assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual.
Trademarks used in this text: High End Systems, and WholeHog III are registered trademarks; and Collage,
Collage Generator, Hog iPC, the High End Systems globe logo and the Hog logo are trademarks of High End
Systems, Inc. or High End Systems Europe Ltd. Belden is a registered trademark of Belden, Inc. Microsoft,
DirectX, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United
States and/or other co untries. Super HAD and Sony are registered trademarks or trademarks of Sony
Corporation in the United States and/or other countries. Art-Net is a registered trademark of Artistic License
Corporation. Lightwave 3-D is a registered trademark of Newtek. Mac OS is a trademark of Apple Computer,
Inc. registered in the U.S. and in other countries.
Other trademarks and trade names may be used in this document to refer to either the entities claiming the
marks and names or their products. High End Systems disclaims any proprietary interest in trademarks and
trade names owned by other s.
DL.3 User Manual
Software Release Version 1.4
September, 2008
Contacting High End Systems
®
Sales DepartmentHigh End Systems, Inc.
2105 Gracy Farms Lane
Austin, TX 78758 USA
voice: 512.836.2242
fax:512.837.5290
Toll Free: 800.890.8989
Customer ServiceHigh End Systems, Inc.
2105 Gracy Farms Lane
Austin, TX 78758 USA
voice: 800.890.8989
fax: 512.834.9195
toll free: 800.890.8989
email: support@highend.com
World Wide Web:http://www.highend.com
Patents
This High End Systems product is protected by patents and pending patent applications.
owned or licensed by High End Systems include:
Patents
US 4,392,187; US 4,602,321; US 4,688,161; US 4,701,833; US 4,709,311; US 4,779,176; US 4,800,474;
US
4,962,687; US 4,972,306; US 4,980,806; US 5,010,459; US 5,031,078; US 5,073,847; US 5,078,039;
5,186,536; US 5,209,560; US 5,278,742; US 5,282,121; US 5,307,295; US 5,329,431; US 5,331,822;
US
US
5,367,444; US 5,402,326; US 5,414,328; US 5,426,576; US 5,430,629; US 5,432,691; US 5,454,477;
US
5,455,748; US 5,502,627; US 5,506,762; US 5,515,254; US 5,537,303; US 5,545,951; US 5,588,021;
5,590,954; US 5,590,955; US 5,640,061; US 5,647,662; US 5,691,886; US 5,702,082; US 5,728,994;
US
US
5,758,955; US 5,758,956; US 5,769,527; US 5,769,531; US 5,774,273; US 5,788,365; US 5,794,881;
US
5,795,058; US 5,798,619; US 5,806,951; US 5,812,596; US 5,823,661; US 5,825,548; US 5,828,485;
5,829,868; US 5,857,768; US 5,882,107; US 5,921,659; US 5,934,794; US 5,940,204; US 5,945,786;
US
US
5,953,151; US 5,953,152; US 5,969,485; US 5,980,066; US 5,983,280; US 5,984,248; US 5,986,201;
US
6,011,662; US 6,029,122; US 6,048,080; US 6,048,081; US 6,054,816; US 6,057,958; US 6,062,706;
6,079,853; US 6,126,288; US 6,142,652; US 6,142,653; US 6,172,822; US 6,175,771; US 6,188,933;
US
US
6,208,087; US 6,219,093; US 6,220,730; US 6,241,366; US 6,249,091; US 6,255,787; US 6,256,136;
US
6,261,636; US 6,278,542; US 6,278,545; US 6,278,563; US 6,288,828; US 6,326,741; US 6,327,103;
6,331,756; US 6,346,783; US 6,421,165; US 6,430,934; US 6,459,217; US 6,466,357; US 6,502,961;
US
US
6,515,435; US 6,523,353; US 6,536,922; US 6,538,797; US 6,545,586; US 6,549,324; US 6,549,326;
US
6,563,520; US 6,565,941; US 6,570,348; US 6,575,577; US 6,578,991; US 6,588,944; US 6,592,480;
6,597,132; US 6,600,270; US 6,601,974; US 6,605,907; US 6,617,792; US 6,621,239; US 6,622,053;
US
US
6,635,999; US 6,648,286; US 6,664,745; US 6,682,031; US 6,693,392; US 6,696,101; US 6,719,433;
US
6,736,528; US 6,771,411; US 6,775,991; US 6,783,251; US 6,801,353; US 6,812,653; US 6,823,119;
6,865,008; US 6,866,390; US 6,866,402; US 6,866,451; US 6,869,193; US 6,891,656; US 6,894,443;
US
US
6,919,916; US 6,930,456; US 6,934,071; US 6,937,338; US 6,955,435; US 6,969,960; US 6,971,764;
US
6,982,529; US 6,988,805; US 6,988,807; US 6,988,817; US 7,000,417; US 7,011,429; US 7,018,047;
7,020,370; US 7,033,028; US 7,048,838; US 7,055,963; US 7,055,964; US 7,057,797; US 7,073,910;
US
US
7,078,869; US 7,092,098; US 7,119,902; US 7,161,562; US 7,175,317; US 7,181,112; US 7,206.023;
US
7,210,798; US 7,253,942; US D347,113; US D350,408; US D359,574; US D360,404; US D365,165;
US
D366,712; US D370,080; US D372,550; US D374,439; US D377,338; US D 38 1,740; US D4 09, 771 ; AT E169413;
2142619; CA 2145508; CA 2245842; DE 22588.4-08; DE 621495; DE 655144; DE 69320175.4; DE 69322401.0;
CA
DE
69331145.2; DE 69525856.7; DE 69734744.3; DE 797503; DK 0655144; DK 1447702; EP 0475082;
EP
0621495; EP 0655144; EP 0662275; EP 0767398; EP 0797503; EP 0969247; EP 1447702; ES 0621495;
0621495; FR 0655144; FR 0662275; FR 1447702; GB 2043769B; GB 2055842B; GB 2283808B; GB 2290134B;
Equipment referred to in this declaration of conformity was first manufactured in compliance
with the following standards in 2005:
Safety:EN 60598-1: 1997
EN 60598-2-17; 1990
A1-A3: 1998
A13: 1999
EMC:
EN 55022
Conducted Emissions Class A
Radiated Emissions Class A
ANSI C63.4 Class A
FCC 47 CFR Part 15 Class A
EN 55024
EN 61000-3-2 Class A
EN 61000-3-3
VCCI V-1/2001.04 Class A
EN 61000-4-2 4/8kV
EN 61000-4-3 A1 3V/m
EN 61000-4-4 1kV/0.5kV
EN 61000-4-5 2kV/1kV
EN 61000-4-6 3 Vrms
EN 61000-4-11 >95%-0.5p, 30%-25p,>95%-250p
USA, Wednesday, April 30, 2008
Kenneth Stuart Hansen, Compliance Engineer
DL.3 Digital Light User Manual iii
Product Modification Warning
High End Systems products are designed and manufactured to meet the requirements of United States and
International safety regulations. Modifications to the product could affect safety and render the product noncompliant to relevant safety standards.
Mise En Garde Contre La Modification Du Produit
Les produits High End Systems sont conçus et fabriqués conformément aux exigences des règlements
internationaux de sécurité. Toute modification du produit peut entraîner sa non conformité aux normes de
sécurité en vigueur.
Produktmodifikationswarnung
Design und Herstellung von High End Systems entsprechen den Anforderungen der U.S. Amerikanischen und
internationalen Sicherheitsvorschriften. Abänderungen dieses Produktes können dessen Sicherheit
beeinträchtigen und unter Umständen gegen die diesbezüglichen Sicherheitsnormen verstoßen.
Avvertenza Sulla Modifica Del Prodotto
I prodotti di High End Systems sono stati progettati e fabbricati per soddisfare i requisiti delle normative di
sicurezza statunitensi ed internazionali. Qualsiasi modifica al prodotto potrebbe pregiudicare la sicurezza e
rendere il prodotto non conforme agli standard di sicurezza pertinenti.
Advertencia De Modificación Del Producto
Los productos de High End Systems están dis eñ ados y fabricados para cumplir los requisitos de las reglamentaciones de seguridad de los Estados Unidos e internac ionales. Las modi ficaciones al prod ucto podrían afectar
la seguridad y dejar al producto fuera de conformidad con las normas de seguridad relevantes.
FCC Information
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to
part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful
interference when the equipment is operated in a commercial environment. This equipment generates, uses,
and can radiate radio frequency energy and, if not installed and used in accordance with the instruction
manual, may cause harmful interference to radio communications. Operation of this equipment in a
residential area is likely to cause harmful interference, in which case the user will be required to correct the
interference at his own expense.
Important Safety Information
Instructions pertaining to continued protection against fire, electric shock, and injury to persons are found in
Appendix
Important: Informations De Sécurité
Les instructions se rapportant à la prote ction permanente contre les incendies, l’électrocution, excessif et aux
blessures corporelles se trouvent dans l’Annexe
monter ou d’utiliser cet équipement.
Wichtige Sicherheitshinweise
Sicherheitsanleitungen zum Schutz gegen Feuer, elektrischen Schlag, und Verletzung von Personen finden Sie
in Anhang
sorgfältig durchlesen.
Informazioni Importanti Di Sicurezza
Le istruzioni sulla protezione da incendi, folgorazione, e infortuni sono contenu te nell ’appendi ce E. Si pr ega di
leggere tutte le istruzioni prima di assemblare, montare e azionare l’apparecchiatura.
Informacion Importante De Seguridad
En el Apéndice E se encuentran instru cciones sobre protección c ontinua contra i ncendios, descarga elé ctrica, y
lesiones personales. Lea, por favor, todas las instrucciones antes del ensamblaje , montaje y operació n de este
equipo.
ivDL.3 Digital Light User Manual
E. Please read all instructions prior to assembling, mounting, and operating this equipment.
E. Veuillez lire toutes les instructions avant d’assembler, de
E. Vor der Montage, dem Zusammenbau und der Intbetriebnahme dieses Geräts alle Anleitungen
Symbols
The following international caution and warning symbols appear in margins throughout this manual to
highlight messages.
CAUTION: This symbol appears adjacent to Caution
messages. Not heeding these messages could result in
personal injury and/or damage to equipment.
WARNING: This symbol appears adjacent to high
voltage warning messages. Not heeding these
messages could result in serious personal injury.
WARNING: This symbol appears adjacent to potential
fire hazard messages. Not heeding these messages
could result in serious personal injury.
This symbol indicates the minimum focus distance
from a combustible object.
This symbol cautions against mounting the fixture on a
flammable surface.
This symbol indicates that, while operating, equipment
surfaces may reach very high temperatures. Allow the
fixture to cool before handling.
Fog Machine Warning
Like all high quality video projection units, DL.3 fixtures must be kept protected from excessive amounts of
glycol fog, mineral oil, and smoke. Digital lights incorporate advanced air filtering to reduce these risks to a
minimum; however, the user must follow these guidelines to ensure continued operation of the fixture:
•Air filters (both fixture and projector) should be c hecked an d cleaned on a r egular basis. When u sed in
a closed or fixed environment where fog or haze is used, we recommend at least a weekly check.
•Do not situate DL.3 fixtures in areas of high fog density such as directly in front of a fog machine or
mineral oil hazer.
•Minimize the exposure of DL.3 fixtures to both glycol fog and mineral oil.
Digital lights are highly complex and sensitive electro-optical devices and care and thought in how it is used,
rigged, and positioned will maximize the product’s life and your investment.
Failure to follow these guidelines and carry out regular maintenance will void the warranty.
Packaged Media Notice:
Any use of this product other than consumer personal use in any manner that complies with the
MPEG-2 Standard for encoding video information for packaged media is expressly prohibited
without a license under applicable patents in the MPEG-2 patent portfolio, which license is
available from MPEG LA, L.L.C., 250 Steele Street, Suite 300, Denver Colorado 80206.
DL.3 Digital Light User Manual v
Warranty Information
Limited Warranty
Unless otherwise stated, your product (excluding the lamp) is covered by a one year parts and labor limited
warranty. The lamp warranty for Christie projectors is 120 days or 500 hours whatever comes first. It is the
owner’s responsibility to furnish receipts or invoices for verification of purchase, date, and dealer or
distributor. If purchase date cannot be provided, date of manufacture will be used to determine warranty
period.
Returning an Item Under Warranty for Repair
It is necessary to obtain a Return Material Authorization (RMA) number from your dealer or point of purc hase
BEFORE any units are returned for repair. The manufacturer will make the final determination as to whether or
not the unit is covered by warranty.
Any Product unit or parts returned to H igh End Syste ms must be packaged in a suitable manner to ens ure the
protection of such Product unit or parts, and s uch package shall b e clearly and prominent ly marked to i ndicate
that the package contains returned Product units or parts and with an RMA number. Accompany all returned
Product units or parts with a written explanation of the alleged probl em or malfunction. Ship returned Pro duct
units or parts to: 2105 Gracy Farms Lane, Austin, TX 78758 USA.
Note: Freight Damage Claims are invalid for fixtures shipped in non-factory boxes and packing materials.
Freight
All shipping will be paid by the purchaser. Items under warranty shall have return shipping paid by the
manufacturer only in the Continental United States. Under no circumstances will freight collect shipments be
accepted. Prepaid shipping does not include rush expediting such as air freight. Air freight can be sent
customer collect in the continental United States.
REPAIR OR REPLACEMENT AS PROVIDED FOR UNDER THIS WARRANTY IS THE EXCLUSIVE REMEDY OF THE
CONSUMER OTHER THAN THE LIMITED WARRANTY STATED ABOVE. HIGH END SYSTEMS, INC. MAKES NO
WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT TO ANY PRODUCT, AND HIGH END SPECIFICALLY
DISCLAIMS ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. HIGH END
SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGE, INCLUDING LOST
PROFITS, SUSTAINED OR INCURRED IN CONNECTION WITH ANY PRODUCT OR CAUSED BY PRODUCT
DEFECTS OR THE PARTIAL OR TOTAL FAILURE OF ANY PRODUCT REGARDLESS OF THE FORM OF ACTION,
WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, AND
WHETHER OR NOT SUCH DAMAGE WAS FORESEEN OR UNFORESEEN.
