1.1 Axon Features .............................................................................................................................................................................1
1.2 Content Management Application Features ....................................................... .........................................................................2
1.4 Image Optimizi n g C on t ro ls ............................. .... ..... .... .... .... .. .... ..... .... .... .... .. .... ..... .... .... .... ................................. .........................3
1.5 Graphics Control Hierarchy ...................................... .. .. ................................. .................................. .............................................3
1.6 Graphics Engine Function s ....................... .. ................................. .............................................................................................. ..4
1.6.1 Object Graph ic Fu nc tio n s .. .... ..... .... .. .... .... .... ..... .. .... .... .... .... .. ..... .... .... .... .. .... ..... .... .... .. ... .......................................................4
1.6.2 Global Fu nctions ......................................................................................................................... ............................... ............4
1.7 Making Grap h ic s Eff e ct C ho ice s ......................................................... .... .. .... .... ..... .... .. .... .... ........................................................4
2.1.3.2 Media Folder ........................ .............................................................................................. ............................... ............6
2.1.3.3 Media File ......................................... .. ................................................................ .........................................................7
2.1.4 Defining a M ed i a File S eg m e n t ................................ .... .. .... ..... .... .... .. .... .... ..... .... .... .. .... .... ....................................................7
2.1.4.1 In Frame and Out Frame Parameters .......... ................................. .................................. .............................................7
2.2.2.1 X Rotation ..................................................................................................................................... .............................10
2.2.2.2 Y Rotation ....................................................................................................................................... ...........................11
2.2.2.3 Z Rotation ......................................................................................... ................................ ............................... ..........11
2.2.3.1 X Scale .................................. .....................................................................................................................................12
2.2.3.3 Z Scale ............................................ .. ................................ .. .. ............................... ......................................................13
2.2.4 Changing O b je ct Po sit io n .......................................... .... .. .... ..... .... .... .. .... .... ..... .... .. .... .... .. ....................................................13
2.2.4.1 X Position .................................................................................................................................................... ..............13
2.2.4.2 Y Position ......................... .. .. ............................................................................................................................. ........13
2.2.4.3 Z Positio n ........................................................................ ...........................................................................................14
2.3 Opacity and Eff e cts ......................................................... .... .... .... ..... .. .... .... .... .... ... .... .... ............................................................15
2.3.2 Visual M ode ...................... ............................................................... .. .. ............................... ................................................15
2.3.3 Visual M ode Options ....................................................... .............................................................................................. ......16
2.3.3.1 Color to B/W ...................................... .......................................................................................................................16
2.3.3.3 Chrom a Shift ..............................................................................................................................................................17
2.3.3.5 Drop Shadow .............................................................................................................................................................18
2.3.3.6 Exposure Control ......................................... .. .. ................................................................................................ ..........18
2.3.3.7 Faux LED ..................................... ............................................................................................................................. ..19
2.3.3.9 Film Ro ll ............................... .. .. ................................. .................................. ..............................................................20
2.3.3.10 Fire Gr adient ........................................................................................ ............................. .......................................20
2.3.3.13 Gray ma k e r 1 ........................................ .... .... .... .. .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................21
2.3.3.14 Gray ma k e r 2 ........................................ .... .... .... .. .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................22
2.3.3.15 Inver t Black and White, Keep Color ................................................. ... .. .. ................................................................22
2.3.3.16 Neg a tive Art ................................................................................................................... .........................................22
2.3.3.17 Pan and Sc an ........................ .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... .... ..... .... .. .... .... ......................................................23
2.3.3.18 Pixela te ........................ .. .. ................................. .. .................................. ..................................................................23
2.3.4 Effect Mode Pa ra m e te r s ........................................... .... .... .... ..... .. .... .... .... .... ... .... .... .... .... .. ..................................................26
3.4.1 Sync To Parameter ...................................................... .. .. ............................................................... .....................................30
3.4.2 Sync Typ e Parameter ............................................................ ... .. ................................. ............................... .........................31
3.4.3 Effect Synchr on iza tio n ........... ..... .... .... .... .. .... ..... .... .... .. .... .... ..... .... .. .... .... .... ..... .. .... .... .. .. ......................................................31
3.4.4 Synchron i z ing a Server to Itse lf .................................. .. .................................................................................................. ....31
3.4.5 Synchroniz ing a M a s te r S er ve r to an o th e r Se rv er .............................................. .... .... .... .... ..... .... .. .....................................31
4. Global Functions.......................................................................................................................................................... 32
4.1 Global Intensity .......................................... .. .. ............................................................... ............................... .............................32
4.2 Global Effe ct Mode Channels ............................. .......................................................................................................................32
4.3 Global Co ntrol ........................................... .. .. ............................... ... .. .............................................................. ...........................36
4.3.2.1 Spheric al Control Statistics .................................................................................. .. .. ..................................................36
4.3.2.3 Text C o lor .......................................................... .. ......................................................................................................36
4.3.3 All-in-One Co nt ro l O p tion ........................................ .... .... .. .... ..... .... .... .. .... .... ..... .... .. .... .. .................................. ....................37
4.4 Masking C o ntrol ......................................... ...............................................................................................................................37
4.4.1 Mask Sh ape Select and S t r o bing ...................................................... ................................. .. ................................................37
4.6.1 Keystone X Ratio ...................................... .................................. .............................................................. ...........................40
4.6.2 Keystone Y Ratio ........................................ .................................. ............................... ........................................................41
4.7 Framing Pa r ameters .......................................................... .. .. .................................. ............................... ............................... ....41
4.8 Global Vie wpoint Mode ......................................................................................................................................................... ....42
4.8.1 Perspectiv e Vie w , Sp h e rica l C oo rd in a t es ........................ .... ..... .... .... .... .. .... ..... .... .... .... .. .... .... ..... ............................... ..........42
4.9 Viewpoint Position X ........................................ .. ............................................................... ............................... .........................42
4.10 Viewpoint Position Y .......................................................................... ................................. ................................ ....................42
4.11 Viewpoint Position Z (Zoom) .................................................. .. ... ................................. .. ........................................................43
4.12.1 Collage Gen e ra to r Op tio n s .............................. .... .... .... .... .... ... .... .... .... .... .... ... .... .... .... .... .. ..................................................43
4.12.1.1 Automated Collage O ptions ................................................. .. ................................. .. ..............................................43
4.12.1.2 User Seg m e n te d C o llag e O ptio n s ............ .... .... .... .... .. ..... .... .... .... .... .. ..... .... .... .... .. .... ..... .... ................................. ......44
4.12.2 Adjusting the Collage Array with Global Mod if ier Parameters ....................................... .. ................................................44
4.12.4 Variable Edg e Bl e nd i ng ...................... .... .... ..... .. .... .... .... .... .. ..... .... .... .... .. .... ..... .... .... .. .... ................................ ....................46
4.12.5 Mappin g a Collage to a Sp herical Surface ...................................................... .. ................................. ...............................46
4.12.5.1 Spherica l M ap p in g Se tup G u ide ..................................................... ..... .... .... .... .. .... .... ..... .... .....................................47
4.12.6 Creating Custom Content for the Collage Generator Effect ................................................ .................................. ............48
4.12.7 Collages Using SDI Inpu t ......................... .. ... .. ................................. ............................................................... ..................48
5.1 Effect Mode C olo r O p tio n s ......................... .... .... ..... .. .... .... .... .... .. ..... .... .... .... .. .... ..... .... .... .. ........................................................50
5.1.1 All or Nothing ............................. .. .. .. ................................. .................................. ............................... .................................50
5.1.2 Backgrou nd Color .............................................. .. .. ................................. .............................................................................50
5.1.3 Backgrou n d Color Cycle ........................................................................... .. .. .......................................................................51
5.1.5 CMY Ad d All Pixels ........................... .. .. .............................................................................................. ............................... ..51
5.1.6 CMY Ad d Non-black Pix els ........................................ ..........................................................................................................52
5.1.10 Color to Alpha .......................................... .................................. ................................. ............................... .......................53
5.1.11 Color to Alpha, Inverted ...... ... .. ................................. ................................. .................................. .....................................54
5.1.12 DotP and Re sa mple ...................................................... .... ..... .... .. .... .... .... ..... .. .... .... .... ......................................................54
5.1.13 Edge Detect Black and White ................................................................................... .. .. ....................................................54
5.1.14 Edge Detect Black and White 2 ...................................................................... .. .. ..............................................................55
5.1.19 HS Effect Mo d e Op tio n s ......................................................... .. .... .... .... .. .... ..... .... .. .... .... ....................................................57
5.1.19.1 HS to Gray .................................. ................................................................................................ .............................57
5.1.19.2 HS Se lected to Transparent ...................................................... .. .................................. ............................... ............57
5.1.19.3 HS to T r ansparent ......................................................... ...........................................................................................58
5.1.22 Mask Colo r an d Ed g e Fa d e Co lo r ............................................................. .. ..... .... .... .... .. .... ................................................59
5.1.23 RGB A d d , All Pixels ........................................................................................................................ ............................... ....60
5.1.24 RGB A d d 2, All Pixels ........................................................... ............................................................... ...............................60
5.1.25 RGB Add to N o n -b la c k P ixe ls ........................ .... .. .... .... .... .... ... .... .... .... .... .. ..... .... .... .... .. .... .... ................................ ..............60
5.1.26 RGB In vert .......................................... ............................... .. ... .............................................................. .............................61
5.1.27 RGB In vert and Swap t o BRG ...................................... .. .................................. ................................................................ ..61
5.1.28 RGB In vert and Swap t o GBR ...................................... .. .................................. ................................................................ ..62
5.1.29 RGB Sc a l e ........................................................ .. .. ............................... .. .. ................................ ...........................................62
5.1.30 RGB Swap to B G R ...................................... ..... .... .... .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................62
5.1.31 RGB Swap to B R G ...................................... ..... .... .... .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................63
5.1.32 RGB Swap to G B R ...................................... ..... .... .... .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................63
5.1.33 RGB Swap to G R B ...................................... ..... .... .... .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................63
5.1.34 RGB Swap to R B G ...................................... ..... .... .... .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... ....................................................64
5.1.35 Scan Lin e ....................................................... .. ..................................................................................................................64
5.1.38 Solid Color RG B ......................................................... .... .... ..... .... .. .... .... .... ..... .. .... .... ................................. .........................66
5.1.39 Transparen t C olo r ........................ .... .. .... .... ..... .... .... .. .... .... ..... .... .... .. .... .... ..... .... .. .... .... ......................................................66
5.1.39.1 Trans p arent Color Coarse ......................................................... .. .. .................................. ............................... ..........66
5.1.39.2 Trans p a r ent Color Fine ................................................................. .. .. .......................................................................66
5.1.39.3 Trans p arent Color Med i um ....................................................... .. .. .................................. ............................... ..........66
5.1.40 Transparen t C olo r , In ve rt ........................................................... .... .... .. .... ..... .... .... .. .... .................................... ..................66
5.1.40.1 Trans p arent Color Inve r t, Coarse .................................. ................................. ..........................................................66
5.1.40.2 Trans p arent Color Inve r t, Medium ................................... ................................. ......................................................66
5.1.40.3 Trans p arent Color Inve r t, Fine ................................. .. .................................. ............................................................66
5.1.41 UV Effect Mo de O p tio n s ...................................... .... .... .... .. ..... .... .... .... .. .... ..... .... .... .. .... ......................................................67
5.1.41.1 UV to Gray ..................................................... .. ................................................................. ............................... ........67
5.1.41.2 UV Selected to Transparent ..................................... .................................. ..............................................................67
5.1.41.3 UV to Transparent ............................................... .................................. ..................................................................68
5.2.3.2 Enhance d C o llag e Ge n e ra to r ......................... .. .... .... .... ..... .. .... .... .... .... ... .... .... .... .... .. .... ..... ............................... ..........70
5.2.3.6 Segmen te d C olla g e G e n er a to r ................................ .... ..... .... .. .... .... .... ..... .... .. .... .... .... ..... ................................. ..........70
5.2.3.7 Segmen te d C olla g e G en 3 ................................ .... .... ..... .... .. .... .... .... ..... .. .... .... .... .... .. ..... ...........................................70
5.2.3.8 Segmen te d C olla g e G e n er a to r W ra p ............................................. .... ..... .... .. .... .... .... ..... .... .. .... .................................70
5.2.3.9 Segmen te d C olla g e G en 3 Wrap ........................................................... .... .... .... .... .. .... ..... .........................................70
5.2.4 Curved S urface Support ...................................... .. .. ............................................................................................................71
5.2.5 Digital MS peed ........................... .. .............................................................................................. .........................................72
5.2.6 Downw ard Vertical Stre a ks ..................................... ............................................................................................................73
5.2.11 Film Bur n /Unburn ...................................... .................................. .....................................................................................76
5.2.12 Film Nois e ................................ .. ................................. .................................. ....................................................................77
5.2.13 Film Roll ................................... .. .. .....................................................................................................................................77
5.2.17 Gaussi a n Halo ........................................................... ............................................................... .........................................79
5.2.18 Horizon tal Mirror ...............................................................................................................................................................79
5.2.19 Image Scal e an d Ro ta te ....................... .... ..... .... .... .... .... .. .... ..... .... .... .... .... .. ..... .... .... .... .... ................................ ..................80
5.2.20 Lens Gr id ................................................ .. .............................................................................................. ...........................80
5.2.21 Magni fying Lens ............................................................................................................................................................ ....81
5.2.24 Pan an d Scan ................. ............................................................... .. .. ............................... ..................................................83
5.2.27 Prerotati on Tra n s la tio n ........... .... .. .... .... .... ..... .. .... .... .... .. .... ..... .... .. .... .... .... ..... .. .... .... ..........................................................86
5.2.34 Sinew a ve, Circular ............................................................................................................. ................................ ................89
5.2.34.1 Sinewa v e, C ir cu la r w / X Ax i s W o b bu la ti on .......... .... ..... .. .... .... .... .. .... ..... .... .... .. .... .... ..... .. .... .... .................................89
5.2.34.2 Sinewa v e, C irc ul ar w / Y Ax is Wobbulation ................ ..... .... .. .... .... .... ..... .. .... .... .... .... .. ..... .... .... .................................89
5.2.34.3 Sinewa v e, C irc ul ar w / Z Ax is W o b b u la tio n ............................. .... .... ..... .. .... .... .... .... .. ..... .... .... ...................................89
5.2.35 Sinew a ve, Horizontal ............................................................................................................... .........................................89
5.2.35.1 Sinewa ve , H or iz on ta l w / X A x is Wo b b ula tio n ....................................................... .... ..... .... .. .... ...............................89
5.2.35.2 Sinewa v e, H o riz o nt a l w / Y A xi s W o b b ul at io n ....................................................... .... ..... .. .... .... .... ...........................89
5.2.35.3 Sinewa v e, H o riz o nt a l w / Z a x is W o b b ula t ion .......................................... .... .... .. .... .... ..... .... .. .... .... ...........................89
5.2.36 Sinew a ve, Vertical ...........................................................................................................................................................89
5.2.36.1 Sinewa v e, V er ti ca l w / X Ax is W ob b u la ti on ......................................... .... .... .... .. .... .... ..... .... .. .... ...............................89
5.2.36.2 Sinewa v e, V er ti ca l w /Y Axis Wobbulatio n ............................................. .. .... .... .... .... ..... .. .... ...................................90
5.2.36.3 Sinewa v e, V er ti ca l w / Z Ax is Wo b b u la tio n ................ ..... .... .. .... .... .... ..... .. .... .... .... .... .. ..... .... .... .................................90
5.2.39.1 Spherica l M ap p i ng , O u tsid e ........................................... .. .... .... .... .... ..... .. .... .... .... .... ..... .. .........................................91
5.2.39.2 Spherica l M apping, Inside ............................................ .... .... .... .. .... ..... .... .... .. .... .... .... ..............................................91
5.2.39.3 Modif ier Parameter A djustments for Sp herical Mapping ............................................. .. .. .......................................91
5.2.42 Texture Rip p le, C irc u la r ......................................... .. .... .... .... ..... .. .... .... .... .... ... .... .... .... ........................................................93
5.2.43 Texture Rip p le, H o rizo n ta l ............................................ .... ..... .... .... .... .. .... ..... .... .... .... .. ......................................................93
5.2.44 Texture Rip p le, V e rtical ..................................................... ..... .... .... .... .. .... ..... .... .... .... .. ............................... .......................93
6.1 Launching the CMA .......................................... .................................. .. ................................................................. ....................96
6.1.1 Installing the CMA on Your Computer .............................................. .. .. .. .................................. ............................... ............96
6.1.2 Launching the CMA .................................... .. .................................. .. ...................................................................................97
6.2 Auto Disco very ........................................................ .. ................................................................ ................................ ................97
6.3.1 Viewing Server Identifica tion Information .................................. ................................. ............................... .......................99
6.3.2 Content Org an i za tio n ............................................................ ..... .. .... .... .... .... ... .... .... .... .. ............................... .....................100
6.3.2.1 Preload ed Stock Content .............................................................. .. ................................ .........................................100
6.3.2.2 Custom User Content .............. ............................................................................................................................. ....100
6.3.2.3 Media Files ..............................................................................................................................................................101
6.4 Managing Us e r C on t en t ............................ .. .... .... ..... .... .. .... .... .... .. ..... .... .... .. .... .... ..... .... .. .... ......................................................103
6.4.1 Naming and Deleting Use r Content Files and Fo lders .................................................... .. .. .. ... .........................................103
6.4.1.1 Assigning DMX Values to U ser Content ................................ .. .. .. ................................................................... ..........103
6.4.2 Moving User Content Files and Folders ..................................... ................................. .. .. .. ................................................104
6.4.3 Download in g C on t ent f rom a M e dia Se rv er to Yo u r Loc a l Dr ive ......... ...... ..... .... .... .... .... .... ..... .... .... .... .... .........................105
6.5 Uploading C o ntent from Your Lo cal Drive to a Media Server ............................................. .. .. .. .. ... .........................................105
6.5.2 CMA Inter action ................................................................................................................................................................106
6.6 Archiving User Content ......................................................................................... ..................................................................109
6.6.1 Using Local Archives to Prepa r e Content Offline ....................... .. .. ..................................................................... ..............109
6.6.2 Creating a Lo cal Archive ................................... .. .. .. ................................. .. .. ... ..................................................................109
6.10.1 Verifyin g Software Versions .......................................................... .. ............................... ................................................112
6.10.2 Upgrading the CMA So f tware ................................................ .. ................................. ......................................................112
6.10.3 Upgrading Server Soft ware ........................... .. .. ..............................................................................................................112
6.10.4 Viewing Server Configuration ......................................................................................... ................................................113
6.10.5 Viewing C urrent Configura tion of All Servers ............................................... .. ................................................................114
6.11 Axon and DML-1200 w/Axon Media S e r ver Configuratio n Options ......................................... ... .. .. .....................................116
6.11.1 Server Ta b .................................. ................................. .................................. ................................. ............................... ..116
6.11.3 Hardw a r e Tab ........................................................ ............................... .. .. ................................ .....................................119
A.1.1 Motion C ontrol ........................................................ .............................................................. ................................ ............121
A.1.2 Image C ontrol .......................... .. .. ................................................................ ............................................................... ......121
A.1.3 Global C o ntrol .......................... .. .......................................................................................................................................122
A.1.4 Axon Graphic Object Con t r o l ...... ................................. ................................. ................................ .....................................122
A.2 PARAMETER DESCRIPTIO N AND OPTIONS .................................................................................................................................123
The Axon built-in 32-bit Graphics Engine software utilizes Windows XP Embedded and DirectX application programming interface to
provide extensive image control of up to three 3-D graphic objects.
