High End Systems DML-1200 User Manual

w/Axon
Addendum
Axon Embedded Media Server

TABLE OF CONTENTS

1. Axon Overview ............................................................................................................................................................... 1
1.1 Axon Features .............................................................................................................................................................................1
1.2 Content Management Application Features ....................................................... .........................................................................2
1.3 Protocol Options .............................................................. .............................................................................................. ..............2
1.4 Image Optimizi n g C on t ro ls ............................. .... ..... .... .... .... .. .... ..... .... .... .... .. .... ..... .... .... .... ................................. .........................3
1.5 Graphics Control Hierarchy ...................................... .. .. ................................. .................................. .............................................3
1.6 Graphics Engine Function s ....................... .. ................................. .............................................................................................. ..4
1.7 Making Grap h ic s Eff e ct C ho ice s ......................................................... .... .. .... .... ..... .... .. .... .... ........................................................4
2. Graphic Functions .......................................................................................................................................................... 5
2.1 Defining C ontent ......................................................... .. ............................................................................................ ..................5
2.1.3.1 Object ................................................. ............................................................... ............................... ...........................6
2.1.3.2 Media Folder ........................ .............................................................................................. ............................... ............6
2.1.3.3 Media File ......................................... .. ................................................................ .........................................................7
2.1.4.1 In Frame and Out Frame Parameters .......... ................................. .................................. .............................................7
2.1.4.2 Segment Selection Examples ............................................................. ... .. .. ................................................................ ..8
2.1.5.1 Playback Mode ............................................ .. .. ............................... .. .. ................................ .........................................8
2.1.5.2 Playback Speed ....................................................... ................................ .. .. ............................... .................................8
2.2 Rotation, Po sition, Scale .............................................. ................................. .. ................................ ...........................................9
2.2.2.1 X Rotation ..................................................................................................................................... .............................10
2.2.2.2 Y Rotation ....................................................................................................................................... ...........................11
2.2.2.3 Z Rotation ......................................................................................... ................................ ............................... ..........11
2.2.3.1 X Scale .................................. .....................................................................................................................................12
2.2.3.2 Y Scale .............................. .. ............................... .. .. ................................ .. .. ............................. ...................................12
2.2.3.3 Z Scale ............................................ .. ................................ .. .. ............................... ......................................................13
2.2.4.1 X Position .................................................................................................................................................... ..............13
2.2.4.2 Y Position ......................... .. .. ............................................................................................................................. ........13
2.2.4.3 Z Positio n ........................................................................ ...........................................................................................14
2.3 Opacity and Eff e cts ......................................................... .... .... .... ..... .. .... .... .... .... ... .... .... ............................................................15
2.3.1 Opacity ........................................... .. ............................................................... .. ..................................................................15
2.3.3.1 Color to B/W ...................................... .......................................................................................................................16
2.3.3.2 Content Optimization .................................... .. ................................. .. ... .............................................................. ......17
2.3.3.3 Chrom a Shift ..............................................................................................................................................................17
2.3.3.4 CTO/CTB ...................................... .. ............................................................... .. .. ............................... ...........................17
2.3.3.5 Drop Shadow .............................................................................................................................................................18
2.3.3.6 Exposure Control ......................................... .. .. ................................................................................................ ..........18
2.3.3.7 Faux LED ..................................... ............................................................................................................................. ..19
2.3.3.8 Faux Tile ......................................... .. .. ................................ .. .. ............................................................... ....................19
2.3.3.9 Film Ro ll ............................... .. .. ................................. .................................. ..............................................................20
2.3.3.10 Fire Gr adient ........................................................................................ ............................. .......................................20
2.3.3.11 Flip ................... .. ................................................................. ............................... ............................... .......................20
2.3.3.12 Fuzzifier ................................................. .. ................................. .. .. .. .................................. ............................... ........21
2.3.3.13 Gray ma k e r 1 ........................................ .... .... .... .. .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................21
2.3.3.14 Gray ma k e r 2 ........................................ .... .... .... .. .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................22
2.3.3.15 Inver t Black and White, Keep Color ................................................. ... .. .. ................................................................22
2.3.3.16 Neg a tive Art ................................................................................................................... .........................................22
2.3.3.17 Pan and Sc an ........................ .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... .... ..... .... .. .... .... ......................................................23
2.3.3.18 Pixela te ........................ .. .. ................................. .. .................................. ..................................................................23
2.3.3.19 Posterizer ............................................................ ............................................................... .....................................24
2.3.3.20 Push to Red ......................................................... .. ..............................................
2.3.3.21 Push to Sepia .................................................... .. ....................................................................................................25
2.3.3.22 ShakeNBake ................................... .. .......................................................................................................................25
2.3.3.23 Texture Mixing ........................................... ................................................................ ................................ ..............25
2.3.3.24 Zoom B lu r ............................. .... .. .... ..... .... .. .... .... .... .. ..... .... .... .. .... .... ..... .. .... .... .... .. ....................................................26
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DML-1200 w/Axon Embedded Graphic Engine 24/12/2010______________________________________________________________________________ 1
Table of Contents
3. Synchronizing Content ................................................................................................................................................. 30
3.1 Network Sync h ronization Overvie w .......................... .... .... .... .... .. ..... .... .... .... .... .. ..... .... .... .... .... .. ................................................30
3.2 Network Sync hr onization Requirem e n ts ............................. .. .... ..... .... .... .... .... .. ..... .... .... .... .... .... .. ..............................................30
3.3 Network Sync h ronization Capabilitie s ....................... .... .... .. .... .... ..... .... .... .. .... .... ..... .... .... .. .... ... ................................. ................30
3.4 Programming Synchron ization ....................................................... .. .........................................................................................30
4. Global Functions .......................................................................................................................................................... 32
4.1 Global Intensity .......................................... .. .. ............................................................... ............................... .............................32
4.2 Global Effe ct Mode Channels ............................. .......................................................................................................................32
4.3 Global Co ntrol ........................................... .. .. ............................... ... .. .............................................................. ...........................36
4.3.2.1 Spheric al Control Statistics .................................................................................. .. .. ..................................................36
4.3.2.2 Performance Statistics .................... .. .. ... ................................. .. ............................................................... ..................36
4.3.2.3 Text C o lor .......................................................... .. ......................................................................................................36
4.4 Masking C o ntrol ......................................... ...............................................................................................................................37
4.4.1.1 Mask Shapes ................... .. .. .......................................................................................................................................37
4.4.1.2 Strobin g Mask Shapes ........................................... .. .. .............................................................................................. ..38
4.4.2 Mask Size .............................. ..... .... .... .... .. .... ..... .... .... .. .... .... ..... .... .. .... .... .... ..... .. .... ..............................................................38
4.5 Image Edge Fa de .................................................... .... .... .. .... .... ..... .. .... .... .... .. .... ..... .... ... ... ............................... .........................39
4.6 Keystone Correction Parameters ............................................. .. .. .................................. .. ..........................................................40
4.7 Framing Pa r ameters .......................................................... .. .. .................................. ............................... ............................... ....41
4.8 Global Vie wpoint Mode ......................................................................................................................................................... ....42
4.9 Viewpoint Position X ........................................ .. ............................................................... ............................... .........................42
4.10 Viewpoint Position Y .......................................................................... ................................. ................................ ....................42
4.11 Viewpoint Position Z (Zoom) .................................................. .. ... ................................. .. ........................................................43
4.12 Collage Generator™ Ef fect ........................... ................................ .. .. ............................... .. ......................................................43
4.12.1.1 Automated Collage O ptions ................................................. .. ................................. .. ..............................................43
4.12.1.2 User Seg m e n te d C o llag e O ptio n s ............ .... .... .... .... .. ..... .... .... .... .... .. ..... .... .... .... .. .... ..... .... ................................. ......44
4.12.5.1 Spherica l M ap p in g Se tup G u ide ..................................................... ..... .... .... .... .. .... .... ..... .... .....................................47
5. Effect Mode Options Descriptions ............................................................................................................................... 49
5.1 Effect Mode C olo r O p tio n s ......................... .... .... ..... .. .... .... .... .... .. ..... .... .... .... .. .... ..... .... .... .. ........................................................50
5.1.4 CMY ..................................................... .. .. ................................ .. .. ............................... ........................................................51
5.1.7 Color Cycle ........................................... .... .. ..... .... .... .. .... .... .... ... .... .... .. .... .... ..... .. .... ................................. .............................52
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5.1.12 DotP and Re sa mple ...................................................... .... ..... .... .. .... .... .... ..... .. .... .... .... ......................................................54
5.1.13 Edge Detect Black and White ................................................................................... .. .. ....................................................54
5.1.14 Edge Detect Black and White 2 ...................................................................... .. .. ..............................................................55
5.1.15 Edge Detect Color ......................................... .. ................................. .. .. .................................. ...........................................55
5.1.16 Edge Fade Color ........................................................ .. .............................................................................................. ........56
5.1.17 Glow .................. ............................... .. .. ............................... ... .. ............................... ..........................................................56
5.1.18 Glow Color Cy cl e ........................................ ... .... .... .... .... .. .... ..... .... .... .. .... .... ..... .... .. .... ........................................................56
5.1.19 HS Effect Mo d e Op tio n s ......................................................... .. .... .... .... .. .... ..... .... .. .... .... ....................................................57
5.1.19.1 HS to Gray .................................. ................................................................................................ .............................57
5.1.19.2 HS Se lected to Transparent ...................................................... .. .................................. ............................... ............57
5.1.19.3 HS to T r ansparent ......................................................... ...........................................................................................58
5.1.20 Intensity Key ........................................................................................................... ............................... ...........................58
5.1.21 Mask Colo r ................................. .. .... .... .... ..... .. .... .... .... .. .... ..... .... .. .... .... .... ..... .. .... .... ..........................................................59
5.1.22 Mask Colo r an d Ed g e Fa d e Co lo r ............................................................. .. ..... .... .... .... .. .... ................................................59
5.1.23 RGB A d d , All Pixels ........................................................................................................................ ............................... ....60
5.1.24 RGB A d d 2, All Pixels ........................................................... ............................................................... ...............................60
5.1.25 RGB Add to N o n -b la c k P ixe ls ........................ .... .. .... .... .... .... ... .... .... .... .... .. ..... .... .... .... .. .... .... ................................ ..............60
5.1.26 RGB In vert .......................................... ............................... .. ... .............................................................. .............................61
5.1.27 RGB In vert and Swap t o BRG ...................................... .. .................................. ................................................................ ..61
5.1.28 RGB In vert and Swap t o GBR ...................................... .. .................................. ................................................................ ..62
5.1.29 RGB Sc a l e ........................................................ .. .. ............................... .. .. ................................ ...........................................62
5.1.30 RGB Swap to B G R ...................................... ..... .... .... .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................62
5.1.31 RGB Swap to B R G ...................................... ..... .... .... .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................63
5.1.32 RGB Swap to G B R ...................................... ..... .... .... .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................63
5.1.33 RGB Swap to G R B ...................................... ..... .... .... .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................63
5.1.34 RGB Swap to R B G ...................................... ..... .... .... .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................64
5.1.35 Scan Lin e ....................................................... .. ..................................................................................................................64
5.1.36 Sharpen ......................................................... .. ..................................................................................................................64
5.1.37 Solarize ............................................................ .. .. ................................. ............................................................... ............65
5.1.37.1 Solarize 1 .................................................................................................................................................................65
5.1.37.2 Solarize 2 .................................................................................................................................................................65
5.1.37.3 Solarize 3 .................................................................................................................................................................65
5.1.37.4 Solarize 4 .................................................................................................................................................................65
5.1.38 Solid Color RG B ......................................................... .... .... ..... .... .. .... .... .... ..... .. .... .... ................................. .........................66
5.1.39 Transparen t C olo r ........................ .... .. .... .... ..... .... .... .. .... .... ..... .... .... .. .... .... ..... .... .. .... .... ......................................................66
5.1.39.1 Trans p arent Color Coarse ......................................................... .. .. .................................. ............................... ..........66
5.1.39.2 Trans p a r ent Color Fine ................................................................. .. .. .......................................................................66
5.1.39.3 Trans p arent Color Med i um ....................................................... .. .. .................................. ............................... ..........66
5.1.40 Transparen t C olo r , In ve rt ........................................................... .... .... .. .... ..... .... .... .. .... .................................... ..................66
5.1.40.1 Trans p arent Color Inve r t, Coarse .................................. ................................. ..........................................................66
5.1.40.2 Trans p arent Color Inve r t, Medium ................................... ................................. ......................................................66
5.1.40.3 Trans p arent Color Inve r t, Fine ................................. .. .................................. ............................................................66
5.1.41 UV Effect Mo de O p tio n s ...................................... .... .... .... .. ..... .... .... .... .. .... ..... .... .... .. .... ......................................................67
5.1.41.1 UV to Gray ..................................................... .. ................................................................. ............................... ........67
5.1.41.2 UV Selected to Transparent ..................................... .................................. ..............................................................67
5.1.41.3 UV to Transparent ............................................... .................................. ..................................................................68
5.1.42 Yxy Lu minance Scaling ............................ .. ... .............................................................. .. ................................ ....................68
5.2 Geometric Effect Options ................................. .. ... ............................................................................................. .......................69
5.2.1 Cartoon Edge ......................................................... .. .. ............................... .. ... ............................... .....................................69
5.2.2 Chroma Shift ....................................................... .. ................................. .................................. ............................. ..............69
5.2.3 Collage Generator ..................................................... ................................. ................
5.2.3.1 Collage Generator .....................................................................................................................................................70
5.2.3.2 Enhance d C o llag e Ge n e ra to r ......................... .. .... .... .... ..... .. .... .... .... .... ... .... .... .... .... .. .... ..... ............................... ..........70
5.2.3.3 Collage Gen 3 ................................. ................................ .. .. ............................... .. .. ................................ ....................70
5.2.3.4 Collage Generator Wrap ....................................................... .............................................................. .......................70
5.2.3.5 Collage Gen 3 Wrap ................................ .. .. ............................... .. .. ................................ ...........................................70
5.2.3.6 Segmen te d C olla g e G e n er a to r ................................ .... ..... .... .. .... .... .... ..... .... .. .... .... .... ..... ................................. ..........70
5.2.3.7 Segmen te d C olla g e G en 3 ................................ .... .... ..... .... .. .... .... .... ..... .. .... .... .... .... .. ..... ...........................................70
5.2.3.8 Segmen te d C olla g e G e n er a to r W ra p ............................................. .... ..... .... .. .... .... .... ..... .... .. .... .................................70
5.2.3.9 Segmen te d C olla g e G en 3 Wrap ........................................................... .... .... .... .... .. .... ..... .........................................70
5.2.4 Curved S urface Support ...................................... .. .. ............................................................................................................71
5.2.5 Digital MS peed ........................... .. .............................................................................................. .........................................72
5.2.6 Downw ard Vertical Stre a ks ..................................... ............................................................................................................73
5.2.7 Drop Shadow ...................................................... .. .. ............................... .. .. ................................ .........................................73
5.2.8 Edge Frame Profiles............................................... .. .. .............................................................................................. .. .. ....... 74
5.2.9 Faux LED ................ ................................. ................................................................................................ .............................75
5.2.10 Faux Tile ................................. .... .. .... .... .... ..... .. .... .... .... .... .. ..... .... .... .... .. .... ..... .... ................................. ...............................76
5.2.11 Film Bur n /Unburn ...................................... .................................. .....................................................................................76
5.2.12 Film Nois e ................................ .. ................................. .................................. ....................................................................77
5.2.13 Film Roll ................................... .. .. .....................................................................................................................................77
5.2.14 Flip .................................. .. .. ..............................................................................................................................................77
5.2.15 Fuzzifier ................... .. ................................. ... .. ................................. .. ...............................................................................78
5.2.16 Gaussian Blur ............................. .. .. ............................... .. .. ................................ .. .. ............................... .............................78
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________3
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5.2.20 Lens Gr id ................................................ .. .............................................................................................. ...........................80
5.2.23 Mattes................................ ..... .... .... .. .... .... ..... .. .... .... .... .. .... ..... .... .... .. .... .... ..... .. .... .. ............................... .. .. ........................ 82
5.2.25.1 Particle Sys t e m 1 ........................................ .... .... .... ..... .. .... .... .... .... .. ..... .... .... .... .. ....................................................84
5.2.25.2 Particle Sys t e m 2 ........................................ .... .... .... ..... .. .... .... .... .... .. ..... .... .... .... .. ....................................................85
5.2.25.3 Particle Sys t e m 3 ........................................ .... .... .... ..... .. .... .... .... .... .. ..... .... .... .... .. ....................................................85
5.2.28 Pixelate .................................................... ..... .... .. .... .... .... .. ..... .... .... .... .. .... ..... .... ................................................................86
5.2.29 Pixel Twist .................................. .. .... .... .... ..... .. .... .... .... .... .. ..... .... .... .... .. .... ..... .... ................................................................87
5.2.30 Prism ........................................................ ..... .. .... .... .. .... .... ..... .. .... .... .... .. .... ..... .. .... ............................... .............................87
5.2.31 Raindrop ........................ .... ..... .. .... .... .... .. .... ..... .... .. .... .... .... .. ..... .... .... .. .... .... ..... .. ................................................................88
5.2.34.1 Sinewa v e, C ir cu la r w / X Ax i s W o b bu la ti on .......... .... ..... .. .... .... .... .. .... ..... .... .... .. .... .... ..... .. .... .... .................................89
5.2.34.2 Sinewa v e, C irc ul ar w / Y Ax is Wobbulation ................ ..... .... .. .... .... .... ..... .. .... .... .... .... .. ..... .... .... .................................89
5.2.34.3 Sinewa v e, C irc ul ar w / Z Ax is W o b b u la tio n ............................. .... .... ..... .. .... .... .... .... .. ..... .... .... ...................................89
5.2.35.1 Sinewa ve , H or iz on ta l w / X A x is Wo b b ula tio n ....................................................... .... ..... .... .. .... ...............................89
5.2.35.2 Sinewa v e, H o riz o nt a l w / Y A xi s W o b b ul at io n ....................................................... .... ..... .. .... .... .... ...........................89
5.2.35.3 Sinewa v e, H o riz o nt a l w / Z a x is W o b b ula t ion .......................................... .... .... .. .... .... ..... .... .. .... .... ...........................89
5.2.36.1 Sinewa v e, V er ti ca l w / X Ax is W ob b u la ti on ......................................... .... .... .... .. .... .... ..... .... .. .... ...............................89
5.2.36.2 Sinewa v e, V er ti ca l w /Y Axis Wobbulatio n ............................................. .. .... .... .... .... ..... .. .... ...................................90
5.2.36.3 Sinewa v e, V er ti ca l w / Z Ax is Wo b b u la tio n ................ ..... .... .. .... .... .... ..... .. .... .... .... .... .. ..... .... .... .................................90
5.2.39.1 Spherica l M ap p i ng , O u tsid e ........................................... .. .... .... .... .... ..... .. .... .... .... .... ..... .. .........................................91
5.2.39.2 Spherica l M apping, Inside ............................................ .... .... .... .. .... ..... .... .... .. .... .... .... ..............................................91
5.2.39.3 Modif ier Parameter A djustments for Sp herical Mapping ............................................. .. .. .......................................91
5.2.46 Tiling On .............................. ... .. ............................................................................................................................. ............94
5.2.47 Transparent Wipes....................... .. ................................. ............................................................... .. .. ............................... . 94
6. Content Management Application (CMA) .................................................................................................................... 96
6.1 Launching the CMA .......................................... .................................. .. ................................................................. ....................96
6.2 Auto Disco very ........................................................ .. ................................................................ ................................ ................97
6.3 The CMA Client Window ............................................ .... .. .... .... .... ..... .. .... .... .... .. ..... .... .... .. .... ............................... .......................98
6.3.2.1 Preload ed Stock Content .............................................................. .. ................................ .........................................100
6.3.2.2 Custom User Content .............. ............................................................................................................................. ....100
6.3.2.3 Media Files ..............................................................................................................................................................101
6.3.2.4 Object F iles .................................................. .. .. .. ................................. ................................ ............................... ......101
6.3.4.1 Viewing Folders .................................. ... .. ................................. .. ................................. ................................ ............102
6.3.4.2 Viewing Files .............................. .. .. .................................. .. .. ................................. ................................ ..................102
6.4 Managing Us e r C on t en t ............................ .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... .... ..... .... .. .... ......................................................103
6.4.1.1 Assigning DMX Values to U ser Content ................................ .. .. .. ................................................................... ..........103
6.4.1.2 Assigning DMX Values Automatically ................................. ................................. .. .. .. ..............................................104
6.4.1.3 Editing User Content DM X Values ...................... .. .. .................................. .. .. .. ..........................................................104
6.4.1.4 Valid DMX Values ........................................ .. .. ............................... .. .. ................................ .....................................104
6.4.2 Moving User Content Files and Folders ..................................... ................................. .. .. .. ................................................104
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6.5 Uploading C o ntent from Your Lo cal Drive to a Media Server ............................................. .. .. .. .. ... .........................................105
6.5.1 Content Scanning ................................................ .. .. ..........................................................................................................106
6.5.2 CMA Inter action ................................................................................................................................................................106
6.6 Archiving User Content ......................................................................................... ..................................................................109
6.6.1 Using Local Archives to Prepa r e Content Offline ....................... .. .. ..................................................................... ..............109
6.6.2 Creating a Lo cal Archive ................................... .. .. .. ................................. .. .. ... ..................................................................109
6.6.3 Creating C ontent Backup Archive ..................................... .. .. ... ................................. ........................................................110
6.6.4 Deploying a Content Archive ........................................................... .. .. .............................................................................110
6.7 Cloning Us er Content ................................. .. .. .................................. ................................. ............................... .......................110
6.8 Deleting Co ntent ................................................ ... .. ................................. ............................................................. ..................111
6.9 DMX Sum mary ............................................ .. ............................... ... .. ............................... ........................................................111
6.10 Upgradin g Software ....................................... .. ... ............................... .. .. ............................... ................................................112
6.10.1 Verifyin g Software Versions .......................................................... .. ............................... ................................................112
6.10.2 Upgrading the CMA So f tware ................................................ .. ................................. ......................................................112
6.10.3 Upgrading Server Soft ware ........................... .. .. ..............................................................................................................112
6.10.4 Viewing Server Configuration ......................................................................................... ................................................113
6.10.5 Viewing C urrent Configura tion of All Servers ............................................... .. ................................................................114
6.10.5.1 Config uring Columns ............................................... .. .................................. ................................. .........................114
6.10.5.2 Re-O rder Columns ................................................... .. ... .........................................................................................115
6.10.6 Viewing Individual Fixture Configuration Values ................................... .. .. ................................................................. ....115
6.11 Axon and DML-1200 w/Axon Media S e r ver Configuratio n Options ......................................... ... .. .. .....................................116
6.11.1 Server Ta b .................................. ................................. .................................. ................................. ............................... ..116
6.11.2 Display Settings Tab ............................................ .. .. ................................. .....................................................................118
6.11.3 Hardw a r e Tab ........................................................ ............................... .. .. ................................ .....................................119
6.11.4 I/O Tab ......................................... .. .. ............................... .. .. ................................................................. ...........................120

DML-1200 w/AXON DMX Protocol

A.1 DMX CHANNEL ASSIGNMENT FOR DML-1200 w/AXON ................................... .. .. .................................. .. ............................... ..121
A.1.1 Motion C ontrol ........................................................ .............................................................. ................................ ............121
A.1.2 Image C ontrol .......................... .. .. ................................................................ ............................................................... ......121
A.1.3 Global C o ntrol .......................... .. .......................................................................................................................................122
A.1.4 Axon Graphic Object Con t r o l ...... ................................. ................................. ................................ .....................................122
A.2 PARAMETER DESCRIPTIO N AND OPTIONS .................................................................................................................................123
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DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________5
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DML-1200 w/AXON EMBEDDED GRAPHICS ENGINE

1. AXON OVERVIEW

The Axon built-in 32-bit Graphics Engine software utilizes Windows XP Embedded and DirectX application programming interface to provide extensive image control of up to three 3-D graphic objects.
Axon uses the DMX512 protocol to control digital media allowing you to position, scale, rotate, apply visual effects and color mix graphic objects. You can define up to three of these objects and then apply global effects to the composite image.
Using the Content Management Application (CMA) on your computer allows you to upload, move and clone content files, configure fixtures, and upgrade software to Digital Lighting fixtures via an ArtNet link. You can monitor performance metrics and downlog log files when required for support. Using the CMA, you can also perform the same functions remotely on multiple media servers over an Ethernet network.

1.1 Axon Features

System
• Software based on Windows XP Embedded and DirectX technology
• Powerful Content Management and Configuration software can remotely manage multiple Axon, DL.3, and DL.2 media servers.
• Supports importing of custom content including: 3D objects, media files, still images
• Provides Art-Net capability
• Upgrades software remotely
• Includes a royalty-free stock digital art collection including over 1000 lighting-optimized files
• Accepts SDI, HD-SDI, and S-Video input
• On board DVD drive for copying content into the Axon Server as well as burning User content onto DVD/CD.
• Collage™ software included with graphics engine
Graphics Engine
• Simultaneous playback of three discrete media streams on separate 2D/3D objects
• Image Optimizing Controls let you adjust both Black Level and Contrast for each cue and for each image
• 45 Object parameters give you graphic controls for each individual media stream including:
• A choice of multiple play modes and play speeds
• The ability to define any segment of a video loop including Scrub capability
• Three Graphic Effect Mode channels provide multiple color mixing and visual effects
• Variable Opacity to allow for crossfading or dissolves between media streams
• Full control of image Rotation, Positioning and Scaling on X, Y and Z axes
• Visual Modes that let you control black level and contrast to optimize content
• 55 Global parameters provide graphic controls to the composite image created by up to nine media streams
• Collage Generator™ technology configures multiple media server outputs to display a single image in arrays up to 16 horizontal x 8 vertical.
• Curved Surface Support corrects for s hape distortions that occur when you project onto surfaces that aren’t f lat.
• Intensity overlays the opacity control to provide system-wide intensity level
• Overall image Color Mixing applied to composite media stream image
• Five Global Effect Mode channels provide multiple effects that can be applied to the composite image
• Multiple Mask selections with edge fading and strobe effects
• Edge fading for creating montages
• Keystone correction of output projection
• Digital Framing Shutters
• Viewpoint controls provide ability to change viewing angle/perspective on images
• Multiple modes for synchronizing content playback on multiple media servers linked through an Ethernet network.
6
Axon Overview

1.2 Content Management Application Features

• Available for Windows and Mac operating systems
• Communicates with other DML-1200w/Axon, DL.3, DL.3F, DL.2, Axon media servers over an Ethernet network
• Uploads and downloads custom digital content to fixtures on a DMX link
• Configures DL.3, DL.3F, DL.2 and Axon media servers
• Updates software including content, applications, and operating system to DML-1200 w/Axon, DL.3, DL.3F, DL.2 and Axon media servers.
• Three “gas gauges” in the server’s Hardware Tab let you view available CPU, GPU and HDD resources remaining. This gives you the information you need to manage additional layers within the capabilities of the hardware available in their system.
• Log File Download available in All Servers view in the CMA to provide troubleshooting information to customer service if a problem occurs. Logs are saved with a .dlf (digital log file) extension.

