High End Systems Hog 4 Users Manual

Lighting Control System

User Manual
Version 3.5.0-EN
1High End Systems
Hog 4 Lighting Control System: User Manual
High End Systems
by Chris Muenchow and Michael Graham
Copyright
Changes
Information and specifications in this document are subject to change without notice. High End Systems, Inc. assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual.
Trademarks
The High End Systems, Flying Pig Systems, and Hog 4 logos are registered trademarks of High End Systems, Inc.
All other brand names and product names used in this book are trademarks, registered trademarks, or trade names of their respective holders.
FCC Information
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC rules.These limitsaredesigned to provide reasonable protection againstharmful interference when theequipmentisoperatedina commercial environment.Thisequipmentgenerates,uses,andcan radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference,in whichcase theuserwill berequiredtocorrect theinterferenceat hisownexpense.
Product Modification Warning
High End Systems products are designed and manufactured to meet the requirements of United States and International safety regulations. Modifications to the product could affect safety and render the product non­compliant to relevant safety standards.
Mise En Garde Contre La Modification Du Produit
Les produits HighEnd Systems sont conçus etfabriqués conformément aux exigences des règlements interna­tionaux de sécurité. Toute modification du produit peut entraîner sa non conformité aux normes de sécurité en vigueur.
Produktmodifikationswarnung
Design und Herstellung von High End Systems entsprechen den Anforderungen der U.S. Amerikanischen und internationalenSicherheitsvorschriften.Abänderungendieses Produktes können dessen Sicherheitbeein­trächtigen und unter Umständen gegen die diesbezüglichen Sicherheitsnormen verstoßen.
Avvertenza Sulla Modifica Del Prodotto
I prodotti di High End Systems sono stati progettati e fabbricati per soddisfare i requisiti delle normative di sicurezza statunitensi ed internazionali. Qualsiasi modifica al prodotto potrebbe pregiudicare la sicurezza e rendere il prodotto non conforme agli standard di sicurezza pertinenti.
Advertencia De Modificación Del Producto
Los productosdeHigh EndSystems están diseñadosy fabricados para cumplir losrequisitosdelas reglamenta­ciones de seguridad de los Estados Unidos e internacionales. Las modificaciones al producto podrían afectar la seguridad y dejar al producto fuera de conformidad con las normas de seguridad relevantes.
High End Systems2
製品変更に対する警告
High End Systems 製品はアメリカ合衆国及び、国際安全基準の必要条件を満たすよう設計及び製造されてい ます。この為、製品に対する変更は安全に対して影響を及ぼす場合及び、関連安全基準に満たない状態にす る場合があります。
Important Safety Information
Instructions pertaining to continued protection against fire, electric shock, and injury to persons are found in Safety Warnings (p.483).
Please read all instructions prior to assembling, mounting, and operating this equipment.
Important: Informations De Sécurité
Les instructions se rapportant à la protection permanente contre les incendies, l'électrocution et aux blessures corporelles se trouvent dans Informations Importantes Sur La Sécurité (p.484).
Veuillez lire toutes les instructions avant d'assembler, de monter ou d'utiliser cet équipement.
Wichtige Sicherheitshinweise
Sicherheitsanleitungen zum Schutz gegen Feuer, elektrischen Schlag und Verletzung von Personen finden Sie in Wichtige Hinweise Für Ihre Sicherheit (p.484).
Vor der Montage, dem Zusammenbau und der Inbetriebnahme dieses Geräts alle Anleitungen sorgfältig durchlesen.
Informazioni Importanti Di Sicurezza
Le istruzioni sulla protezione da incendi, folgorazione e infortuni sono contenute nell Sezione 35.5, «Importanti Informazioni Di Sicurezza».
Si prega di leggere tutte le istruzioni prima di assemblare, montare e azionare l'apparecchiatura.
Informacion Importante De Seguridad
En el Información Importante De Seguridad (p.485) se encuentran instrucciones sobre protección continua contra incendios, descarga eléctrica y lesiones personales.
Lea, por favor, todas las instrucciones antes del ensamblaje, montaje y operación de este equipo.
重要な安全に関する情報
継続した火災、感電、及び、人の負傷からの保護に関する指示は、 い。
この装置を組み立て、設置、操作等を行う前に全ての指示を読んで下さい。
Warranty Information
Limited Warranty: Unless otherwise stated, your product is covered by a two year parts and labour limited warranty. It is the owner's responsibility to furnish receipts or invoices for verification of purchase, date, and dealer or distributor. If purchase date cannot be provided, date of manufacture will be used to determine warranty period.
Returning an Item Under Warranty for Repair: It is necessary to obtain a Return Material Authorization (RMA) number from your dealer or point of purchase BEFORE any units are returned for repair. The manu­facturer will make the final determination as to whether or not the unit is covered by warranty.
Any Product unit or parts returned to High End Systemsmust be packaged in a suitable manner to ensure the protection ofsuch Product unit or parts, and such package shall beclearlyand prominently marked to indicate that the package contains returned Product units or parts and with an RMA number. Accompanyall returned
安全に関する情報
(p.487) を参照して下さ
3High End Systems
Product unitsorpartswith awrittenexplanationof the alleged problem or malfunction.Shipreturned Product units or parts to: 2105 Gracy Farms Lane, Austin, Texas 78758, USA.
Note: Freight Damage Claims are invalid for products shipped in non-factory boxes and packing materials.
Freight: All shipping will be paid by the purchaser. Under no circumstances will freight collect shipments be accepted.
REPAIR OR REPLACEMENT AS PROVIDED FORUNDER THISWARRANTY IS THE EXCLUSIVE REMEDY OF THE CONSUMER. HIGH END SYSTEMS, INC. MAKES NO WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT TO ANY PRODUCT, AND HIGH END SPECIFICALLY DISCLAIMS ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. HIGH END SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGE, INCLUDING LOST PROFITS, SUSTAINED OR INCURREDINCONNECTIONWITHANYPRODUCT ORCAUSED BY PRODUCTDEFECTS OR THE PARTIAL OR TOTAL FAILURE OF ANY PRODUCT REGARDLESS OF THE FORM OF ACTION, WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, AND WHETHER OR NOT SUCH DAMAGE WAS FORESEEN OR UNFORESEEN.
Warranty is void if the product is misused, damaged, modified in any way, or for unauthorized repairs or parts. This warranty givesyou specific legal rights, and you may alsohave other rights specific to your locality.
Third Party Software Acknowledgements
AMD: This product uses the Catalyst fglrx drivers.
Boost: The product include Boost software distributed under the Boost Software License, Version 1.0, ht-
tp://www.boost.org/LICENSE_1_0.txt.
Botan: This product includes software developed by the Botan Project and its contributors. Copyright © 1999­2005 The Botan Project. All rights reserved.
Libtar: This product includes software developed by the University of Illinois Board of Trustees and Mark D. Roth. Copyright © 1998-2003 University of Illinois Board of Trustees. Copyright © 1998-2003 Mark D. Roth. All rights reserved.
QT: The Qt GUI Toolkit is Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). Contact: Nokia Corporation (qt-info@nokia.com).Qtis availableunderthe LGPL version 2.1 (GNU LesserGeneralPublicLicense version 2.1).
X11(TM) and X Window System(TM): is a trademark of The XFree86 Project, Inc.
XFree86: is a trademark of The XFree86 Project, Inc.
Xorg: Xorg iscopyright software, provided under licensesthat permitmodification andredistributionin source
and binary formwithout fee. Xorg is copyright by numerous authors and contributorsfrom aroundthe world. Licensing informationcan be foundathttp://www.x.org. Refertothe sourcecodeforspecific copyright notices.
