Like LEAVE, ITERATE is used within the
loop.
DO count=1TO10
IF count = 8
THEN
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Using Looping Instructions
ITERATE
ELSE
SAY 'Number' count
END
This example results in a list of numbers from 1 to 10 with the exception of number
8.
Number 1
Number 2
Number 3
Number 4
Number 5
Number 6
Number 7
Number 9
Number 10
Exercises - Using Loops
1. What are the results of the following loops?
DO digit=1TO3
a.
SAY digit
END
SAY 'Digit is now' digit
b. DO count = 10 BY -2 TO 6
SAY count
END
SAY 'Count is now' count
c. DO index = 10 TO 8
SAY 'Hup! Hup! Hup!'
END
SAY 'Index is now' index
2. Sometimes an infinite loop can occur when input to end the loop doesn’t match
what is expected. For instance, in the previous example using the “LEAVE
Instruction” on page 50, what happens when the user enters Quit and the PULL
instruction is changed to a PARSE PULL instruction?
PARSE PULL dataset_name
ANSWERS
1. The results of the repetitive loops are as follows:
a.
1
2
3
Digit is now 4
b.
10
8
6
Count is now 4
c.
(blank)
Index is now 10
2. The user would be unable to leave the loop because "Quit" is not equal to
"QUIT". In this case, omitting the PARSE keyword is preferred because
Chapter 4. Controlling the Flow Within an Exec51
Using Looping Instructions
regardless of whether the user enters "quit", "QUIT", or "Quit", the language
processor translates the input to uppercase before comparing it to "QUIT".
Conditional Loops
There are two types of conditional loops, DO WHILE and DO UNTIL. Both types of
loops are controlled by one or more expressions. However, DO WHILE loops test
the expression before the loop executes the first time and repeat only when the
expression is true. DO UNTIL loops test the expression after the loop executes at
least once and repeat only when the expression is false.
DO WHILE Loops
DO WHILE loops in a flowchart appear as follows:
DO WHILE
expression
False
END
True
instruction(s)
As REXX instructions, the flowchart example looks like:
DO WHILE expression/* expression must be true */
instruction(s)
END
Use a DO WHILE loop when you want to execute the loop while a condition is true.
DO WHILE tests the condition at the top of the loop. If the condition is initially false,
the loop is never executed.
You can use a DO WHILE loop instead of the DO FOREVER loop in the example
using the “LEAVE Instruction” on page 50. However, you need to initialize the loop
with a first case so the condition can be tested before you get into the loop. Notice
the first case initialization in the beginning three lines of the following example.
Example Using DO WHILE
/******************************** REXX *****************************/
/* This exec uses a DO WHILE loop to send data sets to the system */
/* printer.*/
/*******************************************************************/
SAY 'Enter the name of a data set to print.'
SAY 'If there are no data sets, enter QUIT.'
PULL dataset_name
DO WHILE dataset_name \= 'QUIT'
"PRINTDS DA("dataset_name")"
SAY dataset_name 'printed.'
SAY 'Enter the name of the next data set.'
SAY 'When there are no more data sets, enter QUIT.'
PULL dataset_name
END
SAY 'Good-bye.'
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Using Looping Instructions
Exercise - Using a DO WHILE Loop
Write an exec with a DO WHILE loop that asks passengers on a commuter airline if
they want a window seat and keeps track of their responses. The flight has 8
passengers and 4 window seats. Discontinue the loop when all the window seats
are taken. After the loop ends, display the number of window seats taken and the
number of passengers questioned.
ANSWER
Possible Solution
/******************************** REXX *****************************/
/* This exec uses a DO WHILE loop to keep track of window seats in */
/* an 8-seat commuter airline.*/
/*******************************************************************/
window_seats = 0/* Initialize window seats to 0*/
passenger = 0/* Initialize passengers to 0*/
DO WHILE (passenger < 8) & (window_seats \= 4)
/****************************************************************/
/* Continue while you have not questioned all 8 passengers and */
/* while all the window seats are not taken.*/
/****************************************************************/
SAY 'Do you want a window seat? Please answer Y or N.'
PULL answer
passenger = passenger + 1
IF answer = 'Y' THEN
window_seats = window_seats + 1
ELSE NOP
END
SAY window_seats 'window seats were assigned.'
SAY passenger 'passengers were questioned.'
/* Increase the number of passengers by 1 */
/* Increase the number of window seats by 1 */
DO UNTIL Loops
DO UNTIL loops in a flowchart appear as follows:
DO UNTIL
instruction(s)
False
END
expression
Tru e
As REXX instructions, the flowchart example looks like:
Chapter 4. Controlling the Flow Within an Exec53
Using Looping Instructions
DO UNTIL expression/* expression must be false */
instruction(s)
END
Use DO UNTIL loops when a condition is not true and you want to execute the loop
until the condition is true. The DO UNTIL loop tests the condition at the end of the
loop and repeats only when the condition is false. Otherwise the loop executes
once and ends. For example:
Example Using DO UNTIL
/******************************** REXX *****************************/
/* This exec uses a DO UNTIL loop to ask for a password. If the*/
/* password is incorrect three times, the loop ends.*/
/*******************************************************************/
password = 'abracadabra'
time = 0
DO UNTIL (answer = password) | (time = 3)
SAY 'What is the password?'
PULL answer
time = time + 1
END
Exercise - Using a DO UNTIL Loop
Change the exec in the previous exercise, “Exercise - Using a DO WHILE Loop” on
page 53, from a DO WHILE to a DO UNTIL loop and achieve the same results.
Remember that DO WHILE loops check for true expressions and DO UNTIL loops
check for false expressions, which means their logical operators are often reversed.