1.3 Protocol Options

You can use one of two Protocol Versions to control the media server parameters of the DML-1200 wAxon. Both versions provide individual and composite control for multiple graphic objects.
Version 1 Version 2
• Five banks of Global Effects instead of three in Version 1
• Eight channels of Global Framing Shutters
• Expanded Collage adjustments
• 16-bit control of X, Y and Z scaling
• Global spherical mapping control
• An additional bank of Graphic Effects
You select the protocol level through the CMA (see protocol version for your application, remember the following:
• Both Protocol versions include multiple effects and can control up to nine Graphic Objects layers on DML-1200 w/ Axon media
• You can adjust the “footprint” of the media server parameters on a DMX link with the protocol you choose and by implementing
maintains the original channel range of DL.3, DL.2, and Axon media servers and offers compatibility with legacy shows. adds an additional 27 channels of control with:
Viewing Server Configuration
servers.
only the number of 3-D objects you need.
on page 113). When choosing the appropriate
Number of
Object Layers
055 35
1 100 73
2 145 111
3 190 149
4 235 187
5 280 225
6 325 263
7 370 301
8 415 339
9 460 377
DML-1200 w/Axon Media Server
V2 Footprint V1 Footprint
7 _______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Axon Overview

1.4 Image Optimizing Controls

Images can be optimized for each cue. It is not necessary to pre-optimize images with a separate software system on a separate computer when preparing for a show. Using Visual modes, you can adjust both Black Level and Contrast for each cue and for each image (see
Visual Mode Options
on page 16).

1.5 Graphics Control Hierarchy

There is a hierarchy to the DMX control parameters. In general, object control parameters render individual graphic images. Global control parameters act upon the composite image created by combining multiple objects. Motion parameters control the fixture movement and projection as well as live video feeds.
It is especially important to keep this in mind when applying graphical effects. At the lowest level, Graphic effects are applied to an individual 3-D Graphic Object. Any Global effects applied affect each object in the combined Object image. Finally, motion effects control the projection of the composite image.
Graphics Engine Function Flow
Define up to nine 3-D objects with
Object
Content
a texture applied
Opacity
Playback
Graphic Functions are applied to each object
Visual Mode
Effect 1
Effect 2
Effect 3
Global Functions
are then applied to the
composite-object image.
Object
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Effect 3
Global Effect 1
Global Effect 2
Global Effect 3
Global Effect 4
Global Effect 5
Keystone Correction
Object
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Effect 3
Object
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Effect 3
Mask
Edge Fade
Framing Shutters
Global Viewpoint
Global Intensity
Graphics Engine outputs final image to projector
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________8
Axon Overview

1.6 Graphics Engine Functions

1.6.1 Object Graphic Functions

For an individual object, you can control:
• The media file and 3-D object selection for the layer
• Media playback including
— What portion of the movie plays — Playback speed — Playback mode (direction and style of playback)
• The object transparency (opacity)
• Visual Effects including colormixing and geometric effects
•Synchronization
• Image Rotation, Scale and Position

1.6.2 Global Functions

Global controls are applied to composite image created by multiple 3-D images. For the combined image, you can:
• Adjust the composite image intensity level
• Apply visual effects including colormixing and geometric effects
• Select a mask shape, size it and apply edge fades and color to the mask
• Apply and color mix an image edge fade
• Control keystone correction
• Control Framing Shutters
• Establish the point in 3-D space from which image will be viewed

1.7 Making Graphics Effect Choices

Because you have control of many parameters, there are sometimes several ways to accomplish the same look. For Example, to make an object appear larger, you can scale it along the x, y and z axis, or you can apply a global control to zoom in on the z axis from a viewpoint that makes the object seem to increase in size.
Which solution you choose depends, to a large extent, on the transition to other effects you want to achieve.
9 _______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Graphic Functions

2. GRAPHIC FUNCTIONS

2.1 Defining Content

2.1.1 Content Overview

In addition to a royalty-free stock digital art collection featuring more than 1,500 lighting-optimized files available as stock content, you can develop your own custom media files and 3D object files for playback. The Digital Lighting Product and Support pages at highend.com/digital_lighting custom content.
Every DML-1200 w/Axon media server has a file system that holds the movies, images, and 3-D objects that make up the content that the server uses. These files, folders, and their associated DMX values are collectively known as the “Content” on the media server.
The Content Management Application (CMA) organizes and identifies content by source (preloaded Stock content or custom User content) and type (Media files or 3-D Object files).
more information on using the CMA to view and manage content, (see
Application (CMA)
on page 96).

2.1.2 Selecting Content

Three Parameters control content selection. To define an image you have to set DMX values greater than 0 for the 3-D Object, Media Folder, and Media File parameters. The selected media file will be mapped onto the selected 3-D object.
To output an image from the media server:
1. Open the mechanical iris on the projector by setting its Dimmer parameter to full (100%).
2. Set the dimmer parameter to full (100%).
3. Set the Object opacity to full (100%)
4. Adjust the Object, Media Folder, and Media File parameters to greater than zero
When programming with Wholehog software, the Media Folder and Object parameters default to 1 so choosing any Media File DMX value from 1-35 will display a media loop from the HES Core folder (Media Folder 1) wrapped on a Flat Plane (Object 1).
offer additional assistance and the latest software and techniques for creating and encoding
For
Content Management
The Dimmer, Opacity and Global Intensity Parameters all have to be greater than zero before the image you
create becomes visible.

2.1.3 Content Selection Parameters

The following sections outline parameters you will use to create an image from content and define its playback. You will set the
each
parameters described in this chapter for
The suggested default DMX values given for each parameter are recommended to build libraries that provide the
easiest and most reliable content selection, rendering and output. They are the same default values built into the
Wholehog libraries for High End Systems consoles.
individual Graphic Object you define.
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 10
Graphic Functions
2.1.3.1 Object
The
Object
parameter selects the 3-dimensional object component of an image. Object files are the 3-D object shapes used to build
a total image. The graphics engine supports a combined total of 255 stock and user-created object files. Stock Objects have a fixed DMX value and cannot be edited. DMX values 1-149 are reserved for identifying stock object files. Us er-
created object files must be assigned a unique DMX value from 150-255. For a reference of 3-D object files available as stock content with your media server and information on how to create your own
object files, go to the link for the Stock Object Guide for digital lighting products on http://www.highend.com/support/
digital_lighting/.
Default DMX Value:
You can select the same object file for images that will be interacting with each other. If both objects occupy
exactly the same area in 3-D space, “Z-fighting” (a shimmering effect) on some portions of the composite image
can occur as the graphics engine tries to determine which object should be in the foreground. You can avoid this
effect by making a slight adjustment to one of the object’s scale or moving it forward or back (using the Z Position
parameter) in respect to the other.
1 = full screen flat surface
2.1.3.2 Media Folder
This parameter defines a folder (directory) containing a collection of media files. The media files within the assigned folder can then be selected using the
• DMX values = 1-39 are used or reserved for Stock Content
• DMX values = 40-240 are reserved for User Content
• DMX value = 255 is reserved for live video input
Default DMX Value : The following table describes the Stock Content folders available on DML-1200 w/Axon media servers.
Media Folder Descriptions
Value Media Folder Name Content Description
1
HES Core Premier High End Systems video loop collection
2
HES_Digital_Aerials_1 Digital still images and animations, designed for aerial effects
3
HES_Oils Digitally simulated psychedelic oil projection loops
4
HES_Atmospheric Video loops of natural settings clouds, water, fire
5
On_The_Wall_Studios Digital video loops, promotional
6
Sean_Bridwell Digital video loops, promotional
7
A_Luna_Blue Digital video loops, promotional
8
Feedback_Video Digital video loops, promotional
9
HES_Texture Video loop textures
10
HES_Foliage Collection of abstract and realistic foliage and floral video loops
11
HES_Religious Religious themed video loops
12
HES_Gothic Set of themed video loops
13
HES_Digital_Aerials _2 Digital still images and animations, designed for aerial effects
14
HES_Theme_Stills Nature stills (foliage and flowers)
15
Apollo Glass Digital Gobo Patterns, promotional
16
Artbeats Digital video loops, promotional
17
DHA_TopMac Digital patterns, promotional
18
Beacon DigiGobos Digital video loops, promotional
19
Amorphous Digi-gobos Digital animations, promotional
20
InLight Digital video loops, promotional
21
HES_Lithopatterns_1 High End Systems Lithopattern® images
22
HES_Lithopatterns_2 More images from High End Systems Lithopattern library
23
HES_Logos High End Systems® Axon and DL.2™ logos
24
HES_Hi_Res Variety of high resolution video backgrounds
25
NASA_Images Space images from the Hubble telescope
Media File
parameter. DMX values for folders are assigned as follows:
1 (HES Core Media files)
11 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Graphic Functions
Value Media Folder Name Content Description
26
Blue_Pony Assorted video loops
27
HES_Core_02 Mixed footage
28
V-Squared-Labs Club themed footage
29
Virtual-Life-Media Club themed footage and few stills
30
Daddy-Van-Productions Digital backgrounds
31
Wet-Digital Underwater footage
32
Idyll-Hands-Imagery Aerial footage
33
David-Alley-Photography Nature themed high resolution images
34
JTM-Photography Nature stills
35-38
40-240
255
Reserved Reserved for HES use
39
HES_Setup_and_Test Images to use for setup and diagnostics
Open Available for User Content
Video Input Live video input from external device
2.1.3.3 Media File
The
Media File You can supplement the large library of Stock video loops and still images with Custom files. This parameter selects media files from within the folder defined by the
For a reference of media files available as stock content with your media server, go to the link for the Stock Content Guide for digital lighting products on http://www.highend.com/support/digital_lighting/.
Default DMX Value:
parameter lets you identify which Stock or User media file to apply (map) as a texture on the selected 3-D object.
Media Folder
parameter.
0 = No file selected
You can preview a visual display of the media files loaded on the media server in the Content Management
Application’s thumbnails view, (see Viewing Content on page 102).

2.1.4 Defining a Media File Segment

You can define any portion of a video media file to play using the the beginning of the media file and the Out Frame is the end of the file. Media files can have different lengths.
Media that is not properly encoded may still play, but may have issues when using In-Frame and Out-Frame
parameters.
In Frame
and
Out Frame
parameters. By default, the In Frame is
2.1.4.1 In Frame and Out Frame Parameters
You can select any segment of a media file for playback by assigning an In Frame value as a start point and an Out Frame as an end point.
DMX parameter values for these parameters do not correspond to a particular “frame”. They are defined as a
percentage of the movie length. This makes it possible to create segments with an Out Frame preceding the In
Frame and simplifies playback synchronization between media files.
Assigning the In Frame and Out Frame parameters to default DMX values will playback the entire movie file. Choosing other settings is useful when you want to:
• Begin or end a media file at any point other than the default
• Start or stop on a specific image
• You need to shorten the media file to a specific length In Frame Default DMX Value: Out Frame Default DM X V alu e: As you move from 0 to 100% of the
of the file length. Moving from 0 to 100% of the of the file length.
0 = The beginning of a media file is the playback start point.
65535 = The end of a media file is the playback endpoint.
In Frame
value range, you can select the beginning of a media file segment as a percentage
Out Frame
value range selects the end of a media file segment as a percentage
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 12
Graphic Functions
2.1.4.2 Segment Selection Examples
You can create a segment anywhere between the beginning and the end of a media file. The In Frame does not have to precede the Out Frame.
To skip a segment in the center of a media file, set the In Frame to a point following the Out Frame. The file will play from the In Frame to the end and then start at the beginning of the file and play to the Out Frame. When you create a segment in this way,
you may notice a jump as playback skips from the end of the file to the beginning.
Example 1
Example 1
In Frame
Out Frame
Example 2
Out Frame
In Frame
File
Start
25%
75%
File End
File
Start
25%

2.1.5 Defining Playback

After selecting and defining a media file segment to display on a 3-D object, you can choose from several assign a
Playback Speed
.
2.1.5.1 Playback Mode
A
Playback Mode
Default DMX Value:
DMX
Value
0
1
2
3
4
5
6
7
8
9
parameter for each 3-D image allows several playback options.
0 = Plays forward in a continuous loop
Playback Mode Description
Play forward looping Plays the media segment from In Frame setting to Out Frame setting, looping continuously
Play forward once Plays the media segment from In Frame setting to Out Frame setting, and holds on the last frame
Pause Stops playback at the frame currently playing
Play forward once if opacity > 0
Play forward if opacity > 0
Pause and rewind Stops playback at the frame currently playing, then jumps to the In Frame setting.
Scrub In Frame Displays frame that has been defined by the In Frame parameter
Scrub Out Frame Displays frame that has been defined by the Out Frame parameter
Scrub In Frame with statistics
Scrub Out Frame with statistics
Plays the media segment from In Frame setting to Out Frame setting, and holds on the last frame, Plays only when the content opacity value is greater than zero.
Plays media segment from In Frame setting to Out Frame setting, looping continuously. Plays only when the content opacity value is greater than zero.
Displays frame that has been defined by the In Frame parameter with media file data overlaid on the output.
Displays frame that has been defined by the Out Frame parameter with media file data overlaid on the output.
75%
Playback Mode
File End
s and
Scrubbing
Scrubbing selected by the selected by the text data related to the selected frame. Remember that the
mapped to the percentage of the media file length, not a specific frame.
displays the selected frame of the composite output of the media server. While scrubbing the In Frame, the frame
In Frame Out Frame
If the Global Control Mode parameter = 255, a DMX value of 1-3 for the Global Control parameter provides an
alternate font color to enhance statistics readability.
coarse and fine channels will be displayed. Likewise, scrubbing the
Out Frame
will display the frame
coarse and fine channels. When the “with statistics” option is selected, the composite output includes
In Frame
and
Out Frame
parameters are defined as a DMX value
2.1.5.2 Playback Speed
The
Playback Speed is used whenever the Playback Mode Parameter’s DMX value is assigned to any Play Forward option.
Default DMX Value: A DMX value of 0 or 128 (50%) plays back media files at the original recorded speed. DMX values from 1 to 127 plays the media
file back at an increasing speed, from slowest to the original recorded speed. Values from 129-255 set playback speed from faster than normal to fastest speed.
13 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
parameter controls the speed of the selected media file’s Playback Mode. The Playback Speed for a media file
128 = Playback at normal speed.
Graphic Functions
DMX Values 1-127 utilize frame blending to provide a smooth playback motion at slow speeds

2.2 Rotation, Position, Scale

You can independently control each Graphic Object’s rotation direction and speed; along with its position and scale in X, Y, and Z axis directions.The parameters described in this chapter are set for each Graphic Object you define. Parameters for composite image rotation, position and global scale are described in
Global Functions

2.2.1 Rotating a 3-D Object

The
Rotation either a clockwise or counterclockwise direction around the X, Y and/or Z axis.
parameters for each object control 3-D object rotation with 16-bit precision. You can rotate a 3-D object up to 720° in
Remember that rotation changes could affect an object’s relationship to other objects.
on page 32.
When you rotate an object, you are rotating it around the selected axis. Rotation
produces a left-to-right flip.
X Rotation
Rotates image about the X axis
Z Rotation
Y Rotation
Rotates image about the Y axis
causes a circular motion.
X Rotation
Z Rotation
Rotates image about the Z axis
produces the effect of a top-to-bottom flip.
Y
The Rotation parameters’ suggested default values are the midpoint of the 16-bit DMX value range, which is equal to no rotation. Increasing the DMX value from the midpoint indexes the object in a clockwise direction. Reducing the DMX value below the midpoint indexes the object in a counterclockwise direction.
When the DMX value for a rotation parameter is greater than the 720° limit in either direction, the object begins rotating continuously. Additional adjustment to the DMX values increases the speed of continuous rotation.
Counter-clockwise Clockwise
o
Indexed Rotation
oo
720-0 0-720
Indexed Rotation
0
Continuous RotationContinuous Rotation
0% 100%
Rotation Speed
Global and Graphic Effects Mode parameters contain a Prerotation Translation effect option. When a Global or
Graphic Effects Mode DMX value = 102, you can use the Effect Modifier parameters to locate the image in a virtual
three dimensional space. Applying the Rotation parameters then cause the image to orbit around the selected
axis from that location, see Prerotation Translation on page 86.
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 14
25% 50% 75%
Rotation Speed
Graphic Functions

2.2.2 Rotation Parameters

2.2.2.1 X Rotation
The
X Rotation set a continuous rotation creating a vertical flip at variable speeds.
This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different angle by changing the viewpoint in space for the composite image, (see
Default DMX Value:
Using this parameter, you can turn one object through another
% of Value Range Function
parameter rotates the selected Graphic Object around the X axis with 16-bit precision. You can index the rotation or
1–24
25
26–49
50
51–74
75
76–100
Global Viewpoint Mode
32768 (50%) = No X Rotation
Continuous variable-speed counterclockwise image rotation around X-axis (fast to slow)
Continuous rotation stop
Rotates the image counterclockwise around X-axis in steps to –720 degrees
0° rotation around X-axis
Rotates the image clockwise around X-axis in steps to 720 degrees absolute
Continuous rotation stop
Continuous variable-speed clockwise image rotation around X-axis (slow to fast)
on page 42).
Original Object 1 and Object 2 X-axis Rotation Applied to Object 2
15 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Graphic Functions
2.2.2.2 Y Rotation
The
Y Rotation rotation or set a continuous rotation creating a horizontal flip at variable speeds.
This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different angle by changing the viewpoint in space for the composite image, (see parameter to create an effect of moving one object though another.
Default DMX Value:
% of Value
76–100
parameter rotates or indexes the selected Graphic Object around the Y axis with 16-bit precision. You can index the
Global Viewpoint Mode
on page 42). You can use this
32768 (50%)= No Y Rotation
Range
1–24
25
26–49
50
51–74
75
Continuous variable-speed counterclockwise image rotation around Y-axis (fast to slow)
Continuous rotation stop
Rotates the image counterclockwise around Y-axis in steps to –720 degrees
0° rotation around Y-axis
Rotates the image clockwise around Y-axis in steps to 720 degrees absolute
Continuous rotation stop
Continuous variable-speed clockwise image rotation around Y-axis (slow to fast)
Function
Original Object 1 and Object 2
Y-axis rotation applied to Object 2
2.2.2.3 Z Rotation
The
Z Rotation rotation or set a continuous rotation creating a circular spin at variable speeds. You can use this parameter to turn one object around another.
Default DMX Value:
% of Value
76–100
This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different angle by changing the viewpoint in space for the composite image, (see
parameter rotates or indexes the selected Graphic Object around the Z axis with 16-bit precision. You can index the
32768 (50%)= No Z Rotation
Range
1–24
25
26–49
50
51–74
75
Continuous variable-speed counterclockwise image rotation around Z-axis (fast to slow)
Continuous rotation stop
Rotates the image counterclockwise around Z-axis in steps to –720 degrees
0° rotation around Z-axis
Rotates the image clockwise around Z-axis in steps to +720 degrees
Continuous rotation stop
Continuous variable-speed clockwise image rotation around Z-axis (slow to fast)
Function
Global Viewpoint Mode
on page 42).
Original Object 1 and Object 2
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 16
Z-axis Rotation Applied to Object 2
Graphic Functions
A

2.2.3 Scaling the Object

You can scale an Graphic Object along the X, Y and/or Z axis to adjust the object size. The
Scale image shrinks to a dot. At the midpoint of the DMX value range, the image is normal size. When the DMX value is increased from the midpoint, the image is enlarged. In addition, when the DMX value is reduced below the midpoint, an inverted image is enlarged.
You can use the
parameter adjusts the size of the object’s image up to approximately 10x its original size. At a DMX value of zero, the
X,Y
and Z
Scale
parameters together to enlarge or shrink a 3-D object proportionally.
2.2.3.1 X Scale
The
X Scale
smaller. Use it when you want to size the object’s horizontal component. A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the object horizontally to the smallest
at 0. Values greater then 50% enlarge the object horizontally to the largest at 65535 (100%). Default DMX Value:
parameter uses two channels to scale the selected 3-D object along the X axis, either expanding it or making it
32768 (50%) = Normal Scale
Original Object 1 and Object 2
ll Scale DMX values = 32768 (50%)
Object 2 X-Scale DMX value = 165 Scaled 3 times in X direction
2.2.3.2 Y Scale
The
Y Scale smaller. Use it when you want to size the object’s vertical component.
A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the object vertically to the smallest at
0. Values greater then 50% enlarge the object vertically to the largest at 65535 (100%). Default DMX Value:
Original Object 1 and Object 2 All Scale DMX values = 32768 (50%)
parameter uses two channels to scale the selected 3-D object along the Y axis, either expanding it or making it
32768 (50%) = Normal Scale
Object 2 Y-Scale parameter DMX value = 165 Scaled 3 times in Y direction
17 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Graphic Functions
O A
2.2.3.3 Z Scale
The
Z Scale
parameter uses two channels to scale the selected 3-D object along the Z axis, either expanding or shrinking it. Use it
when you want to size the object’s thickness. A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the object thickness until it reaches a
point at a value of 0. Values greater then 50% enlarge the object to a maximum thickness at 65535 (100%). Default DMX Value:
32768 (50%) = Normal Scale
Original Object 1 and Object 2 All Scale DMX values = 32768 (50%)
Object 2 Z-Scale parameter DMX value = 223 Scaled 7.5 times in Z direction

2.2.4 Changing Object Position

You can reposition each 3-D object’s position in 3-D space by moving it along the X, Y and Z axes. The following parameters act on an individual object. Use these parameters to position 3-D images in relation to each other.
2.2.4.1 X Position
The
X Position The midpoint of the 16-bit DMX value range centers the image on the X-axis. Values below the DMX midpoint move the object left,
and values above the DMX midpoint move the object right. Default DMX Value:
riginal Object 1 and Object 2
ll Position DMX values = 32768 (50%)
parameter moves your object along the X axis with 16-bit precision.
32768 (50%) = object centered in frame
Object 1: X Position DMX value = 32022
Object 1: X Position DMX value = 33561
2.2.4.2 Y Position
The
Y Position The midpoint of the 16-bit DMX value range, centers the image on the Y-axis. Values below the DMX midpoint move the object
down, and values above the DMX midpoint move the object up. Default DMX Value:
Original Object 1 and Object 2 All Position DMX values = 32768 (50%)
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 18
parameter moves your object along the Y axis with 16-bit precision.
32768 (50%) = object centered in frame
Object 1: Y Position DMX value = 32255
Object 1: Y Position DMX value = 33269
Graphic Functions
2.2.4.3 Z Position
The
Z Position The midpoint of the 16-bit DMX value range centers the object on the Z axis. Values below the DMX midpoint move the object
away from the viewer and appears to become smaller, and object above the DMX midpoint move the object toward the viewer and appears to become larger.
Default DMX Value:
This parameter can create a zoom effect. Remember that by moving an object, you can obscure other objects or
move it behind your viewpoint where it is no longer visible.
Original Object 1 and Object 2 All Position DMX values = 32768 (50%)
parameter moves your object along the Z axis with 16-bit precision.
32768 (50%) = object centered in frame
Object 1: Z Position DMX value = 31884
Object 1: Z Position DMX value = 32822
Object 1: Z Position DMX value = 33144
19 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Graphic Functions

2.3 Opacity and Effects

The parameters described in this chapter are set for each Graphic Object you define. Parameters for composite image intensity and effects are described in
Global Functions

2.3.1 Opacity

Adjusting an object’s opacity allows one object to “show through” another. You can adjust the opacity of an individual 3-D object from completely transparent to full opacity using this parameter. Increase opacity from not visible at a value of zero to full opacity at a value of 255.
Default DMX Value: The Global Intensity parameter provides a similar adjustment to the combined image. This global control parameter controls
intensity levels on the overall image (see the Global Intensity parameter is the best way to apply a fade to the composite image.
0 = completely transparent
on page 32.
Global Intensity
on page 32). When you have multiple objects in relation to each other,
raphic Object 1 Intensity DMX =255 (100%) raphic Object 2 Intensity DMX =255 (100%)
Graphic Object 1 Intensity DMX = 255 (100%) Graphic Object 2 Intensity DMX = 179 (70%)

2.3.2 Visual Mode

Visual Mode options are defined using three parameters. The black level and contrast of a 3-D object. Once you choose a visual mode, two
In most cases, you won’t see a change in the content until you adjust the Modifier parameters for that mode.
Default DMX Value:
1 = Content Optimization Default DMX values for Modifier 1 and Modifier 2 channels depend on the selected option. The following table illustrates the interaction between the Visual Mode Parameter and the two associated Modifier parameters for
each option.
Visual Mode Option Adjustments
DMX
Value
0Safe
1
2 Push to Sepia
3 Push to Red
4 Graymaker
5 Graymaker2
6Posterizer
7 Color to B/W
8
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 20
Name Description Modifier 1 Modifier 2
No visual mode processing applied to rendered output.
Content
Optimization
Fire
Gradient
Enhances image black level and contrast
Fades from original image color to sepia
Fades from original image color to red tones
Gradually transitions image from color to grayscale
Converts image to grayscale
Converts colors to their highest values without bleeding or blending
Fades colors to black/white with no grays
Maps original color intensity levels to a red-to-yellow gradient.
Visual Mode
parameter has options for enhancing and adjusting the
Modifier
parameters adjust the selected mode.
Not Used Not Used
Adjusts
Back Level
Adjusts Fade
Adjusts Fade
Replaces
color with gray
Adjusts
black level
Reduces
color detail
Fades color through
B/W to White
Fades image to
red-yellow gradient
Adjusts
Contrast
Adjusts
Saturation
Adjusts
Saturation
Adjusts
brightness
Adjusts
contrast
Adjusts
Contrast
Not Used
Not Used
Graphic Functions
DMX
Value
9 Negative Art
10 Exposure Control
11 In ver t B/W
12
13
14 Film Roll
15 Pixelate
16 Faux LED
17 Faux Tile
18 Fuzzifier
19 Drop Shadow
20 Zoom Blur
21 Chroma Shift
22 ShakeNBake
23 CTO/CTB
24 Flip
255 Pan and Scan
Visual Mode Option Adjustments
Name Description Modifier 1 Modifier 2
Subtract red to
Subtract Green
Adjusts
color shift
Sets White
Comparison Level
Controls
Crossfade
Rotation Angle
Sets Vertical
Roll Speed
Not Used
Varies spacing
and B/W
Varies spacing
and B/W
Verti ca l
fuzz distance
Verti ca l
shadow size
Sets vertical
position center
Texture
Mixing
Image Scale
and Rotate
Reverses image color
Alternate content optimization option
Inverts Black and White components. Color remains unaffected
Crossfades between the current image and another graphic object texture.
Scales and rotates the media file texture applied to a 3-D object
Scrolls the media file texture horizontally or vertically
Divides the image into rectangles using the center pixel color of each “box” as its color
Divides the image into a grid of circles to mimic an LED wall
Divides the image into square tiles
Creates a multi-image blurring effect
Creates a scalable drop shadow behind the graphic object
Zooms into a position on the image with a mult-image blurring effect
Shifts the red, blue, and green component colors
Introduces a random vibration effect
Color temperature correction
Flips layer content
Zooms in and pans across a still image
Scales color
Expand/Contrast
Color
Sets Black
Comparison Level
Selects Source
Object Texture
Scales Image
Sets Horizontal Roll
Speed
Adjusts amount of
pixelation
Varies grid from
100x100 to 10x10
Varies grid from
100x100 to 10x10
Horizontal
fuzz distance
Horizontal
shadow size
Sets horizontal
position
center
Horizontal shift Vertical shift
Horizontal shake Vertical shake
Push to Orange Push to Blue
Horizontal flip Vertical flip
Horizontal position Vertical position
Sets

