High End Systems DL.3 User Manual

DL.3 Digital Light
with Collage™ Software
User Manual
© High End Systems, Inc. 2008, All Rights Reserved Information and specifications in this document are subject to change without notice. High End Systems, Inc.
assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual. Trademarks used in this text: High End Systems, and WholeHog III are registered trademarks; and Collage,
Collage Generator, Hog iPC, the High End Systems globe logo and the Hog logo are trademarks of High End Systems, Inc. or High End Systems Europe Ltd. Belden is a registered trademark of Belden, Inc. Microsoft, DirectX, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other co untries. Super HAD and Sony are registered trademarks or trademarks of Sony Corporation in the United States and/or other countries. Art-Net is a registered trademark of Artistic License Corporation. Lightwave 3-D is a registered trademark of Newtek. Mac OS is a trademark of Apple Computer, Inc. registered in the U.S. and in other countries.
Other trademarks and trade names may be used in this document to refer to either the entities claiming the marks and names or their products. High End Systems disclaims any proprietary interest in trademarks and trade names owned by other s.
DL.3 User Manual
Software Release Version 1.4
September, 2008
Contacting High End Systems
®
Sales Department High End Systems, Inc.
2105 Gracy Farms Lane Austin, TX 78758 USA voice: 512.836.2242 fax: 512.837.5290 Toll Free: 800.890.8989
Customer Service High End Systems, Inc.
2105 Gracy Farms Lane Austin, TX 78758 USA voice: 800.890.8989 fax: 512.834.9195 toll free: 800.890.8989 email: support@highend.com
World Wide Web: http://www.highend.com

Patents

This High End Systems product is protected by patents and pending patent applications.
owned or licensed by High End Systems include:
Patents
US 4,392,187; US 4,602,321; US 4,688,161; US 4,701,833; US 4,709,311; US 4,779,176; US 4,800,474; US
4,962,687; US 4,972,306; US 4,980,806; US 5,010,459; US 5,031,078; US 5,073,847; US 5,078,039; 5,186,536; US 5,209,560; US 5,278,742; US 5,282,121; US 5,307,295; US 5,329,431; US 5,331,822;
US US
5,367,444; US 5,402,326; US 5,414,328; US 5,426,576; US 5,430,629; US 5,432,691; US 5,454,477;
US
5,455,748; US 5,502,627; US 5,506,762; US 5,515,254; US 5,537,303; US 5,545,951; US 5,588,021; 5,590,954; US 5,590,955; US 5,640,061; US 5,647,662; US 5,691,886; US 5,702,082; US 5,728,994;
US US
5,758,955; US 5,758,956; US 5,769,527; US 5,769,531; US 5,774,273; US 5,788,365; US 5,794,881;
US
5,795,058; US 5,798,619; US 5,806,951; US 5,812,596; US 5,823,661; US 5,825,548; US 5,828,485; 5,829,868; US 5,857,768; US 5,882,107; US 5,921,659; US 5,934,794; US 5,940,204; US 5,945,786;
US US
5,953,151; US 5,953,152; US 5,969,485; US 5,980,066; US 5,983,280; US 5,984,248; US 5,986,201;
US
6,011,662; US 6,029,122; US 6,048,080; US 6,048,081; US 6,054,816; US 6,057,958; US 6,062,706; 6,079,853; US 6,126,288; US 6,142,652; US 6,142,653; US 6,172,822; US 6,175,771; US 6,188,933;
US US
6,208,087; US 6,219,093; US 6,220,730; US 6,241,366; US 6,249,091; US 6,255,787; US 6,256,136;
US
6,261,636; US 6,278,542; US 6,278,545; US 6,278,563; US 6,288,828; US 6,326,741; US 6,327,103; 6,331,756; US 6,346,783; US 6,421,165; US 6,430,934; US 6,459,217; US 6,466,357; US 6,502,961;
US US
6,515,435; US 6,523,353; US 6,536,922; US 6,538,797; US 6,545,586; US 6,549,324; US 6,549,326;
US
6,563,520; US 6,565,941; US 6,570,348; US 6,575,577; US 6,578,991; US 6,588,944; US 6,592,480; 6,597,132; US 6,600,270; US 6,601,974; US 6,605,907; US 6,617,792; US 6,621,239; US 6,622,053;
US US
6,635,999; US 6,648,286; US 6,664,745; US 6,682,031; US 6,693,392; US 6,696,101; US 6,719,433;
US
6,736,528; US 6,771,411; US 6,775,991; US 6,783,251; US 6,801,353; US 6,812,653; US 6,823,119; 6,865,008; US 6,866,390; US 6,866,402; US 6,866,451; US 6,869,193; US 6,891,656; US 6,894,443;
US US
6,919,916; US 6,930,456; US 6,934,071; US 6,937,338; US 6,955,435; US 6,969,960; US 6,971,764;
US
6,982,529; US 6,988,805; US 6,988,807; US 6,988,817; US 7,000,417; US 7,011,429; US 7,018,047; 7,020,370; US 7,033,028; US 7,048,838; US 7,055,963; US 7,055,964; US 7,057,797; US 7,073,910;
US US
7,078,869; US 7,092,098; US 7,119,902; US 7,161,562; US 7,175,317; US 7,181,112; US 7,206.023;
US
7,210,798; US 7,253,942; US D347,113; US D350,408; US D359,574; US D360,404; US D365,165;
US
D366,712; US D370,080; US D372,550; US D374,439; US D377,338; US D 38 1,740; US D4 09, 771 ; AT E169413; 2142619; CA 2145508; CA 2245842; DE 22588.4-08; DE 621495; DE 655144; DE 69320175.4; DE 69322401.0;
CA DE
69331145.2; DE 69525856.7; DE 69734744.3; DE 797503; DK 0655144; DK 1447702; EP 0475082;
EP
0621495; EP 0655144; EP 0662275; EP 0767398; EP 0797503; EP 0969247; EP 1447702; ES 0621495; 0621495; FR 0655144; FR 0662275; FR 1447702; GB 2043769B; GB 2055842B; GB 2283808B; GB 2290134B;
FR GB
2291814B; GB 2292530B; GB 2292896B; GB 2294909B; GB 2295058B; GB 2303203B; GB 2306887B;
GB
2307036B; GB 2316477B; IE 0621495; IT 034244BE; 2005; IT 0621495; IT 0655144; JP 3495373; JP 3793577;
0621495; NL 0797503; NL 0969247; UK 0621495; UK 0655144; UK 0662275; UK 0797503; UK 0969247;
NL UK
1447702;
ii DL.3 Digital Light User Manual

Declaration of Conformity

according to ISO/IEC Guide 22 and EN45104
Manufacturer’s name: High End Systems, Inc.
Distributor’s name: High End Systems, Inc. Distributor’s address: 2105 Gracy Farms Lane
Austin, Texas 78758 USA
Declares that the product:
Product Name: DL.3 Product Number:All Product Options:All
conforms to the following EEC directives:
73/23/EEC, as amended by 93/68/EEC
89/336/EEC, as amended by 92/31/EEC and 93/68/EEC
Equipment referred to in this declaration of conformity was first manufactured in compliance with the following standards in 2005:
Safety: EN 60598-1: 1997
EN 60598-2-17; 1990 A1-A3: 1998 A13: 1999
EMC:
EN 55022
Conducted Emissions Class A Radiated Emissions Class A ANSI C63.4 Class A FCC 47 CFR Part 15 Class A
EN 55024
EN 61000-3-2 Class A EN 61000-3-3
VCCI V-1/2001.04 Class A
EN 61000-4-2 4/8kV EN 61000-4-3 A1 3V/m EN 61000-4-4 1kV/0.5kV EN 61000-4-5 2kV/1kV EN 61000-4-6 3 Vrms EN 61000-4-11 >95%-0.5p, 30%-25p,>95%-250p
USA, Wednesday, April 30, 2008 Kenneth Stuart Hansen, Compliance Engineer
DL.3 Digital Light User Manual iii

Product Modification Warning

High End Systems products are designed and manufactured to meet the requirements of United States and International safety regulations. Modifications to the product could affect safety and render the product non­compliant to relevant safety standards.
Mise En Garde Contre La Modification Du Produit
Les produits High End Systems sont conçus et fabriqués conformément aux exigences des règlements internationaux de sécurité. Toute modification du produit peut entraîner sa non conformité aux normes de sécurité en vigueur.
Produktmodifikationswarnung
Design und Herstellung von High End Systems entsprechen den Anforderungen der U.S. Amerikanischen und internationalen Sicherheitsvorschriften. Abänderungen dieses Produktes können dessen Sicherheit beeinträchtigen und unter Umständen gegen die diesbezüglichen Sicherheitsnormen verstoßen.
Avvertenza Sulla Modifica Del Prodotto
I prodotti di High End Systems sono stati progettati e fabbricati per soddisfare i requisiti delle normative di sicurezza statunitensi ed internazionali. Qualsiasi modifica al prodotto potrebbe pregiudicare la sicurezza e rendere il prodotto non conforme agli standard di sicurezza pertinenti.
Advertencia De Modificación Del Producto
Los productos de High End Systems están dis eñ ados y fabricados para cumplir los requisitos de las reglamen­taciones de seguridad de los Estados Unidos e internac ionales. Las modi ficaciones al prod ucto podrían afectar la seguridad y dejar al producto fuera de conformidad con las normas de seguridad relevantes.

FCC Information

This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference, in which case the user will be required to correct the interference at his own expense.

Important Safety Information

Instructions pertaining to continued protection against fire, electric shock, and injury to persons are found in Appendix
Important: Informations De Sécurité
Les instructions se rapportant à la prote ction permanente contre les incendies, l’électrocution, excessif et aux blessures corporelles se trouvent dans l’Annexe monter ou d’utiliser cet équipement.
Wichtige Sicherheitshinweise
Sicherheitsanleitungen zum Schutz gegen Feuer, elektrischen Schlag, und Verletzung von Personen finden Sie in Anhang sorgfältig durchlesen.
Informazioni Importanti Di Sicurezza
Le istruzioni sulla protezione da incendi, folgorazione, e infortuni sono contenu te nell ’appendi ce E. Si pr ega di leggere tutte le istruzioni prima di assemblare, montare e azionare l’apparecchiatura.
Informacion Importante De Seguridad
En el Apéndice E se encuentran instru cciones sobre protección c ontinua contra i ncendios, descarga elé ctrica, y lesiones personales. Lea, por favor, todas las instrucciones antes del ensamblaje , montaje y operació n de este equipo.
iv DL.3 Digital Light User Manual
E. Please read all instructions prior to assembling, mounting, and operating this equipment.
E. Veuillez lire toutes les instructions avant d’assembler, de
E. Vor der Montage, dem Zusammenbau und der Intbetriebnahme dieses Geräts alle Anleitungen

Symbols

The following international caution and warning symbols appear in margins throughout this manual to highlight messages.
CAUTION: This symbol appears adjacent to Caution messages. Not heeding these messages could result in personal injury and/or damage to equipment.
WARNING: This symbol appears adjacent to high voltage warning messages. Not heeding these messages could result in serious personal injury.
WARNING: This symbol appears adjacent to potential fire hazard messages. Not heeding these messages could result in serious personal injury.
This symbol indicates the minimum focus distance from a combustible object.
This symbol cautions against mounting the fixture on a flammable surface.
This symbol indicates that, while operating, equipment surfaces may reach very high temperatures. Allow the fixture to cool before handling.

Fog Machine Warning

Like all high quality video projection units, DL.3 fixtures must be kept protected from excessive amounts of glycol fog, mineral oil, and smoke. Digital lights incorporate advanced air filtering to reduce these risks to a minimum; however, the user must follow these guidelines to ensure continued operation of the fixture:
Air filters (both fixture and projector) should be c hecked an d cleaned on a r egular basis. When u sed in a closed or fixed environment where fog or haze is used, we recommend at least a weekly check.
Do not situate DL.3 fixtures in areas of high fog density such as directly in front of a fog machine or mineral oil hazer.
Minimize the exposure of DL.3 fixtures to both glycol fog and mineral oil.
Digital lights are highly complex and sensitive electro-optical devices and care and thought in how it is used, rigged, and positioned will maximize the product’s life and your investment.
Failure to follow these guidelines and carry out regular maintenance will void the warranty.

Packaged Media Notice:

Any use of this product other than consumer personal use in any manner that complies with the MPEG-2 Standard for encoding video information for packaged media is expressly prohibited without a license under applicable patents in the MPEG-2 patent portfolio, which license is available from MPEG LA, L.L.C., 250 Steele Street, Suite 300, Denver Colorado 80206.
DL.3 Digital Light User Manual v

Warranty Information

Limited Warranty
Unless otherwise stated, your product (excluding the lamp) is covered by a one year parts and labor limited warranty. The lamp warranty for Christie projectors is 120 days or 500 hours whatever comes first. It is the owner’s responsibility to furnish receipts or invoices for verification of purchase, date, and dealer or distributor. If purchase date cannot be provided, date of manufacture will be used to determine warranty period.
Returning an Item Under Warranty for Repair
It is necessary to obtain a Return Material Authorization (RMA) number from your dealer or point of purc hase BEFORE any units are returned for repair. The manufacturer will make the final determination as to whether or not the unit is covered by warranty.
Any Product unit or parts returned to H igh End Syste ms must be packaged in a suitable manner to ens ure the protection of such Product unit or parts, and s uch package shall b e clearly and prominent ly marked to i ndicate that the package contains returned Product units or parts and with an RMA number. Accompany all returned Product units or parts with a written explanation of the alleged probl em or malfunction. Ship returned Pro duct units or parts to: 2105 Gracy Farms Lane, Austin, TX 78758 USA.
Note: Freight Damage Claims are invalid for fixtures shipped in non-factory boxes and packing materials.
Freight
All shipping will be paid by the purchaser. Items under warranty shall have return shipping paid by the manufacturer only in the Continental United States. Under no circumstances will freight collect shipments be accepted. Prepaid shipping does not include rush expediting such as air freight. Air freight can be sent customer collect in the continental United States.
REPAIR OR REPLACEMENT AS PROVIDED FOR UNDER THIS WARRANTY IS THE EXCLUSIVE REMEDY OF THE CONSUMER OTHER THAN THE LIMITED WARRANTY STATED ABOVE. HIGH END SYSTEMS, INC. MAKES NO WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT TO ANY PRODUCT, AND HIGH END SPECIFICALLY DISCLAIMS ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. HIGH END SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGE, INCLUDING LOST PROFITS, SUSTAINED OR INCURRED IN CONNECTION WITH ANY PRODUCT OR CAUSED BY PRODUCT DEFECTS OR THE PARTIAL OR TOTAL FAILURE OF ANY PRODUCT REGARDLESS OF THE FORM OF ACTION, WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, AND WHETHER OR NOT SUCH DAMAGE WAS FORESEEN OR UNFORESEEN.
Warranty is void if the product is misused, damaged, modified in any way, or for unauthorized repairs or parts. This warranty gives you specific legal rights, and you may also have other rights specific to your locality.
vi DL.3 Digital Light User Manual

What You Should Know About Copyright

The following FAQ can help you understand copyright laws and how they apply to content used with the DL.3 fixture
By Suzy Vaughan Associates for High End Systems.
I want to use a film clip from “When Harry Met Sally” in a promotional piece advertising my services. What do I have to do to be able to do that?
First of all, you need to obtain permission to use the clip from its owners. The clip is considered intellectual property , j ust as though it we re your car or some softw are code dev eloped by and b elonging t o Microsoft. This is because the U.S. Copyright Act gave creators of literary works (which include books, films, television programs, art works, still photos and musical compositions and recordings) the right to sell or license these works and to make money from them for the period of the copyright.
But what about public domain material? I heard that lots of material is in the public domain and can be used for free.
Once the copyright runs out, the creative work falls into the public domain and can be used freely by anyone without payment or licensing. If the work is not public domain, it is considered literary property. The Copyright Act provides substantial penalties for copyright infringement ranging from $10,000 for accidental infringement to $250,000 for willful infringement. However, contrary to popular belief, there really is not that much material in the public domain so this approach will limit you creatively.
What if I want to use a clip in a public performance? It's not being filmed or taped. Surely I don't need permission for that?
Public gatherings require clearance whenev er copyrig hted data is projected to audi ences, or for an y use other than just personal viewing. Concerts, trade shows, industrial shows, parties and raves are all examples of public performance and permission must be obtained.
Suppose I want to use a still photo or a magazine cover or a television clip? Do I have to obtain permission for them too?
Yes, they are also copyrighted works, whose owners must grant a license for their usage.
Do I need any other permissions to use this material?
In many cases you do. You may need to obtain permission to use the appearance of actors who appe ar in th e clip as well as pay the writers and directors of the film that your clip comes from.
What about music? I hear you can use 8 bars for free. 8 bars for free is a fallacy that has been passed around as a fact for a long period of time. However, it isn't
true. Both musical compositions and records require licensing and payment.
What about High End Systems material included with the DL.3 fixtures and Axon Media Servers? Do I have to clear that?
No. High End Systems has worked to provide clearance for the content th at is provided. Any materials you received directly from HES with the purchase of a new DL.3 have already been properly licensed for your use in shows and presentations. That does not, howev er, license you to sell this content sep arately fro m your unit. Also, please be sure that any new content you obtain from outside sources is properly cleared for public presentation.
This sounds really difficult and I don't know how to do it? What do I do to properly license copyrighted material?
You need to consult with a Content Clearing House or with a properly licensed Intellectual Property Attorney. Content clearinghouses are typically less expensive to work with and have well established industry relations that can result in cost savings. High End Systems uses and highly recommends Suzy Vaughan Associates.
DL.3 Digital Light User Manual vii
Suzy Vaughan Associates has 20 years of e xperience in clear ing clips, talent, and music for use in any nu mber of venues. Their clients include Barbara Streisand, Michael Jackson, and The Emmys among other shows.
You can obtain more information about Suzy Vaughan Associates' services by calling 818-988-5599 or emailing info@suzyvaughan.com. Their website is www.suzyvaughan.com. Suzy Vaughan is also an attorney specializing in intellectual property issues.
How much does it typically cost to license copyrighted material? The answer depends entirely on what material you want to use and how you plan to use it. Prices can range
from hundreds of dollars for photography content to thou sands of dollars for a high ly desirab le film/video clip . Since price is content-sensitive, the best thing to do is to contact a clearinghouse like Suzy Vaughan Associates and let them find out for you.
viii DL.3 Digital Light User Manual