Warranty is void if the product is misused, damaged, modified in any way, or for unauthorized repairs or
parts. This warranty gives you specific legal rights, and you may also have other rights specific to your
locality.
viDL.3 Digital Light User Manual
What You Should Know About Copyright
The following FAQ can help you understand copyright laws and how they apply to content used
with the DL.3 fixture
By Suzy Vaughan Associates for High End Systems.
I want to use a film clip from “When Harry Met Sally” in a promotional piece advertising my
services. What do I have to do to be able to do that?
First of all, you need to obtain permission to use the clip from its owners. The clip is considered intellectual
property , j ust as though it we re your car or some softw are code dev eloped by and b elonging t o Microsoft. This
is because the U.S. Copyright Act gave creators of literary works (which include books, films, television
programs, art works, still photos and musical compositions and recordings) the right to sell or license these
works and to make money from them for the period of the copyright.
But what about public domain material? I heard that lots of material is in the public domain and
can be used for free.
Once the copyright runs out, the creative work falls into the public domain and can be used freely by anyone
without payment or licensing. If the work is not public domain, it is considered literary property. The
Copyright Act provides substantial penalties for copyright infringement ranging from $10,000 for accidental
infringement to $250,000 for willful infringement. However, contrary to popular belief, there really is not that
much material in the public domain so this approach will limit you creatively.
What if I want to use a clip in a public performance? It's not being filmed or taped. Surely I don't
need permission for that?
Public gatherings require clearance whenev er copyrig hted data is projected to audi ences, or for an y use other
than just personal viewing. Concerts, trade shows, industrial shows, parties and raves are all examples of
public performance and permission must be obtained.
Suppose I want to use a still photo or a magazine cover or a television clip? Do I have to obtain
permission for them too?
Yes, they are also copyrighted works, whose owners must grant a license for their usage.
Do I need any other permissions to use this material?
In many cases you do. You may need to obtain permission to use the appearance of actors who appe ar in th e
clip as well as pay the writers and directors of the film that your clip comes from.
What about music? I hear you can use 8 bars for free.
8 bars for free is a fallacy that has been passed around as a fact for a long period of time. However, it isn't
true. Both musical compositions and records require licensing and payment.
What about High End Systems material included with the DL.3 fixtures and Axon Media Servers?
Do I have to clear that?
No. High End Systems has worked to provide clearance for the content th at is provided. Any materials you
received directly from HES with the purchase of a new DL.3 have already been properly licensed for your use
in shows and presentations. That does not, howev er, license you to sell this content sep arately fro m your unit.
Also, please be sure that any new content you obtain from outside sources is properly cleared for public
presentation.
This sounds really difficult and I don't know how to do it? What do I do to properly license
copyrighted material?
You need to consult with a Content Clearing House or with a properly licensed Intellectual Property Attorney.
Content clearinghouses are typically less expensive to work with and have well established industry relations
that can result in cost savings. High End Systems uses and highly recommends Suzy Vaughan Associates.
DL.3 Digital Light User Manual vii
Suzy Vaughan Associates has 20 years of e xperience in clear ing clips, talent, and music for use in any nu mber
of venues. Their clients include Barbara Streisand, Michael Jackson, and The Emmys among other shows.
You can obtain more information about Suzy Vaughan Associates' services by calling 818-988-5599 or
emailing info@suzyvaughan.com. Their website is www.suzyvaughan.com. Suzy Vaughan is also an attorney
specializing in intellectual property issues.
How much does it typically cost to license copyrighted material?
The answer depends entirely on what material you want to use and how you plan to use it. Prices can range
from hundreds of dollars for photography content to thou sands of dollars for a high ly desirab le film/video clip .
Since price is content-sensitive, the best thing to do is to contact a clearinghouse like Suzy Vaughan
Associates and let them find out for you.
viiiDL.3 Digital Light User Manual
Table of Contents
Contacting High End Systems® ......................................................................ii
This chapter describes the features of the DL.3 fixture and the Content
Management Application software.
The DL.3 (Digital Light 3) fixture merges video projection and automated lighting technologies
with a DMX controllable digital media server housed in a mo ving yoke fixture. The built- in 32-bit
Graphics Engine utilizes Windows XP Embedded and DirectX application programming
interface to provide extensive image control of up to three 3-D graphic objects.
DL.3 fixtures use DMX512 protocol to control hardware functions like pan, tilt, as well as graphic
control of the internal media server. Media control functions include loading images and movies
and mapping them onto 3-D graphical objects. The internal graphics engine lets you manipulate
position, scale, and rotation; apply visual effects and color mix each graphic object. You can
create and control up to three of these objects and then apply globa l effects to the composite
image.
A DL.3 fixture provides an extensive library of over 1500 high-resolution lighting-optimized
video and still images and can accept SDI, S-Video and RGBHV formats from external sources.
The Collage Generator™ feature allows you to create seamless vertical, horizontal or central
panoramic media projections using multiple DL.2 and DL.3 units controlled from a lighting
console. Using multiple digital lighting fixtures allows you to increase effective screen
luminance.
The DL.3 fixture provides a fully equipped internal digital camera and IR illuminator to input live
video to its own graphic engine or to another DL.3 fixture or device. While combining camera
and light from the same source, the camera also features optical and digital zoom, frame rate
and invert effects as well as freeze frame, color negative and grayscale conversion effects.
The Content Management Application (CMA) software runs on your workstation or laptop
computer and communicates with other DL.3 fixtures as well as DL.2 fixtures and Axon media
servers over an Ethernet network. The CMA lets you remotely upload, move and clone content
files, configure fixtures, and upgrade software.
Features
System
• 6500 ANSI lumens output
• 2000:1 Contrast Ratio creates exceptional video black
• SDI, RGBHV and S-Video connections accept a wide range of media device inputs
DL.3 Digital Light User Manual 1
CHAPTER 1
Product Overview
• Accessory Long Throw (2.4 - 4.3:1), Ultra Long Throw (4.3-6:1), and Wide Angle (1.3-
1.8:1) Zoom lenses are available to maximize fixture positioning options.
• Advanced filtration system reduces overall fixture noise
• Vertical lens shift capability reduces pixel loss due to keystone correction
• A royalty-free stock digital art collection features more than 1,500 lighting-optimized files.
• DL.3 software utilizes Windows XP Embedded and DirectX technology
• Powerful Content Management and Configuration software can remotely manage multiple
DL.3, DL.2, and Axon media servers over an Ethernet network
• Integrated Sony camera with Super HAD image sensor technology and infrared illuminator
provides live video input and output from fixture location.
• Allows importing of custom content including: 3D objects, media files, still images.
• DMX512 or Art-Net options for DMX console connection
• Provides remote software upgrade capability
Graphics Engine
• Supports simultaneous playback of three discrete media streams on separate 2D/3D objects
• Image Optimizing Controls let you adjust both Black Level and Contrast for each cue and for
each image
• 30 Object parameters give you graphic controls for each individual media stream including:
— A choice of multiple play modes and play speeds
— The ability to define any segment of a video loop including Scrub capability
— Multiple color mixing and visual effects that can be combined any way you choose
— Variable Opacity to allow for crossfading or dissolves between media streams
— Full control of image Rotation, Positioning and Scaling on X, Y and Z axes
— Visual Modes that let you control black level and contrast to optimize content
— Video input or camera capture you can apply to 2d/3d objects
• 35 Global parameters provide graphic controls to the composite image created by up to 3
media streams
— Collage Generator™ technology configures multiple media server outputs to display a
single image in arrays up to 8 x 8.
— Curved Surface Support corrects for shape distortions that occur when you project onto
surfaces that aren’t flat.
— Intensity overlays the opacity control to provide system-wide intensity level
— Overall image Color Mixing applied to composite media stream image
— Color Effects including edge colors allow for combined image color mixing
— Multiple Mask selections with edge fading and strobe effects
— Edge fading for creating montages
— Keystone correction on output projection
— Viewpoint controls provide ability to c hange viewing angle/perspective on images
• Multiple modes are available for synchronizing content playback on multiple media servers
linked through an Ethernet network.
2DL.3 Digital Light User Manual
CHAPTER 1
Product Overview
Content Management Application
• Available for Windows and Mac operating systems
• Communicates with other DL.3, DL.2, Axon media servers over an Ethernet network
• Uploads and downloads custom digital content to DL.3 fixtures
• Configures DL.3, DL.2 and Axon media servers
• Updates software including content, applications, and operating system to DL.3, DL.2 and
Axon media servers.
Hardware
• 17 Motion Parameters for mechanical fixture control include:
— Mechanical Iris adjustment to full black-out
— 400-degree Pan and 240-degree Tilt movement
— DMX control of projector zoom and focus
— DMX control of camera functions
• Integrated digital camera feeds digital video capture directly into the graphic engine that
provides:
— Optical + digital zoom to increase image up to 216×
— Options for 1-30 frame captures / sec
— Vertical and/or Horizontal image inversion
— Black and White, Color Negative and Freeze Frame effects
— White Balance including Red and Blue gain control
• Infrared illuminator allows video capture even in blackout settings
• Remote video input and output switching let you select live video from external source
including another DL.3 fixture’s camera feed.
• Powered by a Intel Core2 Duo 2.4 GHz processor with an ATI Radeon HD2900 Graphics Processor
and Decklink SDI Capture.
• Gigabit Ethernet for fast content uploading and multiple fixture synchronization
• Mounting system provides multiple orie ntation options
DL.3 Digital Light User Manual 3
CHAPTER 1
Product Overview
Related Products and Accessories
The following table lists related products and accessories a vailable for the DL.3 fixture. For more
information, contact your High End Systems dealer/distributor (see
Systems®” on page -ii).
Part DescriptionPart Number
Replacement lamp55030085 EF
Replacement Standard Zoom lens99310481
Accessory Long Zoom Lens kit68060002
Accessory Wide Angle Zoom Lens kit68060003
Accessory Ultra Long Zoom Lens kit68060001
5-amp, slow-blow fuse90403012
Replacement HEPA filter80260021
Wholehog 3 lighting console61020003
Hog iPC lighting console74020001
Galvanized safety cable12040001
Mega-Claw clamp67040007
Male 5-pin DMX terminator90404039
Heavy duty 5-pin XLR cable (10’)55050017
Heavy duty 5-pin XLR cable (25’)55050018
Heavy duty 5-pin XLR cable (50’)55050019
Heavy duty 5-pin XLR cable (100’)55050020
“Contacting High End
4DL.3 Digital Light User Manual
Chapter 2:
Setup and Configuration
Hardware setup includes mounting, connecting to power and establishing
Ethernet and DMX links. Software setup includes launching the Content
Management Application (CMA) and configuring the fixture for DMX control.
Hardware Setup
The following steps make up the hardware setup for DL.3 fixtures:
1. Unpack DL.3 Media Server.
2. Install power cord cap if necessary for your location
3. Mount the fixture upright or suspended from a standard truss.
4. Connect to an Ethernet network linked to a computer or an Axon media server
running CMA software, and any other DL.3 or Axon units you wish to control via
the CMA.
5. Connect the fixture to a DMX controller via DMX cabling or an Art-Net box on the
Ethernet network.
6. Connect the fixture to power.
Unpacking the Fixture
Your DL.3 fixture ships in a road case specifically designed to protect the product during
transport. When unpacking, inspect both the outside of the fixture and the projector for physical
damage to components.
Your fixture ships with the following:
• One DL.3 fixture in road case
• Two mounting brackets
• One safety cable
• Documentation CD that contains
— CMA application
— User Manual in .pdf format
— Fixture software
— Recovery software image
High End Systems® assumes no responsibility for products that are damaged during transport.
Return a product for repair in its road case.
Before sending anything to the factory, call your High End Systems dealer/distributor
for a Return Material Authorization (RMA) number. The factory cannot accept any
goods shipped without an RMA number.
DL.3 Digital Light User Manual 5
CHAPTER 2
Setup and Configuration
Hardware Components
Connection Ports
The DL.3 fixture’s back panel provides ports for:
• 5-pin DMX Data In and Data Out (see “Setting up a Standard DMX Link” on page 2-10
for more information).
• Ethernet to connect to other DL.3 fixtures and your computer running the Content
Management Application (CMA) software on a fixture link (see “Setting up an Ethernet
Fixture Link” on page 2-11).
•Two USB ports for connecting peripheral drives to assist with troubleshooting
• RGBHV, VGA and S-Video In options for video input.
• Camera Out provides S-Video input from output from the internal camera to another DL.3
fixture or other external video output device.
• SerialDigitalInterface options for input from the internal camera to the media server
and output to another DL.3 fixture or other external video output device.
100-120 V;
50-60Hz; 7A
200-240 V;
50-60Hz; 3.5 A
S-Video Output
to another DL.3
fixture
Two USB ports
for peripherals
including hard drives
USB 1
USB 2
S-Video In
Receive LED
indicates DMX data
coming in
Transmit LED
indicates DMX data
going out
5-pin DMX512
Data In and
Data Out
VGA Input for
external source
Link LED indicates
hardware connection
via Ethernet
Activity LED indicates
CMA connection
Ethernet port to connect
DL.3 unit to fixture link
computer running CMA
SDI video OUT
RGBHV
input
for external
video source.
SDI video IN
CAUTION:
To avoid damaging the fixture and voiding the warranty, do not
physically connect to the RGBHV and VGA inputs at the same time.
6DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2
Pan and Tilt Locking
The DL.3 fixture ships with pan and tilt latches locked. You can unlock/adjust these latches to
stabilize the fixture for mounting.
Tilt Lock
Tilt Lock Position Options
Tilt Position Options
Note: Disengage Pan and Tilt locks before operating the fixture.
Attaching a Power Cord Cap
The DL.3 fixture ships with an SJT power cord. Use the information in this section to replace the
power cord cap for locations with another electrical standard.