2.3.3 Visual Mode Options

2.3.3.1 Color to B/W
Visual Mode Begins with a white screen and fades to the original image in black and white. All color is converted. Modifier 1:
above 50% reveals more of the image in black and white to complete at a value of 255 (100%). Modifier 2:
Parameter DMX value = 7
Transitions the image from full white at a DMX value of 0 to black and white at a value of 128 (50%). Increasing values
Not Used
21 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Graphic Functions
2.3.3.2 Content Optimization
Visual Mode Stock content provided by High End Systems on DML-1200 w/Axon fixture has been optimized for lighting appli cation s. Con tent
Optimization adjusts the image Black level and Contrast to optimize the projected image for your performance environment. You can use it to easily modify the black level and contrast for a specific application. The Exposure Control visual mode option (see
Exposure Control
Modifier 1: Modifier 2:
Parameter DMX value = 1
on page 18) provides an alternative algorithm for accomplishing this optimization. Adjusts black level from 0 = no adjustment to 255 (100%) = full black. Adjusts contrast from 0 = no adjustment to 255 (100%) for maximum contrast.
All the factory content provided has been optimized already. This parameter and the Exposure Control visual
options are especially useful for optimizing User content or live image capture.
2.3.3.3 Chroma Shift
Visual Mode Shifts the red, blue, and green component colors in an image. You can offset color components vertically and or horizontally. Modifier 1:
maximum at a value of 0. Values above the midpoint shift the color components left to a maximum at a value of 255 (100%). Modifier 2:
maximum at a value of 0. Values above the midpoint shift the color components up to a maximum at a value of 255 (100%).
Parameter DMX value = 21
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint shift the color components right to a
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint shift the color components down to a
Original Content Visual Mode Parameter DMX value = 21
Visual Mode Modifier 1 DMX value=105 Visual Mode Modifier 2 DMX value=148
2.3.3.4 CTO/CTB
Visual Mode Allows color temperature correction by adding either Color Temperature Orange or Color Temperature Blue. Modifier 1:
at a value of 255 (100%). Modifier 2:
a value of 255 (100%).
Parameter DMX value = 23
Decreases the perceived color temperature by adding orange from 0 = no adjustment to a minimum color temperature
Increases the perceived color temperature by adding blue from 0 = no adjustment to a max imum col or temper ature at
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 22
Graphic Functions
2.3.3.5 Drop Shadow
Visual Mode You can create a drop shadow behind the media file texture on a 3D object, and vary its size horizontally and vertically. This option
creates a black plane behind the selected media file texture on a flat rectangular object that can be positioned to form a drop shadow effect. You won’t see the shadow until you select a Modifier 1 or 2 DMX value above or below 128 (50%)
Modifier 1: approach 0 = maximum horizontal shadow width. Values above the midpoint move the “shadow” left as you approach the maximum horizontal shadow width at a value of 255 (100%)
Modifier 2: approach 0 = maximum vertical shadow width. Values above the midpoint move the “shadow” up as you approach the maximum
vertical shadow width at a value of 255 (100%).
Parameter DMX value = 19
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint move the “shadow” right as you
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint move the “shadow” down as you
Original Content Visual Mode Parameter DMX value = 19
Visual Mode Parameter DMX value = 19 Visual Mode Modifier 1 DMX value= 0 Visual Mode Modifier 2 DMX value=255
2.3.3.6 Exposure Control
Visual Mode Exposure Control adjusts the image Black level and Contrast to optimize the projected image for your performance environment.
You can use it to easily modify the black level and contrast for a specific application. Exposure Control provides finer Contrast and Black level control than the Content Optimization option (see
colors to saturation more quickly. Modifier 1:
adjustment. Modifier 2:
Parameter DMX value = 10
page 18
Adjusts black level from 0 = full black through 255 (100%) = brightest. At a DMX val ue of 128 (5 0%) there is no
from 0 = least contrast through 255 (100%) = maximum contrast. At a DMX value of 128 (5 0%) there is no adjustment.
) which pushes
23 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Graphic Functions
2.3.3.7 Faux LED
Visual Mode This option divides the image into a grid of circles to mimic an LED wall. The color of the center pixel in each cell defines the solid
color for that circle. You can control the number and spacing of LEDs and choose between a black and white background grid. Modifier 1:
grid divisions to a maximum of 100 x 100 tiles at a value of 255 (100%).
A small number of larger tiles will also result in reduced color variation.
parameter DMX value = 16
Controls the number of LEDs. The default DMX value of 0 = a 10 x 10 grid of tiles. Increasing the DMX value increases
Modifier 2: background from O to a maximum space between tiles at a DMX value of 127. Values above the midpoint increase the spacing
between tiles on a white background to a maximum space between tiles at a DMX value of 255 (100%).
Original Content Visual Mode Parameter DMX value = 16
Adjusts the LED spacing. DMX values below the midpoint of the range increase the spacing between tiles on a black
Visual Mode Modifier 1 DMX value =204, Visual Mode Modifier 2 DMX value= 16
2.3.3.8 Faux Tile
Visual Mode This option divides the image into a grid of tiles. The color of the center pixel in each cell defines the solid color for that tile. You
can control the number and spacing of tile and choose between a black and white background grid. Modifier 1:
grid divisions to a maximum of 100 x 100 tiles at a value of 255 (100%).
A small number of larger tiles will also result in reduced color variation.
parameter DMX value = 17
Controls the number of tiles. The default DMX value of 0 = a 10 x 10 grid of tiles. Increasing the DMX value increases
Modifier 2: tiles on a black background from O to a maximum space between tiles at a DMX value of 127. Values above the midpoint increase
the spacing between tiles on a white background to a maximum space between tiles at a DMX value of 255 (100%).
Original Content Visual Mode Parameter DMX value = 17
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 24
Adjusts the grid thickness around each tile. DMX values below the midpoint of the range increase the spacing between
Visual Mode Modifier 1 DMX value =255 Visual Mode Modifier 2 DMX value= 0
Visual Mode Modifier 1 DMX value =255 Visual Mode Modifier 2 DMX value= 138
Graphic Functions
2.3.3.9 Film Roll
Visual Mode This option scrolls the media file texture horizontally or vertically independent from the 3-D object it overlays, and allows you to
control the scrolling speed. Modifier 1:
approach 0. Values above the midpoint scroll right, increasing in speed to 255 (100%). Modifier 2:
you approach 0. Values above the midpoint scroll up, increasing in speed to 255 (100%).
parameter DMX value = 14
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint scroll left, increasing in speed as you
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint scroll down, increasing in speed as
2.3.3.10 Fire Gradient
Visual Mode This option maps image colors to a Red-to-Yellow gradient creating a fiery effect. Modifier 1: Modifier 2:
Parameter DMX value = 8
Maps the image color values from no adjustment at a value of 0 to all red to yellow tones at a value of 255 (100%). Not Used
Original Content Visual Mode Parameter DMX value = 8
Visual Mode Modifier 1 DMX value= 255 (100%)
2.3.3.11 Flip
Visual Mode This option flips the media file texture horizontally or vertically independent from the 3-D object it overlays. Modifier 1: Modifier 2:
Original content
parameter DMX value = 24
DMX values from 0-127 have no effect. DMX values of 128 (50%) to = 255 (100%) flips the image horizontally. DMX values from 0-127 have no effect. DMX values of 128 (50%) to = 255 (100%) flips the image vertically.
Modifier 1 parameter DMX = 128 Modifier 2 parameter DMX = 0
Modifier 1 parameter DMX = 128 Modifier 2 parameter DMX = 128
25 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Graphic Functions
2.3.3.12 Fuzzifier
Visual Mode This option blurs the media file texture horizontally or vertically. Modifier 1:
value of 255 (100%). Modifier 2:
value of 255 (100%).
parameter DMX value = 18
The default DMX value of 0 = no adjustment. Increasing DMX values blur the image horizontally to a maximum at a DMX
The default DMX value of 0 = no adjustment. Increasing DMX values blur the image vertically to a maximum at a DMX
Original Content Visual Mode Parameter DMX value = 18
Visual Mode Modifier 1 DMX value= 255 (100%) Visual Mode Modifier 2 DMX value= 255 (100%)
2.3.3.13 Gray maker 1
Visual Mode This effect gradually transitions the color image to a grayscale image. Use the Gray Maker effect when you want to add an
undertone of grey to the colors in an image.
Modifier 1: DMX value of 255, all color has been replaced with shades of gray.
Modifier 2:
Parameter DMX value = 4
If content is already grayscale, there is no effect applied but Modifier 2 can still affect image contrast.
At a DMX value of 0, the image will be full color. As you increase the DMX value, more gray is introduced until, at a
Adjusts the brightness of the image at the grayscale transition level selected with the Modifier 1 parameter.
riginal Content
isual Mode Parameter DMX value = 4
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 26
Visual Mode Parameter DMX value = 4
Visual Mode Modifier1 DMX value=128 (50%)
Visual Mode Parameter DMX value = 4 Visual Mode Modifier1 DMX value =190(75%) Visual Mode Modifier2 DMX value= 255(100%)
Graphic Functions
2.3.3.14 Gray maker 2
Visual Mode This option converts a color image to grayscale and then lets you adjust black level and contrast. Modifier 1: Modifier 2:
Parameter DMX value = 5
Adjusts the black level of the grayscale image from a DMX value of 0 = Full brightness to 255 = completely black Adjusts contrast of the grayscale image from 0 = no adjustment to 255 (100%) = maximum contrast
Original Content
Visual Mode Parameter DMX value = 4
Visual Mode Parameter DMX value = 4 Visual Mode Modifier1 DMX value = 90(33.3%) Visual Mode Modifier2 DMX value= 175(77%)
2.3.3.15 Invert Black and White, Keep Color
Visual Mode This option allows you to invert the black and white components of an image while leaving other colors unaffected. You can vary
the threshold for the “black” in a pixel required for inversion. Modifier 1:
= converting more of the image from black to white. Modifier 2:
= converting more of the image from white to black.
Parameter DMX value = 11
Adjusts the comparison level of black for inversion from a DMX value of 0= inverting only absolute black to 255 (100%)
Adjusts the comparison level of white for inversion from a DMX value of 0= inverting only absolute white to 255 (100%)
2.3.3.16 Negative Art
Visual Mode This option provides a negative of the image and then lets you adjust the amount of
color and the red and green color components. Modifier 1:
a DMX value of 255. Modifier 2:
subtracted from the image at DMX values of 128 to 0. Green is subtracted from the image at DMX values of 129 – 255.
Parameter DMX value = 9
Adjusts the color level from full at a DMX value of 0 to the lowest level at
You must set a DMX value of 128 to see no black level adjustment. Red is
Original Content
Visual Mode Parameter DMX value = 9 Modifier 1 DMX value=0 Modifier 2 DMX value = 0
27 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Visual Mode Parameter DMX value = 9 Modifier 1 DMX value=0 Modifier 2 DMX value = 128 (50%)
Visual Mode Parameter DMX value = 9 Modifier 1 DMX value= 255 (100%) Modifier 2 DMX value = 128 (50%)
Graphic Functions
2.3.3.17 Pan and Scan
Visual Mode This option Zooms into a still image and then, by changing position, you can pan
across the image horizontally and vertically. It only functions on image sizes greater than 1024 x 1024 in at least one direction.
Modifier 1: edge of the image. The default DMX value of 128 (50%) = no adjustment.
Modifier 2: top edge of the image. The default DMX value of 128 (50%) = no adjustment.
parameter DMX value = 255
Adjusts the horizontal pan position from 0=left edge to 255 (100%) = right
Adjusts the vertical pan position from 0 = bottom edge to 255 (100%) =
Original Content Visual Mode Parameter DMX value = 255
Visual Mode Modifier1 DMX value= 128 Visual Mode Modifier 2 DMX value = 128
Visual Mode Modifier 1 DMX value = 0 Visual Mode Modifier 2 DMX value = 0
Visual Mode Modifier 1 DMX value = 255 Visual Mode Modifier 2 DMX value = 255
2.3.3.18 Pixelate
Visual Mode This options divides the image into rectangles using the center pixel color of each as its color. You can control the number of
divisions. Modifier 1:
= 255 (100%). Since each division is a single color, fewer, larger boxes result in reduced color variation. Modifier 2:
Original Content Visual Mode Parameter DMX value = 15
parameter DMX value = 15
Controls the number of divisions from a single cell at a DMX value = 0 to the maximum number of cells at a DMX value
Not Used
Visual Mode Modifier 1 DMX value = 128
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Graphic Functions
)
2.3.3.19 Posterizer
Visual Mode This effect uses the associated
that color but expanding it only to the border of that color. There is no bleeding or blending of colors.
Parameter DMX value = 6
Modifier 1
In this visual mode, you won’t see a change in the image until you adjust the Modifier 1 parameter.
parameter to posterize by replacing each color in an image with the highest values of
Modifier 1: Modifier 2:
Original Content Visual Mode Parameter DMX value = 6
Adjusts color polarization level. The higher the value, the more color detail will be removed. Adjust the image contrast from 0 = no adjustment to 255 (100%) = maximum contrast.
Visual Mode Parameter DMX value = 6 Visual Mode Modifier 2 DMX value=255(100%)
2.3.3.20 Push to Red
Visual Mode This option reduces colors in the selected image to all Red values Modifier 1: Modifier 2:
Parameter DMX value = 3
Fades from original color at a DMX value = 0 to a range of red tones at a value of 255 (100%) Adjusts color saturation from no adjustment at a DMX value = 0 to full saturation at a value of 255 (100%)
Visual Mode Parameter DMX value = 6 Visual Mode Modifier1 DMX value =190(75%) Visual Mode Modifier2 DMX value= 255(100%)
Original Content Visual Mode Parameter DMX value = 3
29 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Visual Mode Parameter DMX value = 3 Visual Mode Modifier2 DMX value= 255(100%)
Visual Mode Parameter DMX value = 3 Visual Mode Modifier1 DMX value =190(75%) Visual Mode Modifier2 DMX value= 255(100%
Graphic Functions
2.3.3.21 Push to Sepia
Visual Mode This option converts all color in the image to sepia tones. Modifier 1: Modifier 2:
Parameter DMX value = 2
Fades from original color at a DMX value = 0 to a range of sepia shades at a value of 255 (100%) Adjusts color saturation from no adjustment at a DMX value = 0 to full saturation at a value of 255 (100%)
Original Content Visual Mode Parameter DMX value = 2
Visual Mode Parameter DMX value = 2
Visual Mode Modifier2 DMX value= 255(100%)
Visual Mode Parameter DMX value = 2 Visual Mode Modifier1 DMX value=190 (75%) Visual Mode Modifier2 DMX value= 255(100%)
2.3.3.22 ShakeNBake
Visual Mode This option randomly vibrates the image. You can control the horizontal and vertical freq uency. Modifier 1: Modifier 2:
Parameter DMX value = 22
Adjusts random horizontal “shake” frequency from 0= no adjustment to 255 (100%) = maximum. Adjusts random vertical “shake” frequency from 0= no adjustment to 255 (100%) = maximum.
2.3.3.23 Texture Mixing
Visual Mode Texture Mixing lets you crossfade from textures (media file content) of one Graphic Object to the texture of another Graphic
Object. Any effects applied to the Source file do not display. Modifier 1:
A DMX value = 2 selects Graphic Object 2’s media file content. A DMX value =3 selects Graphic Object 3’s media file content. Modifier 2:
opaque.
Parameter DMX value = 12
Selects the Source file for the texture you want to pull. A DMX value = 1 selects Graphic Object 1’s media file content.
Adjusts Graphic Object opacity of the source texture from a DMX value of 0 = fully transparent to 255 (100%) = fully
Original Content Object 1 Visual Mode Parameter DMX value = 20
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Original Content Object 2 Visual Mode Parameter DMX value = 20
Visual Mode Modifier 1 DMX value=1 Visual Mode Modifier 2 DMX value=128
Graphic Functions
2.3.3.24 Zoom Blur
Visual Mode Zooms into a position on the image with a multi-image blurring effect. You can control the position of the zoom center on the
image. Modifier 1: Modifier 2:
Parameter DMX value = 20
Selects the horizontal center of the zoom point. Selects the vertical center of the zoom point.
Original Content Visual Mode Parameter DMX value = 20
Visual Mode Modifier 1DMXvalue=158 Visual Mode Modifier 2DMXvalue=168

2.3.4 Effect Mode Parameters

Three
Effect Mode
parameters have an identical list of color and visual effect options. This lets you apply a multi-effect combination to the selected 3-D object.
Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog system so you can also make use of the
color picker, HSI, and other Wholehog functions. Use the CMY parameter controls to adjust the three Effect Mode
1 Modifier parameters for both the Global and Graphic fixture types. The default for Effect Mode 1 is set to CMY1
as well. Effect Mode 2 and 3 Modifier channels are labeled Mod 1, Mod 2, and Mod 3.
Not all modes combine effectively. For example, you cannot glow a wobbulating object very well.
The following table describes the interaction between an Effect Mode parameter and its three associated Modifier parameters. You can find a detailed description and example of each option in
DMX
value
0
Safe (no effects selection)
1
CMY (RGB invert)
2
CMY Add, All Pixels
3
CMY Add, All Non-black Pixels
4
RGB Add, All Pixels
5
RGB Add 2, All Pixels
6
RGB Add, All Non-black Pixels
7
RGB Swap to GBR
8
RGB Swap to BRG
9
Solarize 1 inverts a color value < DMX value
10
Solarize 2 inverts a color if value > DMX value
11
Solarize 3 sets color to 0 if value < DMX value
12
Solarize 4 sets color to 0 if value > DMX value
13
DotP and Resample
Color Cycle cycles colors with DMX value controlling cycle
14
speed.
All or Nothing sets color values > mod value = 255 and all other
15
color values = 0
16
Solid color RGB
parameters are available for each individual 3-D object, each with three
Effect Mode Options Descriptions
Name/Description
Modifier 1 Modifier 2 Modifier 3
NA NA NA
Cyan Magenta Yellow
Cyan Magenta Yellow
Cyan Magenta Yellow
Red Green Blue
Red Green Blue
Red Green Blue
Red to Green Green to Blue Blue to Red
Red to Blue Green to Red Blue to Green
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Modifier
parameters. All three Effect
on page 49.
Adjustments
31 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Graphic Functions
DMX
value
17
RGB Invert
18
RGB, Invert and Swap to GBR
19
RGB, Invert and Swap to BRG
20
Edge Detect Color
21
Edge Detect B/W
22
Texture Ripple, Horizontal
23
Texture Ripple, Vertical
24
Texture Ripple, Circular
25
Texture Ripple, Circular Asymmetrical
26
Transparent Color Fine selects key color using Modifier channels
Transparent Color Medium selects key color using Modifier
27
channels
Transparent Color Coarse selects key color using Modifier
28
channels
Transparent Color Invert, Fine selects key color using Modifier
29
channels
Transparent Color Invert, Medium selects key color using
30
Modifier channels
Transparent Color Invert, Coarse selects key color using Modifier
31
channels
Scan Line converts image colors to colors in a single line of the
32
image
Transparent Wipes “opens” the selected graphic to reveal
33
another graphic positioned behind it
34
Pixel Twist swirls a portion of the texture
Picture-in-picture duplicates the texture and overlays it on the
35
original
Magnifying Lens creates a virtual convex lens that magnifies a
36
portion of the texture
Magnifying Lens 2 creates a virtual double convex lens that
37
magnifies a portion of the texture.
38
Cartoon Edge creates variable outline around picture elements
Color DeConverge separates image color components and
39
offsets them
40
Horizontal Mirror creates a mirror effect
41
RGB Swap to BGR redefines component color
42
RGB Swap to RBG redefines component color
43
RGB Swap to GRB redefines component color
44
Colorize Gray Scale maps pixel intensity to color
45
Intensity Key turns pixels of selected intensity transparent
46
Raindrop simulates raindrops falling on a liquid surface
47
RGB, Scale varies the color mapping values
48
Tiling On multiplies image in a defined grid
Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3
From Red
to Cyan
From Green to
Magenta
From Blue
to Yellow
Red to Green Green to Blue Blue to Red
Red to Blue Green to Red Blue to Green
Horizontal
search size
Horizontal
search size
Vertical
search size
Vertical
search size
Comparison
threshold
Comparison
threshold
Amplitude Frequency Phase
Amplitude Frequency Phase
Amplitude Frequency Phase + Direction
Amplitude Frequency Phase
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Selects
scan line
Area of wipe
Twist center
on X axis
Subpicture center
on Xaxis
Lens center
on X axis
Lens center
on X axis
Reduces Color Enhances Contrast
Moves Red
component up
Fades to
converted image
Selects center
of wipe
Twist center
on Y axis
Subpicture center
on Yaxis
Lens center
on Y axis
Lens center
on Y axis
Moves Green
component
down and right
Not used
Selects from
6 wipe options
Direction and
amount of twist
Subpicture
size
Lens size
Lens size
Edge detection
sensitivity
Moves Blue
component
down and left
Defines mirror center Not Used Not Used
Red to Blue Green Blue to Red
Red Green to Blue Blue to Green
Red to Green Green to Red Blue
Selects
Color Scheme
Selects
Color Scheme
Controls
size/speed
Selects zero
intensity point
Sets Intensity
bandwidth
Seeds random
# generator
Controls
fading
Controls
Transparency
Controls
raindrop rate
Red Green Blue
Horizontal # Vertical #
Space
between tiles
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Graphic Functions
DMX
value
Color to Alpha varies the transparency level of an image’s
49
component color values
Color to Alpha, Inverted varies the transparency level of an
50
image’s inverted color values
Texture Mixing crossfades between the current image and
51
another graphic object texture
Image Scale and Rotate Scales and rotates the media file
52
texture applied to a 3-D object
53
Film Roll scrolls the media file texture horizontally or vertically
Pixelate divides the image into rectangles using the center pixel
54
color of each “box” as its color
Faux LED divides the image into a grid of circles to mimic an
55
LED wall
56
Faux Tile divides the image into square tiles
57
Fuzzifier creates a multi-image blurring effect
Drop Shadow creates a scalable drop shadow behind the
58
graphic object
Zoom Blur zooms into a position on the
59
image with a multi-image blurring effect
60
Chroma Shift shifts the red, blue, and green component colors
ShakeNBake introduces a random vibration
61
effect
62
Slats, Vertical renders the image in offset vertical slats
63
Slats, Horizontal renders the image in offset horizontal slats
80
Downward Vertical Streaks “pulls” the image down
81
Gaussian Blur blurs the image
82
Sharpen
83
Flip
UV to Gray turns everything in the image gray except for a
84
selected UV chroma coordinate
UV to Transparent turns everything in the image transparent
85
except for a selected UV chroma coordinate.
UV Select to Transparent turns a selected UV chroma coordinate
86
transparent with the rest of the image unchanged
HS to Gray retains selected hue and saturation, and turns
87
everything else gray.
HS to Transparent retains selected hue and saturation, and turns
88
everything else transparent.
HS Selected To Transparent makes selected hue and saturation
89
transparent
90
Texture Shift shifts texture coordinate by color value
91
Lens Grid views texture through grid of lenses
92
Edge Detect, BW2 detects edges as black or white
Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3
Red to alpha Green to alpha Blue to alpha
Inverted Red
to alpha
Selects Source
Te xt u re
Scales image
Inverted Green
to alpha
Selects Source
Effect Level
Selects Rotation
Angle
Inverted Blue
to alpha
Crossfade
Between Textures
Sets Rotation
Horizontal roll speed Vertical roll speed
Sets amount of
Pixelation
LED size Spacing
Tile Size Spacing
Horizontal distance
Horizontal shadow
size
Horizontal position
center
Horizontal
shift
Horizontal Shake
Number
of Slats
Number
of Slats
Verti cal
Start Position
Sample
Distance
Sample
Distance
Horizontal
Flip
Scales horizontally
Verti cal
distance
Verti cal
shadow size
Verti cal
position center
Verti cal
shift
Verti cal
Shake
Verti cal
Displacement
Horizontal
Displacement
Streak
Angle
Number of
Filter Passes
Number of
Filter Passes
Verti cal
Flip
vertically
peaking
peaking
Fuzz Decay
Shadow
in and out
Not Used
Fade from
Normal to Slats
Fade from
Normal to Slats
Fade from
Normal toStreak
Scales the
Scales the
Sharpen Effect
Not Used
U Coordinate V Coordinate Tolerance
U Coordinate V Coordinate Tolerance
U Coordinate V Coordinate Tolerance
Hue
Coordinate
Hue
Coordinate
Hue
Coordinate
Horizontal
Shift
Saturation
Coordinate
Saturation
Coordinate
Saturation
Coordinate
Verti cal
Shift
Tolerance
Tolerance
Tolerance
and Scale
Magnification Edge Shading # of Lenses
Sample
Distance
Edge Threshold
Comparison
Detected
Edge Scaler
Speed
Scales
Image
Scales
Color
Color
opacity
Zoom
Scale
Effect
Color
33 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Graphic Functions
DMX
value
93
Film Burn/Unburn creates burn pattern over image
94
Film Noise creates an “aged” film look
95
Particle System 1 converts image to a particle pattern
96
Particle System 2 adds adjustments to Effect 95
97
Particle System 3 adds adjustments to Effect 95 + Effect 96
98
Prism
99
Gaussian Halo creates blur from a clear center toward edges
100
Scene Change Detect transparency effect
Yxy Luminance Scaling adjusts brightness independent of color
101
values
Prerotation Translation sets image in virtual 3-D space for
102
rotation
103
Digital Mspeed
Special value used with global spherical mapping effect 142.
253
Defaults to 0 otherwise.
Special value used with global spherical mapping effect 142.
254
Defaults to 0 otherwise.
Pan and Scale zooms in and pans across a
255
still image
Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3
Burn Through Rate
Noise Rate
Emitter
Type
Number
of Particles
Initial
Particle Velocity
Number
of Facets
Sample
Distance
Film
Blackening
Push to Sepia
add Jitter
Trail
Length
Particle
Size
Particle
Rotation
Refraction
Index
Number of
Filter Passes
Burn
Pattern
Noise Level
Particle
Acceleration
Emitter
Size
Particle
Lifetime
Rotation
Gaussian
Curve Shape
Scale RGB Scale Alpha Scale RGB+ alpha
Scale
Luminance
Scale X Scale y
Translate X Translate Y Translate Z
Rotation MSpeed
Scaling
MSpeed
Position
MSpeed
NA NA NA
NA NA NA
Horizontal position
Vertical
position
Zoom in
and out
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 34
Synchronizing Content

3. SYNCHRONIZING CONTENT

After designating a master fixture, you can synchronize the content of other DML-1200 w/Axon, Axon, DL.3, or DL.2 media servers to any Graphic Object on the master in terms of playback time, rotation or both.