High End Systems4
Declaration of Conformity
According to ISO/IEC Guide 22 and EN45104
High End SystemsManufacturer's name: High End SystemsDistributor's name: 2105 Gracy Farms Lane, Austin TX 78758, USADistributor's address:
Declares that the product:
Hog 4Product Name: AllProduct Number: AllProduct Options:
Conforms to the following EEC directives:
73/23/EEC, as amended by 93/68/EEC 89/336/EEC, as amended by 92/31/EEC and 93/68/EEC
Equipment referred to in this declaration of conformity was first manufactured in compliance with the following standards in 2002:
EN60950:2000Safety: EN55103-1:1996 (E2)EMC: EN55103-2:1996 (E2)
I, the undersigned, hereby declare that the equipment specified above conforms to the above Directives and Standards.
Kenneth Stuart Hansen, Compliance Engineer
30 June 2012
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Table of Contents

1: Getting Started ................................................................................... 19
1.1 About this Manual ...................................................................... 19
1.2 Manual Symbols ........................................................................ 19
2: Hog 4OS Fundamentals ....................................................................... 21
2.1 The Command Line ................................................................... 21
2.2 The Graphical User Interface ...................................................... 23
2.3 Abstraction ............................................................................... 30
2.4 Tracking .................................................................................... 31
2.5 HTP and LTP ............................................................................... 32
2.6 Colour Matching ....................................................................... 32
2.7 Palettes and Directories .............................................................. 35
2.8 Spreadsheets ............................................................................ 40
2.9 Editors ...................................................................................... 45
2.10 Modifier Keys ........................................................................... 47
2.11 Undo and Redo ....................................................................... 48
2.12 The File Browser ........................................................................ 49
3: Setting Up the System .......................................................................... 53
3.1 Setting Up the Console ............................................................... 53
2.1.1 Command Line Syntax ..................................................... 21
2.1.2 The Status Bar .................................................................. 22
2.2.1 Window Management .................................................... 24
2.3.1 Referring to Fixtures .......................................................... 30
2.3.2 Real World Units .............................................................. 30
2.3.3 Complex Parameters ....................................................... 30
2.3.4 Interchangeable Fixtures ................................................. 30
2.6.1 Colour Models ................................................................ 32
2.6.2 The Colour Matching System ............................................ 34
2.7.1 Automatic Naming of Directory Items ................................ 37
2.7.2 Colour Coding Directory Items .......................................... 38
2.8.1 Compact Mode ............................................................. 42
2.8.2 Aggregation ................................................................... 42
2.8.3 Cut, Copy and Paste ....................................................... 45
2.9.1 Editor Window Controls .................................................... 46
2.9.2 Changing Parameter Values in the Editor .......................... 47
2.12.1 Moving, Copying, Deleting and Renaming Files ................ 49
2.12.2 Creating New Folders ..................................................... 49
2.12.3 Ejecting Disks ................................................................. 50
2.12.4 Burning files to CD .......................................................... 50
3.1.1 Starting Up the Console .................................................... 53
3.1.2 Adjusting the Date and Time ............................................ 53
3.1.3 Calibrating the Touch Screens .......................................... 54
3.1.4 Adjusting the Touschscreen LCD Backlight ......................... 54
3.1.5 Changing the LCD Backlight Timeout ................................ 55
3.1.6 Adding External Monitors .................................................. 55
3.1.7 Adding External Touch Screens ......................................... 55
3.1.8 Keyboard ....................................................................... 57
3.1.9 Trackball ......................................................................... 58
3.1.10 Shutting Down and Restarting the Console ....................... 58
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3.1.11 Locking the Console for Access ....................................... 59
3.2 DMX Processor 8000 Setup .......................................................... 61
3.2.1 Setting the Net Number ................................................... 61
3.2.2 Setting the Port Number .................................................. 61
3.2.3 Setting IP Addresses for the HogNet Adapter on a DMX
Processor 8000 ....................................................................... 61
3.2.4 Setting the DMX Processor DMX Output Refrsh Rate ............ 62
3.2.5 Setting the DMX Processor back to Defaults ....................... 62
3.2.6 Locking the DMX Processor Front Panel Controls ................. 62
3.2.7 Backlight Off Time ........................................................... 63
3.2.8 Watchdog ..................................................................... 63
3.2.9 Resetting the DMX Processor ............................................ 63
3.2.10 Checking a DMX Processor's Status .................................. 64
3.2.11 Expanding the DMX Outputs of a DP8000 ......................... 64
3.3 HogNet Network ........................................................................ 65
3.3.1 Configuring Console Network Adapters ............................. 67
3.3.2 Port Number ................................................................... 71
3.3.3 Node Types and Net Numbers .......................................... 71
3.3.4 Connecting Multiple Consoles ......................................... 72
3.3.5 Configuring the Network for Client/Server .......................... 72
3.3.6 Configuring the Network for Console Failover .................... 73
3.3.7 Configuring the Network for Console Tracking ................... 77
3.3.8 More than One Show on the Network ............................... 79
3.3.9 Connecting to an Existing Network ................................... 79
3.3.10 Network File Sharing ....................................................... 79
3.4 Art-Net and E1.31(sACN) ............................................................ 81
3.4.1 Identifying the FixtureNet Port ........................................... 81
3.4.2 Configuring the FixtureNet Port ......................................... 82
3.4.3 Configuring Art-Net Output .............................................. 83
3.4.4 Configuring E1.31(sACN) Output ...................................... 83
3.5 Adding Playback Wings ............................................................. 85
3.6 Adding Master Wings ................................................................. 87
3.7 Adding DMX Widgets ................................................................. 88
3.8 DMX Widget Status LEDs ............................................................. 90
4: Shows ................................................................................................ 91
4.1 Launch a New Show .................................................................. 91
4.2 Launch an Existing Show ............................................................ 91
4.3 Connect to a Network Show ....................................................... 91
4.4 Change the Currently Loaded Show ........................................... 92
4.5 Automatically Launch a Show at Console Startup ........................ 92
4.6 Managing Show Data ................................................................ 93
4.6.1 Recovering Show Files from a console that won't boot ........ 94
4.7 Startup Comment Macros .......................................................... 94
4.8 Backing Up Your Show ............................................................... 95
4.9 Optimizing Show Files ................................................................. 95
4.10 User Preferences ...................................................................... 96
4.10.1 Desklight, Worklight, and Vent Light Preferences ................ 96
4.10.2 Touchscreen Backlight Brightness .................................... 96
4.10.3 Trackball and Trackball Ring Preferences .......................... 96
4.10.4 Center Wheel Preferences .............................................. 99
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4.11 Merging Shows ....................................................................... 101
4.12 Importing/Exporting Cuelist Data ............................................. 107
5: Adding, Patching, and Managing Fixtures ............................................ 113
5.1 Adding Fixtures ........................................................................ 113
5.2 Assigning User Numbers to Fixtures ............................................. 115
5.3 Assigning Dotted User Numbers to Fixtures .................................. 116
5.4 Compound Fixtures .................................................................. 117
5.5 Fixture Aggregation ................................................................. 118
5.6 Patching Fixtures ...................................................................... 118
5.7 Replicating Fixtures .................................................................. 131
5.8 Changing the Fixture Type ........................................................ 132
5.9 Removing a Fixture from the Show ............................................. 133
5.10 Creating Palettes and Groups Automatically ............................. 133
5.11 Configuring Fixtures ................................................................. 135
5.12 Installing Fixture Libraries .......................................................... 141
6: Selecting Fixtures and Modifying Parameters ........................................ 143
6.1 Selecting Fixtures ...................................................................... 143
6.2 Selection Order ....................................................................... 152
6.3 Modifying Parameters .............................................................. 152
4.10.5 Encoder Wheel Button Options ...................................... 100
4.10.6 Keys and Button Preferences ......................................... 100
4.10.7 Importing and Exporting Show Preferences ..................... 101
4.11.1 Merging Fixture Types .................................................... 102
4.11.2 Merging Fixtures ........................................................... 103
4.11.3 Merging Programming .................................................. 105
4.11.4 Dependencies ............................................................. 106
