High End Systems DLHD User Manual

Page 1
DLHD High Definition Digital Light
User Manual
© Barco Lighting Systems, 2014, All Rights Reserved Information and specifications in this docum
ent are subject to change without notice. High End Systems, Inc.
assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual. Trademarks used in this text: High End Systems, and
Other trademarks and trade names may be used in this doc
ument to refer to either the entities claiming the marks and names or their products. High End Systems disclaims any proprietary interest in trademarks and trade names owned by others.
DLHD Digital Light User Manual S
oftware Release Version 1.0.2
July, 2014
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ii DLHD Digital Light User Manual
Contacting High End Systems
®
Sales Department High End Systems, Inc.
2105 Gracy Farms Lane Austin, TX 78758 USA voice:512.836.2242 fax:512.837.5290 Toll Free: 800.890.8989
Customer Service High En
d Systems, Inc. 2105 Gracy Farms Lane Austin, TX 78758 USA voice: 800.890.8989 fax: 512.834.9195 toll free: 800.890.8989 email: support@highend.com
World Wide Web: http://www.highend.com
Patents
This High End Systems product is protected by patents and pending patent applications.
Patents owned or licensed by High End Systems include:
US 4,392,187; US 4,602,321; US 4,688,161; US 4,701,833; US 4,709,311; US 4,779,176; US 4,800,474; US 4,962,687; US 4,972,306; US 4,980,806; US 5,010,459; US 5,031,078; US 5,073,847; US 5,078,039; US 5,186,536; US 5,209,560; US 5,278,742; US 5,282,121; US 5,307,295; US 5,329,431; US 5,331,822; US 5,367,444; US 5,402,326; US 5,414,328; US 5,426,576; US 5,430,629; US 5,432,691; US 5,454,477; US 5,455,748; US 5,502,627; US 5,506,762; US
5,515,254; US 5,537,303; US 5,545,951; US 5,588,021; US 5,590,954; US 5,590,955; US 5,640,061; US 5,647,662; US 5,691,886; US 5,702,082; US 5,728,994; US 5,758,955; US 5,758,956; US 5,769,527; US 5,769,531; US 5,774,273; US 5,788,365; US 5,794,881; US 5,795,058; US 5,798,619; US 5,806,951; US 5,812,596; US 5,823,661; US 5,825,548; US 5,828,485; US 5,829,868; US 5,857,768; US 5,882,107; US 5,921,659; US 5,934,794; US 5,940,204; US 5,945,786; US 5,953,151; US 5,953,152; US 5,969,485; US 5,980,066; US 5,983,280; US 5,984,248; US 5,986,201; US 6,011,662; US 6,029,122; US 6,048,080; US 6,048,081; US 6,054,816; US 6,057,958; US 6,062,706; US 6,079,853; US 6,126,288; US 6,142,652; US 6,142,653; US 6,172,822; US 6,175,771; US 6,188,933; US 6,208,087; US 6,219,093; US 6,220,730; US 6,241,366; US 6,249,091; US 6,255,787; US 6,256,136; US 6,261,636; US 6,278,542; US 6,278,545; US 6,278,563; US 6,288,828; US 6,326,741; US 6,327,103; US
6,331,756; US 6,346,783; US 6,421,165; US 6,430,934; US 6,459,217; US 6,466,357; US 6,502,961; US 6,515,435; US 6,523,353; US 6,536,922; US 6,538,797; US 6,545,586; US 6,549,324; US 6,549,326; US 6,563,520; US 6,565,941; US 6,570,348; US 6,575,577; US 6,578,991; US 6,588,944; US 6,592,480; US 6,597,132; US 6,600,270; US 6,601,974; US 6,605,907; US 6,617,792; US 6,621,239; US 6,622,053; US 6,635,999; US 6,648,286; US 6,664,745; US 6,682,031; US 6,693,392; US 6,696,101; US 6,719,433; US 6,736,528; US 6,771,411; US 6,775,991; US 6,783,251; US 6,801,353; US 6,812,653; US 6,823,119; US 6,865,008; US 6,866,390; US 6,866,402; US 6,866,451; US 6,869,193; US 6,891,656; US 6,894,443; US 6,919,916; US 6,930,456; US 6,934,071; US 6,937,338; US 6,955,435; US 6,969,960; US 6,971,764; US 6,982,529; US 6,988,805; US 6,988,807; US 6,988,817; US 7,000,417; US 7,011,429; US 7,018,047; US 7,020,370; US 7,033,028; US 7,048,838; US 7,055,963; US
7,055,964; US 7,057,797; US 7,073,910; US 7,078,869; US 7,092,098; US 7,119,902; US 7,161,562; US 7,175,317; US 7,181,112; US 7,206.023; US 7,210,798; US 7,253,942; US D347,113; US D350,408; US D359,574; US D360,404; US D365,165; US D366,712; US D370,080; US D372,550; US D374,439; US D377,338; US D381,740; US D409,771; AT E169413; CA 2142619; CA 2145508; CA 2245842; DE 22588.4-08; DE 621495; DE 655144; DE 69320175.4; DE 69322401.0; DE 69331145.2; DE 69525856.7; DE 69734744.3; DE 797503; DK 0655144; DK 1447702; EP 0475082; EP 0621495; EP 0655144; EP 0662275; EP 0767398; EP 0797503; EP 0969247; EP 1447702; ES 0621495; FR 0621495; FR 0655144; FR 0662275; FR 1447702; GB 2043769B; GB 2055842B; GB 2283808B; GB 2290134B; GB 2291814B; GB 2292530B; GB 2292896B; GB 2294909B; GB 2295058B; GB 2303203B; GB 2306887B; GB 2307036B; GB 2316477B; IE 0621495; IT 034244BE; 2005; IT
0621495; IT 0655144; JP 3495373; JP 3793577; NL 0621495; NL 0797503; NL 0969247; UK 0621495; UK 0655144; UK 0662275; UK 0797503; UK 0969247; UK 1447702;
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DLHD Digital Light User Manual iii
Declaration of Conformity
according to ISO/IEC Guide 22 and EN45104
Manufacturer’s name: High End Systems, Inc.
Distributor’s name: High End Systems, Inc. Distributor’s address: 2105 Gracy Farms Lane
Austin, Texas 78758 USA
Declares that the product
Product Name: DL Product Number: All Product Options: All
conforms to the following EEC dire
ctives:
73/23/EEC, as amended by 93/68/EEC 89/336/EEC, as amended by 92/31/EEC and 93/68/EEC
Equipment referred to in this decl
aration of conformity was first manufactured in compliance with the following standards in 2005: Safety: EN 60598-1: 1997
EN 60598-2-17; 1990 A1-A3: 1998
A13: 1999 EMC: EN 55022
Conducted Emissions Class A
Radiated Emissions Class A
ANSI C63.4 Class A
FCC 47 CFR Part 15 Class A
VCCI V-1/2001.04 Class A EN 55024
EN 61000-4-2 4/8kV
EN 61000-4-3 A1 3V/m
EN 61000-4-4 1kV/0.5kV
EN 61000-4-5 2kV/1kV
EN 61000-4-6 3 Vrms
EN 61000-4-11 >95%-0.5p, 30%-25p,>95%-250p EN 61000-3-2 Class A EN 61000-3-3
USA, Thursday, August 21, 2014 Kenneth Stuart Hansen, Compliance Engineer
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iv DLHD Digital Light User Manual
Product Modification Warning
High End Systems products are designed and manufactured to meet the requirements of United States and International safety regulations. Modifications to the product could affect safety and render the product non­compliant to relevant safety standards.
Mise En Garde Contre La Modification Du Produit
Les produits High End Systems sont conçus et fabriqués conformément aux exigences des règlements in
ternationaux de sécurité. Toute modification du produit peut entraîner sa non conformité aux normes de
sécurité en vigueu r.
Produktmodifikationswarnung
Design und Herstellung von High End Systems entsprechen den Anforderungen der U.S. Amerikanischen und in
ternationalen Sicherheitsvorschriften. Abänderungen dieses Produktes können dessen Sicherheit
beeinträchtigen und unter Umständen gegen die diesbezüglichen Sicherheitsnormen verstoßen.
Avvertenza Sulla Modifica Del Prodotto
I prodotti di High End Systems sono stati pro gettati e fab
bricati per soddisfare i requisiti delle normative di sicurezza statunitensi ed internazionali. Qualsiasi modifica al prodotto potrebbe pregiudicare la sicurezza e rendere il prodotto non conforme agli standard di sicurezza pertinenti.
Advertencia De Modificación Del Producto
Los productos de High End Systems están diseñados y fabricados para cumplir los requisitos de las re
glamentaciones de seguridad de los Estados Unido s e inter nacionales. Las modificacione s al producto podrí an
afectar la seguridad y dejar al producto fuera de conformidad con las normas de seguridad relevantes.
FCC Information
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interfer­ence when the equipment is operated in a co mmercial environment. This equipment genera tes, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference, in which case the user will be required to correct the interference at his own expense.
Important Safety Information
Instructions pertaining to continued protection against fire, electric shock, and injury to persons are found in this manual. Please read all instructions prior to assembling, mounting, and operating this equipment.
Important: Informations De Sécurité
Instructions relatives à la protection permanente contre l'incendie, de choc électrique excessive et des b
lessures se trouvent dans ce manuel. S'il vous plaît lire toutes les instructions avant d'assembler, d'installer ou
d'utiliser cet équipement.
Wichtige Sicherheitshinweise
Anweisungen für den dauerhaften Schutz vor Feuer, Stromschlag, übermäßiger und Verletzungen werden in die
sem Handbuch gefunden. Bitte lesen Sie die Anleitung vor der Montage, der Installation oder der
Verwendung dieses Geräts.
Informazioni Importanti Di Sicurezza
Le istruzioni in materia di protezione permanente contro g
li incendi, scosse elettriche, eccessivi e lesioni si trovano in questo manuale. Si prega di leggere tutte le istruzioni prima di assemblare, installare o utilizzare questa apparecchiatura.
Informacion Importante De Seguridad
Instrucciones relativas a la protección permanente contra inc
endio, descarga eléctrica, excesiva y las lesiones
se encuentran en este manual. Lea todas las instrucciones antes de ensamblar, instalar o utilizar este equipo.
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DLHD Digital Light User Manual v
Symbols
The following international caution and warning symbols appear in margins throughout this manual to highlight messages.
Packaged Media Notice:
Any use of this product other than consumer personal use in any manner that complies with the MPEG-2 Standard for encoding video information for packaged media is expressly prohibited without a license under applicable patents in the MPEG-2 patent portfolio, which license is available from MPEG LA, L.L.C., 250 Steele Street, Suite 300, Denver Colorado 80206.
Warranty Information
Limited Warranty
Unless otherwise stated, your pro
duct (excluding the lamp) is covered by a one year parts and labor limited
warranty. The lamp warranty for Christie projectors is 120 days or 500 hours whatever comes first. It is the owner’s responsibility to furnish receipts or invoices for veri fication of purchase, date, and dealer or dis tributor. If purchase date cannot be provided, date of manufacture will be used to determine warranty period.
Returning an Item Under Warranty for Repair
It is necessary to obtain a Return Material Authorization (RMA) number from your dealer or point of purchase BE
FORE any units are returned for repair. The manufacturer will make the final determination as to whether or
not the unit is covered by warranty. Any Product unit or parts returned to High End Systems must be packaged in a suitable manner to ensure the
p
rotection of such Product unit or parts, and such package shall b e clearly and pr ominen tly marked to ind icate that the package contains returned Product units or parts and with an RMA number. Accompany all returned Product units or parts with a written explanation of the alleged problem or malfunction. Ship returned Product units or parts to: 2105 Gracy Farms Lane, Austin, TX 78758 USA.
Note:Freight Damage Claims are invalid for fixtures shipped in non-factory boxes and packing materials.
Freight
All shipping will be paid by the
purchaser. Items under warranty shall have return shipping paid by the manufacturer only in the Continental United States. Under no circumstances will freight collect shipments be accepted. Prepaid shipping does not include rush expediting such as air freight. Air freight can be sent customer collect in the continental United States.
REPAIR OR REPLACEMENT AS PROVIDED FOR UNDER THIS
WARRANTY IS THE EXCLUSIVE REMEDY OF THE CONSUMER OTHER THAN THE LIMITED WARRANTY STATED ABOVE. HIGH END SYSTEMS, INC. MAKES NO WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT TO ANY PRODUCT, AND HIGH END SPECIFICALLY DISCLAIMS ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. HIGH END SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGE, INCLUDING LOST PROFITS, SUSTAINED OR INCURRED IN CONNECTION WITH ANY PRODUCT OR CAUSED BY PRODUCT DEFECTS OR THE PARTIAL OR TOTAL FAILURE OF ANY PRODUCT REGARDLESS OF THE FORM OF ACTION, WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, AND WHETHER OR NOT SUCH DAMAGE WAS FORESEEN OR UNFORESEEN.
Warranty is void if the product is misused, damaged, modified in any way, or for unauthorized repairs or parts. Th
is warranty gives you specific legal rights, and you may also have other rights specific to your locality.
CAUTION: This symbol appears adjacent to Caution messages. Not heeding these messages could result in personal injury and/or damage to equipment.
WARNING: This symbol appears adjacent to high voltage warning messages. Not heeding these messages could result in serious personal injury.
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What You Should Know About Copyright
The following FAQ can help you understand copyright laws and how they apply to content used
with the DLHD, DL.3, DL.2, Axon and Axon HD media servers.
By S
uzy Vaughan Associates for High End Systems.
I want to use a film clip from “When Harry Met Sally” in a promotional piece advertising my services. What do I have to do to be able to do that?
First of all, you need to obtain permission to use the clip from its
owners. The clip is considered intellectual property, just as though it were your car or some software code developed by and belong ing to Microso f t. This is because the U.S. Copyright Act gave creators of literary works (which include books, films, television programs, art works, still photos and musical compositions and recordings) the right to sell or license these works and to make money from them for the period of the copyright.
But what about public domain material? I heard that lots of material is in the public domain and can be
used for free.
Once the copyright runs out, the creative
work falls into the public domain and can be used freely by anyone without payment or licensing. If the work is not public domain, it is considered literary property. The Copyright Act provides substantial penalties for copyright infringement ranging from $10,000 for accidental infringement to $250,000 for willful infringement. However, contrary to popular belief, there really is not that much material in the public domain so this approach will limit you creatively.
What if I want to use a clip in a public performance? It's not being film
ed or taped. Surely I don't need
permission for that? Public gatherings require clearance whenever copyrighted data is projected to audience s, or for any use other
th
an just personal viewing. Concerts, trade shows, industrial shows, parties and raves are all examples of
public performance and permission must be obtained. Suppose I want to use a still photo or a m
agazine cover or a television clip? Do I have to obtain permission for
them too? Yes, they are also copyrighted works, whose owners must grant a license for their usage. Do I need any other permissions to use this material? In many cases you do. You may need to obtain permission to use the appearance of actors who appear in the
c
lip as well as pay the writers and directors of the film that your clip comes from.
What about music? I hear you can use 8 bars for free.
8 bars for free is a fallacy that has been passed around as a fact for a long period of time. H owever, it isn't true. Both music
al compositions and records require licensing and payment.
What about High End Systems material included with Axon
and DL.2 media servers? Do I have to clear that?
No. High End Systems has worked to provide clearance for the content that is provided with Axon and DL.2 med
ia servers. Any materials you received directly from HES with the purchase of a new media server have already been properly licensed for your use in shows and p resentations . That does not, however, license you to sell this content separately from High End Systems media servers. Also, please be sure that any new content you obtain from outside sources is properly cleared for public presentation.
This sounds really difficult and I don't know how to do it? What do I
do to properly license
copyrighted material?
You need to consult with a Content Clearing House or with a properly licensed Intellectual Property Attorney. C
ontent clearinghouses are typically less expensive to work with and have well established industry relations that can result in cost savings. High End Systems us es and highly re commends Suzy Vaughan Associates. Suzy Vaughan Associates has 20 years of experience in clearing clips, talent, and music for use in any number of venues. Their clients include Barbara Streisand, Michael Jackson, and The Emmys among other shows.
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DLHD Digital Light User Manual vii
You can obtain more information about Suzy Vaughan Associates' services by calling 818-988-5599 or emailing info@suzyvaughan.com. Their website is www.suzyvaughan.com. Suzy Vaughan is also an attorney specializing in intellectual property issues.
How much does it typically cost to license copyrighted material?
The answer depends entirely on what material you want to use and how you plan to use it. Prices can range f
rom hundreds of dollars for photography content to thousands of dollars for a highly desirab le film/video clip. Since price is content-sensitive, the best thing to do is to contact a c learinghouse like Suzy Vaug han Associates and let them find out for you.
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Table of Contents
Chapter 1: DLHD High Definition Digital LightUser Manual
Contacting High End Systems® ...................................................................... ii
Patents ....................................................................................................... ii
Declaration of Conformity ..............................................................................iii
Product Modification Warning .........................................................................iv
FCC Information ...........................................................................................iv
Important Safety Information .........................................................................iv
Symbols ...................................................................................................... v
Packaged Media Notice: ................................................................................. v
Warranty Information .................................................................................... v
What You Should Know About Copyright ..........................................................vi
Chapter 1: Product Overview
This chapter describes the features of the DL.3 Digital Light and the Content Management Application software.
Features ....................................................................................... ................. 1
System ....................................................................................................... 1
Graphics Engine ........................................................................................... 2
Content Management Application .................................................................... 3
Hardware ....................................................................................................3
Related Products and Accessories ................................................................. 4
Chapter 2: Setup and Configuration
Hardware setup includes mounting, connecting to power and establishing Ethernet and DMX links. Software setup includes launching the Content Management Application (CMA) and configuring the fixture for DMX control.