Axon uses the DMX512 protocol to control digital media allowing you to position, scale, rotate, apply visual effects and color mix
graphic objects. You can define up to three of these objects and then apply global effects to the composite image.
Using the Content Management Application (CMA) on your computer allows you to upload, move and clone content files, configure
fixtures, and upgrade software to Digital Lighting fixtures via an ArtNet link. You can monitor performance metrics and downlog
log files when required for support. Using the CMA, you can also perform the same functions remotely on multiple media servers
over an Ethernet network.
1.1Axon Features
System
• Software based on Windows XP Embedded and DirectX technology
• Powerful Content Management and Configuration software can remotely manage multiple Axon, DL.3, and DL.2 media servers.
• Supports importing of custom content including: 3D objects, media files, still images
• Provides Art-Net capability
• Upgrades software remotely
• Includes a royalty-free stock digital art collection including over 1000 lighting-optimized files
• Accepts SDI, HD-SDI, and S-Video input
• On board DVD drive for copying content into the Axon Server as well as burning User content onto DVD/CD.
• Collage™ software included with graphics engine
Graphics Engine
• Simultaneous playback of three discrete media streams on separate 2D/3D objects
• Image Optimizing Controls let you adjust both Black Level and Contrast for each cue and for each image
• 45 Object parameters give you graphic controls for each individual media stream including:
• A choice of multiple play modes and play speeds
• The ability to define any segment of a video loop including Scrub capability
• Three Graphic Effect Mode channels provide multiple color mixing and visual effects
• Variable Opacity to allow for crossfading or dissolves between media streams
• Full control of image Rotation, Positioning and Scaling on X, Y and Z axes
• Visual Modes that let you control black level and contrast to optimize content
• 55 Global parameters provide graphic controls to the composite image created by up to nine media streams
• Collage Generator™ technology configures multiple media server outputs to display a single image in arrays up to
16 horizontal x 8 vertical.
• Curved Surface Support corrects for s hape distortions that occur when you project onto surfaces that aren’t f lat.
• Intensity overlays the opacity control to provide system-wide intensity level
• Overall image Color Mixing applied to composite media stream image
• Five Global Effect Mode channels provide multiple effects that can be applied to the composite image
• Multiple Mask selections with edge fading and strobe effects
• Edge fading for creating montages
• Keystone correction of output projection
• Digital Framing Shutters
• Viewpoint controls provide ability to change viewing angle/perspective on images
• Multiple modes for synchronizing content playback on multiple media servers linked through an Ethernet network.
6
Axon Overview
1.2Content Management Application Features
• Available for Windows and Mac operating systems
• Communicates with other DML-1200w/Axon, DL.3, DL.3F, DL.2, Axon media servers over an Ethernet network
• Uploads and downloads custom digital content to fixtures on a DMX link
• Configures DL.3, DL.3F, DL.2 and Axon media servers
• Updates software including content, applications, and operating system to DML-1200 w/Axon, DL.3, DL.3F, DL.2 and Axon media
servers.
• Three “gas gauges” in the server’s Hardware Tab let you view available CPU, GPU and HDD resources remaining. This gives you
the information you need to manage additional layers within the capabilities of the hardware available in their system.
• Log File Download available in All Servers view in the CMA to provide troubleshooting information to customer service if a
problem occurs. Logs are saved with a .dlf (digital log file) extension.
1.3Protocol Options
You can use one of two Protocol Versions to control the media server parameters of the DML-1200 wAxon. Both versions provide
individual and composite control for multiple graphic objects.
Version 1
Version 2
• Five banks of Global Effects instead of three in Version 1
• Eight channels of Global Framing Shutters
• Expanded Collage adjustments
• 16-bit control of X, Y and Z scaling
• Global spherical mapping control
• An additional bank of Graphic Effects
You select the protocol level through the CMA (see
protocol version for your application, remember the following:
• Both Protocol versions include multiple effects and can control up to nine Graphic Objects layers on DML-1200 w/ Axon media
• You can adjust the “footprint” of the media server parameters on a DMX link with the protocol you choose and by implementing
maintains the original channel range of DL.3, DL.2, and Axon media servers and offers compatibility with legacy shows.
adds an additional 27 channels of control with:
Images can be optimized for each cue. It is not necessary to pre-optimize images with a separate software system on a separate
computer when preparing for a show. Using Visual modes, you can adjust both Black Level and Contrast for each cue and for each
image (see
Visual Mode Options
on page 16).
1.5Graphics Control Hierarchy
There is a hierarchy to the DMX control parameters. In general, object control parameters render individual graphic images. Global
control parameters act upon the composite image created by combining multiple objects. Motion parameters control the fixture
movement and projection as well as live video feeds.
It is especially important to keep this in mind when applying graphical effects. At the lowest level, Graphic effects are applied to
an individual 3-D Graphic Object. Any Global effects applied affect each object in the combined Object image. Finally, motion
effects control the projection of the composite image.
• The media file and 3-D object selection for the layer
• Media playback including
— What portion of the movie plays
— Playback speed
— Playback mode (direction and style of playback)
• The object transparency (opacity)
• Visual Effects including colormixing and geometric effects
•Synchronization
• Image Rotation, Scale and Position
1.6.2Global Functions
Global controls are applied to composite image created by multiple 3-D images. For the combined image, you can:
• Adjust the composite image intensity level
• Apply visual effects including colormixing and geometric effects
• Select a mask shape, size it and apply edge fades and color to the mask
• Apply and color mix an image edge fade
• Control keystone correction
• Control Framing Shutters
• Establish the point in 3-D space from which image will be viewed
1.7Making Graphics Effect Choices
Because you have control of many parameters, there are sometimes several ways to accomplish the same look. For Example, to
make an object appear larger, you can scale it along the x, y and z axis, or you can apply a global control to zoom in on the z axis
from a viewpoint that makes the object seem to increase in size.
Which solution you choose depends, to a large extent, on the transition to other effects you want to achieve.
In addition to a royalty-free stock digital art collection featuring more than 1,500 lighting-optimized files available as stock
content, you can develop your own custom media files and 3D object files for playback. The Digital Lighting Product and Support
pages at highend.com/digital_lighting
custom content.
Every DML-1200 w/Axon media server has a file system that holds the movies, images, and 3-D
objects that make up the content that the server uses. These files, folders, and their associated
DMX values are collectively known as the “Content” on the media server.
The Content Management Application (CMA) organizes and identifies content by source
(preloaded Stock content or custom User content) and type (Media files or 3-D Object files).
more information on using the CMA to view and manage content, (see
Application (CMA)
on page 96).
2.1.2Selecting Content
Three Parameters control content selection. To define an image you have to set DMX values
greater than 0 for the 3-D Object, Media Folder, and Media File parameters. The selected media
file will be mapped onto the selected 3-D object.
To output an image from the media server:
1. Open the mechanical iris on the projector by setting its Dimmer parameter to full (100%).
2. Set the dimmer parameter to full (100%).
3. Set the Object opacity to full (100%)
4. Adjust the Object, Media Folder, and Media File parameters to greater than zero
When programming with Wholehog software, the Media Folder and Object parameters default to 1 so choosing any Media File DMX
value from 1-35 will display a media loop from the HES Core folder (Media Folder 1) wrapped on a Flat Plane (Object 1).
offer additional assistance and the latest software and techniques for creating and encoding
For
Content Management
The Dimmer, Opacity and Global Intensity Parameters all have to be greater than zero before the image you
create becomes visible.
2.1.3Content Selection Parameters
The following sections outline parameters you will use to create an image from content and define its playback. You will set the
each
parameters described in this chapter for
The suggested default DMX values given for each parameter are recommended to build libraries that provide the
easiest and most reliable content selection, rendering and output. They are the same default values built into the
parameter selects the 3-dimensional object component of an image. Object files are the 3-D object shapes used to build
a total image. The graphics engine supports a combined total of 255 stock and user-created object files.
Stock Objects have a fixed DMX value and cannot be edited. DMX values 1-149 are reserved for identifying stock object files. Us er-
created object files must be assigned a unique DMX value from 150-255.
For a reference of 3-D object files available as stock content with your media server and information on how to create your own
object files, go to the link for the Stock Object Guide for digital lighting products on http://www.highend.com/support/
digital_lighting/.
Default DMX Value:
You can select the same object file for images that will be interacting with each other. If both objects occupy
exactly the same area in 3-D space, “Z-fighting” (a shimmering effect) on some portions of the composite image
can occur as the graphics engine tries to determine which object should be in the foreground. You can avoid this
effect by making a slight adjustment to one of the object’s scale or moving it forward or back (using the Z Position
parameter) in respect to the other.
1 = full screen flat surface
2.1.3.2Media Folder
This parameter defines a folder (directory) containing a collection of media files. The media files within the assigned folder can
then be selected using the
• DMX values = 1-39 are used or reserved for Stock Content
• DMX values = 40-240 are reserved for User Content
• DMX value = 255 is reserved for live video input
Default DMX Value :
The following table describes the Stock Content folders available on DML-1200 w/Axon media servers.
Media Folder Descriptions
ValueMedia Folder NameContent Description
1
HES Core Premier High End Systems video loop collection
2
HES_Digital_Aerials_1Digital still images and animations, designed for aerial effects
Virtual-Life-Media Club themed footage and few stills
30
Daddy-Van-ProductionsDigital backgrounds
31
Wet-DigitalUnderwater footage
32
Idyll-Hands-ImageryAerial footage
33
David-Alley-PhotographyNature themed high resolution images
34
JTM-PhotographyNature stills
35-38
40-240
255
ReservedReserved for HES use
39
HES_Setup_and_TestImages to use for setup and diagnostics
OpenAvailable for User Content
Video Input Live video input from external device
2.1.3.3Media File
The
Media File
You can supplement the large library of Stock video loops and still images with Custom files. This parameter selects media files
from within the folder defined by the
For a reference of media files available as stock content with your media server, go to the link for the Stock Content Guide for
digital lighting products on http://www.highend.com/support/digital_lighting/.
Default DMX Value:
parameter lets you identify which Stock or User media file to apply (map) as a texture on the selected 3-D object.
Media Folder
parameter.
0 = No file selected
You can preview a visual display of the media files loaded on the media server in the Content Management
Application’s thumbnails view, (see Viewing Content on page 102).
2.1.4Defining a Media File Segment
You can define any portion of a video media file to play using the
the beginning of the media file and the Out Frame is the end of the file. Media files can have different lengths.
Media that is not properly encoded may still play, but may have issues when using In-Frame and Out-Frame
parameters.
In Frame
and
Out Frame
parameters. By default, the In Frame is
2.1.4.1In Frame and Out Frame Parameters
You can select any segment of a media file for playback by assigning an In Frame value as a start point and an Out Frame as an
end point.
DMX parameter values for these parameters do not correspond to a particular “frame”. They are defined as a
percentage of the movie length. This makes it possible to create segments with an Out Frame preceding the In
Frame and simplifies playback synchronization between media files.
Assigning the In Frame and Out Frame parameters to default DMX values will playback the entire movie file.
Choosing other settings is useful when you want to:
• Begin or end a media file at any point other than the default
• Start or stop on a specific image
• You need to shorten the media file to a specific length
In Frame Default DMX Value:
Out Frame Default DM X V alu e:
As you move from 0 to 100% of the
of the file length. Moving from 0 to 100% of the
of the file length.
0 = The beginning of a media file is the playback start point.
65535 = The end of a media file is the playback endpoint.
In Frame
value range, you can select the beginning of a media file segment as a percentage
Out Frame
value range selects the end of a media file segment as a percentage
You can create a segment anywhere between the beginning and the end of a media file. The In Frame does not have to precede
the Out Frame.
To skip a segment in the center of a media file, set the In Frame to a point following the Out Frame. The file will play from the
In Frame to the end and then start at the beginning of the file and play to the Out Frame. When you create a segment in this way,
you may notice a jump as playback skips from the end of the file to the beginning.
Example 1
Example 1
In Frame
Out Frame
Example 2
Out Frame
In Frame
File
Start
25%
75%
File
End
File
Start
25%
2.1.5Defining Playback
After selecting and defining a media file segment to display on a 3-D object, you can choose from several
assign a
Playback Speed
.
2.1.5.1Playback Mode
A
Playback Mode
Default DMX Value:
DMX
Value
0
1
2
3
4
5
6
7
8
9
parameter for each 3-D image allows several playback options.
0 = Plays forward in a continuous loop
Playback ModeDescription
Play forward loopingPlays the media segment from In Frame setting to Out Frame setting, looping continuously
Play forward once Plays the media segment from In Frame setting to Out Frame setting, and holds on the last frame
PauseStops playback at the frame currently playing
Play forward once if opacity > 0
Play forward if opacity > 0
Pause and rewind Stops playback at the frame currently playing, then jumps to the In Frame setting.
Scrub In Frame Displays frame that has been defined by the In Frame parameter
Scrub Out FrameDisplays frame that has been defined by the Out Frame parameter
Scrub In Frame with statistics
Scrub Out Frame with statistics
Plays the media segment from In Frame setting to Out Frame setting, and holds on the last frame,
Plays only when the content opacity value is greater than zero.
Plays media segment from In Frame setting to Out Frame setting, looping continuously. Plays only
when the content opacity value is greater than zero.
Displays frame that has been defined by the In Frame parameter with media file data overlaid on
the output.
Displays frame that has been defined by the Out Frame parameter with media file data overlaid on
the output.
75%
Playback Mode
File
End
s and
Scrubbing
Scrubbing
selected by the
selected by the
text data related to the selected frame. Remember that the
mapped to the percentage of the media file length, not a specific frame.
displays the selected frame of the composite output of the media server. While scrubbing the In Frame, the frame
In Frame
Out Frame
If the Global Control Mode parameter = 255, a DMX value of 1-3 for the Global Control parameter provides an
alternate font color to enhance statistics readability.
coarse and fine channels will be displayed. Likewise, scrubbing the
Out Frame
will display the frame
coarse and fine channels. When the “with statistics” option is selected, the composite output includes
In Frame
and
Out Frame
parameters are defined as a DMX value
2.1.5.2Playback Speed
The
Playback Speed
is used whenever the Playback Mode Parameter’s DMX value is assigned to any Play Forward option.
Default DMX Value:
A DMX value of 0 or 128 (50%) plays back media files at the original recorded speed. DMX values from 1 to 127 plays the media
file back at an increasing speed, from slowest to the original recorded speed. Values from 129-255 set playback speed from faster
than normal to fastest speed.
parameter controls the speed of the selected media file’s Playback Mode. The Playback Speed for a media file
128 = Playback at normal speed.
Graphic Functions
DMX Values 1-127 utilize frame blending to provide a smooth playback motion at slow speeds
2.2 Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and speed; along with its position and scale in X, Y, and Z
axis directions.The parameters described in this chapter are set for each Graphic Object you define. Parameters for composite
image rotation, position and global scale are described in
Global Functions
2.2.1Rotating a 3-D Object
The
Rotation
either a clockwise or counterclockwise direction around the X, Y and/or Z axis.
parameters for each object control 3-D object rotation with 16-bit precision. You can rotate a 3-D object up to 720° in
Remember that rotation changes could affect an object’s relationship to other objects.
on page 32.
When you rotate an object, you are rotating it around the selected axis.
Rotation
produces a left-to-right flip.
X Rotation
Rotates image
about the X axis
Z Rotation
Y Rotation
Rotates image
about the Y axis
causes a circular motion.
X Rotation
Z Rotation
Rotates image
about the Z axis
produces the effect of a top-to-bottom flip.
Y
The Rotation parameters’ suggested default values are the midpoint of the 16-bit DMX value range, which is equal to no rotation.
Increasing the DMX value from the midpoint indexes the object in a clockwise direction. Reducing the DMX value below the
midpoint indexes the object in a counterclockwise direction.
When the DMX value for a rotation parameter is greater than the 720° limit in either direction, the object begins rotating
continuously. Additional adjustment to the DMX values increases the speed of continuous rotation.
Counter-clockwiseClockwise
o
Indexed Rotation
oo
720-00-720
Indexed Rotation
0
Continuous RotationContinuous Rotation
0%100%
Rotation Speed
Global and Graphic Effects Mode parameters contain a Prerotation Translation effect option. When a Global or
Graphic Effects Mode DMX value = 102, you can use the Effect Modifier parameters to locate the image in a virtual
three dimensional space. Applying the Rotation parameters then cause the image to orbit around the selected
axis from that location, see Prerotation Translation on page 86.
X Rotation
set a continuous rotation creating a vertical flip at variable speeds.
This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different
angle by changing the viewpoint in space for the composite image, (see
Default DMX Value:
Using this parameter, you can turn one object through another
% of Value RangeFunction
parameter rotates the selected Graphic Object around the X axis with 16-bit precision. You can index the rotation or
1–24
25
26–49
50
51–74
75
76–100
Global Viewpoint Mode
32768 (50%) = No X Rotation
Continuous variable-speed counterclockwise image rotation around X-axis (fast to slow)
Continuous rotation stop
Rotates the image counterclockwise around X-axis in steps to –720 degrees
0° rotation around X-axis
Rotates the image clockwise around X-axis in steps to 720 degrees absolute
Continuous rotation stop
Continuous variable-speed clockwise image rotation around X-axis (slow to fast)
on page 42).
Original Object 1 and Object 2X-axis Rotation Applied to Object 2
Y Rotation
rotation or set a continuous rotation creating a horizontal flip at variable speeds.
This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different
angle by changing the viewpoint in space for the composite image, (see
parameter to create an effect of moving one object though another.