ANSWER
Possible Solution
/******************************** REXX *****************************/
/* This exec uses a DO UNTIL loop to keep track of window seats in */
/* an 8-seat commuter airline.*/
/*******************************************************************/
window_seats = 0/* Initialize window seats to 0*/
passenger = 0/* Initialize passengers to 0*/
DO UNTIL (passenger >= 8) | (window_seats = 4)
/****************************************************************/
/* Continue until you have questioned all 8 passengers or until */
/* all the window seats are taken.*/
/****************************************************************/
SAY 'Do you want a window seat? Please answer Y or N.'
PULL answer
passenger = passenger + 1
IF answer = 'Y' THEN
window_seats = window_seats + 1
ELSE NOP
END
SAY window_seats 'window seats were assigned.'
SAY passenger 'passengers were questioned.'
/* Increase the number of passengers by 1 */
/* Increase the number of window seats by 1 */
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Combining Types of Loops
You can combine repetitive and conditional loops to create a compound loop. The
following loop is set to repeat 10 times while a certain condition is met, at which
point it stops.
quantity = 20
DO number=1TO10WHILE quantity < 50
quantity = quantity + number
SAY 'Quantity = 'quantity ' (Loop 'number')'
END
The result of this example is as follows:
Quantity = 21(Loop 1)
Quantity = 23(Loop 2)
Quantity = 26(Loop 3)
Quantity = 30(Loop 4)
Quantity = 35(Loop 5)
Quantity = 41(Loop 6)
Quantity = 48(Loop 7)
Quantity = 56(Loop 8)
You can substitute a DO UNTIL loop, change the comparison operator from < to >,
and get the same results.
quantity = 20
DO number=1TO10UNTIL quantity > 50
quantity = quantity + number
SAY 'Quantity = 'quantity ' (Loop 'number')'
END
Using Looping Instructions
Nested DO Loops
Like nested IF/THEN/ELSE instructions, DO loops can also be within other DO
loops. A simple example follows:
DO outer=1TO2
END
The output from this example is:
If you need to leave a loop when a certain condition arises, use the LEAVE
instruction followed by the control variable of the loop. If the LEAVE instruction is for
the inner loop, you leave the inner loop and go to the outer loop. If the LEAVE
instruction is for the outer loop, you leave both loops.
To leave the inner loop in the preceding example, add an IF/THEN/ELSE instruction
that includes a LEAVE instruction after the IF instruction.
DO outer=1TO2
DO inner=1TO2
SAY 'HIP'
END
SAY 'HURRAH'
HIP
HIP
HURRAH
HIP
HIP
HURRAH
DO inner=1TO2
IF inner > 1 THEN
LEAVE inner
Chapter 4. Controlling the Flow Within an Exec55
Using Looping Instructions
ELSE
SAY 'HIP'
END
SAY 'HURRAH'
END
The result is as follows:
HIP
HURRAH
HIP
HURRAH
Exercises - Combining Loops
1. What happens when the following exec runs?
DO outer=1TO3
SAY/* Write a blank line*/
DO inner=1TO3
END
END
2. Now what happens when the LEAVE instruction is added?
DO outer=1TO3
SAY/* Write a blank line*/
DO inner=1TO3
END
END
SAY 'Outer' outer 'Inner' inner
IF inner = 2 THEN
LEAVE inner
ELSE
SAY 'Outer' outer 'Inner' inner
ANSWERS
1. When this example runs, you see on your screen the following:
Outer 1 Inner 1
Outer 1 Inner 2
Outer 1 Inner 3
Outer 2 Inner 1
Outer 2 Inner 2
Outer 2 Inner 3
Outer 3 Inner 1
Outer 3 Inner 2
Outer 3 Inner 3
2. The result is one line of output for each of the inner loops.
Outer 1 Inner 1
Outer 2 Inner 1
Outer 3 Inner 1
Using Interrupt Instructions
Instructions that interrupt the flow of an exec can cause the exec to:
v Terminate (EXIT)
v Skip to another part of the exec marked by a label (SIGNAL)
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EXIT Instruction
Using Interrupt Instructions
v Go temporarily to a subroutine either within the exec or outside the exec
(CALL/RETURN).
The EXIT instruction causes an exec to unconditionally end and return to where the
exec was invoked. If the exec was initiated from the PROC section of an ISPF
selection panel, EXIT returns to the ISPF panel. If the exec was called by a
program, such as another exec, EXIT returns to the program. More about calling
external routines appears later in this chapter and in “Chapter 6. Writing
Subroutines and Functions” on page 69.
In addition to ending an exec, EXIT can also return a value to the invoker of the
exec. If the exec was invoked as a subroutine from another REXX exec, the value
is received in the REXX special variable RESULT. If the exec was invoked as a
function, the value is received in the original expression at the point where the
function was invoked. Otherwise, the value is received in the REXX special variable
RC. The value can represent a return code and can be in the form of a constant or
an expression that is computed.
Example Using the EXIT Instruction
/******************************** REXX *****************************/
/* This exec uses the EXIT instruction to end the exec and return */
/* a value that indicates whether or not a job applicant gets the */
/* job. A value of 0 means the applicant does not qualify for*/
/* the job, but a value of 1 means the applicant gets the job.*/
/* The value is placed in the REXX special variable RESULT.*/
/*******************************************************************/
SAY 'How many months of experience do you have? Please enter'
SAY 'the months as a number.'
PULL month
SAY 'Can you supply 3 references? Please answer Y or N.'
PULL reference
SAY 'Are you available to start work tomorrow? Please answer Y or N.'