3.1 Network Synchronization Overview

Network Synchronization allows for certain functions of Barco digital lighting media servers to be synchronized over an Ethernet network. This can be extremely useful in situations such as using the Collage Generator to ensure a seamless image with multiple media servers.
master
Network Synchronization is done using a reference output to the other fixtures on the network through Ethernet packets. The other servers, or set their playback and effects timing the same as the
Network Synchronization is not slaving. With slaving, the master fixture’s DMX values for synchronized functions would override the DMX values in the slave servers. When you use Network Synchronization, the appropriate DMX channels for all the
master
fixtures and the
fixture must be set to the same values.
server that sends certain information about its current playback and
slave
master
server.
servers use this information to

3.2 Network Synchronization Requirements

In order for Network Synchronization to function properly, there are a few requirements that must be adhered to in the set-up of the fixtures:
• All of the servers must be linked on an Ethernet network. This network can be set up with Auto-IP addresses or DHCP addresses.
• The Fixture ID for each media server in the network must be unique. The Fixture ID is used to assign the servers and having multiple media servers with the same ID will cause the Synchronization information being sent over the network to be processed incorrectly.
• A fixture ID default of 1 is assigned to every DL.3, DL.2, Axon, and DML-1200 w/Axon server on your Ethernet fixture network. For synchronization to work, you will need to assign each server a Unique Fixture ID from 1 to 255 using the CMA (see
DML-1200 w/Axon Media Server Configuration Options
• All video content to be used in a Synchronization scenario MUST adhere to the High End Systems requirements for encoding custom content for media servers. If the content is not encoded correctly, not only will the Network Synchronization not function, but other problems with video playback (such as stuttering or jumping in the clips) can occur.
on page 116).
master
and
slave
slave
Axon and

3.3 Network Synchronization Capabilities

As currently implemented, it is possible to synchronize movie playback as well as certain graphics effects. Movie Playback Synchronization ensures that movie playback between multiple servers stays Synchronized for either collage
applications or where multiple servers are playing the same movie clip on different projection surfaces. It is especially useful for long movie clips and will solve the problems of frame drift that can be associated with media server playback.
Certain effects in the graphics engine can also be synchronized between servers. Effects such as the ripple effects, object wobbulation, or color cycle effects need to be synchronized between servers to appear correctly in Collage usage scenarios.

3.4 Programming Synchronization

To program synchronization, first start by deciding which fixture/server will be the master server. This can be any server on the link. However, in a case of mixed computer hardware in the servers, the oldest server should be chosen as the master. This will ensure that all of the servers have the ability to playback content as well as the master server.

3.4.1 Sync To Parameter

Once you have chosen your master server, the on the first Graphic Layer of each server. The example, if your master server has a fixture ID of “3”, all of the slave servers should have their
Layer 1 set to “3”.
The Sync To parameter is found on each of the Graphic Objects on the server, However, only the Sync To
parameter for Graphic Object 1 has any effect. Servers can only sync to one other server, so you cannot have
different servers chosen using the Sync to parameter on different graphic graphic object of the same server. If
values are set in the Sync To parameter of Graphic Object 2–9, they will be ignored.
Sync To
parameter must be set on all of the slave servers. This parameter is found
Sync To
parameter is set to a value equal to the Fixture ID of your master server. For
Sync To
parameter on Graphic
35 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Synchronizing Content

3.4.2 Sync Type Parameter

DMX Default Value: 0 = no sync type selection
Next, set the all Graphic Object 1s need to synchronize together, set the Graphic Object 1. The same goes for synchronizing all of Graphic Objects 2–9. It is possible to synchronize Graphic Object 1 to
Graphic Object 3, etc., as long as all of the appropriate parameters are set correctly.
Unlike the Sync To parameter, Sync Type does function on all graphic object layers and must be set in order for
Synchronization to function correctly on that particular layer.
Unlike the Sync To parameter, Sync Type does function on all graphic object layers and must be set in order for
Synchronization to function correctly on that particular layer.
When using the Sync Type parameter, keep the following in mind:
• Any Sync Type value above 45 (46-255) defaults back to 0
• Any settings affected by the synchronize mode you select need to be mirrored on both objects to Sync correctly.
• Setting a Graphic Object to sync to itself will have no effect
There are six sync type options available for each of the nine Graphic Object layers:
• Synchronize to Graphic movie time
• Synchronize to Object rotation
• Synchronize to Object reverse rotation
• Synchronize to Graphic movie time and Object rotation
• Synchronize to Graphic movie time and Object reverse rotation
Graphic Synchronization
See
Sync Type
parameter to its appropriate value. These are for synchronizing movie playback on any Graphic Object. If
on page 333 for the DMX values associated with each of these.
Sync Type
parameter on all Graphic Object 1s of the slave servers to

3.4.3 Effect Synchronization

Synchronizing Effects happens as soon as the is needed.
Sync To
parameter is set on Graphic Layer 1 of a server. No special
Sync Type

3.4.4 Synchronizing a Server to Itself

Movie playback and effects can be synchronized between a Graphic Object on a single fixture (for example, making sure all Graphic Objects on a single fixture are playing back in sync with one another). This is programmed the same way as
Sync To
Synchronization between servers, except that the
parameter is set to its own Fixture ID.

3.4.5 Synchronizing a Master Server to another Server

Even if a server is functioning as a master server, it is still possible to synchronize this server to another server. This ca n be useful in cases where multiple collages are playing the same movie. A single server in each collage can act as that collage's master, and then those masters can be synchronized together to ensure all collages are in sync. A master server should not be set to sync to one of its own slave servers, however, as this can cause problems with playback.
setting
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 36
Global Functions

4. GLOBAL FUNCTIONS

4.1 Global Intensity

The
Global Intensity individual objects. Use this parameter to adjust the intensity of a composite image over the separate Graphic Object’s Opacity parameter settings. Increase intensity from not visible at a DMX value of 0 to full intensity at a value of 255 (100%).
Default DMX Value:
The Dimmer, Object Opacity and Global Intensity parameters all have to be greater than 0 to make a defined
image visible
parameter creates a smooth
0 = no intensity (video black)
fade to video black
that doesn’t affect the opacity relationship between
Graphic Object 1 Intensity DMX =255 (100%) Graphic Object 2 Intensity DMX =255 (100%)
Graphic Object 1 Intensity DMX = 255 (100%) Graphic Object 2 Intensity DMX = 179 (70%)
Global Intensity DMX = 128 (50%)

4.2 Global Effect Mode Channels

There are five banks of have an identical list of color and visual effect options. This lets you apply a multiple-effect combination to the composite image.
The table below describes the interaction between a for each option. You can find a detailed description of each option in
Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog system so you can also make use of the
color picker, HSI, and other Wholehog functions. Use the CMY parameter controls to adjust the three Effect Mode
1 Modifier parameters for both the Global and Graphic fixture types.
The default for Effect Mode 1 is set to CMY1 as well. Other Effect Mode Modifier channels are labeled Mod 1, Mod
2, and Mod 3.
DMX
Value
0
Safe (no effects selection)
1
CMY (RGB inverse)
2
CMY Add, All Pixels
3
CMY Add, All Non-black Pixels
4
RGB Add, All Pixels
5
RGB Add 2, All Pixels
6
RGB Add, All Non-black Pixels
7
RGB Swap to GBR
8
RGB Swap to BRG
9
Solarize 1 inverts a color if value < DMX value
10
Solarize 2 inverts a color if value > DMX value
11
Solarize 3 sets color to 0 if value is < DMX value
12
Solarize 4 sets color to 0 if value is > DMX value
Global Effect Mode
parameters, each with associated Modifier channels. All
Global Effect Mode
Effect Mode Name/Description
Global Effect Mode
parameter and the three associated
Effect Mode Options Descriptions
Adjustments
Modifier 1 Modifier 2 Modifier 3
NA NA NA
Cyan Magenta Yellow
Cyan Magenta Yellow
Cyan Magenta Yellow
Red Green Blue
Red Green Blue
Red Green Blue
Red to Green Green to Blue Blue to Red
Red to Blue Green to Red Blue to Green
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Modifier
on page 49.
parameters
parameters
37 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Global Functions
DMX
Value
13
DotP and Resample
14
Color Cycle cycles colors with DMX value controlling cycle speed.
All or Nothing sets color values > mod value = 255 and all other color
15
values = 0
16
Solid color RGB
17
RGB Invert
18
RGB, Invert and Swap to GBR
19
RGB, Invert and Swap to BRG
20
Edge Detect Color
21
Edge Detect B/W
22
Texture Ripple, Horizontal
23
Texture Ripple, Vertical
24
Texture Ripple, Circular
25
Texture Ripple, Circular Asymmetrical
26
Transparent Color Fine selects key color using Modifier channels
27
Transparent Color Medium selects key color using Modifier channels
28
Transparent Color Coarse selects key color using Modifier channels
Transparent Color Invert, Fine selects key color using Modifier
29
channels
Transparent Color Invert, Medium selects key color using Modifier
30
channels
Transparent Color Invert, Coarse selects key color using Modifier
31
channels
Scan Line converts image colors to colors in a single line of the
32
image
Transparent Wipes “opens” the selected graphic to reveal another
33
graphic positioned behind it
34
Pixel Twist swirls a portion of the texture
35
Picture-in-picture duplicates the texture and overlays it on the original
Magnifying Lens creates a virtual convex lens that magnifies a
36
portion of the texture
Magnifying Lens 2 creates a virtual double convex lens that
37
magnifies a portion of the texture.
38
Cartoon Edge creates variable outline around picture elements
Color DeConverge separates and offsets image color components
39
from original position
40
Horizontal Mirror creates a mirror effect
41
RGB Swap to BGR redefines component color
42
RGB Swap to RBG redefines component color
43
RGB Swap to GRB redefines component color
44
Colorize Gray Scale maps pixel intensity to color
45
Intensity Key turns pixels of selected intensity transparent
46
Raindrop simulates raindrops falling on a liquid surface
Effect Mode Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
From Red
to Cyan
From Green to
Magenta
From Blue
to Yellow
Red to Green Green to Blue Blue to Red
Red to Blue Green to Red Blue to Green
Horizontal search
size
Horizontal
search size
Vertical
search size
Vertical
search size
Comparison
threshold
Comparison
threshold
Amplitude Frequency Phase
Amplitude Frequency Phase
Amplitude Frequency Phase and Direction
Amplitude Frequency Phase
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Selects
scan line
Area of wipe
Twist center
on X axis
Subpicture center
on Xaxis
Lens center
on X axis
Lens center
on X axis
Reduces Color Enhances Contrast
Moves Red
up
Defines
mirror center
Fades to
converted image
Selects center
of wipe
Twist center
on Y axis
Subpicture center
on Yaxis
6 wipe options
Direction and
amount of twist
Subpicture size
Lens center
on Y axis
Lens center
on Y axis
Edge detection
Moves Green
down and right
down and left
Not Used Not Used
Not used
Selects from
Lens size
Lens size
sensitivity
Moves Blue
Red to Blue Green Blue to Red
Red Green to Blue Blue to Green
Red to Green Green to Red Blue
Selects Color
Scheme
Selects Color
Scheme
Controls size/speed
Selects zero intensity
point
Sets Intensity
bandwidth
Seeds random
# generator
Controls
fading
Controls
Transparency
Controls
raindrop rate
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 38
Global Functions
DMX
Value
47
RGB, Scale varies the color values
48
Tiling On multiplies image mapped to a defined grid
Color to Alpha varies the transparency level of an image’s
49
component color values
Color to Alpha, Inverted varies the transparency level of the inverted
50
color values
Texture Mixing crossfades between the current image and another
51
graphic object texture
Image Scale and Rotate Scales and rotates the media file texture
52
applied to a 3-D object
53
Film Roll scrolls the media file texture horizontally or vertically
Pixelate divides the image into rectangles using the center pixel color
54
of each “box” as it’s color
Faux LED divides the image into a grid of circles to mimic an LED
55
wall
56
Faux Tile divides the image into square tiles
57
Fuzzifier creates a multi-image blurring effect
Drop Shadow creates a scalable drop shadow behind the graphic
58
object
Zoom Blur zooms into a position on the image with a multi-image
59
blurring effect
60
Chroma Shift shifts the red, blue, and green component colors
61
ShakeNBake introduces a random vibration effect
Slats, Vertical renders the image in offset
62
vertical slats
63
Slats, Horizontal renders the image in offset horizontal slats
80
Downward Vertical Streaks “pulls” the image down
81
Gaussian Blur
82
Sharpen
83
Flip
UV to Gray turns everything in the image gray except for a selected
84
UV chroma coordinate
UV to Transparent turns the image transparent except for a selected
85
UV chroma coordinate.
UV Select to Transparent turns only a selected UV chroma
86
coordinate in the image transparent
HS to Gray retains selected hue and saturation, and turns everything
87
else gray.
HS to Transparent retains selected hue and saturation, and turns
88
everything else transparent.
HS Selected To Transparent makes selected hue and saturation
89
transparent with the rest of the image unchanged
90
Texture Shift shifts texture coordinate by color value.
91
Lens Grid views texture through grid of lenses
92
Edge Detect, BW2 creates a pencil line drawn effect
Effect Mode Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3
Red Green Blue
Horizontal # Vertical #
Spac e
between tiles
Red to alpha Green to alpha Blue to alpha
Inverted
Red to alpha
Selects Source
Te xt u re
Scales image
Horizontal roll speed
Sets amount of
Pixelation
LED size Spacing
Tile Size Spacing
Horizontal
distance
Horizontal
shadow size
Horizontal
position center
Horizontal
shift
Inverted
Green to alpha
Selects Source
Effect Level
Selects
Rotation Angle
Verti cal
roll speed
Scales
horizontally
Verti cal
distance
Verti cal
shadow size
Verti cal
position center
Verti cal
shift
Inverted
Blue to alpha
Crossfade
Textures
Sets
Rotation Speed
Scales Image
Scales
vertically
Color
peaking
Color
peaking
Fuzz
Decay
Shadow
opacity
Zoom
in and out
Not Used
Horizontal Shake Vertical Shake Scale
Number
of Slats
Number
of Slats
Verti cal
Start Position
Sample
Distance
Sample
Distance
Verti cal
Displacement
Horizontal
Displacement
Stre ak
Angle
Number of
Filter Passes
Number of
Filter Passes
Fade from
Normal to Slats
Fade from
Normal to Slats
Fade from Normal
to Streak
Scales the
Effect
Scales the
Sharpen Effect
Horizontal Flip Vertical Flip Not Used
U Coordinate V Coordinate Tolerance
U Coordinate V Coordinate Tolerance
U Coordinate V Coordinate Tolerance
Hue
Coordinate
Hue
Coordinate
Hue
Coordinate
Saturation
Coordinate
Saturation
Coordinate
Saturation
Coordinate
To le ra n ce
To le ra n ce
To le ra n ce
Horizontal Shift Vertical Shift Color and Scale
Magnification Edge Shading Lens Number
Sample
Distance
Edge Threshold
Comparison
Detected
Edge Scaler
39 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Global Functions
DMX
Value
93
Film Burn/Unburn create a burn pattern on the image
94
Film Noise creates an “aged” film effect
95
Particle System 1 converts image to a particle pattern
96
Particle System 2 adds adjustments to Effect 95
97
Particle System 3 adds adjustments to Effect 95 + Effect 96
98
Prism
Gaussian Halo creates blur from clear center toward the edges of an
99
image
100
Scene Change Detect transparency effect
101
Yxy Luminance Scaling adjusts brightness without effecting color
102
Prerotation Translation places object in 3-D space
103
Digital Mspeed.
128
Mask Color applies color to mask parameter selection
129
Edge Fade Color applies color to Edge Fade parameter selection
Mask Color and Edge Fade Color applies the same color to both the
130
selected Mask and Image Edge Fade parameters
131
Background Color selects background color
132
Background Color Cycle sequences the background color
133
Edge Fade Profiles defines edge fading patterns
Collage Generator creates multi-fixture panorama displays, (see
134
Collage Generator™ Effect
Curve Correction, Vertical Convex Cylinder corrects shape projecting
135
on curved surface
Curve Correction, Vertical Concave Cylinder corrects shape
136
projecting on curved surface
Curve Correction, Vertical Inside Corner corrects shape projecting on
137
curved surface
Curve Correction, Vertical Outside Corner corrects shape projecting
138
on curved surface
Curve Correction, Outside Sphere corrects shape projecting on a
139
sphere’s outside surface
Curve Correction, Inside Sphere corrects shape projecting on a
140
sphere’s inside surface
Enhanced Collage Generator provides higher resolution for collage
141
arrays larger than 4 x 4.
Spherical Mapping, Outside maps output to a portion of a sphere’s
142
outside surface.
Spherical Mapping, Inside maps output to a portion of a sphere’s
143
inside surface.
144
Mattes apply provided mattes over image
Collage Generator Wrap adds right and left edge blending for 360
145
degree panoramas
Segmented Collage Generator accepts user defined portion of
146
content for each cell in the grid
Segmented Collage Generator Wrap adds right and left edge
147
blending to the user defined cell content for 360° panoramas
Curved Surface, Horizontal Convex Cylinder
148
corrects shape projecting on curved surface
Curved Surface, Horizontal Concave Cylinder corrects shape
149
projecting on curved surface
Effect Mode Name/Description
on page 43).
Adjustments
Modifier 1 Modifier 2 Modifier 3
Burn/Unburn Rate Film Blackening
Noise Rate
Push to Sepia
add Jitter
Burn
Pattern
Noise Level
Emitter Type Trail Length Particle Acceleration
Number of Particles Particle Size Emitter Size
Initial Particle
Veloc ity
Particle
Rotation
Particle Lifetime
Number of Facets Refraction Index Rotation
Sample
Distance
Scale RGB RGB to Alpha
Number of
Filter Passes
Gaussian
Curve Shape
Scale color with
alpha applied
Scale Luminance Scale X Scale
Translate X Translate Y Translate Z
Rotation MSpeed Scaling MSpeed Position MSpeed
Red Green Blue
Red Green Blue
Red Green Blue
Red Green Blue
Red Speed Green Speed Blue Speed
Selects Mode Adjusts Profile Selects Source
Selects Array Type
Selects array cell
for display
Adjusts Edge
blending
Adjusts Correction Sets Vertical Center Not Used
Adjusts Correction Sets Vertical Center Not Used
Adjusts Correction Sets Vertical Center
Adjusts Correction Sets Vertical Center
Adjusts Correction Sets Vertical Center
Adjusts Correction Sets Vertical Center
Selects Array Type
Sets Longitude
Angle
Sets Longitude
Angle
Selects array
cell to display
Sets Latitude
Angle
Sets Latitude
Angle
Sets Horizontal
Center
Sets Horizontal
Center
Sets Horizontal
Center
Sets Horizontal
Center
Adjusts Edge
blending
Sets Latitude
Center
Sets Latitude
Matte Effect Matte Pattern Texture Source
Selects Array Type
Selects Array Type
Selects Array Type
Adjusts Correction
Adjusts Correction
Selects array
cell to display
Selects array
cell to display
Selects array
cell to display
Sets Horizontal
Center
Sets Horizontal
Center
Adjusts Edge
blending
Adjusts Edge
blending
Adjusts Edge
blending
Not Used
Not Used
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 40
Global Functions
DMX
Value
Collage Gen 3 provides, updated blend curves for large collage
150
arrays
Collage Gen 3 Wrap provides updated right and left blend curves for
151
360° panoramas
152
Segmented Collage Gen 3, improved blending over global effect 146.
Segmented Collage Gen 3 Wrap, improves edge blending over
153
global effect 147.
Modifier used with global spherical mapping effect 142. Defaults to 0
223
otherwise.
Modifier used with global spherical mapping effect 142. Defaults to 0
224
otherwise.
255
Pan and Scale zooms in and pans across a still image
Effect Mode Name/Description
Modifier 1 Modifier 2 Modifier 3
Selects Array Type
Selects Array Type
Selects Array Type
Selects Array Type
NA NA NA
NA NA NA
Horizontal position
Adjustments
Selects array
cell to display
Selects array
cell to display
Selects array
cell to display
Selects array
cell to display
Verti cal position

4.3 Global Control

The
Global Control determines the functionality of the screen programming statistics. In this case, the

4.3.1 Shutdown and Reset Options

When the Global Intensity parameter is set to 0, you can Shutdown the server (DMX Value = 120-130) or Reset the internal Graphics Engine for DML w/Axon media servers (DMX Value = 145-149).
parameter allows access to different global control modes. How you set the Global control parameter
Global Control Modifier
Global Control Modifier
parameter. Setting this parameter to a DMX value of 255 brings up On-
parameter controls the text color.
Adjusts Edge
blending
Adjusts Edge
blending
Adjusts Edge
blending
Adjusts Edge
blending
Zoom in
and out

4.3.2 On-Screen Statistics

4.3.2.1 Spherical Control Statistics
When the Modifier
Global Control
parameter selects text color. page 324.
parameter is set to a DMX value = 252, Spherical Control Statistics are displayed and the
4.3.2.2 Performance Statistics
When the statistics shown when
Statistics displayed are:
• render loops per second
• CPU utilization
• hard disk read
• cue length
• available memory The
transparent.
Global Control
Global Control Modifier
parameter DMX value = 254, performance statistics are projected on screen. These are a subset of the
Global Control
= 255.
controls the opacity of the of the statistics display background, fading from 0 = opaque to 255 =
4.3.2.3 Text Color
When the Global Control parameter is set at a DMX Value of 255, the color that will best display over your selected image:
DMX Value Color
1Gray
2Red
3Blue
4Green
Global Control Modifier
Global Control
parameter lets you choose the text
41 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Global Functions

4.3.3 All-in-One Control Option

When the Global Control parameter is set to a DMX value = 253, you can use the All-in-One file content of Collage and Curved Surface support effects as well as up to three effects applied to graphics objects and displays it in a multi-quadrant grid. These effects are accessed according to rendering hierarchy used by the graphics engine, (see
Control Hierarchy
When the object in the
control option. This option helps you visualize what the graphics engine is doing. The
on page 3).
Global Control
Global Control Modifie
parameter is set to the All-In-One option, you can view the individual effects applied to each Graphic
r parameter.
Global Control Modifier
All-in-One
parameter to control the
option maps the media
Graphics
DMX
Value
0
1
2
3
4
5
6
7
8
9
Global Control Modifier Option (Global Control parameter = 253)
Displays each defined Graphic Object with no effects applied
Displays the first effect (if any) applied to any defined Graphic Object
Displays the second effect (if any) applied to any defined Graphic Object
Displays the third effect (if any) applied to any defined Graphic Object
Displays the fourth effect (if any) applied to any defined Graphic Object
Displays the fifth effect (if any) applied to any defined Graphic Object
Displays the sixth effect (if any) applied to any defined Graphic Object
Displays the seventh effect (if any) applied to any defined Graphic Object
Displays the eighth effect (if any) applied to any defined Graphic Object
Displays the ninth effect (if any) applied to any defined Graphic Object
Graphic Object 1
Graphic Object 5
As the next effect level is displayed, each object displays the highest level of effect applied to that point.
Graphic Object
Graphic Object 3Graphic Object
2
Graphic Object 6
Graphic Object
7
4
Graphic Object
8
Graphic Object 9
Spherical
Effect or
Composite Image
displaying the object
with graphic
effects applied
Collage Effect
applied

4.4 Masking Control

4.4.1 Mask Shape Select and Strobing

The
Mask Select image when you don't want an entire image to be seen or you want to transition fr om an image to black or a solid color without fading intensity.
4.4.1.1 Mask Shapes
The graphics engine currently provides 30 mask shapes including circular, rectangular, and oval masks that close from inside out or outside in. Checker Board, Radial Wipes, and Multi-panel options are also included with variations.
Default DMX Value DMX values 0-127 (0-50%) are reserved for static mask shapes. Values of 128 -255 (51 -100%) ar e reserved for strobi ng Mask
shapes. Values not yet implemented default to 128.
parameter lets you choose a mask to frame or overlay a composite image. You can choose to apply a mask to an
= 0 Round “iris” closes from outside in.
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 42
Global Functions
4.4.1.2 Strobing Mask Shapes
A strobing version of each simple mask shape is defined in the 128-255 (51-100%) DMX value range. When a strobi ng mask is selected, the strobe rate is controlled by the
A Global Effect Mode parameter option lets you define a Mask color, (see Global Effect Mode Channels on page 32,
and Mask Color on page 59).
Mask Edge Fade
parameter from the slowest = 0 to the fastest = 255 (100%).
DMX
value
Strobe
DMX
Value
Mask Shapes
value
DMX
Strobe
DMX
Value
Mask Shapes
0 128 Round iris closing from outside in 16 144 Vertical doors closing from outside in
1 129 Round iris closing from inside out 17 145 Vertical wipe closing from inside out
2 130 Rectangle closing from outside in 18 146 Rectangular tiles closing from inside out 1
3 131 Rectangle closing from inside out 19 147 Rectangular tiles closing from inside out 2
4 132 Checkerboard, variation 1 20 148 Vertical panels closing from outside in 1
5 133 Checkerboard, variation 2 21 149 Vertical panels closing from outside in 2
6 134 Radial wipe, variation 1 22 150 Vertical diamonds 1
7 135 Radial wipe, variation 2 23 151 Vertical diamonds 2
8 136 Radial wipe, variation 3 24 152 Horizontal diamonds 1
9 137 Radial wipe, variation 4 25 153 Horizontal diamonds 2
10 138 Triangles, variation 1 26 154 Pinwheel
11 139 Triangles, variation 2 27 155 Oval Iris closing from outside in
12 140 Rectangular wrap 28 156 Oval Iris closing from inside out
13 141 Tiles closing in 29 157 Oscillating iris closing from outside in
14 142 Horizontal doors, closing 30 158 Animated dynamic Iris
15 143 Horizontal doors closing from opposing sides 16 144 Vertical doors closing from outside in

4.4.2 Mask Size

The Mask Size parameter defines mask size for all mask shapes. Default DMX Value: When this parameter is set at a value of 255 (100%), the mask is sized to leave the image 100% visible. When Mask Size is set at
0, the mask totally covers the composite image.
255 (100%) = no masking effect
Crossfading the Mask Size parameter can create unique fades to and from video black.
Mask Select DMX value = 0 Mask Size DMX value = 255 (100%)
43 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Mask Select value of 0 Mask Size DMX value = 128 (50%)
Mask Select DMX value = 1 Mask Size DMX value = 126 (50%)
Global Functions