Hardware Setup ............................................................................................ 5
Unpacking the Fixture ................................................................................... 5
Hardware Components .................................................................................. 6
Connection Ports .......................................................................................6
Pan and Tilt Locking ................................................................................... 7
Attaching a Power Cord Cap ........................................................................... 7
Installing a Line Cord Cap - U.K. Only ..........................................................7
Vatic Fitter Heads Information - Danmark ..................................................... 7
Mounting the Fixture ..................................................................................... 8
Fog Machine Warning ................................................................................. 8
Mounting the Fixture Upright ....................................................................... 9
Truss Mounting ......................................................................................... 9
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Linking DLHD Fixtures ..................................................................................11
Setting up an Ethernet Fixture Link .............................................................11
Linking Configurations ...............................................................................11
Powering On the Fixture ...............................................................................13
Homing the Fixture ...................................................................................13
The DLHD Menu Display Panel ....................................................................13
Software Setup ........................................................................................... 14
Installing and Launching the Content Management Application (CMA) .................14
Verifying and Upgrading Fixture and CMA Software ..........................................15
Configuring DLHD Fixtures ............................................................................16
Setup Configuration Using the Menu System ................................................16
Setup Configuration Using the CMA .............................................................17
DLHD Channel Range and Valid Start Channel .................................................18
DMX Control Setup ......................................................................................19
Patching the DL.3 Fixture to a Wholehog Console ..........................................19
Viewing Output ........................................................................................19
Shutting Down the Fixture .......................................................................... 19
Recommended Shutdown Options ..................................................................19
Placing Fixture in Road Case ................................. .. .. ...................... .. .. .. ........20
Chapter 3: The Digital Light Menu System
DLHD digital lights have an onboard Menu System you can use to configure the fixture, review diagnostic feedback, and vi
ew content information.
Menu Panel Components ............................................................................. 21
LCD Display Adjustment Buttons ...................................................................22
LCD Display Power Button .........................................................................22
LCD Display Menu Options and Selection .....................................................22
Navigating the Menu ................................................................................... 23
Menu Options .............................................................................................. 24
Menu Screen Descriptions ........................................................................... 28
DMX Tab ....................................................................................................28
DMX_Control Screen ............................................. .................... .. ..............28
DMX_Protocol Tab .......................................................................................29
DMX_Protocol _Global Screen ....................................................................29
DMX_Protocol _Obj Screens .......................................................................29
DMX_Raw Screen .....................................................................................30
Set Tab ......................................................................................................31
Set_Fixture Screen ...................................................................................31
Set_Projector Screen ................................................................................32
Set_I/O Screen ........................................................................................33
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File Tab ..................................................................................................... 33
Info Tab .................................................................................................... 34
Info_Hours ............................................................................................. 34
Info_Version Screen ................................................................................ 34
Info_Status Tab ...................................................................................... 35
Info_Hardware Tab .................................................................................. 35
Test Tab .................................................................................................... 36
Test_Home Screen .................................................................................. 36
Test_Self Test Screen .............................................................................. 36
Reset Screen ............................................................................................. 36
Chapter 4: SDI Live Video Input and Control
The graphics engine in a DLHD fixture can receive SDI video from an external source.
Connecting Live Video ............................. .................................................... 37
Configuring the SDI Video Input Source ............................. ........................ 37
Displaying Live Video .................................................................................. 38
Chapter 5: DMX Programming Basics and Quick Start
If you are new to DMX programing, this chapter gives you a brief overview on programming DLHD, DL.3, Axon HD, and Axon media servers and an example of using a Wholehog console to patch and display output from a media server.
DMX Programming Overview ...................................................................... 39
DMX512 Links ................................... ..................... .................... ................ 39
8-bit vs. 16-bit DMX Parameters ................................................................... 39
Determining a DMX Start Channel ................................................................. 39
Overview ................................................................................................ 39
Digital Lighting Products ........................................................................... 40
Lighting Console Tips .................................................................................. 41
Fixture Libraries ......................................................................................... 41
Patching Digital Light Fixtures and Axon Media Servers .................................... 41
DMX Output Display Formats ........................................................................ 41
Wholehog Programming Notes ............................................ ........................ 42
Play Speed ................................................................................................ 42
Mask Strobe .............................................................................................. 42
Play Modes (Opacity) .................................................................................. 42
CMY .......................................................................................................... 42
Control Channel Functions ........................................................................... 42
Quick Start with a Wholehog Console ......................................................... 43
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Chapter 6: Fixture Motion Functions
This chapter describes mechanical movement control for DLHD fixtures.
Pan and Tilt ................................................................................................. 45
Dimmer ........................................................................................... ............ 45
Focus .......................................................................................................... 45
Zoom ........................................................................................................... 45
MSpeed (Motor Speed) ................................................................................ 46
Control Function Options ........................... ................................................. 46
Fixture Operations ..................................... .. ...................... .. .. .. ....................46
Projector Control .........................................................................................47
Control Parameter Projector Options ...........................................................47
Using the Internal Projector’s Menu ............................................................48
Chapter 7: Graphics Engine Overview
DLHD, DL.3 and AxonHD Media servers use virtually the same graphic engine software to control content
selection and playback, as well as 3-D Object and
Global manipulation.
Protocol Options ......................................................................................... 49
Image Optimizing Controls ......
................................................................... 49
Graphics Control Hierarchy ......................................................................... 49
Graphics Engine Function Flow ......................................................................50
Graphics Engine Functions .......................................................................... 51
Object Graphic Functions ..............................................................................51
Global Functions ..........................................................................................51
Making Graphics Effect Choices ................................................................... 51
Chapter 8: Graphic Functions
You can adjust opacity, black level, contrast and apply a variety of color mixing and geometric effects to each individual Graphic Object.
Opacity ....................................................................................................... 53
Image Optimization Parameter
s ................................................................. 54
Black Level .................................................................................................54
Contrast .....................................................................................................54
Effect Mode Parameters ......................................................... ......... ............ 55
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Chapter 9: Graphic Functions: Defining Content
Each Graphic Object’s content is c ompos ed o f a 3-D object overlaid with a media file. This chapter outlines how to se
lect an image’s object and media file
components as well as define the video
segment and its playback.
Content Overview ....................................................................................... 61
Selecting Content ........................................................................................ 61
Content Selection Parameters ..................................................................... 62
Object ....................................................................................................... 62
Media Folder .............................................................................................. 63
Media Folder Descriptions. ........................................................................ 64
Media File .................................................................................................. 65
Defining a Media File Segment .............................................................. ...... 65
In Frame and Out Frame Parameters ............................................................. 65
Segment Selection Examples ........................................................................ 66
Defining Playback ....................................................................................... 67
Playback Mode ........................................................................................... 67
Scrubbing ............................................................................................... 67
Playback Speed .......................................................................................... 68
Chapter 10: Graphic Functions: Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and speed; along with its position an
d scale in X, Y, and Z axis directions.
Rotating a 3-D Object .................................................................................. 69
Rotation Parameters .................................................................... ............... 71
X Rotation ................................................................................................. 71
Y Rotation ................................................................................................. 72
Z Rotation ................................................................................................. 72
Scaling the Object ........ ............................................................................... 74
X Scale ..................................................................................................... 74
Y Scale ...................................................................................................... 74
Z Scale ..................................................................................................... 75
Changing Object Position ............................................................................ 76
X Position .................................................................................................. 76
Y Position .................................................................................................. 77
Z Position .................................................................................................. 78
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Chapter 11: Global Functions
Global Graphic controls affect the composite image created by defining multiple separate object graphics. You can adjust intensi ty, define masks, select a poi nt in space to view the composite image, and control keystone correction.
Global Intensity .......................................................................................... 79
Global Effect Mode Channels ....................................................................... 80
Global Control ............................................................................................. 87
Shutdown and Reset Options ........................................................................87
On-Screen Statistics ....................................................................................87
Spherical Control Statistics ........................................................................87
Performance Statistics ..............................................................................87
Text Color ...............................................................................................87
All-in-One Control Option ..............................................................................88
Masking Control .......................................................................................... 90
Mask Shape Select and Strobing ....................................................................90
Mask Shapes ...........................................................................................90
Strobing Mask Shapes ...............................................................................90
Mask Size ...................................................................................................91
Mask Edge Fade ..........................................................................................92
Image Edge Fade ........................................................................................ 93
Keystone Correction Parameters ................................................................. 94
Keystone X Ratio .............................. ..................... .................... ..................95
Keystone Y Ratio ............................ .. ....................... .. .. .. ...................... .. .. .. ..95
Framing Parameters ................................................................................... 96
Chapter 12: Global Functions: Collage Generator™
This chapter describes how to display content from multiple media servers in panoramic arrays and includes an exam
ple for creating a collage.
Collage Overview ............ ......... ................................................................... 97
Collage Parameters .................. ................................................................... 98
Collage Type ...............................................................................................98
Collage Configuration Selection ...................................................................100
Collage Cell Selection .................................................................................100
Collage Blending Adjustment .......................................................................101
Alignment Pattern Control ...........................................................................102
Variable Edge Blending ...............................................................................102
Collage Setup Example ...................... ........................................................ 103
Creating Custom Content for the Collage Generator Effect ........................ 104
Collages Using Live S-Video and SDI Input ............................................... 105
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DLHD Digital Light User Manual xv
Chapter 13: Effect Mode Options Descriptions
Effects can be applied to the Media File content (texture) mapped onto a 3-D object. Multiple Color and Geometric effects are available in Effect Mode parameters for both individual Graphic object and Global control.
Effect Mode Color Options ......................................................................... 108
All or Nothing ............................................................................................108
Background Color ......................................................................................109
Background Color Cycle ..............................................................................109
CMY ........................................................................................................110
CMY Add All Pixels .....................................................................................111
CMY Add Non-black Pixels ...........................................................................112
Color Cycle ...............................................................................................113
Color DeConverge ......................................................................................113
Colorize Gray Scale ....................................................................................114
Color to Alpha ...........................................................................................115
Color to Alpha, Inverted .............................................................................116
Color to B/W .............................................................................................117
DotP and Resample ....................................................................................117
Edge Detect Black and White .......................................................................118
Edge Detect Black and White 2 ....................................................................119
Edge Detect Color ......................................................................................120
Edge Detect Color 2 ...................................................................................121
Edge Fade Color ........................................................................................122
Exposure Control .......................................................................................123
Fire Gradient .............................................................................................123
Glow ........................................................................................................124
Glow Color Cycle .......................................................................................125
Gray maker 1 ............................................................................................126
Gray maker 2 ............................................................................................127
HS Effect Mode Options ..............................................................................128
HS to Gray ............................................................................................128
HS Selected to Transparent .....................................................................129
HS to Transparent ..................................................................................129
Intensity Key ............................................................................................130
Mask Color ...............................................................................................131
Mask Color and Edge Fade Color ..................................................................132
Negative Art .............................................................................................133
Posterizer .................................................................................................134
Push to Sepia ...........................................................................................135
Push to Red ..............................................................................................136
RGB Add, All Pixels ....................................................................................137
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xvi DLHD Digital Light User Manual
RGB Add2, All Pixels ..................................................................................138
RGB Add to Non-black Pixels .......................................................................138
RGB Invert ............................................................................................... 139
RGB Invert and Swap to BRG ......................................................................140
RGB Invert and Swap to GBR ......................................................................141
RGB Scale ................................................................................................142
RGB Swap to BGR ......................................................................................142
RGB Swap to BRG ......................................................................................143
RGB Swap to GBR ......................................................................................144
RGB Swap to GRB ......................................................................................145
RGB Swap to RBG ......................................................................................146
Scan Line .................................................................................................146
Sharpen ...................................................................................................147
Solarize ...................................................................................................148
Solarize 1 ..............................................................................................148
Solarize 2 ..............................................................................................149
Solarize 3 ..............................................................................................149
Solarize 4 ..............................................................................................149
Solid Color RGB .........................................................................................150
Transparent Color .....................................................................................150
Transparent Color Coarse ........................................................................150
Transparent Color Fine ............................................................................150
Transparent Color Medium .......................................................................150
Transparent Color, Invert ...........................................................................151
Transparent Color Invert, Coarse ..............................................................151
Transparent Color Invert, Medium ............................................................151
Transparent Color Invert, Fine ..................................................................151
UV Effect Mode Options ..............................................................................152
UV to Gray ............................................................................................152
UV Selected to Transparent .....................................................................153
UV to Transparent ..................................................................................153
Yxy Luminance Scaling ...............................................................................154
Geometric Effect Options .......................................................................... 155
Cartoon Edge ...........................................................................................155
Chroma Shift ............................................................................................ 156
Curved Surface Correction ..........................................................................157
Digital MSpeed and Digital MSpeed 2 ..........................................................159
Downward Vertical Streaks .........................................................................160
Drop Shadow ............................................................................................161
Edge Frame Profiles................................................................................... 162
Framing Shutter Emulation ......................................................................162
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DLHD Digital Light User Manual xvii
Faux LED ..................................................................................................164
Faux Tile ..................................................................................................165
Film Burn/Unburn ......................................................................................166
Film Noise ................................................................................................167
Film Roll ...................................................................................................168
Flip ..........................................................................................................169
Fuzzifier ...................................................................................................170
Gaussian Blur ............................................................................................171
Gaussian Halo ...........................................................................................172
Horizontal Mirror .......................................................................................173
Image Scale and Rotate .............................................................................174
Lens Grid ..................................................................................................175
Magnifying Lens ........................................................................................176
Magnifying Lens 2 ......................................................................................177
Mattes .................. .. .................... ..................... .................... .. .................. 178
Pan and Scan ............................................................................................180
Particle System......................................................................................... 181
Particle System 1 ...................................................................................181
Particle System 2 ...................................................................................183
Particle System 3 ...................................................................................183
Picture in Picture .......................................................................................184
Prerotation Translation ...............................................................................185
Pixelate ....................................................................................................186
Pixel Twist ................................................................................................187
Prism .......................................................................................................188
Raindrop ..................................................................................................189
Scene Change ...........................................................................................190
ShakeNBake .............................................................................................191
Sinewave, Circular .....................................................................................192
Sinewave, Circular w/X Axis Wobbulation ...................................................192
Sinewave, Circular w/Y Axis Wobbulation ...................................................192
Sinewave, Circular w/Z Axis Wobbulation ...................................................192
Sinewave, Horizontal .................................................................................192
Sinewave, Horizontal w/X Axis Wobbulation ...............................................192
Sinewave, Horizontal w/Y Axis Wobbulation ...............................................192
Sinewave, Horizontal w/Z axis Wobbulation ...............................................192
Sinewave, Vertical ....................................................................................193
Sinewave, Vertical w/X Axis Wobbulation ...................................................193
Sinewave, Vertical w/Y Axis Wobbulation ...................................................193
Sinewave, Vertical w/Z Axis Wobbulation ...................................................193
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xviii DLHD Digital Light User Manual
Slats .................. ...................... ..................... ...................... .....................194
Vertical Slats .........................................................................................194
Horizontal Slats ......................................................................................194
Spherical Mapping .....................................................................................195
Spherical Mapping, Outside ......................................................................195
Spherical Mapping, Inside ........................................................................195
Modifier Parameter Adjustments ...............................................................195
Texture Mixing ..........................................................................................197
Texture Ripple, Asymmetrical Circular .........................................................198
Texture Ripple, Circular ..............................................................................198
Texture Ripple, Horizontal ...........................................................................199
Texture Ripple, Vertical ..............................................................................199
Texture Shift .............................................................................................200
Tiling On ..................................................................................................201
Transparent Wipes..................................................................................... 202
Zoom Blur ................................................................................................203
Chapter 14: Synchronizing Content
After designating a master fixture, you can synchronize the content of other
DLHD, Axon HD, Axon, DL.3, or DL.2 fixtures
to any Graphic Object on the master
in terms of playback time, rotation or both.
Network Synchronization Overview .......................................................... 205
Network Synchronization Requirements ................................................... 205
Network Synchronization Capabilities ...........................................................206
Programming Synchronization .................................................................. 206
Sync To Parameter ....................................................................................206
Sync Mode Parameter ................................................................................206
Effect Synchronization ................................................................................207
Synchronizing a Server to Itself ...................................................................207
Synchronizing a Master Server to another Server .. .........................................207
Chapter 15: Content Management Application (CMA)
A Content Management Application (CMA) running on an Axon HD media server
or a computer connected through an Ethernet network giv
es you remote control
of content, software and configu
ration management functions.
Launching the CMA ................................................................................... 210
Installing the CMA on Your Computer ...........................................................210
Launching the CMA on Axon ........................................................................210
Auto Discovery .......................................................................................... 211
Fixture Identification .................................. .. .................... .................... ......211
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DLHD Digital Light User Manual xix
The CMA Client Window ...................................................... ......... ............. 212
Viewing Server Identification Information .....................................................213
Content Organization .................................................................................214
Preloaded Stock Content .........................................................................214
Custom User Content .............................................................................. 215
Stock Media Files ....................................................................................215
Object Files ........................................................................................... 216
Viewing Server Configuration Data ...............................................................216
Viewing Content ........................................................................................216
Viewing Folders ......................................................................................216
Viewing Files ..........................................................................................217
Managing User Media and Object Content ................................................. 219
Naming and Deleting User Content Files and Folders
......................................219
Assigning DMX Values to User Content .........................................................219
Assigning DMX Values Automatically .........................................................219
Editing User Content DMX Values ..............................................................220
Valid DMX Values ...................................................................................220
Moving User Content Files and Folders ..........................................................221
Downloading Content from a Media Server to Your Local Drive .....................222
Uploading Content from Your Local Drive to a Media Server ..................... 223
Content Scanning ......................................................................................223
CMA Interaction ........................................................................................224
Archiving User Content ............................................................................. 226
Using Local Archives to Prepare Content Offline .............................................226
Creating a Local Archive .............................................................................226
Creating Content Backup Archive .................................................................227
Deploying a Content Archive .......................................................................227
Cloning User Content ................................................................................ 228
Deleting Content ....................................................................................... 229
DMX Summary .......................................................................................... 229
Upgrading Software ................................ .................................................. 231
Verifying Software Versions ........................................................................231
Upgrading the CMA Software .......................................................................231
Upgrading Server Software .........................................................................231
Viewing Server Configuration ................................................................... 233
Viewing Current Configuration of All Servers .................................................233
Configuring Columns ...............................................................................234
Re-Order Columns ..................................................................................234
Viewing Individual Fixture Configuration Values .............................................234
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xx DLHD Digital Light User Manual
AxonHD Media Server Configuration Options ............................................ 235
Server Tab ...............................................................................................235
DMX Settings .........................................................................................235
Display Connectors Tab .............................................................................236
Display Connectors ................................... ...................... .. .. ....................236
Info Tab .................. .. .. ...................... .. .. ....................... .. .. .. ......................237
Server Info ............................................................................................237
Version Info ...........................................................................................237
Hardware ..............................................................................................237
Miscellaneous ........................................................................................238
ArtNet and I/O Tab ...................................................................................239
ArtNet Settings ......................................................................................239
Menu Display Tab ......................................................................................240
Menu .................................................................................................... 240
Performance ..........................................................................................240
Configuration Example .................................................................... ......... . 241
Chapter 16: CMA: Warp Editor
User Warps are applied globally to modify the output display shape. This chapter
describes the Warp Editor and includes a st
ep by step example for creating a
custom warp graphic object.