PULL tomorrow
IF (month > 24) & (reference = 'Y') & (tomorrow = 'Y') THEN
job = 1/* person gets the job */
ELSE
job = 0/* person does not get the job */
EXIT job
CALL/RETURN Instructions
The CALL instruction interrupts the flow of an exec by passing control to an internal
or external subroutine. An internal subroutine is part of the calling exec. An external
subroutine is another exec. The RETURN instruction returns control from a
subroutine back to the calling exec and optionally returns a value.
When calling an internal subroutine, CALL passes control to a label specified after
the CALL keyword. When the subroutine ends with the RETURN instruction, the
instructions following CALL are executed.
Chapter 4. Controlling the Flow Within an Exec57
Using Interrupt Instructions
instruction(s)
CALL sub1
instruction(s)
EXIT
sub1:
instruction(s)
RETURN
When calling an external subroutine, CALL passes control to the exec name that is
specified after the CALL keyword. When the external subroutine completes, you can
use the RETURN instruction to return to where you left off in the calling exec.
REXX.EXEC(MAIN)
instruction(s)
CALL sub2
instruction(s)
.
.
.
REXX.EXEC(SUB2)
For more information about calling subroutines, see “Chapter 6. Writing Subroutines
and Functions” on page 69.
SIGNAL Instruction
The SIGNAL instruction, like CALL, interrupts the normal flow of an exec and
causes control to pass to a specified label. The label to which control passes can
appear before or after the SIGNAL instruction. Unlike CALL, SIGNAL does not
return to a specific instruction to resume execution. When you use SIGNAL from
within a loop, the loop automatically ends; and when you use SIGNAL from an
internal routine, the internal routine will not return to its caller.
In the following example, if the expression is true, then the language processor
goes to the label Emergency: and skips all instructions in between.
instruction(s)
RETURN
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Using Interrupt Instructions
IF expression THEN
SIGNAL Emergency
ELSE
instruction(s)
Emergency:
instruction(s)
SIGNAL is useful for testing execs or to provide an emergency course of action. It
should not be used as a convenient way to move from one place in an exec to
another. SIGNAL does not provide a way to return as does the CALL instruction
described in “CALL/RETURN Instructions” on page 57.
For more information about the SIGNAL instruction, see page 113, and z/OS TSO/EREXX Reference.
Testing Input with Built-In Functions ................66
Exercise - Writing an Exec with Built-In Functions ..........66
This chapter defines what a function is and describes how to use the built-in
functions.
What is a Function?
Afunction is a sequence of instructions that can receive data, process that data, and
return a value. In REXX, there are several kinds of functions:
v Built-in functions — These functions are built into the language processor. More
about built-in functions appears later in this chapter.
v User-written functions — These functions are written by an individual user or
supplied by an installation and can be internal or external. An internal function is
part of the current exec that starts at a label. An external function is a
self-contained program or exec outside of the calling exec. More information
about user-written functions appears in “Writing a Function” on page 77.
v Function packages — These are groups of functions and subroutines written by
an individual user or supplied by an installation. They are link-edited into load
modules and categorized as user, local, and system. TSO/E external functions
are provided in a system function package. More information about TSO/E
external functions appears in “TSO/E External Functions” on page 119.
Regardless of the kind of function, all functions return a value to the exec that
issued the function call. To call a function, type the function name directly followed
by one or more arguments within parentheses. There can be no space between
the function name and the left parenthesis.
function(arguments)
A function call can contain up to 20 arguments separated by commas. Each
argument can be one or more of the following.
When the function returns a value, and all functions must return values, the value
replaces the function call. In the following example, the value returned is added to 7
and the sum is displayed.
SAY 7 + function(arguments)
A function call generally appears in an expression. Therefore a function call, like an
expression, does not usually appear in an instruction by itself.
Example of a Function
Calculations represented by functions often require many instructions. For instance,
the simple calculation for finding the highest number in a group of three numbers,
might be written as follows:
Finding a Maximum Number
/***************************** REXX ********************************/
/* This exec receives three numbers from a user and analyzes which */
/* number is the greatest.*/
/*******************************************************************/
PARSE ARG number1, number2, number3 .
IF number1 > number2 THEN
IF number1 > number3 THEN
greatest = number1
ELSE
greatest = number3
ELSE
IF number2 > number3 THEN
greatest = number2
ELSE
greatest = number3
RETURN greatest
Rather than writing multiple instructions every time you want to find the maximum of
a group of three numbers, you can use a built-in function that does the calculation
for you and returns the maximum number. The function is called MAX and is used
as follows:
MAX(number1,number2,number3,...)
To find the maximum of 45, -2, number, 199, and put the maximum into the symbol
biggest, write the following instruction:
biggest = MAX(45,-2,number,199)
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Built-In Functions
Over 50 functions are built into the language processor. The built-in functions fall
into the following categories:
v Arithmetic functions
v Comparison functions
v Conversion functions
v Formatting functions
v String manipulating functions
v Miscellaneous functions
Built-In Functions
These functions evaluate numbers from the argument and return a particular
value.
These functions compare numbers and/or strings and return a value.
These functions convert one type of data representation to another type of data
representation.
These functions manipulate the characters and spacing in strings supplied in the
argument.
These functions analyze a string supplied in the argument (or a variable
representing a string) and return a particular value.
These functions do not clearly fit into any of the other categories.
The following tables briefly describe the functions in each category. For a complete
description of these functions, see z/OS TSO/E REXX Reference.
Arithmetic Functions
FunctionDescription
ABSReturns the absolute value of the input number.
DIGITSReturns the current setting of NUMERIC DIGITS.
FORMReturns the current setting of NUMERIC FORM.