Because of the variety of power cord caps used worldwide, High End Systems, Inc. cannot make
specific recommendations for the power cord cap. Contact a local authority for the type of power
cord cap needed. When installing the power cord cap, note that the cores in the mains lead are
colored according to the following code:
• green and yellow = earth
• blue = neutral
• brown = live
Installing a Line Cord Cap - U.K. Only
In the United Kingdom, core colours in the mains lead of this equipment may not correspond
with the colored markings identifying the terminals in the fixture’s plug. In that case, install a
line cord cap according to the following code:
• Connect the green and yellow core to the plug terminal marked with the letter “E,” or by the
Pan Lock
earth symbol
• Connect the blue core to the terminal marked with the letter “N” or coloured black.
• Connect the brown core to the terminal marked with the letter “L” or coloured red.
or coloured green, or green and yellow.
WARNING:
Class 1 equipment - This equipment must be earthed.
Vatic Fitter Heads Information - Danmark
Advarsel: Beskyttelse mod elektrisk chock.
Vigtigt!
Lederne med gul/groen isolation maa kun tilsluttes en klemme maerket
DL.3 Digital Light User Manual 7
eller
CHAPTER 2
Setup and Configuration
Mounting the Fixture
You can mount DL.3 fixtures suspended from a support system (such as a truss) or freestanding
on its base.
WARNING!
Equipment suitable for dry locations only. Do not expose this
equipment to rain or moisture.
CAUTION!
Always use a secondary safety cable when mounting this
fixture.
Fixture must be installed and operated by trained personnel
only.
Maintain a minimum focus distance of 1.4 meters from a
1.4 m
combustible object.
Do not mount on a flammable surface.
Note:Due to the wide variety of possible lighting designs, High End
Systems cannot make specific mounting recommendations. Consider
the following procedure as a suggested guideline only.
Fog Machine Warning
Like all high quality video projection units, the DL.3 fixture must be kept protected from
excessive amounts of glycol fog, mineral oil, and smoke. DL.3 incorporates a two-stage air
filtering system with additional washable prefilters in the head and base housing to reduce
these risks to a minimum. However, you must follow these guidelines to ensure continued
operation of the fixture:
• Air filters (both fixture and projector) should be checked and cleaned on a regular basis.
When used in a closed or fixed environment where fog or haze is used, we recommend at
least a weekly check.
• Do not situate DL.3 in areas of high fog density such as directly in front of a fog machine or
mineral oil hazer.
• Minimize the exposure of DL.3 to both glycol fog and mineral oil.
DL.3 is a highly complex and sensitive electro-optical device and care and thought in how it is
used, rigged, and positioned will maximize the product’s life and your investment.
Note: Failure to follow these guidelines and carry out regular maintenance
will void the warranty.
8DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2
Mounting the Fixture Upright
CAUTION!
Do not mount the fixture upright without the four rubber feet
attached.
To mount the fixture upright, place the fixture on a sturdy, stable surface that will support more
than the
safety cables to secure the fixture to the surface.
53.5 kg (118 lb) weight of the DL.3 fixture. If the surface is above floor height, use
Truss Mounting
When mounting the fixture on a truss or another type of support:
• Verify the truss or support will handle the combined weight of all the devices on the truss.
• Always mount the DL.3 fixture with the mounting bracket assembly that shipped with your
fixture and a safety cable attached (using the mounting bracket) to the fixture’s base.
WARNING!
Before mounting, disconnect power to the fixture. If it has been
operating, allow the fixture to cool for five minutes before handling.
CAUTION!
Do not use C- Clamps to mount the DL.3 fixture to truss.
Use the following steps to mount a DL.3 fixture on a standard truss:
1. Due to it’s size and weight, at least two people should support the fixture while another
attaches clamps and safety cables. Always stand on a firm, stable surface when mounting a
fixture to its support.
2. Mount the clamps that shipped with fixture to the mounting brackets and then attach the
two mounting brackets to the base of the fixture using the provided quarter-turn screws.
Bracket screw holes
Safety
cable loop
DL.3 Digital Light User Manual 9
CHAPTER 2
Setup and Configuration
3. Tighten the clamps firmly to the fixture’s base
and to the support.
4. Run the safety cable through the loop on the
fixture’s base, and around the truss.
Note: High End Systems does not recommend
operating the DL.3 fixture with the base
perpendicular to the stage floor (fixture
mounted sideways). Side mounting will
result in significantly decreased lamp
life.
Linking DL.3 Fixtures
DL.3 fixtures should be linked to a standard DMX512 link for control by a DMX desk as well as a
Ethernet fixture link for CMA functions.
Setting up a Standard DMX Link
The number of fixtures on a link will be determined by the combined number of channels
required by all the fixtures. The DMX channel range of a DL.3 fixture is determined by the
protocol mode you choose.
• DL.3 Standard Protocol = 170 channels
• DL.3 Dual Protocol = 132 channels
• Single Protocol = 94 channels
Use data-grade cable and 5-pin XLR cable connectors. For cable and connector specification, see
“Cables and Connectors” on page D-305.
Test each cable with a voltage/ohm meter (VOM) to verify correct polarity and to make sure that
the negative and positive pins are not grounded or shorted to the shield or to each other.
CAUTION!
Do not connect anything to the ground lug on the XLR connectors.
Do not connect or allow contact between the common (cable shield)
and the fixture’s chassis ground. Grounding the common could cause
a ground loop and/or erratic behavior.
To link one or more fixtures to a DMX controller:
1. Connect the male XLR connector of a DMX Data cable to the controller’s DMX Data Out
connector.
10DL.3 Digital Light User Manual
Setup and Configuration
2. Connect the Data cable’s female XLR connector to the Data In connector of the first (or
next) fixture on the DMX link.
3. Continue linking the remaining fixtures connecting a cable from the Data Out connector of
each fixture to the Data In connector of the next fixture on the link.
4. Connect a male terminator to the Data Out connector of the last fixture in the link (see
“Powering On the Fixture” on page 2-12). For information on obtaining a terminator, see .
You can construct a terminator according to the specifications listed in “Cables and
Connectors” on page D-305.
CHAPTER 2
Setting up an Ethernet Fixture Link
DL.3 fixtures utilize an Ethernet network to synchronize playback and access the CMA software
for remote content management and fixture configuration. If you are using a DMX console and
other automated lighting products compatible with Art-Net, this network can also serve as the
link for DMX control.
Linking Configurations
The following diagrams show configuration options for linking DL.3 fixtures to each other via
Ethernet for accessing the Content Management Application running on your computer, and to
the DMX512 link for DMX desk control.
DMX Universe 1DMX Universe 2
Ethernet
DP2000
Hub
Laptop Computer
WholeHog 3 Console
DMX 512 Data Cabling
Ethernet Cabling
Configuration Option 1
DL.3 Digital Light User Manual 11
CHAPTER 2
Setup and Configuration
DMX Universe 1DMX Universe 2
Ethernet
Hub
ArtNet
Laptop Computer
WholeHog 3 Console
DP2000
DMX 512 Data Cabling
Ethernet Cabling
Configuration Option 2
Powering On the Fixture
WARNING:
This equipment is designed for connection to a branch circuit
having a maximum overload protection of 20 A.
CAUTION:
Do not power on the fixture until verifying that the line cord
cap is suitable for the power source in your location. For more
information, see
Disengage Pan and Tilt locks before operating the fixture. For
more information, see
To power on the DL.3 fixture, simply connect it to an appropriately-rated power source.
CAUTION:
Always isolate DL.3 media servers from generators with a UPS
or good quality power conditioner to prevent damage occurring
to the integrated media server and projector housed in the
DL.3 from generator drop-outs, and sharp voltage and
frequency fluctuations.
Attaching a Power Cord Cap on page 7.
Pan and Tilt Locking on page 7.
12DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2
Homing the Fixture
When the DL.3 fixture is connected to an appropriately-rated power source, it automatically
begins a homing procedure to verify that the major functions of the fixture and its internal
projector are oriented properly.
Shortcut:Holding down the inner most (i.e. middle) two menu tab buttons for
more than two seconds will home the unit.
The DL.3 Menu Display Panel
The DL.3 display panel gives access to the fixture’s onboard menu system. Chapter 3: The
Digital Light Menu System describes the menu system configuration options in detail.
Note: Most configuration features are also available through the Content Management
Application (CMA), (see
Viewing Server Configuration on page 182.)
DL.3 Digital Light User Manual 13
CHAPTER 2
Setup and Configuration
Software Setup
Software setup for DL.3 fixtures requires the following steps:
1. After powering on the DL.3 media server, launch the CMA software.
2. Check the software version installed and upgrade if necessary.
3. Configure the DL.3 fixture’s DMX source, DMX protocol, and DMX Start Channel.
Installing and Launching the Content Management Application (CMA)
The Content Management Application software that shipped on CD with your fixture communi-
cates remotely with all DL.3, DL.2 and Axon media servers over an Ethernet network to:
• Upload and download custom digital content to fixtures
• Remotely control all menu commands
• Update software
Axon media servers can run the CMA directly. If you’re fixture network is linking DL.3 and DL.2
fixtures only, you will need to run the CMA on a computer connected to the Ethernet link you
have established.
The following are recommended hardware requirements for a remote computer running the
CMA:
• Windows XP or Mac OS 10.4 or later
• Microsoft .Net Framework 1.1 with Service Pack 1 installed
• 100/1000 base Ethernet card (a Gigabit Ethernet card is recommended for fast content
uploading of large files)
After setting up an Ethernet network and linking all DL.3 fixtures and your computer, insert the
CD that shipped with your fixture to automatically install the CMA on your hard drive.
For more information on CMA operation, see Chapter 15: Content Management Application
(CMA) on page 163.
Note: If the CMA doesn’t automatically launch, navigate to the CMA.msi file
in your windows browser and double click to launch.
When you launch the CMA, it automatically finds and identifies all DL.3 and DL.2 fixtures and
Axon media servers connected to the fixture link.
Note:To avoid problems with fixture communication over the Ethernet link,
disable all firewall programs on your computer when using the CMA.
14DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2
Verifying and Upgrading Fixture and CMA Software
Fixture and CMA software are continuously being updated to increase performance and add new
features. The software loaded on you fixture may not be the most up to date. The latest fixture
and CMA software are always available at the High End Systems website.
CMA software version is noted upon installation and can be accessed after that under the File
menu.
The CMA All Servers view lets you view the fixture software version on all DL.3, DL.2 and Axon
media servers linked to it via Ethernet.
You can also view the installed software versions
by navigating to the Info > Version screen of a
fixture’s menu system. The Software Version
DL.3
field displays software versions as:
(Major).(Minor).(Build).
For downloading and upgrading CMA or fixture
software, see
180.
“Upgrading Software” on page 15-
DL.3 Digital Light User Manual 15
CHAPTER 2
Setup and Configuration
Configuring DL.3 Fixtures
Before programming the DL.3 fixtures from a DMX512 console, configure the fixture by:
• Identifying the DMX Source for the fixture
• Selecting the Protocol type to determine the DMX channel range this fixture will utilize
• Selecting a Fixture ID number to identify this fixture on the DL.3 fixture link (required if
you will be synchronizing output between fixtures).
• Assigning a valid Start Channel (the first channel in the unique range of DMX channels
designated by the console for this fixture)
You can configure fixtures directly using the DL.3 menu system or remotely using the Content
Management Application (CMA).
Setup Configuration Using the Menu System
All setup parameters are located on the DL.3
fixture’s menu DMX Screen.
information on using the DL.3 Menu System,
Chapter 3: The Digital Light Menu System
see
on page 21.
DMX Source defines the source of DMX data
and has two options:
• DMX512—Data is transmitted over
standard DMX cables.
• Art-Net—Data is transmitted over
Ethernet cables using the Art-Net protocol.
Set the number of DMX Universes (and
DL.3 Ethernet Subnetworks containing this fixture from 0–16).
Choose from three DMX Protocol types:
• Standard protocol requires 170 channels and enables all fixture parameters for direct DMX
control.
• Dual protocol reduces the fixture footprint to 132 channels by implementing only two
graphic objects.
• Single protocol simplifies fixture control to a single graphic object and uses 94 channels.
Select a valid Start Channel in the Start Channel field by using the up and down arrows on the
multidirectional button to step through the numbers 1-512. For more information on choosing
valid DL.3 DMX Start Channels, see
For detailed
“Determining a DMX Start Channel” on page 4-38.
• Standard protocol valid start channel = 1–343.
• Dual protocol valid start channel = 1–381.
• Single protocol valid start channels = 1–419.
16DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2
Setup Configuration Using the CMA
The Content Management Application running on your computer and linked to DL.3 fixtures via
Ethernet lets you remotely configure the DL.3 fixtures. For more information on the CMA, see
Chapter 15: Content Management Application (CMA) on page 163. All the setup configuration
selections for DL.3 and DL.2 fixtures can be made in the Server tab.
To view configuration information for a individual server, click on All Servers in the left pane of
the CMA window and select the + to view all the servers on the fixture network. Select a server
in the left pane to view its configuration information in the right pane.
Select a DMX Source type by clicking on the down
arrow of the Source field to select DMX412 or ArtNet.
DL.3 Digital Light User Manual 17
CHAPTER 2
Setup and Configuration
Select a DMX Protocol type by choosing Standard,
Dual, or Single from the drop down list in the option
field.
The Protocol you select is based on how many DMX
channels are required for your application.
• Standard Protocol uses 170 channels
• Dual Protocol uses 132 channels
• Single Protocol uses 94 channels
For more information, see
“DMX Protocol”.
Edit the DMX Start Channel field by entering a valid Start Channel for the protocol type you
have chosen.
• Standard protocol valid start channels = 1– 343
• Dual Protocol valid start channels = 1– 381
• Single Protocol valid start channels = 1– 419
For more information on selecting a valid start channel, see “Determining a DMX Start Channel”
on page 4-38.
DMX Control Setup
Patching the DL.3 Fixture to a Wholehog Console
Wholehog console library systems patch the DL.3 fixture as three to five "fixture types". When
using Wholehog software; add one motion, one global, and three graphic "fixtures" for each
complete DL.3 unit in the Fixture Schedule or Add Fixtures window.