Overview .................................................................................................. 243
Functional Operation ................................................................................. 243
Warp Editing Screen ....... ......... ................................................................. 244
Manipulating the Mesh Display ................................................................. . 245
Editing Fields ............................................................................................ 245
Geometry Editing Fields ..............................................................................245
Rectangular Grid ....................................................................................245
Spline Rectangular Grid ...........................................................................245
Sphere .................................................................................................. 246
Horizontal Cylinder .................................................................................247
Vertical Cylinder .....................................................................................248
Cone ....................................................................................................249
Camera Options ........................................................................................250
Centre of Operations ..................................................................................250
Rotation ...................................................................................................251
Scale .......................................................................................................251
Resolution ................................................................................................252
File Name .................................................................................................253
Elasticity ..................................................................................................253
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DLHD Digital Light User Manual xxi
Draw Wireframe/Vertex ..............................................................................254
Force Warp Output/Checkerboard ................................................................254
Edit Undo, History and Reset View ...............................................................255
Default Values ...........................................................................................255
Point Size ................. .................... ..................... .................... ...................255
Getting Started ......................................................................................... 256
Creating a New Warp .................................................................................256
Deleting Geometry from Mesh .....................................................................256
Chapter 17: Maintenance and Troubleshooting
This chapter includes information on replacing parts, cleaning the fixture, and some basic troubleshooting procedures.
Pan and Tilt Locking .................................................................................. 263
Maintaining the Filtering System ............................................................... 264
Filter Warnings ..........................................................................................264
Cleaning and Replacing Filters .....................................................................264
Cleaning the Base Housing Filter ...............................................................265
Replacing the Fixture Filter ......................................................................265
Replacing the Lamp ................................................................................... 267
Removing the Projector ............................................ .......... ...................... 268
Replacing the Lens ......................... ........................................................... 269
Replacing the Fuse .................................................................................... 271
Cleaning or Replacing the Front Window ............................................... .... 272
Replacing Motor Driver Boards ....... ........................................................... 273
Fixture Head Driver Board ..........................................................................273
Replacing Fixture Base Driver Board .............................................................274
Troubleshooting ........................................................................... ............. 275
Button Shortcut Commands ........................................................................275
Status Message Menu Display ......................................................................275
Button Action .........................................................................................276
Inactivity Timer ......................................................................................276
Supported Error/Warning Messages ..........................................................276
System State LEDs ....................................................................................277
Board LED States ......................................................................................277
General Troubleshooting Suggestions ...........................................................278
Frequently Asked Questions ........................................................................280
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xxii DLHD Digital Light User Manual
Chapter 18: Restoring the System
You can perform a system restore on a DL.3, Axon, or DL.2 Server with your
System Restore CD.
Hardware Requirements ........................................................................... 281
Performing the System Restore ................................................................ 281
Appendix A: DLHD Specifications
Fixture mechanical, electrical, optical and component specifications are listed.
Mechanical ...................................................................................... .......... 285
Electrical .................................................................................................. 286
Computer .................................................................................................. 286
Projector ................................................................................ ................... 286
Operation ............................................................................... ................... 287
Environmental .......................................................................................... 287
Cables and Connectors .............................................................................. 287
Video Connectors: .....................................................................................287
Peripheral/Network Connectors: ..................................................................287
DMX and RS-485 Projector Link ...................................................................288
Appendix B: MSpeed Conversion Table
This table lists the MSpeed (motor) movemen t times and their corresponding DMX
controller values.
Appendix C: Safety Information
Appendice C: Importantes Informations Sur La Sécurité .................... .............292
Anhang C: Wichtige Hinweise Für Ihre Sicherheit .............. .............................2 93
Apéndice C: Información Importante De Seguridad ........................................294
Appendice C: Importanti Informazioni Di Sicurezza ........................................295
Vigtig Sikkerhedsinformation .......................................................................295
Page 23
DLHD Digital Light User Manual 1
Chapter 1:
Product Overview
This chapter describes the features of the DL.3 Digita l L ight and the
Content Management Application software.
The DLHD (High Definition Digital Light) fixture merges vi
deo projection and automated lighting technologies with a DMX controllable digital media server housed in a moving yoke fixture. The built-in 32-bit Graphics Engine utilizes Windows XP Embedded and DirectX application programming interface to provide extensive image control of multiple 3-D graphic objects.
DLHD fixtures use the DMX512 protocol to control
hardware functions like pan, tilt, as well as graphic control of the internal media server. Media control functions include loading i mages and movies and mapping them onto 3-D graphical objects. The internal graphics engine lets you manipulate position, scale, and rotation; apply visual effects and color mix each graphic object. You can create and control up to nine of these objects and then apply global effects to the composite image. A DLHD fixture provides an extensive library of over 1500 high-resolution lighting-optimized video and still images.
The Co
llage Generator™ feature allows you to create seamless vertical, horizontal or central panoramic media projections using multiple Axon, AxonHD, DL.3 and DLHD units controlled from a lighting console. Using multiple digital lighting fixtures allows you to increase effective screen luminance.
The Content Management
Application (CMA) software runs on your workstation or laptop computer and communicates with other DLHD fixtures as well as DL.3 fixtures and Axon media servers over an Ethernet network. The CMA lets you remotely upl oad, move and clone content files, configure fixtures, and upgrade software. It also provides tools for resource monitoring and the capability for downloading log files to assist customer service in diagnosing any software issues that may arise.
Features
System
• 7000 ANSI lumens output
• 2200:1 Contrast Ratio creates exceptional video black
• HD-SDI connection
• Accessory Long Throw (2.4 - 4.3:1), Ultra Lon
g Throw (4.3-6:1), and Wide Angle (1.3-
1.8:1) Zoom lenses are available to maximize fixture positioning options.
• Vertical lens shift capability reduces pixel loss due to keystone correction
• A royalty-free stock digital art collection features more
than 1,700 lighting-optimized files.
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CHAPTER 1 Product Overview
2 DLHD Digital Light User Manual
• DL.3 software utilizes Windows 7 Embedded and DirectX technology
• Powerful Content Management and Configuration software
can remotely manage multiple
DLHD, DL.3, and all Axon media servers over an Ethernet network
• Allows importing of custom content including: 3D
objects, media files, still images.
• DMX512 or Art-Net options for DMX console connection
• Provides remote software upgrade capability
Graphics Engine
• Supports simultaneous playback of up to nine discrete media streams on separate 2D/3D objects
• Object parameters give you graphi
c controls for each individual media stream including:
— A choice of multiple play
modes and play speeds
— The ability to define any segment of a video l
oop including Scrub capability
— Four Graphic Effect Mode channels provide m
ultiple color mixing and visual effects
— Variable Opacity to allow for crossfadin
g or dissolves between media streams
— Full control of image Rota tion, Position
ing and Scaling on X, Y and Z axes
— Black Level and Contrast contro
l to optimize content
• Global parameters provide graphi
c controls to the composite image created by up to nine
media streams — Collage Generator™ technology configures multi
ple media server outputs to display a single
image in arrays up to 16 horizontal x 8 vertical.
— Curved Surface Support corrects for shape dist
ortions that occur when you project onto
surfaces that aren’t flat.
— Intensity overlays the opacity control to
provide system-wide intensity level
— Overall image Color Mixing applied to co
mposite media stream image
— Three Global Effect Mode channels provide mul
tiple effects that can be applied to the
composite image
— Multiple Mask selections with edge f
ading and strobe effects — Edge fading for creating montages — Keystone correction of output projection — Digital Framing Shutters
• Multiple modes are available for syn
chronizing content playback on multiple media servers
linked through an Ethernet network.
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CHAPTER 1
Product Overview
DLHD Digital Light User Manual 3
Content Management Application
• Available for Windows operating systems
• Communicates with other DLHD, DL.3 , DL.3F, DL .2, Axon HD and Axon media servers over an Ethernet network
• Uploads and downloads custom digital
content to fixtures on a DMX link
• Configures DLHD, DL.3, DL.3F, DL.2 , Axo
n HD and Axon media servers
• Updates software including content, applications, and operating system to DL.3, DL.3F, DL.2 and Axon media servers.
• Three “gas gauges” in the server’s Hardware Tab l
et you view available CPU, GPU and HDD resources remaining. This gives you the information you need to manage additional layers within the capabilities of the hardware available in their system.
• Log File Download available in All Servers v
iew in the CMA to provide troubleshooting information to customer service if a problem occurs. Logs are saved with a .dlf (digital log file) extension.
Hardware
• Full color display and menu functions
• Mechanical lens shift (107% vertical) to supplement software keystone correction.
• Powered by an Intel Core i5 3.4 Ghz processor with 2 GB D
DR3 RAM, a 256 Gv SanDisk solid state hard drive, AMD Radeon HD7750 video card and a Bl ackMagic Decklink SDI – HD capture card.
• Gigabit Ethernet for fast content uploadi
ng and multiple fixture synchronization
• Mounting system provides multiple orientation options
• Advanced filtration system re
duces overall fixture noise
• Sanyo PCL-HP7000L projector
• Nine Motion Parameters for mechanical
fixture control include:
— Mechanical Iris adjustment to full
black-out — 400-degree Pan and 240-degree Tilt movement — DMX control of projector zoom and focus
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CHAPTER 1 Product Overview
4 DLHD Digital Light User Manual
Related Products and Accessories
The following table lists related products and accessories available for the DL.3 fixture. For more information, contact your High End Systems dealer/distributor (see Contacting High End Systems® on page ii).
Part Description Part Number
Replacement lamp 55030096 Replacement Standard Zoom lens 99310481 Accessory Long Zoom Lens kit 68060002 Accessory Wide Angle Zoom Lens kit 68060003 Accessory Ultra Long Zoom Lens kit 68060001 5-amp, slow-blow fuse 90403012 Replacement HEPA filter 80260021 Wholehog 3 lighting console 61020003 Road Hog Full Boar lighting console A6020001 Galvanized safety cable 12040001 Mega-Claw clamp 67040007 Male 5-pin DMX terminator 90404039 Heavy duty 5-pin XLR cable (10’) 55050017 Heavy duty 5-pin XLR cable (25’) 55050018 Heavy duty 5-pin XLR cable (50’) 55050019 Heavy duty 5-pin XLR cable (100’) 55050020
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DLHD Digital Light User Manual 5
Chapter 2:
Setup and Configuration
Hardware setup includes mounting, connecting to power and establishing Ethernet and DMX links. Software setup includes launching the Content Management Application (CMA) and configuring the fixture for DMX control.
Hardware Setup
The following steps make up the hardware setup for DLHD fixtures:
1. Unpack DLHD Media Server.
2. Install power cord cap if necessary for your location.
3. Mount the fixture upright or suspended from a standard truss.
4. Connect to an Ethernet netw
ork linked to a computer or an Axon media server running CMA software, and any other DLHD, DL.3 or Axon units you wish to control via the CMA.
5. Connect the fixture to a DMX controller vi a DM
X cabling or Art-Net on the Ethernet
network.
6. Connect the fixture to power.
Unpacking the Fixture
Your DLHD fixture ships in a road case specifically designed to protect the product during transport. When unpacking, inspect both the outside of the fixture and the projector for physical damage to components.
Your fixture ships with the following:
• One DLHD fixture in road case
• Two mounting brackets
• One safety cable
• Documentation CD that contains — CMA application — User Manual in .pdf format — Fixture software — Recovery software image
High End Systems® assumes no responsibility for
products that are damaged during transport.
Return a product for repair in its road case. Before sending anything to the factory
, call your High End Systems dealer/distributor for a Return Material Authorization (RMA) number. The factory cannot accept any goods shipped without an RMA number.
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CHAPTER 2 Setup and Configuration
6 DLHD Digital Light User Manual
Hardware Components
Connection Ports
The DL.3 fixture’s back panel provides ports for:
5-pin
DMX Data In and Data Out (see Linking DLHD Fixtures on page 11 for more
information).
Ether
net to connect to other DL.3 fixtures and your computer running the Content Management Application (CMA) software on a fixture link (see Setting up an Ethernet Fixture Link on page 11).
•Two USB
ports for connecting peripheral drives to assist with troubleshooting
SDI conections for vi
deo input/output .
Se
rial Digital Interface options for input from the internal camera to the media server and output to another DL.3 fixture or other external video output device (not available in DL.3F model).
USB 1
100-120 V; 50-60Hz; 7A
200-240 V; 50-60Hz; 3.5 A
USB 2
5-pin DMX512
Data In and
Two
USB
ports
for peripherals including hard drives
Receive LED
Link LED indicates
Data Out
Activity LED indicates
Transmit LED
indicates DMX data coming in
indicates DMX data going out
CMA connection
hardware connection via Ethernet
Ethernet port to connect DL.3 unit to fixture link computer running CMA
SDI video IN
SDI video OUT
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CHAPTER 2
Setup and Configuration
DLHD Digital Light User Manual 7
Pan and Tilt Locking
The DLHD fixture ships with pan and tilt latches locked. You can unlock/adjust these latches to stabilize the fixture for mounting.
NOTE: Disengage Pan and Tilt locks before operating the fixture.
Attaching a Power Cord Cap
The DLHD fixture ships with an SJT power cord. Use the information in this section to replace the power cord cap for locations with another electrical standard.
Because of the variety of power cord caps used worldwid e, High End Syst ems, Inc. cann ot make spe
cific recommendations for the power cord cap. Contact a local authority for the type of power cord cap needed. When installing the power cord cap, note that the cores in the mains lead are coloured according to the following code:
• green and yellow = earth
• blue = neutral
• brown = live
Installing a Line Cord Cap - U.K. Only
In the United Kingdom, core colours in the mains lead of this equipment may not correspond with the colored markings identifying the terminals in the fixture’s plug. In that case, install a line cord cap according to the following code:
• Connect the green and yellow core to the plug terminal marked with the letter “E,” or by the eart
h symbol
or coloured green, or green and yellow.
• Connect the blue core to the terminal marked wi
th the letter “N” or coloured black.
• Connect the brown core to the terminal marked with the
letter “L” or coloured red.
Vatic Fitter Heads Information - Danmark
Advarsel: Beskyttelse mod elektrisk chock.
WARNING: Class 1 equipment - This equipment must be earthed.
Tilt Lock Position Options
Tilt Lock
Pan Lock
Tilt Position Options
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CHAPTER 2 Setup and Configuration
8 DLHD Digital Light User Manual
Vigtigt! Lederne med gul/groen isolation maa kun tilsluttes en klemme maerket
Mounting the Fixture
You can mount DLHD fixtures suspended from a support system (such as a truss) or freestanding on its base.
NOTE: Due to the wide variety of possibl e lighting designs, High End
Systems cannot make specific mounting recommendations. Consider the following procedure as a suggested guideline only.
Fog Machine Warning
Like all high quality video projection units, the DLHD fixture must be kept protected from excessive amounts of glycol fog, mineral oil, and smoke. DLHD incorporates a two-stage air filtering system with additional washable prefilters in the head and base housing to reduce these risks to a minimum. However, you must follow these guidelines to ensure continued operation of the fixture:
• Air filters (both fixture and projector) should be checked and cleaned o
n a regular basis. When used in a closed or fixed environment where fog or haze is used, we recommend at least a weekly check.
• Do not situate DLHD in areas of high fog density such as
directly in front of a fog machine or
mineral oil hazer.
• Minimize the exposure of DLHD to both
glycol fog and mineral oil.
DLHD is a highly complex and sensitive electro-optical device an
d care and thought in how it is
used, rigged, and positioned will maximize the product’s life and your investment.
NOTE: Failure to follow these guidelin es an d carr y ou t regul ar main tenance
will void the warranty.
WARNING! Equipment suitable for dry locations only. Do not expose this equ
ipment to rain or moisture.
CAUTION! Always use a secondary safety cable when mounting this fix
ture.
Fixture must be installed and ope
rated by trained personnel
only. Maintain a minimum focus distan
ce of 1.4 meters from a
combustible object.
Do not mount on a flammable surface.
eller
1.4 m
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CHAPTER 2
Setup and Configuration
DLHD Digital Light User Manual 9
Mounting the Fixture Upright
To mount the fixture upright, place the fixture on a sturdy, stable surface that will support more than the
63.5 kg (140 lb) weight of the DLHD fixture. If the surface is above floor height, use
safety cables to secure the fixture to the surface .
Truss Mounting
When mounting the fixture on a truss or another type of support:
• Verify the truss or support will handle the combined weight of all the devices on the truss.
• Always mount the DLHD fixture with the mounting bracket assembly that shipped with your fixt
ure and a safety cable attached (using the mounting bracket) to the fixture’s base.