4.11.5 How Patching is handled when merging shows ............... 106
4.11.6 Merging Examples ........................................................ 107
4.12.1 Exporting Cuelist Data to an XML File .............................. 107
4.12.2 Importing Cuelist Data from an XML File ......................... 108
4.12.3 Importing Cuelist Data from Reaper ............................... 109
4.12.4 Importing Cuelist Data from Inqscribe ............................ 110
5.6.1 Patching DMX Protocol Fixtures ....................................... 119
5.6.2 Patching Video Protocol Fixtures ..................................... 130
5.11.1 Fixture Configuration ..................................................... 135
5.11.2 Parameter Configuration ............................................... 138
6.1.1 Selecting Single Fixtures .................................................. 143
6.1.2 Selecting Multiple Fixtures ............................................... 144
6.1.3 Selecting fixtures with dotted user numbers ...................... 144
6.1.4 Select All ....................................................................... 148
6.1.5 Inverting the Selection .................................................... 149
6.1.6 Sub Selections ............................................................... 149
6.1.7 Lateral Selections ........................................................... 150
6.1.8 Deselecting Fixtures ........................................................ 151
6.1.9 Reselecting Fixtures ........................................................ 151
6.2.1 Reverse, Shuffle and Reorder .......................................... 152
6.3.1 Intensity ........................................................................ 153
6.3.2 Position ......................................................................... 155
6.3.3 Continuous Parameters: Colour and Beam ...................... 156
6.3.4 Slotted Parameters: Colour and Beam ............................. 157
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6.3.5 Working with Colour ...................................................... 158
6.3.6 Fine Control .................................................................. 162
6.3.7 Touching Parameters ..................................................... 162
6.3.8 Copying Parameter Settings ........................................... 164
6.3.9 Restoring Default Values ................................................ 166
6.4 Fanning .................................................................................. 166
6.4.1 Using the Fan Key .......................................................... 167
6.4.2 In the Programmer Window ............................................ 167
6.4.3 With the Command Line ................................................ 168
6.4.4 Fanning Options ............................................................ 168
6.4.5 Multipart Fanning .......................................................... 169
6.4.6 Fanning with Groupings ................................................. 169
6.5 Removing Values ..................................................................... 171
6.5.1 Removing Entire Fixtures from an Editor ............................ 171
6.5.2 Removing Kinds from an Editor ........................................ 171
6.5.3 Removing Individual Parameters from an Editor ................ 171
6.6 Separating Parameters ............................................................. 172
7: Groups ............................................................................................. 173
7.1 Auto-Generating Groups ........................................................... 173
7.2 Recording Groups .................................................................... 173
7.3 Naming Groups ....................................................................... 174
7.4 Using Groups in Programming .................................................... 174
7.5 Editing Group Contents ............................................................ 174
7.5.1 Removing Fixtures from Groups ........................................ 174
7.6 Deleting Groups ....................................................................... 175
7.7 Copying and Moving Groups .................................................... 176
7.8 Insert, Merge and Replace ....................................................... 176
8: Palettes ............................................................................................ 177
8.1 Recording a Palette ................................................................. 177
8.1.1 Naming a Palette ........................................................... 177
8.2 Using Palettes in Programming .................................................. 178
8.3 Editing Palette Contents ........................................................... 178
8.3.1 Updating Palettes with Different Parameter Types ............. 179
8.4 Deleting Palettes ...................................................................... 180
8.5 Copying and Moving Palettes ................................................... 180
8.6 Record Options ....................................................................... 181
8.6.1 Global, Per Fixture Type, and Per Fixture ........................... 181
8.6.2 Recording Palettes with Kind Masking .............................. 183
8.6.3 Palette Timing ............................................................... 185
8.6.4 Reference Palettes ........................................................ 186
8.6.5 Direct Palettes ............................................................... 186
8.7 Insert, Merge and Replace ....................................................... 187
9: Directory Windows ............................................................................. 189
9.1 Mask (IPBCE Palette Directories Only) ......................................... 189
9.2 Color Coding .......................................................................... 190
9.2.1 Coloring the entire button .............................................. 190
9.3 Button Sizes ............................................................................. 191
9.4 Show Fewer Buttons ................................................................. 191
9.5 Show Auto Color Swatch .......................................................... 192
9.6 Spreadsheet View .................................................................... 193
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10: Media Picker ................................................................................... 195
10.1 Media Picker Window Options ................................................. 195
10.2 CITP Previews in the Media Picker ............................................ 197
10.3 Catalyst Previews in the Media Picker ....................................... 199
10.4 Adding Previews to Pre-v2.0.0 Show Files ................................... 201
10.5 Renaming & Customizing Preview Images ................................ 201
10.6 Managing Preview Packages .................................................. 202
11: Cues and Cuelists ............................................................................ 205
11.1 Recording a Cue .................................................................... 205
11.2 Record Options ...................................................................... 207
11.3 Deleting Cues ........................................................................ 207
11.4 Copying and Moving Cues ...................................................... 208
11.5 Renumbering Cues within a Cuelist .......................................... 209
11.6 Editing Cue Contents .............................................................. 210
11.7 Working with Tracking .............................................................. 211
11.8 Mark Cues (Move in Black) ...................................................... 216
11.9 Understanding Cuelists ............................................................ 220
11.10 Naming Cuelists .................................................................... 221
11.11 Deleting Cuelists .................................................................... 222
11.12 Copying and Moving Cuelists ................................................. 222
10.2.1 Supported CITP Media Server Clients ............................. 197
10.2.2 Configuring DP8000 for CITP Discovery ........................... 197
10.2.3 Patching fixtures to CITP discovered fixtures .................... 198
10.2.4 Refreshing CITP Previews ............................................... 198
10.2.5 Disabling CITP on DP8000 .............................................. 199
10.3.1 Configuring DP8000 for Catalyst Previews ....................... 199
10.3.2 Patching Catalyst fixtures to Catalyst Media Servers ........ 199
10.3.3 Refreshing Catalyst Previews ......................................... 200
10.3.4 Disabling Catalyst Preview Fetching on DP8000 .............. 200
11.1.1 Recording to a Cuelist on a Master ................................. 205
11.1.2 Programmer contents after Recording a Cue ................. 205
11.1.3 Insert, Merge and Replace ............................................ 206
11.1.4 Numbering Cues .......................................................... 206
11.1.5 Naming Cues ............................................................... 206
11.2.1 Recording Selected Fixtures Only ................................... 207
11.2.2 Record, Remove Values from Cues ................................ 207
11.4.1 Copying Cues .............................................................. 208
11.4.2 Moving Cues ............................................................... 209
11.6.1 Viewing Different Cues in the Editor ................................ 211
11.7.1 Tracking Values Backwards When Recording ................... 211
11.7.2 Stopping Values from Tracking Forward ........................... 212
11.7.3 Deleting without Tracking Forward .................................. 214
11.7.4 Blocking Cues .............................................................. 214
11.7.5 Unblocking .................................................................. 215
11.8.1 How to Mark to a Cue ................................................... 217
11.8.2 Fade Mark verses Time Marks ........................................ 218
11.8.3 Marking the First Cue in a Cue List .................................. 219
11.8.4 Cuelist Feedback for Mark Cues .................................... 219
11.12.1 Copying Cuelists ......................................................... 223
11.12.2 Moving Cuelists ........................................................... 223
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11.12.3 Insert, Merge and Replace .......................................... 223
12: Scenes ........................................................................................... 225
12.1 Recording Scenes ................................................................... 225
12.1.1 Recording to the Scene Directory .................................. 225
12.1.2 Recording to a Physical Master ...................................... 225
12.1.3 Naming a Scene .......................................................... 225
12.2 Deleting Scenes ..................................................................... 226
12.3 Copying and Moving Scenes .................................................. 226
12.4 Editing Scene Contents ........................................................... 227