An easy way to organize these items is to assign user numbers e.g, (1-5 corresponds to DL.3
#1, where user number 1 is the motion, 2 is the global, and 3-5 the graphic fixture types).
Viewing Output
To output an image from a DL.3 fixture:
1. Open the Dimmer on the motion fixture and set the Global Intensity parameter to full.
2. Set the Object Opacity parameter for the selected object to full.
When programming with Wholehog software, the Media Folder and Object parameters default to
1, so choosing any Media File value between 1 and 37 displays a media loop from the HES Core
folder (Media Folder 1) on a flat 4x3 rectangle (Object 1). The Dimmer, GlobalIntensity, and
ObjectOpacity parameters all need values greater than zero for an image to be visible.
NOTE: If you have trouble viewing output and you are not using a lighting
console from High End Systems, check that the library for your desk
has the correct default settings for all DMX channels.
18DL.3 Digital Light User Manual
Setup and Configuration
CHAPTER 2
Shutting Down the Fixture
Recommended Shutdown Options
There are two recommended ways to shutdown the fixture:
1. A DMX controller can shut down the fixture’s motion controls and projector remotely with
the shutdown option of the control channel (see “Fixture Operations” on page 14-180).
2. The DL.3 fixture automatically shuts down in the event of DMX data loss. The default time is
10 min.
WARNING:
Removing power directly without the shutdown sequence built
into the two recommended procedures can severely reduce
fixture reliability.
Placing Fixture in Road Case
Before shipping the DL.3 fixture, lock its pan
and tilt position so the fixture does not move
during transit.
To lock the fixture:
1. Orient the projector head pan position as
shown for packing in the road case and
secure with the pan lock located on the
yoke base.
Note: This is the only pan position that
locks.
2. Move the tilt lock peg to the upper left
(locked) position.
3. Gently move the projector head and yoke
to verify that both pan and tilt positions are locked in place.
Tilt Lock
Pan Lock
DL.3 Digital Light User Manual 19
CHAPTER 2
Setup and Configuration
4. Place the DL.3
fixture in its
provided road
case for
shipping.
1. Place Top over the fixture first
2
. Bring sides of case together and latch.
20DL.3 Digital Light User Manual
Chapter 3:
The Digital Light Menu System
DL.3 and DL.2 digital lights have an onboard Menu System you can use to
configure the fixture, review diagnostic feedback, and view content
information.
Digital light fixtures use a 5” LCD screen to display the onboard menu system. Navigation and
select buttons let you move to different tab levels and options displayed on the Menu screen.
Note: You can also access most Menu options through the CMA (see Chapter 16:
Content Management Application (CMA) on page 187.) You can also remotely control certain options via a DMX console’s Control channel (see Control
Function Options on page 180).
Menu Panel Components
Display LED
Menu Display Adjustments
The LCD screen displays the menu system arranged with a series of Menu Tabs along the side
for accessing configuration screens and options on the curren tly active screen. Clicking on one
of the Tab Select buttons selects the screen tab next to it.
The large Multidirectional Navigation button controls movement between fields. Use the Menu
button right of the Navigation button to access the Menu system or to cancel a selection. The
Enter button left of the Navigation button selects and stores a selection.
Active Screen displays the
currently selected screen
Menu
Tabs
Enter
Tab Select
Buttons
Multidirectional navigation
button
Menu
System State LEDs
DL.3 Digital Light User Manual 21
CHAPTER 3
The Digital Light Menu System
Functionality for the Menu and Enter buttons automatically reverses when the fixture is rotated
to keep operation consistent. You can also manually set this option (see
page 3-30).
The fields in the Active Screen display current settings and provide drop down bo xes, numeric
up/down selectors, and other user interface options to select in editable fields.
“Display Options” on
LCD Display Adjustment Buttons
A display LED and four display adjustment buttons are
located next to the Display screen. The Display LED is
green whenever the Menu Display is on , ev en if it i s dimmed
to video black. LCD Display adjustment buttons control and
provide visual adjustments for the menu display.
Display LED
LCD Power
Menu Select
Menu
LCD Display Power Button
The button nearest the green LED is the LCD Power button.
Holding it down for two seconds turns the Menu display on or off . Use this in situatio ns when you
need to turn the Menu display completely off instead of dimming it to video black.
If you turn the LCD screen off and then remove power to the Digital Light, the LCD Power will
restore the default (ON) when you reapply power to the fixture.
Note: Th e LC D Power button doesn’t affect power to the fixture or the
internal projector.
Display Adjustment Buttons
LCD Display Menu Options and Selection
The button furthest from the Display LED is the Menu button. Pressing this brings up the
different functions contained in the LCD screen itself. The screen menu options are:
• Picture adjusts the sharpness of the screen
• Color adjusts the richness of the color
• Contrast adjustment
• Black Level adjustment
• Tint adjustment
• Restore returns the screen to the factory defaults
The two Menu Select buttons are used to adjust the currently selected function.
Note: Display Black Level can also be controlled by the menu system (see Set
Tab on page 30) or remotely through the configuration option s in the CMA (see DL.3 and DL.2 Media Server Configur ation Options on page 208.
22DL.3 Digital Light User Manual
The Digital Light Menu System
CHAPTER 3
Navigating the Menu
Select any Menu tab by pressing
the corresponding button to the
side of the display. A tab will
bold when selected. Use the left
and right arrow keys on the
navigation buttons to move to
the Sub Menu tab column.
Press the Tab select button that
corresponds to the Sub Menu tab
you want and press the <Enter>
button to select.
Use the multidirection button to
move left/right/up/down to a field. The currently selected field will be highlighted.
Press the <Enter> button to go into edit mode for the selected field. A list box will open to
show all the options for that field.
Use the Up/Down keys to scroll through the items in the list highlighting the current item.
Pressing the <Enter> button again stores the selection and closes the list.
be
Sub Menu tabs
Menu tabs
Tab Select buttons
MenuEnter
Navigation
button
Pressing the <Menu> button instead of <Enter> leaves the original setting and close s th e li st .
To return to the Menu tab column, press the left direction on the Navigation button.
DL.3 Digital Light User Manual 23
CHAPTER 3
The Digital Light Menu System
Menu Options
The menu display consists of a set of top-level tabbed screens and their associated subtabs.
Main
Tab
DMX
SetFixture
Sub-Tabs/
Screens
Control
Protocol
View
Raw View
Fields
Controls
Source
Protocol
Fixture ID
Start
Channel
Motion
Global
Obj 1
Obj 2
Obj 3
Main Table
Offset
Refresh
Rate
Refresh
Timer
Pan Invert
Tilt Invert
Pan/Tilt Swap
Data Loss Timeout Iris
Display
Display Invert
OptionsFunction/Notes
DMX512Sets DMX as fixture communication source
Art-Net
StandardMotion + global + 3 objects = 170 channels
DualMotion + global + 2 objects = 132 channels
SingleMotion + global + 1 object = 94 channels
1-255
1-512Sets the fixture’s DMX Start Channel
0-44 Set times/second for refreshing displayed values
On
Off
OnInverts the direction of the pan motor.
OffDefault
OnInverts the direction of the Tilt motor.
OffDefault
OnSwaps Pan and Tilt directions
OffDefault
LongCloses iris after a 5 minute DMX data loss
ShortCloses iris after a 5 second DMX data loss
On
Preview
OffTurns off display after a period of time
OnInverts menu display and navigation
OffTurns off the display invert
Auto
Set Universe field from 0-16 [Art-Net protocol]
Set Subnet field from 0-16 [Art-Net protocol]
Assigns the fixture a unique number on fixture
network
Displays current fixture Movement and Camera
parameter values
Displays current Intensity, Iris, Edge Fade,
Viewpoint and Keystone correction parameter
values for the composite image
Displays current Position, Rotation, Scaling, and
Effects parameters values for the selected graphic
object
Displays current DMX values for all 512 DMX link
channels in rows of values.
Scrolls through rows of DMX values
DMX values updated instantly
Display does not refresh
Default intensity
adjustment
Displays current
content preview
Automatically inverts display when fixture mounting
is greater than 45°
Note: Unless you select
Off, you can adjust display
intensity level from 0 - 100%.
OnRestores factory default settings
OffDefault
Standard
Long
Ultra Long
Wide
External
Internal
Yes
NoDisables changing projector input via DMX
OnManually turns Projector Lamp on
OffManually turns Projector Lamp off
Always
ManualTurns on the lamp when Projector Lamp = On
DMX
On
Off
On
Off
OnRotates the image 180°
OffDefault
OnInverts the image for rear projection applications
OffDefault
Identifies the SVideo format used for video input.
Selects the lens currently installed in the projector.
Note: these options are active for DL.3 fixtures only
Chooses the input the Projector will accept
Selecting Yes allows projector’s input source to be
selected from DMX
Turns the projector lamp on whenever the fixture is
connected to power
Turns the projector lamp on with DMX
input (default)
Overrides the DMX values sent by the console. Set
value manually from 0-255
Default
Overrides the DMX values sent by the console. Set
value manually from 0-255
Default
Clicking the Activate button accesses the Projector
Menu System’s navigation buttons
Clicking the Reset button restores Factory Projector
Defaults
DL.3 Digital Light User Manual 25
CHAPTER 3
The Digital Light Menu System
Main
Tab
File
Info
Test
Reset
Sub-Tabs/
Screens
Hours
Version
Status
Home
Self Test
Fields
Controls
Lamp Hours
Fixture Hours
Software Version
Firmware Version
Windows XPe
Pan Encoder Version
Tilt Encoder Version
Unique IDDisplays the unit’s factory assigned ID number
Fixture NameDisplays a currently assigned Fixture Name
IP AddressDisplays fixture’s IP address
Projector TypeDisplays internal projector model
Motion Shutdown
Projector Status
Lamp Status
Projector Air Filter
Motion All
Motion Pan/Tilt
Motion Iris/Zoom/Focus
Calibrate Motors
Self Test
Pan/Tilt
Self Test
Iris
Self Test
Zoom
Self Test
Focus
Video
Test
Reboot Media Server
Delete User Content
Upgrade Factory Content
OptionsFunction/Notes
Displays content file locations and allows a content
On
Off
On
Off
On
Off
On
Off
On
Off
preview
Monitors lamp hours of operation. Selecting Reset
button reverts hours to 0.
Monitors fixture hours of operation. Selecting Reset
button reverts hours to 0.
Displays currently installed versions
Displays system activity and errors. For more
information, see Chapter 17: Maintenance and
Troubshooting
Clicking the Home button resets all mechanical
functions to default positions
Clicking the Home button resets Pan and Tilt
functions to default positions
Clicking the Home button resets mechanical
functions for Iris, Zoom, and Focus to default
positions
Clicking the Calibrate button recalibrates motors to
correct misstepping or after installing new motor
boards in system.
Selecting On starts a test sequence for Pan and Tilt
mechanical functionality
Selecting On starts a test sequence for Iris
mechanical functionality
Selecting On starts a test sequence for Zoom
mechanical functionality
Selecting On starts a test sequence for Focus
mechanical functionality
Selecting a Video Pattern and On displays a sample
video to test graphics engine functionality.
Clicking the Restart button reboots the internal
media server
Clicking the Delete button erases all User Content
on server
Clicking the Upgrade button installs updates to
factory content (requires connection to the CMA)
(see page 36).
26DL.3 Digital Light User Manual
The Digital Light Menu System
CHAPTER 3
Menu Screen Descriptions
DMX Tab
The DMX Tab has sub-tabs for configuring the fixture for the DMX link, viewing the DMX settings
for the fixture on each channel of its range, and viewing all 512 channel values on the DMX link.
DMX_Control Screen
Use the Control sub-tab to configure your fixture
for a DMX link.
DMX Source defines the source of DMX data and
has two options:
• DMX512—Data is transmitted over stand a r d
DMX cables.
• Art-Net—Data is transmitted over Ethernet
cables using the Art-Net protocol. Set the
number of DMX Universes (and Ethernet Subnetworks containing this fixture from 0–16).
You can choose from three DMX Protocol types:
• Standard protocol requires 170 channels
and enables all fixture parameters for direct
DMX control.
• Dual protocol reduces the fixture footprint to
132 channels by implementing only two
graphic objects.
• Single protocol simplifies fixture control
to a single graphic object and uses 94
channels.
Scroll through the numbers 1-512 in the Start Channel field to set a valid start channel for the
protocol you have chosen:
• Standard protocol = 1–343
• Dual Protocol = 1–381
• Single Protocol = 1–419
You can assign each fixture a unique Fixture ID number from 1-255. This allows the fixture
to be identified on the ethernet fixture link for tasks like synchronizing playback between
Digital Light fixtures and uploading custom content with the Content Management Application
(CMA). You can manually set this number in the menu or through the CMA, see
Media Server Configuration Options” on page 16-208. Setting up an Ethernet Fixture Link is
described in Chapter 2: Setup and Configuration.
“DL.3 and DL.2
DL.3 Digital Light User Manual 27
CHAPTER 3
The Digital Light Menu System
DMX_Protocol Tab
The Protocol sub-tab displays the current DMX value being received from a console for
each parameter after any conversion, such as internal self test or protocol conversion.
The DMX parameters are grouped into general categories, each with a separate tab. For more
information on individual parameters and their DMX value ranges, see
on page A-237.
Appendix A: DMX Protocol
DMX_Protocol_Motion Screen
The Motion sub-tab displays parameters
associated with fixture movement, projector
control and integrated camera functionality.
For more information on specific Motion and
Camera parameters, see:
• Chapter 14: Fixture Motion Functions
• Chapter 15: Live Video Input and Control
DMX_Protocol _Global Screen
The Global sub-tab display the current v alues for
parameters that affect the composite image.
For more information on specific Global
parameters, see Chapter 11: Global Functions.