Table of Contents

Contacting High End Systems® ......................................................................ii
Patents .......................................................................................................ii
Declaration of Conformity ............................................................................. iii
Product Modification Warning ........................................................................ iv
FCC Information .......................................................................................... iv
Important Safety Information ........................................................................ iv
Symbols ...................................................................................................... v
Fog Machine Warning ....................................................................................v
Packaged Media Notice: .................................................................................v
Warranty Information ................................................................................... vi
What You Should Know About Copyright .........................................................vii
Chapter 1: Product Overview
Features ........................................................................................................ 1
System .......................................................................................................1
Graphics Engine ...........................................................................................2
Content Management Application ....................................................................3
Hardware ....................................................................................................3
Related Products and Accessories ................................................................. 4
Chapter 2: Setup and Configuration
Hardware Setup ............................................................................................ 5
Unpacking the Fixture ...................................................................................5
Hardware Components ..................................................................................6
Connection Ports .......................................................................................6
Pan and Tilt Locking ................................................................................... 7
Attaching a Power Cord Cap ...........................................................................7
Installing a Line Cord Cap - U.K. Only ..........................................................7
Vatic Fitter Heads Information - Danmark .....................................................7
Mounting the Fixture .....................................................................................8
Fog Machine Warning .................................................................................8
Mounting the Fixture Upright .......................................................................9
Truss Mounting .........................................................................................9
Linking DL.3 Fixtures .................................................................................. 10
Setting up a Standard DMX Link ................................................................10
Setting up an Ethernet Fixture Link ............................................................11
Linking Configurations ..............................................................................11
Powering On the Fixture ..............................................................................12
Homing the Fixture .................................................................................. 13
The DL.3 Menu Display Panel ....................................................................13
DL.3 Digital Light User Manual ix
Software Setup ........................................................................................... 14
Installing and Launching the Content Management Application (CMA) ................ 14
Verifying and Upgrading Fixture and CMA Software ......................................... 15
Configuring DL.3 Fixtures ............................................................................ 16
Setup Configuration Using the Menu System ............................................... 16
Setup Configuration Using the CMA ............................................................ 17
DMX Control Setup ..................................................................................... 18
Patching the DL.3 Fixture to a Wholehog Console ......................................... 18
Viewing Output ....................................................................................... 18
Shutting Down the Fixture .......................................................................... 19
Recommended Shutdown Options ................................................................. 19
Placing Fixture in Road Case ....................................... .......................... ....... 19
Chapter 3: The Digital Light Menu System
Menu Panel Components ............................................................................. 21
LCD Display Adjustment Buttons .................................................................. 22
LCD Display Power Button ........................................................................ 22
LCD Display Menu Options and Selection .................................................... 22
Navigating the Menu ....... ......... ................................................................... 23
Menu Options .............................................................................................. 24
Menu Screen Descriptions ........................................................................... 27
DMX Tab ................................................................................................... 27
DMX_Control Screen ............................ ......................... .. .. ....................... 27
DMX_Protocol Tab ...................................................................................28
DMX_Protocol_Motion Screen .................................................................... 28
DMX_Protocol _Global Screen ................................................................... 28
DMX_Protocol _Obj Screens ...................................................................... 28
DMX_Raw Screen .................................................................................... 29
Set Tab ..................................................................................................... 30
Set_Fixture Screen .................................................................................. 30
Set_Projector Screen ............................................................................... 31
File Tab ..................................................................................................... 33
Test Tab .................................................................................................... 34
Test_Home Screen ..................................... .. .. ........................ .. .. ............. 34
Test_Self Test Screen ....................................... ........................ .. .. .. ......... 34
Info Tab ..................................................................... .. .. .. ........................ . 35
Info_Hours ............................................................................................. 35
Info_Version Screen ................................................................................ 35
Info_Status Tab ...................................................................................... 35
Reset Screen ............................................................................................. 36
x DL.3 Digital Light User Manual
Chapter 4: DMX Programming Basics and Quick Start
DMX Programming Overview ...................................................................... 37
DMX512 Links ........... .. ................................................. .. .. ........................ ..37
8-bit vs. 16-bit DMX Parameters ................................................................... 37
Determining a DMX Start Channel ................................................................. 38
Protocol Levels ........................................................................................... 39
DL.3 and DL.2 Protocol Levels ................................................................... 39
Axon Protocol Levels ................................................................................40
Lighting Console Tips .................................................................................. 41
Fixture Libraries: ........................................................................................41
Patching Digital Light Fixtures and Axon Media Servers ....................................41
DMX Output Displays ..................................................................................41
Wholehog III Programming Notes .............................................................. 42
Play Speed ................................................................................................42
Mask Strobe .............................................................................................. 42
Play Modes (Opacity) ..................................................................................42
CMY .......................................................................................................... 42
Control Channel Functions ...........................................................................42
Quick Start with a Wholehog Console ......................................................... 43
Chapter 5: Tutorials
Fixture Set-up (DL.3 and DL.2 Media Servers) ............................................ 45
Lesson 1: Cross Fading Between Graphic Objects ....................................... 46
Define Graphic Object 1 ........................................................................... 46
Add the DL.2 logo as Graphic Object 2 .......................................................46
Define Graphic Object 3 ........................................................................... 46
Create Crossfade Cues ............................................................................. 46
Lesson 2 - Working with Multiple Graphic Objects ...................................... 47
Apply Transparency Effects .................................................................. .. .. .... 47
Lesson 3 - Girt, the Fire Breathing Lizard .............................................. ...... 48
Define Graphic Object 1 .......................................................................... 48
Define Graphic Object 2 ........................................................................... 48
Define Graphic Object 3 ........................................................................... 49
Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow. ........................... 50
Define Graphic Object 1 ........................................................................... 50
Define Graphic Object 2 ........................................................................... 50
Adjust this effect with the Modifier parameters. ........................................... 51
Lesson 5: Viewpoint .................................................................................... 52
Define Graphic Object 1 ........................................................................... 52
Define Graphic Object 2 ........................................................................... 52
Define Graphic Object 3 ........................................................................... 52
Apply a Global Solarize Effect .................................. .. .. .......................... .. ..53
Adjust Global Viewpoint Mode ................................................................... 53
DL.3 Digital Light User Manual xi
Chapter 6: Graphics Engine Overview
Protocol Options ......................................................................................... 55
Image Optimizing Controls ......................................................................... 55
Graphics Control Hierarchy ......................................................................... 56
Graphics Engine Function Flow ..................................................................... 57
Graphics Engine Functions .......................................................................... 58
Object Graphic Functions ............................................................................. 58
Global Functions ......................................................................................... 58
Making Graphics Effect Choices ................................................................... 58
Chapter 7: Graphic Functions: Defining Content
Selecting Content ........................................................................................ 59
How Content is Organized ............................................................................ 59
Selecting Content ....................................................................................... 59
Content Selection Parameters ..................................................................... 60
Object .................. ...... .... .... .... ...... .... .... ... ...... .... .... ...... .... .... .... ...... .... .... .... 60
Media Folder .............................................................................................. 61
Media Folder Descriptions. ........................................................................ 61
Media File .................................................................................................. 62
Defining a Media File Segment .................................................................... 63
In Frame and Out Frame Parameters ............................................................ 63
Segment Selection Examples ....................................................................... 63
Defining Playback ....................................................................................... 64
Playback Mode ........................................................................................... 64
Playback Speed .......................................................................................... 65
Chapter 8: Graphic Functions: Rotation, Position, Scale
Rotating a 3-D Object ................................................................................. 67
Rotation Parameters ................................................................................... 69
X Rotation ....................... ......................... .. .. ........................ .. .. .. ............... 69
Y Rotation ................................................................................................. 70
Z Rotation ....................... ......................... .. .. ........................ .. .. .. ............... 71
Scaling the Object ....................................................................................... 72
X Scale ..................................................................................................... 72
Y Scale .... ........................ ....................... .................................................. 73
Z Scale ..................................................................................................... 74
Changing Object Position ......... ................................................................... 75
X Position .................................. .. ......................... .. ........................ .. ......... 75
Y Position .................................................................................................. 76
Z Position .................................. .. ......................... .. ........................ .. ......... 77
xii DL.3 Digital Light User Manual
Chapter 9: Graphic Functions: Opacity and Effects
Opacity ....................................................................................................... 79
Visual Mode ................................................................................................. 80
Visual Mode Options .................................................................................... 82
Color to B/W .............................................................................................. 82
Content Optimization ..................................................................................82
Chroma Shift .............................................................................................83
Drop Shadow ............................................................................................. 84
Exposure Control ........................................................................................ 85
Faux LED ...................................................................................................86
Faux Tile ...................................................................................................87
Film Roll .................................................................................................... 88
Fire Gradient ..............................................................................................88
Fuzzifier .................................................................................................... 89
Gray maker 1 .............................................................................................90
Gray maker 2 .............................................................................................91
Invert Black and White, Keep Color ............................................................... 92
Negative Art .............................................................................................. 93
Pan and Scan .............................................................................................94
Pixelate ..................................................................................................... 95
Posterizer .................................................................................................. 96
Push to Red ............................................................................................... 97
Push to Sepia ............................................................................................. 98
ShakeNBake .............................................................................................. 99
Texture Mixing ...................... .. ......................... .. .. .. ........................ .. .. ........ 99
Zoom Blur .................................................................................................99
Effect 1 Mode and Effect 2 Mode ............................................................... 100
Chapter 10: Graphic Functions: Synchronizing Content
Synchronization Overview ............................... ......... ................................ 105
Fixture Identification ................................................................................. 105
Playback Timing ....................................................................................... 105
Synchronization Parameters ............................................... ...................... 106
Sync To ................................................................................................... 106
Sync Mode ............................................................................................... 106
Chapter 11: Global Functions
Global Intensity ........................................................................................ 107
Global Effect Mode 1 and Effect Mode 2 ..................................................... 108
Global Control ........................................................................................... 112
Shutdown and Reset Options ...................................................................... 112
Four-in-One Control Option ........................................................................ 112
On-Screen Frame Statistics ........................................................................ 113
DL.3 Digital Light User Manual xiii
Masking Control ........................................................................................ 114
Mask Shape Select and Strobing ..................................................................114
Mask Shapes .........................................................................................114
Strobing Mask Shapes .............................................................................114
Mask Size .................................................................................................115
Mask Edge Fade ........................................................................................116
Image Edge Fade ......................................................................................117
Keystone Correction Parameters ....... ......... ............................................... 118
X Ratio ...................................................................................................... 119
Y Ratio ...................................................................................................... 119
Global Viewpoint Mode ............ ......... ........................................................ 120
Perspective View, Spherical Coordinates .......................................................120
Perspective View, Cartesian Coordinates .......................................................120
Orthogonal View, Cartesian Coordinates .......................................................120
Viewpoint Position X ................................................................................. 121
Viewpoint Position Y ................................................................................. 121
Viewpoint Position Z (Zoom) .................................................................... 121
Chapter 12: Global Functions: Collage Generator™ Effect................... 123
Panorama Collage™ Configurations ........................................................... 124
Computing Collage Specifications .................................................................124
Example ................................................................................................124
Central Panorama Collage Specifications ....................................................125
Horizontal Panorama Collage Specifications ................................................126
Vertical Panoramas Collage Specifications ..................................................128
Configuring the Collage Generator ............................................................ 131
Adjusting the Collage Array .........................................................................131
Collage Setup Example ...............................................................................133
Mapping a Collage to a Spherical Surface ... ......... ...................................... 134
Spherical Mapping Setup Guide ...................................................................134
Before You Begin ....................................................................................134
Mapping Two Outputs to a Sphere ............................................................134
Spherical Mapping Tips ............................................................................136
Creating Custom Content for the Collage Generator Effect ........................ 137
Collages Using Live S-Video Input ............................................................ 137
Chapter 13: Effect Mode Options Descriptions ...................................... 139
Effect Mode Color Options ................. ........................................................ 140
All or Nothing ............................................................................................140
Background Color ......................................................................................140
Background Color Cycle ..............................................................................140
xiv DL.3 Digital Light User Manual
Chromakey .............................................................................................. 141
Chromakey Coarse ................................................................................ 141
Chromakey Fine .................................................................................... 141
Chromakey Medium ............................................................................... 141
Modifier Parameters ............................................................................... 141
Chromakey, Inverse ..................... ........................... .. .......................... ...... 142
Chromakey Coarse, Inverse .................................................................... 142
Chromakey Fine, Inverse ........................................................................ 142
Chromakey Medium, Inverse ................................................................... 142
Modifier Parameters ............................................................................... 142
CMY ....................................................................................................... 143
CMY Add All Pixels .................................................................................... 143
CMY Add Non-black Pixels .......................................................................... 143
Color Cycle .............................................................................................. 144
Color DeConverge ..................................................................................... 144
Colorize Gray Scale ................................................................................... 144
Color to Alpha .......................................................................................... 145
Color to Alpha, Inverted ............................................................................ 145
DotP and Resample ................................................................................... 145
Edge Fade Color ....................................................................................... 145
Glow ....................................................................................................... 146
Glow Color Cycle ...................................................................................... 146
Intensity Key ........................................................................................... 146
Mask Color .............................................................................................. 147
Mask Color and Edge Fade Color ................................................................. 147
RGB Add, All Pixels ................................................................................... 147
RGB Add2, All Pixels ................................................................................. 148
RGB Add to Non-black Pixels ...................................................................... 148
RGB Invert .............................................................................................. 148
RGB Invert and Swap to BRG ..................................................................... 149
RGB Invert and Swap to GBR ..................................................................... 149
RGB Scale ............................................................................................... 149
RGB Swap to BGR ..................................................................................... 150
RGB Swap to BRG ..................................................................................... 150
RGB Swap to GBR ..................................................................................... 150
RGB Swap to GRB ..................................................................................... 151
RGB Swap to RBG ..................................................................................... 151
Scan Line ................................................................................................ 151
DL.3 Digital Light User Manual xv
Solarize ...................................................................................................152
Solarize 1 ..............................................................................................152
Solarize 2 ..............................................................................................152
Solarize 3 ..............................................................................................152
Solarize 4 ..............................................................................................152
Solid Color RGB .........................................................................................152
Geometric Effect Options .......................................................................... 153
Cartoon Edge ...........................................................................................153
Collage Generator ......................................................................................153
Chroma Shift ............................................................................................154
Curved Surface Support .............................................................................154
Downward Vertical Streaks .........................................................................156
Drop Shadow ............................................................................................157
Edge Detect Black and White ......................................................................157
Edge Detect Color ......................................................................................158
Faux LED ..................................................................................................158
Faux Tile ..................................................................................................159
Film Roll ...................................................................................................159
Framing ................................................................................................... 160
Framing Shutter Emulation ......................................................................160
Fuzzifier ...................................................................................................162
Gaussian Blur ...........................................................................................162
Horizontal Mirror .......................................................................................163
Image Scale and Rotate .............................................................................163
Magnifying Lens ........................................................................................164
Magnifying Lens 2 ......................................................................................164
Mattes ......................................................................................... ............ 16 5
Pan and Scan ............................................................................................167
Picture in Picture .......................................................................................167
Pixelate .............. .................... ................... .................... ...................... .....168
Pixel Twist ................................................................................................168
Raindrop ..................................................................................................168
ShakeNBake .............................................................................................169
Sinewave, Circular .....................................................................................169
Sinewave, Circular w/X-axis Wobbulation ..................................................169
Sinewave, Circular w/Y-axis Wobbulation ...................................................169
Sinewave, Circular w/Z-axis Wobbulation ..................................................169
Sinewave, Horizontal .................................................................................170
Sinewave, Horizontal w/X-axis Wobbulation .............................. .................170
Sinewave, Horizontal w/Y-axis Wobbulation ............ ...................................170
Sinewave, Horizontal w/Z-axis Wobbulation .............................. .................170
xvi DL.3 Digital Light User Manual
Sinewave, Vertical ................................................................................... 170
Sinewave, Vertical w/X-axis Wobbulation .................................................. 170
Sinewave, Vertical w/Y-axis Wobbulation .................................................. 170
Sinewave, Vertical w/Z-axis Wobbulation .................................................. 170
Slats ....................................................................................................... 171
Vertical Slats ........................................................................................ 171
Horizontal Slats ..................................................................................... 171
Spherical Mapping .................................................................................... 172
Spherical Mapping, Outside ..................................................................... 172
Spherical Mapping, Inside ....................................................................... 172
Modifier Parameter Adjustments .............................................................. 172
Texture Mixing ...................... .. ......................... .. .. .. ........................ .. .. ...... 174
Texture Ripple, Asymmetrical Circular ........................................................ 175
Texture Ripple, Circular ........................................... .. .. .......................... .... 175
Texture Ripple, Horizontal ...................................................... .. .. ................ 176
Texture Ripple, Vertical ....................................................... ...................... 176
Tiling ...................................................................................................... 177
Transparent Wipes.................................................................................... 177
Zoom Blur ............................................................................................... 178
Chapter 14: Fixture Motion Functions
Pan and Tilt ............................................................................................... 179
Dimmer ................................................................................................. .... 179
Focus ........................................................................................................ 179
Zoom ..................................................................................................... .... 179
MSpeed (Motor Speed) ............................ .................................................. 180
Control Function Options ................................. ......................................... 180
Fixture Operations .................................................................................... 180
Projector Control ...................................................................................... 181
Control Parameter Projector Options ........................................................ 181
Using the Internal Projector’s Menu .......................................................... 182
Chapter 15: Live Video Input and Control
Live Video Sources .................................................................................... 183
Internal Camera ....................................................................................... 183
Other Video Sources ................................................................................. 183
Live Video Connection Options .................................................................. 184
Configuring the Video Input Source .......................................................... 184
S-Video ................................................................................................... 184
Serial Device Interface (SDI) ...................................................................... 185
Sending the Camera Feed to S-Video Camera Out ..................................... 185
DL.3 Digital Light User Manual xvii
Controlling the Internal Camera Input ................ ......... ............................. 185
Camera Zoom ...........................................................................................185
Camera Focus ...........................................................................................186
IR Illuminator ...........................................................................................186
Camera Shutter ........................................................................................186
White Balance Mode ...................................................................................186
Orientation ...............................................................................................186
Camera Effects ..........................................................................................186
Chapter 16: Content Management Application (CMA).......................... 187
Launching the CMA ................................................................................... 188
Installing the CMA on Your Computer ...........................................................188
Launching the CMA on Axon ........................................................................189
Auto Discovery ..........................................................................................189
Fixture Identification .......................................... .. ........................ .. .. .. ........190
The Management Client Window ............................................................... 190
Viewing Server Identification Information .....................................................191
Client Window Content Organization ............................................................192
Preloaded Stock Content .........................................................................192
Custom User Content ..............................................................................192
Media Files ............................................................................................193
3D Object Files ......................................................................................193
Viewing Server Configuration Data ...............................................................194
Viewing Content ........................................................................................194
Viewing Folders ......................................................................................194
Viewing Files ..........................................................................................195
Managing User Content ............................................................................. 196
Naming and Deleting User Content Files and Folders ......................................196
Assigning DMX Values to User Content .........................................................196
Assigning DMX Values Automatically .........................................................196
Editing User Content DMX Values ..............................................................197
Valid DMX Values ...................................................................................197
Moving User Content Files and Folders ..........................................................198
Downloading Content from a Media Server to Your Local Drive .....................198
Uploading Content from Your Local Drive to a Media Server .........................199
Moving Files Between Fixtures ..................................................................199
Archiving User Content ............................................................................. 200
Using Local Archives to Prepare Content Offline .............................................200
Creating a Local Archive .............................................................................200
For CMA Running Windows XP ..................................................................200
For CMA Running Mac OS 10.4 .................................................................201
xviii DL.3 Digital Light User Manual
Creating Content Backup Archive ................................................................ 201
Deploying a Content Archive ...................................................................... 201
Cloning User Content ................................................................................ 202
Deleting Content ....................................................................................... 203
DMX Summary .......................................................................................... 203
Upgrading Software .................................................................................. 204
Verifying Software Versions ....................................................................... 204
Upgrading the CMA Software ...................................................................... 204
Upgrading Server Software ........................................................................ 204
Viewing Server Configuration ................................................................... 206
Viewing Current Configuration of All Servers ................................................ 206
Viewing Individual Fixture Configuration Values ............................................ 207
DL.3 and DL.2 Media Server Configuration Options ................................... 208
Server Tab .............................................................................................. 208
DMX Settings ........................................................................................ 208
Fixture Info .......................................................................................... 208
Version Info .......................................................................................... 208
Misc ..................................................................................................... 208
Fixture Tab .............................................................................................. 209
Projector Settings .................................................................................. 209
Fixture Settings ..................................................................................... 209
Display Settings .................................................................................... 209
Projector Diagnostics ............................................................................. 210
Lamp Tab ............................................................................................... 210
Test/Reset Tab ......................................................................................... 210
Home/Reset .......................................................................................... 210
Self Tests ............................................................................................. 210
Axon Media Server Configuration Options ................................................. 211
Server Tab .............................................................................................. 211
DMX Settings ........................................................................................ 211
Fixture Info .......................................................................................... 211
Version Info .......................................................................................... 211
Misc ..................................................................................................... 211
Display Settings Tab ................................................................................. 212
Graphics Output Display Settings ............................................................. 212
Local CMA Display Settings ..................................................................... 212
Self Tests ............................................................................................. 212
Configuration Example .............................................................................. 213
DL.3 Digital Light User Manual xix
Chapter 17: Maintenance and Troubleshooting
Pan and Tilt Locking .................................................................................. 215
Maintaining the Filtering System .............................................................. 216
Filter Warnings ..........................................................................................216
Cleaning and Replacing Filters .....................................................................216
Cleaning the Base Housing Filter ..............................................................217
Replacing the Fixture Filter ......................................................................217
Replacing the Lamp .................................................................................. 219
Removing the Projector ............................................................................ 220
Replacing the Lens .................................................................................... 221
Replacing the Fuse .................................................................................... 223
Cleaning or Replacing the Front Window .................................................. 223
Replacing Motor Driver Boards .................................................................. 224
Fixture Head Driver Board ..........................................................................224
Replacing Fixture Base Driver Board .............................................................225
Troubleshooting ....................................................................................... . 2 26
Button Shortcut Commands ........................................................................226
Status Message Menu Display .....................................................................226
Button Action .........................................................................................227
Inactivity Timer ......................................................................................227
Supported Error/Warning Messages ..........................................................227
System State LEDs ....................................................................................228
Board LED States ......................................................................................229
General Troubleshooting Suggestions ...........................................................229
Frequently Asked Questions ........................................................................231
Chapter 18: Restoring the System
Hardware Requirements . .......................................................................... 233
Performing the System Restore ................................................................ 233
Appendix A: DMX Protocol........................................................................ 237
Appendix B: MSpeed Conversion Table................................................... 299
Appendix C: Custom User Content
Preparing Custom Content ........................................................................ 301
Encoder Selection ..................................................................................... 301
Creating 3-D Objects ................................................................................. 302
Managing Custom Content ......................... ............................................... 302
xx DL.3 Digital Light User Manual
Appendix D: DL.3 Specifications
Mechanical ................................................................................................ 303
Electrical ........... ....................................................................................... 304
Computer .................................................................................................. 304
Projector ............................................................................................... .... 304
Environmental ........................................................................................... 305
Camera Module ......................................................................................... 305
Cables and Connectors .............................................................................. 305
Video Connectors: .................................................................................... 305
Peripheral/Network Connectors: ................................................................. 305
DMX and RS-485 Projector Link .................................................................. 305
Appendix E: Safety Information............................................................... 307
Appendice E: Importantes Informations Sur La Sécurité .................. ............... 308
Anhang E: Wichtige Hinweise Für Ihre Sicherheit .......................................... 309
Apéndice E: Información Importante De Seguridad .. ..................................... 310
Appendice E: Importanti Informazioni Di Sicurezza ....................................... 311
Vigtig Sikkerhedsinformation ...................................................................... 311
DL.3 Digital Light User Manual xxi
xxii DL.3 Digital Light User Manual
Chapter 1:
Product Overview
This chapter describes the features of the DL.3 fixture and the Content
Management Application software.
The DL.3 (Digital Light 3) fixture merges video projection and automated lighting technologies with a DMX controllable digital media server housed in a mo ving yoke fixture. The built- in 32-bit Graphics Engine utilizes Windows XP Embedded and DirectX application programming interface to provide extensive image control of up to three 3-D graphic objects.
DL.3 fixtures use DMX512 protocol to control hardware functions like pan, tilt, as well as graphic control of the internal media server. Media control functions include loading images and movies and mapping them onto 3-D graphical objects. The internal graphics engine lets you manipulate position, scale, and rotation; apply visual effects and color mix each graphic object. You can create and control up to three of these objects and then apply globa l effects to the composite image.
A DL.3 fixture provides an extensive library of over 1500 high-resolution lighting-optimized video and still images and can accept SDI, S-Video and RGBHV formats from external sources.
The Collage Generator™ feature allows you to create seamless vertical, horizontal or central panoramic media projections using multiple DL.2 and DL.3 units controlled from a lighting console. Using multiple digital lighting fixtures allows you to increase effective screen luminance.
The DL.3 fixture provides a fully equipped internal digital camera and IR illuminator to input live video to its own graphic engine or to another DL.3 fixture or device. While combining camera and light from the same source, the camera also features optical and digital zoom, frame rate and invert effects as well as freeze frame, color negative and grayscale conversion effects.
The Content Management Application (CMA) software runs on your workstation or laptop computer and communicates with other DL.3 fixtures as well as DL.2 fixtures and Axon media servers over an Ethernet network. The CMA lets you remotely upload, move and clone content files, configure fixtures, and upgrade software.