12.5 Scene Timing ......................................................................... 227
12.6 Insert, Merge and Replace ...................................................... 227
13: Timing ............................................................................................. 229
13.1 Timing Basics .......................................................................... 229
13.2 Fade, Delay, and Path ............................................................ 230
13.2.1 Fade Time ................................................................... 230
13.2.2 Delay Time .................................................................. 232
13.2.3 Paths .......................................................................... 232
13.2.4 Assigning Cue Timings in the Cuelist Window .................. 232
13.3 Individual Parameter Timings ................................................... 235
13.3.1 Assign Parameter Timings using Wheels ........................... 235
13.3.2 Assign Parameter Timings with the Command Line .......... 237
13.3.3 Assign Parameter Timings in an Editor ............................ 237
13.3.4 Fanned Timings ............................................................ 239
13.4 Cue Wait Timing ..................................................................... 240
13.4.1 Learn Timing ................................................................ 241
13.4.2 Clock Triggers .............................................................. 242
13.5 Loops and Links ...................................................................... 245
13.5.1 Creating a Link ............................................................ 245
13.5.2 Creating a Loop .......................................................... 245
13.5.3 Tracking Through Loops ................................................ 247
14: Effects ............................................................................................. 249
14.1 Table Effects .......................................................................... 249
14.1.1 Effect Tables ................................................................ 249
14.1.2 Table Effect Attributes ................................................... 250
14.1.3 Building Table Effects in the Effects Engine ...................... 253
14.1.4 Building Table Effects in Editors ....................................... 254
14.1.5 Building Table Effects using Palettes ................................ 255
14.1.6 Tracking Table Effects ................................................... 255
14.1.7 Cue Timing and Table Effects ........................................ 256
14.2 Effect Palettes ........................................................................ 258
14.2.1 Predefined Effect Palettes ............................................. 258
14.2.2 Adjusting Predefined Effects ......................................... 259
14.2.3 Recording an Effect Palette .......................................... 259
14.2.4 Using Effect Palettes in Programming ............................. 260
14.2.5 Editing Effect Palettes ................................................... 260
14.2.6 Deleting Effect Palettes ................................................ 261
14.2.7 Copying and Moving Effect Palettes .............................. 261
15: Kinds and Wheelsets ........................................................................ 263
15.1 Kinds ..................................................................................... 263
15.1.1 Fixed Kinds ................................................................... 263
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15.2 Wheelsets .............................................................................. 266
16: Advanced Programming .................................................................. 269
16.1 Selecting from What is Onstage ............................................... 269
16.2 Bringing Parameter Values Into the Programmer ........................ 270
16.3 Highlight and Lowlight ............................................................ 275
16.4 Auto Update .......................................................................... 276
16.5 Editing Discreetly .................................................................... 278
16.6 Parking .................................................................................. 279
17: Playback ........................................................................................ 283
17.1 Physical Master Playback ......................................................... 283
17.2 Virtual Master Playback ........................................................... 295
17.3 Running Multiple Cuelists & Scenes ........................................... 297
17.4 Understanding Feedback ........................................................ 302
17.5 Advanced Playback ............................................................... 309
17.6 Grand Master ......................................................................... 316
15.1.2 User Kinds .................................................................... 263
16.2.1 Suck ........................................................................... 270
16.2.2 Using Live and Touch .................................................... 272
16.2.3 Using Copy to Bring Values into an Editor ........................ 274
16.3.1 Customising Highlight ................................................... 275
16.3.2 Lowlight ...................................................................... 276
16.5.1 Fade Changes ............................................................. 278
16.5.2 Blind ........................................................................... 278
16.6.1 Viewing and Editing What is Parked ............................... 279
17.1.1 Attaching Cuelists and Scenes to Masters ........................ 283
17.1.2 Controlling Playback ..................................................... 284
17.1.3 Releasing Masters ......................................................... 287
17.1.4 Choosing and Selecting Masters .................................... 290
17.1.5 Cuelist and Scene Options ............................................ 291
17.2.1 Running Virtual Masters from the Cuelist Directory ........... 296
17.2.2 Using Cuelist Play Controls to Play a Master ..................... 296
17.2.3 Running Virtual Masters from the Command Line ............ 297
17.3.1 Using HTP and LTP ......................................................... 298
17.3.2 Asserting One Cuelist Over the Others ............................ 299
17.3.3 Changing a Cuelist's Priority .......................................... 300
17.3.4 Multiple Cuelists with Effects .......................................... 302
17.4.1 Control and Playback Toolbar Feedback ........................ 302
17.4.2 Cuelist Feedback ......................................................... 304
17.4.3 The Output Window ..................................................... 305
17.4.4 The Levels View Window ............................................... 308
17.5.1 Adjusting the Playback and Effect Rates of a Master ....... 309
17.5.2 Adjusting the Effect Size of a Master ............................... 310
17.5.3 Manually Crossfading Cuelists ........................................ 311
17.5.4 IPCB Faders ................................................................. 311
17.5.5 Using a Cuelist as a Chase ............................................ 312
17.5.6 Cuelists and Tracking .................................................... 315
17.5.7 Triggering Automatic Tasks When a Cue Runs .................. 315
17.5.8 Playback Masking ........................................................ 316
17.6.1 GM Key ....................................................................... 316
17.6.2 DBO Key ...................................................................... 317
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17.6.3 Flash key below the Grand Master ................................. 317
17.7 Inhibitive Masters .................................................................... 317
17.8 Configuring Playback Controls ................................................. 318
17.8.1 Configuring Master Controls .......................................... 320
17.8.2 Configuring the Main Controls ....................................... 324
18: Pages ............................................................................................. 325
18.1 How Pages Are Used ............................................................... 325
18.2 Creating a New Page ............................................................. 325
18.3 Changing Page ..................................................................... 326
18.3.1 Options When Changing Page ...................................... 326
18.3.2 Matching Levels When Changing Page ......................... 328
18.3.3 Restoring Activity When Changing Pages ....................... 328
18.4 Modifying Pages .................................................................... 329
18.4.1 Copying Lists, Scenes and Inhibitive Masters to a
Page ................................................................................... 330
18.4.2 Moving Lists, Scenes and Inhibitive Masters to a
Page ................................................................................... 330
18.4.3 Removing Lists, Scenes and Inhibitive Masters from a
Page ................................................................................... 330
18.4.4 Clearing Lists, Scenes and Inhibitive Masters from a
Page ................................................................................... 330
18.5 Copying and Moving Pages .................................................... 331
18.6 Deleting Pages ...................................................................... 331
18.7 The Template Page ................................................................ 332
19: Command Keys ............................................................................... 335
19.1 Creating Command Keys ........................................................ 335
19.2 Copying, Moving, and Deleting Command Keys ....................... 335
19.3 Changing the Action of a Command Key ................................ 336
19.4 Command Key Feedback ....................................................... 337
20: Plots ............................................................................................... 339
20.1 Creating Plots ........................................................................ 339
20.2 Editing Plots ........................................................................... 340
20.2.1 Fixtures ........................................................................ 340
20.2.2 Gangs ........................................................................ 341
20.2.3 PixelMaps ................................................................... 342
20.2.4 Tips for editing multiple plot objects ............................... 343
20.3 Using Plots ............................................................................. 344
20.3.1 Fixture Selection ........................................................... 344
20.3.2 Navigation (zoom/scroll) .............................................. 345
20.3.3 Feedback ................................................................... 345
20.4 PixelMapping ......................................................................... 346
20.4.1 PixelMap Layers ........................................................... 346
20.4.2 Programming lighting fixtures to use PixelMaps ................ 347
