Information and specifications in this document are subject to change without notice. High End Systems, Inc. assumes
no responsibility or liability for any errors or inaccuracies that may appear in this manual.
Trademarks
High End Systems, the Flying Pig Systems logo, and Hog 4 logos are registered trademarks of High End Systems, Inc.,
or High End Systems, Europe Ltd. Flying Pig Systems, Effects Engine and Hog are registered trade marks of Flying Pig
Systems.
All other brand names and product names used in this book are trademarks, registered trademarks, or trade names of their
respective holders.
FCC Information
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of
the FCC rules. These limits are designed to provide reasonable protection against harmful interference when the equipment
is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if
not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications.
Operation of this equipment in a residential area is likely to cause harmful interference, in which case the user will be
required to correct the interference at his own expense.
Product Modification Warning
High End Systems products are designed and manufactured to meet the requirements of United States and International
safety regulations.Modificationstotheproductcouldaffectsafetyandrendertheproductnon-complianttorelevantsafety
standards.
Mise En Garde Contre La Modification Du Produit
Les produits High End Systems sont conçus et fabriqués conformément aux exigences des règlements internationaux de
sécurité. Toute modification du produit peut entraîner sa non conformité aux normes de sécurité en vigueur.
Produktmodifikationswarnung
Design undHerstellungvonHighEndSystemsentsprechendenAnforderungenderU.S.Amerikanischenundinternationalen
Sicherheitsvorschriften. Abänderungen dieses Produktes können dessen Sicherheit beeinträchtigen und unter Umständen
gegen die diesbezüglichen Sicherheitsnormen verstoßen.
Avvertenza Sulla Modifica Del Prodotto
I prodotti di High End Systems sono stati progettati e fabbricati per soddisfare i requisiti delle normative di sicurezza
statunitensi ed internazionali. Qualsiasi modifica al prodotto potrebbe pregiudicare la sicurezza e rendere il prodotto non
conforme agli standard di sicurezza pertinenti.
Advertencia De Modificación Del Producto
Los productos de High End Systems están diseñados y fabricados para cumplir los requisitos de las reglamentaciones de
seguridad de los Estados Unidos e internacionales. Las modificaciones al producto podrían afectar la seguridad y dejar
al producto fuera de conformidad con las normas de seguridad relevantes.
High End Systems2
製品変更に対する警告
High End Systems 製品はアメリカ合衆国及び、国際安全基準の必要条件を満たすよう設計及び製造されてい
Instructions pertaining to continued protection against fire, electric shock, and injury to persons are found in Safety
Warnings (p.413).
Please read all instructions prior to assembling, mounting, and operating this equipment.
Important: Informations De Sécurité
Les instructions se rapportant à la protection permanente contre les incendies, l'électrocution et aux blessures corporelles
se trouvent dans Informations Importantes Sur La Sécurité (p.414).
Veuillez lire toutes les instructions avant d'assembler, de monter ou d'utiliser cet équipement.
Wichtige Sicherheitshinweise
Sicherheitsanleitungen zum Schutz gegen Feuer, elektrischen Schlag und VerletzungvonPersonenfinden Sie in Wichtige
Hinweise Für Ihre Sicherheit (p.414).
Vor der Montage, dem Zusammenbau und der Inbetriebnahme dieses Geräts alle Anleitungen sorgfältig durchlesen.
Informazioni Importanti Di Sicurezza
Le istruzioni sulla protezione da incendi, folgorazione e infortuni sono contenute nell Sezione 30.5, «Importanti Informazioni
Di Sicurezza».
Si prega di leggere tutte le istruzioni prima di assemblare, montare e azionare l'apparecchiatura.
Informacion Importante De Seguridad
En el Información Importante De Seguridad(p.415)seencuentraninstrucciones sobre protección continua contra incendios,
descarga eléctrica y lesiones personales.
Lea, por favor, todas las instrucciones antes del ensamblaje, montaje y operación de este equipo.