Features

System

• 6500 ANSI lumens output
• 2000:1 Contrast Ratio creates exceptional video black
• SDI, RGBHV and S-Video connections accept a wide range of media device inputs
DL.3 Digital Light User Manual 1
CHAPTER 1 Product Overview
• Accessory Long Throw (2.4 - 4.3:1), Ultra Long Throw (4.3-6:1), and Wide Angle (1.3-
1.8:1) Zoom lenses are available to maximize fixture positioning options.
• Advanced filtration system reduces overall fixture noise
• Vertical lens shift capability reduces pixel loss due to keystone correction
• A royalty-free stock digital art collection features more than 1,500 lighting-optimized files.
• DL.3 software utilizes Windows XP Embedded and DirectX technology
• Powerful Content Management and Configuration software can remotely manage multiple DL.3, DL.2, and Axon media servers over an Ethernet network
• Integrated Sony camera with Super HAD image sensor technology and infrared illuminator provides live video input and output from fixture location.
• Allows importing of custom content including: 3D objects, media files, still images.
• DMX512 or Art-Net options for DMX console connection
• Provides remote software upgrade capability

Graphics Engine

• Supports simultaneous playback of three discrete media streams on separate 2D/3D objects
• Image Optimizing Controls let you adjust both Black Level and Contrast for each cue and for each image
• 30 Object parameters give you graphic controls for each individual media stream including: — A choice of multiple play modes and play speeds
— The ability to define any segment of a video loop including Scrub capability — Multiple color mixing and visual effects that can be combined any way you choose — Variable Opacity to allow for crossfading or dissolves between media streams — Full control of image Rotation, Positioning and Scaling on X, Y and Z axes — Visual Modes that let you control black level and contrast to optimize content — Video input or camera capture you can apply to 2d/3d objects
• 35 Global parameters provide graphic controls to the composite image created by up to 3 media streams
— Collage Generator™ technology configures multiple media server outputs to display a
single image in arrays up to 8 x 8.
— Curved Surface Support corrects for shape distortions that occur when you project onto
surfaces that aren’t flat. — Intensity overlays the opacity control to provide system-wide intensity level — Overall image Color Mixing applied to composite media stream image — Color Effects including edge colors allow for combined image color mixing — Multiple Mask selections with edge fading and strobe effects — Edge fading for creating montages — Keystone correction on output projection — Viewpoint controls provide ability to c hange viewing angle/perspective on images
• Multiple modes are available for synchronizing content playback on multiple media servers linked through an Ethernet network.
2 DL.3 Digital Light User Manual
CHAPTER 1
Product Overview

Content Management Application

• Available for Windows and Mac operating systems
• Communicates with other DL.3, DL.2, Axon media servers over an Ethernet network
• Uploads and downloads custom digital content to DL.3 fixtures
• Configures DL.3, DL.2 and Axon media servers
• Updates software including content, applications, and operating system to DL.3, DL.2 and Axon media servers.

Hardware

• 17 Motion Parameters for mechanical fixture control include: — Mechanical Iris adjustment to full black-out
— 400-degree Pan and 240-degree Tilt movement — DMX control of projector zoom and focus — DMX control of camera functions
• Integrated digital camera feeds digital video capture directly into the graphic engine that provides:
— Optical + digital zoom to increase image up to 216× — Options for 1-30 frame captures / sec — Vertical and/or Horizontal image inversion — Black and White, Color Negative and Freeze Frame effects — White Balance including Red and Blue gain control
• Infrared illuminator allows video capture even in blackout settings
• Remote video input and output switching let you select live video from external source including another DL.3 fixture’s camera feed.
• Full color display and menu functions
• Mechanical lens shift (107% vertical) to supplement software keystone correction.
• Powered by a Intel Core2 Duo 2.4 GHz processor with an ATI Radeon HD2900 Graphics Processor and Decklink SDI Capture.
• Gigabit Ethernet for fast content uploading and multiple fixture synchronization
• Mounting system provides multiple orie ntation options
DL.3 Digital Light User Manual 3
CHAPTER 1 Product Overview

Related Products and Accessories

The following table lists related products and accessories a vailable for the DL.3 fixture. For more information, contact your High End Systems dealer/distributor (see Systems®” on page -ii).
Part Description Part Number
Replacement lamp 55030085 EF Replacement Standard Zoom lens 99310481 Accessory Long Zoom Lens kit 68060002 Accessory Wide Angle Zoom Lens kit 68060003 Accessory Ultra Long Zoom Lens kit 68060001 5-amp, slow-blow fuse 90403012 Replacement HEPA filter 80260021 Wholehog 3 lighting console 61020003 Hog iPC lighting console 74020001 Galvanized safety cable 12040001 Mega-Claw clamp 67040007 Male 5-pin DMX terminator 90404039 Heavy duty 5-pin XLR cable (10’) 55050017 Heavy duty 5-pin XLR cable (25’) 55050018 Heavy duty 5-pin XLR cable (50’) 55050019 Heavy duty 5-pin XLR cable (100’) 55050020
“Contacting High End
4 DL.3 Digital Light User Manual
Chapter 2:
Setup and Configuration
Hardware setup includes mounting, connecting to power and establishing
Ethernet and DMX links. Software setup includes launching the Content
Management Application (CMA) and configuring the fixture for DMX control.

Hardware Setup

The following steps make up the hardware setup for DL.3 fixtures:
1. Unpack DL.3 Media Server.
2. Install power cord cap if necessary for your location
3. Mount the fixture upright or suspended from a standard truss.
4. Connect to an Ethernet network linked to a computer or an Axon media server running CMA software, and any other DL.3 or Axon units you wish to control via the CMA.
5. Connect the fixture to a DMX controller via DMX cabling or an Art-Net box on the Ethernet network.
6. Connect the fixture to power.

Unpacking the Fixture

Your DL.3 fixture ships in a road case specifically designed to protect the product during
transport. When unpacking, inspect both the outside of the fixture and the projector for physical
damage to components.
Your fixture ships with the following:
• One DL.3 fixture in road case
• Two mounting brackets
• One safety cable
• Documentation CD that contains
— CMA application
— User Manual in .pdf format
— Fixture software
— Recovery software image
High End Systems® assumes no responsibility for products that are damaged during transport.
Return a product for repair in its road case.
Before sending anything to the factory, call your High End Systems dealer/distributor
for a Return Material Authorization (RMA) number. The factory cannot accept any
goods shipped without an RMA number.
DL.3 Digital Light User Manual 5
CHAPTER 2 Setup and Configuration

Hardware Components

Connection Ports
The DL.3 fixture’s back panel provides ports for:
5-pin DMX Data In and Data Out (see “Setting up a Standard DMX Link” on page 2-10 for more information).
Ethernet to connect to other DL.3 fixtures and your computer running the Content Management Application (CMA) software on a fixture link (see “Setting up an Ethernet Fixture Link” on page 2-11).
•Two USB ports for connecting peripheral drives to assist with troubleshooting
RGBHV, VGA and S-Video In options for video input.
Camera Out provides S-Video input from output from the internal camera to another DL.3 fixture or other external video output device.
Serial Digital Interface options for input from the internal camera to the media server and output to another DL.3 fixture or other external video output device.
100-120 V; 50-60Hz; 7A
200-240 V; 50-60Hz; 3.5 A
S-Video Output to another DL.3
fixture
Two USB ports for peripherals including hard drives
USB 1
USB 2
S-Video In
Receive LED
indicates DMX data coming in
Transmit LED indicates DMX data going out
5-pin DMX512
Data In and Data Out
VGA Input for
external source
Link LED indicates
hardware connection via Ethernet
Activity LED indicates CMA connection
Ethernet port to connect DL.3 unit to fixture link computer running CMA
SDI video OUT
RGBHV
input
for external video source.
SDI video IN
CAUTION: To avoid damaging the fixture and voiding the warranty, do not physically connect to the RGBHV and VGA inputs at the same time.
6 DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2
Pan and Tilt Locking
The DL.3 fixture ships with pan and tilt latches locked. You can unlock/adjust these latches to stabilize the fixture for mounting.
Tilt Lock
Tilt Lock Position Options
Tilt Position Options
Note: Disengage Pan and Tilt locks before operating the fixture.