20.4.3 Programming PixelMap Layers ...................................... 347
20.4.4 PixelMap Layer Effects ................................................. 348
20.4.5 Managing PixelMap Layer Content ............................... 348
21: MIDI ............................................................................................... 353
21.1 MIDI Show Control ................................................................... 353
21.1.1 Bringing MSC into the Console ....................................... 353
21.1.2 Sending MSC from the Console ...................................... 354
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Lighting Control System
21.2 MIDI Note Input ...................................................................... 355
21.3 MIDI Note Output ................................................................... 362
21.4 MIDI timecode ....................................................................... 363
22: Open Sound Control ........................................................................ 367
22.1 Introduction to OSC ................................................................ 367
22.2 Configuring OSC Input ............................................................ 367
22.3 Configuring OSC Output ......................................................... 368
22.4 OSC Mappings ...................................................................... 369
23: Linear Timecode (LTC) ...................................................................... 375
23.1 LTC Input into Console ............................................................ 375
23.2 LTC Input into a DMX Processor 8000 ........................................ 376
23.3 Viewing Incoming LTC ............................................................ 377
23.4 Triggering Cues from LTC ......................................................... 378
23.5 Editing Timecode Values for a Cue .......................................... 379
23.6 Simulating LTC ........................................................................ 379
24: Macros ........................................................................................... 381
24.1 Intro to Macros ....................................................................... 381
24.2 Comment Macros .................................................................. 381
24.3 Keystroke Macros ................................................................... 385
25: Direct Control of DMX Channels ........................................................ 393
25.1 Manually specifying DMX Channel Values ................................ 393
25.2 Setting DMX Channels to External Art-Net Source ...................... 394
25.3 Reverting DMX Channels to HogNet Control ............................. 394
25.4 DMX Test ............................................................................... 395
26: Reporting ........................................................................................ 397
21.1.3 Using MIDI Show Control ................................................ 355
21.2.1 Assigning MIDI Note Input to Playback Bars ..................... 356
21.2.2 Assigning MIDI Note Input to Programming Keys .............. 357
21.2.3 Assigning MIDI Notes Input to Encoders and Wheels ........ 358
21.2.4 Assigning MIDI Note Input to Monitor Soft Keys ................ 359
21.2.5 Assigning MIDI Note Input to Comment Macros .............. 360
21.2.6 Using Midi Note Controller Messages to Control
Faders ................................................................................. 362
21.4.1 Connecting Midi Timecode Input .................................. 363
21.4.2 Viewing Incoming MIDI Timecode ................................. 364
21.4.3 Triggering Cues from MIDI Timecode .............................. 364
21.4.4 Editing Timecode Values ............................................... 365
21.4.5 Simulating MIDI Timecode ............................................. 366
22.4.1 OSC Playback Mappings .............................................. 369
22.4.2 OSC Midi Note Mappings ............................................. 370
22.4.3 OSC Hardware Mappings ............................................. 370
22.4.4 OSC Status Mappings .................................................. 373
24.2.1 Entering Comment Macro Commands .......................... 384
24.2.2 Additional Comment Macro Syntax ............................... 384
24.3.1 Recording Keystroke Macros ......................................... 385
24.3.2 Naming Keystroke Macros ............................................ 386
24.3.3 Keystroke Macro Playback ............................................ 386
24.3.4 Editing Keystroke Macros .............................................. 389
24.3.5 Deleting Keystroke Macros ............................................ 390
24.3.6 Copying and Moving Keystroke Macros ......................... 391
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26.1 Building, Saving, Deleting, and Running Report Queries ............. 397
26.2 Organizing and Saving Report Results ...................................... 398
26.3 Using Report Results to Edit Programming ................................. 398
27: The Fixture Builder ............................................................................ 399
27.1 Working With the Fixture Builder ................................................ 399
27.1.1 Creating, Editing and Deleting Fixture Libraries ................. 399
27.1.2 Building the Fixture ........................................................ 402
27.1.3 Adding User Created Libraries to a Show ......................... 405
27.2 Fixture Builder Tutorial .............................................................. 407
27.2.1 Step 1: Create the New Fixture ....................................... 407
27.2.2 Step 2: Enter Fixture Details ............................................ 408
27.2.3 Step 3: Configure Channel Features ............................... 410
27.2.4 Step 4: Build the Fixture ................................................. 420
27.2.5 Step 5: Add the Fixture in the Fixture Schedule ................ 422
27.2.6 Step 6: Edit Fixture to Define Default Values .................... 422
27.2.7 Step 7: Programming Your Custom Fixture ....................... 423
28: Key & Button Combinations ............................................................... 425
29: Visualiser Connectivity (v3.2.0 and greater) ....................................... 429
29.1 Installing the Hog Connectivity Application on the Visualizer
PC ............................................................................................... 429
29.2 Physically Connecting the Console to the Visualizer ................... 432
29.3 Configuring the Visualizer PC for Connectivity ........................... 433
29.3.1 Network Settings on the Visualizer PC ............................. 433
29.3.2 WYSIWYG Configuration ............................................... 433
29.3.3 WYSIWYG Console Edition Configuration ........................ 436
29.4 Configuring the Console for Visualizer Connectivity ................... 437
29.4.1 Enabling the Visualizer Stream on the Console ................ 437
29.4.2 Configuring a Show for Visualizer Connectivity ............... 438
29.5 Autofocus .............................................................................. 440
29.6 Visualizer Troubleshooting ........................................................ 440
30: Updating Console Software .............................................................. 443
30.1 Software Update .................................................................... 443
30.2 Full Install (System Restore) ....................................................... 443
30.2.1 Creating a Full Install USB Flash Drive on a Windows
Computer ............................................................................ 444
30.2.2 Creating a Full Install USB Flash Drive on a Macintosh
Computer ............................................................................ 445
30.3 Updating the DMX Processor Software ..................................... 446
30.3.1 DMX Processor 8000 Reset Options ................................. 447
30.4 Upgrading HedgeHog Consoles (2015 and later) ...................... 447
30.5 Upgrading USB DMX Widgets ................................................... 451
31: Installing Hog 4PC ............................................................................ 455
31.1 Software Installation ................................................................ 455
31.2 Software Removal .................................................................. 459
31.3 Hardware Installation .............................................................. 459
31.3.1 Unpacking Hardware Components ................................ 459
31.3.2 USB DMX Widgets ......................................................... 460
31.3.3 USB Wings .................................................................... 461
31.4 Operation .............................................................................. 462
31.4.1 Using the Hog 4PC Interface .......................................... 462
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32: Cheat Sheets ................................................................................... 465
32.1 Keyboard Shortcuts ................................................................ 465
32.2 Magic Key Combinations ........................................................ 467
32.3 Front Panel Diagrams .............................................................. 471
33: Troubleshooting ............................................................................... 473
33.1 Console won't startup ............................................................. 473
33.2 No DMX Output from Console's built-in DMX Outputs ................. 473
33.3 No ArtNet Output from console's FixtureNet Port ........................ 474
33.4 The console appears to have crashed or frozen ........................ 475
33.5 Console isn't talking to DMX Processors ..................................... 475
33.6 Playback controls don't behave as expected ........................... 475
33.7 The Front Panel Reboots Unexpectedly .................................... 476
33.8 How to Report Problems to Support ......................................... 476
34: Service ........................................................................................... 479
34.1 Replacing the Screens ............................................................ 479
34.2 Replacing Faders ................................................................... 479
34.3 Cleaning Faders .................................................................... 481
34.4 Replacing the Trackball .......................................................... 482
35: Safety Information ............................................................................ 483
35.1 Safety Warnings ...................................................................... 483
35.2 Informations Importantes Sur La Sécurité .................................. 484
35.3 Wichtige Hinweise Für Ihre Sicherheit ........................................ 484
35.4 Información Importante De Seguridad ..................................... 485
35.5 Importanti Informazioni Di Sicurezza ......................................... 486
35.6 Vigtig Sikkerhedsinformation .................................................... 486
33.8.1 Reporting Problems with the Console ............................. 477
33.8.2 Reporting Problems with Hog 4PC ................................. 477