Default DMX Value:
% of Value
76–100
parameter rotates or indexes the selected Graphic Object around the Y axis with 16-bit precision. You can index the
Global Viewpoint Mode
on page 42). You can use this
32768 (50%)= No Y Rotation
Range
1–24
25
26–49
50
51–74
75
Continuous variable-speed counterclockwise image rotation around Y-axis (fast to slow)
Continuous rotation stop
Rotates the image counterclockwise around Y-axis in steps to –720 degrees
0° rotation around Y-axis
Rotates the image clockwise around Y-axis in steps to 720 degrees absolute
Continuous rotation stop
Continuous variable-speed clockwise image rotation around Y-axis (slow to fast)
Function
Original Object 1 and Object 2
Y-axis rotation applied to Object 2
2.2.2.3Z Rotation
The
Z Rotation
rotation or set a continuous rotation creating a circular spin at variable speeds. You can use this parameter to turn one object
around another.
Default DMX Value:
% of Value
76–100
This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different
angle by changing the viewpoint in space for the composite image, (see
parameter rotates or indexes the selected Graphic Object around the Z axis with 16-bit precision. You can index the
32768 (50%)= No Z Rotation
Range
1–24
25
26–49
50
51–74
75
Continuous variable-speed counterclockwise image rotation around Z-axis (fast to slow)
Continuous rotation stop
Rotates the image counterclockwise around Z-axis in steps to –720 degrees
0° rotation around Z-axis
Rotates the image clockwise around Z-axis in steps to +720 degrees
Continuous rotation stop
Continuous variable-speed clockwise image rotation around Z-axis (slow to fast)
You can scale an Graphic Object along the X, Y and/or Z axis to adjust the object size.
The
Scale
image shrinks to a dot. At the midpoint of the DMX value range, the image is normal size. When the DMX value is increased from
the midpoint, the image is enlarged. In addition, when the DMX value is reduced below the midpoint, an inverted image is
enlarged.
You can use the
parameter adjusts the size of the object’s image up to approximately 10x its original size. At a DMX value of zero, the
X,Y
and Z
Scale
parameters together to enlarge or shrink a 3-D object proportionally.
2.2.3.1X Scale
The
X Scale
smaller. Use it when you want to size the object’s horizontal component.
A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the object horizontally to the smallest
at 0. Values greater then 50% enlarge the object horizontally to the largest at 65535 (100%).
Default DMX Value:
parameter uses two channels to scale the selected 3-D object along the X axis, either expanding it or making it
32768 (50%) = Normal Scale
Original Object 1 and Object 2
ll Scale DMX values = 32768 (50%)
Object 2 X-Scale DMX value = 165
Scaled 3 times in X direction
2.2.3.2Y Scale
The
Y Scale
smaller. Use it when you want to size the object’s vertical component.
A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the object vertically to the smallest at
0. Values greater then 50% enlarge the object vertically to the largest at 65535 (100%).
Default DMX Value:
Original Object 1 and Object 2
All Scale DMX values = 32768 (50%)
parameter uses two channels to scale the selected 3-D object along the Y axis, either expanding it or making it
32768 (50%) = Normal Scale
Object 2 Y-Scale parameter DMX value = 165
Scaled 3 times in Y direction
parameter uses two channels to scale the selected 3-D object along the Z axis, either expanding or shrinking it. Use it
when you want to size the object’s thickness.
A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the object thickness until it reaches a
point at a value of 0. Values greater then 50% enlarge the object to a maximum thickness at 65535 (100%).
Default DMX Value:
32768 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale DMX values = 32768 (50%)
Object 2 Z-Scale parameter
DMX value = 223 Scaled 7.5 times in Z direction
2.2.4Changing Object Position
You can reposition each 3-D object’s position in 3-D space by moving it along the X, Y and Z axes. The following parameters act on
an individual object. Use these parameters to position 3-D images in relation to each other.
2.2.4.1X Position
The
X Position
The midpoint of the 16-bit DMX value range centers the image on the X-axis. Values below the DMX midpoint move the object left,
and values above the DMX midpoint move the object right.
Default DMX Value:
riginal Object 1 and Object 2
ll Position DMX values = 32768 (50%)
parameter moves your object along the X axis with 16-bit precision.
32768 (50%) = object centered in frame
Object 1: X Position
DMX value = 32022
Object 1: X Position DMX value = 33561
2.2.4.2Y Position
The
Y Position
The midpoint of the 16-bit DMX value range, centers the image on the Y-axis. Values below the DMX midpoint move the object
down, and values above the DMX midpoint move the object up.
Default DMX Value:
Original Object 1 and Object 2
All Position DMX values = 32768 (50%)
The parameters described in this chapter are set for each Graphic Object you define. Parameters for composite image intensity and
effects are described in
Global Functions
2.3.1Opacity
Adjusting an object’s opacity allows one object to “show through” another. You can adjust the opacity of an individual 3-D object
from completely transparent to full opacity using this parameter. Increase opacity from not visible at a value of zero to full opacity
at a value of 255.
Default DMX Value:
The Global Intensity parameter provides a similar adjustment to the combined image. This global control parameter controls
intensity levels on the overall image (see
the Global Intensity parameter is the best way to apply a fade to the composite image.
0 = completely transparent
on page 32.
Global Intensity
on page 32). When you have multiple objects in relation to each other,
Visual Mode options are defined using three parameters. The
black level and contrast of a 3-D object. Once you choose a visual mode, two
In most cases, you won’t see a change in the content until you adjust the Modifier parameters for that mode.
Default DMX Value:
1 = Content Optimization
Default DMX values for Modifier 1 and Modifier 2 channels depend on the selected option.
The following table illustrates the interaction between the Visual Mode Parameter and the two associated Modifier parameters for
Visual Mode
Stock content provided by High End Systems on DML-1200 w/Axon fixture has been optimized for lighting appli cation s. Con tent
Optimization adjusts the image Black level and Contrast to optimize the projected image for your performance environment. You
can use it to easily modify the black level and contrast for a specific application. The Exposure Control visual mode option (see
Exposure Control
Modifier 1:
Modifier 2:
Parameter DMX value = 1
on page 18) provides an alternative algorithm for accomplishing this optimization.
Adjusts black level from 0 = no adjustment to 255 (100%) = full black.
Adjusts contrast from 0 = no adjustment to 255 (100%) for maximum contrast.
All the factory content provided has been optimized already. This parameter and the Exposure Control visual
options are especially useful for optimizing User content or live image capture.
2.3.3.3Chroma Shift
Visual Mode
Shifts the red, blue, and green component colors in an image. You can offset color components vertically and or horizontally.
Modifier 1:
maximum at a value of 0. Values above the midpoint shift the color components left to a maximum at a value of 255 (100%).
Modifier 2:
maximum at a value of 0. Values above the midpoint shift the color components up to a maximum at a value of 255 (100%).
Parameter DMX value = 21
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint shift the color components right to a
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint shift the color components down to a
Original Content
Visual Mode Parameter DMX value = 21
Visual Mode
You can create a drop shadow behind the media file texture on a 3D object, and vary its size horizontally and vertically. This option
creates a black plane behind the selected media file texture on a flat rectangular object that can be positioned to form a drop
shadow effect. You won’t see the shadow until you select a Modifier 1 or 2 DMX value above or below 128 (50%)
Modifier 1:
approach 0 = maximum horizontal shadow width. Values above the midpoint move the “shadow” left as you approach the
maximum horizontal shadow width at a value of 255 (100%)
Modifier 2:
approach 0 = maximum vertical shadow width. Values above the midpoint move the “shadow” up as you approach the maximum
vertical shadow width at a value of 255 (100%).
Parameter DMX value = 19
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint move the “shadow” right as you
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint move the “shadow” down as you
Original Content
Visual Mode Parameter DMX value = 19
Visual Mode
Exposure Control adjusts the image Black level and Contrast to optimize the projected image for your performance environment.
You can use it to easily modify the black level and contrast for a specific application.
Exposure Control provides finer Contrast and Black level control than the Content Optimization option (see
colors to saturation more quickly.
Modifier 1:
adjustment.
Modifier 2:
Parameter DMX value = 10
page 18
Adjusts black level from 0 = full black through 255 (100%) = brightest. At a DMX val ue of 128 (5 0%) there is no
from 0 = least contrast through 255 (100%) = maximum contrast. At a DMX value of 128 (5 0%) there is no adjustment.
Visual Mode
This option scrolls the media file texture horizontally or vertically independent from the 3-D object it overlays, and allows you to
control the scrolling speed.
Modifier 1:
approach 0. Values above the midpoint scroll right, increasing in speed to 255 (100%).
Modifier 2:
you approach 0. Values above the midpoint scroll up, increasing in speed to 255 (100%).
parameter DMX value = 14
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint scroll left, increasing in speed as you
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint scroll down, increasing in speed as
2.3.3.10 Fire Gradient
Visual Mode
This option maps image colors to a Red-to-Yellow gradient creating a fiery effect.
Modifier 1:
Modifier 2:
Parameter DMX value = 8
Maps the image color values from no adjustment at a value of 0 to all red to yellow tones at a value of 255 (100%).
Not Used
Original Content
Visual Mode Parameter DMX value = 8
Visual Mode Modifier
1 DMX value= 255 (100%)
2.3.3.11 Flip
Visual Mode
This option flips the media file texture horizontally or vertically independent from the 3-D object it overlays.
Modifier 1:
Modifier 2:
Original content
parameter DMX value = 24
DMX values from 0-127 have no effect. DMX values of 128 (50%) to = 255 (100%) flips the image horizontally.
DMX values from 0-127 have no effect. DMX values of 128 (50%) to = 255 (100%) flips the image vertically.
Visual Mode Parameter DMX value = 4
Visual Mode Modifier1 DMX value =190(75%)
Visual Mode Modifier2 DMX value= 255(100%)
Graphic Functions
2.3.3.14 Gray maker 2
Visual Mode
This option converts a color image to grayscale and then lets you adjust black level and contrast.
Modifier 1:
Modifier 2:
Parameter DMX value = 5
Adjusts the black level of the grayscale image from a DMX value of 0 = Full brightness to 255 = completely black
Adjusts contrast of the grayscale image from 0 = no adjustment to 255 (100%) = maximum contrast
Original Content
Visual Mode Parameter DMX value = 4
Visual Mode Parameter DMX value = 4
Visual Mode Modifier1 DMX value = 90(33.3%)
Visual Mode Modifier2 DMX value= 175(77%)
2.3.3.15 Invert Black and White, Keep Color
Visual Mode
This option allows you to invert the black and white components of an image while leaving other colors unaffected. You can vary
the threshold for the “black” in a pixel required for inversion.
Modifier 1:
= converting more of the image from black to white.
Modifier 2:
= converting more of the image from white to black.
Parameter DMX value = 11
Adjusts the comparison level of black for inversion from a DMX value of 0= inverting only absolute black to 255 (100%)
Adjusts the comparison level of white for inversion from a DMX value of 0= inverting only absolute white to 255 (100%)
2.3.3.16 Negative Art
Visual Mode
This option provides a negative of the image and then lets you adjust the amount of
color and the red and green color components.
Modifier 1:
a DMX value of 255.
Modifier 2:
subtracted from the image at DMX values of 128 to 0. Green is subtracted from the
image at DMX values of 129 – 255.
Parameter DMX value = 9
Adjusts the color level from full at a DMX value of 0 to the lowest level at
You must set a DMX value of 128 to see no black level adjustment. Red is
Original Content
Visual Mode Parameter DMX value = 9
Modifier 1 DMX value=0
Modifier 2 DMX value = 0
that color but expanding it only to the border of that color. There is no bleeding or blending of colors.
Parameter DMX value = 6
Modifier 1
In this visual mode, you won’t see a change in the image until you adjust the Modifier 1 parameter.
parameter to posterize by replacing each color in an image with the highest values of
Modifier 1:
Modifier 2:
Original Content
Visual Mode Parameter DMX value = 6
Adjusts color polarization level. The higher the value, the more color detail will be removed.
Adjust the image contrast from 0 = no adjustment to 255 (100%) = maximum contrast.
Visual Mode
This option reduces colors in the selected image to all Red values
Modifier 1:
Modifier 2:
Parameter DMX value = 3
Fades from original color at a DMX value = 0 to a range of red tones at a value of 255 (100%)
Adjusts color saturation from no adjustment at a DMX value = 0 to full saturation at a value of 255 (100%)
Visual Mode Parameter DMX value = 6
Visual Mode Modifier1 DMX value =190(75%)
Visual Mode Modifier2 DMX value= 255(100%)
Original Content
Visual Mode Parameter DMX value = 3
Visual Mode Parameter DMX value = 3
Visual Mode Modifier1 DMX value =190(75%)
Visual Mode Modifier2 DMX value= 255(100%
Graphic Functions
2.3.3.21 Push to Sepia
Visual Mode
This option converts all color in the image to sepia tones.
Modifier 1:
Modifier 2:
Parameter DMX value = 2
Fades from original color at a DMX value = 0 to a range of sepia shades at a value of 255 (100%)
Adjusts color saturation from no adjustment at a DMX value = 0 to full saturation at a value of 255 (100%)
Original Content
Visual Mode Parameter DMX value = 2
Visual Mode
This option randomly vibrates the image. You can control the horizontal and vertical freq uency.
Modifier 1:
Modifier 2:
Parameter DMX value = 22
Adjusts random horizontal “shake” frequency from 0= no adjustment to 255 (100%) = maximum.
Adjusts random vertical “shake” frequency from 0= no adjustment to 255 (100%) = maximum.
2.3.3.23 Texture Mixing
Visual Mode
Texture Mixing lets you crossfade from textures (media file content) of one Graphic Object to the texture of another Graphic
Object. Any effects applied to the Source file do not display.
Modifier 1:
A DMX value = 2 selects Graphic Object 2’s media file content. A DMX value =3 selects Graphic Object 3’s media file content.
Modifier 2:
opaque.
Parameter DMX value = 12
Selects the Source file for the texture you want to pull. A DMX value = 1 selects Graphic Object 1’s media file content.
Adjusts Graphic Object opacity of the source texture from a DMX value of 0 = fully transparent to 255 (100%) = fully
Original Content Object 1
Visual Mode Parameter DMX value = 20
parameters have an identical list of color and visual effect options. This lets you apply a multi-effect combination to the selected
3-D object.
Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog system so you can also make use of the
color picker, HSI, and other Wholehog functions. Use the CMY parameter controls to adjust the three Effect Mode
1 Modifier parameters for both the Global and Graphic fixture types. The default for Effect Mode 1 is set to CMY1
as well. Effect Mode 2 and 3 Modifier channels are labeled Mod 1, Mod 2, and Mod 3.
Not all modes combine effectively. For example, you cannot glow a wobbulating object very well.
The following table describes the interaction between an Effect Mode parameter and its three associated Modifier parameters. You
can find a detailed description and example of each option in
DMX
value
0
Safe (no effects selection)
1
CMY (RGB invert)
2
CMY Add, All Pixels
3
CMY Add, All Non-black Pixels
4
RGB Add, All Pixels
5
RGB Add 2, All Pixels
6
RGB Add, All Non-black Pixels
7
RGB Swap to GBR
8
RGB Swap to BRG
9
Solarize 1 inverts a color value < DMX value
10
Solarize 2 inverts a color if value > DMX value
11
Solarize 3 sets color to 0 if value < DMX value
12
Solarize 4 sets color to 0 if value > DMX value
13
DotP and Resample
Color Cycle cycles colors with DMX value controlling cycle
14
speed.
All or Nothing sets color values > mod value = 255 and all other
15
color values = 0
16
Solid color RGB
parameters are available for each individual 3-D object, each with three
After designating a master fixture, you can synchronize the content of other DML-1200 w/Axon, Axon, DL.3, or DL.2 media servers
to any Graphic Object on the master in terms of playback time, rotation or both.
3.1Network Synchronization Overview
Network Synchronization allows for certain functions of Barco digital lighting media servers to be synchronized over an Ethernet
network. This can be extremely useful in situations such as using the Collage Generator to ensure a seamless image with multiple
media servers.
master
Network Synchronization is done using a reference
output to the other fixtures on the network through Ethernet packets. The other servers, or
set their playback and effects timing the same as the
Network Synchronization is not slaving. With slaving, the master fixture’s DMX values for synchronized functions would override
the DMX values in the slave servers. When you use Network Synchronization, the appropriate DMX channels for all the
master
fixtures and the
fixture must be set to the same values.
server that sends certain information about its current playback and
slave
master
server.
servers use this information to
3.2Network Synchronization Requirements
In order for Network Synchronization to function properly, there are a few requirements that must be adhered to in the set-up of
the fixtures:
• All of the servers must be linked on an Ethernet network. This network can be set up with Auto-IP addresses or DHCP addresses.
• The Fixture ID for each media server in the network must be unique. The Fixture ID is used to assign the
servers and having multiple media servers with the same ID will cause the Synchronization information being sent over the
network to be processed incorrectly.
• A fixture ID default of 1 is assigned to every DL.3, DL.2, Axon, and DML-1200 w/Axon server on your Ethernet fixture network.
For synchronization to work, you will need to assign each server a Unique Fixture ID from 1 to 255 using the CMA (see
DML-1200 w/Axon Media Server Configuration Options
• All video content to be used in a Synchronization scenario MUST adhere to the High End Systems requirements for encoding
custom content for media servers. If the content is not encoded correctly, not only will the Network Synchronization not
function, but other problems with video playback (such as stuttering or jumping in the clips) can occur.
on page 116).
master
and
slave
slave
Axon and
3.3Network Synchronization Capabilities
As currently implemented, it is possible to synchronize movie playback as well as certain graphics effects.
Movie Playback Synchronization ensures that movie playback between multiple servers stays Synchronized for either collage
applications or where multiple servers are playing the same movie clip on different projection surfaces. It is especially useful for
long movie clips and will solve the problems of frame drift that can be associated with media server playback.
Certain effects in the graphics engine can also be synchronized between servers. Effects such as the ripple effects, object
wobbulation, or color cycle effects need to be synchronized between servers to appear correctly in Collage usage scenarios.
3.4Programming Synchronization
To program synchronization, first start by deciding which fixture/server will be the master server. This can be any server on the
link. However, in a case of mixed computer hardware in the servers, the oldest server should be chosen as the master. This will
ensure that all of the servers have the ability to playback content as well as the master server.
3.4.1Sync To Parameter
Once you have chosen your master server, the
on the first Graphic Layer of each server. The
example, if your master server has a fixture ID of “3”, all of the slave servers should have their
Layer 1 set to “3”.