Attaching a Power Cord Cap

The DL.3 fixture ships with an SJT power cord. Use the information in this section to replace the
power cord cap for locations with another electrical standard.
Because of the variety of power cord caps used worldwide, High End Systems, Inc. cannot make
specific recommendations for the power cord cap. Contact a local authority for the type of power
cord cap needed. When installing the power cord cap, note that the cores in the mains lead are
colored according to the following code:
• green and yellow = earth
• blue = neutral
• brown = live
Installing a Line Cord Cap - U.K. Only
In the United Kingdom, core colours in the mains lead of this equipment may not correspond with the colored markings identifying the terminals in the fixture’s plug. In that case, install a line cord cap according to the following code:
• Connect the green and yellow core to the plug terminal marked with the letter “E,” or by the
Pan Lock
earth symbol
• Connect the blue core to the terminal marked with the letter “N” or coloured black.
• Connect the brown core to the terminal marked with the letter “L” or coloured red.
or coloured green, or green and yellow.
WARNING: Class 1 equipment - This equipment must be earthed.
Vatic Fitter Heads Information - Danmark
Advarsel: Beskyttelse mod elektrisk chock.
Vigtigt!
Lederne med gul/groen isolation maa kun tilsluttes en klemme maerket
DL.3 Digital Light User Manual 7
eller
CHAPTER 2 Setup and Configuration

Mounting the Fixture

You can mount DL.3 fixtures suspended from a support system (such as a truss) or freestanding
on its base.
WARNING! Equipment suitable for dry locations only. Do not expose this equipment to rain or moisture.
CAUTION! Always use a secondary safety cable when mounting this fixture.
Fixture must be installed and operated by trained personnel only.
Maintain a minimum focus distance of 1.4 meters from a
1.4 m
combustible object.
Do not mount on a flammable surface.
Note: Due to the wide variety of possible lighting designs, High End
Systems cannot make specific mounting recommendations. Consider
the following procedure as a suggested guideline only.
Fog Machine Warning
Like all high quality video projection units, the DL.3 fixture must be kept protected from
excessive amounts of glycol fog, mineral oil, and smoke. DL.3 incorporates a two-stage air
filtering system with additional washable prefilters in the head and base housing to reduce
these risks to a minimum. However, you must follow these guidelines to ensure continued
operation of the fixture:
• Air filters (both fixture and projector) should be checked and cleaned on a regular basis. When used in a closed or fixed environment where fog or haze is used, we recommend at least a weekly check.
• Do not situate DL.3 in areas of high fog density such as directly in front of a fog machine or mineral oil hazer.
• Minimize the exposure of DL.3 to both glycol fog and mineral oil.
DL.3 is a highly complex and sensitive electro-optical device and care and thought in how it is
used, rigged, and positioned will maximize the product’s life and your investment.
Note: Failure to follow these guidelines and carry out regular maintenance
will void the warranty.
8 DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2
Mounting the Fixture Upright
CAUTION! Do not mount the fixture upright without the four rubber feet attached.
To mount the fixture upright, place the fixture on a sturdy, stable surface that will support more
than the
safety cables to secure the fixture to the surface.
53.5 kg (118 lb) weight of the DL.3 fixture. If the surface is above floor height, use
Truss Mounting
When mounting the fixture on a truss or another type of support:
• Verify the truss or support will handle the combined weight of all the devices on the truss.
• Always mount the DL.3 fixture with the mounting bracket assembly that shipped with your fixture and a safety cable attached (using the mounting bracket) to the fixture’s base.
WARNING! Before mounting, disconnect power to the fixture. If it has been operating, allow the fixture to cool for five minutes before handling.
CAUTION! Do not use C- Clamps to mount the DL.3 fixture to truss.
Use the following steps to mount a DL.3 fixture on a standard truss:
1. Due to it’s size and weight, at least two people should support the fixture while another attaches clamps and safety cables. Always stand on a firm, stable surface when mounting a fixture to its support.
2. Mount the clamps that shipped with fixture to the mounting brackets and then attach the two mounting brackets to the base of the fixture using the provided quarter-turn screws.
Bracket screw holes
Safety
cable loop
DL.3 Digital Light User Manual 9
CHAPTER 2 Setup and Configuration
3. Tighten the clamps firmly to the fixture’s base and to the support.
4. Run the safety cable through the loop on the fixture’s base, and around the truss.
Note: High End Systems does not recommend
operating the DL.3 fixture with the base
perpendicular to the stage floor (fixture
mounted sideways). Side mounting will
result in significantly decreased lamp
life.

Linking DL.3 Fixtures

DL.3 fixtures should be linked to a standard DMX512 link for control by a DMX desk as well as a
Ethernet fixture link for CMA functions.
Setting up a Standard DMX Link
The number of fixtures on a link will be determined by the combined number of channels
required by all the fixtures. The DMX channel range of a DL.3 fixture is determined by the
protocol mode you choose.
• DL.3 Standard Protocol = 170 channels
• DL.3 Dual Protocol = 132 channels
• Single Protocol = 94 channels
Use data-grade cable and 5-pin XLR cable connectors. For cable and connector specification, see
“Cables and Connectors” on page D-305.
Test each cable with a voltage/ohm meter (VOM) to verify correct polarity and to make sure that
the negative and positive pins are not grounded or shorted to the shield or to each other.
CAUTION! Do not connect anything to the ground lug on the XLR connectors.
Do not connect or allow contact between the common (cable shield) and the fixture’s chassis ground. Grounding the common could cause a ground loop and/or erratic behavior.
To link one or more fixtures to a DMX controller:
1. Connect the male XLR connector of a DMX Data cable to the controller’s DMX Data Out connector.
10 DL.3 Digital Light User Manual
Setup and Configuration
2. Connect the Data cable’s female XLR connector to the Data In connector of the first (or next) fixture on the DMX link.
3. Continue linking the remaining fixtures connecting a cable from the Data Out connector of each fixture to the Data In connector of the next fixture on the link.
4. Connect a male terminator to the Data Out connector of the last fixture in the link (see “Powering On the Fixture” on page 2-12). For information on obtaining a terminator, see . You can construct a terminator according to the specifications listed in “Cables and Connectors” on page D-305.
CHAPTER 2
Setting up an Ethernet Fixture Link
DL.3 fixtures utilize an Ethernet network to synchronize playback and access the CMA software
for remote content management and fixture configuration. If you are using a DMX console and
other automated lighting products compatible with Art-Net, this network can also serve as the
link for DMX control.
Linking Configurations
The following diagrams show configuration options for linking DL.3 fixtures to each other via
Ethernet for accessing the Content Management Application running on your computer, and to
the DMX512 link for DMX desk control.
DMX Universe 1 DMX Universe 2
Ethernet
DP2000
Hub
Laptop Computer
WholeHog 3 Console
DMX 512 Data Cabling Ethernet Cabling
Configuration Option 1
DL.3 Digital Light User Manual 11
CHAPTER 2 Setup and Configuration
DMX Universe 1 DMX Universe 2
Ethernet
Hub
ArtNet
Laptop Computer
WholeHog 3 Console
DP2000
DMX 512 Data Cabling Ethernet Cabling
Configuration Option 2

Powering On the Fixture

WARNING: This equipment is designed for connection to a branch circuit having a maximum overload protection of 20 A.
CAUTION: Do not power on the fixture until verifying that the line cord cap is suitable for the power source in your location. For more information, see
Disengage Pan and Tilt locks before operating the fixture. For more information, see
To power on the DL.3 fixture, simply connect it to an appropriately-rated power source.
CAUTION:
Always isolate DL.3 media servers from generators with a UPS or good quality power conditioner to prevent damage occurring to the integrated media server and projector housed in the DL.3 from generator drop-outs, and sharp voltage and frequency fluctuations.
Attaching a Power Cord Cap on page 7.
Pan and Tilt Locking on page 7.
12 DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2
Homing the Fixture
When the DL.3 fixture is connected to an appropriately-rated power source, it automatically
begins a homing procedure to verify that the major functions of the fixture and its internal
projector are oriented properly.
Shortcut: Holding down the inner most (i.e. middle) two menu tab buttons for
more than two seconds will home the unit.
The DL.3 Menu Display Panel
The DL.3 display panel gives access to the fixture’s onboard menu system. Chapter 3: The
Digital Light Menu System describes the menu system configuration options in detail.
Note: Most configuration features are also available through the Content Management
Application (CMA), (see
Viewing Server Configuration on page 182.)
DL.3 Digital Light User Manual 13
CHAPTER 2 Setup and Configuration

Software Setup

Software setup for DL.3 fixtures requires the following steps:
1. After powering on the DL.3 media server, launch the CMA software.
2. Check the software version installed and upgrade if necessary.
3. Configure the DL.3 fixture’s DMX source, DMX protocol, and DMX Start Channel.

Installing and Launching the Content Management Application (CMA)

The Content Management Application software that shipped on CD with your fixture communi-
cates remotely with all DL.3, DL.2 and Axon media servers over an Ethernet network to:
• Upload and download custom digital content to fixtures
• Remotely control all menu commands
• Update software
Axon media servers can run the CMA directly. If you’re fixture network is linking DL.3 and DL.2
fixtures only, you will need to run the CMA on a computer connected to the Ethernet link you
have established.
The following are recommended hardware requirements for a remote computer running the
CMA:
• Windows XP or Mac OS 10.4 or later
• Microsoft .Net Framework 1.1 with Service Pack 1 installed
• 100/1000 base Ethernet card (a Gigabit Ethernet card is recommended for fast content uploading of large files)
After setting up an Ethernet network and linking all DL.3 fixtures and your computer, insert the
CD that shipped with your fixture to automatically install the CMA on your hard drive.
For more information on CMA operation, see Chapter 15: Content Management Application
(CMA) on page 163.
Note: If the CMA doesn’t automatically launch, navigate to the CMA.msi file
in your windows browser and double click to launch.
When you launch the CMA, it automatically finds and identifies all DL.3 and DL.2 fixtures and
Axon media servers connected to the fixture link.
Note: To avoid problems with fixture communication over the Ethernet link,
disable all firewall programs on your computer when using the CMA.
14 DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2

Verifying and Upgrading Fixture and CMA Software

Fixture and CMA software are continuously being updated to increase performance and add new
features. The software loaded on you fixture may not be the most up to date. The latest fixture
and CMA software are always available at the High End Systems website.
CMA software version is noted upon installation and can be accessed after that under the File
menu.
The CMA All Servers view lets you view the fixture software version on all DL.3, DL.2 and Axon
media servers linked to it via Ethernet.
You can also view the installed software versions
by navigating to the Info > Version screen of a
fixture’s menu system. The Software Version
DL.3
field displays software versions as:
(Major).(Minor).(Build).
For downloading and upgrading CMA or fixture
software, see
180.
“Upgrading Software” on page 15-
DL.3 Digital Light User Manual 15
CHAPTER 2 Setup and Configuration

Configuring DL.3 Fixtures

Before programming the DL.3 fixtures from a DMX512 console, configure the fixture by:
• Identifying the DMX Source for the fixture
• Selecting the Protocol type to determine the DMX channel range this fixture will utilize
• Selecting a Fixture ID number to identify this fixture on the DL.3 fixture link (required if you will be synchronizing output between fixtures).
• Assigning a valid Start Channel (the first channel in the unique range of DMX channels designated by the console for this fixture)
You can configure fixtures directly using the DL.3 menu system or remotely using the Content
Management Application (CMA).
Setup Configuration Using the Menu System
All setup parameters are located on the DL.3
fixture’s menu DMX Screen.
information on using the DL.3 Menu System,
Chapter 3: The Digital Light Menu System
see
on page 21.
DMX Source defines the source of DMX data
and has two options:
DMX512—Data is transmitted over standard DMX cables.
Art-Net—Data is transmitted over Ethernet cables using the Art-Net protocol. Set the number of DMX Universes (and DL.3 Ethernet Subnetworks containing this fixture from 0–16).
Choose from three DMX Protocol types:
• Standard protocol requires 170 channels and enables all fixture parameters for direct DMX control.
• Dual protocol reduces the fixture footprint to 132 channels by implementing only two graphic objects.
• Single protocol simplifies fixture control to a single graphic object and uses 94 channels.
Select a valid Start Channel in the Start Channel field by using the up and down arrows on the
multidirectional button to step through the numbers 1-512. For more information on choosing
valid DL.3 DMX Start Channels, see
For detailed
“Determining a DMX Start Channel” on page 4-38.
Standard protocol valid start channel = 1–343.
Dual protocol valid start channel = 1–381.
Single protocol valid start channels = 1–419.
16 DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2
Setup Configuration Using the CMA
The Content Management Application running on your computer and linked to DL.3 fixtures via
Ethernet lets you remotely configure the DL.3 fixtures. For more information on the CMA, see
Chapter 15: Content Management Application (CMA) on page 163. All the setup configuration
selections for DL.3 and DL.2 fixtures can be made in the Server tab.
To view configuration information for a individual server, click on All Servers in the left pane of
the CMA window and select the + to view all the servers on the fixture network. Select a server
in the left pane to view its configuration information in the right pane.
Select a DMX Source type by clicking on the down
arrow of the Source field to select DMX412 or ArtNet.
DL.3 Digital Light User Manual 17
CHAPTER 2 Setup and Configuration
Select a DMX Protocol type by choosing Standard,
Dual, or Single from the drop down list in the option
field.
The Protocol you select is based on how many DMX
channels are required for your application.
• Standard Protocol uses 170 channels
• Dual Protocol uses 132 channels
• Single Protocol uses 94 channels
For more information, see
“DMX Protocol”.
Edit the DMX Start Channel field by entering a valid Start Channel for the protocol type you
have chosen.
• Standard protocol valid start channels = 1– 343
• Dual Protocol valid start channels = 1– 381
• Single Protocol valid start channels = 1– 419
For more information on selecting a valid start channel, see “Determining a DMX Start Channel”
on page 4-38.

DMX Control Setup

Patching the DL.3 Fixture to a Wholehog Console
Wholehog console library systems patch the DL.3 fixture as three to five "fixture types". When
using Wholehog software; add one motion, one global, and three graphic "fixtures" for each
complete DL.3 unit in the Fixture Schedule or Add Fixtures window.
An easy way to organize these items is to assign user numbers e.g, (1-5 corresponds to DL.3
#1, where user number 1 is the motion, 2 is the global, and 3-5 the graphic fixture types).
Viewing Output
To output an image from a DL.3 fixture:
1. Open the Dimmer on the motion fixture and set the Global Intensity parameter to full.
2. Set the Object Opacity parameter for the selected object to full.
When programming with Wholehog software, the Media Folder and Object parameters default to
1, so choosing any Media File value between 1 and 37 displays a media loop from the HES Core
folder (Media Folder 1) on a flat 4x3 rectangle (Object 1). The Dimmer, Global Intensity, and
Object Opacity parameters all need values greater than zero for an image to be visible.
NOTE: If you have trouble viewing output and you are not using a lighting
console from High End Systems, check that the library for your desk
has the correct default settings for all DMX channels.
18 DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2

Shutting Down the Fixture

Recommended Shutdown Options

There are two recommended ways to shutdown the fixture:
1. A DMX controller can shut down the fixture’s motion controls and projector remotely with the shutdown option of the control channel (see “Fixture Operations” on page 14-180).
2. The DL.3 fixture automatically shuts down in the event of DMX data loss. The default time is 10 min.
WARNING: Removing power directly without the shutdown sequence built into the two recommended procedures can severely reduce fixture reliability.

Placing Fixture in Road Case

Before shipping the DL.3 fixture, lock its pan
and tilt position so the fixture does not move
during transit.
To lock the fixture:
1. Orient the projector head pan position as shown for packing in the road case and secure with the pan lock located on the yoke base.
Note: This is the only pan position that
locks.
2. Move the tilt lock peg to the upper left (locked) position.
3. Gently move the projector head and yoke to verify that both pan and tilt positions are locked in place.
Tilt Lock
Pan Lock
DL.3 Digital Light User Manual 19
CHAPTER 2 Setup and Configuration
4. Place the DL.3 fixture in its provided road case for shipping.
1. Place Top over the fixture first
2
. Bring sides of case together and latch.
20 DL.3 Digital Light User Manual
Chapter 3:
The Digital Light Menu System
DL.3 and DL.2 digital lights have an onboard Menu System you can use to configure the fixture, review diagnostic feedback, and view content information.
Digital light fixtures use a 5” LCD screen to display the onboard menu system. Navigation and select buttons let you move to different tab levels and options displayed on the Menu screen.
Note: You can also access most Menu options through the CMA (see Chapter 16:
Content Management Application (CMA) on page 187.) You can also remotely control certain options via a DMX console’s Control channel (see Control Function Options on page 180).