Use the following steps to mount a DLHD fi
xture on a standard truss:
1. Due to its size and weight, at least two people should support the fix
ture. Always stand on a firm, stable surface when mounting a fixture to its support.
2. Mount the clamps that sh
ipped with fixture to the mounting brackets and then attach the two mounting brackets to the base of the fixture using the provided quarter-turn screws.
CAUTION! Do not mount the fixture upright without the four rubber feet attached.
WARNING! Before mounting, disconnect
power to the fixture. If it has been
operating, allow the fixture to cool for
five minutes before handling.
CAUTION! Do not use C- Clamps to mount the
DLHD fixture to truss.
Safety
cable loop
Bracket screw holes
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CHAPTER 2 Setup and Configuration
10 DLHD Digital Light User Manual
3. Tighten the clamps firmly to the fixture’s base and to the support.
4. Run the safety cable through the loop on the fixture
’s base, and around the truss.
NOTE: High End Systems does not
recommend operating the DLHD fixture with the base perpendicular to the stage floor (fixture mounted sideways). Side mounting will result in significantly decreased lamp life.
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CHAPTER 2
Setup and Configuration
DLHD Digital Light User Manual 11
Linking DLHD Fixtures
DLHD fixtures should be linked to a standard DMX512 link for control by a DMX desk as well as a Ethernet fixture link for CMA funct ion s. T he n um ber of fi xtures you can connect to a DMX link are determined by the combined number of channels required by all the fixtures. The DMX channel footprint of a DLHD fixture is determined by the Protocol and the number of Graphic Objects you select for control.
Use data-grade cable and 5-pin XLR cable connectors.
For cable and connector specification, see
Cables and Connectors on p
age 359. Test each cable with a voltage/ohm meter (VOM) to verify
correct polarity and to make sure that
the negative and positive pins are not grounded or
shorted to the shield or to each other.
To link one or more fixtures to a DMX controller:
1. Connect the male XLR connector of a DMX Data cable to the con tro ller’s DMX Data Out con
nector.
2. Connect the Data cable’s female XLR connector to
the Data In connector of the first (or
next) fixture on the DMX link.
3. Continue linking the remaining fixtures connec
ting a cable from the Data Out connector of
each fixture to the Data In connector of the next fixture on the link.
4. Connect a male terminator to the Data Out connector of the last fixture in the link (see Powering On the Fixture on page 13). For information on obt
aining a terminator, see Related Products and Accessories on page 4. You can construct a terminator according to the specifications listed in Cables and Connectors o
n page 359.
Setting up an Ethernet Fixture Link
DL.3 fixtures utilize an Ethernet network to synchronize playback and access the CMA software for remote content management and fixture configuration. If you are using a DMX console and other automated lighting products compatible with Art-Net, this network can also serv e as the link for DMX control.
Linking Configurations
The following diagrams show configuration options for linking DL.3 fixtures to each other via Ethernet for accessing the Content Management Application running on your computer, and to the DMX512 link for DMX desk control.
CAUTION! Do not connect anything to the ground
lug on the XLR connectors.
Do not connect or allow contact betw
een the common (cable shield)
and the fixture’s chassis ground. Groundi
ng the common could cause
a ground loop and/or erratic behavior.
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CHAPTER 2 Setup and Configuration
12 DLHD Digital Light User Manual
Laptop Computer
Ethernet
Hub
DMX Universe 1 DMX Universe 2
Road Hog Fullboar Console
Configuration Option 1
DMX 512 Data Cabling Ethernet Cabling
DMX Universe 1 DMX Universe 2
Road Hog Fullboar Console
Laptop Computer
Ethernet
Switch
(Optional)
Art-Net
Configuration Option 2
DMX 512 Data Cabling Ethernet Cabling
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Setup and Configuration
DLHD Digital Light User Manual 13
Powering On the Fixture
To power on the DL.3 fixture, simply connect it to an appropriately-rated power source.
Homing the Fixture
When the DLHD fixture is connected to an appropriately-rated power source, it automatically begins a homing procedure to verify that the major functions of the fixture and its internal projector are oriented properly.
Shortcut: Holding down the inner most (i.e. middle) two menu tab buttons for
more than two seconds will home the unit.
The DLHD Menu Display Panel
The DLHD display panel gives access to the fixture’s onboard menu system. Chapter 3: The Digital Light Menu System describes the menu system configuration options in detail.
NOTE: Most configuration features are also available through the Content Management
Application (CMA), (see
Viewing Server Configuration on page 276.)
WARNING: This equipment is designed for connection to a branch circuit havi
ng a maximum overload protection of 20 A.
CAUTION: Do not power on the fixture until ve
rifying that the line cord cap is suitable for the power source in your location. For more information, see Attaching a Power Cord Cap on page
7.
Disengage Pan and Tilt locks befor
e operating the fixture. For
more information, see Pan and Tilt Locking o
n page 7.
CAUTION: Always isolate DL.3 fixtures from generators with a UPS or
good quality power conditioner to prevent damage occurring to the integrated media server and projector housed in the DL.3 from generator drop-outs, and sharp voltage and frequency fluctuations.
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CHAPTER 2 Setup and Configuration
14 DLHD Digital Light User Manual
Software Setup
Software setup for DLHD fixtures requires the following steps:
1. After powering on the DLHD media server, launch the CMA software.
2. Check the software version installed an
d upgrade if necessary.
3. Configure the DLHD fixture’s DMX source, DMX
protocol, and DMX Start Channel.
Installing and Launching the Content Management Application (CMA)
The Content Management Application software that shipped on CD with your fixture communi­cates remotely with all DLHD, DL.2 and Axon media servers over an Ethernet network to:
• Upload and download custom digital conten
t to fixtures
• Remotely control all menu commands
• Update software
Axon media servers can run the CMA directly. If your fixt
ure network is linking DL.3 and DLHD fixtures only, you will need to run the CMA on a computer connected to the Ethernet link you have established.
The following are the minimum hardware requirements for
a remote computer running the
CMA:
• Windows XP, Vista, Windows 7 (32 and 64 bit)
• Microsoft Framework 2.0 or later
• 100/1000 base Ethernet card (a Gigabit Ethernet card is recommended for fast content upl
oading of large files)
After setting up an Ethernet network and linking all DLHD fix
tures and your computer, insert the CD that shipped with your fixture to automatically in stall the CMA on your hard drive. For more information on CM
A operation, see Chapter 16: Content Management Application
(CMA) on
page 249.
NOTE: If the CMA doesn’t automatically launch, navigate to the CMA.msi file
in your Windows browser and double click to launch.
When you launch the CMA, it automatically finds and identifies all DLHD, DL.3 fixtures and Axon media servers connected to the fixture link.
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Setup and Configuration
DLHD Digital Light User Manual 15
NOTE: To avoid problems with fixture communication over the Ethernet link,
disable all firewall programs on your computer when using the CMA.
Verifying and Upgrading Fixture and CMA Software
Fixture and CMA software are continuously being updated to increase performance and add new features. The software loaded on your fixture may not be the most up to date. The latest fixture and CMA software are always available at the High End Systems website.
CMA software version is noted upon installation and can be accessed after th
at under the File
menu. The CMA Al
l Servers view lets you view the fixture software version on all DLHD, DL.3 and
Axon media servers linked to it via Ethernet.
You can also view the instal
led software versions by navigating to the Info > Version screen of a DLHD fixture’s menu system.
For downloading and upgrading CMA or fixture software, see U
pgrading Software on page 274.
HD
HD
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16 DLHD Digital Light User Manual
Configuring DLHD Fixtures
Before programming the DLHD fixtures from a DMX512 console, configure the fixture by:
• Identifying the DMX So
urce for the fixture.
• Selecting the Pr
otocol and the number of Graphic Objects to determi ne the DMX channel
footprint this fixture will utilize.
• Selecting a Fi
xture ID number to identify this fixture on the DLHD fixture link (required if
you will be synchronizing output between fixtures).
• Assigning a valid St
art Channel (the first channel in the unique range of DMX channels
designated by the console for this fixture).
You can configure fixtures d ire ct ly using the DLHD menu syste m or remotely using the Cont en t Ma
nagement Application (CMA).
Setup Configuration Using the Menu System
All setup parameters are located on the DLHD fixture’s menu DMX Screen. Fo
r detailed information on using the DLHD Menu System, see Chapter 3: The Digital Light Menu System on page 23.
Select a Source
1. DMX Source defines the source of DMX data:
DMX512
Data is transmitted over
standard DMX cables.
Ar
t-Net—Data is transmitted over Ethernet cables using the Art-Net protocol. Set the number of DMX Universes (and DL.3 Ethernet Subnetworks containing this fixture from 0–16).
Set the Channel Range
2. Choose a Software Version.
V1
Version 1 protocol retains the original DMX protocol footprint and is compatible with
legacy shows.
V2
Version 2 provides 27 additional channels.
3. Select the number of Graphic Object Layers required for your appl
ication. For more
information, see Protocol Options on p
age 49.
DL.3 Start Channel
4. Select a Start Channel in the Start Channel field using the up and down arrows to step through the numbers 1-512. See DLHD Channel Range and Valid Start Channel on page
18.
For more information, see Determining a DMX Start Channel on page 3
9.
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DLHD Digital Light User Manual 17
Setup Configuration Using the CMA
The Content Management Application running on your computer and linked to DL.3 fixtures via Ethernet lets you remotely configure the DL.3 fixtures. For more information on the CMA, see Chapter 16: Content Management Application (CMA) on page 2
49. All the setup configuration
selections for DL.3 and DL.2 fi
xtures can be made in the Server tab.
To view configuration information for a individual server, click on Al
l Servers in the left pane of the CMA window and select the + to view all the servers on the fixture network. Select a server in the left pane to view its configuration information in the right pane.
Select a Source
1. Select a DMX Source type by clicking on the down arrow of the Source field to select DMX512 or Art-Net.
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CHAPTER 2 Setup and Configuration
18 DLHD Digital Light User Manual
Set the Channel range
2. Select a DMX Protocol type by choosing hd from the drop down list in the option field and select the number of Graphic Objects you want to use in your application:
3. Select the number of Graphic Object L
ayers required for your application in
the drop down field next to the protocol.
4. Enter a valid Start Channel in the Start Ch
annel field.
DLHD Channel Range and Valid Start Channel
For more information, see Determining a DMX Start Channel on page 39.
# of Graphic Object Layers
HD
Fixture Range Last Valid Start Channel
0 66 447 1 111 402 2 156 357 3 201 312 4 246 267 5 291 222 6 336 177 7 381 132 8 426 87 9 471 42
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Setup and Configuration
DLHD Digital Light User Manual 19
DMX Control Setup
Patching the DL.3 Fixture to a Wholehog Console
Wholehog console library systems patch the DL.3 fixture as three to eleven “fixture types”. When using Wholehog software: add one motion, one global, and multiple graphic “fixtures” for each complete DL.3 unit in the Fixture Schedule or Add Fixtures wind (DL.3 #1 with user number 1 = motion, 2 = global, and 3 to 11 = graphic fixture types).
Viewing Output
To output an image from a DL.3 fixture:
1. Open the Dimmer on
the motion fixture and set the Global Intensity parameter to full.
2. Set the Object Opacity parameter for the selected object to ful
l.
When programming with Wholehog software,
the Media Folder and Object parameters default to 1, so choosing any Media File value between 1 and 37 displays a media loop from the HES Core folder (Media Folder 1) on a flat 4x3 rectangle (Object 1). The Dimmer, Global Intensity, and Object Opacity parameters all need values greater than zero for an image to be visible.
NOTE: If you have trouble viewing output and you are not using a lighting
console from High End Systems, check that the library for your desk has the correct default settings for all DMX channels.
Shutting Down the Fixture
Recommended Shutdown Options
There are two recommended ways to shutdown the fixture:
1. A DMX controller can shut down the fixture’s motio
n controls and projector remotely with
the shutdown option of the control channel (see Fixture Operations on page 240).
2. The DL.3 fixture automaticall y shuts down in the event of DMX data loss. The default time is 10
min.
WARNING: Removing power directly without the
shutdown sequence built into the two recommended procedures can severe ly reduce fixture reliability.
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20 DLHD Digital Light User Manual
Placing Fixture in Road Case
Before shipping the DL.3 fixture, lock its pan and tilt position so the fixture does not move during transit.
To lock the fixture:
1. Orient the projector head pan position as shown for packing in the road case
2. Secure with the pan lock located on the yoke base.
NOTE: This is the only pan position that
locks.
3. Move the tilt lock peg to the upper left (locked) position.
4. Gently move the projector head and yoke to v
erify that both pan and tilt positions are locked in place.
5. Place the DL.3 fixture i
n its provided road case for shipping.
Tilt Lock
Pan Lock
1. Place Top over the fixture first
2
. Bring sides of case together and latch.
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DLHD Digital Light User Manual 21
Chapter 3:
The Digital Light Menu System
DLHD digital lights have an onboard Menu System you can use to configure the fixture, review diagnostic feedback, and view content information.
DLHD fixtures use a 5” LCD screen to display the o
nboard menu system. Navigation and select
buttons let you move to different tab levels and options displayed on the Menu screen.
NOTE: You can access most Menu options through the CMA (see Content Management
Application (CMA) on page 209.) You
can also remotely control certain options
via a DMX console using the Control
channel (see Control Function Options on
page 46).
Menu Panel Components
The LCD screen displays the menu system arranged with a series of Menu Tabs along the side for accessing configuration screens and options on the currently active screen. Clicking on one of the Tab Select buttons selects the screen tab next to it.
The large Multidirectional Navigation bu
tton controls movement between fields. Use the Menu button right of the Navigation button to access the Menu system or to cancel a selection. The Enter button left of the Navigation button selects and stores a selection.
v2
hd
hd
Menu Display Adjustments (not available on some models)
Tab Select Buttons
Display LED
Active Screen displays the currently selected
System State LEDs
Enter
Multidirectional navigation button
Menu Tabs
Menu
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CHAPTER 3 The Digital Light Menu System
22 DLHD Digital Light User Manual
Functionality for the Menu and Enter buttons automatically reverses when the fixture is rotated to keep operation consistent. You can also manually set this option (see Display Options on page
31). The fields in the Ac
tive Screen display current settings and provide drop down boxes, numeric
up/down selectors, and other user interface options to select in editable fields.
LCD Display Adjustment Buttons
A display LED and four display adjustment buttons are located next to the Display screen. The Display LED is green whenever the Menu Display is on, even if it is dimmed to video black. LCD Display adjustment buttons control and provide visual adjustments for the menu display.
NOTE: These adjustments are not available for
some display models.
LCD Display Power Button
The button nearest the green LED is the LCD Power button. Holding it down for two seconds turns the Menu display on or off. Use this in situations when you need to turn the Menu display completely off instead of dimming it to video black.
If you turn the LCD screen off and then remove power to the Digital Light, the LCD P
ower will
restore the default (ON) when you reapply power to the fixture.
NOTE: The LCD Power button doesn’t affect power to the fixture or the
internal projector.
LCD Display Menu Options and Selection
The button farthest from the Display LED is the Menu button. Pressing this brings up the different functions contained in the LCD screen itself. The screen menu options are:
Pic
ture adjusts the sharpness of the screen
Co
lor adjusts the richness of the color
Co
ntrast adjustment
Bl
ack Level adjustment
Tint adju
stment
Re
store returns the screen to the factory defaults
The two Me
nu Select buttons are used to adjust the currently selected function.
NOTE: Display Black Level can also be controlled by the menu system (see Set
Tab on
page 31)
Display Adjustment Buttons
Display LED
Menu
Menu Select
LCD Power
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DLHD Digital Light User Manual 23
Navigating the Menu
Select any Menu tab by pressing the corresponding button to the side of the display. A tab will be bold when selected. Use the left and ri
ght arrow keys on the navigation buttons to move to the Sub Menu tab column.
Press the Tab select button that cor
responds to the Sub Menu tab you want and press the <Enter> button to select.
Use the multidirection button to move left/ri
ght/up/down to a field. The currently selected field will be highlighted.
Press the <En
ter> button to go into edit mode for the selected field. A list box will open to
show all the options for that field. Use the Up/Down keys to scroll through the items
in the list highlighting the current item.
Pressing the <Enter> button again stores the selection and closes the list. Pressing the <Menu> button
instead of <Enter> leaves the original setting and closes the li st.
To return to the Menu tab column, press the
left direction on the Navigation button.
v2
hd
hd
Menu
Sub Menu
Tab Select buttons
Navigation button
Menu Enter
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CHAPTER 3 The Digital Light Menu System
24 DLHD Digital Light User Manual
Menu Options
The menu display consists of a set of top-level tabbed screens an d their associated subtabs.
Main
Tab
Sub-Tabs/
Sc
reens
Fields
Controls
Options Function/Notes
DMX
Control
Source
DMX512 Sets DMX as fixture communication source
Art-Net
Sets Art-Net as fixture communication
source. You need to identify the Universe and Subnet by selecting a number from 0-16 in their corresponding field.
Protocol
V2
V 2 protocol is compatible with legacy DL.3 shows.
HD High Definition Protocol
Layer Box 0-9
Selects the number of Graphic Objects from 1–9
Fixture ID 1-255
Assigns the fixture a unique number on fixture networ
k for use with Synchronization feature
Start Channel 1-512 Sets the fixture’s DMX Start Channel
Protocol View
Motion
Displays current fixture Movement parameter values
Global
Displays current parameter values for the composite image
1 - 9 (graphic objects)
Displays current parameter values for the selected gr
aphic object
Raw View
Main Table
Displays current DMX values for all 512 DMX link channels in row
s of values.
Offset Scrolls through rows of DMX values Refresh Rate 0-44
Displays the # of DMX packets received / second
Refresh Ti
mer
On DMX values updated instantly Off Display does not refresh
Set Fixture
Pan Invert
On Inverts the direction of the pan motor. Off Default
Tilt Invert
On Inverts the direction of the Tilt motor. Off Default
Pan/Tilt Swap
On Swaps Pan and Tilt directions Off Default
Data Loss Timeout Ir
is
Long Closes iris after a 5 minute DMX data loss Short Closes iris after a 5 second DMX data loss
Display
On
Default intensity adjustment
Preview
Displays current content preview
Off Turns off display after a period of time
NOTE: Unless you select Off, you can adjust display intensity level from 0 - 100%.