33.8.3 Reporting Problems with the User Manual ...................... 478
33.8.4 About Software Version Numbering ............................... 478
33.8.5 About Beta Software .................................................... 478
34.2.1 Replacing faders on Hog 4, Full Boar 4, and Playback
Wing 4 ................................................................................. 480
34.2.2 Replacing faders on RoadHog 4 and NanoHog 4 ........... 480
34.3.1 Cleaning faders on Hog 4, Full Boar4, and Playback Wing
4 ......................................................................................... 481
34.3.2 Cleaning faders on RoadHog 4 and NanoHog 4 ............ 481
34.3.3 Cleaning faders on HedgeHog 4 .................................. 481
35.1.1 For Continued Protection Against Fire ............................. 483
35.1.2 For Continued Protection Against Electric Shock ............. 483
35.2.1 Pour Une Protection Permanente Contre Les Incen-
dies ..................................................................................... 484
35.2.2 Pour Une Protection Permanente Contre Les Chocs
Électriques ........................................................................... 484
35.3.1 Zum Schutz Vor Brandgefahr ......................................... 484
35.3.2 Zum Schutz Gegen Gefährliche Körperströme ................ 484
35.4.1 Para Protección Continua Contra Incendios ................... 485
35.4.2 Para La Protección Continua Contra Electrocu-
ciones ................................................................................. 485
35.5.1 Per Prevenire Incendi .................................................... 486
35.5.2 Per Prevenire Le Scosse Elettriche .................................. 486
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35.7 安全に関する情報 .................................................................... 487
35.7.1 警告: 火災からの継続的な保護の為に ................................. 487
35.7.2 警告: 感電に対する継続的な保護の為に ............................. 487
36: Technical Specifications ................................................................... 489
36.1 Hog 4 Console ....................................................................... 489
36.1.1 Input and Output Connections ...................................... 489
36.1.2 Power, Weight and Dimensions ...................................... 489
36.2 RackHog 4 Console ................................................................ 489
36.2.1 Input and Output Connections ..................................... 489
36.2.2 Power, Weight and Dimensions ..................................... 490
36.3 Full Boar 4 Console ................................................................. 490
36.3.1 Input and Output Connections ..................................... 490
36.3.2 Power, Weight and Dimensions ..................................... 491
36.4 Road Hog 4 Console .............................................................. 491
36.4.1 Input and Output Connections ..................................... 491
36.4.2 Power, Weight and Dimensions ..................................... 491
36.4.3 Back Panel Drawing ..................................................... 492
36.5 Hedge Hog 4 Console ............................................................ 492
36.5.1 Input and Output Connections ..................................... 492
36.5.2 Power, Weight and Dimensions ..................................... 492
36.6 Hedge Hog 4 Console (Jan 2015 and later) ............................... 493
36.6.1 Input and Output Connections ..................................... 493
36.6.2 Power, Weight and Dimensions ..................................... 493
36.6.3 Back Panel Drawing ..................................................... 493
36.7 Nano Hog 4 Console .............................................................. 493
36.7.1 Input and Output Connections ...................................... 493
36.7.2 Power, Weight and Dimensions ...................................... 494
36.8 DMX Processor 8000 ............................................................... 494
36.8.1 Input and Output Connections ..................................... 494
36.8.2 Power, Weight and Dimensions ..................................... 494
36.9 Playback Wing 4 .................................................................... 494
36.9.1 Input and Output Connections ..................................... 494
36.9.2 Power, Weight and Dimensions ..................................... 495
36.9.3 Performance ............................................................... 495
36.10 Master Wing 4 ...................................................................... 495
36.10.1 Input and Output Connections .................................... 495
36.10.2 Power, Weight and Dimensions .................................... 495
36.10.3 Performance ............................................................. 496
36.11 Hog 4PC ............................................................................... 496
Glossary .............................................................................................. 497
Index ................................................................................................... 509
High End Systemsxiv
List of Figures
2.1 The Command Line ........................................................................... 22
2.2 The Status Bar .................................................................................... 22
2.3 The View Toolbar ............................................................................... 27
2.4 The Views Directory ........................................................................... 27
2.5 The Views Directory in Spreadsheet View ............................................. 29
2.6 The HSI Colour Wheel ......................................................................... 33
2.7 A Typical Directory ............................................................................. 36
2.8 A Typical Directory in Spreadsheet View .............................................. 37
2.9 The Default Naming pane of the User Preferences window .................... 39
2.10 Directory Item Colour ....................................................................... 39
2.11 The Preset Colour Options .................................................................. 41
2.12 A spreadsheet with and without Compact Mode ................................ 42
2.13 A Spreadsheet with Aggregation Turned On ....................................... 43
2.14 An Aggregated Spreadsheet With Collapsed Rows ............................. 44
2.15 The Jump Toolbar ............................................................................. 44
2.16 A Typical Editor ................................................................................ 45
2.17 The CD Burning pane of the Show Manager window ........................... 51
3.1 Start Screen, your console is ready to use ............................................. 53
3.2 The Calibration Screen ....................................................................... 54
3.3 The On-screen Keyboard .................................................................... 58
3.4 The Shut Down Dialog ........................................................................ 59
3.5 The Lock Button on the quit toolbar ..................................................... 59
3.6 The Lock Window Requesting Pin ........................................................ 60
3.7 Security Settings Tab of Console Settings Window ................................. 60
3.8 Widget Outputs pane of the DMX Processor Settings window ................ 66
3.9 HogNet and FixtureNet Connections on back panel of RoadHog 4
Console ................................................................................................. 66
3.10 The Network pane of the Control Panel .............................................. 67
3.11 Art-Net Outputs pane of the DMX Processor Settings window ................ 84
3.12 E1.31 pane of the DMX Processor Settings window ............................... 85
3.13 Docking Playback Bars with wings and external displays ...................... 86
3.14 The Wings pane of the Control Panel with Playback Wing Map-
ping ...................................................................................................... 87
3.15 The Wings pane of the Control Panel with Master Wing mappings ........ 88
4.1 The Auto Launch window ................................................................... 93
4.2 The Show Manager Window ............................................................... 93
4.3 The Track Ball pane of the User Preferences window ............................. 97
4.4 The Source Location page of the Merge Show window ....................... 102
4.5 The Type Merge page of the Merge Show window ............................. 103
4.6 The Fixture Merge page of the Merge Show window ........................... 104
4.7 The Group Merge page of the Merge Show window ........................... 105
5.1 The Fixture Schedule window ............................................................. 114
5.2 The Fixture Patch window ................................................................. 120
5.3 The View by DP view of the Fixture window ......................................... 123
5.4 Examples of Fixtures requiring Multiple Patch Points ............................. 125
5.5 A Fixture with Multiple Patch Points .................................................... 126
5.6 The Clone Universe window .............................................................. 127
5.7 The Clone DP window ...................................................................... 128
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5.8 The Patch Media Window ................................................................. 131
5.9 Fixture window, before and after replicating ....................................... 132
5.10 Changed Fixture Type ..................................................................... 133
5.11 The Auto Palettes window ................................................................ 134
5.12 The Edit Fixtures window .................................................................. 138
5.13 The Edit Fixtures window sorted by Function ....................................... 139
6.1 All Portion Selections ........................................................................ 145
6.2 Whole Portion Only Selections ........................................................... 146
6.3 Part Portion Selections ...................................................................... 147
6.4 Part Portion Selections with .0 ........................................................... 148
6.5 The Select Toolbar ............................................................................ 149
6.6 Wheels Toolbar for the Beam Parameters of a Studio Spot 575 .............. 156
6.7 The Wheelsets Toolbar for a Studio Spot 575 ........................................ 156
6.8 The Wheels Toolbar Direct Entry Dialog ............................................... 157
6.9 The Slot Toolbar for a Studio Spot 575 ................................................. 157
6.10 The Colour Slots Toolbar for a Studio Spot 575 .................................... 158
6.11 The Colour Wheel ........................................................................... 159
6.12 The Colour Picker ............................................................................ 161
6.13 The Gel Picker ................................................................................ 162
6.14 The Fanning Toolbar ........................................................................ 169