Menu Panel Components

Display LED
Menu Display Adjustments
The LCD screen displays the menu system arranged with a series of Menu Tabs along the side for accessing configuration screens and options on the curren tly active screen. Clicking on one of the Tab Select buttons selects the screen tab next to it.
The large Multidirectional Navigation button controls movement between fields. Use the Menu button right of the Navigation button to access the Menu system or to cancel a selection. The Enter button left of the Navigation button selects and stores a selection.
Active Screen displays the currently selected screen
Menu Tabs
Enter
Tab Select Buttons
Multidirectional navigation button
Menu
System State LEDs
DL.3 Digital Light User Manual 21
CHAPTER 3 The Digital Light Menu System
Functionality for the Menu and Enter buttons automatically reverses when the fixture is rotated to keep operation consistent. You can also manually set this option (see page 3-30).
The fields in the Active Screen display current settings and provide drop down bo xes, numeric up/down selectors, and other user interface options to select in editable fields.
“Display Options” on

LCD Display Adjustment Buttons

A display LED and four display adjustment buttons are located next to the Display screen. The Display LED is green whenever the Menu Display is on , ev en if it i s dimmed to video black. LCD Display adjustment buttons control and provide visual adjustments for the menu display.
Display LED
LCD Power
Menu Select
Menu
LCD Display Power Button
The button nearest the green LED is the LCD Power button. Holding it down for two seconds turns the Menu display on or off . Use this in situatio ns when you need to turn the Menu display completely off instead of dimming it to video black.
If you turn the LCD screen off and then remove power to the Digital Light, the LCD Power will restore the default (ON) when you reapply power to the fixture.
Note: Th e LC D Power button doesn’t affect power to the fixture or the
internal projector.
Display Adjustment Buttons
LCD Display Menu Options and Selection
The button furthest from the Display LED is the Menu button. Pressing this brings up the different functions contained in the LCD screen itself. The screen menu options are:
Picture adjusts the sharpness of the screen
Color adjusts the richness of the color
Contrast adjustment
Black Level adjustment
Tint adjustment
Restore returns the screen to the factory defaults
The two Menu Select buttons are used to adjust the currently selected function.
Note: Display Black Level can also be controlled by the menu system (see Set
Tab on page 30) or remotely through the configuration option s in the CMA (see DL.3 and DL.2 Media Server Configur ation Options on page 208.
22 DL.3 Digital Light User Manual
The Digital Light Menu System
CHAPTER 3

Navigating the Menu

Select any Menu tab by pressing the corresponding button to the side of the display. A tab will bold when selected. Use the left and right arrow keys on the navigation buttons to move to the Sub Menu tab column.
Press the Tab select button that corresponds to the Sub Menu tab you want and press the <Enter> button to select.
Use the multidirection button to move left/right/up/down to a field. The currently selected field will be highlighted.
Press the <Enter> button to go into edit mode for the selected field. A list box will open to show all the options for that field.
Use the Up/Down keys to scroll through the items in the list highlighting the current item. Pressing the <Enter> button again stores the selection and closes the list.
be
Sub Menu tabs
Menu tabs
Tab Select buttons
MenuEnter
Navigation
button
Pressing the <Menu> button instead of <Enter> leaves the original setting and close s th e li st . To return to the Menu tab column, press the left direction on the Navigation button.
DL.3 Digital Light User Manual 23
CHAPTER 3 The Digital Light Menu System

Menu Options

The menu display consists of a set of top-level tabbed screens and their associated subtabs.
Main
Tab
DMX
Set Fixture
Sub-Tabs/
Screens
Control
Protocol View
Raw View
Fields
Controls
Source
Protocol
Fixture ID Start
Channel
Motion
Global
Obj 1 Obj 2 Obj 3
Main Table Offset
Refresh Rate
Refresh Timer
Pan Invert
Tilt Invert
Pan/Tilt Swap
Data Loss Timeout Iris
Display
Display Invert
Options Function/Notes
DMX512 Sets DMX as fixture communication source Art-Net Standard Motion + global + 3 objects = 170 channels
Dual Motion + global + 2 objects = 132 channels Single Motion + global + 1 object = 94 channels
1-255
1-512 Sets the fixture’s DMX Start Channel
0-44 Set times/second for refreshing displayed values On
Off On Inverts the direction of the pan motor.
Off Default On Inverts the direction of the Tilt motor. Off Default On Swaps Pan and Tilt directions Off Default Long Closes iris after a 5 minute DMX data loss Short Closes iris after a 5 second DMX data loss
On
Preview Off Turns off display after a period of time
On Inverts menu display and navigation Off Turns off the display invert
Auto
Set Universe field from 0-16 [Art-Net protocol] Set Subnet field from 0-16 [Art-Net protocol]
Assigns the fixture a unique number on fixture network
Displays current fixture Movement and Camera parameter values
Displays current Intensity, Iris, Edge Fade, Viewpoint and Keystone correction parameter values for the composite image
Displays current Position, Rotation, Scaling, and Effects parameters values for the selected graphic object
Displays current DMX values for all 512 DMX link channels in rows of values.
Scrolls through rows of DMX values
DMX values updated instantly Display does not refresh
Default intensity adjustment
Displays current content preview
Automatically inverts display when fixture mounting is greater than 45°
Note: Unless you select Off, you can adjust display intensity level from 0 - 100%.
24 DL.3 Digital Light User Manual
The Digital Light Menu System
CHAPTER 3
Main
Tab
Set
Sub-Tabs/
Screens
Fixture
Projector
Fields
Controls
External SVideo
Factory Defaults
Lens Type
Projector Input
Projector In by DMX
Projector Lamp
Projector Powerup
Zoom Override
Focus Override
Projector Ceiling
Projector Rear
Projector OSD Menu
Projector Defaults
Options Function/Notes
NTSC_M NTSC_MJ PAL_B PAL_D PAL_G PAL_H PAL_I PAL_M PAL_N SECAM_B SECAM_D SECAM_G SECAM_H SECAM_K SECAM_K1 SECAM_L SECAM_L1
On Restores factory default settings Off Default Standard Long Ultra Long Wide External Internal
Yes No Disables changing projector input via DMX
On Manually turns Projector Lamp on Off Manually turns Projector Lamp off
Always Manual Turns on the lamp when Projector Lamp = On DMX
On Off On Off
On Rotates the image 180° Off Default On Inverts the image for rear projection applications Off Default
Identifies the SVideo format used for video input.
Selects the lens currently installed in the projector.
Note: these options are active for DL.3 fixtures only
Chooses the input the Projector will accept Selecting Yes allows projector’s input source to be
selected from DMX
Turns the projector lamp on whenever the fixture is connected to power
Turns the projector lamp on with DMX input (default)
Overrides the DMX values sent by the console. Set value manually from 0-255
Default Overrides the DMX values sent by the console. Set
value manually from 0-255 Default
Clicking the Activate button accesses the Projector Menu System’s navigation buttons
Clicking the Reset button restores Factory Projector Defaults
DL.3 Digital Light User Manual 25
CHAPTER 3 The Digital Light Menu System
Main
Tab
File
Info
Test
Reset
Sub-Tabs/
Screens
Hours
Version
Status
Home
Self Test
Fields
Controls
Lamp Hours
Fixture Hours Software Version
Firmware Version Windows XPe Pan Encoder Version Tilt Encoder Version Unique ID Displays the unit’s factory assigned ID number Fixture Name Displays a currently assigned Fixture Name IP Address Displays fixture’s IP address Projector Type Displays internal projector model Motion Shutdown Projector Status Lamp Status Projector Air Filter
Motion All
Motion Pan/Tilt
Motion Iris/Zoom/Focus
Calibrate Motors
Self Test Pan/Tilt
Self Test Iris
Self Test Zoom
Self Test Focus
Video Test
Reboot Media Server
Delete User Content
Upgrade Factory Content
Options Function/Notes
Displays content file locations and allows a content
On Off On Off On Off On Off On Off
preview Monitors lamp hours of operation. Selecting Reset
button reverts hours to 0. Monitors fixture hours of operation. Selecting Reset
button reverts hours to 0.
Displays currently installed versions
Displays system activity and errors. For more information, see Chapter 17: Maintenance and
Troubshooting
Clicking the Home button resets all mechanical functions to default positions
Clicking the Home button resets Pan and Tilt functions to default positions
Clicking the Home button resets mechanical functions for Iris, Zoom, and Focus to default positions
Clicking the Calibrate button recalibrates motors to correct misstepping or after installing new motor boards in system.
Selecting On starts a test sequence for Pan and Tilt mechanical functionality
Selecting On starts a test sequence for Iris mechanical functionality
Selecting On starts a test sequence for Zoom mechanical functionality
Selecting On starts a test sequence for Focus mechanical functionality
Selecting a Video Pattern and On displays a sample video to test graphics engine functionality.
Clicking the Restart button reboots the internal media server
Clicking the Delete button erases all User Content on server
Clicking the Upgrade button installs updates to factory content (requires connection to the CMA)
(see page 36).
26 DL.3 Digital Light User Manual
The Digital Light Menu System
CHAPTER 3

Menu Screen Descriptions

DMX Tab

The DMX Tab has sub-tabs for configuring the fixture for the DMX link, viewing the DMX settings for the fixture on each channel of its range, and viewing all 512 channel values on the DMX link.
DMX_Control Screen
Use the Control sub-tab to configure your fixture for a DMX link.
DMX Source defines the source of DMX data and has two options:
DMX512—Data is transmitted over stand a r d DMX cables.
Art-Net—Data is transmitted over Ethernet cables using the Art-Net protocol. Set the number of DMX Universes (and Ethernet Sub­networks containing this fixture from 0–16).
You can choose from three DMX Protocol types:
Standard protocol requires 170 channels and enables all fixture parameters for direct DMX control.
Dual protocol reduces the fixture footprint to 132 channels by implementing only two graphic objects.
Single protocol simplifies fixture control to a single graphic object and uses 94 channels.
Scroll through the numbers 1-512 in the Start Channel field to set a valid start channel for the protocol you have chosen:
• Standard protocol = 1–343
• Dual Protocol = 1–381
• Single Protocol = 1–419
You can assign each fixture a unique Fixture ID number from 1-255. This allows the fixture to be identified on the ethernet fixture link for tasks like synchronizing playback between Digital Light fixtures and uploading custom content with the Content Management Application (CMA). You can manually set this number in the menu or through the CMA, see Media Server Configuration Options” on page 16-208. Setting up an Ethernet Fixture Link is described in Chapter 2: Setup and Configuration.
“DL.3 and DL.2
DL.3 Digital Light User Manual 27
CHAPTER 3 The Digital Light Menu System
DMX_Protocol Tab
The Protocol sub-tab displays the current DMX value being received from a console for each parameter after any conversion, such as internal self test or protocol conversion. The DMX parameters are grouped into general categories, each with a separate tab. For more information on individual parameters and their DMX value ranges, see
on page A-237.
Appendix A: DMX Protocol
DMX_Protocol_Motion Screen
The Motion sub-tab displays parameters associated with fixture movement, projector control and integrated camera functionality.
For more information on specific Motion and Camera parameters, see:
• Chapter 14: Fixture Motion Functions
• Chapter 15: Live Video Input and Control
DMX_Protocol _Global Screen
The Global sub-tab display the current v alues for parameters that affect the composite image.
For more information on specific Global parameters, see Chapter 11: Global Functions.
DMX_Protocol _Obj Screens
Obj 1, Obj 2, and Obj 3 sub-tabs display parameters values affecting a single object’s content. For more information on specific Graphic Function parameters, see:
• Chapter 7: Graphic Functions: Defining Content;
• Chapter 8: Graphic Functions: Rotation, Position, Scale;
• Chapter 8: Graphic Functions: Opacity and Effects;
• Chapter 10: Graphic Functions: Synchronizing Content.
28 DL.3 Digital Light User Manual
The Digital Light Menu System
DMX_Raw Screen
Use the Raw sub-tab to view the DMX values of all fixtures on the link. The Raw Tab displays every DMX value for Channels 001–512 in lines of eight DMX values each per screen. The Offset number at the beginning of each line indicates the first DMX channel with a value displayed on that line. Use the scroll bar at the left of the offset number to scroll through all the values.
The Refresh Rate is the rate at which DMX is being received by the fixture.
With Refresh Timer set to On, you see the raw DMX values updated instantly.
CHAPTER 3
DL.3 Digital Light User Manual 29
CHAPTER 3 The Digital Light Menu System

Set Tab

Set_Fixture Screen
The Fixture sub-tab provides options for selecting or changing fixture movement, dimming the mechanical iris, and controlling the LCD display black level and orientation.
Movement Option Fields
Set the Pan Invert option On to invert the direction of the pan motor. Use this option to coordinate movements between fixtures facing each other in a horizontal orientation. Off is the default setting.
Setting the Tilt Invert field to On inverts the direction of the tilt motor. Use this option to coordinate movements between fixtures facing each other in a vertical orientation. Off is the default setting.
Setting Pan Tilt Swap field to On swaps the pan and tilt motor operation to coordinate movements between fixtures mounted perpendicular to each other. Off is the default setting.
Timeout Option
The Dimmer Iris closes when it stops receiving DMX data for a des ignated time i nterval . Use the
Data Loss Timeout Iris field to set the DMX data loss time interval as Long (5 minutes) or Short (5 seconds). Short is the default setting.
After 10 minutes of no data, the fixture will shut down the projector and the motion functions. Fans remain on to maintain the temperature control for the internal graphics engine.
Display Options
The Display field lets you adjust the black level of the Menu display with the following options:
On is the factory default.
Preview displays the most recent media change of any Graphic function, when opacity > 0. The Menu screen displays content in both partial and full screen. The Preview function can be enabled from the menu system, the CMA, as well as remotely via DMX.
— When Preview is enabled, a partial, full color video is shown on the LCD display along with
the folder, file, and DMX information. If there is no change of content on any Graphic Function it will automatically sw itch to full screen mode within 12 seconds.
— The Preview function always shows the late st selecte d content with out any modificati on of
effects. Preview mode displays movies an d still images only. S-video and internal camera input will not be displayed in the Preview mode.
— The Preview function uses substantial memory and should be turned off when rendering all
three Graphic Object options to ensure high quality playback.
Note: After selecting the On or Preview option, you can use the numeric up/down control
to adjust the Menu display brightness level from 25 (dim) to 100 (brightest).
30 DL.3 Digital Light User Manual
The Digital Light Menu System
Off turns off the display after 20 seconds of inactivity. Touching any button on the fixture
menu will re-enable the display.
The Display Invert field inverts the display and navigation control functions. This is useful in certain fixture orientations. There are three invert control options:
On manually inverts the display and navigation buttons
Off manually turns off the display invert function
Auto sets the display to invert automatically when the fixture is rotated more than 45% off
the horizontal axis. This is the default setting.
CHAPTER 3
External S-Video Format
The External SVideo Format field lets you choose S-Video format the fixture will accept. Digital Light fixtures support multiple S-Video formats including:
NTSC_M PAL_B PAL_H SECAM_B SECAM_K NTSC_MJ PAL_D PAL_I SECAM_D SECAM_K1
PAL_G PAL_M SECAM_G SECAM_L
PAL_N SECAM_H SECAM_L1
Notes: The format must be set to NTSC_M to receive input from the internal camera.
Video input in S-Video bypasses the internal graphics engine and can only be manipulated by a compatibl e me di a se rv e r.
Restoring Factory Defaults
Selecting On in the Factory Defaults field restores all factory default fixture settings.
Lens Type Options (DL.3 fixture only)
There are three accessory lenses available for the DL.3 Digital Light. The default setting for the
Lens Type field is Standard. When you install a Long throw, an Ultra Long throw, or a Wide Angle lens, you will need to select that lens type to configure you system.
Note: The Lens Type field is not active if you are operating this version of
the software on a DL.2 fixture.
Set_Projector Screen
The Project sub-tab provides settings related to the internal projector functionality. Use the Projector Input field to select which input the projector should accept. When External is selected, the projector takes input directly from an external source and bypasses the internal graphics engine. When Internal is selected, the projector takes input directly from the graphics engine. Internal is the default configuration setting.
DL.3 Digital Light User Manual 31
CHAPTER 3 The Digital Light Menu System
Setting the Projector In By DMX field to Yes sets DMX as the projector’s input source. The Projector Lamp field lets you manually turn the lamp On or Off.
Use the Projector Powerup field to choose the control option for turning the lamp on. The options are: Always On, Manual, and DMX. This only takes effect when the fixture powers up.
Always On turns the projector lamp on when the fixture starts up regardless of whether there is a DMX/Art-Net signal . If there is no DMX/Ar t-Net si gnal the lamp shuts off when the shutdown timeout period expires.
Manual turns on the projector lamp only when set to On via DMX, Menu or the CMA.
DMX only turns the lamp on when it receives a DMX signal or Art-Net signal connected to it.
When the internal projector menu is selected for display, you may need to manually adjust the zoom and /or focus parameters to view the display clearly. The Zoom Override and Focus Override options override the DMX values sent by the console and allow you to control Zoom and focus manually with a DMX decimal value between 0-255.
Projector Ceiling rotates the image 180 degrees so you can adjust for whether the fixture is hung in the air or sitting on the floor.
Projector Rear projects a mirror invert of the image for rear-screen projection applications. Projector Control Menu
can be set to On to display the projector’s menu system. In this directional front panel buttons (multi-directional switch and the buttons on either side of it) control the projector menu rather than the LCD menu.
To revert back to the Menu display , press one of the six side menu buttons.
When the Projector Control Menu is set to Off, the projector control menu is not displayed. Turning Projector Defaults On will reset all the options on the Projector tab to their factory
default settings. For more information, refer to the Projector User Manual that shipped with your fixture.
state, the
Projector Menu
Command
Default
LANGUAGE ENGLISH
Projector Menu
Command
POWER MANAGEMENT
Default
OFF
CEILING OFF LOGO OFF REAR OFF ON START OFF INPUT3 SVIDEO FANSPEED NORMAL SYSTEM AUTO LAMP_MODE NORMAL INPUT1 RGB DISPLAY OFF SCREEN NORMAL BLUE_BACKGROUND OFF INPUT2 RGB R_CODE 001
32 DL.3 Digital Light User Manual

File Tab

The File screen displays information about the currently selected content file. Use this screen to images and movies.
When you select the File tab , the file pl ays in the window to the left. The bottom right window displays content folders and highlights the current file location.
You can scroll through the Content folders and the files inside each folder to preview any content file.
preview content — both still
The Digital Light Menu System
CHAPTER 3
DL.3 Digital Light User Manual 33
CHAPTER 3 The Digital Light Menu System