4.4.3 Mask Edge Fade

The
Mask Edge Fade Default DMX Value: When the
no edge fade to 255 (100%)= maximum edge fade. When the
the speed of the strobing from minimum at a DMX value = 0 to a maximum strobe speed at a DMX value = 255 (100%),
Mask Select
Mask Select
A Global Effect Mode parameter option lets you define a Mask Edge Fade color, (see page 56).
parameter operates differently depending on the value of the Mask Sele ct parameter.
0 = no adjustment to mask
parameter value = 0 to 127 (49%),
parameter value =128 (50%) to 255 (100%), the strobing masks are selected and
Mask Edge Fade
adjusts the amount of fading from a DMX value of 0 =
Mask Edge Fade
adjusts
Original Image
Mask applied without Edge Fade

4.5 Image Edge Fade

Four
Image Edge Fade your object (top, bottom, left and right). When projecting abutting images, adjusting the Edge Fade parameter lets you smooth the line between two images and also allows you to change an object’s boundary.
Default DMX Value: Adjust each side separately for edge fade from 0 = no fade to 255 (100%) = opaque.
parameters let you control the Edge Fade for individual sides of
0 = all edges are sharp and hard.
Mask with Edge Fade applied
Original Content
100% Top Edge Fade
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 44
100% Left Edge Fade 100% Top, Bottom, Left, Right Edge Fade
Global Functions

4.6 Keystone Correction Parameters

When you output an image from a projector at an angle, the image may appear skewed. Eight
Keystone
parameters adjust the image shape and compensate for this effect. You can control each of the four corners of the graphics output to reshape an image to a form that projects correctly.
Default DMX Value:
0 = no keystone correction has been applied.
Each corner has an x and a y value that let you adjust and correct the scale of the projection from any corner toward the image center on that axis.
Setting all
Keystone X
and Y parameters’ DMX values to zero places the four corners of the image at the four corners of the output. Adjusting keystone x value s towa rd 25 5 (100 %) m ove s the re spect ive x corner positions horizontally toward the center of that image edge. Adjusting keystone y values toward 255 (100%) adjusts the respective y corner positions vertically toward the center of that edge.
Keystone Top Left X DMX value = 85 Keystone Top Left Y DMX value = 85 Keystone Top Right X DMX value = 85 Keystone Top Right Y DMX value = 85 Other Keystone parameter DMX values = 255
Keystone Top Left Y DMX value =128 Keystone Top Right X DMX value = 0 Keystone Bottom Left X DMX value = 239 Keystone Bottom Left X DMX value =0 Keystone Bottom Right Y DMX value = 2 Other Keystone parameter DMX values = 255
Top
Left Y
Bottom Left Y
Top Left X Top Right X
Top Right Y
Bottom Right Y
Bottom Right XBottom Left X
Original Content

4.6.1 Keystone X Ratio

The
Keystone X Ratio
parameter adjusts the output by compressing or expanding the image horizontally. Default DMX Value: DMX value settings below the midpoint of the range compress the image horizontally from maximum compression at a value of 0
to no compression at a value of 128. DMX value settings above the midpoint of the range expand the image horizontally from 128 = no expansion to 255 (100%) = maximum expansion.
Original media file
Parameter shapes the output to adjust for keystone effects created in certain output situations. This
128 (50%) = no adjustment
X Ratio DMX value = 255 (100%)
45 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Global Functions

4.6.2 Keystone Y Ratio

The
Keystone Y Ratio
parameter shapes the output to adjust for keystone effects created in certain output situations. This
parameter adjusts the output by compressing or expanding the image vertically. Default DMX Value:
128 (50%) = no adjustment
DMX value settings below the midpoint of the range compress the image vertically from 0 = maximum compression to 255 (100%) = no compression.
DMX value settings above the midpoint of the range expands the image vertically from 128 = no expansion to 255 (100 %) = maximum expansion.
Ratio DMX value = 255 (100%)

4.7 Framing Parameters

Eight
Framing
parameters allow you to clip an image from each
corner in horizontal and vertical directions. Default DMX Value:
0 = no effect applied.
Each corner has an x and a y value that adjust and correct scale of the projection from any corner toward the image center on that axis.
Setting all
Framing X
and Y parameters DMX values to zero will place the four corners of the image at the four corners of the projector output. Adjusting framing x values across 255 (100%) clips the image from the selected x corner position horizontally toward the image. Adjusting keystone y values toward 255 (100%) clips the image from the selected y corner position vertically across the image.
Framing Top Left X DMX value = 8 Framing Top Left Y DMX value = 31 Framing Top Right X DMX value = 32 Framing Bottom Left X DMX value = 23 Framing Bottom Left X DMX value = 67 Other Framing parameter DMX values = 0
Framing Top Left X DMX value = 5 Framing Top Right X DMX value = 188 Framing Bottom Right X DMX value = 5 Framing Bottom Left X DMX value = 188 Other Framing parameter DMX values = 0
Top
Left Y
Bottom
Left Y
Top Left X
Original Content
Top Right X
Top Right Y
Bottom Right Y
Bottom Right XBottom Left X
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 46
Global Functions

4.8 Global Viewpoint Mode

The
Global Viewpoint Mode with the defined 3-D space. Each Viewpoint Mode uses three values to specify a viewpoint in space. This point in space is specified by the horizontal angle, vertical angle, and zoom.
Within any 3-D space, you can choose the viewpoint target as the center of 3-D space or the center of any defined Graphic Object from 1–9.
Default DMX Value:
0 = Perspective view, Spherical Coordinates with the focus at the center of the 3-D space.

4.8.1 Perspective View, Spherical Coordinates

This Viewpoint mode creates a 3-D space with a perspective view of a 3-D space. Viewpoints are located in terms of X, Y and Z positions located on a sphere surrounding the image.
parameter defines a 3-D space and the
Viewpoint Position
parameters modify your
viewing location
Global Viewpoint set with X, Y, and Z positions all equal to zero.
Output displayed with global viewpoint shown at left.

4.8.2 Perspective View, Cartesian Coordinates

This Viewpoint mode parameter creates a 3-D space with a perspective view. Viewpoints are located in terms of rectangular X, Y and Z positions describing a location in this space.

4.8.3 Orthogonal View, Cartesian Coordinates

This Viewpoint mode creates a 3-D space without perspective. Viewpoint are located in terms of rectangular X, Y and Z positions describing a location in this space. In this case, the composite image is always flat.

4.8.4 Variable Edge Blending

NOTE:Setting the Viewpoint Mode Parameter to a DMX value of 128 accesses the Variable Edge Blending function. This option extends the edge blending range between image components in a Collage. When this option is selected, the Viewpoint Modifier 1 and 2 parameters provide horizontal and vertical adjustments. For more information on using Variable Edge Blending in conjunction with the Collage Generator Effect, see
Variable Edge Blending
on page 42.

4.9 Viewpoint Position X

The
Viewpoint Position X Viewpoint Mode parameter. The horizontal angle is the angle around the vertical (y) axis. Heading is another name for this angle.
Default DMX Value: DMX values above center of the range move counterclockwise to the maximum horizontal angle at a value of 65535 (100%). DMX
values below the center move clockwise to the minimum horizontal angle at a value of 0.
parameter determines the x component of the viewpoint position to the target you have specified in the
32768 = center

4.10 Viewpoint Position Y

The
Viewpoint Position Y component of the viewpoint position.
Default DMX Value: DMX values above the center of the range move counterclockwise to the maximum vertical angle at a value of 65535 (100%). DMX
values below the center move clockwise to the minimum vertical angle at a value of 0.
47 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
parameter sets the vertical angle above/below the horizontal plane. Pitch is another name for this
32768 = center
Global Functions

4.11 Viewpoint Position Z (Zoom)

The
Viewpoint Position Z ( Z o om) through it and view it from the back side creating a mirror image view of the composite object.
Default DMX Value: the view of a composite image.)
DMX values above center move toward the maximum distance from origin in back of view target (a DMX value of 65535). DMX values below center move toward the maximum distance from origin in front of view target at a value of zero.
30260 = center (This default value is slightly less than midway through the range to maintain some depth to
parameter is the distance from the view target. Zooming toward the target, you can move

4.12 Collage Generator™ Effect

The Collage Generator™ effect option lets you configure multiple media server outputs to display a single image in arrays up to 16 units horizontal by 8 units vertical.
Collage Generator™ technology allows you to create virtually seamless panoramic media projections controlled from your DMX console. You can display either stock or custom content.
The native aspect ratio of one media server output is 4:3. Some of the arrays configured in conjunction with the Collage Generator will output a different overall aspect ratio.
You can find other configurations and information on sizing and compressing media to use with the Collage
Generator at the High End Systems website (www.highend.com/support/digital_lighting).

4.12.1 Collage Generator Options

Automated and Segmented Collage Generator options are available in each of the Global Effect parameters. The Collage Generator effect has been continually developed to offer sharper images, and better edge blending. The following table shows the evolution of the effect. Choosing the highest DMX value for the collage option you are using will give you the latest version of the effect.
Automated Collage Generator Options Segmented Collage Generator Options
Flat Collage 360° Wrap Flat Collage 360° Wrap
134
Global Effect DMX Value
141 145 146 147
150 151 152 153
4.12.1.1 Automated Collage Options
The original Enhanced Collage Generator Collage Gen 3 and refines edge blending capability. The images below illustrate the difference in the projected image of a cell from an 8 x 5 grid. The image below on the left shows the projector using the original Collage Generator option and the image on the right shows the improved resolution obtained with the
The
Collage Generator Wrap blending that lets you seamlessly project your collage on a 360 degree surface.
Collage Generator
option (DMX value = 150) offers the same image improvements as
In all of the Collage Generator options the content is automatically divided into cell segments by the graphics
engine after you define the array size.
option (selected with a Global Effect DM X value = 134 ), shou ld on ly be used w ith leg acy sh ows. Th e
option (Global Effect DMX value = 141) provides cleaner images and better edge blending. The
Enhanced Collage Generator
(DMX value = 145) and
Collage Gen 3 Wrap
(DMX value = 151) options include right and left edge
Enhanced Collage Gene ra tor
option.
and further expands
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 48
Global Functions
4.12.1.2 User Segmented Collage Options
In situations where you require extremely high resolution output of custom content, you can select the Generator
option (DMX value = 146). Segmented Collage Generator options operate like automated collage option except that content is not automatically divided into cells by the graphics engine. Instead, you configure your collage content for the fixtures before loading it into the server.
Once projected, Segmented Collage options’ resolution capabilities are increased many times over that of the automated collage options because the graphics engine is no longer taking a singl e file and stretching it across multiple servers; but is, instead, showing the file as rendered. Using Segmented Collage options, you can project a 1024x768 file from each server. In addition to the higher resolution, there is less strain on the server since it is not playing back the very large file that would be required with the automated options to get the same high resolution.
The Segmented Collage options only work on 3-D Object #1, which is the 4x3 default rectangle. Custom
segmented content will not line up correctly when used on other 3-D objects. If you select a 3-D object other than
Object #1, the server will automatically go back to running in Enhanced Collage mode.
Segmented Collage
Just as with the Enhanced Collage Wrap, the
Segmented Collage Generator Wrap
blending to the user defined cell content for 360 degree panoramas. The
option (DMX value = 147) adds right and left edge
Segmented Collage Gen 3 Wrap
provides improved edge blending. For more information on developing Segmented Collage content, refer to the Digital Lighting pages at www.highend.com

4.12.2 Adjusting the Collage Array with Global Modifier Parameters

The three The
upper right corner of the grid pattern. A DMX value of 0 = No collage. DMX Values of 126-255 are reserved and defaults to No collage.
Global Effects Mode Modifier
Modifier 1
DMX
Value
parameter selects which type of Collage array to use from DMX Values 1-127. The selected size displays in the
Array
(W x H)
DMX
Value
parameters operate as follows:
Array
(W x H)
DMX
Value
(W x H)
Array
DMX
Value
Array
(W x H)
1 2 x 1261 x 6518 x 27610 x 510113 x 6
2 1 x 2276 x 2522 x 87710 x 610213 x 7
3 2 x 2282 x 6538 x 37810 x 710313 x 8
4 3 x 1296 x 3543 x 87910 x 810414 x 1
5 1 x 3303 x 6558 x 48011 x 110514 x 2
6 3 x 2316 x 4564 x 88111 x 210614 x 3
7 2 x 3324 x 6578 x 58211 x 310714 x 4
8 3 x 3336 x 5585 x 88311 x 410814 x 5
9 4 x 1345 x 6598 x 68411 x 510914 x 6
101 x 4356 x 6606 x 88511 x 611014 x 7
114 x 2367 x 1618 x 78611 x 711114 x 8
122 x 4371 x 7627 x 88711 x 811215 x 1
134 x 3387 x 2638 x 88812 x 111315 x 2
143 x 4392 x 7649 x 18912 x 211415 x 3
154 x 4407 x 3659 x 29012 x 311515 x 4
165 x 1413 x 7669 x 39112 x 411615 x 5
171 x 5427 x 4679 x 49212 x 511715 x 6
185 x 2434 x 7689 x 59312 x 611815 x 7
192 x 5447 x 5699 x 69412 x 711915 x 8
205 x 3455 x 7709 x 79512 x 812016 x 1
213 x 5467 x 6719 x 89613 x 112116 x 2
22 5 x 4 47 6 x 7 72 10 x 1 97 13 x 2 122 16 x 3
23 4 x 5 48 7 x 7 73 10 x 2 98 13 x 3 123 16 x 4
24 5 x 5 49 8 x 1 74 10 x 3 99 13 x 4 124 16 x 5
25 6 x 1 50 1 x 8 75 10 x 4 100 13 x 5 125 16 x 6
(DMX value = 153)
.
DMX
Value
Array
(W x H)
126 16 x 7
127 16 x 8
49 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Global Functions
The
Modifier 2 step through grid pattern you selected with the Modifier 1 channel. As you dial through Modifier 2, the selected cell in the grid is highlighted. DMX values of 128-255 default to the upper left corner of the grid.
Selecting any value larger then the number of grid rectangles defined by Modifier 1 or values from 128-255 defaults to the top­left rectangular area of the grid.
Modifier 3
The display grid overlays that show your Modifier 1 and Modifier 2 channel selections.
DMX Value Action
65-127
128-143
146-160
161-191
192-199
200-207
208-215
216-255
channel selects which cell of the grid a particular media server will display. DMX values 0 up to 127 are used to
Array Size
Selected cell
channel lets you manually or automatically control the blended edges of the adjacent projections. You can also
0
1-63
64
144
145
No blend adjustment
Progressively darkens the blend regions
No blend adjustment
Progressively brightens the blend regions.
Displays rectangular area with no blending
Selects a blend curve optimized for color content
Selects a blend curve optimized for grayscale content
Selects the default blend curve
Displays rectangular area with no blending covering full projector output
Displays default alignment pattern in rectangular area without blend area
Displays default alignment pattern with blending
Displays default alignment pattern and blend area with no blending
Displays collage selection grid over selected image/movie.

4.12.3 Collage Setup Example

Here’s a typical scenario for setting up a 2 x 2 central panorama collage effect.
If you are going to be mapping your Collage to a sphere, you will need to roughly adjust the output before you set
up the Collage, (see Spherical Mapping on page 91).
Setup the Collage effect
1. Select the same content on four media servers.
Any parameter adjustment to a graphic object must be set on ALL graphic objects that are a part of the Collage.
For example, if you are configuring Graphic Object 1 on four media servers to project as a Collage and want to
apply a color effect, that effect must be manipulated on Graphic Object 1 of all four media servers.
2. On all the media servers you are configuring, set a
Global Effect Mode
Gen 3 option.
For the most reliable performance, use the same Global Effect Mode parameter on all the Graphic objects to set up
the Collage effect. This also leaves the other Global Effect Mode parameter available for adding a second effect
like spherical mapping to the composite image.
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 50
channel to a DMX value of 150 to select the Collage
Global Functions
3. On all the media servers you are configuring, set Modifier 1 DMX value = 1 to activate the array options. The selection grid will not appear until the first modifier is set above 0
4. On all the media servers you are configuring, set Modifier 3 DMX value = 255 (100%) to display the selection grid.
5. On all the media servers you are configuring, increase Modifier 1 to a value between 1 and 127 to select a Collage array configuration.
6. On each individual server, set Modifier 2 DMX value between 1-127 (the range depending on the value selected in Step 5) to select which grid cell that media server will project.
7. Use Position, Keystone and Ratio parameters to align the projections of the individual media servers in such a way that there is some overlap between the separate portions of the image. This overlap is needed for blending adjustment.
8. Set Modifier 3 to a DMX value between 192 and 199 to define a hard edge for alignment. Readjust Position, Keystone and Ratio parameters to bring Collage elements into good alignment.
9. Increase the Modifier 3 DMX value = 203-207 to blend the overlap between the outputs. Readjust Position, Keystone and Ratio parameters to bring Collage elements to fine tune alignment.
10. On all the media servers you are configuring, set the range of 0-127 (with edge blending) or between 128-143 (without edge blending) to put the media server output into their cropped Collage state. The choice between the two values will depend on your preference for aligning the images.
Execute the panorama Collage:
1. Create a setup cue that identifies the content media file and folder, sets the Play Mode parameter to
Frame
(DMX = 5) and the Opacity to 0 for the same graphic object on all units you are configuring for the panorama.
2. For this example, follow with a cue that sets the Play Mode parameter of Opacity to 100% for the same graphic object on all units you are configuring for the panorama.
Global Effect Mode Modifier 3
Play Loop Forward
parameter to a DMX value to the default
Pause and Rewind to In
(DMX = 0) and brings up the

4.12.4 Variable Edge Blending

Variable Edge Blending is used in conjunction with any of the Collage Generator Modes and allows for on-the-fly adjustment of blend overlap between projectors. Using this mode gives more flexibility for sizing a collage to a given screen or projection surface, as well as smoother blending if wider blend regions are used.
Variable Edge Blend
The Horizontal and vertical blend regions can be controlled independently of one another.
Variable Edge Blend the view point mode will default to spherical universe and cannot be changed. The view point position mod ifiers the n b ecom e th e modifiers used for adjustment of the blend region sizes.
When active, the Modifier 1 (Viewpoint X Position):
overlap of 50%. Modifier 2 (Viewpoint Y Position):
overlap of 50%. Modifier 3 (View P o in t Z Position): Because both Modifier 1 and Modifier 2 default to 32768 when they are used as Viewpoint Position modifiers, they will default to
the same when Variable Edge Blend is activated. With this value, the blend regions are set to approximately 25% overlap.
When Variable Edge Blend is used, all of the servers in the collage must be set to the same vertical and horizontal
blend overlap values. If this is not done, the collage will not align properly.
Setting up Variable Edge Blending:
1. Select one of the collage modes available in the Global Effects
2. Using the collage modifiers, select the collage size for your application, and assign each unit it's place in the collage
3. Set the Viewpoint Mode channel to a value of 128. This will activate the Variable Edge Blending
4. Using the Viewpoint Position X and Y modifiers, adjust the blend region width to the desired value. All units in the collage must have the same X and Y values or the collage will not align properly.
5. Align the collage using the keystone parameters, (see
adjustment allows for blend region adjustments from 0% (hard edge) up to 50% of the image size.
is turned on by setting the
Viewpoint
modifiers function as follows:
Horizontal blend width adjustment (Vertical Edges) from 0 = no adjustment to 255 = a maximum
Vertical blend width adjustment (Horizontal Edges) from 0 = no adjustment to 255 = a maximum
Not used.
Viewpoint Mode
Keystone Correction Parameters
parameter to a value of 128. When variable edge blend is used,
on page 40).

4.12.5 Mapping a Collage to a Spherical Surface

The Spherical Mapping effect takes the normal rectangular output and wraps it on a selected portion of a sphere. This is the same as wrapping a flat map on to a globe. The horizontal position of a point is its longitude. The vertical position of a point is its latitude. For a detailed description of this effect, see
51 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Spherical Mapping
on page 91.
Global Functions
Adjusting the Spherical Mapping effect requires a total of nine modifier parameters. In addition to the three Global Effects Modifier parameters associated with the Spherical Mapping selection, six modifie r parame ters are acc essed by se tting any Glob al or Graph ic Effect Mode parameters to a DMX value of 253 or 254. Any available effect mode from any Graphic Object can be used. The Effects Mode parameters used do not have to be from the same Graphic Object. One of these parameters enables the Effects Mode Modifiers to control the vertical position of the projector (actually the graphics viewpoint), the vertical position of the sphere and a vertical size. The other Effect Mode selection provides Modifier parameters to control the amount of vertical bend in horizontal lines, the vertical center of the added bend, and horizontal size.
4.12.5.1 Spherical Mapping Setup Guide
Before You Begin
Successful spherical mapping requires careful positioning of the DML-1200 w/Axon fixture. Units should be mounted at equal angles from each other and the same distance from the sphere. Mounting units at the same height will minimize the tilt angle adjustments you will need to make.
Mapping Two Outputs to a Sphere
The following example describes mapping two outputs on a sphere, with each covering half of the surface. For best results, make each adjustment to both outputs as you follow the example. After you’ve completed the following steps, you can more easily transfer the DMX values to the outputs for other cells of the Collage.
Select a Global Effect and two Graphic Effects to control Spherical Mapping:
1. Set
Global Effect
Modifier
2. Select the Spherical Mapping Control 1 option (DMX = 253) in any available Graphic associated Effect Modifiers to their default DMX values (Modifier 1 = 128, Modifier 2 = 128, Modifier 3 = 64).
3. Select the Spherical Mapping Control 2 option (DMX value = 254) on any available associated Effect Modifiers to their default DMX values. (Modifier 1 = 0, Modifier 2 = 128, Modif ier 3 = 64)
4. In the Global Control Modifier
5. Select the 4 x 3 (Flat Plane) option in the
6. Select the HES Set Up and Test option in the
At this point, you should be viewing the two projected grids with statistics displayed. If you do not see an output, check that all Modifier parameters are set to their default values. Before you begin other adjustments, physically view the grid from along the center line of the fixture. The center line of the grid should align with the center of the sphere. You can easily adjust any variation using the Pan channel. The object is to align the vertical lines of the guide with the vertical axis of the sphere.
parameters to their default values (Modifier 1=0, Modifier 2=0, Modifier 3 = 128) .
Global Control
Adjust output positioning on the sphere:
7. Use
8. Use
9. Adj u s t the
Global Effect Mo d ifie r 2 top and Latitude bottom statistics to see the degrees of spread + or – from the “equator”.
Global Effect Modi f iers 3 sphere you want to cover. The Latitude top and Latitude bottom statistics show you the center of adjustment in degrees + or – from the “equator”.
channel to a DMX value = 142 to select the Spherical Mapping option. Set the three associated
channel, select the on-screen statistics for the spherical mapping option (DMX value = 252). Use the
to select text color for easier viewing.
to adjust the latitude angle. You can view the Latitude
to move the output up or down to the part of the
Global Effect Modifier 1
3-D Object
to set the longitude angle.
channel (DMX = 1).
Media Folder
Effect Mode
Graphic Effect Mode
channel (DMX = 39), and Test Grid.jpg in the
channel. Set the three
channel. Set all
File Folder
Global Effect
(DMX = 9).
Make viewpoint adjustments:
10. On the
11. Use
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 52
Graphic Effect Mode center of the grid to the center of the output marked by the double circles around the crossed lines. This adjusts vertical offset to accommodate the projector’s position. The default value assumes a viewpoint straight on to the “equator”.
After completing a rough adjustment, you will use these two modifier channels for the fine tuning.
Modifier 3
keeping the vertical size of the grid filling the output without clipping the image.
to adjust the vertical size of the output, stretching and compressing it to adjust for the size of the sphere,
channel set to Spherical Control 1 (DMX = 253), use
Modifier 2
adjusts the sphere’s offset to compensate for projector head tilt.
Modifier 1 to
move the
Global Functions
Correct for the flat to round surface distortions
12. On any of t he Modifier 3 the projector output horizontally. Instead, it should be used in conjunction with the Spherical Mapping Global Effect Modifier 1 to control the longitude angle of the projected image. Global Effect Modifier 1 should be maintained close to the theoretical longitude angle.
13. Use
14. If the spherical mapping effect is being used in conjunction with the Collage Generator effect, select the Enhanced Collage
Now you have a rough adjustment of the spherical mapping effect. From this point, finely adjust all the parameters until you bring the output to the desired shape.
When fine tuning Spherical Mapping adjustments, remember the following:
• The Graphic Object effect 253 Modifiers 1 and 2 have a major influence on the shape of the vertical lines.
• The Spherical Mapping Global Effect modifiers can be used to provide fine control of the shape of the vertical lines, but should
• The Graphic Object effect 253 Modifiers 1 and 2 are used to finely adjust the vertical bend in horizontal lines.
Modifier 1
controls amount of correction.
Generator option (DMX = 141) in the other selected with the internal Collage alignment grid enabled. Go back through steps 1 through 11. Remember that pan and tilt adjustments are also available when using a DML- 1200 w/A xon fixture.
be within several degrees of the expected latitude and longitude values.
Global
or
Graphic Effect Mode
to compress the grid edges adjusting the bend in horizontal grid lines. This adjustment should not be used to fill
and
Modifier 2
to adjust the amount of bend, up or down, in the horizontal lines of the grid.
Modifier 2
channels set to Spherical Control 2 (DMX = 254), and then use the associated
controls where the center of correction occurs.
Global Effect
channel now. Set the appropriate grid size and grid elements
Spherical Mapping Considerations
• If the fixtures are arranged symmetrically around the sphere, the adjustment made to the various control Modifiers of Global
and Graphic Spherical Mapping effects will be the same or nearly the same when the fine tuning is complete. You can save time by selecting the Modifier on all the fixtures you are using for the Collage and making each adjustment on all the fixtures together.
• Projector Pan, Tilt, and Zoom also affect alignment.
• Don’t make small changes until the alignment is roughed in.
• When alignment doesn’t seem to be working, record and store your current settings, then go back to the default values and
begin again.
• The longitude angle is the angle between fixtures from the vertical axis of the sphere and should be defined in your lighting
plot. The plot should also give you a good idea of the latitude angle. The final values and those theoretical values should be close.
Modifier 1

4.12.6 Creating Custom Content for the Collage Generator Effect

There are two main steps to process HD footage into digital content compliant media for use with the Collage Generator. First, acquire or commission High-resolution media footage or stills. In most cases, scaling and cropping of the media is a simple
process. However, certain types of media such as footage of people or round objects like planets may require more sophisticated cropping and scaling to optimize display in certain aspect ratios.
,
save your media at Photo jpeg 95% or a non compressed format (these can be very large files) to use as a master file. Or, if
Then you are an intermediate video editor yourself, there are many Video editing packages that will allow you to size and optimize the master for your application.
Once the master file is created, you will need high-definition encoder software. For more information on creating Digital Lighting content and selecting encoder software, (see
or go to www.highend.com/support/digital_lighting
.
Custom User Content