FUZZReturns the current setting of NUMERIC FUZZ.
MAXReturns the largest number from the list specified, formatted according
MINReturns the smallest number from the list specified, formatted according
RANDOMReturns a quasi-random, non-negative whole number in the range
SIGNReturns a number that indicates the sign of the input number.
TRUNCReturns the integer part of the input number, and optionally a specified
Comparison Functions
to the current NUMERIC settings.
to the current NUMERIC settings.
specified.
number of decimal places.
FunctionDescription
COMPAREReturns 0 if the two input strings are identical. Otherwise, returns the
position of the first character that does not match.
DATATYPEReturns a string indicating the input string is a particular data type, such
as a number or character.
Chapter 5. Using Functions63
Built-In Functions
FunctionDescription
SYMBOLReturns this state of the symbol (variable, literal, or bad).
Conversion Functions
FunctionDescription
B2XReturns a string, in character format, that represents the input binary
C2DReturns the decimal value of the binary representation of the input
C2XReturns a string, in character format, that represents the input string
D2CReturns a string, in character format, that represents the input decimal
D2XReturns a string, in character format, that represents the input decimal
X2BReturns a string, in character format, that represents the input
X2CReturns a string, in character format, that represents the input
X2DReturns the decimal representation of the input hexadecimal string.
string converted to hexadecimal. (Binary to hexadecimal)
string. (Character to Decimal)
converted to hexadecimal. (Character to Hexadecimal)
number converted to binary. (Decimal to Character)
number converted to hexadecimal. (Decimal to Hexadecimal)
hexadecimal string converted to binary. (Hexadecimal to binary)
hexadecimal string converted to character. (Hexadecimal to Character)
(Hexadecimal to Decimal)
Formatting Functions
FunctionDescription
CENTER/
CENTRE
COPIESReturns the specified number of concatenated copies of the input string.
FORMATReturns the input number, rounded and formatted.
JUSTIFY *Returns a specified string formatted by adding pad characters between
LEFTReturns a string of the specified length, truncated or padded on the right
RIGHTReturns a string of the specified length, truncated or padded on the left
SPACEReturns the words in the input string with a specified number of pad
* Indicates a non-SAA built-in function provided only by TSO/E.
Returns a string of a specified length with the input string centered in it,
with pad characters added as necessary to make up the length.
words to justify to both margins.
as needed.
as needed.
characters between each word.
String Manipulating Functions
FunctionDescription
ABBREVReturns a string indicating if one string is equal to the specified number
of leading characters of another string.
DELSTRReturns a string after deleting a specified number of characters, starting
at a specified point in the input string.
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Built-In Functions
FunctionDescription
DELWORDReturns a string after deleting a specified number of words, starting at a
specified word in the input string.
FIND *Returns the word number of the first word of a specified phrase found
within the input string.
INDEX *Returns the character position of the first character of a specified string
found in the input string.
INSERTReturns a character string after inserting one input string into another
string after a specified character position.
LASTPOSReturns the starting character position of the last occurrence of one
string in another.
LENGTHReturns the length of the input string.
OVERLAYReturns a string that is the target string overlaid by a second input
string.
POSReturns the character position of one string in another.
REVERSEReturns a character string, the characters of which are in reverse order
(swapped end for end).
STRIPReturns a character string after removing leading or trailing characters
or both from the input string.
SUBSTRReturns a portion of the input string beginning at a specified character
position.
SUBWORDReturns a portion of the input string starting at a specified word number.
TRANSLATEReturns a character string with each character of the input string
translated to another character or unchanged.
VERIFYReturns a number indicating whether an input string is composed only of
characters from another input string or returns the character position of
the first unmatched character.
WORDReturns a word from an input string as indicated by a specified number.
WORDINDEXReturns the character position in an input string of the first character in
the specified word.
WORDLENGTHReturns the length of a specified word in the input string.
WORDPOSReturns the word number of the first word of a specified phrase in the
input string.
WORDSReturns the number of words in the input string.
* Indicates a non-SAA built-in function provided only by TSO/E.
Miscellaneous Functions
FunctionDescription
ADDRESSReturns the name of the environment to which commands are currently
ARGReturns an argument string or information about the argument strings to
BITANDReturns a string composed of the two input strings logically ANDed
BITORReturns a string composed of the two input strings logically ORed
being sent.
a program or internal routine.
together, bit by bit.
together, bit by bit.
Chapter 5. Using Functions65
Built-In Functions
FunctionDescription
BITXORReturns a string composed of the two input strings eXclusive ORed
together, bit by bit.
CONDITIONReturns the condition information, such as name and status, associated
with the current trapped condition.
DATEReturns the date in the default format (dd mon yyyy) or in one of various
optional formats.
ERRORTEXTReturns the error message associated with the specified error number.
EXTERNALS *Returns the number of elements in the terminal input buffer. In TSO/E,
this function always returns a 0.
LINESIZE *Returns the current terminal line width minus 1.
QUEUEDReturns the number of lines remaining in the external data queue at the
time when the function is invoked.
SOURCELINEReturns either the line number of the last line in the source file or the
source line specified by a number.
TIMEReturns the local time in the default 24-hour clock format (hh:mm:ss)or
in one of various optional formats.
TRACEReturns the trace actions currently in effect.
USERID *Returns the TSO/E user ID, if the REXX exec is running in the TSO/E
address space.
VALUEReturns the value of a specified symbol and optionally assigns it a new
value.
XRANGEReturns a string of all 1-byte codes (in ascending order) between and
including specified starting and ending values.
* Indicates a non-SAA built-in function provided only by TSO/E.