Test Tab

Test_H o me S cr ee n
Homing sets a fixture to it’s default posi­tioning. The fixture automatically homes whenever it is connected to power.
You can manually home all or separate mechanical functions by clicking on the Home button for one of the following:
Motion All manually homes the entire fixture.
Motion Pan/Tilt homes only pan and tilt positions.
Motion Iris/Zoom/Focus sets the Iris, Zoom and Focus to default.
Selecting the button for Calibrate Motors realigns the Pan and Tilt stepper motors after maintenance procedures.
The fixture can also be remotely homed via a DMX co ntroller, (see “Control Function Options” on page 14-180) or through the Content Management Application, (see “DL.3 and DL.2 Configuration Options” on page 16-211).
Test_S e lf Te st S c reen
You can check the mechanical functionality of Pan/Tilt, Iris, Zoom, and Focus assemblies on the fixture head. Select On to start the test sequence.
The Video Test option opens the mechanical iris and provides test patterns to check the projection functionality. This lets you verify that the graphics engine is operating without having to use a DMX controller.
34 DL.3 Digital Light User Manual
The Digital Light Menu System
CHAPTER 3

Info Tab

The Info tab displays current fixture information such as hardware and software versions, sensor status, total fixture and lamp hours, and DMX errors. You can also reset Lamp and Fixture hours.
Info_Hours
The Hours tab displays the Lamp and Fixture hours of operatio n sinc e the on the Reset button resets the associated hours to zero. Lamp hours should be reset to zero whenever a lamp is replaced.
Fixture Hours information is often used to track fixture hours for a show or a rental period. The number field displays the number of hours the fixture has been operating since the last reset. Pressing the Fixture Hours Reset returns the value to 0.
Info_Version Screen
The Software Version field and Firmware Version field display software versions as:
V(Major).(Minor).(Build). The Unique ID number identifies this specific unit for use in synchronization applications. The Fixture Name field displays a name you assign in the Content Management Application for easy reference in developing your show. The IP Address is assigned to that unit by the router or Auto IP. The Projector Type identifies the model of the fixture’s intern al projector.
last reset. Clicking
Info_Status Tab
This screen displays status errors and warnings on items including:
•Temperature
• Filter life
•Lamp life
• USB and Camera Communication
•USB Security
For more detailed information, see Chapter 17: Maintenance and Troubleshooting.
DL.3 Digital Light User Manual 35
CHAPTER 3 The Digital Light Menu System

Reset Screen

The Reset screen provides buttons to reset, shutdown and upgrade software.
Reboot Media Server restarts the fixture’s internal graphics engine software.
Delete User Content removes all user content on the selected fixture(s).
Upgrade Factory Content lets you reinstall factory content in a recovery situation.
Note: A copy of the Factory Content
can be obtained only from High End Systems customer service.
36 DL.3 Digital Light User Manual
Chapter 4:
DMX Programming Basics and Quick Start
If you are new to DMX programing, this chapter will give you a brief overview on programming DL.3, DL.2, and Axon media servers followed by a example of using a Wholehog console to patch and display output from a media server.

DMX Programming Overview

DMX512 Links

A lighting console typically utilizes a protocol called DMX512 to communicate with automated lighting fixtures and conventional dimmers. This protocol consists of 512 unique channels of control per output link (universe). Typically a lighting fixture or device will use a channel for each parameter’s function. Each channel consists of 256 values ranging from 0 to 255. The lighting console is programmed to transmit a corresponding DMX value for the desired function of each parameter. All DMX values are stored within in the lighting console, and typically are referred to as cues, scenes, or presets. A lighting console locates a device on the link by it’s DMX Start Channel.

8-bit vs. 16-bit DMX Parameters

Most parameters of an automated light use one channel of DMX providing 256 values of control (0-255). This is known as 8-bit DMX. Although most parameters use 8-bit DMX, several require a more accurate range of values than can be provided with a single DMX channel.
By utilizing two DMX channels for a single parameter, 65535 values become available for controlling and adjusting parameter functions. This is known as 16-bit DMX. You can adjust 16-bit DMX values in both coarse and fine increments. The first channel of the pair provides coarse control changes of the DMX value in increments of 256. The second channel provides fine control and changes of the DMX value in increments of 1.
Individual access of the two DMX channels used with 16-bit parameters varies by lighting console. Most modern DMX consoles bind these two channels into a single 16-bit parameter to accurately perform 16-bit crossfades. Consult your lighting console manual for further information.
DL.3 Digital Light User Manual 37
CHAPTER 4 DMX Programming Basics and Quick Start

Determining a DMX Start Channel

The DMX Start Channel is the first channel of a device’s channel range on a DMX link. There are 512 available channels on each DMX universe divided among all the devices in a particular universe. A device must have a unique DMX Start Channel number in order to respond independently to controller commands.
To determine each device’s DMX Start Channel, identify the footprint of every device on the universe. The device’s footprint is the number of consecutive DMX channels a device requires and is determined by the channels in the fixture’s protocol. The fixture’s DMX channel range must not overlap any other device’s channel range on the link. When two devices on the same DMX universe have overlapping channel ranges, one or both devices will be disabled or behave erratically.
DMX Channel Range
Last Valid Start Channel
Protocol Selection
Axon DL.3/DL.2 Axon DL.3/DL.2
Standard Protocol 149 170 364 343 Dual Protocol 111 132 402 381 Single Protocol 73 94 440 419
DL.3, DL.2 and Axon media servers all provide individual and composite graphical control for up to three 3-D Objects. You can control the “footprint” of the fixture on a DMX link by choosing to implement only the number of 3-D objects your application requires.
Select the protocol level in the fixture’s onboard menu system for DL.3 and DL.2 fixtures or through the CMA for either Digital Light fixture and Axon media servers (see Configuration” on page 16-206).
The tables on the following pages list the parameters included in each level of protocol for DL.3 or DL.2 Digital Lights and Axon media servers.
“Viewing Server
38 DL.3 Digital Light User Manual
DMX Programming Basics and Quick Start
CHAPTER 4

Protocol Levels

DL.3 and DL.2 Protocol Levels
Mechanical Control Global Control Graphic Object Control
Chan
#
1 2 24 Global Effect 1 Modifier 1 59 97 135 Media Folder 3 4 26 Global Effect 1 Modifier 3 61 99 137 5 Dimmer 27 Global Effect 2 62 100 138 6 Focus 28 Global Effect 2 Modifier 1 63 101 139 7 Zoom 29 Global Effect 2 Modifier 2 64 102 140 8 Mspeed 30 Global Effect 2 Modifier 3 65 103 141 Play mode 9 Macro 31 Mask Select (default iris) 66 104 142 Play speed
10 Control Function 32 Mask Size 67 105 143 Sync Mode
11 12 35 Edge Fade Right 70 108 146 Visual Mode Modifier 1 13 14 37 Edge Fade Left 72 110 148 Graphic Effect 1 15 Infrared 38 Keystone Top Left X 73 111 149 Effect 1 Modifier 1 16 Camera Shutter 39 Keystone Top Left Y 74 112 150 Effect 1 Modifier 2 17 Wh ite balance 40 Keystone Top Right X 75 113 151 Effect 1 Modifier 3 18 Camera Orientation 41 Keystone Top Right Y 76 114 152 Graphic Effect 2 19 Camera Effects 42 Keystone Bottom Right X 77 115 153 Effect 2 Modifier 1 20 Red Gain 43 Keystone Bottom Right Y 78 116 154 Effect 2 Modifier 2 21 Blue Gain 44 Keystone Bottom Left X 79 117 155 Effect 2 Modifier 3 21 Blue Gain 45 Keystone Bottom Left Y 80 118 156
DL.3 Digital Light User Manual 39
Description
Motion 22 Global Intensity 57 95 133 Opacity
Pan
Tilt
Camera 33 Mask Edge 68 106 144 Sync To
Zoom
Focus
Chan
#
23 Global Effect 1 58 96 134 3-D Object File
25 Global Effect 1 Modifier 2 60 98 136 Media file
34 Edge Fade Top 69 107 145 Visual mode
36 Edge Fade Bottom 71 109 147 Visual Mode Modifier 2
46 X Ratio 81 119 157 47 Y Ratio 82 120 158 48 Viewpoint mode 83 121 159 49 50 85 123 161 51 52 87 125 163 Scale Y 53 54 89 127 165 55 Global Control 90 128 166 56 Global Control Modifier 91 129 167
Description Obj 1 Obj 2 Obj 3 Description
In frame
Out frame
X-axis rotation
Y -axis rotation
Viewpoint Position X
Viewpoint Position Y
VIewpoint Position Z
84 122 160
86 124 162 Scale X
88 126 164 Scale Z
92 130 168 93 131 169 94 132 170
Z-sxis rotation
X Position
Y Position
Z Position
CHAPTER 4 DMX Programming Basics and Quick Start
Axon Protocol Levels
Chan
#
1 Global Intensity 36 74 112 Opacity 2 Global Effect 1 37 75 113 3-D Object File 3 Global Effect 1 Modifier 1 38 76 114 Media Folder 4 Global Effect 1 Modifier 2 39 77 115 Media file 5 Global Effect 1 Modifier 3 40 78 116 6 Global Effect 2 41 79 117 7 Global Effect 2 Modifier 1 42 80 118 8 Global Effect 2 Modifier 2 43 81 119
9 Global Effect 2 Modifier 3 44 82 120 Play mode 10 Mask Select (default iris) 45 83 121 Play speed 11 Mask Size 46 84 122 Sync Mode 12 Mask Edge 47 85 123 Sync To 13 Edge Fade Top 48 86 124 Visual mode 14 Edge Fade Right 49 87 125 Visual Mode Modifier 1 15 Edge Fade Bottom 50 88 126 Visual Mode Modifier 2 16 Edge Fade Left 51 89 127 Effect Mode 1 17 Keystone Top Left X 52 90 128 Effect 1 Modifier 1 18 Keystone Top Left Y 53 91 129 Effect 1 Modifier 2 19 Keystone Top Right X 54 92 130 Effect 1 Modifier 3 20 Keystone Top Right Y 55 93 131 Effect Mode 2 21 Keystone Bottom Right X 56 94 132 Effect 2 Modifier 1 22 Keystone Bottom Right Y 57 95 133 Effect 2 Modifier 2 23 Keystone Bottom Left X 58 96 134 Effect 2 Modifier 3 24 Keystone Bottom Left Y 59 97 135 25 X Ratio 60 98 136 26 Y Ratio 61 99 137 27 Viewpoint mode 62 100 138 28 29 64 102 140 30 31 66 104 142 Scale Y 32 33 68 106 144 34 Global Control 69 107 145 35 Global Control Modifier 70 108 146
Description Obj 1 Obj 2 Obj 3 Description
Viewpoint Position X
Viewpoint Position Y
VIewpoint Position Z
63 101 139
65 103 141 Scale X
67 105 143 Scale Z
71 109 147 72 110 148 73 111 149
In frame
Out frame
X-axis rotation
Y -axis rotation
Z-sxis rotation
X Position
Y Position
Z Position
40 DL.3 Digital Light User Manual
DMX Programming Basics and Quick Start
CHAPTER 4

Lighting Console Tips

Lighting consoles differ in many aspects and it is important to understand how your console operates with DL.3, DL.2 and Axon media servers.

Fixture Libraries:

Many sophisticated lighting consoles utilize pre-made fixture libraries. A fixture library consists of profiles for various types of lighting fixtures and devices. Each profile corresponds to the fixture’s DMX protocol and allows for ease of programming. Depending upon the manufacturer of your lighting console, some parameters might have different labels for parameter names and functions than are listed within this manual. Consult your lighting console manual for further information.

Patching Digital Light Fixtures and Axon Media Servers

DL.3 and DL.2 fixtures are patched as three different “fixture types” in the Wholehog 3 library systems. This allows for ease of programming as well as the ability to adjust quickly for any of the various DMX protocol options. The Motion fixture type controls the actual moving yoke, projector, and integrated camera. The Global fixture type controls the global graphic engine functions such as intensity, keystone correction, viewpoint, etc. The Graphic fixture type controls each graphic object functions such as opacity, object, media, etc. DL.3 and DL.2 protocol allows for 1, 2, or 3 graphic objects.
An Axon media server had no motion control but utilizes the same Global and Graphic fixture types. In the Fixture Schedule or Add Fixtures window of Wholehog software, you would add 1 motion, 1 global, and 3 graphic “fixtures” for each complete DL.3 or DL.2 unit, or 1 global, and 3 graphic “fixtures” for each complete Axon unit.
The best way to organize your patching is to assign user numbers for these items. Patch the motion first, the global second, and the graphic fixture types last. For example, set up user numbers 1-5 that correspond to the DL.3 or DL.2 fixture number 1, where user number 1 is the motion, 2 is the global, and 3-5 the graphic fixture types.

DMX Output Displays

Although all lighting consoles output the sa me 512 DMX channels per universe, the on-sc reen labeling often differs. Parameter functions are displayed in either alpha-numeric descriptions (strobe 1), percentage (0-100%) or decimal (0-255 for 8-bit and 0-65535 for 16-bit). Consult your lighting console manual for further information.
DL.3 Digital Light User Manual 41
CHAPTER 4 DMX Programming Basics and Quick Start

Wholehog III Programming Notes

Play Speed

You can adjust the Play Speed using the encoder wheel on the Beam parameter of the Graphic fixture type. Additionally you can press “enable” and select “Media Speed Default On” to revert to the default speed setting (DMX 128). Then if you touch the encoder again the previous play speed will be recalled.

Mask Strobe

A unique function of the Wholehog 3 library system allows the creation of a special encoder type. Flying Pig Systems has created a parameter called “mask strobe” in the Global fixture type. When this is adjusted, it will automatically change the DMX value of the mask select channel to the appropriate value and adjust the DMX channel for the strobe speed. This will override the Mask Edge parameter as per the DL.3 or DL.2 DMX Protocol.

Play Modes (Opacity)

Using the Graphic fixture type, press the Mode button to view th e play mode options. By default all modes trigger normally. If available per the DL.3 or DL.2 DMX protocol, you can select “Media Trigger Opacity” to change to the Play Modes that trigger when Opacity is greater than zero. To restore to normal triggering, select “Media Trigger Normal”.
CMY
The Global and Graphic fixture types both contain CMY controls for the Effect Mode modifier channels. The default for Effect Mode 1 is set to CMY1 as well. For some effect options, the CMY parameters will not adjust color, but wi ll adjust the effect per the DL.3 or DL.2 DMX protocol. You can find a description of CMY controls functionality for each effect option in
Effect Mode Options Descriptions on page 139.
Chapter 13:

Control Channel Functions

Many of the control channel functions in the motion “fixture” only operate if the dimmer changes from >0 to 0 at the same time or just after a change is made to the control channel. See the DL.2 protocol for specific information. Contact High End Systems customer service for specific information regarding D L .3 protocol.
42 DL.3 Digital Light User Manual
DMX Programming Basics and Quick Start
CHAPTER 4

Quick Start with a Wholehog Console

After Setting up and Configuring your media server as outlined in Chapter 2, use the following steps to get to the point of displaying output.
Step 1: In the Fixture Schedule or Add Fixtures window of Wholehog software, Add 1 motion, 1 global, and 3 graphic “fixtures” for each co mplete DL.2 unit , or 1 global, and 3 graphic “fixtures” for each complete Axon unit.
Step 2: Assign user numbers for these items. Set up user numbers 1-5 that correspon d to DL.2 fixture number 1, where user number 1 is the motion, 2 is the global, and 3-5 the graphic fixture types. Axon media servers will have user number 1-4 where user number one is global and 2-4 the graphic fixture types. Patch the motion first, the global second, and the graphic fixture types last.
DL.3 Digital Light User Manual 43
CHAPTER 4 DMX Programming Basics and Quick Start
44 DL.3 Digital Light User Manual
Chapter 5:
Tutorials
Five simple lessons get you started programming DL.3, DL.2, and Axon media servers with a Wholehog 3 or other DMX console.
A DL.3 or DL.2 fixture should be patched on your console as three to five fixture types. The MOTION fixture type controls the actual moving yoke, projector, and the onboard camera. The GLOBAL fixture type controls the global graphic engine functions such as intensity, keystone correction, viewpoint, etc. The GRAPHIC fixture type controls each graphic object’s functions such as opacity, object, media, etc. DL.3, DL.2 and Axon protocol allows for 1, 2, or 3 graphic objects. Axon Media servers do not use the MOTION fixture type and require 1 GLOBAL and 1-3 GRAPHIC fixture types.
NOTE: The MOTION fixture Dimmer , GLOBAL fixture Intensity, and GRAPHIC fixture
Opacity parameters all have to be greater than zero before the image you create becomes visible.
In the first three Lessons, the 3-D obj ect com ponent of the Gr aphic Objects is left at the defaul t DMX value of 1 (flat plane). Note that all DMX v alues given in the examples are in decimal units.
If you have trouble producing the effects in these tutorials, and you are not working with a Wholehog 3 console library, the default settings may be incorrect.