DMX_Protocol _Obj Screens
Obj 1, Obj 2, and Obj 3 sub-tabs display
parameters values affecting a single object’s
content. For more information on specific
Graphic Function parameters, see:
Use the Raw sub-tab to view the DMX values of
all fixtures on the link. The Raw Tab displays
every DMX value for Channels 001–512 in lines of
eight DMX values each per screen. The Offset
number at the beginning of each line indicates
the first DMX channel with a value displayed on
that line. Use the scroll bar at the left of the
offset number to scroll through all the values.
The Refresh Rate is the rate at which DMX is
being received by the fixture.
With Refresh Timer set to On, you see the raw DMX values updated instantly.
CHAPTER 3
DL.3 Digital Light User Manual 29
CHAPTER 3
The Digital Light Menu System
Set Tab
Set_Fixture Screen
The Fixture sub-tab provides options for
selecting or changing fixture movement,
dimming the mechanical iris, and controlling the
LCD display black level and orientation.
Movement Option Fields
Set the Pan Invert option On to invert the
direction of the pan motor. Use this option to
coordinate movements between fixtures facing
each other in a horizontal orientation. Off is the
default setting.
Setting the Tilt Invert field to On inverts the direction of the tilt motor. Use this option to
coordinate movements between fixtures facing each other in a vertical orientation. Off is the
default setting.
Setting Pan Tilt Swap field to On swaps the pan and tilt motor operation to coordinate
movements between fixtures mounted perpendicular to each other. Off is the default setting.
Timeout Option
The Dimmer Iris closes when it stops receiving DMX data for a des ignated time i nterval . Use the
Data Loss Timeout Iris field to set the DMX data loss time interval as Long (5 minutes) or
Short (5 seconds). Short is the default setting.
After 10 minutes of no data, the fixture will shut down the projector and the motion functions.
Fans remain on to maintain the temperature control for the internal graphics engine.
Display Options
The Display field lets you adjust the black level of the Menu display with the following options:
• On is the factory default.
• Preview displays the most recent media change of any Graphic function, when opacity > 0.
The Menu screen displays content in both partial and full screen. The Preview function can be
enabled from the menu system, the CMA, as well as remotely via DMX.
— When Preview is enabled, a partial, full color video is shown on the LCD display along with
the folder, file, and DMX information. If there is no change of content on any Graphic
Function it will automatically sw itch to full screen mode within 12 seconds.
— The Preview function always shows the late st selecte d content with out any modificati on of
effects. Preview mode displays movies an d still images only. S-video and internal camera
input will not be displayed in the Preview mode.
— The Preview function uses substantial memory and should be turned off when rendering all
three Graphic Object options to ensure high quality playback.
Note: After selecting the On or Preview option, you can use the numeric up/down control
to adjust the Menu display brightness level from 25 (dim) to 100 (brightest).
30DL.3 Digital Light User Manual
The Digital Light Menu System
• Off turns off the display after 20 seconds of inactivity. Touching any button on the fixture
menu will re-enable the display.
The Display Invert field inverts the display and navigation control functions. This is useful in
certain fixture orientations. There are three invert control options:
• On manually inverts the display and navigation buttons
• Off manually turns off the display invert function
• Auto sets the display to invert automatically when the fixture is rotated more than 45% off
the horizontal axis. This is the default setting.
CHAPTER 3
External S-Video Format
The External SVideo Format field lets you choose S-Video format the fixture will accept.
Digital Light fixtures support multiple S-Video formats including:
Notes: The format must be set to NTSC_M to receive input from the internal camera.
Video input in S-Video bypasses the internal graphics engine and can only be
manipulated by a compatibl e me di a se rv e r.
Restoring Factory Defaults
Selecting On in the Factory Defaults field restores all factory default fixture settings.
Lens Type Options (DL.3 fixture only)
There are three accessory lenses available for the DL.3 Digital Light. The default setting for the
Lens Type field is Standard. When you install a Long throw, an Ultra Long throw, or a Wide
Angle lens, you will need to select that lens type to configure you system.
Note: The Lens Type field is not active if you are operating this version of
the software on a DL.2 fixture.
Set_Projector Screen
The Project sub-tab provides settings related to
the internal projector functionality. Use the
ProjectorInput field to select which input the
projector should accept. When External is
selected, the projector takes input directly
from an external source and bypasses the
internal graphics engine. When Internal is
selected, the projector takes input directly
from the graphics engine. Internal is the
default configuration setting.
DL.3 Digital Light User Manual 31
CHAPTER 3
The Digital Light Menu System
Setting the Projector In By DMX field to Yes sets DMX as the projector’s input source. The
Projector Lamp field lets you manually turn the lamp On or Off.
Use the Projector Powerup field to choose the control option for turning the lamp on. The
options are: Always On, Manual, and DMX. This only takes effect when the fixture powers up.
• Always On turns the projector lamp on when the fixture starts up regardless of whether
there is a DMX/Art-Net signal . If there is no DMX/Ar t-Net si gnal the lamp shuts off when the
shutdown timeout period expires.
• Manual turns on the projector lamp only when set to On via DMX, Menu or the CMA.
• DMX only turns the lamp on when it receives a DMX signal or Art-Net signal connected
to it.
When the internal projector menu is selected for display, you may need to manually adjust the
zoom and /or focus parameters to view the display clearly. The Zoom Override and Focus Override options override the DMX values sent by the console and allow you to control Zoom
and focus manually with a DMX decimal value between 0-255.
Projector Ceiling rotates the image 180 degrees so you can adjust for whether the fixture is
hung in the air or sitting on the floor.
Projector Rear projects a mirror invert of the image for rear-screen projection applications.
Projector Control Menu
can be set to On to display
the projector’s menu
system. In this
directional front panel
buttons (multi-directional
switch and the buttons on
either side of it) control the
projector menu rather than
the LCD menu.
To revert back to the Menu
display , press one of the six
side menu buttons.
When the Projector Control Menu is set to Off, the projector control menu is not displayed.
Turning Projector Defaults On will reset all the options on the Projector tab to their factory
default settings. For more information, refer to the Projector User Manual that shipped with your
fixture.
The File screen displays information about
the currently selected content file. Use this
screen to
images and movies.
When you select the File tab , the file pl ays in
the window to the left. The bottom right
window displays content folders and
highlights the current file location.
You can scroll through the Content folders
and the files inside each folder to preview
any content file.
preview content — both still
The Digital Light Menu System
CHAPTER 3
DL.3 Digital Light User Manual 33
CHAPTER 3
The Digital Light Menu System
Test Tab
Test_H o me S cr ee n
Homing sets a fixture to it’s default positioning. The fixture automatically homes
whenever it is connected to power.
You can manually home all or separate
mechanical functions by clicking on the Home
button for one of the following:
• Motion All manually homes
the entire fixture.
• Motion Pan/Tilt homes only pan and tilt
positions.
• Motion Iris/Zoom/Focus sets the Iris, Zoom and Focus to default.
Selecting the button for CalibrateMotors realigns the Pan and Tilt stepper motors after
maintenance procedures.
The fixture can also be remotely homed via a DMX co ntroller, (see “Control Function Options” on page 14-180) or through the Content Management Application, (see “DL.3 and DL.2
Configuration Options” on page 16-211).
Test_S e lf Te st S c reen
You can check the mechanical functionality of
Pan/Tilt, Iris, Zoom, and Focus assemblies
on the fixture head. Select On to start the test
sequence.
The Video Test option opens the mechanical
iris and provides test patterns to check the
projection functionality. This lets you verify
that the graphics engine is operating without
having to use a DMX controller.
34DL.3 Digital Light User Manual
The Digital Light Menu System
CHAPTER 3
Info Tab
The Info tab displays current fixture information such as hardware and software versions,
sensor status, total fixture and lamp hours, and DMX errors. You can also reset Lamp and
Fixture hours.
Info_Hours
The Hours tab displays the Lamp and Fixture
hours of operatio n sinc e the
on the Reset button resets the associated
hours to zero. Lamp hours should be reset to
zero whenever a lamp is replaced.
Fixture Hours information is often used to
track fixture hours for a show or a rental
period. The number field displays the number
of hours the fixture has been operating since
the last reset. Pressing the Fixture Hours Reset
returns the value to 0.
Info_Version Screen
The Software Version field and Firmware
Version field display software versions as:
V(Major).(Minor).(Build). The Unique ID
number identifies this specific unit for use in
synchronization applications. The Fixture Name field displays a name you assign in the
Content Management Application for easy
reference in developing your show. The IP Address is assigned to that unit by the router
or Auto IP. The Projector Type identifies the
model of the fixture’s intern al projector.
last reset. Clicking
Info_Status Tab
This screen displays status errors and warnings
on items including:
•Temperature
• Filter life
•Lamp life
• USB and Camera Communication
•USB Security
For more detailed information, see Chapter 17:
Maintenance and Troubleshooting.
DL.3 Digital Light User Manual 35
CHAPTER 3
The Digital Light Menu System
Reset Screen
The Reset screen provides buttons to reset,
shutdown and upgrade software.
Reboot Media Server restarts the fixture’s
internal graphics engine software.
Delete User Content removes all user content
on the selected fixture(s).
Upgrade Factory Content lets you reinstall
factory content in a recovery situation.
Note: A copy of the Factory Content
can be obtained only from
High End Systems customer service.
36DL.3 Digital Light User Manual
Chapter 4:
DMX Programming Basics and Quick Start
If you are new to DMX programing, this chapter will give you a brief overview
on programming DL.3, DL.2, and Axon media servers followed by a example of
using a Wholehog console to patch and display output from a media server.
DMX Programming Overview
DMX512 Links
A lighting console typically utilizes a protocol called DMX512 to communicate with automated
lighting fixtures and conventional dimmers. This protocol consists of 512 unique channels of
control per output link (universe). Typically a lighting fixture or device will use a channel for
each parameter’s function. Each channel consists of 256 values ranging from 0 to 255. The
lighting console is programmed to transmit a corresponding DMX value for the desired function
of each parameter. All DMX values are stored within in the lighting console, and typically are
referred to as cues, scenes, or presets. A lighting console locates a device on the link by it’s
DMX Start Channel.
8-bit vs. 16-bit DMX Parameters
Most parameters of an automated light use one channel of DMX providing 256 values of control
(0-255). This is known as 8-bit DMX. Although most parameters use 8-bit DMX, several require
a more accurate range of values than can be provided with a single DMX channel.
By utilizing two DMX channels for a single parameter, 65535 values become available for
controlling and adjusting parameter functions. This is known as 16-bit DMX. You can adjust
16-bit DMX values in both coarse and fine increments. The first channel of the pair provides
coarse control changes of the DMX value in increments of 256. The second channel provides fine
control and changes of the DMX value in increments of 1.
Individual access of the two DMX channels used with 16-bit parameters varies by lighting
console. Most modern DMX consoles bind these two channels into a single 16-bit parameter to
accurately perform 16-bit crossfades. Consult your lighting console manual for further
information.
DL.3 Digital Light User Manual 37
CHAPTER 4
DMX Programming Basics and Quick Start
Determining a DMX Start Channel
The DMX Start Channel is the first channel of a device’s channel range on a DMX link. There are
512 available channels on each DMX universe divided among all the devices in a particular
universe. A device must have a unique DMX Start Channel number in order to respond
independently to controller commands.
To determine each device’s DMX Start Channel, identify the footprint of every device on the
universe. The device’s footprint is the number of consecutive DMX channels a device requires
and is determined by the channels in the fixture’s protocol. The fixture’s DMX channel range
must not overlap any other device’s channel range on the link. When two devices on the same
DMX universe have overlapping channel ranges, one or both devices will be disabled or behave
erratically.
DMX Channel Range
Last Valid Start Channel
Protocol Selection
AxonDL.3/DL.2AxonDL.3/DL.2
Standard Protocol149170364343
Dual Protocol111132402381
Single Protocol7394440419
DL.3, DL.2 and Axon media servers all provide individual and composite graphical control for up
to three 3-D Objects. You can control the “footprint” of the fixture on a DMX link by choosing to
implement only the number of 3-D objects your application requires.
Select the protocol level in the fixture’s onboard menu system for DL.3 and DL.2 fixtures or
through the CMA for either Digital Light fixture and Axon media servers (see
Configuration” on page 16-206).
The tables on the following pages list the parameters included in each level of protocol for DL.3
or DL.2 Digital Lights and Axon media servers.
“Viewing Server
38DL.3 Digital Light User Manual
DMX Programming Basics and Quick Start
CHAPTER 4
Protocol Levels
DL.3 and DL.2 Protocol Levels
Mechanical ControlGlobal ControlGraphic Object Control
Chan
#
1
224 Global Effect 1 Modifier 1 5997135 Media Folder
3
426 Global Effect 1 Modifier 36199137
5Dimmer27 Global Effect 2 62100138
6Focus28 Global Effect 2 Modifier 1 63101139
7Zoom29 Global Effect 2 Modifier 2 64102140
8Mspeed30 Global Effect 2 Modifier 365103141 Play mode
9Macro31 Mask Select (default iris)66104142 Play speed
10 Control Function32 Mask Size67105143 Sync Mode
11
1235 Edge Fade Right70108146 Visual Mode Modifier 1
13
1437 Edge Fade Left72110148 Graphic Effect 1
15 Infrared38 Keystone Top Left X73111149 Effect 1 Modifier 1
16 Camera Shutter39 Keystone Top Left Y74112150 Effect 1 Modifier 2
17 Wh ite balance40 Keystone Top Right X75113151 Effect 1 Modifier 3
18 Camera Orientation41 Keystone Top Right Y76114152 Graphic Effect 2
19 Camera Effects42 Keystone Bottom Right X77115153 Effect 2 Modifier 1
20 Red Gain43 Keystone Bottom Right Y78116154 Effect 2 Modifier 2
21 Blue Gain44 Keystone Bottom Left X79117155 Effect 2 Modifier 3
21 Blue Gain45 Keystone Bottom Left Y80118156
9Global Effect 2 Modifier 34482120Play mode
10Mask Select (default iris)4583121Play speed
11Mask Size4684122Sync Mode
12Mask Edge4785123Sync To
13Edge Fade Top4886124Visual mode
14Edge Fade Right4987125Visual Mode Modifier 1
15Edge Fade Bottom5088126Visual Mode Modifier 2
16Edge Fade Left5189127Effect Mode 1
17Keystone Top Left X5290128Effect 1 Modifier 1
18Keystone Top Left Y5391129Effect 1 Modifier 2
19Keystone Top Right X5492130Effect 1 Modifier 3
20Keystone Top Right Y5593131Effect Mode 2
21Keystone Bottom Right X5694132Effect 2 Modifier 1
22Keystone Bottom Right Y5795133Effect 2 Modifier 2
23Keystone Bottom Left X5896134Effect 2 Modifier 3
24Keystone Bottom Left Y5997135
25 X Ratio6098136
26 Y Ratio6199137
27Viewpoint mode 62100138
28
2964102140
30
3166104142Scale Y
32
3368106144
34Global Control69107145
35Global Control Modifier70108146
DescriptionObj 1 Obj 2 Obj 3Description
Viewpoint Position X
Viewpoint Position Y
VIewpoint Position Z
63101139
65103141Scale X
67105143Scale Z
71109147
72110148
73111149
In frame
Out frame
X-axis rotation
Y -axis rotation
Z-sxis rotation
X Position
Y Position
Z Position
40DL.3 Digital Light User Manual
DMX Programming Basics and Quick Start
CHAPTER 4
Lighting Console Tips
Lighting consoles differ in many aspects and it is important to understand how your console
operates with DL.3, DL.2 and Axon media servers.