The Sync To parameter is found on each of the Graphic Objects on the server, However, only the Sync To
parameter for Graphic Object 1 has any effect. Servers can only sync to one other server, so you cannot have
different servers chosen using the Sync to parameter on different graphic graphic object of the same server. If
values are set in the Sync To parameter of Graphic Object 2–9, they will be ignored.
Sync To
parameter must be set on all of the slave servers. This parameter is found
Sync To
parameter is set to a value equal to the Fixture ID of your master server. For
Next, set the
all Graphic Object 1s need to synchronize together, set the
Graphic Object 1. The same goes for synchronizing all of Graphic Objects 2–9. It is possible to synchronize Graphic Object 1 to
Graphic Object 3, etc., as long as all of the appropriate parameters are set correctly.
Unlike the Sync To parameter, Sync Type does function on all graphic object layers and must be set in order for
Synchronization to function correctly on that particular layer.
Unlike the Sync To parameter, Sync Type does function on all graphic object layers and must be set in order for
Synchronization to function correctly on that particular layer.
When using the Sync Type parameter, keep the following in mind:
• Any Sync Type value above 45 (46-255) defaults back to 0
• Any settings affected by the synchronize mode you select need to be mirrored on both objects to Sync correctly.
• Setting a Graphic Object to sync to itself will have no effect
There are six sync type options available for each of the nine Graphic Object layers:
• Synchronize to Graphic movie time
• Synchronize to Object rotation
• Synchronize to Object reverse rotation
• Synchronize to Graphic movie time and Object rotation
• Synchronize to Graphic movie time and Object reverse rotation
Graphic Synchronization
See
Sync Type
parameter to its appropriate value. These are for synchronizing movie playback on any Graphic Object. If
on page 333 for the DMX values associated with each of these.
Sync Type
parameter on all Graphic Object 1s of the slave servers to
3.4.3Effect Synchronization
Synchronizing Effects happens as soon as the
is needed.
Sync To
parameter is set on Graphic Layer 1 of a server. No special
Sync Type
3.4.4Synchronizing a Server to Itself
Movie playback and effects can be synchronized between a Graphic Object on a single fixture (for example, making sure all
Graphic Objects on a single fixture are playing back in sync with one another). This is programmed the same way as
Sync To
Synchronization between servers, except that the
parameter is set to its own Fixture ID.
3.4.5Synchronizing a Master Server to another Server
Even if a server is functioning as a master server, it is still possible to synchronize this server to another server. This ca n be useful
in cases where multiple collages are playing the same movie. A single server in each collage can act as that collage's master, and
then those masters can be synchronized together to ensure all collages are in sync. A master server should not be set to sync to
one of its own slave servers, however, as this can cause problems with playback.
Global Intensity
individual objects. Use this parameter to adjust the intensity of a composite image over the separate Graphic Object’s Opacity
parameter settings. Increase intensity from not visible at a DMX value of 0 to full intensity at a value of 255 (100%).
Default DMX Value:
The Dimmer, Object Opacity and Global Intensity parameters all have to be greater than 0 to make a defined
image visible
parameter creates a smooth
0 = no intensity (video black)
fade to video black
that doesn’t affect the opacity relationship between
There are five banks of
have an identical list of color and visual effect options. This lets you apply a multiple-effect combination to the composite image.
The table below describes the interaction between a
for each option. You can find a detailed description of each option in
Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog system so you can also make use of the
color picker, HSI, and other Wholehog functions. Use the CMY parameter controls to adjust the three Effect Mode
1 Modifier parameters for both the Global and Graphic fixture types.
The default for Effect Mode 1 is set to CMY1 as well. Other Effect Mode Modifier channels are labeled Mod 1, Mod
2, and Mod 3.
DMX
Value
0
Safe (no effects selection)
1
CMY (RGB inverse)
2
CMY Add, All Pixels
3
CMY Add, All Non-black Pixels
4
RGB Add, All Pixels
5
RGB Add 2, All Pixels
6
RGB Add, All Non-black Pixels
7
RGB Swap to GBR
8
RGB Swap to BRG
9
Solarize 1 inverts a color if value < DMX value
10
Solarize 2 inverts a color if value > DMX value
11
Solarize 3 sets color to 0 if value is < DMX value
12
Solarize 4 sets color to 0 if value is > DMX value
Global Effect Mode
parameters, each with associated Modifier channels. All
Collage Gen 3 provides, updated blend curves for large collage
150
arrays
Collage Gen 3 Wrap provides updated right and left blend curves for
151
360° panoramas
152
Segmented Collage Gen 3, improved blending over global effect 146.
Segmented Collage Gen 3 Wrap, improves edge blending over
153
global effect 147.
Modifier used with global spherical mapping effect 142. Defaults to 0
223
otherwise.
Modifier used with global spherical mapping effect 142. Defaults to 0
224
otherwise.
255
Pan and Scale zooms in and pans across a still image
Effect Mode Name/Description
Modifier 1Modifier 2Modifier 3
Selects Array Type
Selects Array Type
Selects Array Type
Selects Array Type
NANANA
NANANA
Horizontal position
Adjustments
Selects array
cell to display
Selects array
cell to display
Selects array
cell to display
Selects array
cell to display
Verti cal
position
4.3Global Control
The
Global Control
determines the functionality of the
screen programming statistics. In this case, the
4.3.1Shutdown and Reset Options
When the Global Intensity parameter is set to 0, you can Shutdown the server (DMX Value = 120-130) or Reset the internal
Graphics Engine for DML w/Axon media servers (DMX Value = 145-149).
parameter allows access to different global control modes. How you set the Global control parameter
Global Control Modifier
Global Control Modifier
parameter. Setting this parameter to a DMX value of 255 brings up On-
parameter controls the text color.
Adjusts Edge
blending
Adjusts Edge
blending
Adjusts Edge
blending
Adjusts Edge
blending
Zoom in
and out
4.3.2On-Screen Statistics
4.3.2.1Spherical Control Statistics
When the
Modifier
Global Control
parameter selects text color. page 324.
parameter is set to a DMX value = 252, Spherical Control Statistics are displayed and the
4.3.2.2Performance Statistics
When the
statistics shown when
Statistics displayed are:
• render loops per second
• CPU utilization
• hard disk read
• cue length
• available memory
The
transparent.
Global Control
Global Control Modifier
parameter DMX value = 254, performance statistics are projected on screen. These are a subset of the
Global Control
= 255.
controls the opacity of the of the statistics display background, fading from 0 = opaque to 255 =
4.3.2.3Text Color
When the Global Control parameter is set at a DMX Value of 255, the
color that will best display over your selected image:
When the Global Control parameter is set to a DMX value = 253, you can use the
All-in-One
file content of Collage and Curved Surface support effects as well as up to three effects applied to graphics objects and displays it
in a multi-quadrant grid. These effects are accessed according to rendering hierarchy used by the graphics engine, (see
Control Hierarchy
When the
object in the
control option. This option helps you visualize what the graphics engine is doing. The
on page 3).
Global Control
Global Control Modifie
parameter is set to the All-In-One option, you can view the individual effects applied to each Graphic
r parameter.
Global Control Modifier
All-in-One
parameter to control the
option maps the media
Graphics
DMX
Value
0
1
2
3
4
5
6
7
8
9
Global Control Modifier Option (Global Control parameter = 253)
Displays each defined Graphic Object with no effects applied
Displays the first effect (if any) applied to any defined Graphic Object
Displays the second effect (if any) applied to any defined Graphic Object
Displays the third effect (if any) applied to any defined Graphic Object
Displays the fourth effect (if any) applied to any defined Graphic Object
Displays the fifth effect (if any) applied to any defined Graphic Object
Displays the sixth effect (if any) applied to any defined Graphic Object
Displays the seventh effect (if any) applied to any defined Graphic Object
Displays the eighth effect (if any) applied to any defined Graphic Object
Displays the ninth effect (if any) applied to any defined Graphic Object
Graphic
Object 1
Graphic
Object 5
As the next effect level is displayed, each
object displays the highest level of effect
applied to that point.
Graphic Object
Graphic Object 3Graphic Object
2
Graphic
Object 6
Graphic Object
7
4
Graphic Object
8
Graphic
Object 9
Spherical
Effect or
Composite Image
displaying the object
with graphic
effects applied
Collage Effect
applied
4.4Masking Control
4.4.1Mask Shape Select and Strobing
The
Mask Select
image when you don't want an entire image to be seen or you want to transition fr om an image to black or a solid color without
fading intensity.
4.4.1.1Mask Shapes
The graphics engine currently provides 30 mask shapes including circular, rectangular, and oval masks that close from inside out or
outside in. Checker Board, Radial Wipes, and Multi-panel options are also included with variations.
Default DMX Value
DMX values 0-127 (0-50%) are reserved for static mask shapes. Values of 128 -255 (51 -100%) ar e reserved for strobi ng Mask
shapes. Values not yet implemented default to 128.
parameter lets you choose a mask to frame or overlay a composite image. You can choose to apply a mask to an
A strobing version of each simple mask shape is defined in the 128-255 (51-100%) DMX value range. When a strobi ng mask is
selected, the strobe rate is controlled by the
A Global Effect Mode parameter option lets you define a Mask color, (see Global Effect Mode Channels on page 32,
and Mask Color on page 59).
Mask Edge Fade
parameter from the slowest = 0 to the fastest = 255 (100%).
DMX
value
Strobe
DMX
Value
Mask Shapes
value
DMX
Strobe
DMX
Value
Mask Shapes
0128Round iris closing from outside in16144Vertical doors closing from outside in
1129Round iris closing from inside out17145Vertical wipe closing from inside out
2130Rectangle closing from outside in18146Rectangular tiles closing from inside out 1
3131Rectangle closing from inside out19147Rectangular tiles closing from inside out 2
4132Checkerboard, variation 120148Vertical panels closing from outside in 1
5133Checkerboard, variation 221149Vertical panels closing from outside in 2
15143Horizontal doors closing from opposing sides16144Vertical doors closing from outside in
4.4.2Mask Size
The Mask Size parameter defines mask size for all mask shapes.
Default DMX Value:
When this parameter is set at a value of 255 (100%), the mask is sized to leave the image 100% visible. When Mask Size is set at
0, the mask totally covers the composite image.
255 (100%) = no masking effect
Crossfading the Mask Size parameter can create unique fades to and from video black.
Mask Select DMX value = 0
Mask Size DMX value = 255 (100%)
Mask Select value of 0
Mask Size DMX value = 128 (50%)
Mask Select DMX value = 1
Mask Size DMX value = 126 (50%)
Global Functions
4.4.3Mask Edge Fade
The
Mask Edge Fade
Default DMX Value:
When the
no edge fade to 255 (100%)= maximum edge fade.
When the
the speed of the strobing from minimum at a DMX value = 0 to a maximum strobe speed at a DMX value = 255 (100%),
Mask Select
Mask Select
A Global Effect Mode parameter option lets you define a Mask Edge Fade color, (see page 56).
parameter operates differently depending on the value of the Mask Sele ct parameter.
0 = no adjustment to mask
parameter value = 0 to 127 (49%),
parameter value =128 (50%) to 255 (100%), the strobing masks are selected and
Mask Edge Fade
adjusts the amount of fading from a DMX value of 0 =
Mask Edge Fade
adjusts
Original Image
Mask applied without Edge Fade
4.5Image Edge Fade
Four
Image Edge Fade
your object (top, bottom, left and right). When projecting abutting images, adjusting the
Edge Fade parameter lets you smooth the line between two images and also allows you
to change an object’s boundary.
Default DMX Value:
Adjust each side separately for edge fade from 0 = no fade to 255 (100%) = opaque.
parameters let you control the Edge Fade for individual sides of
100% Left Edge Fade100% Top, Bottom, Left, Right Edge Fade
Global Functions
4.6Keystone Correction Parameters
When you output an image from a projector at an angle, the image
may appear skewed. Eight
Keystone
parameters adjust the image
shape and compensate for this effect. You can control each of the four
corners of the graphics output to reshape an image to a form that
projects correctly.
Default DMX Value:
0 = no keystone correction has been applied.
Each corner has an x and a y value that let you adjust and correct the
scale of the projection from any corner toward the image center on
that axis.
Setting all
Keystone X
and Y parameters’ DMX values to zero places
the four corners of the image at the four corners of the output.
Adjusting keystone x value s towa rd 25 5 (100 %) m ove s the re spect ive
x corner positions horizontally toward the center of that image edge.
Adjusting keystone y values toward 255 (100%) adjusts the respective
y corner positions vertically toward the center of that edge.
Keystone Top Left X DMX value = 85
Keystone Top Left Y DMX value = 85
Keystone Top Right X DMX value = 85
Keystone Top Right Y DMX value = 85
Other Keystone parameter DMX values = 255
Keystone Top Left Y DMX value =128
Keystone Top Right X DMX value = 0
Keystone Bottom Left X DMX value = 239
Keystone Bottom Left X DMX value =0
Keystone Bottom Right Y DMX value = 2
Other Keystone parameter DMX values = 255
Top
Left Y
Bottom
Left Y
Top Left XTop Right X
Top
Right Y
Bottom
Right Y
Bottom Right XBottom Left X
Original Content
4.6.1Keystone X Ratio
The
Keystone X Ratio
parameter adjusts the output by compressing or expanding the image horizontally.
Default DMX Value:
DMX value settings below the midpoint of the range compress the image horizontally from maximum compression at a value of 0
to no compression at a value of 128. DMX value settings above the midpoint of the range expand the image horizontally from 128
= no expansion to 255 (100%) = maximum expansion.
Original media file
Parameter shapes the output to adjust for keystone effects created in certain output situations. This
parameter shapes the output to adjust for keystone effects created in certain output situations. This
parameter adjusts the output by compressing or expanding the image vertically.
Default DMX Value:
128 (50%) = no adjustment
DMX value settings below the midpoint of the range compress the image vertically from 0 = maximum compression to 255 (100%)
= no compression.
DMX value settings above the midpoint of the range expands the image vertically from 128 = no expansion to 255 (100 %) =
maximum expansion.
Ratio DMX value = 255 (100%)
4.7Framing Parameters
Eight
Framing
parameters allow you to clip an image from each
corner in horizontal and vertical directions.
Default DMX Value:
0 = no effect applied.
Each corner has an x and a y value that adjust and correct scale of
the projection from any corner toward the image center on that
axis.
Setting all
Framing X
and Y parameters DMX values to zero will
place the four corners of the image at the four corners of the
projector output. Adjusting framing x values across 255 (100%)
clips the image from the selected x corner position horizontally
toward the image. Adjusting keystone y values toward 255
(100%) clips the image from the selected y corner position
vertically across the image.
Framing Top Left X DMX value = 8
Framing Top Left Y DMX value = 31
Framing Top Right X DMX value = 32
Framing Bottom Left X DMX value = 23
Framing Bottom Left X DMX value = 67
Other Framing parameter DMX values = 0
Framing Top Left X DMX value = 5
Framing Top Right X DMX value = 188
Framing Bottom Right X DMX value = 5
Framing Bottom Left X DMX value = 188
Other Framing parameter DMX values = 0
Global Viewpoint Mode
with the defined 3-D space. Each Viewpoint Mode uses three values to specify a viewpoint in space. This point in space is specified
by the horizontal angle, vertical angle, and zoom.
Within any 3-D space, you can choose the viewpoint target as the center of 3-D space or the center of any defined Graphic Object
from 1–9.
Default DMX Value:
0 = Perspective view, Spherical Coordinates with the focus at the center of the 3-D space.
4.8.1Perspective View, Spherical Coordinates
This Viewpoint mode creates a 3-D space with a perspective view of a 3-D space. Viewpoints are located in terms of X, Y and Z
positions located on a sphere surrounding the image.
parameter defines a 3-D space and the
Viewpoint Position
parameters modify your
viewing location
Global Viewpoint set with X, Y, and Z
positions all equal to zero.
Output displayed with global
viewpoint shown at left.
4.8.2Perspective View, Cartesian Coordinates
This Viewpoint mode parameter creates a 3-D space with a perspective view. Viewpoints are located in terms of rectangular X, Y
and Z positions describing a location in this space.
4.8.3Orthogonal View, Cartesian Coordinates
This Viewpoint mode creates a 3-D space without perspective. Viewpoint are located in terms of rectangular X, Y and Z positions
describing a location in this space. In this case, the composite image is always flat.
4.8.4Variable Edge Blending
NOTE:Setting the Viewpoint Mode Parameter to a DMX value of 128 accesses the Variable Edge Blending function. This option
extends the edge blending range between image components in a Collage. When this option is selected, the Viewpoint Modifier 1
and 2 parameters provide horizontal and vertical adjustments. For more information on using Variable Edge Blending in
conjunction with the Collage Generator Effect, see
Variable Edge Blending
on page 42.
4.9Viewpoint Position X
The
Viewpoint Position X
Viewpoint Mode parameter. The horizontal angle is the angle around the vertical (y) axis. Heading is another name for this angle.
Default DMX Value:
DMX values above center of the range move counterclockwise to the maximum horizontal angle at a value of 65535 (100%). DMX
values below the center move clockwise to the minimum horizontal angle at a value of 0.
parameter determines the x component of the viewpoint position to the target you have specified in the
32768 = center
4.10 Viewpoint Position Y
The
Viewpoint Position Y
component of the viewpoint position.
Default DMX Value:
DMX values above the center of the range move counterclockwise to the maximum vertical angle at a value of 65535 (100%). DMX
values below the center move clockwise to the minimum vertical angle at a value of 0.
parameter sets the vertical angle above/below the horizontal plane. Pitch is another name for this
32768 = center
Global Functions
4.11 Viewpoint Position Z (Zoom)
The
Viewpoint Position Z ( Z o om)
through it and view it from the back side creating a mirror image view of the composite object.
Default DMX Value:
the view of a composite image.)
DMX values above center move toward the maximum distance from origin in back of view target (a DMX value of 65535). DMX
values below center move toward the maximum distance from origin in front of view target at a value of zero.
30260 = center (This default value is slightly less than midway through the range to maintain some depth to
parameter is the distance from the view target. Zooming toward the target, you can move
4.12 Collage Generator™ Effect
The Collage Generator™ effect option lets you configure multiple media server outputs to display a single image in arrays up to 16
units horizontal by 8 units vertical.
Collage Generator™ technology allows you to create virtually seamless panoramic media projections controlled from your DMX
console. You can display either stock or custom content.
The native aspect ratio of one media server output is 4:3. Some of the arrays configured in conjunction with the Collage Generator
will output a different overall aspect ratio.