Testing Input with Built-In Functions
Some of the built-in functions provide a convenient way to test input. When an
interactive exec requests input, the user might respond with input that is not valid.
For instance, in the example “Using Comparison Expressions” on page 31, the exec
requests a dollar amount with the following instructions.
SAY 'What did you spend for lunch yesterday?'
SAY 'Please do not include the dollar sign.'
PARSE PULL last
If the user responds with a number only, the exec will process that information
correctly. If the user responds with a number preceded by a dollar sign or with a
word, such as nothing, the exec will return an error. To avoid getting an error, you
can check the input with the DATATYPE function as follows:
DO WHILE DATATYPE(last) \= 'NUM'
SAY 'Please enter the lunch amount again.'
SAY 'The amount you entered was not a number without a dollar sign.'
PARSE PULL last
END
Other useful built-in functions to test input are WORDS, VERIFY, LENGTH, and
SIGN.
Exercise - Writing an Exec with Built-In Functions
Write an exec that checks a data set member name for a length of 8 characters. If
a member name is longer than 8 characters, the exec truncates it to 8 and sends
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Built-In Functions
the user a message indicating the shortened name. Use the LENGTH and the
SUBSTR built-in functions as described in z/OS TSO/E REXX Reference.
ANSWER
Possible Solution
/**************************** REXX *********************************/
/* This exec tests the length of a name for a data set member. If */
/* the name is longer than 8 characters, the exec truncates the*/
/* extra characters and sends the user a message indicating the*/
/* shortened member name.*/
/*******************************************************************/
SAY 'Please enter a member name.'
PULL membername
IF LENGTH(membername) > 8 THEN /* Name is longer than 8 characters*/
DO
membername = SUBSTR(membername,1,8)/* Shorten the name to*/
SAY 'The member name you entered was too long.'
SAY membername 'will be used.'
END
ELSE NOP
/* the first 8 characters*/
Chapter 5. Using Functions67
Built-In Functions
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Chapter 6. Writing Subroutines and Functions
What are Subroutines and Functions? ................69
When to Write Subroutines vs. Functions ...............70
Writing a Subroutine .......................70
Passing Information to a Subroutine ................72
Passing Information by Using Variables ..............72
Passing Information by Using Arguments .............74
Receiving Information from a Subroutine ..............75
Example - Writing an Internal and an External Subroutine .......76
Writing a Function ........................77
Passing Information to a Function .................79
Passing Information by Using Variables ..............79
Passing Information by Using Arguments .............81
Receiving Information from a Function ...............83
Exercise - Writing a Function ..................83
Summary of Subroutines and Functions................83
This chapter shows how to write subroutines and functions and compares their
differences and similarities.
What are Subroutines and Functions?
Subroutines and functions are routines made up of a sequence of instructions that
can receive data, process that data, and return a value. The routines can be:
InternalThe routine is within the current exec, marked by a label and used
only by that exec.
ExternalA program or exec in a member of a partitioned data set that can
be called by one or more execs. In order for an exec to call the
routine, the exec and the routine must be allocated to a system file,
for example SYSEXEC or SYSPROC, or be in the same PDS. For
more information about allocating to a system file, see “Appendix A.
Allocating Data Sets” on page 185.
In many aspects, subroutines and functions are the same; yet they are different in a
few major aspects, such as the way they are called and the way they return values.
v Calling a subroutine
To call a subroutine, use the CALL instruction followed by the subroutine name
(label or exec member name) and optionally followed by up to 20 arguments
separated by commas. The subroutine call is an entire instruction.
CALL subroutine_name argument1, argument2,...
Issuing a CALL to internal label names for REXX subroutines and functions that
are greater than eight characters, may have unintended results. Label names will
be truncated to eight characters.
v Calling a function
To call a function, use the function name (label or exec member name)
immediately followed by parentheses that can contain arguments. There can be
no space between the function name and the parentheses. The function call is
part of an instruction, for example, an assignment instruction.
A subroutine does not have to return a value, but when it does, it sends back the
value with the RETURN instruction.
RETURN value
The calling exec receives the value in the REXX special variable named
RESULT.
SAY 'The answer is' RESULT
v Returning a value from a function
A function must return a value. When the function is a REXX exec, the value is
returned with either the RETURN or EXIT instruction.
RETURN value
The calling exec receives the value at the function call. The value replaces the
function call, so that in the following example, x = value.
x = function(argument1, argument2,...)
When to Write Subroutines vs. Functions
The actual instructions that make up a subroutine or a function can be identical. It is
the way you want to use them in an exec that turns them into either a subroutine or
a function. For example, the built-in function SUBSTR can be called as either a
function or a subroutine. As a function, you invoke it as follows to shorten a word to
its first eight characters:
x = SUBSTR('verylongword',1,8)/* x is set to 'verylong' */
As a subroutine, you would get the same results with the following instructions:
CALL SUBSTR 'verylongword', 1, 8/* x is set to 'verylong' */
x = RESULT
When deciding whether to write a subroutine or a function, ask yourself the
following questions:
v Is a returned value optional? If so, write a subroutine.
v Do I need a value returned as an expression within an instruction? If so, write a
function.
The rest of this chapter describes how to write subroutines, how to write functions,
and finally summarizes the differences and similarities between the two.
Writing a Subroutine
A subroutine is a series of instructions that an exec invokes to perform a specific
task. The instruction that invokes the subroutine is the CALL instruction. The CALL
instruction may be used several times in an exec to invoke the same subroutine.
When the subroutine ends, it can return control to the instruction that directly
follows the subroutine call. The instruction that returns control is the RETURN
instruction.