重要な安全に関する情報
継続した火災、感電、及び、人の負傷からの保護に関する指示は、
い。
この装置を組み立て、設置、操作等を行う前に全ての指示を読んで下さい。
Warranty Information
Limited Warranty: Unless otherwise stated, your product is covered by a one year parts and labour limited warranty. It
is the owner's responsibility to furnish receipts or invoices for verification of purchase, date, and dealer or distributor. If
purchase date cannot be provided, date of manufacture will be used to determine warranty period.
Returning an Item Under Warranty for Repair: It is necessary to obtain a Return Material Authorization (RMA)
number from your dealer or point of purchase BEFORE any units are returned for repair. The manufacturer will make
the final determination as to whether or not the unit is covered by warranty.
Any Product unit or parts returned to High End Systems must be packaged in a suitable manner to ensure the protection
of such Product unit or parts, and such package shall be clearly and prominently marked to indicate that the package
contains returned Product units or parts and with an RMA number. Accompany all returned Product units or parts with a
written explanation of the alleged problem or malfunction. Ship returned Product units or parts to: 2105 Gracy Farms
Lane, Austin, Texas 78758, USA.
安全に関する情報
(p.417) を参照して下さ
3High End Systems
Note: Freight Damage Claims are invalid for products shipped in non-factory boxes and packing materials.
Freight: All shipping will be paid by the purchaser. Under no circumstances will freight collect shipments be accepted.
REPAIR OR REPLACEMENT AS PROVIDED FOR UNDER THIS WARRANTY IS THE EXCLUSIVE REMEDY
OF THE CONSUMER. HIGH END SYSTEMS, INC. MAKES NO WARRANTIES, EXPRESS OR IMPLIED, WITH
RESPECTTOANYPRODUCT,ANDHIGH END SPECIFICALLYDISCLAIMSANY WARRANTYOF MERCHANTABILITYOR FITNESS FOR A P ARTICULARPURPOSE. HIGH END SHALLNOT BE LIABLE FOR ANY INDIRECT,
INCIDENTAL OR CONSEQUENTIAL DAMAGE,INCLUDING LOST PROFITS, SUSTAINED OR INCURRED IN
CONNECTION WITH ANY PRODUCT OR CAUSED BY PRODUCT DEFECTS OR THE PARTIAL OR TOTAL
FAILUREOF ANY PRODUCT REGARDLESS OF THE FORM OF ACTION, WHETHER IN CONTRACT, TORT
(INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, AND WHETHER OR NOTSUCH DAMAGE
WAS FORESEEN OR UNFORESEEN.
Warrantyis void if the product is misused, damaged, modified in any way, or for unauthorized repairs or parts. This
warranty gives you specific legal rights, and you may also have other rights specific to your locality.
Third Party Software Acknowledgements
AMD: This product uses the Catalyst fglrx drivers.
Boost: The product include Boost software distributed under the Boost Software License, Version 1.0, ht-
(qt-info@nokia.com). Qt is available under the LGPL version 2.1 (GNU Lesser General Public License version 2.1).
X11(TM) and X Window System(TM): is a trademark of The XFree86 Project, Inc.
XFree86: is a trademark of The XFree86 Project, Inc.
Xorg:Xorgis copyright software, provided under licenses that permit modification and redistribution in source and binary
form without fee. Xorg is copyright by numerous authors and contributors from around the world. Licensing information
can be found at http://www.x.org. Refer to the source code for specific copyright notices.