You can find other configurations and information on sizing and compressing media to use with the Collage
Generator at the High End Systems website (www.highend.com/support/digital_lighting).
4.12.1 Collage Generator Options
Automated and Segmented Collage Generator options are available in each of the Global Effect parameters. The Collage Generator
effect has been continually developed to offer sharper images, and better edge blending. The following table shows the evolution
of the effect. Choosing the highest DMX value for the collage option you are using will give you the latest version of the effect.
The original
Enhanced Collage Generator
Collage Gen 3
and refines edge blending capability. The images below illustrate the difference in the projected image of a cell from an 8 x 5
grid. The image below on the left shows the projector using the original Collage Generator option and the image on the right
shows the improved resolution obtained with the
The
Collage Generator Wrap
blending that lets you seamlessly project your collage on a 360 degree surface.
Collage Generator
option (DMX value = 150) offers the same image improvements as
In all of the Collage Generator options the content is automatically divided into cell segments by the graphics
engine after you define the array size.
option (selected with a Global Effect DM X value = 134 ), shou ld on ly be used w ith leg acy sh ows. Th e
option (Global Effect DMX value = 141) provides cleaner images and better edge blending. The
Enhanced Collage Generator
(DMX value = 145) and
Collage Gen 3 Wrap
(DMX value = 151) options include right and left edge
In situations where you require extremely high resolution output of custom content, you can select the
Generator
option (DMX value = 146). Segmented Collage Generator options operate like automated collage option except that
content is not automatically divided into cells by the graphics engine. Instead, you configure your collage content for the fixtures
before loading it into the server.
Once projected, Segmented Collage options’ resolution capabilities are increased many times over that of the automated collage
options because the graphics engine is no longer taking a singl e file and stretching it across multiple servers; but is, instead,
showing the file as rendered. Using Segmented Collage options, you can project a 1024x768 file from each server. In addition to
the higher resolution, there is less strain on the server since it is not playing back the very large file that would be required with
the automated options to get the same high resolution.
The Segmented Collage options only work on 3-D Object #1, which is the 4x3 default rectangle. Custom
segmented content will not line up correctly when used on other 3-D objects. If you select a 3-D object other than
Object #1, the server will automatically go back to running in Enhanced Collage mode.
Segmented Collage
Just as with the Enhanced Collage Wrap, the
Segmented Collage Generator Wrap
blending to the user defined cell content for 360 degree panoramas. The
option (DMX value = 147) adds right and left edge
Segmented Collage Gen 3 Wrap
provides improved edge blending.
For more information on developing Segmented Collage content, refer to the Digital Lighting pages at www.highend.com
4.12.2 Adjusting the Collage Array with Global Modifier Parameters
The three
The
upper right corner of the grid pattern. A DMX value of 0 = No collage. DMX Values of 126-255 are reserved and defaults to No
collage.
Global Effects Mode Modifier
Modifier 1
DMX
Value
parameter selects which type of Collage array to use from DMX Values 1-127. The selected size displays in the
Modifier 2
step through grid pattern you selected with the Modifier 1 channel. As you dial through Modifier 2, the selected cell in the grid is
highlighted. DMX values of 128-255 default to the upper left corner of the grid.
Selecting any value larger then the number of grid rectangles defined by Modifier 1 or values from 128-255 defaults to the topleft rectangular area of the grid.
Modifier 3
The
display grid overlays that show your Modifier 1 and Modifier 2 channel selections.
DMX Value Action
65-127
128-143
146-160
161-191
192-199
200-207
208-215
216-255
channel selects which cell of the grid a particular media server will display. DMX values 0 up to 127 are used to
Array Size
Selected cell
channel lets you manually or automatically control the blended edges of the adjacent projections. You can also
0
1-63
64
144
145
No blend adjustment
Progressively darkens the blend regions
No blend adjustment
Progressively brightens the blend regions.
Displays rectangular area with no blending
Selects a blend curve optimized for color content
Selects a blend curve optimized for grayscale content
Selects the default blend curve
Displays rectangular area with no blending covering full projector output
Displays default alignment pattern in rectangular area without blend area
Displays default alignment pattern with blending
Displays default alignment pattern and blend area with no blending
Displays collage selection grid over selected image/movie.
4.12.3 Collage Setup Example
Here’s a typical scenario for setting up a 2 x 2 central panorama collage effect.
If you are going to be mapping your Collage to a sphere, you will need to roughly adjust the output before you set
up the Collage, (see Spherical Mapping on page 91).
Setup the Collage effect
1. Select the same content on four media servers.
Any parameter adjustment to a graphic object must be set on ALL graphic objects that are a part of the Collage.
For example, if you are configuring Graphic Object 1 on four media servers to project as a Collage and want to
apply a color effect, that effect must be manipulated on Graphic Object 1 of all four media servers.
2. On all the media servers you are configuring, set a
Global Effect Mode
Gen 3 option.
For the most reliable performance, use the same Global Effect Mode parameter on all the Graphic objects to set up
the Collage effect. This also leaves the other Global Effect Mode parameter available for adding a second effect
channel to a DMX value of 150 to select the Collage
Global Functions
3. On all the media servers you are configuring, set Modifier 1 DMX value = 1 to activate the array options. The selection grid
will not appear until the first modifier is set above 0
4. On all the media servers you are configuring, set Modifier 3 DMX value = 255 (100%) to display the selection grid.
5. On all the media servers you are configuring, increase Modifier 1 to a value between 1 and 127 to select a Collage array
configuration.
6. On each individual server, set Modifier 2 DMX value between 1-127 (the range depending on the value selected in Step 5) to
select which grid cell that media server will project.
7. Use Position, Keystone and Ratio parameters to align the projections of the individual media servers in such a way that there
is some overlap between the separate portions of the image. This overlap is needed for blending adjustment.
8. Set Modifier 3 to a DMX value between 192 and 199 to define a hard edge for alignment. Readjust Position, Keystone and
Ratio parameters to bring Collage elements into good alignment.
9. Increase the Modifier 3 DMX value = 203-207 to blend the overlap between the outputs. Readjust Position, Keystone and
Ratio parameters to bring Collage elements to fine tune alignment.
10. On all the media servers you are configuring, set the
range of 0-127 (with edge blending) or between 128-143 (without edge blending) to put the media server output into their
cropped Collage state. The choice between the two values will depend on your preference for aligning the images.
Execute the panorama Collage:
1. Create a setup cue that identifies the content media file and folder, sets the Play Mode parameter to
Frame
(DMX = 5) and the Opacity to 0 for the same graphic object on all units you are configuring for the panorama.
2. For this example, follow with a cue that sets the Play Mode parameter of
Opacity to 100% for the same graphic object on all units you are configuring for the panorama.
Global Effect Mode Modifier 3
Play Loop Forward
parameter to a DMX value to the default
Pause and Rewind to In
(DMX = 0) and brings up the
4.12.4 Variable Edge Blending
Variable Edge Blending is used in conjunction with any of the Collage Generator Modes and allows for on-the-fly adjustment of
blend overlap between projectors. Using this mode gives more flexibility for sizing a collage to a given screen or projection
surface, as well as smoother blending if wider blend regions are used.
Variable Edge Blend
The
Horizontal and vertical blend regions can be controlled independently of one another.
Variable Edge Blend
the view point mode will default to spherical universe and cannot be changed. The view point position mod ifiers the n b ecom e th e
modifiers used for adjustment of the blend region sizes.
When active, the
Modifier 1 (Viewpoint X Position):
overlap of 50%.
Modifier 2 (Viewpoint Y Position):
overlap of 50%.
Modifier 3 (View P o in t Z Position):
Because both Modifier 1 and Modifier 2 default to 32768 when they are used as Viewpoint Position modifiers, they will default to
the same when Variable Edge Blend is activated. With this value, the blend regions are set to approximately 25% overlap.
When Variable Edge Blend is used, all of the servers in the collage must be set to the same vertical and horizontal
blend overlap values. If this is not done, the collage will not align properly.
Setting up Variable Edge Blending:
1. Select one of the collage modes available in the Global Effects
2. Using the collage modifiers, select the collage size for your application, and assign each unit it's place in the collage
3. Set the Viewpoint Mode channel to a value of 128. This will activate the Variable Edge Blending
4. Using the Viewpoint Position X and Y modifiers, adjust the blend region width to the desired value. All units in the collage
must have the same X and Y values or the collage will not align properly.
5. Align the collage using the keystone parameters, (see
adjustment allows for blend region adjustments from 0% (hard edge) up to 50% of the image size.
is turned on by setting the
Viewpoint
modifiers function as follows:
Horizontal blend width adjustment (Vertical Edges) from 0 = no adjustment to 255 = a maximum
Vertical blend width adjustment (Horizontal Edges) from 0 = no adjustment to 255 = a maximum
Not used.
Viewpoint Mode
Keystone Correction Parameters
parameter to a value of 128. When variable edge blend is used,
on page 40).
4.12.5 Mapping a Collage to a Spherical Surface
The Spherical Mapping effect takes the normal rectangular output and wraps it on a selected portion of a sphere. This is the same
as wrapping a flat map on to a globe. The horizontal position of a point is its longitude. The vertical position of a point is its
latitude. For a detailed description of this effect, see
Adjusting the Spherical Mapping effect requires a total of nine modifier parameters. In addition to the three Global Effects Modifier
parameters associated with the Spherical Mapping selection, six modifie r parame ters are acc essed by se tting any Glob al or Graph ic
Effect Mode parameters to a DMX value of 253 or 254. Any available effect mode from any Graphic Object can be used. The Effects
Mode parameters used do not have to be from the same Graphic Object. One of these parameters enables the Effects Mode
Modifiers to control the vertical position of the projector (actually the graphics viewpoint), the vertical position of the sphere and
a vertical size. The other Effect Mode selection provides Modifier parameters to control the amount of vertical bend in horizontal
lines, the vertical center of the added bend, and horizontal size.
4.12.5.1 Spherical Mapping Setup Guide
Before You Begin
Successful spherical mapping requires careful positioning of the DML-1200 w/Axon fixture. Units should be mounted at equal
angles from each other and the same distance from the sphere. Mounting units at the same height will minimize the tilt angle
adjustments you will need to make.
Mapping Two Outputs to a Sphere
The following example describes mapping two outputs on a sphere, with each covering half of the surface. For best results, make
each adjustment to both outputs as you follow the example. After you’ve completed the following steps, you can more easily
transfer the DMX values to the outputs for other cells of the Collage.
Select a Global Effect and two Graphic Effects to control Spherical Mapping:
1. Set
Global Effect
Modifier
2. Select the Spherical Mapping Control 1 option (DMX = 253) in any available Graphic
associated Effect Modifiers to their default DMX values (Modifier 1 = 128, Modifier 2 = 128, Modifier 3 = 64).
3. Select the Spherical Mapping Control 2 option (DMX value = 254) on any available
associated Effect Modifiers to their default DMX values. (Modifier 1 = 0, Modifier 2 = 128, Modif ier 3 = 64)
4. In the
Global Control Modifier
5. Select the 4 x 3 (Flat Plane) option in the
6. Select the HES Set Up and Test option in the
At this point, you should be viewing the two projected grids with statistics displayed. If
you do not see an output, check that all Modifier parameters are set to their default
values. Before you begin other adjustments, physically view the grid from along the
center line of the fixture. The center line of the grid should align with the center of the
sphere. You can easily adjust any variation using the Pan channel. The object is to align
the vertical lines of the guide with the vertical axis of the sphere.
parameters to their default values (Modifier 1=0, Modifier 2=0, Modifier 3 = 128) .
Global Control
Adjust output positioning on the sphere:
7. Use
8. Use
9. Adj u s t the
Global Effect Mo d ifie r 2
top and Latitude bottom statistics to see the degrees of spread + or – from the
“equator”.
Global Effect Modi f iers 3
sphere you want to cover. The Latitude top and Latitude bottom statistics show you
the center of adjustment in degrees + or – from the “equator”.
channel to a DMX value = 142 to select the Spherical Mapping option. Set the three associated
channel, select the on-screen statistics for the spherical mapping option (DMX value = 252). Use the
to select text color for easier viewing.
to adjust the latitude angle. You can view the Latitude
Graphic Effect Mode
center of the grid to the center of the output marked by the double circles around the crossed lines. This
adjusts vertical offset to accommodate the projector’s position. The default value assumes a viewpoint
straight on to the “equator”.
After completing a rough adjustment, you will use these two modifier channels for the fine tuning.
Modifier 3
keeping the vertical size of the grid filling the output without clipping the image.
to adjust the vertical size of the output, stretching and compressing it to adjust for the size of the sphere,
channel set to Spherical Control 1 (DMX = 253), use
Modifier 2
adjusts the sphere’s offset to compensate for projector head tilt.
Modifier 1 to
move the
Global Functions
Correct for the flat to round surface distortions
12. On any of t he
Modifier 3
the projector output horizontally. Instead, it should be used in conjunction with the Spherical Mapping Global Effect Modifier
1 to control the longitude angle of the projected image. Global Effect Modifier 1 should be maintained close to the theoretical
longitude angle.
13. Use
14. If the spherical mapping effect is being used in conjunction with the Collage Generator effect, select the Enhanced Collage
Now you have a rough adjustment of the spherical mapping effect. From this point, finely adjust all the parameters until you bring
the output to the desired shape.
When fine tuning Spherical Mapping adjustments, remember the following:
• The Graphic Object effect 253 Modifiers 1 and 2 have a major influence on the shape of the vertical lines.
• The Spherical Mapping Global Effect modifiers can be used to provide fine control of the shape of the vertical lines, but should
• The Graphic Object effect 253 Modifiers 1 and 2 are used to finely adjust the vertical bend in horizontal lines.
Modifier 1
controls amount of correction.
Generator option (DMX = 141) in the other
selected with the internal Collage alignment grid enabled. Go back through steps 1 through 11. Remember that pan and tilt
adjustments are also available when using a DML- 1200 w/A xon fixture.
be within several degrees of the expected latitude and longitude values.
Global
or
Graphic Effect Mode
to compress the grid edges adjusting the bend in horizontal grid lines. This adjustment should not be used to fill
and
Modifier 2
to adjust the amount of bend, up or down, in the horizontal lines of the grid.
Modifier 2
channels set to Spherical Control 2 (DMX = 254), and then use the associated
controls where the center of correction occurs.
Global Effect
channel now. Set the appropriate grid size and grid elements
Spherical Mapping Considerations
• If the fixtures are arranged symmetrically around the sphere, the adjustment made to the various control Modifiers of Global
and Graphic Spherical Mapping effects will be the same or nearly the same when the fine tuning is complete. You can save time
by selecting the Modifier on all the fixtures you are using for the Collage and making each adjustment on all the fixtures
together.
• Projector Pan, Tilt, and Zoom also affect alignment.
• Don’t make small changes until the alignment is roughed in.
• When alignment doesn’t seem to be working, record and store your current settings, then go back to the default values and
begin again.
• The longitude angle is the angle between fixtures from the vertical axis of the sphere and should be defined in your lighting
plot. The plot should also give you a good idea of the latitude angle. The final values and those theoretical values should be
close.
Modifier 1
4.12.6 Creating Custom Content for the Collage Generator Effect
There are two main steps to process HD footage into digital content compliant media for use with the Collage Generator.
First, acquire or commission High-resolution media footage or stills. In most cases, scaling and cropping of the media is a simple
process. However, certain types of media such as footage of people or round objects like planets may require more sophisticated
cropping and scaling to optimize display in certain aspect ratios.
,
save your media at Photo jpeg 95% or a non compressed format (these can be very large files) to use as a master file. Or, if
Then
you are an intermediate video editor yourself, there are many Video editing packages that will allow you to size and optimize the
master for your application.
Once the master file is created, you will need high-definition encoder software.
For more information on creating Digital Lighting content and selecting encoder software, (see
or go to www.highend.com/support/digital_lighting
.
Custom User Content
4.12.7 Collages Using SDI Input
DML-1200 w/Axon fixturess can create Collage arrays using live SDI input. All the media servers used to project a Collage need to
be receiving the same source input signal to use video as a Collage feed.
Effects can be applied to the Media File content (texture) mapped onto a 3-D object. Multiple Color and Geometric effects are
available in Effect Mode parameters for both individual Graphic object and Global control.
Most of the effect options you will find described in this chapter are available for
control level for each Graphic Object and global control level for the composite image. The following pages describe all the
options available along with a description of how each
Mode
arranged alphabetically and grouped as Color or Geometric Effects.
Check boxes in the upper right hand corner indicate whether this mode is available as a Graphic Object Effect, a Global Effect or
both.
Modifier
parameter functions with that mode selected. Options are
Object EffectGlobal Effect
Effects Mode
parameters at both the graphic
Effect
Because the options for all
another five effects at the global level. This lets you choose, for example, whether to apply a color effect to an individual object
or to the composite image at the global level.
After you select a mode using either a
associated Modifier parameters to adjust the effect. The behavior of the Modifier parameters depends upon the selected effect.
• For general information on Graphics Control features, (see
• For a table of Graphic Object Effects, (see
• For a table of Global Effects, (see
Both Object and Global Effect parameters include effects for swapping colors to provide quick color conversions.
Use the following DMX Values in any of the Effect parameters to make these color conversions.
DMX ValueColor Component Conversion Effect
7
Red =>BlueGreen => RedBlue => Green
8
Red => GreenGreen => BlueBlue => Red
17
18
19
41
42
43
Red => CyanGreen => MagentaBlue => Yel l o w
Red => MagentaGreen => Ye l lowBl u e = > Cyan
Red => YellowGreen => CyanBlue => Magenta
Red => BlueGreen => GreenBlue => Red
Red => RedGreen => BlueBlue => Green
Red => GreenGreen => RedBlue => Blue
Effect Mode
parameters are identical, you can apply up to three effects at the graphic level and
Effect Mode
There is a default black background behind every composite image. You cannot rotate, scale or position the background and it is
visible from every viewpoint and position. This effect allows you to apply color to the background. This background color will not
affect any of the Graphic Object effects selected.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 131
Defines the red color component from DMX values of 0 = no red to 255 (100%) = maximum red saturation.
Defines the green color component from DMX values of 0 = no green to 255 (100%) = maximum green saturation.
Defines the blue color component from DMX values of 0 = no blue to 255 (100%) = maximum blue saturation.
Effect Mode
There is a background behind every composite image. You cannot rotate, scale or position the background and it is visible from
every viewpoint and position. This effect allows you to cycle a color sequence on the background controlling the transition speed.
Modifier 1:
midpoint increase cycle speed in a forward direction to 255 (100%) = fastest change speed. DMX values below the midpoint
increase cycle speed in a backward direction to 0 = fastest change speed.