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Writing a Subroutine;
instruction(s)
CALL sub1
instruction(s)
EXIT
sub1:
instruction(s)
RETURN
Subroutines may be internal and designated by a label, or external and designated
by the data set member name that contains the subroutine. The preceding example
illustrates an internal subroutine named "sub1".
IMPORTANT NOTE
Because internal subroutines generally appear after the main part of the exec,
when you have an internal subroutine, it is important to end the main part of
the exec with the EXIT instruction.
The following illustrates an external subroutine named "sub2".
To determine whether to make a subroutine internal or external, you might consider
REXX.EXEC(MAIN)
instruction(s)
CALL sub2
instruction(s)
.
.
.
REXX.EXEC(SUB2)
instruction(s)
RETURN
factors, such as:
v Size of the subroutine. Very large subroutines often are external, whereas small
subroutines fit easily within the calling exec.
v How you want to pass information. It is quicker to pass information through
variables in an internal subroutine. This method is described in “Passing
Information by Using Variables” on page 72.
v Whether the subroutine might be of value to more than one exec or user. If so,
an external subroutine is preferable.
Chapter 6. Writing Subroutines and Functions71
Writing a Subroutine;
Passing Information to a Subroutine
An internal subroutine can share variables with its caller. Therefore you can use
commonly shared variables to pass information between caller and internal
subroutine. You can also use arguments to pass information to and from an internal
subroutine. External subroutines, however, cannot share the same variables, and
information must pass between them through arguments or some other external
way, such as the data stack.
Passing Information by Using Variables
When an exec and its internal subroutine share the same variables, the value of a
variable is what was last assigned, regardless of whether the assignment was in the
main part of the exec or in the subroutine. In the following example, the value of
answer is assigned in the subroutine and displayed in the main part of the exec.
The variables number1, number2, and answer are shared.
Example of Passing Information in a Variable
/******************************* REXX ******************************/
/* This exec receives a calculated value from an internal*/
/* subroutine and displays that value.*/
/*******************************************************************/
Using the same variables in an exec and its internal subroutine can sometimes
create problems. In the following example, the main part of the exec and the
subroutine use the same control variable, "i", for their DO loops. As a result, the DO
loop repeats only once in the main exec because the subroutine returns to the main
exec withi=6.
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Writing a Subroutine;
Example of a Problem Caused by Passing Information in a Variable
/******************************* REXX ******************************/
/* NOTE: This exec contains an error.*/
/* It uses a DO loop to call an internal subroutine and the*/
/* subroutine also uses a DO loop with same control variable as*/
/* the main exec. The DO loop in the main exec repeats only once. */
/*******************************************************************/
number1 = 5
number2 = 10
DOi=1TO5
CALL subroutine
SAY answer/* Displays 105 */
END
EXIT
subroutine:
DOi=1TO5
answer = number1 + number2
number1 = number2
number2 = answer
END
RETURN
To avoid this kind of problem in an internal subroutine, you can use:
v The PROCEDURE instruction as described in the next topic.
v Different variable names in a subroutine and pass arguments on the CALL
instruction as described in “Passing Information by Using Arguments” on page 74.
Protecting Variables with the PROCEDURE Instruction: When you use the
PROCEDURE instruction immediately after the subroutine label, all variables used
in the subroutine become local to the subroutine and are shielded from the main
part of the exec. You can also use the PROCEDURE EXPOSE instruction to protect
all but a few specified variables.
The following two examples show the differing results when a subroutine uses the
PROCEDURE instruction and when it doesn’t.
Example Using the PROCEDURE Instruction
/******************************* REXX ******************************/
/* This exec uses a PROCEDURE instruction to protect the variables */
/* within its subroutine.*/
/*******************************************************************/
Exposing Variables with PROCEDURE EXPOSE: To protect all but specific
variables, use the EXPOSE option with the PROCEDURE instruction, followed by
the variables that are to remain exposed to the subroutine.
Example Without the PROCEDURE Instruction
/******************************* REXX ******************************/
/* This exec does not use a PROCEDURE instruction to protect the */
/* variables within its subroutine.*/
/*******************************************************************/
/****************************** REXX *******************************/
/* This exec uses a PROCEDURE instruction with the EXPOSE option to*/
/* expose one variable, number1, in its subroutine. The other*/
/* variable, number2, is set to null and displays its name in*/
/* uppercase.*/
/*******************************************************************/
For more information about the PROCEDURE instruction, see z/OS TSO/E REXX
Reference.
Passing Information by Using Arguments
A way to pass information to either internal or external subroutines is through
arguments. You can pass up to 20 arguments separated by commas on the CALL
instruction as follows:
Using the ARG Instruction: The subroutine can receive the arguments with the
ARG instruction. Arguments are also separated by commas in the ARG instruction.
ARG arg1, arg2, arg3, .....
The names of the arguments on the CALL and the ARG instructions do not have to
be the same because information is not passed by argument name but by position.
The first argument sent becomes the first argument received and so forth. You can
also set up a template in the CALL instruction, which is then used in the
corresponding ARG instruction. For information about parsing with templates, see
“Parsing Data” on page 87.
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Writing a Subroutine;
The following exec sends information to an internal subroutine that computes the
perimeter of a rectangle. The subroutine returns a value in the variable perim that is
specified after the RETURN instruction. The main exec receives the value in the
special variable "RESULT".
Example of Passing Arguments on the CALL Instruction
/******************************** REXX ********************************/
/* This exec receives as arguments the length and width of a*/
/* rectangle and passes that information to an internal subroutine. */
/* The subroutine then calculates the perimeter of the rectangle.*/
/**********************************************************************/
PARSE ARG long wide
CALL perimeter long, wide
SAY 'The perimeter is' RESULT 'inches.'