Fixture Libraries:
Many sophisticated lighting consoles utilize pre-made fixture libraries. A fixture library consists
of profiles for various types of lighting fixtures and devices. Each profile corresponds to the
fixture’s DMX protocol and allows for ease of programming. Depending upon the manufacturer
of your lighting console, some parameters might have different labels for parameter names and
functions than are listed within this manual. Consult your lighting console manual for further
information.
Patching Digital Light Fixtures and Axon Media Servers
DL.3 and DL.2 fixtures are patched as three different “fixture types” in the Wholehog 3 library
systems. This allows for ease of programming as well as the ability to adjust quickly for any of
the various DMX protocol options. The Motion fixture type controls the actual moving yoke,
projector, and integrated camera. The Global fixture type controls the global graphic engine
functions such as intensity, keystone correction, viewpoint, etc. The Graphic fixture type
controls each graphic object functions such as opacity, object, media, etc. DL.3 and DL.2
protocol allows for 1, 2, or 3 graphic objects.
An Axon media server had no motion control but utilizes the same Global and Graphic fixture
types. In the Fixture Schedule or Add Fixtures window of Wholehog software, you would add 1
motion, 1 global, and 3 graphic “fixtures” for each complete DL.3 or DL.2 unit, or 1 global, and
3 graphic “fixtures” for each complete Axon unit.
The best way to organize your patching is to assign user numbers for these items. Patch the
motion first, the global second, and the graphic fixture types last. For example, set up user
numbers 1-5 that correspond to the DL.3 or DL.2 fixture number 1, where user number 1 is the
motion, 2 is the global, and 3-5 the graphic fixture types.
DMX Output Displays
Although all lighting consoles output the sa me 512 DMX channels per universe, the on-sc reen
labeling often differs. Parameter functions are displayed in either alpha-numeric descriptions
(strobe 1), percentage (0-100%) or decimal (0-255 for 8-bit and 0-65535 for 16-bit). Consult
your lighting console manual for further information.
DL.3 Digital Light User Manual 41
CHAPTER 4
DMX Programming Basics and Quick Start
Wholehog III Programming Notes
Play Speed
You can adjust the Play Speed using the encoder wheel on the Beam parameter of the Graphic
fixture type. Additionally you can press “enable” and select “Media Speed Default On” to revert
to the default speed setting (DMX 128). Then if you touch the encoder again the previous play
speed will be recalled.
Mask Strobe
A unique function of the Wholehog 3 library system allows the creation of a special encoder
type. Flying Pig Systems has created a parameter called “mask strobe” in the Global fixture
type. When this is adjusted, it will automatically change the DMX value of the mask select
channel to the appropriate value and adjust the DMX channel for the strobe speed. This will
override the Mask Edge parameter as per the DL.3 or DL.2 DMX Protocol.
Play Modes (Opacity)
Using the Graphic fixture type, press the Mode button to view th e play mode options. By default
all modes trigger normally. If available per the DL.3 or DL.2 DMX protocol, you can select
“Media Trigger Opacity” to change to the Play Modes that trigger when Opacity is greater than
zero. To restore to normal triggering, select “Media Trigger Normal”.
CMY
The Global and Graphic fixture types both contain CMY controls for the Effect Mode modifier
channels. The default for Effect Mode 1 is set to CMY1 as well. For some effect options, the CMY
parameters will not adjust color, but wi ll adjust the effect per the DL.3 or DL.2 DMX protocol.
You can find a description of CMY controls functionality for each effect option in
Effect Mode Options Descriptions on page 139.
Chapter 13:
Control Channel Functions
Many of the control channel functions in the motion “fixture” only operate if the dimmer
changes from >0 to 0 at the same time or just after a change is made to the control channel.
See the DL.2 protocol for specific information. Contact High End Systems customer service for
specific information regarding D L .3 protocol.
42DL.3 Digital Light User Manual
DMX Programming Basics and Quick Start
CHAPTER 4
Quick Start with a Wholehog Console
After Setting up and Configuring your media server as outlined in Chapter 2, use the following
steps to get to the point of displaying output.
Step 1: In the Fixture Schedule or Add Fixtures window of Wholehog software, Add 1 motion, 1
global, and 3 graphic “fixtures” for each co mplete DL.2 unit , or 1 global, and 3 graphic “fixtures”
for each complete Axon unit.
Step 2: Assign user numbers for these items. Set up user numbers 1-5 that correspon d to DL.2
fixture number 1, where user number 1 is the motion, 2 is the global, and 3-5 the graphic
fixture types. Axon media servers will have user number 1-4 where user number one is global
and 2-4 the graphic fixture types. Patch the motion first, the global second, and the graphic
fixture types last.
DL.3 Digital Light User Manual 43
CHAPTER 4
DMX Programming Basics and Quick Start
44DL.3 Digital Light User Manual
Chapter 5:
Tutorials
Five simple lessons get you started programming DL.3, DL.2, and Axon
media servers with a Wholehog 3 or other DMX console.
A DL.3 or DL.2 fixture should be patched on your console as three to five fixture types. The
MOTION fixture type controls the actual moving yoke, projector, and the onboard camera. The
GLOBAL fixture type controls the global graphic engine functions such as intensity, keystone
correction, viewpoint, etc. The GRAPHIC fixture type controls each graphic object’s functions
such as opacity, object, media, etc. DL.3, DL.2 and Axon protocol allows for 1, 2, or 3 graphic
objects. Axon Media servers do not use the MOTION fixture type and require 1 GLOBAL and 1-3
GRAPHIC fixture types.
NOTE: The MOTION fixture Dimmer , GLOBAL fixture Intensity, and GRAPHIC fixture
Opacity parameters all have to be greater than zero before the image you create
becomes visible.
In the first three Lessons, the 3-D obj ect com ponent of the Gr aphic Objects is left at the defaul t
DMX value of 1 (flat plane). Note that all DMX v alues given in the examples are in decimal units.
If you have trouble producing the effects in these tutorials, and you are not working with a
Wholehog 3 console library, the default settings may be incorrect.
Fixture Set-up (DL.3 and DL.2 Media Servers)
If you are using a DL.3 or DL.2 fixture, you will first need to set up the head and the projector.
If you are using the Axon Media Server, this will not be necessary and you can proceed to
Lesson 1.
To set up a DL.3 or DL.2 fixture for the tutorials:
1. Select the fixture’s MOTION fixture, and set the Dimmer parameter to 100%
2. Set the GLOBAL fixture Intensity parameter and GRAPHIC OBJECT 1 fixture Opacity
3. Select th e GRAPHIC OBJECT 1 and set the Media Folder to DMX = 39 (HES Setup and
4. Select the fixture's MOTION fixture and adjust Pan and Tilt parameters until the fixture is
5. Now you can remove or “knockout” the GRAPHIC OBJECT from the programmer and still
6. Store these values somewhere on your console (to a palette or preset) so that this setup
DL.3 Digital Light User Manual 45
(DMX = 255). This will open the mechanical iris.
parameter to 100% (DMX = 255).
Test). Dial the Media File to DMX = 5. This will bring up the convergence bitmap.
projecting to the desired location and adjust the Focus parameter until the convergence
bitmap becomes sharply focused.
retain the MOTION and GLOBAL parameter settings.
can be quickly recalled whenever you need to adjust the Pan Tilt and Focus.
CHAPTER 5
Tutorials
Lesson 1: Cross Fading Between Graphic Objects
1. On your lighting console, set MOTION fixture Dimmer parame ter (for DL.3 or DL.2 fixtures),
the GLOBAL fixture Intensity parameter, and GRAPHIC OBJECT 1 fixture Opacity
parameter to 100% (DMX value = 255).
Define Graphic Object 1
2. Set the Media Folder Parameter for the GRAPHIC
OBJECT 1 fixture to DMX value = 4. This selects
preloaded media folder HES Atmospheric.
3. Set the Media File Parameter to DMX = 23. This
selects a water movie (23-Moonlite_Waves).
Add the DL.2 logo as Graphic Object 2
4. Select GRAPHIC OBJECT 2 fixture and change the
Opacity parameter to 100% (DMX = 255).
5. Set the Media Folder parameter to 1 and set the
MediaFile parameter to DMX = 01. This selects the
preloaded fixture logo as content.
Define Graphic Object 3
1. Select GRAPHIC OBJECT 3 fixture and set the Opacity
to DMX = 255 (100%).
2. Change the Media Folder parameter to DMX = 7
(A Luna Blue collection).
3. Change the Media File parameter to DMX = 2
(2-Blurs_Streaks_34).
Graphic Object 1
Graphic Object 2
Create Crossfade Cues
4. Select GRAPHIC OBJECT 2 and 3 fixtures and set the
Opacity parameter on both to DMX = 0. The only
content that is now showing is GRAPHIC OBJECT 1.
5. Record this look to your console as cue 1.
6. Set the of GRAPHIC OBJECT 3 Opacity parameter to
DMX = 255 (100%) and record this into your lighting
console as cue 2.
7. Now set the Opacity parameter of GRAPHIC OBJECT 3
to DMX = 0 and the Opacity of GRAPHIC OBJECT 2 to
DMX = 255 (100%). Record this as cue 3.
8. Now clear out all information in your console's programmer and play through the cues you
just recorded. You will see GRAPHIC OBJECT 1 crossfade to GRAPHIC OBJECT 3 and then
crossfade to GRAPHIC OBJECT 2.
46DL.3 Digital Light User Manual
Graphic Object 3
CHAPTER 5
Tutorials
Lesson 2 - Working with Multiple Graphic Objects
In this lesson, you will combine 2 Graphic Objects and use Chromakey Effect options to create
transparencies. You will be building off of cue 3 that was created in Lesson 1.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity
parameter, and GRAPHIC OBJECT 1 and 2 Opacity parameters are all set to 100%
(DMX = 255).
Apply Transparency Effects
2. With the GRAPHIC OBJECT 2 selected, open the Effect Mode 1 parameter.
3. Select the Chromakey Medium option (DMX = 27). The DL.2 logo “floats” on a water
background.
4. Select Invert Chroma Fine option (DMX value = 29). Now the Graphic Object 1 content
shows through the logo.
5. Record this look to your console.
DL.3 Digital Light User Manual 47
CHAPTER 5
Tutorials
Lesson 3 - Girt, the Fire Breathing Lizard
In this lesson you will use Rotation, X, Y, and Z positioning, and scaling parameters to control
the interaction of multiple Graphic Objects. Be fore you begin, clear any information out of your
programmer. Also, release playback of cues used in Lessons 1 and 2. You may want to start a
new cuelist for this exercise. If you are using a DL.2, be sure that you have set the fixture's
motion parameters up as described in the beginning of this tutorial.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity
parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).
Define Graphic Object 1
2. Set the Media Folder parameter for GRAPHIC OBJECT
1 to DMX = 14 (HES Theme Stills).
3. Set the Media File parameter to a DMX value = 10.
(10-Tropical_10.jpg)
Define Graphic Object 2
The following steps select and position a flame graphic
object.
4. Select the GRAPHIC OBJECT 2 and set the Opacity parameter to DMX = 255 (100%).
5. Set the Media Folder parameter to DMX = 4 (HES Atmospheric).
6. Set the Media file parameter to DMX = 16 (16-Fire_Triple_Burst).
7. Set Effect Mode 1 parameter for GRAPHIC OBJECT 2 to DMX = 28 to select the Chromakey
Coarse effect. This will make the black background transparent.
8. Reduce the Y Scale parameter to -5.7x (DMX = 55).
9. Reduce the X Scale parameter to -2x (DMX = 102).
10. Set the X Position parameter to a real world value of
37 pixels (DMX = 33530).
11. Set the Y Position parameter to a real world value of
13 pixels (DMX = 33042).
12. Set the Z Rotation parameter to a real world value of
-25° (DMX = 33042).
48DL.3 Digital Light User Manual
Define Graphic Object 3
The following steps create and position a puff of smoke.
13. Select the GRAPHIC OBJECT 3 and set the Opacity
parameter to DMX = 255 (100%).
14. Set the Media Folder parameter to DMX = 4 (HES
Atmospheric).
15. Set the Media File parameter to a DMX value of 17
(17-Dust_Explosion).
16. Set EffectMode1 parameter for GRAPHIC OBJECT 3
to DMX = 28 to select the Chromakey Coarse effect. This will make the black background
transparent.
17. Set the X Scale parameter to a real world value of -7.4x. (DMX = 33)
18. Set the Y Scale parameter to a real world value of -6.4x. (DMX = 46)
19. Set the X Position parameter to a value of 20 pixels. (DMX = 33177)
20. Set the Y Position parameter to a value of 8 pixels. (DMX = 33932)
21. Record this look into your lighting console.
CHAPTER 5
Tutorials
DL.3 Digital Light User Manual 49
CHAPTER 5
Tutorials
Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow.