High End Systems4
Declaration of Conformity
According to ISO/IEC Guide 22 and EN45104
High End SystemsManufacturer's name:
High End SystemsDistributor's name:
2105 Gracy Farms Lane, Austin TX 78758, USADistributor's address:
14.3 Auto Kinds Button in the Kinds Directory ..................................... 225
14.4 Wheeslets displayed in a kind editor ........................................... 226
15.1 The Auto Update window ............................................................ 235
15.2 The Update Toolbar .................................................................... 236
15.3 The Parked column of the Fixture window ................................... 238
15.4 The Parked Output window ......................................................... 239
16.1 The Master Controls ................................................................... 242
16.2 The Main Playback Controls ........................................................ 244
16.3 Example: Master 1 is chosen / Masters 2 thru 4 are selected ....... 248
16.4 The Cuelist Pane of the Playback Options Window ....................... 249
16.5 The Playback Bar ....................................................................... 259
16.6 The Cuelist Window with a Cue Running ...................................... 261
16.7 The Output Window .................................................................... 262
16.8 The Levels View Window ............................................................ 263
16.9 The display of Inhibitive Masters on the Playback Bar .................. 273
16.10 The Master pane of the Cuelist Options window ........................ 274
16.11 The Main Controls pane of the Cuelist Options window .............. 275
17.1 The Misc pane of the User Preferences window ........................... 281
17.2 Matching Levels when Changing Page ......................................... 282
17.3 Playback Bar with Master 10 loaded from the Template Page ....... 286
17.4 The Playback Bar with the Template Page loaded ........................ 287
18.1 Command directory in list view; selecting an action .................... 290
19.1 The MIDI pane of the Console Settings window ............................ 294
19.2 The Timecode Toolbar ................................................................ 303
20.1 The OSC pane of the Console Settings window ............................ 308
20.2 The OSC pane of the Console Settings window ............................ 309
21.1 The Timecode Toolbar ................................................................ 316
22.1 The Macro Window ..................................................................... 327
22.2 Command Data Selection ........................................................... 328
23.1 The Create New Custom Type window ......................................... 333
23.2 The Create New Custom Type window ......................................... 334
23.3 The Fixture Builder window ......................................................... 335
26.1 Widget Outputs pane of the DMX Processor Settings window ....... 388
26.2 The Displays pane of the Control Panel ....................................... 391
27.1 Keyboard Status in the Command Line Toolbar ............................ 395
27.2 Programmer section of the Hog 4 front panel .............................. 400
27.3 Playback section of the Hog 4 front panel ................................... 401
28.1 The Launched Processes window ................................................ 404
xviiHigh End Systems
Section1:Getting Started
1.1About this Manual
This manual describes the Hog 4OS as it pertains to the Hog 4 range of consoles (Hog 4, Full
Boar 4, Road Hog 4, Nano Hog 4, and Hog 4PC).
Some of the information contained in this manual will only apply to specific consoles in the Hog
4 family but that information will be clearly identified as console specific.
In this manual the word ‘key’ is used to indicate a hardware button on the console's front panel.
For example: ‘press the Enter key’. The word ‘button’, when used in this manual, refers to
‘virtual’ buttons that can be pressed on the touch screens or clicked on with the Trackball or
mouse.
This manual can be read in any order but if you haven't used a Hog 4 console before you may
want to start with the Hog 4OS Fundamentals (p.21)
You can open your console's built in User Manual at any time by pressing the Help button on
the Window Control Toolbar, at the top of the right-hand screen.
1.2Manual Symbols
The following formatting conventions are used in the text of this manual:
XXXX - text that is italicized and underlined indicates a reference to a term in the glossary.
XXXX - dark red text indicates the name of an interface element such as a button, key, or window.
[XXXX] - dark red text inside a set of brackets indicates a button that has a label specific to the
show that is created by the console or the user.
XXXX - dark blue text indicates information that you should literally input into the Hog 4OS
verbatim.
[XXXX] - dark blue text inside a set of brackets indicates the manual is only describing the type
of information that you should input into the Hog 4OS.
XXXX, XXXX, XXXX- dark red text separated by commas indicates key or button presses that are
sequential.
XXXX + XXXX - dark red text followed by + indicates a key or button press that is held down
while the second key or button is pressed.
XXXX → XXXX → XXXX - dark red text mixed with arrows indicates a sequence of operations
that navigate you through windows and toolbars.
19High End Systems
You will also find important or useful information highlighted:
!
Caution
Information regarding potetial hazards to the equipment or your personnel.