4.12.7 Collages Using SDI Input

DML-1200 w/Axon fixturess can create Collage arrays using live SDI input. All the media servers used to project a Collage need to be receiving the same source input signal to use video as a Collage feed.
on page 100)
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Effect Mode Options Descriptions

5. EFFECT MODE OPTIONS DESCRIPTIONS

Effects can be applied to the Media File content (texture) mapped onto a 3-D object. Multiple Color and Geometric effects are available in Effect Mode parameters for both individual Graphic object and Global control.
Most of the effect options you will find described in this chapter are available for control level for each Graphic Object and global control level for the composite image. The following pages describe all the
options available along with a description of how each
Mode arranged alphabetically and grouped as Color or Geometric Effects.
Check boxes in the upper right hand corner indicate whether this mode is available as a Graphic Object Effect, a Global Effect or both.
Modifier
parameter functions with that mode selected. Options are
Object Effect Global Effect
Effects Mode
parameters at both the graphic
Effect
Because the options for all another five effects at the global level. This lets you choose, for example, whether to apply a color effect to an individual object or to the composite image at the global level.
After you select a mode using either a associated Modifier parameters to adjust the effect. The behavior of the Modifier parameters depends upon the selected effect.
• For general information on Graphics Control features, (see
• For a table of Graphic Object Effects, (see
• For a table of Global Effects, (see
Both Object and Global Effect parameters include effects for swapping colors to provide quick color conversions.
Use the following DMX Values in any of the Effect parameters to make these color conversions.
DMX Value Color Component Conversion Effect
7
Red =>Blue Green => Red Blue => Green
8
Red => Green Green => Blue Blue => Red
17
18
19
41
42
43
Red => Cyan Green => Magenta Blue => Yel l o w
Red => Magenta Green => Ye l low Bl u e = > Cyan
Red => Yellow Green => Cyan Blue => Magenta
Red => Blue Green => Green Blue => Red
Red => Red Green => Blue Blue => Green
Red => Green Green => Red Blue => Blue
Effect Mode
parameters are identical, you can apply up to three effects at the graphic level and
Graphic Object Effect Mode
Effect Mode Parameters
Global Functions
on page 32).
or a
Global Effect Mode
Graphic Functions
on page 26).
parameter, you can use the three
on page 5 ).
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 54
Effect Mode Options Descriptions

5.1 Effect Mode Color Options

5.1.1 All or Nothing

Effect Mode This effect reduces all color values to full saturation or no color based on comparison to a set threshold. This effect creates an
image with fully saturated color. Modifier 1:
threshold and to black if it is below the threshold. Modifier 2:
threshold and to black if it is below the threshold. Modifier 3:
threshold and to black if it is below the threshold.
riginal Content
parameter DMX value = 15
Compares the red component of a pixel to the threshold value and converts it to full color if it is greater than the
Compares the green component of a pixel to the threshold value and converts it to full color if it is greater than the
Compares the blue component of a pixel to the threshold value and converts it to full color if it is greater than the
Modifier 1 parameter DMX = 125 Modifier 2 parameter DMX = 140 Modifier 3 parameter DMX = 10

5.1.2 Background Color

Effect Mode There is a default black background behind every composite image. You cannot rotate, scale or position the background and it is
visible from every viewpoint and position. This effect allows you to apply color to the background. This background color will not affect any of the Graphic Object effects selected.
Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 131
Defines the red color component from DMX values of 0 = no red to 255 (100%) = maximum red saturation. Defines the green color component from DMX values of 0 = no green to 255 (100%) = maximum green saturation. Defines the blue color component from DMX values of 0 = no blue to 255 (100%) = maximum blue saturation.
Object Effect Global Effect
Object Effect Global Effect
Modifier 1 parameter DMX = 220 Modifier 2 parameter DMX = 97 Modifier 3 parameter DMX = 0
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Effect Mode Options Descriptions

5.1.3 Background Color Cycle

Effect Mode There is a background behind every composite image. You cannot rotate, scale or position the background and it is visible from
every viewpoint and position. This effect allows you to cycle a color sequence on the background controlling the transition speed. Modifier 1:
midpoint increase cycle speed in a forward direction to 255 (100%) = fastest change speed. DMX values below the midpoint increase cycle speed in a backward direction to 0 = fastest change speed.
Modifier 2: midpoint increase cycle speed in a forward direction to 255 (100%) = fastest change speed. DMX values below the midpoint increase cycle speed in a backward direction to 0 = fastest change speed.
Modifier 3: midpoint increase cycle speed in a forward direction to 255 (100%) = fastest change speed. DMX values below the midpoint increase cycle speed in a backward direction to 0 = fastest change speed.
parameter DMX value = 132
Defines the red color component speed. A DMX value of 128 (50%) = default cycle speed. DMX Values above the
Defines the green color component speed. A DMX value of 128 (50%) = default cycle speed. DMX Values above the
Defines the blue color component speed. A DMX value of 128 (50%) = default cycle speed. DMX Values above the

5.1.4 CMY

Effect Mode This parameter simulates CMY color by inverting RGB color components. Use this
parameter when you want to color mix with a CMY color model instead of RGB color model.
Modifier 1: = maximum cyan saturation.
Modifier 2: (100%) = maximum magenta saturation.
Modifier 3: (100%) = maximum yellow saturation.
parameter DMX value = 1
Increases cyan color component from 0 = no adjustment to 255 (100%)
Increases magenta color component from 0 = no adjustment to 255
Increases yellow color component from 0 = no adjustment to 255
Object Effect Global Effect
Object Effect Global Effect
Original Content
Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 255 Modifier 3 parameter DMX = 0
Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 255

5.1.5 CMY Add All Pixels

Effect Mode This effect increases color values across all pixels including black pixels. Modifier 1: Modifier 2: Modifier 3:
Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0
parameter DMX value = 2
Increases cyan color component from 0 = no adjustment to 255 (100%) = maximum cyan saturation. Increases magenta color component from 0 = no adjustment to 255 (100%) = maximum magenta saturation. Increases yellow color component from 0 = no adjustment to 255 (100%) = maximum yellow saturation.
Modifier 1 parameter DMX = 0
Modifier 2 parameter DMX = 255
Modifier 3 parameter DMX = 0
Modifier 1 parameter DMX = 255
Modifier 2 parameter DMX = 255
Modifier 3 parameter DMX = 0
Object Effect Global Effect
Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 255
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Effect Mode Options Descriptions

5.1.6 CMY Add Non-black Pixels

Effect Mode This effect increases color values across all pixels except black pixels. Modifier 1: Modifier 2: Modifier 3:
Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 0
Modifier 3 parameter DMX = 0
parameter DMX value = 3
Increases cyan color component from 0 = no adjustment to 255 (100%) = maximum cyan saturation. Increases magenta color component from 0 = no adjustment to 255 (100%) = maximum magenta saturation. Increases yellow color component from 0 = no adjustment to 255 (100%) = maximum yellow saturation.
Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 255 Modifier 3 parameter DMX = 0

5.1.7 Color Cycle

Effect Mode The image’s color components cycle through RGB, black, and white. When no Red Green or Blue is added, image fades from full
white, to normal image, to black. When RGB/CMY is added the image fades from the RGB value, to the image with color added. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 14
Increases red color component from 0 = no adjustment to 255 (100%) = maximum red sa turatio n. Increases green color component from 0 = no adjustment to 255 (100%) = maximum gr een saturati on. Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation.
Object Effect Global Effect
Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 255
Object Effect Global Effect

5.1.8 Color DeConverge

Effect Mode This effect separates the different color components of an image and offsets them from the original image position. Modifier 1:
position. Modifier 2: Modifier 3:
riginal Content Modifier 1 parameter DMX = 211
parameter DMX value = 39
Moves the image’s red component up from 0= no adjustment to 255 (100%) = maximum distance from original
Moves the image’s green component down and right from 0= no adjustment to 255 (100%) = maximum adjustment. Moves the image’s blue component down and left from 0 = no adjustment to 255 (100%) = maximum blue saturation.
Modifier 2 parameter DMX = 255 Modifier 3 parameter DMX = 67
Object Effect Global Effect
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Effect Mode Options Descriptions

5.1.9 Colorize Gray Scale

Effect Mode This effect maps a selected pixel intensity to a selected color scheme. A variety of color schemes simulate effects like
thermography. This is especially effective effect when applied to live video input. Modifier 1: Modifier 2: Modifier 3:
riginal Content
parameter DMX value = 44
Selects from color schemes along a range of values from 0 – 255. Sets the zero point of the color intensity level from 0 = no intensity to 255 (100%) = maximum intensity. Fades from original color scheme to new color scheme using selected intensity.
Modifier 1 parameter DMX = 125 Modifier 2 parameter DMX = 200 Modifier 3 parameter DMX = 100

5.1.10 Color to Alpha

Effect Mode This parameter varies the transparency level of an image’s component color values. Modifier 1: Modifier 2:
(intensity). Modifier 3:
parameter DMX value = 49
Increases the red component opacity or intensity from 0 = no adjustment to 255 (100%) = full red opacity (intensity). Increases the green component opacity or intensity from 0 = no adjustment to 255 (100%) = full green opacity
Increases the blue component opacity or intensity from 0 = no adjustment to 255 (100%) = full blue opacity (inten sity).
Object Effect Global Effect
Object Effect Global Effect
Original Content
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 58
Original Content
Modifier 1 parameter DMX = 60 Modifier 2 parameter DMX = 75 Modifier 3 parameter DMX = 240
Effect Mode Options Descriptions

5.1.11 Color to Alpha, Inverted

Effect Mode This parameter varies the transparency level of the inverse of an image’s component color values. Modifier 1:
opacity (intensity). Modifier 2:
(intensity). Modifier 3:
(intensity).
Original Content Original Content Modifier 1 parameter DMX = 145
parameter DMX value = 50
Increases the inverse red component opacity or intensity from 0 = no adjustment to 255 (100%) = full green and blue
Increases the green component opacity or intensity from 0 = no adjustment to 255 (100%) = full red and blue opacity
Increases the blue component opacity or intensity from 0 = no adjustment to 255 (100%) = full red and green opacity

5.1.12 DotP and Resample

Effect Mode This effect applies an algorithm that pixelates and solarizes the image. It also makes the surface of some 3D objects appear
reflective. Modifiers 1, Modifier 2 and Modifier 3
parameter DMX value = 13
parameters work together to adjust the alg orithm.
Object Effect Global Effect
Modifier 2 parameter DMX = 215 Modifier 3 parameter DMX = 15
Object Effect Global Effect
Original Content

5.1.13 Edge Detect Black and White

Effect Mode This effect displays only the edges of image components. Edges appear white, everything else is black. Modifier 1: Modifier 2:
59 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
parameter DMX value = 21
Adjusts horizontal edge search size from 0= no adjustment to 255 (100%) = maximum adjustment. Adjusts vertical edge search size from 0= no adjustment to 255 (100%) = maximum adjustment.
Modifier 1 parameter DMX = 170 Modifier 2 parameter DMX = 64 Modifier 3 parameter DMX = 168
Object Effect Global Effect
Effect Mode Options Descriptions
Modifier 3:
riginal Content
Adjusts comparison edge threshold from 0= no adjustment to 255 (100%) = maximum adjustment.
Modifier 1 parameter DMX value = 184 Modifier 2 parameter DMX value = 114 Modifier 3 parameter DMX value = 62

5.1.14 Edge Detect Black and White 2

Effect Mode This effect displays only the edges of image components as either black or white. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 92
Adjusts sample distance from 0= no adjustment to 255 (100%) = maximum adjustment. Adjusts comparison edge threshold from 0= no adjustment to 255 (100%) = maximum adjustment Sets the detected edge scaler, 0 - 127 = white edge on black background, 128-255 = black edge on white background.
Object Effect Global Effect
riginal Content
Modifier 1 parameter DMX value = 155 Modifier 2 parameter DMX value = 40 Modifier 3 parameter DMX value = 129

5.1.15 Edge Detect Color

Effect Mode This effect displays only the edges of image components with their color values. Modifier 1: Modifier 2: Modifier 3:
Original Content
parameter DMX value = 20
Adjusts horizontal edge search size from 0= no adjustment to 255 (100%) = maximum adjustment. Adjusts vertical edge search size from 0= no adjustment to 255 (100%) = maximum adjustment. Adjusts comparison edge threshold from 0= no adjustment to 255 (100%) = maximum adjustment
Modifier 1 parameter DMX = 184 Modifier 2 parameter DMX = 114 Modifier 3 parameter DMX = 62
Object Effect Global Effect
.
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Effect Mode Options Descriptions

5.1.16 Edge Fade Color

Effect Mode This effect applies color to a selected Modifier 1: Modifier 2: Modifier 3:
Original Content
parameter DMX value = 129
Edge Fade Increases red color component from 0 = no adjustment to 255 (100%) = maximum red sa turatio n. Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation. Increases green color component from 0 = no adjustment to 255 (100%) = maximum gr een saturati on.
parameter, (see
Edge Fade effect applied
Image Edge Fade
on page 39).

5.1.17 Glow

Effect Mode Glow colorizes and creates a glow on the 3-D object separate from the media texture on it. You can apply this effect to any 3-D
object no matter which media file texture is applied to it. This parameter provides an option to view a 3-D object without displaying the associated texture.
Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 73
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation. Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum blue saturation. Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum green saturation.
Object Effect Global Effect
Modifier 1 parameter DMX = 143 Modifier 2 parameter DMX = 100 Modifier 3 parameter DMX = 25
Object Effect Global Effect
Original Content

5.1.18 Glow Color Cycle

Effect Mode Glow colorizes and creates a glow on the 3-D object separate from the media texture on it. You can apply this effect to any 3-D
object no matter which media file texture is applied to it. This parameter provides an option to view a 3-D object without an associated texture.
Modifier 1: midpoint increase cycle speed in a forward direction to 255 (100%) = fastest change speed. DMX values below the midpoint increase cycle speed in a backward direction to 0 = fastest change speed.
Modifier 2: Modifier 3:
61 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
parameter DMX value = 74
Defines the red color component speed. A DMX value of 128 (50%) = default cycle speed. DMX Values above the
Defines the green color component speed in the same way as Modifier 1. Defines the blue color component speed in the same way as Modifier 1.
Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 221 Modifier 3 parameter DMX = 168
Object Effect Global Effect
Effect Mode Options Descriptions

5.1.19 HS Effect Mode Options

These Object and Global effects map the media file to an HSI color space. This makes it easier to isolate a specific feature in an image such as an individual flower in a landscape.
Object Effect Global Effect
5.1.19.1 HS to Gray
Effect Mode This effect Maps a selected color coordinate to an HSI color space and turns everything else gray. Modifier 1: Modifier 2: Modifier 3:
Object 1 Content
parameter DMX value = 87
Adjusts the Hue color component from 0 = no adjustment to 255 (100%) = maximum hue. Adjusts the Saturation color component from 0 = no adjustment to 255 (100%) = maximum saturation. Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum
Object 2 Background Content Effect Mode parameter = 87
Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 222
5.1.19.2 HS Selected to Transparent
Effect Mode Maps a selected color coordinate to a HSI color space and turns it transparent and shows graphic objects “behind” it. Everything
else is unchanged. Modifier 1: Modifier 2: Modifier 3:
Object 1 Content
parameter DMX value = 89
Adjusts the Hue color component from 0 = no adjustment to 255 (100%) = maximum hue. Adjusts the Saturation color component from 0 = no adjustment to 255 (100%) = maximum saturation. Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum.
Object 2 Background Content Effect Mode Parameter = 89
Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 38 Modifier 3 parameter DMX = 255
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Effect Mode Options Descriptions
5.1.19.3 HS to Transparent
Effect Mode Maps a selected color coordinate to a HSI color space and turns everything else transparent and shows graphic objects “behind” it. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 88
Adjusts the Hue color component from 0 = no adjustment to 255 (100%) = maximum hue. Adjusts the Saturation color component from 0 = no adjustment to 255 (100%) = maximum saturation. Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum.
Object 1 Content

5.1.20 Intensity Key

Effect Mode This effect turns pixels of a selected intensity transparent or applies the reverse effect. Modifier 1: Modifier 2: Modifier 3:
midpoint of the range change all intensities outside of the selected range transparent from 129 = no transparency to 255 = full reverse transparency.
Original Content
parameter DMX value = 45
Selects intensity from a DMX value of 0 = no intensity to 255 (100%) = full intensity. Selects intensity bandwidth from a DMX value of 0 = narrowest bandwidth to 255 = widest bandwidth. Turns selected intensity range transparent from 0 = no change to 128 = fully transparent. DMX values above the
Object 2 Background Content Effect Mode Parameter = 88
Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 38 Modifier 3 parameter DMX = 255
Object Effect Global Effect
Modifier 1 parameter DMX = 30 Modifier 2 parameter DMX = 75 Modifier 3 parameter DMX = 168
63 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Effect Mode Options Descriptions

5.1.21 Mask Color

Effect Mode This effect applies color to a selected mask shape Modifier 1: Modifier 2: Modifier 3:
Original Content
parameter DMX value = 128
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red sa turatio n. Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum blue saturation. Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maxi mum green sa turation.
Effect Mode Parameter = 128

5.1.22 Mask Color and Edge Fade Color

Effect Mode This effect applies a color to both the selected Mask shape and any selected Edge parameter. Color can also be applied to Mask
shape and Edge parameters separately. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 130
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red sa turatio n. Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum blue saturation. Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maxi mum green sa turation.
Object Effect Global Effect
Modifier 1 parameter DMX = 47 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 127
Object Effect Global Effect
Original Content
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 64
Original Content with Mask Color and Edge Fade Color effect applied
Modifier 1 parameter DMX = 89 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 112
Effect Mode Options Descriptions

5.1.23 RGB Add, All Pixels

Effect Mode This effect adds color to all pixels including black using the RGB color model. Modifier 1: Modifier 2: Modifier 3:
Original Content
parameter DMX value = 4
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation. Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum blue saturation. Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum green saturation.
Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 56 Modifier 3 parameter DMX = 122

5.1.24 RGB Add2, All Pixels

Effect Mode This effect adds color to all pixels including black using an alternate RGB color algorithm. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 5
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation. Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%)= maximum blue saturation. Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum green saturation.
Object Effect Global Effect
Object Effect Global Effect

5.1.25 RGB Add to Non-black Pixels

Effect Mode This effect adds color to all pixels except black using the RGB color model. Modifier 1: Modifier 2: Modifier 3:
Original Content
parameter DMX value = 6
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation. Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum blue saturation. Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum green saturation.
Modifier 1 parameter DMX = 114 Modifier 2 parameter DMX = 185 Modifier 3 parameter DMX = 255
Object Effect Global Effect
65 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Effect Mode Options Descriptions

5.1.26 RGB Invert

Effect Mode This effect inverts color values to transition the image from an RGB to a CMY color model. Modifier 1: Modifier 2: Modifier 3:
Original Content
parameter DMX value = 17
Transitions the red component from no adjustment at a DMX value = 0 to cyan at a value of 255 (100%) Transitions the green component from no adjustment at a DMX value = 0 to magenta at a value of 255 (100%) Transitions the blue component from no adjustment at a DMX value = 0 to yellow at a value of 255 (100%)
Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 34 Modifier 3 parameter DMX = 203

5.1.27 RGB Invert and Swap to BRG

Effect Mode This effect swaps the color values from RGB to an inverted BRG color model. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 19
Transitions the red component from no adjustment at a value of 0 to yellow at a value of 255 (100%) Transitions the green component from no adjustment at a value of 0 to cyan at a value of 255 (100%) Transitions the blue component from no adjustment at a value of 0 to magenta at a value of 255 (100%).
Object Effect Global Effect
Object Effect Global Effect
Original Content
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Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 34 Modifier 3 parameter DMX = 203
Effect Mode Options Descriptions

5.1.28 RGB Invert and Swap to GBR

Effect Mode This effect swaps the color values from RGB to an inverted GBR color model. Modifier 1: Modifier 2: Modifier 3:
Original Content
parameter DMX value = 18
Transitions the red component from no adjustment at a DMX value = 0 to magenta at a value of 255 (100%) Transitions the green component from no adjustment at a DMX value = 0 to yellow at a value of 255 (100%) Transitions the blue component from no adjustment at DMX value = 0 to cyan at a value = 255 (100%)
Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 34 Modifier 3 parameter DMX = 203

5.1.29 RGB Scale

Effect Mode Reduce and increase color components in the image as a part of the overall color range.
parameter DMX value = 47
Object Effect Global Effect
Object Effect Global Effect
The maximum of Mod1, Mod2 and Mod3 sets overall color range.
Modifier 1: DMX values over 128 increase color value.
Modifier 2: DMX values over 128 increase color value.
Modifier 3: DMX values over 128 increase color value.

5.1.30 RGB Swap to BGR

Effect Mode This effect allows you to swap colors. All red values become green and all blue values become red. Green values are unaffected. Modifier 1: Modifier 2: Modifier 3:
Scales Red in the Media file. A DMX Value of 128 = no adjustment. DMX values below 128 (50%) reduce color value.
Scales Green in the Media file. A DMX Value of 128 = no adjustment. DMX values below 128 (50%) reduce color value.
Scales Blue in the Media file. A DMX Value of 128 = no adjustment. DMX values below 128 (50%) reduce color value.
Object Effect Global Effect
parameter DMX value = 41
Transitions red color component to blue from 0 = no color change to 255 (100%) = green No change to green color component Transitions blue color component to green from 0 = no color change to 255 (100%) = red
Original Content
67 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 192 Modifier 3 parameter DMX = 255
Effect Mode Options Descriptions

5.1.31 RGB Swap to BRG

Effect Mode This effect allows you to swap colors. All red values become blue, all green values become red and all blue values become green. Modifier 1: Modifier 2: Modifier 3:
Original Content
parameter DMX value = 8
Transitions red color component to blue from 0 = no color change to 255 (100%) = blue Transitions green color component to red from 0 = no color change to 255 (100%) = red Transitions blue color component to green from 0 = no color change to 255 (100%) = green
Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 192 Modifier 3 parameter DMX = 255

5.1.32 RGB Swap to GBR

Effect Mode This effect allows you to swap colors. All red values become green, all green values become blue and all blue values become red. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 7
Transitions red color component to green from 0 = no color change to 255 (100%) = green Transitions green color component to blue from 0 = no color change to 255 (100%) = blue Transitions blue color component to red from 0 = no color change to 255 (100%) = red
Object Effect Global Effect
Object Effect Global Effect
Original Content Modifier 1 parameter DMX = 255

5.1.33 RGB Swap to GRB

Effect Mode This effect allows you to swap colors. All red values become green and all green values become blue. Blue values are unaffected. Modifier 1: Modifier 2: Modifier 3:
Original Content
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parameter DMX value = 43
Transitions red color component to green from 0 = no color change to 255 (100%) = green Transitions green color component to red from 0 = no color change to 255 (100%) = blue No change to blue color component
Modifier 2 parameter DMX = 192 Modifier 3 parameter DMX = 255
Object Effect Global Effect
Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 192 Modifier 3 parameter DMX = 255
Effect Mode Options Descriptions

5.1.34 RGB Swap to RBG

Effect Mode This effect allows you to swap colors. A ll gr een value s beco me blue and al l blue va lues become gr een. Red values ar e unaff ected . Modifier 1: Modifier 2: Modifier 3:
Original Content Modifier 1 parameter DMX = 255
parameter DMX value = 42
No change to red color component Transitions green color component to blue from 0 = no color change to 255 (100%) = blue Transitions blue color component to green from 0 = no color change to 255 (100%) = red
Modifier 2 parameter DMX = 192 Modifier 3 parameter DMX = 255

5.1.35 Scan Line

Effect Mode Maps image color intensities to the colors in a single horizontal line of the selected texture. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 32
Selects a line of the media file to scan Adjusts the mapping transition Not used
Object Effect Global Effect
Object Effect Global Effect

5.1.36 Sharpen

Effect Mode Manipulates edges of image components to sharpen contrast between them. Modifier 1:
maximum at a DMX value = 255 Modifier 2:
a maximum at a DMX value = 255 Modifier 3:
Modifier 1 parameter DMX = 128 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0
parameter DMX value = 82
Selects a sample distance from a minimum at a DMX value = 0 to a
Selects the number of filter passes from a minimum at a DMX value = 0 to
Selects the scale sharpen coefficients at DMX values from 0-255
Modifier 1 parameter DMX = 128 Modifier 2 parameter DMX = 30 Modifier 3 parameter DMX = 0
Object Effect Global Effect
Original Content
Modifier 1 parameter DMX = 128 Modifier 2 parameter DMX = 30 Modifier 3 parameter DMX = 128
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Effect Mode Options Descriptions

5.1.37 Solarize

Each of the Solarize effects remaps colors to a narrow value range and inverts the color below a set threshold using different algorithms. Solarize effects can create strong highlights.
Modifier 1: below the threshold are converted to cyan.
Modifier 2: below the threshold are converted to magenta.
Modifier 3: values below the threshold are converted to yellow.
Increases red color component from 0 = no adjustment to 255 (100%) = maximum red saturation. Red color values
Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation. Blue color values
Increases green color component from 0 = no adjustment to 255 (100%) = maximum green saturation. Green colo r
Object Effect Global Effect
5.1.37.1 Solarize 1
Effect Mode
Original Content Modifier 1 parameter DMX = 170
parameter DMX value = 9
Original Content with Effect Mode = 9
Modifier 2 parameter DMX = 137 Modifier 3 parameter DMX = 232
5.1.37.2 Solarize 2
Effect Mode
Original Content Original Content with Effect Mode = 10 Modifier 1 parameter DMX = 212
parameter DMX value = 10
Modifier 2 parameter DMX = 255 Modifier 3 parameter DMX = 208
5.1.37.3 Solarize 3
Effect Mode
parameter DMX value = 11
5.1.37.4 Solarize 4
Effect Mode
parameter DMX value = 12
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Effect Mode Options Descriptions

5.1.38 Solid Color RGB

Effect Mode Solid Color RGB removes the media file texture and allows you to color mix the 3-D object to one solid color Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 16
Increases red color component from 0 = no adjustment to 255 (100%) = maximum red sa turatio n. Increases green color component from 0 = no adjustment to 255 (100%) = maximum gr een saturati on. Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation.

5.1.39 Transparent Color

These effects remove a color (or small color range) from one graphic image to reveal another “behind” it. The removed color becomes transparent. Modifier parameters define the color you want to select as the transparent color in terms of Red, Green and Blue values set in the Modifier parameters.
Modifier 1: Modifier 2: Modifier 3:
Defines the red color component from DMX values of 0 = no red to 255 (100%) = maximum red saturation. Defines the green color component from DMX values of 0 = no green to 255 (100%) = maximum green saturation. Defines the blue color component from DMX values of 0 = no blue to 255 (100%) = maximum blue saturation.
Object Effect Global Effect
Object Effect Global EffectObject Effect Global Effect
5.1.39.1 Transparent Color Coarse
Effect Mode The Transparent Color Coarse parameter selects a color range ±40% either side of the defined value.
parameter DMX value = 28
5.1.39.2 Transparent Color Fine
Effect Mode The Transparent Color Fine parameter selects a color range ±15% either side of the defined value.
parameter DMX value = 26
5.1.39.3 Transparent Color Medium
Effect Mode The Transparent Color Medium parameter selects a color range ±25% either side of the defined value.