6.15 The Grouping Toolbar ...................................................................... 170
6.16 A Kind Editor for the Colour kind with separate parameters turned
on. ...................................................................................................... 172
8.1 Example of Parameters set to reference a Palette ............................... 178
8.2 The Palette Editor window ................................................................. 178
8.3 A Palette with Global Parameter Values ............................................. 182
8.4 A Palette with Per Fixture Type Values ................................................. 182
8.5 A Palette with Per Fixture Values ........................................................ 183
8.6 Example of Palettes containing different parameter types ................... 184
8.7 The Record Options Toolbar .............................................................. 185
9.1 Directory Kind Mask Menu ................................................................. 189
9.2 Directory Kind Mask Legend ............................................................. 190
9.3 Right Click Color Coding Menu ......................................................... 190
9.4 Color Coding Entire Button ............................................................... 190
9.5 Button Sizes Option .......................................................................... 191
9.6 Show Fewer Buttons Option ............................................................... 192
9.7 Auto Color Swatch Option ................................................................ 192
9.8 Spreedsheet View vs. Button View of Colour Directory ......................... 193
10.1 Media Picker Window ..................................................................... 195
10.2 Media Picker Window ..................................................................... 202
10.3 Fixture Window ............................................................................... 203
11.1 The Cue Editor window .................................................................... 210
11.2 Cue 3 with a Fade Mark .................................................................. 219
11.3 Cue 3 Actively Fading into its Mark ................................................... 220
11.4 Cue 3 Fully Marked ......................................................................... 220
11.5 The Cuelist Directory window ........................................................... 221
11.6 The Cuelist window ......................................................................... 222
13.1 Cue timings .................................................................................... 230
13.2 Path Types ..................................................................................... 233
13.3 Selecting a Path in a Cuelist Window ............................................... 234
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13.4 The Wheels Toolbar showing Timing .................................................. 235
13.5 Selecting Parameter Types from the Wheels Toolbar ........................... 236
13.6 The Slot Toolbar showing Paths ......................................................... 236
13.7 The Paths Toolbar ........................................................................... 237
13.8 The Cue Editor window with Fade selected ....................................... 239
13.9 Selecting a Path in an Editor ............................................................ 239
13.10 The Trigger Toolbar ........................................................................ 240
13.11 A Cuelist with a Loop ..................................................................... 246
14.1 Effect Tables .................................................................................. 250
14.2 The Effects Engine .......................................................................... 253
14.3 Controlling Effect Transitions with Timing ............................................ 257
14.4 The Effect Directory ........................................................................ 258
14.5 The Wheels Toolbar showing Effect Attributes .................................... 259
15.1 Fixed Kinds in the Kinds Directory ...................................................... 264
15.2 User Kinds as displayed in the Kinds Directory and on the Front Pan-
el ........................................................................................................ 265
15.3 Auto Kinds Button in the Kinds Directory ............................................ 265
15.4 Wheeslets displayed in a kind editor ................................................. 267
16.1 The Auto Update window ................................................................ 277
16.2 The Update Toolbar ........................................................................ 278
16.3 The Parked column of the Fixture window ......................................... 280
16.4 The Parked Output window ............................................................. 281
17.1 The Master Controls ......................................................................... 284
17.2 The Main Playback Controls ............................................................. 286
17.3 Example: Master 1 is chosen / Masters 2 thru 4 are selected ................ 290
17.4 The Cuelist Pane of the Playback Options Window ............................. 291
17.5 The Playback Bar ............................................................................ 303
17.6 The Cuelist Window with a Cue Running ........................................... 305
17.7 The Output Window ........................................................................ 306
17.8 The Levels View Window .................................................................. 308
17.9 The display of Inhibitive Masters on the Playback Bar ......................... 318
17.10 The Master pane of the Cuelist Options window ............................... 319
17.11 The Main Controls pane of the Cuelist Options window ..................... 320
18.1 The Misc pane of the User Preferences window ................................. 327
18.2 Matching Levels when Changing Page ............................................ 328
18.3 Playback Bar with Master 10 loaded from the Template Page ............ 332
18.4 The Playback Bar with the Template Page loaded ............................ 333
19.1 Command directory in list view; selecting an action .......................... 336
20.1 The Plots Directory .......................................................................... 339
20.2 Example of a Basic Plot ................................................................... 339
20.3 Example of Plot Window with Feedback ........................................... 345
21.1 The MIDI pane of the Console Settings window .................................. 354
21.2 The Timecode Toolbar ..................................................................... 364
22.1 The OSC pane of the Console Settings window ................................. 368
22.2 The OSC pane of the Console Settings window ................................. 369
23.1 The Timecode Toolbar ..................................................................... 378
24.1 The Macro Window ......................................................................... 389
24.2 Command Data Selection .............................................................. 390
25.1 DMX Output Window ...................................................................... 393
27.1 The Create New Custom Type window .............................................. 401
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27.2 The Create New Custom Type window ............................................. 402
27.3 The Fixture Builder window ............................................................... 403
31.1 Widget Outputs pane of the DMX Processor Settings window .............. 461
31.2 The Displays pane of the Control Panel ............................................. 464
32.1 Keyboard Status in the Command Line Toolbar ................................. 465
32.2 Programmer section of the Hog 4 front panel ................................... 471
32.3 Playback section of the Hog 4 front panel ........................................ 472
33.1 The Launched Processes window ..................................................... 476
36.1 Back panel of RoadHog 4 Console .................................................. 492
36.2 Back panel of HedgeHog 4 Console Manufactured 2015 and
later .................................................................................................... 493
High End Systemsxviii

Section 1: Getting Started

1.1
1.2
About this Manual
This manual describes the Hog 4OS as it pertains to the Hog 4 range of consoles (Hog 4, Full Boar 4, Road Hog 4, Hedge Hog 4, Nano Hog 4, RackHog 4, and Hog 4PC).
Some of the information contained in this manual will only apply to specific consoles in the Hog 4 family but that information will be clearly identified as console specific.
In this manual the word keyis used to indicate a hardware button on the console's front panel. For example: press the Enter key. The word button’, when used in this manual, refers to virtualbuttons that can be pressed on the touch screens or clicked on with the Trackball or mouse.
This manual can be read in any order but if you haven't used a Hog 4 console before you may want to start with the Hog 4OS Fundamentals (p.21)
You can open your console's built in User Manual at any time by pressing the Help button on the Window Control Toolbar, at the top of the right-hand screen.
Manual Symbols
The following formatting conventions are used in the text of this manual:
XXXX - text that is italicized and underlined indicates a reference to a term in the glossary.
XXXX - dark red text indicates the name of an interface element such as a button, key,
or window.
[XXXX] - dark red text inside a set of brackets indicates a button that has a label specific
to the show that is created by the console or the user. XXXX - dark blue text indicates information that you should literally input into the Hog
4OS verbatim. [XXXX] - dark blue text inside a set of brackets indicates the manual is only describing
the type of information that you should input into the Hog 4OS.
XXXX, XXXX, XXXX- dark red text separated by commas indicates key or button presses
that are sequential.
XXXX + XXXX - dark red text followed by + indicates a key or button press that is held
down while the second key or button is pressed.
19High End Systems
!
Section 1: Getting Started
XXXX XXXX XXXX - dark red text mixed with arrows indicates a sequence of opera-
tions that navigate you through windows and toolbars.
You will also find important or useful information highlighted:
Caution
Information regarding potetial hazards to the equipment or your personnel.
Important
Information regarding items require special attention.
Tip
Information to help you be more productive in your programming.
High End Systems20

Section 2: Hog 4OS Fundamentals

2.1
2.1.1
The Command Line
The majority of user input into the Hog 4 Operating System is handled through the command line.Keystrokes and button pressesaccumulate on the Command Line Toolbar where usersbuild executable commands such as recordingacue. Insome cases command line entries are executed immediately but in most cases you must press Enter to confirm that the command is complete. To remove any unwantedkeystrokesfrom the command line press the Backspace key once. To completely clear the command line double-press the Backspace key.