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DLHD Digital Light User Manual 25
Set
Fixture
Display Invert
On Inverts menu display and navigation Off Turns off the display invert
Auto
Automatically inverts display when fixture mounting is g
reater than 45°
Factory Defau
lts
On Restores factory default settings Off Default
Projector
Projector Lamp
On Manually turns Projector Lamp on Off Manually turns Projector Lamp off
Projector Powerup
Always
Turns the projector lamp on whenever the fixtur
e is connected to power
Manual Turns on the lamp when Projector Lamp = On DMX
Turns the projector lamp on with DMX input (default)
Zoom Over
ride
On
Overrides the DMX values sent by the console. Set valu
e manually from 0-255
Off Default
Focus Over
ride
On
Overrides the DMX values sent by the console. Set valu
e manually from 0-255
Off Default
Projector Ceil
ing
On Rotates the image 180° around the x-axis Off Default
Projector Rear
On Rotates the image 180° around the y-axis Off Default
Lens Type
Standard
Selects the lens currently installed in the pr
ojector.
Long Ultra Long Wide
Projector Defaults
Clicking the Reset button r
estores Factory
Projector Defaults
I/O
Projector Input
External
Chooses the input the Projector will accept
Internal
Projector In by DMX
Yes
Selecting Yes allows projector’s input source to be selected
from DMX
No Disables changing projector input via DMX
File
Displays content file locations and allows a content pr
eview (see page 36).
Main
Ta
b
Sub-Tabs/
Screens
Fields
Controls
Options Function/Notes
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CHAPTER 3 The Digital Light Menu System
26 DLHD Digital Light User Manual
Info
Hours
Lamp Hours
Monitors lamp hours of operation. Selecting Reset button r
everts hours to 0.
Fixture Hours
Monitors fixture hours of operation. Selecting Reset button r
everts hours to 0.
Version
Software Version
Displays currently installed versions
Firmware Version Windows 7 Pan Encoder Version Tilt Encoder Version Unique ID Displays the unit’s factory assigned ID number Fixture Name Displays a currently assigned Fixture Name IP Address Displays fixture’s IP address Projector Type Displays projector model Video Adaptor Displays video adaptor card model
Status
Motion Shutdown
Displays system activity and errors. For more information, see Chapter 17: Maintenance and Troubleshooting on page
263,
Projector Status Projector Air Filter
Hardware
CPU
Identifies the currently loaded hardware components
Motherboard Video Adapter Hard Drive Projector Type SDI Capture
Test
Home
Motion All
Clicking the Ho
me button resets all mechanical
functions to default positions
Calibrate Motors
Clicking the Calibrate button r
ecalibrates motors to correct misstepping or after installing new motor boards in system.
Self Test
Self Test Pan/Tilt
On
Selecting On starts a test sequence for Pan and T
ilt mechanical functionality
Off
Self Test Iris
On
Selecting On starts a test sequence for Iris mech
anical functionality
Off
Self Test Zoom
On
Selecting On starts a test sequence for Zoom mech
anical functionality
Off
Self Test Foc
us
On
Selecting On starts a test sequence for Focus mechanical functionality
Off
Video Test
Off
Selecting a Video Pattern displays a sample video to
test graphics engine functionality.
Test Pattern 1
Test Pattern 2
Main
Tab
Sub-Tabs/
Sc
reens
Fields
Controls
Options Function/Notes
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DLHD Digital Light User Manual 27
Reset
Reboot Media Server
Clicking R
estart reboots the internal media
server
Delete User Content
Clicking De
lete erases all User Content on
server
Upgrade Factory Content
Clicking U
pgrade installs updates to factory
content (requires connection to the CMA)
Main
Ta
b
Sub-Tabs/
Screens
Fields
Controls
Options Function/Notes
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CHAPTER 3 The Digital Light Menu System
28 DLHD Digital Light User Manual
Menu Screen Descriptions
DMX Tab
The DMX Tab has sub-tabs for configuring the fixture for the DMX link, viewi ng the DMX settings for the fixture on each channel of its range, and viewing all 512 channel values on the DMX link.
DMX_Control Screen
Use the Control sub-tab to configure your fixture for a DMX link.
DMX So
urce defines the source of DMX data
and has two options:
DMX512
Data is transmitted over
standard DMX cables.
Ar
t-Net—Data is transmitted over Ethernet cables using the Art-Net protocol. The Art­Net screen contains for setting the number of DMX Universes and Ethernet Sub­networks containing th is fixt ur e from 0–1 6).
Select a DM
X Protocol type by choosing V1 or V2 from the drop down list in the Version field
and the number of Graphic Objects you want to use in your application in the Layers field.
V2—Versio
n 2 protocol retains the original DL.3 DMX protocol footprint and is compatible
with legacy shows.
HD
High Definition protocol and can control up to ten graphic objects.
Edit the DM
X Start Channel field by entering a valid Start Channel for the protocol and number
of graphic objects you have selected. Scroll through the numbers 1-512 in the Start Ch
annel field to set a valid s tart ch annel for t he protocol you have chosen. A valid start channel will allow the number of consecutive channels on the link needed for the protocol and number of Graphic objects you have selected. See Determining a DMX Start Channel on
page 39.
You can assign each fixture a unique Fi
xture ID number from 1-255. This allows the fixture
to be identified on the ethernet fi
xture link for tasks like synchronizing playback between
Digital Light fixtures and uploadi
ng custom content with the Content Management Application (CMA). You can manually set this number in the menu or through the CMA, see Fixture Identification on
page 211. Setting up an Ethernet Fixture Link is described in Chapter 2: Setup
and Configuration.
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DLHD Digital Light User Manual 29
DMX_Protocol Tab
The Protocol sub-tab displays the current DMX value being received from a console for each parameter after any conversion, such as internal sel
f test or protocol conversion. The DMX parameters are grouped into general c
ategories, each with a separate tab.
DMX_Protocol_Motion Screen The Motion sub-tab displays parameters
as
sociated with fixture movement, projector
control and integrated camera functionality. For more information on specific Motion
parameters, see: Chapter 6: Fixture Motion Functions on page 45.
DMX_Protocol _Global Screen
The Global sub-tab display the current values for parameters that affect the composite image.
For more information on speci
fic Global
parameters, see Ch
apter 11: Global Functions.
DMX_Protocol _Obj Screens
Object sub-tabs are labeled from 1 to 9 and display parameter values affecting a single object’s content.
For more information on specific Graphic Function parameters, see: Chapter 9: Graphic
Functions: Defining Content; Chapter 10: Graphic Functions: Rotation, Position, Scale; and Chapter 14: Synchronizing Content
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CHAPTER 3 The Digital Light Menu System
30 DLHD Digital Light User Manual
DMX_Raw Screen
Use the Raw sub-tab to view the DMX values of all fixtures on the link. The Raw Tab displays every DMX value for Channels 001– 512 in lines of eight DMX values each per screen. The Offset number at the beginning of each line indicates the first DMX channel with a value displayed on that line. Use the scroll bar at the left of the offset number to scroll through all the values.
The Re
fresh Rate is the rate at which DMX is
being received by the fixture. With Ref
resh Timer set to On, you see the raw DMX values updated instantly. When Off is selected, you will see a Snapshot button. Each time you select Snapshot you see the screen frozen at the current values. Select On again to restart automatic refresh.
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DLHD Digital Light User Manual 31
Set Tab
Set_Fixture Screen
The Fixture sub-tab provides options for selecting or changing fixture movement, dimming the mechanical iris, and controlling the LCD display black level and orientation.
Movement Option Fields
Set the Pan Invert option On to invert the direction of the pan motor. Use this option to coordinate movements between fixtures faci ng each other in a horizontal orientation. Off is the default setting.
Setting the Til
t Invert field to On inverts the direction of the tilt motor. Use this option to coordinate movements between fixtures facing each other in a vertical orientation. Off is the default setting.
Setting Pan Til
t Swap field to On swaps the pan and tilt motor operation to coordinate
movements between fixtures mounted perpendicular to each other. Off is the default setting.
Timeout Option
The Dimmer Iris closes when i t stops receivin g DMX data for a designate d time interval. Use the
Data Loss Timeout Iris field to set the DMX data loss time interval as Long (5 minutes) or Short (5 seconds). Short is the default setting.
After 10 minutes of no data, the fixture will sh
ut down the projector and the motion functions.
Fans remain on to maintain the temperature control for the internal graphics engine.
Display Options
The Display field lets you adjust the black level of the Menu display with the following options:
On
is the factory default.
Prev
iew displays the most recent media change of any Graphic function when opacity > 0. The Menu screen displays content in both partial and full screen. The Preview function can be enabled from the menu system, the CMA, as well as remotely via DMX.
— When Preview is enabled, a partial, full color video is shown on the LCD display along
wit
h the folder, file, and DMX information. If there is no change of content on any
Graphic Function it will automatically switch to full screen mode within 12 seconds.
— The Preview function always shows the latest selected content without any modification
of
effects. Preview mode displays movies and still images only. S-video and internal
camera input will not be displayed in the Preview mode.
— The Preview function uses substantial memory and shoul
d be turned off when rendering
multiple Graphic Object options to ensure high quality playback.
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32 DLHD Digital Light User Manual
NOTE: After selecting the On or Preview option, you can use the numeric up/down control
to adjust the Menu display brightness level from 25 (dim) to 100 (brightest).
Off turns off the display after 20 seconds of inactivity. Touching any button on the fixture menu will re-enable the display.
The Displ
ay Invert field inverts the display and navigation control functions. This is useful in
certain fixture orientations. There are three invert control options:
On manual
ly inverts the display and navigation buttons
Of
f manually turns off the display invert function
Aut
o sets the display to invert automatically when the fixture is rotated more than 45% off
the horizontal axis. This is the default setting.
Restoring Factory Defaults
Selecting On in the Factory Defaults field restores all factory default fixture settings.
Set_Projector Screen
The Projector sub-tab provides settings related to the internal projector functionality.
Projector Control
Projector Lamp field lets you manually turn the lamp On or Off.
Use the Pr
ojector Powerup field to choose the control option for turning the lamp on. The options are: Always On, Manual, and DMX. This only takes effect when the fixture powers up.
Al
ways On turns the projector lamp on when the fixture starts up regardless of whether there is a DMX/Art-Net signal. If th ere is no DMX/Art-Ne t signal the lamp s huts off when the shutdown timeout period expires.
Ma
nual turns on the projector lamp only when set to On via DMX, Menu or the CMA.
DMX only turns the lamp on when i
t receives a DMX signal or Art-Net signal.
When the internal projector menu is selected for
display, you may need to manually adjust the zoom and /or focus parameters to view the display clearly. Setting the Zoom Override or Focus Override options to ON overrides the DMX values sent by the console and allow you to control Zoom and Focus manually with a DMX decimal value between 0-255.
Projector Ceiling
rotates the image 180 degrees. Projector Rear projects a mirror invert of
the image for rear-screen projection applications. Selecting ON in the Pro
jector Defaults field resets all the opti ons on the Projector tab to th eir factory default settings. For more information, refer to the Projector User Manual that shipped with your fixture.
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Lens Type Options
There are three accessory lenses available for the DLHD Digital Light. The default setting for the
Lens Type field is Standard. When you install a Long throw, an Ultra Long throw, or a Wide Angle lens, you will need to select that lens type to configure your system.
NOTE: The Lens Type field is not active if you are operating this version of
the software on a DL.2 fixture.
Set_I/O Screen
This screen lets you select the Input and Output options for the fixture.
Use the Proje
ctor Input field to select which input the projector should accept. When External is selected, the projector takes input directly from an external source and bypasses the internal graphics engine. When Internal is selected, the projector takes input directly fr om the graphics engine. Internal is the default configuration setting.
Projector In By DMX to
ggles the ability to set the projector input via the Control Console. Yes is the default and allows the input to be changed via the console, No doesn't allow the input to be changed.
Video Format
The SDI Format field lets you select from the SDI formats supported.
File Tab
The File screen displays information about the currently selected content file. Use this screen to preview content — both still images and movies.
When you select the File tab, the file plays in th
e window to the left. The bottom right window displays content folders and highlights the current file location.
You can scroll through the Content folders and the fi
les inside each folder to preview
any content file.
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Info Tab
The Info tab displays current fixture information such as hardware and software versions, sensor status, total fixture and lamp hours, and DMX errors. You can also reset Lamp and Fixture hours.
Info_Hours
The Hours tab displays the Lamp and Fixture hours of operatio n since the last reset. Clicking on the Re
set button resets the associated h ours to zero. Lamp hours should be reset to zero whenever a lamp is replaced.
Fixture Hours informati
on is often used to track fixture hours for a show or a rental period. The number field displays the number of hours the fixture has been operating since the last reset. Pressing the Fixture Hours Reset returns the value to 0.
Info_Version Screen
This screen displays the current versions of the fixture’s configuration components. You can compare these to the latest versions available on the DLHD support page at
www.highend.com.
Software Version an
d Firmware Version fields display the current versions loaded on this fixture.
Unique ID i
s a factory assigned ID for the media
server. Fixture Name field displays
a name you assign
in the Content Management Application for easy reference in developing your show. IP Address is assi
gned to that unit by the router or Auto IP.
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Info_Status Tab
This screen displays status errors and warnings on items including:
• Temperature
• Filter life
•Lamp life
• USB and Camera Communication
•USB Security
For more detailed informati
on, see Chapter 17:
Maintenance and Troubleshooting.
Info_Hardware Tab
This screen identifies the version of each of the fixture’s hardware components.
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Test Tab
Test_Home Screen
Homing sets a fixture to its default positioning. The fixture automatically homes whenever it is connected to power.
Selecting Mo
tion All lets you manually home
the entire fixture. Selecting the button for C
alibrate Motors realigns the Pan and Tilt stepper motors after maintenance procedures.
The fixture can also be remotely homed via a DM
X controller, (see Chapter 6: Fixture Motion
Functions).
Test_Self Test Screen
You can check the mechanical functionality of Pan/Tilt, Iris, Zoom, and Focus assemblies on the fixture head. Select On to start the test sequence.
The Video
Test option opens the mechanical iris and provides test patterns to check the projection functionality. This lets you verify that the graphics engine is operating without having to use a DMX controller.
Reset Screen
The Reset screen provides buttons to reset, shutdown and upgrade software.
Reboot Media Server restarts the fi
xture’s
internal graphics engine software. Delete User Content removes al
l user content
on the selected fixture(s). Upgrade Factory Content lets you reinstall
factory content in a recovery situation.
NOTE:You can obtain a copy of the Factory Content from High End Systems customer service.
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DLHD Digital Light User Manual 37
Chapter 4:
SDI Live Video Input and Control
The graphics engine in a DLHD fixture can receive SDI video from an external source.
A DLHD fixture can project other live video sources connected to the fixture’s SDI, input ports. Live SDI in
put can then be enhanced and manipulated by the graphics engine.
NOTE: You can configure the graphics engine to capture video from an external
source or the internal camera but not from both at the same time.
Connecting Live Video
The DLHD fixture has video connectors for SDI on its rear panel, as shown in the following figure.
Configuring the SDI Video Input Source
SDI capture is another option for input and output to the graphics engine. NTSC and PAL formats are available for Standard Definition SDI capture. There is no support
for SECAM. High Definition SDI capture a
ccepts the following formats:
NOTE: A reboot is not required to change the SDI format selection.
Changes to the SDI format take place instantly on the DLHD fixture.
NTSC_M 1080 30PsF 720 60p NTSC_MJ 1080 29.97PsF 720 59.94p
1080 25PsF 720p 1080 24PsF 1080 23.97PsF
USB 1
100-120 V; 50-60Hz; 7A
200-240 V; 50-60Hz; 3.5 A
USB 2
SDI Input
SDI Output
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Displaying Live Video
When Media Folder 255 is selected, the video capture DMX assignments are as follows.
To switch between SDI in and SDI
out, access the Motion Control parameters through your DMX console. The iris does not have to be closed for the switch to happen. Note the following when using the SDI video input and output option:
• While capturing SDI, anything that is being fed to
the “In” SDI port will be mirrored on the “Out” port. Therefore, it is possible to daisy chain fixtures together via SDI, allowing multiple DLHD fixtures to have the same SDI feed without a switcher/splitter devi ce.
• The “frame delay” on t
he SDI capture is nearly identical to that of the S-video capture. The
difference cannot be seen with the naked eye.
DMX = 1 Standard definition SDI source 1 DMX = 2 Standard definition SDI source 2
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DLHD Digital Light User Manual 39
Chapter 5:
DMX Programming Basics and Quick Start
If you are new to DMX programing, this chapter gives you a brief overview on programming DLHD, DL.3, Axon HD, and Axon media servers and an example of using a Wholehog console to patch and display output from a media server.
DMX Programming Overview
DMX512 Links
A lighting console typically utilizes a protocol called D MX512 to communicate with automated
lighting fixtures and conventional dimmers. This protocol consists of 512 unique channels of control per output link (universe). Typically a lighting fixture or device will use a channel for each parameter’s function. Each channel consists of 256 values ranging from 0 to 255. The lighting console is programmed to transmit a corresponding DMX value for the desired function of each parameter. All DMX values are stored within the lighting console, and typi cally are referred to as cues, scenes, or presets. A lighting console locates a device on the link by its DMX Start Channel.
8-bit vs. 16-bit DMX Parameters
Most parameters of an automated light use one channel of DMX providing 256 values of control
(0-255). This is known as 8-bit DMX. Although most paramete rs use 8-bit DMX, several require a more accurate range of values than can be provided with a single DMX channel.
