Holtek Semiconductor Inc HT1137A Datasheet

Features

1/3 bias, 1/4 duty, 32 × 4 pattern,
3.0V LCD driver

General Description

HT1137A is a motorcycle LCD game designed by HOLTEK. The race can run over straight or crooked roads, exercising the players skill in not only trying to overtake other contestants but in negotiating severe turns at high speed. The exci t­ing game is sensational and gripping. This game consists of nine major stages and each major stage contains three minor stages. Each minor stage is different. The first minor stage is normal motor-

LCD Pattern

HT1137A
Motorcycle LCD G a m e
RC oscillator
Consists of nine major and three minor stages
cycle racing, in which the player needs to avoid and overtake the opponent’s motorcycle. In the second minor stage, the opponent’s motorcycle will change lane in different directions at differ­ent time. At the third stage, the motorcycle is on a slippery surface. The player’s motorcycle will slip to the left or to the right. The direction needs to be controlled so that collisions with the other motorcycles is avoided.
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Functional Description

HT1137A
Key description
START/ON During power OFF state, pressing this key
turns on the power and starts the game. In the power ON condition, pressing this key starts a new game.
RESET This key can be pressed at any time to reset
the game thus returning it to the starting mode, and the highest score is cleared.
PAUSE When the game is in progre ss, pressing this
key can temporarily stop the game. The screen is frozen and all sound is muted. Press it again, and the game continues. In the pause condition, all keys are disabled except OFF, START/ON, MUTE and PAUSE keys.
MUTE This key switches the sound ON or OFF.
Sound is au tomatically on at reset or sta rt. Press once to switch the sound off.
OFF The power is switched off when this key is
pressed.
ACC Relative to the current speed and present gear
setting, the motorcycle increases or maintains its speed when the ACC or acceleration is pressed.
BRAKE Pressing this key can decrease the speed
quickly. If the ACC key and this key are pressed at the same time, then the speed gradually decreases.
Hi-Lo In Lo gear , the hig hest speed is 150 kph. If, for
instance, you are riding at 100 kph and then change to Hi, it’s possible to reach 300 kph. However, if the speed drops below 100 kph and you’re still in Hi gear, the speed will gradually decrease to zero.
LEFT Shifting to the left can balance the left bound
centrifugal force in a left turn so that the motorcycle will not be thrown to the right side of the road.
RIGHT Shifting to the right can balance the right
bound centrifugal force in a right turn so that the motorcycle will not be thrown to the left side of the road.
RESET+ ACC+ BRAKE Press all of these keys at the same time and
then release the RESE T key, all the patterns will be shown.
Operational desc r i p tion
When START/ON is pressed, a prelude is played and the highest reco rd and score are shown. When “GO!” is displayed, the motorcy­cles are revved-up to start.
The time limit for each minor stage is 90 seconds. The higher the stage is, the more the opponents appear on the road. Hence, the player must avoid time wasting collisions and reach the destination within the given time in order to pass through to the next stage.
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HT1137A
When the speed is higher than 100, press the Hi-Lo key to change the low gear to high gear up to 300 kph. If the speed is lowe r than 1 00 kph in high gear, the speed will gradually decrease to zero.
During the competition, the player mu st con­stantly press the ACC key to maintain or increase the speed, otherwise the speed will gradually decrease. In high gear the speed will decrease to 150 kph; in low gear the speed will decrease to 0. When the speed is lower than 100 kph, the player should avoid a colli­sion because the speed is slow that the othe r opponents will catch up with him.
When turning to the left or to the right, press the opposite direction key to balance the cen­tripetal force. Otherwise, the centrifugal force will throw the motorcycle off the road.
The first and second minor stage is a chasing contest in the road. The differen ce is that in the first stage the opponent cannot change lane as he/she wishes. However, in the second stage lanes can b e changed. It increas es the difficulty and preference.
The third min or stage is a contest on a s lip­pery road. The player’s motorcycle will slip around so that direction control is important.
When one of the following five situations oc­cur, player’s motorcycle will be destroyed so the game needs to be restarted.
Hit the front motorcycle
Player is hit by the opponent from the back
Wrong direction so the motorcycle is off line
Direction control is not good, so the motor­cycle is thrown off line by centrifugal force
Player’s motorcycle collided while shifting
At each minor stage, the number of collision is not counted.
Counting method
Beating the opponent: every win over an o p­ponent, 10 points are scored.
Bonus score: when a minor s tage is over, the number of seconds left multiplied by 10 is the bonus score.
Sound effects
Brake sound
Low gear driving sound
High gear driving sound
Collision sound
Brushing past the opponent
Counting sound for start
Starting music (prelude)
Pass-through music
Game over music
Slip sound
Wrong gear sound
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LCD Display Label

HT1137A

LCD Pattern Contrast Table

Pad No. Pin No. COM0 COM1 COM2 COM3 SEGMENT
65 1 R11 B2 SPEED S0 SEG31 64 2 S6 R8 R10 R9 SEG30 63 3 R1 M2 H2 C2 SEG29 62 4 5-0 4c 4b 4a SEG28 61 5 4d 4e 4g 4f SEG27 60 6 T1 3c 3b 3a SEG26 59 7 3d 3e 3g 3f SEG25 58 8 B1 2c 2b 2a SEG24 57 9 2d 2e 2g 2f SEG23
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