Important
Information regarding items require special attention.
Tip
Information to help you be more productive in your programming.
Section 1: Getting Started
High End Systems20
Section2:Hog 4OS Fundamentals
2.1The Command Line
The majority of user input into the Hog 4 Operating System is handled through the command
line. Keystrokes and button presses accumulate on the Command Line Toolbar where users
build executable commands such as recording a cue. In some cases command line entries are
executed immediately but in most cases you must press Enter to confirm that the command is
complete and ready to be executed.Toremove any unwanted keystrokes from the command line
press Backspace once. To completely clear the command line double-press Backspace.
2.1.1Command Line Syntax
The basic order and structure of the Hog 4 OS command line syntax is: Source, Mask, Command,
Options, Destination.
•Source: The source is the object within the show that you want to take data
from. It might be a palette, scene, cue, or the editable editor. With most commands the source object is not modified.
•Mask: The Mask is a filter for when you only want some of the data from that
object. There are twotypes of mask: a fixture mask specifies only data for certain
fixtures (for example Cyberlight 1); a kind mask specifies only data for certain
kinds (for example Colour, Beam). If no mask is specified then the default mask
for the command and destination is used; this will often be the entire object.
•Command: The Command is the operation you want to perform. Commands
include Copy, Record, Delete, Move, Merge, Knockout. Some of these only
need a source to be specified, others only need a destination, but they all have
the same syntactical form.
•Options: The behaviourof some commands (for exampleRecord) can be altered
with options. These usually appear on a popup toolbar once the command key
is pressed.
•Destination: The destination is the object that will be affected by the command.
Again it might be a palette, cue, scene or the editable editor. If the destination
already exists, and the action to take is unclear, then you will be asked what
the console should do.
Some examples of command line syntax are shown below. Note that a final press of the Enter
key is required to tell the console to the command is complete and ready to be executed.
21High End Systems
Figure 2.1. The Command Line
Section 2: Hog 4OS Fundamentals
OptionsCommandMaskSource
tion
Position 1Record
Position 1ReplaceRecord
Position 2CopyPosition1
Position 2ReplaceMovePosition 1
Position 3RecordGroup 2
Cue 5PositionCopyGroup 3Cue 1
CommentsDestina-
Records a position palette
to location 1 in the position palette directory. No
source is given, so the
content of the current editor is assumed.
The Replace option (on
the Record Options Toolbar) ensures that the new
palette replaces the previously recorded palette.
The Copy command takes
the Position 1 palette as
its source.
This example combines
using a source and a record option.
Here Group 2 acts as a
mask for the record command, so that only fixtures in Group 2 are recorded into the Position 3
palette.
Here the parameter values of fixtures in Group 3
are copied from Cue 1 to
Cue 5. The Position option
applied to the copy command means that only
position parameters are
included.
Tip
The text of the command line turns red if your syntax is not valid.
2.1.2The Status Bar
To the right of the command line is the Status Bar.
Figure 2.2. The Status Bar
High End Systems22
Section 2: Hog 4OS Fundamentals
The Status Bar gives you basic information about the status of the console as well as connected
network items.
Below is a list of the different kinds of data the status toolbar can show:
In addition to the conventional command line, the Hog 4OS uses a graphical user interface
similar to those found on personal computers.
The advantages of the graphical user interface are far-reaching, and will become fully apparent
as you get more familiar with Hog 4OS.
Key features of the GUI are:
•You can work with on-screen controls and windows using the touch screen or
through a pointer controlled by the built in Trackball, or an external mouse.
Left-clicking the mouse is the same as touching the screen and is used for selecting or activatingcontrols, while right-clicking brings up a context-sensitive
range of menu options.
•The Soft Keysadjacent to the touch screens provide another method of accessing
functions, changing to match whichever toolbar is docked along that edge of
the screen.