By utilizing two DMX channels for a single parameter, 65535 values become available for
controllin
g and adjusting parameter functions. This is known as 16-bit DMX. You can adjust
16-bit DMX values in both coar se and fine increm
ents. The first channel of the pair provides coarse control changes of the DMX value in increments of 256. The second channel provi des fine control and changes of the DMX value in increments of 1.
Individual access of the two DMX channels used with 1
6-bit parameters varies by lighting console. Most modern DMX consoles bind these two channels into a single 16-bit parameter to accurately perform 16-bit crossfades. Consult your lighting console manual for further information.
Determining a DMX Start Channel
Overview
The DMX Start Channel is the first channel of a device’s channel footprint on a DMX link. There
are 512 available channels on each DMX universe divided among all the devices in a particular universe. A device must have a unique DMX channel range in order to respond independently to controller commands. The DMX Start Channel is the first channel in that fixtures channel range.
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To determine each device’s DMX Start Channel, identify the footprint of every device on the
universe. The device’s footprint is the number of consecutive DMX channels it requires and is determined by the channels in the fixture’s protocol. The fixture’s DMX channel footprint must not overlap any other device’s channel footprint on the link. When two devices on the same DMX universe have overlapping channel footprints, one or both devices will be disabled or behave erratically.
Once you have determined the footprint of your devi
ce, a simple formula for finding the last valid
Start Channel on a standard DMX512 link is:
512 – the unit’s channel footprint + 1
Digital Lighting Products
The channel range for your Digital lighting product will depend on the model, the Protocol mode
and the number of Graphic objects you select. DL. 3 and Axon media se rvers run ning Versi on 2.0 fixture software all provide individual and composite graphical control for up to nine Graphic Objects. DL.2 fixtures can control up to four Graphic objects. You can influence the footprint of the fixture on a DMX link with the protocol you select and the number of graphic objects you implement.
Select the protocol level in the fixture’s onboard menu system for DLHD, D
L.3 and DL.2 fixtures or through the CMA for Axon HD, Axon and any Digital Light server (see Viewing Server Configuration o
n page 276). For a table of channels for Axon HD media server protocol, download
the Protocol document from the High En
d Systems website at http://www.highend.com/
support/digital_lighting/axon.asp.
# of Graphic
ObjectLayers
Footprint on a Standard DMX512 Link
High Definition
Version 2
Axon HD DLHD DL.3 Axon DL.2
0 57 66 76 55 76 1 102 111 121 100 121 2 147 156 166 145 166 3 192 201 211 190 211 4 237 246 256 235 256 5 282 291 301 280 6 327 336 346 325 7 372 381 391 370 8 417 426 436 415 9 462 471 481 460
10 507
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Lighting Console Tips
Lighting consoles differ in many aspects and it is important to understand how your console
operates with Axon HD, Axon, DL.3, and DL.2 media servers.
Fixture Libraries
Many sophisticated lighting consoles utilize pre-made fixture li braries. A fixture library consists of
profiles for various types of lighting fixtures and devices. Each profile corresponds to the fixture’s DMX protocol and allows for ease of programming. Depending upon the manufacturer of your lighting console, some parameters might have different labels for parameter names and functions than are listed within this manual. Consult your lighting console manual for further information.
NOTE: Downloading the Wholehog Wheelset preferences for DL.2 and DL.3 fixtures will
provide a more intuitive order to encoder layout on the console. (see http://www.flyingpig.com/support/hog3/downloads/library/index.shtml)
Patching Digital Light Fixtures and Axon Media Servers
Digital Lighting servers are patched as multiple “fixture types” in the Wholehog library systems.
This allows for ease of programming as well as th e abilit y to adjust quickl y for any of the various DMX protocol options. The Motion fixture type controls the actual moving yoke, projector, and integrated camera in DL.2 and DL.3 fixtures. The Global fixture type controls the global graphic engine functions such as intensity, keystone correction, viewpoint, etc. The Graphic fixture type controls each graphic object functions such as opacity, object, media.
An Axon media server has no motion control but
utilizes the same Global and Graphic fixture types. In the Fixture Schedule or Add Fixtures window of Wholehog software, you would add 1 motion, 1 global, and 9 graphic “fixtures” for each complete DL.3 (4 graphic “fixtures” for each DL.2), or 1 global, and 9 graphic “fixtures” for each complete Axon (4 graphic “fixtures” for an original Axon).
The best way to organize your patc
hing is to assign user numbers for these items. Patch the motion first, the global second, and the graphic fixture types last. For example, set up user numbers that correspond to the DL.3 fixture number 1, where user number 1 = motion, user number 2 = global, and user number 3–11 = graphic fixture types.
DMX Output Display Formats
Although all lighting consoles output the same 512 DMX channels per universe, the on-screen
labeling often differs. Parameter functions are displayed in either alpha-numeric descriptions (strobe 1), percentage (0-100%) or decimal (0-255 for 8-bit and 0-65535 for 16-bit). Consult your lighting console manual for further information.
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Wholehog Programming Notes
Play Speed
You can adjust the Play Speed using the encoder wheel on the Beam parameter of the Graphic fixture type. Additionally you can press Enable and select Media Speed Default On to revert to the default speed setting with a DMX value = 128 (50%). Then if you touch the encoder again the previous play speed will be recalled.
Mask Strobe
A unique function of the Wholehog library system allows the creation of a special encoder type. Flying Pig Systems has created a parameter called “mask strobe” in the Global fixture type. When this is adjusted, it will automatically change the DMX value of the mask select channel to the appropriate value and adjust the DMX channel for the strobe speed. This will override the Mask Edge parameter defined in the DL.3 or DL.2 DMX Protocol.
Play Modes (Opacity)
Using the Graphic fixture type, press the Mode button to view the play mode options. By default all modes trigger normally. You can select “Media Trigger Opacity” to change to the Play Modes that trigger when Opacity is greater than zero. To restore to normal triggering, select “Media Trigger Normal”.
CMY
The Global and Graphic fixture types both contain CMY controls for the Effect Mode modifier channels. The default for Effect Mode 1 is set to CMY1 as well. For some effect options, the CMY parameters will not adjust color, but will adjust the effect per the DL.3 or DL.2 DMX protocol. You can find a description of CMY controls functionality for each effect option in Chapter 13: Effect Mode Options Descriptions on page 1
07.
Control Channel Functions
Many of the control channel functions in the motion “fixture” only operate if the dimmer changes from >0 to 0 at the same time or just after a change is made to the control channel. For more detailed description, see Control Channel Functions o
n page 42.
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Quick Start with a Wholehog Console
Hog4 consoles allow easy control of the many attributes associated with Axon and Digital Light
media servers. The Wholehog library groups these attributes as multiple “fixture types” for each unit:
Mo
tion fixture type (available on Digital Light fixtures only) controls movement and camera
attributes
Global fi
xture type controls attributes of the composit image
Graphic fixt
ure type controls attributes of an individual graphic objects
After setting up and configuring your media server as o
utlined in Chapter 2, use the following
steps to get to the point of displaying output.
Add one of each type in the Fixture Schedule, shown in the Fixture Window. After adding each
type
, assign it to a DMX universe. The simplest setup would assign fixture types with no empty
channels between fixtures.
Each “fixture type” of an Axon or a Digital Ligh
t media server has an intensity setting.
• Motion Intensity to opens the physical shutter (Available on Digital Light Fixtures only)
• Global Intensity sets the intensity of the composite image.
• Graphic Intensity sets Layer Opacity.
To view the projected output, set the intensity value of each type to 100% If you are having trouble viewing output, double check tha
t all default setting are being sent to the fixture. If you are using a different control board, please ensure that all DMX channels patched for the fixture match the default values.
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Chapter 6:
Fixture Motion Functions
This chapter describes mechanical movement control for DLHD fixtures.
Pan and Tilt
DLHD fixtures have a 400° pan range and a 240° tilt range. Two DMX channels for Pan and two for Tilt provide 16-bit position adjustment to a fraction of a degree.
MSpeed values can control the timing of pan and til
t motion for DL.3 and DL.2 fixtures, (see
MSpeed (Motor Speed) on
page 46). To control Pan and Tilt movement timing via a DMX
controller crossfading, leave the Pan/Til
t MSpeed in its default Off setting.
NOTE: DL.3 and DL.2 fixtures use optical encoders for pan and tilt to instantly
correct the fixture’s position if the fixture is jarred from its programmed position.
If a physical obstruction prevents the fixture from correc
ting its position, this
correction feature “times out” to prevent wear on the motors.
If the fixture’s position correcti
on has timed out, remove the
obstruction and home the fixture to return it to normal operation.
Dimmer
DL.3 and DL.2 fixtures have a mechanical iris located in front of the projector output lens that functions as a dimmer for the fixture’s output. This feature gives the operator the ability to full y shutter the output and eliminate the residual luminance from video black. The Dimmer parameter controls the dimming iris adjustment from closed (DMX value = 0) to fully open (DMX value = 255).
Focus
The Focus parameter controls the fixture’s mechanical focus from near (DMX value = 0) to far (DMX value = 255).
Zoom
This Zoom parameter controls the fixture’s mechanical zoom from narrow (DMX value = 0) to wide (DMX value = 255).
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MSpeed (Motor Speed)
The MSpeed parameter adjusts the time required for a motor to complete movement when changing from one position to another. MSpeed provides a method for all motors to reach their target position at the same time, even though each motor may have different distances to travel. MSpeed movement is extremely smooth because the fixture controls movements independent of DMX refresh rates.
MSpeed times vary from 0.15 seconds to 252.7 seconds. In general, allowing the console to cr
ossfade the pan and tilt values for a DL.3 or DL.2 fixture is acceptable. However, extremely slow movements may require the use of Mspeed instead of console crossfades. For a listing of exact MSpeed times, see “Appendix B: MSpeed Conversion Table”.
Control Function Options
The Control parameter remotely initiates various fixture operations and allows access to the internal-projector menu controls.
Fixture Operations
NOTE: All of the following Fixture operation Control parameter settings (except
for MSpeed Off), require the Dimmer be closed (DMX Value = 0).
DMX Value Range Control Option Description
10-13 Disables Pan and Tilt MSpeed 20-28 Disables the LCD Display 30-38 Dims the LCD display 40-48 Enables the LCD display 50-58 Enables Preview Mode for the LCD display 60-68 Homes all the fixture mechanical functions 80-88 Manually turns the Lamp ON
90-98 Manually turns the Lamp OFF 120-130 Shuts down the fixture 145-149 Resets the Graphics Engine 150-155 Resets the Camera functions 160-168 Homes only the Pan and Tilt functions 170-178 Homes only the Focus, Zoom, and Dimmer components
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Projector Control
Control Parameter Projector Options
These Control parameter options remotely access and operate the internal projector’s menu system
.
Control Option Description
Displays the Projector’s internal Menu System Projector Up arrow
NOTE: These options control the directional buttons
on the projector menu display and cannot be activated until you set the Dimmer parameter to 0.
Projector Down arrow Projector Left arrow Projector Right arrow Store Menu selection
The following options are always active and do not require the dimmer to be at zero
Projector Floor Orientation
These commands activate the projector’s
setting for specific mounting
or projection alternatives. Once set, these commands maintain their value until reset even after
shutdown
and re-homing. For example, if the Control parameter is set to switch the unit to Ceiling orientation, then the unit will remain in Ceiling orientation until another command is sent to switch back to Floor. This allows the Control parameter to revert to another value without losing the orientation or mirroring status.
Projector Ceiling Orientation
Projector Front Projection
Projector Rear Projection
Input from External RGBHV to Projector
Video input can be utilized with either RGBHV or VGA but not both. You can select betw
een RGBHV and VGA in the menu system, (see
DMX_Control Screen on p
age 30). RGBHV is the factory default.
Before using DMX to change DL.3 or DL.2 inputs, you must enable the
Projec
tor Input by DMX option in the menu system (see
Set_Projector Screen on page 34) or through the CMA (see DL.3 and DL.2 Media Server Configuration Options on pa
ge 280).Once the selection is made, allow about 10 seconds for the change to take effect.
Graphics Engine to Projector Input from S-Video In (camera
to Ca
mera Out) to Graphics
Engine Input from Camera to
Graphics Engine (default)
The following options require the dimmer to be at zero
Lens Shift Engaged
Mechanically offsets the projector lens 107% vertically (
available for
DL.3 fixtures only).
Lens Shift Off
Centers the image on the fixture (available for DL.3 fixtures only).
The following options do not require the dimmer to be at zero
SDI Output mode
Routes the internal camera feed to the SDI card for output to another DL.
3 fixture for projection after the Input from Camera to Graphics
Engine has been selected.
SDI Input mode Routes the SDI input to the capture card.
CAUTION: Do not physically connect both the VGA and the RGBHV connectors at the same time
. Doing so can damage the projector and void the warranty.
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Using the Internal Projector’s Menu
To use the native projector menu system under DMX control:
1. Set the Dimmer parameter DMX value to zero.
2. Set the Control parameter DMX value to 182. This wil
l access the projector’s main menu.
3. Next, change the DMX value of the Control pane
l to zero. This command is equivalent to
releasing the key on the projector’s keypad. Failure to release the key will result in
unpredictable performance. Optional.
If the projector is mounted on the ceiling, flip the display by selecting a Control
parameter DMX value from 209-212.
4. Set the Dimmer parameter DMX value to 255 (
100%) to view the projector menu’s on-
screen display.
5. Adjust the Zoom and Focus parameters to bring t
he display into focus. Now the control parameter’s Projector Floor Orientation, Projector Ceiling Orientation, Projector Front Projection and Projector Rear Projection commands map to the Projector’s menu control buttons.
6. Use the projector’s on-screen display as discuss
ed in the projector’s user manual that
shipped with your DL.3 fixture.
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DLHD Digital Light User Manual 49
Chapter 7:
Graphics Engine Overview
DLHD, DL.3 and AxonH D Media servers use virtually the same graphic engine software to control content selection and playback, as well as 3-D Object and Global manipulation.
Protocol Options
The Axon HD, Axon HD Pro media servers as well as the DLHD Digital light use the latest HD Protocol for control. This protocol version allows for control of up to 10 graphic layers per output on the Axon HD and HD Pro Servers and up to 9 graphic layers on the DLHD. Limited backwards compatibility is provided for the V2 protocol on the Axon HD, HD Pro server and DLHD fixture.
You can adjust the footprint by patching only the number of graphic l
ayers you need for a minimum of 1 Global Layer and 1 Graphic Layer for the Axon Servers. The minimum footprint for the DLHD is 1 Motion Layer, 1 Global Layer and 1 Graphic Layer.
You select the protocol level in the fixture’s onboard menu system for DLHD and DL.3 fi
xtures from the onboard menu systems or through the CMA for both fixtures and Axon media servers (see Viewing Server Configuration on page 27
6).
Image Optimizing Controls
Using Live Effects in additional to the Black Level and Contrast Controls, you can adjust the image for each cue. It is not necessary to precisely optimize images before preparing for a show.
Graphics Control Hierarchy
There is a hierarchy to the DMX control parameters. In general, object control parameters render individual graphic images. Global control parameters act upon the composite image created by combining multiple objects. Motion parameters control the fixture movement and projection.
It is especially important to keep this in mind when
applying graphical effects. At the lowest level, Graphic effects are applied to an individual 3-D Graphic Object. Any Global effects applied affect each object in the combined Object image. Finally, motion effects control the projection of the composite image.
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Graphics Engine Function Flow
Global Functions
are then applied to the
composite-object image
Graphics Engine outputs
final image to projector
Define up to ten
3-D objects with
applied texture
Global Effect 1
Global Effect 2
Global Effect 3
Global Effect 4
Keystone Correction
Framing Shutters
Audio Balance
Global Intensity
Graphic
Functions
are applied
to each object
Mask
Warp Selection
Collage
Object
Content
Contrast
Playback
Opacity
Effect 2
Effect 3
Effect 1
Rotation
Position
Scale
Audio Balance
Object
Content
Contrast
Playback
Opacity
Effect 2
Effect 3
Effect 1
Rotation
Position
Scale
Audio Balance
Object
Content
Contrast
Playback
Opacity
Effect 2
Effect 3
Effect 1
Rotation
Position
Scale
Audio Balance
Object
Content
Contrast
Playback
Opacity
Effect 2
Effect 3
Effect 1
Rotation
Position
Scale
Audio Balance
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Graphics Engine Functions
Object Graphic Functions
For an individual object, you can control:
• The media file and 3-D object sel
ection for the layer
• Media playback including — What portion of the movie plays
— Playback speed — Playback mode (direction and style of playback)
• The object transparency (opacity)
• Visual Effects including colormixing and geometric effects
• Synchronization
•Image Rotation, Scale and Position
Global Functions
Global controls are applied to composite image created by multiple 3-D images. For the
combined image, you can:
• Adjust the composite image intensity level
• Apply visual effects including col
ormixing and geometric effects
• Select a mask shape, size
it and apply edge fades and color to the mask
• Apply and color mix an image edge fade
• Control keystone correction
• Control framing shutters
• Establish the point in 3-D space
from which image will be viewed
Making Graphics Effect Choices
Because you have control of many parameters, there are sometimes several ways to accomplish
the same look.
Which solution you choose depends, to a large exten
t, on the transition to other effects you want
to achieve.
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DLHD Digital Light User Manual 53
Chapter 8:
Graphic Functions
You can adjust opacity, black level, contrast and apply a variety of color mixing and geometric effects to each individual Graphic Object.
The parameters described in this chapter are set for each Graphic Object you define. Parameters
for
composite image intensity and effects are described in Chapter 11: Global Functions on page
113.
NOTE: The suggested default DMX values given for each parameter are
recommended to build libraries that provide the easiest and most reliable content selection, rendering and output.
Opacity
Adjusting an object’s opacity allows one object to “show through” another. You can adjust the
opacity of an individual 3-D object from completely transparent to full opacity using this parameter. Increase opacity from not visible at a value of zero to full opacity at a value of 255.