In this lesson you will learn how to put your chosen content on a 3D object and add rotation,
glow, and wobbulation.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity
parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).
Define Graphic Object 1
2. With GRAPHIC OBJECT 1 selected, set the Media
Folder parameter to DMX
3. Set the Media File parameter to DMX = 3. This will
call up a black.jpg.
4. Change the Object parameter to DMX = 23 (Outside
Cube).
5. Set the Effect Mode 1 to DMX = 73 (Glow)
6. Set the Effect 1 Modifier 1 parameter to 93%
(DMX = 236)
7. Set the Effect 1 Modifier 2 parameter to 25% (DMX = 63).
Note:Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog 3
system so you can also make use of the color picker, HSI, and other Wholehog 3
functions. Use the CMY parameter controls to adjust the three Effect Mode 1
Modifier parameters for both the Global and Graphic fixture types.
= 1 (HES Core).
8. Change the X Rotati on parameter to 5°. (DMX = 32887)
9. Change the Y Rotation parameter to a real world value of -32°. (DMX = 32033)
Define Graphic Object 2
10. Select GRAPHIC OBJECT 2 and set the Opacity
parameter to DMX = 255 (100%).
11. Change the Media Folder parameter to DMX = 6 (Sean Bridwell)
12. Change the Media File parameter to DMX = 16
(Fractal_Flower).
13. Change the Object parameter to DMX = 9 (moiré swirl)
14. Change the X Rotation parameter to 28°
(DMX = 33405)
15. Change the Y Rotation parameter to 36°
(DMX = 33577)
16. Open the Effect Mode 1 parameter and set DMX = 66
(Circular Sinewave Z-axis Wobbulation) .
50DL.3 Digital Light User Manual
Adjust this effect with the Modifier parameters.
17. Set the Effect Mode 1 Modifier 1 parameter to
DMX = 104 (41%) to adjust wave size.
18. Set the Effect Mode 1 Modifier 2 parameter to
DMX = 86 (34%) to adjust wobbulation rate.
19. Set the Effect Mode 1 Modifier 3 parameter to
DMX = 114 (45%) to adjust offset.
NOTE: Modifier parameters make different
adjustments depending on the effect you
choose.
CHAPTER 5
Tutorials
DL.3 Digital Light User Manual 51
CHAPTER 5
Tutorials
Lesson 5: Viewpoint
This lesson demonstrates the global parameters including viewpoint, and global effects.
1. Be sure that the MOTION Dimmer parameter, (for DL.2 fixtures) the GLOBAL Intensity
parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100%
(DMX = 255).
Define Graphic Object 1
2. With GRAPHIC OBJECT 1 selected, change the Media Folder parameter to feedback video
(DMX = 8).
3. Change the Media File parameter to DMX = 7 (7-SD_Cloud010)
4. Change the Object parameter to DMX = 21 (triangle)
5. Set the Z Position parameter to 118 pixels (DMX = 35187), the Y Position parameter to
30 pixels (DMX = 33372), and the X Position parameter to -43 pixels (DMX = 31888).
Define Graphic Object 2
6. Select GRAPHIC OBJECT 2 and bring the Intensity parameter to 100% (DMX =255).
7. Change the Media Folder parameter to DMX = 8 (feedback video).
8. Change the Media File parameter to DMX = 9 (9-SD_Deep01)
9. Change the Object parameter to DMX = 8 (toroid chk board)
10. Change the Z Position parameter to a value of 64 pixels (DMX = 34087)
Define Graphic Object 3
11. Select the GRAPHIC OBJECT 3 and change the Intensity parameter to 100% (DMX = 255).
12. Set the Media Folder parameter to DMX = 8 (feedback video)
13. Set the Media File parameter to DMX = 8 (8-S_Dash)
14. Change the Object parameter to DMX = 44 (star bevel 4)
15. Set the Z Position parameter to 40 pixels (DMX = 33592), the Y Position parameter to
-13 pixels (DMX = 32493), and the X Position parameter to 30 pixels (DMX = 33372).
52DL.3 Digital Light User Manual
Apply a Global Solarize Effect
16. Select your GLOBAL fixture and change the
Effect Mode 1 parameter to DMX = 10
(solarize 2) and observe how the global
effect changes all three of the graphic
objects at one time
17. Record this look into your console.
Adjust Global Viewpoint Mode
18. To select the Perspective View with Spherical
Coordinates centered on Graphic Object 2,
set the Global Viewpoint Mode parameter
to sphr lyr 2 (DMX = 2).
19. Change the Viewpoint Position X
parameter to 316° and see how this
changes the viewpoint position of all three
graphic objects at one time.
CHAPTER 5
Tutorials
20. Change the value of the Viewpoint Mode
parameter to ortho lyr 2 (DMX = 10) for an
Orthogonal View using Cartesian
Coordinates.
21. Set Viewpoint Position X parameter to
39° (DMX = 36337)
22. Set Viewpoint Position Y parameter to
101° (DMX = 41947)
23. Set Viewpoint Position Z parameter to
116° (DMX = 43354).
24. Record this into your console and play back
the cues you have created to observe how
viewpoint changes the perspective on the graphic
objects.
DL.3 Digital Light User Manual 53
CHAPTER 5
Tutorials
54DL.3 Digital Light User Manual
Chapter 6:
Graphics Engine Overview
DL.3, DL.2, and Axon Media servers all use the same graphic engine
software to control content selection, playba ck, and 3-D Object and Global
manipulation.
Protocol Options
DL.3, DL.2 and Axon models all provide individual and composite graphical control for up to
three 3-D Objects. You can control the “footprint” of the fixture on a DMX link by choosing to
implement only the number of 3-D objects you need. Select the protocol level in the fixture’s
onboard menu system for DL.3 and DL.2 fixtures or through the CMA for both fixture and Axon
media servers (see
Appendix A: “DMX Protocol” on page A-237 has a detailed listing of all the parameters for Axon
media servers and they are discussed in more detail in the following chapters.
“Viewing Server Configuration” on page 16-206).
Protocol Selection
Standard Protocol149170
Dual Protocol111132
Single Protocol7394
DMX Channel Range
AxonDL.3 and DL.2
Image Optimizing Controls
Images can now be optimized for each cue. It is no longer necessary to pre-optimize images
with a separate software system on a separate computer when preparing for a show. Using
Visual modes, (see
Contrast for each cue and for each image.
“Visual Mode Options” on page 9-82), you can adjust both Black Level and
DL.3 Digital Light User Manual 55
CHAPTER 6
Graphics Engine Overview
Graphics Control Hierarchy
There is a hierarchy to the DMX control parameters. In general, object control parameters
render individual graphic images. Global control parameters act upon the composite image
created by combining multiple objects. Motion parameters control the fixture movement and
projection as well as live video feed from the internal camera.
It is especially important to keep this in mind when applying graphical effects. At the lowest
level, Graphic effects are applied to an individual 3-D Graphic Ob ject. Any Global effects appli ed
affect each object in the combined Object image. Finally, motion effects control the projection of
the composite image.
56DL.3 Digital Light User Manual
Graphics Engine Function Flow
Graphics Engine Overview
CHAPTER 6
A 3-D object
with a texture
is selected
Graphic
Functions
are applied
to each object.
Object
1
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Object
2
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Global
Effect 1
Global
Effect 2
Object
3
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Mask
Global Functions
are then applied to the
Edge Fade
composite-object image.
Keystone
Corre ction
Graphics Engine outputs
Global
Viewpoint
Global
Inten s ity
final image to projector
DL.3 Digital Light User Manual 57
CHAPTER 6
Graphics Engine Overview
Graphics Engine Functions
Object Graphic Functions
For an individual object, you can control:
• The media file and 3-D object selection for the layer
• Media playback including
— What portion of the movie plays
— Playback speed
— Playback mode (direction and style of playback)
• The object transparency (opacity)
• Visual Effects including colormixing and geometric effects
• Synchronization
• Image Rotation, Scale and Position
Global Functions
Global controls are applied to composite image created by multiple 3-D images. For the
combined image, you can:
• Adjust the composite image i ntensity level
• Apply visual effects including colormixing and geometric effects
• Select a mask shape, size it and apply edge fades and color to the mask
• Apply and color mix an image edge fade
• Control keystone correction
• Establish the point in 3-D space from which image will be viewed
Making Graphics Effect Choices
Because you have control of many parameters, there are sometimes several ways to accomplish
the same look. For Example, to make an object appear larger, you can scale it along the x, y
and z axis, or you can apply a global control to zoom in on the z axis from a viewpoint that
makes the object seem to increase in size.
Which solution you choose depends, to a large extent, on the transition to other effects you
want to achieve.
58DL.3 Digital Light User Manual
Chapter 7:
Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a
media file. This chapter outlines how to select an image’s object and
media file components as well as define the video segment and its
playback.
Selecting Content
How Content is Organized
Every DL.3, DL.2 and Axon media server has a file system that holds
the movies, images, and 3-D
the server uses. These files, folders, and their associated D MX
values are collectively known as the “Content” on the media server.
The Content Management Application (CMA) organizes and identifies
content by source (preloaded Stock content or custom User content)
and type (Media files or 3-D Object files).
using the CMA to view and manage content, (see
Content Management Application (CMA)on page 187).
objects that make up the c ont en t th at
For more information on
Chapter 16:
Windows OS
Selecting Content
Three Parameters control Content selection. To define an image you have to set DMX values
greater than 0 for the 3-D Object, Media Folder, and Media File parameters. The selected media
file will be mapped onto the selected 3-D object.
Axon media servers
To output an image from a media server
1. Open the mechanical iris on the projector by setting it’s Dimmer parameter to full (100%).
2. Set the Global Intensity parameter to full (100%).
3. Set the Object opacity to full (100%)
4. Adjust the Object, Media Folder, and Media File parameters to greater than zero
When programming with Wholehog software, the Media Folder and Object parameters default to
1 so choosing any Media File DMX value from 1-35 will display a media loop from the HES Core
folder (Media Folder 1) wrapped on a Flat Plane (Object 1).
Remember: The Dimmer, Opacity and Global Intensity Parameters all have to be
greater than zero before the image you create becomes visible.
DL.3 Digital Light User Manual 59
CHAPTER 7
Graphic Functions: Defining Content
Content Selection Parameters
The following sections outline parameters you will use to create an image from content and
define it’s playback. You will set the parameters described in this chapter for each individual
Graphic Object you define.
Note: The suggested default DMX values given for each parameter are recommended
to build libraries that provide the easiest and most reliable content selection,
rendering and output. They are the default values built into the Wholehog
libraries for High End Systems consoles.
Object
The Object par ameter selects the 3-dimensional obj ect component of an image. Object files are
the 3-D object shapes used to build a total image. The graphics engine supports a combined
total of 255 stock and user-created object files.
Stock Objects have a fixed DMX value and cannot be edited. DMX values 1-149 are reserved for
identifying stock object files. User-created object files must be assigned a unique DMX value
from 150-255.
For a reference of 3-D object files available as stock content with your media server and information on how to create your own object files, go to the link for the Stock Object Guide for the
DL.3, DL.2 and Axon products on
Default DMX Value: 1 = full screen flat surface
TIP: You can select the same object file for images that will be interacting with
each other. If both objects occupy exactly the same area in 3-D space,
“Z-fighting” (a shimmering ef fect ) on so me port ions of the comp osite i mage
can occur as the graphics engine tries to determine which object should be
in the foreground.
http://www.highend.com/support/digital_lighting/.
You can avoid this effect by making a slight adjustment to one of the
object’s scale or moving it forward or back (using the Z Position parameter)
in respect to the other.
60DL.3 Digital Light User Manual
Graphic Functions: Defining Content
CHAPTER 7
Media Folder
This parameter defines a folder (directory) containing a collect ion of media fil es. The media fi les
within the assigned folder can then be selected using the Media File parameter. DMX values for
folders are assigned as follows:
• DMX values = 1-39 are used or reserved for Stock Content
• DMX values = 40-240 are reserved for User Content
• DMX value = 255 is reserved for live video input.
Default DMX Value = 1 (HES Core Media files)
The following table describes the Stock Content folders available on DL.3, DL .2 and Axon
servers.
NOTE: Media folders with DMX Values of 27-35 are only available as stock
content on DL.3 fixtures
Media Folder Descriptions.
DMX
Value
1HES Core Premier High End Systems video loop collection
2HES_Digital_Aerials_1Digital still images and animations, designed for aerial effects
3HES_OilsDigitally simulated psychedelic oil projection loops
4HES_AtmosphericVideo loops of natural settings clouds, water, fire
5On_The_Wall_StudiosDigital video loops, promotional
6Sean_BridwellDigital video loops, promotional
7A_Luna_BlueDigital video loops, promotional
8Feedback_VideoDigital video loops, promotional
9HES_TextureVideo loop textures
10HES_FoliageCollection of abstract and realistic foliage and floral video loops
11HES_ReligiousReligious themed video loops
12HES_GothicSet of themed video loops
13HES_Digital_Aerials _2
14HES_Theme_StillsNature stills (foliage and flowers)
15Apollo Glass Digital Gobo Patterns, promotional
16ArtbeatsDigital video loops, promotional
17DHA_TopMacDigital patterns, promotional
18Beacon DigiGobosDigital video loops, promotional
19Amorphous Digi-gobosDigital animations, promotional
20InLightDigital video loops, promotional
21HES_Lithopatterns_1High End Systems Lithopattern® images
22HES_Lithopatterns_2More images from High End Systems Lithopattern library
23HES_LogosHigh End Systems® Axon and DL.2™ logos
Media Folder NameContent Description
Digital still images and animations, designed for aerial effe cts
DL.3 Digital Light User Manual 61
CHAPTER 7
Graphic Functions: Defining Content
DMX
Value
24HES_Hi_ResVariety of high resolution video backgrounds
25NASA_ImagesSpace images from the Hubble telescope
26Blue_PonyAssorted video loops
27HES_Core_02Mixed footage
28V-Squared-LabsClub themed footage
29Virtual-Life-Media Club themed footage and few stills
30Daddy-Van-ProductionsDigital backgrounds
31Wet-DigitalUnderwater footage
32Idyll-Hands-ImageryAerial footage
33David-Alley-PhotographyNature themed high resolution images
34JTM-PhotographyNature stills
35HES_Setup_and_TestImages to use for setup and diagnostics
36-39 ReservedReserved for HES use
40-240 OpenAvailable for User Content
255Video Input Live video input from internal camera or external device
Media Folder NameContent Description
Media File
The Media File parameter lets you identify which Stock or User media file to apply (map) as a
texture on the selected 3-D object. You can supplement the large library of Stock video loops
and still images with Custom files. This parameter selects media files from within the folder
defined by the Media Folder parameter.