5.1.40 Transparent Color, Invert

These effects remove a color (or small color range) from one graphic image to reveal another “behind” it. An Inverted Transparent Color effect selects a color ra nge either side of the defined value and then sets every other color as transparent.
Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 27
Object Effect Global Effect
Defines the red color component from 0 = no red to 255 (100%) = maximum red saturation. Defines the green color component from 0 = no green to 255 (100%) = maximum green saturation. Defines the blue color component from 0 = no blue to 255 (100%) = maximum blue saturation.
5.1.40.1 Transparent Color Invert, Coarse
Effect Mode The Transparent Color Invert, Coarse effect selects a color range ±40% either side of the defined value.
parameter DMX value = 31
5.1.40.2 Transparent Color Invert, Medium
Effect Mode The Transparent Color Invert, Medium effect selects a color range ±25% either side of the defined value.
parameter DMX value = 30
5.1.40.3 Transparent Color Invert, Fine
Effect Mode The Transparent Color Invert, Fine effect selects a color range ±15% either side of the defined value.
parameter DMX value = 29
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Effect Mode Options Descriptions

5.1.41 UV Effect Mode Options

These Object and Global effects map the media file to an YUV color space. This makes it easier to isolate a specific feature in an image such as an individual flower in a landscape.
Object Effect Global Effect
5.1.41.1 UV to Gray
Effect Mode Maps a selected color coordinate to a YUV color space and turns everything else gray. Modifier 1: Modifier 2: Modifier 3:
Graphic Object 1 Content Graphic Object 2 Background Content Modifier 1 parameter DMX = 0
parameter DMX value = 84
Adjusts the U color component from 0 = no adjustment to 255 (100%) = maximum. Adjusts the V color component from 0 = no adjustment to 255 (100%) = maximum. Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum.
Modifier 2 parameter DMX = 229 Modifier 3 parameter DMX = 101
5.1.41.2 UV Selected to Transparent
Effect Mode Maps a selected color coordinate to a YUV color space and turns it transparent. Everything else is unchanged. Modifier 1: Modifier 2: Modifier 3:
Graphic Object 1 Content Graphic Object 2 Background Content Modifier 1 parameter DMX = 0
parameter DMX value = 86
Adjusts the U color component from 0 = no adjustment to 255 (100%) = maximum. Adjusts the V color component from 0 = no adjustment to 255 (100%) = maximum. Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum.
Modifier 2 parameter DMX = 229 Modifier 3 parameter DMX = 101
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Effect Mode Options Descriptions
5.1.41.3 UV to Transparent
Effect Mode Maps a selected color coordinate to a YUV color space and turns everything else transparent. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 85
Adjusts the U color component from 0 = no adjustment to 255 (100%) = maximum. Adjusts the V color component from 0 = no adjustment to 255 (100%) = maximum. Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum.
Graphic Object 1 Content Graphic Object 2 Background Content Modifier 1 parameter DMX = 0

5.1.42 Yxy Luminance Scaling

Effect Mode Mapping the image to aLuminance Chrominance color space allowsbrightness adjustment without changing image color. Modifier 1:
increase luminance from 128 to 255 (100%) = white. A DMX value of 64 allows you to view the image at a minimum luminance. Modifier 2:
scale the x chrominance component down as you approach 0 = minimum. Values above the midpoint up to a maximum. at a value of 255 (100%)
Modifier 3: scale the y chrominance component down as you approach 0 = minimum. Values above the midpoint scale the y chrominance
component up to a maximum at a value of 255 (100%).
parameter DMX value = 101
Scales luminance. Values below the midpoint decrease luminance from 127 to 0 = black. Settings above the midpoint
Scales the x chrominance component. The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
Scales the y chrominance component. The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
Modifier 2 parameter DMX = 229 Modifier 3 parameter DMX = 101
Object Effect Global Effect
Original Content
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Modifier 1 parameter DMX = 250 Modifier 2 parameter DMX = 128 Modifier 3 parameter DMX = 128
Effect Mode Options Descriptions

5.2 Geometric Effect Options

5.2.1 Cartoon Edge

Effect Mode Outlines the edges of image components to create a rendered effect. Modifier 1: Modifier 2: Modifier 3:
Original Content Modifier 1 parameter DMX value = 255
parameter DMX value = 38
Adjusts Color reduction from 0= no adjustment to 255 (100%) = maxi mum. Adjusts contrast enhancement from 0= no adjustment to 255 (100%) = maximum. Adjusts ion sensitivity from 0= no adjustment to 255 (100%) = maximum adjustment.
Modifier 2 parameter DMX value = 82
Modifier 2 parameter DMX value = 115

5.2.2 Chroma Shift

Effect Mode This effect shifts the red, blue, and green component colors in an image. You can offset color components vertically and or
horizontally. Modifier 1:
maximum at a value of 0. Values above the midpoint shift the color components left to a maximum at a value of 255 (100%). Modifier 2:
maximum at a value of 0. Values above the midpoint shift the color components up to a maximum at a value of 255 (100%). Modifier 3:
parameter DMX value = 60
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint shift the color components right to a
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint shift the color components down to a
Not Used
Object Effect Global Effect
Object Effect Global Effect
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Chroma Shift on page 17).
Original Content
Modifier 1 parameter DMX value = 105 Modifier 2 parameter DMX value = 148 Modifier 2 parameter DMX value = 0
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Effect Mode Options Descriptions

5.2.3 Collage Generator

Collage Generator virtually seamless panoramic media projections with DMX control. You can display either stock (automated collage) or custom content (segmented collage) and effects are available for full 360° projection. For more information about this global effect, (see
Global Functions
Modifier 1: are reserved and default to No Collage.
Modifier 2: the Modifier 1 parameter. DMX values 64-255 default to the upper left corner of the grid.
Modifier 3: being projected by other fixtures.
Global Effect DMX Value
effects let you use multiple digital lighting fixtures projectors controlled with an Axon Media server to create
on page 32.
Selects which type of Collage array to use from DMX Values 1-63. A DMX value of 0 = No Collage. DMX Values of 64-255
Selects which portion of the grid a particular device will display. DMX values 0-63 step through grid pattern selected by
Adjusts edge blending between the selected portion of the image being projected by the fixture and adj acent portio ns
Automated Collage Generator Options Segmented Collage Generator Options
Flat Collage 360° Wrap Flat Collage 360° Wrap
134
141 145 146 147
150 151 152 153
Object Effect Global Effect
5.2.3.1 Collage Generator
Effect Mode The standard
parameter DMX value = 134
Collage Generator
was the original automated collage effect and should only be used with legacy shows.
5.2.3.2 Enhanced Collage Generator
Effect Mode This automated collage effect improves the image resolution over the initial Collage Generator.
parameter DMX value = 141
5.2.3.3 Collage Gen 3
Effect Mode Collage Gen 3
edge blending control.
parameter DMX value = 150
effect has the image resolution of the
5.2.3.4 Collage Generator Wrap
Effect Mode The
parameter DMX value = 145
Collage Generator Wrap
effect adds right and left edge blending to create 360° panoramas.
5.2.3.5 Collage Gen 3 Wrap
Effect Mode This effect expands and enhances edge blending controls of effect 145.
parameter value = 151
5.2.3.6 Segmented Collage Generator
Effect Mode The
parameter DMX value = 146
Segmented Collage Generator
effect accepts user defined portion of content for each cell in the grid.
5.2.3.7 Segmented Collage Gen 3
Effect Mode The
edge blending control to effect 146.
parameter DMX value = 152
Segmented Collage Gen 3
effect accepts user defined portion of content for each cell in the grid with expanded and improved
5.2.3.8 Segmented Collage Generator Wrap
Effect Mode The
parameter DMX value = 147
Segmented Collage Wrap
effect adds right and left edge blending to the user defined cell content to create 360° panoramas.
Enhanced Collage Generator
effect and further expands and improves the
5.2.3.9 Segmented Collage Gen 3 Wrap
Effect Mode The
panoramas with expanded and improved edge blending control over effect 147.
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parameter DMX value = 153
Segmented Collage Gen 3 Wrap
effect adds right and left edge blending to the user defined cell content to create 360°
Effect Mode Options Descriptions

5.2.4 Curved Surface Support

Effect Mode
parameter DMX value = 135-149
Object Effect Global Effect
Curved Surface Support corrects for shape distortions that occur when you project onto surfaces that aren’t flat. This Global effect facilitates projecting onto convex or concave cylinders, angular screens, spheres, and disk shaped surfaces.
You can apply this correction to any media server output including multi-fixture image panoramas created with the Collage Generator Effect, (see
Collage Generator™ Effect
on page 43.)
Use these adjustments in conjunction with Keystone parameters and Ratio parameters to refine the output shape on any of these surfaces.
Effect Mode DMX Value
135
136
137
138
139
140
148
149
Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog system so you can also make use of the
color picker, HSI, and other Wholehog functions. Use the CMY parameter controls to adjust the three Effect Mode
1 Modifier parameters for both the Global and Graphic fixture types. The default for Effect Mode 1 is set to CMY1
as well. Modifier channels for Effect Modes 2 and 3 are labeled Mod 1, Mod 2, and Mod 3.
Curved Vertical Convex Cylinder (opening toward projector)
Curved Vertical Concave Cylinder (opening away from projector)
Vertical Inside Corner (opening toward projector)
Vertical Outside Corner (opening away from projector)
Sphere
Convex Disk (opening away from projector)
Curved Horizontal Convex Cylinder (opening toward projector)
Curved Horizontal Concave Cylinder (opening away from projector)
Surface
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Effect Mode Options Descriptions
After you have selected the surface, the Modifier parameters operate as described below: Modifier 1:
you increase value to maximum at 255 (100%).
Modifier 1 lets you adjust the amount of correction vertically. A value of 0 = no adjustment. The correction increases as
Modifier 2:
In situations where you are projecting from any angle other than perpendicular to the surface, you can use the Modifier 2 to adjust the vertical center of the image. A DMX value of 128 (50%) = no adjustment. Adjusting toward 0 moves the vertical center down to the bottom of the image. Values above the midrange move the vertical center up to the top of the image at a DMX value of 255 (100%).
Modifier 3:
You can use the Modifier 3 parameter to adjust the image’s horizontal center when you’re projecting onto a sphere, an inside or an outside corner. A DMX value of 128 (50%) = no adjustment. Adjusting toward 0 moves the horizontal cen ter toward the left edge of the image. Values above the midrange move the horizontal center right toward the edge of the image at a DMX value of 255 (100%).
Modifier 3 is not used when projecting onto an inside or outside cylinder.

5.2.5 Digital MSpeed

Effect Mode
parameter DMX value = 103
Object Effect Global Effect
In an effort to smooth DMX data for rotation, scaling and position values at the Graphic Object level, historically a crossfading algorithm has been applied to these values. Digital MSpeed allows you to set a crossfade speed to these values to achieve smoother fading. The following rules apply to implementing the Digital MSpeed effect:
• This effect can be applied at the Global level or the Graphic Object level but can only be applied once at any given level. That is
to say, if applied twice at the global level, only the first applied (lowest numbered) will have an effect .
• When Digital MSpeed is applied at the global level, the mspeed values are applied to all the Graphic Objects.
• Digital MSpeed applied at the Graphic Object level takes precedence over digital mspeed applied at the Global level. This means
you can apply a global value to all the Graphic Objects, and then override that value by assigning a different set of values on a particular Graphic Object.
• Crossfades under digital mspeed control are linear across the fade time. All ramp, snap combinations are set in the control
system.
Modifier 1 :
applies MSpeed to rotation values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be used.
Crossfade times increase from 0 = slowest to 255 = fastest. Modifier 2 :
applies MSpeed to scaling values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be used.
Crossfade times increase from 0 = slowest to 255 = fastest. Modifier 3 :
applies MSpeed to position values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be used.
Crossfade times increase from 0 = slowest to 255 = fastest.
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Effect Mode Options Descriptions

5.2.6 Downward Vertical Streaks

Effect Mode This effect lets you convert a portion of the image into vertical streaks. You can also rotate the angle of the streak and fade from
the original image to the image with the streak effect applied. Modifier 1:
from the bottom up to 255 (100%) = the full image converted to streaks. Modifier 2:
portion of the image clockwise as you approach 0 = 90°. Values above the midpoint move the edge of the streaked portion of the image counterclockwise as you approach 90° at a value of 25 5 (100%) .
Modifier 3: converted image.
Original content
parameter DMX value = 80
At a DMX value of 0, there is no effect. Increasing the DMX value sets the length of the streak portion of the image
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint move the edge of the streaked
When Modifier 1 has a DMX value > 0, Modifier 3 lets you fade from 0 = the original image to 255 (100%) = the
Modifier 1 parameter DMX value = 170 Modifier 2 parameter DMX value = 158 Modifier 3 parameter DMX value = 255
Object Effect Global Effect

5.2.7 Drop Shadow

Effect Mode This effect creates a black plane behind the selected media file texture on a flat rectangular object. You can bring the plane from
behind positioning it to form a drop shadow. You won’t see the shadow until you select a Modifier 1 or 2 DMX value above or below 128 (50%).
Modifier 1: approach 0 = maximum horizontal shadow width. Values above the midpoint move the “shadow” left to a maximum horizontal shadow width at a value of 255 (100%)
Modifier 2: approach 0 = maximum vertical shadow width. Values above the midpoint move the “shadow” up to a maximum vertical shadow width at a value of 255 (100%)
Modifier 3:
parameter DMX value = 58
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint move the “shadow” right as you
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint move the “shadow” down as you
Adjusts the shadow’s opacity from 0 = full opacity to 255 (100%) = maximum transparency.
To ensure that the shadow remains black and is unaffected by other graphic effects, apply it as the last effect
selected for an image.
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Drop Shadow on page 18)
Object Effect Global Effect
Original Content Modifier 1 parameter DMX value= 0
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Modifier 2 parameter DMX value=255 Modifier 3 parameter DMX value=0
Effect Mode Options Descriptions

5.2.8 Edge Frame Profiles

Effect Mode This effect contains three modes that modify the
parameter DMX value = 133
Global Image Edge Fade
parameters to frame the global composite image.
Object Effect Global Effect
Modifier 2 and Modifier 3 adjustments vary depending which of the framing modes is selected with Modifier 1.
If the Global Image Edge Fade DMX values are set to Zero, the Framing output will be unseen in modes 0 and 1.
The images below show examples of the first two framing modes. In the image on the left Modifier 1 selects the internal profile framing option, with Modifier 2 selecting the frame pattern.
In the example on the right, Modifier 1 selects the Graphic Object texture framing option, with Modifier 2 selecting the frame pattern. A Modifier 3 DMX value = 10 designates the Frame texture as Graphic Object 2’s media file content minus any applied
effects.
Global Image Edge Fade DMX values = 100.
Effect Mode parameter = 133 Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 15 Modifier 3 Not Used
Effect Mode parameter = 133 Modifier 1 parameter DMX = 1 Modifier 2 parameter DMX = 251 Modifier 3 parameter DMX = 10
Framing Shutter Emulation
When Modifier 1 is set to a DMX value = 2, Modifier parameters 2 and 3 are not used. Instead, the four parameters control image to emulate framing shutters. In the example to the right, each to a DMX value = 100.
This technique is useful when your are running Version 1 Protocol. Version 2 Protocol provides a much better
solution for this situation with eight Framing Shutter channels.
TT
Modifier 1:
DMX
Value
This parameter allows you to select from three framing modes.
Action
0
Frames the image using an Internal Frame profile to control the Global Fade Edge parameter appearance.
Frames the image using an Internal Frame profile to control the Global Fade Edge parameter appearance. Rendered Graphic Object
1
content is selected at Frame texture using Modifier 3 parameter
2
Image clipping changing operation of the Global Image Edge Fade parameters to Emulate Framing Shutters
Image Edge Fade
Global Image Edge Fade
parameter has been set
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Effect Mode Options Descriptions
Modifier 2:
When the Modifier 1 DMX value = 0 or 1, this channel selects from profiles that vary in gradient density or pattern.
When Modifier 1 DMX value = 2, this Modifier is not used. Modifier 3:
When Modifier 1 DMX Value = 1, this parameter determines how to use the rendered Graphic Object content as a
texture for the frame.When Modifier 1 DMX value = 2, this Modifier is not used.
Modifier 1
DMX Value
DMX value Action
0NA
0
1
2
3
10
1
2NA
11
12
13
20
21
22
23
Not Used
Graphic Object 1 texture without applied Effects
Graphic Object 1 texture including its first applied Effect
Graphic Object 1 texture including its first two applied Effects
Graphic Object 1 texture including its first three applied Effects
Graphic Object 2 texture without applied Effects
Graphic Object 2 texture including its first applied Effect
Graphic Object 2 texture including its first two applied Effects
Graphic Object 2 texture including its first three applied Effects
Graphic Object 3 texture without applied Effects
Graphic Object 3 texture including its first applied Effect
Graphic Object 3 texture including its first two applied Effects
Graphic Object 3 texture including its first three applied Effects
Not Used
Modifier 3

5.2.9 Faux LED

Effect Mode
parameter DMX value = 55
Object Effect Global Effect
This effect divides the image into a grid of circles that mimic an LED wall. The color of the center pixel in each cell defines the solid color for that circle. You can control “LED” size, background and color peaking.
Modifier 1:
Controls the “LED” size. The default DMX value of 0 displays a 100 x 100 grid of “LEDs”. Increasing the DMX value
decreases the grid divisions to a minimum of 10 x 10 at a value of 255 (100%).
A small number of larger “LEDs” will also result in reduced color variation.
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Faux LED on page 75).
Modifier 2:
Adjusts the grid spacing and color around each “LED”. A DMX value of 0 = the minimum black line between cells. The spacing increases to a maximum at a DMX value of 127 (49%). At a value of 128 (50%), the space between cells reverts to the minimum spacing and turns white. Increasing the value further increases the white spacing to a maximum at a DMX val ue of 255 (100%).
Modifier 3:
Adjusts the color peaking to simulate lighting at the “LED” center. A DMX value of 0 = no adjustment and flat color across the cell. As you increase the DMX value, the peaking increases to a maximum at 255 (100%).
Original content
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Modifier 1 parameter DMX = 202 Modifier 2 parameter DMX = 16 Modifier 3 parameter DMX = 167
Effect Mode Options Descriptions

5.2.10 Faux Tile

Effect Mode This effect divides the image into a grid of tiles with simulated lighting at the edges. The color of the center pixel in each cell
defines the solid color for that tile. You can control the number and spacing of tile, choose between a black and white grid and adjust color peaking.
Modifier 1: the grid divisions to a minimum of 10 x 10 at a value of 255 (100 %).
A small number of larger “tiles” will also result in reduced color variation.
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Faux Tile on page 76).
Modifier 2: spacing increases to a maximum at a DMX value of 127 (49%). At a value of 128 (50%), the space between tiles reverts to the minimum spacing and turns white. Increasing the value further increases the white spacing to a maximum at a DMX value of 255 (100%).
Modifier 3: the tile. As you increase the DMX value, the peaking increases to a maximum at 255 (100%).
parameter DMX value = 56
Controls the tile size. The default DMX value of 0 displays a 100 x 100 grid of tiles. Increasing the DMX value decreases
Adjusts the grid spacing and color around each tile. A DMX value of 0 = the minimum black line between tiles. The
Adjusts the color peaking to simulate lighting at the tile edges. A DMX value of 0 = no adjustment and flat color across
Object Effect Global Effect
Original content Modifier 1 parameter DMX = 188

5.2.11 Film Burn/Unburn

Effect Mode This effect creates multiple burn patterns over the image. Modifier 1:
fasted rate. Values below 65 “unburn the pattern from 63 = slowest to 0 = fastest unburn. Values in the upper half of the range create the burn pattern without flames from 192 = slowest to 255 = fastest burn rate. A value of 191 “unburns” the patterns from 191 = slowest to 128 = fastest “unburn” without flames.
Modifier 2: = the largest blackened area.
Modifier 3:
Original Content
parameter DMX value = 93
Adjust the burn-through rate. A DMX value of 65 begins creating a burn pattern with flames from 64 = slowest to 127 =
Adjusts the amount of film blackening around the burn areas from 0 = the smallest amount of blackening to 255 (100%)
Each DMX value selects one of 255 burn patterns.
Modifier 2 parameter DMX = 139 Modifier 3 parameter DMX = 255
Object Effect Global Effect
Modifier 1 parameter DMX = 152 Modifier 2 parameter DMX = 234 Modifier 3 parameter DMX = 211
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Effect Mode Options Descriptions

5.2.12 Film Noise

Effect Mode This effect creates the effect of scratches on film. You can adjust the amount of “noise” as well as the tint and “jitter” to give the
image an aged film effect. Modifier 1:
fastest to 127 = slowest. Values above the midpoint adjust the rate from 129 = slowest to 255 (100%) = fastest. Modifier 2:
repeat the push to sepia with jitter added from 129 (51%) = full color and no jitter to 255 (100%) = full sepia and maximum jitter. Modifier 3:
Original Content
parameter DMX value = 94
Adjusts the noise rate. A DMX value of 128 (50%) pauses the noise. Values below the midpoint adjust the rate from 0 =
Shifts the color to a sepia tint, 128 = no adjustment, 0 to 127 = full sepia. Values above the midpoint of the range
Reduces the noise level from 0 = maximum noise to 255 (100%) = no noise.
Modifier 1 parameter DMX = 157 Modifier 2 parameter DMX = 94 Modifier 3 parameter DMX = 26

5.2.13 Film Roll

Effect Mode This effect scrolls the media file texture horizontally or vertically independent from the 3-D object it overlays, and allows you to
control the scrolling speed and image scaling. Modifier 1:
approach 0. Values above the midpoint scroll right, increasing in speed to 255 (100%). Modifier 2:
you approach 0. Values above the midpoint scroll up, increasing in speed to 255 (100%). Modifier 3:
parameter DMX value = 53
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint scroll left, increasing in speed as you
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint scroll down, increasing in speed as
Scales the image from 0 = no adjustment to maximum tiling at 255.
Object Effect Global Effect
Object Effect Global Effect
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Film Roll on page 77).

5.2.14 Flip

Effect Mode This effect inverts the media file texture horizontally or vertically independent from the 3-D object it overlays. Modifier 1: Modifier 2: Modifier 3:
Original content
parameter DMX value = 83
DMX values from 0-127 have no effect. DMX values of 128 (50%) to = 255 (100%) flips the image horizontally.
DMX values from 0-127 have no effect. DMX values of 128 (50%) to = 255 (100%) flips the image verti cally.
Not used
Modifier 1 parameter DMX = 128 Modifier 2 parameter DMX = 0
Modifier 1 parameter DMX = 128 Modifier 2 parameter DMX = 128
Object Effect Global Effect
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Effect Mode Options Descriptions

5.2.15 Fuzzifier

Effect Mode This effect offsets multiple images of the media file texture to blur the image, and lets you to control image scaling at the same
time. Modifier 1:
value of 255 (100%). Modifier 2:
value of 255 (100%). Modifier 3:
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Fuzzifier on page 78).
parameter DMX value = 57
The default DMX value of 0 = no adjustment. Increasing DMX values blur the image horizontally to a maximum at a DMX
The default DMX value of 0 = no adjustment. Increasing DMX values blur the image vertically to a maximum at a DMX
Adjusts the decay level of the blurred edge from 0 = no adjustment to maximum full decay at 255.
Object Effect Global Effect
Original Content
Modifier 1 parameter DMX =255 (100%) Modifier 2 parameter DMX =255 (100%) Modifier 3 parameter DMX = 0

5.2.16 Gaussian Blur

Effect Mode More precise than Fuzzifier effect, this effect creates a true blur effect utilizing a gaussian curve. Modifiers 1
Modifier 1 and Modifier 2 values increases the sample distance and number of filter passes. Modifier 3:
Original Content
parameter DMX value = 81
and
Modifier 2
Applies a range of curve shapes from a DMX value = 0 through 255 (100%).
combine to create the effect. When Modifiers 1 and 2 both have a value >0, there is no Blur. Increasing
Modifier 1 parameter DMX = 128, Modifier 2 parameter DMX = 128 Modifier 3 parameter DMX = 128
Object Effect Global Effect
Modifier 1 parameter DMX = 255, Modifier 2 parameter DMX = 255 Modifier 3 parameter DMX = 255
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Effect Mode Options Descriptions

5.2.17 Gaussian Halo

Effect Mode This effect blurs the content from around a circular area in the center of the image toward the edges.
Modifiers 1 : maximum.
Modifier 2 : Modifier 3:
Original Content Modifier 1 parameter DMX = 193,
parameter DMX value = 99
Adjusting Mod 3, then Mod 1 and finally Mod 2 will give the best results with the least CPU demand.
Increases the sample distance to determine the “smoothness” of the blurring from 0 = minimum to 255 (100%) =
Increases the number of filter passes from 0 = one pass to 255 (100%) = a maximum of sixteen filter passes
Applies a range of curve shapes from 0 = no adjustment to 255 (100%) = maximum adjustment.
Modifier 2 parameter DMX = 255 Modifier 3 parameter DMX = 255
Object Effect Global Effect

5.2.18 Horizontal Mirror

Effect Mode This effect duplicates the image vertically and mirrors the image alongside its original. Modifier 1:
of the screen. Values below the midpoint move the center point toward the left as you approach 0. Values above the midpoint move the center point toward the right as you approach 255 (100%).
Modifier 2: Modifier 3:
Original Content
parameter DMX value = 40
The default DMX value of 128 (50%) sets the center point of the edge where the duplicate images meet at the center
Not Used
Not Used
Effect Mode parameter DMX = 40 Modifier 1 parameter DMX = 0
Object Effect Global Effect
Effect Mode parameter DMX = 40 Modifier 1 parameter DMX = 134
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Effect Mode Options Descriptions

5.2.19 Image Scale and Rotate

Effect Mode This effect lets you scale and rotate the media file texture applied to a 3-D object’s surface independent of Graphic Object rotation
you set with the Rotation parameters (see the 3D object.
Modifier 1: single image to scales to an increasing number of multiple images similar to tiling.
Modifier 2: 255 (100%) = maximum rotation. Values below the midpoint rotate counterclockwise to 0=maximum rotation.
Modifier 3:
Original Content Modifier 1 parameter DMX = 255
parameter DMX value = 52
Rotating a 3-D Object
Scales the texture. The default DMX value of 0 = no adjustment. As you increase the DMX value to 255 (100%), the
Sets the texture rotation angle. A DMX value of 128 (50%) = no adjustment. Values above the midpoint rotate clockwise
Sets the rotation speed from a DMX value of 0 = static to 255 (100%) = maximum.
Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0
on page 9). This allows scaling and rotating outside the bounds of