Default DMX Value: 0 = completely transparent
The Global Intensity parameter provide
s a similar adjustment to the combined image. This global
control parameter controls intensity levels on the overall image (see Global Intensity on
page
113). When you have multiple objects in relation to
each other, the Global Intensity parameter is
the best way to apply a fade
to the composite image.
Tip: The Di
mmer, Object Opacity and Global Intensity parameters all have to be greater
than 0 to make a defined image visible.
Graphic Object 1 Intensity DMX = 255 (100%) Graphic Object 2 Intensity DMX = 255 (100%)
Graphic Object 1 Intensity DMX = 255 (100%) Graphic Object 2 Intensity DMX = 179 (70%)
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54 DLHD Digital Light User Manual
Image Optimization Parameters
Black Level
The Black Level parameter reduces or increases the black level of the selected Graphic Object
Default DMX Value: 128 = no black level adjust
ment to content image.
Contrast
The Contrast parameter reduces or increases the contrast of the selected Graphic Object
Default DMX Value: 128 = no black level adjust
ment to content image.
% of
Value
Range
Function
0 Black level adjustment off
1-127 Black level set from minimum toward no adjustment
128 No adjustment to contents original black level
129-255 Black level set from original toward maximum adjustment
% of
Value
Range
Function
0 Contrast adjustment off
1-127 Contrast set from minimum toward no adjustment
128 No adjustment to contents original contrast
129-255 Contrast set from original toward maximum adjustment
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DLHD Digital Light User Manual 55
Effect Mode Parameters
Three Effect Mode parameters are available for each individual 3-D object, each with three
Modifier parameters. Each of the Effect Mode parameters have an identical list of color and
visual effect options. This lets you apply a dual-effect combination to the selected 3-D object.
NOTE: Not all modes combine effectively. For example, you cannot glow a
wobbulating object very well.
The table below describes the interaction between an Effect Mode parameter and its three
associated Modifier parameters. You can find a detailed description and example of each option in Chapter 13: Effect Mode Opt
ions Descriptions on page 107.
NOTE: Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog
system so you can also make use of the color picker, HSI, and other Wholehog functions. Use the CMY parameter controls to adjust the three Effect Mode 1 Modifier parameters for both the Global and Graphic fixture types. The default for Effect Mode 1 is set to CMY1 as well. Effect Mode 2 and 3 Modifier channels are labeled Mod 1, Mod 2, and Mod 3.
DMX
value
Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3
0
Safe (no effects selection)
NA NA NA
1
CMY (RGB invert)
Cyan Magenta Yellow
2
CMY Add, All Pixels
Cyan Magenta Yellow
3
CMY Add, All Non-black Pixels
Cyan Magenta Yellow
4
RGB Add, All Pixels
Red Green Blue
5
RGB Add 2, All Pixels
Red Green Blue
6
RGB Add, All Non-black Pixels
Red Green Blue
7
RGB Swap to GBR
Red to Green Green to Blue Blue to Red
8
RGB Swap to BRG
Red to Blue Green to Red Blue to Green
9
Solarize 1 inverts a color value < DMX value
Red Green Blue
10
Solarize 2 inverts a color if value > DMX value
Red Green Blue
11
Solarize 3 sets color to 0 if value < DMX value
Red Green Blue
12
Solarize 4 sets color to 0 if value > DMX value
Red Green Blue
13
DotP and Resample
Red Green Blue
14
Color Cycle cycles colors with DMX value c
ontrolling cycle speed.
Red Green Blue
15
All or Nothing sets color values > mod value = 2
55 and all other color values = 0
Red Green Blue
16
Solid color RGB
Red Green Blue
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CHAPTER 8 Graphic Functions
56 DLHD Digital Light User Manual
17
RGB Invert
From Red
to
Cyan
From Green to
Magenta
From Blue
to Yellow
18
RGB, Invert and Swap to GBR
Red to Green Green to Blue Blue to Red
19
RGB, Invert and Swap to BRG
Red to Blue Green to Red Blue to Green
20
Edge Detect Color
Horizontal
s
earch size
Vertical
search size
Comparison
threshold
21
Edge Detect B/W
Horizontal
s
earch size
Vertical
search size
Comparison
threshold
22
Texture Ripple, Horizontal
Amplitude Frequency Phase
23
Texture Ripple, Vertical
Amplitude Frequency Phase
24
Texture Ripple, Circular
Amplitude Frequency
Phase +
Direction
25
Texture Ripple, Circular Asymmetrical
Amplitude Frequency Phase
26
Transparent Color Fine selects key color using Modi
fier channels
Red Green Blue
27
Transparent Color Medium selects key color usin
g Modifier channels
Red Green Blue
28
Transparent Color Coarse selects key color usin
g Modifier channels
Red Green Blue
29
Transparent Color Invert, Fine selects key color usin
g Modifier channels
Red Green Blue
30
Transparent Color Invert, Medium selects key colo
r using Modifier channels
Red Green Blue
31
Transparent Color Invert, Coarse selects key colo
r using Modifier channels
Red Green Blue
32
Scan Line converts image colors to colors in a sing
le line of the image
Selects
sc
an line
Fades to con-
verted image
Not used
33
Transparent Wipes “opens” the selected graphi
c to reveal another graphic positioned
behind it
Area of wipe
Selects center
of wipe
Selects from 6
wi
pe options
34
Pixel Twist swirls a portion of the texture
Twist center
on
X axis
Twist center
on Y axis
Direction and
amount of twist
35
Picture-in-picture duplicates the texture and overl
ays it on the original
Subpicture
cent
er on X axis
Subpicture
center on Y axis
Subpicture
size
36
Magnifying Lens creates a virtual convex lens tha
t magnifies a portion of the texture
Lens center
on X axis
Lens center
on Y axis
Lens size
37
Magnifying Lens 2 creates a virtual double conve
x lens that magnifies a portion of the
texture.
Lens center
on X axis
Lens center
on Y axis
Lens size
38
Cartoon Edge creates variable outline around pict
ure elements
Reduces Color
Enhances
Contrast
Edge detection
s
ensitivity
DMX
value
Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3
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CHAPTER 8
Graphic Functions
DLHD Digital Light User Manual 57
39
Color DeConverge separates image color c
omponents and offsets them
Moves Red
c
omponent up
Moves Green
comp
onent
down and right
Moves Blue
comp
onent
down and left
40
Horizontal Mirror creates a mirror effect
Defines mirror
c
enter
Not Used Not Used
41
RGB Swap to BGR redefines component color
Red to Blue Green Blue to Red
42
RGB Swap to RBG redefines component color
Red Green to Blue Blue to Green
43
RGB Swap to GRB redefines component color
Red to Green Green to Red Blue
44
Colorize Gray Scale maps pixel intensity to co
lor
Selects Color
Scheme
Selects zero
int
ensity point
Controls
fading
45
Intensity Key turns pixels of selected intensity t
ransparent
Selects Color
Scheme
Sets Intensity
b
andwidth
Controls
Transparency
46
Raindrop simulates raindrops falling on a liq uid su
rface
Controls size/
speed
Seeds random
# generator
Controls
rai
ndrop rate
47
RGB, Scale varies the color mapping values
Red Green Blue
48
Tiling On multiplies image in a defined grid
Horizontal # Vertical #
Space
between tiles
49
Color to Alpha varies the transparency level of a
n image’s component color values
Red to alpha Green to alpha Blue to alpha
50
Color to Alpha, Inverted varies the t
ransparency level of an image’s inverted color
values
Inverted Red
to al
pha
Inverted Green
to alpha
Inverted Blue
to alpha
51
Texture Mixing crossfades between the current i
mage and another graphic object texture
Selects Source
Tex
ture
Selects Source
Effect Level
Crossfade
Betwee
n
Textures
52
Image Scale and Rotate Scales and rotates the me
dia file texture applied to a 3-D object
Scales image
Selects
Rot
ation Angle
Sets Rotation
Speed
53
Film Roll scrolls the med i a fi le tex ture h
orizontally or vertically
Horizontal roll
speed
Vertical roll
s
peed
Scales
Image
54
Pixelate divides the image into rectangle s using t
he center pixel color of each “box” as its color
Sets amount of
Pi
xelation
Scales
horizontally
Scales
vertically
55
Faux LED divides the image into a grid of c
ircles to mimic an LED wall
LED size Spacing
Color
peaking
56
Faux Tile divides the image into square tiles
Tile Size Spacing
Color
peaking
57
Fuzzifier creates a multi-image blurring effect
Horizontal
d
istance
Vertical
distance
Fuzz Decay
58
Drop Shadow creates a scalable drop shadow b
ehind the graphic object
Horizontal
sh
adow size
Vertical
shadow size
Shadow
opacity
59
Zoom Blur zooms into a position on the image with a multi-image blurring effect
Horizontal
po
sition center
Vertical
position center
Zoom
in and out
DMX
value
Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3
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CHAPTER 8 Graphic Functions
58 DLHD Digital Light User Manual
60
Chroma Shift shifts the red, blue, and green compon
ent colors
Horizontal
shift
Vertical
shift
Not Used
61
ShakeNBake introduces a random vibration effect
Horizontal
Sha
ke
Vertical
Shake
Scale
62
Slats, Vertical renders the image in offset verti
cal slats
Number
of Slats
Vertical
Di
splacement
Fade from
Normal to Slats
63
Slats, Horizontal renders the image in offset horiz
ontal slats
Number
of Slats
Horizontal
Di
splacement
Fade from
Normal to Slats
80
Downward Vertical Streaks “pulls” the image down
Vertical Start
Pos
ition
Streak
Angle
Fade from
Normal to Streak
81
Gaussian Blur blurs the image
Sample
Distance
Number of
F
ilter Passes
Scales the
Effect
82
Sharpen
Sample
Distance
Number of
F
ilter Passes
Scales the
Sharpen Effect
83
Flip
Horizontal
Flip
Vertical
Flip
Not Used
84
UV to Gray turns everything in the image gray excep
t for a selected UV chroma coordinate
U Coordinate V Coordinate Tolerance
85
UV to Transparent turns everything in the imag
e transparent except for a selected UV
chroma coordinate.
U Coordinate V Coordinate Tolerance
86
UV Select to Transparent turns a selected UV chroma coo
rdinate transparent with the rest of
the image unchanged
U Coordinate V Coordinate Tolerance
87
HS to Gray retains selected hue and saturation, and tu
rns everything else gray.
Hue
Coordinate
Saturation
Coordinate
Tolerance
88
HS to Transparent retains selected hue and sat
uration, and turns everything else
transparent.
Hue
Coordinate
Saturation
Coordinate
Tolerance
89
HS Selected To Transparent makes selected hue and
saturation transparent
Hue
Coordinate
Saturation
Coordinate
Tolerance
90
Texture Shift shifts texture coordinate by color valu
e
Horizontal
Shift
Vertical
Shift
Color
and Scale
91
Lens Grid views texture through grid of lenses
Magnification Edge Shading # of Lenses
92
Edge Detect, BW2 detects edges as black or whi
te
Sample
Di
stance
Edge Threshold
Comparison
Detected Edge
Scaler
93
Film Burn/Unburn creates burn pattern over imag
e
Burn Through
Rate
Film
Blac
kening
Burn
Pattern
94
Film Noise creates an “aged” film look
Noise Rate
Push to Sepia
add Jitter
Noise Level
DMX
value
Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3
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CHAPTER 8
Graphic Functions
DLHD Digital Light User Manual 59
95
Particle System 1 converts image to a particle pa
ttern
Emitter
Ty
pe
Trail
Length
Particle
Acceleration
96
Particle System 2 adds adjustments to Effect 95
Number of
Pa
rticles
Particle
Size
Emitter
Size
97
Particle System 3 adds adjustments to Effect 95
+ Effect 96
Initial Particle
Ve
locity
Particle
Rotation
Particle Lifetime
98
Prism
Number
of Facets
Refraction
Index
Rotation
99
Gaussian Halo creates blur from a clear center t
oward edges
Sample
Distance
Number of
Filter Passes
Gaussian
Curve Shape
100
Scene Change Detect transparency effect
Scale RGB Scale Alpha
Scale RGB+
al
pha
101
Yxy Luminance Scaling adjusts brightness i
ndependent of color values
Scale
Luminance
Scale X Scale y
102
Prerotation Translation sets image in virtual 3­D spac
e for rotation
Translate X Translate Y Translate Z
103
Digital Mspeed
Rotation MSpeed
Scaling
MSpeed
Position
MSpeed
104
Edge Detect2Color. Mod1 = Sample distance, Mod
2 = Edge threshold comparison, Mod3 =
Detected edge scaler
Sample
Distance
Edge Threshold
Compare
Detected Edge
Scal
er
105
Digital Mspeed 2. Mod1 = keystone speed, Mod
2 = framing speed, Mod3 = not used.
Keystone
Speed
Framing
Speed
Not
Used
106
Sepia Tones. Mod1 = fades from original i
mage color to sepia tones,
Mod2 = saturation, Mod3 = not used
Color Fade to
Sep
ia
Saturation
Not
Used
107
Red Tones. Mod1 = fades from original image col
or to red tones, Mod2 = saturation. Mod3 =
not used.
Color Fade to
Red
Saturation
Not
Used
108
Gray Maker. Mod1 = compresses colors to sha
des of gray, Mod2 = constrast,
Mod3 = not used
Compress
Co
lor to Gray
Contrast
Not
Used
109
Gray Maker2. Always gray. Mod1 = bri
ghtness, Mod2 = contrast, Mod3 = not used
Brightness Contrast
Not
Used
110
Posterizer. Mod1 = reduces color detail, Mod2 = con
trast, Mod3 = not used
Reduces Color
Detail
Contrast
Not
Used
111
Black & White. Mod1 = comparison, Mod2 = no
t used, Mod3 = not used.
Comparison
Not
Used
Not
Used
112
Fire Gradient. Mod1= fade from original image t
o converted image, Mod2 = not used, Mod3 =
not used.
Fade Image to
Converted
Not
Used
Not
Used
DMX
value
Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3
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CHAPTER 8 Graphic Functions
60 DLHD Digital Light User Manual
113
Negative Art. Mod1 = scales RGB, Mod2 = co
lor subtract, Mod3 = not used.
Scales
RGB
Color
Subtract
Not
Used
114
Exposure Control. Mod1 = expand/contract co
lor, Mod2 = color shift. Mod3 = not used.
Expand/
Contract Color
Color Shift
Not
Used
253
Special value used with global spherical mappi
ng effect 142. Defaults to 0 otherwise.
NA NA NA
254
Special value used with global spherical mappi
ng effect 142. Defaults to 0 otherwise.
NA NA NA
255
Pan and Scale zooms in and pans across a still image
Horizontal
posi
tion
Vertical
position
Zoom in
and out
DMX
value
Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3
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CHAPTER 9
Graphic Functions: Defining Content
DLHD Digital Light User Manual 61
Chapter 9:
Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a media file. This chapter outlines how to select an image’s object and media file components as well as define the video segment and its playback.
Content Overview
In addition to a royalty-free stock digital art collection featuring more than 1,500 lighting-
optimized files available as stock content, you can develop your own custom media files and 3D object files for playback on DL.3, DL.2 or Axon media servers. For a quick overview on developing your own custom User content, see Appendix B: Custom User Content on
page 283.
The Digital Lighting Product and Support pages at
highend.com/digital_lighting offer
additional assistance and the latest software and techniques for creating and encoding custom content.
Every DL.3, DL.2 and Axon media se
rver has a file system that holds the movies, images, and 3-D objects that make up the content that the server uses. These files, folders, and their associated DMX
values are collectively known as the “Content”
on the media server.
The Content Management Application (CMA) organizes and
i
dentifies content by source (preloaded Stock content or
custom User content) and type (Media files or 3-D Object files).
For more information on using
the CMA to view and manage content, (see Chapter 16: Content Management Application (CMA) on page 249).
Selecting Content
Three Parameters control content selection. To define an image you have to set DMX values
greater than 0 for the 3-D Object, Media Folder, and Media File parameters. The sele ct ed me dia file will be mapped onto the selected 3-D object.
To output an image from a media server:
1. Open the mechanical iris on the projector by setting its Dimmer parameter to full
(100%).
2. Set the Global Intensity parameter to full (100%).
3. Set the Object opacity to full (100%)
4. Adjust the Object, Media Folder, and Media F
ile parameters to greater than zero
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62 DLHD Digital Light User Manual
When programming with Wholehog software, the Media Folder and Object parameters default to
1 so choosing any Media File DMX value from 1-35 will display a media loop from the HES Core folder (Media Folder 1) wrapped on a Flat Plane (Object 1).
NOTE: The Dimmer, Opacity and Global Intensity Parameters all have to be
greater than zero before the image you create becomes visible.
Content Selection Parameters
The following sections outline parameters you will use to create an image from content and
define its playback. You will set the parameters described in this chapter for each individual Graphic Object you define.
NOTE: The suggested default DMX values given for each parameter are
recommended to build libraries that provide the easiest and most reliable content selection, rendering and output. They are the default values built into the Wholehog libraries for High End Systems consoles.
Object
The Object parameter selects the 3-dimensional object component of an image. Object files are
the 3-D object shapes used to build a total image. The graphics engine supports a combined total of 255 stock and user-created object files.
Stock Objects have a fixed DMX val
ue and cannot be edited. DMX values 1-149 are reserved for identifying stock object files. User-created object files must be assigned a unique DMX value from 150-255.
For a reference of 3-D object files available as stoc
k content with your media server and infor­mation on how to create your own object files, go to the link for the Stock Object Guide for the DL.3, DL.2 and Axon products on
http://www.highend.com/support/digital_lighting/.
Default DMX Value: 1 = full screen flat surface
TIP: You can select the same object file for images that will be interacti ng
with each other. If both objects occupy exactly the same area in 3-D space, “Z-fighting” (a shimmering effect) on some portions of the composite image can occur as the graphics engine tries to determine which object should be in the foreground.