Modifier 2:
midpoint increase cycle speed in a forward direction to 255 (100%) = fastest change speed. DMX values below the midpoint
increase cycle speed in a backward direction to 0 = fastest change speed.
Modifier 3:
midpoint increase cycle speed in a forward direction to 255 (100%) = fastest change speed. DMX values below the midpoint
increase cycle speed in a backward direction to 0 = fastest change speed.
parameter DMX value = 132
Defines the red color component speed. A DMX value of 128 (50%) = default cycle speed. DMX Values above the
Defines the green color component speed. A DMX value of 128 (50%) = default cycle speed. DMX Values above the
Defines the blue color component speed. A DMX value of 128 (50%) = default cycle speed. DMX Values above the
5.1.4CMY
Effect Mode
This parameter simulates CMY color by inverting RGB color components. Use this
parameter when you want to color mix with a CMY color model instead of RGB
color model.
Modifier 1:
= maximum cyan saturation.
Modifier 2:
(100%) = maximum magenta saturation.
Modifier 3:
(100%) = maximum yellow saturation.
parameter DMX value = 1
Increases cyan color component from 0 = no adjustment to 255 (100%)
Increases magenta color component from 0 = no adjustment to 255
Increases yellow color component from 0 = no adjustment to 255
Increases cyan color component from 0 = no adjustment to 255 (100%) = maximum cyan saturation.
Increases magenta color component from 0 = no adjustment to 255 (100%) = maximum magenta saturation.
Increases yellow color component from 0 = no adjustment to 255 (100%) = maximum yellow saturation.
Increases cyan color component from 0 = no adjustment to 255 (100%) = maximum cyan saturation.
Increases magenta color component from 0 = no adjustment to 255 (100%) = maximum magenta saturation.
Increases yellow color component from 0 = no adjustment to 255 (100%) = maximum yellow saturation.
Effect Mode
The image’s color components cycle through RGB, black, and white. When no Red Green or Blue is added, image fades from full
white, to normal image, to black. When RGB/CMY is added the image fades from the RGB value, to the image with color added.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 14
Increases red color component from 0 = no adjustment to 255 (100%) = maximum red sa turatio n.
Increases green color component from 0 = no adjustment to 255 (100%) = maximum gr een saturati on.
Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation.
Effect Mode
This effect separates the different color components of an image and offsets them from the original image position.
Modifier 1:
position.
Modifier 2:
Modifier 3:
riginal Content Modifier 1 parameter DMX = 211
parameter DMX value = 39
Moves the image’s red component up from 0= no adjustment to 255 (100%) = maximum distance from original
Moves the image’s green component down and right from 0= no adjustment to 255 (100%) = maximum adjustment.
Moves the image’s blue component down and left from 0 = no adjustment to 255 (100%) = maximum blue saturation.
Effect Mode
This effect maps a selected pixel intensity to a selected color scheme. A variety of color schemes simulate effects like
thermography. This is especially effective effect when applied to live video input.
Modifier 1:
Modifier 2:
Modifier 3:
riginal Content
parameter DMX value = 44
Selects from color schemes along a range of values from 0 – 255.
Sets the zero point of the color intensity level from 0 = no intensity to 255 (100%) = maximum intensity.
Fades from original color scheme to new color scheme using selected intensity.
Effect Mode
This parameter varies the transparency level of an image’s component color values.
Modifier 1:
Modifier 2:
(intensity).
Modifier 3:
parameter DMX value = 49
Increases the red component opacity or intensity from 0 = no adjustment to 255 (100%) = full red opacity (intensity).
Increases the green component opacity or intensity from 0 = no adjustment to 255 (100%) = full green opacity
Increases the blue component opacity or intensity from 0 = no adjustment to 255 (100%) = full blue opacity (inten sity).
Adjusts horizontal edge search size from 0= no adjustment to 255 (100%) = maximum adjustment.
Adjusts vertical edge search size from 0= no adjustment to 255 (100%) = maximum adjustment.
Adjusts comparison edge threshold from 0= no adjustment to 255 (100%) = maximum adjustment.
Modifier 1 parameter DMX value = 184
Modifier 2 parameter DMX value = 114
Modifier 3 parameter DMX value = 62
5.1.14 Edge Detect Black and White 2
Effect Mode
This effect displays only the edges of image components as either black or white.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 92
Adjusts sample distance from 0= no adjustment to 255 (100%) = maximum adjustment.
Adjusts comparison edge threshold from 0= no adjustment to 255 (100%) = maximum adjustment
Sets the detected edge scaler, 0 - 127 = white edge on black background, 128-255 = black edge on white background.
Object EffectGlobal Effect
riginal Content
Modifier 1 parameter DMX value = 155
Modifier 2 parameter DMX value = 40
Modifier 3 parameter DMX value = 129
5.1.15 Edge Detect Color
Effect Mode
This effect displays only the edges of image components with their color values.
Modifier 1:
Modifier 2:
Modifier 3:
Original Content
parameter DMX value = 20
Adjusts horizontal edge search size from 0= no adjustment to 255 (100%) = maximum adjustment.
Adjusts vertical edge search size from 0= no adjustment to 255 (100%) = maximum adjustment.
Adjusts comparison edge threshold from 0= no adjustment to 255 (100%) = maximum adjustment
Effect Mode
This effect applies color to a selected
Modifier 1:
Modifier 2:
Modifier 3:
Original Content
parameter DMX value = 129
Edge Fade
Increases red color component from 0 = no adjustment to 255 (100%) = maximum red sa turatio n.
Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation.
Increases green color component from 0 = no adjustment to 255 (100%) = maximum gr een saturati on.
parameter, (see
Edge Fade effect applied
Image Edge Fade
on page 39).
5.1.17 Glow
Effect Mode
Glow colorizes and creates a glow on the 3-D object separate from the media texture on it. You can apply this effect to any 3-D
object no matter which media file texture is applied to it. This parameter provides an option to view a 3-D object without
displaying the associated texture.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 73
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation.
Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum blue saturation.
Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum green saturation.
Effect Mode
Glow colorizes and creates a glow on the 3-D object separate from the media texture on it. You can apply this effect to any 3-D
object no matter which media file texture is applied to it. This parameter provides an option to view a 3-D object without an
associated texture.
Modifier 1:
midpoint increase cycle speed in a forward direction to 255 (100%) = fastest change speed. DMX values below the midpoint
increase cycle speed in a backward direction to 0 = fastest change speed.
These Object and Global effects map the media file to an HSI color space. This makes it easier to isolate a specific feature in an
image such as an individual flower in a landscape.
Object EffectGlobal Effect
5.1.19.1 HS to Gray
Effect Mode
This effect Maps a selected color coordinate to an HSI color space and turns everything else gray.
Modifier 1:
Modifier 2:
Modifier 3:
Object 1 Content
parameter DMX value = 87
Adjusts the Hue color component from 0 = no adjustment to 255 (100%) = maximum hue.
Adjusts the Saturation color component from 0 = no adjustment to 255 (100%) = maximum saturation.
Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum
Effect Mode
Maps a selected color coordinate to a HSI color space and turns it transparent and shows graphic objects “behind” it. Everything
else is unchanged.
Modifier 1:
Modifier 2:
Modifier 3:
Object 1 Content
parameter DMX value = 89
Adjusts the Hue color component from 0 = no adjustment to 255 (100%) = maximum hue.
Adjusts the Saturation color component from 0 = no adjustment to 255 (100%) = maximum saturation.
Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum.
Effect Mode
Maps a selected color coordinate to a HSI color space and turns everything else transparent and shows graphic objects “behind” it.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 88
Adjusts the Hue color component from 0 = no adjustment to 255 (100%) = maximum hue.
Adjusts the Saturation color component from 0 = no adjustment to 255 (100%) = maximum saturation.
Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum.
Object 1 Content
5.1.20 Intensity Key
Effect Mode
This effect turns pixels of a selected intensity transparent or applies the reverse effect.
Modifier 1:
Modifier 2:
Modifier 3:
midpoint of the range change all intensities outside of the selected range transparent from 129 = no transparency to 255 = full
reverse transparency.
Original Content
parameter DMX value = 45
Selects intensity from a DMX value of 0 = no intensity to 255 (100%) = full intensity.
Selects intensity bandwidth from a DMX value of 0 = narrowest bandwidth to 255 = widest bandwidth.
Turns selected intensity range transparent from 0 = no change to 128 = fully transparent. DMX values above the
Effect Mode
This effect applies color to a selected mask shape
Modifier 1:
Modifier 2:
Modifier 3:
Original Content
parameter DMX value = 128
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red sa turatio n.
Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum blue saturation.
Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maxi mum green sa turation.
Effect Mode Parameter = 128
5.1.22 Mask Color and Edge Fade Color
Effect Mode
This effect applies a color to both the selected Mask shape and any selected Edge parameter. Color can also be applied to Mask
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red sa turatio n.
Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum blue saturation.
Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maxi mum green sa turation.
Effect Mode
This effect adds color to all pixels including black using the RGB color model.
Modifier 1:
Modifier 2:
Modifier 3:
Original Content
parameter DMX value = 4
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation.
Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum blue saturation.
Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum green saturation.
Effect Mode
This effect adds color to all pixels including black using an alternate RGB color algorithm.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 5
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation.
Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%)= maximum blue saturation.
Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum green saturation.
Object EffectGlobal Effect
Object EffectGlobal Effect
5.1.25 RGB Add to Non-black Pixels
Effect Mode
This effect adds color to all pixels except black using the RGB color model.
Modifier 1:
Modifier 2:
Modifier 3:
Original Content
parameter DMX value = 6
Increases red color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum red saturation.
Increases blue color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum blue saturation.
Increases green color component from a DMX value of 0 = no adjustment to 255 (100%) = maximum green saturation.
Effect Mode
This effect inverts color values to transition the image from an RGB to a CMY color model.
Modifier 1:
Modifier 2:
Modifier 3:
Original Content
parameter DMX value = 17
Transitions the red component from no adjustment at a DMX value = 0 to cyan at a value of 255 (100%)
Transitions the green component from no adjustment at a DMX value = 0 to magenta at a value of 255 (100%)
Transitions the blue component from no adjustment at a DMX value = 0 to yellow at a value of 255 (100%)
Effect Mode
This effect swaps the color values from RGB to an inverted BRG color model.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 19
Transitions the red component from no adjustment at a value of 0 to yellow at a value of 255 (100%)
Transitions the green component from no adjustment at a value of 0 to cyan at a value of 255 (100%)
Transitions the blue component from no adjustment at a value of 0 to magenta at a value of 255 (100%).
Effect Mode
This effect swaps the color values from RGB to an inverted GBR color model.
Modifier 1:
Modifier 2:
Modifier 3:
Original Content
parameter DMX value = 18
Transitions the red component from no adjustment at a DMX value = 0 to magenta at a value of 255 (100%)
Transitions the green component from no adjustment at a DMX value = 0 to yellow at a value of 255 (100%)
Transitions the blue component from no adjustment at DMX value = 0 to cyan at a value = 255 (100%)
Effect Mode
Reduce and increase color components in the image as a part of the overall color range.
parameter DMX value = 47
Object EffectGlobal Effect
Object EffectGlobal Effect
The maximum of Mod1, Mod2 and Mod3 sets overall color range.
Modifier 1:
DMX values over 128 increase color value.
Modifier 2:
DMX values over 128 increase color value.
Modifier 3:
DMX values over 128 increase color value.
5.1.30 RGB Swap to BGR
Effect Mode
This effect allows you to swap colors. All red values become green and all blue values become red. Green values are unaffected.
Modifier 1:
Modifier 2:
Modifier 3:
Scales Red in the Media file. A DMX Value of 128 = no adjustment. DMX values below 128 (50%) reduce color value.
Scales Green in the Media file. A DMX Value of 128 = no adjustment. DMX values below 128 (50%) reduce color value.
Scales Blue in the Media file. A DMX Value of 128 = no adjustment. DMX values below 128 (50%) reduce color value.
Object EffectGlobal Effect
parameter DMX value = 41
Transitions red color component to blue from 0 = no color change to 255 (100%) = green
No change to green color component
Transitions blue color component to green from 0 = no color change to 255 (100%) = red
Effect Mode
This effect allows you to swap colors. All red values become blue, all green values become red and all blue values become green.
Modifier 1:
Modifier 2:
Modifier 3:
Original Content
parameter DMX value = 8
Transitions red color component to blue from 0 = no color change to 255 (100%) = blue
Transitions green color component to red from 0 = no color change to 255 (100%) = red
Transitions blue color component to green from 0 = no color change to 255 (100%) = green
Effect Mode
This effect allows you to swap colors. All red values become green, all green values become blue and all blue values become red.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 7
Transitions red color component to green from 0 = no color change to 255 (100%) = green
Transitions green color component to blue from 0 = no color change to 255 (100%) = blue
Transitions blue color component to red from 0 = no color change to 255 (100%) = red
Object EffectGlobal Effect
Object EffectGlobal Effect
Original Content Modifier 1 parameter DMX = 255
5.1.33 RGB Swap to GRB
Effect Mode
This effect allows you to swap colors. All red values become green and all green values become blue. Blue values are unaffected.
Modifier 1:
Modifier 2:
Modifier 3:
Transitions red color component to green from 0 = no color change to 255 (100%) = green
Transitions green color component to red from 0 = no color change to 255 (100%) = blue
No change to blue color component
Effect Mode
This effect allows you to swap colors. A ll gr een value s beco me blue and al l blue va lues become gr een. Red values ar e unaff ected .
Modifier 1:
Modifier 2:
Modifier 3:
Original Content Modifier 1 parameter DMX = 255
parameter DMX value = 42
No change to red color component
Transitions green color component to blue from 0 = no color change to 255 (100%) = blue
Transitions blue color component to green from 0 = no color change to 255 (100%) = red
Each of the Solarize effects remaps colors to a narrow value range and inverts the color below a set threshold using different
algorithms. Solarize effects can create strong highlights.
Modifier 1:
below the threshold are converted to cyan.
Modifier 2:
below the threshold are converted to magenta.
Modifier 3:
values below the threshold are converted to yellow.
Increases red color component from 0 = no adjustment to 255 (100%) = maximum red saturation. Red color values
Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation. Blue color values
Increases green color component from 0 = no adjustment to 255 (100%) = maximum green saturation. Green colo r
Effect Mode
Solid Color RGB removes the media file texture and allows you to color mix the 3-D object to one solid color
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 16
Increases red color component from 0 = no adjustment to 255 (100%) = maximum red sa turatio n.
Increases green color component from 0 = no adjustment to 255 (100%) = maximum gr een saturati on.
Increases blue color component from 0 = no adjustment to 255 (100%) = maximum blue saturation.
5.1.39 Transparent Color
These effects remove a color (or small color range) from one graphic image to reveal another “behind” it. The removed color
becomes transparent. Modifier parameters define the color you want to select as the transparent color in terms of Red, Green and
Blue values set in the Modifier parameters.
Modifier 1:
Modifier 2:
Modifier 3:
Defines the red color component from DMX values of 0 = no red to 255 (100%) = maximum red saturation.
Defines the green color component from DMX values of 0 = no green to 255 (100%) = maximum green saturation.
Defines the blue color component from DMX values of 0 = no blue to 255 (100%) = maximum blue saturation.
Effect Mode
The Transparent Color Coarse parameter selects a color range ±40% either side of the defined value.
parameter DMX value = 28
5.1.39.2 Transparent Color Fine
Effect Mode
The Transparent Color Fine parameter selects a color range ±15% either side of the defined value.
parameter DMX value = 26
5.1.39.3 Transparent Color Medium
Effect Mode
The Transparent Color Medium parameter selects a color range ±25% either side of the defined value.
5.1.40 Transparent Color, Invert
These effects remove a color (or small color range) from one graphic image to reveal another “behind” it. An Inverted Transparent
Color effect selects a color ra nge either side of the defined value and then sets every other color as transparent.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 27
Object EffectGlobal Effect
Defines the red color component from 0 = no red to 255 (100%) = maximum red saturation.
Defines the green color component from 0 = no green to 255 (100%) = maximum green saturation.
Defines the blue color component from 0 = no blue to 255 (100%) = maximum blue saturation.
5.1.40.1 Transparent Color Invert, Coarse
Effect Mode
The Transparent Color Invert, Coarse effect selects a color range ±40% either side of the defined value.
parameter DMX value = 31
5.1.40.2 Transparent Color Invert, Medium
Effect Mode
The Transparent Color Invert, Medium effect selects a color range ±25% either side of the defined value.
parameter DMX value = 30
5.1.40.3 Transparent Color Invert, Fine
Effect Mode
The Transparent Color Invert, Fine effect selects a color range ±15% either side of the defined value.
These Object and Global effects map the media file to an YUV color space. This makes it easier to isolate a specific feature in an
image such as an individual flower in a landscape.
Object EffectGlobal Effect
5.1.41.1 UV to Gray
Effect Mode
Maps a selected color coordinate to a YUV color space and turns everything else gray.
Modifier 1:
Modifier 2:
Modifier 3:
Adjusts the U color component from 0 = no adjustment to 255 (100%) = maximum.
Adjusts the V color component from 0 = no adjustment to 255 (100%) = maximum.
Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum.
Effect Mode
Maps a selected color coordinate to a YUV color space and turns it transparent. Everything else is unchanged.
Modifier 1:
Modifier 2:
Modifier 3:
Adjusts the U color component from 0 = no adjustment to 255 (100%) = maximum.
Adjusts the V color component from 0 = no adjustment to 255 (100%) = maximum.
Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum.
Effect Mode
Maps a selected color coordinate to a YUV color space and turns everything else transparent.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 85
Adjusts the U color component from 0 = no adjustment to 255 (100%) = maximum.
Adjusts the V color component from 0 = no adjustment to 255 (100%) = maximum.
Adjusts the color tolerance from 0 = minimum to 255 (100%) = maximum.
Effect Mode
Outlines the edges of image components to create a rendered effect.
Modifier 1:
Modifier 2:
Modifier 3:
Original Content Modifier 1 parameter DMX value = 255
parameter DMX value = 38
Adjusts Color reduction from 0= no adjustment to 255 (100%) = maxi mum.
Adjusts contrast enhancement from 0= no adjustment to 255 (100%) = maximum.
Adjusts ion sensitivity from 0= no adjustment to 255 (100%) = maximum adjustment.
Modifier 2 parameter DMX value = 82
Modifier 2 parameter DMX value = 115
5.2.2Chroma Shift
Effect Mode
This effect shifts the red, blue, and green component colors in an image. You can offset color components vertically and or
horizontally.