For a reference of media files available as stock content with your media server, go to the link
for the Stock Content Guide for DL.3, DL.2 and Axon products on
support/digital_lighting/. You can also view thumbnail images of media files in the CMA,
“Viewing Files” on page 16-195).
(see
Default DMX Value: 0 = No file selected
Tip: You can preview a visual display of the media files loaded on a media
server in the Content Management Application’s thumbnails view,
(see
Viewing Content on page 194) or in the File Tab of a DL.2 fixture
menu display.
http://www.highend.com/
62DL.3 Digital Light User Manual
Graphic Functions: Defining Content
CHAPTER 7
Defining a Media File Segment
You can define any portion of a video media file to play using the In Frame and Out Frame
parameters. By default, the In Frame is the beginning of the media file and the Out Frame is the
end of the file. Media files can have different lengths.
In Frame and Out Frame Parameters
You can select any segment of a media file for playback by assigning an In Frame value as a
start point and an Out Frame as an end point.
Note: DMX parameter values for these parameters do not correspond to a
particular “frame”. They are defined as a percentage of the movie length.
This makes it possible to create segments with an Out Frame preceding
the In Frame and simplifies playback synchronization between media files.
The In Frame parameter corresponds to a 16-bit DMX value equal to a starting point for the
playback segment of the selected file. The Out Frame parameter corresponds to a 16-bit DMX
value equal to an end point for the playback segment of the selected media file.
Assigning the In Frame and Out Frame parameters to default DMX values will playback the
entire movie file. Choosing other settings are useful when you want to:
• begin or en d a media file at any point other than the default
• start or stop on a specific image
• you need to shorten the media file to a specific length
In Frame Default DMX Value:
Out Frame Default DMX Value: 65535 = The end of a media file is the playback endpoint.
As you move from 0 to 100% of the In Frame value range, you can select the beginning of a
media file segment as a percentage of the file length. Moving from 0 to 100% of the Out Fr ame
value range selects the end of a media file segment as a percentage of the file length.
Segment Selection Examples
You can create a segment anywhere between
the beginning and the end of a media file.
The In Frame does not have to precede the
Out Frame.
To skip a segment in the center of a media
file, set the In Frame to a point following the
Out Frame. The file will play from the In
Frame to the end and then start at the beginning of the file and play to the Out Frame.
When you create a segment in this way, you
may notice a jump as playback skips from the
end of the file to the beginning.
DL.3 Digital Light User Manual 63
0 = The beginning of a media file is the playback start point.
Example 1
Out Frame
75%
File
End
File
Start
In Frame
25%
Example 2
In Frame
75%
File
End
File
Start
Out Frame
25%
CHAPTER 7
Graphic Functions: Defining Content
Defining Playback
After selecting and defining a media file segment to display on a 3-D object, you can choose
from several Playback Modes and assign a Playback Speed.
Playback Mode
A Playback Mode parameter for each 3-D image allows several playback options.
Default DMX Value: 0 = Plays forward in a continuous loop
DMX
Value
0Play forward looping
1Play forward once
2PauseStops playback at the frame currently playing
3Play forward once if opacity > 0
4Play forward if opacity > 0
5Pause and rewind
6Scrub In Frame Displays frame that has been defined by the In Frame parameter
7Scrub Out Frame
8Scrub In Frame with statistics
9Scrub Out Frame with statistics
Scrubbing displays the selected frame of the composite output of the media server. While
scrubbing the In Frame, the frame selected by the In
displayed. Likewise, scrubbing the Out
coarse and fine channels. When the “with statistics” option is selected, the composite output
includes text data related to the selected frame. Remember that the In Frame and Out Frame
parameters are defined as a DMX value mapped to the percentage of the media file length, not
a specific frame.
Playback ModeDescription
Plays the media segment from In Frame setting to Out Frame
setting, looping continuously
Plays the media segment from In Frame setting to Out Frame
setting, and holds on the last frame
Plays the media segment from In Frame setting to Out Frame
setting, and holds on the last frame, Plays only when the content
opacity value is greater than zero.
Plays media segment from In Frame setting to Out Frame setting,
looping continuously. Plays only when the content opacity value is
greater than zero.
Stops playback at the frame currently playing, then jumps to the In
Frame setting.
Displays frame that has been defined by the Out Frame
parameter
Displays frame that has been defined by the In Frame parameter
with media file data overlaid on the output.
Displays frame that has been defined by the Out Frame
parameter with media file data overlaid on the output.
Frame coarse and fine channels will be
Frame will display the frame selected by the Out Frame
Note: If the Global Control Mode parameter = 255, a DMX value of 1-3 for the
Global Control parameter provides an alternate font color to enhance
statistics readability.
64DL.3 Digital Light User Manual
Graphic Functions: Defining Content
CHAPTER 7
Playback Speed
The Playback Speed parameter controls the speed of the selected media file’s Playback Mode.
The Playback Speed for a media file is used whenever the Playback Mode Parameter’s DMX value
is assigned to any Play Forward option.
Default DMX Value: 128 = Playback at normal speed.
A DMX value of 0 or 128 (50%) plays back media files at the original recorded speed. DMX
values from 1 to 127 plays the media file back at an increasing speed, from slowest to the
original recorded speed. Values from 129-255 set playback speed from faster than normal to
fastest speed.
DL.3 Digital Light User Manual 65
CHAPTER 7
Graphic Functions: Defining Content
66DL.3 Digital Light User Manual
Chapter 8:
Graphic Functions: Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and
speed; along with it’s position and scale in x, y, and z axis directions.
The parameters described in this chapter are set for each Graphic Object you define.
Parameters for composite image rotation, position and global scale are described in
Chapter 11: Global Functions.
Note: The suggested default DMX values given for each parameter are
recommended to build libraries that provide the easiest and most
reliable content selection, r e ndering and output.
Rotating a 3-D Object
The Rotation parameters for each object control 3-D object rotation with 16-bit precisi o n.
You can rotate a 3-D object up to 720° in either a clockwise or counterclockwise direction
around the X, Y and/or Z axis.
Note: Remember that rotation changes could affect an object’s
relationship to other objects.
When you rotate an object, you are rotating it around the selected axis. X Rotation produces
the effect of a top-to-bottom flip. Y Rotation produces a left-to-right flip. Z Rotation causes
a circular motion.
The Rotation parameters’ suggested default values are the midpoint of the 16-bit DMX value
range, which is equal to no rotation. Increasing the DMX value from the midpoint indexes the
object in a clockwise direction. Reducing the DMX value below the midpoint indexes the object
in a counterclockwise direction.
When the DMX value for a rotation parameter is greater than the 720° limit in either direction,
the object begins rotating continuously. Additional adjustment to the DMX values increases the
speed of continuous rotation.
Counter-clockwiseClockwise
o
Indexed Rotation
oo
720-00-720
Indexed Rotation
0
Continuous RotationContinuous Rotation
0%100%
Rotation Speed
25%50%75%
Rotation Speed
68DL.3 Digital Light User Manual
Graphic Functions: Rotation, Position, Scale
CHAPTER 8
Rotation Parameters
X Rotation
The X Rotation parameter rotates the selected Graphic Object around the x axis with 16-bit
precision. You can index the rotation or set a continuous rotation creating a vertical flip at
variable speeds.
This parameter lets you view an object from a di fferent angle by turning the object. Y ou can also
view an object from a different angle by changing the viewpoint in space for the composite
image, (see
Default DMX Value: 32768 (50%) = No X Rotation
% of
Value
Range
1–24 Continuous variable-speed counterclockwise image rotation around X-axis (fast to slow)
25Continuous rotation stop
26–49Rotates the image counterclockwise around X-axis in steps to –720 degrees
500° rotation around X-axis
51–74Rotates the image clockwise around X-axis in steps to 720 degrees absolute
75Continuous rotation stop
76–100Continuous variable-speed clockwise image rotation around X-axis (slow to fast)
“Global Viewpoint Mode” on page 11-120).
Function
Tip: Using this parameter you can turn one object through another.
The Y Rotation parameter rotates or indexes the selected Graphic Object around the Y axis
with 16-bit precision. You can index the rotation or set a continuous rotation creating a
horizontal flip at variable speeds.
This parameter lets you view an object from a different angle by turning the object. You can also
view an object from a different angle by changing the viewpoint in space for the composite
image, (see
Default DMX Value: 32768 (50%)= No Y Rotation
% of
Value
Range
1–24 Continuous variable-speed counterclockwise image rotation around Y-axis (fast to slow)
25Continuous rotation stop
26–49Rotates the image counterclockwise around Y-axis in steps to –720 degrees
500° rotation around Y-axis
51–74Rotates the image clockwise around Y-axis in steps to 720 degrees absolute
75Continuous rotation stop
76–100Continuous variable-speed clockwise image rotation around Y-axis (slow to fast)
Tip: Using this parameter you can turn one object through another
“Global Viewpoint Mode” on page 11-120).
Function
Original Object 1 and Object 2
70DL.3 Digital Light User Manual
Y-axis rotation applied to Object 2
Graphic Functions: Rotation, Position, Scale
CHAPTER 8
Z Rotation
The Z Rotation parameter rotates or indexes the selected Graphic Object around the Z axis
with 16-bit precision. You can index the rotation or set a continuous rotation creating a circular
spin at variable speeds.
Default DMX Value: 32768 (50%)= No Z Rotation
% of
Value
Range
1–24
25Continuous rotation stop
26–49Rotates the image counterclockwise around Z-axis in steps to –720 degrees
500° rotation around Z-axis
51–74Rotates the image clockwise around Z-axis in steps to +720 degrees
75Continuous rotation stop
76–100Continuous variable-speed clockwise image rotation around Z-axis (slow to fast)
This parameter lets you view an object from a di fferent angle by turning the object. Y ou can also
view an object from a different angle by changing the viewpoint in space for the composite
image, (see
Tip: Using this parameter you can turn one object around another
Continuous variable-speed counterclockwise image rotation around Z-axis
(fast to slow)
You can scale an Graphic Object along the X, Y and/or Z axis to adjust the object size.
The Scale parameter adjusts the size of the object’s image up to approximately 10x its original
size. At a DMX value of zero, the image shrinks to a dot. At the midpoint of the DMX value
range, the image is normal size. When the DMX value is increased from the midpoint, the image
is enlarged. In addition, when the DMX value is reduced below the midpoint, an inverted image
is enlarged.
Tip: Use the X,Y and ZScale parameters together to enlarge or shrink a 3-D object
proportionally.
X Scale
The X Scale parameter scales the selected 3-D object along the x axis, either expanding it or
making it smaller. Use it when you want to size the object’s horizontal component.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the
object horizontally to the smallest at 0. Values greater then 50% enlarge the object horizontally
to the largest at 255 (100%).
Default DMX Value: 128 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale DMX values = 128 (50%)
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Object 2 X-Scale DMX value = 165
Scaled 3 times in X direction
Graphic Functions: Rotation, Position, Scale
CHAPTER 8
Y Scale
The Y Scale parameter scales the selected 3-D object along th e y axis, either expanding it or
making it smaller. Use it when you want to size the object’s vertical component.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the
object vertically to the smallest at 0. Values greater then 50% enlarge the object vertically to
the largest at 255 (100%).
The Z Scale parameter scales the selected 3-D object along the z axis, either expanding or
shrinking it. Use it when you want to size the object’s thickness.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the
the object thickness until it reaches a point at a value of 0. Values greater then 50% enlarge the
object to a maximum thickness at 255 (100%).
Default DMX Value: 128 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale parameters DMX values = 128 (50%)
Object 2 Z-Scale parameter DMX value = 223
Scaled 7.5 times in Z direction
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Graphic Functions: Rotation, Position, Scale
CHAPTER 8
Changing Object Position
You can reposition each 3-D object’s position in 3-D space by moving it along the X, Y and Z
axes. The following parameters act on an individual object. Use these parameters to position
3-D images in relation to each other.
X Position
The X Position parameter moves your object along the x axis with 16-bit precision.
The midpoint of the 16-bit DMX value range centers the image on the X-axis. Values below the
DMX midpoint move the object left, and values above the DMX midpoint move the object right.
Default DMX Value: 32768 (50%) = object centered in frame
The Y Position parameter moves your object along the y axis with 16-bit precision.
The midpoint of the 16-bit DMX value range, centers the image on the Y-axis. Values below the
DMX midpoint move the object down, and values above the DMX midpoint move the object up.
Default DMX Value: 32768 (50%) = object centered in frame
Original Object 1 and Object 2
All Position DMX values = 32768 (50%)
Object 1: Y Position DMX value = 33269
Object 1: Y Position DMX value = 32255
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Graphic Functions: Rotation, Position, Scale
CHAPTER 8
Z Position
The Z Position parameter moves your object along the z axis with 16- bit precision.
The midpoint of the 16-bit DMX value range centers the object on the z-axis. Values below the
DMX midpoint move the object away from the viewer and appears to become smaller, and
object above the DMX midpoint move the object toward the viewer and appears to become
larger.
Default DMX Value: 32768 (50%) = object centered in frame
Tip: This parameter can create a zoom effect. Remember that by moving an object, you can
obscure other objects or move it behind your viewpoint where it is no longer visible.