Fixture Set-up (DL.3 and DL.2 Media Servers)

If you are using a DL.3 or DL.2 fixture, you will first need to set up the head and the projector. If you are using the Axon Media Server, this will not be necessary and you can proceed to Lesson 1. To set up a DL.3 or DL.2 fixture for the tutorials:
1. Select the fixture’s MOTION fixture, and set the Dimmer parameter to 100%
2. Set the GLOBAL fixture Intensity parameter and GRAPHIC OBJECT 1 fixture Opacity
3. Select th e GRAPHIC OBJECT 1 and set the Media Folder to DMX = 39 (HES Setup and
4. Select the fixture's MOTION fixture and adjust Pan and Tilt parameters until the fixture is
5. Now you can remove or “knockout” the GRAPHIC OBJECT from the programmer and still
6. Store these values somewhere on your console (to a palette or preset) so that this setup
DL.3 Digital Light User Manual 45
(DMX = 255). This will open the mechanical iris.
parameter to 100% (DMX = 255).
Test). Dial the Media File to DMX = 5. This will bring up the convergence bitmap.
projecting to the desired location and adjust the Focus parameter until the convergence bitmap becomes sharply focused.
retain the MOTION and GLOBAL parameter settings.
can be quickly recalled whenever you need to adjust the Pan Tilt and Focus.
CHAPTER 5 Tutorials

Lesson 1: Cross Fading Between Graphic Objects

1. On your lighting console, set MOTION fixture Dimmer parame ter (for DL.3 or DL.2 fixtures), the GLOBAL fixture Intensity parameter, and GRAPHIC OBJECT 1 fixture Opacity parameter to 100% (DMX value = 255).

Define Graphic Object 1

2. Set the Media Folder Parameter for the GRAPHIC OBJECT 1 fixture to DMX value = 4. This selects preloaded media folder HES Atmospheric.
3. Set the Media File Parameter to DMX = 23. This selects a water movie (23-Moonlite_Waves).

Add the DL.2 logo as Graphic Object 2

4. Select GRAPHIC OBJECT 2 fixture and change the Opacity parameter to 100% (DMX = 255).
5. Set the Media Folder parameter to 1 and set the Media File parameter to DMX = 01. This selects the preloaded fixture logo as content.

Define Graphic Object 3

1. Select GRAPHIC OBJECT 3 fixture and set the Opacity to DMX = 255 (100%).
2. Change the Media Folder parameter to DMX = 7 (A Luna Blue collection).
3. Change the Media File parameter to DMX = 2 (2-Blurs_Streaks_34).
Graphic Object 1
Graphic Object 2

Create Crossfade Cues

4. Select GRAPHIC OBJECT 2 and 3 fixtures and set the Opacity parameter on both to DMX = 0. The only content that is now showing is GRAPHIC OBJECT 1.
5. Record this look to your console as cue 1.
6. Set the of GRAPHIC OBJECT 3 Opacity parameter to DMX = 255 (100%) and record this into your lighting console as cue 2.
7. Now set the Opacity parameter of GRAPHIC OBJECT 3 to DMX = 0 and the Opacity of GRAPHIC OBJECT 2 to DMX = 255 (100%). Record this as cue 3.
8. Now clear out all information in your console's programmer and play through the cues you just recorded. You will see GRAPHIC OBJECT 1 crossfade to GRAPHIC OBJECT 3 and then crossfade to GRAPHIC OBJECT 2.
46 DL.3 Digital Light User Manual
Graphic Object 3
CHAPTER 5
Tutorials

Lesson 2 - Working with Multiple Graphic Objects

In this lesson, you will combine 2 Graphic Objects and use Chromakey Effect options to create transparencies. You will be building off of cue 3 that was created in Lesson 1.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity parameter, and GRAPHIC OBJECT 1 and 2 Opacity parameters are all set to 100% (DMX = 255).

Apply Transparency Effects

2. With the GRAPHIC OBJECT 2 selected, open the Effect Mode 1 parameter.
3. Select the Chromakey Medium option (DMX = 27). The DL.2 logo “floats” on a water background.
4. Select Invert Chroma Fine option (DMX value = 29). Now the Graphic Object 1 content shows through the logo.
5. Record this look to your console.
DL.3 Digital Light User Manual 47
CHAPTER 5 Tutorials

Lesson 3 - Girt, the Fire Breathing Lizard

In this lesson you will use Rotation, X, Y, and Z positioning, and scaling parameters to control the interaction of multiple Graphic Objects. Be fore you begin, clear any information out of your programmer. Also, release playback of cues used in Lessons 1 and 2. You may want to start a new cuelist for this exercise. If you are using a DL.2, be sure that you have set the fixture's motion parameters up as described in the beginning of this tutorial.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).

Define Graphic Object 1

2. Set the Media Folder parameter for GRAPHIC OBJECT 1 to DMX = 14 (HES Theme Stills).
3. Set the Media File parameter to a DMX value = 10. (10-Tropical_10.jpg)

Define Graphic Object 2

The following steps select and position a flame graphic object.
4. Select the GRAPHIC OBJECT 2 and set the Opacity parameter to DMX = 255 (100%).
5. Set the Media Folder parameter to DMX = 4 (HES Atmospheric).
6. Set the Media file parameter to DMX = 16 (16-Fire_Triple_Burst).
7. Set Effect Mode 1 parameter for GRAPHIC OBJECT 2 to DMX = 28 to select the Chromakey Coarse effect. This will make the black background transparent.
8. Reduce the Y Scale parameter to -5.7x (DMX = 55).
9. Reduce the X Scale parameter to -2x (DMX = 102).
10. Set the X Position parameter to a real world value of 37 pixels (DMX = 33530).
11. Set the Y Position parameter to a real world value of 13 pixels (DMX = 33042).
12. Set the Z Rotation parameter to a real world value of
-25° (DMX = 33042).
48 DL.3 Digital Light User Manual

Define Graphic Object 3

The following steps create and position a puff of smoke.
13. Select the GRAPHIC OBJECT 3 and set the Opacity parameter to DMX = 255 (100%).
14. Set the Media Folder parameter to DMX = 4 (HES Atmospheric).
15. Set the Media File parameter to a DMX value of 17 (17-Dust_Explosion).
16. Set Effect Mode 1 parameter for GRAPHIC OBJECT 3 to DMX = 28 to select the Chromakey Coarse effect. This will make the black background transparent.
17. Set the X Scale parameter to a real world value of -7.4x. (DMX = 33)
18. Set the Y Scale parameter to a real world value of -6.4x. (DMX = 46)
19. Set the X Position parameter to a value of 20 pixels. (DMX = 33177)
20. Set the Y Position parameter to a value of 8 pixels. (DMX = 33932)
21. Record this look into your lighting console.
CHAPTER 5
Tutorials
DL.3 Digital Light User Manual 49
CHAPTER 5 Tutorials

Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow.

In this lesson you will learn how to put your chosen content on a 3D object and add rotation, glow, and wobbulation.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).

Define Graphic Object 1

2. With GRAPHIC OBJECT 1 selected, set the Media Folder parameter to DMX
3. Set the Media File parameter to DMX = 3. This will call up a black.jpg.
4. Change the Object parameter to DMX = 23 (Outside Cube).
5. Set the Effect Mode 1 to DMX = 73 (Glow)
6. Set the Effect 1 Modifier 1 parameter to 93% (DMX = 236)
7. Set the Effect 1 Modifier 2 parameter to 25% (DMX = 63).
Note: Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog 3
system so you can also make use of the color picker, HSI, and other Wholehog 3 functions. Use the CMY parameter controls to adjust the three Effect Mode 1 Modifier parameters for both the Global and Graphic fixture types.
= 1 (HES Core).
8. Change the X Rotati on parameter to 5°. (DMX = 32887)
9. Change the Y Rotation parameter to a real world value of -32°. (DMX = 32033)

Define Graphic Object 2

10. Select GRAPHIC OBJECT 2 and set the Opacity parameter to DMX = 255 (100%).
11. Change the Media Folder parameter to DMX = 6 (Sean Bridwell)
12. Change the Media File parameter to DMX = 16 (Fractal_Flower).
13. Change the Object parameter to DMX = 9 (moiré swirl)
14. Change the X Rotation parameter to 28° (DMX = 33405)
15. Change the Y Rotation parameter to 36° (DMX = 33577)
16. Open the Effect Mode 1 parameter and set DMX = 66 (Circular Sinewave Z-axis Wobbulation) .
50 DL.3 Digital Light User Manual

Adjust this effect with the Modifier parameters.

17. Set the Effect Mode 1 Modifier 1 parameter to DMX = 104 (41%) to adjust wave size.
18. Set the Effect Mode 1 Modifier 2 parameter to DMX = 86 (34%) to adjust wobbulation rate.
19. Set the Effect Mode 1 Modifier 3 parameter to DMX = 114 (45%) to adjust offset.
NOTE: Modifier parameters make different
adjustments depending on the effect you choose.
CHAPTER 5
Tutorials
DL.3 Digital Light User Manual 51
CHAPTER 5 Tutorials

Lesson 5: Viewpoint

This lesson demonstrates the global parameters including viewpoint, and global effects.
1. Be sure that the MOTION Dimmer parameter, (for DL.2 fixtures) the GLOBAL Intensity parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).

Define Graphic Object 1

2. With GRAPHIC OBJECT 1 selected, change the Media Folder parameter to feedback video (DMX = 8).
3. Change the Media File parameter to DMX = 7 (7-SD_Cloud010)
4. Change the Object parameter to DMX = 21 (triangle)
5. Set the Z Position parameter to 118 pixels (DMX = 35187), the Y Position parameter to 30 pixels (DMX = 33372), and the X Position parameter to -43 pixels (DMX = 31888).

Define Graphic Object 2

6. Select GRAPHIC OBJECT 2 and bring the Intensity parameter to 100% (DMX =255).
7. Change the Media Folder parameter to DMX = 8 (feedback video).
8. Change the Media File parameter to DMX = 9 (9-SD_Deep01)
9. Change the Object parameter to DMX = 8 (toroid chk board)
10. Change the Z Position parameter to a value of 64 pixels (DMX = 34087)

Define Graphic Object 3

11. Select the GRAPHIC OBJECT 3 and change the Intensity parameter to 100% (DMX = 255).
12. Set the Media Folder parameter to DMX = 8 (feedback video)
13. Set the Media File parameter to DMX = 8 (8-S_Dash)
14. Change the Object parameter to DMX = 44 (star bevel 4)
15. Set the Z Position parameter to 40 pixels (DMX = 33592), the Y Position parameter to
-13 pixels (DMX = 32493), and the X Position parameter to 30 pixels (DMX = 33372).
52 DL.3 Digital Light User Manual

Apply a Global Solarize Effect

16. Select your GLOBAL fixture and change the Effect Mode 1 parameter to DMX = 10 (solarize 2) and observe how the global effect changes all three of the graphic objects at one time
17. Record this look into your console.

Adjust Global Viewpoint Mode

18. To select the Perspective View with Spherical Coordinates centered on Graphic Object 2,
set the Global Viewpoint Mode parameter to sphr lyr 2 (DMX = 2).
19. Change the Viewpoint Position X parameter to 316° and see how this changes the viewpoint position of all three graphic objects at one time.
CHAPTER 5
Tutorials
20. Change the value of the Viewpoint Mode parameter to ortho lyr 2 (DMX = 10) for an Orthogonal View using Cartesian Coordinates.
21. Set Viewpoint Position X parameter to 39° (DMX = 36337)
22. Set Viewpoint Position Y parameter to 101° (DMX = 41947)
23. Set Viewpoint Position Z parameter to 116° (DMX = 43354).
24. Record this into your console and play back the cues you have created to observe how viewpoint changes the perspective on the graphic objects.
DL.3 Digital Light User Manual 53
CHAPTER 5 Tutorials
54 DL.3 Digital Light User Manual
Chapter 6:
Graphics Engine Overview
DL.3, DL.2, and Axon Media servers all use the same graphic engine software to control content selection, playba ck, and 3-D Object and Global manipulation.

Protocol Options

DL.3, DL.2 and Axon models all provide individual and composite graphical control for up to three 3-D Objects. You can control the “footprint” of the fixture on a DMX link by choosing to implement only the number of 3-D objects you need. Select the protocol level in the fixture’s onboard menu system for DL.3 and DL.2 fixtures or through the CMA for both fixture and Axon media servers (see
Appendix A: “DMX Protocol” on page A-237 has a detailed listing of all the parameters for Axon media servers and they are discussed in more detail in the following chapters.
“Viewing Server Configuration” on page 16-206).
Protocol Selection
Standard Protocol 149 170 Dual Protocol 111 132 Single Protocol 73 94
DMX Channel Range Axon DL.3 and DL.2

Image Optimizing Controls

Images can now be optimized for each cue. It is no longer necessary to pre-optimize images with a separate software system on a separate computer when preparing for a show. Using Visual modes, (see Contrast for each cue and for each image.
“Visual Mode Options” on page 9-82), you can adjust both Black Level and
DL.3 Digital Light User Manual 55
CHAPTER 6 Graphics Engine Overview

Graphics Control Hierarchy

There is a hierarchy to the DMX control parameters. In general, object control parameters render individual graphic images. Global control parameters act upon the composite image created by combining multiple objects. Motion parameters control the fixture movement and projection as well as live video feed from the internal camera.
It is especially important to keep this in mind when applying graphical effects. At the lowest level, Graphic effects are applied to an individual 3-D Graphic Ob ject. Any Global effects appli ed affect each object in the combined Object image. Finally, motion effects control the projection of the composite image.
56 DL.3 Digital Light User Manual

Graphics Engine Function Flow

Graphics Engine Overview
CHAPTER 6
A 3-D object
with a texture
is selected
Graphic
Functions
are applied
to each object.
Object
1
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Object
2
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Global
Effect 1
Global
Effect 2
Object
3
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Mask
Global Functions
are then applied to the
Edge Fade
composite-object image.
Keystone
Corre ction
Graphics Engine outputs
Global
Viewpoint
Global
Inten s ity
final image to projector
DL.3 Digital Light User Manual 57
CHAPTER 6 Graphics Engine Overview

Graphics Engine Functions

Object Graphic Functions

For an individual object, you can control:
• The media file and 3-D object selection for the layer
• Media playback including — What portion of the movie plays
— Playback speed — Playback mode (direction and style of playback)
• The object transparency (opacity)
• Visual Effects including colormixing and geometric effects
• Synchronization
• Image Rotation, Scale and Position

Global Functions

Global controls are applied to composite image created by multiple 3-D images. For the combined image, you can:
• Adjust the composite image i ntensity level
• Apply visual effects including colormixing and geometric effects
• Select a mask shape, size it and apply edge fades and color to the mask
• Apply and color mix an image edge fade
• Control keystone correction
• Establish the point in 3-D space from which image will be viewed

Making Graphics Effect Choices

Because you have control of many parameters, there are sometimes several ways to accomplish the same look. For Example, to make an object appear larger, you can scale it along the x, y and z axis, or you can apply a global control to zoom in on the z axis from a viewpoint that makes the object seem to increase in size.
Which solution you choose depends, to a large extent, on the transition to other effects you want to achieve.
58 DL.3 Digital Light User Manual
Chapter 7:
Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a media file. This chapter outlines how to select an image’s object and media file components as well as define the video segment and its playback.

Selecting Content

How Content is Organized

Every DL.3, DL.2 and Axon media server has a file system that holds the movies, images, and 3-D the server uses. These files, folders, and their associated D MX values are collectively known as the “Content” on the media server.
The Content Management Application (CMA) organizes and identifies content by source (preloaded Stock content or custom User content) and type (Media files or 3-D Object files). using the CMA to view and manage content, (see Content Management Application (CMA)on page 187).
objects that make up the c ont en t th at
For more information on
Chapter 16:
Windows OS

Selecting Content

Three Parameters control Content selection. To define an image you have to set DMX values greater than 0 for the 3-D Object, Media Folder, and Media File parameters. The selected media file will be mapped onto the selected 3-D object.
Axon media servers To output an image from a media server
1. Open the mechanical iris on the projector by setting it’s Dimmer parameter to full (100%).
2. Set the Global Intensity parameter to full (100%).
3. Set the Object opacity to full (100%)
4. Adjust the Object, Media Folder, and Media File parameters to greater than zero
When programming with Wholehog software, the Media Folder and Object parameters default to 1 so choosing any Media File DMX value from 1-35 will display a media loop from the HES Core folder (Media Folder 1) wrapped on a Flat Plane (Object 1).
Remember: The Dimmer, Opacity and Global Intensity Parameters all have to be
greater than zero before the image you create becomes visible.
DL.3 Digital Light User Manual 59
CHAPTER 7 Graphic Functions: Defining Content

Content Selection Parameters

The following sections outline parameters you will use to create an image from content and define it’s playback. You will set the parameters described in this chapter for each individual Graphic Object you define.
Note: The suggested default DMX values given for each parameter are recommended
to build libraries that provide the easiest and most reliable content selection, rendering and output. They are the default values built into the Wholehog libraries for High End Systems consoles.