5.2.20 Lens Grid

Effect Mode This effect lets you view the image through a grid of virtual convex lenses. You can adjust the number, magnification and edge
shading of the lenses over the image. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 91
Controls the horizontal position of the lens’ centerpoint from 0 = left edge to 255 (100%) = right edge of output. Controls the edge shading. Controls the number of the lens from DMX values of 0 = many to 255 (100%) = single lens.
Object Effect Global Effect
Modifier 1 parameter DMX = 255, Modifier 2 parameter DMX = 81 Modifier 3 parameter DMX = 128
Object Effect Global Effect
Original Content
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Modifier 1 parameter DMX = 12 Modifier 2 parameter DMX = 112 Modifier 3 parameter DMX = 33
Effect Mode Options Descriptions

5.2.21 Magnifying Lens

Effect Mode This effect applies spherical overlay that magnifies a portion of the texture to create a virtual convex lens effect over a portion of
the image. You can adjust the size of the lens and Modifier 1: Modifier 2: Modifier 3:
Original Content Modifier 1 parameter DMX = 107
parameter DMX value = 36
move
it over different areas of the image. Controls the horizontal position of the lens’ centerpoint from 0 = left edge to 255 (100%) = right edge of output. Controls the vertical position of the lens’ centerpoint from 0 = top edge to 255 (100%) = bottom edge of output. Controls the size of the lens from 0 = smallest to 255 (100%) = largest.
Modifier 2 parameter DMX = 143 Modifier 3 parameter DMX = 61

5.2.22 Magnifying Lens 2

Effect Mode This effect applies spherical overlay that magnifies a portion of the texture to create a doubled virtual convex lens over a portion
of the image. You can adjust the size of the lens and Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 37
move
it over different areas of the image. Controls the horizontal position of the lens’ centerpoint from 0=left edge to 255 (100%) = right edge of output. Controls the vertical position of the lens’ centerpoint from 0=top edge to 255 (100%) = bottom edge of output. Controls the size of the lens from 0=smallest to 255 (100%) = largest.
Object Effect Global Effect
Object Effect Global Effect
Zooming in with this lens effect creates an additional effect.
Original Content Modifier 1 parameter DMX = 107
Modifier 2 parameter DMX = 143 Modifier 3 parameter DMX = 61
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Effect Mode Options Descriptions

5.2.23 Mattes

Effect Mode
parameter DMX value = 144
Object Effect Global Effect
The Global Effect lets you select from a variety of provided patterns to superimpose over the composite image. Modifier parameters select the pattern and effects for a matte.
The images below show two examples of the Mattes effect. In the image on the left, the Modifier 2 value selected the matte pattern. Modifier 1 sets black as transparent. The Modifier 3 value corresponds with a lookup to an internal gradient map to determine the matte color.
In the example on the right, the same Matte is selected by Modifier 2. This time the Modifier 1 value selects white as transparent and uses a graphic object as a texture. A Modifier 3 DMX value of 0 designates the Matte texture as Graphic Object 1’s media file content minus any applied effects.
odifier parameter 1 DMX = 11 odifier parameter 2 DMX = 13 odifier parameter 3 DMX = 203
Modifier 1:
DMX
value
10
11
This parameter determines transparency and color effects for the selected matte:
0
Black transparent, use matte color
1
Black transparent, inverting matte color
2
White transparent, use matte color
3
White transparent, then invert matte color
4
Black transparent using a Graphic Object media file content as the matte texture
5
White transparent using a Graphic Object media file content as the matte texture
6
Black transparent with grayscale used as alpha
7
White transparent with grayscale used as alpha
8
Black transparent with grayscale not used as alpha
9
White transparent with grayscale not used as alpha
Black transparent, with matte color controlled by Modifier 3 as lookup in internal color gradient map
Black transparent, with matte color controlled by Modifier 3 as lookup in internal color gradient map and inverted
Modifier parameter 1 DMX = 5 Modifier parameter 2 DMX = 13 Modifier parameter 3 DMX = 0
Modifier 1 Action
Modifier 2:
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The first 20 DMX values are assigned to the following Matte pattern options:
Effect Mode Options Descriptions
Modifier 3:
Modifier 1
DMX Value

5.2.24 Pan and Scan

Effect Mode
This parameter determines the texture for the Matte mode selected with the Modifier 1 parameter.
Modifier 3
DMX value Action
0 - 3 NA
4 - 9
10 - 11 0-255
Not Used
0
Graphic Object 1 texture without applied Effects
1
Graphic Object 1 texture including its first applied Effect
2
Graphic Object 1 texture including its first two applied Effects
3
Graphic Object 1 texture including its first three applied Effects
10
Graphic Object 2 texture without applied Effects
11
Graphic Object 2 texture including its first applied Effect
12
Graphic Object 2 texture including its first two applied Effects
13
Graphic Object 2 texture including its first three applied Effects
20
Graphic Object 3 texture without applied Effects
21
Graphic Object 3 texture including its first applied Effect
22
Graphic Object 3 texture including its first two applied Effects
23
Graphic Object 3 texture including its first three applied Effects
Color selected as a look up value from an internal gradient.
parameter DMX value = 255
Object Effect Global Effect
This effect Zooms into a still image and then, by changing position, you can pan across the image horizontally and vertically. It only functions on image sizes greater than 1024 x 1024 in at least one direction.
Modifier 1:
Adjusts the horizontal pan position from 0=left edge to 255 (100%) = right edge of the image. The default DMX value of
128 (50%) = no adjustment. Modifier 2:
Adjusts the vertical pan position from 0 = bottom edge to 255 (100%) = top edge of the image. The default DMX value
of 128 (50%) = no adjustment. Modifier 3:
The default DMX value is 0 = no zoom. Increasing the value, increases the zoom into the image to a maximum at a
value of 255 (100%). The total Zoom range is proportional to the image size.
Although you can apply this effect in several different modes (global, graphic and visual), the modifier channel
adjustments will only function if there is enough “room” left on the image to move. In most cases the first
application of this effect will be the only one to have an effect.
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Effect Mode Options Descriptions

5.2.25 Particle System

Object Effect Global Effect
Three Particle System effects operate together to create a particle pattern effect. By using all three effects, you can, in effect, apply nine modifier adjustments.
You must use the Particle System 1 effect. Then you can add Particle System 2 and Particle System 3 for
additional Modifier support to the initial effect.
5.2.25.1 Particle System 1
Effect Mode This option provides the baseline effect. Modifier 1:
added in subsequent releases. All DMX values after the last pattern variation default to the first emitter pattern (Random Within Rectangle).
DMX
value
0
1
2
3
4
5
6
7
8
9
10
11
parameter DMX value = 95
Determines emitter pattern that will shape the particle effect. Multiple emitter patterns are available and more will be
Modifier 1 Action
RandomWithinRectangle
RandomOnRectangle
RandomOnRectangleInward
RandomOnRectangleOutward
RandomInCircle
RandomOnCircleInward,
RandomOnCircleOutward,
RandomAtTop,
RandomAtRight,
RandomAtBottom,
RandomAtLeft,
RandomAtTopAndRight,
DMX
value
12
13
14
15
16
17
18
19
20
21
22
Modifier 1 Action
RandomAtRightAndBottom,
RandomAtBottomAndLeft,
RandomAtLeftAndTop
RandomAtTopRightBottomLeft
SequentialTopToBottom
SequentialRightToLeft
SequentialBottomToTop
SequentialLeftToRight
SequentialClockwise
RandomTopLeftRadial
RandomTopRightRadial
DMX
value
23
24
25
26
27
28
29
30
31
32
33
Modifier 1 Action
RandomBottomRightRadial
RandomBottomLeftRadial
RandomTopLeftRightRadial
RandomBottomRightLeftRadial
RandomFourCorners
RandomStaticInsideRectangle
RandomStaticOutsideRectangle
RandomStaticOnRectangle
RandomStaticInsideCircle
RandomStaticOutsideCircle
RandomStaticOnCircle
Modifier 2: Modifier 3:
Adjusts the trailing of each particle as it moves across the image from 0 = smallest trail to 255 (100%) = longest.
This parameter determines particle acceleration. A DMX value of 128 (50%) is the default. Values on each side of the midpoint increase the particle acceleration from 0 = slowest to 127 (49%) = fastest and from 129 (51%) = slowest to 255 (100%) = fastest.
Original Content Content with Particle 1 effect applied.
Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0
Modifier 1 parameter DMX = 33 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0
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Effect Mode Options Descriptions
5.2.25.2 Particle System 2
Effect Mode This option can be used to add additional modifier adjustments to the baseline effect you set up in the Particle System 1 effect. Modifier 1: Modifier 2:
parameter DMX value = 96
Determines the number of particles from 0 = smallest number to 255 (100%) = largest number of particles. Adjusts particle size from 0 = smallest to 255 (10 0%) = lar gest parti cle size.
Reducing the particle size enhances any trailing you set in the Particle System 1 effect.
Modifier 3: the smallest source area to 255 (100%) = the largest.
Original Content Content with Particle 1 effect applied.
Adjusts the size of the emitter shape you selected in the Particle System 1 effect by spreading the source area from 0 =
Modifier 1 parameter DMX = 0 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 0
Modifier parameter 1 DMX value = 45 Modifier parameter 2 DMX value = 62 Modifier parameter 3 DMX value = 0
5.2.25.3 Particle System 3
Effect Mode If you have already selected the Particle System 1 and 2 effects, you can further adjust the effect with this option. Modifier 1: Modifier 2:
from 129 = slowest to 255 (100%) = fastest. Values below the midpoint rotate clockwise from 0 = fastest to 127 = slowest. Modifier 3:
parameter DMX value = 97
Sets the Initial Particle Velocity from 0 = slowest to 255 (100%) = fastest. Sets the particle rotation. A DMX value of 128 (50%) = no rotation. Values above the midpoint rotate counterclockwise
Sets the particle lifetime from 0 = shortest to 255 (100%) = longest

5.2.26 Picture in Picture

Effect Mode This effects creates a window in the image containing a scaled down version of the same image and then lets you position it
anywhere on the output plane. Modifier 1: Modifier 2: Modifier 3:
Original Content Modifier parameter 1 DMX value = 176
parameter DMX value = 35
Controls the horizontal position of the subpicture’s centerpoint from 0=left edge to 255 (100%) = right edge of output. Controls the vertical position of the subpicture’s centerpoint from 0=top edge to 255 (100%) = bottom edge of output. Controls the size of the picture from 0=smallest to 255 (100%) = largest.
Modifier parameter 2 DMX value = 76 Modifier parameter 3 DMX value =133
Object Effect Global Effect
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Effect Mode Options Descriptions

5.2.27 Prerotation Translation

Effect Mode Rotation parameters rotate the center of an image around the x, y or z axis. The Prerot ation Translation Effect Mode option allows
you to position the image in a virtual 3-dimensional space. Then, when the Rotation parameters for the object are applied, the image will orbit around each axis from this new position.
When this option is applied as a Global effect, it will include any prerotation translation selected as an Object.
effect
Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 102
Moves the horizontal position of the image centerpoint from 0 = left edge to 255 (100%) = right edge of output.
Controls the vertical position of the subpicture’s centerpoint from 0=top edge to 255 (100%) = bottom edge of output.
Controls the size of the picture from 0=smallest to 255 (100%) = largest.

5.2.28 Pixelate

Effect Mode This effects divides the image into rectangles using the center pixel color of each “box” as its color. You can control the number
of boxes, and adjust the vertical and horizontal dimensions. Modifier 1: Modifier 2:
image will then be composed of series of horizontal bands. Modifier 3:
image becomes a series of vertical bands.
parameter DMX value = 54
Controls the number of divisions. Fewer, larger boxes will also result in reduced color variations.
Reduces the box size horizontally to centerpoint from 0= no reduction to 255 (100%) = full reduction. At that point, the
Reduces the box size vertically to centerpoint from 0= no reduction to 255 (100%) = full reduction. At that point, the
Object Effect Global Effect
Object Effect Global Effect
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Pixelate on page 23).
Original Content
Modifier 1 parameter DMX = 93 Modifier 2 parameter DMX = 7 Modifier 3 parameter DMX = 0
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Effect Mode Options Descriptions

5.2.29 Pixel Twist

Effect Mode This effect introduces a twisted area to the image and allows to you size it and move it in the image. Modifier 1:
output. Modifier 2:
output. Modifier 3:
area and size moves counterclockwise from 128 (50%) = smallest area to 0 = largest twist area moving counterclockwise. The twist area and size moves clockwise from 128 (50%) = smallest area to 255 (100%)= largest twist area moving clockwise.
Original Content Modifier 1 parameter DMX = 134
parameter DMX value = 34
Controls the horizontal position of the twisted area’s centerpoint from 0=left edge to 255 (100%) = right edge of
Controls the vertical position of the twisted area’s centerpoint from 0=top edge to 255 (100%) = bottom edge of
Controls the direction and amount of twist. At the midpoint of the range, there is no change in the image. The twist
Modifier 2 parameter DMX = 106 Modifier 3 parameter DMX = 193
Object Effect Global Effect

5.2.30 Prism

Effect Mode This effect imitates looking at the image through a prism that you define with the Modifier parameters. Modifier 1:
(100%) = maximum 16 facets. Modifier 2: Modifier 3:
= slowest rotation. Values above the midpoint rotate counterclockwise from 129 = fastest to 255 = slowest rotation.
parameter DMX value = 98
Sets the number of facets. A DMX value of 0 = no facets. The number of facets increase from 10 = three facets to 255
Sets the refraction index from 0 = minimum to 255 = maximum Rotates the prism. The default value is 128 (50%). Values below the midpoint rotate clockwise from 0 = fastest to 127
riginal Content
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Modifier 1 parameter DMX = 255 Modifier 2 parameter DMX = 107 Modifier 3 parameter DMX = 155
Effect Mode Options Descriptions

5.2.31 Raindrop

Effects Mode This effect simulates a raindrop distortion on a surface. Modifier 1: Modifier 2:
synchronize correctly when using the Collage Generator effect, see Modifier 3:
Original Content Modifier parameter 1 DMX value = 255
parameter DMX value = 46
Controls the drop size from 0 = no drop to 255 (100%) = maximum size.
Sets the random number generator seed number. This lets you create a repeatable random sequence that will
Adjusts the raindrop creation rate from 0 = no adjustment to 255 (100%) = maximum rate.
Modifier parameter 2 DMX value = 255 Modifier parameter 3 DMX value = 185
page 70
.

5.2.32 Scene Change

Effect Mode This effect creates transparency in video content based on the change in pixel color from one frame to the next. Modifiers 1 and 2
use the color difference between the current frame and the previous frame to derive an alpha value for the output frame. Modifier 3 scales the color of the current frame to provide the color of the output frame.
Modifier 1: Modifier 2:
make darker colors transparent, with DMX 0 resulting in maximum transparency. DMX values 128 to 255 act to make bright colors transparent, with DMX 255 = maximum transparency.
Modifier 3: values. DMX 255 = the darkest output RGB values.
parameter DMX value = 100
Scales RGB values of the previous frame; from 0 = maximum to 255 = minimum scaling.
Derives an alpha value from color difference between current frame and the result of modifier 1. DMX 0 to 127 act to
Scales the RGB values of the current frame to provide the output RGB values. DMX 0 provides the brightest output RGB
Object Effect Global Effect
Object Effect Global Effect
Object 2 Original ContentObject 1 Original Content
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Modifier parameter 1 DMX value = 0 Modifier parameter 2 DMX value = 255 Modifier parameter 3 DMX value = 185
Effect Mode Options Descriptions

5.2.33 ShakeNBake

Effect Mode This effect randomly vibrates the image. You can control the horizontal and vertical frequency. Modifier 1:
(100%). Modifier 2:
(100%). Modifier 3:
255 (100%).
parameter DMX value = 61
Adjusts random horizontal “shake” from the shortest refresh rate at a value = 0 to a maximum at a DMX value of 255
Adjusts random vertical “shake” from the shortest refresh rate at a value = 0 to a maximum at a DMX value of 255
Adjusts how much the image is allowed to move from a minimum at a DMX value of 0 to a maximum at a DMX value of
To get the maximum effect, set a high value for Modifier 3 and low values for Modifiers 1 and 2.
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see ShakeNBake on page 25).

5.2.34 Sinewave, Circular

5.2.34.1 Sinewave, Circular w/X Axis Wobbulation
Effect Mode
parameter DMX value = 64
Object Effect Global Effect
Object Effect Global Effect
5.2.34.2 Sinewave, Circular w/Y Axis Wobbulation
Effect Mode
parameter DMX value = 65
5.2.34.3 Sinewave, Circular w/Z Axis Wobbulation
Effect Mode These effects create a circular sinewave pattern and then vary the boundaries of the underlying object along the designated axis
without affecting the media file that is applied as a texture. Modifier 1: Modifier 2: Modifier 3:

5.2.35 Sinewave, Horizontal

parameter DMX value = 66
Adjusts the size (amplitude) of the wobble from 0 = no adjustment to 255 (100%) = maximum size. Adjusts the rate (frequency) of the wobble from 0 = no adjustment to 255 (100%) = maximum rate. Adjusts the offset (phase) of the wobble from 0 = no adjustment to 255 (100%) = maximum offset.
Object Effect Global Effect
5.2.35.1 Sinewave, Horizontal w/X Axis Wobbulation
Effect Mode
parameter DMX value = 67
5.2.35.2 Sinewave, Horizontal w/Y Axis Wobbulation
Effect Mode
parameter DMX value = 68
5.2.35.3 Sinewave, Horizontal w/Z axis Wobbulation
Effect Mode These effects create a horizontal sinewave pattern and then vary the boundaries of the underlying object along the designated
axis without affecting the media file that is applied as a texture. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 69
Adjusts the size (amplitude) of the wobble from 0 = no adjustment to 255 (100%) = maximum size. Adjusts the rate (frequency) of the wobble from 0 = no adjustment to 255 (100%) = maximum rate. Adjusts the offset (phase) of the wobble from 0 = no adjustment to 255 (100%) = maximum offset.

5.2.36 Sinewave, Vertical

Object Effect Global Effect
5.2.36.1 Sinewave, Vertical w/X Axis Wobbulation
Effect Mode
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parameter DMX value = 70
Effect Mode Options Descriptions
5.2.36.2 Sinewave, Vertical w/Y Axis Wobbulation
Effect Mode
parameter DMX value = 71
5.2.36.3 Sinewave, Vertical w/Z Axis Wobbulation
Effect Mode This effect creates a Vertical sinewave pattern and then varies the boundaries of the underlying object along the X axis without
affecting the media file that is applied as a texture. Modifier 1: Modifier 2: Modifier 3:
parameter DMX value = 72
Adjusts the size (amplitude) of the wobble from 0 = no adjustment to 255 (100%) = maximum size.
Adjusts the rate (frequency) of the wobble from 0 = no adjustment to 255 (100%) = maximum rate.
Adjusts the offset (phase) of the wobble from 0 = no adjustment to 255 (100%) = maximum offset.

5.2.37 Slats, Vertical

This effect renders the image in offset vertical slats. Effect Mode Modifier 1: Modifier 2:
from screen. Modifier 3:
= the original image with no effect applied. Increasing the value fades to the slatted image with 255 = the slatted image at full opacity.
riginal Content
parameter DMX value = 62 Adjusts the number of slats from a DMX value of 0 = no slats to 255 = the maximum number of slats. Adjusts the displacement of the slats from a DMX value of 0 = no displacement to 255 = image completely removed
When the DMX value for Modifier 1 >0, Modifier 3 fades from the original image to the slatted image. A DMX value of 0
Effect Mode parameter DMX = 62 Modifier 1 parameter DMX = 204 Modifier 2 parameter DMX =40 Modifier 3 parameter DMX = 255

5.2.38 Slats, Horizontal

This effect renders the image in offset horizontal slats. Effect Mode Modifier 1: Modifier 2:
from screen. Modifier 3:
= the original image with no effect applied. Increasing the value fades to the slatted image with 255 = the slatted image at full opacity.
parameter DMX value = 63 Adjusts the number of slats from a DMX value of 0 = no slats to 255 = the maximum number of slats. Adjusts the displacement of the slats from a DMX value of 0 = no displacement to 255 = image completely removed
When the DMX value for Modifier 1 >0, Modifier 3 fades from the original image to the slatted image. A DMX value of 0
Object Effect Global Effect
Object Effect Global Effect
riginal Content
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Effect Mode parameter DMX value = 63
Modifier 1 parameter DMX =204 Modifier 2 parameter DMX =40 Modifier 3 parameter DMX = 255
Effect Mode Options Descriptions

5.2.39 Spherical Mapping

Spherical Mapping adjusts a rectangular output to project on a portion of a sphere. It is especially useful for projecting a Collage onto a sphere or a portion of a sphere. Spherical mapping utilizes a total of nine Effect Modifier parameters to adjust positioning. In addition to the three modifiers associated with the Global Effect, two Graphics Object Effects provide six additional Modifier parameters. Use these adjustments in conjunction with Keystone parameters and Ratio parameters to refine the output shape on the spherical surface.
For a more information on Spherical Mapping, (see
Spherical Mapping Setup Guide
on page 47).
Object Effect Global Effect
5.2.39.1 Spherical Mapping, Outside
Effect Mode This effect corrects shape distortions and controls blending for Collages projected onto the outside surface of a sphere.
parameter DMX value = 142
5.2.39.2 Spherical Mapping, Inside
Effect Mode This Global Effect corrects shape distortions and controls blending for Collages projected onto the inside surface of a sphere.
parameter DMX value = 143
5.2.39.3 Modifier Parameter Adjustments for Spherical Mapping
When Spherical Mapping is selected, the associated Global Effect Modifier parameters adjust as follows:
Modifier 1: you increase value to maximum at 255 (100%).
Modifier 2: increase value to maximum at 255 (100%).
Modifier 3: at the “equator”. Values below the midpoint move the center of the latitude angle down with 0 = maximum distance below the “equator”. Values above the midpoint move the center of the latitude angle up to 255 = maximum distance above the “equator”.
When the Sph erica l M a ppin g e ffec t is sele cted in a Glo ba l Effec t pa ram e ter and a G rap hic E ffec t pa ram e ter’s D M X va lue = 25 3, th e Graphic Effect Modifier parameters make the following Spherical Mapping adjustments:
Modifier 1: Controls the vertical offset of the projector. A value of 128 = no adjustment. to maximum at 255 (100%). midpoint compress the grid toward the “equator”. Values above the midpoint stretch the horizontal grid lines away from the “equator”.
Modifier 2: center of the adjustment down toward the bottom of the image. Values above the midrange move the bend center up to the top of the image at a DMX value of 255 (100%).
Modifier 3: toward the vertical center. Values above the midrange stretch the grid toward the edges of the image at a DMX value of 255 (100%).
When the Spherical Mapping effect is selected in a Global Effect parameter and a Graphic Effect p ar a meter’s DM X value = 254, the Graphic Effect Modifier parameters make the following Spherical Mapping adjustments:
Modifier 1: the “equator” to a maximum at 255.
Modifier 2: bend center down to the bottom of the image. Values above the midrange move th e bend cente r up to the top of the image at a DMX value of 255 (100%).
Modifier 3: vertical grid lines toward the center of the output. Values above the midrange bends the lines away from the vertical center to a
maximum at 255 (100%).
Adjusts the longitude (horizontal) angle. A value of 0 = no adjustment. The number of degrees of angle increases as
Adjusts the latitude (vertical) angle. A value of 0 = no adjustment. The number of degrees of angle increases as you
Adjusts the center of the latitude angle. A value of 128 = no adjustment and assumes the center of the latitude angle is
Values below the
Adjusts the vertical offset of the sphere. A DMX value of 128 (50%) = no adjustment. Adjusting toward 0 moves the
Adjusts to the size of the sphere. A DMX value of 64 (25%) = no adjustment. Adjusting toward 0 compresses the grid
Corrects the vertical bend. A value of 0 = no adjustment. Values below the midpoint bend the horizontal lines toward
Adjusts the center of the vertical bend. A DMX value of 128 (50%) = no adjustment. Adjusting toward 0 moves the
Adjusts the center of the horizontal bend. A DMX value of 64 (25%) = no adjustment. Adjusting toward 0 bends the
Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog system so you can also make use of the
color picker, HSI, and other Wholehog functions. Use the CMY parameter controls to adjust the three Effect Mode 1
Modifier parameters for both the Global and Graphic fixture types.
The default for Effect Mode 1 is set to CMY1 as well. Modifier channels for Effect Modes 2 and 3 are labeled Mod 1,
Mod 2, and Mod 3.
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Effect Mode Options Descriptions

5.2.40 Texture Mixing

Effect Mode Use Texture Mixing to mix two media file outputs on one object. With this effect, you can crossfade the texture (media file
content) from one active Graphic Object to the texture of another Graphic Object. When the Texture Mixing effect is selected in the example to the right, the media file output of Graphic Object 1 (minus applied effects) is selected and mixed to Graphic Object 2 with opacity = 50%.
Modifier 1: 1, a value = 2 selects from Graphic Object 2, and a value = 3 selects from Graphic Object 3.
Modifier 2: effects have been applied to the image, A DMX value=1 includes the first applied effect; DMX=2 includes the first two effects and DMX =3 includes the first three effects.
Modifier 3: : opaque.
This effect is also available as a Visual Mode adjusted with two Modifier parameters, (see Texture Mixing on page
25).
parameter DMX value = 51
Selects the Source file for the texture you want to pull. A DMX value=1 selects the media content from Graphic Object
Selects the effect level you want to use for the source file. A DMX value = 0 selects the original file without effects. If
Adjusts Graphic Object opacity of the source texture from a DMX value of 0 = transparent to 255 (100%) = fully
Object Effect Global Effect
Graphic Object 1 Content
Use the following steps create a modified trails effect with the Texture Mixing effect:
1. Select two Graphic Objects. The second object can be a solid black screen (Media Folder 1, Media File 1)
2. Use Modifier 1 to select the Graphic Object you want to display with a trail effect.
3. Set Modifier 2 to a DMX Value = 2
4. Set Modifier 3 in a range between a DMX value of 240-254. The closer to 254, the more exaggerated the trail effect appears. If Modifier 3 is set to 255, the output will appear to stall or freeze on an image

5.2.41 Texture Ripple, Asymmetrical Circular

Effect Mode This effect varies the distance of reference points to the applied media file texture around the Z axis without affecting the
underlying object to create an effect of wavy ripples moving out from the object’s center. Modifier 1: Modifier 2: Modifier 3: :
midpoint increase speed in a forward direction to 255 (100%) = fastest speed. DMX values below the midpoint increase speed in a backward direction from no adjustment to 0 = fastest speed.
parameter DMX value = 25
Adjusts the size (amplitude) of the ripple from 0 = no adjustment to 255 (100%) = maximum size. Adjusts the rate (frequency) of the ripple from 0 = no adjustment to 255 (100%) = maximum rate.
Adjusts the offset (phase) speed and direction. A DMX value of 128 (50%) = no adjustment. DMX Values above the
Graphic Object 2 Content
Effect Mode parameter DMX = 51 Modifier 1 parameter DMX = 1 Modifier 2 parameter DMX = 0 Modifier 3 parameter DMX = 128
Object Effect Global Effect
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