EXIT
Notice the positional relationships between long and length, and wide and width.
Also notice how information is received from variable perim in the special variable
RESULT.
Using the ARG Built-in Function: Another way for a subroutine to receive
arguments is with the ARG built-in function. This function returns the value of a
particular argument specified by a number that represents the argument position.
For instance, in the previous example, instead of the ARG instruction,
ARG length, width
you can use the ARG function as follows:
length = ARG(1)/* puts the first argument into length */
width = ARG(2)/* puts the second argument into width */
More information about the ARG function appears in z/OS TSO/E REXX Reference.
Receiving Information from a Subroutine
Although a subroutine can receive up to 20 arguments, it can specify only one
expression on the RETURN instruction. That expression can be:
v A number
RETURN 55
v One or more variables whose values are substituted or when no values were
assigned, return their names
RETURN value1 value2 value3
v A literal string
RETURN 'Work complete.'
v An arithmetic, comparison, or logical expression whose value is substituted.
RETURN 5 * number
Chapter 6. Writing Subroutines and Functions75
Writing a Subroutine;
Example - Writing an Internal and an External Subroutine
Write an exec that plays a simulated coin toss game of heads or tails between the
computer and a user and displays the accumulated scores. Start off with the
message, "This is a game of chance. Type 'heads', 'tails', or 'quit' and press the
Enter key."
This means that there are four possible inputs:
v HEADS
v TAILS
v QUIT
v None of these three (not valid response).
Write an internal subroutine without arguments to check for valid input. Send valid
input to an external subroutine that compares the valid input with a random
outcome. Use the RANDOM built-in function as, RANDOM(0,1), and equate HEADS
= 0, TAILS = 1. Return the result to the main program where results are tallied and
displayed.
Good luck!
ANSWER
Possible Solution (Main Exec)
/**************************** REXX *********************************/
/* This exec plays a simulated coin toss game between the computer */
/* and a user. The user enters heads, tails, or quit. The user*/
/* is first checked for validity in an internal subroutine.*/
/* An external subroutine uses the RANDOM build-in function to*/
/* obtain a simulation of a throw of dice and compares the user*/
/* input to the random outcome. The main exec receives*/
/* notification of who won the round. Scores are maintained*/
/* and displayed after each round.*/
/*******************************************************************/
SAY 'This is a game of chance. Type "heads", "tails", or "quit"
SAY 'and press ENTER.'
PULL response
computer = 0; user = 0/* initialize scores to zero*/
CALL check/* call internal subroutine, check */
DO FOREVER
computer = computer + 1/* increase the computer score*/
ELSE/* the user won*/
user = user + 1/* increase the user score*/
SAY 'Computer score = ' computer'Your score = ' user
SAY 'Heads, tails, or quit?'
PULL response
CALL check/* call internal subroutine, check */
END
EXIT
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Writing a Subroutine;
Possible Solution (Internal Subroutine named CHECK)
check:
/*******************************************************************/
/* This internal subroutine checks for valid input of "HEADS",*/
/* "TAILS", or "QUIT". If the user entered anything else, the*/
/* subroutine tells the user that it is an invalid response and*/
/* asks the user to try again. The subroutine keeps repeating*/
/* until the user enters valid input. Information is returned to */
/* the main exec through commonly used variables.*/
/*******************************************************************/
DO UNTIL outcome = 'correct'
SELECT
WHEN response = 'HEADS' THEN
outcome = 'correct'
WHEN response = 'TAILS' THEN
outcome = 'correct'
WHEN response = 'QUIT' THEN
EXIT
OTHERWISE
outcome = 'incorrect'
SAY "That's not a valid response. Try again!"
SAY "Heads, tails, or quit?"
PULL response
END
END
RETURN
/****************************** REXX *******************************/
/* This external subroutine receives the valid input from the user,*/
/* analyzes it, gets a random "throw" from the computer and*/
/* compares the two values. If they are the same, the user wins. */
/* If they are different, the computer wins. The outcome is then */
/* returned to the calling exec.*/
/*******************************************************************/
Writing a Function
A function is a series of instructions that an exec invokes to perform a specific task
and return a value. As was described in “Chapter 5. Using Functions” on page 61, a
function may be built-in or user-written. An exec invokes a user-written function the
same way it invokes a built-in function — by the function name immediately
Possible Solution (External Subroutine named THROW)
ARG input
IF input = 'HEADS' THEN
userthrow = 0/* heads = 0 */
ELSE
userthrow = 1/* tails = 1 */
compthrow = RANDOM(0,1)/* choose a random number between */
/*0and1*/
IF compthrow = userthrow THEN
outcome = 'human'/* user chose correctly*/
ELSE
outcome = 'machine'/* user didn't choose correctly*/
RETURN outcome
Chapter 6. Writing Subroutines and Functions77
Writing a Function
followed by parentheses with no blanks in between. The parentheses can contain
up to 20 arguments or no arguments at all.
function(argument1, argument2,...)
or
function()
A function requires a returned value because the function call generally appears in
an expression.
x = function(arguments1, argument2,...)
When the function ends, it may use the RETURN instruction to send back a value
to replace the function call.
instruction(s)
x=func1(arg1,arg2)
instruction(s)
EXIT
Func1:
instruction(s)
RETURN value
Functions may be internal and designated by a label, or external and designated
by the data set member name that contains the function. The previous example
illustrates an internal function named "func1".
IMPORTANT NOTE
Because internal functions generally appear after the main part of the exec,
when you have an internal function, it is important to end the main part of the
exec with the EXIT instruction.
The following illustrates an external function named "func2".