Object

The Object par ameter selects the 3-dimensional obj ect component of an image. Object files are the 3-D object shapes used to build a total image. The graphics engine supports a combined total of 255 stock and user-created object files.
Stock Objects have a fixed DMX value and cannot be edited. DMX values 1-149 are reserved for identifying stock object files. User-created object files must be assigned a unique DMX value from 150-255.
For a reference of 3-D object files available as stock content with your media server and infor­mation on how to create your own object files, go to the link for the Stock Object Guide for the DL.3, DL.2 and Axon products on
Default DMX Value: 1 = full screen flat surface
TIP: You can select the same object file for images that will be interacting with
each other. If both objects occupy exactly the same area in 3-D space, “Z-fighting” (a shimmering ef fect ) on so me port ions of the comp osite i mage can occur as the graphics engine tries to determine which object should be in the foreground.
http://www.highend.com/support/digital_lighting/.
You can avoid this effect by making a slight adjustment to one of the
object’s scale or moving it forward or back (using the Z Position parameter) in respect to the other.
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Graphic Functions: Defining Content
CHAPTER 7

Media Folder

This parameter defines a folder (directory) containing a collect ion of media fil es. The media fi les within the assigned folder can then be selected using the Media File parameter. DMX values for folders are assigned as follows:
• DMX values = 1-39 are used or reserved for Stock Content
• DMX values = 40-240 are reserved for User Content
• DMX value = 255 is reserved for live video input.
Default DMX Value = 1 (HES Core Media files) The following table describes the Stock Content folders available on DL.3, DL .2 and Axon
servers.
NOTE: Media folders with DMX Values of 27-35 are only available as stock
content on DL.3 fixtures
Media Folder Descriptions.
DMX
Value
1 HES Core Premier High End Systems video loop collection 2 HES_Digital_Aerials_1 Digital still images and animations, designed for aerial effects 3 HES_Oils Digitally simulated psychedelic oil projection loops 4 HES_Atmospheric Video loops of natural settings clouds, water, fire 5 On_The_Wall_Studios Digital video loops, promotional 6 Sean_Bridwell Digital video loops, promotional 7 A_Luna_Blue Digital video loops, promotional 8 Feedback_Video Digital video loops, promotional
9 HES_Texture Video loop textures 10 HES_Foliage Collection of abstract and realistic foliage and floral video loops 11 HES_Religious Religious themed video loops 12 HES_Gothic Set of themed video loops 13 HES_Digital_Aerials _2 14 HES_Theme_Stills Nature stills (foliage and flowers) 15 Apollo Glass Digital Gobo Patterns, promotional 16 Artbeats Digital video loops, promotional 17 DHA_TopMac Digital patterns, promotional 18 Beacon DigiGobos Digital video loops, promotional 19 Amorphous Digi-gobos Digital animations, promotional 20 InLight Digital video loops, promotional 21 HES_Lithopatterns_1 High End Systems Lithopattern® images 22 HES_Lithopatterns_2 More images from High End Systems Lithopattern library 23 HES_Logos High End Systems® Axon and DL.2™ logos
Media Folder Name Content Description
Digital still images and animations, designed for aerial effe cts
DL.3 Digital Light User Manual 61
CHAPTER 7 Graphic Functions: Defining Content
DMX
Value
24 HES_Hi_Res Variety of high resolution video backgrounds 25 NASA_Images Space images from the Hubble telescope 26 Blue_Pony Assorted video loops 27 HES_Core_02 Mixed footage 28 V-Squared-Labs Club themed footage 29 Virtual-Life-Media Club themed footage and few stills 30 Daddy-Van-Productions Digital backgrounds 31 Wet-Digital Underwater footage 32 Idyll-Hands-Imagery Aerial footage 33 David-Alley-Photography Nature themed high resolution images 34 JTM-Photography Nature stills 35 HES_Setup_and_Test Images to use for setup and diagnostics
36-39 Reserved Reserved for HES use
40-240 Open Available for User Content
255 Video Input Live video input from internal camera or external device
Media Folder Name Content Description

Media File

The Media File parameter lets you identify which Stock or User media file to apply (map) as a texture on the selected 3-D object. You can supplement the large library of Stock video loops and still images with Custom files. This parameter selects media files from within the folder defined by the Media Folder parameter.
For a reference of media files available as stock content with your media server, go to the link for the Stock Content Guide for DL.3, DL.2 and Axon products on
support/digital_lighting/. You can also view thumbnail images of media files in the CMA,
“Viewing Files” on page 16-195).
(see Default DMX Value: 0 = No file selected
Tip: You can preview a visual display of the media files loaded on a media
server in the Content Management Application’s thumbnails view, (see
Viewing Content on page 194) or in the File Tab of a DL.2 fixture
menu display.
http://www.highend.com/
62 DL.3 Digital Light User Manual
Graphic Functions: Defining Content
CHAPTER 7

Defining a Media File Segment

You can define any portion of a video media file to play using the In Frame and Out Frame parameters. By default, the In Frame is the beginning of the media file and the Out Frame is the end of the file. Media files can have different lengths.

In Frame and Out Frame Parameters

You can select any segment of a media file for playback by assigning an In Frame value as a start point and an Out Frame as an end point.
Note: DMX parameter values for these parameters do not correspond to a
particular “frame”. They are defined as a percentage of the movie length. This makes it possible to create segments with an Out Frame preceding the In Frame and simplifies playback synchronization between media files.
The In Frame parameter corresponds to a 16-bit DMX value equal to a starting point for the playback segment of the selected file. The Out Frame parameter corresponds to a 16-bit DMX value equal to an end point for the playback segment of the selected media file.
Assigning the In Frame and Out Frame parameters to default DMX values will playback the entire movie file. Choosing other settings are useful when you want to:
• begin or en d a media file at any point other than the default
• start or stop on a specific image
• you need to shorten the media file to a specific length
In Frame Default DMX Value: Out Frame Default DMX Value: 65535 = The end of a media file is the playback endpoint.
As you move from 0 to 100% of the In Frame value range, you can select the beginning of a media file segment as a percentage of the file length. Moving from 0 to 100% of the Out Fr ame value range selects the end of a media file segment as a percentage of the file length.

Segment Selection Examples

You can create a segment anywhere between the beginning and the end of a media file. The In Frame does not have to precede the Out Frame.
To skip a segment in the center of a media file, set the In Frame to a point following the Out Frame. The file will play from the In Frame to the end and then start at the begin­ning of the file and play to the Out Frame. When you create a segment in this way, you may notice a jump as playback skips from the end of the file to the beginning.
DL.3 Digital Light User Manual 63
0 = The beginning of a media file is the playback start point.
Example 1
Out Frame
75%
File
End
File
Start
In Frame
25%
Example 2
In Frame
75%
File
End
File
Start
Out Frame
25%
CHAPTER 7 Graphic Functions: Defining Content

Defining Playback

After selecting and defining a media file segment to display on a 3-D object, you can choose from several Playback Modes and assign a Playback Speed.

Playback Mode

A Playback Mode parameter for each 3-D image allows several playback options. Default DMX Value: 0 = Plays forward in a continuous loop
DMX
Value
0 Play forward looping
1 Play forward once 2 Pause Stops playback at the frame currently playing
3 Play forward once if opacity > 0
4 Play forward if opacity > 0
5 Pause and rewind 6 Scrub In Frame Displays frame that has been defined by the In Frame parameter 7 Scrub Out Frame
8 Scrub In Frame with statistics
9 Scrub Out Frame with statistics
Scrubbing displays the selected frame of the composite output of the media server. While scrubbing the In Frame, the frame selected by the In displayed. Likewise, scrubbing the Out coarse and fine channels. When the “with statistics” option is selected, the composite output includes text data related to the selected frame. Remember that the In Frame and Out Frame parameters are defined as a DMX value mapped to the percentage of the media file length, not a specific frame.
Playback Mode Description
Plays the media segment from In Frame setting to Out Frame setting, looping continuously
Plays the media segment from In Frame setting to Out Frame setting, and holds on the last frame
Plays the media segment from In Frame setting to Out Frame setting, and holds on the last frame, Plays only when the content opacity value is greater than zero.
Plays media segment from In Frame setting to Out Frame setting, looping continuously. Plays only when the content opacity value is greater than zero.
Stops playback at the frame currently playing, then jumps to the In Frame setting.
Displays frame that has been defined by the Out Frame parameter
Displays frame that has been defined by the In Frame parameter with media file data overlaid on the output.
Displays frame that has been defined by the Out Frame parameter with media file data overlaid on the output.
Frame coarse and fine channels will be
Frame will display the frame selected by the Out Frame
Note: If the Global Control Mode parameter = 255, a DMX value of 1-3 for the
Global Control parameter provides an alternate font color to enhance statistics readability.
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Graphic Functions: Defining Content
CHAPTER 7

Playback Speed

The Playback Speed parameter controls the speed of the selected media file’s Playback Mode. The Playback Speed for a media file is used whenever the Playback Mode Parameter’s DMX value is assigned to any Play Forward option.
Default DMX Value: 128 = Playback at normal speed. A DMX value of 0 or 128 (50%) plays back media files at the original recorded speed. DMX
values from 1 to 127 plays the media file back at an increasing speed, from slowest to the original recorded speed. Values from 129-255 set playback speed from faster than normal to fastest speed.
DL.3 Digital Light User Manual 65
CHAPTER 7 Graphic Functions: Defining Content
66 DL.3 Digital Light User Manual
Chapter 8:
Graphic Functions: Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and speed; along with it’s position and scale in x, y, and z axis directions.
The parameters described in this chapter are set for each Graphic Object you define. Parameters for composite image rotation, position and global scale are described in Chapter 11: Global Functions.
Note: The suggested default DMX values given for each parameter are
recommended to build libraries that provide the easiest and most reliable content selection, r e ndering and output.

Rotating a 3-D Object

The Rotation parameters for each object control 3-D object rotation with 16-bit precisi o n. You can rotate a 3-D object up to 720° in either a clockwise or counterclockwise direction around the X, Y and/or Z axis.
Note: Remember that rotation changes could affect an object’s
relationship to other objects.
When you rotate an object, you are rotating it around the selected axis. X Rotation produces the effect of a top-to-bottom flip. Y Rotation produces a left-to-right flip. Z Rotation causes a circular motion.
X Rotation Rotates image
about the x axis
DL.3 Digital Light User Manual 67
Y Rotation Rotates image
about the y axis
Z Rotation Rotates image
about the z axis
CHAPTER 8 Graphic Functions: Rotation, Position, Scale
The Rotation parameters’ suggested default values are the midpoint of the 16-bit DMX value range, which is equal to no rotation. Increasing the DMX value from the midpoint indexes the object in a clockwise direction. Reducing the DMX value below the midpoint indexes the object in a counterclockwise direction.
When the DMX value for a rotation parameter is greater than the 720° limit in either direction, the object begins rotating continuously. Additional adjustment to the DMX values increases the speed of continuous rotation.
Counter-clockwise Clockwise
o
Indexed Rotation
oo
720-0 0-720
Indexed Rotation
0
Continuous RotationContinuous Rotation
0% 100%
Rotation Speed
25% 50% 75%
Rotation Speed
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Graphic Functions: Rotation, Position, Scale
CHAPTER 8

Rotation Parameters

X Rotation

The X Rotation parameter rotates the selected Graphic Object around the x axis with 16-bit precision. You can index the rotation or set a continuous rotation creating a vertical flip at variable speeds.
This parameter lets you view an object from a di fferent angle by turning the object. Y ou can also view an object from a different angle by changing the viewpoint in space for the composite image, (see
Default DMX Value: 32768 (50%) = No X Rotation
% of
Value
Range
1–24 Continuous variable-speed counterclockwise image rotation around X-axis (fast to slow)
25 Continuous rotation stop
26–49 Rotates the image counterclockwise around X-axis in steps to –720 degrees
50 0° rotation around X-axis
51–74 Rotates the image clockwise around X-axis in steps to 720 degrees absolute
75 Continuous rotation stop
76–100 Continuous variable-speed clockwise image rotation around X-axis (slow to fast)
“Global Viewpoint Mode” on page 11-120).
Function
Tip: Using this parameter you can turn one object through another.
Original Object 1 and Object 2
DL.3 Digital Light User Manual 69
X-axis Rotation Applied to Object 2
CHAPTER 8 Graphic Functions: Rotation, Position, Scale

Y Rotation

The Y Rotation parameter rotates or indexes the selected Graphic Object around the Y axis with 16-bit precision. You can index the rotation or set a continuous rotation creating a horizontal flip at variable speeds.
This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different angle by changing the viewpoint in space for the composite image, (see
Default DMX Value: 32768 (50%)= No Y Rotation
% of
Value
Range
1–24 Continuous variable-speed counterclockwise image rotation around Y-axis (fast to slow)
25 Continuous rotation stop
26–49 Rotates the image counterclockwise around Y-axis in steps to –720 degrees
50 0° rotation around Y-axis
51–74 Rotates the image clockwise around Y-axis in steps to 720 degrees absolute
75 Continuous rotation stop
76–100 Continuous variable-speed clockwise image rotation around Y-axis (slow to fast)
Tip: Using this parameter you can turn one object through another
“Global Viewpoint Mode” on page 11-120).
Function
Original Object 1 and Object 2
70 DL.3 Digital Light User Manual
Y-axis rotation applied to Object 2
Graphic Functions: Rotation, Position, Scale
CHAPTER 8

Z Rotation

The Z Rotation parameter rotates or indexes the selected Graphic Object around the Z axis with 16-bit precision. You can index the rotation or set a continuous rotation creating a circular spin at variable speeds.
Default DMX Value: 32768 (50%)= No Z Rotation
% of
Value
Range
1–24
25 Continuous rotation stop
26–49 Rotates the image counterclockwise around Z-axis in steps to –720 degrees
50 0° rotation around Z-axis
51–74 Rotates the image clockwise around Z-axis in steps to +720 degrees
75 Continuous rotation stop
76–100 Continuous variable-speed clockwise image rotation around Z-axis (slow to fast)
This parameter lets you view an object from a di fferent angle by turning the object. Y ou can also view an object from a different angle by changing the viewpoint in space for the composite image, (see
Tip: Using this parameter you can turn one object around another
Continuous variable-speed counterclockwise image rotation around Z-axis (fast to slow)
“Global Viewpoint Mode” on page 11-120).
Function
Original Object 1 and Object 2
DL.3 Digital Light User Manual 71
Z-axis Rotation Applied to Object 2
CHAPTER 8 Graphic Functions: Rotation, Position, Scale

Scaling the Object

You can scale an Graphic Object along the X, Y and/or Z axis to adjust the object size. The Scale parameter adjusts the size of the object’s image up to approximately 10x its original
size. At a DMX value of zero, the image shrinks to a dot. At the midpoint of the DMX value range, the image is normal size. When the DMX value is increased from the midpoint, the image is enlarged. In addition, when the DMX value is reduced below the midpoint, an inverted image is enlarged.
Tip: Use the X,Y and Z Scale parameters together to enlarge or shrink a 3-D object proportionally.

X Scale

The X Scale parameter scales the selected 3-D object along the x axis, either expanding it or making it smaller. Use it when you want to size the object’s horizontal component.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the object horizontally to the smallest at 0. Values greater then 50% enlarge the object horizontally to the largest at 255 (100%).
Default DMX Value: 128 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale DMX values = 128 (50%)
72 DL.3 Digital Light User Manual
Object 2 X-Scale DMX value = 165
Scaled 3 times in X direction
Graphic Functions: Rotation, Position, Scale
CHAPTER 8

Y Scale

The Y Scale parameter scales the selected 3-D object along th e y axis, either expanding it or making it smaller. Use it when you want to size the object’s vertical component.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the object vertically to the smallest at 0. Values greater then 50% enlarge the object vertically to the largest at 255 (100%).
Default DMX Value: 128 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale parameters DMX values = 128 (50%)
Object 2 Y-Scale parameter DMX value = 165
Scaled 3 times in Y direction
DL.3 Digital Light User Manual 73
CHAPTER 8 Graphic Functions: Rotation, Position, Scale

Z Scale

The Z Scale parameter scales the selected 3-D object along the z axis, either expanding or shrinking it. Use it when you want to size the object’s thickness.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the the object thickness until it reaches a point at a value of 0. Values greater then 50% enlarge the object to a maximum thickness at 255 (100%).
Default DMX Value: 128 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale parameters DMX values = 128 (50%)
Object 2 Z-Scale parameter DMX value = 223
Scaled 7.5 times in Z direction
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Graphic Functions: Rotation, Position, Scale
CHAPTER 8

Changing Object Position

You can reposition each 3-D object’s position in 3-D space by moving it along the X, Y and Z axes. The following parameters act on an individual object. Use these parameters to position
3-D images in relation to each other.

X Position

The X Position parameter moves your object along the x axis with 16-bit precision. The midpoint of the 16-bit DMX value range centers the image on the X-axis. Values below the
DMX midpoint move the object left, and values above the DMX midpoint move the object right. Default DMX Value: 32768 (50%) = object centered in frame
Original Object 1 and Object 2
Object 1: X Position DMX value = 32022
All Position DMX values = 32768 (50%)
Object 1: X Position DMX value = 33561
DL.3 Digital Light User Manual 75
CHAPTER 8 Graphic Functions: Rotation, Position, Scale

Y Position

The Y Position parameter moves your object along the y axis with 16-bit precision. The midpoint of the 16-bit DMX value range, centers the image on the Y-axis. Values below the
DMX midpoint move the object down, and values above the DMX midpoint move the object up. Default DMX Value: 32768 (50%) = object centered in frame
Original Object 1 and Object 2
All Position DMX values = 32768 (50%)
Object 1: Y Position DMX value = 33269
Object 1: Y Position DMX value = 32255
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Graphic Functions: Rotation, Position, Scale
CHAPTER 8

Z Position

The Z Position parameter moves your object along the z axis with 16- bit precision. The midpoint of the 16-bit DMX value range centers the object on the z-axis. Values below the
DMX midpoint move the object away from the viewer and appears to become smaller, and object above the DMX midpoint move the object toward the viewer and appears to become larger.
Default DMX Value: 32768 (50%) = object centered in frame Tip: This parameter can create a zoom effect. Remember that by moving an object, you can
obscure other objects or move it behind your viewpoint where it is no longer visible.
Original Object 1 and Object 2
Object 1: Z Position DMX value = 31884
All Position DMX values = 32768 (50%)
Object 1: Z Position DMX value = 32822
DL.3 Digital Light User Manual 77
Object 1: Z Position DMX value = 33144
CHAPTER 8 Graphic Functions: Rotation, Position, Scale
78 DL.3 Digital Light User Manual
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