Modifier 1:
maximum at a value of 0. Values above the midpoint shift the color components left to a maximum at a value of 255 (100%).
Modifier 2:
maximum at a value of 0. Values above the midpoint shift the color components up to a maximum at a value of 255 (100%).
Modifier 3:
parameter DMX value = 60
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint shift the color components right to a
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint shift the color components down to a
Not Used
Object EffectGlobal Effect
Object EffectGlobal Effect
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Chroma Shift on page 17).
Original Content
Modifier 1 parameter DMX value = 105
Modifier 2 parameter DMX value = 148
Modifier 2 parameter DMX value = 0
Collage Generator
virtually seamless panoramic media projections with DMX control. You can display either stock (automated collage) or custom
content (segmented collage) and effects are available for full 360° projection. For more information about this global effect, (see
Global Functions
Modifier 1:
are reserved and default to No Collage.
Modifier 2:
the Modifier 1 parameter. DMX values 64-255 default to the upper left corner of the grid.
Modifier 3:
being projected by other fixtures.
Global Effect DMX Value
effects let you use multiple digital lighting fixtures projectors controlled with an Axon Media server to create
on page 32.
Selects which type of Collage array to use from DMX Values 1-63. A DMX value of 0 = No Collage. DMX Values of 64-255
Selects which portion of the grid a particular device will display. DMX values 0-63 step through grid pattern selected by
Adjusts edge blending between the selected portion of the image being projected by the fixture and adj acent portio ns
effect adds right and left edge blending to the user defined cell content to create 360°
Effect Mode Options Descriptions
5.2.4Curved Surface Support
Effect Mode
parameter DMX value = 135-149
Object EffectGlobal Effect
Curved Surface Support corrects for shape distortions that occur when you project onto surfaces that aren’t flat. This Global effect
facilitates projecting onto convex or concave cylinders, angular screens, spheres, and disk shaped surfaces.
You can apply this correction to any media server output including multi-fixture image panoramas created with the Collage
Generator Effect, (see
Collage Generator™ Effect
on page 43.)
Use these adjustments in conjunction with Keystone parameters and Ratio parameters to refine the output shape on any of these
surfaces.
Effect Mode DMX Value
135
136
137
138
139
140
148
149
Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog system so you can also make use of the
color picker, HSI, and other Wholehog functions. Use the CMY parameter controls to adjust the three Effect Mode
1 Modifier parameters for both the Global and Graphic fixture types. The default for Effect Mode 1 is set to CMY1
as well. Modifier channels for Effect Modes 2 and 3 are labeled Mod 1, Mod 2, and Mod 3.
After you have selected the surface, the Modifier parameters operate as described below:
Modifier 1:
you increase value to maximum at 255 (100%).
Modifier 1 lets you adjust the amount of correction vertically. A value of 0 = no adjustment. The correction increases as
Modifier 2:
In situations where you are projecting from any angle other than perpendicular to the surface, you can use the
Modifier 2 to adjust the vertical center of the image. A DMX value of 128 (50%) = no adjustment. Adjusting toward 0 moves
the vertical center down to the bottom of the image. Values above the midrange move the vertical center up to the top of
the image at a DMX value of 255 (100%).
Modifier 3:
You can use the Modifier 3 parameter to adjust the image’s horizontal center when you’re projecting onto a sphere, an
inside or an outside corner. A DMX value of 128 (50%) = no adjustment. Adjusting toward 0 moves the horizontal cen ter toward
the left edge of the image. Values above the midrange move the horizontal center right toward the edge of the image at a DMX
value of 255 (100%).
Modifier 3 is not used when projecting onto an inside or outside cylinder.
5.2.5Digital MSpeed
Effect Mode
parameter DMX value = 103
Object EffectGlobal Effect
In an effort to smooth DMX data for rotation, scaling and position values at the Graphic Object level, historically a crossfading
algorithm has been applied to these values. Digital MSpeed allows you to set a crossfade speed to these values to achieve
smoother fading. The following rules apply to implementing the Digital MSpeed effect:
• This effect can be applied at the Global level or the Graphic Object level but can only be applied once at any given level. That is
to say, if applied twice at the global level, only the first applied (lowest numbered) will have an effect .
• When Digital MSpeed is applied at the global level, the mspeed values are applied to all the Graphic Objects.
• Digital MSpeed applied at the Graphic Object level takes precedence over digital mspeed applied at the Global level. This means
you can apply a global value to all the Graphic Objects, and then override that value by assigning a different set of values on a
particular Graphic Object.
• Crossfades under digital mspeed control are linear across the fade time. All ramp, snap combinations are set in the control
system.
Modifier 1 :
applies MSpeed to rotation values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be used.
Crossfade times increase from 0 = slowest to 255 = fastest.
Modifier 2 :
applies MSpeed to scaling values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be used.
Crossfade times increase from 0 = slowest to 255 = fastest.
Modifier 3 :
applies MSpeed to position values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be used.
Crossfade times increase from 0 = slowest to 255 = fastest.
Effect Mode
This effect lets you convert a portion of the image into vertical streaks. You can also rotate the angle of the streak and fade from
the original image to the image with the streak effect applied.
Modifier 1:
from the bottom up to 255 (100%) = the full image converted to streaks.
Modifier 2:
portion of the image clockwise as you approach 0 = 90°. Values above the midpoint move the edge of the streaked portion of the
image counterclockwise as you approach 90° at a value of 25 5 (100%) .
Modifier 3:
converted image.
Original content
parameter DMX value = 80
At a DMX value of 0, there is no effect. Increasing the DMX value sets the length of the streak portion of the image
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint move the edge of the streaked
When Modifier 1 has a DMX value > 0, Modifier 3 lets you fade from 0 = the original image to 255 (100%) = the
Modifier 1 parameter DMX value = 170
Modifier 2 parameter DMX value = 158
Modifier 3 parameter DMX value = 255
Object EffectGlobal Effect
5.2.7Drop Shadow
Effect Mode
This effect creates a black plane behind the selected media file texture on a flat rectangular object. You can bring the plane from
behind positioning it to form a drop shadow. You won’t see the shadow until you select a Modifier 1 or 2 DMX value above or
below 128 (50%).
Modifier 1:
approach 0 = maximum horizontal shadow width. Values above the midpoint move the “shadow” left to a maximum horizontal
shadow width at a value of 255 (100%)
Modifier 2:
approach 0 = maximum vertical shadow width. Values above the midpoint move the “shadow” up to a maximum vertical shadow
width at a value of 255 (100%)
Modifier 3:
parameter DMX value = 58
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint move the “shadow” right as you
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint move the “shadow” down as you
Adjusts the shadow’s opacity from 0 = full opacity to 255 (100%) = maximum transparency.
To ensure that the shadow remains black and is unaffected by other graphic effects, apply it as the last effect
selected for an image.
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Drop Shadow on page 18)
Object EffectGlobal Effect
Original Content Modifier 1 parameter DMX value= 0
Effect Mode
This effect contains three modes that modify the
parameter DMX value = 133
Global Image Edge Fade
parameters to frame the global composite image.
Object EffectGlobal Effect
Modifier 2 and Modifier 3 adjustments vary depending which of the framing modes is selected with Modifier 1.
If the Global Image Edge Fade DMX values are set to Zero, the Framing output will be unseen in modes 0 and 1.
The images below show examples of the first two framing modes. In the image on the left Modifier 1 selects the internal profile
framing option, with Modifier 2 selecting the frame pattern.
In the example on the right, Modifier 1 selects the Graphic Object texture framing option, with Modifier 2 selecting the frame
pattern. A Modifier 3 DMX value = 10 designates the Frame texture as Graphic Object 2’s media file content minus any applied
When Modifier 1 is set to a DMX value = 2, Modifier parameters 2 and 3 are not used. Instead, the four
parameters control image to emulate framing shutters. In the example to the right, each
to a DMX value = 100.
This technique is useful when your are running Version 1 Protocol. Version 2 Protocol provides a much better
solution for this situation with eight Framing Shutter channels.
TT
Modifier 1:
DMX
Value
This parameter allows you to select from three framing modes.
Action
0
Frames the image using an Internal Frame profile to control the Global Fade Edge parameter appearance.
Frames the image using an Internal Frame profile to control the Global Fade Edge parameter appearance. Rendered Graphic Object
1
content is selected at Frame texture using Modifier 3 parameter
2
Image clipping changing operation of the Global Image Edge Fade parameters to Emulate Framing Shutters
When the Modifier 1 DMX value = 0 or 1, this channel selects from profiles that vary in gradient density or pattern.
When Modifier 1 DMX value = 2, this Modifier is not used.
Modifier 3:
When Modifier 1 DMX Value = 1, this parameter determines how to use the rendered Graphic Object content as a
texture for the frame.When Modifier 1 DMX value = 2, this Modifier is not used.
Modifier 1
DMX Value
DMX value Action
0NA
0
1
2
3
10
1
2NA
11
12
13
20
21
22
23
Not Used
Graphic Object 1 texture without applied Effects
Graphic Object 1 texture including its first applied Effect
Graphic Object 1 texture including its first two applied Effects
Graphic Object 1 texture including its first three applied Effects
Graphic Object 2 texture without applied Effects
Graphic Object 2 texture including its first applied Effect
Graphic Object 2 texture including its first two applied Effects
Graphic Object 2 texture including its first three applied Effects
Graphic Object 3 texture without applied Effects
Graphic Object 3 texture including its first applied Effect
Graphic Object 3 texture including its first two applied Effects
Graphic Object 3 texture including its first three applied Effects
Not Used
Modifier 3
5.2.9Faux LED
Effect Mode
parameter DMX value = 55
Object EffectGlobal Effect
This effect divides the image into a grid of circles that mimic an LED wall. The color of the center pixel in each cell defines the
solid color for that circle. You can control “LED” size, background and color peaking.
Modifier 1:
Controls the “LED” size. The default DMX value of 0 displays a 100 x 100 grid of “LEDs”. Increasing the DMX value
decreases the grid divisions to a minimum of 10 x 10 at a value of 255 (100%).
A small number of larger “LEDs” will also result in reduced color variation.
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Faux LED on page 75).
Modifier 2:
Adjusts the grid spacing and color around each “LED”. A DMX value of 0 = the minimum black line between cells. The
spacing increases to a maximum at a DMX value of 127 (49%). At a value of 128 (50%), the space between cells reverts to the
minimum spacing and turns white. Increasing the value further increases the white spacing to a maximum at a DMX val ue of 255
(100%).
Modifier 3:
Adjusts the color peaking to simulate lighting at the “LED” center. A DMX value of 0 = no adjustment and flat color
across the cell. As you increase the DMX value, the peaking increases to a maximum at 255 (100%).
Effect Mode
This effect divides the image into a grid of tiles with simulated lighting at the edges. The color of the center pixel in each cell
defines the solid color for that tile. You can control the number and spacing of tile, choose between a black and white grid and
adjust color peaking.
Modifier 1:
the grid divisions to a minimum of 10 x 10 at a value of 255 (100 %).
A small number of larger “tiles” will also result in reduced color variation.
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Faux Tile on page 76).
Modifier 2:
spacing increases to a maximum at a DMX value of 127 (49%). At a value of 128 (50%), the space between tiles reverts to the
minimum spacing and turns white. Increasing the value further increases the white spacing to a maximum at a DMX value of 255
(100%).
Modifier 3:
the tile. As you increase the DMX value, the peaking increases to a maximum at 255 (100%).
parameter DMX value = 56
Controls the tile size. The default DMX value of 0 displays a 100 x 100 grid of tiles. Increasing the DMX value decreases
Adjusts the grid spacing and color around each tile. A DMX value of 0 = the minimum black line between tiles. The
Adjusts the color peaking to simulate lighting at the tile edges. A DMX value of 0 = no adjustment and flat color across
Object EffectGlobal Effect
Original contentModifier 1 parameter DMX = 188
5.2.11 Film Burn/Unburn
Effect Mode
This effect creates multiple burn patterns over the image.
Modifier 1:
fasted rate. Values below 65 “unburn the pattern from 63 = slowest to 0 = fastest unburn. Values in the upper half of the range
create the burn pattern without flames from 192 = slowest to 255 = fastest burn rate. A value of 191 “unburns” the patterns from
191 = slowest to 128 = fastest “unburn” without flames.
Modifier 2:
= the largest blackened area.
Modifier 3:
Original Content
parameter DMX value = 93
Adjust the burn-through rate. A DMX value of 65 begins creating a burn pattern with flames from 64 = slowest to 127 =
Adjusts the amount of film blackening around the burn areas from 0 = the smallest amount of blackening to 255 (100%)
Effect Mode
This effect scrolls the media file texture horizontally or vertically independent from the 3-D object it overlays, and allows you to
control the scrolling speed and image scaling.
Modifier 1:
approach 0. Values above the midpoint scroll right, increasing in speed to 255 (100%).
Modifier 2:
you approach 0. Values above the midpoint scroll up, increasing in speed to 255 (100%).
Modifier 3:
parameter DMX value = 53
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint scroll left, increasing in speed as you
The default DMX value of 128 (50%) = no adjustment. Values below the midpoint scroll down, increasing in speed as
Scales the image from 0 = no adjustment to maximum tiling at 255.
Object EffectGlobal Effect
Object EffectGlobal Effect
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Film Roll on page 77).
5.2.14 Flip
Effect Mode
This effect inverts the media file texture horizontally or vertically independent from the 3-D object it overlays.
Modifier 1:
Modifier 2:
Modifier 3:
Original content
parameter DMX value = 83
DMX values from 0-127 have no effect. DMX values of 128 (50%) to = 255 (100%) flips the image horizontally.
DMX values from 0-127 have no effect. DMX values of 128 (50%) to = 255 (100%) flips the image verti cally.
Effect Mode
This effect duplicates the image vertically and mirrors the image alongside its original.
Modifier 1:
of the screen. Values below the midpoint move the center point toward the left as you approach 0. Values above the midpoint
move the center point toward the right as you approach 255 (100%).
Modifier 2:
Modifier 3:
Original Content
parameter DMX value = 40
The default DMX value of 128 (50%) sets the center point of the edge where the duplicate images meet at the center
on page 9). This allows scaling and rotating outside the bounds of
5.2.20 Lens Grid
Effect Mode
This effect lets you view the image through a grid of virtual convex lenses. You can adjust the number, magnification and edge
shading of the lenses over the image.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 91
Controls the horizontal position of the lens’ centerpoint from 0 = left edge to 255 (100%) = right edge of output.
Controls the edge shading.
Controls the number of the lens from DMX values of 0 = many to 255 (100%) = single lens.
Effect Mode
This effect applies spherical overlay that magnifies a portion of the texture to create a virtual convex lens effect over a portion of
the image. You can adjust the size of the lens and
Modifier 1:
Modifier 2:
Modifier 3:
Original ContentModifier 1 parameter DMX = 107
parameter DMX value = 36
move
it over different areas of the image.
Controls the horizontal position of the lens’ centerpoint from 0 = left edge to 255 (100%) = right edge of output.
Controls the vertical position of the lens’ centerpoint from 0 = top edge to 255 (100%) = bottom edge of output.
Controls the size of the lens from 0 = smallest to 255 (100%) = largest.
Effect Mode
This effect applies spherical overlay that magnifies a portion of the texture to create a doubled virtual convex lens over a portion
of the image. You can adjust the size of the lens and
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 37
move
it over different areas of the image.
Controls the horizontal position of the lens’ centerpoint from 0=left edge to 255 (100%) = right edge of output.
Controls the vertical position of the lens’ centerpoint from 0=top edge to 255 (100%) = bottom edge of output.
Controls the size of the lens from 0=smallest to 255 (100%) = largest.
Object EffectGlobal Effect
Object EffectGlobal Effect
Zooming in with this lens effect creates an additional effect.
The Global Effect lets you select from a variety of provided patterns to superimpose over the composite image. Modifier
parameters select the pattern and effects for a matte.
The images below show two examples of the Mattes effect. In the image on the left, the Modifier 2 value selected the matte
pattern. Modifier 1 sets black as transparent. The Modifier 3 value corresponds with a lookup to an internal gradient map to
determine the matte color.
In the example on the right, the same Matte is selected by Modifier 2. This time the Modifier 1 value selects white as transparent
and uses a graphic object as a texture. A Modifier 3 DMX value of 0 designates the Matte texture as Graphic Object 1’s media file
content minus any applied effects.
The first 20 DMX values are assigned to the following Matte pattern options:
Effect Mode Options Descriptions
Modifier 3:
Modifier 1
DMX Value
5.2.24 Pan and Scan
Effect Mode
This parameter determines the texture for the Matte mode selected with the Modifier 1 parameter.
Modifier 3
DMX value Action
0 - 3NA
4 - 9
10 - 110-255
Not Used
0
Graphic Object 1 texture without applied Effects
1
Graphic Object 1 texture including its first applied Effect
2
Graphic Object 1 texture including its first two applied Effects
3
Graphic Object 1 texture including its first three applied Effects
10
Graphic Object 2 texture without applied Effects
11
Graphic Object 2 texture including its first applied Effect
12
Graphic Object 2 texture including its first two applied Effects
13
Graphic Object 2 texture including its first three applied Effects
20
Graphic Object 3 texture without applied Effects
21
Graphic Object 3 texture including its first applied Effect
22
Graphic Object 3 texture including its first two applied Effects
23
Graphic Object 3 texture including its first three applied Effects
Color selected as a look up value from an internal gradient.
parameter DMX value = 255
Object EffectGlobal Effect
This effect Zooms into a still image and then, by changing position, you can pan across the image horizontally and vertically. It
only functions on image sizes greater than 1024 x 1024 in at least one direction.
Modifier 1:
Adjusts the horizontal pan position from 0=left edge to 255 (100%) = right edge of the image. The default DMX value of
128 (50%) = no adjustment.
Modifier 2:
Adjusts the vertical pan position from 0 = bottom edge to 255 (100%) = top edge of the image. The default DMX value
of 128 (50%) = no adjustment.
Modifier 3:
The default DMX value is 0 = no zoom. Increasing the value, increases the zoom into the image to a maximum at a
value of 255 (100%). The total Zoom range is proportional to the image size.
Although you can apply this effect in several different modes (global, graphic and visual), the modifier channel
adjustments will only function if there is enough “room” left on the image to move. In most cases the first
application of this effect will be the only one to have an effect.
Three Particle System effects operate together to create a particle pattern effect. By using all three effects, you can, in effect,
apply nine modifier adjustments.
You must use the Particle System 1 effect. Then you can add Particle System 2 and Particle System 3 for
additional Modifier support to the initial effect.