You can avoid this effect by making a sli
ght adjustment to one of the object’s scale or moving it forward or back (using the Z Position parameter) in respect to the other.
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Graphic Functions: Defining Content
DLHD Digital Light User Manual 63
Media Folder
This parameter defines a folder (directory) containing a collection of media files. The media files
within the assigned folder can then be sele cted using the Media File parameter. DMX values for folders are assigned as follows:
• DMX values = 1-39 are used or reserved for Stock
Content
• DMX values = 40-240 are reserved fo
r User Content
• DMX value = 255 is reserved for live video input
Default DMX Value =
1 (HES Core Media files)
The following table describe
s the Stock Content folders available on DL.3, DL.2 and Axon
servers.
NOTE: Media folders with D MX Va lues of 27-35 are only available as stock
content on DL.3 fixtures and Axon Version 2 servers.
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64 DLHD Digital Light User Manual
Media Folder Descriptions.
DMX
Value
Media Folder Name Content Description
1 HES Core Premier High End Systems video loop collection 2 HES_Digital_Aerials_1 Digital still images and animations, designed for aerial effects 3 HES_Oils Digitally simulated psychedelic oil projection loops 4 HES_Atmospheric Video loops of natural settings clouds, water, fire 5 On_The_Wall_Studios Digital video loops, promotional 6 Sean_Bridwell Digital video loops, promotional 7 A_Luna_Blue Digital video loops, promotional 8 Feedback_Video Digital video loops, promotional
9 HES_Texture Video loop textures 10 HES_Foliage Collection of abstract and realistic foliage and floral video loops 11 HES_Religious Religious themed video loops 12 HES_Gothic Set of themed video loops 13 HES_Digital_Aerials _2
Digital still images and animations, designed for aerial effects 14 HES_Theme_Stills Nature stills (foliage and flowers) 15 Apollo Glass Digital Gobo Patterns, promotional 16 Artbeats Digital video loops, promotional 17 DHA_TopMac Digital patterns, promotional 18 Beacon DigiGobos Digital video loops, promotional 19 Amorphous Digi-gobos Digital animations, promotional 20 InLight Digital video loops, promotional 21 HES_Lithopatterns_1 High End Systems Lithopattern® images 22 HES_Lithopatterns_2 More images from High End Systems Lithopattern library 23 HES_Logos High End Systems® Axon and DL.2™ logos 24 HES_Hi_Res Variety of high resolution video backgrounds 25 NASA_Images Space images from the Hubble telescope 26 Blue_Pony Assorted video loops 27 HES_Core_02 Mixed footage 28 V-Squared-Labs Club th em e d foo t ag e 29 Virtual-Life-Media Club themed footage and few stills 30 Daddy-Van-Productions Digital backgrounds 31 Wet-Digital Underwater footage 32 Idyll-Hands-Imagery Aerial footage 33 David-Alley-Photography Nature themed hi
gh resolution images
34 JTM-Photography Nature stills
35-38 Reserved Reserved for HES use
39 HES_Setup_and_Test Images to use for setup and diagnostics
40-240 Open Available for User Content
255 Video Input Live video input from internal camera or external device
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Graphic Functions: Defining Content
DLHD Digital Light User Manual 65
Media File
The Media File parameter lets you identify whic h Stock or User media file to apply (map) as a
texture on the selected 3-D object. You can supplement the large library of Stock video loops and still images with Custom files. This parameter selects media files from within the folder defined by the Media Folder parameter.
For a reference of media files avail
able as stock content with your media server, go to the link for
the Stock Content Guide for DL.3, DL.2 and Axon products on
http://www.highend.com/
support/digital_lighting/.
Default DMX Value: 0 = No file selected
Tip: You can preview a visual display of the media files loaded on a media
server in the Content Management Application’s thumbnails view, (see Viewing Content on
page 257) or in the File Tab of a DL.3 or DL.2
fixture menu display.
Defining a Media File Segment
You can define any portion of a video media file to play using the In Frame and Out Frame
parameters. By default, the In Frame is the beginning of the media file and the Out Frame is the end of the file. Media files can have different lengths.
NOTE: Media that is not properly encoded may still play, but may have issues
when using In-Frame and Out-Frame parameters.
In Frame and Out Frame Parameters
You can select any segment of a media file for playback by assigning an In Frame value as a
start point and an Out Frame as an end point.
NOTE: DMX parameter values for these parameters do not correspond to a
particular “frame”. They are defined as a percentage of the movie length. This makes it possible to create segments with an Out Frame preceding the In Frame and simplifies playback synchronization between media files.
The In Frame parameter corresponds to a 16-bit DMX value equal to a starting point for the
playback segment of the selected file. The Out Frame parameter corresponds to a 16-bit DMX value equal to an end point for the playback segment of the s elected media file.
Assigning the In Frame and Out Frame parameters to default
DMX values will playback the entire
movie file.
Choosing other settings are useful when you want to:
• Begin or end a media file at a
ny point other than the default
• Start or stop on a specific image
• You need to shorten the media file to a specific length
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66 DLHD Digital Light User Manual
In Frame Default DMX Value: 0 = The beginning of a media file is the playback start point. Out Frame Default DMX Value: 65535 = The end of a media file is the playback endpoint.
As you move from 0 to 100% of the In Frame valu
e range, you can select the beginning of a media file segment as a percentage of the file length. Moving from 0 to 100% of the Out Frame value range selects the end of a media file segment as a percentage of the file length.
Segment Selection Examples
You can create a segment anywhere between
the beginning and the end of a media file. The In Frame does not have to precede the Out Frame.
To skip a segment in the center of a media file,
s
et the In Frame to a point following the Out Frame. The file will play from the In Frame to the en
d and then start at the beginning of the file and play to the Out Frame. When you create a segment
in this way, you may notice a jump as playback skips from the end of the file to the beginning.
File
Start
File
End
In Frame
25%
In Frame
75%
Out Frame
75%
Out Frame
25%
Example 2
Example 1
File
Start
File
End
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CHAPTER 9
Graphic Functions: Defining Content
DLHD Digital Light User Manual 67
Defining Playback
After selecting and defining a media file segment to display on a 3-D object, you can choose from
several Playback Modes and assign a Playback Speed.
Playback Mode
A Playback Mode parameter for each 3-D image allows several playback options.
Default DMX Value: 0 = Plays forward in a continuous loop
Scrubbing
Scrubbing displays the selected frame of the composite output of the media server. While
scrubbing the In Frame, the frame selected by the In Frame co
arse and fine channels will be
displayed. Likewise, scrubbing the Out Frame wil
l display the frame selecte d by the Out Frame coarse and fine channels. When the “with statistics” opti on is selected, the composit e output includes text data related to the selected frame. Re me mbe r that the In Frame and Out Frame parameters
are defined as a DMX value mapped to the percentage
of the media file length, not a specific frame.
DMX
Value
Playback Mode Description
0
Play forward looping Plays the media segment from In Frame setting to Out Frame
se
tting, looping continuously
1
Play forward once Plays the media segment from In Frame setting to Out Frame
se
tting, and holds on the last frame
2
Pause Stops playback at the frame currently playing
3
Play forward once if opacity > 0Plays the media segment from In Frame setting to Out Frame
se
tting, and holds on the last frame, Plays only when the
content opacity value is greater than zero.
4
Play forward if opacity > 0 Plays media segment from In Frame setting to Out Frame
se
tting, looping continuously. Plays only when the content
opacity value is greater than zero.
5
Pause and rewind Stops playback at the frame currently playing, then jumps to
t
he In Frame setting.
6
Scrub In Frame Displays frame that has been defined by the In Frame
pa
rameter
7
Scrub Out Frame Displays frame that has been defined by the Out Frame
pa
rameter
8
Scrub In Frame with statistics Displays frame that has been defined by the In Frame
pa
rameter with media file data overlaid on the output.
9
Scrub Out Frame with statistic
s
Displays frame that has been defined by the Out Frame parameter with media file data overlaid on the output.
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68 DLHD Digital Light User Manual
NOTE: If the Global Control Mode parameter = 255, a DMX value of 1-3 for the
Global Control parameter provides an alternate font color to en ha n ce statistics readability.
Playback Speed
The Playback Speed parameter controls the speed of the selected media file’s Playback Mode.
The Playback Speed for a media file is used whenever the Playback Mode Parameter’s DMX value is assigned to any Play Forward option.
Default DMX Value: 128 = Playback at normal speed.
A DMX value of 0 or 128 (50%) plays back medi a fil
es at the original recorded speed. DMX values
from 1 to 127 plays the media file back at an increasing speed, from slowest to the original recorded speed. Values from 129-255 set playback speed from faster than normal to fastest speed.
NOTE: DMX Values 1-127 utilize frame blending to provide a smooth playback
motion at slow speeds.
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DLHD Digital Light User Manual 69
Chapter 10:
Graphic Functions: Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and speed; along with its position and scale in X, Y, and Z axis directions.
The parameters described in this chapter are set for each Graphi
c Object you define. Parameters for composite image rotation, position and global scale are described in Chapter 11: Global Functions.
NOTE: The suggested default DMX values given for each parameter are
recommended to build libraries that provide the easiest and most reliable content selection, rendering and output.
Rotating a 3-D Object
The Rotation parameters for each object control 3-D object rotation with 16-bit precision. You can rotate a 3-D object up to 720° in either a clockwise or counterclockwise direction around the X, Y and/or Z axis.
NOTE: Remember that rotation changes could affect an object’s
relationship to other objects.
When you rotate an object, you are rotating it ar ound the sele cted axis. X Rotation produces the effect of a top-to-bottom flip. Y Rotation produces a left-to-right flip. Z Rotation causes a circular motion.
X Rotation Rotates image
about the X axis
Y Rotation Rotates image
about the Y axis
Z Rotation Rotates image about
the Z axis
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70 DLHD Digital Light User Manual
The Rotation parameters’ suggested default values are the midpoint of the 16-bit DMX value
range, which is equal to no rotation. Increasing the DMX value from the midpoint indexes the object in a clockwise direction. Reducing the DMX value below the midpoint indexes the object in a counterclockwise direction.
When the DMX value for a rotat
ion parameter is greater than the 720° limit in either direction, the object begins rotating continuously. Additional adjustment to the DMX values increases the speed of continuous rotation.
NOTE: Global and Graphic Effects Mode parameters contain a Prerotation
Translation effect option. When a Global or Graphic Effects Mode DMX value = 102, you can use the Effect Modifier parameters to locate the image in a virtual three dimensional space. Applying the Rotation parameters then cause the image to orbit around the selected axis from that location, see Prerotation Translation o
n page 185.
Continuous RotationContinuous Rotation
25% 50% 75%
Rotation Speed
0% 100%
Counter-clockwise Clockwise
Rotation Speed
0
o
720-0 0-720
oo
Indexed Rotation
Indexed Rotation
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Rotation Parameters
X Rotation
The X Rotation parameter rotates the selected Graphic Object around the X axis with 16-bit
precision. You can index the rotation or set a continuous rotation creating a vertical flip at variable speeds.
This parameter lets you view an o
bject from a different angle by turning the object. You can also view an object from a different angle by changing the viewpoint in space for the composite image, (see Global Viewpoint Mode o
n page 130).
Default DMX Value: 32768 (50%) = No X Rotation
Tip: Using this parameter you can turn one object
through another.
% of
Value
R
ange
Function
1–24 Continuous variable-speed counterclockwise image rotation around X-axis (fast to slow)
25 Continuous rotation stop
26–49 Rotates the image counterclockwise around X-axis in steps to –720 degrees
50 0° rotation around X-axis
51–74 Rotates the image clockwise around X-axis in steps to 720 degrees absolute
75 Continuous rotation stop
76–100 Continuous variable-speed clockwise image rotation around X-axis (slow to fast)
Original Object 1 and Object 2
X-axis Rotation Applied to Object 2
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Y Rotation
The Y Rotation parameter rotates or indexes the selected Graphic Object around the Y axis with
16-bit precision. You can index the rotation or se t a continuous rotation creating a horizontal fl ip at variable speeds.
This parameter lets you view an object from a dif
ferent angle by turning the object. You can also view an object from a different angle by changing the viewpoint in space for the composite image, (see Global Viewpoint Mode on
page 130).
Default DMX Value: 32768 (50%)= No Y Rotation
Tip: Using this parameter you can tur
n one object through another
Z Rotation
The Z Rotation parameter rotates or indexes the selected Graphic Object around the Z axis with
16-bit precision. You can index the rota tion or set a con tinuous rota tion creating a circular spin at variable speeds.
% of
Value
Range
Function
1–24
Continuous variable-speed counterclockwise image rotation around Y-axis (fast to slow)
25
Continuous rotation stop
26–49
Rotates the image counterclockwise around Y-axis in steps to –720 degrees
50
0° rotation around Y-axis
51–74
Rotates the image clockwise around Y-axis in steps to 720 degrees absolute
75
Continuous rotation stop
76–100
Continuous variable-speed clockwise image rotation around Y-axis (slow to fast)
Original Object 1 and Object 2
Y-axis rotation applied to Object 2
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Default DMX Value: 32768 (50%)= No Z Rotation
This parameter lets you view an o
bject from a different angle by turning the object. You can also view an object from a different angle by changing the viewpoint in space for the composite image, (see Global Viewpoint Mode o
n page 130).
Tip: Using this parameter you can turn one object
around another
% of
Value
R
ange
Function
1–24
Continuous variable-speed counterclockwise image rotation around Z-axis (fast to slow)
25
Continuous rotation stop
26–49
Rotates the image counterclockwise around Z-axis in steps to –720 degrees
50
0° rotation around Z-axis
51–74
Rotates the image clockwise around Z-axis in steps to +720 degrees
75
Continuous rotation stop
76–100
Continuous variable-speed clockwise image rotation around Z-axis (slow to fast)
Original Object 1 and Object 2
Z-axis Rotation Applied to Object 2
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Scaling the Object
You can scale an Graphic Object along the X, Y and/or Z axis to adjust the object size. The Sc
ale parameter adjusts the size of the object’s image up to approximately 10x its original size. At a DMX value of zero, the image shrinks to a dot. At the midpoint of the DMX value range, the image is normal size. When the DMX value is increased from the midpoint, the image is enlarged. In addition, when the DMX value is reduced below the midpoint, an inverted image is enlarged.
Tip: Us
e the X,Y and Z Scale parameters together to enlarge or shrink a 3-D object
proportionally.
X Scale
The X Scale parameter uses two channels to scale the selected 3-D object along the X axis,
either expanding it or making it smaller. Use it when you want to size the object’s horizontal component.
A DMX value of 32768 (50%) sets the object at its normal size. Values less
than 50% shrink the object horizontally to the smallest at 0. Values greater then 50% enlarge the object horizontally to the largest at
65535
(100%).
Default DMX Value: 32768 (50%) = Normal Scale
Y Scale
The Y Scale parameter uses two channels to sc ale the selected 3-D object along the Y axis,
either expanding it or making it smaller. Use it when you want to size the object’s vertical component.
Original Object 1 and Object 2 All Scale DMX values = 32768 (50%)
Object 2 X-Scale DMX value = 165 Scaled 3 times in X direction
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A DMX value of 32768 (50%) sets the object at its normal size . Values l ess than 50 % shr ink the
object vertically to the smallest at 0. Values greater then 50% enlarge the object vertically to the largest at
65535
(100%).
Default DMX Value: 32768 (50%) = Normal Scale
Z Scale
The Z Scale parameter uses two channels to scale the selected 3-D object along the Z axis,
either expanding or shrinking it. Use it when you want to size the object’s thickness.
A DMX value of 32768 (50%) sets the object at its normal size . Values l ess than 50 % shr ink the
th
e object thickness until it reaches a point at a value of 0. Values greater then 50% enlarge the
object to a maximum thickness at
65535
(100%).
Default DMX Value: 32768 (50%) = Normal Scale
Original Object 1 and Object 2 All Scale DMX values = 32768 (50%)
Object 2 Y-Scale parameter DMX value = 165 Scaled 3 times in Y direction
Original Object 1 and Object 2 All Scale DMX values = 32768 (50%)
Object 2 Z-Scale parameter DMX value = 223 Scaled 7.5 times in Z direction
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Changing Object Position
You can reposition each 3-D object’s position in 3-D space by moving it along the X, Y and Z
axes. The following parameters act on an individual object. Use these parameters to position 3-D images in relation to each other.
X Position
The X Position parameter moves your object along the X axis with 16-bit precision. The midpoint of the 16-bit DMX value range centers the image on the X-axis. Values below the
D
MX midpoint move the object left, and values above the DMX midpoint move the object right.
Default DMX Value: 32768 (50%) = object centered in frame
Original Object 1 and Object 2 All Position DMX values = 32768 (50%)
Object 1: X Position DMX value = 33561
Object 1: X Position DMX value = 32022
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Y Position
The Y Position parameter mo ves your object along the Y axis with 16-bit precision. The midpoint of the 16-bit DMX value range, centers the image on the Y-axis. Values below the
DM
X midpoint move the object down, and values above the DMX midpoint move the object up.
Default DMX Value: 32768 (50%) = object centered in frame
Original Object 1 and Object 2 All Position DMX values = 32768 (50%)
Object 1: Y Position DMX value = 33269
Object 1: Y Position DMX value = 32255
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Z Position
The Z Position parameter moves your object along the Z axis with 16-bit precision. The midpoint of the 16-bit DMX value range centers the object on the Z axis. Values below the
DM
X midpoint move the object away from the viewer and appears to become smaller, and object
above the DMX midpoint move the object toward the viewer and appears to become larger.
Default DMX Value: 32768 (50%) = object centered in frame Tip: This parameter can create a zoom effect. Remember
that by moving an object, you can
obscure other objects or move it behind your viewpoint where it is no longer visible.
Original Object 1 and Object 2 All Position DMX values = 32768 (50%)
Object 1: Z Position DMX value = 32822
Object 1: Z Position DMX value = 31884
Object 1: Z Position DMX value = 33144
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