•The graphical environment is highly customisable,givingyou complete control
of the console and individual window layout. For example, you can rearrange
column headers in list windows (e.g. the Cuelist and Programmer windows)
23High End Systems
to prioritise information that is most pertinent to a specific show or user.Information displayed can also be sorted or filtered. When a user logs out these preferences and settings are stored, and retrieved again on logging in.
2.2.1Window Management
Opening Windows
Windows can be opened in four ways:
•From a Toolbar: Some windows may have a dedicated button that can be
pressed; the Programmer, for example.
•With the Open Key: To open a window using console keys, hold down Open
and press the window's associated key or button. For example:
•Open + Position : opens the Position Directory window.
•Open + List : opens the Cuelist Directory window.
•Open + Choose : opens the Cuelist window for the chosen
master.
You can also hold down the Open key to gain access the second level of the
main toolbar with buttonsfor many of the console's windows, such as the Output
and Parked windows.
•From the Command Line: You can specify the window to be opened using
the command line, and then press the Open key. For example:
Section 2: Hog 4OS Fundamentals
•
Position 5 Open : opens the editor window for Position
Palette 5.
•
Cue 4 / 8 Open : opens the editor window for Cue 8 in
the cuelist on Master 4.
•Double Pressing Keys: You can also open some windows by double-pressing
the appropriate key:
•Position, Position : opens the Position Directory window.
Tip
If you prefer not to use the double-press shortcut to open windows, then
assign the double-press time to zero to disable it: see Keys and ButtonPreferences (p.94).
High End Systems24
Section 2: Hog 4OS Fundamentals
Closing Windows
Windowscan be closed using the window's Close button (marked with a cross, at the right hand
end of its title bar), by pressing Open + Backspace, or with the Close buttonon the Window
Control Toolbar.
Fronting, Resizing and Moving Windows
You can open as many windows as you wish, but you can only work in one at a time. To work
in a window make it the frontmost by clicking or pressing the touch-screen within it, or use the
Focusbutton on the Window Control Toolbar. The window's title bar will turn blue to
show that the window is frontmost; otherwise it is grey.
Windows and toolbars can be placed any where within the console's internal touch-screens, or
on the (optional) external displays.
You can move and resize windows using keys and buttons, or by using the mouse or trackball.
Using Keys and Buttons
The Window Control Toolbar sits at the top of the right-hand touch screen, and providesa quick
and easy way to manipulate windows. Its functions are also available as keyboard shortcuts.
25High End Systems
Section 2: Hog 4OS Fundamentals
Page Up, Page Down, Page Left and Page Right scroll
the currently selected window. The cursor isn't
moved.
ShortcutFunctionButton
helpful when you need to view two parts of the same
window at once.
Size rotates through a range of set positions and
sizes for the selected window within its current
screen. The options are full screen, and top, bottom,
left and right half and quarter screens. Holding down
the Pig key while pressing Size rotates through the
options in the reverse order.
touch-screens and external displays.
window between full screen and its previous size.
each to the front.
all windows to be changed by the Trackball or mouse
(but not the toolbar buttons). Windows are unlocked
when this button is enabled.
Using the Mouse or Trackball
To move a window, click and hold on the window's top status bar whilst dragging it to its new
position. To move a toolbar click and hold its left-hand edge and drag to its new position.
Open + [slash]Copy creates a copy of the selected window. This is
Open + [plus] or
[minus]
Open + @Move Screen moves the selected window between
Open + FullMaximise toggles the size of the currently selected
Open + ThruFocus switches between windows in turn, bringing
Open + .The unlock button allows the positions and sizes of
Open + BackspaceClose closes the frontmost window.
Windows can be resized by clicking and holding on corners until the resize arrow appears. You
can then drag the corner to make the window bigger or smaller.
Note that you can only use the mouse or Trackball to move and resize windows if you have un-
locked them with the Lockbutton on the Window Control Toolbar. Keeping the windows
locked is useful when using the touch screens, so that you do not accidentally drag or resize
windows with their title bars or borders. You can still move and resize windows with the buttons
on the toolbar.
High End Systems26
Loading...
+ 420 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.