5.2.25.1 Particle System 1
Effect Mode
This option provides the baseline effect.
Modifier 1:
added in subsequent releases. All DMX values after the last pattern variation default to the first emitter pattern (Random Within
Rectangle).
DMX
value
0
1
2
3
4
5
6
7
8
9
10
11
parameter DMX value = 95
Determines emitter pattern that will shape the particle effect. Multiple emitter patterns are available and more will be
Modifier 1 Action
RandomWithinRectangle
RandomOnRectangle
RandomOnRectangleInward
RandomOnRectangleOutward
RandomInCircle
RandomOnCircleInward,
RandomOnCircleOutward,
RandomAtTop,
RandomAtRight,
RandomAtBottom,
RandomAtLeft,
RandomAtTopAndRight,
DMX
value
12
13
14
15
16
17
18
19
20
21
22
Modifier 1 Action
RandomAtRightAndBottom,
RandomAtBottomAndLeft,
RandomAtLeftAndTop
RandomAtTopRightBottomLeft
SequentialTopToBottom
SequentialRightToLeft
SequentialBottomToTop
SequentialLeftToRight
SequentialClockwise
RandomTopLeftRadial
RandomTopRightRadial
DMX
value
23
24
25
26
27
28
29
30
31
32
33
Modifier 1 Action
RandomBottomRightRadial
RandomBottomLeftRadial
RandomTopLeftRightRadial
RandomBottomRightLeftRadial
RandomFourCorners
RandomStaticInsideRectangle
RandomStaticOutsideRectangle
RandomStaticOnRectangle
RandomStaticInsideCircle
RandomStaticOutsideCircle
RandomStaticOnCircle
Modifier 2:
Modifier 3:
Adjusts the trailing of each particle as it moves across the image from 0 = smallest trail to 255 (100%) = longest.
This parameter determines particle acceleration. A DMX value of 128 (50%) is the default. Values on each side of the
midpoint increase the particle acceleration from 0 = slowest to 127 (49%) = fastest and from 129 (51%) = slowest to 255 (100%)
= fastest.
Original ContentContent with Particle 1 effect applied.
Effect Mode
This option can be used to add additional modifier adjustments to the baseline effect you set up in the Particle System 1 effect.
Modifier 1:
Modifier 2:
parameter DMX value = 96
Determines the number of particles from 0 = smallest number to 255 (100%) = largest number of particles.
Adjusts particle size from 0 = smallest to 255 (10 0%) = lar gest parti cle size.
Reducing the particle size enhances any trailing you set in the Particle System 1 effect.
Modifier 3:
the smallest source area to 255 (100%) = the largest.
Original ContentContent with Particle 1 effect applied.
Adjusts the size of the emitter shape you selected in the Particle System 1 effect by spreading the source area from 0 =
Modifier parameter 1 DMX value = 45
Modifier parameter 2 DMX value = 62
Modifier parameter 3 DMX value = 0
5.2.25.3 Particle System 3
Effect Mode
If you have already selected the Particle System 1 and 2 effects, you can further adjust the effect with this option.
Modifier 1:
Modifier 2:
from 129 = slowest to 255 (100%) = fastest. Values below the midpoint rotate clockwise from 0 = fastest to 127 = slowest.
Modifier 3:
parameter DMX value = 97
Sets the Initial Particle Velocity from 0 = slowest to 255 (100%) = fastest.
Sets the particle rotation. A DMX value of 128 (50%) = no rotation. Values above the midpoint rotate counterclockwise
Sets the particle lifetime from 0 = shortest to 255 (100%) = longest
5.2.26 Picture in Picture
Effect Mode
This effects creates a window in the image containing a scaled down version of the same image and then lets you position it
anywhere on the output plane.
Modifier 1:
Modifier 2:
Modifier 3:
Original Content Modifier parameter 1 DMX value = 176
parameter DMX value = 35
Controls the horizontal position of the subpicture’s centerpoint from 0=left edge to 255 (100%) = right edge of output.
Controls the vertical position of the subpicture’s centerpoint from 0=top edge to 255 (100%) = bottom edge of output.
Controls the size of the picture from 0=smallest to 255 (100%) = largest.
Modifier parameter 2 DMX value = 76
Modifier parameter 3 DMX value =133
Effect Mode
Rotation parameters rotate the center of an image around the x, y or z axis. The Prerot ation Translation Effect Mode option allows
you to position the image in a virtual 3-dimensional space. Then, when the Rotation parameters for the object are applied, the
image will orbit around each axis from this new position.
When this option is applied as a Global effect, it will include any prerotation translation selected as an Object.
effect
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 102
Moves the horizontal position of the image centerpoint from 0 = left edge to 255 (100%) = right edge of output.
Controls the vertical position of the subpicture’s centerpoint from 0=top edge to 255 (100%) = bottom edge of output.
Controls the size of the picture from 0=smallest to 255 (100%) = largest.
5.2.28 Pixelate
Effect Mode
This effects divides the image into rectangles using the center pixel color of each “box” as its color. You can control the number
of boxes, and adjust the vertical and horizontal dimensions.
Modifier 1:
Modifier 2:
image will then be composed of series of horizontal bands.
Modifier 3:
image becomes a series of vertical bands.
parameter DMX value = 54
Controls the number of divisions. Fewer, larger boxes will also result in reduced color variations.
Reduces the box size horizontally to centerpoint from 0= no reduction to 255 (100%) = full reduction. At that point, the
Reduces the box size vertically to centerpoint from 0= no reduction to 255 (100%) = full reduction. At that point, the
Object EffectGlobal Effect
Object EffectGlobal Effect
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see Pixelate on page 23).
Effect Mode
This effect introduces a twisted area to the image and allows to you size it and move it in the image.
Modifier 1:
output.
Modifier 2:
output.
Modifier 3:
area and size moves counterclockwise from 128 (50%) = smallest area to 0 = largest twist area moving counterclockwise. The
twist area and size moves clockwise from 128 (50%) = smallest area to 255 (100%)= largest twist area moving clockwise.
Original Content Modifier 1 parameter DMX = 134
parameter DMX value = 34
Controls the horizontal position of the twisted area’s centerpoint from 0=left edge to 255 (100%) = right edge of
Controls the vertical position of the twisted area’s centerpoint from 0=top edge to 255 (100%) = bottom edge of
Controls the direction and amount of twist. At the midpoint of the range, there is no change in the image. The twist
Effect Mode
This effect imitates looking at the image through a prism that you define with the Modifier parameters.
Modifier 1:
(100%) = maximum 16 facets.
Modifier 2:
Modifier 3:
= slowest rotation. Values above the midpoint rotate counterclockwise from 129 = fastest to 255 = slowest rotation.
parameter DMX value = 98
Sets the number of facets. A DMX value of 0 = no facets. The number of facets increase from 10 = three facets to 255
Sets the refraction index from 0 = minimum to 255 = maximum
Rotates the prism. The default value is 128 (50%). Values below the midpoint rotate clockwise from 0 = fastest to 127
Effects Mode
This effect simulates a raindrop distortion on a surface.
Modifier 1:
Modifier 2:
synchronize correctly when using the Collage Generator effect, see
Modifier 3:
Original Content Modifier parameter 1 DMX value = 255
parameter DMX value = 46
Controls the drop size from 0 = no drop to 255 (100%) = maximum size.
Sets the random number generator seed number. This lets you create a repeatable random sequence that will
Adjusts the raindrop creation rate from 0 = no adjustment to 255 (100%) = maximum rate.
Modifier parameter 2 DMX value = 255
Modifier parameter 3 DMX value = 185
page 70
.
5.2.32 Scene Change
Effect Mode
This effect creates transparency in video content based on the change in pixel color from one frame to the next. Modifiers 1 and 2
use the color difference between the current frame and the previous frame to derive an alpha value for the output frame. Modifier
3 scales the color of the current frame to provide the color of the output frame.
Modifier 1:
Modifier 2:
make darker colors transparent, with DMX 0 resulting in maximum transparency. DMX values 128 to 255 act to make bright colors
transparent, with DMX 255 = maximum transparency.
Modifier parameter 1 DMX value = 0
Modifier parameter 2 DMX value = 255
Modifier parameter 3 DMX value = 185
Effect Mode Options Descriptions
5.2.33 ShakeNBake
Effect Mode
This effect randomly vibrates the image. You can control the horizontal and vertical frequency.
Modifier 1:
(100%).
Modifier 2:
(100%).
Modifier 3:
255 (100%).
parameter DMX value = 61
Adjusts random horizontal “shake” from the shortest refresh rate at a value = 0 to a maximum at a DMX value of 255
Adjusts random vertical “shake” from the shortest refresh rate at a value = 0 to a maximum at a DMX value of 255
Adjusts how much the image is allowed to move from a minimum at a DMX value of 0 to a maximum at a DMX value of
To get the maximum effect, set a high value for Modifier 3 and low values for Modifiers 1 and 2.
This effect is also available as a Visual Mode adjusted with 2 Modifier parameters, (see ShakeNBake on page 25).
5.2.34 Sinewave, Circular
5.2.34.1 Sinewave, Circular w/X Axis Wobbulation
Effect Mode
parameter DMX value = 64
Object EffectGlobal Effect
Object EffectGlobal Effect
5.2.34.2 Sinewave, Circular w/Y Axis Wobbulation
Effect Mode
parameter DMX value = 65
5.2.34.3 Sinewave, Circular w/Z Axis Wobbulation
Effect Mode
These effects create a circular sinewave pattern and then vary the boundaries of the underlying object along the designated axis
without affecting the media file that is applied as a texture.
Modifier 1:
Modifier 2:
Modifier 3:
5.2.35 Sinewave, Horizontal
parameter DMX value = 66
Adjusts the size (amplitude) of the wobble from 0 = no adjustment to 255 (100%) = maximum size.
Adjusts the rate (frequency) of the wobble from 0 = no adjustment to 255 (100%) = maximum rate.
Adjusts the offset (phase) of the wobble from 0 = no adjustment to 255 (100%) = maximum offset.
Effect Mode
These effects create a horizontal sinewave pattern and then vary the boundaries of the underlying object along the designated
axis without affecting the media file that is applied as a texture.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 69
Adjusts the size (amplitude) of the wobble from 0 = no adjustment to 255 (100%) = maximum size.
Adjusts the rate (frequency) of the wobble from 0 = no adjustment to 255 (100%) = maximum rate.
Adjusts the offset (phase) of the wobble from 0 = no adjustment to 255 (100%) = maximum offset.
Effect Mode
This effect creates a Vertical sinewave pattern and then varies the boundaries of the underlying object along the X axis without
affecting the media file that is applied as a texture.
Modifier 1:
Modifier 2:
Modifier 3:
parameter DMX value = 72
Adjusts the size (amplitude) of the wobble from 0 = no adjustment to 255 (100%) = maximum size.
Adjusts the rate (frequency) of the wobble from 0 = no adjustment to 255 (100%) = maximum rate.
Adjusts the offset (phase) of the wobble from 0 = no adjustment to 255 (100%) = maximum offset.
5.2.37 Slats, Vertical
This effect renders the image in offset vertical slats.
Effect Mode
Modifier 1:
Modifier 2:
from screen.
Modifier 3:
= the original image with no effect applied. Increasing the value fades to the slatted image with 255 = the slatted image at full
opacity.
riginal Content
parameter DMX value = 62
Adjusts the number of slats from a DMX value of 0 = no slats to 255 = the maximum number of slats.
Adjusts the displacement of the slats from a DMX value of 0 = no displacement to 255 = image completely removed
When the DMX value for Modifier 1 >0, Modifier 3 fades from the original image to the slatted image. A DMX value of 0
This effect renders the image in offset horizontal slats.
Effect Mode
Modifier 1:
Modifier 2:
from screen.
Modifier 3:
= the original image with no effect applied. Increasing the value fades to the slatted image with 255 = the slatted image at full
opacity.
parameter DMX value = 63
Adjusts the number of slats from a DMX value of 0 = no slats to 255 = the maximum number of slats.
Adjusts the displacement of the slats from a DMX value of 0 = no displacement to 255 = image completely removed
When the DMX value for Modifier 1 >0, Modifier 3 fades from the original image to the slatted image. A DMX value of 0
Spherical Mapping adjusts a rectangular output to project on a portion of a sphere. It is especially useful for projecting a Collage
onto a sphere or a portion of a sphere. Spherical mapping utilizes a total of nine Effect Modifier parameters to adjust positioning.
In addition to the three modifiers associated with the Global Effect, two Graphics Object Effects provide six additional Modifier
parameters. Use these adjustments in conjunction with Keystone parameters and Ratio parameters to refine the output shape on
the spherical surface.
For a more information on Spherical Mapping, (see
Spherical Mapping Setup Guide
on page 47).
Object EffectGlobal Effect
5.2.39.1 Spherical Mapping, Outside
Effect Mode
This effect corrects shape distortions and controls blending for Collages projected onto the outside surface of a sphere.
parameter DMX value = 142
5.2.39.2 Spherical Mapping, Inside
Effect Mode
This Global Effect corrects shape distortions and controls blending for Collages projected onto the inside surface of a sphere.
parameter DMX value = 143
5.2.39.3 Modifier Parameter Adjustments for Spherical Mapping
When Spherical Mapping is selected, the associated Global Effect Modifier parameters adjust as follows:
Modifier 1:
you increase value to maximum at 255 (100%).
Modifier 2:
increase value to maximum at 255 (100%).
Modifier 3:
at the “equator”. Values below the midpoint move the center of the latitude angle down with 0 = maximum distance below the
“equator”. Values above the midpoint move the center of the latitude angle up to 255 = maximum distance above the “equator”.
When the Sph erica l M a ppin g e ffec t is sele cted in a Glo ba l Effec t pa ram e ter and a G rap hic E ffec t pa ram e ter’s D M X va lue = 25 3, th e
Graphic Effect Modifier parameters make the following Spherical Mapping adjustments:
Modifier 1: Controls the vertical offset of the projector. A value of 128 = no adjustment. to maximum at 255 (100%).
midpoint compress the grid toward the “equator”. Values above the midpoint stretch the horizontal grid lines away from the
“equator”.
Modifier 2:
center of the adjustment down toward the bottom of the image. Values above the midrange move the bend center up to
the top of the image at a DMX value of 255 (100%).
Modifier 3:
toward the vertical center. Values above the midrange stretch the grid toward the edges of the image at a DMX value of 255
(100%).
When the Spherical Mapping effect is selected in a Global Effect parameter and a Graphic Effect p ar a meter’s DM X value = 254,
the Graphic Effect Modifier parameters make the following Spherical Mapping adjustments:
Modifier 1:
the “equator” to a maximum at 255.
Modifier 2:
bend center down to the bottom of the image. Values above the midrange move th e bend cente r up to the top of the image
at a DMX value of 255 (100%).
Modifier 3:
vertical grid lines toward the center of the output. Values above the midrange bends the lines away from the vertical center to a
maximum at 255 (100%).
Adjusts the longitude (horizontal) angle. A value of 0 = no adjustment. The number of degrees of angle increases as
Adjusts the latitude (vertical) angle. A value of 0 = no adjustment. The number of degrees of angle increases as you
Adjusts the center of the latitude angle. A value of 128 = no adjustment and assumes the center of the latitude angle is
Values below the
Adjusts the vertical offset of the sphere. A DMX value of 128 (50%) = no adjustment. Adjusting toward 0 moves the
Adjusts to the size of the sphere. A DMX value of 64 (25%) = no adjustment. Adjusting toward 0 compresses the grid
Corrects the vertical bend. A value of 0 = no adjustment. Values below the midpoint bend the horizontal lines toward
Adjusts the center of the vertical bend. A DMX value of 128 (50%) = no adjustment. Adjusting toward 0 moves the
Adjusts the center of the horizontal bend. A DMX value of 64 (25%) = no adjustment. Adjusting toward 0 bends the
Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog system so you can also make use of the
color picker, HSI, and other Wholehog functions. Use the CMY parameter controls to adjust the three Effect Mode 1
Modifier parameters for both the Global and Graphic fixture types.
The default for Effect Mode 1 is set to CMY1 as well. Modifier channels for Effect Modes 2 and 3 are labeled Mod 1,
Effect Mode
Use Texture Mixing to mix two media file outputs on one object. With this effect, you can crossfade the texture (media file
content) from one active Graphic Object to the texture of another Graphic Object. When the Texture Mixing effect is selected in the
example to the right, the media file output of Graphic Object 1 (minus applied effects) is selected and mixed to Graphic Object 2
with opacity = 50%.
Modifier 1:
1, a value = 2 selects from Graphic Object 2, and a value = 3 selects from Graphic Object 3.
Modifier 2:
effects have been applied to the image, A DMX value=1 includes the first applied effect; DMX=2 includes the first two effects and
DMX =3 includes the first three effects.
Modifier 3: :
opaque.
This effect is also available as a Visual Mode adjusted with two Modifier parameters, (see Texture Mixing on page
25).
parameter DMX value = 51
Selects the Source file for the texture you want to pull. A DMX value=1 selects the media content from Graphic Object
Selects the effect level you want to use for the source file. A DMX value = 0 selects the original file without effects. If
Adjusts Graphic Object opacity of the source texture from a DMX value of 0 = transparent to 255 (100%) = fully
Object EffectGlobal Effect
Graphic Object 1 Content
Use the following steps create a modified trails effect with the Texture Mixing effect:
1. Select two Graphic Objects. The second object can be a solid black screen (Media Folder 1, Media File 1)
2. Use Modifier 1 to select the Graphic Object you want to display with a trail effect.
3. Set Modifier 2 to a DMX Value = 2
4. Set Modifier 3 in a range between a DMX value of 240-254. The closer to 254, the more exaggerated the trail
effect appears. If Modifier 3 is set to 255, the output will appear to stall or freeze on an image
5.2.41 Texture Ripple, Asymmetrical Circular
Effect Mode
This effect varies the distance of reference points to the applied media file texture around the Z axis without affecting the
underlying object to create an effect of wavy ripples moving out from the object’s center.
Modifier 1:
Modifier 2:
Modifier 3: :
midpoint increase speed in a forward direction to 255 (100%) = fastest speed. DMX values below the midpoint increase speed in a
backward direction from no adjustment to 0 = fastest speed.
parameter DMX value = 25
Adjusts the size (amplitude) of the ripple from 0 = no adjustment to 255 (100%) = maximum size.
Adjusts the rate (frequency) of the ripple from 0 = no adjustment to 255 (100%) = maximum rate.
Adjusts the offset (phase) speed and direction. A DMX value of 128 (50%) = no adjustment. DMX Values above the