Command Line Syntax
The basic order and structure of the Hog 4 OS command line syntax is: Source, Mask, Command, Options, Destination.
Source: The source is the object within the show that you want to take data from. It might be a palette, scene, cue, or the editable editor. With most commands the source object is not modified.
Mask: The Mask is a filter for when you only want some of the data from that object. There are two types of mask: a fixture mask specifies only data for certain fixtures (for example Cyberlight 1); a kind mask specifies only data for certain kinds (for example Colour, Beam). If no mask is specified then the entire contentsof the current activeeditor are included in the command.
Command: The Command is the operation you want to perform. Com­mands include Copy, Record, Delete, Move, Merge, Knockout. Some of these only need a source to be specified, others only need a destination, but they all have the same syntactical form.
Options: The behaviour of some commands (for example Record) can be altered with options. These usually appear on a popup toolbar once the command key is pressed.
Destination: The destination is the object that will be affected by the command. Again it might be a palette, cue, scene or the editable editor. If the destination already exists, and the action to take is unclear, then you will be asked what the console should do.
Some examples of command line syntax are shown below. Note that a final press of the
Enter key is required to tell the console to the command is complete and ready to be
executed.
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Figure 2.1. The Command Line
Section 2: Hog 4OS Fundamentals
CommentsDestinationOptionsCommandMaskSource
Position 1Record
Position 1ReplaceRecord
Position 2CopyPosition1
Position 2ReplaceMovePosition 1
Position 3RecordGroup 2
Cue 5CopyPositionCue 1Group 3
Records a position palette to location 1 in the position palette directory. No source is given, so the content ofthe current edit­or is assumed.
The Replaceoption(on the Record Options Toolbar) ensures that the new palette replaces the previ­ously recorded palette.
The Copycommand takes the Position 1 palette as its source.
This example combines us­ing a source and a record option.
Here Group 2 acts as a mask for the record com­mand, so that only fixtures in Group 2 are recorded into the Position 3 palette.
Here the parameter values of fixtures in Group 3 are copied from Cue 1 to Cue
5. The Position option ap­plied to the copy com­mand meansthat onlypo­sition parameters are in­cluded.
2.1.2
Tip
The text of the command line turns red if your syntax is not valid.
The Status Bar
To the right of the command line is the Status Bar.
Figure 2.2. The Status Bar
The Status Bar gives you basic information about the status of the console as well as connected network items.
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Below is a list of the different kinds of data the status toolbar can show:
The Trackball mode
The current editor
The network status
ExampleDescription
--- (pointer) POS (position) POS, ortho (ortho mode)
Page 1The name of the current page CMD (command key mode)Current Mode of the Function Keys KIND (kind key mode) Programmer
Cue 3 Master 4The currently chosen master
The network is working normally.
Consoles are syncing show data.
Connected DP8000's need a software
upgrade.
There is a problem with the network.
16:28The current time in hours and minutes.
2.2
The Graphical User Interface
In additionto theconventional command line,the Hog4OS usesa graphical user inter­face similar to those found on personal computers.
The advantages of the graphical user interface are far-reaching, and will become fully apparent as you get more familiar with Hog 4OS.
Key features of the GUI are:
You can work with on-screen controls and windows using the touch screen or through a pointer controlled by the built in Trackball, or an external mouse. Left-clicking the mouse is the same as touching the screen andis usedfor selecting oractivating controls, whileright-clicking brings up a context-sensitive range of menu options.
The Soft Keys adjacent to the touch screens provide another method of accessing functions, changing to match whichever toolbar is docked along that edge of the screen.
The graphical environment is highlycustomisable, giving youcomplete control of the console and individual window layout. For example, you can rearrange column headers in list windows (e.g. the Cuelist and Pro-
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Section 2: Hog 4OS Fundamentals
grammer windows) to prioritise information that is most pertinent to a
specific showor user.Information displayed canalso besorted or filtered. When a user logs out these preferences and settings are stored, and re­trieved again on logging in.
2.2.1
Opening Windows
Window Management
Windows can be opened in five ways:
Press and hold on thetouchscreen: Press and hold onanyempty section of the touchscreen (double click also works); this will bring up a menu window which contains button options for convertingthe menuwindow into a system window such as the programmer or output window. The initial sizeof themenu window dependson where you press thescreen. For example, pressing and holding in one of the four corners of the screen will opens a quarter sized menu window while pressing and holding in the middle of the screen close to the Hog 4 logo will open a menu window that is full screen.
From a Toolbar: Some windows may have a dedicated button that can be pressed; the Programmer, for example.
With the Open Key: To open a window using console keys, hold down
Open and press the window's associated key or button. For example:
Open + Position : opens the Position Directory window.
Open + List : opens the Cuelist Directory window.
Open + Choose : opens the Cuelist window for the
chosen master.
You can also hold down the Open key to gain access the second level of the main toolbar with buttons for many of the console's windows, such as the Output and Parked windows.
From the Command Line: You can specify the window to be opened using the command line, and then press the Open key. For example:
Position 5 Open : opens the editor window for Position
Palette 5.
Cue 4 / 8 Open : opens the editor window for Cue 8
in the cuelist on Master 4.
Double Pressing Keys: You can also open some windows by double­pressing the appropriate key:
Position, Position :opens the Position Directorywindow.
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Section 2: Hog 4OS Fundamentals
Tip
If you prefer not to use the double-press shortcut to open windows, then assign the double-press time to zero to disable it: see Keys and Button Pref- erences (p.100).
Closing Windows
Windows can be closed using the window's Close button (marked with a cross, at the right hand end of its title bar), by pressingOpen + Backspace, or with the Close button
on the Window Control Toolbar.
Fronting, Resizing and Moving Windows
You can open as many windows as you wish, but you can only work in one at a time. To work in a window make it the frontmost by clicking or pressing the touch-screen
within it, or use the Focus button on the Window Control Toolbar. The window's title bar will turn blue to show that the window is frontmost; otherwise it is grey.
Windows and toolbars can be placed any where within the console's internal touch­screens, or on the (optional) external displays.
You can move and resize windows using keys and buttons, or by using the mouse or trackball.
Using Keys and Buttons
The Window Control Toolbar sits at the top of the right-hand touch screen, and provides a quickand easy way tomanipulate windows. Its functions arealso available askeyboard shortcuts.
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Section 2: Hog 4OS Fundamentals
Page Up, Page Down, Page Left and Page Right scroll the currently selected window. The cursor isn't moved.
ShortcutFunctionButton
helpful when you need to view two parts of the same window at once.
for the selected window within its current screen. The options are full screen, and top, bottom, left and right half and quarter screens. Holding down the Pig key while pressing Size rotates through the options in the reverse order.
touch-screens and external displays.
window between full screen and its previous size.
to the front.
windows to be changed bythe Trackball ormouse (but not the toolbar buttons). Windows are unlocked when this button is enabled.
Using the Mouse or Trackball
To move a window, click and hold on the window's top status bar whilst dragging it to its new position. To move a toolbar click and hold its left-hand edge and drag to its new position.
Open + [slash]Copy creates a copy of the selected window. This is
Open + [plus] or [minus]Size rotates through a range of set positions and sizes
Open + @Move Screen moves the selected window between
Open + FullMaximise toggles the size of the currently selected
Open + ThruFocus switchesbetweenwindows in turn, bringing each
Open + .The unlock button allows the positions and sizes of all
Open + BackspaceClose closes the frontmost window.
Windows can be resized by clicking and holding on corners until the resize arrow ap­pears. You can then drag the corner to make the window bigger or smaller.
Note that you can only use the mouse or Trackball to move and resize windows if you
have unlocked them with the Lock button on the Window Control Toolbar. Keeping the windows locked is usefulwhen usingthe touch screens, sothat you do not accident­ally drag or resize windows with their title bars or borders. You can still move and resize windows with the buttons on the toolbar.
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