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Writing a Function
REXX.EXEC(MAIN)
instruction(s)
x=func2(arg1)
instruction(s)
.
.
.
exit
REXX.EXEC(FUNC2)
ARG var1
instruction(s)
RETURN value
To determine whether to make a function internal or external, you might consider
factors, such as:
v Size of the function. Very large functions often are external, whereas small
functions fit easily within the calling exec.
v How you want to pass information. It is quicker to pass information through
variables in an internal function. This method is described in the next topic under
“Passing Information by Using Variables”.
v Whether the function might be of value to more than one exec or user. If so, an
external function is preferable.
v Performance. The language processor searches for an internal function before it
searches for an external function. For the complete search order of functions,
see “Search Order for Functions” on page 134.
Passing Information to a Function
When an exec and its internal function share the same variables, you can use
commonly shared variables to pass information between caller and internal function.
The function does not need to pass arguments within the parentheses that follow
the function call. However, all functions, both internal and external, must return a
value.
Passing Information by Using Variables
When an exec and its internal function share the same variables, the value of a
variable is what was last assigned, regardless of whether the assignment was in the
main part of the exec or in the function. In the following example, the value of
answer is assigned in the function and displayed in the main part of the exec. The
variables number1, number2, and answer are shared. In addition, the value of answer
replaces the function call because answer follows the RETURN instruction.
Chapter 6. Writing Subroutines and Functions79
Writing a Function
Example of Passing Information in a Variable
/****************************** REXX *******************************/
/* This exec receives a calculated value from an internal*/
/* function and displays that value.*/
/*******************************************************************/
number1 = 5
number2 = 10
SAY add()/* Displays 15*/
SAY answer/* Also displays 15 */
EXIT
add:
answer = number1 + number2
RETURN answer
Using the same variables in an exec and its internal function can sometimes create
problems. In the following example, the main part of the exec and the function use
the same control variable, "i", for their DO loops. As a result, the DO loop repeats
only once in the main exec because the function returns to the main exec with i =
6.
Example of a Problem Caused by Passing Information in a Variable
/****************************** REXX *******************************/
/* This exec uses an instruction in a DO loop to call an internal */
/* function. A problem occurs because the function also uses a DO */
/* loop with the same control variable as the main exec. The DO*/
/* loop in the main exec repeats only once.*/
/*******************************************************************/
number1 = 5
number2 = 10
DOi=1TO5
SAY add()/* Displays 105 */
END
EXIT
add:
DOi=1TO5
answer = number1 + number2
number1 = number2
number2 = answer
END
RETURN answer
To avoid this kind of problem in an internal function, you can use:
v The PROCEDURE instruction as described in the next topic.
v Different variable names in a function.
Protecting Variables with the PROCEDURE Instruction: When you use the
PROCEDURE instruction immediately following the function label, all variables used
in the function become local to the function and are shielded from the main part of
the exec. You can also use the PROCEDURE EXPOSE instruction to protect all but
a few specified variables.
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Writing a Function
The following two examples show the differing results when a function uses the
PROCEDURE instruction and when it doesn’t.
Example Using the PROCEDURE Instruction
/****************************** REXX *******************************/
/* This exec uses a PROCEDURE instruction to protect the variables */
/* within its function.*/
/*******************************************************************/
/******************************** REXX *****************************/
/* This exec does not use a PROCEDURE instruction to protect the*/
/* variables within its function.*/
/*******************************************************************/
Exposing Variables with PROCEDURE EXPOSE: To protect all but specific
variables, use the EXPOSE option with the PROCEDURE instruction, followed by
the variables that are to remain exposed to the function.
Example Using PROCEDURE EXPOSE
/****************************** REXX *******************************/
/* This exec uses a PROCEDURE instruction with the EXPOSE option to*/
/* expose one variable, number1, in its function.*/
/*******************************************************************/
For more information about the PROCEDURE instruction, see z/OS TSO/E REXX
Reference.
Passing Information by Using Arguments
A way to pass information to either internal or external functions is through
arguments. You can pass up to 20 arguments separated by commas in a function
call.
Using the ARG Instruction: The function can receive the arguments with the
ARG instruction. Arguments are also separated by commas in the ARG instruction.
ARG arg1,arg2,arg3 .......
The names of the arguments on the function call and the ARG instruction do not
have to be the same because information is not passed by argument name but by
position. The first argument sent becomes the first argument received and so forth.
You can also set up a template in the function call, which is then used in the
corresponding ARG instruction. For information about parsing templates, see
“Parsing Data” on page 87.
The following exec sends information to an internal function that computes the
perimeter of a rectangle. The function returns a value in the variable perim that is
specified after the RETURN instruction. The main exec uses the value in perim to
replace the function call.
Example of an Internal Function
/******************************** REXX *********************************** /
/* This exec receives as arguments the length and width of a*/
/* rectangle and passes that information to an internal function*/
/* named perimeter. The function then calculates the perimeter of */
/* the rectangle.*/
/*************************************************************************** /
PARSE ARG long wide
SAY 'The perimeter is' perimeter(long,wide) 'inches.'
EXIT
Notice the positional relationships between long and length, and wide and width.
Also notice that information is received from variable perim to replace the function
call.
Using the ARG Built-in Function: Another way for a function to receive
arguments is with the ARG built-in function. This built-in function returns the value
of a particular argument specified by a number that represents the argument
position.
For instance, in the previous example, instead of the ARG instruction,
ARG length, width
you can use the ARG function as follows:
length = ARG(1)/* puts the first argument into length */
width = ARG(2)/* puts the second argument into width */
More information about the ARG function appears in z/OS TSO/E REXX Reference.
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